#game-jam-chat
1 messages · Page 81 of 1
i tried the game and it semi works sometimes smooth 60 other time it's 20 fps
a gtx 1650
but keep in mind it's a laptop gpu so it's more comparable to a gtx 1080 or 50
I'm going to sleep later I will see you goodbye
There are a few days left until the end of 7
؟
Almost halfway there
lol I NEED MORE TIME!
so far I've finished the AI all I need are touch ups
got any coders in here
if I wanted to rotate a mesh, how would i do that?
cant use component, cause it rotates the entire BP
i need a transform or something node on begin play
I want that sucker to rotate
the mesh ?
have you tried putting the mesh in the rotation component ?
or maybe what you could do you make another BP for only that mesh and the rotation, than put a child component in the power core than put the BP for spinning the object
maybe that will work
i thought about that
😛
was trying to avoid nested BP
but might have to
time to get HACKY!
good luck hacking 🙂
bruh post processing is like make up for games
Alright, whats your guys status. I got more coding done, more UI artsy stuff and 90 percent of all the modelling. tomorrow I will texture everything. now the time where all the small things pile up.
nice
@lime crane i need AI models hooked up
I need the AI to attack the "objects" to destory the zones
im pretty much done the entire game put just polished stuff up now
then i need to link the end game UI, and the win game UI
balance....
and polish 😮
particles!!!
powerups
... FML 😛
so you are team ?
sorry man I use AI toolkit for my games from marketplace.
yeah, probably not a bad idea
I dont have real AI in this jam game.
good to hear sunnydev, I wish I was there but Im done 90 percent on all fronts.
nice
yeah
i got one of those guys too 😛 so just art here 🙂
sound guy takes over tomorrow for allt he smexy sounds
anybody know if cascade works in 5.0?
i think it works
if not.. i need to stop with this madness and learn niagra 😛 LMAO
good
cause F learning niagra right now
man niagra is hard to learn but its so good to not to learn lol
I cant even change parameters properly in Niagara
its not bad, they just changed EVERYTHING
so finding what I need is a god damn mission
they even renamed them....
so its like PROPERTY HUNT (should make that a game)
Anybody want to have their name in the game 😛
need filler text 😛
ahahah
only settings we have are resolution and fullscreen mode 😄
last year was the same with optional swear filter
only spent a couple of hours on menus tbh
wow! that looks nice
😉
Anybody know how to "focus" the window after you lose focus because of an ESC menu
it seems I have to do two extra clicks when i do it hte normal way
found it!
man, im a regular coder now lolol
Anybody worried about the final file size? 1 gb max zip size unless we use the butler tool?
I think I'm going to have to learn about that butler tool
Are you talking about a pause menu? Glad you found it but i think there's a background blur in special effect parts of widget blueprint
Yup i learned it 1 day before the jam, it's really easy to use, just paste 1 code in the terminal, i can link you the video i learned it from
Awesome! Thank you, that would be great! 😀
is there a max size with the butler, or with that can it be any size?
I think 30 GB's the upper limit
Whoo, I feel much better then. Will be hard for me to pass 30gb
Of course, no one here is making an 8 hour long game
I've had a unopened cable sitting on my desk since the previous game jam that I bought so I could test on a controller without unplugging my microphone and I finally opened it this game jam because I had still just been unplugging my mic any time I wanted to test on controller 
Oooof, epic bruh moment
I'm just happy it's currently working with both control schemes. Which might sound like a weird thing to worry about, but my game input is... non-traditional 
The theme is "running out of space", right? I couldn't find it written anywhere, just the big pic with the floppy disk, so assuming that's it. I haven't watched the reveal video yet
Thanks! Just wanted to be sure before I get too far in 😀
ah! now i see it 🙂
I'll start worrying about the theme... Any day now 
Looks like a fish from the mariana trench

With some fine adjustment i did after just waking up now, it looks satisfactory. Made it smoother with player dashing towards the input directions, smoother hit reaction with rootmotion and that sweet sweet dash integration. With that i have all the basic non theme related mechanics in, gonna take a shower a move on to AI. Wish me luck guys🥲
That looks great! Did you make the character models?
Looks awesome! Great work!
The character models are from the adventure characters from permenantly free collection in unreal marketplace cuz i suck hardcore at hard, only thing i can probably use blender for is make some insects or grass or rocks.
Thanks!!
Please heap praise upon me for creating the most glorious of fishing minigames
Or don't, I'm not your boss 🙂
All-in-all I feel pretty good with it so far. The fishing itself isn't super exciting but it does provide a sort of methodical steadiness to it, something that I feel can be relaxing once you grow accustomed to it. I feel like the exciting moment of a fishing minigame should be when you see what it is that you caught, and find out that it's the BIG RARE FISH ™️ with appropriate sparkles and sound effects on the "victory" screen. Obviously that's not there currently, but that's also not supposed to be a rare or exciting fish 😄
Tawny Gilscale........Imma call my friends that from next time onwards
Yeah, add some camera effetcs, some particles, make the text pop out faster and make the mechancis faster in general and it'll look pretty damn good
Yep, next task is to move all of those mechanics over to an actual level with an actual character holding an actual fishing rod and start tweaking everything to feel good. If I can get catching the Tawny Gillscale to feel good then I just need to make... at least like 3 more fish and I have a winner on my hands.
Yup! I'm actually more interested in seeing what fish names you're going to use now
I guess we'll find out eventually 😛
Bruh i packaged my game to check it's size and it came out to be 1.5GB.......**And i haven't even made a single level, or AI or the main them related mechanics💀
Butler is gonna save my A$$ i knew it
Yeah, I'm thinking somewhere between 5 and 10gb when finished. I was shocked that they said most games will come in under 1gb!
I'm having lots of fun with niagara
That's sooooo damnnn coooool, the game looks real fun to play, Awesome work dude!!!
Thank you!
damn that's some cool moves
damn that has some interesting mechanics, the way the human plots rise and fall
#mixamo rocks!! Also some animations are borrowed from a friend, i can say he's passively helping me without being on my team

I wish i could animate like that 🥲
I spent all my time today so far fixing a water issue
hope i can do some fun things again
I'm sure you could if you'd put the time in
but it would probably take quite some time
my friend said it took him 3 months for all those animations, and i just snatched his 3 months of work in just 60 seconds
damn lol
okay
made plants move (very small)
you will never see it in game 😛
but they move... so you can be happy
made spline mesh for cables and such
and optimized the lighting so i dont get FPS hit 😛
i actually really like this
glass texture turned out nice too
just need to get some some more "polish" as in particles and will be done with most of the major stuff
super hyped to see how it looks in the end
sorry, will stop spaming for a few hours while I go to sleep lolol
Holy, that looks wonderful.
Low Poly art really does have something
Throws with a muffin
Got ALS connected to my character mesh, with a placeholder fishing rod and a blended animation for holding it steady. With bonus PowerWalking at the end 
oh nice
This actually looks like it'll be an absolute blast to play
Just finish the first major visual pass on my project. I'm pretty happy with how it's looking so far
Shiny
neon 
Vibe im going for in terms of environment (not using any external assets, so keeping it simple)
I didnt do much yesterday, added some ambient sounds but thats about it. But weekend's over now so back to full speed. Actually about to rework my whole stopwatch system. The current code i have in there sort of works but i'm finding it very difficult to use it for other functions so now seeing how i can streamline it to better work with other functions. Plus i used tick for quite a few things so also fixing that hahaha. You could say that this weekind was mostly prototyping, now it's thenext phase, well after the new timer is implemented. lol
I used just a few anim sequences from als and created my own animbp with them. But usually when i test create characters for projects i use alsv2, i find its the best one for me to work with, not to complicated so easier to modify but imo alsv2 is the best one of them all.
Everybody's progress is looking awesome though
I don't know what to say about this, at times he is really smart, sneaks up on me from behind but there are times where he just sits at a place dumbstruck what to do and i couldn't care less cuz im tired of fine tuning him. So this'll be my shooter ai, melee ai is still left, also hit reaction for both and not to mention i have planned 4 bosses, don't know if i can do it or not
That actually looked cool, the ai. I was imagining voices, him coming out screaming and shooting and then suddenly says, Shit, I'm empty and runs back for cover
Lmao, i dont know but i find him pretty cute, running around in the battlefield, i dont think it's a good thing that I find a soldier with a gun wanting to kill cute.
He has character which is a bonus for you. :p
Added some sound, flashlight and airbubble for underwater sections
that's pretty sick
There is a 0% chance I am gonna finish my game before deadline. Question is, how much can I get done before deadline? 🤔
I have discovered I am not a game designer. I am a gameplay designer. That is all I like to do :(
We usually end up with about 40% of what we actually wished for in our game
Thanks
I think I am gonna have to force myself to just finish the loop today and see what I can fill in the rest of the time.
Hafta stop playing and tweaking 😒
I never was interested in being on a team and have just figured out that is where I actually belong. On a team.
a valuable lesson for the future
same
I think i made the AI too op, look how fast the health bar went down. I think it was a right decision to add the dash mechanism
Yeah that's the thing about guns they're really strong
that's why spiderman limits it to burst fire you can dodge
in batman you have to account for it too
your dodge mechanic works well with it yeah
I edited a niagara asset i had to have some visual indication you use double jump or hover and I like it, it's not great but it's better than nothing
also considering the original asset was this I feel good about being able to accomplish such a big change 
Yeah that looks good, but considering the jump height, i think the effect needs to be a little bit stronger
hmm maybe you're right, maybe i'll try and increase the size in the settings thanks for the feedback
Does anybody know how to fix this error in unreal 4 DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument.
This happens when I open up the file in ue 4.26.2
My windows has been updated
window tentacle? interesting
Handpainted and baked AO on guns, will be making a custom car next
lol nice
172 mb packaged with no optimizations, (other than cook only map, removing prereq installer) 
not sure if I feel determined enough to squeeze another 30mb out
Everyone's posting really cool stuff, so have a stupid bug video instead
heh I see the submission forms have a new question
is this the new hiring pipeline? 😛 😛
Oh this is great because I’m looking into jobs in the video game industry
Now I have to finish my game so I can wait to never be hired by Epic 🤣
anyone know how to fix this? "PackagingResults: Error: Unknown Error"
i was packaging my project
i also tried migrating content to the blank projects
Whenever i get these errors i just usually delete whatever's not used in my game, like i had this environment pack but i never used it till now so i got this error, and since this isn't a specific error, try deleting unused pieces of assets you have
Huh interesting
I'm 17 and still in school, so i dont think it matters for me anyways🥲
Thanks. But no luck still can't build project
One more thing i noticed i can't even package ue4 starter tutorial projects.
I think you may need to switch UE version, maybe use the latest 4.27, or the one i'm using 4.25
thanks. I was able to fix it by just doing the good old restarting my pc. I think GPU drivers or windows messed up.
Yeah, my pc is also open from i think the past 2 days lol
Got aiming and blends for that in, just need to fix the aim offset for shooting now
make my own gun, and then make hte particle for the tracer + sounds
then we are in action
okay nice, but you use 3d coat for all the texturing?
Anyone else far behind on where they want to be in the jam so I don't feel alone? ✋
Me, though I was only able to start this weekend, so I missed a couple days at the start
🤚 but catching up
I had to take the first two days to freshen up my knowledge on blueprints, so i technically started my game on Saturday
I think i'm in a good place, tho
I just finished a smooth camera system, a tracking/on-rails kind of camera similar to the Lego games
Might not be as far as I'd hoped but I'm at least going for something polished
damn, I still feel like I don't have anything
I forgot how to do so much stuff in blender lol
My brain is completely dying on level design but it's one of the last like 3 things I have to do
when launching their game in standalone, has anyone encountered the floor/roof of this houdini asset not baking?
its part of the game jam premade asset collection for houdini
what it should look like vs what it looks like at runtime
I have no regrets spending two whole days on a single model. 
I'm also something of a modeler myself 
(Note: This is an actual 3D model that I actually made for this game-jam, and yes I know it is a lumpy potato)
looks similar to my model that I've made for a game jam lmao
Nice 👍
Got my attacks working 😄
https://youtu.be/CdiyWgUOdZA day 4 progress.
#UnrealJam
Lost a day sortof but did some catcing up. Base game loop is now in place and winning conditions are all in place. Some small tweaks here and there but its in place. Was alot harder than i thought and was actually stressing and considering changining everything but finally i broke through. Now its gonna be level dressing environment....
@lime crane yep i use 3dcoat, Love hate relationship
@carmine kindle looks great! honestly
What do you hate about 3dcoat? I find it to be one of the least annoying ones out of everything I've tried.
with the newest update i am getting a calculate AO problem
basic meshes wont calculate
and im getting some odd as truck shader crap
could be a mesh issues, but shouldnt be
cause i almost ALWAYS make my mesh clean
i dont know
just being a pain, taking me 50 min for a fucking texture that should be 5
lol
and now it worked
....
lol
FML
also, im randomly smelling birthday cake.... is that odd?
Have you tried sleep?
It's been a little weird for me with the very newest updates, but I used to run a much older version that was nearly perfect for me. It was before they made a huge change to how smart materials work, now you can't paint different masked textures onto the same layer and it blows. Have to constantly make new layers and merge them.
weak is when you randomly smell birthday cake hahaha
the shader looks so different to substance. I use maya lt for everything and substance for texture. cant complain much.
but im still doing gamejam... so 😉 tomato tomato
maya... material management, ew
so ew
just assign phong and thats its, it needs to be triangulated. udims work fine as well.
i have not bought into their system, not a fan, i love 3dcoat too much 😛
you dont need to use this system, its more for their own render.
but If you happy its okay.
I think you know more then me about this. lol
I got the basic gameplay loop done today, spent alot longer on calculating winning conditions than i thought and was planning on doing some level dressing aswell but forcing myself to take a break now and thinking i should go sleep but gonna play a game to relax and maybe get going again. Not randomly smelling birthday cake yet so :p
alright we closing in on some more jamming, so Amanda and Victor have somthing to play the coming weeks. lol
Good grief! Don't ever accidentally turn off AI support plugin 😬 I almost gave myself a heart attack
OK game loop and Optimizations done. I have 49Mb to make it pretty 😍
Hello, sorry for the stupid question, but how to package the game for this jam. I have read the rules, but I do not understand where to indicate my contact information, as well as where to indicate the resources used. Thank you for your answer))
That's not a stupid question, actually i would like to know that too, from what i know youre supposed to write all your contact info and your teammates too, and give a document file of whatever assets you used
loll... FML
Looks like like doomguy's helmet
4 am here and im starting to die already, finally done with the melee AI too, just left with the boss AI, Isn't the best AI i can create but in this much time, i think that's enough. Gonna hit the sack now
Thanks man, it should look good, i spent almost 5 hours non stop at it🥲
yes, but it does not say in what form this information should be provided and it confuses me
i feel like a champion
Nice 👍
how do you texture something that doesnt make any sense? haha
textures are good actually.
I love that style! Textures look pretty cohesive too
Thanks!
@eager mica @glass fossil on itch.io game jam page is this submit button. When you click that you will see the info you need to fill in. I think you have to upload your project TO itch before you can submit
So be sure to get your itch account and game page set up first. Then submit it using the megajam page
Still some small bugs with my AI, but otherwise finished with code and ready to spend my time on the art
@hearty ferry I'm lagging myself. Finally just got my game loop and menus finished and the engine stripped down. Hopefully 2 1/2 days just for art and design
Making a game is hard apparently 
Go go, space power rangers
I have achieved swimming.
im restarting from scratch and doing a whole new idea with a simpler version of the previous idea
im making smth more arcade-ish and faster paced
OMG
already have half the mechanics done, all visuals are done
just need a couple enemy types and a few maps
ohh ok thank god
thats not scraping it all 😛
but yeah
you enjoy that, im busy making floor tiles 😛
so its less repetitive
and something to guide the player when all them lights are out 😛
its mostly scrapping, im cutting from 4 guns to 1, from 5 tile types to 2, and from 5 pick ups to 1
and the style im using is going from ps1 ish to did someone say cubes
I'm finding massive amounts of weird bugs doing animation stuff this jam. If I hit ctrl+z in the anim BP editor to undo a change I made to a vector, the mesh starts simulating physics for some reason and falls over until I restart it.
It took me waay too long to make distance field foam work, but it was worth it.
got a basic enemy down, ill copy and paste it a couple times tomorow and make variants lol
(: I'm running into obscure editor bugs
I think I corrupted a blueprint with a construction script
good thing I used clean modular design so I can just create a new bluep.... oh I didn't? 
oof that's the worst, like literally the worst that could happen
no clue why it is donig it either
happens on enemy spawn
so... time for some hunting there
so it turns out unreal5 projects come with a default tiled normal map
why create a tiled floor when you can let the normal map do the work
FML
huh that's weird, yeah goodluck man
😉 less art, more bug hunt
what the metric
it works in editor, why no worky in build
Guys, whats your status? I textured only one object today, the landscape and its kinda impossible to export. baking takes forever in SP.
lol
i was killing it
then said "lets build"
now im getting some random blendspace error crash
no clue if it was because of the player or the monster
so i am now doing some troubleshooting 😛
game looks sexy tough
Ue5 is not ready for production. so if it crashes you was warned.
i love it
shrugs
worse case I will take out the enemy's and we will have a space sim game lmao
its def with the blendspace though of the monster, so maybe we can fix that quick lololol
Ohhh yeah walking simulator lessgo
right? 😛
I´m happy to try next year. but yeah its so complex stuff running in the background, if they say its not ready, I just obey.
yeah this day was a waste of time, nothing really made. I hope I get something done tomorrow.
that crash is because your blendspace is somehow being unassigned or you are using a blueprint that has it unassigned. I guess verifying that would possibly solve your problem
yep, we foudn the code problem
deprecated code, NOT LINKED, just stale, was crashing
removed it and walla. no crash
ty 😉
thanks ❤️
one last quesiton for the coder types, where is the compression option for build?
i removed it, cant find it again lol
how hard is it looking to remove 30mb from packaged builds?
Cook Only Maps and compression already enabled
prereqs installer already removed
love the ui
❤️
Man making assets takes long
Tried to make a modular thing for building some simple pipes but uh it took a chunk of time
lol yeah
i hate kitbashing, so annoying
but once you do it......
the sky is the limit 😛
i could make an entire new level in an hour, (doesnt mean it woudl be balanced)
and splines are a god sent 😛
Oh yeah i bet, I've got nothing fancy like that, like models I made in blender to quickly put together different looking pipes
tbh the results wasn't amazing but it does fill up the place
ah, yeah, i replaced all my placeholder models today. Took about 5 hours so far
looks good though 😉
nice
that looks like a silo
Yeah you're in a giant tube or silo esque part of an facility
that is cool, sounds interesting
and that one can connect to different parts
the silo thing works well for rising water
I'm just using the cartoonwatershader asset I bought at some point
but yeah ue5 has water now too

which is cool
lol
i wish i had a fucking menu asset 😛 i hate making these every time
I really should just make a plugin I can pull in
i am sure we get 0 credit for menus
and it would save me hours of work ;P
Lol yeah I bet i'm not looking forward to making menu's work
I'll maybe make a simple main menu with start and option to change res maybe
yeah, simple is the answer 😛
DONT DO IT!!!
DONE... escape and main menu finished, now back to art that matters
ALL ART MATTERS!
Finally done with Enemy AI, gonna start with levels, by the way i can use modular packs for levels right? Cuz i can't make assets, atleast not within the current time🥲
Yeah i know that, can i just like say that EVERY GODDAMN MODEL IN MY LEVEL IS A PRE MADE ASSET except some blueprints i make or do i have to list every single one out?
I've always grouped them together similarly to that "Environment Models - Pack X, Pack Y, Pack Z". Just make sure you're clear enough that there isn't ambiguity between what is yours and what isn't.
Thanks, cleared now
Thanks everyone for the earlier discussion about packaging
I definitely didn't forget to do a test package of my project up to this point
Tonight is a big polishing pass to get everything I currently have implemented ready to ship. After that it's just content, content, content.
So does that mean you're done with all the mechancis?
Damn thats awesome, im still left with my level specifec mechancis : ')
There's still a lot of stretch goals that I wanted to add, so I'm no where near my original vision, but I'm at least at the minimum viable product.
Also my game about fishing only has a single type of fish in it 
time to make the tutorial level
Probably not a good function in real life
My core loop still could use something
One extra mechanic for the player and maybe an enemy
oh wow i checked to see how much time we have left
and there's already 17 whole entries

By one fish are you referring to Tawny Gilscale?
That is the singular fish, yes.
Definitely 
I know, I am wondering how to provide the organizers with contact information
in form submission i think
it does not say in what form to provide it
hey guys i have a main menu from where you can open levels. It's working fine withing the editor but failing when i package the project. I am doing simple button -> open level by name. then it's failing in packaged product for some reason. I have no idea why
any suggestions
might be possible True . let me check
hell yeah i think that's the issue.
i renamed the level
and forgot to add it in package
thanks a lot 🙂 , I guess i am really sleep deprived now. My brain not even thinking properly lol
hello. we registered for the jam but can't find where to define who is in the team. Any Help?
Okay I know I said I wasn't adding more features tonight but I just created a DanceMove enum and I think this is really gonna tie the game together 
I think you need to define it in the Epic megajam submition page, where you need the submit your final product
Man this simple game is so complicated 😟
https://youtu.be/tt8FwzC6KQM do you guys think the music is ok?
Started adding some sounds and imported my first static mesh. :p Today is all about dressing and making it look nice.
Who's streaming all the play throughs this time?
hey any good idea to play a video before level starts ?
I want actual video to play not sequencer
I think there's a plugin for that @short grail lemme see if I can find it.
https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen?sessionInvalidated=true
It's meant as a loading screen, but I think it does exactly what you're asking.
actually yes. I have tutorial round in my game and there it's more efforts. walk here , show text and then do something
thanks
lol yeah
so annoying 😛
im making barracks rooms for the team 😛 LMAO
and red for Goss, cause he was cut short from helping out
(real life commitment)
nd each room will have a picture of them on the computer
lol so much work
indeed
man i am exhausted. day time job and after job i work on my game
aah
so... nothing but 24/7 art
wife not so happy 😉
but its only for 7 days
she gets the other 349
lol, god willing
It's pretty easy, Import your video, make a new media reference, add your video to this media.
Then open level blueprint, make a media variable, set it to default media player(the one where you put your video in), then on event begin play, patch the media variable to "Open source" node, then select the video as media reference. Should work i guess
for what?
playing a video before a level starts
thanks
yeah after that you can just plug in the open level node after open source
got it 👍 . what I had thought was to make a widget with media. When you play it opens the level that only has that widget once video finishes it opens actual level
but seems inefficient
i will try your approach
Initially i thought that too, but you can try that if for some reason that method doesn't work
🙂
@worn hamlet Hi Skye, can you have a look at my question from the jam forums page?
My team is waiting for an answer
(please ping on reply btw ❤️ )
Hi there! I actually joined the MegaJam too, we're the team PizzaCallerStudios and it's our first MegaJam. Hehe, we could use some help
@worn hamlet poke
@stuck rampart I responded to your forum post 🙂
Thanks Skye, Im not sure it actually answers the question entirely though.
Does it mean that its fine to replace a member as long as he is aware that he wont be able to join a new team?
Hi @worn hamlet ! Could I message/ PM you my questions here on Discord or should I post my questions in the forums (which I kinda don't know where)
This is the forum https://forums.unrealengine.com/t/2021-epic-megajam-registration-is-now-open/244059/73
Thanks Skye. Can I take this as that it would be fine then as long as the member leaving is aware he cannot join another team afterwards? I want to add that if the member decides to leave our team, we will not be listing him in our submission & again no content created by him will be used (as he havent been making any content at all)
Super appreciate this! Thank you! I'll ask there
does anyone know of a good way to put a simple leader board into my jam game
I've used this before, was pretty simple to set up http://epicleaderboard.com/
okay, thank you
hello should i include prerequisites installer in my packaged game submission ?
do you guys include that ?
sorry to bother you again is there any other ones you know off as that one dosent support 4.26
Nope, sorry, that's the only one I know of.
local leaderboard can be stored in a save file
ive done leaderboard with firebase, its fairly easy but might take a big chunk of ur time if you never used it dont have an account
or that has the source and you can compile for 4.26 urself
You should be fine to leave it out since any computer they use for playing the entries will likely already have them.
worst nightmare came true
no cascada in UE5
OOF!!!
looks like im spending he day learning Niagra
lol nah
🙂
way more fun to be surprised by the changes 😛
I been stressing like mad. I forgot i set my goal end to be tomorrow and the whole day been thinking its the end tomorrow and just remembered now its only my goal end.
13% of valid entries are flappy bird clones 😄
though I guess they don't count as valid themselves, since they're just tappy chicken with different graphics?
so far no1 copied the theme to use as the name of the game tho 😛
2 days left
i think there are some games that used them. Also I thought many will make battle royale or basic version of it lol . but none so far. Maybe that's way too much work for 1 week jam
nah there is often a large % that would have *RUNNING OUT OF SPACE as the name of the game
so than u have 10 games with the same name
No store for me? where are my games? I
lol im serious, wth?
It knows you need to focus on the jam and not waste time with gaming 
Also there might be a thing in the settings that hides games
ANybody know of any collision issues with UE5 and not using simple collisions?
im getting some SUPER odd things
isnt all collision chaos?
I used UE5 for metasounds a few times for fun and just did some tests
i tried package some default template out of the box and it failed so gunna w8 a bit with UE5
😛
I have a question for veteren jammer who have participated in jams multiple times
Can we update our games after submitting to itch.io, like say that just for safety reasons i submited my game tomorrow, and made some mchanics after that and updated the game 1 hour before the jam, can i do that?
Like fixing bugs and stuff
yes as long as it is before the deadline
using butler command line right?
thanks
never used butler
oh, nvm
Wasn't ue5
Was a vector initial value of 0 0 0
Damn that was hard to find
Silliness
@glass fossil yes
That is why ibam on v5
Lolol last mega jam I had this fucking amazing project. We added a photomode 1hr before submitting
Ended up causing compile issues... missed deadline. Couldn't upload the reverted cause it would have taken too long
So I update the project to itch hourly
After a good build
Butler is great for that. And Jenkins
Can't have a spooky space game without some screaming spacemen. https://i.gyazo.com/d87f6bb9981dc281582dc4d7e97bf7b7.gif
Lol nice
Hello guys, newbie question here. Do i have to submit my game for free on itch io? Can I give a small price so it doesn’t spread widely to the public?
You have to make it free for the jam
You can do anything you want with it after the jam period though. Take it down, put a price on it or whatever.
So you mean the period of the submit time, or winner announcement time?
I confuse because there is no rules about this
The jam will be ongoing until they announce the winners. So until then. Once you submit the game to the jam, and the deadline hits, you won't be able to make any changes to it. Unless you completely withdraw from it and disqualify yourself from the jam.
team or solo?
I'm in a team.
and we're up! now to coerceask nicely for form answers from the rest of the team so we can finally have an initial submission
Raise your hand if your blueprints are starting to look a bit spaghetti 🙋
It was pretty until I discovered a game breaking bug about 4am
Same I am using like 10 custom channels
Whenever I have something kinematic that gets near collision I just have the game yeet it in the opposite direction because otherwise my fish were escaping the pond and flying into the sky.
That was where the bug was. I forgot if an overlap stays overlapped it won't create a new overlap or something
Game has rising lava and you could make it beneath the lava if you timed your death just right
So the respawn locations had to be made to notify the player in the event lava reached the respawn.
Orange vest
Oh yeah
Needs a scruffy beard 🤣. Looks nice seriously though
I have all of about maybe 8 hours working time I can squeeze in to make a whole game level in 2D now
yeah, coder just finished up with tutorial stuff, now i get to finisht he level
get this texture done
fix animations,t hen make the levels look SEXY
😛
i feel the rush
lots of crunch
i did just finish the genewrator though
so... time to get that working and then get the boss to fight you :p
the funny part, all this art and its only worth 5 points
no sound 😛 or shit gameplay and no joy hehe
Holy shit the crunch is real fellas. But it's coming together. Need to get gameplay finished by end of wednesday so I can spend some time on sound and polishing ui.
looks dope cant wait for release
https://sunnydevyt.itch.io/incoming-carrots my game have officially released play it here 🙂
thx
lol
@minor hemlock can you post a video on you guys game
@rugged plaza are you joining megajam ?
@brisk zealot I am. I am working on a 2D underground platform game with rising lava
Thx. See ya later
https://www.youtube.com/watch?v=3xS0Gt4UigY there's the raw footage, we haven't made a gameplay trailer yet
That looks awesome!
Y'all always make my games look completely dull and ordinary. I am joining a team next jam lol
teams are the best
Yes, teams are great. Everyone should join teams
Let me be the last standing solo dev
(and worst)
i prefer solo tbh
Solo in a way easier because you get full control
In a team you have to have trust and generally have clearly defined roles for smooth progress
But it does sound nice to work in a team
Maybe one day I'll join one
full control and full responsibility..
it was refreshing to find an artist that arts as well as I code 🙂
since I art about as well as she codes D:
it does get to be a pain when all you want to do is code and they're all "INTEGRATE MY ASSETS PLEASE" 🥲
That's when you get another team member doing level design for integration 
But full responsibility is
If I create a shitty thing it'll be all on me I guess
okay boys, lets do some more jamming
true
I need some general gameplay core refinement and level design today
Also will have to work on a simple tutorial I guess
Maybe a weird question since I'm not looking for the "Game-Jam Correct" answer, but: I currently have a pretty decent game made since the start of the jam but it doesn't really have anything to do with the theme. Should I take the next two days to hastily incorporate the theme and make it a better jam entry or should I just keep making it a better game? For context: I'm not really trying to win anything and am mostly using this as an excuse to make something I wanted to make 
@minor hemlock that is exactly what I want. I just wanna write game code and let someone else pretty up the set
me too, but I usually end up in a primary project manager role 😄
why not both?
Because I only have two days 😛
oh you're choosing between making it a better but unrelated game vs making it a related but okay game?
I initially read it as you wanting to continue the project outside the jam 🙂
Yep 😛 Hastily incorporating the theme probably wouldn't make it more fun, it would just make it less confusing when the judges play it 😄
"Gee, this fishing game is pretty swell, but I wonder when we'll start running out of space" 
running out of space in the fish cooler 😄
@tepid edge It's obviously your call, but I'd say fork it. Make a copy and challenge yourself to integrate the theme for your submission, but keep it out of the game long term if it doesn't feel good
That would be the hasty incorporation more or less 😛
Ultimately I don't really know what I want to do. It's tempting to just spend the next two days making new types of fish, but since I'm using the jam for motivation it feels like that kind of slips away when I'm not really doing the jam.
Depending on how your level is set up you could also shrink the pond over time. Add a little bit of pressure
just keep lowering the water level 👀
Maybe I'll make a trophy section where you can store your favorite catches, and there'll be a little otter next to it and when you're running out of spots to store trophies he'll comment "Looks like you're running out of space for all those fish", and it'll play a cheap buh-dum-psshhhh sound effect I downloaded off the internet.
And the otter's line will be fully voice acted and it'll be kind of weird and out of place because the rest of the game won't have any dialogue or spoken words.
Unrelated to that question, but wow this asset pack is really nice.
The light passthrough on the leaves is a bit overkill, but it kinda works in a heavily stylized way.
@tepid edge cast a gradiant to world space
and mask that at the end
so the bottom doesnt have that muc glow
that way the foliage shader doesnt effect the bottom portions
It actually has some parameters that I just tweaked to mitigate it, upping the opacity, dropping the subsurface and specular a bit.
kk well good luck, looks great so far
I mean, your suggestion definitely sounds like something I'd want to do, but Materials aren't my strong suit and the asset base materials are a bit beyond my comprehension to go changing willy-nilly 😄
After Tweaks
Oh my, that looks sick!
im pretty happy with it, for sure
just needs land particles
and then, some spitting 😛
and roaring
and.... something else
camera shake
seeing get sucked in is dope
🎵 Woo-wah-woo wah-waaahhh! 🎵
If I can meet my current Fish Production goal my game will have a total of... 800 different species of fish 
Obviously I'm going for Quantity not Quality here 

lol. how? are you generating them proceduraly (100 meshes, 800 random textures)?
Mesh x Color Set x Texture Mask x Particles
cool! I can't wait to see it
ah, that's pretty interesting. Could be a cool online thing where people have leader boards for catching rare fish
or species speed runs lol
It's kind of silly because I know I'm technically creating things that absolutely no one will see in the context of the GameJam.
Even if a bunch of people play my entry they're not going to spend literal hours playing it, and all of the variables will be weighted so getting some of the particle effects on some fish might just never happen 
Yeah, that's what I've been worrying about. I'm making loads of levels and features all for it to fall away into a dark corner of the internet.
The jam game I'm most proud of was... conceptually flawed, so even though I know it's good (in a certain context), I don't think anyone's ever actually successfully played it. Since the whole theme was exploration and discovery, but I'm 90% sure that people just thought it was empty and stopped playing fairly quickly.
Pretty sure people just found the first 2 or 3 things the game hand feeds you, and never found any of the rest of the stuff, even though using the first things to find the later things was the point 😛
Probably needed a "boss" that could be beaten so as to provide a clear goal to work towards without players losing direction 🤷♂️
Which is all to say: Make jam games for you, not for them 
Agreed, I have to keep reminding myself of that between the stressing out and 4am nights
Same. Not only has this been my first Jam, it's my first actual game. Keep stepping back from the crunch to remind myself that just getting what I've got done is a huge personal feat
it absolutely is! best of luck
Ohhh! I have a question (as a beginner ot the MegaJam), how do you know if your country is eligible or illegible to participate for the MegaJam prizes?
I heard for some reason that Italy wasn't counted (welp) and I'm not sure about the other countries (or how to know).
Hello everyone! Hope the jam is going well! Just submitted my project and I need some help... I can't record video on my laptop at anything other than absolute potato quality. If someone with better hardware than mine could help me record some footage of my game that I can cut together into a trailer. I don't want to spam this chat with my game link so please DM me if you want to help!
@median hearth It will depend on the laws of your country/state so you might need to check with a local authority to be sure.
Thank you @fallen smelt , well I'm from the Philippines, so I don't think we even have laws (so, yay? I'm in [I think] )
Does anyone know if we should list game sounds that we modified from a library in a submission?
okay guys, I thought my game will look ugly but after messing around with post effect and lighting it looks amazing now, but yeah nothing makes any sense. I failed on merging gameplay with the world building, I kinda running out of time too. lol
@oak barn It's always better to err on the side of caution and since you're still making use of assets that you did not originally make I would declare them as well as explain what changes you made to them.
@lime crane you're supposed to be running out of space not time 
man even doing this simple vending machine took forever lol I really need to hurry up and do some actual level design
might tweak the glass hmm
and shit i totally forgot buttons 
You want buttons? We have some
Oh thanks dude I appreciate but I already did it the lazy ways by moving some cubes around
It doesn't look horrible in gameplay
It looks pretty
Thank you 😄 yeah I need some stuff to fill up the world and who doesn't love vending machines
I'm split between totally stressed out and chill states. They actually flip every few hours lol
Same here tbh lol
Everything's approx on schedule, but 6 hours ago didn't seem that way at all
I can relate to that last part 
Jams make you realize how long and how short a week is at the same time :D
any coder types able to help me
real quick
im not a coder.. so this is killing me lol
this is making my mesh drop down FOREVER
i need some way to stop it after distance reached
or... if it gets into another trigger, dont care how
just need a method to control its stop
definitely lol
Where do you set this boolean to false?
the coder didnt
which is the question
where/how do i set it to falst
the coder didnt
which is the question
the coder didnt
which is the question
the coder didnt
which is the question
it's blurry but you should be able to do: elevator cube -> get world location -> greater than. and set the b of greater than to the floor height and plug that into the if
that's the quick and dirty way without an overlap trigger
ah
yeah
- drag from elevator cube and type get world location
alternatively just try this for when it touches the floor possible
okay
i'm not a 100% it' ll work but touching the floor should do it
since it's just a temporary one time event right?
if not definitely don't do it like this
well the elevator should stop at the bottom
- drag from get world location and type break vector
so the issue is
- drag from get world location and type break vector
- drag out of get world location and type break
what ymerej said would be a good way to do it
can one of you go into video for 2 sec with me
discord is erroring out on type
turck i cant stream in any channel
lol
just copy the nodes and connect them first, if the nodes don't show up you can disable context sensitive temporarily
am i not cool enough to stream...
Eugh, I have a dynamic material and the vector parameters are all updating as I'd expect, but none of my texture parameters are changing 
the issue is not that, the issue is knowing where to put them
i can find them well enough
bah, this is a waste of my time, ill have them unfuck this later or when i get more time
i ahve too many art things
thanks anyway gents
gl
In case you still want to fix it on your own here's a picture. the orange is what you need to add
i fucking
love you
see i knew i needed an and
but i didnt konw where to put it
thank you ❤️
You're welcome 🙂
and i can make that a parameter maybe?
so i can play with the value in editor?
with the eyeball for exposed variable
Niagra is scary, but I felt like the city desperately needed some traffic. The results aren't terrible 🙂
Fishy Variants! 
Only took like two hours to find out that UE4 kept changing the colorspace of my textures and thus was throwing a fit when it tried to set the "wrong" texture type to the material. You'd kind of think there would be an editor warning for that 
The art style is so great! It's beautiful
Thank you both 😄
@tulip viper cool monster anim
@ancient delta thanks 🙂
Great work! That's awesome!
Your work looks amazing for your first ever game! Great job!
Hi Aministo! Here is a link to the official rules. You were right about Italy. There are several others too, but I don't see Philippines listed, so I think you are good! Good luck! 🙂 https://epicgames.ent.box.com/s/8t0dk2lypiaf4xz2z1w7xocjyo3vp4x2
Wow, can't believe there is just a day and a half left. I've barely started. Planning for an all day cram session tomorrow. Just want to finish something that works and is fun, since it's my first jam. Good luck everyone!
Can someone please tell me how we use UV to texture? I've UV unwrapped my model but how can I apply texture to it? Is it possible in Houdini?
they really add to the feel
specially when the main lighting goes out lol
and here is a before, so when i do the after you can see how much work went into this damn texture lol
this is a before of the monster
Is submitting on the itch page the only requirement nowadays? Been awhile since I've done a jam
ANybody know how i would get a mesh to move forward on a spline?
Grab current postition + some delta and find the closest position along the spline and lerp there, I'd guess
Could probably just do a setposition + sweep with a small enough delta
Fish seem like a solid option for kitbashing pieces.
Yep, a lot of how I sped up was re-using fins.
Then texturing is a breeze too since I'm doing it all procedurally and baking the results out as masks which can then be colored at realtime 
I cheated at texturing like crazy this jam. World-aligned textures on so many things
Wouldn't work on your fish, though. Worldaligned stuff looks really, really weird on moving assets
I'll just make the fish stay still and move the entire level around them 
Also I may be getting a bit sillier with my variant designs 
can somebody download the file and see if it works (dont need to play)
make sure to get the 90mb one
hmm sure
im running a 1070 with a i5 and it works for me, tutorial didn't
it also opened my vr program automatically but that's common
np
looks great so far, i'd increase the projectile speed though

I like that they bleed
yeah, that is all placeholder
im doing 5hrs of particles soon
just finishing tutorial level
nice nice
pov: you don't know how to design good levels 😩
Thanks
Figured time is running out and i should work on level stuff
for some reason the shadows are wonky without lumen
guess i fucked up the uv's in blender somehow idk
thankfully lumen saves the day
no more weird stripes
https://youtu.be/JlEg7wYPS6c day 5 progress and a bit of day 6 lol
End of day 5 progress, and a bit of day 6 in there aswell :P
Base environment is in, Added some stadiums and shoes for audience. Finally got my finish times and music working properly. Next is adding some particle effects, some lighting and create a proper finish line with effects and animations. Then its back to all the widget to finish design...
ohh nice, the solar panels remind me of that solar farm in the desert. May may for a fun map
like this
I spent ages trying to figure out how to add a stadium and when i saw the panels i thought hey, why not. :p
a stadium would be cool, like the olympics but yeah I imagine running circles is quite difficult vs a straight line
If it was a two week jam i would have also add an ebnurance oval track. Then i would used a spline for the ai. ATM i'm using a simple ai move to and tbh i actually dont know why its working hahahaha
making it look EPIC
"and tbh i actually dont know why its working" relatable tbh, had that multiple times with my water haha
ah looking good
I see the same drop spot for the boss
but now you got an actual enviroment

😛 yep
Today i'm working on the ui. Yours is looking good and it fits in nice with everything aswell.
yeah, i need to fix it
i have 5hrs of particle work
lol.. that i am avoiding
im makign new models to avoid it 😛
SO MUCH AVOIDANCE 😛 but i need to do it
I tried to avoid an ui so I just gave players instant death 
I did have to add a crosshair and oxygen bar
couldn't be avoided
and i quite like the look of deadspace esque ui that's integrated in your model
Starting to feel the additional pressure now
I should just do this with a team next time
I feel the same. I wish i'd also had a team. Would probably be fine-tuning everything now instead of recording progress vids. hahaha
This is where I'm at right now. Need to implement world based gameplay elements & content now that fit the theme
Already got some ideas
That both looks awesome and fun.
Does the size of the vehicle influence the mechanics?
If not you could create a mechanic where the vehicle grows in size and you have to do stuff to shrink it back to get around.
Hmm yeah that idea has crossed my mind before
Or growing the gun for example
more power, more consequences
Or parts of the ground start dissolving/dissappearing. But then that would create a whole new problem. If where the vehicle has been becomes nontraversable then the player has to choose carefully where to drive, which would mean like hours and hours of playtesting hahhaa]
haha love the idea
confused...
this is the lighting i have in editor
this is the lighting in game....
why is it all botchy
blotchy**
is there some setting I am missing
Welp I've been trying to get the fishing rods to have physics like the Advanced Vehicle Sample's antenna and I just do not understand physics components.
lol no windows for android then i guess
Just call the folder Windowz, easy fix
Found better version online - HolesInTheWalls. Whitelisted the folder, though
how is that even possible
i have been adding to the game like mad
how... did the file size go down
dear god, im super nervous now 😛
Well, if it runs? then its fine? right?