#game-jam-chat
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I'll make an excel
I made the folders in UE ๐
id rather use google docs, i also add information on what i did to the assets
like how i changed them, or how they are used
I was in that jam, still have the project, hmmm...
yeah, good point, but I don;t think that's rlly relevant
eh, it might be nice for the judges to be able to tell , because again, im mostly using textures and im overlaying alot of them
i can use a texture and say im using it, but if the judges never see it , then it can be confusing
I still might make a fly through the death star racing game
Or go with UE5 and do fast flying canyon runs in 4K ๐คช
OMG a canyon Maze
Hello, has anyone else having trouble to get the BOOM Library sound game pack????
i dont even know what that is
๐
Nothing shows up, could be something on my end idk
Weird
I think it's on your end. I see this:
Maybe try a different browser
I GOT IT, IT was the adblocker lol, Thanks!!!!
Just about done with the Nano update.
How's everyone doing so far? Brainstorming some solid ideas, I hope!
Im lost as per usual
You probably already made a game lol
Hey folks!
Quick Assembla update. All those who signed up via the form have been invited to their space. Good luck, and have fun!
If you don't see the email, please check your spam/junk.
I'm not participating. I'm using it as an excuse to jam hard on my existing game project, though! ๐
Thanks for keeping folks updated here! Much appreciated.
damn, I was looking for ideas
and found the LD42 with the same theme. Found a lovely game concept there but now it's all over my head while I'm trying to think in something original
I had a rough idea but then I realised it was pretty much the same thing I made for LD42
I missed the live stream for theme, can anyone tell me whats the theme for the jam?
Running Out Of Space
You can always see the theme in the channel topic, too. โ๏ธ
I've been thinking for a while and I think im going to do a 3rd person shooting
It won't be @thick breach ๐
wait can I use free game assets as long as I credit the original maker?
Yes. You just need to list all the assets you use when you submit your game.
Haha nope, he's already had his turn. ๐
ok thanks!
Wish i had more time, would love to do the jam and go for the soloist award ๐
Same here, but instead I'm using it as an excuse to jam hard for a few days on my existing game.
Poll update: 140 votes in, and it's nearly split down the middle. 52% say they're using UE4 for the jam, 47% say UE5.
Can you link it again?
The 2021 Epic MegaJam kicks off today! Which version of Unreal are you using? #UnrealJam #UE4 #UE5
I'm just hoping to finish an entry at this point
Good luck! ๐ช
hey i need a free simple animation of a guy holding a flashlight or something similar
any pointers
im looking for the space marine ue4 model what is it called?
im using ue4 and a big pile of no good ideas ๐
put your mind off the jam and ideas will come worked for me
Same lmao... Played some games for a little while and got inspiration. I'm now full into it.
If you just keep focusing you just won't be able to come up with a good idea.
yeah it just hurts your brain
other hand is.. in full lockdown here in NSW Australia. so home with 3 kids under 10 ๐ focusing on the jam isnt something happening haha
true
@foggy meteor Have you tried looking through Mixamo library, you can edit some of their animations,
how are you guys doing with the theme?
- due Global Timezones not having all people online at the same time ๐
we're streaming our project here if anyone is interested: https://www.twitch.tv/djriff
Is this fake news?
I can't download these, only the 29 free ones
It says that this pack also has 54 free Materials, but if I click on it, I have to subscribe ๐ฆ
Did you create an account?
Yes
I think this pack can only be seen if you are logged in anyway
I see what you mean. Just created an account and the MegaJam collection is all labeled as Premium.
It doesn't match what the jam page says, either: the jam page says 29 materials, but the MegaJam Collection on the GT website says 54.
Maybe we can get clarification tomorrow.
There is a category for free assets. And there you can find 29 materials, which matches the description from the megajam itch page.
But it has nothing to do with the Unreal Megajam Collection.
Yeah, definitely seems like there's a miscommunication somewhere.
Lookin' nice!
Got 4.27 blank project down to 114mb (win64-shipping)
using Nano ?
from a fresh blank project
was at 163mb, disabling OpenImageDenoise brought it down to 114 ๐
is that a plugin ?
yes, for path tracer..
ok disabled
thanks a bunch
so, any ideas
I'm still brainstorming and I can't come up with an interesting idea
I have one i wont be using i could share. Its out of my league but maybe someone else could have fun with it. Running out of Space. RTS Space game. Three corporations, Outer Space, Inner Space and Out Of Space. You run Out Of Space and you must build your empire.
I don't think I can achieve that as a solo developer in one week
Me neither, lol, mostly cos i've never done any rts mechanics at all so would take too long to learn
openimagedenoise is a denoiser by intel mainly.. for getting higher quality rendering at lower samples.
not needed for simple non-realistic games
kitbash passw reset is broken
hey guys , how can you allow users to create their own level in your game ? what's the proper term for it
modding ?
if yes any tutorial for ue4 on that ?
'procedural levels'
procedural textures = automating some process of making textures
procedural logic/animation = automating some process of game logic or animation
procedural levels = coding and reusing assets to automate the process of level generation
if you can't figure it out in 6 hours, leave it, just go with static levels like most people do.
what i wanted to say is like tony hawk game , where user make their own level and then plays it too.
fair point
One of the mistakes many people (even veterans) do during a jam is over-aiming.. i.e., going for something that is just too much work for even one week
True
yes, that means reuse of assets, to make levels. But for a commercial game that is fair, not for a game jam.
nearly no one would take the time to design their own level and only then play the game itself
got it . scope down the aim
good luck
Anybody had shadow issues with UE5?
im getting odd artifacts after the player moves
it stays there too, motion blur is off and Raytraced shadows is enabled
happens in engine and run time
Anyone using Assembla?
lot of people are. Whats up?
I created a repo in github, now trying to import it into assembla but i dont see the git integration icon. Created new space and set to import from git though using url and its been adding git for the last 10 minutes while the top of the page says tool not created. Not sure whats happening
Do we have to use assembla or can i use github for submitting?
Ok cool. Will use git though cos i used it before and was nice for keeping track of stuff. Assembla looks awesome for that though.
the kitbash models are allright, materials could have been a bit better
the overall color palette is a bit depressing ๐
its like 50 shades of gray ๐
Sorry if this is a bit of a daft question, but can individuals win the 1st-3rd place prizes? I mean there's the army of one category which is awarded to the best game developed by a solo developer, so its pretty good but what if it can win the 3rd prize as well, would that take priority? Cuz i would prefer 3rd place prizes over army of one XD
Have any individuals won 1st-3rd place prizes before? Would be nice to get some clarification from Epic ๐ @tranquil matrix?
Last I read the rules, from my understanding army of one is a special category, and each game entry is eligible for 1 of the 3 finalist positions and 1 of the modifiers categories. I do remember there was an entry in the past who won in more than one category, but I don't remember which one. Also I believe at the time the rules were less strict and each entry was eligible for 1 finalist position and all of the modifier categories they qualified for, I believe the rule was changed afterward so you are only eligible for 2 categories tops (1 finalist and 1 modifier).
Also in some previous jams, if you were a top 3 finalist with a solo game, it did not automatically make you win the "army of one" category too.
What if I win everything ๐ฎ
Share the card with me please then
I'll send you 8gb of VRAM
YES!!!! You got my vote
Quick question, anyone here know how to set the hotkey for the context menu in blueprints?
I also want it mapped to spacebar, right now it's just on right click
Also participating in the jam btw
A finalist winning team can also win a modifier. Under "Winner Selection and Notification of Potential Winning Entrant" within the rules is where you will find more information on the judging process! ๐
Last year the winner of "Army Of One" also won the "Procedural Magicians" Modifier Category as well. Marsh's Journey - Definitely worth a play https://robots-and-stuff.itch.io/marshs-journey
Hi everyone. How is the KitBasher3d rule exactly? Can we use all meshes that are inside one of the Actor Blueprints or can we just use only one mesh from the package?
Some of my progress so far. I've been setting up player mechanics.
what about using a paid text to speech service like Replica, would it be considered buying assets or just using a tool that is available to me?
Stuff like this is the real question cause if we go technical as long as your working and its not completely pre made maybe @fallen shard knows
Does anyone have links to the charts for either Allar's or Shadowriver's playthroughs from any of the previous jams?
Wont be in for the smallest game but i managed to bring my metahuman down to 60mb. But then i'm not using the full body. Only the parts i want. So far migration and animation retargeting tests worked. Now gonna add add it to the jam project. If all goes well then should have base game play in place by the end tonight.
Will literally be the first asset i add to the project other than the mannequin and template anims
I'm keeping things as low disk space use as possible (estimated of < 100 MB)
I'm way to noob to do that. Trying to focus on only importing the assets i want to use instead of full packs to keep it small but not gonna aim for smallest, aiming to just finish.
I should know better than trying to use blender to make my own player character ๐ซ took me sooo long!
Well, compression is a thing.
Also, I went my way to incorporate tracker music (which can be < 1 MB for 2 or so minutes of music), and disable bloated plugins.
Gotta apply that demoscene essence :3
https://gyazo.com/a424c7d5c7c15eca31eb9d57899d0545 metahuman lol
I'm not that familiar with the jam rules myself
I'm still reaching for a game idea ๐ก ๐
Make something like QWOP but you're trying to get away from all your adoring fans who invade your personal space
There are no limitations on use of third party tools; only that you will have to list anything that was premade, which includes any plugin.
I hope this helps!
@azure flicker ahhh gotcha, thanks! ๐
Broo i was working on dash too lol, my dash sucks though, it just accelerates the character i have no idea how to push like you did in mid air
that's not a plugin though, that's a separate tool. and voice lines wouldn't be premade but created during the jam. on the other hand, saying that I 'made' them would also be a stretch, because all it takes is pretty much typing in some text, don't think I could take credit for that. The reason I'm asking is because it seems like a gray area to me
I use the function in the screenshot below for my dash. I've tried using Add Impulse and Launch Character as well in the past, but those I find unreliable because when used on the ground they behave differently due to friction, and I want a consistent dash lenght.
For the direction I get Last Movement Input vector, but if it's zero, then use the character forward vector instead.
When I give input for the dash I set a boolean to true, and on Tick while the bool is true I call the function shown in the screenshot. As soon as I set the bool to true I also set a timer by event, and use it to call a function to set the boolean to false when the time has elapsed.
Edit: almost forgot, I also set movement mode on the character movement component to Custom, so the character doesn't take movement input while I'm dashing.
It definitely is a grey area because as a tool it isn't as clear as say someone using Zbrush. There is nothing stopping you using it, but I would still note it down in the submission. Meanwhile I'll find an answer if possible ๐
Thank you
damn never though about that, so you use the direction and speed then directly tell the mesh to go to that spot, thanks man, gonna try using it
well houdini is a tool and comes with lots of prefab particles... and blender comes with a cube
You're welcome, and best of luck ๐
Your vfx look very good, I'm looking forward to see the what the final game will look like!
Oh i made that vfx from a tutorial lol, and good luck to you too and me too, your game looks like it'll be full of cool mechanics
Tbh I prefer just using text as opposed to using AI powered speech.
For build platforms, do we have to export to Android / iOS? My teammate is fairly certain we do, but the placement of the "or"'s in the doc tell me we don't?
I generally agree but replica is not too bad, I used it in a commercial game and nobody complained about it. The game is pretty bad though I admit
HEY!! Instead of replica why not use your own beautiful voice๐
Either Android or iOS, you don't have to export for both
But we have to export at least one don't we?
We don't accept project files, so you need to submit a packaged version for whichever device you're designing your game for
Ok sweet, we thought we had to export both Windows AND android lol
Because I want multiple characters and I only have one voice, also only one pretty bad accent
I can relate bro๐ฅฒ
I fallbacked to text dialogue, retro JRPG style, even in my main project.
A bit late start, but managed to get isometric stuff going. Derived from third person code. Music is placeholder to test built-in tracker module playback. Sound effects are being generated with FM synthesis.
https://youtu.be/D5Pa-wmRCxU progress so far
The beginning of my submission for epic megajam 2021
getting base gameplay down. Not gonna make the same mistake like last time. Starting super small and then once loop is in will look at expanding if there's time. But want to get the base for everything first, sounds, base level design, and base hud. Want to spend more time on dressing this tim...
@tranquil matrix is there really any reason to include prerequisite installers in our builds?
IMO it's for "just in case", if the user didn't have required runtime libs in their system for whatever reason.
You can have it as a separate download in your itch.io page if you're looking for smaller packaging size.
Unique use of theme can be influenciated by having another game in anothe game jam made the same way?
in the same way = the same interpretion of theme
@glass fossil I have mostly made my anndroid entries in 4.21 so far. You have to disable all unused plug-ins, cook only maps, compression and master materials it can come down to 64MB APK size
That leaves you with ~86MB of game space but using shared shades and master materials it is a LOT of leg room
Also 4.27 has Oodle built in, which might able to crunch down the size even further.
Dunno if Oodle actually shrinks the engine. That is the biggest wall
Though my mundane tool (TM) made with UE4 got down to 40 MB, with only PhysX libs remain.
What version UE4 was that?
That is really good.
They raised tiny to 150Mb this go instead of 100Mb so you can make a game with that if you recycle well
Sound is a huge issue but with 4.27 audio tools you don't need music, just a few mini sound clips to make music with
I know they never will but I still wish they would give paper2D some โค
4.26, unmodified.
Nice!
I'm in a creative rut lately. All the ideas I come up with for this jam can't be done in time
A mini spaceship battle royale where space is disintigrating.
Missed the stream, where can I see the theme?
Running out of space, Thats the theme
Thanks!
I haven't ever done multiplayer. I guess I could make this my first lol
I'm sharing ideas i know i wont be able to do. Still noob here, but it doesnt have to be multiplayer, normal ai will do aswell. replicating will take way longer i'm guessing
If I ran a multiplayer game would I have to set my PC up as a server and let it run until judging ends or would the judges be able to play server/client amongst themselves
I am thinking space with a shrinking battle eye like Fortnite but it is a blocking volume and a black hole in the center and the object is to bounce opponents into the black hole and be the last survivor
There we go, that sounds like fun, rocket league meets fortnite meets carmaggeddon
There's this site that held collection of new, fictional Famicom cartridges, made by graphic designers. It even has its own unofficial game jam of sorts to make a game out of those cartridges
Might be useful to get some loose visual clues to establish the idea for your project, but permissions for more direct reference might be hazy.
https://famicase.com/
You'll probably want to give people at least the ability to run their own servers. Even if you're going to run one yourself for a while.
Working on a car controller that is somewhat fun to control
did a bit of art and a basic pistol model and code
Needing someone to help me with assembla if you are available....please meet me in the hangout room
You would think so, but 4.27 actually produces larger builds; even with the highest compression ratio set for Oodle.
meanwhile me using 4.22 , so i dont have this issue
If you follow a shader tutorial down to a letter, should it be declared as external asset? ๐ค
its not an asset i assume? its an idea/help , but not an asset
and its basically impossible to confirm, u can follow a basic movement tutorial and the judges wont be able to tell or know
Can you send unreal files to other members of your team
using market place assets were fine
no matter they are free or not
we should just mention it
yes, because it is not your work - you should declare that you used the tutorial in your entry
Go in the Project Setting's and in Maps And Modes set you'r principal map
English please
What project settings?
You are in UE4 or 5?
wait, I open it
????????????????????????
Can I please do a video share with you?
I open UE4 and take pictures of you
These are my settings for workspace apparently
Go in Settings
What does that have to do with source control?
And click Maps and Modes
OK?
I don't know but I read that the map was missing and I wanted to have you checked ... ๐ถโ๐ซ๏ธ
It is source control
so... idk ๐คทโโ๏ธ
Get plastic scm instead, P4 is a massive pain
What version?
Plastic Cloud Edition is the sum of the Plastic SCM software plus a Plastic Cloud server and storage.
It's free up to 5GB
I tried setting it up, but I only set it up locally and I tried connecting to the cloud, but did not let me.
And still have no idea how to connect in UE4
You need to login and connect to could url, something like yourproject@cloud
I tried that, but this is the message I got: The user profile can't be configured for cloud servers.
You set up repo in cloud, then tried creating workspace?
#source-control will likely get you better answers
I haven't even set up the character properly let alone mechanics and here are 3 people who have already submitted there game. And one of those, the five night at freddy's plushies one is already a fully fledged game ๐
they do this every time to promote their jam unrelated games. lol
Lmao
Here's my progress for today, atleast i've got basic mechanics done. And yeah the character model looks disgusting, it's the free adventurers pack from epic marketplace
Thanks man, im really noob in unreal so just doing this made me lose my sanity, it's 3AM here im think imma hit the sack
5+ hrs of streaming...lol but got a lot of work done
woot
fully kitbashed level, now time to get some characters and monsters in ๐
nice ๐ I suck at kitbashing
i hate it
1000000% hate it
but, needed for shit like this, now i can make levels super fast
can we have a peep? ๐
yeah
im streaming, but i can show you a screenshot
this is the hangar bay
and these are the side rooms
this has 0 props right now, but the walls and doors and doorways are all kitbashed so that you can make any formation you desire
the ground is tile too, so they can be made up for whatever. I plan to make them nanite so I dont have to use normal meshs
instead they will be super detailed grates and such
Anyone know about this?
with the new emissive lighting stuff too (that is the plan)
@rugged quail get the same with p4 every 12hrs
might need to relogin again ๐
good luck! I had a really rough time getting lumen to work well, I hope they get baked lighting integrated soonish
im working on the character now, once that is done things will be good
im having shadow issues
GitHub Desktop is good about keeping you logged in.
@civic dock thats good, p4 isnt ๐
Actually you can.
Create a group, add yourself to it, and set session expiration to Unset.
i can disable the token system, but then p4 is less secure ๐
you mean in p4admin?
hm...
Yes.
i thought it was a token thing
ill check that out
thanks @civic dock
might have saved me some small headaches when i push after an expired session :p
I can't work without it anymore. ๐
yeah
This is the life saving setting right here.
P4Admin, create a group, add yourself, then those settings are at the bottom of the window.
I just dealt with logging in every day for years. Thought it was normal. Once I discovered this I never went back.
https://youtu.be/qXgTCD-wlLA end of day 1 progress
Added an AI opponent. Not even sure if its optimal but its working for now. So far so good, still on track.
Still got some more work to do with character and ai but most of the base is there now. Its now some perks and maybe upgrades and some varied ai.
#UnrealJam
basic shotgun
If you want to spice this up, make the opponent's track far easier to go through than the player's track. It's like the player tries to win despite unfair competition.
That could work. Thanks for tip. ๐
You're late my guy... lol, you gotta speed up now,
I checked yesterday before I went to sleep on google but didn't see anything 
I got a fun idea involving water though
I think I can create something playable hopefully
Fishing Game Barebones Prototype 
Now to do the actually hard part of programming the Reeling-In Minigame
Dinner first though. Then I'll prototype the rest of the actual fishing loop. And maybe I'll end the night by trying to get a Fisherperson and a handful of fish modelled.
Progress is coming along well, no in-game screenshots yet, but heres some concept art ๐ https://twitter.com/Arvooteh/status/1431290249196576786
I like the bottom right person 
thats the one we ended up going with ๐
What's the gameplay loop gonna be? Some sort of resource collection and base building/protection? 
That cube do be lookin good tho
I'm just imagining it translating to some kinda binary based input
for combat or something of the like, rather than it just being straight damage values
alright lets do some jamming
Just finished some of my level
That dash effect actually looks really cool
Changing my games whole idea on the spot rn
i was gonna do a "survival" shooting game with limited ammo, but now im going for a fast paced shooter game
infinite ammo
same infinite ammo for my game
damn, I haven't even realized that this year's jam already started
I am little bit late lol
it ends in 6 days
Eyy, I got recommended to join this game jam by a friend. Any teams looking for a music composer? Iโll be back in town Sunday to work
I know most people might have teamed up already, but my project setup is failing miserably. I'm a 3d prop artist. If anyone needs props done I can create fbx or obj files for you.
Dm me if you're interested
Try #game-jam-lfg you may find some people
Got started on my water related project
I just added a helmet thing I made and changed the mannequin to metal 
That.s .....toooo damn smart, this is technically your creation
Yeah I don't know really know how to make meshes fit to the unreal skeleton with blender, one day I will figure that out but today I gotta improvise haha
to be honest it doesnt even look like the manny anymore
my least favorite part of custom characters...
rig weighting
so, those who are using the default rig and such, good on you ๐
saves TONS of time ๐
and the final product ๐ nice
Anyone have a list of default plugins/resources to disable in UE4.26 to reduce final compile size?
how many people are going the VR route?
I'm working on flushing out my idea right now then I guess I'll find out how easy/hard VR is
Search "Packaging for Release" at https://docs.unrealengine.com/4.26/en-US/Resources/SampleGames/ARPG/BuildingGameplayInCPPforActionRPG/
a little
that better?
lol i cant send it, it thinks its explicit, cause he is nakid? ๐ wtf
lol
yep, looks better
I asked for a earth shattering particle effect from a friend who is not in my team, do i have to list it as a "not made by me asset"
well, i have a feeling half of my game's gonna be made of pre made assets with me only coding things ๐ฅฒ Sucks to suck at art and modelling and vfx
If the game is FUN it won't matter as much.
our team is
I wanted to do VR but I need more exp. but yeah that kinda was it for today already. 4 and a half solid hours of work.
the other thing is with VR what controls do you use? hive, index, quest?
all of the above
and how do test everything?
Game jam started right after my semester started ๐ฆ
in vr, and often
you are a joke.
๐
Replacing Greybox with placeholder lookdev wheeeeeeee
Placeholder lookdev that may become the finished level depending on how much time I have 
I realized my idea is too hard to achieve in the time remaining
anyone here got an extra idea ?
Space has sprung leaks and its up to you and your trusty SpacePlugger SuperSpaceship to to find the holes and plug them before space runs out.
Good morning/afternoon/evening fellow dev peeps.
Does anyone know if Epic is aware that the Side FX link for Houdini Indie leads to an offer expired page? Bit bummed as I wanted to start using it.
It was working when i used the links. Followed the tutorial links to install and license it though, bit confusing at times but i got it working.
I got a simple vr unreal project im working on these last few weeks but for this i'm going pancake, vr could be interesting. What's your idea?
the link on this page is the one I was talking about: https://itch.io/jam/2021-epic-megajam
where it says Request this here
Yeah, i see it is expired now. Maybe they will re-up it, could possibly be just a simple admin error, instead of expiring end of jam they set it to start of jam. ๐คทโโ๏ธ
Hi all, for those who won't do music themselves, you might find my asset packs useful (free): https://fardifferent.itch.io and https://farbeyond-studio.itch.io
Good luck and have fun everyone ๐
Is there a theme for this game jam?
Theme is RUNNING OUT OF SPACE
imagine not watching the stream then asking 2 days later what the theme is ๐
Just want to confirm. A friend asked if their game idea would qualify and my reply was... "Any game idea will qualify, they said that you dont have to stick to the theme, you can do what you want but of course sticking to the theme will give you a better chance at winning, but the modifier prizes dont expect you to do theme specific, only that you use any of the modifiers." Am i correct in that regard?
modifiers still expect you to stick to the theme
It looks awesome, good job mate.๐
nice lake
Just wanted to confirm since im gonna be using marketpalce assets(my hoardings from tthe last 1 year), i'll still get points if the composition is right, right?
People already submitting old games, but one that costs $7 cracks me up ๐คฃ
They'll get instant disqualified lol
I think it's not even more than half entries that are actally screened through last year
I think this is it for me today, was pretty fun and i learned somethings, like how you can actually spawn in ui elements on your model as a widget 
Thank you
yeah.. people always try this.
and filtering isnt always that great
Wasn't there a game that actually won the jam that was WIP for months?
With devlogs / trailers on youtube
I remember something like that
The floor is lava....but actually water. Looks pretty cool though!!
Whipped out a quick proto design in VRoid for the main heroine, Erica Skye, reference for the low poly model.
The grand plan is to have some dungeon crawler about getting out of claustrophobic moving dungeon, hence the title Claustroclast. Taking cues from some Famicase design and Silent Hill 3
yeah, I will have to find that
lol yes, didn't even notice it until now but it totally is
Probably will also make some underwater sections with oxygen and side paths tho 
plot twist, even that area is running out of space, as the floor beneath the water is lava
would make an awesome mechanic tho
yeah, i think imma add it in my game too lol
What's your game? Yeah do it 
Yeah my game does have climbing mecahncis and some parkour so maybe adding platforming won't do much harm? It goes to the "If i have time list"
Oh yeah I mean parkour and platforming is pretty similar already in theory
yup, thanks for the idea though
Climbing mechanics sound fun, oh np
I think i'm adding a harpoon gun you can use as a grapple in some spots
yeah, that'd be cool too
partly because uh theme ~but also because animations are hard
who cares every animation in my game is mixamo ๐
Tbh i've never even changed animations yet so i'll have to learn how to do that, from what I know it's pretty easy if you have animation assets hopefully
yeah i heard good things about mixamo
cool site
changing animations is very easy, it's basically rotating lego pieces
Yeah i'm just worried about blending them and making that look good
but we'll see
I may even try my hand at a custom jump animation using mr mannequin tools for blender
if i have time
"Changing animations is very easy, it's like rotating lego blocks" --proceeds to create this monstrosity
lmao
My game seems to be running at a fixed 40fps in Unreal, anyone here had this issue?
Not my hardware, thats for sure
stat unit is one way to start ruling out huge frametime.
It says GPU 25ms
altough I got a 3080, and the scene is quite simple
resizing the resolution also doesn't change it, which makes me believe its a config file
Funky thing is, it's running at 60 in the Selected Viewport playmode
In a PIE its 25
Standalone its 120
is it still possible to somehow get a houdini license?
Experimenting with environment and camera angles.
Just needs more guns to alleviate that feeling
Not sure yet, but I might have something cool eventually
I started late. This is turn out well for today
super cool
Wow! Looks Great!
This is the first prototype for our game Unbekannt for Epic Mega Jam 2021.
Partner in crime: https://www.youtube.com/channel/UCY1L3_haDK-O8WQ5ckzy9vw
This is what me and @lyric flame has been doing!
That's like doomguy but smol
Thanks ๐
I wish! I love doom!!!
Oh Wow ๐คฏ :! That's an amazing shader.
Hey guys! I'm a complete noob with Houdini. I was trying to change the material of the wall HDA that came with the UE4 starterkit. It doesn't seem to work properly. Has anyone done it? Do I have to modify the asset in Houdini directly? Thanks in advance for any answer!
Question regarding camera shake, I cannot find the CameraShake custom class in the blueprints tab. Is this class part of the extras?
Or has something changed architectually? (Nvm, if someone has the same question, you can use: Matinee Camera Shake now)
Haven't made too much progress but I swapped over to parametric equations instead of gravity - today is going to be seeing if I can solve for at what time satellites will collide with each other
Also threw in the ability to speed up / slow down time - still not sure where I'm going with this from a gameplay perspective but hoping to find that along the way
Time for some firepower
if I create my assets using blender with plugins do I need to state that? Do these models count as my own or I won;t get points for them because I used plugins
Blender is also a tool, I'd say if the plugin doesn't automagically create assets for you, then you put in the work yourself
If the plugin is just a library of assets, then it seems logical that you didn't put any work in, then you need to state that
An idea for gameplay maybe - Something like the train route operator, the person that controls the routes and times of the trains departures and arrivals so they dont collide. Working that into like a satellite or planetary route controller.
PEW PEW PEW!!!!
was just imagining this character in a jelly type material texture
๐
i dont have my WACOM, so im not sure what the end texture will be ๐
right now, nude ๐
OMG FINALLY came up with a game idea and got started. 2D looks like this time ๐คช
I dunno about textures but that fella is naked ๐
right now, yes, yes he is
@light vine
thx for sharing!
Here is a updated video footage.
https://youtu.be/zZbByCx18i4
During the next days we will work on a top down shooter for the Epic MegaJam 2021. If you would like to join our journey do not hesitate to subscribe to our channels or follow us on social media.
Bros Making Games
โค Insta: https://www.instagram.com/bros_making_games/
โค YouTube: https://www.youtube.com/channel/UCKI0TueQ3ClL11uC4autqBQ
tuatec
...
It took me an entire day just for these 3 special attacks, and like i said i dont know what vfx is so these vfx are from lucos something vfx pack which was last month's giveaway. I have no clue how i'll integrate it with enemy AI but i'll think through
I made a tentacle monster thing
looks disgusting and cool at the same time
looking great!
It's nice to see what you can do when you're not doing the whole game alone. ๐
so are you doing the art for the game?
Yup
This one looks really great!
alright, lets do some jamming again.
Thanks, spent like 3 hours trying to figure out the best arrangement and particle settings, also merging the animation was a pain in the butt
what do you think of this animation, should i change it or does it look monster'ish for a walk cycle
I don't know about monsterish but it looks really cute to be honest, it's like a toddler learning to walk
the animation isn't bad it's just the mosnter doesn't look like....well a monster
agreed the animation itself isnt bad, the body movemnt from side to side looks toddlerlike, try up and down and instead of swinging arms raise them up with less swinging, maybe, not an animator, just shooting ideas
well, thats why I am asking
opinions are WELCOME!!! โค๏ธ
i wanted him to be lumbering
cause his run is like this
but i get the point, so ill see what i can do to
to make it less "todler"
You could always make another much bigger monster and make this the baby so then it would fit maybe
๐
offset the arm swings a tad so they dont match the legs exactly. a little sway from side to side couldnt hurt either. great work so far
Then you could even add some funny baby animations, stumbling and funny monster cryies that make mommy mad hahaha
well your, kinda onto something, cause we have a momma ๐
but thats the end level version
so, maybe yeah
๐
The hive :p
more or less, actually
they are overtaking your ship and destroying areas. Your only hope is to defend them as long as possible
we have some other things, like loss of lighting, and loss of O2 systems
but yeah, that is the simple version, hive ๐ horde mode
If you want it to be lumbering and slow, imagine it's really lazy and wants to use as little energy as possible to get around. Big arm swings make me think it's in a hurry to get somewhere.
time to jam
These actor core anims are really nice. Just wish my pc would import them faster hahaha
looks great! Better than anything I can do lol
needs some "small" changes, but i think the major portion blocked out is fine. Open to suggestions
i made the hands harder, when walking, but when running he said.. F it!!!
Thats looking awesome, especially the idling, has intimidating, getting angry, about to blow a gasket effect. I wish i could animate like that.
@gentle beacon thanks ๐ okay ill keep that
I have a question, can I upload pictures and videos of my work in progress on twitter?
Or it's against any rule?
Not against any rule, they want you to share your progress and also include #UnrealJam so they can follow aswell
Ooooo, thanks!!
This is my second day! The basic movement, the character and the animations are almost done! A lot of thing left to do
Looks sick!! It's really really smooth
Thanks!!
lighting be like
Love that character
https://youtu.be/0w6Rknmmdi4 end of day 2 progress. Spent too much time on ai finish time, even got help from the lounge for it but the basics for ai is in place now aswell.
Day to of the Epicjam2021
Spent way too much time trying to figure out ai finish time for widget but with a little help from Unreal lounge i finally got it going. Then spent alot of time tifying up some really messed up code due to ai timer problem solving hahaha. But Got some more functionality working. Pretty basic and can probably be optimise...
long jump? no problem, just propel urself with the recoil of ur guns
now you gotta add a rocket launcher
i was gonna, but i had trouble with it, it either came out too powerful or too weak, during balancing
i either had to make it really op and rare(so kinda pointless), or make it really weak and being able to use it more , and i didnt like either option
im hoping for the game to better pretty open, so a rocket launcher is really op
i played around with a mechanic awhile ago where pressing a button would launch you in air and another button would slow time for a time period and during that time you could press another button which would launch you again in the direction you facing but would bring time back to normal speed., The idea was to use the combination to traverse to unreachable areas with calculated timing. Switching between shotgun and launcher the way you explain it reminds me of that.
ive thought about time things, but im probably not doing it, im making space and movement the more important mechanics
the map will get smaller and smaller, walls will push in, and floors will collapse, forcing you to keep going until the map is small enough for you to die
hopefully u dont live enough for my map close off code to end and u still being alive
i already have 2/3 guns done, i just need a rifle or smth semi automatic and ill be fine with gun variety ,and i have guns do different things
the pistol is the default, fast shots, alot of ammo on a clip, it will also be able to slowdown the map closing
the rifle, will be quick firing but run out of ammo quick being better for multiple enemies
the shotgun will be close range, and be the primary movement option besides jumping
nice keep up the good work on the guns~
Thanks!
got some basic movement character animation and combat!
4.27 does NOT like stacking sprites. They stop rendering once you get about 3 deep ๐คฎ
Wait NM the z order is all funked up
lol nice sunny, could be very cute once you're done
a bit less fog, more warm colors/lighting with some grass and you would have a very cute setup
does anyone know if i get another person to voice act something in the game, will that disqualify me from the army of one modifier? I'm doing all the actual development myself, but i was curious
hard to say - but technically that person is working on your game
we always use someone on the team ourselves
hmmm, guess i shouldn't risk it then
does anyone know a good text-to-voice app i can use?
you could try https://replicastudios.com/ they have 30 minutes free. I've been wanting to try them, but I haven't gotten around to it yet
they sell voice packs in the marketplace
an alternative is to not use real voices - I've made "lylat speech" style generators before and relied on text bubbles
works well enough
cool, i'll check those out
rifle done
looking good!
im 90% done with guns(need audio and particles) and to do damage properly , and then im moving on to enemies
remove the houdini engine plugin, we had the same issue
For the tiny award - is that the zipped version or the full file download? I did my first build and it's only 321 MB without trying to shrink the engine ๐
i did same error
i completely delete any file using Houdini
now i have a build
okay so I have made today the main menu stuff, finished up most of the programming still needs balancing and I added the sfx. tomorrow I do all the visual stuff. its kinda fun to play, its challenging. but I bet 10 others had the same idea. lol
i basically just have guns and movement
and a basic enemy that follows you, but its just a box
i've got basic movement, an wave spawn system, and different enemy types that all just kind of follow you
i also implemented a mechanic where the more enemies on screen there are, the slower you move. still trying to adjust it, but some friends of mine who playtested are having a good time with it so far
Yo itโs okay to use ALS for the game jam right? We just gotta mention we used it ?
Yup, but if you made your own locomotion, that would have given you extra points, try keeping things as less pre made as possible
You could use it, but ALS is so complicated, that you'd already missed the deadline by the time you're done customising it.
Contrarily: If you just want decent 3rd person movement and don't want to spend the entire week making animations and setting up all the states it'll save you tons of time.
It's pretty quick to customize it since you can just not bind the inputs it uses in your project.
My game is about fishing and that's the part I'm focusing on, but I want to have a character that can actually move to the fishing spots instead of just having them stuck there, and ALS is saving me a lot of headache for that.
The third person template is fine to expand upon though, it's not against the rules.
It has the exact same caveat that ALS has though, which is that it won't contribute to your score.
The key thing is that the answer to their question is that yes it is okay to use ALS for the jam, and yes it needs to be mentioned.
ALS is overkill for a quickly put together game jam, that's the real caveat.
pretty clean. I like it
You can easily set up your own locomotion though, i got it done in 3 to 4 hours, along with procedural leaning and stuff, it doesn't look as clean but if i need to make some change i can, but looking at the ALS anim blueprint oh god my head spins
coolio, thanks
I'm really not trying to say people should use ALS. The question was just whether or not it was allowed, and all of the responses were about how it's so bad and not worth it at all, which didn't answer the question ๐
Personally I'm going to use it because for my project it makes sense and saves me time. I won't be getting points for making my own locomotion anyways because it's not integral to the gameplay.
yeah, some people might want to focus more on their gameplay mechanics rather than locomotion so for them its a blessing
Yeah in your case it seems smart to use, but when youre making a parkour platformer having locomotion points means everything๐ ๐ ๐
Yeah, and I'd agree with that. It just seemed like a kind of silly gatekeepy attitude to have all these people immediately shooting down the potential benefits ๐คทโโ๏ธ
I don't know if it's just the picture but the map looks a little too big, ui looks sick though
yeah, the map is certainly big, i need to modify its size
just trying to get its "layout" in place
this way you know whats going on with the zone, the timer
and then you know the zone you are in
as you lose a zone the area will change color
yeah, like why cut down on locomotion point's its not that hard o implement, add the assets for what you can't do no matter what
4 areas so far
almost done with this, then going to do the weapon stuff, then the UI should be finished
๐ thanks for the input
You can make the map small and have an input for displaying the full map, that way you can save up on screen space.....then again the theme is running out of space
๐
im not sure you get points for the UI matching the theme LMAO
that said, its not a bad idea to do make a BIG map and a SMALL map
Lol XDD
the map is mostly for the player to understand, not know where they are
so they know how many zones are lost
what zone is being targeted NEXT
Every game irrespective of the relevance to the gameplay should have a UI that slowly gets bigger over time and crowds out the visible screen space.
yeah, if it's a competitive shooter game, that's a different topic
and then there comes a point where all you can see is a big map and healthbar
lol, you kids nuts
So i just wanted to ask a question, before the jam i was a building a game which had wall run mechanics, so would it be called a pre made assets and do i have to mention it if I copy my own code to save time, it includes a lot of vector an stuff so it'll take time to implement now. It is technically my code, but i did make it prior to the jam. Im confused here
Ok thanks, that's a bummer for me i guess
or just claim it and put it in anywa
if it makes the game more fun, it will have an impact
hmm or maybe i can make a more mediocar version of it, i already know how to implement so ican shortcut around it, anyway's it'll go to the if i have time list
Any idea what the NVisionary Environments prize is about? What does it mean by RT implementation?
@glass fossil I'd say leave a comment about it with your submission and put it in. The only relevant category for qualification is Fun Factor, and unless the wall running is the only thing your game has going for it you're probably better off including it
NVisionary Environments โ for the best usage of environmental effects in a game, including real-time ray tracing. (RT = Ray Tracing)
IK but what kind of effect it expects? RT can be in a game and you barely notice it.
basically mean you have to show off proprietary Nvidia stuff
Made some solid progress for today
Implemented the deadspace esque ui
Jump mechanics tied to your oxygen system with a double jump or hover costing oxygen
slow recharge of oxygen in air field areas, decrease in water, and ofcourse making you move slower in water with different jump power and gravity
and the falling cubes I used the materialize asset I tweaked
starring the lighting needs to be rebuild message haunting my dreams
Oh right that's the question i had, would using pre made assets add points to the fun factor category?
That's so cool!! Great mechanics man
Do I still qualify in the kitbash category if I alter the assets I use?
Thank you ๐
How did you make the water!! It looks so damn realistic
Oh i'm afraid I deserve no credit for that, I have used some assets in my game
Cartoonwatershader
Ultra dynamic sky, which seems ironic since you can't see the sky but uh yeah lol maybe ill make windows sometime
Materialize, the material thing i edited for the blocks that fall/despawn
I also intend to use sound assets and particles
Don't worry mate, you an me are in the same boat, at the end mechanics is what matters
Tbh you can probably go a long way with using lumen with the unreal's new native water thing
yeah agreed! especially if you're solo lol
Yeah i was almost sure you used UIWS or new unreal's water thingy
Yup!
Yeah I think it's the lumen with intense lighting making it seem less cartoony than normal,i quite enjoy this current look between realism and stylized rn
Yeah too much realistic won't fit the style of the game, this is like perfect
Yeah I wanted to go full realism i would have made it a first person horror
That looks awsome. I did the lighting essential concepts and effects course on Unreal online learning awhile ago and theres a section for underwater lighting effects. if you looking for something extra maybe ๐
Thank you I'll definitely will have to keep that in mind, I also want to add post processing underwater that maybe makes it a bit darker and murky and one that distorts your screen as if you're looking trough water
Distort post process will be great for underwater sections, the longer you stay underwater the more your vision distorts
Yeah that sounds interesting, just anything to make underwater look more interesting.
Yeah that looks great
that looks pretty clean my dude, nice
Quite risky to use UE5 for a jam imo
i'm using it
Imagine getting bugs that wont let you build, that aren't easily fixed
Yeah lumen is awesome
ah, the horror game is coming together! โค๏ธ
now to make the player look less stupid ๐
player can't pee their pants if they're not wearing pants 
I have this problem in UE5. This is grass folliage, but it's empty. Many of UE5's modules are this buggy. Any way to solve it?
nvm solved!
It's fun to see how much you can do with cubes and a hexagon texture you threw together in photoshop
Made huge progress on the game got all the UI stuff and all the system for the game now just time to add little bit of detail ๐
love it
EWW nice
it's charming, a bit foggy though
thx
yeah
thx
im sttill struggling to get the props created to fill this place ๐
FML ๐ so many god damn parts
lol shit look empty! ๐
I NEED MORE ASSETS!!! *looks at an asset pack isntead of making it all by hand ๐ *
What does the ORDp in the Quixel nomination stands for? Is it Opacity, Roughness, Displacement, pixel depth??
Occlusion
Right filling spaces is hard
It's also thinking of assets to create
I have difficulty of thinking of things to create
so lets to some more jamming, its the only full day I have. but Im still in time. pre-production is very importent it saved me a lot of time.
This'll be the goofiest JamGame I've been part of for sure:D
I have an interesting situation, I made a game for brackey's game jam that ended today. The duration of the jam was also a week as this one. The thing is I don't have enough physical or mental power to make another game, and it happened that the game i made fits both jams' theme. Am I allowed to submit the game in epic's jam without editing it in anyway. I made it in a week, would it be fair? More importantly would it be allowed?
@worthy quiver you have to disclose every single thing made before this jam started, so you only get judged on things made during the actual jam.
I guess i'll wait for next year's XD
nice anim! Is that in cascadeur?
Motionbuilder:D
How do you disclose things, does itch.io give you an option for it while submitting?
Yeah nice animation
Feels very dynamic
I include a doc listing assets used in the build
that dog thing. lol
Hmm yeah that works too, I'll have to see what method I'll choose to use later on
hey guys kinda stuck at a part. How can you make your destructible mesh to be only destroyed by a certain blueprint but not your character ??
Some more of my progress. I've been focusing on tweaking my existing mechanics, also applied some good ol' programming polymorphism to make some quick weapon variations. Probably should focus on making some enemies and gameplay spaces to have some actual gameplay now LMAO
Replace the mesh with the destructible one if impulse/hit was coming from your specified actors.
Looks really smooth and fast paced, gives me kinda Control vibes, can't wait to try it!!
my build size is 193 MB , any suggestions how to reduce it to 150MB. I followed unreal docs
Just finished creating some of the models, core mechanics and polished the game idea. I am going to create player model and build introductory level right now
I must know more about this lol, looking great! a great animation, that cannon bounce is so hypnotizing, and those ears....
https://github.com/pfist/Nano
maybe this might be of help
Finally, achieved a simple damage
Never worked with grid like movement, my spaghetti code isn't something out of the box
The expected Unreal Level Editor layout version is "LevelEditor_Layout_v1.2", while only version "LevelEditor_Layout_v1.1" was found. I.e., the current layout was created with a previous version of Unreal that is deprecated and no longer compatible.
Unreal will continue with the default layout for its current version, the deprecated one has been removed.
You can create and save your custom layouts with "Window"->"Save Layout"->"Save Layout As...".
I need help because Unreal 4.26.2 isn't opening up
https://www.youtube.com/watch?v=ESeMEQK8o5c gameplay done ๐
now to do all the other stuff so players know what they're actually achieving 
make a copy of your project to be safe, then delete the intermediate and saved folders, they will regenerate, you will lose your saved layout unfortunately
thanks xD
When you make a bug into a feature๐
What was the bug?
I think the player isn't meant to roll between the walls like a living ping pong ball, but that did make it an interesting feature
@ember pollen it was sticking to the wall and continually spinning. It is supposed to be just an attack move, but I turned it into a new way to traverse obstacles
I never thought about attacking from the walls either. This new direction is so much more than what I was working on so now I am redesigning the rest of the game around that feature.
the spin move does dmg?
Also it's a ninja so, it makes sense to me
@tribal helm it does.
texutring without my draw pad is ANNOYING!!!
mouse and keyboard ๐ ew
geo doesnt look bad though
Just let those smart materials do all the work for you 
nah
im hand painted ๐
well, mousepainted lololol
lol kinda works... FML ๐
Looks pretty good
I can confirm
I made some props and an automatic camera system!
Thanks!
yes I like this as well. good theme use.
Thanks! I will use the theme in various ways if I have enough time!
Working on some rooms, using mainly Blender for them. Seems to be working out quite well so far
hyped to see the finished product
@still osprey space ship
you have "spaces" you must protect
that is the O2 lab
if you lose it, you start to lose O2
:no_entry_sign: perrytheplatypus#9124 was banned.
oof
Hi everyone! I'm trying to make a VR platformer using the new 4.27 VR template as the base, and I encountered an obstacle with the navigation with the moving areas of the game, the navigation just stays static and doesn't move with the object so the player cannot teleport to the object, does anyone knows a way to sort this issue? Any help is appreciated ๐ https://youtu.be/gkmXvfiozDY
if you 're looking for help you should try one of the help channels
I think you can turn on dynamic navmesh generation in project settings
Although not at this tick interval, what you want should probably need some custom coding (skipping the need of a navmesh)
Thank you very much! I turned it on and in simulate the navmesh is being updated, going to check in VR to see if it works
In case anyone else encounters this issue, this is the setting:
Ah nice
power station started
i love it when the lights go out..lol so creepy
just need horror sounds to make it REALLY worth it
just need to make the helmet flashlight to turn on, to give it that Doom 3 effect ๐
that looks really awesome can't wait for the game to be finished!
hehe, me too!! trust me
๐
finishing up this power system, then linking that in, making some emissives so it looks all pretty
then going to work on the character armor
last screenshot for a bit ๐
Has anyone had any luck getting Houdini working in UE 4.27 for the jam?
DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument.
@jovial sluice I have been issues with the level editor to DirectX 12 not supporting the system besides Houdini
this is 100% not optimized ๐ lmao
wow
@knotty adder ๐
thanks
its only art... need the coders to link it all up to make some cool shit
hope they can do that tomorrow
otherwise it will just be a pretty level ๐
Can i help you
already have 5 on the team ๐ฆ
I am just in japan, so I am up and they are sleepy ๐
but i dont mind walking around and looking at my level lolol
just finished the first build too, and no crash so WOOT
needs an ESCAPE menu ๐
I am also from Iran
nice!!!
... how much is the SMALL size game again?
this game is only 300 packed LMAO
I do not design games
I am the designer of the model and the program that I design
I liked it very much but I do not have a team๐ฉ
Hola, perdรณn por molestar pero soy de habla espaรฑola y no tengo bien el claro el tema de la jam es " se queda sin espacio " o " Correr en el espacio " o algo relacionado al espacio, no soy bueno en el ingles y por ello no entiendo
What itโs like in Japan
not bad at all, honestly
ยฟQuรฉ no entendiste?
im stuck in a hotel room right now... lol
but, in a few days I will be FREEEEEEEEE!!! and then i can explore
I am excited for winter, and then snowboarding
Japan is one destination thatโs on my bucket list
The food, culture, and anime
yeah, lots of that here
anybody want to test this game out for me? and see if it works on your machine?
i would prefer potato machines ๐
Does Japan have a game design company with Unreal?
not sure ๐
Que especรญficamente significa " Running out of space " segรบn el traductor y todo medio que es buscado de traducciรณn es " Quedarse sin espacio " pero parece ser algo relacionado con el espacio, como correr en el espacio y lo digo por que los juegos que han subido estรกn relacionados con el espacio
In Iran, they only work with Unity and the quality of games is very low
ok
i mean, i can, but my machine isn't a potato, RTX 2060 and a Ryzen 7 3700X
it fired me a page not found error
it will lag out the longer you are in game (spawn issue with NPC's)
k
give me a second
no
should work now
Yes it worked
https://sketchfab.com/fatemipoorm
Opinion?
curious to know what/how it performs on peoples machines
@knotty adder those are nice
hand painted?
Nine is a 3D model
hehe, the main menu is a placeholder
its going to be the main character, standing there, while in the background monsters are scurrying around
peaking eyes out and such
OK๐น
๐
I am 16 years old
And I worked on model design for 7 years and Unreal for 1 year
Grateful
How unreal did you do it?
?
How many years did you work with Unreal Engine?
Year?
i started with UE3
wow
damn bro, good work there, i'm 14, been doing game dev for 6 years now, published my first game at 13 and started working with unity but switched to unreal about 4 years in
Well done brother what a good thing๐ ๐ ๐ ๐ ๐ ๐
lol, you guys are young and have such bright futures
No kidding, this is great.
when i was 13 i was trying to have sex and playing C and C renegade ๐
what I would have given to have the tools I have now at that age ๐
I got started with game development in my late teens.
Did you have Unreal Engine at the age of 13?
ok
first game I modified/modeled for was NWN (neverwinter nights)
ok
I learned Unreal with the UT3 modding tools in 2007.
Do you have a gameplay for it?
No videos up or anything, no. But I do still have some of the old files on my portable drive. ๐
Blessed are you if you can continue๐ฉ
I think my first games were made with RPG Maker. I also made levels for Timesplitters. That was so fun.
If something like the Epic MegaJam existed when I was a kid, it would have been life changing.
Game jams are great if you want to get into games.
Perfect opportunity to make something small and focused.
ok
I had a question
Is Epic MegaJam a competitive race or an online class for Unreal?
It's a competition. Make a game in 7 days based on a theme. The info and link are in the channel topic.
Are you not participating yet? ๐ฎ
Must have a groupุ
lol and not at 5 fps ? ๐
Has to be under 150 MB to qualify for the Tiny Award.
@civic dock damn ๐ so close ๐
what's the game name
If you haven't flipped any of the switches to shrink your game yet, you can probably still do it, or at least get close.
Darkship
๐
and yeah i have not flipped anything, and i have some bloat in there too so i might...
i dont know
we will see
have a lot to do before I try to crunch
ok
When you're ready to ship, just set build config to Shipping and check Create compressed cooked packages. That alone will shrink your game quite a bit.
Do you have to have a group to register?
No, you can participate alone.
There's even a special award for best game by a solo developer.
I did not find anything about this can you explain more?
interesting, ill try it
Where can you download it again?.




