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what happens if I purchase an asset and it gets removed cause it's copyrighted? Will I get in trouble and do I get any refund?
You will get in trouble if you use it, as it was copyrighted. Refund you should email marketplace about
https://www.unrealengine.com/marketplace/en-US/product/ebfd43e777e3413bb3ef66a7caa570c1 I wanna buy this asset but people say it is copyrighted
I apparently own this, but I never would have bought it. Was it not free a while back?
I don't remember really
Copyright is very complex, I'm not sure a "copy" in that sense falls under copyright infringement. Its not great, but it's very much a "settle it in court if you can be bothered" kind of deal. Its PROBABLY safe to use. But on the same token, supporting the original is probably the better choice
The original was free for the month a while ago.
However, I will say the scene is closer to this Quixel's scene than the latter's. The former had more rune stones, chained floating stones, and as far as I can tell, different trees.
In this video, Galen Davis will show you how to texture Megascans assets using Mixer to bring life to this stylized scene. Environment by Quixelās Jack McKelvie.
Download Mixer 2020 for FREE: https://bit.ly/2OwIsuY
Music credit: MeydƤn - Insignifiant
It's rather similar but no hint of plagiarism as far as I can tell.
Publisher's somewhat snarky response didn't help though
https://www.unrealengine.com/marketplace/en-US/product/stylized-fantasy-provencal this is free btw if ur not looking for anything too complicated
dont think thats the stylized look their going for
That's more exciting than the last 6-8 Tuesday freebies
does anyone know if you can delete the project download links after youve published your asset? I used google drive and I wanna free up some space in it, but not sure if epic stores the files on their database or if I have to keep the download link
Once published it'll be on their own CDN
thx
no, we have to upload it elsewhere, then it gets pulled from that source.
Not sure if thats done automatically or still manual. I hope not the latter.
wth?
they dont have their own servers for the assets?
what stops a seller from putting the file full of virus stuff
or anything else
im sure that once they pull it goes trough a few scanners
i've been stuck in marketplace limbo with this asset XD
A fully customizable sci-fi character based on the default UE4 mannequin
hopefully itll be accepted soon
been going back and forth with the support
if you look at the animations i rigged the lower legs to be soft binded between the lower leg / foot bone so that it bends a bit but they see it as "mesh warping mistake" XD so had to write a disclamer that the foot is rigged incorrectly apparently :))
and had to make a video to show the animations cause they dont want to recognise the changed proportions as rigged to the wpic skeleton which i guess is fair if the proportions are changed
how longs it been stuck in marketplace limbo? i hate when that happens
once i had an asset stuck for 4 weeks, with no response from epic, so I uploaded the asset again, with the previous one in progress, and said it was a mistake. seems they remembered it again bc i published it the next day
:)))) for me its been just a bit over 2 weeks
actually the fastest I got an asset posted was like 6 hours
never before has epic done same day delivery
i think my fastest release was like 3-4 days once in a blue moon
well i imagine they have a lot of submissions
yeah, probably
i think the average is 6-7
but i mostly post bp
when i post code plugins, it seems faster
6 hours and 15 hours were my times for 2 of my code plugins
maybe they have more people giving certain types of submissions, and have a few ppl per submission type
heck knows XD but i look at a lot of am... not the best quallity content being released and i imagine some of the reviewers are looser than others when it comes to quality standards
Does anyone know if MP gives you free codes to distribute for your product? Is it possible? Do you just email them?
Impossible, and you would have to email Epic as a seller
They loopholed it by making the plugin as just a wrapper, but still charging $150 for it anyway
Well, chess minigame would be nice tho, especially in RPGs
Chillin in a tent, playing chess with your fellow party member
That only applies for LGPL, not GPL.
Dynamic linking is only a loophole that way. GPL makes no provision for dynamic linking
Guess unfortunate for them because Stockfish is GPL 3
u could just send the files to the person
ur not supposed to send people packs u got on the marketplace, but if u own it I think it's ok
Or use non GPL chess engine like Arasan (MIT license)
Watch Dogs used Chiron for the full chess minigame, but I'm sure they buy the license since it's proprietary and the API isn't public (IIRC)
Itās mine, as-in, I developed it.
yeah, so u can send it
Yes ofcourse, but I was interested in codes to redeem a copy so they get future updates without me having to send it every time
I purchased an asset and some of the meshes are black idk if its because of me or the creator.
what should I do
double check the material
the material is black too
I'd try reinstalling, if that fails, yea contact the author
Already did now Im waiting response from the author
ah hell no, someones charging for some clearly ai generated images
dozens of these packs available already.
yeah saw some others below it, and is it even technically breaking any rules? since Ive heard these images cant be copyrighted
There was one ruling, but that's far from definitively decided. For one, you can sell public domain assets, whether or not there's value in it for others is a different question. Public domain means you can do whatever you want with it. Also if you do any reasonable level of work on public domain assets then the new asset can be copyrighted, as it's technically a new asset. Where that line of what constitutes enough work remains murky, and will be decided on a case by case basis.
The bigger question on those assets in the marketplace is more about purpose than copyright. For the sake of argument let's say ai art is "ok" and ignore all the arguments around it. The purpose of ai art is so you can quickly generate that stuff yourself, so why would you buy ai art if you can generate it yourself quickly and easily enough? If I'm paying, I want human made stuff that I can't do myself
So it's more a curation and purpose problem than copyright
Well the idea is that somebody has spent time to create the ai art and produce a nice little package for you.
Producing good ai art isn't as easy and takes time to get right.
And that particular person seems to have 300 reasonable portraits for only £11.
Would it have taken a real artist a lot longer? Yes.
A real artist would need to do a better job than an AI to sell their work (ignoring the scruples of the buyers).
The interesting part is if it borrows from copyrighted...
thatās what I was thinking, I canāt see much use for it other than placeholder
and thatās a pretty big problem too that ai art is made from lots of other existing art
Unfortunately the 2D section was flooded with those.
For those selling non-AI gen 2D assets in marketplace, this threatens their playing field, as having their listing in the first few pages of a category can make a difference of income.
wow that sucks
yeah, pretty it's bad at the moment - the 2d category is basically just spam from 2-3 people
considering how easy it is to generate it is a lot of images
i'm all for convenience but most people can already do this by themselves
if they can run unreal they can probably run stable diffusion
if it was a buck maybe i'd feel differently lol
too bad grabbing all the packs is a bit expensive, and not 100% sure how all the laws work, but --in theory-- you could just merge all the packs together and put it up for a dollar XD
its horrible š¦
you're assuming they're generating any money at all
having a quick look, the person above has a total of 38 of those packs spaffed out, but only 7 of them have a single rating
tbh ratings aren't an accurate representation of sales
Only one of my assets has ratings, but I sell 1 or 2 assets a day (varies) I think I'm up to like 100 sales in the past few weeks, but again, only 1 rating
i wish more ppl would rate...
I stand by my assumption that the problem isn't that whether they're making money at all or not, they're just polluting the 2D category of the marketplace, which is griefing legitimate creators who make products in 2D category
Epic should enforce a rule to prohibit AI gen artwork being used as is, no significant effort has put in.
I thought there already was a rule that what you post has to be of your own creation
To some extent, AI gen are your own creation, as you're the one coming up with the prompt.
Is anyone else experiencing this issue?
Lately I've not been able to interact with links on the Marketplace. For example, if I click on Browse > Showcase, nothing happens. Searching works but even when I try clicking on items shown in the Showcase, Free for the Month, Special Discounts, I get no response from the app. This is the case whether I click on the image, the creator name, or the category type.
afaik that ruling only covers ai generation without input. im not sure these can look this good without input
Can someone help me with one of the marketplace assets from Nocte since almost no one in the server responds?
Is it hard to upload things to the Epic Games market? (Plugins)
@abstract storm nothing fancy, just some specifiers are required for every UFUNCTION etc (re #cpp)
is there a rubric?
yeah but they dont send you at first time
I feel like it might not be the best idea to start if there is actual specific stuff i have to add
really? that's dumb
they send you a PDF instead if they decline your first application
they add "ok" "could be better" or "wrong" marks to rules
in "could be better" marks the dude reviewed your code recommends things about what you can do better (in terms of marketplace standards, not a coding revierw)
i made a tutorial actor bp once and they told me input settings are per project .inis so its better if I write a doc about how people can setup tutorial etc
things like that
they told you to "input settings are per project inis"? Not sure on the wording
Hey guys and gals, whats the best place to get textures from? specifically for tech products, apply watch straps etc... paid and/or free! Thanks!
If you're going to render it with Unreal, then Quixel Megascans have few synthetic surfaces.
I use 99% of the time Substance Source
Or ArmorPaint, it's free (if you don't mind compiling the thing yourself)
Quixel Mixer has gone dormant for a long while
Not quite. Small update a month or so ago. Emissive, opaque material options and a bunch of new smart materials.
Does epic usually do up to 75% discounts during blackfriday? I can't remember how they did these last years š¤
Ye, but only for a few up to 75%
TIL: I have two epic accounts. Is there a way for me to easily transfer ownership of an asset to the correct account with all my other assets?
I've heard of mp doing this, but you have to email them
yea i created a support ticket with all the details, hopefully they can sort it, was still able to access the resources at least, and now my game has super awesome weather ā¤ļø
screw this, im pissed with ue. Everytime I release a product, I sign it up for the featured free stuff (bc u make $7500 bucks if they accept it), and they sent me an email saying I had been accepted into the showcase rotation, I got excited cuz I thought this meant the free sale, but apparently not, the showcase rotation is smth different and now im extremely dissapointed
The showcase it the top ~10 spots on the front page
As far as I'm aware that's a good boost to visibility and, in turn, sales
That's generally a very good thing
its a good boost, but prob wont make me 7500 bucks (especially since the asset is only 7 bucks)
and it was one of my older (and by that I mean not as good) packs too
It's not mutually exclusive, there's nothing to say your asset won't be picked for that at a later stage
I can understand being disappointed that it hasn't been picked for that, but it's hard to be "pissed" that you weren't chosen. Lots of assets have put their hand up for that monthly slot
yeah, i know i just said that like a minute after it happened, the dissapointment was flowing over me when I realized it wasnt the big one
tho i understand the showcase is still smth to be excited for
the chance of getting in the free thing with a 7 dollar asset is small
not impossible I think but probably not great either
regardless of the quality of the asset
yeah, i know but i figured id submit anyones, never know
my most expensive asset is 20 bucks
I make my stuff cheap so that it can easily compete with the market
and it works, i make like 30 bucks a day off sales, bc even tho im not making much of them, im making more than I would if they were expensive because people are buying them because they are less expensive than any other type in the market
Yeah.... I WISH I got that spot eh
it doesnt sound very big to be on the showcase page, because I, for one, never look at the showcase page, and I dont know anyone else who frequents it either
the only reason I come to the marketplace is for the free shit and when I need a system
neither of which involve the showcase page
I look at it every once in a while. More likely to watch new releases for potentially amazing people that don't know their value yet though >:).
If you are on the showcase page you will randomly be displayed at the top of the front page of the store for 2 weeks. There's 6 slots right at the top dedicated
It's a lot of eyeballs
While you may not go to the showcase page, everyone sees the stuff on it
Does anyone know if I can sell a project to other people, which contains Marketplace content I purchased?
Is is said in the official website that "you canāt sell or sublicense Marketplace content to other developers for use in their products", so I assume NO, but I am not 100% sure because I am not a native english speaker.
Indeed, no.
so, even a free content?
Not even free for the month stuff
Permanently free stuff would be easier to obtain though
Ok, so I can sell a shipping build which contains Marketplace contents, but I CANNOT sell such a project.
Thanks a lot for your help
They would need to obtain a license themselves to those assets
Even free stuff
@ember hill @scarlet mountain Let's say I got a job offer from other company or people. My job is to make a game and give the project to them. Can't I still use marketplace contents?
Usually it would be up to your contractor on providing the assets
^
and IF you use marketplace content while being under contract, and your contract ends. they need to acquire the marketplace content themselves
Let them not me purchase the content and share a project containing it with me?
basically
Is this how a film works with freelancers or subcontructor
hmm I see in this way a man can share contents with others on business
"Yes, you can share Marketplace content products for the limited purpose of the project(s) that you are developing within your team, organization, or company and its subsidiaries. Sharing products outside of your team or organization is prohibited."
I am so confused 𤢠Am I regarded as a member of the other company's team when I have a contract with them?
when you have it (a contract), yes. when you dont, no
Sounds clear. Thank you for answering again and again!
Hi everyone! I have a couple of questions regarding the marketplace assets licenses (Sorry if this had been answered before). I have read the Epic Content License Agreement but I just wanted to double check that I understand it correctly. I want to use the rendered videos from Unreal Engine 5 for a short film (mostly as green screen background footage or some outside locations that I made with marketplace assets & Quixel Megascans assets). I'm not sure yet where the film will be posted (Youtube or also submitted to festivals). But the film might make money or receive funding so its for commercial use.
- For rendered video files in UE5 that are for commercial use, can I use:
- Unreal Marketplace assets that I have purchased?
- Free-for-the-month assets that I got for free?
- Quixel Megascans assets downloaded in the Unreal Marketplace directly or through the Quixel Bridge inside UE5?
- I remember when I first installed Unreal I choose the publishing licence but it looks like for linear media (rendered video files) you need a creators licence. Is that correct?
How can I switch from publishing licence to a creators licence?
I really appreciate any help! Thanks!
-
Yes, all of them, as long as the fInal pixel of the scene was rendered in UE5. (You can still do edits of the video elsewhere)
-
You can agree to both anyway.
That's amazing! Thanks!
I tried looking in my Epic account for licenses but I can't find where I would be able to agree to the creators license as well
Good news: they actually merged both licenses
So you just have to agree to one UE EULA and you're good to go.
From the FAQs:
The Unreal Engine EULA for Publishing and the Unreal Engine EULA for Creators have been replaced by a single Unreal Engine EULA that covers all use cases. All use cases that were previously royalty-free under the Unreal Engine EULA for Creators remain royalty-free under the new EULA.
Great! Thanks so much for the help!
I have bought something on marketplace and it shows as unavailable to download
what should i do?
ok seems like there was just a delay in the launcher
it works now
Is anyone able to help me with the MeshBake plugin?
Their support channel is very dead and theres not much online about it.
All textures it exports are in a very weird format and are extremely low res. I was having that problem with UE's native version of this plugin too
you can apply for that? where? I thought it was just if you were lucky and had a ton of reviews they picked you at their own discretion
if u go to the bottom of the free assets page there's a sign up bottom
not in the launcher, but the actual epic games site
thanks
No problem
where is it on the site
not on my PC right now, just search for marketplace November free assets on google
That's the free for the month page, go to the bottom, should be some sort of sign up button
ok no im on pc, go here https://marketplacehelp.epicgames.com/s/free-content-submission
Thanks I just did it, do they let you submit once a month?
i have no clue
i do it every month
havent gotten a response
theyll tell me if i shouldnt ig
How do you guys manage toxic buyers who donāt read documentation/tutorials before purchasing or even ask questions, and then go on to leave a negative review on āmissingā things that are clearly outlined in the documentation?
Iāve reluctantly joined the epic store marketplace, and while most customers are reasonable and never had any problems with them, theyāll be that 1 toxic buyer who comes along every now and then to give an unreasonable review.
They then go on to say part of their complaint is that your plugin is overpriced? How is a code plugin that took months to develop, works as shown, overpriced at $40?
Can you refund these buyers, and block them from ever buying anything from you again? Because I could do without their business.
I think a refund and block feature would be useful here, with moderation ofcourse but still.
u can report the review
get it removed
Not sure about forcing refunds tho
never had this happen
I'll try that, but doubt it will bear any fruit.
I'm just offering a refund in case they feel jarred in any way if their review is removed. And other marketplaces like Gumroad do allow removing unfair, spammy reviews by forcing a refund in some cases... Although the review still shows, it won't count to your final ratings.
Some of these reviews you'll find are from competitors disguised as buyers just to get an edge over the products.
I've always wondered why some of the best plugins are pulled from the marketplace and labelled "Not For Sale".. how are you going to complain about $40 for hours and hours spent grinding on undocumented C++ API to bring a non-existant feature? Sorry for ranting... people just want things for free here...
I don't think there's a good answer tbh
Just politely respond on the review with documentation and say what the support options are
You won't sway that person, but atleast other potential buyers may see your polite and reasoned response and count the negative less
You could do that, but your product was just released, it has a negative review as the only review, This will kill that plugin for good. People may land on your product, but the first thing they see is the review/ratings and it immediately overrides their perception of the product.
But yeah i hear you... I'll try that... I've actually bought a few plugins despite their negative reviews because i found a lot of the buyers/reviews to be unreasonable.
TBH before i started listing on the marketplace i had already developed my own online store which is getting sales, i just thought listing on the official UE marketplace would lead to more revenue, this will only have the opposite effect and might have to focus on griding on my own site for traffic cause this won't cut it...
Oh yeah absolutely. That first review terrifies me. But again, I don't think there's a good solution
Ignore him or report it to Marketplace team. Don't forget to follow up on your report.
Okay thanks for the advice..
how do you follow up if you've reported them? Do you wait for them to reply after a week or two and if they don't ask them whats the progress?
What is much faster than your other assets sales indicative of to you?
I'm wondering if I'm priced too low, or really I just nailed the cost:usefulness ratio of my new plugin
I'd post the link, but I'm not sure if that might unintentionally break the "self promo" rules - so I'll just hold off on that, lol
if ur worried about pricing, look at others of its kind (if there is any), and go below it
unless u have a ton more features or smth
theres not exactly a formula for it, just how u percieve
u could dm me the link and I could try to tell u what I think would be best, but in the end its ur choice
i always try to place my prices below others on the marketplace so I can have an edge on the competition
That makes sense. Idk that I have any direct competitors for this plugin. I DMd you thile link, as I'd be happy to have any input!
does that give you an edge on the competition, or a headstart on the race to the bottom?
Not necessarily, in this case kinda depends on who you want to cater to.
There's an argument made about "sell your stuff for cheap, you have more buyer but you made less, sell your stuff for expensive, less people buy, but those that do make a lot more"
yes
it's complex for sure, but if the income ended up being the same or similar i'd rather provide support for the few rather than many
I see it as if i sell my stuff for the same price as market competitiors, theres a lot higher of a chance that users will choose those market competitors over me, pricing my assets below theirs immediately makes my assets seem as if the better deal. if i priced mine above, or even the same as competitors, theres no telling if I would generate any sales at all
id say an edge. I still sell a few assets a day, and while that means I only generate like 30 bucks on average per day, its still a ton better than none at all
I'm glad you've found something that works for you. I'm just saying if everyone followed the same strategy prices would continue to fall until it wasn't worth competing anymore. There's nothing stopping someone from releasing a low effort product a few dollars cheaper than yours.
i guess, but id hope that at that point people would wonder why the asset is so cheap, and would see thats its not high quality
i try to add more and better features for less cost
and yeah, that marketing strategy wont work for everyone, and i hope everyone doesnt adopt it
but you know, it helped me, so i thought maybe it could help someone else
tho on the contrary their asset is already quite inexpensive for its use, and generates a ton of sales (hell i was even thinking about buying it rn)
Hello slackers, I need a suggestion. What's the best asset, in yours opinion, about water in UE5? Waterline Pro or UIWS {Unified Interactive Water System} or Fluid Flux!?
UIWS and Fluid Flux are massively expensive but I need this info in order to choose the best one, in terms of balance workflow/versatility {even keeping the best easiness of integration with other systems in mind} and of ultimate realism, to include in proposal for a client/sponsor I'm in talk with, so the cost won't be an issue if really worth it and can really make any possible relevant difference. Thanks.
Hi everyone! I need the Ocean / water materials that cheap on resources, Intended to be used on Intel Graphics card.
Do anyone know which the ācheapestā on resources in marketplace?
Thanks b4!
intended to be used on intel graphics card
That's already a tall order, considering mesh DF that many water material uses is banned from working on Intel GPUs.
Cheapest ocean material = a blue plane
Or water plane with WPO that doesn't accurately ripple to meshes
Though UE5 also have built in water system as well
I guess I make tough questions... š so far too complicate to actually give an answer to... š that I'm gonna be found drown into an ocean, between šŖøs and šs, before I get one. š
run a water normal across a blue plane
wont be mesh accurate, but cheap af
Thank you so much everyone! will try all recommendation above. šš¼āØ
I see marketplace asset like āmenu systemā or āadvanced menuā thingy can configure graphics to ālow settingā, just like every normal game we play.
Is it just work automatic turn your graphic down? Or it is just engine scalability setting?
Right⦠sorry for out of topic, i just ask another question. š
Thanks for the suggestion, right now i do an experimental with texture and water normal just to look at how its looks.
id also like to point out that unreals built in water system is really optimized on its own
i have a low mid end pc and i still get 120 fps, with or without unreal water
it also has the added benefit of buoyancy
I heard itās risky to use since itās in alpha stage
The use it in fortnite though, so I doubt they will abandon it
yeah sometimes it just completely doesnt show up
i dont get it
but its really good when it works
Hmm okay, I was gonna make a jet ski game next year so I might use it, if anything Iāll use itās material since itās highly customizable and advanced
It probably will be worked on more over the next year or so
yeah prob, tho for some reason in the update log for the 5.0 and 5.1 previews they havent really mentioned the water
Yeaah, its already on my list. Thank you! šš¼
Is it just me or marketplace support is so damn slow?
I asked a question about the changes they wanted me to make before publishing the product, but it's been 24h and no answer so far
Be ready to wait up to a week for a response.
oh wow, really?
then the earliest I'll publish my product would be the next year š„²
They go through new applications and support tickets in order, so 1-2-3-4-5 etc.. Every time you reply or send in an update to your unreleased product it lands in the back of the que.
Doesn't matter if your response is within a minute of theirs
At what dates is the Black Friday Sale?
that's lame š„² thank you for explaining though
in my experience they dont answer replies to emails, ur better off guessing what they meant and uploading
No dates are announced
All vendors know in advance the dates of all the sales
but we're not allowed to share
š
Surely this falls under rule #4 <@&213101288538374145> ? Repeated questioning for private information after you've been told it's NDA?
Black Friday Sales was 26 nov 2019, 24 nov 2020, 23 nov 2021.... wonder when it will be this year
let's update the products š„³
If it works with ue5.0 do I need to make any code changes(Code plugin) to get it to work with 5.1?
the .uplugin file needs the "EngineVersion" key and we need to publish separately per engine version
okay, I will do that now
thanks
I would have forgot to do that lol
do they only allow back to 4.27 now?
blueprint only project kits on the marketplace just need to be set to 5.1 with no changes correct?
only really counts for regular assets, always check if your blueprints work
Okay I will, its already made for 5.0 so it probably should have no issues but I will double check
at least it wont be as bad as updating from 4 to 5
Yeah, I was stupid enough to run my main project off ue5 EA lol
luckily I didnt have any real issues
i start all in 4.26
bc u cant rlly downgrade from 5, and a lot of ppl still use 4.26 and 27
I hope ue5.1 fixes the epic launcher bug where if you use a template to create a project in ue5.0 from the launcher it will not use proper AI rendering tanking performance.
So basically if you place 50 AI in the level but only have 2 rendered then it will still show all 50 as being rendered by the engine
i just hope they fixed the bug where upgrading code projects to 5 makes them not openable
ahh alright i built my plugin on top of 5.0.0 when it first came out
is that c++ or blueprints?
C++
everytime ive upgraded a code project to 5, i couldnt open it with engine or uproject, had to boot it from vs
it should still work, just change the uplugin file and then recompile from a blank c++ ue4.27 project
Do you store code in plugins or do you tie it directly to the project itself?
a lot of people still use 4, so i would say so
Anyone know an email for contacting someone about making an account to sell on the market place? Because 2 automated emails saying that my EIN does not match their records when I am Literally highlighting in a document sent by the US IRS, copying, and pasting the EIN in....
plugins whenever i can
unreal is really weird on how it does scripting compared to something like unity
personally i enjoy ue a lot more than unity
unity u have to build all ur tools urself
and im not a fan of the component based system, id rather each object have its own code like in ue
UE is infinitely better because of how it is feature rich for devs, it just takes a bit to get used to their class system for scripting/coding, in unity its just independent files you drag and drop
thanks guys i'll try
yeah, and C# was a lot easier than C++
i learned Java first, so i basically walked into C# knowing everything
I now just use components in ue cpp like unity has, its modular so I like it
C# was tough for me, maybe because I learned C/C++ first as a kid lol
funny enough I have immense difficulty with c#, c++ is much easier for me due to the way its read.
I got hyperlexia so my brain has trouble processing/retaining what I read, so with c# being very similar to normal English, it makes reading and understanding it very difficult.
c++ is all code so its easier to understand for me
u learned C++ first!? u madman
C++ is S tier
Well, C# isn't as widespread as today back in 2008
maybe the UI, c++ is used for the core aspects of most applications from what I understand
Also I just happen to mod/make games with C++ back then, at least as far as my 9 years old brain can get
and thats why i had to make my way up the tier list Java > C# > C++
bro put c++ under c# lol
working from most basic to most advanced
Java and C# were ez af, but C++ really complicated
I thought java was one of the more complicated ones, everytime I see videos of devs using it they are saying its so hard
it was ez for me
it reads easier than C# (tho their kinda the same)
Java is a beginner language
thats why entry level classes like high school Computer Science teach java
reading easier than c# is a really low bar
another thing about unity that annoys me so much, is that every dev does over engineered code or does not use best practices like method splitting. I have legit seen unity devs put like 400 lines of code on update
even unity documentation doesn't use method splitting.
me too two years ago
why? why go to the hardest language first?
i was getting into unreal at that time seriously
i started unreal in 2018 then im making my first serious project in unreal in 2020 and ithat required c++ so i learned it c++ and unreal c++
worth it by now
doing the hardest thing first is probably the best way to learn something new, you will be better off much quicker than people who went up the latter
i think going through the languages as a ladder worked well for me, java took like 1 month, C# took 1 week, and C++ took a couple months
and by a couple i mean 6
thank god for thecherno
that man tutorials really useful
i liked how he explained something in details
i used w3schools a lot
c++ took a couple months? I started using it for things after like 3 days. Granted I mainly use it for adding functionality to ue and optimization of blueprint logic, so maybe you did more stuff than that
while my c++ skill have improved,i still for my life cant get past a single questions in leetcodeš„²
how to use it yeah, I dont know super advanced stuff though. just how to code in unreal with it. I make functionality like DLC or microtransactions via EOS/steamworks among other stuff I need. I also move anything complex in blueprints to it
that was actually a great way to learn C++, translate bp into it
literally what i did
yeah, BP is basically c++ and epic lets you see the c++ code of a blueprint too
but 3 days!?
make something in bp first then translate to c++
tbf c++ is just using functions and setting variables. you just have to learn the methodology and ways of doing things. pretty sure that's called algorithms but I could be wrong. I work for myself so I don't need to know the terminology jobs and colleges use.
Also C++ compile time is slooow, prototyping in BP is much faster to iterate through
yeah, and sometimes i think smth is wrong with my vs, it takes like 30 seconds to tell me theres an error
yeah I build in blueprints then move to c++ and optimize there, c++ can be a lot cleaner than blueprints.
dont know if intellisense is just slo like that
yeah, except cant always do that, cuz somethings u wanna do in C++ u cant do in bp
like make a timeline in a component
or use quats
i still dont get why quats arent blueprint exposed
Hey folks. Just a friendly reminder to keep discussion here on topic. š
oop sorry
sorry
No worries. I know how it goes when you get into it. š
sure
I submitted my updates for 5.1, hopefully epic doesn't find any issues.
I am making a code plugin and for a example demo of it, I want to add a sound effect for line trace hit.
Does epic allow sound effects from youtube to be used? I need a variation sound from the normal gun shot one
I guess I could just change the pitch of of the gun sound epic gives you
its best not to rely on weird 3rd party free sounds
Okay, I will just adjust the pitch and then put a disclaimer that the assets are meant for demo purposes
its a code plugin so you should not be buying it for the assets anyways
Epic requires a demo though
How do you unlist items from the marketplace?
you might just have to email epic, thats what I would do
why would you unlist an item though?
Some toxic buyer left an ignorant review without going through any of the documentation ... Reported it , no feedback.
I'd like to take down the plugin and have it only on gumroad or elsewhere...
that sucks, did it make your rating 1 star?
I would try emailing unreal marketplace support directly about it and ask if there is anything you can do since it wasnt the fault of your asset
reporting is automated so talking with a real person on their team might help.
if its cc0
Yep, first review... had 5 buyers + more on other platforms, 0 complaints and question, then along comes mr "i should have watched the tutorial before buying and for that i feel this is overpriced"
And since then 0 sales, across all platform, i've been selling on gumroad and my site and just recently joined UE marketplace. Ofcourse most people will prefer checking out on UE,so traffic end up there, see 1 star review, if it kills all your sales, its not worth listing
It's funny because b4 i was getting atleast 1 sale a day...
Unfair reviews are a business killer, will probably trickle down to your other products too
yeah, I deal with people who don't beat the tutorial and then leave negative reviews in my own games too. reviews can be good but since 98% of genuine users don't leave reviews, all that is left are negative ones.
I think epic should do with the unreal marketplace what they are doing with the EGS and make developers have the option to turn reviews on or off, and then have to be asked at random to leave ratings
that probably would increase revenue if the launcher asked for reviews at random too
on the epic launcher roadmap, they did say they are overhauling the experience on the marketplace to be just like EGS so we will see
Gumroad has an option to offer a refund and remove the review. honestly for this guy i would have and just block them from buying anything from you again
thats a really good feature tbh
steam is awful for developers in terms of reviews since they only need 8-10 minutes of playtime. every single one of my negative reviews on there is from a player with 0.2 hours of playtime.
probably competitors buying just to leave a review
anyways I hope epic can help you get this sorted out, this isnt your products fault so hopefully they will remove it
maybe, I have a decent sized tiktok and trolls go from there to steam too so idk
I get like a couple hundred players a month but 99% of people don't leave reviews especially if they don't have something to complain about.
Yeah that's my experience too, a lot of people buy and never leave a review...
this is getting a little off-topic since its steam, I already got told it was off-topic earlier so I don't want to go any further in this channel. we can move to #lounge or you can DM me if you wanna talk more.
I got a consumer/other developer mindset question. would this bother you if you saw this many inputs on a node? I am considering moving them to the component defaults similar to how epic did with their own components
can u make em collapsable?
I would consider it absurd and assume that the node is trying to do too much
classes, data assets and structs etc are a thing and should be used where appropriate
The impact assets and damage classes etc should go in something like a projectile type class or struct for example
As it is, that looks like a random jumble of unrelated details
Things to remove, maybe move them to default settings:
Muzzle Flash
Muzzle Flash Scale
Auto Destroy Niagara
Muzzle Sound
Camera Shake
In Skeletal Mesh Component
Shooting Montage
Damage Type Class
Impact Sound
Impact Particles
I'm looking to make a super lightweight website for documentation on my marketplace pluginādoes anyone have recommendations for content management? Something way lighter than Wordpress, etc. I'm open to using flat HTML files but wondering if there are better options.
Or can you show me other marketplace products that have documentation in the form of a simple website? many thanks!
I use Jekyll. It's a static site generator. You write documents in markdown, it generates flat html files. You can host on a simple S3 bucket, a pi, whatever. People will tell you to publish to GitHub pages, but you can't host commercial sites on that from memory
On my profile you can see my site for a reference.
There's heaps of themes available
this looks excellentāthank you!
No problem
Yeah thatās what I was thinking
I use google docs, you can make it a public read only doc that can be shared with a link to anyone
Itās a combination of about 20-30 functions that let you create polished shooting systems in a few seconds with hot swappable variables of various types. Iām gonna move most of them to the defaults panel of the component though. If needed I will make them read/writable as a variable you can pull off a component āgetā. Thatās a good point that to a new user it just looks like a mess though. Iāll make it simpler to understand
I use something similar for my own games and I wanted to sell it on the marketplace since itās really quick to change how things work. Literally takes a few seconds to setup
Just use Wordpress famā¦
Unless all you want to do is simple documentation,
if at any point during the future you want to upgrade to a marketplace or start selling stuff youll be glad..
Or add any features in a short amount of time
is there a reason why epic is halting 5.1 plugin updates?
I think they just get smashed in the first week don't they? Think there's usually delays in the fortnight after a release
give people some time to update their content XD
I talked to some plugin creators that submitted within the hour but not one is getting accepted trough epic
but yea epic is prob smashed atm
I mean it usually takes a few days from submission to update even at the best of times. This has always been the case. Give it a 2-3 weeks and most plugins should be updated
ive already gotten a question on some of my assets "when will it upgrade to ue5.1?", "when the epic team decides to"
they'll need to go trough bleeploads of code plugins to check + new submissions.
waiting for mine as well
I am waiting for mine, they probably have like over a thousand assets/plugins to go through, it might honestly take up to a week or two
in the future epic should probably give marketplace creators a week or two advance notice
they did in the past
@ebon leaf I ended up splitting the inputs on that node into categories on the defaults tab, it looks a lot simpler and cleaner now. thanks for the feedback
So for marketplace plugins, how common is it to set up a honeypot GitHub repository for it?
Honeypot implies trap. What's the goal?
I've seen it a decent amount outside of the marketplace
doubles as issue tracking and documentation usually
and you can also throw up stuff for a open source website under the same org
Double function as tricking search engine (and in turn freeloaders) and also issue tracking/documentation
Imagine the excitement when they're looking for a plugin that might be useful for them for free, and Google pops out the GitHub repository, just to find out it's just issue tracking repo, while the real plugin is beyond their budget reach.
I think that's the idea for honeypot GitHub repos for paid marketplace plugins, killing two birds with one stone
It's not common that it takes this long. Usually there are more updates within a few days after a new engine version releases. There might be an issue with the build pipeline that they need to fix first. But customers will blame the dev, of course. š
Already receiving messages of users getting impatient š ...
They shouldn't have rushed upgrading to 5.1 lol
I'm trying to showcase 132 images and I would like to show it as a grid on the marketplace
is there an easy way to generate it in photoshop or something?
it's called "photo joiner" and that was after several attempts to look for it
grid offers "how to make a grid in blablabla"
which is not what i want either
Those wouldn't be 132 images from Midjourney or another nice AI tool, wouldn't it? Asking for a friend.
has anyone got an email about their plugin going under review yet for 5.1? I am assuming its being done in FIFO and a few people have gotten it done already on the marketplace browse tab
I just got a change needed from them, they got to my plugins today.
I really like how helpful epics rejection information is, it tells you exactly what is causing the issues.
you know it probably is >.<
What is the usual sale start time?
Soon ā¢ļø
Sale dates are never disclosed to the public.
I am asking what is the usual start time of a sale in the day, so in what hour should I look every day to see if the sale has started.
Marketplace already approved all my stuff
Noone knows. The sales for each day are disclosed the next morning, without times, just all under a date.
I would like to see if I can get a few people who can provide feedback and input on a material asset I'm making. Looking for people who use UE and Path Tracing. I'm working on a Glass Shader pack. Hit me up here or in DM if you'd be interested in providing some feedback.
a lot of times when u open the launcher now, the versions say Please Wait, and the products say Unavailable for some time, after a few minutes this goes away
Try restart the launcher
if its just that one asset, its probably unavailable
hm, just checked and its not unavailable to me
anybody knows if there are good base characters with morphs (but without clothing / want to make my own) on the marketplace which dont look like plastic or from a ps2 game? kinda hard to find via search
i think i need to expand my search outside of the ue marketplace
MetaHumans have it, with fully fledged facial rig no less
The body is kinda limited though, but you can stitch it with other body from other sources like iClone
thanks, but i want to use more than 3 characters on the screen š
i tested metahumans over weeks and tried to get them to work (specially the LODs) but those are just not made for games, only for showcases like half of all new features
as for iclone, i might revisit it
it was license hell a few years ago
Modify the LOD so that LOD 1 become the base bust shot, and LOD 0 become the close up view. 
MetaHuman's LOD 1 looks very passable
good theory but doesnt work š
So when it comes to screen size numbers, LOD 0 would start appearing at >= 2.0, LOD 1 at 1.0
I tried it and it works
but dont worry, that problem is not limited to me
nobody uses metahumans for actual games for exactly that reason
You'd be wrong, but whatever.
its a showcase feature
you might get away with it in sp games too
iclone still seems like licensing hell, you need like 8 plugins for around 300-700 bucks each just to export a character with clothing and bones
guess i just hire a blender pro
Can we get a definitive answer on whether marketplace content is usable commercially or not?
I'm seeing all kinds of copyrighted work, designs from other IPs, AI-generated prompts, etc.
I'm just curious how this even happens as there is a process that requires verification on Epic's part, and yet ... ?
Part of the seller agreement is that they assure epic they have full rights to all work submitted
Some slips through, so due diligence is required from customers, but generally yes, you can use all content on marketplace in commerical work
I understand 'slips through' but this is just one of several accounts I've seen with fraudulent content and I've only been browsing the marketplace over the weekend.
It is interesting that there seems to be no method of reporting any content for this particular purpose.
"Jupiter creative design is the owner of Aotu World IP, and it decides to make all assets public for more people to know Aotu World." ??
You can email marketplace support, they do action those
On some research you will find that "Aotu World" is a Chinese-manufactured animated series & action figure line š¤·
I will look into this, thanks
it looks legit to me, down to support website and email
"Support Email: hello@7doc.cn"
You consider this legit? š¤·
Considering 7doc is all-over the web as the owner of aotu world, yes
yup
AOTU World (å¹åøäøē, also AOTU Shijie, AOTU) is a Chinese 3D animation from a cartoon company called äøå社 (7Doc).
I guess I'm just confused how a client would be able to legally produce commercial content using assets from any pre-existing IP like that. The Chinese nature of the whole thing does not exactly inspire confidence either.
I don't know why you'd want to use characters from another IP in your game though, but it looks legit
Oh I have no interest in these, just using them as an example of content on marketplace that is clearly from something else
Chinese IP laws are rather..... forgiving, to put it one way
maybe to produce tie in media?
Another example, something I am interested in: https://www.unrealengine.com/marketplace/en-US/product/sci-fi-cyborg-05
But, is this armor model not literally a Javelin from BioWare's Anthem?
AI-gen products is legal as anything generated by it is waived to the one giving the prompts (the one making the AI would copyright the code behind the AI instead), but it does clutter 2D category of the marketplace.
Hmm nevermind, appears to simply just be an 'inspired by' design
besides the same color scheme which is yellow black which is a common one they just look like 2 generic sci fi battle suits
vaguely similar yes
Legality on AI generated art is still kinda up in the air afaik, I'm not comfortable with not 'owning' the art per se so I'd like to stick with hand-drawn works.
At the very least, a seller should be required to state in the description of their product that it is AI-generated, because I've seen way too many that simply omit the notion entirely and the average person would have to hope there is a question someone asked on the product that is actually a "hey douchebag, this is Midjourney" post.
Yeah, IP is tricky. Due diligence is still required from the buyer. Things do slip through, and some sellers walk the line of inspired by and infringement. AI art isn't so far generally considered or proven through courts to be infringing.
That's not to say it isn't, just there isn't existing precedents set to prove one way or the other
The only thing ruled on AI art so far is that it isn't copyrightable, so it's therefore public domain. Some amount of human manipulation after the generation would put it back into copyrightable territory though
Hey everyone, does anyone know of any FPS arena maps that are available for purchase? I am looking for something like this, preferable super basic, not very big and with not a lot of different levels of elevation.
This was my first attempt at creating a level in Unreal Engine 4. I still have a lot to learn!
anyone remember when the big novemeber event sale starts? they sent me an email to participate but I forgot the dates and lost the email
Ah, okay Iāll try to find the email then. Maybe gmail kept in the deleted folder
Are there many people still waiting for their 5.1 plugin update to be processed?
There's over 1200 5.0 compatible plugins on the marketplace, and 163 5.1 compatible plugins. I'm gonna say "yes"
Yep it's usually a week or two for epic to approve a new engine version of MP asset when a new engine release
Oh there it goes, update went through š
Out of curiosity, when did you submit your update?
A bit less than 1 day after 5.1.0 release
Cool
anyone else not able to get "City Sample Vehicles" https://www.unrealengine.com/marketplace/en-US/learn/city-sample-vehicles, it just says "unavailable" For me, and I really dont want the 100GB of City Sample just to look at the vehicles...
welp, I was about to try a VPN; now it just says "Add To Project"... nice š
sometimes it just takes asking a stranger for help, for a problem to just fix itself
standard Epic Launcher behaviour
aka patience š
Please post in appropriate job channels, see #instructions
Anyone having this issue with their 5.1 code plugin? If you try to install the plugin for UE5.1 nothing happens (no error msg), but other versions of UE work fine?
Iām about to submit my first asset to the marketplace. I havenāt done this before and havenāt experienced how the approval process will go. Any tips on things I can do to help it go smooth?
its not possible to purchase marketplace assets by installments right
You need to contact MP team if you're the creator. It's a problem on their side.
wdym by "installments"?
it was the best word i found on internet for that xD, something like split the price between three months
seems like every payment option for me is handled by Xsolla which doesnt allow this i guess
Ah, then yeah, marketplace stuff is one-time payment.
I mean, it's not the same as online goods shop like eBay where you can split the payment into few months (with added fee)
yeaa, im just kinda used for doing that with steam since good quality stuff can become really pricey
didnt expected for it to not be supported
up to three times has no fee at least for me
I guess it's only available in the US or maybe select credit cards
At least I always deposit money to Steam first before buying, so it was always one time payment
oooh, maybe its a feature for the website that handles the payment for my country, since a window kinda pops up when purchasing
xD even when adding money is possible, wish market place had that
maybe thats a feature because my country is too broken
Read the marketplace guidelines thoroughly, multiple times for anything that pertains to your asset. And be prepared to wait, theres a bit of a queue ATM with everything being submitted for 5.1 compatiblity
Thank you!
When it's time.
Good question... Should be any day now...
you would assume they will have their annual black friday sales later this week?
I HOPE
@civic bay@sinful nexus@gilded forge The sale has started.
oh my godd
is there something like a wallet/balance in marketplace, so i can add money to it and then buy something?
nope
There is, currently capped at 150ā¬
TIL.. š
You tell the MP team, they take care of it.
Or rather the user should, there are guidelines covering it: https://www.unrealengine.com/en-US/marketplace-guidelines#43 and https://marketplacehelp.epicgames.com/s/article/What-is-the-Marketplace-refund-policy?language=en_US
no i am the user
Same thing, to request a refund you have to contact the MP via email. If they agree with you, you'll be refunded. You should however contact the seller, and see if it can be fixed etc etc. The guidelines cover it all.
Buyers regret isn't covered.
Less than inspiring holiday sale, seems like every other sale, same items, same prices.
regular sale prices are max 50% off, many of these are up to 70% discount
Must buys are things that you need right now for your projects completion. Everything else is just fluff. š
Is there no way to blacklist/hide certain creators/content on Marketplace?
Much requested feature, but iirc, not done.
lol what is this site ? this is the same market with epic ?
cool you can even see how many sale the project have xd
Yarp, just for looking for things, still go to the Epic site to buy
LOL
lol
but still ... xd
what was the price ?
About what it was now I think...let me search my e-mails for the reciept
yah tbh it looks nice
arn't they in breach of license by telling people if they earn over 200K to contact them?
I'm not sure how that works.
maybe ..
Creators have no power to impose their own rules
Yeah well I figured that much at least. I just don't like the idea that now any decent packs like that coming out in the future will be like "Oh well they are selling theirs for $1500 so I'll just market mine for $1450".....
Next thing you know none of the Landscape packs will be less then $1000
I don't have a problem with people making money....I have a problem with things being unattainable for people in 3rd world countries trying to make a decent game to pull their families out of Poverty
I've met quite a few people that are trying to do just that
That's like telling people if they don't want to be poor don't be born in a 3rd world country
To be fair though, the cost of many assets in local currencies are just bonkers
What you can't pay in money, you pay in time (and skill)
Free (open source) stuff are different breed though
Competition is normal, I get that...but when you upset the Market like that you drive up prices....not because you think your project is worth it but because your greedy.
I have their Pine Forest Pack and it's good but it's not over the top compared to their competition...
Your quite the Elitist aren't you?
Or, if you're philanthropist enough, make it free (open source, if it's plugin)
As I said before I have no problem with people trying to make money
It's when their greed upsets a Market and forces prices to Skyrocket, that's what I have a problem with
The opposite is also true. many creators price themselves too cheaply in an attempt to undercut the competition. All this is is a race to the bottom.
the good thing is that no one is forcing you to buy anything and none of the products on the marketplace are required for you to make your game. They're mostly a commodity, if you don't have the money you can invest the time and develop or design stuff by yourself.
Also unlike the neighbor, you could actually make something in UE without opening the marketplace.
I hope that's subtle enough 
They priced it 73% higher then the going rate of an asset like that though
How long you think it will be before Greenleaf Vision prices go up as well
It's not a race to the bottom
The asset I bought you see there is $150 more then when I bought it
Am I smelling some sale scumming? 
Oh right, sale scumming, that's a thing
The idea of artificially raising the price so that discounted price matches that of the original price.
Yeah, seems to be the case
@ember hill
And I didn't buy it on sale either
also you can check the sales here
Well at least they are transparent about it
not really, thats from https://orbital-market.com/
Ah ok, nm then lol
Thanks for the link, I'm going to bookmark that
indeed. I have several assets I got because I thought the potential for them was good. A couple of years later and I've effectively saved close to £700
Is there still a cap on how many things you can have in your Epic Launcher Unreal Marketplace Assets Vault? Is it possible to hide things in the launcher that aren't needed?
Yes, around 1000 I think
There is an option to filter content of the vault, but that's all
Then what? I need a second account?
Yup
Someone could ping one of the UE staff for this scammy stuff? I was glad to hear about the sales, but now I'm disappointed, I don't even want to buy stuff from my wishlist anymore since I don't know if I'm getting a good deal or just a fake sale.
They need to reach out to all the marketplace devs and inform them not to change the price of their product during sales.
@shadow inlet
Oh nice, an actual sale scumming
These are just two examples, there are many doing the same. which isn't good at all.
sheeeeeeet.......
Is there a way to do that? I only found that by a chance since a few days ago I took a screenshot for assets I was interested in buying.
Don't wish UE marketplace ever got passable UX 
Getting a unicorn sounds more believable to me.
I already hated the hitch if you thought too long about the next word and it decided to do a blocking request for the suggestions
Pending file update for almost a week now, is this normal?
Iāve submitted file updates for 5.1 and none have been reviewed or updated so far
Mine only just got approved, I submitted last wednesday
There's a backlog as everyone resubmits for 5.1
Can take 2-3 weeks to catch up
Don't forget, there was also a weekend in there too
Okay thanks for the reply , was just wondering if itās just me or not
yeah naa, it's always like this after an engine release
Does anyone know of a marketplace template or kit which would be a good starting point for a game in the style of 'rogue squadron' or 'lylat wars' ?
@hybrid scaffolddid you look at this stuff? https://www.unrealengine.com/marketplace/en-US/profile/ThunderOwl+Studios?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
Interesting, seems to be mostly geared towards 1st person view but I don't think that prevents it working
thanks
mine also got approved yesterday took me almost a week
Hey john
It's 400, not 1500
š
The idea is to have two different pricing tiers.
And the indie one remains there still and is on artstation @400
Yess, we want to change the terms for this and make our own custom eula.
Ideally we'd like it to be unlimited projects etc while you are under a certain revenue or budget treshold
Need to invest into a lawyer to get this done
Hey guys, any good UE5 TPS Mulltiplayer templates you can recommend?
Hey @ancient tendon and @vestal prawn
I'm Jan, one of the developers of RealBiomes.
I can see you are upset that the price of the Realbiomes Desert is priced at 1500$ on the Unreal Marketplace.
This price is meant for bigger companies. Not for indies like you guys.
We have a separate price on artstation, at 400$ where you can get it.
Exactly the same products.
I hope this clears it up.
thanks, yeah got to have a look at lyra again^^
Yeah I get it, for $400 your allowed to use it in one project and if you make more then $200 off that project your required to purchase the Enterprise License which I can only assume is the same price.
Hey everyone, please remember that we have #rules which apply, even if you have strong feelings about something. We don't like to see people insulting each other.
Additionally I would recommend moving away from other stores if they enforce a license.
Will probably also help sales if you have a comprehensive, custom page like most other services.
(unless you agree with the license of the store of course)
The intention for this is that multi million dollar companies pay more than 400$.
So the idea is to allow it to be used in any project, as long as the budget is under a certain treshold.
I'm welcome to other ideas tho
That is not a justifed excuse, and to think multi-million dollar companies would buy is delusional awareness of the unreal marketplace audience.
Your product was 200$ for a long while. How do you justify a 750% markup in price if not for greed. I personally have no desire for your product but I just cant stand to see sellers doing unethical practises.
This greed that is added by the fact you limit the license of ownership and use to only one commercial project whereby you would need to paid even more for a custom enterprise license...you dont fool anyone @forest prairie
Well, @forest prairie you guys make great environments so I get it....I just wished you were more flexible with your license. At the same time that price is over 3x higher then anyone else selling environments on the Marketplace and it's going to ultimately effect prices in a very big way. Just seeing that price on the marketplace is going to make everyone else increase their prices as well.
I mean spending the $230 or whatever it was on the Pine Forest for me was a big deal....now it's priced at like $400 and having a $1500 environment is going to make that go up even higher
@ancient tendon Be as angry as you want, but the product is available for 400⬠as mentioned several times. We are tired of having large companies spending what is to them pennies in comparison to what it would cost for them to produce something equal to our product (they probably couldnt even with the money). The UE marketplace is unfortunately very outdated and simplistic in the way it handles licenses something that literally stops us from growing as a business as our income would always be significantly more limited compared to a tiered licensing system.
Our current solution is not ideal, but then again there is no obviously ideal solution for a very small company like us with limited man power and time. If we're not on the UE marketplace we lose a very significant amount of exposure something that could almost kill us if we aren't prepared for it, but being on the UE marketplace is the root cause of the problem as the license for assets is very poor and inflexible for creators. Believe me, there are a lot of people that want what we want, but we're at least trying to do something about it even if it initially causes confusion and frustration.
It's also worth noting that you guys don't have the information we have gathered over the past year which is exactly why we are doing what you claim is nothing but "greed" and unethical practices, when the reality is the lack of better licensing has probably cost us shy of 6 figures of revenue based on interest from large companies.
We will do custom revenue based licensing for ArtStation once we have the terms properly drafted, as at least there you CAN make your own license and aren't forced into pretty much giving away your product for free to companies with tons of cash.
It's not as straight forward as you guys think it is, we will need time to figure this out properly and to gauge if it's worth the trouble or if the downsides are too brutal
I'm siding with philanthropism for cheap/free stuff, but the whole hostility wasn't warranted. Point it out, yeah, but you can stop there and move on.
Let the sales speak for themselves.
We expected some drama for this so it's no surprise haha
Just like a lot of things it seems like one thing on the surface but in reality the situation is quite different
The current set up is definitley not representative on how we want to do stuff
Ideally we have our own store as someone suggested but that comes with a bunch of additional work and maintenance
Also I agree with how UE marketplace system sucks f---, as it always imply individuals and not allowing for tiered terms or volume licensing without going through the snail e-mail
This is problematic in particular with plugins
We're not expecting Epic to do anything about it
they made it pretty clear they don't care about the marketplace
Shitty because it would make things so much easier š
And it's not like they would need to put in a ton of time and resources
The only people who wouldnt benefit from this would be big companies
Currently they are the ones mainly benefiting from the current license
As they can get cheap as fuck assets that they would spend 40000$ on making internally for 300$ and use it for whatever they want whenever they want however they want
It's quite frankly infuriating that they get it so easy
People who just have a few products on the marketplace as a side hustle probably don't care but anyone trying to make serious business will suffer greatly from this
We're thinking of doing this
But we're not entirely sure how to split our products in this way
Could just have a free product with a few random assets from the pack
but it's also a bit awkward in a way
Perhaps individual asset pack but the free version is bite size. I recall some other packs did the same, can't recall exactly which ones
Unfortunately this is where UE marketplace shows it's ugly head again, somehow assets can't be free unless Epic gives the blessing to do so
Really?
Didn't know haha
Yeah that complicates things even more
Well maybe
š¤·āāļø
Only code plugins can be free out of the box
I remember ALS V4 intended to be free, the price had to be lowered down to $5 before Epic give the blessing and actually make it free
We know for a fact that multiple multi -million dollar companies have bought our products.
They range from AAA game devs to automotive industry to big movie studios.
It's not just 2 or 3. It's A LOT.
We have talked to them, worked with them and seen our work used there.
And yeah, they did buy it for 200 or 400 dollars.
This shouldn't come as a surprise. Our products are some of the best you can buy in their respective category.
The marketplace audience is extremely diverse, just as unreal users are.
Was meant as a reply to @ancient tendon
We're not fooling anyone, we are extremely transparent about what we are doing š
Yes, the artstation license we will change.
As i mentioned the intend is unlimited projects, while under a certain budget treshold.
That's how fmod does it, for example
Yes, we are aware that we are priced at the higher end.
It's an extremely tough balancing act.
We have to factor in solo indie devs with tight finances. But also mid level studios and freelancers. And then there's the fact that people aren't always honest. Ie they will purchase sth as an indie license and use it for studio work.
We don't have all the answers and will continue to look at things
You can say and excuse all you like but doesn't take away from the fact its greed at the end of the day, plain and simple
One things for sure it won't be Free For A Month anytime soon XD
Again, I'm siding with philanthropism, but now they point out the intention was to have tiered licensing, which UE marketplace always imply for individuals.
At the end of the day, you can speak with your wallet and call it there.
It's not an elegant workaround, I agree.
lol, well I guess some people just see feelings and emotions as fact š
what do you mean siding with philanthropism
well I guess some are blinded by money š
Fancy way of saying I'm siding with free/cheap offerings
who is saying free?
Being in a shoestring budget myself
Stay angry you sexy motherlover, you completely missed my perspective š
On a tangent, the awful system and implications, and Epic's imposed license restriction makes me avoiding marketplace plugins, they felt like a legal trap, a shotgun with trigger tied to a door. 
Making per seat epic account isn't elegant, and who knows if it's going to restrict distributing cooked project files as mod kit through Epic.
what a clown world to say that is okay, but be my guest
ah this one has been an issue for as long as I can remember, its not noticeable if you type super fast but if you're a bit slow the suggestions will steal the input's focus š
its not a bug its a feature, race against the suggestions popup in realtime!
Also consider that the fuzzy search is not that forgiving
ah yea if you're trying to search for something and you dont know the exact name of, good luck š
At least the real pro I can think of is the regional pricing, with that I know how much exactly I would pay in my local currency for a thing in the marketplace, not guessing by exchange rates.
Porche buys product for 400,- makes new commercial with it > sells a few dozen 100-500k euro cars. - creator earns 400,- to pay taxes, food, etc from and to invest into new packs.
Indie buys product for 400,- saving him a few dozen hours of work so they can focus on other things that need to be done. - Creator earns 400,- to pay taxes, food, and to invest into new packs.
I rather have Porche pay 1500,- or more for that same pack, because 1) they can easily afford it, especially looking at what they sell, meaning the creator of the pack can invest more into new packs, which are cheaper for indies than for big companies.
Meaning we get more packs --and at a much more reasonable rate--, the creator's life improves, and in the grand scheme of things, Porche's wallet wont feel the difference between 400 and 1500,-
im sorry for wanting more available content and a happy developer
XD
That would be reasonable if their new Indie License didn't mean you could only make $200 before being required to pay $1500 for the license....say you only made $1000 on the scene you used the Environment with....now your $500 out of pocket.
This is a temporary thing until we replace it with a custom license
Alright, well in that case It's not that bad
I imagine that's what all the lawyer stuff is about
getting a proper license written out
Yes, costs time and money, something we would have a whole lot more of if Epic gave a shit
Instead we're forced to play on hard mode as there are no easy solutions available
Ends up affecting both us and the customer
But ultimately our hope is for this to be short term pain for long term gain
Well I understand that starting a business like this must be tough. I recently posted up my first Photogrammetry work and so far I have only sold one lol...and I thought I did a pretty good job.. Photogrammetry is really time consuming though.
In theory, I fully support the multiple licenses types. However, in my very personal case, I just so happen to work for a state entity which doesn't sell anything to anyone. So every time there's a license to choose from, I have to contact the licensor and hope they can figure out which category I fall under. It's a pain for me as much as for them, and that's the one thing I like about the Marketplace: I don't have to worry about that, I can just buy stuff and do actual work.
Epic's current system is excellent for anyone wanting to get into the UE ecosystem and start making stuff using the engine and marketplace assets
But at the cost of the creators
I'm pretty sure Epic commented on that specific issue in the Creators Hub. I don't want to discuss it here further as it's not public information, but I thought I'd let you know in case you missed it.
We're aware of a bunch of information and their "plans" to rework the marketplace but they are so vague and seemingly uninterested in cooperating with the creators whom attract users to their engine and indirectly help them build their products we have almost no faith they will come through.
Unless there is info we don't know which is of course possible
good luck @summer cloud and @forest prairie. Your work is amazing and you deserve to be paid for it.
Thanks mate
can someone recommend a good character on the marketplace which is ready to use in a third person game? browsing the marketplace kinda sucks, can't sort best reviewed etc. š¦
use https://orbital-market.com/ it's got sort by reviews.
Because 95% of the reviews are useful.
yea I mean, is there no top 10 list or anything? I don't want to browse hundreds of shitty characters. I just want a decent female character with a couple of animations. No zombie shit, no cartoon, no horror stuff, no anime, browsing the marketplace is driving me nuts
I hope someone can recommend you something, but this is basically the bane of all buyers on the MP. It is chaos.
Is it more common that licenses look at revenue or net profit?
I think for example Epic's % go off of net profit or?
I do have to note that whenever I do see different tiers for a product it usually also means one gets more the more one pays
Revenue is pretty common (if company has more than 100,000 or 1,000,000 turnover is pretty common)
Having the same asset pack and support for a different price is a bit strange to me but I also couldn't care less I guess
Yeah makes more sense I guess.
you see it very often with programmer focused tools, maybe it's just a difference of the typical markets
Those provide more features and more resources usually
E.g more space, more user accounts
not really. Visual Assist X provides the same tooling as an example
there ARE std/professional/enterprise tiers as an option, but also common is just who is buying it
Right. I do have to say that I see more that do it with more features than other way round though
If at all maybe something like individual vs company where it costs different but is the same product
But yeah, for bigger earning companies it doesn't matter if they have to pay an additional 1.1k for that asset pack
Heck, depending on what it is even I would buy something for that price
Knowing how expensive it is to create that from scratch just for us
it's also a matter of value proposition for the buyer. Ofcourse a hobbiest or indie can't afford 1.5k. But for automotive companies, that's a few days work of an artist, they are still getting an absolute bargain worth of content
Idk how much was in that pack but that could be a lot of days of work actually
I'd think of it not as ripping off auto companies, rather giving a discount to indies
Yeah
Or call it scaling fwiw
I mean
Even as an indie
If there is a huge set of some assets
And you would otherwise need to spend hours on it or outsource it
1.5k is nothinh
Yeah I haven't looked at it
But you can apply that to a lot of things
That 300 dollar water system
Or 300 dollar movement comp
Like that shits hard to make
yep. I think that's what a lot of indies and hobbiests don't do, put a realistic cost againt their time when judging an assets value. Ofcourse, in many instances they have the time, but not the cash reserves to buy it, but it's often still a good value product
I will probably snack that at some point
We have too much money atm anyway...
Taxes suck
Hehe need a proper invoice
Euh I just remembered we still have to update 11 or so marketplace packs to 5.1
I should just sunset this crap

What is first point meant ?
Doesnt when open the level the shader need to be compiled ?
yea, though apparently they break
Break ?
the director might be broken. (redirectors)
or things got moved in the explorer, instead of trough the content browser
i'd double check, and if thats not the case, see if you can find out why materials are suddenly unlinked.
you can do it!
I rather support :)
I didn't read that as 50+ more, just 50+, so if you are at 30, just another 20 or so
anyone know any guides or know a way to create a winch. Kind of like grapple hooks but instead its a static point that drags an object over. In my scenario I want to moor up a boat with rope
maybe there is something on the marketplace someone knows?
i am stuck on this page from past 1 week when i talked to epic marketplace team they said everthing from there end is okay and your account is verified please talk to hyerwallet team and when i talked to hyperwallet team they siad your account has been verified on 20 nov only (the day i created my pay portal) please somebody help me what should i do i am not getting any main update or response
We can't do anything. This is a community run server. You will have to keep trying to get it resolved with marketplace support
They peeps in #legacy-physics and #chaos-physics are insanely helpful. Worth asking in there for some pointers
sad reality
Is anyone else experience a very long (since 1 week) pending file update atm?
Same here, here's my inbox
And my question section is filled with people that want the 5.1 update š
Congrats!
Ok thanks, bit of bad timing while black friday but nvm
Can I ask what do you sell? š
thanks alot, i've asked in there
code plugins and blueprints
Im one of those people that sells things for cheaper to get ahead of the market
so it took 124 sales to get here
A race to the bottom kinda guy?
sure, but it got me 1k in a month which is better than a few other sellers ive known whove been at it for awhile
the tactic works
Maybe your products are better suited for the marketplace buyers. What if, hear me out, you could have made more with a higher price
Although it might look easy money, you're just undervaluing and underappreciating your work and time. Out of those 1k you'll get 12% to epic, pay taxes, expenses and so on. I'd rather not sell than sell for nothing, but that's just me.
but what if I price them higher and noone buys them
a lot more people will buy something they think is a steal
Only those with much money will buy it.
Yes, you're going to make less sales numbers, but that's the point, each one of those hold lots of dollars
You'd rather make very few far in between but each one makes something enough for more than survival, than lots of sale count over time but still bleeding money.
||which is sugarcoating that you'll end up making pretty much the same||
I was going to try to argue this by comparing my highest value and lowest value (and newest) product. Then I realized that my highest value product has made more than the lowest value product, even though the lowest value product has been purchased almost 5x as much.
If you could charge for half a grand, and you know you can justify it, then why not
ok now thats a little too far
Not that far, two grands could be a chomp change for larger entites
but how many companies are walking around on the marketplace compared to the hundreds of indies?
does anyone here sell assets for this much and still generate sales?
Well, one set such prices (1½ grands) and seem to be doing fine
I for one will def up my prices...going for big businesses and succesful indies š
I would understand 1k for a whole project, like a base point for a shooter or something, but I moreso make small systems meant for small solutions, like quaternions for blueprints
Another plus is that some people might pay for exclusive-ness...expensive assets sell to less people and less chance of seeing them everywhere
Charge it for $1K, surely large studios will flock on it to save some programmer effort
idk that seems very dangerous, could be sales suicide
At least you get less customers, and pointed above, less whiny support to deal with
or maybe no customers
Yup
Besides, IMHO selling on UE marketplace isn't that reliable for a steady income source anyway
i dont plan on relying on marketplace, just want to produce as much side income as possible
At least for art, I have had a very steady stream for 3+ years now, with bonus on yearly sales
and really, 1k a month is a lot better than i hoped for
Personally I'm more of a philanthropist myself, I'd set my plugins free for all entity sizes, and charging low for assets. I have no intention for relying on selling those anyway, and I know how it feels being an aspiring devs with shoestring budgets.
I would quit my job to make 10-20 packs and live from the passive income š
art sounds like a pretty good skill for the marketplace, demand trends are relatively easy to see, and the forums are full of requests
i envy u
Yes, my current daytime job kinda sucks (and I should be moving out again next year), but I still wanted to at least give something back for everyone.
Is anyone having issues with the Unreal Marketplace? My Cart wont load
I cannot even access my account even though I am logged in
Now I can access it
Is there a punishment if you dont update an asset? I have updated all my assets but one to 5.1, but for that one Im working on a pretty big update, and was going to bring it to 5.1 when im done, but theres the little warning in the portal about it, which makes me think smth bad will happen if I leave it for too long without updating. how long can I wait?
there's still stuff available that hasnt been updated since 4.1x so I wouldnt be too worried about it.
You could always add a small note saying "5.1 will be available after adding new features" or something like that.
does someone know, if I want to submit a code plugin to the marketplace, should I zip the file like in a Plugins directory or just the Plugin directory contents? (for example, MyPlugin.zip/MyPlugin.uplugin or MyPlugin.zip/MyPlugin/Myplugin.uplugin)?
(and can I, for example, just use the .zip from github?)
you have to package the plugin
check this out: https://www.youtube.com/watch?v=SKArLiShb9c&t=309s
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/W5g6pZXfjh
Ultimate FPS Template Plugin: https://www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template?sessionInvalidated=true
In this video we setup our environment to make packaging our plugin effortless and fast!
packaging also just copies the files, in the end
Black friday sales still on? Or prices went normal again in marketplace
They won't take it unless it's packaged like this
It's normal now
What are those then
oh, ig the portal doesnt show sales, this is what I see:
cuz this is new product !
its a few weeks old
still its not count with black sales
no it does have a sale on it
anyone know of a modular building system plugin
like grid based
can it be used to specifically place static meshes in game?
It can create one with ease.
I mean, blocking out 3D level has never been this crazy fast
trying to find something to kickstart a grid vehicle building system like own level with place able blocks like stormworks building system
Built in Cube Grid tool. Enough said.
You're kinda SOL in UE4 though, it only existed since UE5
I thought cube grid is level design only and can't be used in a game for player placed objects. like minecraft
Oh, minecraft clone
well no not really, not using it for terrain want to use it for a modular vehicle type system
Then you're asking for an entirely different system.
sorry not the best at explaining gameplay mechanics. this image is what I want to achieve
We'll see. My guess is, they can't really see if I'd strip down the repo well enough
no, they definitely will
not really sure what you're looking for either, but this may help? https://twitter.com/casul_scrub/status/1595485908186415108?s=20&t=gyo8amgZc_hRx1MmcOWmsA
I extracted the block out tools from Lyra UE5.1 and put them in a single folder repo for your enjoymentš¤šš¤
https://t.co/6eWN8vA983
#leveldesign #UnrealEngine #indiedev
that isn't it but thankyou anyway
Hey, the files are exactly the same. They even want me to remove the binaries and intermediate, which would be the only difference. And packaging a code plugin doesn't even zip it, so I have to do that myself
idk the email the marketplace sent me said otherwise
Even the video you mentioned has to zip the files manually
Again, we'll see. I sent my plugin for approval and I'll see what they answer
I can see literally zero difference in the files, probably not even metadata that's maybe even stripped during zipping
š
lol
Typo or laundering?
the price has since changes
I'd say the figure above is an international currency conversion. I doubt it's changed
$2458 in my currency
oh, u would think they would change it from the $
oh
but most places will put A$ or AU$ to distinguish it from the USD
for australia at least
for new zealand it would be NZ$
Not always. That is sometimes done in review articles and the like, some online stores, but not all online stores and not in any local stores or media
Officially it's still just $
oh
all things considered, repackaging basic functionality is normally against TOS. I'd say the price ensures this one is very much against it
im willing to bet that if you looked at the code, it will be suspiciously similar, if not copied from this
but im not about to pay 1500 to find out
That's quitter talk š¤£
actually nevermind, the description basically says its copied from this https://www.orfeasel.com/creating-a-file-picker/
In this post we're going to see how to create a basic File Picker inside Unreal Engine. We're going to use the built-in tools that the engine provides and read a text file. [button size="big" color="black" link="https://github.com/orfeasel/UE4-Cpp-Tutorials/tree/master/FilePicker"]Download the entire source code from my GitHub repo[/button] Addi...
is that really allowed?
That's also against the guidelines. Guidelines say it's not allowed to submit stuff easily reproduced from a tutorial
can we report it to epic with an email
I'm sure you can through the normal support email
Might be worth them diving a little deeper to make sure there's nothing suss happening
lol this goofball of a marketplace submission
selling my heavily low quality picture texture pack of my cat $99999999999.99 subscription pls
Difference seems to be for packaging.
I resubmitted one of my marketplace products on Friday the 18th and its still stuck in waiting for review. Has anyone else had a long wait like this before?
It was just changing some header files
after 5.1 release everyone is pushing their updates, so it takes a bit longer than usual
is there a way to find the marketplace URL before submitting to epic for the plugin file?
They always reject it because I dont have it for new plugins
Yes, you create a new product in publisher interface and save it as draft
then that url is what you need
so if the url in publisher interface is like this https://publish.unrealengine.com/v3/edit-product/5ff1453624362fgsd, then you add this in .uplugin "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/5ff1453624362fgsd"
@gleaming linden just a quick response, I got the results from epic. The zip file itself (as is, from github) seems not to be the issue, but the issues are: All source file need the year of publishing (which i don't have, it seems), the license.txt (in my case: MIT) must be removed since it's published under EULA on the marketplace, the .gitignore must be removed (or added to FilterPlugin.ini, which doesn't make sense)
You need to add a little comment at the top of each source file like "Copyright 2022 MyName, All Rights Reserved"
yeah. I basically have that, but without the year (will have to change that, but that's just how it is)
I think I'll just prepare the zip as they want and upload that to github as a release. It's not a big issue for me
looking for a recommendation for the best vehicle physics blueprint or plugin. All it needs is good handling, easy to configure. I can edit it all myself, just looking for a good base to start.
does UE Marketplace have some sort of backlog? I know a vendor has submitted an update TWO WEEKS ago and its STILL not up there.
Does one HAVE to buy from Marketplace? Cant I arrange to pay the vendor separately and get it from another channel?
Its due to all the 5.1 updates - there is a backlog

