#fab

1 messages · Page 9 of 1

fossil dune
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Kudos to the developer really... but i also get where the other indie devs/solo devs who are trying to afford the plugin are coming from.

The solution is to have 2 tier pricing, 1 strictly for indies, and another for enterprise, These companies have a LOT of funding/revenue, like a lot. They can afford 4 figure enterprise. Some kid on the other hand learning unreal engine can't. I'd like to provide for both. I want to help the little guy right, cause this is a tough market, for him will sell the plugin to him for $25. But for EA Sports or some big shot company... comeon...

Like have you ever seen a AAA game running and been like yo im willing to bet that's atleast part of my code! I'm not saying i'm the only who can write feature x or y, there's multiple ways of skinning a cat, but at the same time, some features are just too unique to replicate without getting access to the original algo...

dire meteor
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If you're a kid learning unreal, you shouldn't be even be looking at plugins, really.

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You can do pretty much everything you need to make 90% of games without any assistance like that.

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Don't forget Unity culture where you do need plugins.

fossil dune
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Yeah that never works really, if you don't understand the code, your code will be riddled with bugs and poor support, cause you don't understand your own code base

dire meteor
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My friend uses fps maker to make shitty doom-style fps games and sells them on itch.io.

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And actually sells copies!

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Teh 5 copies he's sold on the 6 month investment is probably not a good effort:reward ratio, but it's something!

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Make a boat. Totally counts as shipping.

fossil dune
dire meteor
fossil dune
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Yeah the Resharper plugin for VS is my best friend. Can't imagine life without it. I still prefer VS over Rider though, that's why i haven't fully switched and stuck to the resharper plugin + the other VS features

dire meteor
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I was getting some freaking awful pauses with resharper lately.

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Though it may be because I played with my power settings. I've undone that.

fossil dune
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They'll never 😅 Its a cash cow for enterprise licenses.
The good thing is Chatgpt has already indexed a great deal of the stuff in ther

fossil dune
dire meteor
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I have 128gb

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I'm one of those arseholes with a threadripper too.

fossil dune
dire meteor
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I don't even make games, I work on editor tooling.

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If it runs slow, I can just blame Epic 😂

grand stratus
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UDN?

dire meteor
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Unreal Developer Network - it's where you pay money to Epic to get corporate support.

grand stratus
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oh fair enough

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engine source can be my UDN o>

dire meteor
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Basically 😄

grand stratus
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still wish there were more docs for editor scripting T-T

dire meteor
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The python stuff?

grand stratus
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nah, C++ extending the editor

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I guess that's not really editor scripting, sorry 😅

dire meteor
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It's definitely hard to know where to start with that.

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And then they have like 5 different systems in place that do the same thing because they've updated them.

grand stratus
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yeah 🙈

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trying to build custom UI is a bit of a pain

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I'll get there eventually 😭 ✋

dire meteor
scarlet mountain
viscid basin
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👆 You can either remove it yourself or I will @marble elm

marble elm
viscid basin
frozen bear
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It it ok to delete the autosaves folder in my project to reduce size for the marketplace?

delicate dove
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posting kickstarters is a no-no anyways

scarlet mountain
austere socket
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Cropout Sample Project from Epic Games is available on Marketplace.
However, it says "unavailable" form me. Does it work for anyone?

raven quarry
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okay so if multiple people are using a plug-in, we're supposed to buy multiple copies of said plug-in?

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I mean no offense and I want to support the people who made them

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but then doesn't the same apply to assets?

scarlet mountain
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Yes, code plugins are licensed on a per user basis. And no, the same doesnt apply to all assets. Just code plugins

raven quarry
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why isn't this mentioned anywhere damn

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I can kinda understand why

scarlet mountain
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It's in the license and faq. It is mentioned, but it's not particularly obvious code plugins are different

raven quarry
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wait what? I'm confused now

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these are considered plug-ins, right?

scarlet mountain
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Yes that's a plugin

raven quarry
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yeah, the license only applies to that then?

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right yes

scarlet mountain
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You can get blueprint assets and they are treated as regular assrts

scarlet mountain
raven quarry
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makes sense, thanks for helping me out

scarlet mountain
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Np

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Now ask how you buy multiple licenses. It's a very fun answer

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You have to log into each account and buy it. OR you have to email the marketplace

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Why it can't just be a text box asking how many copies, who knows

raven quarry
scarlet mountain
raven quarry
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and then the marketplace will give us a quote?

scarlet mountain
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Yep if you email

raven quarry
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I see

scarlet mountain
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TECHNOLOGY

raven quarry
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I'll need to look into this if I start a team

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which I plan to

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wonderful stuff, we have shit like nanite but we can't buy multiple licenses without contacting the store

scarlet mountain
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You've seen the class action waiver yeah? Not totally past the mail in

raven quarry
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most innovative distribution system

scarlet mountain
raven quarry
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yeah that makes more sense

fossil dune
# scarlet mountain Now ask how you buy multiple licenses. It's a very fun answer

I’ve always wondered why this isn’t obvious to Epic Games. I mean Unity asset store at the very least has an input for number of licenses.
Sometimes the clients are really not to blame as Epic doesn’t make this easier for anyone. Their current store implementation encourages the situation where companies just buy a single copy and never think twice about it.

As you can see some people don’t really know… And the way the store is setup it encourages this

fossil dune
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I also like how you have to download 40GBs of an Unreal Engine version just so that you can download a plugin thats only 2MB tops. Lovely stuff

scarlet mountain
graceful arrow
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Indeed, it's always felt like someones pet project

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Something that once was an idea but then.. meh

fossil dune
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Sad really. I like the marketplace as buyer(except the download the 40GB engine first part), But as a seller/content creator , it’s really not so nice. The little guy solo developing plugins/assets gets taken advantage of by the big money companies and epic’s not doing anything about it, in fact seems to be encouraging it.

grand stratus
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hopefully fab brings some much needed updates?

graceful arrow
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Around the same grade as rocking horse poop.

crisp raven
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Is there a mobile app for epic games market place publisher reports as the site is messed up on mobile

spare grove
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Can AI generated content be sold on the marketplace?

scarlet mountain
crisp raven
scarlet mountain
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Naa, he loves em. Won't shut up about them. A paid shill.

pliant forum
# crisp raven Why this? Do you hate ai things?

For starters platforms like steam (And maybe more in the future) have a high probability of declining your game submission if it contains AI art, such as images, text and music.
Usually because the AI tools use other source materials as references, which means the content it output may infringe on existing copyrights.

scarlet mountain
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They can claim what they want. All the matter is the court cases underway, and the ones that will happen for many years to come. It's not a clear cut problem

dire meteor
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AI claiming originality is like people claiming sovereignty.

spare grove
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I'm not planning to do it, I just already see it on the Unreal Marketplace. @delicate dove

crisp raven
crisp raven
dire meteor
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I mean as a general idea, not because of copyright.

delicate dove
scarlet mountain
abstract briar
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Hello guys, how to cite font if downloaded from external source?

scarlet mountain
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In your product description list the font name, author, license and link?

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It's a requirement to list any cc0 assets you include

abstract briar
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whats cc0?

scarlet mountain
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Creative commons 0. A public domain style license. It's the only kind of asset you didn't author that you can include

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You should read the submission guidelines thoroughly

abstract briar
scarlet mountain
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Read this whole document thoroughly

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But I've linked the relevant part

abstract briar
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thanks a lot for guiding me😬

raven quarry
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am I the only one who thinks that there should be a stricter policy on your product's banner? some of this stuff just looks ugly and imo ruins how the rest of the store looks

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look at unity's asset store for example, everything just looks better

dire meteor
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I don't see why you should be forced to create good artwork to sell your product if you don't have the skills to create good 2d art.

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If you don't put in the effort, it just won't sell.

raven quarry
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should've figured

raven quarry
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like you put all that effort in making your product

dire meteor
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I totally agree, you should put some effort into a good cover image.

raven quarry
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and then slap together some of the ugliest artwork mankind as ever created

dire meteor
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You're really an idiot if you don't.

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But I don't think Epic should force it upon you.

raven quarry
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what you said is fair tho

dire meteor
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Ah but that's a very front-facing. It's an advert for the engine.

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If the advert is attached to something it looks like a 4 year old made by mashing their head on the keyboard, I can see why they wouldn't want their name on it.

raven quarry
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understandable

dire meteor
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I do agree the unity store looks better, though.

raven quarry
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wayy better

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wait what? how does that work?

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I've never thought about that wow

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more assets to buy means more games are made which means more ads are visible to more people

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pretty genius of them

dire meteor
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The people running these goliaths of the game dev industry are not stupid.

raven quarry
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...never said that they were

dire meteor
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That was more "you don't say" than "You're wrong"

raven quarry
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gotcha

dire meteor
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Diving into his vault of gold coins as he cackles madly?

potent nova
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I had to look it up, I though CEO of Unity was a joke

scarlet mountain
mint mortar
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Hey. Sometimes I cant open the marketplace or even download things. My internet connection is pretty good; Anyone else getting these problems?

twin bough
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Hey guys I wanted to know if unreal marketplace charges any money for selling your asset pack... I've asked chatgpt about it and didn't get any specific answer...

delicate dove
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lol,
try: "What percentage does unreal Marketplace take?" on google.
shows you 12%

scarlet mountain
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why would you ask chatgpt that when you can just go to the marketplace faq?

scarlet mountain
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We're safe for a while to come

fossil dune
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I've always thought of chatGPT as a tool for GOOD programmers to level the playing field against Experienced Programmers. It won't make you a good programmer, but if you already have the gift it will make you a worthy opponent against experiened Senior Devs.

Suddenly you stopped running to Jack to ask him about xyz, you just ask Chatgpt. It doesn't give you the exact correct answer, but it tells you where to look, and if you're a good programmer, you'll figure the rest out in less than a minute. Now you don't need to deal with Jack the knowledge hog whos a jerk sometimes

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for code related stuff its mostly on point, such a good companion. Sometimes you dont even know theres a UFactory class... it mentions it and although it doesnt get its usage 100%, you start researching the UFactory class and, voila... we're in business cause you just needed someone to tip you, psst take a look at the UFactory class

fossil dune
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🤣🤣 but why would you ask it about non existant stuuf? this is a guessing program. I feel like a lot of people are missing out cause they dont use it properly and quit too early.
Ask it what a UFactory class is, or something you don't quite understand
It will save you DAYS/Weeks of work if you use it properly ,guaranteed. I'd pay double the price they are currently asking. Its like having at least 2 assistants who have a bit of experience with unreal engine.

dire meteor
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It's also very out of date

fossil dune
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😂 to each his own…

vital coral
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is using someoneelse's animations for the testing in the blueprint product ok ?

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do epic allow that ?

delicate dove
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depends on where you got the anims

scarlet mountain
ivory pewter
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Hello, lovely community! I released a procedural dungeon builder about 2 months ago that was a content only project. I've since implemented a plugin to add some C++ functions to that same content. How would I go about updating my product now that it depends on the plugin? It can't be submitted the same way, right?

ivory pewter
green rain
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New free content today or next week?

scarlet mountain
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First Tuesday at 10am their time

balmy helm
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should be new free month content in less than 15min I believe

raven quarry
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nice nice

lament flame
graceful arrow
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No, standard license appiles

crisp needle
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@zealous spire what asset pack this image is from? (used to advertise August sale)

zealous spire
crisp needle
zealous spire
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Not your fault. I don't see it, either.

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Ah. The alt text is only for screen readers. That's odd. I'll add a caption.

upper stirrup
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Anyone know a human voice pack of ncp shouts for help, or call guards, etc. ?

upper stirrup
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what do you mean?

peak fjord
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Hello people ! smeone have any idea on how to solve this bug ?

rose lagoon
peak fjord
narrow wave
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Yeah, I have the same. The receipt email lists them, but they show up as not purchased on the website. They do show up as purchased in the vault

quaint cedar
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Hey there, pretty sure this is meant to be a work-in-progress update post?
If so, please repost it to #1054845120236757103

hollow gust
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Does anyone know of an overview of user percentage per Unreal Engine version? I know plugins are only build for the latest 3 version but am curious about general usage

modern perch
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I don't think it's even possible to collect that kind of information

hollow gust
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Epic could potentially have a counter on the installed versions, thought maybe there was an overview that I just missed

fossil dune
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The Epic Games Launcher is always communicating with epics servers and also , unreal editor too

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Well if they wanted to they could… minus custom source builds

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minus those who manually turn the privacy settings Laura is talking about..

… hey Laura

modern perch
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as an amusing example, via the Launcher I have 5.2.1 and 4.26.2 installed, but the game I'm currently working on is 4.27+ from source

hollow gust
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It might not be perfect but it could show that the 4.18 user percentage is like < 1% so creators can disregard that version when creating a new product

scarlet mountain
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One thing that might be helpful too is considering your asset and where it might be purchased in a development lifecycle. What's the likely hood that a project on 4.18 is going to be acquiring new assets?

hollow gust
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Sure the 4.18 was more an example than real life use case but I get the gist. Thanks for the discussion/answers all 🙂

vale prawn
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Didn't they mention recently that the majority of users were on >5.0? They gave the percentage, I think it was at GDC or Unreal Fest, let me check...

fossil dune
hollow gust
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fair enough, 4.26 seems a solid base and then support the follow-up versions

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thanks @vale prawn !

modern perch
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eh, 4.26 isn't really missing any features

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there's not much more in UE5 that's really stable and shipping ready compared to 4.26, though likely there's quite a few things missing between the two

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worth noting that 4.26 was about three years ago though

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most people on that engine version are now likely to be quite some way into their projects

fossil dune
# modern perch eh, 4.26 isn't really missing *any* features

Beg to differ. There’s so many missing classes and features underneath from C++. Unless you’re making reference to Blueprints which really are just the tip of the iceberg of what UE can do.
Blueprints are almost like the frontend…
Backend terms, theres a LOT you simply cannot do with UE 4.26 compared to 5. Like a ridiculous amount.

modern perch
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such as?

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there's a few new toys in UE5, but much of it isn't shipping ready

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quite a fair few things are marked as experimental etc.

fossil dune
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Do you really want me to list all or most of them?

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Do you write mostly C++ or mostly Blueprints?

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I mean i can list them if you want but

modern perch
fossil dune
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There's a LOT that unreal engine does not expose to blueprints , it doesn't mean that it doesn't exist. Its just that they haven't really chosen or found a way to make it usable from blueprints side. Its meant to be used on the C++ side as a base. then wrap these classes/functions with blueprint function. that's why im saying blueprints are mostly Frontend and don't show a lot of whats going on underneath

modern perch
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you don't need to explain what Blueprints are to me, I've been working with Unreal since before it was a thing, lol

fossil dune
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🤣🤣

fossil dune
fossil dune
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Try restarting the Epic launcher. its a glitch i think. does that sometimes

fossil dune
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The sarcasm is always 👌🏽🤣...

astral lily
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Yea, this needs to be fixed Epic. It's getting very common for me to purchase assets and then have this happen where I have to close down my whole launcher to get an asset to be accessible after purchase.

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This is not even with the free content either, this is something I just bought.

drowsy plaza
astral lily
drowsy plaza
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Not sure, their trello said it got fixed but I guess not

astral lily
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Guess we'll just have to wait and see.

modern perch
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it's likely on their server side, services taking their sweet time to talk to one another

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at the end of the day it's usually 'fixed' by a quick restart of the launcher, so annoying as it is, it's not the end of the world

hardy nebula
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Anyone else experiencing this issue with some of the "free for the month" assets?

raven quarry
hardy nebula
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Nothing.

raven quarry
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oh

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i am assuming you do have at least 1 engine version installed

hardy nebula
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I can confirm, this is not the case.

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And another error on another account for work

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Different accounts, different computers, different IPs

raven quarry
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check your vault

hardy nebula
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Same two assets

raven quarry
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do they exist in your vault?

raven quarry
hardy nebula
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Yeah

raven quarry
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check your vault

hardy nebula
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Oh, it looks like they do.

raven quarry
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yep

hardy nebula
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Well, thats odd. 😮

raven quarry
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deffo, no idea what's up with that

hardy nebula
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Thank you. I guess they'll fix that disconnect later.

raven quarry
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hopefully and you got it

hardy nebula
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I'm excited, I wanted to play around with these ships 😄

raven quarry
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good luck!

spiral jacinth
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If any of you are still having issues downloading the new monthly assets, this is what my launcher/asset manager shows...
It will work to download/install it even it Epic's is not working...

fossil dune
quasi marlin
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can't add to my library

raven quarry
raven quarry
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are there any plug-ins, etc in the marketplace that modify the UI of the editor? (a skin)

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something like electronic nodes or flatnodes

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just... bigger

spiral jacinth
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It also has the ability to "attempt" to compile code plugins for other engine versions, many times that actually works... 🙂

raven quarry
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i want to customize the editor

simple galleon
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Hi, I have a blueprint asset under review with the UE marketplace. I received a message that says** "changes needed - plugins enabled. please disable them or list them as dependencies."**

I enabled the motion warping plug in but nothing else. Besides that, Unreal has some stock plugins enabled. Do I have to disable those/list them too? It might break a lot of essential UE features. And where can I list them as dependencies?

I have asked for clarifications to the marketplace team 2 weeks ago, but I haven't received a response on the matter. If anyone could share their experience with this it would be a huge help!

dire meteor
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Disable everything you don't need and make sure it works without them and list the ones you do need as depdenencies.

drowsy plaza
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just give them the name of the plugin you are submitting and they can check

simple galleon
drowsy plaza
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This page, make sure you put publisher

simple galleon
drowsy plaza
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For me at least epic games has the fastest support/customer service response time of any company except the Epic games store, that team needs a different manager lol

drowsy plaza
simple galleon
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That's great to hear, I was pretty disappointed by the complete lack of clarification throughout this past month. It would be a big relief if I was just sending to the wrong address all along haha

scarlet mountain
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Yeah my experience is more like Mir. I had no issues during review, so don't know their response times on clarification, but the form is always speedy. I'm in a different time zone but feels like same business day response every time for me

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Hope it improves for you

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It'd feel pretty rough with what you've described

simple galleon
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Thanks guys, just submitted my response through the form. Yeah it was pretty rough, spent a looong time writing documentation and preparing the project, it's been a big let down to be completely curved for a month over disabled plugins. FIngers crossed!

drowsy plaza
modern perch
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poor timing unfortunately, a lot of people will likely have been out on summer vacation the past few weeks

unkempt surge
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Hello everyone,

How do you handle clients that expect you to support them with their personal project?

What I basically mean is that they're beginners and expect you to tell them what to do with their projects.

Are we even supposed to support this sort of requests?

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(code plugins, blueprints)

thorny compass
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It is out of your product service? Up to you whether you want to help a bit, earn more or politely tell them off.

fossil dune
delicate dove
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their fault for getting something they dont understand.
assuming your documentation is enough to get the thing up and running, and its clear its not the documentation being the issue, then yea, if you want you can help, or forward them a tutorial/guide.
But you also have to be clear that this is beyond the scope of what your product offers.

unkempt surge
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Thanks a lot 🙏

scarlet mountain
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If this is a recurring problem, you could also state on your product page and documentation the scope of support and something like "this product requires intermediate blueprint knowledge"

thorny compass
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Gives 25% discount per 5 star review

fossil dune
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Bruh 🤣 Story of my life.
Imagine this is your very first review. Your product will immediately turn to 1 Star. No dilution no nothing.

Luckily my other customers came through. Back to 4.5 real quick.

scarlet mountain
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1 ass could tank your entire product

fossil dune
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Hm 🤔, That's actually a very good idea... This should be the norm in any platform

scarlet mountain
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Hopefully once it's all transitioned to fab, it'll have all the people dedicated to 3 store fronts dedicated to the one.

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Rather than understaffing them currently

graceful arrow
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Element -001 Neverhappeningium

languid heron
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Am I allowed to use assets from the "soul city" demo in my game commercially?

thorny compass
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Epic assets in a UE game - its fine.

languid heron
vale leaf
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Does anyone know if there are any "best practices" guides or documentation on how to structure your marketplace asset folders for multiple assets/characters/packs? I'm running into issues with overwriting folders because I have my demo input stuff in a separate folder, which would be great if all of the assets could use that folder, but it's asking to overwrite folders and I know people are going to press "no" and then complain about it, thinking it's broken.

scarlet mountain
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Brushify does the merging technique. Maybe checkout his video on merging his asset packs

vale leaf
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Hopefully developers will add their assets to a test project, then migrate the files they actually need instead of dumping all the demo scenes and such from every pack into their project anyway.

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I learned that lesson the hard way early on. lol

mellow crypt
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Anyone know what happend to Franks Animations ? They dropped Like 90% in price and now they arent available anymore

graceful arrow
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There appears to be some sort of altercation, going by the posts he made about it. He lost access to his sellers account and Epic did not help allegedly. He's pretty annoyed about it.

modern perch
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user name and e-mail address has changed, which is unusual

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user is now "fffffccccc"

graceful arrow
modern perch
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not even sure what the video is trying to say

graceful arrow
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He lost access to his account, account recovery did not work, no response from Epic, his forum got account shut down. That's his side of the story.

mellow crypt
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Sad, i wanted to buy His Pack. Buying from unity and retargeting is prob to much work

scarlet mountain
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There's definitely 2 sides the story here.
He wouldn't have been banned from the forums unless he did something like abuse the staff.
Epic don't take all the rights to your asset. They essentially resell a license they buy off you.

That video says nothing really.

delicate dove
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I did forward his case to some epic staff, but no response.
Also asked Frank what exactly happened, but never replied to me.

rare sphinx
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I'm trying to make my first unreal marketplace assetpack

rare sphinx
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How much do you have to edit a substance source material if you want to use it on a plane for a floor or ceiling?

raven quarry
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is there any way of removing a few asset packs from my vault?

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i claimed a couple free ones that i don't want to keep anymore

rare sphinx
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have you tried clicking the triangle next to the yellow button saying Add To Project, then clicking Remove Local Content? that may work

raven quarry
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i want to remove that asset from my vault

graceful arrow
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email the marketplace team.

raven quarry
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ah alright

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I'll do that

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thanks

spare grove
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Anyone have any pointers for procedural road generation? Native tools or marketplace? Looking for shortcuts ideally.

vale prawn
fossil dune
vale prawn
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Roads are a very tricky subject. It's quite complex to nail down the process. There actually are dedicated DCC just for that (RoadRunner, Trian3D). Because if you want to handle realistic intersections and worldwide road infrastructure, it gets pretty complex pretty quick. For example Unigine has built-in spline road, and it's pretty meh.

scarlet mountain
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And if you don't go into that complexity, it just ends up very boring, grids, T-intersections, etc

graceful arrow
strong mortar
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Hi!
What noAI tag means?
It means that I can not use the content in AI training? or I can not use the content for generating new content based on AI?

strong mortar
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it makes me curious, if I can use content from UE marketplace tagged with noAI in my master's thesis AI based

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as it is "using just for training" or "using for training models, which will be used for generating new content"?

scarlet mountain
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From the content license agreement

You may not:
...
viii. collect, aggregate, mine, scrape or otherwise use NoAI Content (i) in datasets utilized by Generative AI Programs; (ii) in the development of Generative AI Programs; or (iii) as inputs to Generative AI Programs
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Can't be used to train or as inputs to generative AI software

strong mortar
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yea, I read it, but Generative AI Programs, it means for generating new content based on content from marketplace?

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if I have a task for detecting cars in my masters thesis

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can I use noAI tagged content or still can not?

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as I will not generate content for marketplace or anywhere else

scarlet mountain
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I don't believe that would be classified as "generative AI" as it isn't generating content

strong mortar
#

yea... I have the same doubts @scarlet mountain , I feel the same, but not sure exactly what they mean by that

#

is it related for generating new content using AI based on training with marketplace content
or
every AI related task, including classification, regression etc?

scarlet mountain
strong mortar
#

ok, so generating new content using AI based on training with marketplace content

scarlet mountain
#

If in doubt, ask the marketplace on edge cases like this

strong mortar
#

ok, let me do this yea

#

but from what you shared, it means, I can not use noAI tagged content in AI training which will be used for generating a content

scarlet mountain
#

That's my interpretation

strong mortar
#

yea, thanks

amber mist
#

can anyone recommend a nice looking health/stamina/mana bar asset pack on the marketplace for a first person rpg? I don't need the code for it, just the visuals / materials for the player hud.

amber mist
#

hmm not a bad idea, I hadn't looked at that, thank you

silent mesa
#

Hi, is there an asset tool in the unreal market to select object within a certain box or certain height range? Like I have a four storey building with lots of modular mesh and props. I want to organize them based on a certain floor. Like select all objects in the 4th floor to 1st floor. I assume there is a sort of asset that can highlight or select objects within a box selection or so.
Not sure if ue5 tools have something out of the box. If there is non, can you suggest an asset that works? Thanks

scarlet mountain
silent mesa
scarlet mountain
#

Np

scarlet mountain
spare narwhal
#

this is the best place to put this question that I see, but it is kinda off topic, but do you think people would enjoy marketplace review videos? I enjoy giving my honest reviews on things good or bad, especially to friends and family and stuff and I already have a relatively small youtube channel (which I am not going to advertise, so dont ask) that I make little devlogs and some tutorials on. I was just thinking about doing like marketplace monday videos where I just grab a random asset from the like hundreds I own and giving my honest review over them and record like broll or the actions the packs are used for.

steel patio
# spare narwhal this is the best place to put this question that I see, but it is kinda off topi...

i think it would be beneficial for developers, if you have some technical knowledge and can be very critical about if an asset pack is made up to industry standards or not. There are already a few youtubers who review assets and praise them only based on looks or built in features on a surface level, but if you dive into how they are made you will be disappointed about the poor design choices sometimes...

delicate dove
#

" a few youtubers who review assets and praise them only based on looks or built in features on a surface level"
I hate this, doesnt help costumers at all. So yea, some decent technical knowledge and being able to express this to viewers would be very much appreciated.

spare narwhal
# steel patio i think it would be beneficial for developers, if you have some technical knowle...

so you saying hypothetically for some kind of environment pack and it has like high poly lods, especially for farther ones, and it doesnt have any cull distances setup on anything, and the landscape material complexity is pretty bad, these would all just be mentioned in the pros and cons section, and then pros may be how well the assets is organized in the content browser (because some are bad), how high quality the actual assets are, etc... stuff like that is what I was planning on reviewing and going over anyways, but if there is anything more under the hood to go over I can certainly include it in the reviews.

#

I have seen some where its just like heres what you get and they just like click and drag out each asset

delicate dove
#

you might need to be a bit more clear, @brisk isle

#

actually, its against the #rules to do so. can only put those in the job board sections, or you face a strike and worst case a ban.

simple galleon
# drowsy plaza You should get a response by tomorrow maybe when you wake up, they reply at like...

Update on this - they responded exactly in the time frame you mentioned last week, just a few hours after me submitting! I got the info I needed from their general support team and I was able to fix my submission. Now it's been more than a week since I applied the changes and the asset is still "pending approval". Is this a normal wait time? Process started in the beginning of July. I am terrified that I have forgotten to dot another i, and I will only find out in weeks from now. Just wanted to check in and see if this is a normal timeline to expect for marketplace products or if my submission is a huge outlier

scarlet mountain
#

Sounds like you've had a rough go of it. I wouldn't think that's typical

simple galleon
drowsy plaza
#

You can always email them back but I wouldn’t worry too much about the queue. The reason it took so long in July was because epic games was closed until July 18th

delicate dove
thorny compass
#

That Sertrael, his cousin prolly.

marsh widget
#

this is strange....

#

I don't see any captcha to be completed

scarlet mountain
marsh widget
#

nop

#

how would that be possible?

#

hang on, lemme restart epic

#

just noticed that I don't have all the assets from the marketplace again

#

nop, still no captcha

scarlet mountain
marsh widget
#

I'm trying to buy from the launcher

#

and the captcha ain't showing up

#

I'mma try from browser and turn off ad blocker there

delicate dove
drowsy plaza
#

How come epic doesn’t do anything more to get old assets updated to new versions? There are a lot on the marketplace that are stuck on stuff like 4.25-4.26

#

I feel like they should suspend a product if it’s more than 5 versions out of date. Just give the dev like 45 days to fix it

#

For blueprint packs all you need to do is tick a checkbox, I can kinda understand code plugins though but still. If you won’t support your product for several years then you should have it suspended from sale

fossil dune
# drowsy plaza I feel like they should suspend a product if it’s more than 5 versions out of da...

NGL fam.. this doesn't make any sense... why would you suspend a seller for not "updating to the latest UE version"? Couple points to consider:

*There are still some people who are on 4.25, 4.26 who find that seller's plugins/assets useful. suspending them means their products are not available anymore... Why would you do this?

*There can be huge API changes between say 4.25 and UE5.0 that make the plugin's approach basically not feasible. Some things get disabled/deleted in newer engine versions and that plugin may depend on them.

  • The return of selling the plugin does not justify the amount of time spent developing it/updating it.. so they abandon it.
#

*And also since you have the source maybe you can update it yourself if the dev really can't manage. Let's be honest most plugins/assets on the marketplace are being sold basically next to nothing/free, and that means the dev isn't really making that much or whatever you may think they are making...

There's also other reasons to consider but id say those are the main ones

drowsy plaza
fossil dune
#

🤷🏽‍♂️ okay...

digital agate
# drowsy plaza I am a believer in ethical customer first business, if you won’t support your pr...

Most software has paid or subscription based updates. The authors have incentive to update and support their products because there is an on-going income from it. When authors release plugins on the marketplace, they're not signing up to keep releasing new updates - they just do because people won't buy them otherwise. Maybe a more fair approach would be to sell a plugin for a specific version? I don't know how I'd feel about having to pay for plugins each time I updated my game though...

fossil dune
#

The UE Marketplace would be a better place if it also protected sellers from exploitation... Which would give the participants an incentive to keep up and maintain plugins.
The sell a plugin as a specific version idea is not bad.

But a better one i think is add a "support and updates" extra like envato does.

Eg you buy the plugin for $100. Each year you pay say $9 for access to updates, rather than $100 again. The default is 1 year access to updates but buyer/customer can opt in anytime to keep receiving updates as new versions come out.

digital agate
fossil dune
# digital agate I really like that idea! If they could build something like that into Fab it wou...

,Based on the UEFN Unreal Fab Beta(or alpha?) ... nothing has really changed. I don't even see them offering tiered licenses like "indie" vs enterprise. I find it very unfair for enterprise-level customers paying the same price as a solo indie dev... I don't know, it just doesn't seem right that a company with $100M budget/revenue is paying the same $20 as the unemployed self-funded UE Indie Dev...

You'd think the solution is "just raise your price to $500 then".. well then the little guy can't afford it now can he...

digital agate
modern perch
fossil dune
# modern perch Plugin licenses are per-seat, so Enterprise customers *aren't* paying the same a...

Lets be frank, thats not happening.
Even if the enterprise wanted to , the method to get those licenses is just absurd.
There's no entry box for num licenses input...
whats left? all 50 of your employees need to login and buy it?

Or you need to contact support 1st and say i need 50 licenses..? Or you press buy 50 times?

at all the funded companies I've been at... there's always one person who buys the plugin, and just distributes it among us employees. It was really weird cause i could see the entire source code and everything, without paying zilch...

I'm yet to see a seller saying they got 30+ licenses purchased from a single buyer. its just not happening and there's no guard in place to protect sellers from this kind of exploitation...

modern perch
#

we contacted Epic directly and purchased licenses in bulk when we needed them

#

I don't think our situation is abnormal

modern perch
#

it's not really different to bulk purchasing most software licenses

fossil dune
#

What's wrong with an input field as part of the purchase form...

Some people genuinely don't know and just purchase a single license and distribute it

#

If the purchase form has it.. then its immediately clear... not hidden somewhere in the long licensing agreement

modern perch
#

that's another problem entirely and I don't disagree there - that this information is buried and not clear is much less than ideal

#

especially as it's different from content

scarlet mountain
#

Also that's just code plugins, Aubrey's point remains for all other content types. Large enterprises pay the same as Indies, there's no per project or per seat requirement

modern perch
#

true enough, but the discussion earlier was about plugins

scarlet mountain
#

Although I have seen screenshots of fab with tiered pricing

#

So fingers crossed

modern perch
#

as a developer there's no way I'd even look at Fab

#

the current marketplace has serious issues with quality control and plagiarism - the consolidated one with even less oversight will be so much worse

scarlet mountain
#

Interesting. I agree there's significant issues with the current one, I'm actually hopeful that by merging the 3 stores means that their effort is focused, and that some of the feet dragging, especially in the last 12-18 months is because they know the marketplace is being replaced

digital agate
#

maybe another way to look at it is with math. Current price: $20 - Enterprise: $500. how many sales come in bulk of over 25 seats?

modern perch
#

merging them means a shitload of content that wasn't even built with your engine in mind

#

so even if the asset in question was fit for purpose on one store, it's perhaps not in Unreal

scarlet mountain
#

That's true, but I haven't looked at fab directly yet, but maybe that's solved with a simple tag system

drowsy jasper
#

can someone please recommend a good object pool plugin (except for Object Pool by Bruno Xavier) ?

thorny compass
#

Best one would be the one you write yourself. Otherwise, I dunno. Run a search, there 2-3 more.

digital agate
drowsy jasper
#

Do you happen to know if rdInst works on Android out of the box ?

#

the description seems like it's more of level design tool. How complex would it be to hook it up to my weapon/projectile ?

digital agate
#

nice - thanks 🙂 I haven't tested it on an actual android device but in theory it should be fine. It's pretty easy, here's a tutorial on hooking up projectiles with pooling: https://recourse.nz/index.php/rdInst-tutorial-13/

rdInst Tutorial 13: Actor Pooling Last Updated: 25th February 2023 As of version 1.10, rdInst provides a way to spawn actors very quickly. It uses Actor Pooling – a number of actors are pooled (in a fast way) at the beginning of play and then reused when you’re wanting to spawn them. The Pool can […]

drowsy jasper
digital agate
tame wasp
#

anyone else think all the AI generated 2d assets are spam? I have 1000s of images myself but I would feel dirty submitting them to the marketplace

modern perch
#

it is absolutely spam

#

I'd go so far as to suggest it's making the 2d category completely useless

raven quarry
#

there's just so many of them

#

I used to browse through the 2d category before to find UI elements like weapon icons and crosshairs

modern perch
#

this is also spam

#

whatever happened to things being required to offer value to users over existing offerings?

raven quarry
#

I feel like assets with the "Not Yet Rated" tag should be at least hidden after a generous amount (3-4 months?) of time

drowsy plaza
#

like 80% of the marketplace would be hidden

scarlet mountain
#

Took me like six months to get a review, but had a fair few sales

drowsy plaza
#

Ideally a product shouldn’t need a lot of support lol

#

Like after a period of time of installing the plug-in/asset to a project it will pop up in the corner for a review/rating

scarlet mountain
#

Yeah, i think it's the same for me. When they buy it's a good product, but when they get decent support it turns into a great product/experience

#

I haven't had to ask, they just leave good reviews after good support

#

also great, but kinda frustrating when you get GREAT reviews on socials, but nothing on the store lol.

brisk isle
#

Here is any beginner ue 5 blueprint dev ?
I need a mate so we can learn together , learn Alon is very boring and not supporting . Like I wanna to develop a multiplayer shooting game but I have no much knowledge on it .

raven quarry
#

not the right place

toxic gale
#

Wanting to post about this as I have an update to it;
-Normals are now generating for the sprites and packaged into a separate spritesheet
-A json file is created for the Spritesheet so it can be right clicked in Unreal and automatically turned into a flipbook

tepid aspen
#

Hi - The blueprint assets should run on all platforms in UE such as Windows, Mac, Linux, corrent

thorny compass
rustic whale
#

@brisk isleplease read the #rules before posting in any channel. This is not the proper channel for your request.

digital agate
drowsy plaza
digital agate
ebon leaf
#

@ancient stag you give reply after 9 days , you should more responsible for your project.

lavish steppe
#

looking for a batch of medieval stylized/toon NPC characters for a fantasy game im making yet cant seem to find more than 1 or 2 actual NPC's in search

abstract briar
#

Hello guys, I am not sure why I am getting this issue from marketplace as I already cited font description in the technical information field

modern perch
#

Open Font License may not be compatible with the marketplace license

abstract briar
drowsy plaza
dire meteor
#

Yes

half juniper
#

In the Tags filter section, is it possible to set it to exclude tags? Say I'm searching for icons, but want it to not show anything with the tag "Survival Icons", or maybe I only want to see icons that do not have the "CreatedWithAI" tag. Is that possible?

scarlet mountain
#

It's just a better front end for the main marketplace

half juniper
# scarlet mountain Use orbital marketplace, it's generally a better search experience

Looking at it now. Maybe I'm missing something here, but I don't see how that changes things for what I described. Orbital doesn't seem to show tags at all, and also doesn't seem to allow me to exclude tags. Lacking any showing of tags I tried to do a classic search engine exclude by putting a minus in front of a term which seems to yield no effect (as a test I did icon -CreatedWithAI). Still shows packs that contain that tag.

lilac storm
#

Hey, so I am planning in the very near future to submit my first asset pack which primarily will consist of material functions and, materials and static meshes for demonstration purposes, so am wondering what would be the best category to label it as?

raven quarry
lilac storm
# raven quarry shouldn't it be materials then?

I was thinking that initially but discarded IG cause I associate materials as actual you know materials which may be a bunch of varying bricks or something, and this pack primarily focuses on material functions, but IG lacking for a better place materials it is then.

#

Thanks

drowsy plaza
#

You can also use tags to further specify it

copper cipher
#

Can I use free assets on Marketplace for my Asset to publish it in Marketplace?

#

My Marketplace project uses ALS v4 Locomotion System.

modern perch
#

no, you cannot

drowsy plaza
#

you can always email them and ask if they would allow it

strong sequoia
#

I'm curious what y'all think the oldest version of Unreal I should probably be supporting on the Unreal Marketplace for a relatively simple environment/asset pack is? I'm guessing 4.27 at this point in time.

I see a lot of new releases on there literally just supporting 5.1 but it seems like a lot of devs I've spoken to still haven't moved over to 5 for a lot of reasons and I don't want to limit my audience of potential buyers.

Sorry if this is a really commonly asked question, various keyword searches on this channel aren't really getting me good/current results.

sick star
strong sequoia
sick star
#

maybe they changed it, but last i heard, as of 5.2's release, no more 4.xx stuff can be uploaded ¯_(ツ)_/¯

strong sequoia
#

Ohh ok, that changes a lot. Imma go look that up.

rose lagoon
strong sequoia
#

I know it's not as big of a deal with assets/environments since those are relatively easy to migrate even backwards. A lot of this is just wanting to cover my bases planning things out.

drowsy plaza
#

I had to do that for a critical patch for one of mine

last marten
#

how do updates to marketplace items work as the seller?

#

do people that already purchased your asset get the update for free?

last marten
#

perfect

#

have you sold anything on the marketplace?

scarlet mountain
#

Yeah, i sell a code plugin

last marten
#

is there any theft protection for assets or is it kinda just hope people are nice

scarlet mountain
#

None for assets. You can include some limited protection in code plugins. Piracy does happen, but for the most part, people do buy

last marten
#

what does your plugin do?

scarlet mountain
#

It's for helping vehicle animations

last marten
#

how much engagement do you get on it if you dont mind me asking

scarlet mountain
#

I'm not willing to talk specifics, sorry. But it was a bit of a slow burn initially, but as word got out it picked up significantly

last marten
#

im guessing people didnt discover it through the marketplace?

#

the interface seems...bad

scarlet mountain
#

orbital helps a bit too. But yeah, definitely youtube and linked in a good places for me to drum up engagement

#

Twitter, not so much.

#

FB is pretty decent too. theres a few Unreal Engine groups on there

#

Reddit can be good too

last marten
#

as much as i dislike advertising myself, their search functions in the marketplace are so bad i imagine its basically required to use other sites

scarlet mountain
#

But yeah, you can't just post to marketplace and sit back and forget about it

scarlet mountain
last marten
#

i have a grass...tool? i guess? that id like to post but im debating if its enough of a thing on its own

#

and i see lots of other grass/foliage packs but they dont have robust features im looking for

#

id like to start posting things on the marketplace but idk when something is done enough to call its own thing

scarlet mountain
#

One way to gauge that is post a bit of a show-off video (specifically not an ad just a "checkout this cool thing i made") on the unrealengine subreddit and the various FB groups, see what kind of reaction you get.

last marten
#

can i post vids here?

#

its not a product but can i throw up a clip of what it is?

scarlet mountain
strong sequoia
#

Does anyone know if the marketplace TOS allows for any usage stipulations on your content outside the TOS itself?

I’d really like to have a bit more legal control over how my content gets used than what I’m seeing specifically in the TOS here. This is probably a question for me to be emailing Epic support about.

modern perch
#

not sure I understand the question; how could the TOS have any stipulations on something outside of the TOS?

delicate dove
#

I remember quixel trying to add additional rules to their marketplace packs.
People reported it, and a few weeks later Quixel got acquired XD

fossil dune
#

Its crazy cause epic games or Unreal Engine Marketplace has pre-built binaries for each plugin. Of which they can give you the option as the seller, to either sell binary-only or full source. or both. But they insist on every delivery full source. I understand full source is needed for custom engine versions, which as a seller may not be your target market. My target market is almost always blueprint users who need extra functionality and want to get something out there quickly without having to learn C++ first.

Also if custom engine builds were the main argument, how come you need for example UE 4.26 BINARY version to download a UE4.26 Plugin? I mean if custom engine versions were their main argument, surely people would be able to just download a plugin without it being tied to the launcher version of UE.

Anyway hope FAB has more seller interests at heart

modern perch
#

well, firstly because the launcher is a complete crapshoot and it really should let you just download plugins, but also Epic require source to ensure you're not just wrapping malware in a plugin of some sort

#

as an aside, I wouldn't buy a plugin if it didn't come with source code

rich sparrow
#

Plus loads of free stuff anyways

fossil dune
# modern perch well, firstly because the launcher is a complete crapshoot and it really should ...

No i think you misunderstood me. In every delivery of a plugin to the end user, epic sends the binaries(these are what works from the Engine’s Plugin’s folder) . It also bundles that with the Source(This is optional, just incase you need to see, rebuild or tweak yourself, not required to run delievered plugin though).

Now to adress malware, Yes me as the developer will send full source, Epic does all its checks and uses that source to build the binaries( like its already doing ). But instead of delivering everything to end user, it just delivers the binaries ( which are checked for malware at this point)

fossil dune
# modern perch as an aside, I wouldn't buy a plugin if it didn't come with source code

Understandably but it’s my experience that people who don’t need the source outweigh those who do in terms of sales. Especially if the price is lower. atleast for the types of plugins i develop.
Revenue wise, these are the most consistent and because of them i’ve been maintaining and updating a plugin thats been running as a service for more than a year.

This arrangement allowed me to deliver the plugin to those that need it(and willing) but also protect my source

modern perch
#

I didn't misunderstand - they require you to send source and don't trust the seller to compile safe binaries for distribution to end users (which I'm fine with). They likely only have build machines running for the 3 current versions, which is why you can't submit anything for older editions

#

it's kinda mandatory

fossil dune
#

Try to read it again

dire meteor
#

Use obfuscation!

modern perch
#

yeah, it's a lot of build processes to maintain for people supporting as many as 30 engine revisions

fossil dune
#

but that’s kind of dirty

#

I think you should be allowed to tag it with “obfuscated” so buyer knows before hand

#

instead of hitting them with a “SURPRISE! Gotcha!” 😂

Yeah epic could add a tag for that

#

Yeah that works.. i’m currently doing that for my binary versions of the plugins.

#

There are full source versions of the plugins at a premium of course if the buyer really needs them. Best of both worlds, you get to charge a fair price.

#

$10 a month vs $299 one time. Sometime folks just want to use it for a month or two. which saves them money and they don’t spend on what they don’t need.

vale prawn
#

I'd just like to point out that Epic allows pre-compiled code to be distributed without source as long as it does not include or reference any Unreal Engine source code.

#

Before 5.0 I don't think this was enforced. Nowadays, it seems like it is.

spiral jacinth
#

@fossil dune - Another take -- no source means that those of us on Linux can't use your plugin and won't buy it -- Epic does NOT build linux builds of your plugin with their build servers. Linux users have to build the plugin locally to use it. (My AMS project actually does this when it downloads a code plugin asset) I realize this is a very tiny part of the market, but it is an issue and every dev who's plugin I've used has been pretty happy about me having the source as I tend to not only fix any linux issues, but also other bugs they may have missed and send back the changes to them. 🙂

#

Since Linux users for the longest time actually had to build the engine from scratch (and still do frequently), they are much more confortable digging into the source of everything. 😄

fossil dune
# spiral jacinth <@662004227702390789> - Another take -- no source means that those of us on Lin...

Which is totally fine. I'm not saying lets get rid of all source. Its a small market that im not willing to sacrifice for.

Im saying give the developer/seller an option. They can either offer just binary, or both binary and source at different prices.

It seems the current structure is sacrificing the plugin developers for the benefit of game developers. which is not fair. we are both trying to eat.

Why do i have to sell my plugin to Activision for only $299 when its a billion dollar company. doesn't make sense. If anything i'll just sell to indie developers only.

It may seem like large companies are not buying from the marketplace, they are... they may not use it as is, but they do buy your plugin to see what you did and wrap their own using your code to save a lot of time.

I do understand there is the option of not selling at all.. which seems like "my way or the highway".. we're all friends here trying to eat though..

fossil dune
fossil dune
# digital agate Which are your plugins?

I don't think that matters in the current context.. unless you need to know for a certain reason? apologies if im coming of as rude.. its just you know... not many people like to share what and how much

digital agate
spiral jacinth
#

I do think the marketplace should allow tiers tho. Rather than one seat for a company.

fossil dune
# digital agate Fair enough - I was just curious but that's probably being a bit rude asking. I ...

I don't know about you but are you aware of the average UE5 developer salaries these companies are paying each month?
Say $4000 a month Per Employee.

Say they had 4 employees working on a feature your plugin provides instantly.

If they make it themselves from scratch, depending on the plugin, might take them a month.

Now lets say they grab your plugin. $150. and feature implemented instantly.

Saved $16000-$150 = 15 850 US$ AND 30 days. give or take.

i'm just saying , they need to pay their fair share to the developers.
I'd rather they don't buy at all than spend $150 on my plugin honestly...

I'll just sell to the indie devs who will end up competing with them in the app stores anyway.. (depending on the game genre of course, AAA Shooters are very distinct, but other genres indies can get more or less same quality)

digital agate
# fossil dune I don't know about you but are you aware of the average UE5 developer salaries t...

I absolutely agree with you about that. There should be tiered licenses - I've mentioned this before - but what I'd like to see is 3 tiers: 1) Educational (free) 2) Indie (cheap) 3) Enterprise (covers their costs and they "invest" in up and coming potential employees by covering the cost of the Educational licenses). This kind of tiered approach has been used for many years and has proven to be quite successful.

fossil dune
drowsy plaza
# fossil dune Yeah that's all im saying mate. They got to pay their fair shair I don't even...

why should they have to pay more just because their annual revenue from other stuff is more than say mine? That's a weird and unfair way of measuring costs unless you are offering something more. Usually, software that provides an enterprise-level gives you a lot more out of it like UDN for unreal engine.

Your plugin does the same thing for a solo dev that it does for a AAA studio(I doubt they use off-the-shelf code though, unless they buy it and then heavily modify it).

An envy price/tax is basically what you are implying you want. Fair share is typically used as a way to describe a envy cost/tax because "they make a lot so they have to pay me more for the same thing"

#

seat licenses would be a better way of handling enterprise stuff

digital agate
#

An enterprise license has an unlimited amount of seats

scarlet mountain
#

Assets and plugins offer TREMENDOUS value to business if you do the math on time saved. But it's not realistic to expect indies to cough up thousands of dollars per asset

drowsy plaza
# scarlet mountain I agree it's worded poorly, but that's not at all what tiered licensing would be...

I just don’t see that being a thing for plugins and assets, they are not independent products. It’s more like the charging port dongle for a MacBook in a physical example. On its own it holds no value and doesn’t work. I also am not a believer in educational licenses. Unid should buy a enterprise like license and then offer that as a benefit of being a student there. Having a .edu e-mail shouldn’t grant you free or super cheap stuff.

scarlet mountain
#

Do the math on something like Ultra Dynamic Sky to an archvis firm. Do you really think that's only worth $50 when an archvis firm saves Hours, Days, possibly more on each project? What would they otherwise pay to develop such a system inhouse?

drowsy plaza
scarlet mountain
drowsy plaza
scarlet mountain
drowsy plaza
#

It also does cost epic to keep users engaged with the platform. Lots of marketing, constant iteration, and a bunch of other stuff

#

If you use unreal engine for a decade you are getting lots and lots of updates and new features

scarlet mountain
#

But they have tiered licensing. Which you say is bad, and you also claim

They could use for 10 billion hours, it doesn’t cost the dev of the asset anything extra. He probably wouldn’t even know they are using it.

So, why does the same logic not apply to Epic? It's either free for all tiers, or it isn't?

scarlet mountain
drowsy plaza
drowsy plaza
scarlet mountain
drowsy plaza
#

You just can’t resell it

scarlet mountain
drowsy plaza
scarlet mountain
#

Also, it's common for software to have per-seat purchases, which plugins do, why should some similar tiered pricing scheme not apply to assets? Why should a company that will ahve 1000 devs touch your asset not pay more than a company of only 10 devs using your asset?

scarlet mountain
#

Unless there is a way of running code without the code then that’s not possible
it's called compilation

drowsy plaza
#

That also deincentives indies from buying your product since they are reliant on you to update it. I modify the plugins I get all the time for various reasons, one of them didn’t cull stuff so I had to add that. If I have to buy a enterprise license when I’m not a enterprise then that’s dumb. Unreal is source available for everyone and that’s their business model, letting sellers bypass their business model isn’t a good idea

drowsy plaza
scarlet mountain
#

AFAIK you can’t just have binaries and intermediate folders and have it work.
You can

#

You need the headers too ofc, but not anything within the "Private" folders

drowsy plaza
scarlet mountain
digital agate
drowsy plaza
drowsy plaza
#

I would never buy a plug-in if I can’t modify it, that defeats the whole purpose. I might as well just make my own version at that point

scarlet mountain
scarlet mountain
drowsy plaza
drowsy plaza
scarlet mountain
#

Look, agree to disagree. Tiered pricing is a reality in the software world. And the more people you have using a product, they more they should pay. No different than buy per-seat or per machine licenses. It's just harder to quantify that for an asset, so a tiered scheme would work

drowsy plaza
#

I don’t know if there are any plugins for any software that use tiered pricing like that

#

Unless it radically changes it like making a completely new landscape system or physics engine

#

Things like physics engine or custom lighting engines make sense for that kind of licensing but something like s mesh instancer or basic water system don’t work with that pricing strategy

scarlet mountain
scarlet mountain
#

it's assets that are the outlier

drowsy plaza
scarlet mountain
#

And yet it's a plugin....

#

I don't understand your point?

#

I don’t know if there are any plugins for any software that use tiered pricing like that

#

Anyway, agree to disagree. We're not going to change each others mind

drowsy plaza
#

Like I said before, a plug-in such as a physics engine, radically new landscape system, a complete rework of visual studio, and other major things can work but 99% of the plugins on unreal are not that. Only one I can think of is that voxel pro plugin

#

That voxel pro thing adds features that don’t exist in unreal natively unless epic has a extensive voxel plugin I don’t know about

fossil dune
# drowsy plaza why should they have to pay more just because their annual revenue from other st...

Well i’ll reply considering everything thats been said after this.

  1. Unreal Engine does not need the plugin’s source to work or ship a game. I’ve been doing this for years. You just need “Binaries” and “Intermediate” which are still binaries too. Also you don’t need the Headers unless you want to allow your users to access the plugins code from C++. BP only, it works and compiles, and ships fine.
#

2.Another point you’ve mentioned is “per seat” is better than “enterprise” if anything. MY experience is i tried that per seat thing, for a long while. It’s okay it works, but all studios have always asked the same questions “can’t there by a single enterprise price so we only pay once?” “what if we lose an employee, do we get a refund?” “What if we add 2 more employees? Do we need to come back and buy more licenses”
“Does the per sear include employees that won’t be using the plugin, like material devs”

And such similar questions. A single enterprise payment/license based on revenue size solves this back and forth and is generally less annoying.

#
  1. You also mentioned “why should they have to pay more…”
    i think Boris already covered this but how is it fair to you that a company with 100 employee is paying $50 same as 1 person? when 1 person buys , only 1 person has access. When a company buys, 100 people get access to your code/asset for the price of one? where in that equation did we factor in the risk of asset copying/modifying by rogue employees in the price?
    We have to factor all these in when pricing. I can look at your code, rewrite it in such a way that if people were to compare it, they look nothing alike, but the underlying pseudo algorithm is the same. You can’t copyright functionality.

“also I wouldn’t buy the plugin..”
Yes YOU , Mir , respectfully, you’re not the target market then for me as the seller. A transaction when selling a plugin is not just one sided, we shouldn’t just think of the buyer and “screw the seller” , YOU are trying to benefit, And so am I.

The fact of the matter is the number of people who wouldn’t buy over this type of argument are far outweighed by those who will buy. So as the seller i get to decide which side i’ll play for in this instance.

Also, some sellers can still offer the same price same source structure IF they want, i’m not saying take that option from them, i’m just saying give sellers more options so that i can choose. and if i chose wrong i won’t get sales and youll just buy from those using the old method. Fair right?

fossil dune
# drowsy plaza Like I said before, a plug-in such as a physics engine, radically new landscape ...

Granted. Then don’t buy it! If me as the Seller think it’s worth that, And you as the buyer think it’s simply not. Then simply Don’t buy it! Let the laws of supply and demand play out. Don’t try to force sellers hands cause you don’t value the amount of sweat and time they spent developing their craft. You don’t, but they do. and that’s fine. right? If i get 0 sales, then maybe ill drop the price. If im getting sales and not budging, maybe you’ll have to up what you’re willing to pay, or make it yourself

vale prawn
#

I think tiered pricing is something more common in creative (it's often associated with "indie", "studios"), whereas seat pricing is more common in non-creative business (Unreal Entreprise is for non-games, Trello, all IDEs, etc.).

The Unreal Marketplace is at the weird junction between the twos. On the one hand, its history is rooted in gaming, and many creators and clients are very used to that. But the trend nowadays is for Unreal to be used way beyond that field (I like quoting the chart from Unreal Fest 2022, where gamedevs were less than half of the attendees), and those "newcomers" might not really be used to the gamedev tiered pricing, and might not really fit in the "Indie"/"Large studio"/etc. categories. They're used to pay by seat+subscription for pretty much anything else they buy, so tiered pricing based on "studio size" is just plain weird for them.

fossil dune
# vale prawn I think tiered pricing is something more common in creative (it's often associat...

I hear ya. But i’m speaking from experience, i think here, we are just assuming they’d be weirded out. Personally, From Experience, see the points above. Studios hate the back and forth and have so many questions that make them hesitant.

I’ve been running the per seat model for over a year. It works very well for revenue.thats the good thing. I had a plugin priced per seat, then put 3 others on the ue marketplace. The single plugin outperformed all 3 plugins combined, with a single sale in a month, compared to say 18 sales in the UE marketplace.

And i’ll take that over not doing anything at all. Either they do per seat( like unity) or tiered. Both are still fine. But doing nothing about the current arrangement doesn’t seem right.

vale prawn
# fossil dune I hear ya. But i’m speaking from experience, i think here, we are just assuming ...

I'm also speaking From Experience: I work at a public research lab as a solo dev. Whenever I want to purchase something that's priced with a tiered system (indie/small/big studio), I first have to contact the seller to find out which category I happen to land into. So far, the outcomes have been:

  • No answer, and my legal team can't actually tell me which category I should fit in (because EULA is aimed at gamedev studios), so I can't buy it
  • Answer saying I work for a huge entity (a university with >1000 employees), so I'm in the big studio category. Obviously, I have nowhere near the amount of money to buy at that price, so I can't buy it either

Of course, a well designed system would take that into account, and make sure that every business could be able to use the store easily. However, From Experience, it's rarely the case. I'm not opposed to the idea, I actually fully support tools/assets developers getting paid a fair amount, especially since more money to you means more/better products to me in the end. But I just want to raise the issue that not every client is making games since it can have side effects for others.

I fully agree with the point that anything other than the status quo is better though. The current "per-seat but you have to contact the MP team" is absurd and causes more problem than it solves.

split hinge
#

Hola

teal quarry
#

Is There any Stealing Money/Robbing Animations on the Martetplace?

fossil dune
#

There's signs you're making sales but your account is not credited?

agile shadow
#

I believe he is referring to the animations depicting stealing/robbing

#

Like for a heist or pickpocket game

fossil dune
agile shadow
#

I read the same thing first time as well. Had to reread it

fossil dune
#

hey, How do you guys usually verify buyers before offering support?

scarlet mountain
#

And I ask customers to delete questions after verification

thorny compass
spiral jacinth
# fossil dune hey, How do you guys usually verify buyers before offering support?

I should be launching a free discord bot service fairly soon that basically automates it entirely because it is tied into my free Asset Manager / Launcher which gets the data directly from Epic's API's so it is able to allow a user to click a simple button to verify their stats, then in discord it will automatically add whatever roles you want them to have per product. Ping me if interested in testing it when it is released. 🙂

scarlet mountain
#

Legitimately curious btw, not trying to shoot it down

fossil dune
#

If Fab doesn't have this feature I'll be lost for words. Curious to see what the sellers that have been selling on Sketchfab and Artstation will have to say if Fab ends up like the already existing ue marketplace... Maybe their cries will be heard... or not...

#

"We’re not going to announce the details of the Fab review system yet, but we know that ownership verification is important to sellers, just as the legitimacy of reviews are important. The two things should not be intertwined. Also, the use of 5 star reviews just for ownership verification for discord is not allowed on UE Marketplace, and can be reported."

Okay atleast it seems verification will be part of FAB , so that's great.

"Will developers have mechanisms to verify a user’s authenticity other than the key next to the name?"

Ans: "Yes, it’s very high on the list of features we want to add."

https://forums.unrealengine.com/t/announcing-fab-an-evolution-of-the-unreal-engine-marketplace/795198/24

Epic Developer Community Forums

So UE Marketplace sellers will compete directly with artstation, Sketchfab and quixel. So no one is going to sell anything. In the end of the day, Epic Games will sell more assets with UEFN launch, but individualy, sellers will sell less because the sales will be diluted with the market fusion.

#

Also the best:

"-We plan to allow several license options available. This will give sellers more flexibility to set prices that meet the needs of both indies and large enterprise organization."

From epic staff.

I'm happy about the Direction Unreal Fab Is taking! 😅😅 Should have read this forum before complaining here the past few weeks.

Thats it. I'll never complain about it again 😅 that's if they deliver!

#

Now wondering if I should stall the release of new plugins... 🤔

#

"For those who haven’t seen it, here’s what appears today in the alpha version of the plugin that is currently in UEFN:
Personal - Referenced Only
For an individual creator or small team. Includes the referenced asset only.
Personal
For an individual creator or small team. Includes the referenced asset and modifiable Unreal Engine asset.
Professional
For studios or other business entities with >$100k in revenue or funding in the past 12 months. Includes the referenced asset and modifiable Unreal Engine asset.
"

This is perfect! and everything we've been discussing here the past few weeks.😁🤦🏽‍♂️🤦🏽‍♂️

#

I'm curious if
"Personal - Referenced Only" , the one without "modifiable unreal engine asset" means that, Code plugins will be sold at "Binary Only" level here, without the source. ? Not sure i understand it.

vale prawn
vale prawn
eager otter
#

anybody know the Ultra Dynamic Skies discord server?

graceful arrow
#

Should be on the MP page

fossil dune
fossil dune
spiral jacinth
# scarlet mountain Heya, how are you planning to make this secure/actually verifiable? Your launche...

Well, that is a VERY VERY VERY good question, I've wrestled with this over the last couple months and tried several different ways and then broke them as I've done a lot of hacking/security in my career. 😉

In a nutshell, the most secure method I came up with that I think I have settled on (but haven't finished coding yet) I can do is to have the launcher transmit the plugin id and the current users auth token to the backend server over a ssl connection. It would then use that users auth token to hit the epic api's (as if it is the user) and verify the plugins the user owns is indeed valid, and if so then mark it as owned by userX in the discord bot's database table, and then will forget the token. 😀 This eliminates all false reporting because the server is directly talking to the epic api's to pull the info and doing all the verification eliminating the client from everything but the user clicking the buttong saying here you go...
My concerns with this method is:

    1. I hate having to add a service to act as middle man, that adds more complexity, it would have been so much easier to let the client do it all (like my original prototypes)
    1. The user has to trust me (I guess they are using my launcher 😁 , I could do techncally all sorts of nefarious things... LOL), I still would rather have some sort of Zero-trust needed system, but I can't see a way that I can't trivially break w/o basically eliminating the client.
honest cypress
#

this license change is a good idea because it's frankly bonkers how the small print says you need per seat licenses for code plugins, with NO support for how to go about paying for that all at once

#

what the hell do I do, make a new epic account called "seat2" with the purchases on it? much wiser to have it like that

real obsidian
#

any good addons like alsv4? but for ue5?

#

*crickets

real obsidian
#

like is there a good addon that takes advantage of the new features in unreal 5 , like control rigs, enhanced input system, motion warping, etc?

digital agate
# real obsidian like is there a good addon that takes advantage of the new features in unreal 5 ...
Unreal Engine

Lyra Starter Game is a sample gameplay project built alongside UE5 development to serve as an excellent starting point for creating new games. We plan to continue to upgrade it with future releases to demonstrate our latest best practices.

real obsidian
#

how about this?

#

I mean, lyra is a bit to advanced i thnk

#

Im aiming towards a small vertical slice for a metal gear like stealth/mini but open world game

sick star
sick star
#

never used it

#

and for 45 dollaronies, i never will

#

because als is free

#

and was made by an animator that got hired by epic

#

also this

real obsidian
#

oh damn

#

no animations , good catch

sick star
#

you buy a 45 dollar . . . . movement component?

real obsidian
#

nah nevermind

#

someone told me to try it

#

but yeah no way lol

#

which one is better for a stealth open world game though?

#

Im planning on using animations from cascaduer and blender as well

sick star
real obsidian
#

well i meant sizxe's but thanks!

#

also, do i download the source code?

#

nvrmind

#

dumb quesiton

sick star
#

sizxe has releases premade

#

or you can clone/download yeah

real obsidian
#

yeah the releases says source code

scarlet mountain
spiral jacinth
real obsidian
#

how do I do this?

#

yup asked to soon

#

aaand its not compiling

#

I mean the project

#

ok ty

#

its fixed

#

now for the main part

fossil dune
# honest cypress this license change is a good idea because it's frankly bonkers how the small pr...

Right? It makes zero sense! And i believe its also causing sellers to lose out on sales. A lot of people don't want to be made to jump through hoops to buy/spend money. Once you make that process difficult , they soon change their mind.

Or some people just buy the single seat and be on their merry way. (the terms are hidden in the small print anyway, how would they know)

Why and how did they get to the point where they are doing this?

The good thing is it seems they are working on doing something about it. i hope. so that's good.

#

The checkout process of most online stores is always optimized to make it smooth as possible. There's always buyer hesitancy and other factors. adding a difficult checkout process doesn't help at all

whole verge
#

how can i move splash fold from content fold to my project fold? Please

#

how can i move splash folder from content folder to my project fold? Please

fossil dune
#

So Product Creation Question:

If I'm creating a TEMPLATE project for the marketplace, that's made up of my code plugins, which categories must I choose?

If I choose the "Blueprints" category, I get access to the "Distribution Method" section which includes "Complete Project" distribution.

If I choose "Code Plugin" I don't get the distribution method part.

Well I want to upload a Plugin that contains Code, and contains content, but the content really is just template content... Maps assets etc.

So, which one is right in this scenario?

If a plugin contains C++ code is it strictly a "Code Plugin"?... Blueprints is only for plugin without C++ code?

agile shadow
#

If it contains c++ you can only select code plugin

#

You can include a folder inside with the content and the template

#

Then write a guide to users how to install it

fossil dune
#

How would you handle delivering non-unreal engine files with an unreal engine plugin?

Let's say I have an importer plugin for unreal engine. This importer imports a "M4lLiveAsset"
this "M4lLiveAsset" is created by an exporter thats actually an m4l device for Ableton Live.

Now in order for unreal engine developers to import said asset , they need the exporter(plugin for another program).

Now you would like to grant access to this exporter just to UE verified buyers.
Now With buyer verification being a challenge,
Does unreal engine marketplace guidelines allow a zip file that's unrelated to UE code in any way, to be packaged with the plugin?

fossil dune
#

Thanks! will try and see what the review team says

vale prawn
fossil dune
# vale prawn Plugins can contain a `Content` folder which is recognized as such by the editor...

Yeah i’ve always been aware of that.
It’s not about me but my end users.
I’m trying to give them the best experience with less instructions as possible.
I think that’s why epic created the Complete project type of delivery. It’s one click and less instructions.

Many many many times i’ve had to instruct my users that the content they are looking for is in Plugins content folder which leaves them with how they get there

#

Then i proceed to explain. Plus the launcher or template interfaces is just nice you know… thats if you’re a newbie. If you’re capable you normally wouldn’t care you just want to know if the content is there, and frankly you don’t really need a template but API instructions.
I’m targeting mostly newbies with 1 month or less experience in UE.

thorny kestrel
#

Guys did anyone go through an account block on purchasing? I got a perma account block for using my own card and the system wrongfully flagged me...

thorny kestrel
#

I did like 5+

#

and they said it's final

raven quarry
#

what

#

wtf

#

shit

#

sorry man

#

now I'm scared for myself

thorny kestrel
#

I have no clue.

raven quarry
#

maybe someone in this server can pull some strings for you

#

idk

#

just gotta wait

thorny kestrel
#

Is anyone here works for epic?

raven quarry
#

yep

thorny kestrel
#

Can I possibly get more info from them maybe? I am kinda new to discord.

raven quarry
#

huh?

thorny kestrel
#

Why were you asked to reinstall fornite?

#

I mean what was the original complaint?

#

Maybe they wanted to increase the player base xD

raven quarry
#

LMFAOOO

ebon leaf
#

Hi, I have question about the "1. Marketplace Plug-ins" Addendum part of the Epic Content License Agreement https://www.unrealengine.com/en-US/eula/content

One sentence here is written like this: "Additionally, any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement."

Does this mean that WE (The company who bought the Marketplace Plugin) are allowed to use a Plug-in in a commercial video game?
Or what does this really mean?

scarlet mountain
#

But yes, you can use a plugin in a game

ebon leaf
# scarlet mountain It means your project would be required to be appropriately licensed under the e...

So supposedly for a commercial game using Marketplace Plug-ins, the Addendum somehow says that the project would be required to be appropriately licensed under the Engine License Agreement https://www.unrealengine.com/en-US/eula/unreal as well, not just the Content Agreement. https://www.unrealengine.com/en-US/eula/content .

However I don’t understand if a Marketplace Plug-in is enabled/activated, used and shipped in a video game how that is related to “Engine Tools” when thinking about the sentence from the Content Agreement specifies "Additionally, any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement"?

#

"may only be Distributed as Engine Tools" Are there some specific Plug-Ins where it MAY only be distributed as Engine tools and then it's specified in their Plug-In LICENSE? So generally it's fine to Distribute as a commercial games except some few exceptions?

scarlet mountain
#

I feel you are mixing the term for engine tool up with editor tool. There's specific conditions around shipping (or rather, not shipping) editor tools. But I think the agreement you are reading here just says that if you buy a marketplace plugin, and adapt the code and use it in something else, say another engine, then that project would still need to fall under the unreal engine license.

#

It's just for the avoidance of doubt as it's specifically not content. It's code, and therefore code plugins don't fall entirely under the content EULA

#

Anyway, if in doubt, contact the marketplace

ebon leaf
#

Thanks @scarlet mountain for clarifying. Helpful 🙂

drowsy plaza
scarlet mountain
drowsy plaza
#

It’s not the same plug-in

scarlet mountain
#

Ok, but it's still the license you bought it under

fossil dune
#

Freya is one of the most talented mathematicians i’ve seen in the game dev space.
The issue of not having enterprise licenses next to individual developer licenses in a marketplace only works to deter spectacular developers from developing spectacular plugins for the game dev marketplaces.

It takes time to build good plugins/assets.even if you have 10s developers working on it. youll still take time or struggle a bit. it doesn’t feel right to us as sellers selling to enterprise at the same rate as individuals.

We need multiple license options in Fab when it launches🙏

marsh widget
#

Any opinions about the UE Online Learning assets from the marketplace?

raven quarry
#

they're awful and useless

#

and often broken

raven quarry
#

not worth it

#

I gave them a massive list of things that I don't want

#

and after they were done, I STILL had more

#

I gave up then

marsh widget
#

Hmm

raven quarry
#

believe it or not they actually removed them in a couple hours

#

it was insane

drowsy plaza
raven quarry
#

Basically to remove clutter

#

I only asked them to remove a certain list of free ones

graceful arrow
drowsy plaza
#

Maybe it is but something like that would probably be reported, I knew a guy who spent 20,000 dollars on assets and he never mentioned that

pliant shard
#

I think i'm gonna make more fps animation pack

#

any ideas?

#

like axe pack pickaxe pack like stuff

tranquil mason
#

do you make any money from these packs?..

#

and do you use any marketing, or how do people find your stuff?

#

just curious, not trying to be smart or anything

pliant shard
#

Probably I'm the only FPS Animator in marketstore these days

#

Generally begineers are thinking like quality shold be acceptable like that but

#

end of the you have separete the customers

#

If you can make too much assets they will see your packs but like if you see a one rat old style textured rat model probably your not gonna buy it

#

Somebody tried google ads but they doesn't work

#

you have 2 ways

#

first is you'r gonna make really really like good quality assets they compare with others games assets

#

or it's have to be big

#

and generally promoting something on dc channels are good ways

#

If you gonna ask me what is the big score

#

example you can find too many cheap motion captured anims not overall cleaned datas but they are fine

drowsy plaza
#

has epic made any new announcements about fab.com? there are only 3 more months in the year and I thought they said it would release this year

spiral jacinth
drowsy plaza
# pliant shard Somebody tried google ads but they doesn't work

ads could maybe work if done right and with the right platform. google ads probably would not convert very well and cost too much. the other issue is people buy assets when they need them, so an ad would essentially be an awareness campaign not a sales campaign. basically letting people know of your asset for future use

#

naming conventions is also very important and solving a problem. doing sales also boosts visibility both short term and long term, after I do sales my products get pushed a bit harder at full price for a while

ashen coral
#

is there a reason why we arnt able to go into our library and select engine version then see which assets work with it?

drowsy plaza
#

They do that with unreal engine too, they just drop it out of nowhere

vale prawn
#

I think creators would be pretty upset if they didn't get some heads up

drowsy plaza
#

Maybe, they would likely make it a smooth transition. Your assets would just start working over there, the marketplace tab on the launcher will probably change to fab, and the publisher portal stuff will redirect to fabs publisher portal

#

That could also be a reason it’s taking so long is redirecting all the data over to it

#

They also could maybe send out a private email to publishers and then for the public statement just do it on launch day. I have seen them do that with upcoming sales stuff for the epic games store

modern perch
#

I wouldn't be surprised if they're still struggling to work out how to actually merge the marketplaces effectively

drowsy plaza
#

Same, the marketplace has like 1.5 million assets I think and then sketchfab and all that has another couple million.

modern perch
#

like, how do you even categorise and filter the assets?

drowsy plaza
#

Epic does know how to stick to a schedule for the most part though. Fortnite and unreal engine have consistent release schedules

modern perch
#

anything on Artstation or Sketchfab isn't going to be appropriately tagged etc for Unreal Engine users

#

UE has nothing resembling a release schedule 😄

drowsy plaza
modern perch
#

it did in the early UE4 days and it was a disaster, almost every build was barely functional

modern perch
#

bucket.fbx, uploaded to Sketchfab in 2013 is unlikely to have appropriate tags for UE5, for example

#

the tags that it does have, if any, are probably related only to what Sketchfab was offering 10 years ago

drowsy plaza
modern perch
#

three releases isn't a trend (and two of them were the timed ones for GDC) 😄

drowsy plaza
modern perch
#

I doubt that tbh

drowsy plaza
modern perch
#

it's not logical to assume it's a trend at all when they've not followed a release cadence for years

drowsy plaza
#

It’s in epic games best interest to keep releases on a schedule

modern perch
#

it's in their best interests to keep their releases stable

#

they did the schedule thing early in the UE4 days and the engine rapidly became unusable

#

they'll still put one release out every march for GDC timing

#

but you might get one or two revisions between those

drowsy plaza
#

It’s been the same from 4.25 with the one exception of 4.27 but that can be attributed to ue5 being the main development. 4.27 was 8 months not the usual 6 months

#

I didn’t bother checking past that but I’d assume it would line up given it has for 6 versions including a major release with 4.27 and 5.0 being an extra 2 months but that’s not a huge anomaly given the situation of ue5 being worked on

#

So 5.3 should be November or December if the trend continues but we will see, maybe I am wrong

modern perch
#

it's likely it will be

drowsy plaza
#

It might be October 26th, 5.2 preview to release was exactly 2 months

distant juniper
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Has anyone ever tried publishing a Plugin Pack with multiple plugins as one purchasable thing on the marketplace?
I don't see anything addressing that in the Guidelines

fossil dune
# distant juniper Has anyone ever tried publishing a Plugin Pack with multiple plugins as one purc...

Yeah some of my plugins are structured that way.

Plugins are nothing but modules with content.
Infact the engine doesn't mainly care much for the concept of "plugin" , it's just mainly looking for modules to load.

So just take the modules in plugin 1, and place them in plugin 2 and call it a day.

If your modules are structured properly it should build right away without any changes need (except removing plugin1 from the uplugin descriptor of plugin2).

distant juniper
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If I read that right, you'd only submit one Plugin with multiple modules in that case

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Is that right? I was wondering about multiple plugins, regardless of the number of modules

fossil dune
# distant juniper If I read that right, you'd only submit one Plugin with multiple modules in tha...

Yes that's correct. just make sure your content carries over too cause if its mostly blueprints they have hardcoded paths in their binaries... or copy them over first.

TBH, i didn't structure them this way by choice, its just its the only way they'll accept it in the marketplace.

Ideally a marketplace shouldn't allow you to buy Plugin 2, if you don't own Plugin 1, if Plugin 1 is marked as a dependency for plugin 2. So they could just check if you own the first plugin before allowing you to purchase plugin 2.

OR show a huge notice that this Plugin requires that you have plugin X installed first

distant juniper
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Maybe it's a silly ask, but I am wondering about making a single Marketplace listing. When you purchase it, it gives you 2 distinct Plugins

fossil dune
distant juniper
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OK, thanks for the insight! I kinda suspect the same

fossil dune
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The reason i haven't tried it is because i haven't seen any plugin structured that way in the marketplace

distant juniper
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I'll see if there's a contact form to ask about that. Maybe I'll try it. I'd like to avoid that extra hour as well 🤣

fossil dune
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not necessarily that i have proof they'll deny it.. so worth a try. they'll let you know pretty quick less than 48 hours

fossil dune
distant juniper
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True, but I need to make Plugin 2 first, which takes some time loading

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More than 48 hours lol

fossil dune
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For github / version control, just split the two plugins for better management.
You'll combine them once you upload to the marketplace.
That way you'll still maintain the two plugins separately. which is really organized.

distant juniper
fossil dune
# distant juniper That does sound ideal. Copying the BP content over sounds like a pain, but prob...

the blueprints are the most annoying part of the process.
I try to avoid having my plugins contain any form of content where i can for the following reason

Backporting. <------- Most of my current plugins will work in an earlier version with very minimal changes. like 1 or 2 lines. Eg, Although im mainly developing in 5.2 , when im done, i just copy the code over to 5.0 and 5.1 and then upload to the marketplace. so 3 versions.

The only change i usually have to make is going to the uplugin descriptor and changing engine version string to "5.0" from "5.2" . That's it. For some I can even go as far back as 4.20 with little to no problem. The exception is missing technologies found in 5, (metasounds etc...) if my plugin is based on newer tech, i only go as far back as 5.0.

Now if your project is mainly based on blueprints , you have to develop in 5.0 or you're going to spend a lot of time re-writing the code.( if you want to support all 3 major versions instantly).

distant juniper
distant juniper
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@fossil dune We have an answer

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It got escalated to Senior level a few hours ago, I'm pretty impressed with the response time

fossil dune
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Impeccable response time!

lilac storm
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Hey, I am nearly about to publish my asset pack, I was given the option to set it as hidden just make sure everything works if it were to be downloaded by somebody else, but how do I access it I guess on my end?

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Kinda new to this thing

steel patio
lilac storm
steel patio
digital agate
distant juniper
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I'm surprised people were willing to buy both. That's pretty rad

digital agate
lilac storm
charred olive
honest cypress
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lol, yeah that's an annoying thing I've had happen

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I wonder how many people have accidentally clicked purchase...

elder mesa
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I recently bought the fps multiplayer template 5 on marketplace and cant figure out how to add in new maps does anyone own it and know how to?

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I added it into the UI but its when starting the game i dont know how to get it to the new map

swift pike
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Anyone know if fluid flux will go on sale? It is extremely expensive as it stands lol

fossil dune
# swift pike Anyone know if fluid flux will go on sale? It is extremely expensive as it stand...

I think it's priced properly for the features it offers. the price may be hefty for an individual, but its nothing for a company or enterprise.
I think the developer was just trying to find the middle point and landed at that price.

Hopefully if Fab launches soon the dev will split the pricing for individuals vs. for enterprises.
Multiple licenses can also benefit individuals as they can get access at a cheaper price.

....but nobody really knows when fab is launching and if it will have these features as promised/suggested

fossil dune
jovial ridge
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Hi @everyone good morning

fossil dune
delicate dove
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@jovial ridge please follow the #rules trying to at-everyone is not the best way to start on a new server, and we usually strike people for that.

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but also, good morning

jovial ridge
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Good morning friend

jovial ridge
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@hey I will love to introduce myself and my job ❤️❤️

modern perch
next badge
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me finally submiting 5.3 update of my plugin

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now gotta wait for 3 weeks for approval 🥲

scarlet mountain
next badge
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last time i submitted a day after release then got submitted a month after release

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pain

livid sequoia
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damn bro they just had to release a new version

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Now I gotta submit a dozen products again

gaunt carbon
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same

fossil dune
pliant shard
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😄

whole verge
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One or more of your products does not support the latest version of Unreal Engine?Should I update to the Latest version and submit again?

drowsy plaza
fossil dune
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First plugin is already approved so it seems this time around approvals are quick

graceful arrow
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double check to see if you have any filters applied in your vault

plush scroll
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are we allowed to use free non-epic assets for our marketplace assets/plugins ?

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I'm using 2 free packs of animation and environment for my plugin sample project. the plugin itself is code only.

pure bough
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You might be able to talk to the respective creators about it, but generally - no.

drowsy plaza
scarlet mountain
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Has anyone here had to rename a class in their plugin? I'm about to do a bit of a refactor/cleanup/reorg and I want to clean up some naming conventions. On an internal project, this is no problem, a core redirect would clear this right up. But MP guidelines don't allow this. Do they allow you to include them for plugins that are a bit older?

fast widget
# scarlet mountain Has anyone here had to rename a class in their plugin? I'm about to do a bit of ...

You could deprecate the current class and just leave it as an empty skeleton so dev's projects don't have problems starting or possibly crash. In the comment description for the class and now empty functions just put something like this class is no longer used, use ClassB from now on.

Or even allow the deprecated class and functions to work by instantiating and calling into the new class. In the comments mention that they need to update their logic to use the new class before the next release.

Just some ideas, probably better options out there though.

scarlet mountain
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Yeah my plugin is more of an editor extension though, so people don't generally interface with the c++ code much. I just don't want their actors disappearing from their levels without them knowing why

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The skeleton class might be an idea though, just provide an editor utility widget to migrate them to the new actors. I emailed MP, see what they say

gilded oracle
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Hello all, I am using this asset from the marketplace: https://www.unrealengine.com/marketplace/en-US/product/full-animated-cats-full-version?sessionInvalidated=true

And I love it, but the current control of the cat is based on root motion. Which is proving to make platforming less fun. I am trying to improve this, but I'm still fairly new to Unreal and when I try to disable the root motion, all of the animations break and the cat animates in place and cannot move at all.

If you are willing to share any thoughts, I would greatly appreciate it!

Unreal Engine

This pack can be used for any type of game, as main characters, enemy, prey, or anything else. The package comes with 90 high-quality animations, 10 different styles, real-time fur, 6 LOD, and ready to use controller, all features see on screenshots

jagged jewel
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I read that arketplace code plugins have "per seat" license, but how exactly you are supposed to buy many copies of a plugin? Unless I miss something there's no option for that. Anybody knows?

scarlet mountain
scarlet mountain
cursive obsidian
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Is there any way to tell which plugins have been updated to 5.3?

tardy charm
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The marketplace page shows supported engine versions on the right

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If you own it and don’t want to bring up the page, clicking the install button in the vault will give you a list of supported versions (it will also hide versions you’ve already installed it on)

drowsy plaza
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Hopefully I don’t have to change much from the 5.2 versions other than the engine version line

scarlet mountain
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<10 lines changed

drowsy plaza
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For some reason going from 5.1 to 5.2 made me add some extra header files and move some over to the header files as well. Did they change how headers work in 5.2?

scarlet mountain
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yeah they are progressively doing some re-org

drowsy plaza
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Ah okay, yeah I couldn’t figure out why things were not working. Usually I would put my included just in the cpp file but in 5.2 I had to use both for some reason

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Are you supposed to put header includes in the cpp or H file?

scarlet mountain
# drowsy plaza Are you supposed to put header includes in the cpp or H file?

depends on the header. Generally in headers you can just put a forward declaration, but if you need to access the actual size or contents of that variable you'll need the full definition, so you'd need to include the header.

So generally try just forward declarations in headers, and full #include in cpp files, but there will be situations where you need to #include in headers

drowsy plaza
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If rider has issues with the forward declaration then I will just use the include

scarlet mountain
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np. I'm just finding the release notes for whats happening

drowsy plaza
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Did epic send out a email asking you to update the plugins? I didn’t get one this engine version

scarlet mountain
drowsy plaza
scarlet mountain
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Yes. Theres a reason they've pushed for Include What You Use, or IWYU. It's to get rid of huge monolithic headers and big include chains

drowsy plaza
scarlet mountain
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Yeah, like once upon a time you'd just do like #include "engine.h" or something, and now it's #include "actor.h" and everything else you explicitly want to use

drowsy plaza
scarlet mountain
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It used to include a bunch

drowsy plaza
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Lmao I had no clue that was a thing, I just include what rider adds or the documentation says to use

scarlet mountain
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maybe it wasn't engine, i think it was, but yeah there was HUGE monolithic headers

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yeah this predates rider for unreal by a long while

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they started pushing this back in like...... 2016? 2018? something like that

drowsy plaza
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That must have made compile times super long

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Unreal engines documentation on c++ stuff is phenomenal

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It tells you everything you need

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That is too funny that people were including the entire engine. That is the funniest thing I have heard today

scarlet mountain
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it wasn't the entire engine, but yeah it was a LOT of stuff, like full uobject defs, actors, etc etc etc

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right so here's an example, UnrealTournament.h is included in most of the UT files, and at the top a big ol' Engine.h lol

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so yeah..... lots of stuff included unnecessarily

drowsy plaza
scarlet mountain
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Lyra is probably the closest to that since it's meant as a basis for larger games

dire meteor
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Open source and aaa games don't mix.

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Because of 1). Money and 2) cheating

scarlet mountain
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Well yeah, in order for open source to help the community would actually need to contribute, and the company would still have to spend more time and money on anti cheat efforts.

dire meteor
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Just because that may be the truth that doesn't mean that companies believe it.

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That is besides the point, you aren't an AAA company 😛

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They get a good few hours of no cheating.

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Sometimes!!

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"Not hacked within a day or your money back"

regal fable
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@zealous spire Hey man Sorry to tag you out of knowhere but I am facing an issue at brushify, grass is not showing up

pliant shard
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Hi guys

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what is the static mesh pack min mesh number?

olive flare
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The Featured Free Content announcements for the month always recommend you grab everything, even if you don't need it right now. Is there ever a chance these products are no longer free in the future?

pallid oak
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Hello, guys.. what channel can i find anyone familiar with the UE content examples project, particularly the clothing map/section?
I have a question about UE clothing. THANKS!

dire meteor
drowsy plaza
pallid oak
dire meteor
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Might help if you were more specific about the problem you're having.

pallid oak
raven quarry
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I've asked the author of a plug-in I wanna use in my project with other people if I need to purchase it for every team member and he said there's no need for that and I could just share the plugin using source control.

drowsy plaza
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If he doesn’t care then you are fine, he would have to be the one to file a lawsuit not epic

young lagoon
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What can I do if I find a website leaking my marketplace asset?

scarlet mountain
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Send a DMCA, and if you can be bothered, contact a lawyer

young lagoon
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It’s a forum (that appears to be dedicated to leaking marketplace assets), so would I need to contact the site itself? Or the individual who posted?

scarlet mountain
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forum. DMCA notices work best on the host as it plays on an exception for hosts that they won't be held liable for copyrighted content users upload if they act on DMCA notices in a timely manner

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you could even go one level up and go to the host that the forum uses (like AWS maybe)

young lagoon
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Thanks for the help 🙂

drowsy plaza
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Or a zip bomb

young lagoon
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That would be funny as hell xD
But could potentially negatively effect the product as the illegal users could claim the entire asset itself is virus

drowsy plaza
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I don’t know if that’s legal though, would be very funny

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anyone ever have an issue where a plugin just breaks for some reason and then just reinstalling it fixes it?

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I would contact the dev but its on 4.27 and the 5.1 version doesnt have this issue, it also seems to be with the engine not the plugin since reinstalling works fine

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4.27 is old so I dont think its worth bothering him about it

pliant shard
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Hi guys

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Which one should be next fps anim pack?

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Katana or Dual kodachi?

drowsy plaza
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its a more well known weapon

pliant shard
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noted

ebon leaf
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Hello:) I'm having an issue preparing a C++ plugin for the Win64 platform. When I compile it using .\RunUAT.bat BuildPlugin, it throws compilation errors for Android and IOS, even though my plugin is intended only for Win64. The plugin compiles correctly when I provide -TargetPlatform=Win64, but Epic tests the compilation without these parameters and rejects the plugin due to compilation errors. What should I do in this case?

scarlet mountain