#fab

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delicate dove
rapid wadi
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what happens if I purchase an asset and it gets removed cause it's copyrighted? Will I get in trouble and do I get any refund?

scarlet mountain
rapid wadi
scarlet mountain
rapid wadi
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I don't remember really

scarlet mountain
ember hill
ember hill
# rapid wadi https://www.unrealengine.com/marketplace/en-US/product/ebfd43e777e3413bb3ef66a7c...

However, I will say the scene is closer to this Quixel's scene than the latter's. The former had more rune stones, chained floating stones, and as far as I can tell, different trees.

https://youtu.be/kg4YFS6b0ek

In this video, Galen Davis will show you how to texture Megascans assets using Mixer to bring life to this stylized scene. Environment by Quixel’s Jack McKelvie.

Download Mixer 2020 for FREE: https://bit.ly/2OwIsuY

Music credit: MeydƤn - Insignifiant

ā–¶ Play video
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It's rather similar but no hint of plagiarism as far as I can tell.

Publisher's somewhat snarky response didn't help though

ebon leaf
ebon leaf
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dont think thats the stylized look their going for

rose lagoon
ebon leaf
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does anyone know if you can delete the project download links after youve published your asset? I used google drive and I wanna free up some space in it, but not sure if epic stores the files on their database or if I have to keep the download link

ember hill
ebon leaf
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thx

delicate dove
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no, we have to upload it elsewhere, then it gets pulled from that source.
Not sure if thats done automatically or still manual. I hope not the latter.

lucid osprey
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they dont have their own servers for the assets?

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what stops a seller from putting the file full of virus stuff

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or anything else

delicate dove
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im sure that once they pull it goes trough a few scanners

lucid osprey
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few

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crazy tho

lean ledge
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hopefully itll be accepted soon

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been going back and forth with the support

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if you look at the animations i rigged the lower legs to be soft binded between the lower leg / foot bone so that it bends a bit but they see it as "mesh warping mistake" XD so had to write a disclamer that the foot is rigged incorrectly apparently :))

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and had to make a video to show the animations cause they dont want to recognise the changed proportions as rigged to the wpic skeleton which i guess is fair if the proportions are changed

ebon leaf
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how longs it been stuck in marketplace limbo? i hate when that happens

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once i had an asset stuck for 4 weeks, with no response from epic, so I uploaded the asset again, with the previous one in progress, and said it was a mistake. seems they remembered it again bc i published it the next day

lean ledge
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:)))) for me its been just a bit over 2 weeks

ebon leaf
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actually the fastest I got an asset posted was like 6 hours

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never before has epic done same day delivery

lean ledge
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i think my fastest release was like 3-4 days once in a blue moon

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well i imagine they have a lot of submissions

ebon leaf
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yeah, probably

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i think the average is 6-7

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but i mostly post bp

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when i post code plugins, it seems faster

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6 hours and 15 hours were my times for 2 of my code plugins

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maybe they have more people giving certain types of submissions, and have a few ppl per submission type

lean ledge
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heck knows XD but i look at a lot of am... not the best quallity content being released and i imagine some of the reviewers are looser than others when it comes to quality standards

ember hill
scarlet mountain
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Does anyone know if MP gives you free codes to distribute for your product? Is it possible? Do you just email them?

ember hill
steel river
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ah Stockfish, GPL software

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fun

ember hill
steel river
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ah, ty

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did we need another chess game?

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šŸ¤”

ember hill
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Well, chess minigame would be nice tho, especially in RPGs

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Chillin in a tent, playing chess with your fellow party member

scarlet mountain
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Dynamic linking is only a loophole that way. GPL makes no provision for dynamic linking

ember hill
ebon leaf
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ur not supposed to send people packs u got on the marketplace, but if u own it I think it's ok

ember hill
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Or use non GPL chess engine like Arasan (MIT license)

Watch Dogs used Chiron for the full chess minigame, but I'm sure they buy the license since it's proprietary and the API isn't public (IIRC)

scarlet mountain
ebon leaf
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yeah, so u can send it

scarlet mountain
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Yes ofcourse, but I was interested in codes to redeem a copy so they get future updates without me having to send it every time

rapid wadi
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I purchased an asset and some of the meshes are black idk if its because of me or the creator.

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what should I do

delicate dove
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double check the material

rapid wadi
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the material is black too

delicate dove
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I'd try reinstalling, if that fails, yea contact the author

rapid wadi
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Already did now Im waiting response from the author

austere summit
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ah hell no, someones charging for some clearly ai generated images

delicate dove
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dozens of these packs available already.

austere summit
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yeah saw some others below it, and is it even technically breaking any rules? since Ive heard these images cant be copyrighted

scarlet mountain
# austere summit yeah saw some others below it, and is it even technically breaking any rules? si...

There was one ruling, but that's far from definitively decided. For one, you can sell public domain assets, whether or not there's value in it for others is a different question. Public domain means you can do whatever you want with it. Also if you do any reasonable level of work on public domain assets then the new asset can be copyrighted, as it's technically a new asset. Where that line of what constitutes enough work remains murky, and will be decided on a case by case basis.

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The bigger question on those assets in the marketplace is more about purpose than copyright. For the sake of argument let's say ai art is "ok" and ignore all the arguments around it. The purpose of ai art is so you can quickly generate that stuff yourself, so why would you buy ai art if you can generate it yourself quickly and easily enough? If I'm paying, I want human made stuff that I can't do myself

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So it's more a curation and purpose problem than copyright

dire meteor
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Well the idea is that somebody has spent time to create the ai art and produce a nice little package for you.

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Producing good ai art isn't as easy and takes time to get right.

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And that particular person seems to have 300 reasonable portraits for only £11.

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Would it have taken a real artist a lot longer? Yes.

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A real artist would need to do a better job than an AI to sell their work (ignoring the scruples of the buyers).

slow plume
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The interesting part is if it borrows from copyrighted...

austere summit
austere summit
ember hill
austere summit
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wow that sucks

modern perch
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yeah, pretty it's bad at the moment - the 2d category is basically just spam from 2-3 people

restive gull
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considering how easy it is to generate it is a lot of images

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i'm all for convenience but most people can already do this by themselves

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if they can run unreal they can probably run stable diffusion

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if it was a buck maybe i'd feel differently lol

delicate dove
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too bad grabbing all the packs is a bit expensive, and not 100% sure how all the laws work, but --in theory-- you could just merge all the packs together and put it up for a dollar XD

modern perch
restive gull
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oh i misspelled

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mb

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changed it to images

modern perch
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having a quick look, the person above has a total of 38 of those packs spaffed out, but only 7 of them have a single rating

ebon leaf
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tbh ratings aren't an accurate representation of sales

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Only one of my assets has ratings, but I sell 1 or 2 assets a day (varies) I think I'm up to like 100 sales in the past few weeks, but again, only 1 rating

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i wish more ppl would rate...

ember hill
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I stand by my assumption that the problem isn't that whether they're making money at all or not, they're just polluting the 2D category of the marketplace, which is griefing legitimate creators who make products in 2D category

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Epic should enforce a rule to prohibit AI gen artwork being used as is, no significant effort has put in.

ebon leaf
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I thought there already was a rule that what you post has to be of your own creation

ember hill
dense jewel
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Is anyone else experiencing this issue?
Lately I've not been able to interact with links on the Marketplace. For example, if I click on Browse > Showcase, nothing happens. Searching works but even when I try clicking on items shown in the Showcase, Free for the Month, Special Discounts, I get no response from the app. This is the case whether I click on the image, the creator name, or the category type.

steel river
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afaik that ruling only covers ai generation without input. im not sure these can look this good without input

glass wagon
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Can someone help me with one of the marketplace assets from Nocte since almost no one in the server responds?

abstract storm
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Is it hard to upload things to the Epic Games market? (Plugins)

hard pelican
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@abstract storm nothing fancy, just some specifiers are required for every UFUNCTION etc (re #cpp)

hard pelican
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yeah but they dont send you at first time

abstract storm
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I feel like it might not be the best idea to start if there is actual specific stuff i have to add

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really? that's dumb

hard pelican
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they send you a PDF instead if they decline your first application

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they add "ok" "could be better" or "wrong" marks to rules

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in "could be better" marks the dude reviewed your code recommends things about what you can do better (in terms of marketplace standards, not a coding revierw)

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i made a tutorial actor bp once and they told me input settings are per project .inis so its better if I write a doc about how people can setup tutorial etc

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things like that

abstract storm
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they told you to "input settings are per project inis"? Not sure on the wording

warm gust
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Hey guys and gals, whats the best place to get textures from? specifically for tech products, apply watch straps etc... paid and/or free! Thanks!

ember hill
hollow zephyr
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I use 99% of the time Substance Source

ember hill
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Or ArmorPaint, it's free (if you don't mind compiling the thing yourself)

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Quixel Mixer has gone dormant for a long while

graceful arrow
polar scroll
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Does epic usually do up to 75% discounts during blackfriday? I can't remember how they did these last years šŸ¤”

terse edge
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Ye, but only for a few up to 75%

fringe flower
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TIL: I have two epic accounts. Is there a way for me to easily transfer ownership of an asset to the correct account with all my other assets?

scarlet mountain
fringe flower
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yea i created a support ticket with all the details, hopefully they can sort it, was still able to access the resources at least, and now my game has super awesome weather ā¤ļø

ebon leaf
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screw this, im pissed with ue. Everytime I release a product, I sign it up for the featured free stuff (bc u make $7500 bucks if they accept it), and they sent me an email saying I had been accepted into the showcase rotation, I got excited cuz I thought this meant the free sale, but apparently not, the showcase rotation is smth different and now im extremely dissapointed

scarlet mountain
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The showcase it the top ~10 spots on the front page

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As far as I'm aware that's a good boost to visibility and, in turn, sales

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That's generally a very good thing

ebon leaf
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its a good boost, but prob wont make me 7500 bucks (especially since the asset is only 7 bucks)

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and it was one of my older (and by that I mean not as good) packs too

scarlet mountain
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It's not mutually exclusive, there's nothing to say your asset won't be picked for that at a later stage

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I can understand being disappointed that it hasn't been picked for that, but it's hard to be "pissed" that you weren't chosen. Lots of assets have put their hand up for that monthly slot

ebon leaf
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yeah, i know i just said that like a minute after it happened, the dissapointment was flowing over me when I realized it wasnt the big one

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tho i understand the showcase is still smth to be excited for

agile shadow
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the chance of getting in the free thing with a 7 dollar asset is small

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not impossible I think but probably not great either

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regardless of the quality of the asset

ebon leaf
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yeah, i know but i figured id submit anyones, never know

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my most expensive asset is 20 bucks

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I make my stuff cheap so that it can easily compete with the market

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and it works, i make like 30 bucks a day off sales, bc even tho im not making much of them, im making more than I would if they were expensive because people are buying them because they are less expensive than any other type in the market

scarlet mountain
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Yeah.... I WISH I got that spot eh

ebon leaf
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it doesnt sound very big to be on the showcase page, because I, for one, never look at the showcase page, and I dont know anyone else who frequents it either

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the only reason I come to the marketplace is for the free shit and when I need a system

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neither of which involve the showcase page

slow plume
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I look at it every once in a while. More likely to watch new releases for potentially amazing people that don't know their value yet though >:).

scarlet mountain
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It's a lot of eyeballs

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While you may not go to the showcase page, everyone sees the stuff on it

nimble tapir
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Does anyone know if I can sell a project to other people, which contains Marketplace content I purchased?
Is is said in the official website that "you can’t sell or sublicense Marketplace content to other developers for use in their products", so I assume NO, but I am not 100% sure because I am not a native english speaker.

nimble tapir
ember hill
nimble tapir
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Thanks a lot for your help

scarlet mountain
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Even free stuff

nimble tapir
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@ember hill @scarlet mountain Let's say I got a job offer from other company or people. My job is to make a game and give the project to them. Can't I still use marketplace contents?

ember hill
delicate dove
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^
and IF you use marketplace content while being under contract, and your contract ends. they need to acquire the marketplace content themselves

nimble tapir
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Let them not me purchase the content and share a project containing it with me?

delicate dove
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basically

nimble tapir
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Is this how a film works with freelancers or subcontructor

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hmm I see in this way a man can share contents with others on business

nimble tapir
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"Yes, you can share Marketplace content products for the limited purpose of the project(s) that you are developing within your team, organization, or company and its subsidiaries. Sharing products outside of your team or organization is prohibited."
I am so confused 🤢 Am I regarded as a member of the other company's team when I have a contract with them?

delicate dove
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when you have it (a contract), yes. when you dont, no

nimble tapir
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Sounds clear. Thank you for answering again and again!

mighty cosmos
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Hi everyone! I have a couple of questions regarding the marketplace assets licenses (Sorry if this had been answered before). I have read the Epic Content License Agreement but I just wanted to double check that I understand it correctly. I want to use the rendered videos from Unreal Engine 5 for a short film (mostly as green screen background footage or some outside locations that I made with marketplace assets & Quixel Megascans assets). I'm not sure yet where the film will be posted (Youtube or also submitted to festivals). But the film might make money or receive funding so its for commercial use.

  1. For rendered video files in UE5 that are for commercial use, can I use:
  • Unreal Marketplace assets that I have purchased?
  • Free-for-the-month assets that I got for free?
  • Quixel Megascans assets downloaded in the Unreal Marketplace directly or through the Quixel Bridge inside UE5?
  1. I remember when I first installed Unreal I choose the publishing licence but it looks like for linear media (rendered video files) you need a creators licence. Is that correct?
    How can I switch from publishing licence to a creators licence?

I really appreciate any help! Thanks!

ember hill
mighty cosmos
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That's amazing! Thanks!

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I tried looking in my Epic account for licenses but I can't find where I would be able to agree to the creators license as well

ember hill
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So you just have to agree to one UE EULA and you're good to go.

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From the FAQs:

The Unreal Engine EULA for Publishing and the Unreal Engine EULA for Creators have been replaced by a single Unreal Engine EULA that covers all use cases. All use cases that were previously royalty-free under the Unreal Engine EULA for Creators remain royalty-free under the new EULA.

mighty cosmos
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Great! Thanks so much for the help!

reef badger
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I have bought something on marketplace and it shows as unavailable to download

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what should i do?

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ok seems like there was just a delay in the launcher

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it works now

raven anchor
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Is anyone able to help me with the MeshBake plugin?
Their support channel is very dead and theres not much online about it.

All textures it exports are in a very weird format and are extremely low res. I was having that problem with UE's native version of this plugin too

dusty pelican
ebon leaf
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not in the launcher, but the actual epic games site

dusty pelican
ebon leaf
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No problem

dusty pelican
ebon leaf
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not on my PC right now, just search for marketplace November free assets on google

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That's the free for the month page, go to the bottom, should be some sort of sign up button

dusty pelican
ebon leaf
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i have no clue

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i do it every month

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havent gotten a response

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theyll tell me if i shouldnt ig

fossil dune
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How do you guys manage toxic buyers who don’t read documentation/tutorials before purchasing or even ask questions, and then go on to leave a negative review on ā€œmissingā€ things that are clearly outlined in the documentation?

I’ve reluctantly joined the epic store marketplace, and while most customers are reasonable and never had any problems with them, they’ll be that 1 toxic buyer who comes along every now and then to give an unreasonable review.

They then go on to say part of their complaint is that your plugin is overpriced? How is a code plugin that took months to develop, works as shown, overpriced at $40?

Can you refund these buyers, and block them from ever buying anything from you again? Because I could do without their business.

I think a refund and block feature would be useful here, with moderation ofcourse but still.

ebon leaf
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u can report the review

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get it removed

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Not sure about forcing refunds tho

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never had this happen

fossil dune
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I'll try that, but doubt it will bear any fruit.
I'm just offering a refund in case they feel jarred in any way if their review is removed. And other marketplaces like Gumroad do allow removing unfair, spammy reviews by forcing a refund in some cases... Although the review still shows, it won't count to your final ratings.

Some of these reviews you'll find are from competitors disguised as buyers just to get an edge over the products.

I've always wondered why some of the best plugins are pulled from the marketplace and labelled "Not For Sale".. how are you going to complain about $40 for hours and hours spent grinding on undocumented C++ API to bring a non-existant feature? Sorry for ranting... people just want things for free here...

scarlet mountain
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I don't think there's a good answer tbh

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Just politely respond on the review with documentation and say what the support options are

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You won't sway that person, but atleast other potential buyers may see your polite and reasoned response and count the negative less

fossil dune
# scarlet mountain Just politely respond on the review with documentation and say what the support ...

You could do that, but your product was just released, it has a negative review as the only review, This will kill that plugin for good. People may land on your product, but the first thing they see is the review/ratings and it immediately overrides their perception of the product.

But yeah i hear you... I'll try that... I've actually bought a few plugins despite their negative reviews because i found a lot of the buyers/reviews to be unreasonable.
TBH before i started listing on the marketplace i had already developed my own online store which is getting sales, i just thought listing on the official UE marketplace would lead to more revenue, this will only have the opposite effect and might have to focus on griding on my own site for traffic cause this won't cut it...

scarlet mountain
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Oh yeah absolutely. That first review terrifies me. But again, I don't think there's a good solution

hasty nexus
fossil dune
fast wyvern
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What is much faster than your other assets sales indicative of to you?

I'm wondering if I'm priced too low, or really I just nailed the cost:usefulness ratio of my new plugin

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I'd post the link, but I'm not sure if that might unintentionally break the "self promo" rules - so I'll just hold off on that, lol

ebon leaf
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unless u have a ton more features or smth

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theres not exactly a formula for it, just how u percieve

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u could dm me the link and I could try to tell u what I think would be best, but in the end its ur choice

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i always try to place my prices below others on the marketplace so I can have an edge on the competition

fast wyvern
rose lagoon
ember hill
ebon leaf
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yes

rose lagoon
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it's complex for sure, but if the income ended up being the same or similar i'd rather provide support for the few rather than many

ebon leaf
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I see it as if i sell my stuff for the same price as market competitiors, theres a lot higher of a chance that users will choose those market competitors over me, pricing my assets below theirs immediately makes my assets seem as if the better deal. if i priced mine above, or even the same as competitors, theres no telling if I would generate any sales at all

ebon leaf
rose lagoon
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I'm glad you've found something that works for you. I'm just saying if everyone followed the same strategy prices would continue to fall until it wasn't worth competing anymore. There's nothing stopping someone from releasing a low effort product a few dollars cheaper than yours.

ebon leaf
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i guess, but id hope that at that point people would wonder why the asset is so cheap, and would see thats its not high quality

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i try to add more and better features for less cost

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and yeah, that marketing strategy wont work for everyone, and i hope everyone doesnt adopt it

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but you know, it helped me, so i thought maybe it could help someone else

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tho on the contrary their asset is already quite inexpensive for its use, and generates a ton of sales (hell i was even thinking about buying it rn)

echo egret
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Hello slackers, I need a suggestion. What's the best asset, in yours opinion, about water in UE5? Waterline Pro or UIWS {Unified Interactive Water System} or Fluid Flux!?
UIWS and Fluid Flux are massively expensive but I need this info in order to choose the best one, in terms of balance workflow/versatility {even keeping the best easiness of integration with other systems in mind} and of ultimate realism, to include in proposal for a client/sponsor I'm in talk with, so the cost won't be an issue if really worth it and can really make any possible relevant difference. Thanks.

fringe acorn
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Hi everyone! I need the Ocean / water materials that cheap on resources, Intended to be used on Intel Graphics card.

Do anyone know which the ā€œcheapestā€ on resources in marketplace?

Thanks b4!

ember hill
dire meteor
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Cheapest ocean material = a blue plane

ember hill
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Or water plane with WPO that doesn't accurately ripple to meshes

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Though UE5 also have built in water system as well

echo egret
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I guess I make tough questions... šŸ˜ so far too complicate to actually give an answer to... šŸ˜… that I'm gonna be found drown into an ocean, between 🪸s and 🐚s, before I get one. šŸ™ƒ

ebon leaf
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wont be mesh accurate, but cheap af

fringe acorn
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Thank you so much everyone! will try all recommendation above. šŸ™šŸ¼āœØ

fringe acorn
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I see marketplace asset like ā€œmenu systemā€ or ā€œadvanced menuā€ thingy can configure graphics to ā€œlow settingā€, just like every normal game we play.

Is it just work automatic turn your graphic down? Or it is just engine scalability setting?

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Right… sorry for out of topic, i just ask another question. šŸ˜…

Thanks for the suggestion, right now i do an experimental with texture and water normal just to look at how its looks.

ebon leaf
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i have a low mid end pc and i still get 120 fps, with or without unreal water

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it also has the added benefit of buoyancy

dusty pelican
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The use it in fortnite though, so I doubt they will abandon it

ebon leaf
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yeah sometimes it just completely doesnt show up

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i dont get it

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but its really good when it works

dusty pelican
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Hmm okay, I was gonna make a jet ski game next year so I might use it, if anything I’ll use it’s material since it’s highly customizable and advanced

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It probably will be worked on more over the next year or so

ebon leaf
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yeah prob, tho for some reason in the update log for the 5.0 and 5.1 previews they havent really mentioned the water

fringe acorn
spark harbor
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Is it just me or marketplace support is so damn slow?
I asked a question about the changes they wanted me to make before publishing the product, but it's been 24h and no answer so far

pliant forum
spark harbor
pliant forum
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They go through new applications and support tickets in order, so 1-2-3-4-5 etc.. Every time you reply or send in an update to your unreleased product it lands in the back of the que.

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Doesn't matter if your response is within a minute of theirs

deft eagle
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At what dates is the Black Friday Sale?

spark harbor
ebon leaf
polar scroll
agile shadow
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All vendors know in advance the dates of all the sales

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but we're not allowed to share

slow plume
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It's sooner or later for sure.

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šŸ˜‰

lucid osprey
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😌

scarlet mountain
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Surely this falls under rule #4 <@&213101288538374145> ? Repeated questioning for private information after you've been told it's NDA?

fringe viper
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yeah, don't do that

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do not ask people to break NDA on this server

soft elm
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Black Friday Sales was 26 nov 2019, 24 nov 2020, 23 nov 2021.... wonder when it will be this year

quaint oak
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let's update the products 🄳

dusty pelican
quaint oak
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the .uplugin file needs the "EngineVersion" key and we need to publish separately per engine version

dusty pelican
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okay, I will do that now

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thanks

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I would have forgot to do that lol

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do they only allow back to 4.27 now?

agile shadow
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yep

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next version i guess is bye bye unreal 4

dusty pelican
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blueprint only project kits on the marketplace just need to be set to 5.1 with no changes correct?

delicate dove
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only really counts for regular assets, always check if your blueprints work

dusty pelican
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Okay I will, its already made for 5.0 so it probably should have no issues but I will double check

ebon leaf
dusty pelican
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Yeah, I was stupid enough to run my main project off ue5 EA lol

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luckily I didnt have any real issues

ebon leaf
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i start all in 4.26

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bc u cant rlly downgrade from 5, and a lot of ppl still use 4.26 and 27

dusty pelican
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I hope ue5.1 fixes the epic launcher bug where if you use a template to create a project in ue5.0 from the launcher it will not use proper AI rendering tanking performance.

So basically if you place 50 AI in the level but only have 2 rendered then it will still show all 50 as being rendered by the engine

topaz siren
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is it worth it to have at least a version of 4.2x?

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right now my product using 5.x

dusty pelican
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I would have 4.27 tbh

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I still have people on the 4.x that use mine

ebon leaf
topaz siren
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ahh alright i built my plugin on top of 5.0.0 when it first came out

dusty pelican
ebon leaf
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C++

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everytime ive upgraded a code project to 5, i couldnt open it with engine or uproject, had to boot it from vs

dusty pelican
dusty pelican
ebon leaf
wicked sinew
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Anyone know an email for contacting someone about making an account to sell on the market place? Because 2 automated emails saying that my EIN does not match their records when I am Literally highlighting in a document sent by the US IRS, copying, and pasting the EIN in....

dusty pelican
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unreal is really weird on how it does scripting compared to something like unity

ebon leaf
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personally i enjoy ue a lot more than unity

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unity u have to build all ur tools urself

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and im not a fan of the component based system, id rather each object have its own code like in ue

dusty pelican
#

UE is infinitely better because of how it is feature rich for devs, it just takes a bit to get used to their class system for scripting/coding, in unity its just independent files you drag and drop

topaz siren
#

thanks guys i'll try

ebon leaf
#

i learned Java first, so i basically walked into C# knowing everything

dusty pelican
#

I now just use components in ue cpp like unity has, its modular so I like it

ember hill
dusty pelican
# ebon leaf yeah, and C# was a lot easier than C++

funny enough I have immense difficulty with c#, c++ is much easier for me due to the way its read.

I got hyperlexia so my brain has trouble processing/retaining what I read, so with c# being very similar to normal English, it makes reading and understanding it very difficult.

c++ is all code so its easier to understand for me

ebon leaf
dusty pelican
#

C++ is S tier

ember hill
#

Well, C# isn't as widespread as today back in 2008

ebon leaf
#

i thought everything was built on C#

#

Windows, Linux, etc.

dusty pelican
#

maybe the UI, c++ is used for the core aspects of most applications from what I understand

ember hill
#

Also I just happen to mod/make games with C++ back then, at least as far as my 9 years old brain can get

ebon leaf
dusty pelican
#

bro put c++ under c# lol

ebon leaf
#

no those arent greater than signs

#

their arrows

#

Java -> C# -> C++

dusty pelican
#

oh okay

#

my bad

ebon leaf
#

working from most basic to most advanced

#

Java and C# were ez af, but C++ really complicated

dusty pelican
#

I thought java was one of the more complicated ones, everytime I see videos of devs using it they are saying its so hard

ebon leaf
#

it was ez for me

#

it reads easier than C# (tho their kinda the same)

#

Java is a beginner language

#

thats why entry level classes like high school Computer Science teach java

dusty pelican
#

reading easier than c# is a really low bar

ebon leaf
#

yeah

#

c# reads ez

#

c# and java read almost the same

dusty pelican
#

another thing about unity that annoys me so much, is that every dev does over engineered code or does not use best practices like method splitting. I have legit seen unity devs put like 400 lines of code on update

#

even unity documentation doesn't use method splitting.

ebon leaf
#

i only used unity for a few weeks

#

was too eager to learn ue

next badge
ebon leaf
#

why? why go to the hardest language first?

next badge
#

i was getting into unreal at that time seriously

#

i started unreal in 2018 then im making my first serious project in unreal in 2020 and ithat required c++ so i learned it c++ and unreal c++

#

worth it by now

dusty pelican
#

doing the hardest thing first is probably the best way to learn something new, you will be better off much quicker than people who went up the latter

ebon leaf
#

i think going through the languages as a ladder worked well for me, java took like 1 month, C# took 1 week, and C++ took a couple months

#

and by a couple i mean 6

next badge
#

thank god for thecherno

#

that man tutorials really useful

#

i liked how he explained something in details

ebon leaf
#

i used w3schools a lot

dusty pelican
#

c++ took a couple months? I started using it for things after like 3 days. Granted I mainly use it for adding functionality to ue and optimization of blueprint logic, so maybe you did more stuff than that

ebon leaf
#

it took u 3 days to learn an extremely complex language?

#

what?

next badge
#

while my c++ skill have improved,i still for my life cant get past a single questions in leetcode🄲

dusty pelican
#

how to use it yeah, I dont know super advanced stuff though. just how to code in unreal with it. I make functionality like DLC or microtransactions via EOS/steamworks among other stuff I need. I also move anything complex in blueprints to it

ebon leaf
#

that was actually a great way to learn C++, translate bp into it

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dusty pelican
#

yeah, BP is basically c++ and epic lets you see the c++ code of a blueprint too

ebon leaf
#

but 3 days!?

next badge
#

make something in bp first then translate to c++

ebon leaf
#

yeah i proto systems in bp first

#

unless i cant do it in bp, like with quats and stuff

dusty pelican
# ebon leaf but 3 days!?

tbf c++ is just using functions and setting variables. you just have to learn the methodology and ways of doing things. pretty sure that's called algorithms but I could be wrong. I work for myself so I don't need to know the terminology jobs and colleges use.

ember hill
ebon leaf
#

yeah, and sometimes i think smth is wrong with my vs, it takes like 30 seconds to tell me theres an error

dusty pelican
#

yeah I build in blueprints then move to c++ and optimize there, c++ can be a lot cleaner than blueprints.

ebon leaf
#

dont know if intellisense is just slo like that

ebon leaf
#

like make a timeline in a component

#

or use quats

#

i still dont get why quats arent blueprint exposed

zealous spire
#

Hey folks. Just a friendly reminder to keep discussion here on topic. šŸ™‚

ebon leaf
#

oop sorry

dusty pelican
#

sorry

zealous spire
#

No worries. I know how it goes when you get into it. šŸ‘

ebon leaf
dusty pelican
#

sure

graceful arrow
dusty pelican
#

I submitted my updates for 5.1, hopefully epic doesn't find any issues.

ebon leaf
#

I'm still trying to get 5.1

#

my internet crapped out and I'm on phone rn

dusty pelican
#

I am making a code plugin and for a example demo of it, I want to add a sound effect for line trace hit.

Does epic allow sound effects from youtube to be used? I need a variation sound from the normal gun shot one

#

I guess I could just change the pitch of of the gun sound epic gives you

delicate dove
#

its best not to rely on weird 3rd party free sounds

dusty pelican
#

Okay, I will just adjust the pitch and then put a disclaimer that the assets are meant for demo purposes

#

its a code plugin so you should not be buying it for the assets anyways

#

Epic requires a demo though

fossil dune
#

How do you unlist items from the marketplace?

dusty pelican
#

why would you unlist an item though?

fossil dune
dusty pelican
#

that sucks, did it make your rating 1 star?

#

I would try emailing unreal marketplace support directly about it and ask if there is anything you can do since it wasnt the fault of your asset

#

reporting is automated so talking with a real person on their team might help.

fossil dune
# dusty pelican that sucks, did it make your rating 1 star?

Yep, first review... had 5 buyers + more on other platforms, 0 complaints and question, then along comes mr "i should have watched the tutorial before buying and for that i feel this is overpriced"

And since then 0 sales, across all platform, i've been selling on gumroad and my site and just recently joined UE marketplace. Ofcourse most people will prefer checking out on UE,so traffic end up there, see 1 star review, if it kills all your sales, its not worth listing

It's funny because b4 i was getting atleast 1 sale a day...
Unfair reviews are a business killer, will probably trickle down to your other products too

dusty pelican
#

yeah, I deal with people who don't beat the tutorial and then leave negative reviews in my own games too. reviews can be good but since 98% of genuine users don't leave reviews, all that is left are negative ones.

I think epic should do with the unreal marketplace what they are doing with the EGS and make developers have the option to turn reviews on or off, and then have to be asked at random to leave ratings

#

that probably would increase revenue if the launcher asked for reviews at random too

#

on the epic launcher roadmap, they did say they are overhauling the experience on the marketplace to be just like EGS so we will see

fossil dune
dusty pelican
#

thats a really good feature tbh

#

steam is awful for developers in terms of reviews since they only need 8-10 minutes of playtime. every single one of my negative reviews on there is from a player with 0.2 hours of playtime.

fossil dune
dusty pelican
#

anyways I hope epic can help you get this sorted out, this isnt your products fault so hopefully they will remove it

dusty pelican
#

I get like a couple hundred players a month but 99% of people don't leave reviews especially if they don't have something to complain about.

fossil dune
dusty pelican
#

this is getting a little off-topic since its steam, I already got told it was off-topic earlier so I don't want to go any further in this channel. we can move to #lounge or you can DM me if you wanna talk more.

#

I got a consumer/other developer mindset question. would this bother you if you saw this many inputs on a node? I am considering moving them to the component defaults similar to how epic did with their own components

ebon leaf
#

can u make em collapsable?

modern perch
#

I would consider it absurd and assume that the node is trying to do too much

#

classes, data assets and structs etc are a thing and should be used where appropriate

scarlet mountain
#

The impact assets and damage classes etc should go in something like a projectile type class or struct for example

#

As it is, that looks like a random jumble of unrelated details

ebon leaf
#

Things to remove, maybe move them to default settings:
Muzzle Flash
Muzzle Flash Scale
Auto Destroy Niagara
Muzzle Sound
Camera Shake
In Skeletal Mesh Component
Shooting Montage
Damage Type Class
Impact Sound
Impact Particles

deft heart
#

I'm looking to make a super lightweight website for documentation on my marketplace plugin—does anyone have recommendations for content management? Something way lighter than Wordpress, etc. I'm open to using flat HTML files but wondering if there are better options.

Or can you show me other marketplace products that have documentation in the form of a simple website? many thanks!

scarlet mountain
#

On my profile you can see my site for a reference.

#

There's heaps of themes available

deft heart
scarlet mountain
#

No problem

dusty pelican
dusty pelican
dusty pelican
# modern perch I would consider it absurd and assume that the node is trying to do too much

It’s a combination of about 20-30 functions that let you create polished shooting systems in a few seconds with hot swappable variables of various types. I’m gonna move most of them to the defaults panel of the component though. If needed I will make them read/writable as a variable you can pull off a component ā€œgetā€. That’s a good point that to a new user it just looks like a mess though. I’ll make it simpler to understand

#

I use something similar for my own games and I wanted to sell it on the marketplace since it’s really quick to change how things work. Literally takes a few seconds to setup

fossil dune
azure tundra
#

is there a reason why epic is halting 5.1 plugin updates?

scarlet mountain
#

I think they just get smashed in the first week don't they? Think there's usually delays in the fortnight after a release

delicate dove
#

give people some time to update their content XD

azure tundra
#

I talked to some plugin creators that submitted within the hour but not one is getting accepted trough epic

#

but yea epic is prob smashed atm

agile shadow
ebon leaf
#

ive already gotten a question on some of my assets "when will it upgrade to ue5.1?", "when the epic team decides to"

delicate dove
#

they'll need to go trough bleeploads of code plugins to check + new submissions.

#

waiting for mine as well

dusty pelican
#

I am waiting for mine, they probably have like over a thousand assets/plugins to go through, it might honestly take up to a week or two

#

in the future epic should probably give marketplace creators a week or two advance notice

delicate dove
#

they did in the past

dusty pelican
#

@ebon leaf I ended up splitting the inputs on that node into categories on the defaults tab, it looks a lot simpler and cleaner now. thanks for the feedback

ebon leaf
#

np

#

glad u worked it out

ember hill
#

So for marketplace plugins, how common is it to set up a honeypot GitHub repository for it?

scarlet mountain
#

Honeypot implies trap. What's the goal?

hybrid holly
#

I've seen it a decent amount outside of the marketplace

#

doubles as issue tracking and documentation usually

#

and you can also throw up stuff for a open source website under the same org

ember hill
#

Imagine the excitement when they're looking for a plugin that might be useful for them for free, and Google pops out the GitHub repository, just to find out it's just issue tracking repo, while the real plugin is beyond their budget reach.

#

I think that's the idea for honeypot GitHub repos for paid marketplace plugins, killing two birds with one stone

ember hill
next badge
#

ahh alright thought it related to MP

#

i'll moved it there

hot peak
sturdy hawk
ember hill
#

They shouldn't have rushed upgrading to 5.1 lol

tidal moss
#

I'm trying to showcase 132 images and I would like to show it as a grid on the marketplace

#

is there an easy way to generate it in photoshop or something?

tidal moss
#

it's called "photo joiner" and that was after several attempts to look for it

#

grid offers "how to make a grid in blablabla"

#

which is not what i want either

vale prawn
dusty pelican
#

has anyone got an email about their plugin going under review yet for 5.1? I am assuming its being done in FIFO and a few people have gotten it done already on the marketplace browse tab

dusty pelican
#

I just got a change needed from them, they got to my plugins today.

I really like how helpful epics rejection information is, it tells you exactly what is causing the issues.

deft eagle
#

What is the usual sale start time?

ember hill
deft eagle
#

I am asking what is the usual start time of a sale in the day, so in what hour should I look every day to see if the sale has started.

ebon leaf
ebon leaf
unkempt zealot
#

I would like to see if I can get a few people who can provide feedback and input on a material asset I'm making. Looking for people who use UE and Path Tracing. I'm working on a Glass Shader pack. Hit me up here or in DM if you'd be interested in providing some feedback.

ebon leaf
#

a lot of times when u open the launcher now, the versions say Please Wait, and the products say Unavailable for some time, after a few minutes this goes away

deft eagle
#

Try restart the launcher

ebon leaf
#

if its just that one asset, its probably unavailable

#

hm, just checked and its not unavailable to me

mortal sluice
#

anybody knows if there are good base characters with morphs (but without clothing / want to make my own) on the marketplace which dont look like plastic or from a ps2 game? kinda hard to find via search

#

i think i need to expand my search outside of the ue marketplace

ember hill
mortal sluice
#

thanks, but i want to use more than 3 characters on the screen šŸ˜‰

#

i tested metahumans over weeks and tried to get them to work (specially the LODs) but those are just not made for games, only for showcases like half of all new features

#

as for iclone, i might revisit it

#

it was license hell a few years ago

ember hill
mortal sluice
#

good theory but doesnt work šŸ˜„

ember hill
#

So when it comes to screen size numbers, LOD 0 would start appearing at >= 2.0, LOD 1 at 1.0

I tried it and it works

mortal sluice
#

but dont worry, that problem is not limited to me

#

nobody uses metahumans for actual games for exactly that reason

ember hill
#

You'd be wrong, but whatever.

mortal sluice
#

its a showcase feature

#

you might get away with it in sp games too

#

iclone still seems like licensing hell, you need like 8 plugins for around 300-700 bucks each just to export a character with clothing and bones

#

guess i just hire a blender pro

knotty inlet
#

Can we get a definitive answer on whether marketplace content is usable commercially or not?
I'm seeing all kinds of copyrighted work, designs from other IPs, AI-generated prompts, etc.
I'm just curious how this even happens as there is a process that requires verification on Epic's part, and yet ... ?

scarlet mountain
#

Part of the seller agreement is that they assure epic they have full rights to all work submitted

#

Some slips through, so due diligence is required from customers, but generally yes, you can use all content on marketplace in commerical work

knotty inlet
#

I understand 'slips through' but this is just one of several accounts I've seen with fraudulent content and I've only been browsing the marketplace over the weekend.
It is interesting that there seems to be no method of reporting any content for this particular purpose.

hollow zephyr
#

"Jupiter creative design is the owner of Aotu World IP, and it decides to make all assets public for more people to know Aotu World." ??

scarlet mountain
#

You can email marketplace support, they do action those

knotty inlet
knotty inlet
hollow zephyr
knotty inlet
scarlet mountain
#

Considering 7doc is all-over the web as the owner of aotu world, yes

scarlet mountain
#

AOTU World (å‡¹å‡øäø–ē•Œ, also AOTU Shijie, AOTU) is a Chinese 3D animation from a cartoon company called äøƒåˆ›ē¤¾ (7Doc).

knotty inlet
#

I guess I'm just confused how a client would be able to legally produce commercial content using assets from any pre-existing IP like that. The Chinese nature of the whole thing does not exactly inspire confidence either.

scarlet mountain
#

I don't know why you'd want to use characters from another IP in your game though, but it looks legit

knotty inlet
scarlet mountain
#

Chinese IP laws are rather..... forgiving, to put it one way

agile shadow
#

maybe to produce tie in media?

knotty inlet
#

But, is this armor model not literally a Javelin from BioWare's Anthem?

ember hill
knotty inlet
#

Hmm nevermind, appears to simply just be an 'inspired by' design

agile shadow
#

vaguely similar yes

knotty inlet
# ember hill AI-gen products is legal as anything generated by it is waived to the one giving...

Legality on AI generated art is still kinda up in the air afaik, I'm not comfortable with not 'owning' the art per se so I'd like to stick with hand-drawn works.
At the very least, a seller should be required to state in the description of their product that it is AI-generated, because I've seen way too many that simply omit the notion entirely and the average person would have to hope there is a question someone asked on the product that is actually a "hey douchebag, this is Midjourney" post.

scarlet mountain
#

Yeah, IP is tricky. Due diligence is still required from the buyer. Things do slip through, and some sellers walk the line of inspired by and infringement. AI art isn't so far generally considered or proven through courts to be infringing.

#

That's not to say it isn't, just there isn't existing precedents set to prove one way or the other

#

The only thing ruled on AI art so far is that it isn't copyrightable, so it's therefore public domain. Some amount of human manipulation after the generation would put it back into copyrightable territory though

warm ibex
dusty pelican
#

anyone remember when the big novemeber event sale starts? they sent me an email to participate but I forgot the dates and lost the email

ebon leaf
#

were not allowed to talk about it

#

soon

dusty pelican
#

Ah, okay I’ll try to find the email then. Maybe gmail kept in the deleted folder

fading swallow
#

Are there many people still waiting for their 5.1 plugin update to be processed?

scarlet mountain
#

There's over 1200 5.0 compatible plugins on the marketplace, and 163 5.1 compatible plugins. I'm gonna say "yes"

next badge
fading swallow
#

Oh there it goes, update went through šŸ˜„

scarlet mountain
fading swallow
scarlet mountain
#

Cool

ebon leaf
#

mine finished a few days ago

#

i submitted like 6 hrs after the release

lilac locust
#

welp, I was about to try a VPN; now it just says "Add To Project"... nice šŸ˜„

#

sometimes it just takes asking a stranger for help, for a problem to just fix itself

modern perch
#

standard Epic Launcher behaviour

graceful arrow
#

aka patience šŸ˜„

bleak ice
fading swallow
#

Anyone having this issue with their 5.1 code plugin? If you try to install the plugin for UE5.1 nothing happens (no error msg), but other versions of UE work fine?

grizzled gulch
#

I’m about to submit my first asset to the marketplace. I haven’t done this before and haven’t experienced how the approval process will go. Any tips on things I can do to help it go smooth?

sinful nexus
#

its not possible to purchase marketplace assets by installments right

hasty nexus
ember hill
sinful nexus
#

it was the best word i found on internet for that xD, something like split the price between three months

#

seems like every payment option for me is handled by Xsolla which doesnt allow this i guess

ember hill
#

Ah, then yeah, marketplace stuff is one-time payment.

sinful nexus
#

saving time

ember hill
#

I mean, it's not the same as online goods shop like eBay where you can split the payment into few months (with added fee)

sinful nexus
#

yeaa, im just kinda used for doing that with steam since good quality stuff can become really pricey

#

didnt expected for it to not be supported

ember hill
#

I didn't even know you can do that with Steam

#

TIL

sinful nexus
#

up to three times has no fee at least for me

ember hill
#

I guess it's only available in the US or maybe select credit cards
At least I always deposit money to Steam first before buying, so it was always one time payment

sinful nexus
#

oooh, maybe its a feature for the website that handles the payment for my country, since a window kinda pops up when purchasing

#

xD even when adding money is possible, wish market place had that

#

maybe thats a feature because my country is too broken

scarlet mountain
gilded forge
#

hello

#

when is next sale at marketplace

#

??

ember hill
deft eagle
civic bay
#

you would assume they will have their annual black friday sales later this week?

sinful nexus
#

I HOPE

deft eagle
#

@civic bay@sinful nexus@gilded forge The sale has started.

sinful nexus
#

oh my godd

opal cave
#

is there something like a wallet/balance in marketplace, so i can add money to it and then buy something?

graceful arrow
#

nope

vale prawn
graceful arrow
lucid osprey
#

where can i issue a refund?

#

I never did that before

graceful arrow
#

You tell the MP team, they take care of it.

lucid osprey
#

no i am the user

graceful arrow
#

Same thing, to request a refund you have to contact the MP via email. If they agree with you, you'll be refunded. You should however contact the seller, and see if it can be fixed etc etc. The guidelines cover it all.

lucid osprey
#

ok

#

it was my mistake for not informing myself properly

#

hope they agree

graceful arrow
#

Buyers regret isn't covered.

eternal lava
#

Less than inspiring holiday sale, seems like every other sale, same items, same prices.

rose lagoon
south quarry
#

Anyone seen any "must buys" in the sale?

#

or any recommended assets

graceful arrow
#

Must buys are things that you need right now for your projects completion. Everything else is just fluff. šŸ™‚

knotty inlet
#

Is there no way to blacklist/hide certain creators/content on Marketplace?

thorny compass
#

Much requested feature, but iirc, not done.

balmy nest
#

lol what is this site ? this is the same market with epic ?

#

cool you can even see how many sale the project have xd

graceful arrow
#

Yarp, just for looking for things, still go to the Epic site to buy

vestal prawn
balmy nest
vestal prawn
#

Their assets are good though...

#

Not $1500 good though

balmy nest
#

but still ... xd

vestal prawn
#

lol

#

I bought their Pine Forest some time ago and they did pretty good on it.

balmy nest
#

what was the price ?

vestal prawn
#

About what it was now I think...let me search my e-mails for the reciept

balmy nest
#

yah tbh it looks nice

graceful arrow
#

arn't they in breach of license by telling people if they earn over 200K to contact them?

vestal prawn
#

The price is now like $400 on that now

graceful arrow
#

Creators have no power to impose their own rules

ember hill
#

Also inb4 Logic Driver becomes $350

#

Because constantly rising the price

vestal prawn
#

Yeah well I figured that much at least. I just don't like the idea that now any decent packs like that coming out in the future will be like "Oh well they are selling theirs for $1500 so I'll just market mine for $1450".....

#

Next thing you know none of the Landscape packs will be less then $1000

#

I don't have a problem with people making money....I have a problem with things being unattainable for people in 3rd world countries trying to make a decent game to pull their families out of Poverty

#

I've met quite a few people that are trying to do just that

#

That's like telling people if they don't want to be poor don't be born in a 3rd world country

graceful arrow
#

To be fair though, the cost of many assets in local currencies are just bonkers

ember hill
#

What you can't pay in money, you pay in time (and skill)

#

Free (open source) stuff are different breed though

vestal prawn
#

Competition is normal, I get that...but when you upset the Market like that you drive up prices....not because you think your project is worth it but because your greedy.

#

I have their Pine Forest Pack and it's good but it's not over the top compared to their competition...

#

Your quite the Elitist aren't you?

ember hill
#

Or, if you're philanthropist enough, make it free (open source, if it's plugin)

vestal prawn
#

As I said before I have no problem with people trying to make money

#

It's when their greed upsets a Market and forces prices to Skyrocket, that's what I have a problem with

graceful arrow
#

The opposite is also true. many creators price themselves too cheaply in an attempt to undercut the competition. All this is is a race to the bottom.

hasty nexus
#

the good thing is that no one is forcing you to buy anything and none of the products on the marketplace are required for you to make your game. They're mostly a commodity, if you don't have the money you can invest the time and develop or design stuff by yourself.

ember hill
#

Also unlike the neighbor, you could actually make something in UE without opening the marketplace.

#

I hope that's subtle enough Kotohoops

vestal prawn
#

They priced it 73% higher then the going rate of an asset like that though

#

How long you think it will be before Greenleaf Vision prices go up as well

#

It's not a race to the bottom

#

The asset I bought you see there is $150 more then when I bought it

ember hill
#

Am I smelling some sale scumming? blob_sus

#

Oh right, sale scumming, that's a thing

#

The idea of artificially raising the price so that discounted price matches that of the original price.

vestal prawn
#

@ember hill

#

And I didn't buy it on sale either

balmy nest
#

also you can check the sales here

vestal prawn
graceful arrow
vestal prawn
vestal prawn
graceful arrow
#

indeed. I have several assets I got because I thought the potential for them was good. A couple of years later and I've effectively saved close to £700

covert frigate
#

Is there still a cap on how many things you can have in your Epic Launcher Unreal Marketplace Assets Vault? Is it possible to hide things in the launcher that aren't needed?

graceful arrow
#

Yes, around 1000 I think

#

There is an option to filter content of the vault, but that's all

covert frigate
#

Then what? I need a second account?

graceful arrow
#

Yup

devout kindle
#

Someone could ping one of the UE staff for this scammy stuff? I was glad to hear about the sales, but now I'm disappointed, I don't even want to buy stuff from my wishlist anymore since I don't know if I'm getting a good deal or just a fake sale.

#

They need to reach out to all the marketplace devs and inform them not to change the price of their product during sales.
@shadow inlet

ember hill
#

Oh nice, an actual sale scumming

devout kindle
#

These are just two examples, there are many doing the same. which isn't good at all.

scarlet mountain
devout kindle
#

Is there a way to do that? I only found that by a chance since a few days ago I took a screenshot for assets I was interested in buying.

devout kindle
#

Thanks!

#

I wish we didn't have to do that.

ember hill
devout kindle
#

Getting a unicorn sounds more believable to me.

scarlet mountain
#

I already hated the hitch if you thought too long about the next word and it decided to do a blocking request for the suggestions

fossil dune
#

Pending file update for almost a week now, is this normal?

I’ve submitted file updates for 5.1 and none have been reviewed or updated so far

scarlet mountain
#

Mine only just got approved, I submitted last wednesday

#

There's a backlog as everyone resubmits for 5.1

#

Can take 2-3 weeks to catch up

#

Don't forget, there was also a weekend in there too

fossil dune
#

Okay thanks for the reply , was just wondering if it’s just me or not

scarlet mountain
#

yeah naa, it's always like this after an engine release

hybrid scaffold
#

Does anyone know of a marketplace template or kit which would be a good starting point for a game in the style of 'rogue squadron' or 'lylat wars' ?

hybrid scaffold
#

thanks

next badge
forest prairie
#

It's 400, not 1500

#

šŸ™‚

forest prairie
forest prairie
#

Yess, we want to change the terms for this and make our own custom eula.

Ideally we'd like it to be unlimited projects etc while you are under a certain revenue or budget treshold

#

Need to invest into a lawyer to get this done

modern elm
#

Hey guys, any good UE5 TPS Mulltiplayer templates you can recommend?

forest prairie
#

Hey @ancient tendon and @vestal prawn

I'm Jan, one of the developers of RealBiomes.

I can see you are upset that the price of the Realbiomes Desert is priced at 1500$ on the Unreal Marketplace.
This price is meant for bigger companies. Not for indies like you guys.

We have a separate price on artstation, at 400$ where you can get it.
Exactly the same products.

I hope this clears it up.

modern elm
#

thanks, yeah got to have a look at lyra again^^

vestal prawn
quaint cedar
#

Hey everyone, please remember that we have #rules which apply, even if you have strong feelings about something. We don't like to see people insulting each other.

#

Additionally I would recommend moving away from other stores if they enforce a license.
Will probably also help sales if you have a comprehensive, custom page like most other services.

#

(unless you agree with the license of the store of course)

forest prairie
ancient tendon
#

This greed that is added by the fact you limit the license of ownership and use to only one commercial project whereby you would need to paid even more for a custom enterprise license...you dont fool anyone @forest prairie

vestal prawn
#

Well, @forest prairie you guys make great environments so I get it....I just wished you were more flexible with your license. At the same time that price is over 3x higher then anyone else selling environments on the Marketplace and it's going to ultimately effect prices in a very big way. Just seeing that price on the marketplace is going to make everyone else increase their prices as well.

#

I mean spending the $230 or whatever it was on the Pine Forest for me was a big deal....now it's priced at like $400 and having a $1500 environment is going to make that go up even higher

summer cloud
#

@ancient tendon Be as angry as you want, but the product is available for 400€ as mentioned several times. We are tired of having large companies spending what is to them pennies in comparison to what it would cost for them to produce something equal to our product (they probably couldnt even with the money). The UE marketplace is unfortunately very outdated and simplistic in the way it handles licenses something that literally stops us from growing as a business as our income would always be significantly more limited compared to a tiered licensing system.

Our current solution is not ideal, but then again there is no obviously ideal solution for a very small company like us with limited man power and time. If we're not on the UE marketplace we lose a very significant amount of exposure something that could almost kill us if we aren't prepared for it, but being on the UE marketplace is the root cause of the problem as the license for assets is very poor and inflexible for creators. Believe me, there are a lot of people that want what we want, but we're at least trying to do something about it even if it initially causes confusion and frustration.

It's also worth noting that you guys don't have the information we have gathered over the past year which is exactly why we are doing what you claim is nothing but "greed" and unethical practices, when the reality is the lack of better licensing has probably cost us shy of 6 figures of revenue based on interest from large companies.

We will do custom revenue based licensing for ArtStation once we have the terms properly drafted, as at least there you CAN make your own license and aren't forced into pretty much giving away your product for free to companies with tons of cash.

#

It's not as straight forward as you guys think it is, we will need time to figure this out properly and to gauge if it's worth the trouble or if the downsides are too brutal

ember hill
#

I'm siding with philanthropism for cheap/free stuff, but the whole hostility wasn't warranted. Point it out, yeah, but you can stop there and move on.

#

Let the sales speak for themselves.

summer cloud
#

We expected some drama for this so it's no surprise haha

#

Just like a lot of things it seems like one thing on the surface but in reality the situation is quite different

#

The current set up is definitley not representative on how we want to do stuff

#

Ideally we have our own store as someone suggested but that comes with a bunch of additional work and maintenance

ember hill
#

Also I agree with how UE marketplace system sucks f---, as it always imply individuals and not allowing for tiered terms or volume licensing without going through the snail e-mail

#

This is problematic in particular with plugins

summer cloud
#

We're not expecting Epic to do anything about it

#

they made it pretty clear they don't care about the marketplace

#

Shitty because it would make things so much easier šŸ˜…

#

And it's not like they would need to put in a ton of time and resources

#

The only people who wouldnt benefit from this would be big companies

#

Currently they are the ones mainly benefiting from the current license

#

As they can get cheap as fuck assets that they would spend 40000$ on making internally for 300$ and use it for whatever they want whenever they want however they want

#

It's quite frankly infuriating that they get it so easy

#

People who just have a few products on the marketplace as a side hustle probably don't care but anyone trying to make serious business will suffer greatly from this

#

We're thinking of doing this

#

But we're not entirely sure how to split our products in this way

#

Could just have a free product with a few random assets from the pack

#

but it's also a bit awkward in a way

ember hill
#

Unfortunately this is where UE marketplace shows it's ugly head again, somehow assets can't be free unless Epic gives the blessing to do so

summer cloud
#

Really?

#

Didn't know haha

#

Yeah that complicates things even more

#

Well maybe

#

šŸ¤·ā€ā™‚ļø

ember hill
#

Only code plugins can be free out of the box
I remember ALS V4 intended to be free, the price had to be lowered down to $5 before Epic give the blessing and actually make it free

forest prairie
#

We know for a fact that multiple multi -million dollar companies have bought our products.

They range from AAA game devs to automotive industry to big movie studios.

It's not just 2 or 3. It's A LOT.

We have talked to them, worked with them and seen our work used there.

And yeah, they did buy it for 200 or 400 dollars.

This shouldn't come as a surprise. Our products are some of the best you can buy in their respective category.

The marketplace audience is extremely diverse, just as unreal users are.

#

Was meant as a reply to @ancient tendon

forest prairie
forest prairie
# vestal prawn Well, <@336987586889383947> you guys make great environments so I get it....I ju...

Yes, we are aware that we are priced at the higher end.

It's an extremely tough balancing act.

We have to factor in solo indie devs with tight finances. But also mid level studios and freelancers. And then there's the fact that people aren't always honest. Ie they will purchase sth as an indie license and use it for studio work.

We don't have all the answers and will continue to look at things

ancient tendon
#

You can say and excuse all you like but doesn't take away from the fact its greed at the end of the day, plain and simple

vestal prawn
#

One things for sure it won't be Free For A Month anytime soon XD

ember hill
#

It's not an elegant workaround, I agree.

summer cloud
ancient tendon
ancient tendon
ember hill
ancient tendon
ember hill
#

Being in a shoestring budget myself

ancient tendon
#

so you think 1500 is cheap?

#

lmao

ember hill
#

On a tangent, the awful system and implications, and Epic's imposed license restriction makes me avoiding marketplace plugins, they felt like a legal trap, a shotgun with trigger tied to a door. ShizuSweats

Making per seat epic account isn't elegant, and who knows if it's going to restrict distributing cooked project files as mod kit through Epic.

ancient tendon
#

what a clown world to say that is okay, but be my guest

tough crag
#

ah this one has been an issue for as long as I can remember, its not noticeable if you type super fast but if you're a bit slow the suggestions will steal the input's focus šŸ˜„

#

its not a bug its a feature, race against the suggestions popup in realtime!

ember hill
tough crag
#

ah yea if you're trying to search for something and you dont know the exact name of, good luck šŸ˜„

ember hill
#

At least the real pro I can think of is the regional pricing, with that I know how much exactly I would pay in my local currency for a thing in the marketplace, not guessing by exchange rates.

delicate dove
#

Porche buys product for 400,- makes new commercial with it > sells a few dozen 100-500k euro cars. - creator earns 400,- to pay taxes, food, etc from and to invest into new packs.
Indie buys product for 400,- saving him a few dozen hours of work so they can focus on other things that need to be done. - Creator earns 400,- to pay taxes, food, and to invest into new packs.

I rather have Porche pay 1500,- or more for that same pack, because 1) they can easily afford it, especially looking at what they sell, meaning the creator of the pack can invest more into new packs, which are cheaper for indies than for big companies.
Meaning we get more packs --and at a much more reasonable rate--, the creator's life improves, and in the grand scheme of things, Porche's wallet wont feel the difference between 400 and 1500,-

#

im sorry for wanting more available content and a happy developer

#

XD

vestal prawn
#

That would be reasonable if their new Indie License didn't mean you could only make $200 before being required to pay $1500 for the license....say you only made $1000 on the scene you used the Environment with....now your $500 out of pocket.

summer cloud
vestal prawn
#

I imagine that's what all the lawyer stuff is about

#

getting a proper license written out

summer cloud
#

Yes, costs time and money, something we would have a whole lot more of if Epic gave a shit

#

Instead we're forced to play on hard mode as there are no easy solutions available

#

Ends up affecting both us and the customer

#

But ultimately our hope is for this to be short term pain for long term gain

vestal prawn
vale prawn
#

In theory, I fully support the multiple licenses types. However, in my very personal case, I just so happen to work for a state entity which doesn't sell anything to anyone. So every time there's a license to choose from, I have to contact the licensor and hope they can figure out which category I fall under. It's a pain for me as much as for them, and that's the one thing I like about the Marketplace: I don't have to worry about that, I can just buy stuff and do actual work.

summer cloud
#

Epic's current system is excellent for anyone wanting to get into the UE ecosystem and start making stuff using the engine and marketplace assets

#

But at the cost of the creators

vale prawn
summer cloud
#

Unless there is info we don't know which is of course possible

hasty nexus
#

good luck @summer cloud and @forest prairie. Your work is amazing and you deserve to be paid for it.

summer cloud
#

Thanks mate

shy storm
#

can someone recommend a good character on the marketplace which is ready to use in a third person game? browsing the marketplace kinda sucks, can't sort best reviewed etc. 😦

graceful arrow
thorny compass
#

Because 95% of the reviews are useful.

shy storm
#

yea I mean, is there no top 10 list or anything? I don't want to browse hundreds of shitty characters. I just want a decent female character with a couple of animations. No zombie shit, no cartoon, no horror stuff, no anime, browsing the marketplace is driving me nuts

thorny compass
#

I hope someone can recommend you something, but this is basically the bane of all buyers on the MP. It is chaos.

quaint cedar
#

Is it more common that licenses look at revenue or net profit?

#

I think for example Epic's % go off of net profit or?

#

I do have to note that whenever I do see different tiers for a product it usually also means one gets more the more one pays

scarlet mountain
#

Revenue is pretty common (if company has more than 100,000 or 1,000,000 turnover is pretty common)

quaint cedar
#

Having the same asset pack and support for a different price is a bit strange to me but I also couldn't care less I guess

#

Yeah makes more sense I guess.

scarlet mountain
#

you see it very often with programmer focused tools, maybe it's just a difference of the typical markets

quaint cedar
#

Those provide more features and more resources usually

#

E.g more space, more user accounts

scarlet mountain
#

not really. Visual Assist X provides the same tooling as an example

#

there ARE std/professional/enterprise tiers as an option, but also common is just who is buying it

quaint cedar
#

Right. I do have to say that I see more that do it with more features than other way round though

#

If at all maybe something like individual vs company where it costs different but is the same product

#

But yeah, for bigger earning companies it doesn't matter if they have to pay an additional 1.1k for that asset pack

#

Heck, depending on what it is even I would buy something for that price

#

Knowing how expensive it is to create that from scratch just for us

scarlet mountain
#

it's also a matter of value proposition for the buyer. Ofcourse a hobbiest or indie can't afford 1.5k. But for automotive companies, that's a few days work of an artist, they are still getting an absolute bargain worth of content

quaint cedar
#

Idk how much was in that pack but that could be a lot of days of work actually

scarlet mountain
#

I'd think of it not as ripping off auto companies, rather giving a discount to indies

quaint cedar
#

Yeah

#

Or call it scaling fwiw

#

I mean

#

Even as an indie

#

If there is a huge set of some assets

#

And you would otherwise need to spend hours on it or outsource it

#

1.5k is nothinh

#

Yeah I haven't looked at it

#

But you can apply that to a lot of things

#

That 300 dollar water system

#

Or 300 dollar movement comp

#

Like that shits hard to make

scarlet mountain
# quaint cedar 1.5k is nothinh

yep. I think that's what a lot of indies and hobbiests don't do, put a realistic cost againt their time when judging an assets value. Ofcourse, in many instances they have the time, but not the cash reserves to buy it, but it's often still a good value product

quaint cedar
#

I will probably snack that at some point

#

We have too much money atm anyway...

#

Taxes suck

#

Hehe need a proper invoice

#

Euh I just remembered we still have to update 11 or so marketplace packs to 5.1

#

I should just sunset this crap

tame compass
#

What is first point meant ?

#

Doesnt when open the level the shader need to be compiled ?

delicate dove
#

yea, though apparently they break

tame compass
#

Break ?

delicate dove
#

the director might be broken. (redirectors)

#

or things got moved in the explorer, instead of trough the content browser

#

i'd double check, and if thats not the case, see if you can find out why materials are suddenly unlinked.

tame compass
#

Oh

#

Damn

#

It also need 50+ more stylized mesh. End me šŸ’€

delicate dove
#

you can do it!
I rather support :)

scarlet mountain
ancient tendon
#

anyone know any guides or know a way to create a winch. Kind of like grapple hooks but instead its a static point that drags an object over. In my scenario I want to moor up a boat with rope

#

maybe there is something on the marketplace someone knows?

red vortex
#

i am stuck on this page from past 1 week when i talked to epic marketplace team they said everthing from there end is okay and your account is verified please talk to hyerwallet team and when i talked to hyperwallet team they siad your account has been verified on 20 nov only (the day i created my pay portal) please somebody help me what should i do i am not getting any main update or response

scarlet mountain
scarlet mountain
polar schooner
#

Is anyone else experience a very long (since 1 week) pending file update atm?

scarlet mountain
#

Took about a week for me

#

There's a surge due to everyone updating for 5.1

sturdy hawk
#

And my question section is filled with people that want the 5.1 update 😭

gleaming linden
#

WOOO FINALLY HIT 1k OF SALES!

#

thought it would take longer

#

1 month isnt bad

scarlet mountain
#

Congrats!

polar schooner
#

Ok thanks, bit of bad timing while black friday but nvm

polar schooner
ancient tendon
gleaming linden
#

Im one of those people that sells things for cheaper to get ahead of the market

#

so it took 124 sales to get here

graceful arrow
gleaming linden
#

sure, but it got me 1k in a month which is better than a few other sellers ive known whove been at it for awhile

#

the tactic works

hollow zephyr
#

Maybe your products are better suited for the marketplace buyers. What if, hear me out, you could have made more with a higher price

hasty nexus
#

Although it might look easy money, you're just undervaluing and underappreciating your work and time. Out of those 1k you'll get 12% to epic, pay taxes, expenses and so on. I'd rather not sell than sell for nothing, but that's just me.

gleaming linden
#

but what if I price them higher and noone buys them

#

a lot more people will buy something they think is a steal

ember hill
#

Yes, you're going to make less sales numbers, but that's the point, each one of those hold lots of dollars

#

You'd rather make very few far in between but each one makes something enough for more than survival, than lots of sale count over time but still bleeding money.

#

||which is sugarcoating that you'll end up making pretty much the same||

gleaming linden
#

I was going to try to argue this by comparing my highest value and lowest value (and newest) product. Then I realized that my highest value product has made more than the lowest value product, even though the lowest value product has been purchased almost 5x as much.

ember hill
#

If you could charge for half a grand, and you know you can justify it, then why not

gleaming linden
#

ok now thats a little too far

ember hill
gleaming linden
#

but how many companies are walking around on the marketplace compared to the hundreds of indies?

#

does anyone here sell assets for this much and still generate sales?

ember hill
hollow zephyr
#

I for one will def up my prices...going for big businesses and succesful indies šŸ˜…

gleaming linden
#

I would understand 1k for a whole project, like a base point for a shooter or something, but I moreso make small systems meant for small solutions, like quaternions for blueprints

hollow zephyr
ember hill
gleaming linden
#

idk that seems very dangerous, could be sales suicide

ember hill
gleaming linden
#

or maybe no customers

ember hill
#

Yup

Besides, IMHO selling on UE marketplace isn't that reliable for a steady income source anyway

gleaming linden
#

i dont plan on relying on marketplace, just want to produce as much side income as possible

hollow zephyr
#

At least for art, I have had a very steady stream for 3+ years now, with bonus on yearly sales

gleaming linden
#

and really, 1k a month is a lot better than i hoped for

ember hill
#

Personally I'm more of a philanthropist myself, I'd set my plugins free for all entity sizes, and charging low for assets. I have no intention for relying on selling those anyway, and I know how it feels being an aspiring devs with shoestring budgets.

hollow zephyr
#

I would quit my job to make 10-20 packs and live from the passive income šŸ˜…

gleaming linden
#

art sounds like a pretty good skill for the marketplace, demand trends are relatively easy to see, and the forums are full of requests

#

i envy u

ember hill
next badge
#

Yay!my plugin updates have been processed took me a week!

#

šŸ‘

oak whale
#

Is anyone having issues with the Unreal Marketplace? My Cart wont load

#

I cannot even access my account even though I am logged in

#

Now I can access it

gleaming linden
#

Is there a punishment if you dont update an asset? I have updated all my assets but one to 5.1, but for that one Im working on a pretty big update, and was going to bring it to 5.1 when im done, but theres the little warning in the portal about it, which makes me think smth bad will happen if I leave it for too long without updating. how long can I wait?

delicate dove
#

there's still stuff available that hasnt been updated since 4.1x so I wouldnt be too worried about it.
You could always add a small note saying "5.1 will be available after adding new features" or something like that.

proud grail
#

does someone know, if I want to submit a code plugin to the marketplace, should I zip the file like in a Plugins directory or just the Plugin directory contents? (for example, MyPlugin.zip/MyPlugin.uplugin or MyPlugin.zip/MyPlugin/Myplugin.uplugin)?

#

(and can I, for example, just use the .zip from github?)

gleaming linden
#

you have to package the plugin

proud grail
#

packaging also just copies the files, in the end

left orbit
#

Black friday sales still on? Or prices went normal again in marketplace

gleaming linden
left orbit
#

What are those then

gleaming linden
#

idk my assets went back to normal

#

sellers can email epic to ask for sales

hasty nexus
#

black friday still going on

#

it ends november 30

gleaming linden
#

oh, ig the portal doesnt show sales, this is what I see:

balmy nest
#

black friday still going on till 30

balmy nest
gleaming linden
#

its a few weeks old

balmy nest
#

still its not count with black sales

gleaming linden
#

no it does have a sale on it

desert swallow
#

anyone know of a modular building system plugin

#

like grid based

#

can it be used to specifically place static meshes in game?

ember hill
#

I mean, blocking out 3D level has never been this crazy fast

desert swallow
#

trying to find something to kickstart a grid vehicle building system like own level with place able blocks like stormworks building system

ember hill
#

You're kinda SOL in UE4 though, it only existed since UE5

desert swallow
#

I thought cube grid is level design only and can't be used in a game for player placed objects. like minecraft

ember hill
#

Oh, minecraft clone

desert swallow
#

well no not really, not using it for terrain want to use it for a modular vehicle type system

ember hill
desert swallow
proud grail
gleaming linden
#

no, they definitely will

rose lagoon
# desert swallow sorry not the best at explaining gameplay mechanics. this image is what I want t...

not really sure what you're looking for either, but this may help? https://twitter.com/casul_scrub/status/1595485908186415108?s=20&t=gyo8amgZc_hRx1MmcOWmsA

I extracted the block out tools from Lyra UE5.1 and put them in a single folder repo for your enjoymentšŸ¤˜šŸ”šŸ¤˜
https://t.co/6eWN8vA983
#leveldesign #UnrealEngine #indiedev

gleaming linden
#

there is a difference between packaged and not

#

i just dont remember what it is

desert swallow
proud grail
#

Hey, the files are exactly the same. They even want me to remove the binaries and intermediate, which would be the only difference. And packaging a code plugin doesn't even zip it, so I have to do that myself

gleaming linden
#

idk the email the marketplace sent me said otherwise

proud grail
#

Even the video you mentioned has to zip the files manually

#

Again, we'll see. I sent my plugin for approval and I'll see what they answer

#

I can see literally zero difference in the files, probably not even metadata that's maybe even stripped during zipping

daring bridge
#

šŸ™„

delicate dove
#

lol

scarlet mountain
#

Typo or laundering?

gleaming linden
#

10 dollar

gleaming linden
scarlet mountain
#

$2458 in my currency

gleaming linden
#

oh, u would think they would change it from the $

scarlet mountain
#

Other countries use dollars too

#

New Zealand and Australia to name 2

gleaming linden
#

oh

#

but most places will put A$ or AU$ to distinguish it from the USD

#

for australia at least

#

for new zealand it would be NZ$

scarlet mountain
#

Not always. That is sometimes done in review articles and the like, some online stores, but not all online stores and not in any local stores or media

#

Officially it's still just $

gleaming linden
#

oh

daring bridge
#

all things considered, repackaging basic functionality is normally against TOS. I'd say the price ensures this one is very much against it

gleaming linden
#

but im not about to pay 1500 to find out

scarlet mountain
#

That's quitter talk 🤣

gleaming linden
#

actually nevermind, the description basically says its copied from this https://www.orfeasel.com/creating-a-file-picker/

#

is that really allowed?

scarlet mountain
#

That's also against the guidelines. Guidelines say it's not allowed to submit stuff easily reproduced from a tutorial

gleaming linden
#

can we report it to epic with an email

scarlet mountain
#

I'm sure you can through the normal support email

#

Might be worth them diving a little deeper to make sure there's nothing suss happening

maiden bronze
#

lol this goofball of a marketplace submission

#

selling my heavily low quality picture texture pack of my cat $99999999999.99 subscription pls

frozen nymph
dusty pelican
#

I resubmitted one of my marketplace products on Friday the 18th and its still stuck in waiting for review. Has anyone else had a long wait like this before?

It was just changing some header files

delicate dove
#

after 5.1 release everyone is pushing their updates, so it takes a bit longer than usual

dusty pelican
#

ah okay

#

maybe they have extra work with the big sale too

dusty pelican
#

is there a way to find the marketplace URL before submitting to epic for the plugin file?

They always reject it because I dont have it for new plugins

hasty nexus
#

Yes, you create a new product in publisher interface and save it as draft

#

then that url is what you need

#

so if the url in publisher interface is like this https://publish.unrealengine.com/v3/edit-product/5ff1453624362fgsd, then you add this in .uplugin "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/5ff1453624362fgsd"

proud grail
#

@gleaming linden just a quick response, I got the results from epic. The zip file itself (as is, from github) seems not to be the issue, but the issues are: All source file need the year of publishing (which i don't have, it seems), the license.txt (in my case: MIT) must be removed since it's published under EULA on the marketplace, the .gitignore must be removed (or added to FilterPlugin.ini, which doesn't make sense)

gleaming linden
#

You need to add a little comment at the top of each source file like "Copyright 2022 MyName, All Rights Reserved"

proud grail
#

yeah. I basically have that, but without the year (will have to change that, but that's just how it is)

#

I think I'll just prepare the zip as they want and upload that to github as a release. It's not a big issue for me

vapid ridge
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looking for a recommendation for the best vehicle physics blueprint or plugin. All it needs is good handling, easy to configure. I can edit it all myself, just looking for a good base to start.

raw elbow
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does UE Marketplace have some sort of backlog? I know a vendor has submitted an update TWO WEEKS ago and its STILL not up there.

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Does one HAVE to buy from Marketplace? Cant I arrange to pay the vendor separately and get it from another channel?

civic bay
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Its due to all the 5.1 updates - there is a backlog