Hey guys, could someone point me in the right direction? I am currently trying to do the following: I have a GameInstance Subsystem that offers functionality to create and join channels (like the one in WoW for example, /1 General, /2 Trade etc.). As GI Subsystems cannot replicate, I want to create an Actor for that Subsystem to replicate relevant information, as Epic suggests. Therefore I tried to create the ReplicationHelper Actor in Initialize of the Subsystem , however only the server spawns the Actor. I also get following warning:
LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: ChannelManager /Engine/Transient.UnrealEdEngine_0:GameInstance_16.ChannelManager_0 NOT Supported.
bReplicates is enabled for the Actor.
I added logs, the initialize of the GI SubSystem is invoked on all players (Server&Client), but the spawning does not work. I thought about it and I assume the spawning from the client has to happen via a RPC to the server? If that is the case, this will not work as I can't trigger a Server RPC via a GI Instance?
Should I spawn this actor via playercontroller for example?
Any advice would be appreciate!





