#game-jam-chat

1 messages · Page 81 of 1

knotty adder
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؟

storm temple
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i tried the game and it semi works sometimes smooth 60 other time it's 20 fps

tulip viper
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20fps is when the monsters are spawning on top of one another

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you have what card?

storm temple
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a gtx 1650

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but keep in mind it's a laptop gpu so it's more comparable to a gtx 1080 or 50

tulip viper
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thats good

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damn, compressed is only 250

knotty adder
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I'm going to sleep later I will see you goodbye

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There are a few days left until the end of 7

carmine kindle
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Almost halfway there

tulip viper
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lol I NEED MORE TIME!

storm temple
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so far I've finished the AI all I need are touch ups

tulip viper
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got any coders in here

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if I wanted to rotate a mesh, how would i do that?

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cant use component, cause it rotates the entire BP

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i need a transform or something node on begin play

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I want that sucker to rotate

brisk zealot
tulip viper
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yeah

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just that mesh

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im sure i need to do something with delta

brisk zealot
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have you tried putting the mesh in the rotation component ?

tulip viper
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cant

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rotation component rotates entire BP

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no good 😛

brisk zealot
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or maybe what you could do you make another BP for only that mesh and the rotation, than put a child component in the power core than put the BP for spinning the object

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maybe that will work

tulip viper
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i thought about that

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😛

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was trying to avoid nested BP

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but might have to

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time to get HACKY!

brisk zealot
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bruh post processing is like make up for games

tulip viper
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coder friend helped out

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just made a timeline 😛 problem solved

storm temple
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nice

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i hate how my AI wont go upstairs

lime crane
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Alright, whats your guys status. I got more coding done, more UI artsy stuff and 90 percent of all the modelling. tomorrow I will texture everything. now the time where all the small things pile up.

brisk zealot
tulip viper
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@lime crane i need AI models hooked up

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I need the AI to attack the "objects" to destory the zones

brisk zealot
tulip viper
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then i need to link the end game UI, and the win game UI

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balance....

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and polish 😮

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particles!!!

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powerups

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... FML 😛

brisk zealot
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@tulip viper are you working solo ?

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or team ?

tulip viper
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nah

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my coders are sleepy and I dont code

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all 100% art 😛

brisk zealot
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so you are team ?

lime crane
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sorry man I use AI toolkit for my games from marketplace.

tulip viper
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yeah, probably not a bad idea

lime crane
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I dont have real AI in this jam game.

tulip viper
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ours wont be too big

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the boss fight will be the only MAJOR ui

brisk zealot
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i make everything my own except MUSIC!!!

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i hate making music lol

lime crane
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good to hear sunnydev, I wish I was there but Im done 90 percent on all fronts.

tulip viper
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yeah

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i got one of those guys too 😛 so just art here 🙂

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sound guy takes over tomorrow for allt he smexy sounds

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anybody know if cascade works in 5.0?

brisk zealot
tulip viper
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if not.. i need to stop with this madness and learn niagra 😛 LMAO

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good

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cause F learning niagra right now

brisk zealot
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man niagra is hard to learn but its so good to not to learn lol

lime crane
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I cant even change parameters properly in Niagara

tulip viper
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its not bad, they just changed EVERYTHING

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so finding what I need is a god damn mission

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they even renamed them....

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so its like PROPERTY HUNT (should make that a game)

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Anybody want to have their name in the game 😛

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need filler text 😛

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ahahah

minor hemlock
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I really need to make a menu template for jams

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Settings menus are such a drag

maiden loom
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only settings we have are resolution and fullscreen mode 😄

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last year was the same with optional swear filter

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only spent a couple of hours on menus tbh

tulip viper
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ah.. computer screen of sexyness 😛

fleet finch
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wow! that looks nice

tulip viper
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😉

tulip viper
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Anybody know how to "focus" the window after you lose focus because of an ESC menu

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it seems I have to do two extra clicks when i do it hte normal way

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found it!

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man, im a regular coder now lolol

hollow maple
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Anybody worried about the final file size? 1 gb max zip size unless we use the butler tool?

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I think I'm going to have to learn about that butler tool

glass fossil
glass fossil
hollow maple
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is there a max size with the butler, or with that can it be any size?

glass fossil
hollow maple
glass fossil
tepid edge
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simLOL I've had a unopened cable sitting on my desk since the previous game jam that I bought so I could test on a controller without unplugging my microphone and I finally opened it this game jam because I had still just been unplugging my mic any time I wanted to test on controller simLOL

tepid edge
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I'm just happy it's currently working with both control schemes. Which might sound like a weird thing to worry about, but my game input is... non-traditional sim3

hollow maple
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The theme is "running out of space", right? I couldn't find it written anywhere, just the big pic with the floppy disk, so assuming that's it. I haven't watched the reveal video yet

tepid edge
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Look at the top of the discord window 😛

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(But yes, that is the theme 🙂 )

hollow maple
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ah! now i see it 🙂

tepid edge
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I'll start worrying about the theme... Any day now simAYAYA

wintry skiff
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added some flashlights that will trigger in darkzones

glass fossil
wintry skiff
glass fossil
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With some fine adjustment i did after just waking up now, it looks satisfactory. Made it smoother with player dashing towards the input directions, smoother hit reaction with rootmotion and that sweet sweet dash integration. With that i have all the basic non theme related mechanics in, gonna take a shower a move on to AI. Wish me luck guys🥲

fleet finch
glass fossil
glass fossil
tepid edge
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Please heap praise upon me for creating the most glorious of fishing minigames simAYAYA Or don't, I'm not your boss 🙂

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All-in-all I feel pretty good with it so far. The fishing itself isn't super exciting but it does provide a sort of methodical steadiness to it, something that I feel can be relaxing once you grow accustomed to it. I feel like the exciting moment of a fishing minigame should be when you see what it is that you caught, and find out that it's the BIG RARE FISH ™️ with appropriate sparkles and sound effects on the "victory" screen. Obviously that's not there currently, but that's also not supposed to be a rare or exciting fish 😄

glass fossil
glass fossil
tepid edge
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Yep, next task is to move all of those mechanics over to an actual level with an actual character holding an actual fishing rod and start tweaking everything to feel good. If I can get catching the Tawny Gillscale to feel good then I just need to make... at least like 3 more fish and I have a winner on my hands.

glass fossil
tepid edge
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I guess we'll find out eventually 😛

tulip viper
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i have named the plants 😛

glass fossil
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Bruh i packaged my game to check it's size and it came out to be 1.5GB.......**And i haven't even made a single level, or AI or the main them related mechanics💀

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Butler is gonna save my A$$ i knew it

hollow maple
fleet finch
glass fossil
wintry skiff
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damn that has some interesting mechanics, the way the human plots rise and fall

glass fossil
wintry skiff
glass fossil
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I wish i could animate like that 🥲

wintry skiff
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I spent all my time today so far fixing a water issue haroldno hope i can do some fun things again

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I'm sure you could if you'd put the time in

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but it would probably take quite some time

glass fossil
wintry skiff
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damn lol

tulip viper
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okay

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made plants move (very small)

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you will never see it in game 😛

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but they move... so you can be happy

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made spline mesh for cables and such

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and optimized the lighting so i dont get FPS hit 😛

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i actually really like this

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glass texture turned out nice too

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just need to get some some more "polish" as in particles and will be done with most of the major stuff

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super hyped to see how it looks in the end

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sorry, will stop spaming for a few hours while I go to sleep lolol

zinc garden
tulip viper
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🙂

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in the right hands, any tool can be a powerful weapon

zinc garden
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Throws with a muffin

tepid edge
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Got ALS connected to my character mesh, with a placeholder fishing rod and a blended animation for holding it steady. With bonus PowerWalking at the end simAYAYA

tulip viper
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oh nice

cursive vale
tepid edge
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Shiny

wintry skiff
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neon mmyeah

zinc juniper
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Vibe im going for in terms of environment (not using any external assets, so keeping it simple)

gentle beacon
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I didnt do much yesterday, added some ambient sounds but thats about it. But weekend's over now so back to full speed. Actually about to rework my whole stopwatch system. The current code i have in there sort of works but i'm finding it very difficult to use it for other functions so now seeing how i can streamline it to better work with other functions. Plus i used tick for quite a few things so also fixing that hahaha. You could say that this weekind was mostly prototyping, now it's thenext phase, well after the new timer is implemented. lol

gentle beacon
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Everybody's progress is looking awesome though

glass fossil
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I don't know what to say about this, at times he is really smart, sneaks up on me from behind but there are times where he just sits at a place dumbstruck what to do and i couldn't care less cuz im tired of fine tuning him. So this'll be my shooter ai, melee ai is still left, also hit reaction for both and not to mention i have planned 4 bosses, don't know if i can do it or not

gentle beacon
glass fossil
gentle beacon
wintry skiff
rugged plaza
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There is a 0% chance I am gonna finish my game before deadline. Question is, how much can I get done before deadline? 🤔

wintry skiff
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lol yes

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We've just gotta make something playable with the time we have

rugged plaza
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I have discovered I am not a game designer. I am a gameplay designer. That is all I like to do :(

glass fossil
glass fossil
rugged plaza
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I think I am gonna have to force myself to just finish the loop today and see what I can fill in the rest of the time.

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Hafta stop playing and tweaking 😒

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I never was interested in being on a team and have just figured out that is where I actually belong. On a team.

wintry skiff
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a valuable lesson for the future

glass fossil
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I think i made the AI too op, look how fast the health bar went down. I think it was a right decision to add the dash mechanism

wintry skiff
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Yeah that's the thing about guns they're really strong

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that's why spiderman limits it to burst fire you can dodge

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in batman you have to account for it too

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your dodge mechanic works well with it yeah

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I edited a niagara asset i had to have some visual indication you use double jump or hover and I like it, it's not great but it's better than nothing

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also considering the original asset was this I feel good about being able to accomplish such a big change gorge

glass fossil
wintry skiff
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hmm maybe you're right, maybe i'll try and increase the size in the settings thanks for the feedback

placid osprey
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Does anybody know how to fix this error in unreal 4 DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument.

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This happens when I open up the file in ue 4.26.2

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My windows has been updated

wintry skiff
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window tentacle? interesting

zinc juniper
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Handpainted and baked AO on guns, will be making a custom car next

wintry skiff
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lol nice

minor hemlock
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172 mb packaged with no optimizations, (other than cook only map, removing prereq installer) FeelsBadMan

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not sure if I feel determined enough to squeeze another 30mb out

slim pawn
minor hemlock
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heh I see the submission forms have a new question

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is this the new hiring pipeline? 😛 😛

placid osprey
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Oh this is great because I’m looking into jobs in the video game industry

rugged plaza
feral wraith
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anyone know how to fix this? "PackagingResults: Error: Unknown Error"

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i was packaging my project

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i also tried migrating content to the blank projects

glass fossil
terse hemlock
glass fossil
# minor hemlock

I'm 17 and still in school, so i dont think it matters for me anyways🥲

feral wraith
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One more thing i noticed i can't even package ue4 starter tutorial projects.

glass fossil
feral wraith
glass fossil
tulip viper
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Got aiming and blends for that in, just need to fix the aim offset for shooting now

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make my own gun, and then make hte particle for the tracer + sounds

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then we are in action

lime crane
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okay nice, but you use 3d coat for all the texturing?

proper vortex
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Anyone else far behind on where they want to be in the jam so I don't feel alone? ✋

hearty ferry
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Me, though I was only able to start this weekend, so I missed a couple days at the start

regal swallow
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I had to take the first two days to freshen up my knowledge on blueprints, so i technically started my game on Saturday

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I think i'm in a good place, tho

hearty ferry
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I just finished a smooth camera system, a tracking/on-rails kind of camera similar to the Lego games

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Might not be as far as I'd hoped but I'm at least going for something polished

still osprey
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damn, I still feel like I don't have anything

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I forgot how to do so much stuff in blender lol

slim pawn
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My brain is completely dying on level design but it's one of the last like 3 things I have to do

mellow condor
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when launching their game in standalone, has anyone encountered the floor/roof of this houdini asset not baking?

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its part of the game jam premade asset collection for houdini

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what it should look like vs what it looks like at runtime

carmine kindle
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I have no regrets spending two whole days on a single model. kappaross

tepid edge
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I'm also something of a modeler myself simDad

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(Note: This is an actual 3D model that I actually made for this game-jam, and yes I know it is a lumpy potato)

still osprey
tepid edge
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Nice 👍

rugged plaza
gentle beacon
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#UnrealJam

Lost a day sortof but did some catcing up. Base game loop is now in place and winning conditions are all in place. Some small tweaks here and there but its in place. Was alot harder than i thought and was actually stressing and considering changining everything but finally i broke through. Now its gonna be level dressing environment....

▶ Play video
tulip viper
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@lime crane yep i use 3dcoat, Love hate relationship

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@carmine kindle looks great! honestly

carmine kindle
tulip viper
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with the newest update i am getting a calculate AO problem

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basic meshes wont calculate

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and im getting some odd as truck shader crap

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could be a mesh issues, but shouldnt be

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cause i almost ALWAYS make my mesh clean

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i dont know

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just being a pain, taking me 50 min for a fucking texture that should be 5

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lol

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and now it worked

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....

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lol

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FML

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also, im randomly smelling birthday cake.... is that odd?

gentle beacon
tulip viper
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nope

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lol

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sleep is for the weak 😛

carmine kindle
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It's been a little weird for me with the very newest updates, but I used to run a much older version that was nearly perfect for me. It was before they made a huge change to how smart materials work, now you can't paint different masked textures onto the same layer and it blows. Have to constantly make new layers and merge them.

gentle beacon
tulip viper
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lmao

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i suppose so

lime crane
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the shader looks so different to substance. I use maya lt for everything and substance for texture. cant complain much.

tulip viper
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but im still doing gamejam... so 😉 tomato tomato

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maya... material management, ew

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so ew

lime crane
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just assign phong and thats its, it needs to be triangulated. udims work fine as well.

tulip viper
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i have not bought into their system, not a fan, i love 3dcoat too much 😛

lime crane
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you dont need to use this system, its more for their own render.

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but If you happy its okay.

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I think you know more then me about this. lol

gentle beacon
# tulip viper but im still doing gamejam... so 😉 tomato tomato

I got the basic gameplay loop done today, spent alot longer on calculating winning conditions than i thought and was planning on doing some level dressing aswell but forcing myself to take a break now and thinking i should go sleep but gonna play a game to relax and maybe get going again. Not randomly smelling birthday cake yet so :p

lime crane
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alright we closing in on some more jamming, so Amanda and Victor have somthing to play the coming weeks. lol

rugged plaza
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Good grief! Don't ever accidentally turn off AI support plugin 😬 I almost gave myself a heart attack

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OK game loop and Optimizations done. I have 49Mb to make it pretty 😍

eager mica
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Hello, sorry for the stupid question, but how to package the game for this jam. I have read the rules, but I do not understand where to indicate my contact information, as well as where to indicate the resources used. Thank you for your answer))

tulip viper
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winky glass 😛

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i am making a new category of art

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called, MOUSE PAINTED 😛

glass fossil
tulip viper
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loll... FML

glass fossil
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4 am here and im starting to die already, finally done with the melee AI too, just left with the boss AI, Isn't the best AI i can create but in this much time, i think that's enough. Gonna hit the sack now

tulip viper
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nice man

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looks so good

glass fossil
tulip viper
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okay, done with the helmet, mouse only 😉 woot

eager mica
tulip viper
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i feel like a champion

lime crane
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how do you texture something that doesnt make any sense? haha

zinc juniper
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Got the car textured & modeled. Picture together with the guns

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Regular view

lime crane
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textures are good actually.

fleet finch
zinc juniper
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Thanks!

rugged plaza
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@eager mica @glass fossil on itch.io game jam page is this submit button. When you click that you will see the info you need to fill in. I think you have to upload your project TO itch before you can submit

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So be sure to get your itch account and game page set up first. Then submit it using the megajam page

hearty ferry
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Still some small bugs with my AI, but otherwise finished with code and ready to spend my time on the art

rugged plaza
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@hearty ferry I'm lagging myself. Finally just got my game loop and menus finished and the engine stripped down. Hopefully 2 1/2 days just for art and design

tepid edge
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Making a game is hard apparently simAYAYA

carmine kindle
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Go go, space power rangers

tulip viper
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hehe

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put your space man in my zone ;P we get sexyness

tepid edge
graceful oriole
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im restarting from scratch and doing a whole new idea with a simpler version of the previous idea

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im making smth more arcade-ish and faster paced

tulip viper
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oh lawdy

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2 days left, bold move cotton

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😛

graceful oriole
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already have half the mechanics done, all visuals are done

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just need a couple enemy types and a few maps

brisk zealot
graceful oriole
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took me 2h for all of it

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its gonna look as low effort as possible

tulip viper
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thats not scraping it all 😛

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but yeah

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you enjoy that, im busy making floor tiles 😛

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so its less repetitive

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and something to guide the player when all them lights are out 😛

graceful oriole
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its mostly scrapping, im cutting from 4 guns to 1, from 5 tile types to 2, and from 5 pick ups to 1

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and the style im using is going from ps1 ish to did someone say cubes

carmine kindle
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I'm finding massive amounts of weird bugs doing animation stuff this jam. If I hit ctrl+z in the anim BP editor to undo a change I made to a vector, the mesh starts simulating physics for some reason and falls over until I restart it.

fleet finch
tulip viper
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damn, compressed the file is 125....

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can... I MAKE THE SMALL FILE SIZE 😛

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LMAO

graceful oriole
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got a basic enemy down, ill copy and paste it a couple times tomorow and make variants lol

tulip viper
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EW!!!!

minor hemlock
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(: I'm running into obscure editor bugs

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I think I corrupted a blueprint with a construction script

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good thing I used clean modular design so I can just create a new bluep.... oh I didn't? FeelsBadMan

wintry skiff
# tulip viper

oof that's the worst, like literally the worst that could happen

tulip viper
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no clue why it is donig it either

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happens on enemy spawn

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so... time for some hunting there

wintry skiff
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so it turns out unreal5 projects come with a default tiled normal map pepe why create a tiled floor when you can let the normal map do the work

tulip viper
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FML

wintry skiff
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huh that's weird, yeah goodluck man

tulip viper
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😉 less art, more bug hunt

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what the metric

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it works in editor, why no worky in build

lime crane
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Guys, whats your status? I textured only one object today, the landscape and its kinda impossible to export. baking takes forever in SP.

tulip viper
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lol

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i was killing it

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then said "lets build"

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now im getting some random blendspace error crash

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no clue if it was because of the player or the monster

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so i am now doing some troubleshooting 😛

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game looks sexy tough

lime crane
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Ue5 is not ready for production. so if it crashes you was warned.

tulip viper
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😛

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you are the best type of person, NOT

lime crane
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lol did I mention you cant migrate backwards? lol

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I didnt try UE5 so far.

tulip viper
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i love it

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shrugs

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worse case I will take out the enemy's and we will have a space sim game lmao

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its def with the blendspace though of the monster, so maybe we can fix that quick lololol

glass fossil
tulip viper
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right? 😛

lime crane
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I´m happy to try next year. but yeah its so complex stuff running in the background, if they say its not ready, I just obey.

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yeah this day was a waste of time, nothing really made. I hope I get something done tomorrow.

dawn lily
# tulip viper

that crash is because your blendspace is somehow being unassigned or you are using a blueprint that has it unassigned. I guess verifying that would possibly solve your problem

tulip viper
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yep, we foudn the code problem

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deprecated code, NOT LINKED, just stale, was crashing

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removed it and walla. no crash

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ty 😉

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thanks ❤️

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one last quesiton for the coder types, where is the compression option for build?

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i removed it, cant find it again lol

minor hemlock
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how hard is it looking to remove 30mb from packaged builds?

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Cook Only Maps and compression already enabled

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prereqs installer already removed

tulip viper
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thoughts

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background will have a bunch more stuff in it, just placeholder for now

wintry skiff
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love the ui

tulip viper
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❤️

wintry skiff
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Man making assets takes long

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Tried to make a modular thing for building some simple pipes but uh it took a chunk of time

tulip viper
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lol yeah

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i hate kitbashing, so annoying

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but once you do it......

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the sky is the limit 😛

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i could make an entire new level in an hour, (doesnt mean it woudl be balanced)

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and splines are a god sent 😛

wintry skiff
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Oh yeah i bet, I've got nothing fancy like that, like models I made in blender to quickly put together different looking pipes

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tbh the results wasn't amazing but it does fill up the place

tulip viper
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ah, yeah, i replaced all my placeholder models today. Took about 5 hours so far

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looks good though 😉

wintry skiff
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nice

tulip viper
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that looks like a silo

wintry skiff
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Yeah you're in a giant tube or silo esque part of an facility

tulip viper
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that is cool, sounds interesting

wintry skiff
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and that one can connect to different parts

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the silo thing works well for rising water

tulip viper
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oh shit

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i forgot UE5 had the water sim crap

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going to be some cool games I hope

wintry skiff
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I'm just using the cartoonwatershader asset I bought at some point

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but yeah ue5 has water now too

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which is cool

tulip viper
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lol

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i wish i had a fucking menu asset 😛 i hate making these every time

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I really should just make a plugin I can pull in

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i am sure we get 0 credit for menus

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and it would save me hours of work ;P

wintry skiff
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Lol yeah I bet i'm not looking forward to making menu's work

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I'll maybe make a simple main menu with start and option to change res maybe

tulip viper
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yeah, simple is the answer 😛

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DONT DO IT!!!

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DONE... escape and main menu finished, now back to art that matters

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ALL ART MATTERS!

tulip viper
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newest version, stable 🙂

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going to work on the tutorial level now 😛

glass fossil
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Finally done with Enemy AI, gonna start with levels, by the way i can use modular packs for levels right? Cuz i can't make assets, atleast not within the current time🥲

tulip viper
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you can use anything

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just make sure you notify in the credits thing on submission

glass fossil
tepid edge
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I've always grouped them together similarly to that "Environment Models - Pack X, Pack Y, Pack Z". Just make sure you're clear enough that there isn't ambiguity between what is yours and what isn't.

tepid edge
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Thanks everyone for the earlier discussion about packaging simAYAYA I definitely didn't forget to do a test package of my project up to this point

#

Tonight is a big polishing pass to get everything I currently have implemented ready to ship. After that it's just content, content, content.

glass fossil
tepid edge
#

I might add more if I have an excess of free time

#

But the core loop is done.

glass fossil
#

Damn thats awesome, im still left with my level specifec mechancis : ')

tepid edge
#

There's still a lot of stretch goals that I wanted to add, so I'm no where near my original vision, but I'm at least at the minimum viable product.

#

Also my game about fishing only has a single type of fish in it sim3

tulip viper
#

time to make the tutorial level

hardy rune
#

Probably not a good function in real life

wintry skiff
#

My core loop still could use something

#

One extra mechanic for the player and maybe an enemy

#

oh wow i checked to see how much time we have left

#

and there's already 17 whole entries

glass fossil
tepid edge
#

That is the singular fish, yes.

glass fossil
eager mica
tulip viper
#

in form submission i think

eager mica
#

it does not say in what form to provide it

tulip viper
#

when you hit submit, i think its part of that process

#

not sure though 😦

short grail
#

hey guys i have a main menu from where you can open levels. It's working fine withing the editor but failing when i package the project. I am doing simple button -> open level by name. then it's failing in packaged product for some reason. I have no idea why

#

any suggestions

stable kiln
#

mayB you need to include the maps for packaging

#

try open with console

short grail
#

might be possible True . let me check

#

hell yeah i think that's the issue.

#

i renamed the level

#

and forgot to add it in package

#

thanks a lot 🙂 , I guess i am really sleep deprived now. My brain not even thinking properly lol

eternal cove
#

hello. we registered for the jam but can't find where to define who is in the team. Any Help?

tepid edge
#

Okay I know I said I wasn't adding more features tonight but I just created a DanceMove enum and I think this is really gonna tie the game together simAYAYA

glass fossil
eternal cove
#

ah alright

#

ty

gentle beacon
#

Man this simple game is so complicated 😟

distant ibex
#

Who's streaming all the play throughs this time?

short grail
#

hey any good idea to play a video before level starts ?

#

I want actual video to play not sequencer

tulip viper
#

when you make a tutorial level that needs more code than your game 😛

#

LMAO

tepid edge
#

I think there's a plugin for that @short grail lemme see if I can find it.

short grail
tulip viper
#

lol yeah

#

so annoying 😛

#

im making barracks rooms for the team 😛 LMAO

#

and red for Goss, cause he was cut short from helping out

#

(real life commitment)

#

nd each room will have a picture of them on the computer

short grail
#

lol so much work

tulip viper
#

indeed

short grail
#

man i am exhausted. day time job and after job i work on my game

tulip viper
#

yeah, that is how my coders are

#

im on vaca

short grail
#

aah

tulip viper
#

so... nothing but 24/7 art

#

wife not so happy 😉

#

but its only for 7 days

#

she gets the other 349

short grail
#

haha of course . just tell her it's for big machine

#

saving money long term lol

tulip viper
#

lol, god willing

glass fossil
# short grail hey any good idea to play a video before level starts ?

It's pretty easy, Import your video, make a new media reference, add your video to this media.
Then open level blueprint, make a media variable, set it to default media player(the one where you put your video in), then on event begin play, patch the media variable to "Open source" node, then select the video as media reference. Should work i guess

tulip viper
#

for what?

glass fossil
#

playing a video before a level starts

glass fossil
short grail
#

got it 👍 . what I had thought was to make a widget with media. When you play it opens the level that only has that widget once video finishes it opens actual level

#

but seems inefficient

#

i will try your approach

glass fossil
short grail
#

🙂

stuck rampart
#

@worn hamlet Hi Skye, can you have a look at my question from the jam forums page?

#

My team is waiting for an answer

#

(please ping on reply btw ❤️ )

median hearth
#

Hi there! I actually joined the MegaJam too, we're the team PizzaCallerStudios and it's our first MegaJam. Hehe, we could use some help

stuck rampart
#

@worn hamlet poke

worn hamlet
stuck rampart
median hearth
#

Hi @worn hamlet ! Could I message/ PM you my questions here on Discord or should I post my questions in the forums (which I kinda don't know where)

stuck rampart
# median hearth Hi <@!337587178257383424> ! Could I message/ PM you my questions here on Discord...
median hearth
#

Super appreciate this! Thank you! I'll ask there

radiant trellis
#

does anyone know of a good way to put a simple leader board into my jam game

carmine kindle
radiant trellis
#

okay, thank you

short grail
#

hello should i include prerequisites installer in my packaged game submission ?

#

do you guys include that ?

radiant trellis
carmine kindle
#

Nope, sorry, that's the only one I know of.

stable kiln
#

local leaderboard can be stored in a save file

#

ive done leaderboard with firebase, its fairly easy but might take a big chunk of ur time if you never used it dont have an account

#

or that has the source and you can compile for 4.26 urself

analog walrus
tulip viper
#

worst nightmare came true

#

no cascada in UE5

#

OOF!!!

#

looks like im spending he day learning Niagra

#

lol nah

#

🙂

#

way more fun to be surprised by the changes 😛

gentle beacon
#

I been stressing like mad. I forgot i set my goal end to be tomorrow and the whole day been thinking its the end tomorrow and just remembered now its only my goal end.

maiden loom
#

13% of valid entries are flappy bird clones 😄

#

though I guess they don't count as valid themselves, since they're just tappy chicken with different graphics?

stable kiln
#

so far no1 copied the theme to use as the name of the game tho 😛

storm temple
#

2 days left

hardy rune
#

finally

#

finally finished the game loop

#

time to model

short grail
stable kiln
#

nah there is often a large % that would have *RUNNING OUT OF SPACE as the name of the game

#

so than u have 10 games with the same name

slate roost
#

No store for me? where are my games? I

slate roost
#

lol im serious, wth?

carmine kindle
#

It knows you need to focus on the jam and not waste time with gaming kappa

#

Also there might be a thing in the settings that hides games

tulip viper
#

ANybody know of any collision issues with UE5 and not using simple collisions?

#

im getting some SUPER odd things

stable kiln
#

isnt all collision chaos?

#

I used UE5 for metasounds a few times for fun and just did some tests

#

i tried package some default template out of the box and it failed so gunna w8 a bit with UE5

tulip viper
#

😛

glass fossil
#

I have a question for veteren jammer who have participated in jams multiple times
Can we update our games after submitting to itch.io, like say that just for safety reasons i submited my game tomorrow, and made some mchanics after that and updated the game 1 hour before the jam, can i do that?

#

Like fixing bugs and stuff

fading widget
#

yes as long as it is before the deadline

glass fossil
#

thanks

fading widget
#

never used butler

glass fossil
#

oh, nvm

tulip viper
#

Wasn't ue5

#

Was a vector initial value of 0 0 0

#

Damn that was hard to find

#

Silliness

#

@glass fossil yes

#

That is why ibam on v5

#

Lolol last mega jam I had this fucking amazing project. We added a photomode 1hr before submitting

#

Ended up causing compile issues... missed deadline. Couldn't upload the reverted cause it would have taken too long

#

So I update the project to itch hourly

#

After a good build

#

Butler is great for that. And Jenkins

tulip viper
#

nice

#

😛 its not too bad

carmine kindle
tulip viper
#

Lol nice

chilly storm
#

Hello guys, newbie question here. Do i have to submit my game for free on itch io? Can I give a small price so it doesn’t spread widely to the public?

carmine kindle
#

You have to make it free for the jam

#

You can do anything you want with it after the jam period though. Take it down, put a price on it or whatever.

chilly storm
#

I confuse because there is no rules about this

carmine kindle
#

The jam will be ongoing until they announce the winners. So until then. Once you submit the game to the jam, and the deadline hits, you won't be able to make any changes to it. Unless you completely withdraw from it and disqualify yourself from the jam.

carmine kindle
#

I'm in a team.

minor hemlock
#

and we're up! now to coerceask nicely for form answers from the rest of the team so we can finally have an initial submission

tulip viper
tulip viper
#

now time to hand paint this texture, with a mouse....

#

FML 😛

rugged plaza
#

Raise your hand if your blueprints are starting to look a bit spaghetti 🙋

#

It was pretty until I discovered a game breaking bug about 4am

minor hemlock
#

hehe mine has a lot of collision weirdness

#

and lots of workarounds for that

rugged plaza
#

Same I am using like 10 custom channels

tepid edge
#

Whenever I have something kinematic that gets near collision I just have the game yeet it in the opposite direction because otherwise my fish were escaping the pond and flying into the sky.

rugged plaza
#

That was where the bug was. I forgot if an overlap stays overlapped it won't create a new overlap or something

#

Game has rising lava and you could make it beneath the lava if you timed your death just right

#

So the respawn locations had to be made to notify the player in the event lava reached the respawn.

tulip viper
#

classic "contractor" look

#

lmao

rugged plaza
#

Orange vest

tulip viper
#

i meant, military contractor

#

but yeah

rugged plaza
#

Oh yeah

#

Needs a scruffy beard 🤣. Looks nice seriously though

#

I have all of about maybe 8 hours working time I can squeeze in to make a whole game level in 2D now

tulip viper
#

yeah, coder just finished up with tutorial stuff, now i get to finisht he level

#

get this texture done

#

fix animations,t hen make the levels look SEXY

#

😛

#

i feel the rush

#

lots of crunch

#

i did just finish the genewrator though

#

so... time to get that working and then get the boss to fight you :p

#

the funny part, all this art and its only worth 5 points

#

no sound 😛 or shit gameplay and no joy hehe

tropic wing
#

Holy shit the crunch is real fellas. But it's coming together. Need to get gameplay finished by end of wednesday so I can spend some time on sound and polishing ui.

storm temple
tropic wing
#

Here's hoping!

#

Also I say I, but it's a team effort. Lots of fun.

brisk zealot
rugged plaza
#

Nice

#

Dang someone uploaded a 400Mb floppy bird 😳

brisk zealot
rugged plaza
#

@minor hemlock can you post a video on you guys game

brisk zealot
#

@rugged plaza are you joining megajam ?

rugged plaza
#

@brisk zealot I am. I am working on a 2D underground platform game with rising lava

brisk zealot
#

btw gtg breakfast bye

rugged plaza
#

Thx. See ya later

rugged plaza
#

That looks awesome!

#

Y'all always make my games look completely dull and ordinary. I am joining a team next jam lol

minor hemlock
#

teams are the best

tepid edge
#

Yes, teams are great. Everyone should join teams simSmile Let me be the last standing solo dev

minor hemlock
#

(and worst)

brisk zealot
#

i prefer solo tbh

wintry skiff
#

Solo in a way easier because you get full control

#

In a team you have to have trust and generally have clearly defined roles for smooth progress

#

But it does sound nice to work in a team

#

Maybe one day I'll join one

minor hemlock
#

full control and full responsibility..

#

it was refreshing to find an artist that arts as well as I code 🙂

#

since I art about as well as she codes D:

#

it does get to be a pain when all you want to do is code and they're all "INTEGRATE MY ASSETS PLEASE" 🥲

wintry skiff
#

That's when you get another team member doing level design for integration cz_dogekek

#

But full responsibility is aSweat If I create a shitty thing it'll be all on me I guess

lime crane
#

okay boys, lets do some more jamming

wintry skiff
#

I need some general gameplay core refinement and level design today

#

Also will have to work on a simple tutorial I guess

tepid edge
#

Maybe a weird question since I'm not looking for the "Game-Jam Correct" answer, but: I currently have a pretty decent game made since the start of the jam but it doesn't really have anything to do with the theme. Should I take the next two days to hastily incorporate the theme and make it a better jam entry or should I just keep making it a better game? For context: I'm not really trying to win anything and am mostly using this as an excuse to make something I wanted to make RWcatthinking

rugged plaza
#

@minor hemlock that is exactly what I want. I just wanna write game code and let someone else pretty up the set

minor hemlock
#

me too, but I usually end up in a primary project manager role 😄

tepid edge
#

Because I only have two days 😛

minor hemlock
#

oh you're choosing between making it a better but unrelated game vs making it a related but okay game?

#

I initially read it as you wanting to continue the project outside the jam 🙂

tepid edge
#

Yep 😛 Hastily incorporating the theme probably wouldn't make it more fun, it would just make it less confusing when the judges play it 😄

minor hemlock
#

have you seen the scoring metric?

tepid edge
#

"Gee, this fishing game is pretty swell, but I wonder when we'll start running out of space" kappa

minor hemlock
#

running out of space in the fish cooler 😄

cursive vale
#

@tepid edge It's obviously your call, but I'd say fork it. Make a copy and challenge yourself to integrate the theme for your submission, but keep it out of the game long term if it doesn't feel good

tepid edge
#

Ultimately I don't really know what I want to do. It's tempting to just spend the next two days making new types of fish, but since I'm using the jam for motivation it feels like that kind of slips away when I'm not really doing the jam.

cursive vale
#

Depending on how your level is set up you could also shrink the pond over time. Add a little bit of pressure

minor hemlock
#

just keep lowering the water level 👀

tepid edge
#

Maybe I'll make a trophy section where you can store your favorite catches, and there'll be a little otter next to it and when you're running out of spots to store trophies he'll comment "Looks like you're running out of space for all those fish", and it'll play a cheap buh-dum-psshhhh sound effect I downloaded off the internet.

#

And the otter's line will be fully voice acted and it'll be kind of weird and out of place because the rest of the game won't have any dialogue or spoken words.

#

Unrelated to that question, but wow this asset pack is really nice.

#

The light passthrough on the leaves is a bit overkill, but it kinda works in a heavily stylized way.

tulip viper
#

@tepid edge cast a gradiant to world space

#

and mask that at the end

#

so the bottom doesnt have that muc glow

#

that way the foliage shader doesnt effect the bottom portions

tepid edge
#

It actually has some parameters that I just tweaked to mitigate it, upping the opacity, dropping the subsurface and specular a bit.

tulip viper
#

kk well good luck, looks great so far

tepid edge
#

I mean, your suggestion definitely sounds like something I'd want to do, but Materials aren't my strong suit and the asset base materials are a bit beyond my comprehension to go changing willy-nilly 😄

#

After Tweaks

tulip viper
#

not bad

#

and i understand

tulip viper
#

finally

#

got the boss animations in

#

just need to make him look sexy

fleet finch
#

Oh my, that looks sick!

tulip viper
#

im pretty happy with it, for sure

#

just needs land particles

#

and then, some spitting 😛

#

and roaring

#

and.... something else

fleet finch
#

camera shake

tulip viper
#

OH GOD

#

YES

#

i forgot how to do that, but yes

wintry skiff
#

niiice

#

camera shake is pretty quick to implement from what i remember

fleet finch
#
  • some camera shake 😉
wintry skiff
#

seeing get sucked in is dope

tepid edge
#

🎵 Woo-wah-woo wah-waaahhh! 🎵

tepid edge
#

If I can meet my current Fish Production goal my game will have a total of... 800 different species of fish simHmm

#

Obviously I'm going for Quantity not Quality here simSmile

wintry skiff
fleet finch
tepid edge
#

Mesh x Color Set x Texture Mask x Particles

fleet finch
#

cool! I can't wait to see it

tepid edge
fleet finch
#

ah, that's pretty interesting. Could be a cool online thing where people have leader boards for catching rare fish

#

or species speed runs lol

tepid edge
#

It's kind of silly because I know I'm technically creating things that absolutely no one will see in the context of the GameJam.

#

Even if a bunch of people play my entry they're not going to spend literal hours playing it, and all of the variables will be weighted so getting some of the particle effects on some fish might just never happen simHmm

fleet finch
#

Yeah, that's what I've been worrying about. I'm making loads of levels and features all for it to fall away into a dark corner of the internet.

tepid edge
#

The jam game I'm most proud of was... conceptually flawed, so even though I know it's good (in a certain context), I don't think anyone's ever actually successfully played it. Since the whole theme was exploration and discovery, but I'm 90% sure that people just thought it was empty and stopped playing fairly quickly.

#

Pretty sure people just found the first 2 or 3 things the game hand feeds you, and never found any of the rest of the stuff, even though using the first things to find the later things was the point 😛

#

Probably needed a "boss" that could be beaten so as to provide a clear goal to work towards without players losing direction 🤷‍♂️

#

Which is all to say: Make jam games for you, not for them simAYAYA

fleet finch
#

Agreed, I have to keep reminding myself of that between the stressing out and 4am nights

cursive vale
#

Same. Not only has this been my first Jam, it's my first actual game. Keep stepping back from the crunch to remind myself that just getting what I've got done is a huge personal feat

fleet finch
#

it absolutely is! best of luck

median hearth
#

Ohhh! I have a question (as a beginner ot the MegaJam), how do you know if your country is eligible or illegible to participate for the MegaJam prizes?

I heard for some reason that Italy wasn't counted (welp) and I'm not sure about the other countries (or how to know).

fallen smelt
#

Hello everyone! Hope the jam is going well! Just submitted my project and I need some help... I can't record video on my laptop at anything other than absolute potato quality. If someone with better hardware than mine could help me record some footage of my game that I can cut together into a trailer. I don't want to spam this chat with my game link so please DM me if you want to help!

#

@median hearth It will depend on the laws of your country/state so you might need to check with a local authority to be sure.

median hearth
#

Thank you @fallen smelt , well I'm from the Philippines, so I don't think we even have laws (so, yay? I'm in [I think] )

oak barn
#

Does anyone know if we should list game sounds that we modified from a library in a submission?

lime crane
#

okay guys, I thought my game will look ugly but after messing around with post effect and lighting it looks amazing now, but yeah nothing makes any sense. I failed on merging gameplay with the world building, I kinda running out of time too. lol

tepid edge
#

@oak barn It's always better to err on the side of caution and since you're still making use of assets that you did not originally make I would declare them as well as explain what changes you made to them.

#

@lime crane you're supposed to be running out of space not time simLOL

wintry skiff
#

man even doing this simple vending machine took forever lol I really need to hurry up and do some actual level design

#

might tweak the glass hmm

#

and shit i totally forgot buttons KEKAnimated

stoic sedge
wintry skiff
stoic sedge
wintry skiff
#

Thank you 😄 yeah I need some stuff to fill up the world and who doesn't love vending machines

stoic sedge
#

I'm split between totally stressed out and chill states. They actually flip every few hours lol

wintry skiff
#

Same here tbh lol

stoic sedge
#

Everything's approx on schedule, but 6 hours ago didn't seem that way at all

wintry skiff
#

I can relate to that last part smerk

stoic sedge
#

Jams make you realize how long and how short a week is at the same time :D

tulip viper
#

any coder types able to help me

#

real quick

#

im not a coder.. so this is killing me lol

#

this is making my mesh drop down FOREVER

#

i need some way to stop it after distance reached

#

or... if it gets into another trigger, dont care how

#

just need a method to control its stop

stoic sedge
tulip viper
#

the coder didnt

#

which is the question

#

where/how do i set it to falst

#

the coder didnt

#

which is the question

#

the coder didnt

#

which is the question

#

the coder didnt

#

which is the question

stoic sedge
#

When you need mesh to stop

#

When you need mesh to stop

tulip viper
#

i get that

#

i didnt code this

#

the coder did

#

and didnt put in a false statement

fleet finch
#

it's blurry but you should be able to do: elevator cube -> get world location -> greater than. and set the b of greater than to the floor height and plug that into the if

tulip viper
#

i need to make it false

#

with an event

fleet finch
#

that's the quick and dirty way without an overlap trigger

tulip viper
#

@fleet finch if you click on the open original its HUGE

#

lol

fleet finch
#

ah

tulip viper
#

so i get a world location

#

and then just hard code that value

fleet finch
#

yeah

tulip viper
#

where do i put that

#

im not a coder

fleet finch
#
  1. drag from elevator cube and type get world location
tulip viper
#

at all

#

😛

wintry skiff
#

alternatively just try this for when it touches the floor possible

tulip viper
#

okay

wintry skiff
#

i'm not a 100% it' ll work but touching the floor should do it

#

since it's just a temporary one time event right?

#

if not definitely don't do it like this

tulip viper
#

well the elevator should stop at the bottom

fleet finch
#
  1. drag from get world location and type break vector
tulip viper
#

so the issue is

fleet finch
#
  1. drag from get world location and type break vector
tulip viper
#

right now when i walk in

#

there is a trigger that is makingasdfasd

fleet finch
#
  1. drag out of get world location and type break
wintry skiff
#

what ymerej said would be a good way to do it

tulip viper
#

can one of you go into video for 2 sec with me

#

discord is erroring out on type

#

turck i cant stream in any channel

#

lol

wintry skiff
#

just copy the nodes and connect them first, if the nodes don't show up you can disable context sensitive temporarily

tulip viper
#

am i not cool enough to stream...

tepid edge
#

Eugh, I have a dynamic material and the vector parameters are all updating as I'd expect, but none of my texture parameters are changing sim3

tulip viper
#

the issue is not that, the issue is knowing where to put them

#

i can find them well enough

#

bah, this is a waste of my time, ill have them unfuck this later or when i get more time

#

i ahve too many art things

#

thanks anyway gents

wintry skiff
#

gl

fleet finch
#

In case you still want to fix it on your own here's a picture. the orange is what you need to add

tulip viper
#

i fucking

#

love you

#

see i knew i needed an and

#

but i didnt konw where to put it

#

thank you ❤️

fleet finch
tulip viper
#

and i can make that a parameter maybe?

#

so i can play with the value in editor?

#

with the eyeball for exposed variable

fleet finch
#

chat is broken rn

cursive vale
#

Niagra is scary, but I felt like the city desperately needed some traffic. The results aren't terrible 🙂

wintry skiff
#

niice

#

it'll definitely help the city feel more alive

tepid edge
#

Fishy Variants! simAYAYA

#

Only took like two hours to find out that UE4 kept changing the colorspace of my textures and thus was throwing a fit when it tried to set the "wrong" texture type to the material. You'd kind of think there would be an editor warning for that sim3

tulip viper
#

moust hand painted!! for the win

stoic sedge
tulip viper
#

i love it too

#

he did a good job

cursive vale
#

Thank you both 😄

ancient delta
#

@tulip viper cool monster anim

tulip viper
#

@ancient delta thanks 🙂

tulip viper
#

there, in game and ready to roll

hollow maple
hollow maple
#

Wow, can't believe there is just a day and a half left. I've barely started. Planning for an all day cram session tomorrow. Just want to finish something that works and is fun, since it's my first jam. Good luck everyone!

keen moon
#

Can someone please tell me how we use UV to texture? I've UV unwrapped my model but how can I apply texture to it? Is it possible in Houdini?

tulip viper
#

they really add to the feel

#

specially when the main lighting goes out lol

#

and here is a before, so when i do the after you can see how much work went into this damn texture lol

#

this is a before of the monster

tulip viper
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ah yes... much better

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now to get the roughness looking good 😛

pale eagle
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Is submitting on the itch page the only requirement nowadays? Been awhile since I've done a jam

tulip viper
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ANybody know how i would get a mesh to move forward on a spline?

tepid edge
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I am getting way faster at making new fish.

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That was roughly 20 minutes simAYAYA

pale eagle
tulip viper
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woot

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ill try it

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@tepid edge looks cool

pale eagle
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Could probably just do a setposition + sweep with a small enough delta

pale eagle
tepid edge
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Yep, a lot of how I sped up was re-using fins.

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Then texturing is a breeze too since I'm doing it all procedurally and baking the results out as masks which can then be colored at realtime speen

pale eagle
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I cheated at texturing like crazy this jam. World-aligned textures on so many things

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Wouldn't work on your fish, though. Worldaligned stuff looks really, really weird on moving assets

tepid edge
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I'll just make the fish stay still and move the entire level around them kappa

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Also I may be getting a bit sillier with my variant designs simLOL

tulip viper
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can somebody download the file and see if it works (dont need to play)

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make sure to get the 90mb one

wintry skiff
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hmm sure

tulip viper
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just need to see if it works on another machine

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im being OVERLY cautious 😛

wintry skiff
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im running a 1070 with a i5 and it works for me, tutorial didn't

tulip viper
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thanks

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😉

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you are a true hero

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i feel so mcuh better now

wintry skiff
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it also opened my vr program automatically but that's common

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np

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looks great so far, i'd increase the projectile speed though

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I like that they bleed

tulip viper
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yeah, that is all placeholder

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im doing 5hrs of particles soon

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just finishing tutorial level

wintry skiff
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nice nice

wintry skiff
tulip viper
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lol

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looks cool

wintry skiff
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Thanks

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Figured time is running out and i should work on level stuff

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for some reason the shadows are wonky without lumen

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guess i fucked up the uv's in blender somehow idk

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thankfully lumen saves the day

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no more weird stripes

gentle beacon
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https://youtu.be/JlEg7wYPS6c day 5 progress and a bit of day 6 lol

End of day 5 progress, and a bit of day 6 in there aswell :P
Base environment is in, Added some stadiums and shoes for audience. Finally got my finish times and music working properly. Next is adding some particle effects, some lighting and create a proper finish line with effects and animations. Then its back to all the widget to finish design...

▶ Play video
wintry skiff
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ohh nice, the solar panels remind me of that solar farm in the desert. May may for a fun map

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like this

gentle beacon
wintry skiff
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a stadium would be cool, like the olympics but yeah I imagine running circles is quite difficult vs a straight line

tulip viper
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damn that looks cool

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im working on the boss zone

gentle beacon
tulip viper
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making it look EPIC

wintry skiff
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"and tbh i actually dont know why its working" relatable tbh, had that multiple times with my water haha

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ah looking good

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I see the same drop spot for the boss

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but now you got an actual enviroment

tulip viper
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😛 yep

gentle beacon
# tulip viper

Today i'm working on the ui. Yours is looking good and it fits in nice with everything aswell.

tulip viper
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yeah, i need to fix it

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i have 5hrs of particle work

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lol.. that i am avoiding

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im makign new models to avoid it 😛

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SO MUCH AVOIDANCE 😛 but i need to do it

wintry skiff
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I tried to avoid an ui so I just gave players instant death KEKAnimated

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I did have to add a crosshair and oxygen bar

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couldn't be avoided

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and i quite like the look of deadspace esque ui that's integrated in your model

zinc juniper
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Starting to feel the additional pressure now

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I should just do this with a team next time

gentle beacon
zinc juniper
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This is where I'm at right now. Need to implement world based gameplay elements & content now that fit the theme

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Already got some ideas

gentle beacon
zinc juniper
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Thanks!

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Having it all fit the theme well is kind of the biggest hurdle atm

gentle beacon
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If not you could create a mechanic where the vehicle grows in size and you have to do stuff to shrink it back to get around.

zinc juniper
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Hmm yeah that idea has crossed my mind before

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Or growing the gun for example

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more power, more consequences

gentle beacon
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Or parts of the ground start dissolving/dissappearing. But then that would create a whole new problem. If where the vehicle has been becomes nontraversable then the player has to choose carefully where to drive, which would mean like hours and hours of playtesting hahhaa]

zinc juniper
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Yeah I'll be experimenting with some things

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will have to keep it simple indeed

wintry skiff
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haha love the idea

tulip viper
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confused...

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this is the lighting i have in editor

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this is the lighting in game....

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why is it all botchy

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blotchy**

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is there some setting I am missing

tepid edge
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Welp I've been trying to get the fishing rods to have physics like the Advanced Vehicle Sample's antenna and I just do not understand physics components.

stoic sedge
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lol no windows for android then i guess

zinc juniper
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Just call the folder Windowz, easy fix

tulip viper
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i have to be doing something wrong

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fucking 65mb....

stoic sedge
tulip viper
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how is that even possible

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i have been adding to the game like mad

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how... did the file size go down

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dear god, im super nervous now 😛

zinc juniper
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Well, if it runs? then its fine? right?

tulip viper
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it does

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lighting is...

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see how... jittery that is