Kudos to the developer really... but i also get where the other indie devs/solo devs who are trying to afford the plugin are coming from.
The solution is to have 2 tier pricing, 1 strictly for indies, and another for enterprise, These companies have a LOT of funding/revenue, like a lot. They can afford 4 figure enterprise. Some kid on the other hand learning unreal engine can't. I'd like to provide for both. I want to help the little guy right, cause this is a tough market, for him will sell the plugin to him for $25. But for EA Sports or some big shot company... comeon...
Like have you ever seen a AAA game running and been like yo im willing to bet that's atleast part of my code! I'm not saying i'm the only who can write feature x or y, there's multiple ways of skinning a cat, but at the same time, some features are just too unique to replicate without getting access to the original algo...
. Thanks for answer! 

