This is the third person template with this
void UMyCharacterMovementComponent::CalcVelocity(float DeltaTime, float Friction, bool bFluid,
float BrakingDeceleration)
{
Super::CalcVelocity(DeltaTime, Friction, bFluid, BrakingDeceleration);
if (IsMovingOnGround()) { DebugFloat += 0.2f * DeltaTime; }
else { DebugFloat = 0.f; }
if (CharacterOwner->HasAuthority()) { GEngine->AddOnScreenDebugMessage(38265, 1.f, FColor::Orange, FString::Printf(TEXT("[Server] %f"), DebugFloat)); }
else { GEngine->AddOnScreenDebugMessage(38266, 1.f, FColor::Orange, FString::Printf(TEXT("[Local] %f"), DebugFloat)); }
}





what does that mean
