#fab

1 messages ยท Page 42 of 1

hollow falcon
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It's been a royal pain. Im on the 4th iteration before release. You live, you learn. I just rebuilt the Offscreen Indicator to work locally from the radar rather than ProjectWorldToScreen so I can create a "Virtual Viewport" which is a mesh that scales to screen resolution and ratio. You can move this anywhere in your level. Something you can't do with Project because it requires a viewport

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this is vital for VR where you can't use screenspace of course

ebon leaf
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yeah. I wish I had a HMD so I could make my packs work in VR... lots of customers seem to want VR ready packs since the HMDs launcher commercially.

hollow falcon
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Hard work making VR things for marketplace when things change all the time. Might end up in development hell. Im lucky in that with this radar toolkit I haven't had many issues that weren't resolved quickly but in other areas of VR it's been... let's say, a journey

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I also made it modular in case one thing breaks

ebon leaf
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modular design = the only way to go with marketplace content IMO. It makes support a lot easier too haha

hollow falcon
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yeah my first iteration wasn't so modular. My only issue with it now is I could have used Interfaces for it but I got used to just storing references when I needed them. It's not an issue for development but I would have liked to used best practice in that case.

ebon leaf
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interfaces are annoying to get used to using IMO, but once they become habit, they are awesome for modularity for sure

hollow falcon
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I did watch the Blueprint Communications video once, although it was so long I felt like I was watching the director's cut of Das Boot. I would probably use them if I started it new but it's too much work to redo and I need some dollars for christmas ๐Ÿ˜ฆ

ebon leaf
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haha yeah. I'm trying to get my current project finished and out the door for more or less the same reason :p

daring bridge
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does anyone with an AMD card here want a free copy of a fur shader in return for some testing?

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speaking of which, @sleek egret it'd be nice to have a limited number of free licenses to give away for our assets

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so they can still use the downloader

ebon leaf
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Nvidia here sadly. Otherwise would be happy to.

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@daring bridge you can ask for certain people to be granted entitlements to your products

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I give them to people who test and things like that all the time.

daring bridge
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oh nice

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I did not know that

ebon leaf
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Just gotta email marketplace-support email with the email address of the person you want to give it to (make sure its the one they use for their UE account) and they sort that out ๐Ÿ˜ƒ

sleek egret
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@daring bridge We can give entitlements to whoever, but we need an e-mail from you with the exact names and account ID's to go about doing so

daring bridge
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no problem, thank you!

rare lynx
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@daring bridge my account name is SE_JonF and the ID is 93023e03. Thanks man! ๐Ÿ˜›

wooden falcon
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lol

ebon leaf
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haha

daring bridge
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@rare lynx are you an AMD user? ๐Ÿ˜„

rare lynx
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No, NVIDIA. I was only joking too lol. ๐Ÿ˜›

daring bridge
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aww

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I was going to see if you knew the dictionary definition of "test"

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my own candidate tests are rigorous. then we move on to conductivity.

rare lynx
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lol

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I had an AMD card once a long time ago, and had too many problems so I switched back to NVIDIA.

ebon leaf
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yeah... i've never been a fan of amd - same scenario

rare lynx
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Yeah that was just me experience with them. Others have had no issues though so more power to them. ๐Ÿ˜ƒ

daring bridge
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tbh yeah I wouldn't use one myself

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hence why not having one to test on

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I don't want to tell a buyer with an AMD issue to take a hike though, so here we are ๐Ÿ˜„

rare lynx
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I hear ya. ๐Ÿ˜ƒ

ebon leaf
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do what most sellers apparently do (according to customers I speak with)... "Well I can't reproduce this so must be user error." ๐Ÿ˜›

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note: I'm not actually suggesting that ๐Ÿ˜› was being facetious.... just in case lol

rare lynx
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You heard it here first, adopt the @ebon leaf standard! ๐Ÿ˜›

ebon leaf
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uh oh ๐Ÿ˜› that's gonna come back to bite me in the ass isn't it XD

rare lynx
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Already sending the emails to the other sellers.. ๐Ÿ˜›

ebon leaf
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#AllarMadeMeDoIt

hollow falcon
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In all fairness, I've had some extensive testing done on my sub. If someone does find an error, I might refund them and let them keep it

gaunt flicker
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If one user reports it once, user error

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If user has repro steps, I'll fix and tell em to get a refund if they want

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They usually don't refund

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I instructed MP team to approve all GS refunds without question, don't know if thats being done because I haven't seen any refunds on my report recently

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Unfortunately refunds on a day you have sales masks the refunds

daring bridge
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I don't do the "I can't reproduce this" shit

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I hate that

ebon leaf
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buys generic shooter and asks for refund immediately after downloading :P

daring bridge
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I work with them until it's fixed

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or until they get tired of me getting them to try stuff

ebon leaf
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@daring bridge same here. I don't actually know any sellers that do tbh... just what people tend to yabber on about ๐Ÿ˜›

gaunt flicker
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Yeah, if I did that every time I'd never get anything done

daring bridge
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@gaunt flicker yeah I told them the same. people tend to want a fix over a refund though

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they've let me know the handful of times its happened

gaunt flicker
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And 95% of the time its user error in my experience

daring bridge
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interestingly enough, no refunds for the first year and a half. the last two months I had three

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yeah it's mostly user error

ebon leaf
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Most of the time I tell people what they should have done to achieve their result, and they email back with "oh... my bad" lol

daring bridge
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but if there's a genuine bug it's always the tip of the iceberg

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like I get ONE mac user telling me my asset crashes his editor and it's guaranteed to happen to ALL of them

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nobody else mentions it

gaunt flicker
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Thats why I have a Slack group, and starting a wiki. Let the customers help eachother

daring bridge
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that sounds like introducing wives to girlfriends

gaunt flicker
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Works extremely well

daring bridge
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but you like to live dangerously only texturing the bullets

ebon leaf
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Nah I have a discord channel for mine - they save me heaps of time with customers

rare lynx
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lol

ebon leaf
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haha

gaunt flicker
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I fix and support serious issues, they help eachother with "how do I"...

daring bridge
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nice

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I might give that a go

rare lynx
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same, I'll look into that

daring bridge
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I hardly get anyone adding me on skype so it might not be too much work

gaunt flicker
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And even provides a place for people to hire people based on GS

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I provide jobs, yo.

ebon leaf
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haha

daring bridge
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u a job creata

slow olive
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Can't wait for Generic Game Engine and Generic Energy Drink, allar is building an empire here

daring bridge
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generic music genre will be sweet

vague breach
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Guys, how can i upload some new personal assets for free in the Marketplace?

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Can i share it there?

rare lynx
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The marketplace doesn't accept free content at the moment from what I understand

vague breach
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:o

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Whats the minimun price to sell?

rare lynx
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I wanna say $5?

vague breach
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I thought it has a free "zone"

rare lynx
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There are a handful of free packs on there that were chosen by Epic. Whenever people bring up submitting free content though, staff members inform them that it isn't accepted on the marketplace at this time. If that's changed perhaps a staff member could correct me, but as far as I'm aware it hasn't.

ebon leaf
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Minimum is $5 yeah

vague breach
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:/

ebon leaf
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You could just put them up on Gumroad, Selfy, Itch.io or somewhere like that for free ๐Ÿ˜ƒ

vague breach
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I will try tf3dm.com but there are too many people

ebon leaf
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theres also https://www.gamedevmarket.net/ though I dunno if they do free either

unique whale
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we've been up on GDM for a year or so, yet to make a sale

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same goes for turbosquid

daring bridge
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turbosquid is full to the brim with trash

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and the good stuff costs hundreds or thousands

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the most i've ever spent on it on one model is $20

unique whale
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well it wasn't on one of our models that's for sure ๐Ÿ˜ƒ

daring bridge
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haha

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I bought one of your guns last night

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MP7A1

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it's pretty nice

unique whale
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ah sweet, that's my fav of the SMGs

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danke!

daring bridge
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I want to try to get it as interactive and real feeling as possible like in H3VR

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just to try the workflow out

near heath
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H3VR is so rad

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and anton is solid.

daring bridge
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it is, I spend hours in it

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I want to make some nicer levels for him though

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he needs to support modding or the workshop

unique whale
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heh, we supply him with most all of the weapons so I feel like I'm doing my part ๐Ÿ˜ƒ

daring bridge
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badass ๐Ÿ˜„ I wondered about that

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tell him he needs better levels, also, enemies that can dodge

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even if it's just deer hunting

unique whale
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don't think that's what he's after right now but he'll get there

daring bridge
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awesome

unique whale
daring bridge
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the ammo loadout widget needs to be able to full any mag with the right ammo, AND you need to be able to tap it with a mag to go to the ammo page for that mag

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although it's very realistic trying all the different ammo sizes until you find the one that fits

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oo I will

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thanks ๐Ÿ˜„

viral zinc
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@rare lynx yeah there are many plugins and at upload you can select for free

rare lynx
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@viral zinc I see, that must be new then. Haven't submitted in a while. ๐Ÿ˜›

near heath
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hey jon.

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you're the best.

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I OWN ALL YOUR THINGS.

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EAT A MEAL, ON ME.

rare lynx
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Thanks Trent! How are you liking the content? ๐Ÿ˜ƒ

near heath
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it's pretty solid. I dig the solid design of modularity.

rare lynx
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I'm glad to hear that. Do you have any suggestions on what you'd like to see next? Anything I can improve on?

near heath
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I mean, personally, I'm mostly working in the context of a large-scale landscape (with some "underground" passage-ways/shortcuts) so, externally-interesting sci-fi buildings/tech/structures would be amaaaaazing.

rare lynx
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That's a request I get a lot. I'm actually looking to start a little bit of that with the command center pack. I've got another unannounced pack that I will be working on after this which is different from anything I've done so far in the series, but after that I'm planning to finally tackle exterior content. ๐Ÿ˜ƒ

near heath
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oooo

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yeah, I imagine it's a popular ask

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Also a non-trivial one

rare lynx
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indeed

near heath
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ooc are you ever interested in contract work?

rare lynx
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Sure. I can't guarantee acceptance but if what's being asked/the timeline fits my schedule I'm typically game. Shoot me a message over at SE_JonF@hotmail.com if you're looking for something. ๐Ÿ˜ƒ

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Schedule is usually what gets in my way with freelance, but I've been able to squeeze some stuff in here and there

near heath
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๐Ÿ˜ƒ

junior steeple
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heyo anyone in here?

near heath
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hai

rare lynx
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Hey!

ebon leaf
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sure is

near heath
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NINJA AMBUSH.

junior steeple
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hey so i have a question -- lol

rare lynx
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lol

ebon leaf
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ask away ๐Ÿ˜ƒ

junior steeple
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when you submit the screenshots, is it just the first one that is on the marketplace page?

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i don't see like, the square version one

ebon leaf
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nah

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your screenshots are first. Later you have to submit other artwork for that

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(in the final submission stage)

rare lynx
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^

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They'll request that once you've been accepted

junior steeple
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okay cool, thanks so much

ebon leaf
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the initial screenshots you submit are really just for epic to get an idea of what you are submitting

rare lynx
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Happy to help. Good luck with your submission! ๐Ÿ˜ƒ

elfin plinth
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hmmm

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kinda makes me wonder

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how is that not a built-in engine feat? ๐Ÿ˜„

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I mean, that sounds like really handy thing to have

slow olive
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You mean like.... in-engine Lod calculation, should be in there too. But it took us 14 engine versions to get there xP

supple moon
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I might pick it up sometime next week if the sales still on ๐Ÿ˜ƒ

slow olive
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Don't quote me on that but I think @unique whale said it's on sale for a week

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@supple moon

supple moon
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@slow olive cheers for the info

I've also posted on their support forum: https://forums.unrealengine.com/showthread.php?124300-Complete-FPS-Starter-Kit-from-Ironbelly-our-largest-pack-with-everything-you-need!&p=602163&viewfull=1#post602163

So hopefully I get an answer on that soon

slow olive
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2 weeks

supple moon
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Oh goodie

slow olive
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" In celebration we're releasing it with a big discount which we'll leave running for 2 weeks. We have a couple more shotguns coming out, some SMG's and then the next big pack will hopefully be a 20 weapon megapack but no idea when that'll come out"

supple moon
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At that price I'd be crazy to let it pass haha

slow olive
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Ay

supple moon
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Probably pick it up within the next 2 months at full price if not as it's a very good foundation pack for prototyping I feel

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Though IronBelly has a pretty good knack for providing quality assets at a affordable indie price + they have SFX, rigging and animations setup which is a massive PLUS for any indie dev who may not have the animation chops or time needed to flesh out say Tim's weapons with animations, etc

slow olive
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Holy shit dem details....

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Are those used in h3vr? They have the same rooster of guns

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I wouldn't mind, I started my carrer in animation and motiondesign, as long as those guns are rigged I can get them to sing my song

gaunt flicker
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Just saw this

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Was like

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OH NO YOU DID NOT NAME YOUR ASSET GENERIC

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(Not that I have a claim to that)

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On marketplace page

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Has no Generic

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phew

near heath
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aw

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can we lynch him anyway

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for causing you temporary emotional distress.

gaunt flicker
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I am not one to suggest what you do in life, other than follow your heart.

near heath
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but i was put on this earth to avenge your honor.

gaunt flicker
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๐Ÿ’ฏ

slow olive
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is this memes?

ashen musk
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hey ad

lean ledge
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hello, if you would be so kind as to share this, i will be eternally grateful ๐Ÿ˜ƒ 10 days left to get it with 50% off guys ๐Ÿ˜ƒ ...

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hello frostic

ashen musk
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do they have animations?

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I'm making a space type game. would be nice to have these in my game. but i don't know how to animate

lean ledge
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yup they have animations and are retargetable to the unreal skeleton

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๐Ÿ˜ƒ

ashen musk
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holy crap dude this is epic.... Imma buy this as soon as i get my money lol

candid heart
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@.@ I need to find a Male/Female Medevil Character -_-

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So hard to find Decent ones, that arent too Gody, Main Character Sorta Deals.

ashen musk
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ikr^

lean ledge
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i have a couple of other packs in mind to create for the marketplace

ashen musk
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once i learn blender ill start character modeling. I can do it in maya but i can't afford maya

lean ledge
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you can get the student version

ashen musk
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I'm also a sound engineer. i might release some audio like background loops etc for free soon

wraith raptor
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modo also has a indie version which is somewhat more affordable

ebon leaf
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@lean ledge whoa... Even $20 bucks for those is a steal 0.o

lean ledge
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that would be awesome

ashen musk
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@lean ledge nope. i had that already for 3 years.

lean ledge
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i know @ebon leaf

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:))

ashen musk
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hes about to have everyone in unreal buy these so yeah hahaha

ebon leaf
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I'm broke atm, but still probably gonna try and pick those up haha XD

ashen musk
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these are too awesome to not buy.

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see^

lean ledge
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but i love making characters and i want to support game developers and people learning / making prototypes

ashen musk
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ill use these as helper bots in my game. like you hire them to help you do tasks. this is too amazing

lean ledge
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that's why my stuff is probably always gonna be cheap and i'll try my best to make good quality stuff

ashen musk
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dude I'll buy anything you got. i spend about $40 a month on assets lol

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i got everything and everything BUT npc's

lean ledge
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also made this one but i need to update it so you should wait like 2 months or something cause i need to remake some textures and some technical stuff for the models

lunar karma
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Good investment

lean ledge
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thank you very much for supporting me guys

ashen musk
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dude wow this one is sick too. wow you are freaking amazing^^

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oh wow its retargetable too haha wow

ebon leaf
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The art side of things is always the expensive side for those of us who are artistically challenged =p and that's fair enough - I'm not complaining about people charging for their work at all. But, it's amazing to see someone putting their stuff out like this. Probably gonna ruffle a few feathers with the other creators XD but... Competition is good lol

lean ledge
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uh yea i was thinking about that ... breaking the market and all. but i think for prototyping you shouldn't spend too much money

ashen musk
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AMEN TO THAT^^ things like this are helping me(poor and on ssi) to be able to make a game. maybe someday even be able to drop ssi and live off revenue

lean ledge
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this is more like an introduction to an artist.. so if anyone wants something special they should hire artists and pay them on their real rates ๐Ÿ˜ƒ

ebon leaf
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Yeah for sure. But you know these are gonna pop up in at least a few greenlight titles haha

lean ledge
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so i think of it as an supporting game prototype creators and as an ivestment...

ashen musk
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yes they are hahahaha

lean ledge
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hah yea XD i can barely wait to get a game i find interesting and fight my own assets :))))))

ebon leaf
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Haha yeah XD

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I wish we had ways to automatically know when a game came out using our packs haha

lean ledge
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and there is more to come i think you guys are gonna like what i have planed next ๐Ÿ˜ƒ

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but not gonna spill the beans just yet

ashen musk
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how much would you charge for custom animations for these packs? like having the robot type at a console type thing?

lean ledge
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that shouldn't be too hard.. maybe 2 h of work so maybe something like 20 bucks

ashen musk
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ok once i have some money imma be doing that haha

ebon leaf
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@lean ledge i look forward to it. I wish the marketplace had a way to follow creators lol

lean ledge
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my rate for people with companies is different than my rate for indie devs :))

ashen musk
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some dude quoted me a price of $200 per animation a while ago i said eat a pile of ๐Ÿ’ฉ

lean ledge
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ya no ... :)))

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for a company i would charge around 20-25 euros / hour

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so not even with that rate i couldn't get to 200 $ per animation

ashen musk
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yea. im basicaly building games by myself. i don't have a team. its going to take years to make anything playable haha

lean ledge
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that's cool

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i'm sorta balancing freelance with personal projects

ashen musk
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i tried having a guy help me and all he did was take a copy of all my assets and block me hehe

lean ledge
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so i understand how hard that is

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lol wtf

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XD

ashen musk
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yea ikr. he can't use them since he didn't purchase them like me. i bet if he ever does he will get sued anyways

ebon leaf
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... That's shit. Should name and shame them so we don't have to =p

lean ledge
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yup

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would be cool if we had a system to vote someone off multiple privileges on multiple platrofms for doing this unless they "repent" with an apologetic video and then vote to forgive them

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:)))

ashen musk
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lol

lean ledge
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regressive medieval methods of punishment on the internet ftw :)))))

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just messing around

ashen musk
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lol

ebon leaf
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Haha... Like h1z1's anti cheat system =p cheaters have to apologize sincerely on YouTube to get under banned XD

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*un

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Stupid phone

lean ledge
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yup

ashen musk
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yea @wraith raptor $300 for modo would take me a year to save up for. like i said i have maybe $40 a month i can spend. im on ssi. lol

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if the software is not free i cant get it. i do own a few tools but not high end ones.

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if unreal was not free i would not be here.

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lol

wraith raptor
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@ashen musk http://store.steampowered.com/app/321540/ it's subscription based,but ya if you have a 40 dollar per month it might not be the best idea

ashen musk
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yea I'm not paying for software i have to learn as i go.... if they had a 3 month free trial and i was able to learn it then id consider it. but they don't even give you a trial at all sadly.

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thats why i'm learning blender. i use wings3d myself

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but wings dont do animation thats why i'm now trying blender

lean ledge
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ok, made a tweet for the thing, please retweent / follow and all that if you feel like it ^^

ashen musk
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3 1/2 hours i get my check. first thing im doing is buying these robots...

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lol

elfin plinth
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@ashen musk modo has a trial, but I'm not sure if it's 30 days or less

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all in all, this talk would probably belong more into #ue4-general

ashen musk
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I can't find any trial... they must of removed it.

slow olive
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it's still there, but please continue your talk in #ue4-general as 0lento already said :)

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this channel is for marketplace related stuff

ebon leaf
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@lean ledge retweeted

ashen musk
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id say since the stuff i will be making will be added to the market place is kinda does but yea.

lean ledge
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well.. you could always ahem... P!#&te the software @ashen musk

ashen musk
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NO. i wont

lean ledge
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that's a good atitude

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i'd have that attitude about software that actually have a program and support people that are still learning it and want to actually get a job working with it..

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but there's that weird loop where "you have to buy the software to learn the software to work with the software to have the money to buy the software "

elfin plinth
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@ashen musk well, if you are at stage of learning new software, it doesn't really concern marketplace yet ๐Ÿ˜ƒ this channel is to discuss about marketplace content, not about tools to potentially make marketplace content. we have also #graphics that's more relevant than this channel

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just saying that because some people watch this channel to see things that are currently marketplace relevant

lean ledge
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I totally agree @elfin plinth

elfin plinth
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hmmm

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wonder who I should contact about marketplace refusing my paypal

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I recently got new CC and changed it into paypal, could be related to it

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but I can still pay from like, steam with the very same paypal account

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Epic Launcher just gives me "Payment refused by PayPal, please use a different funding source."

slow olive
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yeah, remove your paypal from your epic games account and readd it, or go into paypal and remove epic games as a instant whatever thingy

elfin plinth
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I've tried unlinking and relinking the paypal account too, also removing and adding the CC to paypal account

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then unlinking and relinking paypal account again ๐Ÿ˜„

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maybe they've blacklisted it somehow, I dunno

slow olive
elfin plinth
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I guess I could try relinking it 3rd time

slow olive
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try removing epic games from your preapproved payments

elfin plinth
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you'd think the unlinking would do that already from epics side

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paypal at least sent me a note each time about it

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but yeah, I'll try it from paypal instead

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odd thing though

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I could make one purchase before with the new CC in paypal

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it just refused it now

slow olive
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paypal is stupid sometimes,

near heath
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paypal sometimes stupid but often times a godsend.

slow olive
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if the problem still persists I would suggest you ask stephanie markoff via mail

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yes, I luckily haven't had any problems... unlike almost all my friends :P

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credit cards aren't common in central europe.... and if paypal randomly decides to refuse your bank account and demands a credit card instead

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have fun

elfin plinth
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yeah, I haven't really had any troubles with paypal before

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been smooth sailing

daring bridge
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I wouldn't want to run my business primarily via paypal

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they like to switch things off with funds in them

elfin plinth
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I don't like putting CC details into websites

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they get hacked all the time

daring bridge
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it's super good for a consumer

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paypal that is

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by the same token if you're selling something that has a base cost value people can fuck with you hard via paypal

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I like Stripe

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it's a good payment system and they're not assholes

near heath
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stripe is mega solid.

daring bridge
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easier to implement than paypal by far

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right since the beginning paypal has been plagued with incidents where they freeze business accounts for months

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make things difficult to resolve

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it still happens

modern perch
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I haven't used Paypal in about 5 years

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screw Paypal

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my account isn't 'frozen', however they have blocked my bank from accessing the account

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so it's as good as frozen

#

so fuck 'em, never again

daring bridge
#

yeah fuck those guys

#

can you just spend it?

#

buy drugs on the dark web and then have an epic journey of hijinks trying to unload them but in the end find love was at home all along

modern perch
#

IIRC there's barely anything in the account anyway

#

but it is annoying when you find something on the web and the store only accepts paypal -_-

daring bridge
#

I have other beef with them

#

I opened my paypal account under my name

#

I only ever transferred money to it via bank

#

years later I decided to use my gf's credit card in it

#

now my name is Katrina Barkle with paypal for all eternity

#

assholes will not change it

#

they transferred the card details to my account holder name

#

so stupid

#

so a lot of deliveries automatically go to her, not me

#

and we broke up six years ago

ebon leaf
#

...that's weird. I've never heard of anything like that with paypal 0.o

hollow falcon
#

I signed up for paypal, put a donate link on a blank page for a few years so when I freelanced work I could get donations or pay through it. Never got any donations though. Bastards ๐Ÿ˜ฆ

ebon leaf
#

haha

#

Should have said you were a nigerian prince... probably more success that way

near heath
#

another thing that would be absolutely fantastic for the marketplcae

#

is a category for "recently updated"

modern perch
#

wouldn't work unfortunately; more than half of the updates will just be people upgrading their stuff to the newer engine version

near heath
#

hrm.

#

i haven't submitted anything to the marketplace yet (changing that soon)

#

but can you state whether it's just a version update or a content update when updating it?

ebon leaf
#

Yeah it could work. Would require a minute amount of work but would be good and worth it imo

daring bridge
#

the launcher notifies you when a marketplace asset has updated

#

and to avoid any confusion it refuses to tell you what asset it was

near heath
#

yeah, but it doesn't tell yo uwhich one.

daring bridge
#

sorted

near heath
#

hahahah

#

yeah

daring bridge
#

I at least wish the vault was categorised

#

or could be sorted by update or purchase date

near heath
#

or, like, any filtering whatsoever.

#

my vault is enormous.

daring bridge
#

haha I bet

ebon leaf
#

I wish the damn marketplace had sorting options haha

brazen temple
#

Pretty sure your vault isn't as big as mine ๐Ÿ˜›

near heath
#

i accept your challenge

brazen temple
#

I'm going to count mine and let you know ๐Ÿ˜›

near heath
#

me too ๐Ÿ˜„

ebon leaf
#

inb4 an epic staff wins this =p

near heath
#

117 @brazen temple

brazen temple
#

206

near heath
#

...

#

not even close.

#

๐Ÿ˜ฆ

#

i am defeat

#

gonna take a shame shower.

ebon leaf
#

Ouch =p we have a new champion XD

brazen temple
#

๐Ÿ˜‰

near heath
#

i award you an internet token for winning

#

i get some lint from donald trump's large belly

daring bridge
#

HOLD EVERYTHING

#

Taiku reviews submissions

#

so you have to discount the ones he's reviewing ๐Ÿ˜‰

ebon leaf
#

Haha... Busted

brazen temple
#

But the issue with that @daring bridge is that if I review submissions, they wouldn't be in the launcher ๐Ÿ˜‰

#

HOOK, LINE AND SINKER BOIII

daring bridge
#

hahah

ashen musk
#

@lean ledge just got ur robots man TYTYTY!

#

OMG

#

since i added it to my project now i cant open it?

#

its crashing now /cry

#

oh i see why

daring bridge
#

work through problems before having a meltdown

#

almost everything is solvable

ashen musk
#

skookum broke because the 4.13.1 update

near heath
#

so. skookum

#

i like its feature set a lot

#

but their syntax is so god awful ridiculous

daring bridge
#

what's skookum?

near heath
#
#

that was a weird copied url.

daring bridge
#

any benefit to using it over an AI tree or a graph or is it just because it's text?

near heath
#

well. it's a scripting language.

#

it does more than AI thingies.

#

I JUST WANT A GOOD LUA PLUGIN

ashen musk
#

my project is now ruined because of skookum. even after removing it it is crashing saying it requires it -.-

#

/cry

proven lily
#

Hey everyone! Just a quick reminder there's only a few days left to vote for your favorite released content from this month to get the new releases featured slot, make sure to go vote! https://forums.unrealengine.com/showthread.php?124231-Community-Top-Featured-Poll-September-2016

ashen musk
#

3 months of work down the drain ๐Ÿ˜ฆ

brazen temple
#

Right click the .uproject file

#

Edit in Notepad

#

Find Skookum part

near heath
#

@proven lily I JUST BEAT YOU TO IT.

proven lily
#

๐Ÿ˜ƒ

brazen temple
#

Set Enabled to false

ashen musk
#

@brazen temple WOOHOOO TYTYTYTY

brazen temple
#

No problemo sneoir

#

and senoir

#

and however itself spelt

ebon leaf
#

I thought the point of minor version revision was to keep things working in the meantime between major revisions XD

near heath
#

holy shit is the automotive package really updated again today?

#

i just updated it yesterday.

daring bridge
#

I just got it now

#

and

#

it marked itself as ready to update

#

some of them support it

#

it appears to be based on project type

#

if it makes a project, it gets marked for update

#

if it injects to a project, GL finding out what it was

near heath
#

no, i mean, it was flagged for update yesterday

daring bridge
#

oh

near heath
#

i downloaded it and updated my project

#

and just this morning was another flagged update for it.

daring bridge
#

yeah I heard that too

#

four updates in two days

#

maybe commits to a certain branch automatically go into the update release

#

for epic staff that is

#

I want that

near heath
#

yay @proven lily confirmed that i'm not totally insane.

opaque rapids
#

my dark side wishes I could vote for my pack 3 times

ebon leaf
#

You can... Just open the link thrice =p they asked you not to though so... Don't XD

opaque rapids
#

@ebon leaf maybe they'll consider it if I'm tripolar?

ebon leaf
#

Haha

near heath
#

@opaque rapids it's nice, I like it.

#

well, the idea of it, anyway. i haven't gotten to actually play with it yet.

opaque rapids
#

@near heath thanks! I'm open to any suggestions really

near heath
#

okay, i'll ping you once I can actually wokr

#

(I keep running into roadblocks).

ebon leaf
#

@opaque rapids I suggest giving me a free copy XD does that count? ๐Ÿ˜›

#

@opaque rapids looks cool, this is where I feel the marketplace really needs a wishlist feature so I could save things like this weithout bookmarks

opaque rapids
#

@ebon leaf I will add that to my to-do list ๐Ÿ˜›

#

@ebon leaf thanks! Yeah, I guess everyone has that dilemma. Any news on that feature btw?

sleek egret
#

In progress. Self service tools for sellers are a higher priority at the moment

slow olive
#

@opaque rapids oh you're the ai guy? I wanted to pick your pack up, got a few questions about it tho. Can I pm you? :)

opaque rapids
#

@slow olive sure thing!

quartz acorn
#

Mmm, guys, do you remember what exactly breaks ability to use "Add to Project" button? Multiple maps, adding project-specific options like Input or maybe something else?

ebon leaf
#

I have no idea. It seems a pretty haphazard application at best sometimes. I know several sellers have requested to get it changes from create to add to and epic just did it afaik lol

#

@sleek egret hearing that, "service tools for sellers are a higher priority", is amazing ๐Ÿ˜ƒ You just made my day! ๐Ÿ˜ƒ

sleek egret
#

@quartz acorn Your config file. If your project or demo map has a config file that has to be utilized in order for your project to function as intended that will end up breaking a users project or make your pack look broken if it's added in.

quartz acorn
#

Hm, do you mean stuff in "ProjectFolder/Config/..."?

sleek egret
#

Yep

slow olive
#

Can't start a new pm on mobile though :/ I'll talk to you once i get home.

sleek egret
#

Often times we'll see the result in demo maps, you'll press play and they just won't function. You can move around but any functionality, or commands you set within the level won't work

quartz acorn
#

Okay, that makes it much easier, thanks! :)
Yeah, I figured it safer just to do it in characters/levels for marketplace assets, less chances to broke anything outside of the scope

sleek egret
#

No problem, I know documentation is being worked on for what specifically is the difference in "Add to Project" and "Complete Project" and what to be mindful of if you intend for your submission to be one or the other

elfin plinth
#

oh, now marketplace finally accepts my paypal

#

gotta wonder if there was some automatic blacklisting since it initially failed for some reason

sleek egret
#

For buying or receiving payment?

elfin plinth
#

buying

#

but no worries, it's working now

#

I recently got new CC to replace the one that was about to expire, I guess paypal confused things when I set the new ones details

#

although odd that it still worked on steam for example

#

@sleek egret ^

sleek egret
#

Okay good to know, shoot us a message if it does anything funny.

elfin plinth
#

yeah, I think the issue was on paypals ends all the time though

#

something not getting instantly updated

#

I tried also relinking epic account and CC too, but it didn't help

#

worked one day later though

ashen musk
#

OMG i cant wait. Slavq finished his update to dynamic trees and plants!!!! totally reworked. HURRY UNREAL APPROVE IT!

ebon leaf
#

@opaque rapids picked up your AI pack, looking forward to playing around with it post Mega Jam ๐Ÿ˜ƒ

ashen musk
#

i picked up ad's crash test dummys and they are freaking amazing. couldnt stop myself since they was reduced to $10 lol

#

what ai pack is that?

#

@ebon leaf

ebon leaf
ashen musk
#

WOW wish i had that kinda cash this is so cool!

gaunt flicker
#

Marketplace failed to process my business credit card on my last purchase

#

Which I've used for every other purchase, and also used for purchases irl

#

Had to use my personal card, heh

candid heart
#

@gaunt flicker Do you think a Marketing Tool/Service Would make it onto the Unreal Engine Marketplace?

gaunt flicker
#

What would it do exactly?

candid heart
#

Well so Far. I have a Plugin Implemented into UE4 Editor, which syncs too the git Repo. And then Shows you Cross Associated Tweets to each of the Git Push Requests. And when a Push Request is Submited, and its a new one. It`ll Post to Twitter, Discord, Information associated to the Push. Along with Cross Associated Twitter Hashtags, and Correct @Mentionings to the Developers. In Discord it would spit the Full Git Commit Comment, as well as the commit ID into the Discord.

#

:x So far anyways.

#

Now I see all my Associated Tweets, and Which Commits dont have Tweets.

#

I can edit the HashTags for each Team Member assigned to the Group, and give them a @Twitter Handle

#

Thinking about a Image, Images Normally Generated 5x the Amount of Impressions.

#

havent decided yet

gaunt flicker
#

If its implemented in the UE4 editor, probably

candid heart
#

Wonder if ?I should make a Service @.@ and Make it a Option to use the Service outside of the Editor :X

#

hmmm

#

spins in a chair.

#

Oh, and got any tips on interfacing?

#

Right now I just have it in a list, and spitting out to the umm let me go look

gaunt flicker
#

Uh, do whatever works

#

I know enough Slate to get things to compile

candid heart
#

nothing that would make it declined on the asset store?

gaunt flicker
#

As long as you have a video that clearly shows what it does

#

And your code doesn't memory leak / break the engine

candid heart
#

hmm the damn video portion

#

i hate video ๐Ÿ˜ฆ

gaunt flicker
#

I would assume it'd be okay

candid heart
#

nods nods

#

ok

gaunt flicker
#

Don't really know, not following the marketplace too closely anymore

#

Just trying to finish up plugins I use myself to be 'public ready' and put em up there

#

Kinda gave up on the speculation / 3rd party improving, too hard do things from the outside

candid heart
#

ah

#

nods

#

I`m still working on my steam intergration plugin -_-

#

Sighs

#

Sad that Steam didnt do this. -_-

#

but on the other hand, Guess its cool for the community when i github that shit

gaunt flicker
#

Aye, probably will get yours done before I get mine shippable

candid heart
#

eh. I`m opening this up community wise after this @.@

#

This shit is too hard for 1 man to develop on. Seriously

#

i still have to implement workshop stuff, and abuncha on the cloud portion.

#

@.@ sighs

haughty mural
#

@ebon leaf whadya think?

ebon leaf
#

@haughty mural of what? The AI asset?

near heath
#

i just picked it up too.

ebon leaf
#

Won't have time to look at it until post mega jam I think. Time leading up to the jam is packed. And then jam week is going to be 90% jam time

haughty mural
#

hah awesome. Unfortunate its going on around the same time as OC3 for some, but cool none the less. lemme know.

#

@near heath if u get a chance to look at it lemme know what ya think!

near heath
#

will do

#

probalby not, i'm about 36 hours behind when I intended to start working on our game.

#

thanks job for letting me enjoy a few hours of my two days off.

#

i'm so glad i quit already.

haughty mural
#

hah where did u quit? not so great?

near heath
#

haha

#

see? it even welcomes you.

haughty mural
#

but it looks so inviting ๐Ÿ˜ƒ whyd u quit?

near heath
#

because they have the worst and most toxic company culture I have ever seen.

haughty mural
#

care to elaborate? I could say that about many companies ๐Ÿ˜ƒ

near heath
#

on the plus side, it's fun seeing how far you can get when the CEO knows how much he need you

#

i just get to aggravate and annoy the annoying people all i want so long as it's not too overstated.

haughty mural
#

haha. you must have been a key player

near heath
#

lead developer

haughty mural
#

interesting. why did you ultimately leave?

near heath
#

because i was tired of being so stressed i would randomly have panic attacks

haughty mural
#

work relate? i presume?

near heath
#

and this is after 8 years in the games industry

haughty mural
#

lmao, more stressed? wow

near heath
#

yup

haughty mural
#

wtf. and an educational company?

near heath
#

yeah

#

surprised me too at first

haughty mural
#

must have not been government related

near heath
#

no, privately funded.

haughty mural
#

well there ya go ๐Ÿ˜ƒ

candid heart
#

spins in a chair

opaque rapids
#

@ebon leaf thanks! let me know what you think of it. Although if you're going to mess with it I suggest you do so with 4.13. Because Epic hasn't updated my 4.12 version yet.

elfin plinth
#

@opaque rapids updated what?

#

oh AI pack

#

didn't scroll up enough

opaque rapids
#

@elfin plinth yup

ashen musk
#

yea his pack is super nice i seen it.

#

wish i had that kinda cash though lol

#

anyone know where i can read about releasing free loopable game music? I write music and can make loops for sale and need pointed in the right direction. also some music/ sound effects suggestions for me to work on are welcome. I will release a few sound effects i been working on soon as a free pack for people to play with etc like guns and other sounds so let me know โค

#

to the market place etc

#

sorry wrong channel

#

^^

vapid hollow
#

hello everyone

#

im trying to understand the marketplace seller section

#

is it posible to get notifications for each purchase i get ?

ebon leaf
#

Nope

#

There are no sort of notifications for sellers for anything at the moment sadly

#

So you'll need to manually update the sales report periodically and check of comments have been left on the marketplace page for your product

vapid hollow
#

too bad i was hoping to get some more tools to support users

ebon leaf
#

Yeah. We have been asking for them. If you check out th e creators hub in the forums you will see many threads asking for that sort of stuff

vapid hollow
#

:S i've seen some people on the forums using gumroad i guess this is one of the reasons to do so

opaque rapids
#

you'll just have to spam the refresh button

#

speaking of, how do I get that "Marketplace Creator" badge in the forums? I already have a product

ebon leaf
#

PM one of the epic staff members.

opaque rapids
#

alrighty

#

time to get my boy scout badge

#

thanks

late chasm
#

Hi all, just wanted to see if anyone in here has the HAL archviz toolkit? I have a question about how to get my floor plan onto the locator map so I can build my model. Thanks!

#

aaaaaaaaaaaaaand I figured it out

#

but does anyone have the HAL Archviz toolkit?

lone mountain
#

External Links on marketplace now...interesting

near heath
#

hrm.

#

eeeeneresting

#

sure, missing letters, whatevr.

lone mountain
#

He finally did it

near heath
#

DEM ANIMALS

lone mountain
#

Most expensive MP item ever

near heath
#

they better fucking path to my house for that price.

lone mountain
#

I would love to see the sales on that

#

But anyway, love seeing MP picking up

#

Trying new things

near heath
#

yeah,

#

need more environment packs forever always.

lone mountain
#

Only reason I was on there, is because I need a JSON plugin

#

Only one on there, 10 bucks

#

no competition

daring bridge
#

$700 D:

#

someone's cashing in on the furries

ebon leaf
#

someone has to, some hero, some hero named GiM

daring bridge
#

tbh I wouldn't be surprised if someone's decided they can buy decent models and rigs from turbosquid and resell them with minor adjustments

elfin plinth
#

those animals have stellar animations on them

#

price is more about the anims than actual meshes

#

btw, 765โ‚ฌ here (860 USD)

modern perch
#

they're pretty good assets, we used the deer in a mini project here

#

they do seem overly expensive compared to everything else on the marketplace, mind xD

manic jasper
#

To be honest he is the only person pricing his content fairly. The new sellers on the marketplace think that hugely undercutting existing sellers is going to be how they get sales but they don't understand that it drives prices so low that sellers can no longer make enough to justify spending the time to make the products.

elfin plinth
#

we could debate about that

#

but it ultimately is about selling few for more or lot for quantity

#

and how special you want your asset to be

#

also, less you sell, less overal support you need to give

#

on indie market, even small price difference can mean difference between sale and no sale

#

and lets be real now, no hobby developer will be buying 860 USD animal pack, but if it cost 100 bucks, they could justify it

#

and if you are a real pro, not sure how much content you'd be looking to be buying from place like unreal marketplace

#

so it's bit odd place for products that cost that much

#

also about the other thing you mentioned

#

monopoly and cartels are not good

#

if you have a good product, you can ask more from it

rustic siren
#

yeah I justify low prices thinking mostly hobyists are buying it

elfin plinth
#

if someone undercuts your product that's better quality, well, then that's normal competition

#

prices tend to settle somewhere in the middle anyway

rustic siren
#

was the spark of this discussion solely the price point of that new animal pack?

elfin plinth
#

well, they look like they are worth it

#

good animal animations are rare

rustic siren
#

ofc they are

elfin plinth
#

there's not much competition either

rustic siren
#

its not a single model too

elfin plinth
#

yeah, I'd not buy the pack myself

rustic siren
#

its 8 models with 3 variations each (on style) and hundreds of animations.
Its worth every penny

elfin plinth
#

but could think of buying individual animal or two if the project needed it

rustic siren
#

they give you that option too

elfin plinth
#

I know

rustic siren
#

I mean, if you pick each asset from Ironbelly and make it into a single pack with additive price from each gun

#

it would go easily over 1k $

#

and people could argue that hobyitst would not invest 1k% just for guns

#

same here, they just sell all their models in 1 pack for a tad cheaper than individually, its a bargain for those who will actually use it

#

for the record, I haven't actually calculated the total price of gun assets so I might be wrong there . just threw that scenario as an example out there

gaunt flicker
#

Anyone interested in marketplace DRM might want to check out the PluginWarden module :p

elfin plinth
#

hmmm, how would that even work on custom engine builds if people don't use launcher?

#

you just wouldn't use plugins that implement that then?

daring bridge
#

every time I launch an asset I get one or two users who are determined to convince me that my asset is too expensive, by about a factor of two.

#

that said, ten thousand sales at $10 is quite a bit better than ten at $1000

#

the value of an asset is pretty much irrelevant if you think about it correctly

#

with those animals, how many studios want to pay $800 if it becomes the default animal set for every AAA title?

#

I think the important thing here is to launch your asset at whatever price, it doesn't matter. Then regularly put it on sale for $10.

#

get those ten thousand sales

#

and refuse to do support ever

hollow falcon
#

I have troubled myself with a price for my radar. I don't want to over-price it but I put a crapload of work into it and it's quite functional for it's task. I was tempted to add $50 for the time I spent doing the submission rules :p

daring bridge
#

work versus price doesn't matter is what I'm saying

#

extended effort isn't rewarded

#

you should still make a nice asset, but you can't charge more for that and expect people to understand

#

and if they don't understand they won't buy it

vague breach
#

Online Sells = + quantity - price

Real life = - quantity + price

daring bridge
#

so given quantity is 100 and price is 50, online sells is 50 and offline sells is -50?

vague breach
#

:/ I dont understand, i said that online if you do a nice work of marketing you can spam your asset to 100 persons, and is easily to sell 25 for 10โ‚ฌ, than 2 for 125โ‚ฌ in offline

daring bridge
#

check your maths, that seems off

#

I'm going with the formula, I think people only lose money selling things IRL

brazen temple
#

From what I've seen, Online sells more because customers don't psyically see the money and thus are more inclined to spend it,

daring bridge
#

that's a good line of thinking

ebon leaf
#

I'd agree with that, I've spent money on games etc only to refund it quickly, had it actually involved handing over cash probably would have thought about it more.

lone mountain
#

$$$$

timid elm
#

So I'm building a pack of announcer voice oneshots that I'm going to divide up- do you think I should divide them by genre of game or just the type of announcements? If I divvy it up by the genre there'll be overlaps like I have kill announcements that would work for MobAs and for FPS titles

slow olive
#

genre sounds more logical to me

timid elm
#

Also I'm setting up my seller profile at the moment, does the public seller name need to be a "Name" or can it be the title of my business (ex- "Cut In Half Studios")

#

And does the "Full Name" on Private Info need to be my legal birth name or can it be my production pseudonym

fossil nest
#

I wonder if pure Blueprint assets are more valuable atm since they are easier to use than combined C++/Blueprint plugins. What do you recon? I'm contemplating at what point I should consider adding C++ elements and accept that it has to be a plugin.

timid elm
#

Yes, blueprint plugins are generally more valuable to people because of the ease of editing and adjusting them to their needs. That said, some things that you might not be able to accomplish in blueprints may be easier to achieve in C++ elements

#

For instance, working with data tables and arrays in C++ is much faster and easier

fossil nest
#

Yes, there are cases where I can make the asset more userfriendly with C++. But even if I leave most of the code in Blueprints it now means that it has to be installed as a plugin and users will have to manually copy Blueprints if they want to edit them, which is a bother. I'm not sure what's the right balance here.

#

I'd 100% go plugin if users could simply install a plugin per project, which would copy the Blueprint content like adding a Blueprint asset to a project (and also install the code plugin to the project). I don't really understand why that isn't possible yet

#

If this functionality might be added in the near future I might just go with plugins already

#

But I don't know that

#

Any insights would be really appreciated

#

I guess I'll go with plugins and hope for the best. It's not a big difference for users in the end if most of the asset is blueprints, so I hope that finding it in the code plugins rather than the blueprint category won't put users off

modern perch
#

Plugin + Content Examples project, yo ;)

#

(should be able to migrate content very easily from an example project!)

opaque rapids
#

speaking of pricing, I'm still regretting the price on my AI toolkit

modern perch
#

how so?

opaque rapids
#

I think it was a bit too cheap

daring bridge
#

you can always pyt the price up

#

allar does as he adds features

opaque rapids
#

I did not know that. Thanks

modern perch
#

I'm not sure I'd put the price up unless you update it (people who had been considering buying might feel a bit cheated if the price goes up for no reason - but if you do add new features then raise the price, so be it - you can also post a warning in your forum thread etc that an update is going to happen and you will raise the price)

elfin plinth
#

yeah, beforehand warning is a nice gesture

#

some do that

#

and it gives transparency

opaque rapids
#

of course. I won't be increasing the price without a valid reason

wooden falcon
#

morning everyone!

opaque rapids
#

morning!

proven lily
#

Hey everyone! Last call to get out and vote or garner votes for your pack if you released this month. We are closing the poll at 5pm today! https://forums.unrealengine.com/showthread.php?124231-Community-Top-Featured-Poll-September-2016

dense dune
#

hey

#

is there a rule of thumb how comments or something on the UE marketplace transfer to sales?

#

so for example on steam as a rule of thumb every comment translate to roughly 50 sales.

#

Im just desperately trying to get an idea how and in which dimension the UE marketplace works

ebon leaf
#

I think the amount of comments generally has a lot more to do with the amount of support you need to offer more than the amount of sales. I'd be surprised if there was any sort of correlation

fossil nest
#

Are blueprint asset packs always packaged as projects and you need to use "create project" in the launcher"? You can't have a project-less blueprint asset that you can "add to project" instead?

modern perch
#

I think I have had 'add to project' blueprints

#

but most are not, likely because they have demo levels etc

ebon leaf
#

You can get add to project blueprints. Stephanie spoke about that the other day.

#

Basically if your project requires config information in the ini files, then it has to be create as project. If it can go without, it can be add to project.

#

that's the exact messages

#

And you need to submit a demo level... so that causes that.

fossil nest
#

Ok. So I guess it's not an option for any asset which requires a gameplay demo map with input mappings

#

Yeah

ebon leaf
#

It is possible. I'm jut not entirely sure what makes the switch between needing the ini files nad not. Perhaps custom game modes or something. Not really looked at the inis myself

#

Some of Panda Studios packs for instance, the Notification Kit, can be done as an "add to project"

#

As can the perfect tile system

quartz acorn
#

It's possible, just map your input in character/controller blueprint

fossil nest
#

If I need a controllable pawn for the demo map, it's difficult to do it without input mappings. It's possible, but very ugly, and that's probably not what I want especially if users should be able to use the demo as a starting point for their characters. A bit of a dilemma

quartz acorn
#

It's just for a demo after all

ebon leaf
#

@quartz acorn do you mean hardcoding the input? Rather than using input mappings?

quartz acorn
#

Yeah, imho it's better than crippled usability

fossil nest
#

Hm

ebon leaf
#

I was under the impression with the most recent change in the submission rules that hardcoded input wasn't meant to be allowed. Not sure where I got that from though tbh.

#

(still waiting on that set of guidelines to be made public...)

quartz acorn
#

It's of course not for every project

#

For example, for RPG starter pack, Generic shooter and etc Input should be created properly

#

But for my supergrid input actually required only for demo and not for pack usage

ebon leaf
#

Yeah. Next time I update my packs that aren't the template I'm gonna switch over for sure. Had no idea it was that easy haha.

fossil nest
#

I'm starting to think I should generally package code and blueprint components as code plugins. Then offer template and demo projects as separate downloads. This would be perfect in particular if users could add code plugins to a project instead of an engine globally. Alas...

#

Does anybody know if that is a planned feature, or why this isn't possible yet?

ebon leaf
#

Same reason a lot of things aren't available. Lower priority on the marketplace than other aspects of the engine. It is slowly getting better but there's still a ways to go.

fossil nest
#

So this is tricky. If I use code plugins, the user can easily add it to a project, but it becomes much harder to modify the assets. Also plugin development takes extra time. If I use a project setup I apparently can use both Blueprint and C++, it's the easiest to develop and setup but merging with an existing project is painful.And finally if I go for a pure blueprint asset that can be added to projects I get the best usability but can't use C++ and have to hardcode input in demo/template projects. It's really hard to choose which is the smallest evil.

ebon leaf
#

I guess it really depends on what exactly you are looking at doing, how likely each of those issues are to impact the intended use of that specific asset, and what you personally are most comfortable using

fossil nest
#

That's the thing, which makes it complicated... I'm most comfortable with Blueprints but like to add some amount of C++ when it aids with usability or functionality. I am designing all my assets as components which should be mixed and matched with existing projects, but I also want to provide sample projects / templates of how to use them. Looking at it that way, I guess plugins + separate demo download is the best option even if it makes some things harder.

#

I don't like that it makes it difficult for users to edit the code directly though, unless they manually copy the assets to their project.

dense dune
#

@ebon leaf but is there any way to know how big the market for assets on the unreal engine marketplace is? off course nobody will give exact numbers on that, I just want to know if a successfull asset makes up for 10, 100, 1000, 10000, 100000, 1000000 sales, literally anything ๐Ÿ˜„

#

or is there just no way to know that?

ebon leaf
#

@dense dune If you are talking about something in specific, you could make a gauging interest thread on the forums - though that's not entirely reliable, as not everyone goes on the forums, it will give you a rough idea if there is interest I guess. Beyond that - not really. You have to take the gamble. There's lots of packs on the marketplace that seem like they would do really well and, from what people have said, they haven't. In contrast, there's lots that seem like they would do only okay and have done quite well. But there's also packs that make sense that they would do well and have done well haha. Like any product, all you can really do is put out some feelers and see how people respond - do normal market research level stuff, then take the plunge.

#

At least as far as I can tell.

dense dune
#

yeah thats totally clear

#

i mean games on steam can sell in the hundreds or multiple of millions

ebon leaf
#

The most successful assets have sold over 1000 copies, somewhere in the 1500 range I think. But I could be wrong.

dense dune
#

ah ok thanks that was what i wanted to hear

ebon leaf
#

I know the Generic shooter page on itch.io boasts "over 1300 sales"

dense dune
quartz acorn
#

I'm over 1.8k at the moment, I hope will finally beat 2k later this year, it's hard without sales though :/

dense dune
#

what are you selling?

ebon leaf
#

@quartz acorn Am I right in thinking Supergrid is the highest selling pack to date?

quartz acorn
#

I guess so, but not the highest grossing pack ~_~

ebon leaf
#

Haha yeah I know that. I would guess that probably still belongs to that RPG pack, though I haven't really looked into it much

dense dune
#

@quartz acorn thats actually quite decent, i honestly thought the market would be way smaller

#

And I think it will rather grow in the future

quartz acorn
#

Yeah, RPG starter kit and procedural nature pack are doing pretty well!

ebon leaf
#

@dense dune don't go in expecting Supergrid and Generic Shooter levels of sales ๐Ÿ˜› just fyi lol

quartz acorn
ebon leaf
#

Yeah so do I. It's a really nice pack, and I think it is probably worth the money ... but asking that much in the current marketplace environment is a pretty tall order.

quartz acorn
#

Oh wait

#

It just a bundle of already existing smaller packs

ebon leaf
#

oh haha. Safer bet then I guess. Doesn't matter if it doesn't sell because the indivudual ones probably do :p

quartz acorn
#

Yeah, and if someone want to catch'em all - now it possible ๐Ÿ˜„

ebon leaf
#

bahaha XD Forestemon Go ๐Ÿ˜›

fossil nest
#

@quartz acorn Just saw in the comments to your asset you said Add to Project also doesn't work with more than one map. Is that still valid?

quartz acorn
#

Nah, that was misunderstanding. The problem was in the demo map, but input was a problem, not the map itself

fossil nest
#

Ok

fossil nest
#

Are code plugins from the marketplace currently always enabled by default or is this something Epic decides per plugin / on developer request?

brazen temple
#

As in are they installed to the engine or per project?

daring bridge
#

I think they're installed to the engine then you enable them in the plugin dialogue per project

#

they get added to the uproject file and it loads them on startup at the set phase

#

my one still lives in my project, which is where they go while you're working on them

lean gulch
#

Is the marketplace an area to promote items a user is selling or items on the UE4 market place?

daring bridge
#

both

lean gulch
#

@daring bridge Kickstarter count, correct?

#

Don't want to be rude

daring bridge
#

Maybe general ๐Ÿ˜ƒ

lean gulch
#

Okay. ๐Ÿ˜ƒ

fossil nest
#

I mean right now all marketplace plugins I have are enabled by default when I create a new project (or open a project which doesn't even an entry for this plugin yet). There is an EnabledByDefault setting in the uplugin descriptor, so I'm wondering if this is true for all marketplace plugins or if it can differ for specific plugins

opaque rapids
#

I didn't know a lot of people buy assets from itch.io

ebon leaf
#

I doubt many do. The only person I've asked has had like 5 sales on there over about 6 months or something like that ๐Ÿ˜›

daring bridge
#

I'd never heard of it before to be honest

slow olive
#

I bought hevedys image tools from there, but I prefer gumroad over itch.io :P

daring bridge
#

image tools?

slow olive
#

some quality of life improvements, mask textures to rgb combiner, lut editor (not as awesome as resolve, but quite ok), and a cool color palette helper

daring bridge
#

nice

ebon leaf
#

Yeah gumroad is much nicer IMO. Itch is great for indie games but not so much assets.

viral zinc
#

@slow olive well yeah the control of curves is missing

modern perch
#

link?

elfin plinth
#

Trees have limbs?

modern perch
#

trees have limbs

#

(cabbages have heads and hearts! ๐Ÿ˜‰ )

elfin plinth
#

Is that just using the proc gen slicing?

#

Did not see any treechopping action there

modern perch
#

it's in the new one

#

definitely using mesh slicing

#

looks great

#

my only concern is performance

#

looks expensive to use more than a couple of these

#

I'm guessing they don't really LOD or billboard

#

that said 'billboard generation' is a feature, so I guess I'll have to try it

#

yeah, sure let me know how you get on with it

#

I'm probably gonna get it either way, even if just to rip it apart, haha

#

I got his smart spline tool for the same reason

#

it's pretty good

#

RIP Speedtree

#

generates pretty unoptimised assets by default too

#

extra draw calls from unused material IDs etc

ebon leaf
#

looks cool af

modern perch
#

if they're dynamic, they shouldn't be affecting lightmaps

ebon leaf
#

With that chopping off tree limbs, do you know of a good way to make the cut appear less clean?

viral zinc
#

Someday nvidia will sell GPUs in the UE4 marketplace

modern perch
#

god rays should also not affect lightmaps :/

#

also, day night cycle should mean you have no lightmaps at all, so whut?

elfin plinth
#

you can turn splinemesh trees into static meshes with in-editor tool

brazen temple
#

ActorMerging

elfin plinth
#

you'd need some editor side plugin to automate it though

#

could be that, can't remember the name

#

it can even atlas materials

#

tested it briefly

#

oh wait

#

if that asset uses new slicing thing, it's procedural mesh already

opaque rapids
#

RIP speed tree

elfin plinth
#

for rip speedtree, that new generator would still need to automatically generate somewhat realisitic looking branch structures

#

could be nice for games that aim for stylistic art though

modern perch
#

with some manipulation, I think you could get some realistic results out of it

elfin plinth
#

sure, but it doesn't look like it does it out of the box

modern perch
#

neither does Speedtree, to be fair - have you ever used the editor?

#

or just dragged their presets into Unreal?

elfin plinth
#

if I need to handdraw each branch and twig, I might as well do it in external tool

#

I've used their editor

#

I know 95% of the proc gen trees look like crap ๐Ÿ˜„

#

even when you've got the base setup done

#

I mean

slow olive
#

Speedtree is meh

elfin plinth
#

it's nice to have "curly" branches and all, but most trees I've seen in real life just don't grow like that

#

yeah, speedtree is far from perfect

#

I could go half a day from it's issues

#

hmmm

#

looking at that new thing, everything is splines?

#

and no l-tree system for automatic branching

#

all shown trees just have like trunk, branch and sub-branch if you are lucky

#

if it ever got more believable looking branch generation, I'd buy it in a heartbeat

modern perch
#

trick is, it's cheap and you can modify it

#

which is two things that Speedtree isn't

elfin plinth
#

yeah but nobody wants to do each twig manually if they use tree generator

#

cheap doesn't mean anything if you can't use it properly

modern perch
#

sure, but you can modify the blueprint

elfin plinth
#

I also hate modifying other peoples code, and if it's blueprints, chances are it's even more tedious task

modern perch
#

and if you don't want to do that, well, then you can go back to speedtree

elfin plinth
#

if you have some bigger project with some coding standards, it's easier

ebon leaf
#

what

#

the fuck

#

is speedtree

elfin plinth
ebon leaf
#

yes tht

elfin plinth
#

anyway, atm I'm considering even doing the branches manually in zbrush with zTree, I'm not a huge fan of speedtree either myself

#

just wish there were tools that did all the tedious parts automatically and you only had to tweak the important parts

#

which is pretty much how those DCC app scripts work, mostly

#

I'd love to do everything in the ue4 editor though

proven lily
#

Hey everyone! We have our winners for the September 2016 New Releases Poll https://forums.unrealengine.com/showthread.php?124829-Winners-of-the-September-2016-Community-Poll!

tall helm
#

re: forests and lighting build: in my experience thin geometry like leaves always makes lighting builds take longer

#

usually improved by disabling shadow casting on them, but who wants that?

modern perch
#

surely if they're dynamic geo, they should not affect lighting builds because their shadows will be dynamic

tall helm
#

one would hope so. But afaik, can't movable objects still be set to cast static shadow?

#

checking rn

modern perch
#

movable by definition shouldn't cast static shadows because you expect it to move :/

tall helm
#

default settings afaik

#

could it be that that's causing issues?

#

(note the "static shadow" checkbox below)

tall helm
#

@proven lily Good choices ๐Ÿ˜ƒ

proven lily
#

Wasn't my choice to make, these are all thanks to the community :D!

tall helm
#

the wisdom of crowds then? Hehe

ebon leaf
#

Dungeon Architect looks pretty rad

wooden falcon
#

yah...I don't have it, but that's the one I voted #1

#

just looks good

lone mountain
#

Hmm

#

MP assets featured for a whole month...

#

Does that mean no more "On Sale" features?

#

To prevent people from spamming MP with "On Sale" to be featured?

proven lily
#

Hi Victor, we are moving the On Sale stuff to another thing ๐Ÿ˜ƒ

#

We also have another thread open for ideas for a third feature slot for the community. Check it out here: https://forums.unrealengine.com/showthread.php?124234-Community-Marketplace-Featured-Ideas

#

Basically, the first two are going to be the last two months of community votes for featured new releases, the third feature slot we want to know what you all want to do with it. Sales are going to be independent of the featured slots. It's all a work in progress, but if you have suggestions please feel free to add to the discussion on the thread above.

quartz acorn
#

@proven lily Hey Adam!
Is this thread a proper place for feedback about community choice slots or it's already set in stone?

proven lily
#

post away! We're keeping it open throughout October to give plenty of time for discussion!

rustic siren
#

@elfin plinth need your opinion on nit picking the wording from epic's Eula on their demo content.

They word it that I can use it in any commercial game, wonder if that applies for using it in a pack for marketplace.

In this instance I'm thinking about using the animated smoke texture to make an explosion particle

#

And as a followup do infinity blade packs counts as demo packs seeing as they are given for free

elfin plinth
#

@ashen musk that's different

#

we all know everything from learn tab and marketplace can be used for a commercial game

#

this is a whole another case

#

as it involves uncooked assets

#

basically marketplace staff has accepted epics own assets as part of the assets, although official EULA is bit fuzzy on it

quartz acorn
#

It can be used only if it is not the focus of the pack and you're not trying to sell Epic assets instead of your own pack

#

This is about stuff from Learn tab, not 100% sure about free assets from Marketplace

rustic siren
#

@quartz acorn So if I make a tank and decide to make an explosion particle for when it shoots, while using the smoke textures from lets say IB particle pack, I can sell the pack with that particle?

elfin plinth
#

from https://www.unrealengine.com/eula
from 1. B: ```Distribution to other licensees - You may Distribute Engine Code (including as modified by you
under the License) in Source Code or object code format, or any Content, to an Engine Licensee who
has rights under its license to the same Version of the Engine Code or Content that you are
Distributing.

Any public Distribution (i.e., intended for Engine Licensees generally) which includes Engine
Tools must take place either through the Marketplace (e.g., for distributing a Product's
modding tool or editor to end users) or through a fork of Epic's GitHub UnrealEngine
Network (e.g., for distributing source code).and from 1. C:Distribution and sublicensing of Examples - You may Distribute or sublicense Examples (including
as modified by you under the License) in Source Code or object code format to any third party.
However, the rights in this Section 1(c) do not expand or modify your limited Distribution and
sublicensing rights for Engine Code and Content (including as modified by you under the License)
that are not Examples.```

#

those are mainly about engine code but they mention content and examples there

#

what makes that bit fuzzy is that they don't say it in clear manner though

quartz acorn
#

Well, if you follow this rule precisely then you can't even use basic models

#

Like cubes, sphere and etc

#

Yep

elfin plinth
#

really?

rustic siren
#

@quartz acorn I think you are confusing assets coming with the plain version of the engine, and external marketplace content / demos

elfin plinth
#

if you read the line I linked

#
under the License) in Source Code or object code format, or any Content, to an Engine Licensee```
#

that says you can share engine content to another licensee

#

and mannequin is shipped with the engine

#

not from marketplace

rustic siren
#

yeah

#

the Infinity blade assets and Demo levels is what is raising concern here

quartz acorn
#

I've already said that I'm talking about Learn tab and not sure about free assets from Marketplace

#

Because they have different license

elfin plinth
#

you said cubes and basic models

#

but they are engine content

#

@rustic siren all in all, if it's from epics sample, like from marketplace free sample or from learn tab, I'd just show it to epic and ask if it's ok. EULA doesn't explicitly say that you can use that stuff

#

but if it's from starter content, I'd say it goes under engine content as it ships with the engine

rustic siren
#

@ashen musk I would gladly take you on your word, but are you absolutely sure that it won't backfire

elfin plinth
#

@ashen musk he didn't really ask about opinions or guesses though, but what licenses say about these matters ๐Ÿ˜ƒ

quartz acorn
#

so

#

"Examples" means the Engine Code and Content made available by Epic in the Samples and Templates folders in the install directory or in the Content Examples projects available through the Marketplace.

#

It includes Marketplace examples

elfin plinth
#

@ashen musk what?

#

heh

#

well, but this is for very different thing now

#

it's not even related to using that stuff on your own games ๐Ÿ˜ƒ

#

@quartz acorn "content examples" refers to "content examples" sample only

#

not all samples (well, at least that's how I'd read that)

rustic siren
#

I can shed some light on the matter by confirming that epic was okay with me selling a character using their animations from animation starter pack

#

however I explicitly stated that those animations came from that pack and hadn't modified them in any way

elfin plinth
#

yeah, they've said that in past too

#

but it's always good to check with Epic directly on such cases

rustic siren
#

@ashen musk Can I use animated smoke textures from Infinity Blade Particle pack in one of my marketplace packs to cook up exlosion particle and sell it with my pack

elfin plinth
#

key difference here is that if you modify them

#

they wanted anims to be unmodified too

#

if you mod them, you are selling them as part of your pack

#

but yeah, only people from Epic can answer that properly

rustic siren
#

Shall I poke em here?

elfin plinth
#

I'd send email

#

that way you have some written document

rustic siren
#

not that easy unfortunately

#

or more like I don't own the software to create it, and am not really innept to work with free ones like blender \

#

Need an animated smoke particle baked into image grid

ebon leaf
#

Sorry, I haven't read the entire convo - but is this about using epic's asset packs in marketplace submissions?

#

The official word, from multiple Epic staff in multiple chat conversations (both in slack and discord) as well as on several forum threads is that you are fine to use epic's assets, from both the learn tab and free packs, as long as they are there only to demonstrate your content - not the actual selling point. So using an explosion effects is fine, as long as you are selling a gun, or a blueprint system that triggers physics explosions or something, but not if you are making a particle effect library for instance.

rustic siren
#

do you have any reference to back that statement?

ebon leaf
#

I'll see if I can find one of the threads, but there are many MANY packs that already include this sort of thing. One example is the ARPG Inventory System by user Pirate. He has used a heap of Infinity Blade models in there : https://www.unrealengine.com/marketplace/arpg-inventory-system

#

gimme a sec and I'll see if I can find anything specific for you @rustic siren

#

also that link is wrong ๐Ÿ˜›

rustic siren
#

also frostic, thanks for the gesture mate

ebon leaf
#

link changed in the last message

rustic siren
#

But I am more interested in clarifying this one since I might come back for that IB pack for future use

ebon leaf
#

Yeah you can definitel use IB assets for that ๐Ÿ˜› still trying to find one of the threads though

rustic siren
#

it will be on marketplace in 8 days

sleek egret
#

Pretend I'm Adam

ebon leaf
#

haha XD

sleek egret
#

You can use them to showcase

#

You cannot sell those assets as your own

ebon leaf
#

now I can stop looking for that thread ๐Ÿ˜›

sleek egret
#

So in this example, if you're using the smoke, you have to specify in the description that the smoke is not sold as a part of your product and is just there for showcase

rustic siren
#

and they can pick it up, use it in their game, package it and sell it ?

ebon leaf
#

@sleek egret could I possibly suggest that you include this question somewhere in the submission guidelines and make it super labelled? It's easily one of the most repeated questions in slack/discord.

sleek egret
#

So long as the game is made in Unreal you're fine

#

if you tried to take the IBD assets into Unity and legal finds out, I cannot help you.

#

@ebon leaf Good idea

rustic siren
#

my intention is to sell this on the ue marketplace only

#

so I ll cook up explosion particle and add into the disclaimer that smoke texture was taken from IB particles pack, and its all fine then?