#fab

1 messages · Page 32 of 1

drowsy plaza
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Interesting, do you sell everyday or just a consistent pattern? I sell almost everyday outside of that 7 day period between the 5th and 11th-12th

fluid chasm
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I haven't found a plugin that has the level of complexity that mine does - I found some with nicer graphics though, but mine allows you to make pretty much anything with it - including custom markdown and localization

mild garden
green seal
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I definitely haven’t noticed any fluctuations/drops like you’re describing, pretty stable, some days more some days less but no gaps

drowsy plaza
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<@&213101288538374145> someone posted a scam link, can you remove them please? Thank you

fluid chasm
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<@&213101288538374145> another scam link

tame compass
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scam link

drowsy plaza
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They were nice enough to give away 50 dollars on steam just in time for the steam sale

fossil dune
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Just upload it bro...
The people who are making mad money from Fab will most likely never respond...
For obvious reasons...
The gaming industry is monied if you know how to navigate it

warm knot
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The Nigerian Prince has been updating his scam software.

lucid basin
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pluggins i download dont work, i installed a pluggin witch is activated but theres nowhere to be found, also i have other pluggin that i installed witch is activated but even that doesnt work, can someone help me?

rare helm
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sales for my products has stopped since moving to fab, its because my sales was depending on monthly individual sales for all my products

split iron
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I never did individual sales but they decreased significantly for me too

drowsy plaza
rare helm
rare helm
still basin
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The higher is your price, the more people will wait for a discount if they want the asset

drowsy plaza
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Me and @undone valve Both saw increases in sales with fab compared to the marketplace

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But both of us have different products being pushed compared to the marketplace. My big sellers on the marketplace do worse on fab but my lower sellers there do better on fab

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I think with fab catchy branded titles don’t do as well as descriptive titles

undone valve
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Yeah so for me it fell down a cliff but then I adjusted to how the new marketplace worked and since then my sales are 57% higher on average than on the UEM

drowsy plaza
oblique copper
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Hi all , wondering if a ranged weapon like a gun is set up with GAS , can a guy still use a standard apply damage node , maybe with a cast to or something to apply damage? thanks

still basin
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Sales has been down for my by a lot on the release of FAB and its been lower until now with the revamp of the marketplace. Last sale was also very good

I used to be very skeptical of FAB but now I'm getting optimistic 🙂

drowsy plaza
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I do wonder what’s gonna happen with all those people who made their own store fronts to try to compete with fab now that fab is half way through their roadmap and will likely be done by June

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Fab realistically should have delayed their launch until November of 2025 and done a open beta during the period where you could use it alongside the marketplace

warm knot
warm knot
drowsy plaza
oblique copper
drowsy plaza
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Then stop the timer whenever the turret should disable

#

You would need to check if the narrative pro template allows you to use third party components though

oblique copper
oblique copper
# drowsy plaza Yeah

I will look it over and see how it might work with Narrative , unfortunately the Narrative creator been rather busy lately and has not been there to help , this might be a solution.

#

Is this the same as Ultimate Shooting System?

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I believe the Narrative guns are using raycasting

drowsy plaza
drowsy plaza
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So it’s a lot more polished than most the stuff on the marketplace

oblique copper
vestal sluice
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I'm at least optimistic about fab, it's at least getting better even if slowly. Sales for my asset is now more or less consistent and similar to how it was before Fab, with large spikes during discount periods. I think the store revamp definitely helped.

I still prefer the old UEM though. The one thing that's hard to overlook is the humongous clutter that came from sketchfab which makes searching for good quality 3d assets a real pain.

desert panther
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Fab is clearly part of their whole "metaverse" plans so it's bound to improve

opal sphinx
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has anybody noticed asset packs behind hidden on fab from search?

this quantum assets dude has this human corpse model i bought last year before fab
https://www.fab.com/listings/7d476c37-ac9e-49cc-8801-e5e8cc48b4ba

however when searching on his page i cant find it
https://www.fab.com/sellers/Quantum Assets?listing_types=smart-asset&q=+Human+Corpse

why is this 'hidden' from searches? there are other assets i was looking to buy but because they are probably hidden and i dont have a direct link to them i cant find them

Fab.com
Fab

Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.

Fab.com
Fab

Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.

untold bay
opal sphinx
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i looked in account settings but cant find that setting

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i kinda figured because of the mature disclaimer before, but wasnt sure

untold bay
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it's at search time

opal sphinx
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got it

untold bay
opal sphinx
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yea i cant find that, im blind lmao

#

is that from fab plugin or website?

#

ok found out lmao thanks

drowsy plaza
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They may have added that feature that owned stuff gets hidden

opal sphinx
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i still see stuff ive purchased when searching, was mature filter option being on by default

drowsy plaza
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Oh yep it’s set to mature age rating, he may have it where they auto hide those assets

tiny palm
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Thanks for the insight! I didn’t realize the EU was messing it up for people. Hopefully sales can be regional based in the future that would be fantastic. And I’m super glad to hear that personal sales are coming soon.

As for purchases tanking during non-sale periods, I’m just a buyer and the only time I even look sideways at buying anything on Fab is when it’s on sale. So from my end, more sales would just increase my purchases. Beyond that I largely don’t care what goes on outside of those periods. I just show up twice a month for the free stuff, and check to see if there’s a sale. If there isn't, I'll see Fab again in two weeks. party_manny

warm knot
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That's why Udemy courses are always 90% off.

drowsy plaza
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We are halfway through the roadmap and they said they expect it to be complete by June

tiny palm
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It would definitely be nice. At least bringing back the wishlists encouraged me to fill it back up again. It was waaaaaaaaaaay too tedious having to keep a whole extra doc, so I rarely added to it. 😅 But now with a much fuller wishlist, I need some sales to make me buy it. FF7_YUFFIE_112px

drowsy plaza
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There is a big sale in April so even if they release personal discounts next month most people won’t be able to do it for at least 30 days anyways

tiny palm
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Speaking of which, whoever picked all the weird categories for the launcher so that you can't find anything... Hopefully they step barefoot on a Lego. Seriously, the categories are worthless now. nb3NotLikeThis

drowsy plaza
upbeat wedge
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Can some1 explain this behaviour? I "own" this cardboard in megascans, but can only access it from fab. When I do, it says that I have it it my library. I click it, but it is not showing when I search for it.... wtf

drowsy plaza
upbeat wedge
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Yeah dowload works, but then I have to manually put in my project, which is very annoying

drowsy plaza
upbeat wedge
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Oh shit, didn't know you can do that. Yes it works.

#

The cardboard material is broken when I manually import it, great

cursive chasm
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I heard rumors of a april sale. Any truth to it? Any exact dates?

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I have a bakery asset pack im looking to buy.

warm knot
drowsy plaza
drowsy plaza
cursive chasm
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I'm liking the slow direction fab is going.

drowsy plaza
warm knot
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Would like my store to be more 'presentable' for the sales.

fathom ferry
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do i need to aply anywhere to get the message about the sales being a seller?

hollow basin
drowsy plaza
fathom ferry
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okay thanks

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i'm a pretty new seller and i don't know if you have to be arround more time to get into the sales

drowsy plaza
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Once you get there though it’s account wide so new products don’t need to make 1000 to participate

fathom ferry
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hmmm

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okay

#

pretty far away

#

hahahah

lucid plover
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How do I download my Fab assets to use in 4.27?

#

The bloody vault is empty

split iron
lucid plover
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I want my assets available on UE4

undone valve
# fathom ferry pretty far away

Hey so I never get emails and just use the link of someone else. You can participate. If you don’t get an email that doesn’t mean you are t invited

green seal
maiden carbon
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When is pay day I wonder? Epic games sent me dosh on the 18th Feb last month. Usually it's on the 1st of each month.

undone valve
green seal
maiden carbon
echo egret
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Hello Sourcers!
I dunno where else I can ask this... it's actually about the launcher. I'm having an annoying issue lately when the application gets launched. It freezes for about 5 minutes, making impossible to interact with it or even iconize using the Win+M keys command.
I thought was some Windows Security thing, because at some points there's a message highligthed in lilac about the launcher trying to reconnect to internet again, so added it to the exceptions but still happens the same.
Is it just me or is that something you did experience too? Any possible fix like clearing its cache or similar but without the risk of having to reinstall the entire engine and plugins!???
Thanks in advance! Cheers...

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One note... the big button to launch the engine says it's not installed {until the launcher finally works} but I can actually run it anytime if launching a project from the folder so it's just a launcher's thing not the engine itself.

echo egret
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The launcher got the 3rd, maybe 4th update in a matter of few days time, the last one right now and the same scenario happened again.

drowsy plaza
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Make sure y’all optimize your titles for fab search, I retitled most my products and now they are selling more often especially the ones that barely sold before

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Use keyword titles for example one of mine that sold poorly was “ultimate damage system” but after titling it “health and damage framework” it sells better. Fab seems to be catering their search algorithm away from branded titles and more for a Amazon style search where it prioritizes keywords

silver remnant
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Does anyone have Dungeon Architect Discord link? I bought the package, but it doesn't install. The Launcher says "Found 0 DLC to INSTALL". Unfortunately they say they only share the Discord link AFTER installing the plugin, so I'm unable to get there to ask for help. My issue is with trying to install Dungeon Architect for Unreal 5.4 on Mac.

desert panther
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That would probably be your best bet in getting this solved

silver remnant
proven charm
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Is anyone else experiencing your quixel megascans not appearing as redeemed on FAB?

final zinc
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It's utterly absurd that FAB has neither reviews nor comments. "I wonder why this asset only has a 3.3 star rating..." well, guess you'll never know. facepalm

drowsy plaza
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Hopefully it comes this month

warm knot
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That's so weird. Why not just put comments on the store page?

drowsy plaza
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Forums are also indexed by Google so maybe they wanted it to help with search

tepid niche
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I think thats nice, the forums have so much nice things and better than the comments in the old store, want there an issue, when you asked a question, the seller answered, you where not able, to reply to his answer anymore? 😅

short tree
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How do we get last asset updates with FAB? Most of my asset are UE 5.4 and 5.5 compatible ( from FAB asset descriptions) but it seems I can only add them to 5.3 projects in the UE launcher. Do I have to manually download them from FAB? Thanks for your precious help! For example if I try to download Brushify from the FAB store I get this message "Unreal Engine files are available in the Epic Games Launcher, or the Fab UE5 Plugin." but still can use it above 5.3 in the UE launcher.

untold bay
short tree
vale prawn
split iron
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So I replied to the email Epic sent saying my address verification document failed with this reason:

Fraudulent - The document is fraudulent with mismatched fonts, text, color, or is cropped to hide the name

I responded saying its not fraudulent etc. Several days later they send the same email again in response. GG

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And just to reiterate -- its not fraudulent. In case that isn't clear. Its a document provided by my bank lol

short tree
vale prawn
drowsy plaza
untold bay
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i got trader verification with just personal documentation

split iron
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I have already pulled my product off Fab, I'm not putting up with this 😄

drowsy plaza
split iron
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Again... you misunderstand
Fab is a steaming pile of shit that no one asked for
It was just the final straw

drowsy plaza
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Okay, well best of luck wherever you end up going. Maybe you will have more success on gumroad

split iron
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I'm not particularly fussed about it selling, I only put it on gumroad so that its still available

short tree
drowsy plaza
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Fab really needs rating solicitation, the only products of mine that have reviews are the ones that people need support from because I can solicit a rating after they get their issue solved, this creates a problem where the most complex products are the only ones with ratings because they are the ones that need the most support and the easy to use products barely get any ratings since they are designed to be simple

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So things like material effects almost never get rated

hollow basin
cursive chasm
hollow basin
drowsy plaza
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I’m guessing setting up a way to email people about events and triggers isn’t exactly easy since they delayed that feature for wishlists but released every other part

split iron
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I still can't sort my library by the order of purchase (on marketplace...)

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Got stuff I purchased/claimed in 2014 showing up alongside stuff in 2024

agile kayak
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Is it okay to put a link to something I've made to get feedback on the page/pricing etc?

untold bay
agile kayak
untold bay
hollow basin
untold bay
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nobody needs this to make their game. it might help some. but they probably wouldn't think to go looking for it

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if i wanted to try to make this sell i would skip the splash screen and start with just a clear image of it in use

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pictures >>> words

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the sceond of your images is kind of good at this, but 2/3 of it by area is a noisy background. better to make that screenshot as big as possible

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and i'd make the first couple of the description shorter. they're too wordy right now. people will not read wordy sentences unless invested.

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"ATTACH NOTES TO ANY ASSET" is the big selling point and probably should come first, written that plainly

agile kayak
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Ah interesting

agile kayak
untold bay
jovial rune
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any reason why fab refuses to open in unreal? on newest 5.54

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nvm just started working

agile kayak
vale prawn
# agile kayak Alrighty, I released this as one of my first plugins https://www.fab.com/listing...

I agree with everything that's been said, but I'll add two things:

  • I'm not sure how this plugin would integrate in a workflow. Most people use version control (Perforce) + outside ticketing or project management tool (e.g., Jira). Maybe an actual example of this used in a collaborative workflow would help.
  • Plugins are seat-based (in theory), so no studio is going to spend $50/user for that
agile kayak
tawny hinge
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which already exists

agile kayak
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welp

drowsy plaza
# agile kayak Alrighty, I released this as one of my first plugins https://www.fab.com/listing...

These are the reasons I would not buy/click on it if I saw it.

  1. The title is way to long and and confusing, just name it “Asset Notes System”, no one is using search for what it’s currently titled so views are probably 0.

  2. Thumbnail could be better, it looks like something an open source product would use. Like I can’t tell what I’m looking at in the screenshot attached.

  3. Price is way too high for essentially Google docs in editor when Google docs/sheets is free and cloud synced with collaboration. I’d pay at most 20 bucks for a note taking plugin when I could very easily just make a component with a text variable and let my designers add to the variable as notes.

  4. Further going off point 3, it doesn’t really solve a problem people have with unreal. The assets that sell best solve a problem that plagues a lot of people like good lighting and weather effects with ultra dynamic sky or a framework for combat that’s hard to make.

  5. I would not support you since you are punishing success by charging double for people who had a successful game or asset without giving anything extra for the double price. Pricing should be fair to all not discriminatory

hollow basin
drowsy plaza
agile kayak
drowsy plaza
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If you make no money from personal then increase the cost to a middle ground where it’s fair for everyone

drowsy plaza
drowsy plaza
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If in your description you offer extra features or support for a professional tier, then I think that’s fine, but pricing more just because you have a grudge against a group of people or want to extort them isn’t fair.

#

With how much Tim Sweeney talks about fair marketplaces, I am surprised he is letting sellers do this

agile kayak
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Tbh I barely understood what’s the diff between the two tiers

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I’m pretty sure the old marketplace never had that ?

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But then obviously the only real issue I have is how do price their assets in terms of time invested ?

quasi stone
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In my opinion, the personal license should be used to offer a reduced rate to assist individuals who are new to the industry. That's what I do

vale prawn
desert panther
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Frankly, I think the pro license should be treated as "the actual value of this product"

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and the indie license or whatever the cheaper tier was called should be treated as a discounted tier

drowsy plaza
desert panther
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You're not discriminating against people by using the pricing tiers, you are giving a discount to those who might not be able to afford the full price

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Obviously if you are over-pricing it on the pro tier, then people will not buy it at that tier

drowsy plaza
desert panther
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No it doesn't :P

vale prawn
desert panther
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By this logic offering a discounted price for indies or for students on any product is some kind of trick

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There are many, many products which offer the same standard base product cheaper if you are a student for example

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nobody is saying they are trying to gouge anyone else

drowsy plaza
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We go through this argument once every 2-3 months, discrimination is bad. People have been justifying discrimination for thousands of years across hundreds of societies. I stand against it

desert panther
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I kinda agree but I don't think it's quite as simple as that

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I could somewhat objectively state that the value of my plugin is 9.99 as people have purchased it at that price point. If I was to lower the indie tier to 4.99, I don't think anyone would argue I'm discriminating against professionals

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But if I was to raise the professional tier to 199, then yeah, it would be pretty obvious what I was doing there

drowsy plaza
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At 9.99 people don’t complain because it’s 5 bucks but it is still discriminatory pricing even if they don’t care. They care in the example of it being 200 because it’s so blatantly obvious the seller is extorting them.

The same psychology happens with taxes, when someone is taxed 8% they usually don’t mind, but when they are taxed 50% they throw a fit and sometimes overthrow the government because of the absurdity

agile kayak
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It’s like let’s say jet brains products … it’s free for non commercial use but you have to pay for commercial use

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Issue is with plug-ins it’s just not the same

drowsy plaza
desert panther
agile kayak
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Like realistically 95% of your user base are indie/hobbyist

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Or even 100%

quasi stone
desert panther
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Race/gender is not a great point of comparison, but it does illustrate the "core" of his argument

drowsy plaza
desert panther
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Yeah

drowsy plaza
untold bay
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i see the personal/professional price tier as a simplified model for charging for assets on a royalty basis

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you're making money with my assets, so i get a tiny cut

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actual royalty basis would have a mountain of issues so this is a feasible proxy

warm knot
# desert panther You're not discriminating against people by using the pricing tiers, you are giv...

This is how I've always seen it.

But can you believe that some people actually believe that tiered pricing is a road block to their success. I don't understand the mentality. If I price an environment pack at $75, but the discounted personal tier is $50 then I'm somehow getting in this guy's way of creating his first game. Real weird! I'm not getting in this guy's way anymore than Ferrari is getting in his way of owning a car. He could just buy the cheaper Nissan instead. 🤷

And for some people it doesn't matter if I later out the dang thing on sale at %50 off. They still won't buy it because they've taken my price as a personal attack. Whatever! I don't want them buying it anyway.

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And then there are those who NEVER buy anything that isn't at least 90% off. They were never going to be your customer in the first place, so who cares what they think. 😆

desert panther
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Pretty much

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There's some theory that suggests discounting your products teaches people to expect discounts and means they're less likely to buy unless there is a discount

drowsy plaza
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If you have a product in discount once every 60-90 days I don’t think people will really recognize the frequency

desert panther
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Yeah it seems kinda logical but I'm not sure if there's any real statistics to back up that claim

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Where I live furniture stores are particularly notorious for running discounts near constantly, to the point that many of them have been warned and fined for fake discounts

agile kayak
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I don’t really buy anything that ain’t essentials unless it’s got that

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(You have to scan your loyalty card “clubcard” to get the discount)

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But yeh I don’t touch anything unless it has that discount

spark laurel
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Hello, does anyone know when the fab April sales will be?

hollow basin
spark laurel
hollow basin
spark laurel
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I don't understand why these sale dates are kept secret. You can find out the sale dates on Steam even 1 year in advance. It's just a sale, what's there to hide?

hollow basin
# drowsy plaza If in your description you offer extra features or support for a professional ti...

I don' t have a grudge against larger companies. I think in an ideal world you would pay a fair percentage of game sales to assets used even if it is 0.0001% of a game's sales. Obviously this is not done because no one can fairly determine what the actual contribution of assets would be so flat rates are more predictable. But 0.0001% of a large studio game may be 5x the price of what an indie makes. So percentage wise, it is a fair rate. Flat out fee is not a fair rate. But why charge companies more? In my experience they need a lot more support and I am not answering one person's questions, I am answering 10 people in one company. It's not a grudge, I am charging based on my contribution to the project and the different tiers are approximated for that difference. They are not forced to buy my projects, but they choose to buy it because they determine it is worth it. You also say that very few companies buy professional tier so it shouldn't matter anyway

drowsy plaza
hollow basin
hollow basin
drowsy plaza
drowsy plaza
spark laurel
drowsy plaza
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Fair does not mean you benefit from it, it means it’s equal without favoritism or discrimination. A lot of people associate fair with benefits, but being benefited isn’t in the definition of the word

spark laurel
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This is the biggest nonsense I've ever heard, and Fab's mysterious policies seem ridiculous to me. I've never seen a company other than Fab hide its discount dates

hollow basin
drowsy plaza
# hollow basin So people that earn under the flat rate for taxes would just owe the government ...

The poverty rate in the us is around 30k dollars a year or 2500 a month, if the government needs 2500 a month from every person then they have a serious spending problem that needs reform, in America the government tax rate would be a flat 15-20% for everyone and likely applied on sales if done.

I’m just telling you what fair means, I’m not advocating for any specific political policy to be implemented

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The government could also just operate like a business and earn its income, taxes are not necessary. The gold card is an example of this working, we made 5 billion in revenue from it this month

cursive chasm
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I’ve got two asset packs in mind for this sale. Whenever it happens. I do agree it’s aggravating not knowing the dates. I’m assuming around easter but thats a long ways off.

rose lagoon
hollow basin
hollow basin
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I re-read my previous messages and I now see it may not have been clear that when I meant flat rate their first time I meant everyone pays 20k for example, but you may have read it as everyone pays 20%. The word "rate" can imply percentages so sorry for the confusion, but I think my point above still stands

rose lagoon
quasi stone
warm knot
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If it's Free but isn't at least 90% off then I ain't buying it.

pliant forum
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I kinda miss the elevator pitch tooltip when you hover a product, small detail but one I used a lot with the old marketplace

green seal
digital agate
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Has everyone received their sale invite or are they still sending them out?

spark laurel
rose lagoon
green seal
cursive chasm
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I/We don’t mind not knowing individual seller price points. Stop changing the goalpost.

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We’re upset on being given a halfbaked platform for buying assets from and these sales not being advertised is just another annoying little thing on top of everything else.

green seal
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I'm not changing the goalpost, I assumed that was what he meant by "Keeping the discounts secret". Discounts are not the same as a sale.
I'm not really sure why you're upset about sales not being advertised? They never were advertised ahead of time on the original marketplace, nothing new here? They get publicly announced/advertised the moment the sale goes live. Same goes for most stores.

I absolutely understand that it is annoying to buy something only to have it be on sale a few weeks or maybe even days later, especially when money is tight. But that happens all over; Retail, online, whatever. If you’re on a limited budget, then you have to hang in there and be patient. This isn’t a fab issue

untold bay
lime plaza
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Crap didn’t see that thanks

drowsy plaza
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I’m not saying it’s right or wrong though, just bringing that point they made up for context

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As you pointed out, epic games probably just doesn’t want people always waiting for the next sale since they are usually only 30-45 days apart and that’s a small wait most users would be willing to do if they knew ahead of time

dark gorge
#

Does anyone know what kind of license do the UE5 mannequins (Manny and Quinn) have?

I mean, can you change their Unreal logo with your own, and use them in your own films?

dark gorge
green seal
drowsy plaza
marsh salmon
drowsy plaza
#

Has anyone ever released an asset or plugin that uses third party monetization in the form of a subscription or credit hosted by you instead of fab? I’m wanting to make a generative AI plugin but I want to use my own credit system for payments

sturdy prairie
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so, new to all this, and i have an etiquet question here... so when we use things from Fab in our projects, are we allowed to edit them? like if i found a character model i liked but i just wanted to use it as kind of a base point and tweak it from there, is that ok to do? and do we need to keep track of all the assets from fab we use and include them in the games credits or something?

drowsy plaza
sturdy prairie
drowsy plaza
sturdy prairie
#

thats really cool

marsh salmon
#

sorry but a blanket statement like that is misinformation. You can import into other engines if the asset comes with source files (fbx, png, etc). The content license is clear that you can’t convert a uasset to a source format and redistribute it (https://www.unrealengine.com/en-US/eula/content), that is copyright infringement. There is also a category of epic-provided content called “UE-only content” that you aren’t allowed to use with other engines. There are carve-outs for linear media and other special cases. It is complicated, and has been evolving over the past few years, and definitely is trending towards more openness, but you should not assume that if you only have a uasset you inherently have a license to all the source art.

sturdy prairie
marsh salmon
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as long as you understand that it’s still not “yours” after you edit it and you’ll still have to follow the epic content license for that edited asset (although at some point if you completely change it nobody will ever know). TBH even that is a bit murky although only bigcorp lawyers would say you can’t do it. It actually depends on the jurisdiction as copyright laws are different globally. Realistically for anything smaller than an AA/AAA game that isn’t making megabucks you probably don’t have to worry about this stuff, just give credit where it’s due and most people will be fine with bending the rules

spark laurel
# rose lagoon when is the next sale on cgtrader? or Unity Marketplace?

I don’t have time to research every platform’s discount dates. But I’m sure that even if they don’t explicitly share the dates, they’re not exactly hiding them like some big secret. The warning about not spreading the dates to those who know them—how ridiculous is that?

spark laurel
rose lagoon
spark laurel
rose lagoon
#

it's true, you have the right to voice your frustrations, but it will likely be as effective as just screaming them into the abyss. it's their platform, they make the rules. the rules pretty much align with what other companies are doing. CGTrader just announced a sale today, without prior notice. I'm certain the sellers were aware, but probably discouraged from sharing that info

spark laurel
# rose lagoon it's true, you have the right to voice your frustrations, but it will likely be ...

As I said, I don’t expect Fab to provide a calendar. However, I strongly disagree with treating discount dates like a state secret. If someone is asking for the date, they might genuinely need the discount—just give it to them. Selling an asset for $10 less isn’t going to ruin your business.

Beyond this, Fab doesn’t just have odd policies regarding discounts; it behaves strangely in many areas compared to a typical asset store. Overall, my experience with Fab has been disappointing. Even if it feels like shouting into an empty cave, I’ll still voice my concerns. The rest is up to Fab 🤷‍♂️

rose lagoon
#

have fun

spark laurel
green seal
# spark laurel I don’t have time to research every platform’s discount dates. But I’m sure that...

Companies asking sellers to not share dates of sales is pretty standard, it’s not some deep secret like you say, because you’ve been able to figure it out on your own. Epic knows they can’t police it, but there’s nothing wrong with asking sellers to keep the info to themselves.

Some companies go so far as to have NDAs signed by sellers/retailers. This is not some big conspiracy or even anything out of the norm. There’s a reason why sites like «Photo Rumors» and «Mac Rumors» exist, because a lot of these things are super tight-lipped.

I completely feel for you when things are tight, it is nice to know when you might be able to save your hard-earned money. If I have some powertools I need to buy for a home renovation project, Home Depot sure isn’t going to give me a roadmap of when their sales are going to be unfortunately. A company doesn’t owe me anything, I am not entitled to getting things cheaper, it is entirely at their discretion.

warm knot
hasty kraken
#

springs sales date?

warm knot
#

The spring sales date is during spring.

drowsy plaza
untold bay
#

Just saw an asset creator with 28 nearly-identical assets upload a 29th.
There should be a deposit per listing.

This stuff clogs up search results and is a cheap way to expand your storefront real estate. There is a real cost to users for each listing, and it should be paid by the asset creators who choose to incur that cost.

#

Even $50 would be enough to discourage this, I think

drowsy plaza
#

And they need to enforce it

untold bay
#

What policy would prevent this?
The listings don't appear to be scams. Just excessively granular.

drowsy plaza
#

Most these people work jobs, they don’t care about 20 or 50 dollars because they think they will be millionaires. Steam and epic games store has the same problem and they charge 100 dollars

#

I know a guy who makes crappy asset flip games, he genuinely believes that at some point streamers will pick his crappy games up and he will be rich so he keeps paying 100 dollars each time and buying thousands of dollars worth of assets from his outside job income

untold bay
#

Probably better for everyone that it not require too much discretion on Epic's part

drowsy plaza
untold bay
#

some cost or deposit per listing aligns everyone's incentives

drowsy plaza
#

Just enforcing a rule set is the simplest way to do this

drowsy plaza
#

If you wanna give epic a check per listing then mail it to them, everyone else should just expect the platform to have rules that need following

#

Epic makes money per sale so there is no revenue reason for them to do this

#

Social media websites have rules, if you post something that goes against the rules it gets taken down and if you do it repeatedly your account gets banned. Same concept applies to stores

untold bay
#

it can be structured as cost-neutral for anyone who sells more than $X of their asset where X doesn't need to be very high

drowsy plaza
untold bay
#

active moderation causes problems. unfair takedowns, missed takedowns, cost of moderation

#

it's like the last resort solution

drowsy plaza
#

Also cost of moderation isn’t a problem, Tim said it costs 5% to operate the store, add 1% extra for a small mod staff

#

They take 12% so that’s still 6% profit per sale

untold bay
#

first $100 revenue per listing goes directly to epic, then next $100 of their 12% cut goes directly to you

#

wham, cost-neutral disincentivizing of listing spam

#

as long as you make $833 over the lifetime, and if you're not, is it really worth surfacing it

quasi blade
#

whats the deal with fab downloading plugins with names like GenericPl4322343jfdsbjkfd4354309335

#

constantly have to go in and fix the plugin folder names every time

torpid tartan
#

Did the current Epic Launcher break FAB plugin functionality? This is already installed to my UE5 installs and I'm missing both "add to project" and "start new project from plugin" options?

boreal wraith
#

Is Fab broken? I can't add to project either

drowsy plaza
vast owl
#

anyone know how to remove read only on a mesh i have bought from fab ?

drowsy plaza
vast owl
drowsy plaza
#

Unreal doesn’t have read only assets AFAIK

vast owl
drowsy plaza
# vast owl ye

Oh UEFN doesn’t support asset modification I believe

spiral jacinth
vast owl
#

its cause i bought the top one right ?

drowsy plaza
# vast owl its cause i bought the top one right ?

Yeah reference only means it’s read only, this is something that’s different from standard unreal. I don’t know if buying personal gives you write access since that’s all unreal users have access to

torpid tartan
spiral jacinth
drowsy plaza
#

If no one reports it, then it will take longer to get fixed since epic won’t know about it until a automated system flags an error or someone tries to use the launcher who works at epic

torpid tartan
#

Lol, epic says no logging in today:

#

Who knows, maybe its a server thing. I can see a ticket with a repost from 11 days ago, so I guess fingerscross since I cant seem to get in to do this myself

scarlet mountain
torpid tartan
#

Epic is so unserious sometimes

hollow basin
astral lily
#

Yup, still down.

#

First instinct was to come in here and check, never fails me lol.

pliant axle
#

FAB......come on.... lol

warm knot
#

?

green seal
# warm knot ?

It is direct copy of a popular Call of Duty map.
Its weird that it says its an Unreal Environment when it’s only a Blender and FBX file unless I am mistaken

dusk kelp
#

Heyas, are there any known plugins/programs that convert unity particles to Unreal?

#

I need toon styled particles that don't really exist in Fab but are endless in Unity

green seal
dusk kelp
proud field
#

Hey does anyone happen know what is acceptable as "appropriate credit" when using an asset with "Creative Commons Attribution"? (I mean physically, where should I include the information and in what format? like inside the game/plugin/project? or just add a .txt file with a link to the asset?

cedar bone
desert panther
#

In general, I'd say if you include a file with your game which includes the CC-BY attributions, and perhaps in your game's credit screen or such you include a mention of it, this seems sufficient as it's discoverable for anyone who wants to see it

#

since showing the attribution directly next to usages in a game's context would be kind of challenging in most cases

proud field
# desert panther <https://wiki.creativecommons.org/wiki/Recommended_practices_for_attribution>

Thank you!

Reasonable attribution
The CC licenses ask you to be reasonable:

You may satisfy the attribution requirement in any reasonable manner based on the medium, means and context in which the Licensed Material is used. For example, it may be reasonable to satisfy some or all of the conditions by retaining a copyright notice, or by providing a URI or hyperlink associated with the Licensed Material, if the copyright notice or webpage includes some or all of the required information.

From WiKi, so this would mean a .txt file called CopyrightNotice with the "TASL" for each asset under the CC-BY should suffice? I'm actually making a plugin that uses some fonts (Which are not mandatory to include honestly). But since it's my first time making a commercial product I would like to at least have a general understanding of this proccess.

desert panther
#

Yeah that seems fairly reasonable to me. It might be good to include a notice in the plugin's description on Fab also just so people will be more likely to be aware of it, for a singular font you could probably include the full attribution there without it taking too much space

desert panther
#

np :) generally I like to think of it in the sense of what the person whose assets you're using would appreciate, since it's usually a fairly minor thing to include

dusk kelp
cedar bone
# dusk kelp They all have a shader/material, basic spawn rates/location, velocities, etc. Sh...

but the material/shader is also not compatible at all, at this point u are just manually recreating everything from scratch, even the simple numbers parameters can be incompatible, different world coordinates, units of measure, world/local differences, not even considering the use of other incompatible features and modules that cannot be directly converted to other systems, those particle system can have a lot of things in their setup and a converter plugin would need to take into account all or almost all of them to be of any use

its just too complicated for very niche usage, so i dont agree its not hard, it very hard, and on top of that for your use case its pointless and not needed anyway, as u asked about toon style particles in which case all u need is the visual part, the material as this is what makes 90% of the effect, its all in the materials and setup

the closest u will get in unity is to maybe export particle system to json data or something like that, but there is no point, just look for some unreal toon particles assets and use or learn from that, im sure FAB will have some assets like that, u can probably even get some free ones or find a tutorial on yt

dusk kelp
#

Yes.. that's the entire point of a converter plugin, to convert lol.
I would rather spend 2 days making plugins to convert the data than 2 weeks manually redoing every little detail on 50+ particles 😛

#

This isn't a learning thing, I've done it many times. It's a time/carpal tunnel wrist saving thing lol

warm knot
warm knot
cedar bone
# dusk kelp This isn't a learning thing, I've done it many times. It's a time/carpal tunnel ...

it is and u are wrong, i was talking about creating plugin like that, your simple use case doesn't cover all particle system possibilities there is in unity and ue, so for someone to create a plugin like that for FAB it would need to cover it all, not just for a single simple case and thats not happening

but if it so easy then do it yourself, write the plugin, i mean for your simple use case where u dont need to account for all features and setups it might be enough to make a simple converter that will save you some typing, if u really have a lot of files, this might be worth the effort

tawny hinge
#

anyone had the issue where the Fab plugin only shows a few assets as owned in "My Library"?

#

even if i search them in the store, they don't show up as owned in the overview (only on the details page, but opening them neither brings them back to My Library)

untold bay
tawny hinge
#

i feel like there's an sync issue, guess i have to delete the cache again or smth

ionic mantle
tight axle
#

Hi, I would appreciate help,

I bought a Niagara-based VFX package from Fab
https://www.fab.com/listings/8bcb2243-84f0-4b6e-8f5c-cb7b24b25aea
and according to the description, it supports Unreal 5.4.
I'm using Unreal 5.4.4, so from my understanding, this shouldn't be the problem.

While trying to debug, I've tried:

  • Opened a new third-person project
  • Did a package, and it worked.
  • Imported the Niagara-based VFX package, without adding anything to the level itself. Just dropped it in the content folder
  • Tried packaging again - and it failed.

The log is attached.
Does anyone have an idea how to fix this issue?
Many thanks in advance

Fab.com

Bring your combat scenes to life with the Slashes, Bites, Hits & More VFX Pack! Packed with dynamic anime-inspired visual effects, this collection includes fierce slashes, biting attacks, explosive hits, and more to power up your action sequences. Perfect for adding high-energy, stylized flair to any game, these effects are optimized for Unreal ...

green seal
tight axle
# green seal I think your link is broken.

Sorry, Here is the right one (fixed it now the original message as well)
https://www.fab.com/listings/8bcb2243-84f0-4b6e-8f5c-cb7b24b25aea

Fab.com

Bring your combat scenes to life with the Slashes, Bites, Hits & More VFX Pack! Packed with dynamic anime-inspired visual effects, this collection includes fierce slashes, biting attacks, explosive hits, and more to power up your action sequences. Perfect for adding high-energy, stylized flair to any game, these effects are optimized for Unreal ...

drowsy plaza
drowsy plaza
#
#

They gave us an update, reading it now

#

Dang, so the wording sounds like only new products will have forum threads for questions and sellers need to enable it

desert panther
#

That seems reasonable. If a seller doesn't want to deal with it that seems like their choice

drowsy plaza
#

Finally local currency is gonna be shown, that’s a big win for sellers and users. A lot of people outside the Us had issues with this before

drowsy plaza
#

I want a way for people to ask me questions

desert panther
#

Turned it on. Let's see what happens, it seems to go into the usual review queue like other updates do

drowsy plaza
#

Apparently UE 5.7 will improve performance if the fab plugin by updating how web pages are rendered through slate in unreal

desert panther
#

Wouldn't be surprised if it just upgrades to a newer version of CEF, I bet the current one is ancient lol

drowsy plaza
#

Yes!!!! Sales are coming next months and fab will be reintegrated into the epic games launcher. I love these

drowsy plaza
#

I’m guessing written reviews and analytics will come in may or June since that mostly the only things left on the roadmap and they are doing 1 section a month

drowsy plaza
hollow basin
#

Overall seems like a great update, but the main thing I have been looking forward into is the review system coming back and the phrasing "later this year" seems not very hopeful otherwise they would have said "in the next few months". Makes me think that it is coming out at the end of the year which is quite a long wait

drowsy plaza
#

given they seem to be doing a fresh slate for the comments, I am guessing when written reviews come back it will not transfer over from the marketplace

untold bay
#

They're updating at a pretty fast clip. I would guess it arrives Q2

#

Really their pace of updates has been quite refreshing

drowsy plaza
hollow basin
drowsy plaza
#

one thing I am disapointed in is that they got rid of this bar that was in the concept and just placed comments next to the rating which I guess is helpful but having the bar would be nice. maybe once they add text reviews they will bring it in

#

I feel like they should add that bar for full technical details, overview, comments, and then the reviews and faqs

#

I am very excited for personal discounts to come next month, sadly I will be in the april sale so I wont be able to use it until june

warm knot
#

What if you get trolled in your own comments section?

#

Will Epic keep them up just like they do unfair negative reviews?

hollow basin
#

A little strange that adding forum posts to existing products require products to be resubmitted. I can't imagine why it would get rejected when adding a forum post

hollow basin
warm knot
green seal
untold bay
#

I added a forum thread, changed my product name, updated the description, and it got approved ~instantaneously

#

had the same experience last week when I updated the compatible version list

#

heads up @green seal I did some tests on the new search algo and noticed EasyFog gets a bit buried in the search results likely due to "fog" not getting keyword matched. all the top results have "fog" directly in the name and it does not seem to weigh substrings heavily

#

keywords-in-title seems to be important right now

green seal
#

Hehe that’s because search is weird, and fog IS in the tags, however its because EasyFog is one word. Search doesnt seem to factor in keywords very well.

untold bay
#

I'm #4 for "Shadows" but #18 for "Shadow"

green seal
#

Thanks for checking tho! Genuinely considering changing the title just for the sake of getting better discoverability

untold bay
#

(and that's with "Shadow" in my tags but not "Shadows")

green seal
#

Having custom tags would solve this issue, and fixed this issue in the original marketplace, but they removed custom tags when fab launched

drowsy plaza
hollow basin
# green seal Why is that strange? Any change whatsoever to your listing requires a resubmit. ...

Yeah but the only thing added is something on Fab's end. I understand why things like product descriptions are monitored because I could put in a scam link and say "Free thing here!" And that would not be good. But the only thing changed is something Fab controls anyway. The approval process was quick but it still seems unnecessary to me. I just wanted to bring it up so others knew it required full product resubmission

green seal
#

I dont know, I kinda like that it is per-listing. Might not want to deal with the whole thing on all assets for example. This way you can just go in one by one. Not an issue for me since I don’t have 500 assets but I can see how it would be a tad annoying if I did haha

#

Maybe they don’t want to blow up their servers with a sudden massive influx of hundreds of thousands of posts all of a sudden either perhaps?

hollow basin
warm knot
green seal
marsh salmon
#

I resubmitted mine w/ the box checked and it was approved but there is still no forum post link 🤷

drowsy plaza
marsh salmon
#

yea I know where it should appear, but it didn't

untold bay
#

There's never been a time to add eg. search-by-embedding-distance but I wouldn't prioritize that yet either

warm knot
#

Yeah, they'd be better off implementing other features first.

desert panther
vale prawn
#

Fab in the Epic Games Launcher
There goes my hope of Fab Desktop being literally anything other than the launcher. Thank god the orange dot is safe, it would truly have been a shame to lose it 🫠

#

Sorting by new still doesn't sort by new, but at this point I'm guessing it's a feature and not a bug.

dire meteor
#

That's should be the description of fab as a whole.

untold bay
#

i'll just tweet that one @ Fab, super easy change that's obviously an improvement

vale prawn
drowsy plaza
#

we sorta have analytics now on views with the forums

green seal
drowsy plaza
green seal
#

Totally agreed. It was nice to have the questions and reviews all in one place on the listing, but it was really hard to navigate and keep track

drowsy plaza
#

That way a external page won’t need to load

drowsy plaza
#

They finally told us why written reviews are taking so long, it’s a feature that epic wants as a whole company not just fab so they need to build it with other teams at epic and in a way that can implemented across epic platforms

#

The stuff they have been adding recently is only for fab so they can make it quickly

untold bay
#

Any high-earning assets seem missing? Any unlikely inclusions?

#

I suspect this is actually the best look we've ever gotten at what people are buying

#

Orbital-Market's popularity rankings are the best I know but Epic has so much more & better data

#

The absence of any free products, and the inclusion of many high-price products, suggests this accurately models what Epic expects will generate the most revenue

#

and isn't a proxy for other popularity signals less correlated with revenue, like rating, #reviews, #downloads, etc

warm knot
vale prawn
desert panther
#

F.ex. Horror Engine and Narrative Pro - Narrative Pro is ranked after Horror Engine, if it's purely revenue, it seems like Narrative Pro oughta be higher up given even with 14 guaranteed sales (14 reviews) it's at 20k vs Horror Engine's guaranteed sales puts it at 1.7k

desert panther
#

No because this is illegal under the license terms

#

And any products you create using Quixel assets acquired in this way would be in violation of the license and you would be liable to be sued if you ever released them

tacit wyvern
#

i mean like if there is anyone who is willing to help me as a friend privately

desert panther
#

Yes and I'm trying to tell you that this line of inquiry will get you banned from this server if the mods catch you lol

tacit wyvern
#

oh I am completey sorry

untold bay
white moat
#

Hi, when developing assets for fab is it reasonable to include 4k texture sizes on all assets (they are all similar size, nothing unreasonable dw) since the end user can reduce the size at a later date but wont be able to scale it up? Or should I take performance for all platforms into a bigger consideration?

untold bay
# white moat Hi, when developing assets for fab is it reasonable to include 4k texture sizes ...

it's all upside to the buyer to have the higher quality texture. on the other hand https://youtu.be/Pcm6SrfgnvA?t=24

(video title is hyperbolic but shows a nice tool for gauging texture size requirements)

In this video we take a look at how textures are optimized inside game engines, what MIP Maps are and, most importantly, how we can customize them.

Even though I bring the example of DDS files and Unreal Engine, this tech is used in every real time engine and videogame.

The texture I show in this video is extremely useful for every environment...

▶ Play video
white moat
#

thanks! Ill take a look at the video to see if my textures are USELESS too ;P

marsh salmon
#

you can configure per-platform max-resolutions for the derived/cooked version of the texture...not 100% sure that will go into the published version, but it is how to properly handle having a large source texture that is still usable on lower-end platforms

fickle bane
tardy lynx
#

Hi, License question: If I have the personal license for an asset and my project becomes funded, do I need to repurchase the asset for the professional license again?

drowsy plaza
bronze dawn
#

Hello, I am planning to release an asset pack on Fab marketplace but I have an issue with plugins. Im using the default engine plugins but received this feedback after sending the file for review.

" Plugins were found enabled. Please make sure to disable them or note in the product listing that this project utilizes plugins and note them
down."

How can I go about this? Tried to disable some plugins and the file couldnt open

fathom ferry
#

You need to disable the modeling plugin

bronze dawn
green seal
#

If you open up your “defaultEngine.ini” file you can see which plugins are loaded and just set them to false there

drowsy plaza
green seal
bronze dawn
#

gives me this whenever i restart the project

green seal
bronze dawn
drowsy plaza
bronze dawn
vapid crow
# bronze dawn hey, i tried to do turn off the plugins stated here but seems like disabling Vir...
Epic Developer Community Forums

Hi @anonymous_user_33cac6b0 Try deleting the Config folder, restart computer and try opening Twinmotion again. Folder location: C:\Users{username}\AppData\Local\Twinmotion\Saved Cheers!

drowsy plaza
drowsy plaza
#

Has anyone gotten any comments on their product forums yet?

untold bay
hollow basin
drowsy plaza
#

Maybe once discounts come around people will use it more

untold bay
#

People don't know to look for them yet, and the link has a weaker call to action (comments vs. questions)

vapid crow
frank verge
desert panther
green seal
#

That said the bundled assets was handy

viral zinc
#

Why many items that are supposed to work with version 4.27 lets say and are listed as working on the page cannot be added as that version to any project?

subtle vale
# viral zinc

The Launcher sometimes bugs and you need to click on the asset in your Vault and choose "Remove Local Content". That usually fixes it

viral zinc
#

damm

lusty summit
#

Weapon animators some advice, if you are making rifle/smg animation packs and try to make it seem realistic you need to have two reloads based on if the weapon is empty.

regal river
#

my pc takes forever to start games how do i fix it?

spiral jacinth
hollow basin
cursive chasm
#

I need me a fab sale rn.

#

It's April and I need to feed my addiction of failed projects.

severe rune
dire meteor
#

The April Fool's for fab is that it actually works.

old pier
#

Has there been any thoughts about making a "Wishlist" for FAB so you can gauge interest in your upcoming projects?

untold bay
#

hopefully seller analytics shows sellers the numbers. i believe seller analytics were on the roadmap

old pier
#

Wow okay nice, I missed that. Thanks for the info

untold bay
#

i see seller sales reports but no analytics

old pier
#

Gotcha okay. Any idea on if we can post a "In development" preview and get wishlists before its actually for sale?

untold bay
#

haven't heard of that. could be nice though i don't know if people are likely to engage with that the way they would with, say, steam pages

old pier
#

Yeah hard to say, could be nice to garnish exposure atleast once you're established, or show investors that people are interested. I suppose there could be more hype if you release a super lite preview for download get feedback early

green seal
vale prawn
hollow basin
vale prawn
#

Can the AI tell that this is ripped from The Crew, as it already was the last 3 times it was published?

That's still good news though, at least they're aware of the problem. They'll have a huge playfield with the legacy SketchFab assets.

hollow basin
#

They claim to have similarity detection software so I would assume it could flag it. Looking forward to seeing AI slop getting filtered out, and piracy/copyrighted material being rejected from Fab

vale prawn
#

It was, but somehow it got republished still on the same listing (= same publish date)

hasty kraken
#

spring sales?

drowsy plaza
#

is it legal to title a plugin or asset after a big name IP?

#

its featured so I guess fab doesnt care but still, seems legally grey

hollow basin
# drowsy plaza is it legal to title a plugin or asset after a big name IP?

I feel like it is questionable because it's easier than saying walking, sliding, running, wall running. Just noticed it says it below the title but not nearly as good at quickly conveying the product purpose. As long as they describe that it is like titanfalls movement and that it isn't the actual code for it, I would think it's ok

warm knot
#

When they add view counts and wishlist counts for sellers, then maybe I'll feel updating my one and only asset.

fossil dune
green seal
#

Highly doubtful it would ever get to court, a cease and desist is more likely, but thats also super unlikely

drowsy plaza
warm knot
#

I'm updating that asset, btw. 😋

Just not as much as I originally planned because I'd rather move on to the next project sooner.

#

The good thing is that I sold more than my initial haters said that I would. But I reeeeeaally wanna know what the view counts are. That would help.

green seal
warm knot
#

Just page views is a good start.

drowsy plaza
warm knot
glass crystal
#

Okay I feel dumb asking this, but after I get something in Fab is there any way to go to that thing in the launcher other than a keyword search?

#

It seems like this button should do it, but it doesn't deep link it just goes to my library

drowsy plaza
drowsy plaza
#

This is new

#

You can quickly add items to cart or wishlist them from the cover art

vital island
wild wraith
#

Hello guys why does quixel bridge plugin not work and all assets just have a button that redirect le to fab
Is quixel no longer functional

hasty kraken
#

I hope they won't make spring sales during easter holidays 😄

#

I'll be away in coutry side with poor internet connection

covert mesa
#

When my Studio works for a client, does the client need to buy and own the Fab Assets / Plugins or my Studio?

green seal
#

What are you delivering to your client?

wraith nymph
#

will we get discount code system in fab?

covert mesa
green seal
#

Oof I think you need a lawyer to give you some proper legal advice there. Things get complicated when licenses and royalties are involved for something like that. I honestly have no idea.

#

My general assumption would be that your studio needs to buy the assets, you can pass on those costs to your client. But as to who actually has the licenses involved is another matter that I have no idea about. Obligatory "I am not a lawyer"

fossil dune
desert panther
# covert mesa When my Studio works for a client, does the client need to buy and own the Fab A...

This depends on what the deliverable is and how it's going to be used by the client. If you deliver a packaged project then it's essentially the same as distributing it on something like Steam. If you deliver the full sources which the client may then use to create something else or develops it further, then it depends on the marketplace content. Plugins are on a per-seat basis, so they would need to purchase per-seat licenses for them. Other content is ok to share, but only for work related to that specific project. If they were to take the content and develop something else using it, they need to purchase a license.

#

(This is all in the Fab EULA)

covert mesa
#

Okay, thank you all for the input 🙏

covert mesa
fossil dune
#

And I'm not talking from a game developer side, i'm talking from a plugin seller perspective... If Epic Games added the "num of licenses" entry to their checkout form / Add to cart form, my plugins would be cheaper...
But the clause above is not obvious to a lot of people who are new to Fab. Seems like a trap cause i'm sure a lot of games out there are not properly licensed in terms of seats.

They do say though "team of 5" doesn't mean you need 5, it means you ask you self "how many of the people in my team of 5 will access/download the plugin or work with it"
Which really doesn't make sense cause if you have a team of 5, and you guys are accessing the exact same files, although im doing art, or AI or something unrelated to it, the files are there when i get the source control version

desert panther
#

Yeah it's kind of a faff to deal with as with seat licensing usually

vale prawn
#

The EULA doesn't explicitely says what a user/seat is, if seat are transferable, if so how to proceed, etc. It's just super vague and doesn't make much sense. I have no clue why this plugin exception exists in the first place, and at this point I'm guessing neither does Epic.

hollow basin
# covert mesa When my Studio works for a client, does the client need to buy and own the Fab A...

I have had a contract in the past where the plugin was half of the money they needed to pay, and they needed it to access the file. So it was nice because I could verify some upfront payment. Granted there are things that could go wrong like them pirating the assets or refunding it after transaction but I trusted the guy I had a contract with and it worked out without any issues. So if you have a contract make sure you specify the price breakdown. You would be fine to charge either method either with or without the plugin. It's all up to you

cursive chasm
#

When it comes to licenses and seats I’d take it more seriously that the studio has the proper seats required for themselves and then passes along the information to the client how many they need to purchase for themselves.

Basically wash your hands of the issue entirely.

#

It’s your duty to make the client aware via a legal document/email and from there you’ve done what you can.

desert panther
#

Click on the button that says Learn More

#

tldr: the seller has not filled in the forms required to identify them as a trader or non-trader for EU-related taxation regulations and such

#

Which is kinda funny that they still allow them to sell for anyone not in EU... I guess EU is the only entity that they're afraid might fine them for not following the laws :P

vale prawn
#

The EU is the only entity requiring that sellers register as traders to conduct online business. Epic is just applying the Digital Services Act, which obviously only applies in the EU.

drowsy plaza
drowsy plaza
#

Technically you could do nothing as an American though, EU can’t do anything to Americans. Worst case they remove your product from sale there

desert panther
untold bay
#

US doesn't require this process. you still have to pay taxes

desert panther
#

Yeah not sure if that's the distinction. I do recall that if you don't file the IRS forms, it just defaults to "you have to pay taxes" instead of "you can't do business", so not sure if it applies in that way in this case

#

At least I recall this is how tax withholding usually has worked when I've had to file those, it always says "if you don't file these then we'll withhold taxes"

drowsy plaza
#

There is quarterly taxes you can pay but I believe they are optional and just lower your bill at the end of the year

untold bay
#

yes, just paying the IRS interest on missed quarterlies is less than the cost of tax preparation up to some point

desert panther
#

Every time I hear about US taxes it's always something weird like this lol

untold bay
#

honestly i would bucket this under "features" as paying quarterly is a totally optional optimization

drowsy plaza
#

I had to mail a letter for the first time in my life because of the government

#

People here hate companies like TurboTax but after having to do things through government websites I am very grateful for it

desert panther
#

The government tax portal here is really good somewhat surprisingly

#

Modern, quick, easy to use. Takes me like 5 mins to file yearly taxes for my business

#

(The average person never has to touch anything like that since it's all automated unless you have business related stuff to deal with)

#

Accounting industry seems to have a bit of a thing with it here too though... The gov wanted to develop a free accounting software package for small businesses but the national advocacy group for SME's apparently lobbied them out of it

#

The group is sponsored by the largest accounting companies in the country so it doesn't surprise me in the slightest even though the majority of smaller members would probably have liked it

warm knot
#

England charges a Value Added Tax. Just found that out as somebody from over there bought my asset, but my God it is a hefty tax. Exactly what VALUE are they even adding, wth? That just discourages people from buying at all.

cursive chasm
warm knot
#

That and the EU government doesn't seem too interested in making their own Silicon Valley. Over here, Silicon Valley was very massively funded by the government. Wouldn't have happened without that.

desert panther
desert panther
#

It's also not a funding question. There are plenty of government programs across EU that fund tech and innovation

#

Small business grants etc. even for lesser credentials than that

green seal
# desert panther Our VAT in Finland is 25.5%, I think only Hungary's 27% VAT is ahead of us :P

Haha yeah 25% here in Norway. Fortunately I get all of that back as a business when I write off tools/things I need for work.
There's varying degrees of VAT depending on what you buy, food/produce is 15% for example.

Some states don't have sales tax which sounds nice, but they get you in plenty of other ways. I think it's Texas that slams you real hard with property taxes. If they do end up abolishing federal income tax, you can be sure they will get their money from the average american in some other roundabout way. The funding has to come from somewhere.

desert panther
#

Yeah similar here with the VAT, can get VAT refunds on business related expenses and lower VAT on certain types of goods

#

Apparently the fact they put the VAT at 25.5 and not at 25 (it used to be 24% like a year or two ago) screwed over some accounting software because they had to do modifications to support non-integer VAT % lol

green seal
#

Oh I believe it

#

I remember when I moved here I was like, wtf 25% that is bananas, thinking Quebec's 15% was high enough. But man. Quality of life we get up here is dang good. Not to mention consumer protection laws in Norway are some of the best i have ever seen in my life. I buy local as much as I can purely because of the 5 year warranty on just about anything you buy, even if that isnt a manufacturer warranty. It's probably similar in Finland

desert panther
#

Yeah it's pretty similar

#

They define something like the "expected lifetime" in the consumer protection laws and the manufacturer can be liable for failure past warranty if it's seen that the product should've lasted longer

green seal
#

Yep same process here

loud dome
#

You came here for the mountains? 😄

green seal
#

Came for work, stayed for the lifestyle, accessibility, quality of life, and women in bunad 😂

loud dome
#

Understandable 😄

green seal
#

The whole "American dream" thing is way, way, way easier here in the nordics than back in North America IMO

loud dome
#

Not that easy to exploit people though. And people get health care regardless of income/etc

green seal
#

Yeah that's what I'm saying

loud dome
#

Oslo here, were are you located?
Btw I sent you a DM long time ago. Think it's something that would interest you

green seal
#

Oslo too. I'll have to check my DM's haha, between here, and other social media platforms, it gets overwhelming so I just ignore, don't really want to deal, I would get nothing done if I answered everyone

loud dome
#

Discord DMs isn't the easiest to notice either. 😅

still basin
#

We have a lot of taxes in Quebec but at least there some grants too to compensate in the gaming industry. Otherwise it would not be very competitive

#

Being paid in USD also help a bit :p

loud dome
# cursive chasm Why do you think they don’t have a Silicon Valley in the eu/uk? Too many insan...

I think we don't have Silicon Valley in eu/uk because you can't just build it. It's something that has to grow naturally over decades. And you need the really big companies to foster enough opportunities for the smaller startups etc.

The current silicon valley has some huge players. Landing a contract with a sub-sub-sub company of one of those can be enough for a startup to survive. Government funding isn't enough. You need the ecosystem.

vague sluice
#

Hi, can I use this in unity? it's now
Standard License?

cursive chasm
desert panther
green seal
#

Yeah businesses reclaim VAT

#

I'm very hazy on the details but for the average consumer, VAT and Sales tax are largely the same thing. It's difference is for businesses I believe but don't quote me on that

dire meteor
#

Businesses reclaim vat if they earn enough to do so.

#

Not all self-employed people will.

green seal
#

If a company is not VAT registered, then they don't even need to charge VAT on their invoices anyway so it is kind of moot.

desert panther
#

You can definitely reclaim VAT regardless of revenue/profitability in Finland. You just file it monthly "this is how much VAT I paid" and they refund you

#

But only if you are VAT-registered, that is correct. But there's no downside from being VAT registered, besides having to report VAT monthly

#

(It's different for tax deductibles which would require you to actually have an amount of taxes to pay to be able to deduct any)

dire meteor
#

And even $4000 a year is a stretch for somebody releasing assets on Fab, tbh.

#

Sure some people may make a lot of money, but I doubt that's the majority of people.

green seal
#

What exactly are we talking about here? What are we debating?

dire meteor
#

Oh. It's not £75k any more, it's £90k.

#

I don't even know. I was just commenting on "businesses reclaim vat" which isn't always the case.

#

Especially for Fab creators.

desert panther
#

You can voluntarily register for VAT from the looks of it

green seal
#

It's kind of irrelevant to this discussion then because we fab sellers don't invoice anything, we're not really dealing with VAT

desert panther
#

That would allow you to reclaim it regardless of how much money you're making

green seal
#

In Norway you HAVE to register at 4k.

desert panther
#

Yeah it's 20k here

green seal
#

There's definitely benefits to NOT being registered with VAT, you can charge lower prices as your services don't need to have VAT added. There's benefits to being registered of course too, getting VAT on expenses reclaimed is sweet.

desert panther
#

Yeah I suppose if you're not VAT registered and you're selling to consumers

#

since in b2b transactions the buyer can just reclaim the VAT so it shouldn't really matter for them (plus you can omit VAT from b2b transactions if you've verified the buyer is VAT registered)

desert panther
#

Just curious - With 6 years of experience, what makes you think that spamming on discord is an effective method for getting clients? How many clients have you found this way?

desert panther
#

It's just a question because people do this and I don't know why :)

jaunty dagger
#

This is for things related to fab market

dim carbon
desert panther
#

That doesn't really answer my question though, why do you think that mass-posting it on discord is a good way to find customers for your services?

#

The reason I'm asking is I've never heard of someone being hired because they did that, so I wonder where did you get the idea that it would work

dim carbon
#

Well, It is right.
But I can get a job or task.

desert panther
#

I guess there's a language barrier or something here :)

desert panther
#

Your answers don't really seem to be answering the question is what I mean

dim carbon
#

And then I am not so free,
If you have advice for me, DM

undone valve
#

Ads are forbidden. Someone ban this scammer

#

Funny that regularly the same cycle repeats itself. I guess there is some sort of marketing course that says: go spam on the unreal discord server 😭

desert panther
#

I think it's just a buncha scammers

#

If anyone is gullible enough to contact them based on this method, it increases the chances they will fall for the rest of the scam

#

Basically a method of having people self-filter out of the scam so they don't waste time

#

(especially with the quick move into DMs, don't want to expose it here)

drowsy plaza
#

I’m really surprised no one is using the comment feature on fab, in the marketplace comments were very common. I wonder if it’s because it’s a hyperlink and not directly embedded into store pages

hollow basin
untold bay
#

Hey how do you update the technical details on a product? There's no field to update it in the portal

drowsy plaza
warm knot
#

I honestly wouldn't have known if it wasn't for this discord.

proper dew
#

239SC-NXBUS-28MK8-PLDT2 Zombie Army Soldier

vale prawn
desert panther
#

Well it's fairly easy to spot next to the ratings stars it seems

drowsy plaza
#

it would be really cool if the forums could be embedded into the store page but I dont know if their tech is built for that, at least a bigger button to go to it would be better

green seal
#

Yeah i am a bit surprised that I have gotten zero comments or questions despite announcing the feature on SoMe

drowsy plaza
#

A good chunk of products don’t have it enabled either

tepid aspen
#

when I add an asset to my project, how do find out the folder name.

untold bay
#

content folder names are all over the place

#

i installed "Ancient Mountain Temple" the other day and the content folder name was "TheMessenger"

hollow basin
green seal
#

Shortform haha

hollow basin
#

Got it thanks, makes sense now that i hear it

green seal
untold bay
#

pretty sure i had one that was "Castle"

spiral jacinth
# tepid aspen when I add an asset to my project, how do find out the folder name.

Don't know about the Epic Launcher, but Asset Manager Studio (https://assetmanager.studio) will show you the path to that content in your vault. The final piece is the same name as what it is installed as. So for example I have a downloaded asset from Epic called "200 Grunge Decals", the current version will be installed into the project/content folder: "200Grunga3ee73c00c5cV1". (Which is a sucky name, but it is what the author has it named as), So it is trival to then right mouse click on your project and click "Jump To" and then go into the "Content" folder and see it. 🙂

drowsy plaza
spiral jacinth
# drowsy plaza If you install packs through the epic games launcher they don’t have the hex str...

Interesting. I have debated removing the "Random" string, but decided to leave it because too many assets actually have the same base name. I don't know how many "Castles" and "Vehicles" I have in my library... LOL.. I have thought about offering the ability to generate the project/content name based on the actual asset TITLE as these have to be unique as Epic uses it as a key in one of their API's. But I haven't worked on code for that yet. I need to do a lot of tests with weird names to make sure the UE doesn't croak because it has a "-" in it or something like that. 😄

drowsy plaza
#

It’s only supposed to be in windows explorer though not the content browser

#

The launcher doesn’t query asset packs installed to content folders so they just use the name devs give it, but for plugins it uses the hex

warm knot
#

Perhaps we should prefix our asset folders with an abbreviation of our seller/company name?

spiral jacinth
spiral jacinth
spiral jacinth
drowsy plaza
untold bay
narrow wave
#

Is there a way to exclude owned assets from a search?

astral cloud
#

How can I see later, which license I have in fab? The last point in time, this is visible in the Cart, so taking a screenshot. After this, I can do a view in library, but this does not show the license, and visting the asset in fab only shows, that it is in my library. but not under which license. Also the mail receipt has no information on this. So the only way is to take the prices, open fab without being logged in and compare price info to get a clue about the license obtained at that time. Maybe I'm just blind to see the info, otherwise, just having a flat for this (for example in the library overview) would be really helpful.

astral cloud
#

In addition a second question related to this: The third pack Carpenters Workshop for this period of free packages - I already have this one, did get this by using a Cosmos key. Same question here - how can I know, which Fab License I have? And in addition, if it is a personal only, how could I get this free pack from the current offer again as a Professional one? Fab tells me, I have it, no option to add to cart with different license.

green seal
#

Pretty sure when you get a free asset you get its professional license, could be wrong but thats my understanding

astral cloud
#

Yes, it is selectable for the free Epic assets every 2 weeks, but you must make sure to select the professional one when placing into the cart. For the Cosmos ones, they have that Get Redeem code for Epic Marketplace for those assets you purchase (they started with this somewhere mid last year). Not sure, how these translate. Anyway, that question could easily be solved, if Epic simply would display the license you have.

untold bay
#

they both confer the same rights to you in perpetuity

#

when you get the free one you can pick a license just like when purchasing

astral cloud
#

Well, it is not the same actually. Prices also have huge differences sometimes. While I'm not hitting the 100k limit, many people could be affected. So having an overview about your licenses in my opinion is vital information, Epic should definitely provide.

untold bay
astral cloud
#

I also have assets I did buy on the Marketplace (before Fab) - no license displayed. Not sure, if all these are transformed into personal or professional on fab launch.

untold bay
#

so they are still under the marketplace license

#

(it's still a very valid critique that the license isn't listed)

astral cloud
#

Ok, seems I'm starting to understand. If I had a business in digital content with >100k in general, I always need to get a Professional Tier, no matter if I use a specific pack in my commercial projects or not. So having bought many packs, and after 3 years reaching that limit, Epic could reach out to me and ask for the difference for all of my personal licensed packs bought back in times before? Well, being a hobbyist, but still trying to understand to avoid any issues.

#

Legal stuff isn't really fun

untold bay
#

Epic could reach out to me and ask for the difference for all of my personal licensed packs bought back in times before?
No, it's made explicit that the requirement only applies at the time of purchase

astral cloud
#

Ah, ok, didn't read carefully enough. Thank you for your explanations and your patience.

desert panther
#

Legal texts are usually fairly logical, you just have to understand how they are structured. They are usually doing two kinds of things 1) defining what something means 2) what rules apply to this something

#

so in this instance you can see it says "If you complete a Transaction for a License Tier you were not eligible for at the time of purchase...."

#

So it follows that the eligibility for the license applies at time of purchase

undone parrot
#

Is anyone aware of any plugin or utility that helps automate color palette creation? ie either from a image or a simple screen grab of an existing palette.
More specifically some way of automating the creation of as well as importing custom themes
https://dev.epicgames.com/documentation/en-us/unreal-engine/color-picker-in-unreal-engine

Epic Games Developer

Tool for interactively choosing colors to assign to color properties of actors.

hasty kraken
#

I thought springs sales are already happening?

drowsy plaza
hollow basin
hasty kraken
#

somebody said that's gonna happen this week

#

weird

untold bay
#

Any idea what the right way to add newlines to your Fab product description is?
I'm hitting shift-enter, which adds a newline, but when I reload my draft, it's gone

#

can't believe i'm asking this but it is really not working correctly

#

i have resorted to copy-pasting working newlines but surely there is a better way

north fern
#

I just published my first Fab asset. Like many of you it seems, I couldn't figure out what to put as the "FabURL" in my .uplugin file prior to an actual listing being approved. I guessed by using the pre-listing UUID at the end of the URL of my asset. It got approved and is now live. However, I can't seem to search for my asset on Fab, nor locate it via category filters. I can only find it by entering the exact live listing url in the browser. That url has a different UUID than what I put in my .uplugin file.

Anyone know if this would be why search doesn't find my asset?

untold bay
#

also congrats!

north fern
untold bay
north fern
desert panther
#

You know it occurs to me, my plugin still says MarketplaceURL and they didn't tell me to change it

#

It was always a bit wonky with that - the instructions was something like you just need to fix it once you get the url for it from the initial review

jaunty dagger
#

Enable editor symbols for debugging to see more info on the crash.

#

That's likely a permission error though

green seal
#

Its ok now but its been kinda weird

untold bay
#

Yeah it took me like three tries to get it to show up like it did in the editor. Also had to fix issues from the marketplace migration

cosmic urchin
#

Anyone able to help with where the megascans stuff is on FAB cause it's forcing me to use that now and when clicking the Get on fab button it doesn't actually take me to the texture I'm wanting

#

so on quixel I see all these

#

however on fab I only see that many, like I don't get it

solid trench
#

Did you download it before it ran out?

#

ALso there's a 3d assets section above the surfaces section you are in

cosmic urchin
#

yep cause if I go to the ones you have to pay for and click into them it chances to let me download them rather then pay for them

#

Fab for me when it comes to megascans and stuff says it needs to be paid for but after going into it then chances to let me download, turns out the ones I was trying to look for are there as well just in different catogary

icy lance
#

Epic forgot to round the taxes amount lol

hollow basin
drowsy plaza
desert panther
loud dome
#

They probably store the vat as a factor. So when doing math in javascript you get this awesomeness

desert panther
#

Ah that's a good point

#

That's just a regular floating point feature but yeah JS doesn't make it particularly easy to avoid

old leaf
#

I did try download Valley template and looks like it is stuck for already around hour. Is it normal?

#

looks like even caneling have same issue...

cosmic urchin
#

How do I get it to show quixel megascan ??

#

I had this issue yesterday

#

so got a work around by searching megascans it seems to pull out the stuff from megascans when i look in the catogarys

untold bay
old leaf
shy bloom
#

Hi, does anyone know how to submit my product for the featured free assets in Fab?

desert panther
drowsy plaza
#

Don’t put a big seller in there though, it takes years to start making money from a free for the month product again

desert panther
#

It feels like either you need to think of it as charity, or if you have multiple products, hope that it increases the visibility (and thus, sales) of your other products

warm knot
#

Didn't Epic used to pay sellers for sponsored free for the month content?

hollow basin
warm knot
#

I should put a fish on that bike, too.

quasi stone
#

I came across a rather peculiar listing, somehow this got 21 five-star ratings in 1 day. There's no way, right?
https://www.fab.com/listings/7968d39a-8d8c-4239-a7a3-030730e41a14

Fab.com

Forge your defense and step into battle fully equipped with this ultimate collection of shields.Preview26 core designs, 4 variations apiece, and 1 standout special — for a grand total of 103 unique shields.Features:customizable materialsAdditional material FXLow-mid poly build with baked high-details (AAA standard)2k textures (best balance bet...

#

Are there any consequences for manipulating reviews, or is Fab just going to be a clown show?

untold bay
untold bay
#

possible it was only migrated to fab yesterday. that said i'm just speculating how this could have happened legitimately and have no evidence of it

hollow basin
desert panther
#

I was wondering how you could even forge those without paying the price of the product to everyone writing a review and that isn't cheap for a review... but I suppose you could temporarily switch the price of your product to 0, get the reviews in, then switch it back

hollow basin
quasi stone
desert panther
quasi stone
#

the reviews are suddently dropping! hahaha

desert panther
#

It's certainly interesting that a product like that would get 17 reviews in a day 🤔 You'd have to either have a list of customers ready to buy or be really good at marketing

quasi stone
#

how did 5 reviews vanish?

desert panther
#

lol

#

that's even more peculiar

quasi stone
#

someone is cleaning this up it seems, maybe he is deleting the reviews

#

hi there, cheater

desert panther
#

Can you un-review a product anyway?

quasi stone
#

good point, let me see

#

It seems like not, I dont know then

#

maybe there's a way ? no idea

#

13 now btw lol, hopefully they put something in place for this to not happen

desert panther
#

The author of that product is on this discord I think but I wouldn't condemn them at this point, could be just Fab itself screwed something up too 🤔

hollow basin
#

Yeah that's strange. Like I said before, pretty easy to do until it's flagged and removed

vital island
#

Be Ready lads

vale prawn
#

Actual post for those interested.

I especially like how they keep pushing the "EpicSkeleton" tag, while not once having defined whether it's the UE4 or UE5 skeleton.

#

Just that being a seller-tag is absurd: they should have it automatically filled in the technical details based on automated checks run on assets

cursive chasm
#

It's april and still no sale. 😠

drowsy plaza
#

Event sales might slow down after this month though since sellers will be able to do sales at any point, so fab will likely have sales going on all the time

warm knot
desert panther
#

Okay I give in - @hollow cloak any idea what's going on with your 100 shields product's reviews? lol

#

I'm just getting too curious about this at this point lol

deft hill
#

Anyone else been unable to install older UE marketplace content, even if it's showing up in your UE library on the launcher? I've got a couple of things stuck at Initializing, like so:

untold bay
deft hill
#

Tried again just to make sure, but no luck. I'm a little worried because it doesn't show up in my library on fab.com at all.

untold bay
#

yeah it won't show up there, EGL only

deft hill
#

It'll be a huge bummer if I can't find those somewhere. I use the meshes and sounds for a lot of little projects.

quasi stone
desert panther
#

rip. yeah I noticed there were two other products with 7 and 10 reviews I think, and yeah looks like they're gone

deft hill
spiral jacinth
polar crater
#

Hello, can someone tell me what this means? "⚠️ Not available for use within Unreal Engine." I have been on the forms and can't find any answers. It is a free texture with standard license, and not the only item that shows this. I am using Unreal 5.5 with Fab plugin. It does not show this warning on Fab website just the plugin and these items are compatible with 5.5. I see this warning on most items that are free or Megascans. Is it safe to use these items in a commercial project that will be for sale? I also assumed it was okay? If so what is this warning about? Thanks in advance 🙂

drowsy plaza
warm knot
#

Last I checked, you have to download the gltf and manually import it into Unreal.

tawny hinge
#

weird, since UE supports gltf support afaik (and iirc i've accidently downloaded pure texture based packs before through Fab in UE)

polar crater
#

Thanks for the responses. I can still add them to my project directly from the Fab plugin so I just don't understand what this warning is about. They seem to work just fine and don't impact my project in any negative way that I can tell. I assume as long as they have the standard license they are still safe to use for commercial purposes right? Thanks everyone 🙂

desert panther
#

Yes that should be fine. I think that warning just means that they aren't packaged directly as a UE asset thing

#

So you need to run through the import process for them yourself

warm knot
#

^Yeah,

#

It won't give that error if the asset is a UE project.

#

And it doesn't seem like that one is

polar crater
#

@desert panther Thank you.

polar crater
dim pawn
#

browsing the fab quixel assets, it says "saved in my library" as I got/used it before the switch to fab, but I goto my library and it isnt there. no option to add to my library, just view

narrow wave
#

Isn't the first entry in "my library" a link to all the quixel assets?

dim pawn
#

Huh, didnt see that

#

aaand fab crashed.

#

is there a way to make the thumbnails larger?

dim pawn
#

trying to check Fab Settings, and it just crashes the editor

#

not just the fab window, but the whole editor.

dim pawn
#

And just noticed that the materials I want to use a) dont have heightmap data, and B) says "Not available for use within Unreal Engine"

drowsy plaza
#

I saw a product get comments added to it and actually used today, maybe the more products add them the more customers will check them out

#

Two products actually, I hope users start using the comments feature more

jolly osprey
#

ya know, for being such a staple of dark fantasy creature design, and 'dark fantasy' being such a popular genre for assets, there are remarkably few 'body made of bodies' type creatures on the market

jolly osprey
#

yeah, if I have to make a few of my own, might as well try my luck

warm knot
#

Just make sure that you name it as Unique Creatures Pack. That'll definitely sell. lurkin

quasi ether
#

So FAB officially sucks.

  1. My question to them:
    I'm wondering HOW do I know the content of user reviews? How do I understand what they don't like?? Imagine if my product got 10 bad new reviews, HOW do I read them?

  2. Their response:
    2.1 At this moment this is the only information on rating we can provide, however, we are currently in the process of revamping our review system.

  3. As previously mentioned, we are currently in the process of revamping our review system, however, we recommend creating a Forum post of your products in order to get feedback. We've attached an image as a guide to show you how to create this.

#

TLDR: Epic and FAB is a joke.

chilly bluff
desert panther
cedar bone
desert panther
#

Yeah frankly these "omg epic suxxorz" posts are pretty old and tired. It's like... are you 15? Posting salty comments here doesn't help the problems get fixed at all.

drowsy plaza
quasi ether
#

awareness never hurts anyone

#

maybe someone will take over FAB at some point

#

they are super slow (cause Epic is enterprise), nice opportunity for a small business I think

#

what do you think?

hollow basin
quasi ether
#

Yeah, Orbital is an aggregator though, doesn't distribute binaries or sells them

#

Thanks for bringing lucid drive, I think I saw them long long time ago but I guess they really never found their niche

fossil dune
# quasi ether Yeah, Orbital is an aggregator though, doesn't distribute binaries or sells them

For what its worth i've started distributing on Gumroad too... It's making half the sales that occur on Fab. That's with a month or 2 of marketing. To me that's significant. But at the same time, i won't just be tying myself to Gumroad and/or Fab.

Unreal Marketplace used to NOT have a competitor for me.. But FAB is... meh for sales.. i wish i added Gumroad versions as soon as FAB launched... Sometimes in my sleep i get gumroad "Ka-Ching" notifications... Some from discover(Discover takes 30%, i don't mind).... most from self promo (10% cut)

#

Just want to see if the revenue will match FAB if i take it seriously, even if they do, i won't be just sticking to those 2 platforms... Both are unstable in their own ways.. but sticking to 1 is not the right thing for me right now...

quasi ether
fossil dune
# quasi ether You now have full analytics and user emails, which is great, you can talk to bus...

Yeah it has (in my opinion) 10x more tools than Fab.

  1. You get buyer emails. (Compared to Fab you get nothing, all anonymous)
  2. You can market to those emails for free (Compared to MailChimp, starting at $20/month for 500 Emails)( yeah...no).
  3. Its 10% of the sale(Compared to 12% from Fab).
    4.Payout from sale is quicker(Min 1 week , Max 2 weeks, Compared to Fab which is 4Weeks+, Paypal is instant)
  4. Seller initiated Discounts/codes(not available on fab).
    6.Instant publishing of bug fixes and feature(no need to wait for Fab staff to approve)
  5. An API to check buyer assets/purchases and licenses( probably will never exist in fab)
  6. And more...
    9.Analytics as you said.
  7. Direct payout to Multiple Banks in the world( Compared to Fab with just Paypal or US Direct Deposit).
  8. The list goes on.

The only thing Unreal Marketplace had was that you were in the "Unreal Engine" Territory. With Fab, its like you're in the Everything Territory, they both sell everything but Gumroad has better tools, rates and everything.
Also the only other thing Fab has is you can use epic launcher(Or Fab Plugin?) to install assets but its meh, a lot of people want direct download links, which gumroad has... non of that "install 10 year old engine" first

cedar bone
# quasi ether what do you think?

i think u dont know what u are talking about
no one will take over FAB, its epic website
its not going anywhere, to anyone
awareness never hurts right?

tame compass
#

wanna ask do i have to retag every single asset because upcoming changes ?

#

should i postpone my upcoming asset ?

undone parrot
#

Has anyone used this plugin for creating AOVs and can comment?
https://www.fab.com/listings/18063eb0-d3d7-4db8-b776-3a584b139efb

Fab.com

Unlock the Full Potential of Your Unreal Engine Renders with Our Advanced Light Pass & AOV WidgetRevolutionize your Unreal Engine rendering workflow with our cutting-edge Render Widget. Whether you're a seasoned professional or just stepping into the world of Unreal Engine, our tool provides an unprecedented level of control over the rendering p...

ebon leaf
#

are all my wishlist items from the old marketplace gone now with this new fab?

untold bay
ebon leaf
#

oh thats nice.

#

thank you

drowsy plaza
#

I was talking to grok about semantic search and from what it described it could help drastically with fabs search if done right

tame compass
#

whqt do i do after they roll out the update ?

desert panther
#

What upcoming changes are you referring to?

green seal
tame compass
#

is it automatic or do i have to edit one by one

desert panther
#

Do you have a link to a better description of it? If they are adding new tags or something, then yes you probably would have to manually update your products to include those tags

calm yoke
#

Hey @tame compass 🙂

Products within categories being replaced or moved to new/different ones will automatically get transferred under those categories.

Some tags are being added automatically based on outlined rules, which can be found in the forum announcement post.
The tags that will need to be added manually to applicable products are also outlined in this announcement post, such as;

  • AnimationBlueprint
  • Blueprint
  • ControlRig
  • EpicSkeleton
  • EditorUtilities
  • PCG
  • Script
  • Niagara
  • Lumen
  • Metasounds
  • Nanite
  • UMG
  • Level
    **I hope this helps! **
prisma gate
#

Hi. just a common question, but if i would just buy a plugin on fab that is partly made with c++, would it be common to have the source code so i can change the plugin?

vale prawn
prisma gate
drowsy plaza
#

So you can build the functionality in the cloud then just call requests locally if you want it to be closed source kinda

spiral jacinth
# prisma gate Yeah i was like it can't even be elsewise.. Just was curious still how the plugi...

Having the source is very useful for those that are not using Unreal on windows. Several plugins I've actually used, I've sent patches back to the authors because they never tested on Linux and most the time the issues are very minor changes, but w/o the source they would be worthless on linux (or Mac).... The only plugin that I'm aware of that actually uses compiled support libraries is Meta's VR/Quest plugin, which because it does not have a linux version (or mac afaik) of the compiled support libraries -- It cannot be used on anything but windows...

mental locust
#

Stupid thing randomly stopped accepting my money. "Payment via Bank card is currently unavailable" are they experiencing an outage or something?

#

Anyone else experiencing this rn?

stray lava
echo egret
#

Still no news about next "big" sale happening anytime soon yet, right?

stray lava
#

haven't heard anything

hollow cloak
#

To the person that snitched: not sure what you gained, but we definitely learned something.👍

untold bay
#

who snitched about what?

desert panther
#

Padiamoon had fake reviews on his products

#

I guess that message counts as admitting that's what they were

dire meteor
#

Should get you removed from Fab tbh

desert panther
#

He had like 20 or so on one product, 7 and 10 I think on two others. The one which had 20 is on five now, others have none. Hard to say if it was Epic that removed them or what happened

torpid heath
#

fab is not compatible with unreal 5.0 , then how i can import assets in 5.0 which is uploaded in fab

hollow cloak
#

Padiamoon had fake reviews on his products
@desert panther not fake for your info

desert panther
#

What was it then?

#

I honestly don't care what you do with it but it was just a weird thing to see the reviews go down lol

hollow cloak
#

When you have a small community that enjoy your products it's not hard to get good rating not to mention i ensure that all of my assets are top quality but honestly idek myself how it got that rating 😅

tawny hinge
#

but at least you can do some dev for the Quest on Linux then (for native i found it a good enough workaround, still a shame that they don't provide the ovr stuff for linux)

#

i kind of doubt that there's market to sell 20 licenses of a $100 package, which only contains shields, within 5 days...

#

or i'm totally underestimating the gold rush on Fab

hollow cloak
#

Not sure why everyone is taking interest in this, it's only rating they dont even have reviews like the old unreal marketplace

untold bay
#

If the ratings are real, sellers are interested in how someone got so many
If the ratings are fake, both buyers and sellers are invested in seeing them removed to uphold the integrity of the marketplace

#

I have ~100 sales and got exactly one review, which I personally requested from someone who received support, and which then evaporated in the Fab transition

#

20 ratings suggests either ~2000 sales, which is amazing, or a process for encouraging ratings, which would also be amazing

#

I would love feedback on my product, positive or negative. Positive feedback will improve sales, and negative feedback will help me improve. Instead a common experience is radio silence

spiral jacinth
# tawny hinge you can kind of hack the meta stuff to not depend on the ovr plugin stuff, but y...

Yeah, I've done it -- but thanks for bringing it up as I'm sure others aren't aware you can. Since the critical piece is the android library which is the same no matter the host platform. Bascially if you configure the plugin on Windows (i.e. which it saves in an ini file) and copy those over to your host platform you are pretty much good to go. But I figured I would give a solid example of a plugin that breaks because of the ability that epic allows dependencies to be pre-compiled in some cases...

undone valve
daring bridge
#

weird scam, make sure you ignore it

#

(the link is to one of my in-engine screenshots)

dim fable
daring bridge
#

I dunno. they told me the tax form tool was fixed and it's still broken in exactly the same way

#

I'm headed for a second account shutdown

#

I've been sitting on assets and updates for years that I want to release

#

it's race to see who can be slacker, me or epic

vital island
drowsy plaza
fading swallow
hollow basin
drowsy plaza
#

I asked if there was a ETA on when fab will tell sellers how many free items got redeemed and this was their response. I don’t understand why free items don’t show up in reports, surely it’s a simple thing to track and already are doing for internal tooling

winter hollow
#

is it just me or now prices for plugins on fab significantly higher than on before marketplace?
several plugins i had bookmarked were 10/15 eur, now they're listed for 60 and few other now in over 100 range

green seal
#

Prices are seller driven, I think more and more devs are deciding their work is worth whatever they are charging. Could also be a way to mitigate a reduction in sales due to people boycotting fab (albeit not the best strategy)

desert panther
#

Frankly I think the whole fab boycott is nonsense and a loud minority

green seal
#

I just mean people compensating for a reduction in their sales for whatever the reason

green seal
winter hollow
#

i don't even see the sales stats as free plugins sales no longer tracked on fab lol

drowsy plaza
drowsy plaza
#

Like if you don’t like fab then stop selling here, go make a game or sell a course or something. Selling assets isn’t the only way to make money as a gamedev

drowsy plaza
# green seal Oh i agree

Hey could you ask your insider at epic if they plan to incentivize use of semantic search through prompt hints like “try searching for open world fps game templates” when it’s released? I’m worried that people won’t know how to use semantic search

hasty kraken
#

Spring sales still not there?

drowsy plaza
green seal
#

Heck most of Norway has pretty much been not working since Friday last week 😂

hasty kraken
#

Yeah I am away in mountains

#

1mb connection

#

Lol

drowsy plaza
#

How are people making fab third party tools, did epic release documentation in their api? I thought that was closed off

untold bay
#

what's an example of one?

desert panther
hollow basin
untold bay
#

yeah pretty sure orbital is just doing ordinary scraping. you can confirm via their github repo

drowsy plaza
#

I’ve also seen people make wishlist plugins for chrome

vale prawn
#

I used to run a Twitter bot (now Discord bot) for Fab, and if you're just reading public information, it's fairly trivial, the API isn't documented but it's very basic and easy to figure out from Fab itself. If you need auth or write access, this gets trickier. Asset Manager Studio probably is the most advanced at doing that, but I think it's just auth + read API requests, which you can reverse engineer by browsing Fab in the first place.

spiral jacinth
# drowsy plaza That one and some guy here also made a asset installer app for fab

I reverse engineered all the API calls, in fact AMS can also (if I enabled it) d/l games (See that Games tab... 😁 ) -- it technically could actually be a complete replacement for the Epic Launcher if I wanted it to, but I'm more interested in the Asset side of things for Unreal rather than the Epic Game store... So that code path is disabled to eliminate support issues I don't need. 😉 I have a couple of other tabs (& features) I'm still working on finishing up that are also currently hidden in AMS ... 😉

drowsy plaza
#

The epic games launcher provides a exchange code for games when they launch that is used to login and authenticate users, I don’t think you would be able to do this in your launcher since epic told me it’s protected when I asked how to do it in unreal editor

spiral jacinth
# drowsy plaza How did you reverse engineer the api?

Well, I basically watched and logged all the traffic multiple times (& any time they break something) and then based on that was able to determine each api call the launcher does and what parameters it need. I also watched any browser traffic to FAB to get other API's that the Epic Launcher doesn't use. So while Unreal Marketplace was around, AMS could easily d/l all Q&A for any asset you owned (Still an option in AMS). Now, I pull all the asset details from the FAB web api because it is more detailed than the private api's data. 😉

As for the Exchange Code, if it is actually the "ExchangeCode" value, I already have the API's to get it because Downloading assets (& games) requires it, but if it is the Entitlements API, I know how to call it, but haven't bothered coding any thing for it because it isn't needed for anything Unreal related...

drowsy plaza
#

Are you guys seeing free items appear in your sales reports now? My two free stuff showed up today

fossil summit
dire meteor
#

Do fab people actually lurk here?

jaunty dagger
#

A few ue staff have responded in this channel about fab stuff

#

Won't let me copy the message but it was about categories was the most recent one

dire meteor
#

Still think it's better to email customer support, though.

jaunty dagger
#

Agreed

untold bay
# fossil summit

very strange. it shows up on your seller page but then the link doesn't work 😦

drowsy plaza
#

I have 2 free products, I recently switched them to free since they were really cheap and barely sold anything but I think they are useful

drowsy plaza
hollow basin
warm knot
#

Oh, I'm sure somebody out there appreciates looking at code. In more ways than one. 😏

rugged wren
drowsy plaza
#

This acquisition is a good thing, copyright models can now be tracked through AI, hopefully it doesn’t make false positives though

drowsy plaza
# rugged wren

Robert Wagner is a entrepreneur alpha male, he wakes up at 2am every morning and starts working

dire meteor
#

He doesn't even wake up before he goes to sleep?

#

What a noob.

warm knot
#

Yeah, man, you're supposed to get a negative amount of sleep.

daring bridge
#

I have nightmares does that count

warm knot
#

No, because Chuck Norris doesn't have nightmares.

dire meteor
#

Chuck Norris doesn't even sleep, he changes the universe around him when he lays down.

echo egret
#

@fossil summit Hey, sorry for the ping but I take my chance right here for asking... which location has inspired and given you material for the White Sands Landscape!?? Would be nice to always have that kinda info when it comes to landscapes and environments {this suggestion extends to any environment creator out there} specially like that... what prevents me from buying this kinda assets is often that lack of detail when not my constantly low budget {which, of course, is a whole different story 😅 }.