A little bit of help with this animation state machine. Currently, the conditions to leave the Idle state are controlled by bools that, once true, go to the correct state and the condition to return to it is that the remaining time of the state animation is less that 0.1s.
That works fine, however, I'm having trouble about where to reset the bools to false. If they are left in true, the animation loops in one of those states. I was wondering, is there a way for me to check if the return to idle condition was triggered ?

