#fab

1 messages · Page 16 of 1

drowsy plaza
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oh okay, I want to try it with my footstep system. just make the decal part of it free and then have the other features be in the pro like niagara, camera shakes, sounds, etc. the plugin automatically tracks footsteps based on a skeletal mesh instead of using notifies on animation sequences for projects that want easy tracking and use a lot of animations

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I usually do playable demos in mine but they are not full games, just basic stuff.

fresh sphinx
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Yea it can definitely be difficult if the product you're selling has so many different features and capabilities. It's hard to cover everything in just a small demo

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I only recently started pushing out tutorial videos for my own products. Seem's like devs really appreciate it and it can take away some support requests as well

drowsy plaza
fresh sphinx
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In my opinion, its definitely worth taking the time to make some. Not only does it help poeple understand your product more, but it could also incline potential buyers to purchase the product if they know what they're in for

trail heron
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voxel plugin is a long way from being the solo project it was at the start.

split iron
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I'm not sure how much it cuts down since I always had them

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A lot of the time support is just linking stuff

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Most of the support is taken up by people who just need to actually learn game dev tho

fresh sphinx
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I suppose its product dependent. I've been creating products since 2018. the newest ones I have released this year with complete documentation, tut videos, and extensive support has been doing exponentially better than any previous products I released. But I'm sure the improvement in quality of my products compared to back then also plays its part

drowsy plaza
fresh sphinx
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100% agree. things like that definitely reflects on the overall quality of the product

drowsy plaza
pulsar nova
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"blueprints spotlight sale" 68 products and most of them are props

drowsy plaza
pulsar nova
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fair

drowsy plaza
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That tala esenliker must be a really rich seller, they have multiple products all with dozens of reviews

pulsar nova
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some were free for the month

drowsy plaza
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Ah okay, still a lot of them have a lot of reviews. Their thumbnails are good

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Apparently they are a UI developer so that would line up with good presentation, someone said their code is kinda bad though for other stuff.

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UI required a special skill set to be high quality

pulsar nova
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yea, that is my experience, have a bunch of stuff of theirs but don't like any of it

drowsy plaza
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Oh apparently they are a seller who fakes reviews by using discord support verification, yeah I’m never buying from them now

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They were smart though, they told their users to write an actual review and put the discord verification stuff at the bottom so you need to click “view more” to see that it’s a fake review

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Scummy but smart

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In the rare instances I need to verify someone for support I just tell them to take a screenshot of their epic games receipt

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Apparently Roblox is a big enough platform now that they have developer conferences like epic does

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Off topic but I though that was interesting

serene wedge
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Hello everyone! I would like some opinions on some Locomotion systems for UE5. I am looking into Smart locomotion. I want it TPS mainly but if it it's usable in FPS as well it would be a plus. Any other suggestions? I want to have a complete package to be honest and mainly crouching and weapons offsets (rifle in specific). I don't care about parkouring! I need it to be replicated thought! Any other suggestions? Thanks in advance!

hollow basin
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Somewhat related to this. I give out a free tool called the "basic splined mesh blueprint" in which the blueprint itself is free but a paid version ($5) comes with a demo map and is more marketed as an optional donation system through the unreal marketplace. I released it in March and got ~$1200 so far. There is no difference in blueprint functionality between the "free" and "pro" product, but I wanted to share this info just to let you know people are willing to support "free" systems and do optional donations if that's a route you may consider

drowsy plaza
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I’m thinking if epic promotes free stuff for a long while that having a feee version could be passive easy traffic to the paid store page

hollow basin
# drowsy plaza How many units would you say the free gets redeemed in average per day/month?

I pretty reliably get an average of one sale per day ($5/day) but I don't have any information about how much the free one gets downloaded since it's distributed through a business Google drive account, and I don't think it tracks that. I haven't noticed much correlation to it helping to sell my other product but it was a great thing to advertise on youtube because well made free stuff practically advertises itself on there so I got a lot more youtube traffic from it. Since I was a fairly new seller at the time, the good publicity of it being a 5 star product really helped boost my page and got me into one of the spotlights for the month on the marketplace. So I would say it helped my seller reputation more than directly boosting sales

drowsy plaza
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I’ll probably give a free tier a demo run of a month, I can always hide the product from new sales if it does poorly. I’ll test it with a product that doesn’t sell super often to start so I don’t risk too much

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I should probably see if there is a way to include a button in the editor to open a URL in a web browser to a full version product link

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It looks like the callineditor macro for UFunctions should work

fresh sphinx
drowsy plaza
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I’ll probably work on the lite version tomorrow then and see how that goes

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Just gotta make a seperate version of the plugin, I’m assuming a lite version would be listed as a seperate product entirely

wintry niche
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Hey guys i'm unable to upload a png as thumbnail to submit a plugin on marketplace , please guide me how can i fix this issue

wintry niche
wintry niche
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thanks guys , i got it , don't know how , but i submit it .🥳

untold bay
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congrats and good luck 🙂

hollow basin
# drowsy plaza Okay, do you just have a link on your store page like “get the free version here...

Yep I include a little description explaining that no one is required to buy it to get full access and that it is more of a donation than anything, then the link to Google drive folder, and then all the standard description stuff. And in my advertising videos it's the first thing I talk about with arrows pointing to the link on the page. It's a bit overkill but I don't want to mislead people with it also saying $5 on the marketplace with people thinking they have to buy it. Because then those people get angry thinking it's a bait and switch. If you do try this method and that is my cautionary advice to be very careful in its presentation

drowsy plaza
hollow basin
# drowsy plaza Okay I will keep that in mind, what asset is this? Can you link to it

Sure it's this one:
https://www.unrealengine.com/marketplace/en-US/product/62ca6d99da7d4c2f952742f119e7e170
(Not trying to self promote, but if I was, it probably would have been better to choose one that isn't free lol)

Unreal Engine

This blueprint handles putting meshes along a spline and includes a wide variety of features to save you time on whatever meshes you plan to run along a spline

viral zinc
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@cosmic hedge were checking the videos you posted before about the marketplace reviews, surprised me that you are a single person studio but all your videos have different voices even with gender change, hows that?
<Passing from one to other explanation video thought even was a different channel>

loud dome
untold bay
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I don't really blame people for this. For a lot of people AI voice replacement will result in something that sounds a lot nicer and clearer

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Honestly there are a lot of videos I'd rather watch with replaced voice

viral zinc
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there is people with limitations doing that too it's fine

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but use the same sampler or something

amber fractal
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You know the tileing tool for making tile maps for retro games. Is there a plugin that adds a 3d model version?

pulsar nova
untold bay
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i'm talking about voice changing, not text to speech

pulsar nova
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oh right, Aziapps videos were using text to speech, at least the ones I saw

untold bay
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so you keep timing and emphasis but the pronunciation comes out crisp and the timbre potentially more pleasant

pulsar nova
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speech to speech is cool!

cosmic hedge
viral zinc
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Nothing better than self voice

amber fractal
drowsy plaza
amber fractal
untold bay
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Fastest way to prototype 3d spaces. absurdly fast

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mouse click+drag to select cubes, Q and E to push/pull them

trail heron
amber fractal
viscid phoenix
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or do you mean voxel/low-poly modeling?, there are a bunch of tools, like blockbench or magicavoxel

uncut moat
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Anyone know in you know child terms what happens if a game buys an asset (say a character) and the games goes on to make millions, can the creator claim that they should be payed more? I'm not counting on my game to make more than max 200 bucks, but I'm curious how the ownership and such is when you buy assets that are clearly visible in the game.

vale prawn
uncut moat
drowsy plaza
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This is wild, this dude is charging 150 dollars to retarget animations from a learning sample. Ue5.4 already has automatic retargeting

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Using AI cover art too is even more of a slap to the face

viral zinc
pulsar nova
warm knot
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WoW has a bunch of good ideas if you need some inspiration.

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Oh, so you don't want to model it?

warm knot
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Oh... You poor soul you... tisk tisk tisk 😔

cosmic hedge
silent mesa
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Hi, forvsolo creators does unreal have a backup plan for example the creator has been 6 to 12 months or years without any update probably for health reasons or worse, specifically assets that have a lot of users. Are there clauses that they have someone to continue the said assets in case or let epic take over in such event? I was just curious

untold bay
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in most cases they are sold as finished products

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that said assets tend to be forward compatible by default and if future UE versions break them it's unlikely they're very far from working order

silent mesa
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My worry usually are the engine updates to have them compatible, especially for plugins.

digital agate
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That's a really good question - do you think it would be enough to have a statement in the source code of a plugin that on the event of death, the plugin is released to the public domain, CCO type of thing?

viscid phoenix
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Aren't you allowed to edit the source code of plugins? I sometime had to edit their build.cs or a header import to fix upgrades

earnest moss
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Hello there, could you explain what will happen with my assets that I selling on marketplace after FAB will arrive? Will they automatically transfer to FAB or will I need to apply with assets separately on FAB?

vale prawn
true spruce
# loud dome I think those other voices are all generated. Guess he experiments with some usi...

Man, I personally can't stand the AI voices, and they're really common with asset videos. Speaking has a natural flow to it that the AI doesn't replicate, and it's unnerving like a song that doesn't play the last note. That, and the emphasis and emotion are just... off, especially for technical videos.

I recognize a lot of people don't have great English or recording skills, so I will offer to record voiceover - for free - for anyone who needs one for their asset video as long as it means not having to listen to AI talk at length again

earnest moss
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Could I ask you, what resources do you use for promotion of your packages ?

split iron
# earnest moss Could I ask you, what resources do you use for promotion of your packages ?

There are no good avenues for new creators
The most important thing is to establish a discord community that you can advertise future products to
The two things Epic gives you that help are being on 'New Releases' which isn't reliable because sound/music/AI art will flood you off the page depending on timing that you can't reasonably predict, and Showcase - getting showcased has been the biggest help that Epic can give you
Beyond that, you're on your own, maybe you can take out a Reddit ad but I haven't tried

drowsy plaza
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I’m extremely excited for fab, epic has an opportunity to fix so many issues and combine resources from all their marketplaces into one. Maybe since the sketchfab, artstation, and marketplace teams will be as one we can see a improved feature set

split iron
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I take it you're something of an optimist

drowsy plaza
split iron
earnest moss
obsidian halo
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I doubt Epic would want to deal with tens of thousands of submissions and lose a significant portion of the marketplace content in the process

earnest moss
last mango
iron flame
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Does anyone happen to know which marketplace plugin for blueprints contains a** WaitUntil** node (looking back in time to around 5.1 engine or a bit earlier)?

modern perch
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Sounds like a simple delegate with extra steps?

iron flame
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No worries, I just recall I used to have that node. I opened an older project in a new install of 5.1 editor and there were missing things in graphs, so it's a bit of a tangle.

split iron
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So I reported a review that basically lies about the product
There is nowhere to state your case at all, you just select one of three vague options now
And nothing happened following the report - no contact, no email, nothing
So I emailed marketplace team who said I have to use their new useless service and they can't remove reviews
Then I found - because there is no notification or email whatsoever - that they go under a closed category, and you have to specifically go looking for any updates
And then you can appeal it and actually enter a reason - so I'll see how that goes

Is this a result of the people complaining about their reviews getting removed? Its a two-way street; they can't just defame products and hold them hostage when they break their own projects and blame your plugin

hollow basin
digital plaza
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wave hello ue devs, brand new to the engine and looking to add AI enemy characters to my FPS game so I can play out some weapon designs. Initial attempts at EQS and behaviour trees ain't quite it, is there a 5.4 template on the marketplace that might help me out? Would need to be able to use EQS or similar to find navigation points that have line-of-sight to an input actor

proper dew
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You can have a look at the lyra starter game template but its really complicated (at least for me)

digital plaza
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doh, forgot about lyra entirely, will give it a poke for sure

graceful arrow
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If you are new to game dev in general, Lyra will do nothing but confuse the hell out of you.

digital plaza
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I had a poke through the files and didnt immediately see any blueprint behaviour trees so I fear they're done in C++ 😔

drowsy plaza
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Idk I touched Lyra once and it was extremely complex. You would likely learn more buying a well reviewed template off the marketplace than using Lyra

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I do remember epic releasing a very long video on YouTube explaining the architecture of Lyra though

digital plaza
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a lot of the templates I could immediately see were full suites for animation/locomotion etc and were a good $150, I'll give the marketplace a proper scour though for sure

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though not having popularity sorting makes it a touch harder haha

drowsy plaza
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I had a friend use this pack before and it had Ai for a shooter game that mimicked players

digital plaza
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will give that a look definitely, hoping for a little cheaper (but £120 aint out the question if it'll help)

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sorting doesnt have a reviews ordering that I can immediately see, and #10 on my results is a 1-star reviewed product

drowsy plaza
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You kinda need to know programming if building custom features though, no way around that

digital plaza
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yeah Ive been going through ryan's videos theyve been incredibly useful so far

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I learn best when I have something I can rip apart and mess around with, ADD tendencies and the such, so was hoping to have both and be able to tinker

drowsy plaza
digital plaza
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cheers though, appreciate it ok

digital plaza
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ah nice one, will give this a flick through too

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cheers!

pulsar nova
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VisAI - Community is free btw, might be useful

digital plaza
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great call, I see a ranged AI template which would be handy to have a look at. Thanks ^^

sinful topaz
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Hey there i am using "dreamscape tower" asset from market place.the grass and stones have weird flickering shadows going on in viewport and render also.any idea how i can turn it hope?

vestal sluice
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Currently the marketplace has so far 3639 assets with the "CreatedWithAI" tag lol

thorny compass
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They are more for sure 👍

jaunty dagger
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😢

pastel kindle
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I wish we could filter out made with AI stuff at the very least

thorny compass
pastel kindle
thorny compass
pastel kindle
untold bay
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How do you generate keys for your Marketplace assets?
I've used keys for products I've gotten via Humble Bundle and am wondering how I could generate them myself

vale prawn
split iron
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The people whining about reviews being removed "won"

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Lot of the reviews that get removed should be removed

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Marketplace was already a reasonably poor place to be involved with. It hasn't been worthwhile for a long time. So making it worse doesn't help anyone.

warm knot
split iron
dire meteor
warm knot
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I'm not a seller on the marketplace, but I hope to be soon. This is the primary reason that I DON'T want to sell engine specific plugins; I'm sticking to modular 3D models and animations.

The closest thing I've ever done to independent contractor work would be Uber and Lyft. Well, that literally is contract work lol. But on those platforms if somebody gives me a 1 star rating then IDGAF because the sun rises the next morning and I'm still giving rides lol. So, do bad reviews affect your bottom line on the Unreal Marketplace?

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Or is it like rideshare, where no one really cares?

dire meteor
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I think a key difference is that on Uber you aren't presented with a list of options and choose one you think will be good. You make a request and somebody fulfils it.

warm knot
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I can't remove bad reviews on Uber but my rating is still 4.98. There's always that one asshole who isn't satisfied. 🤷

dire meteor
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That isn't the point...

split iron
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I personally won't hold people hostage to give reviews
That's just shifting from one ethical issue to another at the opposite end of the spectrum

drowsy plaza
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Unless you have like 1-3 stars reviews really don’t hurt that much, 4 stars with 10 reviews is usually better than 0 reviews.

hollow basin
drowsy plaza
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Most people are smart enough to determine based on their own experience whether something is worth it for them or not

drowsy plaza
split iron
drowsy plaza
hollow basin
split iron
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I mean, I know how to handle it, that's not entirely relevant lol

hollow basin
vestal sluice
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Though in my experience I never needed to deal with unfair asshole reviews. Never felt like a problem, probably because of my open discord support to resolve any issues.

Except this one time a few years back, I got a 1 star. It wasn’t a problem, as good reviews eventually overtook it and that’s now irrelevant.

pastel kindle
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What would you guys say are the essential things to buy on the marketplace?

trail heron
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what could be considered essential to you could be absolutely worthless and useless for most other projects. there are practically no things on the marketplace that "everyone should have"

earnest moss
pastel kindle
earnest moss
earnest moss
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3d props packages

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Built in AI for NPC is pretty ok, so I assume you don't need any code plugings for it

past frigate
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Some sort of player controller / animation package is what I'd look for first personally. That's one of those things that is really hard and annoying to do well, especially when you can see your own character. Although you can also steal the basics off Lyra if you're savvy enough.

graceful arrow
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If you need to have time of day lighting, then Ultra Dynamic Sky is very popular for a reason. It works "out of the box" drag n drop style. Needing to speed up your blueprinting? Node Graph Assistant might be worth a look.

modern perch
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sure buddy, you hand painted 6000 icons - just 10 minutes on each is literally months of work, but here we are, $5, and another 5000 icon pack in a few weeks

viscid phoenix
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just copy paste the ones in the sample images, they can't sue you for copyright

modern perch
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there is always the possibility they were pilfered from somewhere too, of course

pastel kindle
pastel kindle
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There's a site that you can get a pack of free icons from, 100% royalty free and all that jazz

past frigate
pastel kindle
obsidian halo
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It’s be nice if Epic release the GASP/Mover integration or a tutorial on how to hook them up together cause the Mover devs say it’s very simple in one of their videos. Mover is supposed to be good and simple to use but it’s really uncharted territory learning wise right now, you’re gonna have to do a lot of the legwork figuring it out yourself, otoh learning a new system can also be valuable in of itself once the system is adopted to wider use

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Also if the end goal is to release some asset extending mover it might be an issue as epic may reject plugins that depend on experimental engine features, as I have recently learned

pastel kindle
obsidian halo
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Do you have a release deadline? Will it be difficult to migrate to future engine versions? If not, I think going with Mover might be a good idea.

pastel kindle
cedar bone
warm knot
dire meteor
modern perch
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yes

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but it's ironic

dire meteor
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It is.

split iron
drowsy plaza
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you can walk inside of there, its like a small plane of black or something

untold bay
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where did you encounter this?

drowsy plaza
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in a playtest game on steam

obsidian halo
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Anyone perhaps also getting this error downloading plugins from the marketplace? I'm trying to download the Epic MetaHuman plugin and it's being weird -

untold bay
obsidian halo
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I just downloaded a different plugin and now it works? idk funny.

pulsar nova
drowsy plaza
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The game used a bunch of stuff from the marketplace so I figured they might be using the perfect dark asset Dan made

drowsy plaza
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Be careful posting self promotion in general channels, the mods don’t like it

thick sluice
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has anyone tried Voxy 👀

versed axle
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oops sorry

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didn't mean to do any harm

south sinew
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Ascent framework is on sale. Anyone have it? Is it ant good?

tough scarab
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Hello, guys. I am coming from Unity, and I'm missing pixelization asset. MAybe someone can suggest one. I've searched Marketplace, and there were like 6-7 assets, but pretty primitive. Even having "Advanced" in the name

untold bay
tough scarab
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Unity have 2 great assets, ProPixelizer and Upixelator, https://youtu.be/hEgd6XIWW1E + https://youtu.be/2UDnT4mAAGk + https://youtu.be/yGPayumF0Nk Aside of pixelization and dither, they offer very nice 1px outlines for counters, edge highlights (brightening), and they have pixel snapping to reduce pixel crip effect (to maintain sharpness) and many other things in addition for per object settings.

This is a demo scene for the "UPixelator" asset for Unity 3d.

It's purpose is to pixelate 3d scenes, reduce the pixel creep flickering and stabilize the image to avoid zig-zag camera movement.

It does not require change of shaders so you can keep existing materials.

The asset is available here:
https://assetstore.unity.com/packages/slug/2435...

▶ Play video

Edge Highlights module for UPixelator, a tool for creating 3d pixel art.
The asset is available here: https://assetstore.unity.com/packages/slug/263418

This is a post process edge detection that does not require change of materials.

UPixelator is the base tool for pixelating whole 3d scenes without requiring changes of materials with pixel cr...

▶ Play video
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Like, you know, not just "lower the resolution" and it's done kinda effect 🙂

next badge
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really recommend it if you dont have an existing one yet

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you should go to heir discord. pask is always active anwering questions

stiff maple
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Hi everyone, I have a few assets on the marketplace and once a month Epic send an email inviting me to put one product on their monthly sale. But I haven't received one of these emails for a while. I'm just wondering if I'm alone on this or not?

hollow basin
stiff maple
forest monolith
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Hi! New to this Discord, so I hope this is the appropriate place to ask for opinions about this 😊

I'm looking for input on the interest for custom Metahuman clothing and if a market exists. I'm considering creating and selling custom clothing at the MP for Metahuman (clothing, shoes, accessories etc.) with the goal of eventually making a bit of an income from it. I have experience making detailed clothing for Unreal, mainly fantasy and contemporary styles. However it's unclear whether or not people actually buy (or would like to buy) clothes for MH? There are a few seller here and there, but it's difficult to tell if they're actually making any sales (either on MP or other stores). A lot of the items seems to be highly realistic (but terribly generic) scans for background characters. Do you think clothing with a bit more character and personality would be of interest? Possibly also with options to customize the items, maybe through Substance Painter.

I see that many avoid using MP assets to not look like an asset flip, which is understandable. I completely understand the need for the main character(s) to be unique. But what about side or background characters? There seems to be very little variety available. 🤔

untold bay
untold bay
stiff maple
untold bay
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IMO "asset flip" criticism is overstated, both in how bad it is (basically everyone uses assets including AAA) and in how much gamers care (they don't, unless they hate your game for other reasons, at which point any line of criticism comes into play)

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there are a few people who make sport of identifying assets in games and complaining in the steam reviews, but this is a very small number of people and i see no evidence other players care about this

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broadly looking at the review counts on these clothing assets my guess is the absolute top ones bring in a few thousand a year and most are not cracking $1000/year

forest monolith
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Thank you! Feels good to be able to sort by popularity, even if it might not be 100% reliable. Gives an idea.
I agree about using assets. As long as it's done well nobody cares.

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To clarify your estimate for the top earners, do you mean top **assets **or top **creators **making about $1000/year?

untold bay
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assets

forest monolith
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Thats a relief!

untold bay
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i'm just multiplying out the review count by an estimated sales:review count, which is like 100:1 but also very noisy when the numbers are small

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so if you can develop a workflow to turn out good clothing assets quickly, maybe there's a business

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but prop modeling is just a tough business. so much competition and asset classes tend to either be oversaturated or too niche for there to be a substantial market

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on top of 1. people not trusting prop quality except from sellers with reputation 2. props needing to match style of their neighbors

forest monolith
untold bay
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i would call it concerning that basically nobody reaches 3 reviews

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Another angle to consider is if there are clothing asset makers who keep doing it for a long time

forest monolith
untold bay
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And if any are in a country with comparable cost of living

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That would be evidence of a working business model

forest monolith
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Yeah, good point. I don't live in a cheap country, so very worthwhile point to consider. Online market really has it's good and bad sides 🫠

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A lot of the large creators I've seen seem to be teams. But they also seem to aim towards archviz related fields.

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Well, will have to try it seems! Only way to find out for sure! 💪🏼

drowsy plaza
drowsy plaza
earnest moss
forest monolith
earnest moss
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it boosted my page view, but not a sells 🙂 probably will not make it in a future

forest monolith
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Ouch. That's good to know, but too bad

drowsy plaza
earnest moss
earnest moss
warm knot
earnest moss
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But I wonder, how that 3d viewer will work not with prop, but with the environment scene. It should be heavy

warm knot
earnest moss
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Sure, I was talking about situations where potential client/employer ask a link to sketchfab

pastel kindle
# untold bay IMO "asset flip" criticism is overstated, both in how bad it is (basically every...

As long as you spent time curating the assets well enough to have a constient aesthetic then most people won't notice and won't care, and the ones that do spend the time to check everything like that are worth ignorging imo. The issue is when people buy assets and just slap them together not caring that much about aesthetic and that's pretty much how the whole asset flip thing hate train started. An example I like to use is House Flipper since it's pretty much 99% bought assets but because of the type of game it is, it works brilliantly for it

worldly flower
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i really hope, Fab will get a better Checkup for copyrighted/DMCA stuff... directly in the Release process of an Asset(pack)

Since it again happened that i got two refunds of Sound-File-Packs, which are now removed from the MP.. but used in my project.. so i need to replace all of that stuff...

pastel kindle
worldly flower
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Mainly.. it's annoying.. overhauling stuff again, just to swap sounds..

pastel kindle
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Just the time it takes to do that, which is something alot of people tend to forget

worldly flower
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But hey.. Epic isn't the only company failing with those two packs.. the Unity Asset store had them listed, too.. and now they're gone, too..
Same problem..

meager dust
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Audio seems to be the most commonly plagiarised thing on asset stores. At my previous studio, we ran into pirated weapon sound FX that were from our game quite a lot

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Though I guess these days it's icon packs and "concept art". Thanks AI slop

cosmic hedge
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I created a free Chrome extension that helps you filter sellers, It will be released by tomorrow.

narrow wave
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Question: If I'm planning to sell a pack where materials aren't the focus, is it allowed to include the SuperGrid materials in the pack since it's a permanently free pack? Or would I need to make my own grid materials?

untold bay
scarlet mountain
untold bay
#

you should be fine using WorldGridMaterial or the stuff that comes in the first/third person template

#

or things based off them

narrow wave
#

Yeah, I'll have to check that out. Haven't really dug into those yet

untold bay
#

ditto the material in the motion matching sample

narrow wave
#

So would using the grid material from the Game Animation Sample by Epic be okay?

narrow wave
#

Nice

vague sluice
#

Hi
I'm new to unreal and I wonder why there is some games assets in the market place for free like this one?

#

Am I allowed to use it in my game and sell it?

drowsy plaza
untold bay
# vague sluice Am I allowed to use it in my game and sell it?

https://en.wikipedia.org/wiki/Paragon_(video_game)#Legacy
everything on marketplace is provided under the same license agreement: https://www.fab.com/en-US/cla
short answer: yes. multiple games already have and you can too

Paragon was a free-to-play multiplayer online battle arena (MOBA) game developed and published by Epic Games, powered by their own Unreal Engine 4. The game started buy-to-play early access in March 2016, and then launched free-to-play access to its open beta started in August 2016. After failed attempts to make the game sustainable and having t...

vague sluice
#

That's cool thank you

drowsy plaza
#

Do you think epic will setup redirects from the marketplace URLs to Fab URLs? I am wanting to add a URL to my plugin but I dont want to have to update the code after fab releases to change the URL

vale prawn
drowsy plaza
earnest moss
#

Hello, I released an environment pack and got my first sell on the next day. Since then, (about a week) has not sold any. Is there something I could correct? I made a fly through video preview and cinematic, also shown close-up of props with topology

#

Is it acceptable to send a link to my pack to get feedback ?

vale prawn
fossil dune
earnest moss
pliant forum
#

Here’s what you’ll find on Fab at launch:

Multi-engine, multi-platform support, offering content compatible with multiple game engines including Unreal Engine and Unity (with more to come!), and dozens of digital content creation tools, such as Blender, Maya, Cinema 4D, and Adobe Substance 3D.
Wide variety of asset types with 3D models, 2D assets for game engines, environments, audio, tools, and plugins in multiple formats.
Unreal Engine and UEFN integrations so creators can access Fab content without leaving the editor, making it easy to bring assets directly into their projects.
Next-generation real-time 3D viewer, enabling creators to inspect 3D assets and giving publishers the tools to easily present their work in real-time 3D.
Powerful search and discovery tools so that creators can find the file formats or assets they’re looking for quickly, at the right price, and under their preferred license.
Multiple license types with tiered pricing for Standard Licenses enabling sellers to make products available to purchase at different price points for personal or professional use.
AI transparency, allowing creators to control whether their products can be used to train generative AI programs, requiring sellers to clearly state if their products were created with the help of generative AI programs, and assurance that Epic will not use, or make deals with others to use creators’ content to train generative AI programs.

fresh sphinx
#

Blueprint products are now labeled Smart Assets 👀

loud dome
#

We encourage you to update your products to Fab licenses to improve discoverability of your products and take advantage of Fab's temporary 100% revenue share on sales of Fab Standard Licensed products until the end of 2024.
Nice 💯

#

While we will continue to offer some content for free, the majority of Megascans will no longer be available for free unlimited use in Unreal Engine projects.
Not so nice

pliant forum
#

There is also no mentioning of the free for the month in regards to FAB, my thought process is, if they ever wanna kill it off, this would be the perfect time for it

meager dust
#

gotta make money from megascans now unity's marketshare is dwindling I guess

#

now I would be amazed if they finally had the technology to allow plugins that extend other plugins

#

having more granular licensing options is nice though

fresh sphinx
loud dome
#

Having a personal and a professional price is nice. Will probably have 99% sales on the personal price one though 😅

fresh sphinx
#

I'm hoping product reviews and questions migrate over eventually as well

earnest moss
#

Oh I see, there is a toll for migration

charred mica
meager dust
#

I'm not sure why it would be puzzling how they'd have Unity support

fresh sphinx
#

The reviews and questions are a large part of the business for creators so I would be very surprised if they dont get migrated over

loud dome
#

Submittet my plugin for Fab. Took 5 minutes and mostly just some checkboxes I needed to update. And there are much less tags to choose from now

charred mica
#

We recommend for questions that you want to keep, you do the following:

Save them to a separate document. Make sure that you delete the username of the person who originally posted the question.
Link to this document in your Fab product description.

fresh sphinx
#

That is horrible

#

So essentially, all product and creator reputation will be reset

charred mica
#

Q: Do my assets' user ratings and reviews carry over to Fab?

A. The average star rating for a product transfers to Fab.

Open text fields (such as reviews, comments, or questions) and individual ratings do not transfer to Fab.

If there is important product information in Q&As, you can add this information to your Fab product description.

For more information on what content is migrated, see the What Can You Migrate? section on this page.

fresh sphinx
#

Could you please link the resource you're using here?

charred mica
#

Last FAQ Part covers this

fresh sphinx
#

Atleast the star rating carries over but man, the loss of the written reviews are going to be harsh

ivory tundra
#

So, tldr about quixel assets, better to download them all now?

vale prawn
#

For licence types, there are only two availables:

If you choose the Standard license type, you can provide two price tiers. Buyers will choose between these tiers based on their specific requirements.

fresh sphinx
charred mica
pliant forum
#

In regards to quixel assets, wouldn't all assets released prior to 2025 be free forever for Unreal users?
In 2025, we will begin charging for Quixel Megascans to support the ongoing improvement, curation and development of new Megascans content. While we will continue to offer some content for free, the majority of Megascans will no longer be available for free unlimited use in Unreal Engine projects., they specifically mention "new" content

fresh sphinx
loud dome
#

Wild guess. They can't have quixel be free for unreal on fab, and at the same time have unity support.

charred mica
fresh sphinx
#

Not the best Fab first impressions for creators with established product reputations

charred mica
silent mesa
earnest moss
#

Could you explain a new one in the marketplace, what could be positive in FAB? Potentially more customers, as this mainly will be target on UEFN ?

raven quarry
#

noooooooooooooo

next badge
#

better "buy" it all until the end of the year

vale prawn
#

Honestly I think it's the right decision for Quixel. I had no idea how they were breaking even in terms of money, so better that than just shutting down.

raven quarry
#

I don't think I have enough space to keep them all

#

unless you can claim them

#

without downloading

proper dew
#

Quixel not being free anymore after 2024 is definitely a huge downgrade. Probably my biggest concern became true. Sad

desert panther
#

Okay who has this creator code

#

lol

pastel kindle
#

It'll be a shame if the monthly freebies end but if they were to stop it, the time would be when Fab launches

carmine vapor
#

Probably too much spam going on in the freebies section

livid blaze
#

I'm here for the "so do we have to download everything to keep it?" convo

carmine vapor
livid blaze
#

How do I "acquire" it?

#

like right click - acquire all 😄

uneven dome
#

Fab announcement ruined my day

carmine vapor
uneven dome
desert panther
#

"this is awful" yeah fuck epic for giving you more options for licensing

#

:P

carmine vapor
meager dust
#

how is it awful to have licensing options

uneven dome
#

I just explained

carmine vapor
#

Licensing options? Depends on how fair they are

meager dust
#

the licensing options are for the person selling the asset

livid blaze
#

+1 for the anti-AI stuff, yay Epic!

meager dust
#

and I would assume there's an upgrade path

#

but unless you're making an asset flip, relicensing those assets shouldn't be the biggest deal in the world

uneven dome
uneven dome
desert panther
#

Yeah this is just the standard reddit thing of focusing on nothing but the negatives and assuming none of them will ever get fixed and that you will be permanently screwed lol

meager dust
#

not sure if this is concern trolling or what

#

and it's giving the seller more options

livid blaze
#

Hopefully there'll be a cohesive YouTube tutorial for how to "acquire" all of the current MegaScans content to your account before it goes paid... 🤞

meager dust
#

the megascans thing is terrible though, and I guess they're using this press release to intentionally bury that

uneven dome
#

it has to be both fair for sellers and buyers, otherwise buyers just won't buy

desert panther
#

Yeah it's gonna be awful that you might have to rebuy assets if you make tons of money

pliant forum
#

Or you would have to pay the difference from one type of purchase to the other, not first one and then the second.

uneven dome
#

How would a buyer know in advance how much money they're going to make? I might make zero, or I might make a lot.

carmine vapor
#

And honestly, i don’t think i used any of the megascans materials since it went free after Epic acquired them.

desert panther
carmine vapor
#

And having them 100% free most likely had Quixel run in the red

meager dust
#

well it wasn't free for outside of unreal use, but I guess unity shitting the bed kinda killed that idea

desert panther
#

Also I'm just gonna go on a limb and assume that you've not made 100k in revenue from your UE projects lol

uneven dome
carmine vapor
#

Especially if it’s now going to be for all engines (Fab’s main marketing point)

uneven dome
desert panther
#

lol

#

if you've made zero then why are you worried about what's gonna happen if you make over 100k

#

:P

uneven dome
#

because I don't want to like, DELETE my game if it happens to be successful. Like who wants that?

#

you're basically locking yourself in to never being successful in the future

#

if you're accidentally successful you have to delete your game

carmine vapor
#

Plus i’d rather make my own textures than download preset ones that may or may not work for what i’m making

meager dust
#

lol?

uneven dome
#

have you bought any assets on artstation?

desert panther
#

Fear of being successful

#

I guess it's going to be awful that you make 100k and then have to delete your project

#

You gained nothing

#

lol

uneven dome
#

🙄

meager dust
uneven dome
#

nobody has ever had to delete their game because it sold, this is obviously dumb.

#

one of the biggest problems sellers have on Unreal Market rn is that they don't even have a way of verifying whether someone has even purchased the asset or not, so if someone just pirates the asset (for which there are websites) they wouldn't even know or be able to sue.

south sinew
#

fab isn't allow text based reviews

uneven dome
#

but sure, the biggest problem was that sellers could not tell you you're not allowed to sell your game over a certain point

south sinew
#

which is really really dumb

pliant forum
#

There seems to be a severe lack of Categories for plugins on FAB?

next badge
#

guess code plugins fall under engine tools

pliant forum
#

Could have at least included the super generic and ambiguous Gameplay category

obsidian halo
#

lol it's downright comical for epic to have a paragraph explaining how to copy paste a text field into a new document

next badge
#

i mean yay for fab but holy shit they doen such a bad way of messaging for exisitng creators with removing previous reviews.. they can just do what the MP have now with old marketplace review section they've done few years ago

#

😦

meager dust
#

this thing was delayed over a year btw

next badge
#

and still no way to have verification thingy for mp creators

obsidian halo
#

It's just another step towards the fortnitification of unreal engine, none of this is about making unreal engine itself a viable ecosystem for 3rd parties

fresh sphinx
#

Lets all cross our fingers and pray that creators who dont only publish models and environments dont get absolutely shit on by Fab

obsidian halo
#

That is almost certainly going to happen

next badge
#

yeah, unfortunately 😦

fresh sphinx
#

Hopefull thinking 🥲

meager dust
#

If I was an independent plugin creator I'd probably be using itch.io or something

proper dew
fresh sphinx
#

I feel like a large portion of the creators on the marketplace at the moment dont strictly publish models, so I find it really strange that they would kill off a large part of their seller community

meager dust
#

more control over licensing and easier filters for AI slop are the only two things that are good, the rest is worse than what's already there

vestal sluice
#

I already dislike the way fab is going. So the reviews from the marketplace are not migrating over to fab when we migrate the listings ?

charred mica
obsidian halo
fresh sphinx
vestal sluice
#

virtually no improvement at all from how it was before

charred mica
vale prawn
#

If you're enjoying Fab already, just remember that the guy in charge of it was promoted to being in charge of the whole engine 🙂

fresh sphinx
#

Why couldn't they of just let us keep the unreal marketplace. Now non model creators are forced to be thrown to the wolves in an absolute flood of 3d models

meager dust
#

as execs tend to do

fossil dune
#

eh... but they've added tiered pricing so thats something...

#

atleast

fossil dune
meager dust
#

how did they make the plugin situation worse?

vestal sluice
wicked oasis
#

how we feeling about fab

fresh sphinx
#

I mean for some people, they could be playing around with there livelihood here

fossil dune
meager dust
#

"we'll see" is very generous

#

"we'll see" with maximum amount of skepticism

wicked oasis
#

yeah same here we'll see is how i'm feeling right now

vestal sluice
fresh sphinx
#

I suppose for non model creators, we need to just make money while the sun shines until fabs release and hope its not terrible

uneven dome
#

As a buyer I guess I'll download the code plugins I have now and stop upgrading the engine to prevent them breaking... 🤔 🤔

meager dust
#

well you get the source to plugins

#

so you can just upgrade them yourself

uneven dome
#

hmm true

wicked oasis
#

on the bright side it could offers larger user base

vale prawn
#

If you look at the CLA (section 2.d), there actually are 3 licence tiers, though one might be UEFN only?

Standard License under a Personal - Reference Only tier: you may access the Content as a reference asset only
Standard License under a Personal or Professional tier: you may access the Content as both a source asset and a reference asset
Creative Commons License: you may access the Content in the formats designated by the Content Licensor

#

(excluding CC)

pliant forum
#

We get less features (Questions, text reviews, not sure we'll see any more Free for the Month, Quixel is not going to be free anymore, probably missed some stuff but you get the gist), more issues (Can't verify users outside of emails), less exposure (hard coded tags to select from, multiple platforms being integrated into one), but hopefully if you try to buy something there will be more filters to use, oh and you'll probably be able to download stuff directly in the engine instead of having to open the horrendous launcher.

fresh sphinx
#

My hatred for the existence of Fortnite has grown 1000x more. It really is a shame that everything they're doing is for that game

uneven dome
#

The fortnitification will eventually go belly up and tech execs will abandon it like it happened with NFTs, but not before they screw over everyone else first while trying to make it a thing

#

though I guess epic is trying to redo roblox so it's more accurate to say robloxification? in which case, i dunno, roblox is pretty successful.

earnest moss
#

So I am ok? just wait now ? i can see my product on FAB but it have status Draft

maiden carbon
earnest moss
maiden carbon
#

Then you gotta go into each and fill in teh blanks.

earnest moss
maiden carbon
#

For companies earned over 100k USD last year.

#

I think its best to charge them a shitload more.

next badge
#

im as part of code plugin group, really confused now with the licensing.. is it per seat now with standard and professional

#

how does it work

wicked oasis
obsidian halo
#

no place for questions less places to moderate content less complaints from parents of kids playing fortnite -> more kids buying stuff on fortnite

#

really everything makes sense from the perspective of 'how does this serve fortnite'

fossil dune
#

the annoying thing is they are trying to get everyone to build for fortnite... terrible idea

uneven dome
#

You are only eligible for a Personal - Reference Only tier or Personal tier if, at the time of the Transaction you, together with any controlling entity and other entities under common control with you, have not generated more than $100,000 USD in gross revenue from commercial activity in the last 12 months.
Nevermind, it seems it only matters how much the buys made at the time of the purchase, not later.

#

"Reference Only" is I guess for fortnite?

fresh sphinx
#

The only thing thats keeping me optimistic, is the fact that there is currently a market for non 3d model products on the marketplace. which will hopefully mean that audiance will still carry over into Fab regarless of the 10s of thousands of models that are going to bombard it

earnest moss
obsidian halo
#

So you get to charge 0.1% of the user base more, and those are exactly the folks who could usually come up with solutions themselves and would be locked on their tech stack and are less likely to rely on code plugins? yay

drowsy plaza
#

Did yall get the fab publishing portal notification?

mellow obsidian
#

Will free for the month end with fab.com?

charred mica
uneven dome
#

I think they might try some free giveaways to promote FAB since it's a new thing.

next badge
#

i hope they do a livestream to address all of the concerns

earnest moss
#

does keywords place is changing anything? like first keyword - have more "power" ?

fossil dune
#

Also most of their decisions are usually based on how much made on the last fiscal year...

#

if it tanks, unreal indies suffer.

#

classic catch 22

vestal sluice
mellow obsidian
#

We will have fab as a tab in the epic launcher or will it be a stabdalone app or idk

fossil dune
obsidian halo
#

I've felt for a while that UE5 is actually distancing itself from 'indie' needs, UE4 made way more efforts to lure in unity users; it's not like Epic really took over this market with half the number of games as Godot

fresh sphinx
#

Man.. I was having a pretty good Tuesday 😭

uneven dome
#

I feel the same, or rather they're trying to move the indies to UE for fortnite, and setting UE itself aside for at least mid budget devs

obsidian halo
#

I guess at least the licensing agreement for the engine is such that the community will be able to provide long term support for unreal 5 as Epic continue this trend. I won't be surprised if UE6 is never released outside UEFN and large licensees.

mellow obsidian
#

If that happens this server will have 3k people

fossil dune
obsidian halo
#

I mean, it's a public company. All public companies are the same.

#

We need Valve to save us.

untold bay
#

epic is privately held

#

like valve

obsidian halo
#

aren't they partially owned by Tencent or something? I was sure they're public.

#

Well, whatever they are, we need Valve to save us.

untold bay
#

Tim Sweeney (51.4%)
Tencent (35%)[2]
Sony (5.4%)
Kirkbi (3.2%)
and afaik a disney deal in the works

mellow obsidian
#

Nah bro if they make UE6 inside fortnite or smth like that goodbye UE

untold bay
#

but yes, privately held. you can't go buy it retail

uneven dome
#

Valve is worse for devs

#

they just have a bigger market

fossil dune
mellow obsidian
#

If you get 7k wishlist its good

uneven dome
#

It's 30% if you're indie, if you're big 15% lol. They specifically target indies for screwing over

#

it's the opposite of Epic making the engine free for indies and costing royalties from large devs

fossil dune
uneven dome
#

yeah

mellow obsidian
#

They devs tend to get about 30% of the total revenue

fossil dune
#

So migration success and product approved on fab but the links don't work...
Are the links only going to work after Mid-October?

#

Probably....

uneven dome
#

Epic says you can still download them from vault

#

which is in EGS launcher

#

no they say you can continue downloading them from vault even after unreal market shuts down

#

but if I were you I would download important stuff to be on the safe side

#

vault cache is local, vault itself isn't, as far as I know

#

Epic says you won't lose your assets, but I never trust any of these companies and always download whatever I buy immediately just in case

vestal sluice
#

Anyone ever tried using gumroad to sell UE plugins and find it worthwhile ?

uneven dome
#

just buy an 8TB external HDD to store the stuff I buy

uneven dome
#

not yet

#

I doubt it's gonna happen soon

fossil dune
vale prawn
plucky phoenix
#

so i don't really understand, will megascans become paying ?

vale prawn
plucky phoenix
#

time to write a script to download all of them

uneven dome
#

I started learning UE about a year ago, and Megascans being free was a big part of why I chose UE. Most beginner tutorials on youtube tell you to get stuff from Megascans.

plucky phoenix
#

i guess one of the reasons the whole "epic ecosystem" (unreal, quixel...) was totaly free was because Fortnite was making them a lot of money... now that they don't make this much profit, they can't continue being this "free"

uneven dome
#

@sturdy hawk hey, I saw on reddit that you are creating backups of user reviews. If I may suggest a feature, if you ever make an equivalent of orbital market for fab, create your own user review sections for it so people can review them directly on orbital. Sellers can also link the orbital page for reviews.

untold bay
#

fortnite is still wildly profitable. there are a number of reasons why they might switch approaches

sturdy hawk
uneven dome
#

fair

fossil dune
untold bay
#

megascans being free surely distorts the market for props and materials. who wants to compete with megascans? really uphill battle. resetting the market around good props/materials can generate a ton of revenue for them whether people are buying megascans or other assets

fossil dune
#

If epic was public, its stock would have crashed when Apple won. not by a lot, but still significant to hurt whale pockets

untold bay
#

in the same way that zuck can mostly do what he wants

fossil dune
untold bay
#

he already has their money

fossil dune
#

its not only about the controlling stake... you need investors, whether you're controlling or not

fossil dune
untold bay
#

yes, but the standards are pretty steep to fight an owner-ceo with plausibly justifiable business decisions

#

meta's metaverse stuff has been a cash black hole that very few people had confidence in but it's still not grounds for lawsuit

fossil dune
#

and they'd probably win... look up similar cases.... you answer to investors most of the time , even if you founded the company

#

The more money you take , the more they'll control you...

untold bay
#

IMO nothing about the announced FAB changes feel like shorttermism. All the investment in the UE ecosystem is itself longtermism

plucky phoenix
untold bay
#

resetting expectations around pricing -- megascans being nonfree and tiered licensing -- is still long term healthy

fossil dune
#

Tim didn't make them alone

untold bay
#

yes and i'm arguing that the changes do not reflect a panic or pressure, just reasonably sound long-term business decisions

untold bay
#

when UE went to war for market share vs unity it was less clear then how far they'd have to go to pull the userbase

#

since then unity has mostly been shooting their feet repeatedly while UE has grown more attractive

#

unity doesn't seem to have lost the battle for mobile but is going to lose desktop by attrition

earnest moss
untold bay
#

and your ass is generally covered as long as there was a business case, even if that business case was based on axioms the other shareholders dispute

serene escarp
plucky phoenix
drowsy plaza
#

where would we see sales reports on fab? did they just not add that yet since its not yet released?

charred mica
#

Good News, maybe :

There is going to be a way to verify purchases soon it seems.

drowsy plaza
mellow obsidian
#

Is free for the month gone with fab.com?

charred mica
drowsy plaza
# charred mica The only thing I am happy about for FAB now.

im pretty happy for now, we will see how discoverability goes though when it launches. A lot of my users say they find me through search so assuming their search is at least equal to unreal marketplace sales should be fine. I like the new design a lot

drowsy plaza
mellow obsidian
#

What will happen with all the assets I own if they don't get migrated to fab?

drowsy plaza
#

the new ai features are nice, epic finally clarified what
NOAI meant, a lot of people thought that meant it didnt use AI

#

I love the new design, much more inviting

#

I kinda wish they gave sellers a mock up version of fab to mess around with

proper dew
#

Im extremely unsure if i like the direction epic is going with that whole metaverse stuff, fortnite, the marketplace changes etc. But in regards to fab and quixel it could be a lot worse. A unity type of situation worse. But the fact that they just changed our megascans accessibility makes me feel like something similar will happen to unreal engine itself in the future. For now, Id rather pay some money for high quality assets und have the engine for free. As long as the pricing for megascans is fair.

mellow obsidian
#

Yeah unreal 6 will be only available in fortnite at this point

untold bay
#

FAB pros/cons as I see them:

Good things:

  • Better search/discovery (including ways to filter AI slop)
  • Engine integration
  • Ongoing improvements/support
  • 3D viewer
  • Price discrimination (yes, this is actually good for everyone in the ecosystem including the studios paying the higher prices)
  • Broader pool of assets
  • Larger addressable market for assets

Bad things:

  • No written reviews

Mixed bags:

  • Nonfree Megascans (Good for sellers; bad for price-sensitive users; mixed for users who want more/better materials and props)
#

Things costing more has upsides for users too, because price discrimination against studios makes it easier to justify making high-quality assets

serene escarp
#

It would be nice if they leave what's now is free with Bridge and new assets could be paid

untold bay
#

On Marketplace you're reliant on the long tail of users and can't invest as much in appealing to studios

untold bay
#

On that latter point, though, it hasn't felt like that's really stopped anyone from developing props/materials. There are tons of great ones and it's not clear that market needed any more help than it's getting (though I'm sure such creators are excited)

mellow obsidian
serene escarp
untold bay
#

I am fairly concerned about the removal of written reviews and questions. As a buyer I find them really helpful for understanding the pros/cons of what I'd be getting. I imagine the asset viewers are meant to bridge that gap but that only really helps props/materials and not other asset categories.

untold bay
#

Marketplace is already badly lacking for quality signals and removing the questions/written reviews makes a bad situation worse unless they will also expose more and better signals

proper dew
#

Can someone here code a tool that automatically tries to download megascans content from the website?

#

that would be really helpful haha

spiral jacinth
rocky badger
spiral jacinth
#

True

proper dew
#

right now im just going through the website and click on the little download symbol in the corner and just blocking the download. that automatically adds it to my purchases

charred mica
# narrow wave Where's this from?

Convo with the support team. I asked few more questions like will we know who reviewed, possible to report etc and they said they will get back on that soon.

serene escarp
night knoll
#

how many assets are there from megascans ?? not more than 200 i think ... should be easy to "buy them" in 5 minutes ??

spiral jacinth
#

Then just add the ones you want to your cart (I think the cart limit is like 100) then checkout. Rinse and repeat...

#

Lot of manual work tho...

serene escarp
serene escarp
rocky badger
spiral jacinth
#

Well, I suspect we can do the same thing via FAB when it is out in Oct, since it says they are free until end of year.

distant tendon
rocky badger
#

as far as I know they don't since a majority of the marketplace quixel assets were released before UE5

night knoll
#

Cannot read properties of undefined (reading 'then')
i get this error when trying to log in quixel with epic account

serene escarp
rocky badger
#

yes the selection is very limited

#

they only did a couple of assets and then they stopped

spiral jacinth
#

Yeah, I just noticed that they only have about 200 of them on the marketplace. The quixel site probably is a better method then...

vale prawn
#

For what it's worth, my free plugin, with 3rd party dependency (= extra form to fill), with version dating back to 4.26, got approved in less than 2 hours. So either they didn't do any check at all, or the process is surprisingly efficient.

rocky badger
#

Man, this is just so sad that they decided to do it. Having access to a library of 18k assets was just such a pro-Argument for UE

drowsy plaza
#

can I have a plugin be under the game systems category?I have some plugins that use c++ for code so on the marketplace they had to be classified as that but the game systems better represents my product

vague sluice
distant tendon
#

So when Fab launches, all 18k assets will be available for free until the end of the year?

dire meteor
#

That's a lot of assets.

drowsy plaza
#

I wish that the plugins category had a game feature category. a lot of plugins feature game mechanics

serene escarp
vague sluice
#

I have just started learning unreal last week🥲

serene escarp
vague sluice
vague sluice
serene escarp
# vague sluice I hope with my 0.25mb/s internet 🥲

Actually, if everything already downloaded is available later, I don't even download them: just clicking to download and block the batch downloading in a browser. Find, it's possible to write a simple script to do it, but don't want to be banned

vague sluice
#

and I want to test them on my own engine as well... if I get back to it

narrow wave
#

I wonder how much extra traffic the site is about to get from everyone claiming all the megascans

solar tapir
#

Will downloading from Bridge work the same? It might be worth downloading all the surfaces to my NAS...

mighty solstice
rocky badger
#

Also what I dont understand if I "purchase" the assets will I own them indefinitely or just until they kill of bridge?

vale prawn
earnest moss
#

alright, my product already live. But when i try to check it on FAB i got a error. But i am happy it have live status anyway xD

serene escarp
vale prawn
abstract shale
#

The Fab login doesn't work for me, anyone else?

dire meteor
#

Is there a date for Fab starting yet?

earnest moss
abstract shale
dire meteor
#

Nice!

abstract shale
digital agate
earnest moss
#

it just ask me before if i allow fab get info from ue marketplace

earnest moss
abstract shale
earnest moss
loud dome
earnest moss
abstract shale
abstract shale
#

Can you send me the base URL of that listing page please

#

I don't see anything like that

abstract shale
#

Thanks. Just shows me this lol

earnest moss
#

sorry, corrected

#

try again

abstract shale
#

Weird

earnest moss
abstract shale
#

Yeah but I am

cosmic hedge
#

Marketplace is getting closer to its end but I developed this tool three days ago, I want to know your thoughts on it, maybe I create an updated version for the FAB
https://youtu.be/K2KfQEOipiU

The Unreal Marketplace getting closer to its end but In this video, I'll introduce my first Google Chrome extension to hide projects in the marketplace by seller name.

Tired of seeing sellers you’d rather avoid while shopping online? With Marketplace Filter, you can customize your browsing experience in Unreal Engine Marketplace by easily hidin...

▶ Play video
proper dew
#

I think i found a way to automatically add the quixel assets to your library.
You have to be on the megascans website, press F12, access the console and enter the following:

for (var index = 0; index < buttons.length; index++) {
    buttons[index].click();
    var test = document.getElementsByClassName('Button___1mkoh Button--fullWidth___2subI ')[0].click();
}```

WARNING: i only tested it under Home -> 3D Assets -> Building. Im not sure if it works 100% of the time. If someone here is more familiar with javascript than i am please feel free to improve the code
past frigate
#

Just read the email on Fab. Did I get that right, all the quixel assets we get for free through Unreal right now will have to be paid for in 2025? What happens to the assets we have already? It has a deliberately obtuse phrasing on the matter

proper dew
#

AFAIK the assets you already own will stay in your quixel library

past frigate
#

How sure are you on that?
"All Megascans content that you downloaded under a paid subscription will automatically appear in your Fab library" only refers to paid subscription content and "Any Megascans content that you got for free via Unreal Engine can be downloaded anew from Fab" does not specifically mention that the download is free

#

I can't imagine we are allowed to just download the entire quixel library now and keep using it in 2025?

rocky badger
#

"You will continue to have access to any previously-acquired content through Quixel.com and the Bridge app. MetaHumans will also continue to be available via Bridge until they move over to Fab. We'll eventually discontinue hosting Quixel content on Quixel.com and the Bridge app, and we'll provide advance notice when that time approaches.
When Fab launches, we will publish a guide that provides further details on access and licensing topics."

Its also strange that they are saying this "When Fab launches, we will publish a guide that provides further details on access and licensing topics." seems like they don't know yet what to do when you "bought" the asset on quixel.com

past frigate
#

Yes, another one of those oddly specific phrasings. I have to assume it's deliberate and access to free content through Unreal will be revoked

drowsy plaza
#

Any studio that paid for quixel assets outside the unreal license subscription would keep them

south sinew
#

@muradaliyevdrp You get Megascans for free through the end of 2024 via @Fab.

In 2025, Megascans will go paid to support ongoing improvements & new content development. We'll continue offering free content from time to time, & anything you acquire on Fab - free or paid - is yours to use forever.

uncut moat
#

Am I missing it or does it say anything about the license for asset bought already from Unreal Marketplace? Since it will use new license options with FAB.

forest prairie
#

Does anyone have any more info on the new licensing tiers?

#

i read the fab eula but its not so clear

hollow basin
#

What are you all charging for your licensing tiers? I have a $60 product that I was thinking of cutting down to $30 for noncommercial, $75 for commercial, and then $200 for large studios. (I assume that's how the tiers work)

proper dew
uneven dome
#

Ok so as long as you downloaded it once on Quixel Bridge, you can redownload it again into 2025

drowsy plaza
forest prairie
vale prawn
#

@forest prairie @hollow basin There are only two tiers, Personal and Professional, with the threshold between the twos being $100k in yearly revenue

vale prawn
uneven dome
#

They don't, it's a licensing agreement which means you can potentially sue for copyright infringement if someone misuses

forest prairie
#

Quixel subscription costs you 240/yearly for up to 100k $ yearly.

2400/yearly for anyone up to 2M$ yearly.

Enterprise is prolly 3-10 times above that

earnest moss
#

I wonder what happened with money that I earned on UE marketplace, but I still have not reached 100usd. Will they migrate? Because as far as I know marketplace will be closed

hollow basin
drowsy plaza
#

I feel like the pricing would be more suitable for models that can be used for archviz

hollow basin
drowsy plaza
#

I tend to keep my products between 20-40 dollars for personal and 50-100 for the professional

merry field
#

One intersting point is that, with FAB being integrated into the engine itself, it should be much more viable on Linux (where you previously had no access to Marketplace content without using a third-party launcher)

proper dew
#

i just saw on reddit that someone made a script

drowsy plaza
proper dew
#

probably works better than my solution lol

drowsy plaza
#

I wonder how fab will work for older engine versions

merry field
#

For Blueprint/asset-type content, it's imported the version compatibility from Marketplace, going back to least 4.20

drowsy plaza
vale prawn
merry field
#

That's a good question, I was just going with what it set when I copied over a blueprint product from the Marketplace

drowsy plaza
untold bay
#

Anecdote: I migrated my Marketplace asset, made some changes, and submitted it for publication.

The migration took less than a minute. The publication was approved in two minutes.

(now we just wait for mid-October)

drowsy plaza
#

is epic adding refunds for assets?

digital agate
#

yeah that was smooth - I've been very impressed so far. All my products migrated ok.

drowsy plaza
#

I am glad I can take the "Reviews are not troubleshooting" disclaimer down I had at least 2 people on the marketplace use 1 star reviews that they never changed to try to get troubelshooting help instead of just joining the discord or emailing me

digital agate
proper dew
#

why do i have 9 more assets than are actually available?

#

weird

drowsy plaza
proper dew
#

yeah

#

the website

drowsy plaza
#

I dont use quixel anymore so I dont care, I make my own textures and have found their models to be very generic and not really game ready

untold bay
#

The product categories and subcategories aren't great. Neither my existing product nor the two I have near-release fit into them very neatly

proper dew
drowsy plaza
#

a lot of plugins are meant to help with gameplay features

untold bay
#

"Materials" is explained as being for meshes and depicting real materials, and "VFX" is clarified as only particles

#

"Smart Assets" are specifically "3D meshes with interactability"

drowsy plaza
untold bay
#

so "Post process materials controlled by blueprint" is left homeless

drowsy plaza
untold bay
#

yeah i also went VFX

flat island
#

Can text on a thumbnail stay in FAB?

drowsy plaza
#

its best practice to add text to a thumbnail

#

I really like the new design, and their planned features sound good I just hope epic is able to deliver most of them especially the ones involving reviews, faqs, and analytics in 2025 and not over a 5 year period

#

they approved my products in like 2 hours so that was nice

#

I hope fab does a launch sale where they invite sellers to do a discount

narrow wave
#

The script missed one. How can I find which one I don't "own"?

quiet solstice
#

Hi guys. I only opened unreal for the first time yesterday so I have no idea so please don’t laugh at me…

If I download assets from websites like itch.io and textures etc how do I get them so they’re available in the engine, like what file do I put the downloaded assets into sorta thing

untold breach
#

Does anyone know if there's a way to check if a pack from the marketplace had ever gone on sale? I'm looking at the General Movement Component, but it's $599 is a bit pricey. Wondering if it ever goes on sale?
https://www.unrealengine.com/marketplace/en-US/product/0a128683c41f4b59906c661b95ca8655

Unreal Engine

Save hundreds of hours of work with this innovative locomotion framework which completely replaces Unreal's built-in character movement with a much more comprehensive and easier-to-use alternative - no C++ required.

flat island
#

there should be something in version 5.5

untold breach
flat island
#

and besides, it's impossible to check when there will be a sale 🙂

#

you can ask the creator directly

untold bay
untold bay
untold breach
#

Just saw that myself! It was a good shout - super useful website too

narrow wave
#

I think the window needs to be big enough for the side panel to expand

drowsy plaza
#

What in the character movement component doesn’t work for you?

merry field
vague sluice
dire meteor
#

Probably will

forest prairie
drowsy plaza
#

what a wonderful name for a product, really hypes me up to look into it

strong seal
drowsy plaza
#

I wonder if generic means something more interesting in chinese or if that was a bad translation

#

and when he becomes a master dev, he can call it "Ultra Maximum Movement system"

flat island
#

what difference will there be between Personal and Professional

strong seal
flat island
#

Do you set the Personal price as it is by default, or do you lower it and set it higher for Professional?

drowsy plaza
flat island
#

but personal means, personal use only (non-commercial), or up to $100,000?

#

Is there information about this somewhere?

drowsy plaza
strong seal
drowsy plaza
#

im gonna be a bootlicker and make my professional license 5 dollars while my personal is 500 dollars

#

gotta help the big guy

strong seal
drowsy plaza
strong seal
#

I also have a pack that runs off of donations in the marketplace so I wonder how that will go. It's listed for $5 but in the description I make it clear it's free and there is a free link. I think I talked about here before but it was a while ago. But now since fab actually allows you to post things for free, I might set the personal price to $5 and the tier 2 license to $0 so that way it will appear as though I am still giving the option. My other option is still having a free link and having personal as $5 and then charge a more reasonable rate for tier 2

untold breach
#

And since using that plugin requires rewriting your character controller to use it, my mind says it's better to start it early and get it right

drowsy plaza
untold breach
drowsy plaza
#

the pricing tiers was a smart move to add to fab, I remember seeing old forum posts on the UE forums about wanting that

silent mesa
#

My problem with quixel pricing is that without still releasing a game and mostly just doing test if its ok to use in my game and how it looks like, it will be another stuff i will have to pay. Ue + free quixel was a good combo for new indie devs just trying out. If only they could have set aside this unless you are alreading publishing the game

untold bay
drowsy plaza
silent mesa
gaunt snow
untold bay
#

No idea about owned items migrating to Fab directly

gaunt snow
#

and even if not in the vault, it also says that before 2025 we can get it from FAB too I guess

ebon leaf
next badge
# untold breach Does anyone know if there's a way to check if a pack from the marketplace had ev...

i would recommendif youre in development right now eiter use cmc or that since mover is super super early in development and have no history of games being work on it yet.. i think there already few published game with GMC but if youre consider mover, please search through cpp and multiplayer channel for discussion on it by exi and sirkai.. they right now in ujsing the mover plugin and even them not recommend to use mover as of now.. either use CMC or GMC is what i recommend

mossy magnet
#

Any new feature in FAB that expands seller metrics?
From what I read that side keeps with no changes😶

narrow wave
#

Have they clarified if all our purchased assets will transfer over to FAB?

#

The way they word things on the announcement doesn't make this clear, just that we will be able to still use them from the vault

drowsy plaza
#

Hopefully fab team can add features quickly, this is a brand new store so hopefully there isn’t a lot of tech debt

drowsy plaza
cosmic hedge
mossy magnet
drowsy plaza
#

Hopefully it’s in 2025 and that EGS gets store traffic analytics too

mossy magnet
#

we will just have to wait I guess, Lets pray 🙏

drowsy plaza
#

Yeah that’s all we can do, even just integrating GA4 into fab would be enough. They don’t even need to make their own

#

If you guys ever get invited to a spotlight sale be sure to take it, I was in the one this month and I sold over 1300 dollars in 4 days, like 75 units were sold for the spotlight sale I think

mossy magnet
#

today my showcase ended as well 😭

drowsy plaza
#

I was invited to one last year

mossy magnet
#

Natural Movement

#

hope my new products gets the chance to be there

drowsy plaza
#

Ah okay, I saw that one the other day

mossy magnet
#

worder how will be on fab

drowsy plaza
#

One thing that concerned me with fab was that the homepage only had a couple blades. I wonder if they are designing it like Disney+ where the homepage is generic/showcase assets and then you click on the categories and you can get even more blades and those blades randomize. That would actually be huge for discovery. With the marketplace post release you basically have to rely exclusively on search

#

I was looking at the fab design and there is a lot of potential to make it good for discovery

mossy magnet
#

yea I liked that as well, we will see one month after the start of fab

drowsy plaza
#

Unreal Josh in the forums was telling everyone last year that discovery was a huge effort

drowsy plaza
#

The auto save was a nice touch, having to click save at the very bottom on the publishing portal is kinda annoying, I once lost all the work because I closed chrome before clicking it

#

One thing I’m concerned about is whether they will have a calculator for the sales you did, on EGS you have to manually add up each sale per day because they don’t have a sum at the bottom

mossy magnet
#

Overall I am a bit sad about the analytics side. I know ppl are mad over the ratings and written reviews stuff, and while I can undestand why, there are counter measures for that. But Analytics is one of the most importants things a seller can have, now without reviews and questions we know even less about the clients

shy bloom
drowsy plaza
#

Like 90% of my good reviews came from the discord anyways, it’s extremely rare that people leave reviews without being asked to do so on the marketplace. One thing that I think would be good of fab to implement is a feature that takes assets or plugins you installed and randomly asks you to leave a rating from the epic games launcher. They do this on the epic games store and it provides pretty accurate ratings

#

The 3d viewer is my favorite feature of fab, it’s gonna help so much with determining if a 3d model will work with your project or not for example if foliage is nanite ready or if buildings have undersides

#

So a epic staff member said they are already working on a “V2 of reviews and ratings” so maybe they will come back and they just didn’t have the tech ready for October

trail heron
#

the "AI transparency" being a key feature bodes well.

drowsy plaza
#

I think fab will be good, epic has always been very fair and a good platform to be on in my personal experience

trail heron
#

well what do you expect a "NO AI" tag to mean?

drowsy plaza
cosmic hedge
# drowsy plaza It was unclear, only sellers were told that it meant no generative AI could use ...

They added another option to clarify this, You can now tell if you used AI to create your project.
You can see all the options in the new panel in this video:
https://youtu.be/LPKJ0tM46FI

FAB is replacing the Unreal Engine Marketplace, and before you get started, there are a few things you need to know!

In this video, I walk you through the entire process of setting up your FAB account and migrating your marketplace products quickly and easily.
Plus, I'll show you some cool new features that FAB has to offer.

Don't miss these...

▶ Play video
strong seal
# drowsy plaza Like 90% of my good reviews came from the discord anyways, it’s extremely rare t...

I agree that 90% of good reviewers come from people that I have talked to on discord, I rarely ask them to though, but the quantity of reviews are low but also the quality is really good because its people that had such a good experience they wanted to leave a review out of their own volition. But on the flipside over 90% of bad reviewers will never go to your discord (or seek any support if they find a problem) in my experience

drowsy plaza
#

I had to ban a guy from my discord once and he went o an unrelated product and left a 1 star review claiming it didn’t work outside the demo level

#

If he couldn’t leave a comment saying it didn’t work then he likely wouldn’t have tried to leave a review/rating

dreamy obsidian
#

From my experience you guys are very accurate, its basically requirement to run a discord if you want to get legit feed back now.

kindred sonnet
#

Has there been anything mentioned or confirmed about team development/asset sharing for projects? I think I've been through all the posts from today and didn't find teams mentioned - just the Personal/Professional dealio and the separating factor being the 100k revenue. ex: Two indies working on a project together, with the current UE MP license are allowed to share standard assets, but not plugins. Each would have to buy a copy of a plugin that they want to use in their joint project. I didn't see this scenario covered in any of the fab announcements. Did I miss it?

#

Facepalm And of course as soon as i ask it here... i find it.. under the EULA / Content License Agreement https://www.fab.com/cla

  1. HOW YOU CAN SHARE CONTENT ON ITS OWN
    a. Sharing of Content. Under a Standard License, you may not Distribute Content on a standalone basis to third parties except to your collaborators (either directly or through a third-party repository) who are utilizing the Content in good faith to develop a Project with you or on your behalf. This means, for example, that you may share Content with your employees, affiliates, and contractors in a private online repository while you work on a Project together. Those collaborators you share Content with are not permitted to further Distribute the Content (including as incorporated in a Project) and must delete the Content once it is no longer needed for developing a Project with you or on your behalf. You are responsible for ensuring that any third parties you share Content with comply with the terms of this Agreement. You are solely liable for any violation of this Agreement by collaborators with respect to any Content you share.
#

Unless i'm misinterpreting this, it looks like Plugins (now Tools & Plugins) will be sharable among teams just the same as any other asset under the new licensing models .. that's cool.

hollow basin
trail heron
kindred sonnet
#

I'm about to start a project with a friend when 5.5 kicks off, really nice to see that we'll be able to use some of the QoL plugins that i've picked up over the years and not have to get into the whole "you have to buy these, but not these" aspect.

kindred sonnet
split iron
#

Yeah but everyone just ignored that anyway

#

They shouldn't, but they did, doesn't occur to people to even read that stuff

jaunty dagger
#

Was it also something that was set by the plugin creator?

#

At least seemed different for every plugin i've used almost.

split iron
#

What are you guys setting the professional prices at compared to personal? I reduced the personal a bit but set professional several times higher

trail heron
trail heron
split iron
#

You're talking about something unrelated

#

Code plugins have always been per user regardless of income

trail heron
#

no? that is in regards to the seat limit on plugins on the marketplace, as per the EULA.

split iron
#

This has already been discussed to death in the past

trail heron
#

if there is a specific section that says there is a seat limit that applies to everyone on code plugins i sure can't find it.

split iron
#

No point covering it again

kindred sonnet
# trail heron

That portion you linked is related to (unreal engine) virtual production and other non-game uses, not (marketplace) code plugins

trail heron
#

okay so where is the section that confirms what is being said about code plugins? i don't mean to argue, but i sincerely cannot find it.

kindred sonnet
#

It's specifically in the marketplace eula

#

not engine

earnest moss
#

Does anyone have information, what will happen with funds you gain from selling assets? If you do not reach 100usd ?

kindred sonnet
#

https://marketplacehelp.epicgames.com/s/article/Can-I-share-products-with-my-team?language=en_US

Yes, you can share Marketplace content products for the limited purpose of the project(s) that you are developing within your team, organization, or company and its subsidiaries. Sharing products outside of your team or organization is prohibited. Team and organization members cannot use products in an unlimited fashion for their own outside projects. Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin.

trail heron
#

okay so show me where it says that, as the marketplace website (https://www.unrealengine.com/en-US/marketplace-guidelines#22) states explicitly that any content sold falls under the "Epic Content License Agreement" as stated here in section 2.2.g.
which links to the following license agreement:
https://www.unrealengine.com/en-US/eula/content
which as far as i can tell only states the following:

  1. How You Can Share the Licensed Content When It Isn’t Part of a Project
    Except as otherwise stated in the Service-Specific Terms (as defined in Section 7), you may not Distribute Licensed Content in source format to third parties except to employees, affiliates, and contractors who are utilizing the Licensed Content in good faith to develop a Project on your behalf. Those employees, affiliates, and contractors you share Licensed Content with are not permitted to further Distribute the Licensed Content (including as incorporated in a Project) and must delete the Licensed Content once it is no longer needed for developing a Project on your behalf. You are responsible for ensuring that any employees, affiliates, or contractors you share Licensed Content with comply with the terms of this Agreement.
kindred sonnet
shrewd pier
#

why is UE marketplace replaced by fab 😦

earnest moss
earnest moss
trail heron
shrewd pier
#

will fab also have 5 monthly free assets?

trail heron
kindred sonnet
kindred sonnet
trail heron
kindred sonnet
trail heron
#

okay.... so where is it in the licenses you agree to?

kindred sonnet
#

its not a user forum, it's epic's statement

trail heron
#

if its not in the license agreement epic, and other sellers can say whatever they like. its not legally binding.

kindred sonnet
#
  1. Marketplace Plug-ins
    This section of the Marketplace Content Addendum governs your use of Licensed Content that is identified in the unreal Engine Marketplace as being a code plugin (“Plugins”).

Plugins contain code that is based upon or relies on Epic’s proprietary computer software program known as Unreal Engine (“Engine Code”). Engine Code is not part of the Licensed Content and is instead licensed to you by Epic as Licensed Technology under the terms of the Unreal Engine End User License Agreement (unrealengine.com/eula) (“Unreal Engine Agreement”), which you agree to by downloading or using Plugins. As such, any use you make of Plugins must also comply with the Unreal Engine Agreement. Use of Engine Code could require you to pay royalties to Epic. However, as described more fully in the Unreal Engine Agreement, you will never owe Epic royalty payments under that agreement unless a product directly generates more than $1,000,000 USD in gross revenue, and some uses of Engine Code, such as creating rendered video files, will never require you to pay royalties.

Plugins may be offered to you on a per user basis. Such Plugins may only be used by the number of users that you have purchased licenses for. Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 4 of the Agreement. Additionally, any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement.

vale prawn
#

The PluginWarden plugin, from Epic, exists for that exact reason

fresh sphinx
trail heron
vale prawn
#

It doesn't help that they offer no way of purchasing bulk licenses, and seats are transferable

kindred sonnet
#

hoping with fab they'll be a lot more clear

trail heron
#

tbf anything thats free is free... i won't be complaining. but it would be a downgrade of what we get now.

earnest moss
#

I wonder if the price for the seller to participate in the free asset stays the same 🙂

obsidian halo
#

That Eula says plugin may be offered on a per user basis, not that they are by default, there are some vendors who sell plugins not through the marketplace who have such schemes, I don’t think this refers to any random marketplace code plugin

fresh sphinx
trail heron
#

worst case they go with fully random picks and most of the free assets will be singular assets or art pieces.

#

somewhere in the middle would be a good mix of both, but if its still only 5/month it would still be a downgrade from the current system

#

though i reckon with FAB targetting a much larger market, and also engines and even industries outside of UE's marketshare. they would likely want to attract people from those groups as well. so providing free models/assets that are not specific to UE would be a great marketing strategy. and maintaining the provisions of free UE asset packs would likely then also aid to draw people from other engines to UE because of all the free stuff they have collected for UE over time while working in other fields or with other engines.

#

anyones guess is as good as mine tbf. i'm just remaining hopeful on that front. i still feel like theres a 50/50 chance FAB is gonna suck horribly and be a huge letdown

obsidian halo
#

ue specific assets will become such a small and hard to find part of FAB that, assuming Epic doesn't kill the UE 3rd party eco system completly, Epic will eventually make it into its own category, and then maybe when that grows hard to manager perhaps they'll even go crazy and make an unreal only marketplace, who knows.

fresh sphinx
#

As long as the landing page for Fab isn't a headache to navigate, and customers can find what they're looking for properly, then I think for the most part it shouldnt be too horrible

trail heron
fresh sphinx
#

exactly 😄

jaunty dagger
#

Yeah epic launcher froze on me 4 times earlier trying to claim that free medical pack

trail heron
#

yeah i'd say it'd be hard to make it worse... but i've been surprised many a times by the abillity of big companies to make the stupidest shit.

earnest moss
#

Everything will be ok, they do it, because they created a new market ("UE Roblox") much more clients

tame compass
#

fab ?

#

question how to move all my asset to fab ?

#

😭manually ?

#

how to port all 41 asset to fab

earnest moss
#

There will be link

#

You just click migrate

#

It took like 5 min per asset

tame compass
#

migrate now ?

#

or later ?

earnest moss
tame compass
#

oh

earnest moss
#

Just login to UE marketplace, go to product section

#

You will see a link on a top

#

It will lead you

tame compass
#

also do you have to refill the data info as well ?

earnest moss
tame compass
#

proffesional price ?

tame compass
earnest moss
maiden carbon
#

1000s

thorny compass
#

1050

viscid phoenix
#

Over 9000

earnest moss
#

What are you talking about

cosmic hedge
# tame compass how to port all 41 asset to fab

There's a migrate button although you need some manual editing the auto process might not be 100% percent correct, Also you'll need new thumbnails
You can find more details in this video:
https://youtu.be/LPKJ0tM46FI

FAB is replacing the Unreal Engine Marketplace, and before you get started, there are a few things you need to know!

In this video, I walk you through the entire process of setting up your FAB account and migrating your marketplace products quickly and easily.
Plus, I'll show you some cool new features that FAB has to offer.

Don't miss these...

▶ Play video
tame compass
#

i am already migrating

#

that being said if i have to edit all 50 asset

#

its

#

PAIN

cosmic hedge
tame compass
#

yeah i check few hour later

worldly flower
#

Migration runs.. hope this works well 😅

vital island
#

Still working on fab works

#

I'm exhausted 😦

#

but it's good

distant tendon
#

Anyone else having issues logging in to Epic? It keeps saying I failed the captcha, but I didn't

untold bay
raven quarry
tame compass
#

so it asset in draft state

#

what do i do ?

thorny compass
#

In 2025, we will begin charging for Quixel Megascans to support the ongoing improvement, curation and development of new Megascans content. While we will continue to offer some content for free, the majority of Megascans will no longer be available for free unlimited use in Unreal Engine projects.

#

Kinda not clear whether the New stuff will be no longer free or even the old.

tame compass
#

is professional price not mandatory ?

#

what professional price do ? is it make asset more expensive or ?

#

nvm

earnest moss
tame compass
#

the migrated asset in state of draft do i have to make listing manually ?

earnest moss
tame compass
#

ok

#

fab is start on october

#

so its not possible to see live version for now

earnest moss
tame compass
#

yeah

#

same

#

because its open on october

#

😭

loud brook
#

So has Epic made any comments about combatting botted reviews on the marketplace during the 100% revenue period? Since botting your reviews is now essentially free and we as a community can't report them as we can't tell what is fake and what's not?

tame compass
#

fab isnt open yet

wooden falcon
#

I wonder if Fab will at least be as feature complete as UE Marketplace