#fab

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gaunt flicker
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aye

weary swallow
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there turned out like that

gaunt flicker
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Definitely biggest issue with BP

weary swallow
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nasty

gaunt flicker
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Is worse when an engine upgrade is reason for a random pin disconnect

weary swallow
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Oh yea. i guess that happens when something changed on the pins of an node between a version

gaunt flicker
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Someone commented this on my marketplace asset and I don't even know what hes talking about but, yeah.

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No i want to kill myself this is fucking horrible.... You textured a gun bullets.... Plus the low poly shitty stuff everywhere for 64 DOLLARS

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Perhaps it can be removed because hes technically threatening to kill himself and that is probably against the EULA/TOS?

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Doesn't bother me if it stays, just, have no idea what hes referring to as 'textured a gun bullets'

ebon leaf
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Theundernetwork 2.0 perhaps? XD

elfin plinth
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heh

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that's like people complaining about the animal animations that came with low poly models

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well, worse actually, as they were still art assets

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but even in that case, the actual mesh wasn't the main selling point

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they now have higher poly versions though

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but then again, we've seen those countless "asset flip" games that literally just take a game asset frameworks example scene and put it on greenlight

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in such case I kinda "get" the person would want something that's more showcaseable as final game

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get != approve though

ebon leaf
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I feel like the comment should be removed along with "Dude this is a c++" although that one is debatable since you correct their false information right away

weary swallow
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@gaunt flicker i guess he means that you've put Images of Bullets on the gun.

slow olive
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@elfin plinth you mean like FieldZ, HCZ:Harchorez, HungerZ, Pixel Rising, Craft Lands, PixelZ, Poxel Z and Day Survival Begins... literal reuploads of the UnitZ zombie survival game content from the unity asset store

elfin plinth
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yeah

tame dagger
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Anyone taken the Google Analytics plugin for a spin? only 3 reviews (all positive) but it looks like and stellar plugin. Coming from the web-world it's familiar the lingo with pageviews/impression and BP support. I'm gonna buy it sooner or later, right now there's nothing to test it with for me. Just wondering if someone can chime in.

hollow falcon
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well there isn't much can go with with it I guess. It just feeds into into stats. If 3 reviews @ 100% rating is anything to go by though, it's worth checking out. It's nice someone made it for unreal.

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*can go wrong

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headache sorry

wooden falcon
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it's always possible that Fookin guy is TheUnderNetwork

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comments look similar ๐Ÿ˜ƒ

gaunt flicker
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hmm

daring bridge
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I like how there's always one guy who feels your stuff is exactly twice as expensive as he's willing to pay

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the compares it to something unrelated

wooden falcon
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hehe

gaunt flicker
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Just noticed this

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the fuck

ebon leaf
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@sleek egret

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@gaunt flicker needs some insight in why his marketplace seller history is acting strange

gaunt flicker
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I'm pretty comfortable with just leaving that at 'the fuck?'

ebon leaf
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Yeah but isn't it something you need to get sorted out, It could jsut be some lag in that people cancelled their orders or they coudn't pay for it, but what if it are real customers and you haven't just got paid for it?

gaunt flicker
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If there are real customers that we haven't got paid from, other people would definitely be seeing it as well, I assume

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meh

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Am wondering if anyone else has seen that

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But for now I'mma just assume I got a refund and a purchase on the same day

ebon leaf
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Yeah true, instnatnly refunding like you said could be the reason, but then they should really distinct them somehow in the sell log

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Crashlanding into sleep again, goodnight mate ๐Ÿ˜ƒ

tall helm
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@gaunt flicker might be +1 -1

daring bridge
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lemme check mine

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@gaunt flicker what did you filter by?

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hmm how come I can't set the filter date to the future to see how many sales I'll get then? seems like a basic oversight.

ebon leaf
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lol XD

sleek egret
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@gaunt flicker I'll ask Dave to look into that

ebon leaf
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See? I would make a good moderator ๐Ÿ˜ƒ @brazen temple @zealous spire

slow olive
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๐Ÿ™„

wooden falcon
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morning all!

weary swallow
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Good morning, man who fears the dead 30 !

wooden falcon
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Morning, man who probably likes Korn! ๐Ÿ˜ƒ

mossy vortex
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perhaps a better way is to have a prefix for this stuff

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Assetname_Sold vs assetname_refunded

tall helm
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Unity's asset store has a list of transactions instead of a daily summary

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might be clearer

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i.e.
Sep 17: sold 1 assetname
Sep 18: refunded 1 assetname

west tide
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Why not use this new UX stuff, what's it called... with the columns and the rows - a table? Maybe even one where you can search and filter (I know, witchcraft).

ebon leaf
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Don't assume that they are doing things a certain way due to not knowing how to make it better. There are many reasons why a given feature may take time or never change. Though certainly they do appreciate the feedback otherwise.

honest sphinx
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I wonder if they'll ever implement price filters on the marketplace, its a huge hassle trying to find free assets to work with

ebon leaf
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tbh it's a huge hassle trying to find anything on there, unless you already know it's exact name ๐Ÿ˜›

wooden falcon
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I'd love to be able to sort by price, or rating :/

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it's almost like they don't put those in from a monetary standpoint...

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don't let people sort by pricing, cause then they buy the cheap shit ๐Ÿ˜ƒ

buoyant cradle
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Allar giving away free stuff ๐Ÿ˜„

ebon leaf
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tbh, i am missing real search engine stuff for the marketplace. just a lucene index or such...

silent shoal
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@gaunt flicker Looks like I have the same issue with 0$. But I can see that in June report, even if in past there were everything ok.

rustic siren
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Anyone has a clue when they will be adding in next batch?

wooden falcon
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of packs?

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on wednesdays

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got a "Fraudulent transaction report" from marketplace

rustic siren
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oh no, not that

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fortunately never had that one yet

wooden falcon
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I think a bunch of us got his on the 17th

rustic siren
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so I've read

wooden falcon
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a day that will live in infamy

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oh well, I knew the sale was bullshit. I was like "A sale? Unheard of. Must be fraudulent."

rustic siren
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old pack?

wooden falcon
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yah

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pretty anyone who wants it has got it, I guess

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pretty much*

rustic siren
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how many months does it take for a pack to become obsolete?

wooden falcon
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quicker and quicker, as the marketplace fills out

rustic siren
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trying to figure out the consumer base on this market

wooden falcon
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visibility is a problem

wooden falcon
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do the cricket emitters get quiet when you get near them? ๐Ÿ˜ƒ

flat schooner
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No, why?

solemn prism
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@flat schooner - Cuz that is what crickets do

flat schooner
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hmmm

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In my experience on meadow there is so many crickets, so when one stop making sound u won't notice it

wooden falcon
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seems cool though

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would love to see a desert version, with locusts

flat schooner
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I had to check what locuts is and... OMFG

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That's terrible I am not gonna do it

daring bridge
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@sleek egret: how long are asset updates taking at the moment?

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just roughly please

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and should I bundle my asset screenshot and feature changes with the update, or do a new ticket after the assets are live?

daring bridge
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or @grave ibex or @proven lily , I'm not sure who is who ๐Ÿ˜„

grave ibex
tall helm
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Please be considerate when tagging Epic employees - we're very lucky to have them here at all, let's try our best to be respectful of their time ๐Ÿ˜ƒ

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@daring bridge

sleek egret
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@honest quail 3-5 business days. It was taking up to 7 but we got in more help recently

tall helm
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cool ๐Ÿ˜ƒ

sleek egret
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So we may have a few lingering ones that go over that mark but we should see a good decrease in the time taken to handle these

daring bridge
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sorry, are people upset with me for asking who I should be asking the question of?

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thanks @sleek egret

sleek egret
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No problem

tall helm
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@daring bridge Nah, that's fine - just don't tag people needlessly, especially if you're not sure who to tag ๐Ÿ˜‰

daring bridge
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can we get some roles next to names?

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steph was offline, that's why I tagged other people who were here

tall helm
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don't think that's something we can do

brazen temple
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It's on the right >

tall helm
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@brazen temple I suppose he means "marketplace staff" etc

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Discord also works differently from Slack in that everyone is always in all channels

brazen temple
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Sub-roles? Interesting suggestion

daring bridge
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yeah, just a role with their job would be appreciated

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also, if someone can tell me how to edit my own profile that would be amazing

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I still haven't figured it out

tall helm
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click your name, click on where it says "add a note"

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no wait

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that's private?

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I don't even know ๐Ÿ˜‰

daring bridge
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haha

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see my pain

tall helm
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yeah

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no idea, sorry ^^

slow olive
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pitched the give epic staff personal roles idea to nick @daring bridge @tall helm

tall helm
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cool, let's see what he thinks

daring bridge
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thanks Runestorm!

serene crest
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hey i'm wondering if we can sell things in bundle?

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Assetpack 1 : car 1
Assetpack 2: car 2
Assetpack 3:car 3
Assetpack 4: car bundle ( all cars )

ebon leaf
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pretty sure IronBelly sells a heap of weaposn in different bundles so I imagine you can.

west tide
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I like that it is now possible to update the compatible engine versions without the need to send in new files - I hope EPIC will enable it for code plugins at some point ๐Ÿ˜ƒ

daring bridge
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you didn't have to send in new files before, you could just tell them once it tested fine ๐Ÿ˜‰

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it's just now it's self service

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I wish we could manage our own screenshots and marketplace page text

ebon leaf
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that's witch talk around here! ๐Ÿ˜›

daring bridge
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haha

west tide
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@daring bridge Hmm, I asked them and they told me I have to send in a new version of the code plugin, even if the current version compiles fine on the new engine version.

daring bridge
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there's probably a reason for it

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oh

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yes

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between version changes you need to recompile all the plugins regardless

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and since they don't have the source...

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letting UE recompile plugins on the user's machine is iffy at best

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they might not have some library it needs to build

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or some header

flat schooner
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hey

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please remind me what folder I can remove when I am sending a project

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I know "save"

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and another one?

brazen temple
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Saved and Intermediate

flat schooner
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great thank you ;*

brazen temple
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No Problemo

ebon leaf
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as well as Collections and Developers within the content folder

flat schooner
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they are empty

ebon leaf
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yeah they usually are lol. But I remember reading that they are supposed to be removed in the submission guidelines. That was a long time ago though so dunno if it still mentions it

flat schooner
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๐Ÿ˜ƒ

daring bridge
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usually send the uproject, content and config

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that's it

oak thistle
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Anyone associated with or know what the deal is with the UEMarketplace twitter account?

ebon leaf
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pretty sure that's done by @jovial thunder and @rare lynx

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not sure if they have anyone else on board with it or not

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It was a twitter account they started to try and help increase exposure of marketplace content - community taking things into their own hands and all that

oak thistle
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Yeah, I was in the discussion back when it started on Slack but couldn't remember who set it up.

ebon leaf
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Ah okay. Yeah well Jamen started it. I know JonF was meant to be involved as well. No idea if they got anyone else though

oak thistle
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I'm clueless with twitter but tweeted it yesterday and got no response/retweet. There have been retweets since and it seems to be the same few people over and over.

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I assumed they would just retweet anything remotely relevant, it's not like there is heaps of volume on there.

ebon leaf
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I dunno. I get some of my stuff retweeted by them, but I imagine it depends on what they happen to see, given they aren't doing it full time. Send them a PM though for sure I'd say

oak thistle
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Okay cheers, will do.

tall helm
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Somehow I thought @quaint cedar was behind that account @oak thistle, he was my first point of contact with it. Not sure though

oak thistle
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Cool, thanks Jan.

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Btw loved the viola recording video ๐Ÿ˜ƒ

tall helm
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thanks ^^

quaint cedar
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I retweeted it once

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But it should be @jamendxman3

wooden falcon
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I think Epic has a script that removes unnecessary files/folders from your project before they upload it

flat schooner
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Hey @abstract hatch I send you provate message, do u have a moment to respond?

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no rush ๐Ÿ˜ƒ

abstract hatch
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I'm out of the office at the moment on personal business, but sure

flat schooner
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k thanks I already did, it should be there

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@abstract hatch

heady moth
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@oak thistle yeah jamend is one of the people

oak thistle
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Thanks Celeste, I'll contact him.

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Is the idea that the channel will retweet any marketplace related stuff?

ebon leaf
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Except yours ๐Ÿ˜›

oak thistle
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@ebon leaf Sounds reasonable ๐Ÿ˜‰

ebon leaf
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lol. I'm pretty sure they will retweet if you let them know.

rare lynx
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@oak thistle I volunteered to help Jayden with the account, but there really hasn't been many requests to the point where I'd need to assist. He's usually around here though, and if you sent him a message he should see it. ๐Ÿ˜ƒ @jovial thunder

oak thistle
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Thanks for the info @rare lynx

rare lynx
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NP!

wooden falcon
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no new mp releases today?

sleek egret
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There are BUT that does bring me to my announcement:

ebon leaf
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uh oh ๐Ÿ˜›

sleek egret
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A change was made to one of our internal processes. This is a good change but one that will take some adapting. We're experiencing some delays on release and updates but release will still go out today and updates won't be delayed further by more than a day.

ebon leaf
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I assume it's good for a reason other than it delays things ๐Ÿ˜›

sleek egret
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Yes, in the long run this will make things a lot smoother and easier for us, which will ultimately make things faster.

ebon leaf
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Nice. Good to hear things are moving ๐Ÿ˜ƒ

sleek egret
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Yes, things are moving (sometimes more in the background on our end) but they are happening. There's just always that period of "now learn this thing" so we don't break something

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Highly unproductive to break the Marketplace

ebon leaf
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haha yeah that's fair enough.

wooden falcon
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you break it, you buy it

sleek egret
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The whole Marketplace?

ebon leaf
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all of epic have to buy one of everything ๐Ÿ˜› seems only fair

hollow falcon
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yeah then license them seperately to schools ๐Ÿ˜„

daring bridge
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I get polytechnics and schools from india emailing me asking for free copies

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I've always just given them one, I figure $45 is a lot of money there

wooden falcon
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morning Marketeers!

wooden falcon
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crickets

opaque rapids
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Good whatevettimeitisinyourtimezone!

native token
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this has probably been asked before, but for some reason i can't find any forum threads for this. is a content creator allowed to sell their content for the marketplace in other online stores as well? more specifically, a blueprint asset which depends on UE4 (as opposed to art or something)? or does the requirement of the engine (since it's a blueprint) restrict it to sales only on the UE4 marketplace?

wooden falcon
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yah, you can

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you can't include other marketplace content you've bought, or Epic content

native token
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cool. so advantage of marketplace is basically market visibility in exchange for 30% ?

wooden falcon
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yup

native token
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great, thanks!

ebon leaf
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@native token You also need to be aware that if you sell over $3000/quarter external to the marketplace, then you need to inform epic and pay the 5% royalty that applies on that income. Still significantly less than the 30% though obviously ๐Ÿ˜›

oak thistle
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@ebon leaf Was that confirmed by Epic? I thought that wouldn't apply since you're not actually selling something that includes the engine, just something that is meant to be used with it.

ebon leaf
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from what I remember reading in the forums (admittedly, a VERY long time back), technically even patreon and stuff counts if you are making money from something in the engine... but I might have that wrong. Maybe @sleek egret can confirm that.

oak thistle
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Yeah I haven't read any of that stuff for ages either, but I'd been assuming the 5% was only for products built with the engine.

ebon leaf
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Wouldn't a Blueprint asset qualify as that though? ๐Ÿ˜› I dunno haha. Guess we'll wait to see what they say haha

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I don't know many asset creators that manage to get enough exposure external to the marketplace for it to be an issue tbh ๐Ÿ˜›

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Except art-based packaged, models and such. Which are platform agnostic.

oak thistle
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No, chances of it ever being relevant to me pretty much zero ๐Ÿ˜‰ Would still be worth knowing though.

ebon leaf
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definitely. At the peak, I made about $1k in a two month period, but that was before my pack was even on the marketplace and people wanted to buy into the beta... since that period, almost zero haha.

oak thistle
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I'm still close to zero all up ๐Ÿ˜‰

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But yeah, I discontinued making new marketplace stuff in favour of contract work. Might reconsider if/when the marketplace system is much improved.

ebon leaf
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Yeah... I'm not entirely sure where I want to focus on just yet... but ideally I'll be doing a bit of both ๐Ÿ˜›

wooden falcon
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which packs are yours @oak thistle?

oak thistle
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And the KantanCharts plugin too, which is free.

wooden falcon
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cool

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@sleek egret when someone has a pack put on sale, as a suggestion, I think Epic should check to make sure it is enabled for one of the last two versions ๐Ÿ˜ƒ

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bought a pack, tried to download it only to find out the last version it supported was 4.10

ebon leaf
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lol...

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I second that notion

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Packs like that aren't even supposed to still be on the marketplace lol

sleek egret
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Not a bad idea but which pack?

wooden falcon
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almost all of the comments on his page are to update

oak thistle
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@sleek egret Is there some information somewhere about any requirements/restrictions you guys have for putting assets on sale?

sleek egret
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There aren't any restrictions just try to give us at least 5 business days of notice that you want it on sale and for what percentage off

oak thistle
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@sleek egret I see. Do you not have something in place to stop people abusing it to get exposure though? Like putting a product almost permanently on sale I mean.

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Seems like there should at least be restrictions on what proportion of time a product can be on sale, and requiring some minimum discount.

wooden falcon
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if you had it on sale permanently, it would lose it's value

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and I'm sure Epic would stop "featuring" something that's always On Sale

oak thistle
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Well that's kind of what I'm asking. As it is there's a special tab for on sale items, that gets you a lot more exposure. They need to ensure that it's not optimal for everyone to just put an artifically high price on their product, then put it on sale at 'half price' permanently.

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Extreme example I know, but there should be some restrictions I think.

daring bridge
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@ebon leaf @oak thistle that 5% doesn't apply to things used to make games I believe

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only published games themselves

rare lynx
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@ebon leaf I remember in the past this was asked before (somewhere on the forums) and was said it didn't apply to marketplace content sold outside of the UE4 marketplace. Not sure if that's changed though. Would be good if we can get an updated answer on this @sleek egret ๐Ÿ˜ƒ (Whether content sold outside of the UE4 marketplace is subject to the 5% royalties)

daring bridge
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that was me that asked ๐Ÿ˜„

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right after I found out their cut was 30%

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I don't begrudge them it though

rare lynx
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My mistake. ๐Ÿ˜› I can't seem to dig up the thread so hopefully the staff can answer this here.

heady moth
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@rare lynx i asked them at GDC16 and marketplace content isnt falling under the 5% cut, neither is freelancing. Not sure outside the store but doubtfully.

daring bridge
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@heady moth good to know, thanks!

wooden falcon
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morning!

ebon leaf
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evening!

heady moth
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noon!

wooden falcon
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how's everyone today?

ebon leaf
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fell asleep in my computer chair with my head resting on my shoulder. Sore neck ftw ๐Ÿ˜› otherwise fine, how about yourself?

wooden falcon
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doing pretty good

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watching videos on Substance Designer

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been working on a brick pavers pack, sculpting in zbrush. Trying to do the finishing work in Substance

ebon leaf
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sounds awful ๐Ÿ˜› but I'm not an artist lol

wooden falcon
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it's getting pretty tedious at this point ๐Ÿ˜ƒ

toxic wraith
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If you have any questions about unreal.js, please feel free to ask me!

rare lynx
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@heady moth yeah I figured. I swear I bookmarked it when I came across the post on the forums by one of the staff members, but I guess I have too many bookmarks to find it.

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@wooden falcon late response, but I'm doing pretty good. Coming close to releasing my latest product. ๐Ÿ˜ƒ

wooden falcon
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cool! what is it?

heady moth
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@rare lynx Yeah it should be written somewhere though

rare lynx
wooden falcon
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cool

rare lynx
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thanks ๐Ÿ˜ƒ

heady moth
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Looks cool indeed!

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But yeah that should be written somewhere, if not a reply to someone then just as a piece of information

rare lynx
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Thanks! I'll probably request that in the creator's hub so we can get more exposure on it. The questions yesterday seemed to go unnoticed.

heady moth
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It did go unnoticed

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Maybe if we have an answer I can add it to my thread, that seems to be going unmoderated from marketplace staff

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One would think that a central location where feature requests and concerns are written would get some attention or moderation from the team

rare lynx
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Yeah, still no staff posts in there at all which is surprising.

heady moth
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I hope that's sarcastic :p

rare lynx
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perhaps. ๐Ÿ˜›

heady moth
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At least it got sticky per my request

rare lynx
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Lets just say it's pretty hard to miss that thread

heady moth
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That's something

rare lynx
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I think that might have been ZeOrb or one of the moderators. But there should be a discussion among sellers and staff in there, not just a one way conversation.

heady moth
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Oh no I asked Reubitron this

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He was quite open to making that sticky

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although after that that was also kinda it

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I mentioned this thread to Steph 2 or 3 times and that she should keep an eye on it and give feedback, although that isn't really happening

rare lynx
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Yeah I had PM'd it to staff members before too, they never even acknowledged it in the response back

heady moth
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Yeah, which is really weird. If something like that would be happening to my company, where buyers/clients come together and write about it, i'd be all over it tbh, maybe I'm just weird :p

rare lynx
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You and me both lol.

heady moth
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We can be weird together! ๐Ÿธ

rare lynx
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Haha ๐Ÿธ

heady moth
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Now sit back, relax and wait for a reply :D

heady moth
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I miss reactions from slack :p

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I'd react to that

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Now i need to write it after

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which feels weird

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โฒ

rare lynx
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Same lol. I hope they add that functionality

heady moth
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They might one day :p

rare lynx
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Tempted to throw up another meme, but I'll restrain myself. ๐Ÿ˜›

heady moth
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Nah :p

daring bridge
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what thread's this?

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also I can't believe developers are arguing amongst themselves over what vital features should be introduced to the marketplace page first. They're all vital.

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why do people think "yeah but" posts are in any way helpful?

ebon leaf
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uh oh. Did I do one of them? lol

zealous oasis
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so instaLOD says that the version is old, and it locks out

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version checking DRM on a plugin?

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people might not want to update instantly due to several reasons, why does the plugin refuse to work if it thinks its "old"

daring bridge
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@ebon leaf I'm sure you weren't ๐Ÿ˜‰

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@zealous oasis that does seem odd

zealous oasis
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and of course, the LODs for my VR game are gone

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so i am slightly mad

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maybe wait to release the new version before locking the old one?

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maybe give a 1 week buffer or whatever?

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he just locked the version 5 while he is releasing version 6

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the fact that i opened the project and it refused to open has also broken the lightmaps on my maps

daring bridge
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send him an incandescent email

zealous oasis
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did on the forums

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they say its becouse they are rolling the next update

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i understand locking the old version, but christ, at least wait till the new one is up before locking the old one

daring bridge
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it's a terrible policy

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there is no excuse to EOL something just before the new one is released. at least give it a few months.

oak thistle
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It doesn't seem ideal.

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To be fair though it does specifically say this behavior is for prerelease versions.

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But yeah, probably not a great way to please customers

daring bridge
#

that makes a little more sense

#

but still, give it a 30 day crossover

oak thistle
#

Random guess, they probably baked in a very simple hard coded shut off date, then failed to get the next version ready in time.

zealous oasis
#

most likely

#

in the forum they guy said that it was suposed to be released 2 days ago

daring bridge
#

we did that once

#

so I kind of empathise

#

now we have more leeway

viral zinc
#

@rare lynx if you made the question I made time ago in other place about Royalties you have to pay 5% for all related content of UE4 non marketplace (that you sell in other places )

#

all that is related with UE4, excluded video/images

#

all that need to work with UE4 or use a single UE4 file have to pay 5%

zealous oasis
#

ah, the instaLOD updated

#

i know now why they instantly locked version 5

#

version 6 asks for a login

#

but there is the problem that i have 3 pcs, and around 6 different engine installations beetween that. Does that mean that i need to buy it 6 times or 3 times? I really dislike this kind of drm bullshit

#

they also added that if the license is invalid(or fails to register, like right now) it instantly crashes the editor on load

#

until you remove the plugin from your folder

#

ill probably ask for a refund

#

i really dont want to deal with DRM with this level of aggresiveness

#

when i bought it i download it, put in the folder, and im done

viral zinc
#

probably they get many hacked versions

zealous oasis
#

yeah, and now people will just crack it

viral zinc
#

this is different to crack games

#

is illegal if you use a illegal copy and publish the game

#

and they can catch you

zealous oasis
#

yeah, becouse they call home from the plugin code

#

what i dislike heavily its the unreliability

#

from this kind of DRM

#

not the pirating part, becouse i paid for it

#

and team members also paid for it

#

and now it comes withthis kind of bullshit DRM so im kind of mad

daring bridge
#

how much does instaLOD cost?

zealous oasis
#

80 dollars

daring bridge
#

that's not too bad

#

how was it when it was working?

zealous oasis
#

really good

daring bridge
#

maybe give them some feedback instead then

#

especially if it's in development

silent shoal
#

@sleek egret Hello. My product is on Sale, but I can't see it in On Sale catalog in UE marketplace from today(yesterday everything was good). Sale should continue up to 3th October. Can you help me?

sleek egret
#

Yep. Let me remote in and take a look.

#

What item?

sleek egret
#

Figured it out

#

It's back in the on sale category now

silent shoal
#

@sleek egret Thanks. Why it was happened, if it's not a secret?

sleek egret
#

I'll have to look at the logs on my end to be sure. When was the last time you saw it in the on sale category?

silent shoal
#

Yesterday

sleek egret
#

Around what time do you recall?

silent shoal
#

I don't know when exactly it was happened. 3 hours ago I went to On Sale page and found that issue.

sleek egret
#

That helps. Thank you. Right now it looks like a system error so I'll write to our online team today and see what's happening

silent shoal
#

Thanks again!

sleek egret
#

No problem

long sand
#

โค

gaunt flicker
#

@sleek egret I am finishing up a tool that allows for some housekeeping for some internal projects. Going to be releasing the tool. Are there any type of content checks that you would like to see automated to make asset reviews faster? Tool will allow users to scan their content for mistakes.

sleek egret
#

I'd have to have a conversation with Mike and the review team on that to see where we're running into the biggest back and forths and most confusion before I can get you an answer to that. There's a few things being worked on here as well. Ping me on Monday and we'll see what we can hammer out.

viral zinc
#

@zealous oasis the UE4 marketplace licences are per project

#

no per team member

solemn prism
#
rare lynx
#

@viral zinc that wasn't what I saw the last time someone asked that question, so I'd rather wait on an official response to that. The thread has been posted in the Creator's Hub, we're just awaiting a response.

elfin plinth
#

well

#

I guess there might be some confusion here

#

marketplace assets license allows you to use the same item on as many projects as you want

#

and if you work in team, single asset license will allow the whole team to use that content FOR that project

#

people who have not bought the assets of course can't use the assets on other projects if there isn't single person on team that have bought those assets

#

@rare lynx @viral zinc ^

#

@zealous oasis ^

rare lynx
#

@Olento I believe a mistake has been made, the question I'm referring to is whether content sold outside of the UE4 marketplace is subject to the 5% royalties. ๐Ÿ˜ƒ

#

@elfin plinth ^

elfin plinth
#

oh

#

I thought it was on that other thing

#

well

#

I think the license described that kind of situation

#

unless I'm mistaken, basically just the end product that's being sold where those 5% matter

#

they don't double bill those for each pass

#

like if freelancer sold ue4 work, that freelancer will not pay 5% of his income from ue4 related work

#

@rare lynx from https://www.unrealengine.com/eula , check section 4. Roayalty, it's pretty clear that all sections (a-f) say that 5% royalty is only due if the revenue is for the actual end product

#

also: However, no royalty is owed on the following forms of revenue: 4. Revenue from a Product which is only Distributed to Engine Licensees (such as through the Marketplace);

#

oh right, if you distribute outside of ue4 marketplace, you basically don't have guarantee it's distributed to ue4 licensees (although nobody would get the content open without ue4)

#

also

#

The royalty is based on gross revenue from end users, regardless of whether you sell your Product to end users directly, self-publish via the App Store or any similar store, or work with a publisher.

#

it's really clear what the spirit of the license is on this matter, only thing that some people could debate is that if content sold outside of marketplace is truly "distributed to engine licensees" as you have no way to be sure the buyer is a ue4 licensee on external platforms (people who can access the marketplace on the other hand need to sign unreal eula)

daring bridge
#

that's really easy to answer

#

epic doesn't get a cut of things sold to people who are not engine licensees

#

because it's nothing to do with UE at that stage

#

it might be a model tree

#

and they specifically give us a pass on paying royalties if there's no marketplace involved

#

basically their cut is for running the marketplace

#

when it comes to assets, that is

#

it just clarifies that if epic isn't involved in the transaction you owe them nothing. it makes it super super clear that if you're, say, selling textures, you owe them nothing

#

I think that level of clarity is what confuses people

#

they read the intention backwards because they're not used to legalese

elfin plinth
#

well

#

the confusion comes if you sell assets made with unreal

#

but I pasted the related parts from ue4 eula already

#

idea is that there will not be double billing

#

and that 5% is owed only for final product

daring bridge
#

if I'm selling off the marketplace I'd avoid the .uasset format as much as possible.

daring bridge
#

I think I saw someone ask this the other day and the answer was in the negative - can you distribute C++ plugins on the marketplace with content attached to them?

oak thistle
#

@daring bridge Yes absolutely, myself and many others already are doing.

daring bridge
#

awesome, I thought that made no sense

#

maybe I was thinking of code plugins

viral zinc
#

@rare lynx If I reply you is because I know an official reply

#

A. You pay 5%

#

B. You can't sell out of the marketplace content that include Epic Games samples content

#

C. You can't give for free or sell content out of the marketplace with Epic Games contents

#

only need to search in the answerhub before make the duplicated questions

#

and if you check the EULA you can see that clear

#

@elfin plinth you pay 5%

daring bridge
#

a lawyer told you he didn't understand the question

#

you didn't get an answer

viral zinc
#

do scroll

#

"Yes - if you're creating a Product in the engine, you owe a royalty"

daring bridge
#

this has been hashed out before so many times - by using a .uasset you are guaranteeing that only Unreal Engine licensees can even use the content

#

and by their provisions you don't need to pay the 5%

viral zinc
#

read the EULA please

#

only when you know and they get login in the Epic marketplace

#

or their account

#

is free of Royaltie

daring bridge
#

he was referring to a game release

viral zinc
#

no, is to any content

daring bridge
#

before you speak in certainties and give contrary advice, why don't you email them and ask for sure?

#

the rest of us are fairly well decided that we're going to interpret as off-marketplace = no royalties

#

not that anyone would bother beyond neofur

#

you might even want to email neofur and ask what they do

viral zinc
#

facepalm

daring bridge
#

thanks for being insulting

viral zinc
#

you should read the EULA really

daring bridge
#

read it, done with it

viral zinc
#

I'm not insulting I'm giving you different replies form Epic and what the EULA says

#

there are Epic staffs question they here to Adam etc

heady moth
#

I think we all should just stop writing answers, or quoting the answerhub(even from their lawyer), or quoting the EULA and wait on Stephanie or another Epic Employee for the right answer. There's no good that can come from stating you know something for sure if that info might be outdated or incorrect.

daring bridge
#

+1

viral zinc
#

I can't see the reply in the forums cause is only for marketplace people I think, will send an email

daring bridge
#

good call

#

if they just repeat what they've said in the past ask for clear and reasonable clarification

#

I'd say nobody is willing to answer that properly and they don't want to update their terms, but they'd prefer to have any money you have lying around if you're not sure about it

viral zinc
#

@daring bridge you can make a system to hack the Epic login and be 100% royaltie free hehe

daring bridge
#

I doubt it needs that to be honest

#

I'd just go for it and put aside 5% for when they decide what they think they're owed

viral zinc
#

but if they say now don't need to pay nothing fine

elfin plinth
#

@Hevedy do read what I quoted from eula, that is the only official license, answerhub may say whatever

#

Even if staff answers wrong in answerhub, official eula is what matters

#

@viral zinc ^

#

if you dont understand the legal text, you shouldnt give advices to people about it

#

@Celeste no offence but I doubt marketplace staff has legal training, their past actions have shown that already. Only source from Epic that could answer these things is their legal team. But still, if it's in eula, that is all that matters

#

People have to trust the official license instead of googling for guesses on internet

heady moth
#

Which is why i said "Other Epic Employees", and marketplace can always ask Legal dept

viral zinc
#

@elfin plinth you replied yourself

#

"However, no royalty is owed on the following forms of revenue:

  1. Revenue from a Product which is only Distributed to Engine Licensees (such as through
    the Marketplace);
    oh right, if you distribute outside of ue4 marketplace, you basically don't have guarantee it's distributed to ue4 licensees (although nobody would get the content open without ue4)
    also"
#

anyway no comment

#

I have no idea

elfin plinth
#

Yes, I highlighted the part people like you could debate about

#

It doesnt say the opposite either

#

You said that eula told those situations owe 5% but there isnt anything on eula that says that

#

And eula constantly remind that 5% is from end user product

#

So it is really clear what the intention is

viral zinc
#

@elfin plinth the users that buy my game in Steam have to pay a 5% to Epic then ?

elfin plinth
#

The party that sells it to end user pays that, read the eula please

viral zinc
#

the user that buy 6 packages and make a game have to pay Epic 5% + (5%*6) of each package

elfin plinth
#

It's meant to be little like VAT

#

So that only final end user product has it

#

And not the middle steps in chain

viral zinc
#

no idea the only sure is you can't put in other stores content from Epic

elfin plinth
#

Sure

viral zinc
#

*I mean the assets made by Epic Games

elfin plinth
#

You shouldnt do that in marketplace assets either

#

But mp staff has been pretty chill about that

#

Eula itself doesnt allow that

#

Like even the stock mannequin is epics IP

viral zinc
#

allow you when the buyer is confirmed

#

and the marketplace confirm it cause need login

elfin plinth
#

That is common sense but not in the legal text

viral zinc
#

no it is not common sense is like the other sence, is the people that accepted the EULA and only the people with an account in Epic Games have accepted the EULA

#

so that is why the Marketplace allow you to do that

elfin plinth
#

It really doesnt work like that

viral zinc
#

@elfin plinth and there is where the difference is defined by EULA

#

Distribution to end users vs Distribution to other licensees

elfin plinth
#

But I'll stop now as this is just flooding the channel

viral zinc
#

mmm okay

ebon leaf
#

that's from the UE4 site itself... so at least some projects made in the engine are free from royalties ๐Ÿ˜›

rare lynx
#

@viral zinc Once again, the answer in the past from the staff was otherwise which is why we are seeking an updated answer. I think we'll defer to them on this matter as they are the final say. But thank you for your input. ๐Ÿ˜ƒ

#

Also when it comes to using Epic content in marketplace packs, they have already confirmed it is ok so long as the content is not the sole purpose of the pack. That matter has been put to rest a couple months ago.

solemn prism
ionic tinsel
#

wow pretty cool

solemn prism
#

The guy has no plans for UE4

#

:\

ionic tinsel
#

ah bummer

#

guess we'll have to make it ourselves ๐Ÿ˜ƒ

#

forgive my ignorance, but when submitting content for the marketplace, do you delete everything in the /Content folder besides the folder of your marketplace asset? or does it not matter

daring bridge
#

make a clean project and migrate the assets it needs

#

then zip up the uproject file, content and config folders

opaque rapids
#

Wow cool. Thats like the sims 4 building mechanics

viral zinc
#

@rare lynx they replied you then ?

#

*Tell men they reply you what they say ๐Ÿ˜›

wooden falcon
#

morning!

ebon leaf
#

So to anyone who doesnt check the creator's hub, or who doesnt have access... Epic responded - Any products made for the engine that are sold outside of the official marketplace still are subject to the 5% royalty if you genera over $3000 of revenue per quarter. This means blueprints packs, plugins, etc. sold on gumroad, selfy, itch.io etc. are all subject to royalty payments if they generate enough.

opaque rapids
#

that's good to know. finally a definitive answer

ebon leaf
#

Yeah. Much better than just jumping back and forth from what we each heard/read in different places lol

oak thistle
#

Interesting. I'm fairly sure, but not 100%, that that is different to what their official line was previously.

#

But whatever, that's how it is.

jovial thunder
#

The marketplace team processed the description change I wanted, but somehow messed up the rest of it :( Don't know how long it's been incorrect, I just noticed today :/

rare lynx
#

@oak thistle you're right, because even though I can't find it I remember what the staff member said back then. 5% is fine though, I just wanted official clarification since the terms were vague and there was conflicting information. Now that have a definitive answer we can proceed without any potential issue.

#

@jovial thunder I've had that happen in the past too. Stuff goes missing or isn't in the order I submitted it in. Can't wait to be able to manually do it ourselves. ๐Ÿ˜›

oak thistle
#

Yep, 5% and only if above the threshold is essentially negligible in comparison to the flat 30% on MP.

#

Just a little strange if they've changed the rules without any announcement is all.

rare lynx
#

Agreed

elfin plinth
#

was that answer from epics legal team?

#

it's still not how I'd read the license

rare lynx
#

From Stephanie, I'm sure she checked with them before responding though

#

I tend to agree, which is why I asked for official clarification in the absence of the previous response. I was told that the information would be made more clear

#

If anything though it brings us back to the question of what the other 25% is for with the UE4 marketplace. But that's a whole other discussion.

elfin plinth
#

well, EULA is clear that content sold to unreal licensees is not amongs the 5%, that we all can agree on, and EULA also lists marketplace as example there, so it's just 30% of marketplace cut

rare lynx
#

They're going to need to update the agreement then if this is the new position going forward, there's no doubt about that

elfin plinth
#

yeah, there are two parts on current eula that definitely suggest the opposite

#

so it's not in the spirit of the eula even

#

only part that is left for debate is if seller can presume that assets are distributed to engine licensees, even buyer couldn't open them without being engine licensee

rare lynx
#

Well given the projects require .uassets it's pretty much required to have the engine

elfin plinth
#

yup

#

that would get even stranger on things like c++ code plugins which you could write 100% yourself and wouldn't need uassets even

rare lynx
#

yeah, that's interesting

daring bridge
#

shit

#

I'm so sorry

#

I got an email from epic on this and forgot about it

#

the 30% marketplace cut does not include the 5% royalty fee

#

epic doesn't charge royalties on assets

#

it's such a clear distinction I see no reason to interpret it further

#

I knew there was a reason I was determined that it was like that

#

it came up because for a while I thought the 30% included withholding tax

#

and the remainder was the royalty

elfin plinth
#

well, even the eula says markerplace content doesn't need to pay 5%

#

or content sold to engine licensees

rare lynx
#

Can you link me to that 0lento? I want to point that out in the thread

elfin plinth
#

4. Royalty However, no royalty is owed on the following forms of revenue: 4. Revenue from a Product which is only Distributed to Engine Licensees (such as through the Marketplace);

#

also The royalty is based on gross revenue from end users, regardless of whether you sell your Product to end users directly, self-publish via the App Store or any similar store, or work with a publisher. which clearly states it's not intention to double bill for assets and end product both

#

well, product that end users get that is

#

what that eula lacks is a clear definition what is a engine licensee and how you should deal with them

#

the beginning of eula deals with engine code side of it

#

and even that's more liberal

rare lynx
#

Yeah that's pretty specific

#

I'll need to raise that up in the thread. That's probably why the initial answer long ago was no royalties were due

daring bridge
#

so there's two possible outcomes there

#
  1. it's a uasset and only usable by engine licensees
#
  1. it's not a uasset so it doesn't fall under the domain of the agreement anyway
#

it's so simple

#

this nonsense about the login API and stuff is just pedantry

elfin plinth
#

that's how I'd read it

#

and that's clearly how the eula suggests it should be

daring bridge
#

as far as I see it if you need to hit compile and it results in a game, Epic are interested in royalties. everything else? nope.

candid heart
#

hmm, so a Free Plugin, that Auto Builds out the Plugins or their Assets into the Engine. Would infact completely bypass the Royalty fees <.<

daring bridge
#

no

#

read again

#

you don't owe royalties anyway

candid heart
#

reads again

daring bridge
#

the biggest relevances for assets is the marketplace cut, so either you sell there or you don't

#

oh sorry, did you mean to make a game?

elfin plinth
#

well, if you don't get revenue for the plugin, there's nothing to debate about even

daring bridge
#

if you're distributing the engine in any fashion, you owe royalties over the threshold of income

#

yeah

#

good point

elfin plinth
#

5% or 30% out of 0 is still 0

daring bridge
#

this raises something interesting. I was intending to release my games for free

#

but then things like advertising still count towards that royalty I imagine

#

what about long tail deals?

#

I guess it's everything where you actually sell the game

#

but not merch, maybe

#

because that would seem like it's going too far

elfin plinth
#

that's specified in the eula

daring bridge
#

what does it say?

elfin plinth
#

You agree to pay Epic a royalty equal to 5% of all worldwide gross revenue actually attributable to each Product, regardless of whether that revenue is received by you or any other person or legal entity, as follows:

a. Gross revenue resulting from any and all sales of a Product to end users through any and
all media, including but not limited to digital and retail;

b. Gross revenue resulting from any and all in-app purchases, downloadable content,
microtransactions, subscriptions, sale, transfer, or exchange of content created by end
users for use with a Product, or redemption of virtual currency, either within a Product
or made externally but which directly affect the operation of the Product;

c. Gross revenue from any Kickstarter or other crowdfunding campaign which is directly
associated with Product access or in-Product benefit (e.g., in a multi-tiered campaign,
if an amount is established in an early tier solely for Product access, your royalty
obligation will apply to that amount for each backer with the same access, but not on
additional amounts in higher tiers based on ancillary benefits);

d. Your revenue from in-app advertising and affiliate programs;

e. Revenue from advance payments for a Product (from a publisher or otherwise); and

f. Revenue in any other form actually attributable to a Product (unless excluded below).```
#

basically d) for ads

#

there are bunch of exclusions though but they are clearly to put stuff out that's not easy to track

#

like arch wiz, films etc

#

or amusement park rides ๐Ÿ˜„

#

also this is excluded 6. Financial winnings generated by awards for the Product;

#

I think that's fairly new

#

I guess some could use this as loophole 7. Revenue from donations for a Product which are not tied to Product access or in-Product benefits;

#

like just sell the game at 1$ and let people donate for some other personal cause

#

well, most would still get one dollar game then

daring bridge
#

I'm not really about avoiding the licensing fees

#

I think we just wanted to understand them

rare lynx
#

^

daring bridge
#

tbh we were mostly right all along

rare lynx
#

I don't have a problem paying 5%. We're just bringing up that the EULA doesn't require that in it's current form for marketplace content sold outside the marketplace

daring bridge
#

which is why neofur sold off-marketplace

#

that and their strange subscription setup

rare lynx
#

If epic wants to update the EULA to remove the clause regarding distribution to engine licensees, I wouldn't have an issue with that. But what we're being told and what we agreed to in the EULA are two different things. One of those needs to change.

oak thistle
#

More I think about it, the less sense it makes. At one end you have models and things, not engine specific, obviously no royalties. Then you've got a whole continuum of things that are in some way related to the engine. Where would the cutoff point be, how could they even define it?

#

Code plugins for example, people could just sell a third party library without royalties, then give away a UE4 wrapper plugin for free.

#

Just doesn't make sense to charge royalties on middleware, the existence of which encourages people to use their engine, to build games that will get them royalties.

daring bridge
#

yup

#

that's the way they decided to run it from the start too I believe

#

so instead they charge you for listing and selling it via the marketplace

#

which is not unreasonable

#

it gives epic motivation to keep updating and developing the marketplace too

oak thistle
#

Yep.

#

I kinda suspect there may still have been a miscommunication somewhere with this.

#

Luckily I don't really care either way though, so I'm off to bed :/

daring bridge
#

haha

ashen musk
#

Are we allowed to use the infinityblade assets in commercial games? it says we can use AS WE LIKE but does that include commercial games? I'm working on a game and would love to use some of the content and modify some of it too.

ebon leaf
#

@ashen musk yes you can use the assets in a commercial game

ashen musk
#

WOW THANKYOU. this is too much hahaha!!!!!

elfin plinth
#

@ashen musk you can use everything from them but not the sound pack

ashen musk
#

I dont care about the sounds I'm a sound engineer

#

๐Ÿ˜ƒ

elfin plinth
#

Sound pack is not available anymore so chances are that you never got it

#

Epic made a mistake on that pack and silently removed it

#

It contained licensed audio they didnt have rights to redistribute if I remember right

#

Yeah, just clarifying why people shouldn't use the sounds:)

ashen musk
#

i didnt. just the adversaries and models from firelands is what i want to modify for lava and monsters etc ๐Ÿ˜ƒ

viral zinc
#

@elfin plinth @rare lynx so what was the reply what i said ?

#

5% ?

ashen musk
#

@viral zinc by what i read before, you only have to pay the 5% royalties When selling your game to the public aka GAMERS THAT WILL PLAY YOUR GAME and sell ITEMS in game. If you sell stuff to the community in the market place you DON'T. you can share with devs that are working on YOUR projects ONLY IF YOU PAID FOR IT. IF your devs use your content in their games(not purchasing it) then they are in violation of the eula. I presume if they sell it say hello lawsuit hello jail time.

viral zinc
#

well in the marketplace you pay 30%

#

but I read 5% in the chat in the top

#

a Epic guy replied me today in email I have to pay 5% even if the users login in an external web and that is wrong (cause the EULA says other thing)

#

I resend the question more clear

ashen musk
#

LOL what? NO. when people PAY for your game YOU pay royalties. that would be retarded if someone was to login over and over you would owe millions in a week. that person was a troll.

viral zinc
#

we are not talking about games

#

if you login in the Epic accounts before buy a game or other things even a game you're free of royalties

#

that is what the license defines

#

but have to be before buy the game or product, no after buy it

#

you can't do that for example in steam

ashen musk
#

you can't buy anything without logging in and purchasing it LOL ARE you on DRUGS?

hollow falcon
#

if so, share

ashen musk
#

ikr^^

viral zinc
#

I think you're not listening what I said

#

I said you're free of royalties if do that, not free of EULA

ashen musk
#

do you not know english? I'm thinking google translate is not working for you.

viral zinc
#

you can sell the game how you want and pay 5%

hollow falcon
#

dude keep it civil

viral zinc
#

or sell the game with a login and pay 0%

ashen musk
#

@hollow falcon he makes no sense so hence he must not know what he is saying

ashen musk
#

@hollow falcon sounds like to me he is torrenting HACKED content as he asked about hacking in to get royalty FREE content eailier. scroll up and read. @viral zinc You don't pay royalties when you purchase a game. it is when you SELL your game "YOU or your team made" with unreal engine..With that said If you purchase content but never sell a game you don't have to pay anything. but if you do make a game and sell it you have o pay royalties. HOW CAN someone pay royalties if they DIDNT CREATE ANY INCOME FROM USING THE ENGINE? 5% of 0 is 0......

hollow falcon
#

no he isnt. Hevedy isn't dumb.

ashen musk
#

Generate not create*

#

read all his posts like 6 hours ago../....

hollow falcon
#

He is making a point that if you pay for content, then dont make money on the content, you dont pay 5% because 5% of 0 is 0

last mango
#

@ashen musk dont fall into the Hevedy trap ๐Ÿ˜›

ashen musk
#

wrong marc he is saying the oposite.

#

opposite...

hollow falcon
#

"With that said If you purchase content but never sell a game you don't have to pay anything" . How is that the opposite?

ashen musk
#

you have to read his conversation with them earlier

hollow falcon
#

ok ill have naother coffee and read up

ashen musk
#

what? thats what i said... not him...

hollow falcon
#

*another

ashen musk
#

@last mango now i see why everyone went off on him too. yea imma ignore him. he seems to be a troll

last mango
#

Hevedy complains to much and doesnt drop subjects, hes a good guy but yeah, takes things way to far lol

#

@viral zinc What bugs havent epic fixed for you yet?

steady vault
#

Keep calm guys

last mango
#

๐Ÿ˜ƒ

hollow falcon
#

OK I just read up. @viral zinc : There is a system in law called "Implied right of consent". It is used when a contract cannot be signed but protection must be in place to avoid theft of services or intellectual property. By using the UE assets or engine to make something and make money, it doesn't matter if you signed the EULA, you have commited yourself by "implied right of consent". Therefore you would need a shit-tonne of lawyers to win that in court if the case ever came up.

ashen musk
#

@hollow falcon RIGHT ON!

candid heart
#

Stop Rocking the Boat, feels like we`re about to Flip over.

#

Guy was Wrong, lets move on. And End the Topic.

#

Or DM Him if you feel so incline to say he is wrong. But Keep it out of Chat. At least Marketplace Chat.

ashen musk
#

@hollow falcon you are very smart. thankyou. i think he will understand you.

#

@candid heart what is DM him? like /ignore etc?

candid heart
#

Direct Message <.<

ashen musk
#

this is my first time on here. new to this chat system ๐Ÿ˜›

candid heart
#

DM IM PM Pick 1 but all apply.

hollow falcon
#

@ashen musk : Im no smarter than anyone else in here. I just avoided paying my TV License and had to learn the law in such cases :p

ashen musk
#

@hollow falcon โค

viral zinc
#

@ashen musk you want a clarification of what i said ?

#

let me try

#

If you go to the EULA of Epic Games/Unreal Engine 4 in the top define 2 parts

ashen musk
#

@viral zinc No thankyou please refr to what Marc_Rogerson - said

hollow falcon
#

@ashen musk : thats a but unfair. check out what he says. he's got a point here

#

*bit

viral zinc
#

"a. Distribution to end users & b. Distribution to other licensees" licensees are any user that created an account in Epic Games, cause at create the account accept the EULA and if you scroll down the EULA says "However, no royalty is owed on the following forms of revenue:
4. Revenue from a Product which is only Distributed to Engine Licensees (such as through
the Marketplace);"

#

so if you confirm an user with a login that have account in Epic Games and login in your web with it can buy your content with excluded %

#

not without EULA, I not said nothing of hacking etc

hollow falcon
#

or make them sign the EULA on the way to the purchase

viral zinc
#

that probably is not legal since you're not the owner

hollow falcon
#

true and it would have to be stored at Epic anyway

ashen musk
#

goes back to work. GOOD LUCK @hollow falcon

hollow falcon
#

its a bit weird on the wording because you dont pay royalties when its sold through marketplace because you are already paying 30%. So in that context it makes sense. However in Hevedy's context it seems like an oversight.

#

Dev to Dev sales = royalty free according to that

brazen temple
#

Hey everyone, just read all this chat. This is the point where I look at 'yall with dissapointed eyes and point you to the #more-resources channel to re-read the rules of this Discord and the Discord ToS. Insults of any kind will not be tolerated here. Debating is fine but throwing insults is not okay. We're all about good vibes here.

If you have an issue with this, please remember that breaching the Discord TOS or the Unreal Slackers rules may result in a ban or a restriction in regards to what you can do here.

Yadda yadda yadda don't do it again, peace and love .etc

ashen musk
#

Who insulted who? I don't see 1 insult in the chat hmmmm...

daring bridge
#

I do, you were getting a little fesity

#

we all do it from time to time, it's ok

#

I am not innocent of this crime

ashen musk
#

by saying someone is not making sense? ok. sure.

brazen temple
#

Actually, the parts " that would be retarded", "that person was a troll.", " LOL ARE you on DRUGS?", "I'm thinking google translate is not working for you.", "now i see why everyone went off on him too. yea imma ignore him. he seems to be a troll" are all terms that can be deemed offensive and are not the type of language that's really acceptable around here. There's places for the playground back and forth, but it's not here. We strive for positivivity and constructive discussion here and said comments provide neither.

ashen musk
#

it would be retarded if you had to pay epic for someone loging in your game Is an opinion if it was true, not even ponted at a person for 1.... how it that an insult? and if someone was misleading him saying you can HACK to get free content Is not an insult for 2 it is truth and that inturn makes that person that lied to him a troll.. and to tell him that google translate is not working Is to tell him he needs to translate it better because he is not making any sense AT ALL.... it is not a personal thing against him. (you must not of ever used google translate or you would know IT IS HORRIBLE and does NOT Work good at all and noone can understand you when you use it... seems to me YOU are trying to make a mountain out of a molehill and upset me. WELL YOU FAIULED. I did nothing wrong.... YES i want to add him to ignore because he just wants to argue when everyone told him and explained to him (this is called trolling when you continue to ask about something even after YOU HAVE BEEN GIVEN AN ANSWER 5 times in a row) and to be honest if you scrolled up everyone DID go off on him today scroll up and read it yourself before you make assumptions thankyou. so I'm going to Ignore you since you just want to attack me. and not even know what you are talking about and assume the worst before knowing. yes when he says we are not talking about games when that is what the topic it seems someone is using drugs. so YEAH WHATEVER.

hollow falcon
#

"We strive for positivivity" says I want to die :p

ashen musk
#

There's places for the playground????? calling me a child LOL that is positive.

brazen temple
#

Alright, we're done here.

quaint cedar
#

Just be nicer to people who have a language barrier. If his English isn't that great, try to help him a bit. Hevedy does know how the whole selling thing works. It's just a bit harder to understand him, since he uses a lot of Spanish grammar in there.
I would also say you take a step back and relax @ashen musk . Ignoring a mod will hurt you in the end (: we want it to be friendly here, that's all. Also i clearly don't accept arguing, so simply accept my message and then continue with your discussion. Cheers

#

So how are the sales for everyone this month?

ashen musk
#

i was trying to help the guy if you read but like you said there is a language barrior and i tried to point that out talking about google translate. no disrespect :/. if you read the chat.

quaint cedar
#

He doesn't use the translator. It's a mix of English words with Spanish grammar. I have trouble my self under him sometimes

#

But it gets better

ashen musk
#

i have used google translate this is what it looks like. I meant nothing against him for it.

quaint cedar
#

All cool (:

#

Like i said, we want it friendly here and if we feel like someone starts to cross the line we step up. That's all. No arguing allowed :D

ashen musk
#

thankyou exi. and btw if you was the one that made the multiplayer pdf you are amazing โค

quaint cedar
#

I did(:

#

Hope it helps

ashen musk
#

it does alot. and without it I would still be making things in single player hehe

quaint cedar
#

That's great to hear . thanks, buddy. Fill the world with multiplayer! :P

ashen musk
#

Trying! haha

#

well I'd be selling stuff BUT I only have a small library of models and content i have personaly made but hope someday to release some free stuff on the market place.

quaint cedar
#

Awesome (: just check for themes that aren't covered yet

#

And try to make it procedural. Then you have less work with models and the user has more variety

ashen musk
#

I'm working on some spaceships and aliens myself just wish i had a way to do animations. i can't afford maya or max so i'm at a stand still

quaint cedar
#

Well blender is a thing for the start

ashen musk
#

wait blender can make skeletons?

#

wow i did not know that. seems i need to read up on blender. never used it before thankyou!

quaint cedar
#

Blender is the thing most people use as it is free

#

It supports a lot of stuff and can be extended with plugins

#

Skeletons and anims are a pretty basic feature

ashen musk
#

Thankyou. I always used wings3d and a few others that are free. I thought blender was a game engine only.

#

you learn something new everyday hahaha

quaint cedar
#

Game Engine of blender is actually (for me) the worst feature. People seem to use it but yeah, ue4 is a thing :P

#

Or not worst

#

But least interesting

ashen musk
#

yes i came from dark basic and unity UE4 is so amazing and easy to use/learn.

#

ill never use any othetr engine. sure it may take me 5 years to make a game by myself but hey its a goal

quaint cedar
#

Na, not 5 years. Depends on the game

#

I would say, maybe around 3 if you include the learning phase and it being a pretty compact game

ashen musk
#

trust me the game I'm making will. it is mixed genre and just the scale of the storyline and me learning as i go it willlol

hollow falcon
#

I got into games development based on a big idea and life goal. A mixed genre game in fact that would require AAA money. So every little thing I do since is a step forward towards that. If I never make it, at least I will have gotten somewhere and created some games

viral zinc
#

that is

ashen musk
#

it is RTS/FPS/mmorpg space game where you start in the end of the world and have to collinize worlds and fight off other players, setup trade routes, trade services like i repair your spaceships and build freigters for you etc.

hollow falcon
#

yeah that's AAAAA money

ashen musk
#

would take 5 years just to explain it all

#

yea i buy content each month to aid in it. like the advanced chat/rts builder and all that.

#

Wow I'm really dumb i should have used blender all this time. Im going to download that right now thankyou @viral zinc

hollow falcon
#

im pretty sure you can merge the first two with basic money (or pure time) but mmorpg... that's large team money. Just have a read about Star Citizen for example. They had more money than most projects and it's still in development hell.

viral zinc
#

np I just know that things from old guides but I'm not an expert in that tbh ^^

ashen musk
#

yes @hollow falcon that is why once i get alot done i'll hire people to help with it. it will start as just a small puzzle game then each year add EXPANSION that extend the game etc.

hollow falcon
#

a modular approach seems sensible. I always kept a modular approach in Flash development so I try to keep the same idea in UE development. It makes sense from a debugging and updating point of view also

ashen musk
#

yes. thats why i was asking about the lua engine so it can be a community criven game etc

#

driven*

#

like how minecraft blew up with modders, sadly they shut it down it was really awesome but they closed the bukkit community

ebon leaf
#

star citizen isn't a good place to be looking at for an idea of how it should work though... they keep upping their end-goal because they get more money. Doing that is development suicide ๐Ÿ˜› that's like EXTREME feature creep lol. Not saying that it's easy at all - just that SC is not a normal case scenario. Normally you set out goal and aim to that, and any feature creep is usually balanced by stuff cut out and that.

ashen musk
#

now imma look up that game it is interesting me now lol

hollow falcon
#

yeah it was an extreme case but there's not much else to compere too for such a multi-genre idea ๐Ÿ˜ƒ

#

probably because nobody will risk the money

ebon leaf
#

oh definitely haha

ashen musk
#

Basically My game starts out you have to save your husband that isd in prison because the world is ending and zombies are everywhere. this makes you have to do puzzles to open doors, command teams of soldiers to watch the doors etc, then you have to make your way to a space center to leaver earth, then you have to explore space to find new planets to inhabbit. once you do you go into RTS mode like command and conqure but you can posses any 1 of your (units). players can attack your planets and go into FPS mode by possesing one of your units. long story short Its going to take years hehe

#

sorry 4 days 1 hour of sleep, can't type

hollow falcon
#

you should sleep. Nothing is worse for development than burnout. I've taken 6 months off before now due to it. Better to pace and remain consistent.

ashen musk
#

ya well I have a mental disorder that make sleep non existant for me. I sleep every 4 to 5 days sometimes im up for 4 days without any sleep.

wooden falcon
#

good morning everybody!

hollow falcon
#

we used to call that cocaine addiction in my day :p

ashen musk
#

morning

hollow falcon
#

morning

ashen musk
#

yea i don't use drugs by smoking cigaretts

#

but*

brazen temple
#

This sounds like it's better continued in #lounge and not here ๐Ÿ˜ƒ

#

This area is more focused on the Marketplace .etc

ebon leaf
#

unless you want to start discussing the markettability of cocaine... wait... nvm XD

ashen musk
#

besides my girlfriend Is ignoring me because i finally told her I love her and well I'n in the dog house i guess she is not ready for that so deppression is my friend lol

#

should be in work in progress hahaha

jovial thunder
#

Guess I am going to make a mini-map system for the marketplace ๐Ÿ˜ฎ

ebon leaf
#

There's already a number of those on there I believe.

jovial thunder
slow olive
#

there are 2 or 3

opaque rapids
#

I think there is a need for asian themed environments

#

the only 1 here is the Buddhist temple pack

slow olive
#

I would love to, planned on creating some asian themed props anyway... but I can't sell them on the marketplace currently

opaque rapids
#

waits patiently

ebon leaf
#

@jovial thunder the marketplace search is awful, you kno wthat ๐Ÿ˜› off the top of my head though, there is John's one, there is the sidescroller one (https://www.unrealengine.com/marketplace/sidescroller-umg-map-system) and there is the one included in the interface pack (https://www.unrealengine.com/marketplace/user-interface-kit). I'm pretty sure there is at least one other one I can't remember, but I seriously cbf searching through the marketplace lol. Arguably my own system could be used as one as well, though I certainly don't market it as such (https://www.unrealengine.com/marketplace/quest-map-and-waypoint-system). If you think you can do something amazingly different to those other ones, go for it, but otherwise I'd imagine you'll probably get a "too similar, rejected" response shrugs

#

@opaque rapids I agree. I think more themed environment packs in general (outside of Sci-Fi, though those are certainly great too) would be great

opaque rapids
#

@ebon leaf yeah. I think there's a bit too much sci-fi themed environment packs right now.

ebon leaf
#

I guess that's because there's a huge market for it shrugs More is never bad, but there is definitely a one-sided scale of sci fi vs. other content XD

#

I'd like to see some more variety in the sci fi content, rather than just the same metal and steel look over and over ๐Ÿ˜›

opaque rapids
#

@ebon leaf that's not a bad idea. sci-fi doesn't necessarily mean "futuristic metal things"

slow olive
#

ay, if I find time I'll talk to my team and see if we have some resources left that we could put into content packs, does epic support free content packs on the marketplace, or are only plugins and the sorts allowed to be free?

jovial thunder
#

@ebon leaf I was searching on Google :p I would still say those are lacking

ebon leaf
#

pretty sure free content is only allowed if you are a big company who can negotiate things with them. Not sure why. But I believe other content creators have been refused free content releases before

#

@jovial thunder shrugs go for it then

slow olive
#

shrugs maybe they don't want a unity asset store situation

opaque rapids
#

they probably have promotional deals with those companies. Epic can't really get anything from free content packs by indies.

ebon leaf
#

Either way, it wouldn't hurt to email them, or even PM @sleek egret just to ask if it's possible I guess ๐Ÿ˜ƒ I'm not entirely sure that it's been confirmed one way or another

opaque rapids
#

what time does the marketplace release new products?

proven lily
#

@opaque rapids we typically announce new releases on each wednesday

jovial thunder
#

@proven lily You are helping out with the marketplace now, I understand?

opaque rapids
#

@proven lily is there a usual time of day?

proven lily
#

@jovial thunder That is correct, I'm assisting on the Marketplace at the moment ๐Ÿ˜ƒ

jovial thunder
#

Cool ๐Ÿ˜ƒ

proven lily
#

@opaque rapids it's usually mid afternoon (2-3 EST) but it depends on how many new packs are coming out and a few additional factors, but more often than not it's around that time

opaque rapids
#

@proven lily alright thanks. I asked because a pack of mine is due to release this wednesday

proven lily
#

Not a problem, I'm usually the one who updates the forum thread so I'm happy to help when/where I can ๐Ÿ˜ƒ

unique whale
#

is excited for IB's biggest pack to date coming out tomorrow!

wooden falcon
#

wondered when you would find your way here ๐Ÿ˜ƒ

unique whale
#

now you'll never get rid of me ๐Ÿ˜ƒ

subtle abyss
#

what sort of pack

unique whale
#

Our FPS Starter Kit. 10 weapons, all of our arms, attachments, animations, VFX and all setup with blueprints ready to go

#

In celebration we're releasing it with a big discount which we'll leave running for 2 weeks. We have a couple more shotguns coming out, some SMG's and then the next big pack will hopefully be a 20 weapon megapack but no idea when that'll come out

viral zinc
#

@unique whale and the link ?

elfin plinth
#

out tomorrow he said

#

I guess there could be forum thread somewhere

rare lynx
#

Good to finally have you in here @unique whale ๐Ÿ˜›

#

@viral zinc I pointed out to Stephanie the language in the EULA which cites no royalties owed. She's going to get in touch with Epic's legal team and find out. Once she has the final answer I'm sure we'll all be made aware.

viral zinc
#

@rare lynx okay thanks you man

delicate dove
sleek egret
#

Thank you! I'll send this over to see if we can fix it

delicate dove
#

great ๐Ÿ˜ƒ

sleek egret
#

I've got to send most of my team home so they'll take a crack at it tomorrow

delicate dove
#

well, not my post, and its already a few days old so i doubt the rush is big

#

aka take your time ๐Ÿ˜ƒ

#

and before I go back to bed

slow olive
#

wow, nice one ivan97

ebon leaf
#

@delicate dove I wonder how ivan97 thinks the content got on the marketplace in the first place

rare lynx
#

time and money? ๐Ÿ˜›

delicate dove
#

i think its mainly asking if he is allowed to

#

hehe

#

imagine if it wasnt

#

nobody else can make a chat system

#

or a AAA gun

#

XD

rare lynx
#

I took it as him asking if he could replicate it 1:1. Which could be problematic in some cases I'd imagine

delicate dove
#

if its for his own project

#

nothing in eula states he cant

#

which also makes sense

rare lynx
#

not necessarily. Say for example he wants to replicate my environment work for his game, an exact replica

#

That would be infringement on my work

delicate dove
#

not really

rare lynx
#

How do you figure?

delicate dove
#

if all the meshes, all the textures, materials, etc are all custom made, I doubt it will be 1:1 the way you made it

ebon leaf
#

as long as he doesn't copy paste yours

delicate dove
#

and no law that forbids a scenery to look the same as someone elses

rare lynx
#

Well we're speaking hypothetically here but I'm referring to actual design. I had this happen with another prospective marketplace seller where he copied my crate design exactly, it just looked like a lower poly version of the existing one available in my package.

delicate dove
#

sure there will be some edge cases, but a forest is still a forest

rare lynx
#

That's why I said in some cases

#

and used my environments as an example ๐Ÿ˜›

delicate dove
#

chances are, your crate was also already made by someone else

rare lynx
#

No, we're talking exact shape and texture detail here

#

I'm not talking about something inspired by. That's totally fin

#

fine*

delicate dove
#

with the amount of games out there, and the amount of prop modelers. chances are someone else also made a simmiliar crate though :p

rare lynx
#

Almost all art is inspired by another, but a 1:1 copy even if it's subtly different due to changes in textures is still a rip off

delicate dove
#

but yea, i get your point

rare lynx
#

For the vast majority of marketplace content though, yeah it'd fall into what you're saying. It was just an observation. ๐Ÿ˜ƒ

delicate dove
#

nontheless, if he wants to do that.. fine by me. by the time he finished it all ue5 has been released :p

rare lynx
#

Indeed, lol.

delicate dove
#

we should be more worried if he went "can I resell all this marketplace content i recreated"

#

k, off to bed

#

hugsies

rare lynx
#

See ya around!

daring bridge
#

I love the "yes but you'll need C++" answer

#

"can I do xxx undesirable thing?" "Yes but you'll need yyy insurmountably difficult skill to do it"

rare lynx
#

I always found that to be the point of the marketplace. Getting high quality content without having to go through the long process of learning to do it yourself.

elfin plinth
#

but you can't have all marketplace content without moneys

#

so you need to make all of it yourself

#

even you only need like 5 assets packs

#

ok, just ignore that

#

quality isn't guaranteed though

#

for stuff that I've bought on unreal (and in past unity) marketplace, it's really hit and miss

#

especially on ue4 marketplace

#

mainly because there isn't that specific preview options unless the seller has setup them in clear way

#

like, you can't always judge based on images and vid what you are really getting

#

that's gotten a lot better still

#

I'd say that about 50% of the things that looked promising there, turned out to be completely useless, mainly due to the lack of quality

#

but I guess different people also set their standards at different levels too

daring bridge
#

I strongly feel assets should keep developing once they hit the marketplace

#

people learn new things

elfin plinth
#

don't get me wrong, there are some amazing assets there

#

it's just so mixed bag

#

well, you spot the quick money grab ones quickly, not talking about those even

daring bridge
#

I haven't used most of what I grabbed

#

some of them I bought just to see how they were made

#

never got around to it

#

sigh

gaunt flicker
#

Ahah guy who is -11 on my marketplace comments is back at it again

daring bridge
#

hahahah

#

is it the YOU JUST TEXTURED BULLETS guy?

gaunt flicker
#

Aye

daring bridge
#

I might buy your asset just to support the comments section comedy

buoyant cradle
#

haters gonna hate :3

ashen musk
#

what content is yours can i get a link to it?

#

@gaunt flicker

slow olive
#

Generic Shooter

ebon leaf
#
#

^ that is one of his

ashen musk
#

i reported that guy what in the world is his issue? he must be a child or something just trying to make you look bad. ignore him. and NICE pack btw. โค

#

I know this is prolly answered somewhere but in the market place I have added the shooter game demo and Im like really loving this game haha however Is it allowed to use the guns and the player model from this pack in commercial games? I just love these 2 guns and the player model fits into my space theme

ebon leaf
#

yes

#

You can use anything from a marketplace asset in a commercial game

#

including all Epic starter content

ashen musk
#

oh wow that is too much.I thnk im going to faint...

ebon leaf
#

Also I believe anything in the Learn tab

ashen musk
#

WOW

slow olive
#

ay, learning resources are free to use unless otherwise specified

ashen musk
#

I love this engine. unity has nothing on enreal engine.

#

does a happy dance

elfin plinth
#

Epics content can be only used in unreal engine products, just worth noting

ashen musk
#

its worth something to me LOL

elfin plinth
#

Regular marketplace assets can be ported to other engines

ashen musk
#

saves me weeks of modeling things like this for now. I'm a designer/coder not all that great at modeling.

elfin plinth
#

Just remember that epics sample assets are well known, so if you use them as is, expect to hear people mentioning their origin from time to time

ashen musk
#

I don't mind. It is not for production right now. and will be years before i have anything done lol

wooden falcon
#

morning Marketeers!

near heath
#

oi

proven lily
#

Morning everyone! I have a few cool things to throw your way today. First: https://forums.unrealengine.com/showthread.php?124237-Marketplace-Essentials

#

The second two are what I think you'll really be excited about: https://forums.unrealengine.com/showthread.php?124234-Community-Marketplace-Featured-Ideas

#
near heath
#

did you happen to see my post in epc feedback regarding the marketplace by any chance?

proven lily
#

We want to give back to you all, so make your votes and voices heard with the community featured slots! This is a great opportunity for us to promote new released content as well as give you the opportunity to decide how we go forth with one of the featured slots. @near heath no I didn't, what's up?

near heath
#
proven lily
#

on there there's a bunch of articles that may help, if none do, press the "Email Us" button and they'll be able to help you further

near heath
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yeah, i scoured answerhub today

unique whale
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So the new pack launched today: https://www.unrealengine.com/marketplace/animated-ironbelly-fps-starter-kit

But the sale is not active, I have emailed @sleek egret to put the sale live so please if you are thinking about buying it, wait an houor or two as it will soon be 50% off

sleek egret
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Hey Ryan. If you refresh the page

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the sale should be up.

unique whale
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Thanks steph, much appreciated

proven lily
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@near heath the help site email us button is the best thing to use. It goes to the team that directly handles that sort of stuff.

near heath
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oke-doke, ty much sir

proven lily
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no problemo

sleek egret
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No problem, just please keep in mind that with new assets there is a bit of a delay with setting up sales as we do have make those from right when they go live

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and we can't set it up before hand like we do with other sales

unique whale
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I understand, we had assumed that someone just forgot to flip a switch over there is all ๐Ÿ˜ƒ

near heath
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hey ryan, did you happen to run an old game industry podcast?

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(sorry momentary off topic)

unique whale
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haha, man blast from the past

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that's me

near heath
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haha, what a small small industry

unique whale
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pm

opaque rapids
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is the Sales tab a live feed?

silent shoal
slow olive
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Are sale prices not properly displayed on the mobile page? Because I opened ryans link and it shows no 50% off anywhere, it's still the normal price

proven lily
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@kelhoer it isn't something we have immediately planned but I'll pass it along to the team for consideration.

gaunt flicker
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@proven lily Can I vote for an asset that had new features added to it during September instead of released during September instead? :D

sleek egret
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@slow olive We're aware of that issue, there's a Jira in for it now

proven lily
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@gaunt flicker for which one? The post with the poll is only for newly released content, The other "featured ideas" list is the one we're looking for ideas on what that third community slot will be used for and includes any marketplace content.

gaunt flicker
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Always finding a way to shoehorn my asset in, heh.

ebon leaf
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I actually think highlighting packs that update regularly would be a great move @proven lily , and not just cause I do it myself ๐Ÿ˜› But there are a number of great packs out there, such as the landscape pack by Maximum-Dev for instance (who updated it with a new landscape every month) andt hat sort of thing. I think those devs are honestly great ambassadors for the marketplace and how to best support your customers.

hollow falcon
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+1 to that

proven lily
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@ebon leaf post that here - https://forums.unrealengine.com/showthread.php?124234-Community-Marketplace-Featured-Ideas this is what we're looking for, the next month of this post is about people getting an idea of what the community as a whole wants this featured slot to be. We've heard you all and want to give you a chance for you to tell us what you want to do with it ๐Ÿ˜ƒ

ebon leaf
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Just did that ๐Ÿ˜›

proven lily
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good good. I'm looking forward to the exchange of ideas from you all, we have a strong community here and want to promote that

ebon leaf
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that voting list in the other thread is incredibly overwhelming haha

proven lily
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it is a lot of stuff. The other poll is specific to the new assets that are released each month. I know it can be a bit overwhelming but we want to make sure everyone that month is represented fairly.

hollow falcon
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I want to see an "unapproved" section for the people who put a lot of work in only to get rejected. I know there are standards to be set, but some people just want something that works and don't care if it adgeres to marketplace standards, which are high enough to make a quality service but not necessary in every case.

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*adheres

ebon leaf
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lol... I don't think that's likely ๐Ÿ˜› though it's an interesting idea.

hollow falcon
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I know. There are external sources for it but it's like making a game and being rejected on Steam. You really started it in order to get on steam.

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Im only putting this idea out because im submitting sometime this week hopefully (if I can finish the docs in time) and if I get rejected im gonna cry. I'm gonna cry so hard Nvidia will force me to pay the full license on Cataclysm.

ebon leaf
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Keep in mind you don't need to have completed documentation to submit (unless it's a plugin - then I can't say for sure - though I think it's the same). You can keep working on that after submission if your actual pack is ready to be looked over

hollow falcon
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Ahh cool. Im just doing a final run over and it should be done. Every variable tooltipped, every description filled, all nodes commented. I would like to say at this point.... FML for starting this :p

ebon leaf
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yeah... I know them feels. What are you working on? Or is it a big secret? XD

hollow falcon
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It's called Radar 3D Toolkit. A globe (or other shaped) radar system with targetting, objective manager, offscreen indicator. Designed for VR but usable in 2D. Fully customisable at runtime.

ebon leaf
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oh nice. I've been meaning to make a radar system for the marketplace... sounds like I can cross that one off the list though XD