#fab
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Definitely biggest issue with BP
nasty
Is worse when an engine upgrade is reason for a random pin disconnect
Oh yea. i guess that happens when something changed on the pins of an node between a version
Someone commented this on my marketplace asset and I don't even know what hes talking about but, yeah.
This is a 100% Blueprint project meant to be the base for an FPS / TPS.
No i want to kill myself this is fucking horrible.... You textured a gun bullets.... Plus the low poly shitty stuff everywhere for 64 DOLLARS
Perhaps it can be removed because hes technically threatening to kill himself and that is probably against the EULA/TOS?
Doesn't bother me if it stays, just, have no idea what hes referring to as 'textured a gun bullets'
Theundernetwork 2.0 perhaps? XD
heh
that's like people complaining about the animal animations that came with low poly models
well, worse actually, as they were still art assets
but even in that case, the actual mesh wasn't the main selling point
they now have higher poly versions though
but then again, we've seen those countless "asset flip" games that literally just take a game asset frameworks example scene and put it on greenlight
in such case I kinda "get" the person would want something that's more showcaseable as final game
get != approve though
I feel like the comment should be removed along with "Dude this is a c++" although that one is debatable since you correct their false information right away
@gaunt flicker i guess he means that you've put Images of Bullets on the gun.
@elfin plinth you mean like FieldZ, HCZ:Harchorez, HungerZ, Pixel Rising, Craft Lands, PixelZ, Poxel Z and Day Survival Begins... literal reuploads of the UnitZ zombie survival game content from the unity asset store
yeah
Anyone taken the Google Analytics plugin for a spin? only 3 reviews (all positive) but it looks like and stellar plugin. Coming from the web-world it's familiar the lingo with pageviews/impression and BP support. I'm gonna buy it sooner or later, right now there's nothing to test it with for me. Just wondering if someone can chime in.
well there isn't much can go with with it I guess. It just feeds into into stats. If 3 reviews @ 100% rating is anything to go by though, it's worth checking out. It's nice someone made it for unreal.
*can go wrong
headache sorry
it's always possible that Fookin guy is TheUnderNetwork
comments look similar ๐
hmm
I like how there's always one guy who feels your stuff is exactly twice as expensive as he's willing to pay
the compares it to something unrelated
hehe
@sleek egret
@gaunt flicker needs some insight in why his marketplace seller history is acting strange
I'm pretty comfortable with just leaving that at 'the fuck?'
Yeah but isn't it something you need to get sorted out, It could jsut be some lag in that people cancelled their orders or they coudn't pay for it, but what if it are real customers and you haven't just got paid for it?
If there are real customers that we haven't got paid from, other people would definitely be seeing it as well, I assume
meh
Am wondering if anyone else has seen that
But for now I'mma just assume I got a refund and a purchase on the same day
Yeah true, instnatnly refunding like you said could be the reason, but then they should really distinct them somehow in the sell log
Crashlanding into sleep again, goodnight mate ๐
@gaunt flicker might be +1 -1
lemme check mine
@gaunt flicker what did you filter by?
hmm how come I can't set the filter date to the future to see how many sales I'll get then? seems like a basic oversight.
lol XD
@gaunt flicker I'll ask Dave to look into that
See? I would make a good moderator ๐ @brazen temple @zealous spire
๐
morning all!
Good morning, man who fears the dead 30 !
Morning, man who probably likes Korn! ๐
perhaps a better way is to have a prefix for this stuff
Assetname_Sold vs assetname_refunded
Unity's asset store has a list of transactions instead of a daily summary
might be clearer
i.e.
Sep 17: sold 1 assetname
Sep 18: refunded 1 assetname
Why not use this new UX stuff, what's it called... with the columns and the rows - a table? Maybe even one where you can search and filter (I know, witchcraft).
Don't assume that they are doing things a certain way due to not knowing how to make it better. There are many reasons why a given feature may take time or never change. Though certainly they do appreciate the feedback otherwise.
I wonder if they'll ever implement price filters on the marketplace, its a huge hassle trying to find free assets to work with
tbh it's a huge hassle trying to find anything on there, unless you already know it's exact name ๐
I'd love to be able to sort by price, or rating :/
it's almost like they don't put those in from a monetary standpoint...
don't let people sort by pricing, cause then they buy the cheap shit ๐
Allar giving away free stuff ๐
tbh, i am missing real search engine stuff for the marketplace. just a lucene index or such...
@gaunt flicker Looks like I have the same issue with 0$. But I can see that in June report, even if in past there were everything ok.
Anyone has a clue when they will be adding in next batch?
I think a bunch of us got his on the 17th
so I've read
a day that will live in infamy
oh well, I knew the sale was bullshit. I was like "A sale? Unheard of. Must be fraudulent."
old pack?
how many months does it take for a pack to become obsolete?
quicker and quicker, as the marketplace fills out
trying to figure out the consumer base on this market
visibility is a problem
Would you pay for this? https://www.youtube.com/watch?v=P26fweW6N10
do the cricket emitters get quiet when you get near them? ๐
No, why?
@flat schooner - Cuz that is what crickets do
hmmm
In my experience on meadow there is so many crickets, so when one stop making sound u won't notice it
@sleek egret: how long are asset updates taking at the moment?
just roughly please
and should I bundle my asset screenshot and feature changes with the update, or do a new ticket after the assets are live?
or @grave ibex or @proven lily , I'm not sure who is who ๐
Please be considerate when tagging Epic employees - we're very lucky to have them here at all, let's try our best to be respectful of their time ๐
@daring bridge
@honest quail 3-5 business days. It was taking up to 7 but we got in more help recently
cool ๐
So we may have a few lingering ones that go over that mark but we should see a good decrease in the time taken to handle these
sorry, are people upset with me for asking who I should be asking the question of?
thanks @sleek egret
No problem
@daring bridge Nah, that's fine - just don't tag people needlessly, especially if you're not sure who to tag ๐
can we get some roles next to names?
steph was offline, that's why I tagged other people who were here
don't think that's something we can do
It's on the right >
@brazen temple I suppose he means "marketplace staff" etc
Discord also works differently from Slack in that everyone is always in all channels
yeah, just a role with their job would be appreciated
also, if someone can tell me how to edit my own profile that would be amazing
I still haven't figured it out
click your name, click on where it says "add a note"
no wait
that's private?
I don't even know ๐
pitched the give epic staff personal roles idea to nick @daring bridge @tall helm
cool, let's see what he thinks
thanks Runestorm!
hey i'm wondering if we can sell things in bundle?
Assetpack 1 : car 1
Assetpack 2: car 2
Assetpack 3:car 3
Assetpack 4: car bundle ( all cars )
pretty sure IronBelly sells a heap of weaposn in different bundles so I imagine you can.
I like that it is now possible to update the compatible engine versions without the need to send in new files - I hope EPIC will enable it for code plugins at some point ๐
you didn't have to send in new files before, you could just tell them once it tested fine ๐
it's just now it's self service
I wish we could manage our own screenshots and marketplace page text
that's witch talk around here! ๐
haha
@daring bridge Hmm, I asked them and they told me I have to send in a new version of the code plugin, even if the current version compiles fine on the new engine version.
there's probably a reason for it
oh
yes
between version changes you need to recompile all the plugins regardless
and since they don't have the source...
letting UE recompile plugins on the user's machine is iffy at best
they might not have some library it needs to build
or some header
hey
please remind me what folder I can remove when I am sending a project
I know "save"
and another one?
Saved and Intermediate
great thank you ;*
No Problemo
as well as Collections and Developers within the content folder
they are empty
yeah they usually are lol. But I remember reading that they are supposed to be removed in the submission guidelines. That was a long time ago though so dunno if it still mentions it
๐
Anyone associated with or know what the deal is with the UEMarketplace twitter account?
pretty sure that's done by @jovial thunder and @rare lynx
not sure if they have anyone else on board with it or not
It was a twitter account they started to try and help increase exposure of marketplace content - community taking things into their own hands and all that
Yeah, I was in the discussion back when it started on Slack but couldn't remember who set it up.
Ah okay. Yeah well Jamen started it. I know JonF was meant to be involved as well. No idea if they got anyone else though
I'm clueless with twitter but tweeted it yesterday and got no response/retweet. There have been retweets since and it seems to be the same few people over and over.
I assumed they would just retweet anything remotely relevant, it's not like there is heaps of volume on there.
I dunno. I get some of my stuff retweeted by them, but I imagine it depends on what they happen to see, given they aren't doing it full time. Send them a PM though for sure I'd say
Okay cheers, will do.
Somehow I thought @quaint cedar was behind that account @oak thistle, he was my first point of contact with it. Not sure though
thanks ^^
I think Epic has a script that removes unnecessary files/folders from your project before they upload it
Hey @abstract hatch I send you provate message, do u have a moment to respond?
no rush ๐
I'm out of the office at the moment on personal business, but sure
@oak thistle yeah jamend is one of the people
Thanks Celeste, I'll contact him.
Is the idea that the channel will retweet any marketplace related stuff?
Except yours ๐
@ebon leaf Sounds reasonable ๐
lol. I'm pretty sure they will retweet if you let them know.
@oak thistle I volunteered to help Jayden with the account, but there really hasn't been many requests to the point where I'd need to assist. He's usually around here though, and if you sent him a message he should see it. ๐ @jovial thunder
Thanks for the info @rare lynx
NP!
no new mp releases today?
There are BUT that does bring me to my announcement:
uh oh ๐
A change was made to one of our internal processes. This is a good change but one that will take some adapting. We're experiencing some delays on release and updates but release will still go out today and updates won't be delayed further by more than a day.
I assume it's good for a reason other than it delays things ๐
Yes, in the long run this will make things a lot smoother and easier for us, which will ultimately make things faster.
Nice. Good to hear things are moving ๐
Yes, things are moving (sometimes more in the background on our end) but they are happening. There's just always that period of "now learn this thing" so we don't break something
Highly unproductive to break the Marketplace
haha yeah that's fair enough.
you break it, you buy it
The whole Marketplace?
all of epic have to buy one of everything ๐ seems only fair
yeah then license them seperately to schools ๐
I get polytechnics and schools from india emailing me asking for free copies
I've always just given them one, I figure $45 is a lot of money there
morning Marketeers!
crickets
Good whatevettimeitisinyourtimezone!
this has probably been asked before, but for some reason i can't find any forum threads for this. is a content creator allowed to sell their content for the marketplace in other online stores as well? more specifically, a blueprint asset which depends on UE4 (as opposed to art or something)? or does the requirement of the engine (since it's a blueprint) restrict it to sales only on the UE4 marketplace?
yah, you can
you can't include other marketplace content you've bought, or Epic content
cool. so advantage of marketplace is basically market visibility in exchange for 30% ?
yup
great, thanks!
@native token You also need to be aware that if you sell over $3000/quarter external to the marketplace, then you need to inform epic and pay the 5% royalty that applies on that income. Still significantly less than the 30% though obviously ๐
@ebon leaf Was that confirmed by Epic? I thought that wouldn't apply since you're not actually selling something that includes the engine, just something that is meant to be used with it.
from what I remember reading in the forums (admittedly, a VERY long time back), technically even patreon and stuff counts if you are making money from something in the engine... but I might have that wrong. Maybe @sleek egret can confirm that.
Yeah I haven't read any of that stuff for ages either, but I'd been assuming the 5% was only for products built with the engine.
Wouldn't a Blueprint asset qualify as that though? ๐ I dunno haha. Guess we'll wait to see what they say haha
I don't know many asset creators that manage to get enough exposure external to the marketplace for it to be an issue tbh ๐
Except art-based packaged, models and such. Which are platform agnostic.
No, chances of it ever being relevant to me pretty much zero ๐ Would still be worth knowing though.
definitely. At the peak, I made about $1k in a two month period, but that was before my pack was even on the marketplace and people wanted to buy into the beta... since that period, almost zero haha.
I'm still close to zero all up ๐
But yeah, I discontinued making new marketplace stuff in favour of contract work. Might reconsider if/when the marketplace system is much improved.
Yeah... I'm not entirely sure where I want to focus on just yet... but ideally I'll be doing a bit of both ๐
which packs are yours @oak thistle?
@wooden falcon I have only one for sale: https://www.unrealengine.com/marketplace/ingame-date-and-time
A system for working with dates and times within your game world.
And the KantanCharts plugin too, which is free.
cool
@sleek egret when someone has a pack put on sale, as a suggestion, I think Epic should check to make sure it is enabled for one of the last two versions ๐
bought a pack, tried to download it only to find out the last version it supported was 4.10
lol...
I second that notion
Packs like that aren't even supposed to still be on the marketplace lol
Not a bad idea but which pack?
@sleek egret Is there some information somewhere about any requirements/restrictions you guys have for putting assets on sale?
There aren't any restrictions just try to give us at least 5 business days of notice that you want it on sale and for what percentage off
@sleek egret I see. Do you not have something in place to stop people abusing it to get exposure though? Like putting a product almost permanently on sale I mean.
Seems like there should at least be restrictions on what proportion of time a product can be on sale, and requiring some minimum discount.
if you had it on sale permanently, it would lose it's value
and I'm sure Epic would stop "featuring" something that's always On Sale
Well that's kind of what I'm asking. As it is there's a special tab for on sale items, that gets you a lot more exposure. They need to ensure that it's not optimal for everyone to just put an artifically high price on their product, then put it on sale at 'half price' permanently.
Extreme example I know, but there should be some restrictions I think.
@ebon leaf @oak thistle that 5% doesn't apply to things used to make games I believe
only published games themselves
@ebon leaf I remember in the past this was asked before (somewhere on the forums) and was said it didn't apply to marketplace content sold outside of the UE4 marketplace. Not sure if that's changed though. Would be good if we can get an updated answer on this @sleek egret ๐ (Whether content sold outside of the UE4 marketplace is subject to the 5% royalties)
that was me that asked ๐
right after I found out their cut was 30%
I don't begrudge them it though
My mistake. ๐ I can't seem to dig up the thread so hopefully the staff can answer this here.
@rare lynx i asked them at GDC16 and marketplace content isnt falling under the 5% cut, neither is freelancing. Not sure outside the store but doubtfully.
@heady moth good to know, thanks!
morning!
evening!
noon!
how's everyone today?
fell asleep in my computer chair with my head resting on my shoulder. Sore neck ftw ๐ otherwise fine, how about yourself?
doing pretty good
watching videos on Substance Designer
been working on a brick pavers pack, sculpting in zbrush. Trying to do the finishing work in Substance
sounds awful ๐ but I'm not an artist lol
it's getting pretty tedious at this point ๐
If you have any questions about unreal.js, please feel free to ask me!
@heady moth yeah I figured. I swear I bookmarked it when I came across the post on the forums by one of the staff members, but I guess I have too many bookmarks to find it.
@wooden falcon late response, but I'm doing pretty good. Coming close to releasing my latest product. ๐
cool! what is it?
@rare lynx Yeah it should be written somewhere though
@wooden falcon my upcoming Command Center pack. Check out some of the latest screens here - https://forums.unrealengine.com/showthread.php?50458-Modular-SciFi-Series-Discount-Bundle-Available&p=597788&viewfull=1#post597788
@heady moth Agreed.
Modular SciFi Series
101890
Modular SciFi Series Bundle Released!
Main Website
Youtube
cool
thanks ๐
Looks cool indeed!
But yeah that should be written somewhere, if not a reply to someone then just as a piece of information
Thanks! I'll probably request that in the creator's hub so we can get more exposure on it. The questions yesterday seemed to go unnoticed.
It did go unnoticed
Maybe if we have an answer I can add it to my thread, that seems to be going unmoderated from marketplace staff
One would think that a central location where feature requests and concerns are written would get some attention or moderation from the team
Yeah, still no staff posts in there at all which is surprising.
I hope that's sarcastic :p
perhaps. ๐
At least it got sticky per my request
Lets just say it's pretty hard to miss that thread
That's something
I think that might have been ZeOrb or one of the moderators. But there should be a discussion among sellers and staff in there, not just a one way conversation.
Oh no I asked Reubitron this
He was quite open to making that sticky
although after that that was also kinda it
I mentioned this thread to Steph 2 or 3 times and that she should keep an eye on it and give feedback, although that isn't really happening
Yeah I had PM'd it to staff members before too, they never even acknowledged it in the response back
Yeah, which is really weird. If something like that would be happening to my company, where buyers/clients come together and write about it, i'd be all over it tbh, maybe I'm just weird :p
You and me both lol.
We can be weird together! ๐ธ
Haha ๐ธ
Thread added. Hopefully we can get an up to date response, and inclusion somewhere on the site. https://forums.unrealengine.com/showthread.php?123885-Clarification-on-royalties-for-non-UE4-marketplace-products
Unreal Engine 4 Community
Now sit back, relax and wait for a reply :D
I miss reactions from slack :p
I'd react to that
Now i need to write it after
which feels weird
โฒ
Same lol. I hope they add that functionality
They might one day :p
Tempted to throw up another meme, but I'll restrain myself. ๐
Nah :p
what thread's this?
also I can't believe developers are arguing amongst themselves over what vital features should be introduced to the marketplace page first. They're all vital.
why do people think "yeah but" posts are in any way helpful?
uh oh. Did I do one of them? lol
so instaLOD says that the version is old, and it locks out
version checking DRM on a plugin?
people might not want to update instantly due to several reasons, why does the plugin refuse to work if it thinks its "old"
and of course, the LODs for my VR game are gone
so i am slightly mad
maybe wait to release the new version before locking the old one?
maybe give a 1 week buffer or whatever?
he just locked the version 5 while he is releasing version 6
the fact that i opened the project and it refused to open has also broken the lightmaps on my maps
send him an incandescent email
did on the forums
they say its becouse they are rolling the next update
i understand locking the old version, but christ, at least wait till the new one is up before locking the old one
it's a terrible policy
there is no excuse to EOL something just before the new one is released. at least give it a few months.
It doesn't seem ideal.
To be fair though it does specifically say this behavior is for prerelease versions.
But yeah, probably not a great way to please customers
Random guess, they probably baked in a very simple hard coded shut off date, then failed to get the next version ready in time.
most likely
in the forum they guy said that it was suposed to be released 2 days ago
@rare lynx if you made the question I made time ago in other place about Royalties you have to pay 5% for all related content of UE4 non marketplace (that you sell in other places )
all that is related with UE4, excluded video/images
all that need to work with UE4 or use a single UE4 file have to pay 5%
ah, the instaLOD updated
i know now why they instantly locked version 5
version 6 asks for a login
but there is the problem that i have 3 pcs, and around 6 different engine installations beetween that. Does that mean that i need to buy it 6 times or 3 times? I really dislike this kind of drm bullshit
they also added that if the license is invalid(or fails to register, like right now) it instantly crashes the editor on load
until you remove the plugin from your folder
ill probably ask for a refund
i really dont want to deal with DRM with this level of aggresiveness
when i bought it i download it, put in the folder, and im done
probably they get many hacked versions
yeah, and now people will just crack it
this is different to crack games
is illegal if you use a illegal copy and publish the game
and they can catch you
yeah, becouse they call home from the plugin code
what i dislike heavily its the unreliability
from this kind of DRM
not the pirating part, becouse i paid for it
and team members also paid for it
and now it comes withthis kind of bullshit DRM so im kind of mad
how much does instaLOD cost?
80 dollars
really good
@sleek egret Hello. My product is on Sale, but I can't see it in On Sale catalog in UE marketplace from today(yesterday everything was good). Sale should continue up to 3th October. Can you help me?
@sleek egret Thanks. Why it was happened, if it's not a secret?
I'll have to look at the logs on my end to be sure. When was the last time you saw it in the on sale category?
Yesterday
Around what time do you recall?
I don't know when exactly it was happened. 3 hours ago I went to On Sale page and found that issue.
That helps. Thank you. Right now it looks like a system error so I'll write to our online team today and see what's happening
Thanks again!
No problem
@sleek egret I am finishing up a tool that allows for some housekeeping for some internal projects. Going to be releasing the tool. Are there any type of content checks that you would like to see automated to make asset reviews faster? Tool will allow users to scan their content for mistakes.
I'd have to have a conversation with Mike and the review team on that to see where we're running into the biggest back and forths and most confusion before I can get you an answer to that. There's a few things being worked on here as well. Ping me on Monday and we'll see what we can hammer out.
@brazen temple - https://forums.unrealengine.com/showthread.php?122611-WIP-UE4-Slabs-Greyboxing-system
Hey everyone, I think this is my first post here in the forums although I have been lurking for ages. So I thought I would drop something I have been working on recently to get myself into the habit of posting things.
Basically I am working on small greyboxing tool based from the 'slabs' system Jonathan Blow created for use in blocking out the puzzles in The Witness. A similar system has been used on the game Obduction for prototyping, a little video of it in action here (somewhere in the
@viral zinc that wasn't what I saw the last time someone asked that question, so I'd rather wait on an official response to that. The thread has been posted in the Creator's Hub, we're just awaiting a response.
well
I guess there might be some confusion here
marketplace assets license allows you to use the same item on as many projects as you want
and if you work in team, single asset license will allow the whole team to use that content FOR that project
people who have not bought the assets of course can't use the assets on other projects if there isn't single person on team that have bought those assets
@rare lynx @viral zinc ^
@zealous oasis ^
@Olento I believe a mistake has been made, the question I'm referring to is whether content sold outside of the UE4 marketplace is subject to the 5% royalties. ๐
@elfin plinth ^
oh
I thought it was on that other thing
well
I think the license described that kind of situation
unless I'm mistaken, basically just the end product that's being sold where those 5% matter
they don't double bill those for each pass
like if freelancer sold ue4 work, that freelancer will not pay 5% of his income from ue4 related work
@rare lynx from https://www.unrealengine.com/eula , check section 4. Roayalty, it's pretty clear that all sections (a-f) say that 5% royalty is only due if the revenue is for the actual end product
also: However, no royalty is owed on the following forms of revenue: 4. Revenue from a Product which is only Distributed to Engine Licensees (such as through the Marketplace);
oh right, if you distribute outside of ue4 marketplace, you basically don't have guarantee it's distributed to ue4 licensees (although nobody would get the content open without ue4)
also
The royalty is based on gross revenue from end users, regardless of whether you sell your Product to end users directly, self-publish via the App Store or any similar store, or work with a publisher.
it's really clear what the spirit of the license is on this matter, only thing that some people could debate is that if content sold outside of marketplace is truly "distributed to engine licensees" as you have no way to be sure the buyer is a ue4 licensee on external platforms (people who can access the marketplace on the other hand need to sign unreal eula)
that's really easy to answer
epic doesn't get a cut of things sold to people who are not engine licensees
because it's nothing to do with UE at that stage
it might be a model tree
and they specifically give us a pass on paying royalties if there's no marketplace involved
basically their cut is for running the marketplace
when it comes to assets, that is
it just clarifies that if epic isn't involved in the transaction you owe them nothing. it makes it super super clear that if you're, say, selling textures, you owe them nothing
I think that level of clarity is what confuses people
they read the intention backwards because they're not used to legalese
well
the confusion comes if you sell assets made with unreal
but I pasted the related parts from ue4 eula already
idea is that there will not be double billing
and that 5% is owed only for final product
if I'm selling off the marketplace I'd avoid the .uasset format as much as possible.
I think I saw someone ask this the other day and the answer was in the negative - can you distribute C++ plugins on the marketplace with content attached to them?
@daring bridge Yes absolutely, myself and many others already are doing.
@rare lynx If I reply you is because I know an official reply
A. You pay 5%
B. You can't sell out of the marketplace content that include Epic Games samples content
C. You can't give for free or sell content out of the marketplace with Epic Games contents
only need to search in the answerhub before make the duplicated questions
and if you check the EULA you can see that clear
@elfin plinth you pay 5%
this has been hashed out before so many times - by using a .uasset you are guaranteeing that only Unreal Engine licensees can even use the content
and by their provisions you don't need to pay the 5%
read the EULA please
only when you know and they get login in the Epic marketplace
or their account
is free of Royaltie
he was referring to a game release
no, is to any content
before you speak in certainties and give contrary advice, why don't you email them and ask for sure?
the rest of us are fairly well decided that we're going to interpret as off-marketplace = no royalties
not that anyone would bother beyond neofur
you might even want to email neofur and ask what they do
facepalm
thanks for being insulting
you should read the EULA really
read it, done with it
I'm not insulting I'm giving you different replies form Epic and what the EULA says
there are Epic staffs question they here to Adam etc
I think we all should just stop writing answers, or quoting the answerhub(even from their lawyer), or quoting the EULA and wait on Stephanie or another Epic Employee for the right answer. There's no good that can come from stating you know something for sure if that info might be outdated or incorrect.
+1
I can't see the reply in the forums cause is only for marketplace people I think, will send an email
good call
if they just repeat what they've said in the past ask for clear and reasonable clarification
I'd say nobody is willing to answer that properly and they don't want to update their terms, but they'd prefer to have any money you have lying around if you're not sure about it
@daring bridge you can make a system to hack the Epic login and be 100% royaltie free hehe
I doubt it needs that to be honest
I'd just go for it and put aside 5% for when they decide what they think they're owed
@daring bridge mainly cause that made this request time ago https://answers.unrealengine.com/questions/429316/request-for-web-api-to-use-epic-games-account-outs.html
but if they say now don't need to pay nothing fine
@Hevedy do read what I quoted from eula, that is the only official license, answerhub may say whatever
Even if staff answers wrong in answerhub, official eula is what matters
@viral zinc ^
if you dont understand the legal text, you shouldnt give advices to people about it
@Celeste no offence but I doubt marketplace staff has legal training, their past actions have shown that already. Only source from Epic that could answer these things is their legal team. But still, if it's in eula, that is all that matters
People have to trust the official license instead of googling for guesses on internet
Which is why i said "Other Epic Employees", and marketplace can always ask Legal dept
@elfin plinth you replied yourself
"However, no royalty is owed on the following forms of revenue:
- Revenue from a Product which is only Distributed to Engine Licensees (such as through
the Marketplace);
oh right, if you distribute outside of ue4 marketplace, you basically don't have guarantee it's distributed to ue4 licensees (although nobody would get the content open without ue4)
also"
anyway no comment
I have no idea
Yes, I highlighted the part people like you could debate about
It doesnt say the opposite either
You said that eula told those situations owe 5% but there isnt anything on eula that says that
And eula constantly remind that 5% is from end user product
So it is really clear what the intention is
@elfin plinth the users that buy my game in Steam have to pay a 5% to Epic then ?
The party that sells it to end user pays that, read the eula please
the user that buy 6 packages and make a game have to pay Epic 5% + (5%*6) of each package
It's meant to be little like VAT
So that only final end user product has it
And not the middle steps in chain
no idea the only sure is you can't put in other stores content from Epic
Sure
*I mean the assets made by Epic Games
You shouldnt do that in marketplace assets either
But mp staff has been pretty chill about that
Eula itself doesnt allow that
Like even the stock mannequin is epics IP
allow you when the buyer is confirmed
and the marketplace confirm it cause need login
That is common sense but not in the legal text
no it is not common sense is like the other sence, is the people that accepted the EULA and only the people with an account in Epic Games have accepted the EULA
so that is why the Marketplace allow you to do that
It really doesnt work like that
@elfin plinth and there is where the difference is defined by EULA
Distribution to end users vs Distribution to other licensees
But I'll stop now as this is just flooding the channel
mmm okay
that's from the UE4 site itself... so at least some projects made in the engine are free from royalties ๐
@viral zinc Once again, the answer in the past from the staff was otherwise which is why we are seeking an updated answer. I think we'll defer to them on this matter as they are the final say. But thank you for your input. ๐
Also when it comes to using Epic content in marketplace packs, they have already confirmed it is ok so long as the content is not the sole purpose of the pack. That matter has been put to rest a couple months ago.
I shot this guy an email about Unreal 4 Support https://www.youtube.com/watch?v=wiWFazs2hBQ
wow pretty cool
ah bummer
guess we'll have to make it ourselves ๐
forgive my ignorance, but when submitting content for the marketplace, do you delete everything in the /Content folder besides the folder of your marketplace asset? or does it not matter
make a clean project and migrate the assets it needs
then zip up the uproject file, content and config folders
Wow cool. Thats like the sims 4 building mechanics
morning!
So to anyone who doesnt check the creator's hub, or who doesnt have access... Epic responded - Any products made for the engine that are sold outside of the official marketplace still are subject to the 5% royalty if you genera over $3000 of revenue per quarter. This means blueprints packs, plugins, etc. sold on gumroad, selfy, itch.io etc. are all subject to royalty payments if they generate enough.
that's good to know. finally a definitive answer
Yeah. Much better than just jumping back and forth from what we each heard/read in different places lol
Interesting. I'm fairly sure, but not 100%, that that is different to what their official line was previously.
But whatever, that's how it is.
The marketplace team processed the description change I wanted, but somehow messed up the rest of it :( Don't know how long it's been incorrect, I just noticed today :/
@oak thistle you're right, because even though I can't find it I remember what the staff member said back then. 5% is fine though, I just wanted official clarification since the terms were vague and there was conflicting information. Now that have a definitive answer we can proceed without any potential issue.
@jovial thunder I've had that happen in the past too. Stuff goes missing or isn't in the order I submitted it in. Can't wait to be able to manually do it ourselves. ๐
Yep, 5% and only if above the threshold is essentially negligible in comparison to the flat 30% on MP.
Just a little strange if they've changed the rules without any announcement is all.
Agreed
From Stephanie, I'm sure she checked with them before responding though
I tend to agree, which is why I asked for official clarification in the absence of the previous response. I was told that the information would be made more clear
If anything though it brings us back to the question of what the other 25% is for with the UE4 marketplace. But that's a whole other discussion.
well, EULA is clear that content sold to unreal licensees is not amongs the 5%, that we all can agree on, and EULA also lists marketplace as example there, so it's just 30% of marketplace cut
They're going to need to update the agreement then if this is the new position going forward, there's no doubt about that
yeah, there are two parts on current eula that definitely suggest the opposite
so it's not in the spirit of the eula even
only part that is left for debate is if seller can presume that assets are distributed to engine licensees, even buyer couldn't open them without being engine licensee
Well given the projects require .uassets it's pretty much required to have the engine
yup
that would get even stranger on things like c++ code plugins which you could write 100% yourself and wouldn't need uassets even
yeah, that's interesting
shit
I'm so sorry
I got an email from epic on this and forgot about it
the 30% marketplace cut does not include the 5% royalty fee
epic doesn't charge royalties on assets
it's such a clear distinction I see no reason to interpret it further
I knew there was a reason I was determined that it was like that
it came up because for a while I thought the 30% included withholding tax
and the remainder was the royalty
well, even the eula says markerplace content doesn't need to pay 5%
or content sold to engine licensees
Can you link me to that 0lento? I want to point that out in the thread
4. Royalty However, no royalty is owed on the following forms of revenue: 4. Revenue from a Product which is only Distributed to Engine Licensees (such as through the Marketplace);
also The royalty is based on gross revenue from end users, regardless of whether you sell your Product to end users directly, self-publish via the App Store or any similar store, or work with a publisher. which clearly states it's not intention to double bill for assets and end product both
well, product that end users get that is
what that eula lacks is a clear definition what is a engine licensee and how you should deal with them
the beginning of eula deals with engine code side of it
and even that's more liberal
Yeah that's pretty specific
I'll need to raise that up in the thread. That's probably why the initial answer long ago was no royalties were due
so there's two possible outcomes there
- it's a uasset and only usable by engine licensees
- it's not a uasset so it doesn't fall under the domain of the agreement anyway
it's so simple
this nonsense about the login API and stuff is just pedantry
as far as I see it if you need to hit compile and it results in a game, Epic are interested in royalties. everything else? nope.
hmm, so a Free Plugin, that Auto Builds out the Plugins or their Assets into the Engine. Would infact completely bypass the Royalty fees <.<
reads again
the biggest relevances for assets is the marketplace cut, so either you sell there or you don't
oh sorry, did you mean to make a game?
well, if you don't get revenue for the plugin, there's nothing to debate about even
if you're distributing the engine in any fashion, you owe royalties over the threshold of income
yeah
good point
5% or 30% out of 0 is still 0
this raises something interesting. I was intending to release my games for free
but then things like advertising still count towards that royalty I imagine
what about long tail deals?
I guess it's everything where you actually sell the game
but not merch, maybe
because that would seem like it's going too far
that's specified in the eula
what does it say?
You agree to pay Epic a royalty equal to 5% of all worldwide gross revenue actually attributable to each Product, regardless of whether that revenue is received by you or any other person or legal entity, as follows:
a. Gross revenue resulting from any and all sales of a Product to end users through any and
all media, including but not limited to digital and retail;
b. Gross revenue resulting from any and all in-app purchases, downloadable content,
microtransactions, subscriptions, sale, transfer, or exchange of content created by end
users for use with a Product, or redemption of virtual currency, either within a Product
or made externally but which directly affect the operation of the Product;
c. Gross revenue from any Kickstarter or other crowdfunding campaign which is directly
associated with Product access or in-Product benefit (e.g., in a multi-tiered campaign,
if an amount is established in an early tier solely for Product access, your royalty
obligation will apply to that amount for each backer with the same access, but not on
additional amounts in higher tiers based on ancillary benefits);
d. Your revenue from in-app advertising and affiliate programs;
e. Revenue from advance payments for a Product (from a publisher or otherwise); and
f. Revenue in any other form actually attributable to a Product (unless excluded below).```
basically d) for ads
there are bunch of exclusions though but they are clearly to put stuff out that's not easy to track
like arch wiz, films etc
or amusement park rides ๐
also this is excluded 6. Financial winnings generated by awards for the Product;
I think that's fairly new
I guess some could use this as loophole 7. Revenue from donations for a Product which are not tied to Product access or in-Product benefits;
like just sell the game at 1$ and let people donate for some other personal cause
well, most would still get one dollar game then
I'm not really about avoiding the licensing fees
I think we just wanted to understand them
^
tbh we were mostly right all along
I don't have a problem paying 5%. We're just bringing up that the EULA doesn't require that in it's current form for marketplace content sold outside the marketplace
which is why neofur sold off-marketplace
that and their strange subscription setup
If epic wants to update the EULA to remove the clause regarding distribution to engine licensees, I wouldn't have an issue with that. But what we're being told and what we agreed to in the EULA are two different things. One of those needs to change.
More I think about it, the less sense it makes. At one end you have models and things, not engine specific, obviously no royalties. Then you've got a whole continuum of things that are in some way related to the engine. Where would the cutoff point be, how could they even define it?
Code plugins for example, people could just sell a third party library without royalties, then give away a UE4 wrapper plugin for free.
Just doesn't make sense to charge royalties on middleware, the existence of which encourages people to use their engine, to build games that will get them royalties.
yup
that's the way they decided to run it from the start too I believe
so instead they charge you for listing and selling it via the marketplace
which is not unreasonable
it gives epic motivation to keep updating and developing the marketplace too
Yep.
I kinda suspect there may still have been a miscommunication somewhere with this.
Luckily I don't really care either way though, so I'm off to bed :/
haha
Are we allowed to use the infinityblade assets in commercial games? it says we can use AS WE LIKE but does that include commercial games? I'm working on a game and would love to use some of the content and modify some of it too.
@ashen musk yes you can use the assets in a commercial game
WOW THANKYOU. this is too much hahaha!!!!!
@ashen musk you can use everything from them but not the sound pack
Sound pack is not available anymore so chances are that you never got it
Epic made a mistake on that pack and silently removed it
It contained licensed audio they didnt have rights to redistribute if I remember right
Yeah, just clarifying why people shouldn't use the sounds:)
i didnt. just the adversaries and models from firelands is what i want to modify for lava and monsters etc ๐
@viral zinc by what i read before, you only have to pay the 5% royalties When selling your game to the public aka GAMERS THAT WILL PLAY YOUR GAME and sell ITEMS in game. If you sell stuff to the community in the market place you DON'T. you can share with devs that are working on YOUR projects ONLY IF YOU PAID FOR IT. IF your devs use your content in their games(not purchasing it) then they are in violation of the eula. I presume if they sell it say hello lawsuit hello jail time.
well in the marketplace you pay 30%
but I read 5% in the chat in the top
a Epic guy replied me today in email I have to pay 5% even if the users login in an external web and that is wrong (cause the EULA says other thing)
I resend the question more clear
LOL what? NO. when people PAY for your game YOU pay royalties. that would be retarded if someone was to login over and over you would owe millions in a week. that person was a troll.
we are not talking about games
if you login in the Epic accounts before buy a game or other things even a game you're free of royalties
that is what the license defines
but have to be before buy the game or product, no after buy it
you can't do that for example in steam
you can't buy anything without logging in and purchasing it LOL ARE you on DRUGS?
if so, share
ikr^^
I think you're not listening what I said
I said you're free of royalties if do that, not free of EULA
do you not know english? I'm thinking google translate is not working for you.
you can sell the game how you want and pay 5%
dude keep it civil
or sell the game with a login and pay 0%
@hollow falcon he makes no sense so hence he must not know what he is saying
@hollow falcon sounds like to me he is torrenting HACKED content as he asked about hacking in to get royalty FREE content eailier. scroll up and read. @viral zinc You don't pay royalties when you purchase a game. it is when you SELL your game "YOU or your team made" with unreal engine..With that said If you purchase content but never sell a game you don't have to pay anything. but if you do make a game and sell it you have o pay royalties. HOW CAN someone pay royalties if they DIDNT CREATE ANY INCOME FROM USING THE ENGINE? 5% of 0 is 0......
no he isnt. Hevedy isn't dumb.
He is making a point that if you pay for content, then dont make money on the content, you dont pay 5% because 5% of 0 is 0
@ashen musk dont fall into the Hevedy trap ๐
"With that said If you purchase content but never sell a game you don't have to pay anything" . How is that the opposite?
you have to read his conversation with them earlier
ok ill have naother coffee and read up
what? thats what i said... not him...
*another
@last mango now i see why everyone went off on him too. yea imma ignore him. he seems to be a troll
Hevedy complains to much and doesnt drop subjects, hes a good guy but yeah, takes things way to far lol
@viral zinc What bugs havent epic fixed for you yet?
Keep calm guys
๐
OK I just read up. @viral zinc : There is a system in law called "Implied right of consent". It is used when a contract cannot be signed but protection must be in place to avoid theft of services or intellectual property. By using the UE assets or engine to make something and make money, it doesn't matter if you signed the EULA, you have commited yourself by "implied right of consent". Therefore you would need a shit-tonne of lawyers to win that in court if the case ever came up.
@hollow falcon RIGHT ON!
Stop Rocking the Boat, feels like we`re about to Flip over.
Guy was Wrong, lets move on. And End the Topic.
Or DM Him if you feel so incline to say he is wrong. But Keep it out of Chat. At least Marketplace Chat.
@hollow falcon you are very smart. thankyou. i think he will understand you.
@candid heart what is DM him? like /ignore etc?
Direct Message <.<
this is my first time on here. new to this chat system ๐
DM IM PM Pick 1 but all apply.
@ashen musk : Im no smarter than anyone else in here. I just avoided paying my TV License and had to learn the law in such cases :p
@hollow falcon โค
@ashen musk you want a clarification of what i said ?
let me try
If you go to the EULA of Epic Games/Unreal Engine 4 in the top define 2 parts
@viral zinc No thankyou please refr to what Marc_Rogerson - said
@ashen musk : thats a but unfair. check out what he says. he's got a point here
*bit
"a. Distribution to end users & b. Distribution to other licensees" licensees are any user that created an account in Epic Games, cause at create the account accept the EULA and if you scroll down the EULA says "However, no royalty is owed on the following forms of revenue:
4. Revenue from a Product which is only Distributed to Engine Licensees (such as through
the Marketplace);"
so if you confirm an user with a login that have account in Epic Games and login in your web with it can buy your content with excluded %
not without EULA, I not said nothing of hacking etc
or make them sign the EULA on the way to the purchase
that probably is not legal since you're not the owner
true and it would have to be stored at Epic anyway
goes back to work. GOOD LUCK @hollow falcon
its a bit weird on the wording because you dont pay royalties when its sold through marketplace because you are already paying 30%. So in that context it makes sense. However in Hevedy's context it seems like an oversight.
Dev to Dev sales = royalty free according to that
Hey everyone, just read all this chat. This is the point where I look at 'yall with dissapointed eyes and point you to the #more-resources channel to re-read the rules of this Discord and the Discord ToS. Insults of any kind will not be tolerated here. Debating is fine but throwing insults is not okay. We're all about good vibes here.
If you have an issue with this, please remember that breaching the Discord TOS or the Unreal Slackers rules may result in a ban or a restriction in regards to what you can do here.
Yadda yadda yadda don't do it again, peace and love .etc
Who insulted who? I don't see 1 insult in the chat hmmmm...
I do, you were getting a little fesity
we all do it from time to time, it's ok
I am not innocent of this crime
by saying someone is not making sense? ok. sure.
Actually, the parts " that would be retarded", "that person was a troll.", " LOL ARE you on DRUGS?", "I'm thinking google translate is not working for you.", "now i see why everyone went off on him too. yea imma ignore him. he seems to be a troll" are all terms that can be deemed offensive and are not the type of language that's really acceptable around here. There's places for the playground back and forth, but it's not here. We strive for positivivity and constructive discussion here and said comments provide neither.
it would be retarded if you had to pay epic for someone loging in your game Is an opinion if it was true, not even ponted at a person for 1.... how it that an insult? and if someone was misleading him saying you can HACK to get free content Is not an insult for 2 it is truth and that inturn makes that person that lied to him a troll.. and to tell him that google translate is not working Is to tell him he needs to translate it better because he is not making any sense AT ALL.... it is not a personal thing against him. (you must not of ever used google translate or you would know IT IS HORRIBLE and does NOT Work good at all and noone can understand you when you use it... seems to me YOU are trying to make a mountain out of a molehill and upset me. WELL YOU FAIULED. I did nothing wrong.... YES i want to add him to ignore because he just wants to argue when everyone told him and explained to him (this is called trolling when you continue to ask about something even after YOU HAVE BEEN GIVEN AN ANSWER 5 times in a row) and to be honest if you scrolled up everyone DID go off on him today scroll up and read it yourself before you make assumptions thankyou. so I'm going to Ignore you since you just want to attack me. and not even know what you are talking about and assume the worst before knowing. yes when he says we are not talking about games when that is what the topic it seems someone is using drugs. so YEAH WHATEVER.
"We strive for positivivity" says I want to die :p
There's places for the playground????? calling me a child LOL that is positive.
Alright, we're done here.
Just be nicer to people who have a language barrier. If his English isn't that great, try to help him a bit. Hevedy does know how the whole selling thing works. It's just a bit harder to understand him, since he uses a lot of Spanish grammar in there.
I would also say you take a step back and relax @ashen musk . Ignoring a mod will hurt you in the end (: we want it to be friendly here, that's all. Also i clearly don't accept arguing, so simply accept my message and then continue with your discussion. Cheers
So how are the sales for everyone this month?
i was trying to help the guy if you read but like you said there is a language barrior and i tried to point that out talking about google translate. no disrespect :/. if you read the chat.
He doesn't use the translator. It's a mix of English words with Spanish grammar. I have trouble my self under him sometimes
But it gets better
i have used google translate this is what it looks like. I meant nothing against him for it.
All cool (:
Like i said, we want it friendly here and if we feel like someone starts to cross the line we step up. That's all. No arguing allowed :D
thankyou exi. and btw if you was the one that made the multiplayer pdf you are amazing โค
it does alot. and without it I would still be making things in single player hehe
That's great to hear . thanks, buddy. Fill the world with multiplayer! :P
Trying! haha
well I'd be selling stuff BUT I only have a small library of models and content i have personaly made but hope someday to release some free stuff on the market place.
Awesome (: just check for themes that aren't covered yet
And try to make it procedural. Then you have less work with models and the user has more variety
I'm working on some spaceships and aliens myself just wish i had a way to do animations. i can't afford maya or max so i'm at a stand still
Well blender is a thing for the start
wait blender can make skeletons?
wow i did not know that. seems i need to read up on blender. never used it before thankyou!
Blender is the thing most people use as it is free
It supports a lot of stuff and can be extended with plugins
Skeletons and anims are a pretty basic feature
Thankyou. I always used wings3d and a few others that are free. I thought blender was a game engine only.
you learn something new everyday hahaha
Game Engine of blender is actually (for me) the worst feature. People seem to use it but yeah, ue4 is a thing :P
Or not worst
But least interesting
yes i came from dark basic and unity UE4 is so amazing and easy to use/learn.
ill never use any othetr engine. sure it may take me 5 years to make a game by myself but hey its a goal
Na, not 5 years. Depends on the game
I would say, maybe around 3 if you include the learning phase and it being a pretty compact game
trust me the game I'm making will. it is mixed genre and just the scale of the storyline and me learning as i go it willlol
I got into games development based on a big idea and life goal. A mixed genre game in fact that would require AAA money. So every little thing I do since is a step forward towards that. If I never make it, at least I will have gotten somewhere and created some games
@ashen musk hey not sure if can help you but in the Blender 2.77 for example (I don't see it in the 2.78 release candidate) you have a plugin that you can enable and generate rigs automatic https://dl.dropboxusercontent.com/u/28070491/blender_2016-09-27_14-43-34.png
that is
it is RTS/FPS/mmorpg space game where you start in the end of the world and have to collinize worlds and fight off other players, setup trade routes, trade services like i repair your spaceships and build freigters for you etc.
yeah that's AAAAA money
would take 5 years just to explain it all
yea i buy content each month to aid in it. like the advanced chat/rts builder and all that.
Wow I'm really dumb i should have used blender all this time. Im going to download that right now thankyou @viral zinc
im pretty sure you can merge the first two with basic money (or pure time) but mmorpg... that's large team money. Just have a read about Star Citizen for example. They had more money than most projects and it's still in development hell.
np I just know that things from old guides but I'm not an expert in that tbh ^^
yes @hollow falcon that is why once i get alot done i'll hire people to help with it. it will start as just a small puzzle game then each year add EXPANSION that extend the game etc.
a modular approach seems sensible. I always kept a modular approach in Flash development so I try to keep the same idea in UE development. It makes sense from a debugging and updating point of view also
yes. thats why i was asking about the lua engine so it can be a community criven game etc
driven*
like how minecraft blew up with modders, sadly they shut it down it was really awesome but they closed the bukkit community
star citizen isn't a good place to be looking at for an idea of how it should work though... they keep upping their end-goal because they get more money. Doing that is development suicide ๐ that's like EXTREME feature creep lol. Not saying that it's easy at all - just that SC is not a normal case scenario. Normally you set out goal and aim to that, and any feature creep is usually balanced by stuff cut out and that.
now imma look up that game it is interesting me now lol
yeah it was an extreme case but there's not much else to compere too for such a multi-genre idea ๐
probably because nobody will risk the money
oh definitely haha
Basically My game starts out you have to save your husband that isd in prison because the world is ending and zombies are everywhere. this makes you have to do puzzles to open doors, command teams of soldiers to watch the doors etc, then you have to make your way to a space center to leaver earth, then you have to explore space to find new planets to inhabbit. once you do you go into RTS mode like command and conqure but you can posses any 1 of your (units). players can attack your planets and go into FPS mode by possesing one of your units. long story short Its going to take years hehe
sorry 4 days 1 hour of sleep, can't type
you should sleep. Nothing is worse for development than burnout. I've taken 6 months off before now due to it. Better to pace and remain consistent.
ya well I have a mental disorder that make sleep non existant for me. I sleep every 4 to 5 days sometimes im up for 4 days without any sleep.
good morning everybody!
we used to call that cocaine addiction in my day :p
morning
morning
This sounds like it's better continued in #lounge and not here ๐
This area is more focused on the Marketplace .etc
unless you want to start discussing the markettability of cocaine... wait... nvm XD
besides my girlfriend Is ignoring me because i finally told her I love her and well I'n in the dog house i guess she is not ready for that so deppression is my friend lol
should be in work in progress hahaha
Guess I am going to make a mini-map system for the marketplace ๐ฎ
There's already a number of those on there I believe.
Searching "mini map site: https://www.unrealengine.com/marketplace/" only leads me to 1 obvious contender, by John Alcatraz
there are 2 or 3
I think there is a need for asian themed environments
the only 1 here is the Buddhist temple pack
I would love to, planned on creating some asian themed props anyway... but I can't sell them on the marketplace currently
waits patiently
@jovial thunder the marketplace search is awful, you kno wthat ๐ off the top of my head though, there is John's one, there is the sidescroller one (https://www.unrealengine.com/marketplace/sidescroller-umg-map-system) and there is the one included in the interface pack (https://www.unrealengine.com/marketplace/user-interface-kit). I'm pretty sure there is at least one other one I can't remember, but I seriously cbf searching through the marketplace lol. Arguably my own system could be used as one as well, though I certainly don't market it as such (https://www.unrealengine.com/marketplace/quest-map-and-waypoint-system). If you think you can do something amazingly different to those other ones, go for it, but otherwise I'd imagine you'll probably get a "too similar, rejected" response shrugs
@opaque rapids I agree. I think more themed environment packs in general (outside of Sci-Fi, though those are certainly great too) would be great
@ebon leaf yeah. I think there's a bit too much sci-fi themed environment packs right now.
I guess that's because there's a huge market for it shrugs More is never bad, but there is definitely a one-sided scale of sci fi vs. other content XD
I'd like to see some more variety in the sci fi content, rather than just the same metal and steel look over and over ๐
@ebon leaf that's not a bad idea. sci-fi doesn't necessarily mean "futuristic metal things"
ay, if I find time I'll talk to my team and see if we have some resources left that we could put into content packs, does epic support free content packs on the marketplace, or are only plugins and the sorts allowed to be free?
@ebon leaf I was searching on Google :p I would still say those are lacking
pretty sure free content is only allowed if you are a big company who can negotiate things with them. Not sure why. But I believe other content creators have been refused free content releases before
@jovial thunder shrugs go for it then
shrugs maybe they don't want a unity asset store situation
they probably have promotional deals with those companies. Epic can't really get anything from free content packs by indies.
Either way, it wouldn't hurt to email them, or even PM @sleek egret just to ask if it's possible I guess ๐ I'm not entirely sure that it's been confirmed one way or another
what time does the marketplace release new products?
@opaque rapids we typically announce new releases on each wednesday
@proven lily You are helping out with the marketplace now, I understand?
@proven lily is there a usual time of day?
@jovial thunder That is correct, I'm assisting on the Marketplace at the moment ๐
Cool ๐
@opaque rapids it's usually mid afternoon (2-3 EST) but it depends on how many new packs are coming out and a few additional factors, but more often than not it's around that time
@proven lily alright thanks. I asked because a pack of mine is due to release this wednesday
Not a problem, I'm usually the one who updates the forum thread so I'm happy to help when/where I can ๐
is excited for IB's biggest pack to date coming out tomorrow!
wondered when you would find your way here ๐
now you'll never get rid of me ๐
what sort of pack
Our FPS Starter Kit. 10 weapons, all of our arms, attachments, animations, VFX and all setup with blueprints ready to go
In celebration we're releasing it with a big discount which we'll leave running for 2 weeks. We have a couple more shotguns coming out, some SMG's and then the next big pack will hopefully be a 20 weapon megapack but no idea when that'll come out
@unique whale and the link ?
Good to finally have you in here @unique whale ๐
@viral zinc I pointed out to Stephanie the language in the EULA which cites no royalties owed. She's going to get in touch with Epic's legal team and find out. Once she has the final answer I'm sure we'll all be made aware.
@rare lynx okay thanks you man
@sleek egret @brazen temple https://answers.unrealengine.com/questions/494772/prototype-weapon-pack.html < better check that out
Thank you! I'll send this over to see if we can fix it
great ๐
I've got to send most of my team home so they'll take a crack at it tomorrow
well, not my post, and its already a few days old so i doubt the rush is big
aka take your time ๐
and before I go back to bed
wow, nice one ivan97
@delicate dove I wonder how ivan97 thinks the content got on the marketplace in the first place
time and money? ๐
i think its mainly asking if he is allowed to
hehe
imagine if it wasnt
nobody else can make a chat system
or a AAA gun
XD
I took it as him asking if he could replicate it 1:1. Which could be problematic in some cases I'd imagine
if its for his own project
nothing in eula states he cant
which also makes sense
not necessarily. Say for example he wants to replicate my environment work for his game, an exact replica
That would be infringement on my work
not really
How do you figure?
if all the meshes, all the textures, materials, etc are all custom made, I doubt it will be 1:1 the way you made it
as long as he doesn't copy paste yours
and no law that forbids a scenery to look the same as someone elses
Well we're speaking hypothetically here but I'm referring to actual design. I had this happen with another prospective marketplace seller where he copied my crate design exactly, it just looked like a lower poly version of the existing one available in my package.
sure there will be some edge cases, but a forest is still a forest
chances are, your crate was also already made by someone else
No, we're talking exact shape and texture detail here
I'm not talking about something inspired by. That's totally fin
fine*
with the amount of games out there, and the amount of prop modelers. chances are someone else also made a simmiliar crate though :p
Almost all art is inspired by another, but a 1:1 copy even if it's subtly different due to changes in textures is still a rip off
but yea, i get your point
For the vast majority of marketplace content though, yeah it'd fall into what you're saying. It was just an observation. ๐
nontheless, if he wants to do that.. fine by me. by the time he finished it all ue5 has been released :p
Indeed, lol.
we should be more worried if he went "can I resell all this marketplace content i recreated"
k, off to bed
hugsies
See ya around!
I love the "yes but you'll need C++" answer
"can I do xxx undesirable thing?" "Yes but you'll need yyy insurmountably difficult skill to do it"
I always found that to be the point of the marketplace. Getting high quality content without having to go through the long process of learning to do it yourself.
but you can't have all marketplace content without moneys
so you need to make all of it yourself
even you only need like 5 assets packs
ok, just ignore that
quality isn't guaranteed though
for stuff that I've bought on unreal (and in past unity) marketplace, it's really hit and miss
especially on ue4 marketplace
mainly because there isn't that specific preview options unless the seller has setup them in clear way
like, you can't always judge based on images and vid what you are really getting
that's gotten a lot better still
I'd say that about 50% of the things that looked promising there, turned out to be completely useless, mainly due to the lack of quality
but I guess different people also set their standards at different levels too
I strongly feel assets should keep developing once they hit the marketplace
people learn new things
don't get me wrong, there are some amazing assets there
it's just so mixed bag
well, you spot the quick money grab ones quickly, not talking about those even
I haven't used most of what I grabbed
some of them I bought just to see how they were made
never got around to it
sigh
Ahah guy who is -11 on my marketplace comments is back at it again
Aye
I might buy your asset just to support the comments section comedy
haters gonna hate :3
Generic Shooter
Create, Play, Repeat. We're Gamemakin, a game development company focused on helping others develop their games, proof of concepts, and enterprise solutions with precision engineering. Specialized in Unreal Engine 4 work.
This is a 100% Blueprint project meant to be the base for an FPS / TPS.
^ that is one of his
i reported that guy what in the world is his issue? he must be a child or something just trying to make you look bad. ignore him. and NICE pack btw. โค
I know this is prolly answered somewhere but in the market place I have added the shooter game demo and Im like really loving this game haha however Is it allowed to use the guns and the player model from this pack in commercial games? I just love these 2 guns and the player model fits into my space theme
yes
You can use anything from a marketplace asset in a commercial game
including all Epic starter content
oh wow that is too much.I thnk im going to faint...
Also I believe anything in the Learn tab
WOW
ay, learning resources are free to use unless otherwise specified
Epics content can be only used in unreal engine products, just worth noting
its worth something to me LOL
Regular marketplace assets can be ported to other engines
saves me weeks of modeling things like this for now. I'm a designer/coder not all that great at modeling.
Just remember that epics sample assets are well known, so if you use them as is, expect to hear people mentioning their origin from time to time
I don't mind. It is not for production right now. and will be years before i have anything done lol
morning Marketeers!
oi
Morning everyone! I have a few cool things to throw your way today. First: https://forums.unrealengine.com/showthread.php?124237-Marketplace-Essentials
It has been another great year and the Marketplace has grown another year older. Within that time, weโve experienced a strong upward trend and exponential growth. With far more content creators publishing new and interesting assets, there is something for nearly any project just waiting to be seen.
As the community is essential to the growth weโve seen in the marketplace we felt it time to show what we think are the essential marketplace items for general game development. Sadly, not
The second two are what I think you'll really be excited about: https://forums.unrealengine.com/showthread.php?124234-Community-Marketplace-Featured-Ideas
Happy Wednesday everyone!
The marketplace has grown exponentially in the short time that it has been around. We've gone from a few developers to a vibrant and thriving community of content creators in a matter of a few short years. To celebrate this, we have a surprise for you, the Unreal Engine community. We are giving you as a whole one of the slots we use to feature content, to do with what you will. This post will remain open for the next month, during which time we ask that you
Hello everyone!
The community has grown significantly over the past few years, and with it, the marketplace has grown from a few developers to a thriving portal with many options to choose from. As the community has been a major part of this journey, we want to make sure your voices are heard. As such, we are dedicating two featured slots each month to new packs that stand out in the crowd. Each month sees a plethora of new releases, and we want you to let us know what you think is the best
did you happen to see my post in epc feedback regarding the marketplace by any chance?
We want to give back to you all, so make your votes and voices heard with the community featured slots! This is a great opportunity for us to promote new released content as well as give you the opportunity to decide how we go forth with one of the featured slots. @near heath no I didn't, what's up?
So, I'm noticing kind of an annoying thing as far as the marketplace/vault are concerned:
On the site and in the launcher, all packages are shown as updated on 1969/December/31.
There is absolutely nowhere in the launcher or the site that shows what was recently updated in your vault.
Often, the Launcher shows a Library update (orange circle with x number of items updated) -- however, there is absolutely no way to know what was updated. I had one item updated this morning, and I
Is this specific to the launcher? If so, go to the help site here http://help.epicgames.com/
on there there's a bunch of articles that may help, if none do, press the "Email Us" button and they'll be able to help you further
yeah, i scoured answerhub today
So the new pack launched today: https://www.unrealengine.com/marketplace/animated-ironbelly-fps-starter-kit
But the sale is not active, I have emailed @sleek egret to put the sale live so please if you are thinking about buying it, wait an houor or two as it will soon be 50% off
FPS Starter kit w/ VFX, 9 weapons, FP Arms, Attachments, and Bullets with 4K textures. Save 60%!
Thanks steph, much appreciated
@near heath the help site email us button is the best thing to use. It goes to the team that directly handles that sort of stuff.
oke-doke, ty much sir
no problemo
No problem, just please keep in mind that with new assets there is a bit of a delay with setting up sales as we do have make those from right when they go live
and we can't set it up before hand like we do with other sales
I understand, we had assumed that someone just forgot to flip a switch over there is all ๐
hey ryan, did you happen to run an old game industry podcast?
(sorry momentary off topic)
haha, what a small small industry
pm
is the Sales tab a live feed?
@proven lily You made an essential assets forum thread. Are you planning to make a thematic packs(like a new Unity Asset Kits - https://www.assetstore.unity3d.com/en/#!/assetkits)
Are sale prices not properly displayed on the mobile page? Because I opened ryans link and it shows no 50% off anywhere, it's still the normal price
@kelhoer it isn't something we have immediately planned but I'll pass it along to the team for consideration.
@proven lily Can I vote for an asset that had new features added to it during September instead of released during September instead? :D
@slow olive We're aware of that issue, there's a Jira in for it now
@gaunt flicker for which one? The post with the poll is only for newly released content, The other "featured ideas" list is the one we're looking for ideas on what that third community slot will be used for and includes any marketplace content.
Always finding a way to shoehorn my asset in, heh.
I actually think highlighting packs that update regularly would be a great move @proven lily , and not just cause I do it myself ๐ But there are a number of great packs out there, such as the landscape pack by Maximum-Dev for instance (who updated it with a new landscape every month) andt hat sort of thing. I think those devs are honestly great ambassadors for the marketplace and how to best support your customers.
+1 to that
@ebon leaf post that here - https://forums.unrealengine.com/showthread.php?124234-Community-Marketplace-Featured-Ideas this is what we're looking for, the next month of this post is about people getting an idea of what the community as a whole wants this featured slot to be. We've heard you all and want to give you a chance for you to tell us what you want to do with it ๐
Happy Wednesday everyone!
The marketplace has grown exponentially in the short time that it has been around. We've gone from a few developers to a vibrant and thriving community of content creators in a matter of a few short years. To celebrate this, we have a surprise for you, the Unreal Engine community. We are giving you as a whole one of the slots we use to feature content, to do with what you will. This post will remain open for the next month, during which time we ask that you
Just did that ๐
good good. I'm looking forward to the exchange of ideas from you all, we have a strong community here and want to promote that
that voting list in the other thread is incredibly overwhelming haha
it is a lot of stuff. The other poll is specific to the new assets that are released each month. I know it can be a bit overwhelming but we want to make sure everyone that month is represented fairly.
I want to see an "unapproved" section for the people who put a lot of work in only to get rejected. I know there are standards to be set, but some people just want something that works and don't care if it adgeres to marketplace standards, which are high enough to make a quality service but not necessary in every case.
*adheres
lol... I don't think that's likely ๐ though it's an interesting idea.
I know. There are external sources for it but it's like making a game and being rejected on Steam. You really started it in order to get on steam.
Im only putting this idea out because im submitting sometime this week hopefully (if I can finish the docs in time) and if I get rejected im gonna cry. I'm gonna cry so hard Nvidia will force me to pay the full license on Cataclysm.
Keep in mind you don't need to have completed documentation to submit (unless it's a plugin - then I can't say for sure - though I think it's the same). You can keep working on that after submission if your actual pack is ready to be looked over
Ahh cool. Im just doing a final run over and it should be done. Every variable tooltipped, every description filled, all nodes commented. I would like to say at this point.... FML for starting this :p
yeah... I know them feels. What are you working on? Or is it a big secret? XD
It's called Radar 3D Toolkit. A globe (or other shaped) radar system with targetting, objective manager, offscreen indicator. Designed for VR but usable in 2D. Fully customisable at runtime.
oh nice. I've been meaning to make a radar system for the marketplace... sounds like I can cross that one off the list though XD