oh okay, I want to try it with my footstep system. just make the decal part of it free and then have the other features be in the pro like niagara, camera shakes, sounds, etc. the plugin automatically tracks footsteps based on a skeletal mesh instead of using notifies on animation sequences for projects that want easy tracking and use a lot of animations
#fab
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Yea it can definitely be difficult if the product you're selling has so many different features and capabilities. It's hard to cover everything in just a small demo
I only recently started pushing out tutorial videos for my own products. Seem's like devs really appreciate it and it can take away some support requests as well
one of my discord members recommended I do this
Maybe this is your sign 😄
In my opinion, its definitely worth taking the time to make some. Not only does it help poeple understand your product more, but it could also incline potential buyers to purchase the product if they know what they're in for
voxel plugin is a long way from being the solo project it was at the start.
Even with proper tutorials, both video and text
So many don't bother 😄
I'm not sure how much it cuts down since I always had them
A lot of the time support is just linking stuff
Most of the support is taken up by people who just need to actually learn game dev tho
I suppose its product dependent. I've been creating products since 2018. the newest ones I have released this year with complete documentation, tut videos, and extensive support has been doing exponentially better than any previous products I released. But I'm sure the improvement in quality of my products compared to back then also plays its part
I usually wont buy a product that doesnt have a support channel like discord and good documentation and product design
100% agree. things like that definitely reflects on the overall quality of the product
If you don’t mind sharing, what’s one of your products so I could look at it?
"blueprints spotlight sale" 68 products and most of them are props
My guess is they just invited specific sellers and let them put all their products on sale
fair
That tala esenliker must be a really rich seller, they have multiple products all with dozens of reviews
some were free for the month
Ah okay, still a lot of them have a lot of reviews. Their thumbnails are good
Apparently they are a UI developer so that would line up with good presentation, someone said their code is kinda bad though for other stuff.
UI required a special skill set to be high quality
yea, that is my experience, have a bunch of stuff of theirs but don't like any of it
Oh apparently they are a seller who fakes reviews by using discord support verification, yeah I’m never buying from them now
They were smart though, they told their users to write an actual review and put the discord verification stuff at the bottom so you need to click “view more” to see that it’s a fake review
Scummy but smart
In the rare instances I need to verify someone for support I just tell them to take a screenshot of their epic games receipt
Apparently Roblox is a big enough platform now that they have developer conferences like epic does
Off topic but I though that was interesting
Hello everyone! I would like some opinions on some Locomotion systems for UE5. I am looking into Smart locomotion. I want it TPS mainly but if it it's usable in FPS as well it would be a plus. Any other suggestions? I want to have a complete package to be honest and mainly crouching and weapons offsets (rifle in specific). I don't care about parkouring! I need it to be replicated thought! Any other suggestions? Thanks in advance!
Somewhat related to this. I give out a free tool called the "basic splined mesh blueprint" in which the blueprint itself is free but a paid version ($5) comes with a demo map and is more marketed as an optional donation system through the unreal marketplace. I released it in March and got ~$1200 so far. There is no difference in blueprint functionality between the "free" and "pro" product, but I wanted to share this info just to let you know people are willing to support "free" systems and do optional donations if that's a route you may consider
How many units would you say the free gets redeemed in average per day/month?
I’m thinking if epic promotes free stuff for a long while that having a feee version could be passive easy traffic to the paid store page
I pretty reliably get an average of one sale per day ($5/day) but I don't have any information about how much the free one gets downloaded since it's distributed through a business Google drive account, and I don't think it tracks that. I haven't noticed much correlation to it helping to sell my other product but it was a great thing to advertise on youtube because well made free stuff practically advertises itself on there so I got a lot more youtube traffic from it. Since I was a fairly new seller at the time, the good publicity of it being a 5 star product really helped boost my page and got me into one of the spotlights for the month on the marketplace. So I would say it helped my seller reputation more than directly boosting sales
Okay, do you just have a link on your store page like “get the free version here: GDrive Link”?
I’ll probably give a free tier a demo run of a month, I can always hide the product from new sales if it does poorly. I’ll test it with a product that doesn’t sell super often to start so I don’t risk too much
I should probably see if there is a way to include a button in the editor to open a URL in a web browser to a full version product link
It looks like the callineditor macro for UFunctions should work
I believe there is an "OpenURL" node that can do that
I’m doing it in c++ but yeah hopefully that will work
I’ll probably work on the lite version tomorrow then and see how that goes
Just gotta make a seperate version of the plugin, I’m assuming a lite version would be listed as a seperate product entirely
Hey guys i'm unable to upload a png as thumbnail to submit a plugin on marketplace , please guide me how can i fix this issue
is it 284x284?
yes
at this point i don't know how to set this image
thanks guys , i got it , don't know how , but i submit it .🥳
congrats and good luck 🙂
Yep I include a little description explaining that no one is required to buy it to get full access and that it is more of a donation than anything, then the link to Google drive folder, and then all the standard description stuff. And in my advertising videos it's the first thing I talk about with arrows pointing to the link on the page. It's a bit overkill but I don't want to mislead people with it also saying $5 on the marketplace with people thinking they have to buy it. Because then those people get angry thinking it's a bait and switch. If you do try this method and that is my cautionary advice to be very careful in its presentation
Okay I will keep that in mind, what asset is this? Can you link to it
Sure it's this one:
https://www.unrealengine.com/marketplace/en-US/product/62ca6d99da7d4c2f952742f119e7e170
(Not trying to self promote, but if I was, it probably would have been better to choose one that isn't free lol)
@cosmic hedge were checking the videos you posted before about the marketplace reviews, surprised me that you are a single person studio but all your videos have different voices even with gender change, hows that?
<Passing from one to other explanation video thought even was a different channel>
I think those other voices are all generated. Guess he experiments with some using his own voice, and some being generated
I don't really blame people for this. For a lot of people AI voice replacement will result in something that sounds a lot nicer and clearer
Honestly there are a lot of videos I'd rather watch with replaced voice
there is people with limitations doing that too it's fine
but use the same sampler or something
Thank you for sharing
You know the tileing tool for making tile maps for retro games. Is there a plugin that adds a 3d model version?
I prefer listening to a person talk even if they have a strong accent honestly, but I don't mind the text to speech voiceover too much. The real bad part is when people think it's a viable replacement for voice acting
i'm talking about voice changing, not text to speech
oh right, Aziapps videos were using text to speech, at least the ones I saw
so you keep timing and emphasis but the pronunciation comes out crisp and the timbre potentially more pleasant
speech to speech is cool!
I was experimenting with generated voice but finally, I decided to use my own.
Nothing better than self voice
What do you mean?
Is there a plugin that makes an editor like this but for static mesh's?
Not that I know of, 3d models are usually made outside of unreal in things like maya or blender. There are some spline tools but not like that
No. Do you know what this editor is used for? Because I'm looking for one that does the same thing but with 3D model tiles. Like the modern Mario games for example.
Modeling mode's cube grid editor
Fastest way to prototype 3d spaces. absurdly fast
mouse click+drag to select cubes, Q and E to push/pull them
like combining many modular/smaller 3d meshes into more complex larger meshes?
I guess so. I just wanted to know if theres a simple way do it like the 2d version.
or do you mean voxel/low-poly modeling?, there are a bunch of tools, like blockbench or magicavoxel
Anyone know in you know child terms what happens if a game buys an asset (say a character) and the games goes on to make millions, can the creator claim that they should be payed more? I'm not counting on my game to make more than max 200 bucks, but I'm curious how the ownership and such is when you buy assets that are clearly visible in the game.
The creator cannot claim to be paid more. They got paid once, and the (Marketplace) terms state that once you bought something, you're allowed to reuse it as much as you want, no matter how much money you end up making using it.
Thank you! Wanted to confirm that it was the case. 🙂
This is wild, this dude is charging 150 dollars to retarget animations from a learning sample. Ue5.4 already has automatic retargeting
Using AI cover art too is even more of a slap to the face
BTW what tool did you used for voices?
elevenlabs is the best I think, at least used to be
WoW has a bunch of good ideas if you need some inspiration.
Oh, so you don't want to model it?
Oh... You poor soul you... tisk tisk tisk 😔
Elevenlabs provide good services
Hi, forvsolo creators does unreal have a backup plan for example the creator has been 6 to 12 months or years without any update probably for health reasons or worse, specifically assets that have a lot of users. Are there clauses that they have someone to continue the said assets in case or let epic take over in such event? I was just curious
creators are not obligated to update their assets in any way
in most cases they are sold as finished products
that said assets tend to be forward compatible by default and if future UE versions break them it's unlikely they're very far from working order
My worry usually are the engine updates to have them compatible, especially for plugins.
That's a really good question - do you think it would be enough to have a statement in the source code of a plugin that on the event of death, the plugin is released to the public domain, CCO type of thing?
Aren't you allowed to edit the source code of plugins? I sometime had to edit their build.cs or a header import to fix upgrades
Hello there, could you explain what will happen with my assets that I selling on marketplace after FAB will arrive? Will they automatically transfer to FAB or will I need to apply with assets separately on FAB?
Yes you aure
No public information regarding that has been published yet. We'll probably know more later this month, at Unreal Fest.
got it. thanks 🙂
Man, I personally can't stand the AI voices, and they're really common with asset videos. Speaking has a natural flow to it that the AI doesn't replicate, and it's unnerving like a song that doesn't play the last note. That, and the emphasis and emotion are just... off, especially for technical videos.
I recognize a lot of people don't have great English or recording skills, so I will offer to record voiceover - for free - for anyone who needs one for their asset video as long as it means not having to listen to AI talk at length again
Could I ask you, what resources do you use for promotion of your packages ?
There are no good avenues for new creators
The most important thing is to establish a discord community that you can advertise future products to
The two things Epic gives you that help are being on 'New Releases' which isn't reliable because sound/music/AI art will flood you off the page depending on timing that you can't reasonably predict, and Showcase - getting showcased has been the biggest help that Epic can give you
Beyond that, you're on your own, maybe you can take out a Reddit ad but I haven't tried
I’m extremely excited for fab, epic has an opportunity to fix so many issues and combine resources from all their marketplaces into one. Maybe since the sketchfab, artstation, and marketplace teams will be as one we can see a improved feature set
I take it you're something of an optimist
Depends on what I’m dealing with but I trust epic, they have been good to me and their design is usually pretty good
Read channel description
It doesn't go here
#1054845218723209226
got it, thanks 🙂
the main question, will we need apply all our product from a scratch
I doubt Epic would want to deal with tens of thousands of submissions and lose a significant portion of the marketplace content in the process
Sounds fair 🙂
Creating a discord is actually a good idea
@mellow obsidian Please use the #1054845218723209226 to post this type of content.
Does anyone happen to know which marketplace plugin for blueprints contains a** WaitUntil** node (looking back in time to around 5.1 engine or a bit earlier)?
Sounds like a simple delegate with extra steps?
No worries, I just recall I used to have that node. I opened an older project in a new install of 5.1 editor and there were missing things in graphs, so it's a bit of a tangle.
So I reported a review that basically lies about the product
There is nowhere to state your case at all, you just select one of three vague options now
And nothing happened following the report - no contact, no email, nothing
So I emailed marketplace team who said I have to use their new useless service and they can't remove reviews
Then I found - because there is no notification or email whatsoever - that they go under a closed category, and you have to specifically go looking for any updates
And then you can appeal it and actually enter a reason - so I'll see how that goes
Is this a result of the people complaining about their reviews getting removed? Its a two-way street; they can't just defame products and hold them hostage when they break their own projects and blame your plugin
Interested in hearing the results. I have some similar cases, people expecting project to work outside the scope of what's stated and people forgetting to enable a plug-in that's needed which is explicitly stated multiple times in every description and ad for the product. Then they leave low reviews for that
hello ue devs, brand new to the engine and looking to add AI enemy characters to my FPS game so I can play out some weapon designs. Initial attempts at EQS and behaviour trees ain't quite it, is there a 5.4 template on the marketplace that might help me out? Would need to be able to use EQS or similar to find navigation points that have line-of-sight to an input actor
You can have a look at the lyra starter game template but its really complicated (at least for me)
doh, forgot about lyra entirely, will give it a poke for sure
If you are new to game dev in general, Lyra will do nothing but confuse the hell out of you.
I had a poke through the files and didnt immediately see any blueprint behaviour trees so I fear they're done in C++ 😔
They might not be using behavior trees, could be the new state tree thing they are trying to get rolled out or done in something like a component
Idk I touched Lyra once and it was extremely complex. You would likely learn more buying a well reviewed template off the marketplace than using Lyra
I do remember epic releasing a very long video on YouTube explaining the architecture of Lyra though
a lot of the templates I could immediately see were full suites for animation/locomotion etc and were a good $150, I'll give the marketplace a proper scour though for sure
though not having popularity sorting makes it a touch harder haha
Does the marketplace not prioritize products with more reviews for you? When I search on there it’s usually shows highly reviewed products first
I had a friend use this pack before and it had Ai for a shooter game that mimicked players
will give that a look definitely, hoping for a little cheaper (but £120 aint out the question if it'll help)
sorting doesnt have a reviews ordering that I can immediately see, and #10 on my results is a 1-star reviewed product
There are also tutorials online for AI and behavior trees, Ryan laley has some
You kinda need to know programming if building custom features though, no way around that
yeah Ive been going through ryan's videos theyve been incredibly useful so far
I learn best when I have something I can rip apart and mess around with, ADD tendencies and the such, so was hoping to have both and be able to tinker
I get that, I used a template to get started on my first game. Ended up gutting like 90% of it but still helped when I had no clue where to start
cheers though, appreciate it 
VisAI - Community is free btw, might be useful
great call, I see a ranged AI template which would be handy to have a look at. Thanks ^^
Hey there i am using "dreamscape tower" asset from market place.the grass and stones have weird flickering shadows going on in viewport and render also.any idea how i can turn it hope?
Here is the video for that issue.
Currently the marketplace has so far 3639 assets with the "CreatedWithAI" tag lol
They are more for sure 👍
😢
I wish we could filter out made with AI stuff at the very least
Maybe the new FAB? I have my doubts tho.
You can checkout the Orbital Marketplace. You can banlist authors, I have happily filter out all these AI authors.
Yeah for FAB they'll have to do something since it'll be combining all the marketplaces otherwise it'll be impossible for any content creator due to the insame amount of AI stuff there already is between them all and the amount of new AI stuff that will get added in the future
I doubt FAB will have better UI/UX than the current marketplace or the Epic Launcher. They had many years to do something about it, they didn't.
I would say it couldn't get any worse but I don't wanna tempt fate at all
How do you generate keys for your Marketplace assets?
I've used keys for products I've gotten via Humble Bundle and am wondering how I could generate them myself
I don't think you can? I've never heard of them being used outside of Humble Bundle. If you want to give free copies, you can email the MP team with the name of the account you wish to grant your product for free.
Email support afaik
Its official
They can leave reviews that don't reflect the product, are blatantly incorrect
And Epic won't remove them unless they violate rules/laws
And evidently defamation isn't a law/rule they care about
The people whining about reviews being removed "won"
Lot of the reviews that get removed should be removed
Marketplace was already a reasonably poor place to be involved with. It hasn't been worthwhile for a long time. So making it worse doesn't help anyone.
Is there a better place for sellers? I heard Unity has a bigger market but I have no experience to share with you. Sorry 😐
That really is shitty when you can't remove lies and it's unfair. I heard that some people will withhold documentation and instructions for their own products until you give them a five star review, so maybe that's an option for you?
Don't think so. Not for Unreal plugins. Compared to just working a contract, its generally a poor use of your time IMO
That's a really shitty business practice.
I'm not a seller on the marketplace, but I hope to be soon. This is the primary reason that I DON'T want to sell engine specific plugins; I'm sticking to modular 3D models and animations.
The closest thing I've ever done to independent contractor work would be Uber and Lyft. Well, that literally is contract work lol. But on those platforms if somebody gives me a 1 star rating then IDGAF because the sun rises the next morning and I'm still giving rides lol. So, do bad reviews affect your bottom line on the Unreal Marketplace?
Or is it like rideshare, where no one really cares?
I think a key difference is that on Uber you aren't presented with a list of options and choose one you think will be good. You make a request and somebody fulfils it.
I can't remove bad reviews on Uber but my rating is still 4.98. There's always that one asshole who isn't satisfied. 🤷
That isn't the point...
I personally won't hold people hostage to give reviews
That's just shifting from one ethical issue to another at the opposite end of the spectrum
Unless you have like 1-3 stars reviews really don’t hurt that much, 4 stars with 10 reviews is usually better than 0 reviews.
That sucks to hear. You would hope if it is blatantly wrong enough it would be removed
Most people are smart enough to determine based on their own experience whether something is worth it for them or not
You are supposed to just leave a response to it. Link to any documentation, videos of it working, any evidence like a discord ban that might get them angry, or simply tell them the solution if it’s something simple like when people don’t enable distance fields for a material that requires it
Its more the claim that critical functionality - that has always worked and continues to work - doesn't work
Then make some evidence they are lying and leave a response, people read both.
Personally I trust a product that is at a 4.5 rating with 100 reviews, more than a 5 star product with less than 5 reviews
I mean, I know how to handle it, that's not entirely relevant lol
It mainly is a disadvantage when people are scrolling through the list of asset choices and they see that your product has a lower amount of stars than another
Can’t really accumulate such a high review count to judge if early negative reviews detract many potential buyers.
Though in my experience I never needed to deal with unfair asshole reviews. Never felt like a problem, probably because of my open discord support to resolve any issues.
Except this one time a few years back, I got a 1 star. It wasn’t a problem, as good reviews eventually overtook it and that’s now irrelevant.
What would you guys say are the essential things to buy on the marketplace?
whatever is essential to your project 😄
what could be considered essential to you could be absolutely worthless and useless for most other projects. there are practically no things on the marketplace that "everyone should have"
Depends what you are planning to do
Make a 3rd person shooter is what I plan on doing
Well you need to understand what visual setting you would like to use, and then just find a package that fit for you visual style
I mean, for sure some UI.
3d props packages
Built in AI for NPC is pretty ok, so I assume you don't need any code plugings for it
Some sort of player controller / animation package is what I'd look for first personally. That's one of those things that is really hard and annoying to do well, especially when you can see your own character. Although you can also steal the basics off Lyra if you're savvy enough.
If you need to have time of day lighting, then Ultra Dynamic Sky is very popular for a reason. It works "out of the box" drag n drop style. Needing to speed up your blueprinting? Node Graph Assistant might be worth a look.
my favourite are the '6000 hand painted icons!' being sold for $5, that say "not generated with AI', and have the NoAI tag on them
sure buddy, you hand painted 6000 icons - just 10 minutes on each is literally months of work, but here we are, $5, and another 5000 icon pack in a few weeks
just copy paste the ones in the sample images, they can't sue you for copyright
there is always the possibility they were pilfered from somewhere too, of course
Do you think it's still worth buying a player controller since Mover plugin is going to be replacing somethings?
There's a site that you can get a pack of free icons from, 100% royalty free and all that jazz
I'm not familiar with the plugin, but I assume the answer is the same as for any other newly emerging Unreal tech: you can continue to use old workflows just fine. Whether it's worth it depends on your project. No reason to set up a completely new system in a mostly untested plugin when you're making a type of shooter where a single marketplace item covers most functionality
Yeah I've just trying to decide whether to try and follow some tutorials and set up the core mechanics slowly and painfully since trying to good tutorials in the first place is difficult and time consuming, or just buy one of the third person shooter assets on the marketplace to help get me rolling faster
It’s be nice if Epic release the GASP/Mover integration or a tutorial on how to hook them up together cause the Mover devs say it’s very simple in one of their videos. Mover is supposed to be good and simple to use but it’s really uncharted territory learning wise right now, you’re gonna have to do a lot of the legwork figuring it out yourself, otoh learning a new system can also be valuable in of itself once the system is adopted to wider use
Also if the end goal is to release some asset extending mover it might be an issue as epic may reject plugins that depend on experimental engine features, as I have recently learned
From what I've seen Mover seems to be pretty good and a step in the right direction, which if your starting a project now puts you in a odd position as it looks like it'll be "stable" not too far in the future in theory. So what do you do?
Do you have a release deadline? Will it be difficult to migrate to future engine versions? If not, I think going with Mover might be a good idea.
No deadline at all, I'm very much at the begineer stages. I'm also very much at the start of my game dev journey so I don't want to learn CM system and then have to relearn a new one when Mover becomes a legit thing
good one 😂
well for them everything is simple, but hey never provide real guides
its so simple, but they cant even do a documentation about it
You won't paint 5000 images with THAT attitude. You just need to work 5000 times harder bro. /s
The NoAI tag means AI can't use them to learn from, not that they aren't generated by AI.
It is.
AI learning from AI harms AI
So it makes sense
But the tag name is definitely ambiguous
hey dan, is this your asset being used?
you can walk inside of there, its like a small plane of black or something
can't tell for sure but i don't think so? 🙂 doesn't quite look like it to me. it's possible though
where did you encounter this?
in a playtest game on steam
Anyone perhaps also getting this error downloading plugins from the marketplace? I'm trying to download the Epic MetaHuman plugin and it's being weird -
go to vault cache directory, edit permissions, grant to everyone
I just downloaded a different plugin and now it works? idk funny.
likely just an unlit pitch black mesh
I forgot you could set materials to be rendered as if it’s in unlit mode
The game used a bunch of stuff from the marketplace so I figured they might be using the perfect dark asset Dan made
Be careful posting self promotion in general channels, the mods don’t like it
has anyone tried Voxy 👀
Ascent framework is on sale. Anyone have it? Is it ant good?
257 stars should mean something 😉
Hello, guys. I am coming from Unity, and I'm missing pixelization asset. MAybe someone can suggest one. I've searched Marketplace, and there were like 6-7 assets, but pretty primitive. Even having "Advanced" in the name
what would you like that the products you've found are lacking?
Unity have 2 great assets, ProPixelizer and Upixelator, https://youtu.be/hEgd6XIWW1E + https://youtu.be/2UDnT4mAAGk + https://youtu.be/yGPayumF0Nk Aside of pixelization and dither, they offer very nice 1px outlines for counters, edge highlights (brightening), and they have pixel snapping to reduce pixel crip effect (to maintain sharpness) and many other things in addition for per object settings.
ProPixelizer for Unity that lets you render 3D objects to look like 2D pixel art.
For Universal Render Pipeline (URP)!
More info: https://sites.google.com/view/propixelizer/home
Asset Store: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/propixelizer-177877?aid=1011lGbg&pubref=am&utm_source=aff#description
This is a demo scene for the "UPixelator" asset for Unity 3d.
It's purpose is to pixelate 3d scenes, reduce the pixel creep flickering and stabilize the image to avoid zig-zag camera movement.
It does not require change of shaders so you can keep existing materials.
The asset is available here:
https://assetstore.unity.com/packages/slug/2435...
Edge Highlights module for UPixelator, a tool for creating 3d pixel art.
The asset is available here: https://assetstore.unity.com/packages/slug/263418
This is a post process edge detection that does not require change of materials.
UPixelator is the base tool for pixelating whole 3d scenes without requiring changes of materials with pixel cr...
Like, you know, not just "lower the resolution" and it's done kinda effect 🙂
They have many nice features listed (with pictures) on their website 🙂 https://sites.google.com/view/propixelizer/home
from my experience, its a solid foundation for a framework
really recommend it if you dont have an existing one yet
you should go to heir discord. pask is always active anwering questions
Hi everyone, I have a few assets on the marketplace and once a month Epic send an email inviting me to put one product on their monthly sale. But I haven't received one of these emails for a while. I'm just wondering if I'm alone on this or not?
I haven't, but there could be a lot of factors. Was your product released in the last month (spotlight sale) , or is it based around a theme (spooky time is coming up, Halloween sale?)
Nope, my first one was released in 2020 and I had an email every month since. But I haven’t had one recently.
Perhaps worth me emailing marketplace support?
Hi! New to this Discord, so I hope this is the appropriate place to ask for opinions about this 😊
I'm looking for input on the interest for custom Metahuman clothing and if a market exists. I'm considering creating and selling custom clothing at the MP for Metahuman (clothing, shoes, accessories etc.) with the goal of eventually making a bit of an income from it. I have experience making detailed clothing for Unreal, mainly fantasy and contemporary styles. However it's unclear whether or not people actually buy (or would like to buy) clothes for MH? There are a few seller here and there, but it's difficult to tell if they're actually making any sales (either on MP or other stores). A lot of the items seems to be highly realistic (but terribly generic) scans for background characters. Do you think clothing with a bit more character and personality would be of interest? Possibly also with options to customize the items, maybe through Substance Painter.
I see that many avoid using MP assets to not look like an asset flip, which is understandable. I completely understand the need for the main character(s) to be unique. But what about side or background characters? There seems to be very little variety available. 🤔
i heard nobody's gotten those emails for a few months. i got one for... june? and not since
it's hard to tell how much anyone is making especially for products with low review counts
this is Orbital's best guess of the most popular clothing products released in the past year: https://orbital-market.com/search?searchText=clothing&time=0-12&categories=characters,props
Interesting. I wonder if they’re stopping the month sales event
IMO "asset flip" criticism is overstated, both in how bad it is (basically everyone uses assets including AAA) and in how much gamers care (they don't, unless they hate your game for other reasons, at which point any line of criticism comes into play)
there are a few people who make sport of identifying assets in games and complaining in the steam reviews, but this is a very small number of people and i see no evidence other players care about this
broadly looking at the review counts on these clothing assets my guess is the absolute top ones bring in a few thousand a year and most are not cracking $1000/year
Thank you! Feels good to be able to sort by popularity, even if it might not be 100% reliable. Gives an idea.
I agree about using assets. As long as it's done well nobody cares.
To clarify your estimate for the top earners, do you mean top **assets **or top **creators **making about $1000/year?
assets
Thats a relief!
i'm just multiplying out the review count by an estimated sales:review count, which is like 100:1 but also very noisy when the numbers are small
so if you can develop a workflow to turn out good clothing assets quickly, maybe there's a business
but prop modeling is just a tough business. so much competition and asset classes tend to either be oversaturated or too niche for there to be a substantial market
on top of 1. people not trusting prop quality except from sellers with reputation 2. props needing to match style of their neighbors
Yeah, not very reliable estimate maybe, but still very appreciated! 🙏🏼
i would call it concerning that basically nobody reaches 3 reviews
Another angle to consider is if there are clothing asset makers who keep doing it for a long time
Sadly true and understandable. I hope to aim for a realistic style, just not hyper realism scans. Would be great to be able to build up a name and reputation for making good quality stuff. Word of mouth counts for a lot.
And if any are in a country with comparable cost of living
That would be evidence of a working business model
Yeah, good point. I don't live in a cheap country, so very worthwhile point to consider. Online market really has it's good and bad sides 🫠
A lot of the large creators I've seen seem to be teams. But they also seem to aim towards archviz related fields.
Well, will have to try it seems! Only way to find out for sure! 💪🏼
I made a meme game for free on EGS and someone made a whole YouTube video ragging on how it used assets and shouldn’t exist, bro was really mad at a free meme game.
I would suspect a lot of people are using stuff like daz or meta tailor to dress metahumans
true, thats why I am trying to deliver an environment pack and make video previews of scene
Seems like a good idea to do. I would like to include pictures of topology and videos showcasing the assets at work
yeap, i made it. but for experiment just make small give away an made one prop - free
it boosted my page view, but not a sells 🙂 probably will not make it in a future
Ouch. That's good to know, but too bad
Fab will have a 3d viewer integrated into the store. It shows stuff like wireframe, material, shading types, and has full rotate options
Oh, I am really sorry, I wrote on a wrong chat xD i didn't make any free assets on the UE marketplace
Sorry for that mistake. That message was about another platform and I mistakenly wrote it here. xD
But I did a video preview , fly throw. I had my first sell on the second day after release on UE marketplace
That's nice
That's a bad thing. Your computer has to download the model at some point to use the 3D viewer, and that's where crafty people can steal your models.
Same as sketchfab. But it is the only option if you want to show you have tech. skills unfortunately
But I wonder, how that 3d viewer will work not with prop, but with the environment scene. It should be heavy
I wouldn't say that it's the only option. Have you considered creating a turntable animation gif to show your model at different angles? And what about beauty renders showcasing a wireframe view? At least they can't steal your models from a gif image or a video.
Sure, I was talking about situations where potential client/employer ask a link to sketchfab
Yes I agree.
As long as you spent time curating the assets well enough to have a constient aesthetic then most people won't notice and won't care, and the ones that do spend the time to check everything like that are worth ignorging imo. The issue is when people buy assets and just slap them together not caring that much about aesthetic and that's pretty much how the whole asset flip thing hate train started. An example I like to use is House Flipper since it's pretty much 99% bought assets but because of the type of game it is, it works brilliantly for it
i really hope, Fab will get a better Checkup for copyrighted/DMCA stuff... directly in the Release process of an Asset(pack)
Since it again happened that i got two refunds of Sound-File-Packs, which are now removed from the MP.. but used in my project.. so i need to replace all of that stuff...
Oh wow that's rough, really hope they do get better with that stuff
Mainly.. it's annoying.. overhauling stuff again, just to swap sounds..
Just the time it takes to do that, which is something alot of people tend to forget
But hey.. Epic isn't the only company failing with those two packs.. the Unity Asset store had them listed, too.. and now they're gone, too..
Same problem..
Audio seems to be the most commonly plagiarised thing on asset stores. At my previous studio, we ran into pirated weapon sound FX that were from our game quite a lot
Though I guess these days it's icon packs and "concept art". Thanks AI slop
I created a free Chrome extension that helps you filter sellers, It will be released by tomorrow.
Question: If I'm planning to sell a pack where materials aren't the focus, is it allowed to include the SuperGrid materials in the pack since it's a permanently free pack? Or would I need to make my own grid materials?
you would need to make your own or use the Epic grid materials
If it's not by epic the answer is most definitely no, regardless of cost. If it's epic, I think they allow some stuff for demonstration purposes only. Best to ask them, or stick with stuff in the engine already
you should be fine using WorldGridMaterial or the stuff that comes in the first/third person template
or things based off them
Yeah, I'll have to check that out. Haven't really dug into those yet
ditto the material in the motion matching sample
So would using the grid material from the Game Animation Sample by Epic be okay?
yes
Nice
Hi
I'm new to unreal and I wonder why there is some games assets in the market place for free like this one?
Am I allowed to use it in my game and sell it?
Anything in the marketplace you can use for commercial games, you just can’t resell them as your own assets
https://en.wikipedia.org/wiki/Paragon_(video_game)#Legacy
everything on marketplace is provided under the same license agreement: https://www.fab.com/en-US/cla
short answer: yes. multiple games already have and you can too
Paragon was a free-to-play multiplayer online battle arena (MOBA) game developed and published by Epic Games, powered by their own Unreal Engine 4. The game started buy-to-play early access in March 2016, and then launched free-to-play access to its open beta started in August 2016. After failed attempts to make the game sustainable and having t...
That's cool thank you
Do you think epic will setup redirects from the marketplace URLs to Fab URLs? I am wanting to add a URL to my plugin but I dont want to have to update the code after fab releases to change the URL
I would hope that basic redirect are indeed planed, but with Epic you can't ever be sure. If you want your thing to work anyway, you can use a link shortener that allows edit, that way if the URL don't redirect, you can edit your link to point to the Fab URL.
okay thank you, I will look into that
Hello, I released an environment pack and got my first sell on the next day. Since then, (about a week) has not sold any. Is there something I could correct? I made a fly through video preview and cinematic, also shown close-up of props with topology
Is it acceptable to send a link to my pack to get feedback ?
You can share it on #1054845218723209226, explicitly asking for feedback there.
Alright, thank you
When your product is new epic initially gives it a boost with the "New" tag... it gets promoted/shown more than others...
After about 3 days or so.. you're mostly on your own when it comes to promotion... you lose the New tag and its the same as others...
Got it 🙂 that's why I am searching for feedback from more experienced members. Certainly there is a room for improvement
Here’s what you’ll find on Fab at launch:
Multi-engine, multi-platform support, offering content compatible with multiple game engines including Unreal Engine and Unity (with more to come!), and dozens of digital content creation tools, such as Blender, Maya, Cinema 4D, and Adobe Substance 3D.
Wide variety of asset types with 3D models, 2D assets for game engines, environments, audio, tools, and plugins in multiple formats.
Unreal Engine and UEFN integrations so creators can access Fab content without leaving the editor, making it easy to bring assets directly into their projects.
Next-generation real-time 3D viewer, enabling creators to inspect 3D assets and giving publishers the tools to easily present their work in real-time 3D.
Powerful search and discovery tools so that creators can find the file formats or assets they’re looking for quickly, at the right price, and under their preferred license.
Multiple license types with tiered pricing for Standard Licenses enabling sellers to make products available to purchase at different price points for personal or professional use.
AI transparency, allowing creators to control whether their products can be used to train generative AI programs, requiring sellers to clearly state if their products were created with the help of generative AI programs, and assurance that Epic will not use, or make deals with others to use creators’ content to train generative AI programs.
Blueprint products are now labeled Smart Assets 👀
We encourage you to update your products to Fab licenses to improve discoverability of your products and take advantage of Fab's temporary 100% revenue share on sales of Fab Standard Licensed products until the end of 2024.
Nice 💯
While we will continue to offer some content for free, the majority of Megascans will no longer be available for free unlimited use in Unreal Engine projects.
Not so nice
There is also no mentioning of the free for the month in regards to FAB, my thought process is, if they ever wanna kill it off, this would be the perfect time for it
gotta make money from megascans now unity's marketshare is dwindling I guess
now I would be amazed if they finally had the technology to allow plugins that extend other plugins
having more granular licensing options is nice though
Unity?! How?
Could I ask you how ?
I see you now have the ability to list your products for free as well
Not nice
Having a personal and a professional price is nice. Will probably have 99% sales on the personal price one though 😅
I'm hoping product reviews and questions migrate over eventually as well
I'm hoping that the product will migrate and there will be no need to re apply
Oh I see, there is a toll for migration
Yes, hope so, would be bad if they don't.
I'm not sure why it would be puzzling how they'd have Unity support
Whats worrying is that after migrating my products now, all of them are drafts and need to be re-submitted again for approval
The reviews and questions are a large part of the business for creators so I would be very surprised if they dont get migrated over
Submittet my plugin for Fab. Took 5 minutes and mostly just some checkboxes I needed to update. And there are much less tags to choose from now
Took so much time to make but they will not be migrated 😦
The migration process does not migrate buyer reviews and questions
We recommend for questions that you want to keep, you do the following:
Save them to a separate document. Make sure that you delete the username of the person who originally posted the question.
Link to this document in your Fab product description.
Ohh no wait.
Q: Do my assets' user ratings and reviews carry over to Fab?
A. The average star rating for a product transfers to Fab.
Open text fields (such as reviews, comments, or questions) and individual ratings do not transfer to Fab.
If there is important product information in Q&As, you can add this information to your Fab product description.
For more information on what content is migrated, see the What Can You Migrate? section on this page.
Could you please link the resource you're using here?
Atleast the star rating carries over but man, the loss of the written reviews are going to be harsh
So, tldr about quixel assets, better to download them all now?
Yes, until 2025 they're free to use forever
For licence types, there are only two availables:
If you choose the Standard license type, you can provide two price tiers. Buyers will choose between these tiers based on their specific requirements.
- Personal - for buyers who have not generated more than $100,000 USD in gross revenue from commercial activity in the last 12 months.
- Professional - for buyers who have generated more than $100,000 USD in gross revenue from commercial activity in the last 12 months.
https://dev.epicgames.com/documentation/en-us/fab/publisher-get-started-in-fab#licenseandpricing
We would probably have to do something along these lines but for written reviews as well
Yup, but pretty hard now. There have been times when someone rated bad and written a feedback and if we fixed, they have corrected their ratings. Now no scope for something like that. + Good reviews usually defined why they rated good, helping others take a decision, that too gone now.
In regards to quixel assets, wouldn't all assets released prior to 2025 be free forever for Unreal users?
In 2025, we will begin charging for Quixel Megascans to support the ongoing improvement, curation and development of new Megascans content. While we will continue to offer some content for free, the majority of Megascans will no longer be available for free unlimited use in Unreal Engine projects., they specifically mention "new" content
I'm considering creating a preview image for the product page with a collection of some of what would be the "old" reviews. Sort of a "See what other developers are saying" type of thing
Wild guess. They can't have quixel be free for unreal on fab, and at the same time have unity support.
🤔 Not sure if it passes the review, as, they specified twice to make sure username is not shown. Maybe something relating to privacy? (But yes, we can blur that)
Yea the blurring would be needed. But I mean, that really is one of the only ways of assuring that potential buyers see some of the really good and informative reviews products had
Not the best Fab first impressions for creators with established product reputations
Hoping it's not that bad on release.
Does this mean we have to horde the assets we want to a dummy project? But this would be too heavy. Hehe
Could you explain a new one in the marketplace, what could be positive in FAB? Potentially more customers, as this mainly will be target on UEFN ?
better "buy" it all until the end of the year
Honestly I think it's the right decision for Quixel. I had no idea how they were breaking even in terms of money, so better that than just shutting down.
I don't think I have enough space to keep them all
unless you can claim them
without downloading
Quixel not being free anymore after 2024 is definitely a huge downgrade. Probably my biggest concern became true. Sad
It'll be a shame if the monthly freebies end but if they were to stop it, the time would be when Fab launches
Yeah. I feel like there won’t be any freebies seeing that everything on Fab has to have a minimum price tag.
Probably too much spam going on in the freebies section
I'm here for the "so do we have to download everything to keep it?" convo
You will still own it
Fab announcement ruined my day
This annoucement just feels like the Unity fiasco all over again
This is AWFUL, what if you buy asset when you have not generated $100,000 USD, but then later on you do generate it, do you have to rebuy all the assets again?
exactly
And Fab is a huge DOWNGRADE
how is it awful to have licensing options
I just explained
Licensing options? Depends on how fair they are
the licensing options are for the person selling the asset
+1 for the anti-AI stuff, yay Epic!
Oh? Nice.
and I would assume there's an upgrade path
but unless you're making an asset flip, relicensing those assets shouldn't be the biggest deal in the world
there is no "upgrade path" in artstation, which they seem to be carrying the licensing system over
and if the assets are no longer for sale?
Yeah this is just the standard reddit thing of focusing on nothing but the negatives and assuming none of them will ever get fixed and that you will be permanently screwed lol
not sure if this is concern trolling or what
and it's giving the seller more options
Hopefully there'll be a cohesive YouTube tutorial for how to "acquire" all of the current MegaScans content to your account before it goes paid... 🤞
the megascans thing is terrible though, and I guess they're using this press release to intentionally bury that
it has to be both fair for sellers and buyers, otherwise buyers just won't buy
Yeah it's gonna be awful that you might have to rebuy assets if you make tons of money
Or you would have to pay the difference from one type of purchase to the other, not first one and then the second.
How would a buyer know in advance how much money they're going to make? I might make zero, or I might make a lot.
And honestly, i don’t think i used any of the megascans materials since it went free after Epic acquired them.
I guess you've never purchased anything else that has a personal and pro license
And having them 100% free most likely had Quixel run in the red
well it wasn't free for outside of unreal use, but I guess unity shitting the bed kinda killed that idea
Also I'm just gonna go on a limb and assume that you've not made 100k in revenue from your UE projects lol
indeed, on artstation that has these licensing types of "no more than 200k installs" i just never buy those, cause I don't know how many installs I'm going to have. so if I make 200k installs I have to just take my game down?
Especially if it’s now going to be for all engines (Fab’s main marketing point)
I haven't made ANYTHING, that's why this is unfair for buyers
lol
if you've made zero then why are you worried about what's gonna happen if you make over 100k
:P
because I don't want to like, DELETE my game if it happens to be successful. Like who wants that?
you're basically locking yourself in to never being successful in the future
if you're accidentally successful you have to delete your game
Plus i’d rather make my own textures than download preset ones that may or may not work for what i’m making
lol?
have you bought any assets on artstation?
Fear of being successful
I guess it's going to be awful that you make 100k and then have to delete your project
You gained nothing
lol
🙄
nobody has ever had to delete their game because it sold, this is obviously dumb.
one of the biggest problems sellers have on Unreal Market rn is that they don't even have a way of verifying whether someone has even purchased the asset or not, so if someone just pirates the asset (for which there are websites) they wouldn't even know or be able to sue.
fab isn't allow text based reviews
but sure, the biggest problem was that sellers could not tell you you're not allowed to sell your game over a certain point
which is really really dumb
There seems to be a severe lack of Categories for plugins on FAB?
guess code plugins fall under engine tools
Could have at least included the super generic and ambiguous Gameplay category
lol it's downright comical for epic to have a paragraph explaining how to copy paste a text field into a new document
i mean yay for fab but holy shit they doen such a bad way of messaging for exisitng creators with removing previous reviews.. they can just do what the MP have now with old marketplace review section they've done few years ago
😦
this thing was delayed over a year btw
and still no way to have verification thingy for mp creators
It's just another step towards the fortnitification of unreal engine, none of this is about making unreal engine itself a viable ecosystem for 3rd parties
Lets all cross our fingers and pray that creators who dont only publish models and environments dont get absolutely shit on by Fab
That is almost certainly going to happen
yeah, unfortunately 😦
Hopefull thinking 🥲
Felt that
I feel like a large portion of the creators on the marketplace at the moment dont strictly publish models, so I find it really strange that they would kill off a large part of their seller community
more control over licensing and easier filters for AI slop are the only two things that are good, the rest is worse than what's already there
I already dislike the way fab is going. So the reviews from the marketplace are not migrating over to fab when we migrate the listings ?
Nope, just the number of reviews will move.
Can't sell that stuff in fortnite for VBUX
No written reviews or questions 🙂 🔫
or Gumroad
lol we are back to that same situation almost a year back. There isn't even a proper discord link section.
virtually no improvement at all from how it was before
I was feeling good few hours ago but now it seems that this is going to be a disaster, atleast for UE Marketplace Sellers, not sure about others.
If you're enjoying Fab already, just remember that the guy in charge of it was promoted to being in charge of the whole engine 🙂
Why couldn't they of just let us keep the unreal marketplace. Now non model creators are forced to be thrown to the wolves in an absolute flood of 3d models
failing upwards
as execs tend to do
The request for verifying purchases was the most popular... goes back as far as i can remember.
They just ignored everybody... atleast if they gave a reason for why not....
eh... but they've added tiered pricing so thats something...
atleast
It's about to get rough for code plugins hehe
how did they make the plugin situation worse?
lol I think everyone loses here
how we feeling about fab
I mean for some people, they could be playing around with there livelihood here
the consensus is "we'll see"
yeah same here we'll see is how i'm feeling right now
lackluster if we are being very optimistic
I suppose for non model creators, we need to just make money while the sun shines until fabs release and hope its not terrible
As a buyer I guess I'll download the code plugins I have now and stop upgrading the engine to prevent them breaking... 🤔 🤔
hmm true
on the bright side it could offers larger user base
If you look at the CLA (section 2.d), there actually are 3 licence tiers, though one might be UEFN only?
Standard License under a Personal - Reference Only tier: you may access the Content as a reference asset only
Standard License under a Personal or Professional tier: you may access the Content as both a source asset and a reference asset
Creative Commons License: you may access the Content in the formats designated by the Content Licensor
(excluding CC)
We get less features (Questions, text reviews, not sure we'll see any more Free for the Month, Quixel is not going to be free anymore, probably missed some stuff but you get the gist), more issues (Can't verify users outside of emails), less exposure (hard coded tags to select from, multiple platforms being integrated into one), but hopefully if you try to buy something there will be more filters to use, oh and you'll probably be able to download stuff directly in the engine instead of having to open the horrendous launcher.
My hatred for the existence of Fortnite has grown 1000x more. It really is a shame that everything they're doing is for that game
The fortnitification will eventually go belly up and tech execs will abandon it like it happened with NFTs, but not before they screw over everyone else first while trying to make it a thing
though I guess epic is trying to redo roblox so it's more accurate to say robloxification? in which case, i dunno, roblox is pretty successful.
So I am ok? just wait now ? i can see my product on FAB but it have status Draft
Took a minute for mine to migrate.
oh yeah, mine too. xD
Then you gotta go into each and fill in teh blanks.
could i ask you what is Professinal price ? it is like Studio license ?
For companies earned over 100k USD last year.
I think its best to charge them a shitload more.
im as part of code plugin group, really confused now with the licensing.. is it per seat now with standard and professional
how does it work
not having reviews or questions is super odd for a place where you buy stuff
no place for questions less places to moderate content less complaints from parents of kids playing fortnite -> more kids buying stuff on fortnite
really everything makes sense from the perspective of 'how does this serve fortnite'
That's where the money is. if it wasn't for fortnite i doubt unreal would be free along with megagrants and EOS...don't blame them there
the annoying thing is they are trying to get everyone to build for fortnite... terrible idea
You are only eligible for a Personal - Reference Only tier or Personal tier if, at the time of the Transaction you, together with any controlling entity and other entities under common control with you, have not generated more than $100,000 USD in gross revenue from commercial activity in the last 12 months.
Nevermind, it seems it only matters how much the buys made at the time of the purchase, not later.
"Reference Only" is I guess for fortnite?
The only thing thats keeping me optimistic, is the fact that there is currently a market for non 3d model products on the marketplace. which will hopefully mean that audiance will still carry over into Fab regarless of the 10s of thousands of models that are going to bombard it
i hope realistic 3d assets will still have sense xD because i dont have stylized
So you get to charge 0.1% of the user base more, and those are exactly the folks who could usually come up with solutions themselves and would be locked on their tech stack and are less likely to rely on code plugins? yay
Did yall get the fab publishing portal notification?
Seems so but no official word.
I think they might try some free giveaways to promote FAB since it's a new thing.
i hope they do a livestream to address all of the concerns
does keywords place is changing anything? like first keyword - have more "power" ?
Business wise, if i was epic...it makes sense to focus investment on Fortnite.
As a user of the unreal engine , yeah i'll complain.
Take a look at how much fortnite makes and how the rest (Epic games store+ Unreal Marketplace etc) combined compares....
you'll see fortnite is the smart "business" move.
But this metaverse thing is annoying
Also most of their decisions are usually based on how much made on the last fiscal year...
if it tanks, unreal indies suffer.
classic catch 22
Damn, that’s a nice silver lining to this mess.
We will have fab as a tab in the epic launcher or will it be a stabdalone app or idk
Very few of them will buy the pro believe me. they'll buy the personal and just copy your code...
I've felt for a while that UE5 is actually distancing itself from 'indie' needs, UE4 made way more efforts to lure in unity users; it's not like Epic really took over this market with half the number of games as Godot
Man.. I was having a pretty good Tuesday 😭
I feel the same, or rather they're trying to move the indies to UE for fortnite, and setting UE itself aside for at least mid budget devs
I guess at least the licensing agreement for the engine is such that the community will be able to provide long term support for unreal 5 as Epic continue this trend. I won't be surprised if UE6 is never released outside UEFN and large licensees.
If that happens this server will have 3k people
Thats the plan. the "meta verse"... the problem is from the indie side, its a bad deal, you're tied to epic's UEFN rules and cuts... they can change them any time and they are not as simple as the 5% after $1M
The fact that this server is 100% community operated really kinda shows you how much they probably care
I mean, it's a public company. All public companies are the same.
We need Valve to save us.
aren't they partially owned by Tencent or something? I was sure they're public.
Well, whatever they are, we need Valve to save us.
Tim Sweeney (51.4%)
Tencent (35%)[2]
Sony (5.4%)
Kirkbi (3.2%)
and afaik a disney deal in the works
Nah bro if they make UE6 inside fortnite or smth like that goodbye UE
but yes, privately held. you can't go buy it retail
That 30% cut is cutthroat
If you get 7k wishlist its good
It's 30% if you're indie, if you're big 15% lol. They specifically target indies for screwing over
it's the opposite of Epic making the engine free for indies and costing royalties from large devs
Most people outside the US only get 49% of the sale. Before their national tax.
Valve : 30%
Uncle Sam(IRS): 30% (unless you have a treaty)
You get the rest and cover costs...
yeah
They devs tend to get about 30% of the total revenue
So migration success and product approved on fab but the links don't work...
Are the links only going to work after Mid-October?
Probably....
Epic says you can still download them from vault
which is in EGS launcher
no they say you can continue downloading them from vault even after unreal market shuts down
but if I were you I would download important stuff to be on the safe side
vault cache is local, vault itself isn't, as far as I know
Epic says you won't lose your assets, but I never trust any of these companies and always download whatever I buy immediately just in case
Anyone ever tried using gumroad to sell UE plugins and find it worthwhile ?
just buy an 8TB external HDD to store the stuff I buy
I've bought some stuff on gumroad but they were marketed on youtube and elsewhere, I never browse gumroad itself
not yet
I doubt it's gonna happen soon
Not worthwhile... will account for about 5% of your sales
Nothing in the CLA mentions anything related to seat-based or any deviation from the standard licences. That's a very good question though.
so i don't really understand, will megascans become paying ?
Yes, starting in 2025, for most of them
noooooo 😭
time to write a script to download all of them
I started learning UE about a year ago, and Megascans being free was a big part of why I chose UE. Most beginner tutorials on youtube tell you to get stuff from Megascans.
i guess one of the reasons the whole "epic ecosystem" (unreal, quixel...) was totaly free was because Fortnite was making them a lot of money... now that they don't make this much profit, they can't continue being this "free"
@sturdy hawk hey, I saw on reddit that you are creating backups of user reviews. If I may suggest a feature, if you ever make an equivalent of orbital market for fab, create your own user review sections for it so people can review them directly on orbital. Sellers can also link the orbital page for reviews.
fortnite is still wildly profitable. there are a number of reasons why they might switch approaches
I was thinking about it, but that means I have to create an account system, and I don't know if I'll get the bandwidth for this 😕...
fair
Thing is Epic took a hit by going after Apple... they thought they would win and convinced investors they would. Because it backfired they had to scale back expenditure.
Investors want to see growth year after year... you can be profitable, but if its less than last year they get worried and start calling for change fast...
megascans being free surely distorts the market for props and materials. who wants to compete with megascans? really uphill battle. resetting the market around good props/materials can generate a ton of revenue for them whether people are buying megascans or other assets
If epic was public, its stock would have crashed when Apple won. not by a lot, but still significant to hurt whale pockets
tim sweeney still has a controlling share of epic > 50% . he is not particularly beholden to shareholders
in the same way that zuck can mostly do what he wants
Oh he is... yeah he has controlling stake... but epic won't survive if they take their money
he already has their money
its not only about the controlling stake... you need investors, whether you're controlling or not
They can still sue him if he's reckless with their money
yes, but the standards are pretty steep to fight an owner-ceo with plausibly justifiable business decisions
meta's metaverse stuff has been a cash black hole that very few people had confidence in but it's still not grounds for lawsuit
and they'd probably win... look up similar cases.... you answer to investors most of the time , even if you founded the company
The more money you take , the more they'll control you...
IMO nothing about the announced FAB changes feel like shorttermism. All the investment in the UE ecosystem is itself longtermism
my point is that they're not a non-profit company, they need to make money to satisfy investors
resetting expectations around pricing -- megascans being nonfree and tiered licensing -- is still long term healthy
Its not just fab:
Fab
Unreal License Change.
Focus On Fortnite(UEFN)
Job Losses.
Scale Back on costs (megascans)
etc....
These are board meeting types of decisions
Tim didn't make them alone
yes and i'm arguing that the changes do not reflect a panic or pressure, just reasonably sound long-term business decisions
yes, agreeed
yup
when UE went to war for market share vs unity it was less clear then how far they'd have to go to pull the userbase
since then unity has mostly been shooting their feet repeatedly while UE has grown more attractive
unity doesn't seem to have lost the battle for mobile but is going to lose desktop by attrition
I think epic's goal is not a metaverse like from meta, but rather UE roblox
yes, agreed; only mentioning metaverse in the context of "when can shareholders sue you for business decisions they don't like"
and your ass is generally covered as long as there was a business case, even if that business case was based on axioms the other shareholders dispute
What about already downloaded with Quixel Bridge? Will I be able to download them again for free?
from what i understood, yes (i may be wrong)
where would we see sales reports on fab? did they just not add that yet since its not yet released?
is your product live?
Good News, maybe :
There is going to be a way to verify purchases soon it seems.
that would be cool to verify purchases in a formal manner, I dont do it now because it requires people getting receipts and I have not caught pirates but if epic implements a easy to use method I will have users do it
The only thing I am happy about for FAB now.
im pretty happy for now, we will see how discoverability goes though when it launches. A lot of my users say they find me through search so assuming their search is at least equal to unreal marketplace sales should be fine. I like the new design a lot
we will have to see when it launches I guess
What will happen with all the assets I own if they don't get migrated to fab?
the new ai features are nice, epic finally clarified what
NOAI meant, a lot of people thought that meant it didnt use AI
I love the new design, much more inviting
I kinda wish they gave sellers a mock up version of fab to mess around with
Im extremely unsure if i like the direction epic is going with that whole metaverse stuff, fortnite, the marketplace changes etc. But in regards to fab and quixel it could be a lot worse. A unity type of situation worse. But the fact that they just changed our megascans accessibility makes me feel like something similar will happen to unreal engine itself in the future. For now, Id rather pay some money for high quality assets und have the engine for free. As long as the pricing for megascans is fair.
Yeah unreal 6 will be only available in fortnite at this point
FAB pros/cons as I see them:
Good things:
- Better search/discovery (including ways to filter AI slop)
- Engine integration
- Ongoing improvements/support
- 3D viewer
- Price discrimination (yes, this is actually good for everyone in the ecosystem including the studios paying the higher prices)
- Broader pool of assets
- Larger addressable market for assets
Bad things:
- No written reviews
Mixed bags:
- Nonfree Megascans (Good for sellers; bad for price-sensitive users; mixed for users who want more/better materials and props)
Things costing more has upsides for users too, because price discrimination against studios makes it easier to justify making high-quality assets
It would be nice if they leave what's now is free with Bridge and new assets could be paid
On Marketplace you're reliant on the long tail of users and can't invest as much in appealing to studios
I would think that's a better balance of supporting new asset development while preserving goodwill and keeping existing tutorials relevant. But on the other side, having free high quality assets distorts the marketplace and discourages making anything that has to compete with free Megascans
On that latter point, though, it hasn't felt like that's really stopped anyone from developing props/materials. There are tons of great ones and it's not clear that market needed any more help than it's getting (though I'm sure such creators are excited)
Cons: prolly all our vaults gonna get axed cuz aint no way everything gets migrated
Not sure, Megascans is still limited mostly for foliage, couple of buildings and different textures. It's not as big as say, Kitbash3D. And the foliage is already available in different UE lessons and free content.
I am fairly concerned about the removal of written reviews and questions. As a buyer I find them really helpful for understanding the pros/cons of what I'd be getting. I imagine the asset viewers are meant to bridge that gap but that only really helps props/materials and not other asset categories.
If you have purchased content from Unreal Engine Marketplace over the years, you will still have access to your UE Marketplace purchases through the Unreal Engine Vault.
Marketplace is already badly lacking for quality signals and removing the questions/written reviews makes a bad situation worse unless they will also expose more and better signals
Where's this from?
Can someone here code a tool that automatically tries to download megascans content from the website?
that would be really helpful haha
You don't need to d/l it, just "purchase" it for free so it is tagged to your account as you owning it...
but there are still 18k assets to click on ☠️
True
right now im just going through the website and click on the little download symbol in the corner and just blocking the download. that automatically adds it to my purchases
Convo with the support team. I asked few more questions like will we know who reviewed, possible to report etc and they said they will get back on that soon.
How to do it with web using Epic account?
how many assets are there from megascans ?? not more than 200 i think ... should be easy to "buy them" in 5 minutes ??
Then just add the ones you want to your cart (I think the cart limit is like 100) then checkout. Rinse and repeat...
Lot of manual work tho...
Oh, I forgot this exists. I use https://quixel.com/megascans/collections to click them one by one...
Hope, this is good enough to feel safe
These own sadly don't include the nanite version
Well, I suspect we can do the same thing via FAB when it is out in Oct, since it says they are free until end of year.
They don't include the highest poly version?
as far as I know they don't since a majority of the marketplace quixel assets were released before UE5
Cannot read properties of undefined (reading 'then')
i get this error when trying to log in quixel with epic account
I also can't find modular buildings there
yes the selection is very limited
they only did a couple of assets and then they stopped
Yeah, I just noticed that they only have about 200 of them on the marketplace. The quixel site probably is a better method then...
For what it's worth, my free plugin, with 3rd party dependency (= extra form to fill), with version dating back to 4.26, got approved in less than 2 hours. So either they didn't do any check at all, or the process is surprisingly efficient.
Man, this is just so sad that they decided to do it. Having access to a library of 18k assets was just such a pro-Argument for UE
can I have a plugin be under the game systems category?I have some plugins that use c++ for code so on the marketplace they had to be classified as that but the game systems better represents my product
yeah but now you just have to get it all in your account, for me I will try to download all things there anyway
So when Fab launches, all 18k assets will be available for free until the end of the year?
That's a lot of assets.
I wish that the plugins category had a game feature category. a lot of plugins feature game mechanics
Then you need to keep your account safe.
Nah, I need a huge HDD now
I have just started learning unreal last week🥲
possible to download in low quality, then they should be available after if nothing wrong
I really like it and the free stuff but to see this happen is really sad
I hope with my 0.25mb/s internet 🥲
Actually, if everything already downloaded is available later, I don't even download them: just clicking to download and block the batch downloading in a browser. Find, it's possible to write a simple script to do it, but don't want to be banned
I did this but I prefer to be safe and have them locally
and I want to test them on my own engine as well... if I get back to it
I wonder how much extra traffic the site is about to get from everyone claiming all the megascans
it's already throws 502s
Will downloading from Bridge work the same? It might be worth downloading all the surfaces to my NAS...
so you are telling me poeple have started hoarding the assets even before Fab has launched
Also what I dont understand if I "purchase" the assets will I own them indefinitely or just until they kill of bridge?
Can't you "purchase" them in Fab in a month, and then not have to worry about that? I don't understand why people are rushing to get Megascans now, when they'll be able to add them in their Fab library in a month.
alright, my product already live. But when i try to check it on FAB i got a error. But i am happy it have live status anyway xD
Or mb it's just me is too active
Will they?
Yes
The Fab login doesn't work for me, anyone else?
Is there a date for Fab starting yet?
no, it was ok for me
Yes mid october
Nice!
I clicked on "Sign in to Fab.com" in the publisher portal and authorized the account but then it just shows me the starting page of fab (https://www.fab.com/become-a-publisher)
How did you do it?
Fab
same as you
????
it just ask me before if i allow fab get info from ue marketplace
looks like you have dancing asset
Same but where did you go from there?
same as you from ue marketplace
I also had Dancing when I migrated my plugin 😅
looks like you chosen one. xD
No, I mean where did it redirect you after authorizing your Epic account? Like the Fab publisher portal?
yes, on FAB. listing page
Can you send me the base URL of that listing page please
I don't see anything like that
Thanks. Just shows me this lol
looks like you not login
Yeah but I am
Marketplace is getting closer to its end but I developed this tool three days ago, I want to know your thoughts on it, maybe I create an updated version for the FAB
https://youtu.be/K2KfQEOipiU
The Unreal Marketplace getting closer to its end but In this video, I'll introduce my first Google Chrome extension to hide projects in the marketplace by seller name.
Tired of seeing sellers you’d rather avoid while shopping online? With Marketplace Filter, you can customize your browsing experience in Unreal Engine Marketplace by easily hidin...
I think i found a way to automatically add the quixel assets to your library.
You have to be on the megascans website, press F12, access the console and enter the following:
for (var index = 0; index < buttons.length; index++) {
buttons[index].click();
var test = document.getElementsByClassName('Button___1mkoh Button--fullWidth___2subI ')[0].click();
}```
WARNING: i only tested it under Home -> 3D Assets -> Building. Im not sure if it works 100% of the time. If someone here is more familiar with javascript than i am please feel free to improve the code
Just read the email on Fab. Did I get that right, all the quixel assets we get for free through Unreal right now will have to be paid for in 2025? What happens to the assets we have already? It has a deliberately obtuse phrasing on the matter
AFAIK the assets you already own will stay in your quixel library
How sure are you on that?
"All Megascans content that you downloaded under a paid subscription will automatically appear in your Fab library" only refers to paid subscription content and "Any Megascans content that you got for free via Unreal Engine can be downloaded anew from Fab" does not specifically mention that the download is free
I can't imagine we are allowed to just download the entire quixel library now and keep using it in 2025?
"You will continue to have access to any previously-acquired content through Quixel.com and the Bridge app. MetaHumans will also continue to be available via Bridge until they move over to Fab. We'll eventually discontinue hosting Quixel content on Quixel.com and the Bridge app, and we'll provide advance notice when that time approaches.
When Fab launches, we will publish a guide that provides further details on access and licensing topics."
Its also strange that they are saying this "When Fab launches, we will publish a guide that provides further details on access and licensing topics." seems like they don't know yet what to do when you "bought" the asset on quixel.com
Yes, another one of those oddly specific phrasings. I have to assume it's deliberate and access to free content through Unreal will be revoked
Given quixel operated under a subscription style model that came with your unreal license, I would assume they would just do what other subscriptions do and remove access to those assets if you didn’t pay for them upfront
Any studio that paid for quixel assets outside the unreal license subscription would keep them
@muradaliyevdrp You get Megascans for free through the end of 2024 via @Fab.
In 2025, Megascans will go paid to support ongoing improvements & new content development. We'll continue offering free content from time to time, & anything you acquire on Fab - free or paid - is yours to use forever.
Am I missing it or does it say anything about the license for asset bought already from Unreal Marketplace? Since it will use new license options with FAB.
Does anyone have any more info on the new licensing tiers?
i read the fab eula but its not so clear
What are you all charging for your licensing tiers? I have a $60 product that I was thinking of cutting down to $30 for noncommercial, $75 for commercial, and then $200 for large studios. (I assume that's how the tiers work)
The way they word all their news could result in anything. Maybe we'll keep all our assets (regardless if we bought them or got them through unreal unlimited license) or maybe we will just keep the assets we actually bought. I just want to be on the safe side so i add everything to my library
Ok so as long as you downloaded it once on Quixel Bridge, you can redownload it again into 2025
In my publisher portal I only saw personal and professional tiers, I just charged 2-3x more for the professional since its studios with 100k and likely sharing it
Can take a cue off quixel pricing
They 10x from personal to indie (up to 2M)...and then from indie to enterprise they do 3-5x
@forest prairie @hollow basin There are only two tiers, Personal and Professional, with the threshold between the twos being $100k in yearly revenue
How does epic verify this?
Same way they verify their own Unreal licencees?
They don't, it's a licensing agreement which means you can potentially sue for copyright infringement if someone misuses
Quixel subscription costs you 240/yearly for up to 100k $ yearly.
2400/yearly for anyone up to 2M$ yearly.
Enterprise is prolly 3-10 times above that
Thanks 🙂
I wonder what happened with money that I earned on UE marketplace, but I still have not reached 100usd. Will they migrate? Because as far as I know marketplace will be closed
Ah thanks in that case that would probably be the majority of my sales in the first tier. Probably be wise for me to keep my base price at like 50 and professional tier at 125 then. I think it sounds fair from 60
Yeah, I don’t know how many will actually be enterprise/professional level users. In 2 years of making products for the unreal marketplace I have only had 1 person from a legit company reach out for support
I feel like the pricing would be more suitable for models that can be used for archviz
Yeah most people that contact me for support are doing personal projects, but I did have one guy that said he is using a spline tool I made for the planning and development of the NEOM project in Saudi Arabia (a.k.a. the line). That would be the only instance of a tier 2 license sale that I know of
yeah the guy who reached out to me was in some kind of engineering/architecutral city planning thing
I tend to keep my products between 20-40 dollars for personal and 50-100 for the professional
One intersting point is that, with FAB being integrated into the engine itself, it should be much more viable on Linux (where you previously had no access to Marketplace content without using a third-party launcher)
i just saw on reddit that someone made a script
Gist
A script to automatically add ALL items to your account in quixel - README.md
it seems they dont want to support older engine versions since the plugin for fab will only be for 5.3+. I really hope its not laggy
probably works better than my solution lol
I wonder how fab will work for older engine versions
For Blueprint/asset-type content, it's imported the version compatibility from Marketplace, going back to least 4.20
from the fab website? like will you have to donwload all the uasset files and add them manually or will fab integrate with the unrela launcher?
Good question. From the announcement, they mention that the Vault will still exist, so maybe we're not totally done with the launcher
That's a good question, I was just going with what it set when I copied over a blueprint product from the Marketplace
I hope not, I really like the epic games launcher
Anecdote: I migrated my Marketplace asset, made some changes, and submitted it for publication.
The migration took less than a minute. The publication was approved in two minutes.
(now we just wait for mid-October)
is epic adding refunds for assets?
yep, the process was smooth
yeah that was smooth - I've been very impressed so far. All my products migrated ok.
I am glad I can take the "Reviews are not troubleshooting" disclaimer down I had at least 2 people on the marketplace use 1 star reviews that they never changed to try to get troubelshooting help instead of just joining the discord or emailing me
I think there are quite a few devs in the pro level - it will be interesting to see what happens. I agree with the 2-3 times for pro too.
is that bridge?
I dont use quixel anymore so I dont care, I make my own textures and have found their models to be very generic and not really game ready
The product categories and subcategories aren't great. Neither my existing product nor the two I have near-release fit into them very neatly
im really bad at modeling and not at all able to create my own textures so i definitely need quixel
yeah, I hope they expand it. the plugins need a gameplay mechanic subcategory
a lot of plugins are meant to help with gameplay features
"Materials" is explained as being for meshes and depicting real materials, and "VFX" is clarified as only particles
"Smart Assets" are specifically "3D meshes with interactability"
yeah modeling is hard, if you dont use the marketplace or cant hire a freelancer/employee then it makes sense to use quixel. I always wondered how quixel made money
so "Post process materials controlled by blueprint" is left homeless
I put my cel shader under the shaders category of VFX
yeah i also went VFX
Can text on a thumbnail stay in FAB?
they didnt flag mine so I think so
its best practice to add text to a thumbnail
I really like the new design, and their planned features sound good I just hope epic is able to deliver most of them especially the ones involving reviews, faqs, and analytics in 2025 and not over a 5 year period
they approved my products in like 2 hours so that was nice
I hope fab does a launch sale where they invite sellers to do a discount
The script missed one. How can I find which one I don't "own"?
Hi guys. I only opened unreal for the first time yesterday so I have no idea so please don’t laugh at me…
If I download assets from websites like itch.io and textures etc how do I get them so they’re available in the engine, like what file do I put the downloaded assets into sorta thing
Does anyone know if there's a way to check if a pack from the marketplace had ever gone on sale? I'm looking at the General Movement Component, but it's $599 is a bit pricey. Wondering if it ever goes on sale?
https://www.unrealengine.com/marketplace/en-US/product/0a128683c41f4b59906c661b95ca8655
If anything, Epic is working on the Mover plugin, so you can still consider it
there should be something in version 5.5
Thanks, this is something I'll keep in mind! 🙂
and besides, it's impossible to check when there will be a sale 🙂
you can ask the creator directly
Orbital Market tracks price history
though actually i see
The price history does not take sales into account
Just saw that myself! It was a good shout - super useful website too
I think the window needs to be big enough for the side panel to expand
It was on sale for 300 bucks but I would just use mover for the time being, you will need 5.4 to access it though
What in the character movement component doesn’t work for you?
Didn't expand for me until I zoomed out the page for some reason.
And this is the URL in case anyone else wants to check how many they own:
https://quixel.com/megascans/home
this won't get me banned right?
Probably will
There is hundreds of profesional users
what a wonderful name for a product, really hypes me up to look into it
You have to salute the man, he sets your expectations early, and it gives him room to make a future version renamed to "Advanced Movement System" and then "Ultimate Movement System" when he becomes pro
lol
I wonder if generic means something more interesting in chinese or if that was a bad translation
and when he becomes a master dev, he can call it "Ultra Maximum Movement system"
what difference will there be between Personal and Professional
I think it just means it covers the bare minimum of what you would expect it to do, it doesn't have any special features, nor does he plan to add them, it's just generic. Contrary to "Ultra Supreme Maximum Effort Movement System", that one is packed with features
Do you set the Personal price as it is by default, or do you lower it and set it higher for Professional?
thats up to you, most people will probably be buying a personal license so account that into your business model
but personal means, personal use only (non-commercial), or up to $100,000?
Is there information about this somewhere?
personal can be used for commercial, it just means you are a small studio making under 100k and likely by yourself
I am planning on slightly reducing my personal prices and then make the professional license 2.5x the personal price (as recommended earlier by some users on here)
be sure to come back and let us know how that works out. this is new territory for most of us
im gonna be a bootlicker and make my professional license 5 dollars while my personal is 500 dollars
gotta help the big guy
I will report back a month after fab goes live
it would be cool if we could do like a comparison between sales on the marketplace for september and fab in october/november
I also have a pack that runs off of donations in the marketplace so I wonder how that will go. It's listed for $5 but in the description I make it clear it's free and there is a free link. I think I talked about here before but it was a while ago. But now since fab actually allows you to post things for free, I might set the personal price to $5 and the tier 2 license to $0 so that way it will appear as though I am still giving the option. My other option is still having a free link and having personal as $5 and then charge a more reasonable rate for tier 2
At the moment it's more wanting to nail down the networking with lag compensation / prediction that the plugin offers and I don't want to deep dive that far myself with C++ into netcode
And since using that plugin requires rewriting your character controller to use it, my mind says it's better to start it early and get it right
ah okay, I would for sure check out mover in 5.4 in a testing project to see if it does what you need for free before buying a expensive asset though. mover is a big effort at epic games right now so it likely will reach release version in like 3-4 engine versions
For sure! I'm reading into it a lot now!
yeah honestly fab could be a W for sellers who do that business model
the pricing tiers was a smart move to add to fab, I remember seeing old forum posts on the UE forums about wanting that
My problem with quixel pricing is that without still releasing a game and mostly just doing test if its ok to use in my game and how it looks like, it will be another stuff i will have to pay. Ue + free quixel was a good combo for new indie devs just trying out. If only they could have set aside this unless you are alreading publishing the game
fortunately you, personally, should be unaffected as long as you add megascans on fab before 2025
Fab has a 3d model viewer, you won’t need to buy the asset to see if it will work for you
Yeah, thats the option here. Just need to proritize which assets i would really need hehe. Also waiting for a script that we can use hehe
will those assets that has been already purchased in Quixel Bridge can also access in FAB? haven't downloaded some of them though
Announcement says anything you own in Vault stays
No idea about owned items migrating to Fab directly
and even if not in the vault, it also says that before 2025 we can get it from FAB too I guess
Oh my god that is amazing. That has been and still is my biggest issue with the MP as a customer. I cannot stand having to sift through 7,000 rock packs, 1,000 super ultimate giga compilation packs, or 20,000 low poly monster models from the same individual sellers.
i would recommendif youre in development right now eiter use cmc or that since mover is super super early in development and have no history of games being work on it yet.. i think there already few published game with GMC but if youre consider mover, please search through cpp and multiplayer channel for discussion on it by exi and sirkai.. they right now in ujsing the mover plugin and even them not recommend to use mover as of now.. either use CMC or GMC is what i recommend
Any new feature in FAB that expands seller metrics?
From what I read that side keeps with no changes😶
Have they clarified if all our purchased assets will transfer over to FAB?
The way they word things on the announcement doesn't make this clear, just that we will be able to still use them from the vault
Like analytics? They said that’s a future feature, kinda weird they don’t have it but EGS doesn’t have it either so I guess epic has not coded analytics yet
Hopefully fab team can add features quickly, this is a brand new store so hopefully there isn’t a lot of tech debt
I’m curious how they will integrate adding things to projects because the plugin is for engine version 5.3 and up, so 5.2 and below will have to install another way and I hope that’s not manually downloading zips of assets
You're welcome, I hope you enjoy using that. Please share it with others too.
I'm looking forward to updating it for FAB too.
Yea, at least something else from what we have right now.
Do you remember where they said they would have it as a future feature? at least that would give me some hope🙂
They didn’t give a date, it was just on their fab home page talking about what they plan.
Hopefully it’s in 2025 and that EGS gets store traffic analytics too
we will just have to wait I guess, Lets pray 🙏
Yeah that’s all we can do, even just integrating GA4 into fab would be enough. They don’t even need to make their own
If you guys ever get invited to a spotlight sale be sure to take it, I was in the one this month and I sold over 1300 dollars in 4 days, like 75 units were sold for the spotlight sale I think
today my showcase ended as well 😭
Which product did they have in the showcase?
I was invited to one last year
Ah okay, I saw that one the other day
worder how will be on fab
I think they have to reach a certain amount of sales to be shown there but with fab idk how it will go
One thing that concerned me with fab was that the homepage only had a couple blades. I wonder if they are designing it like Disney+ where the homepage is generic/showcase assets and then you click on the categories and you can get even more blades and those blades randomize. That would actually be huge for discovery. With the marketplace post release you basically have to rely exclusively on search
I was looking at the fab design and there is a lot of potential to make it good for discovery
yea I liked that as well, we will see one month after the start of fab
Unreal Josh in the forums was telling everyone last year that discovery was a huge effort
Yeah, so far the experience as a publisher has been good. I love the new portal and its layout. I’m a sucker for good UI
The auto save was a nice touch, having to click save at the very bottom on the publishing portal is kinda annoying, I once lost all the work because I closed chrome before clicking it
One thing I’m concerned about is whether they will have a calculator for the sales you did, on EGS you have to manually add up each sale per day because they don’t have a sum at the bottom
Overall I am a bit sad about the analytics side. I know ppl are mad over the ratings and written reviews stuff, and while I can undestand why, there are counter measures for that. But Analytics is one of the most importants things a seller can have, now without reviews and questions we know even less about the clients
A working script to get all the Quixel assets:
https://gist.github.com/jamiephan/0c04986c7f2e62d5c87c4e8c8ce115fc
Gist
A script to automatically add ALL items to your account in quixel - README.md
I recommend setting up a discord if you want information about your clients, I’d say like 30-70% of the people who buy my plugins end up joining my discord.
Like 90% of my good reviews came from the discord anyways, it’s extremely rare that people leave reviews without being asked to do so on the marketplace. One thing that I think would be good of fab to implement is a feature that takes assets or plugins you installed and randomly asks you to leave a rating from the epic games launcher. They do this on the epic games store and it provides pretty accurate ratings
The 3d viewer is my favorite feature of fab, it’s gonna help so much with determining if a 3d model will work with your project or not for example if foliage is nanite ready or if buildings have undersides
So a epic staff member said they are already working on a “V2 of reviews and ratings” so maybe they will come back and they just didn’t have the tech ready for October
the "AI transparency" being a key feature bodes well.
Yeah, I’m extremely happy that they clarified the AI stuff a lot more. A lot of users thought NOAI tag meant it didn’t use AI and were calling sellers liars and creating distrust
I think fab will be good, epic has always been very fair and a good platform to be on in my personal experience
well what do you expect a "NO AI" tag to mean?
It was unclear, only sellers were told that it meant no generative AI could use your work but to a consumer I can see why they would think it meant the product didn’t use AI.
They added another option to clarify this, You can now tell if you used AI to create your project.
You can see all the options in the new panel in this video:
https://youtu.be/LPKJ0tM46FI
FAB is replacing the Unreal Engine Marketplace, and before you get started, there are a few things you need to know!
In this video, I walk you through the entire process of setting up your FAB account and migrating your marketplace products quickly and easily.
Plus, I'll show you some cool new features that FAB has to offer.
Don't miss these...
I agree that 90% of good reviewers come from people that I have talked to on discord, I rarely ask them to though, but the quantity of reviews are low but also the quality is really good because its people that had such a good experience they wanted to leave a review out of their own volition. But on the flipside over 90% of bad reviewers will never go to your discord (or seek any support if they find a problem) in my experience
Yeah that’s my experience and why until epic can find a good solution removing written reviews is a good thing. If people can’t be heard they won’t try to speak, an anonymous 1 star won’t make their anger satiated
I had to ban a guy from my discord once and he went o an unrelated product and left a 1 star review claiming it didn’t work outside the demo level
If he couldn’t leave a comment saying it didn’t work then he likely wouldn’t have tried to leave a review/rating
From my experience you guys are very accurate, its basically requirement to run a discord if you want to get legit feed back now.
Has there been anything mentioned or confirmed about team development/asset sharing for projects? I think I've been through all the posts from today and didn't find teams mentioned - just the Personal/Professional dealio and the separating factor being the 100k revenue. ex: Two indies working on a project together, with the current UE MP license are allowed to share standard assets, but not plugins. Each would have to buy a copy of a plugin that they want to use in their joint project. I didn't see this scenario covered in any of the fab announcements. Did I miss it?
And of course as soon as i ask it here... i find it.. under the EULA / Content License Agreement https://www.fab.com/cla
- HOW YOU CAN SHARE CONTENT ON ITS OWN
a. Sharing of Content. Under a Standard License, you may not Distribute Content on a standalone basis to third parties except to your collaborators (either directly or through a third-party repository) who are utilizing the Content in good faith to develop a Project with you or on your behalf. This means, for example, that you may share Content with your employees, affiliates, and contractors in a private online repository while you work on a Project together. Those collaborators you share Content with are not permitted to further Distribute the Content (including as incorporated in a Project) and must delete the Content once it is no longer needed for developing a Project with you or on your behalf. You are responsible for ensuring that any third parties you share Content with comply with the terms of this Agreement. You are solely liable for any violation of this Agreement by collaborators with respect to any Content you share.
Unless i'm misinterpreting this, it looks like Plugins (now Tools & Plugins) will be sharable among teams just the same as any other asset under the new licensing models .. that's cool.
Sounds fair. Basically sharing is allowed for the buyers project but only when working on that project
thats the same its always been in marketplace as well.
I'm about to start a project with a friend when 5.5 kicks off, really nice to see that we'll be able to use some of the QoL plugins that i've picked up over the years and not have to get into the whole "you have to buy these, but not these" aspect.
current MP license puts a seat limit on code plugins (and only code plugins)
Yeah but everyone just ignored that anyway
They shouldn't, but they did, doesn't occur to people to even read that stuff
Was it also something that was set by the plugin creator?
At least seemed different for every plugin i've used almost.
What are you guys setting the professional prices at compared to personal? I reduced the personal a bit but set professional several times higher
only if you make over 1mil in revenue. which i dont think many people buying plugins on the marketplace end up doing.
That isn't true
You're talking about something unrelated
Code plugins have always been per user regardless of income
no? that is in regards to the seat limit on plugins on the marketplace, as per the EULA.
This has already been discussed to death in the past
if there is a specific section that says there is a seat limit that applies to everyone on code plugins i sure can't find it.
No point covering it again
That portion you linked is related to (unreal engine) virtual production and other non-game uses, not (marketplace) code plugins
okay so where is the section that confirms what is being said about code plugins? i don't mean to argue, but i sincerely cannot find it.
Does anyone have information, what will happen with funds you gain from selling assets? If you do not reach 100usd ?
https://marketplacehelp.epicgames.com/s/article/Can-I-share-products-with-my-team?language=en_US
Yes, you can share Marketplace content products for the limited purpose of the project(s) that you are developing within your team, organization, or company and its subsidiaries. Sharing products outside of your team or organization is prohibited. Team and organization members cannot use products in an unlimited fashion for their own outside projects. Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin.
okay so show me where it says that, as the marketplace website (https://www.unrealengine.com/en-US/marketplace-guidelines#22) states explicitly that any content sold falls under the "Epic Content License Agreement" as stated here in section 2.2.g.
which links to the following license agreement:
https://www.unrealengine.com/en-US/eula/content
which as far as i can tell only states the following:
- How You Can Share the Licensed Content When It Isn’t Part of a Project
Except as otherwise stated in the Service-Specific Terms (as defined in Section 7), you may not Distribute Licensed Content in source format to third parties except to employees, affiliates, and contractors who are utilizing the Licensed Content in good faith to develop a Project on your behalf. Those employees, affiliates, and contractors you share Licensed Content with are not permitted to further Distribute the Licensed Content (including as incorporated in a Project) and must delete the Licensed Content once it is no longer needed for developing a Project on your behalf. You are responsible for ensuring that any employees, affiliates, or contractors you share Licensed Content with comply with the terms of this Agreement.
iirc it rolls over month to month until you break 100 or end of year
why is UE marketplace replaced by fab 😦
But the marketplace will be switched off . If I do not reach it - my 50 USD just disappears?
Because Epic build their own "Roblox" 🙂
with all due respect, the marketplace sucks. hopefully fab will be better.
will fab also have 5 monthly free assets?
i could be wrong but i don't think they have said anything on that front yet.
Doubtful you'd lose it, that'd be theft. it'll carry over im sure. You can always email epic for confirmation (i'm not a seller)
Yeap, I will email 🙂
Assuming you saw my post above after you sent yours, that's the link to where they specify it. Their rules are frustratingly buried
that is an FAQ post. which is not legally binding as its not something you have to agree to to start buying marketplace assets, and could be based on an older revision of the content license.
it's up in other areas too, thats the easiest to find. it's been the rule for years
okay.... so where is it in the licenses you agree to?
its not a user forum, it's epic's statement
if its not in the license agreement epic, and other sellers can say whatever they like. its not legally binding.
- Marketplace Plug-ins
This section of the Marketplace Content Addendum governs your use of Licensed Content that is identified in the unreal Engine Marketplace as being a code plugin (“Plugins”).Plugins contain code that is based upon or relies on Epic’s proprietary computer software program known as Unreal Engine (“Engine Code”). Engine Code is not part of the Licensed Content and is instead licensed to you by Epic as Licensed Technology under the terms of the Unreal Engine End User License Agreement (unrealengine.com/eula) (“Unreal Engine Agreement”), which you agree to by downloading or using Plugins. As such, any use you make of Plugins must also comply with the Unreal Engine Agreement. Use of Engine Code could require you to pay royalties to Epic. However, as described more fully in the Unreal Engine Agreement, you will never owe Epic royalty payments under that agreement unless a product directly generates more than $1,000,000 USD in gross revenue, and some uses of Engine Code, such as creating rendered video files, will never require you to pay royalties.
Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 4 of the Agreement. Additionally, any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement.
The PluginWarden plugin, from Epic, exists for that exact reason
I believe there will still be a free for the month program. I received this yesterday in an email about Fab
aha, so they really did hide it well lol. i stand corrected.
It doesn't help that they offer no way of purchasing bulk licenses, and seats are transferable
Don't worry, we've all been there
hoping with fab they'll be a lot more clear
yay... though... now we gotta hope that it wont just be picked from ALL assets across fab. because then a bunch of the free stuff will potentially become singular models/assets or AI generated stuff
tbf anything thats free is free... i won't be complaining. but it would be a downgrade of what we get now.
I wonder if the price for the seller to participate in the free asset stays the same 🙂
That Eula says plugin may be offered on a per user basis, not that they are by default, there are some vendors who sell plugins not through the marketplace who have such schemes, I don’t think this refers to any random marketplace code plugin
I just hope they give all different types of creators a shot at the free for the month. With the overload of 3d models that are going to be on fab, I hope the Free for the month wont only be rotations of 3d models
best case scenario they keep the current set up of 5 asset/feature packs. and add another section just for individual models/animations/textures
worst case they go with fully random picks and most of the free assets will be singular assets or art pieces.
somewhere in the middle would be a good mix of both, but if its still only 5/month it would still be a downgrade from the current system
though i reckon with FAB targetting a much larger market, and also engines and even industries outside of UE's marketshare. they would likely want to attract people from those groups as well. so providing free models/assets that are not specific to UE would be a great marketing strategy. and maintaining the provisions of free UE asset packs would likely then also aid to draw people from other engines to UE because of all the free stuff they have collected for UE over time while working in other fields or with other engines.
anyones guess is as good as mine tbf. i'm just remaining hopeful on that front. i still feel like theres a 50/50 chance FAB is gonna suck horribly and be a huge letdown
ue specific assets will become such a small and hard to find part of FAB that, assuming Epic doesn't kill the UE 3rd party eco system completly, Epic will eventually make it into its own category, and then maybe when that grows hard to manager perhaps they'll even go crazy and make an unreal only marketplace, who knows.
As long as the landing page for Fab isn't a headache to navigate, and customers can find what they're looking for properly, then I think for the most part it shouldnt be too horrible
so as long as it is in no way shape or form similar to the current marketplace.... got it xD
exactly 😄
Yeah epic launcher froze on me 4 times earlier trying to claim that free medical pack
yeah i'd say it'd be hard to make it worse... but i've been surprised many a times by the abillity of big companies to make the stupidest shit.
Everything will be ok, they do it, because they created a new market ("UE Roblox") much more clients
fab ?
question how to move all my asset to fab ?
😭manually ?
how to port all 41 asset to fab
No, you just login to UE marketplace, than go to my product section
There will be link
You just click migrate
It took like 5 min per asset
Why wait later if you can do it now
oh
Just login to UE marketplace, go to product section
You will see a link on a top
It will lead you
also do you have to refill the data info as well ?
No, but you will have to fill in Professional price
proffesional price ?
also thankf or help
How much you want to charge from non-individuals(companies)
1000s
1050
Over 9000
What are you talking about
There's a migrate button although you need some manual editing the auto process might not be 100% percent correct, Also you'll need new thumbnails
You can find more details in this video:
https://youtu.be/LPKJ0tM46FI
FAB is replacing the Unreal Engine Marketplace, and before you get started, there are a few things you need to know!
In this video, I walk you through the entire process of setting up your FAB account and migrating your marketplace products quickly and easily.
Plus, I'll show you some cool new features that FAB has to offer.
Don't miss these...
For some assets you don't need, but make sure to check them all.
yeah i check few hour later
Migration runs.. hope this works well 😅
Anyone else having issues logging in to Epic? It keeps saying I failed the captcha, but I didn't
yeah i had that happen for a week then it just started working
found this legend who made a script to acquire ALL quixel megascans: https://gist.github.com/jamiephan/0c04986c7f2e62d5c87c4e8c8ce115fc
scratches head
You guys believe that megascans will stop being offered for free to UE users?
In 2025, we will begin charging for Quixel Megascans to support the ongoing improvement, curation and development of new Megascans content. While we will continue to offer some content for free, the majority of Megascans will no longer be available for free unlimited use in Unreal Engine projects.
Kinda not clear whether the New stuff will be no longer free or even the old.
is professional price not mandatory ?
what professional price do ? is it make asset more expensive or ?
nvm
It is like an individual license and license for a studio.
the migrated asset in state of draft do i have to make listing manually ?
Yeap, you have to send them on premoderation
I got an error, when I tried to
So has Epic made any comments about combatting botted reviews on the marketplace during the 100% revenue period? Since botting your reviews is now essentially free and we as a community can't report them as we can't tell what is fake and what's not?
fab isnt open yet
I wonder if Fab will at least be as feature complete as UE Marketplace