- Go into the construction script, find the node called: " set master pose component " add all the extra components to the target pin. An important node ONLY the mesh inherited should be the one having an ABP. This set master pose component would pass that animation information to the components.
Is this maybe what you meant? I can connect eg arms and chests and so?
I think this part is a little trickier, so I will wait for your tutorial ๐