#game-jam-chat

1 messages ยท Page 80 of 1

graceful oriole
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im already making a google docs to keep track of the used assets (for the jam submission page, im mostly just using textures and modeling stuff myself) and i have a trello with basic tasks set up

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besides that i did nothing

old pecan
graceful oriole
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id rather use google docs, i also add information on what i did to the assets

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like how i changed them, or how they are used

storm blade
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I was in that jam, still have the project, hmmm...

old pecan
graceful oriole
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eh, it might be nice for the judges to be able to tell , because again, im mostly using textures and im overlaying alot of them

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i can use a texture and say im using it, but if the judges never see it , then it can be confusing

rugged plaza
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I still might make a fly through the death star racing game

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Or go with UE5 and do fast flying canyon runs in 4K ๐Ÿคช

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OMG a canyon Maze

golden cape
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Hello, has anyone else having trouble to get the BOOM Library sound game pack????

graceful oriole
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i dont even know what that is

golden cape
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Nothing shows up, could be something on my end idk

light vine
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Weird

civic dock
light vine
golden cape
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I GOT IT, IT was the adblocker lol, Thanks!!!!

civic dock
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Just about done with the Nano update.

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How's everyone doing so far? Brainstorming some solid ideas, I hope!

rugged plaza
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Im lost as per usual

rugged plaza
worn hamlet
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Hey folks!
Quick Assembla update. All those who signed up via the form have been invited to their space. Good luck, and have fun!
If you don't see the email, please check your spam/junk.

civic dock
civic dock
hardy rune
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damn, I was looking for ideas

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and found the LD42 with the same theme. Found a lovely game concept there but now it's all over my head while I'm trying to think in something original

storm blade
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I had a rough idea but then I realised it was pretty much the same thing I made for LD42

karmic hedge
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I missed the live stream for theme, can anyone tell me whats the theme for the jam?

civic dock
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You can always see the theme in the channel topic, too. โ˜๏ธ

storm temple
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I've been thinking for a while and I think im going to do a 3rd person shooting

civic dock
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Phew! Nano 1.0 is out. ๐Ÿฅณ

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Can't wait to see the Tiny Award contenders this year.

worn hamlet
storm temple
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wait can I use free game assets as long as I credit the original maker?

civic dock
civic dock
storm temple
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ok thanks!

marsh sail
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Wish i had more time, would love to do the jam and go for the soloist award ๐Ÿ˜›

civic dock
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Same here, but instead I'm using it as an excuse to jam hard for a few days on my existing game.

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Poll update: 140 votes in, and it's nearly split down the middle. 52% say they're using UE4 for the jam, 47% say UE5.

fading widget
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Can you link it again?

civic dock
rugged plaza
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I'm just hoping to finish an entry at this point

civic dock
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Good luck! ๐Ÿ’ช

foggy meteor
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hey i need a free simple animation of a guy holding a flashlight or something similar

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any pointers

storm temple
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im looking for the space marine ue4 model what is it called?

grizzled thicket
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im using ue4 and a big pile of no good ideas ๐Ÿ˜›

storm temple
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put your mind off the jam and ideas will come worked for me

steady sluice
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If you just keep focusing you just won't be able to come up with a good idea.

storm temple
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yeah it just hurts your brain

grizzled thicket
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other hand is.. in full lockdown here in NSW Australia. so home with 3 kids under 10 ๐Ÿ˜› focusing on the jam isnt something happening haha

storm temple
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true

golden cape
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@foggy meteor Have you tried looking through Mixamo library, you can edit some of their animations,

devout spire
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how are you guys doing with the theme?

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  • due Global Timezones not having all people online at the same time ๐Ÿ˜„
earnest pilot
minor hemlock
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found this in the ol discord gifs, some of you might find it useful on wednesday

somber hazel
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Is this fake news?
I can't download these, only the 29 free ones

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It says that this pack also has 54 free Materials, but if I click on it, I have to subscribe ๐Ÿ˜ฆ

wet rivet
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Hereโ€™s where Iโ€™m wrapping up day 1 - pretty happy with how itโ€™s looking so far

somber hazel
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I think this pack can only be seen if you are logged in anyway

civic dock
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I see what you mean. Just created an account and the MegaJam collection is all labeled as Premium.

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It doesn't match what the jam page says, either: the jam page says 29 materials, but the MegaJam Collection on the GT website says 54.

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Maybe we can get clarification tomorrow.

somber hazel
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There is a category for free assets. And there you can find 29 materials, which matches the description from the megajam itch page.
But it has nothing to do with the Unreal Megajam Collection.

civic dock
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Yeah, definitely seems like there's a miscommunication somewhere.

hushed quartz
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Got 4.27 blank project down to 114mb (win64-shipping)

hoary trout
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using Nano ?

hushed quartz
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from a fresh blank project

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was at 163mb, disabling OpenImageDenoise brought it down to 114 ๐Ÿ™‚

hoary trout
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is that a plugin ?

hushed quartz
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yes, for path tracer..

hoary trout
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ok disabled

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thanks a bunch

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so, any ideas

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I'm still brainstorming and I can't come up with an interesting idea

gentle beacon
hoary trout
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I don't think I can achieve that as a solo developer in one week

gentle beacon
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Me neither, lol, mostly cos i've never done any rts mechanics at all so would take too long to learn

solid abyss
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not needed for simple non-realistic games

stable kiln
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kitbash passw reset is broken

short grail
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hey guys , how can you allow users to create their own level in your game ? what's the proper term for it

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modding ?

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if yes any tutorial for ue4 on that ?

short grail
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i thought proecdural meant lvl generation by code ?

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i might be wrong though

solid abyss
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procedural textures = automating some process of making textures
procedural logic/animation = automating some process of game logic or animation
procedural levels = coding and reusing assets to automate the process of level generation

solid abyss
short grail
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what i wanted to say is like tony hawk game , where user make their own level and then plays it too.

solid abyss
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One of the mistakes many people (even veterans) do during a jam is over-aiming.. i.e., going for something that is just too much work for even one week

short grail
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True

solid abyss
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nearly no one would take the time to design their own level and only then play the game itself

short grail
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got it . scope down the aim

solid abyss
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good luck

tulip viper
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Anybody had shadow issues with UE5?

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im getting odd artifacts after the player moves

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it stays there too, motion blur is off and Raytraced shadows is enabled

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happens in engine and run time

gentle beacon
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Anyone using Assembla?

solid abyss
gentle beacon
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I created a repo in github, now trying to import it into assembla but i dont see the git integration icon. Created new space and set to import from git though using url and its been adding git for the last 10 minutes while the top of the page says tool not created. Not sure whats happening

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Do we have to use assembla or can i use github for submitting?

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Ok cool. Will use git though cos i used it before and was nice for keeping track of stuff. Assembla looks awesome for that though.

stable kiln
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the kitbash models are allright, materials could have been a bit better

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the overall color palette is a bit depressing ๐Ÿ˜›

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its like 50 shades of gray ๐Ÿ˜›

proper vortex
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Sorry if this is a bit of a daft question, but can individuals win the 1st-3rd place prizes? I mean there's the army of one category which is awarded to the best game developed by a solo developer, so its pretty good but what if it can win the 3rd prize as well, would that take priority? Cuz i would prefer 3rd place prizes over army of one XD

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Have any individuals won 1st-3rd place prizes before? Would be nice to get some clarification from Epic ๐Ÿ˜› @tranquil matrix?

azure flicker
# proper vortex Have any individuals won 1st-3rd place prizes before? Would be nice to get some ...

Last I read the rules, from my understanding army of one is a special category, and each game entry is eligible for 1 of the 3 finalist positions and 1 of the modifiers categories. I do remember there was an entry in the past who won in more than one category, but I don't remember which one. Also I believe at the time the rules were less strict and each entry was eligible for 1 finalist position and all of the modifier categories they qualified for, I believe the rule was changed afterward so you are only eligible for 2 categories tops (1 finalist and 1 modifier).

carmine kindle
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Also in some previous jams, if you were a top 3 finalist with a solo game, it did not automatically make you win the "army of one" category too.

tepid axle
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What if I win everything ๐Ÿ˜ฎ

gentle beacon
tepid axle
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I'll send you 8gb of VRAM

gentle beacon
zinc juniper
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Quick question, anyone here know how to set the hotkey for the context menu in blueprints?
I also want it mapped to spacebar, right now it's just on right click

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Also participating in the jam btw

worn hamlet
maiden trout
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Hi everyone. How is the KitBasher3d rule exactly? Can we use all meshes that are inside one of the Actor Blueprints or can we just use only one mesh from the package?

heady adder
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Hehehe

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That's super cool

azure flicker
storm blade
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what about using a paid text to speech service like Replica, would it be considered buying assets or just using a tool that is available to me?

wheat beacon
carmine kindle
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Does anyone have links to the charts for either Allar's or Shadowriver's playthroughs from any of the previous jams?

gentle beacon
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Wont be in for the smallest game but i managed to bring my metahuman down to 60mb. But then i'm not using the full body. Only the parts i want. So far migration and animation retargeting tests worked. Now gonna add add it to the jam project. If all goes well then should have base game play in place by the end tonight.

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Will literally be the first asset i add to the project other than the mannequin and template anims

toxic wing
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I'm keeping things as low disk space use as possible (estimated of < 100 MB)

gentle beacon
grizzled forge
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I should know better than trying to use blender to make my own player character ๐Ÿ˜ซ took me sooo long!

toxic wing
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Gotta apply that demoscene essence :3

gentle beacon
fallen shard
rugged plaza
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I'm still reaching for a game idea ๐Ÿ’ก ๐Ÿ˜•

carmine kindle
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Make something like QWOP but you're trying to get away from all your adoring fans who invade your personal space

worn hamlet
proper vortex
glass fossil
storm blade
azure flicker
# glass fossil Broo i was working on dash too lol, my dash sucks though, it just accelerates th...

I use the function in the screenshot below for my dash. I've tried using Add Impulse and Launch Character as well in the past, but those I find unreliable because when used on the ground they behave differently due to friction, and I want a consistent dash lenght.
For the direction I get Last Movement Input vector, but if it's zero, then use the character forward vector instead.
When I give input for the dash I set a boolean to true, and on Tick while the bool is true I call the function shown in the screenshot. As soon as I set the bool to true I also set a timer by event, and use it to call a function to set the boolean to false when the time has elapsed.

Edit: almost forgot, I also set movement mode on the character movement component to Custom, so the character doesn't take movement input while I'm dashing.

worn hamlet
glass fossil
stable kiln
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well houdini is a tool and comes with lots of prefab particles... and blender comes with a cube

azure flicker
glass fossil
toxic wing
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Tbh I prefer just using text as opposed to using AI powered speech.

distant herald
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For build platforms, do we have to export to Android / iOS? My teammate is fairly certain we do, but the placement of the "or"'s in the doc tell me we don't?

storm blade
glass fossil
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HEY!! Instead of replica why not use your own beautiful voice๐Ÿ™ƒ

tranquil matrix
distant herald
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But we have to export at least one don't we?

tranquil matrix
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We don't accept project files, so you need to submit a packaged version for whichever device you're designing your game for

distant herald
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Ok sweet, we thought we had to export both Windows AND android lol

storm blade
toxic wing
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I fallbacked to text dialogue, retro JRPG style, even in my main project.

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A bit late start, but managed to get isometric stuff going. Derived from third person code. Music is placeholder to test built-in tracker module playback. Sound effects are being generated with FM synthesis.

gentle beacon
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The beginning of my submission for epic megajam 2021
getting base gameplay down. Not gonna make the same mistake like last time. Starting super small and then once loop is in will look at expanding if there's time. But want to get the base for everything first, sounds, base level design, and base hud. Want to spend more time on dressing this tim...

โ–ถ Play video
rugged plaza
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@tranquil matrix is there really any reason to include prerequisite installers in our builds?

toxic wing
hardy rune
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Unique use of theme can be influenciated by having another game in anothe game jam made the same way?

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in the same way = the same interpretion of theme

rugged plaza
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@glass fossil I have mostly made my anndroid entries in 4.21 so far. You have to disable all unused plug-ins, cook only maps, compression and master materials it can come down to 64MB APK size

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That leaves you with ~86MB of game space but using shared shades and master materials it is a LOT of leg room

toxic wing
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Also 4.27 has Oodle built in, which might able to crunch down the size even further.

rugged plaza
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Dunno if Oodle actually shrinks the engine. That is the biggest wall

toxic wing
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Though my mundane tool (TM) made with UE4 got down to 40 MB, with only PhysX libs remain.

rugged plaza
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What version UE4 was that?

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That is really good.

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They raised tiny to 150Mb this go instead of 100Mb so you can make a game with that if you recycle well

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Sound is a huge issue but with 4.27 audio tools you don't need music, just a few mini sound clips to make music with

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I know they never will but I still wish they would give paper2D some โค

toxic wing
rugged plaza
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Nice!

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I'm in a creative rut lately. All the ideas I come up with for this jam can't be done in time

gentle beacon
dim viper
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Missed the stream, where can I see the theme?

gentle beacon
dim viper
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Thanks!

rugged plaza
gentle beacon
rugged plaza
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If I ran a multiplayer game would I have to set my PC up as a server and let it run until judging ends or would the judges be able to play server/client amongst themselves

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I am thinking space with a shrinking battle eye like Fortnite but it is a blocking volume and a black hole in the center and the object is to bounce opponents into the black hole and be the last survivor

gentle beacon
toxic wing
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There's this site that held collection of new, fictional Famicom cartridges, made by graphic designers. It even has its own unofficial game jam of sorts to make a game out of those cartridges
Might be useful to get some loose visual clues to establish the idea for your project, but permissions for more direct reference might be hazy.
https://famicase.com/

carmine kindle
stable kiln
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well my retopo is done

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an its rigged

minor hemlock
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๐Ÿ‘€

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those grid lines are looking rough at this angle though ๐Ÿ˜ฆ

zinc juniper
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Working on a car controller that is somewhat fun to control

graceful oriole
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did a bit of art and a basic pistol model and code

rugged quail
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Needing someone to help me with assembla if you are available....please meet me in the hangout room

civic dock
graceful oriole
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meanwhile me using 4.22 , so i dont have this issue

light bolt
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If you follow a shader tutorial down to a letter, should it be declared as external asset? ๐Ÿค”

graceful oriole
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its not an asset i assume? its an idea/help , but not an asset

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and its basically impossible to confirm, u can follow a basic movement tutorial and the judges wont be able to tell or know

placid osprey
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Can you send unreal files to other members of your team

spiral shore
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using market place assets were fine
no matter they are free or not
we should just mention it

maiden loom
fluid oyster
rugged quail
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English please

fluid oyster
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I'm italian ๐Ÿ˜„

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Sorry for my English

rugged quail
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What project settings?

fluid oyster
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You are in UE4 or 5?

rugged quail
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UE4

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Setting up source control

fluid oyster
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wait, I open it

rugged quail
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Can I please do a video share with you?

fluid oyster
rugged quail
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These are my settings for workspace apparently

fluid oyster
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Go in Settings

rugged quail
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What does that have to do with source control?

fluid oyster
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And click Maps and Modes

rugged quail
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OK?

fluid oyster
rugged quail
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It is source control

fluid oyster
light bolt
rugged quail
light bolt
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It's free up to 5GB

rugged quail
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And still have no idea how to connect in UE4

light bolt
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You need to login and connect to could url, something like yourproject@cloud

rugged quail
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I tried that, but this is the message I got: The user profile can't be configured for cloud servers.

light bolt
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You set up repo in cloud, then tried creating workspace?

maiden loom
glass fossil
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I haven't even set up the character properly let alone mechanics and here are 3 people who have already submitted there game. And one of those, the five night at freddy's plushies one is already a fully fledged game ๐Ÿ™ƒ

lime crane
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they do this every time to promote their jam unrelated games. lol

glass fossil
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Lmao

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Here's my progress for today, atleast i've got basic mechanics done. And yeah the character model looks disgusting, it's the free adventurers pack from epic marketplace

lime crane
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havent even started today, still working regular.

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but nice work man.

glass fossil
tulip viper
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5+ hrs of streaming...lol but got a lot of work done

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woot

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fully kitbashed level, now time to get some characters and monsters in ๐Ÿ˜›

minor hemlock
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nice ๐Ÿ˜„ I suck at kitbashing

tulip viper
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i hate it

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1000000% hate it

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but, needed for shit like this, now i can make levels super fast

minor hemlock
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can we have a peep? ๐Ÿ‘€

tulip viper
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yeah

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im streaming, but i can show you a screenshot

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this is the hangar bay

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and these are the side rooms

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this has 0 props right now, but the walls and doors and doorways are all kitbashed so that you can make any formation you desire

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the ground is tile too, so they can be made up for whatever. I plan to make them nanite so I dont have to use normal meshs

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instead they will be super detailed grates and such

rugged quail
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Anyone know about this?

tulip viper
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with the new emissive lighting stuff too (that is the plan)

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@rugged quail get the same with p4 every 12hrs

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might need to relogin again ๐Ÿ˜›

minor hemlock
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good luck! I had a really rough time getting lumen to work well, I hope they get baked lighting integrated soonish

tulip viper
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im working on the character now, once that is done things will be good

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im having shadow issues

civic dock
tulip viper
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@civic dock thats good, p4 isnt ๐Ÿ˜›

civic dock
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Actually you can.

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Create a group, add yourself to it, and set session expiration to Unset.

tulip viper
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i can disable the token system, but then p4 is less secure ๐Ÿ˜›

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you mean in p4admin?

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hm...

civic dock
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Yes.

tulip viper
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i thought it was a token thing

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ill check that out

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thanks @civic dock

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might have saved me some small headaches when i push after an expired session :p

civic dock
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I can't work without it anymore. ๐Ÿ˜„

tulip viper
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yeah

civic dock
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This is the life saving setting right here.

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P4Admin, create a group, add yourself, then those settings are at the bottom of the window.

tulip viper
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nice

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very cool, i appreciate it a lot

civic dock
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I just dealt with logging in every day for years. Thought it was normal. Once I discovered this I never went back.

gentle beacon
graceful oriole
toxic wing
gentle beacon
wintry skiff
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oh we finally got a theme

steady sluice
wintry skiff
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I checked yesterday before I went to sleep on google but didn't see anything pepe_hands

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I got a fun idea involving water though

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I think I can create something playable hopefully

tepid edge
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Now to do the actually hard part of programming the Reeling-In Minigame

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Dinner first though. Then I'll prototype the rest of the actual fishing loop. And maybe I'll end the night by trying to get a Fisherperson and a handful of fish modelled.

dreamy mulch
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Progress is coming along well, no in-game screenshots yet, but heres some concept art ๐Ÿ™‚ https://twitter.com/Arvooteh/status/1431290249196576786

Excited to be paritcipating in yet another #UnrealJam Really anxious to see what our team will be able to cook up in a week!

Heres some wonderful concept art by the incredibly talented @Monkeybitart

#gamedev #UnrealEngine #UE4

tepid edge
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I like the bottom right person simAYAYA

dreamy mulch
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thats the one we ended up going with ๐Ÿ˜›

tepid edge
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What's the gameplay loop gonna be? Some sort of resource collection and base building/protection? simHmm

formal gulch
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That cube do be lookin good tho

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I'm just imagining it translating to some kinda binary based input

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for combat or something of the like, rather than it just being straight damage values

wintry skiff
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I love that concept art

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and I agree it's a neat cube

lime crane
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alright lets do some jamming

storm temple
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Just finished some of my level

cursive vale
graceful oriole
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Changing my games whole idea on the spot rn

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i was gonna do a "survival" shooting game with limited ammo, but now im going for a fast paced shooter game

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infinite ammo

storm temple
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same infinite ammo for my game

still osprey
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damn, I haven't even realized that this year's jam already started

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I am little bit late lol

storm temple
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it ends in 6 days

junior terrace
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Eyy, I got recommended to join this game jam by a friend. Any teams looking for a music composer? Iโ€™ll be back in town Sunday to work

rugged quail
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I know most people might have teamed up already, but my project setup is failing miserably. I'm a 3d prop artist. If anyone needs props done I can create fbx or obj files for you.

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Dm me if you're interested

wintry skiff
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Got started on my water related project

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I just added a helmet thing I made and changed the mannequin to metal KEKAnimated

glass fossil
wintry skiff
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Yeah I don't know really know how to make meshes fit to the unreal skeleton with blender, one day I will figure that out but today I gotta improvise haha

glass fossil
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to be honest it doesnt even look like the manny anymore

wintry skiff
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i'm happy to hear that

tulip viper
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my least favorite part of custom characters...

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rig weighting

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so, those who are using the default rig and such, good on you ๐Ÿ˜‰

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saves TONS of time ๐Ÿ˜›

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and the final product ๐Ÿ™‚ nice

brittle socket
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Anyone have a list of default plugins/resources to disable in UE4.26 to reduce final compile size?

wintry skiff
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interesting proportions

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big boi

tulip viper
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๐Ÿ™‚

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that a better view ๐Ÿ˜‰

hot sail
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how many people are going the VR route?

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I'm working on flushing out my idea right now then I guess I'll find out how easy/hard VR is

tulip viper
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does that gun look to small?

fleet finch
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a little

tulip viper
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that better?

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lol i cant send it, it thinks its explicit, cause he is nakid? ๐Ÿ˜› wtf

fleet finch
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lol

tulip viper
fleet finch
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yep, looks better

tulip viper
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coolio

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ty

glass fossil
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I asked for a earth shattering particle effect from a friend who is not in my team, do i have to list it as a "not made by me asset"

tulip viper
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i would say yeah

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cause they are not part of the team

glass fossil
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well, i have a feeling half of my game's gonna be made of pre made assets with me only coding things ๐Ÿฅฒ Sucks to suck at art and modelling and vfx

distant ibex
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If the game is FUN it won't matter as much.

fading widget
lime crane
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I wanted to do VR but I need more exp. but yeah that kinda was it for today already. 4 and a half solid hours of work.

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the other thing is with VR what controls do you use? hive, index, quest?

fading widget
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all of the above

lime crane
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and how do test everything?

distant ibex
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Game jam started right after my semester started ๐Ÿ˜ฆ

fading widget
lime crane
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you are a joke.

fading widget
#

๐Ÿ‘

tepid edge
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Replacing Greybox with placeholder lookdev wheeeeeeee

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Placeholder lookdev that may become the finished level depending on how much time I have simAYAYA

hoary trout
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I realized my idea is too hard to achieve in the time remaining

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anyone here got an extra idea ?

gentle beacon
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Good morning/afternoon/evening fellow dev peeps.

drifting jasper
#

Does anyone know if Epic is aware that the Side FX link for Houdini Indie leads to an offer expired page? Bit bummed as I wanted to start using it.

gentle beacon
wintry skiff
drifting jasper
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where it says Request this here

gentle beacon
hardy shadow
midnight forge
#

Is there a theme for this game jam?

regal thicket
fair badger
#

imagine not watching the stream then asking 2 days later what the theme is ๐Ÿ˜†

gentle beacon
#

Just want to confirm. A friend asked if their game idea would qualify and my reply was... "Any game idea will qualify, they said that you dont have to stick to the theme, you can do what you want but of course sticking to the theme will give you a better chance at winning, but the modifier prizes dont expect you to do theme specific, only that you use any of the modifiers." Am i correct in that regard?

maiden loom
#

modifiers still expect you to stick to the theme

tepid edge
#

There, I made a level simAYAYA

#

(Using marketplace assets, if it wasn't obvious ๐Ÿ˜„ )

rotund nymph
wintry skiff
#

nice lake

glass fossil
#

Just wanted to confirm since im gonna be using marketpalce assets(my hoardings from tthe last 1 year), i'll still get points if the composition is right, right?

tepid light
#

yes

#

thats how it always worked

rugged plaza
#

People already submitting old games, but one that costs $7 cracks me up ๐Ÿคฃ

toxic wing
#

I think it's not even more than half entries that are actally screened through last year

wintry skiff
#

I think this is it for me today, was pretty fun and i learned somethings, like how you can actually spawn in ui elements on your model as a widget pepe

tepid light
#

yeah.. people always try this.

#

and filtering isnt always that great

#

Wasn't there a game that actually won the jam that was WIP for months?

#

With devlogs / trailers on youtube

#

I remember something like that

glass fossil
toxic wing
#

Whipped out a quick proto design in VRoid for the main heroine, Erica Skye, reference for the low poly model.
The grand plan is to have some dungeon crawler about getting out of claustrophobic moving dungeon, hence the title Claustroclast. Taking cues from some Famicase design and Silent Hill 3

tepid light
#

yeah, I will have to find that

wintry skiff
#

Probably will also make some underwater sections with oxygen and side paths tho pepe

glass fossil
#

would make an awesome mechanic tho

wintry skiff
#

lol that'd be cruel haha

#

lava would be a fun idea for this theme too tbh

glass fossil
wintry skiff
#

What's your game? Yeah do it mmyeah

glass fossil
#

Yeah my game does have climbing mecahncis and some parkour so maybe adding platforming won't do much harm? It goes to the "If i have time list"

wintry skiff
#

Oh yeah I mean parkour and platforming is pretty similar already in theory

glass fossil
wintry skiff
#

Climbing mechanics sound fun, oh np

#

I think i'm adding a harpoon gun you can use as a grapple in some spots

glass fossil
wintry skiff
#

partly because uh theme ~but also because animations are hard

glass fossil
#

who cares every animation in my game is mixamo ๐Ÿ™ƒ

wintry skiff
#

Tbh i've never even changed animations yet so i'll have to learn how to do that, from what I know it's pretty easy if you have animation assets hopefully

#

yeah i heard good things about mixamo

#

cool site

glass fossil
#

changing animations is very easy, it's basically rotating lego pieces

wintry skiff
#

Yeah i'm just worried about blending them and making that look good

#

but we'll see

#

I may even try my hand at a custom jump animation using mr mannequin tools for blender

#

if i have time

glass fossil
wintry skiff
#

lmao

zinc juniper
#

My game seems to be running at a fixed 40fps in Unreal, anyone here had this issue?

#

Not my hardware, thats for sure

tulip viper
#

alien!!!

toxic wing
zinc juniper
#

It says GPU 25ms

#

altough I got a 3080, and the scene is quite simple

#

resizing the resolution also doesn't change it, which makes me believe its a config file

#

Funky thing is, it's running at 60 in the Selected Viewport playmode

#

In a PIE its 25

#

Standalone its 120

tulip viper
#

ah, there we go, now in game, time to animate this mofo

still osprey
#

is it still possible to somehow get a houdini license?

zinc juniper
tulip viper
#

im getting a mariocart feel

#

i dont know why ๐Ÿ˜›

zinc juniper
#

Just needs more guns to alleviate that feeling

#

Not sure yet, but I might have something cool eventually

tulip viper
#

cool

#

keep it up!

feral wraith
tulip viper
#

super cool

tulip viper
#

ah, the fun part, skin and weighting ๐Ÿ˜ฆ

light vine
#

This is what me and @lyric flame has been doing!

zinc juniper
#

Thanks!

#

That looks quite cool what you got going there

glass fossil
light vine
light vine
light vine
warm spade
#

Hey guys! I'm a complete noob with Houdini. I was trying to change the material of the wall HDA that came with the UE4 starterkit. It doesn't seem to work properly. Has anyone done it? Do I have to modify the asset in Houdini directly? Thanks in advance for any answer!

zinc juniper
#

Question regarding camera shake, I cannot find the CameraShake custom class in the blueprints tab. Is this class part of the extras?

#

Or has something changed architectually? (Nvm, if someone has the same question, you can use: Matinee Camera Shake now)

wet rivet
#

Haven't made too much progress but I swapped over to parametric equations instead of gravity - today is going to be seeing if I can solve for at what time satellites will collide with each other

#

Also threw in the ability to speed up / slow down time - still not sure where I'm going with this from a gameplay perspective but hoping to find that along the way

zinc juniper
#

Time for some firepower

tulip viper
#

good ol aim offsets ๐Ÿ˜ฆ

still osprey
#

if I create my assets using blender with plugins do I need to state that? Do these models count as my own or I won;t get points for them because I used plugins

zinc juniper
#

Blender is also a tool, I'd say if the plugin doesn't automagically create assets for you, then you put in the work yourself

#

If the plugin is just a library of assets, then it seems logical that you didn't put any work in, then you need to state that

gentle beacon
gentle beacon
gentle beacon
# tulip viper

was just imagining this character in a jelly type material texture

tulip viper
#

๐Ÿ˜›

#

i dont have my WACOM, so im not sure what the end texture will be ๐Ÿ˜›

#

right now, nude ๐Ÿ˜‰

rugged plaza
rugged plaza
tulip viper
#

right now, yes, yes he is

zenith thunder
# light vine https://youtu.be/AdoezcfqeDI

@light vine
thx for sharing!
Here is a updated video footage.
https://youtu.be/zZbByCx18i4

During the next days we will work on a top down shooter for the Epic MegaJam 2021. If you would like to join our journey do not hesitate to subscribe to our channels or follow us on social media.

Bros Making Games
โžค Insta: https://www.instagram.com/bros_making_games/
โžค YouTube: https://www.youtube.com/channel/UCKI0TueQ3ClL11uC4autqBQ

tuatec
...

โ–ถ Play video
glass fossil
#

It took me an entire day just for these 3 special attacks, and like i said i dont know what vfx is so these vfx are from lucos something vfx pack which was last month's giveaway. I have no clue how i'll integrate it with enemy AI but i'll think through

tulip viper
#

looks good

#

got him animated ๐Ÿ˜› nice

carmine kindle
glass fossil
tulip viper
#

oh nice

#

super creepy!

#

a lot of good art this time around

fading widget
carmine kindle
#

It's nice to see what you can do when you're not doing the whole game alone. ๐Ÿ˜€

glass fossil
carmine kindle
#

Yup

tulip viper
zenith thunder
tulip viper
#

when spawning goes horribly wrong... or.... your models joined the circus

lime crane
#

alright, lets do some jamming again.

glass fossil
tulip viper
#

what do you think of this animation, should i change it or does it look monster'ish for a walk cycle

glass fossil
tulip viper
#

lol

#

cries

glass fossil
tulip viper
#

more blood

#

god it

#

๐Ÿ˜›

gentle beacon
tulip viper
#

well, thats why I am asking

#

opinions are WELCOME!!! โค๏ธ

#

i wanted him to be lumbering

#

cause his run is like this

#

but i get the point, so ill see what i can do to

#

to make it less "todler"

gentle beacon
#

You could always make another much bigger monster and make this the baby so then it would fit maybe

tulip viper
#

๐Ÿ˜›

fading widget
#

offset the arm swings a tad so they dont match the legs exactly. a little sway from side to side couldnt hurt either. great work so far

gentle beacon
tulip viper
#

well your, kinda onto something, cause we have a momma ๐Ÿ˜›

#

but thats the end level version

#

so, maybe yeah

#

๐Ÿ˜‰

gentle beacon
#

The hive :p

tulip viper
#

more or less, actually

#

they are overtaking your ship and destroying areas. Your only hope is to defend them as long as possible

#

we have some other things, like loss of lighting, and loss of O2 systems

#

but yeah, that is the simple version, hive ๐Ÿ˜› horde mode

carmine kindle
#

If you want it to be lumbering and slow, imagine it's really lazy and wants to use as little energy as possible to get around. Big arm swings make me think it's in a hurry to get somewhere.

tulip viper
#

@carmine kindle that is a good point, arms should lag behind and be "dragged"

#

ty

storm temple
#

time to jam

gentle beacon
#

These actor core anims are really nice. Just wish my pc would import them faster hahaha

tulip viper
#

Here is the BS for the walk -> run

#

better ?

storm temple
#

looks great! Better than anything I can do lol

tulip viper
#

needs some "small" changes, but i think the major portion blocked out is fine. Open to suggestions

#

i made the hands harder, when walking, but when running he said.. F it!!!

gentle beacon
# tulip viper

Thats looking awesome, especially the idling, has intimidating, getting angry, about to blow a gasket effect. I wish i could animate like that.

tulip viper
#

@gentle beacon thanks ๐Ÿ˜› okay ill keep that

true tree
#

I have a question, can I upload pictures and videos of my work in progress on twitter?

#

Or it's against any rule?

gentle beacon
true tree
#

Ooooo, thanks!!

true tree
#

This is my second day! The basic movement, the character and the animations are almost done! A lot of thing left to do

glass fossil
true tree
#

Thaanks!

#

Your project looks very cool too!

glass fossil
storm temple
#

lighting be like

gentle beacon
#

https://youtu.be/0w6Rknmmdi4 end of day 2 progress. Spent too much time on ai finish time, even got help from the lounge for it but the basics for ai is in place now aswell.

Day to of the Epicjam2021
Spent way too much time trying to figure out ai finish time for widget but with a little help from Unreal lounge i finally got it going. Then spent alot of time tifying up some really messed up code due to ai timer problem solving hahaha. But Got some more functionality working. Pretty basic and can probably be optimise...

โ–ถ Play video
graceful oriole
#

long jump? no problem, just propel urself with the recoil of ur guns

gentle beacon
graceful oriole
#

i was gonna, but i had trouble with it, it either came out too powerful or too weak, during balancing

#

i either had to make it really op and rare(so kinda pointless), or make it really weak and being able to use it more , and i didnt like either option

#

im hoping for the game to better pretty open, so a rocket launcher is really op

gentle beacon
# graceful oriole i either had to make it really op and rare(so kinda pointless), or make it reall...

i played around with a mechanic awhile ago where pressing a button would launch you in air and another button would slow time for a time period and during that time you could press another button which would launch you again in the direction you facing but would bring time back to normal speed., The idea was to use the combination to traverse to unreachable areas with calculated timing. Switching between shotgun and launcher the way you explain it reminds me of that.

graceful oriole
#

ive thought about time things, but im probably not doing it, im making space and movement the more important mechanics

#

the map will get smaller and smaller, walls will push in, and floors will collapse, forcing you to keep going until the map is small enough for you to die

#

hopefully u dont live enough for my map close off code to end and u still being alive

#

i already have 2/3 guns done, i just need a rifle or smth semi automatic and ill be fine with gun variety ,and i have guns do different things

#

the pistol is the default, fast shots, alot of ammo on a clip, it will also be able to slowdown the map closing
the rifle, will be quick firing but run out of ammo quick being better for multiple enemies
the shotgun will be close range, and be the primary movement option besides jumping

cobalt arrow
#

nice keep up the good work on the guns~

true tree
brisk zealot
rugged plaza
#

4.27 does NOT like stacking sprites. They stop rendering once you get about 3 deep ๐Ÿคฎ

#

Wait NM the z order is all funked up

wintry skiff
#

lol nice sunny, could be very cute once you're done

#

a bit less fog, more warm colors/lighting with some grass and you would have a very cute setup

regal swallow
#

does anyone know if i get another person to voice act something in the game, will that disqualify me from the army of one modifier? I'm doing all the actual development myself, but i was curious

maiden loom
#

hard to say - but technically that person is working on your game

#

we always use someone on the team ourselves

regal swallow
#

hmmm, guess i shouldn't risk it then

#

does anyone know a good text-to-voice app i can use?

frail beacon
#

they sell voice packs in the marketplace

maiden loom
#

an alternative is to not use real voices - I've made "lylat speech" style generators before and relied on text bubbles

#

works well enough

regal swallow
#

cool, i'll check those out

graceful oriole
spiral shore
#

how should i fix this?

frail beacon
graceful oriole
#

im 90% done with guns(need audio and particles) and to do damage properly , and then im moving on to enemies

fading widget
slim pawn
#

For the tiny award - is that the zipped version or the full file download? I did my first build and it's only 321 MB without trying to shrink the engine ๐Ÿ‘€

spiral shore
spiral shore
#

i completely delete any file using Houdini
now i have a build

lime crane
#

okay so I have made today the main menu stuff, finished up most of the programming still needs balancing and I added the sfx. tomorrow I do all the visual stuff. its kinda fun to play, its challenging. but I bet 10 others had the same idea. lol

graceful oriole
#

i basically just have guns and movement

#

and a basic enemy that follows you, but its just a box

regal swallow
#

i've got basic movement, an wave spawn system, and different enemy types that all just kind of follow you

#

i also implemented a mechanic where the more enemies on screen there are, the slower you move. still trying to adjust it, but some friends of mine who playtested are having a good time with it so far

cloud bloom
#

Yo itโ€™s okay to use ALS for the game jam right? We just gotta mention we used it ?

glass fossil
toxic wing
tepid edge
#

Contrarily: If you just want decent 3rd person movement and don't want to spend the entire week making animations and setting up all the states it'll save you tons of time.

It's pretty quick to customize it since you can just not bind the inputs it uses in your project.

#

My game is about fishing and that's the part I'm focusing on, but I want to have a character that can actually move to the fishing spots instead of just having them stuck there, and ALS is saving me a lot of headache for that.

toxic wing
tepid edge
#

It has the exact same caveat that ALS has though, which is that it won't contribute to your score.

#

The key thing is that the answer to their question is that yes it is okay to use ALS for the jam, and yes it needs to be mentioned.

toxic wing
#

ALS is overkill for a quickly put together game jam, that's the real caveat.

tulip viper
#

going for a Valorant UI, thoughts

fleet finch
#

pretty clean. I like it

glass fossil
tulip viper
#

coolio, thanks

tepid edge
#

I'm really not trying to say people should use ALS. The question was just whether or not it was allowed, and all of the responses were about how it's so bad and not worth it at all, which didn't answer the question ๐Ÿ˜›

#

Personally I'm going to use it because for my project it makes sense and saves me time. I won't be getting points for making my own locomotion anyways because it's not integral to the gameplay.

glass fossil
glass fossil
tepid edge
#

Yeah, and I'd agree with that. It just seemed like a kind of silly gatekeepy attitude to have all these people immediately shooting down the potential benefits ๐Ÿคทโ€โ™‚๏ธ

glass fossil
# tulip viper

I don't know if it's just the picture but the map looks a little too big, ui looks sick though

tulip viper
#

yeah, the map is certainly big, i need to modify its size

#

just trying to get its "layout" in place

#

this way you know whats going on with the zone, the timer

#

and then you know the zone you are in

#

as you lose a zone the area will change color

glass fossil
tulip viper
#

4 areas so far

#

almost done with this, then going to do the weapon stuff, then the UI should be finished

#

๐Ÿ˜› thanks for the input

glass fossil
# tulip viper

You can make the map small and have an input for displaying the full map, that way you can save up on screen space.....then again the theme is running out of space

tulip viper
#

๐Ÿ˜›

#

im not sure you get points for the UI matching the theme LMAO

#

that said, its not a bad idea to do make a BIG map and a SMALL map

tulip viper
#

the map is mostly for the player to understand, not know where they are

#

so they know how many zones are lost

#

what zone is being targeted NEXT

tepid edge
#

Every game irrespective of the relevance to the gameplay should have a UI that slowly gets bigger over time and crowds out the visible screen space.

glass fossil
glass fossil
tulip viper
#

lol, you kids nuts

glass fossil
#

So i just wanted to ask a question, before the jam i was a building a game which had wall run mechanics, so would it be called a pre made assets and do i have to mention it if I copy my own code to save time, it includes a lot of vector an stuff so it'll take time to implement now. It is technically my code, but i did make it prior to the jam. Im confused here

#

Ok thanks, that's a bummer for me i guess

tulip viper
#

or just claim it and put it in anywa

#

if it makes the game more fun, it will have an impact

glass fossil
#

hmm or maybe i can make a more mediocar version of it, i already know how to implement so ican shortcut around it, anyway's it'll go to the if i have time list

glass fossil
#

Any idea what the NVisionary Environments prize is about? What does it mean by RT implementation?

cursive vale
#

@glass fossil I'd say leave a comment about it with your submission and put it in. The only relevant category for qualification is Fun Factor, and unless the wall running is the only thing your game has going for it you're probably better off including it

cursive vale
glass fossil
stable kiln
#

basically mean you have to show off proprietary Nvidia stuff

wintry skiff
#

Implemented the deadspace esque ui

Jump mechanics tied to your oxygen system with a double jump or hover costing oxygen

slow recharge of oxygen in air field areas, decrease in water, and ofcourse making you move slower in water with different jump power and gravity

and the falling cubes I used the materialize asset I tweaked

#

starring the lighting needs to be rebuild message haunting my dreams

glass fossil
glass fossil
near lake
#

Do I still qualify in the kitbash category if I alter the assets I use?

wintry skiff
glass fossil
wintry skiff
#

Oh i'm afraid I deserve no credit for that, I have used some assets in my game

Cartoonwatershader

Ultra dynamic sky, which seems ironic since you can't see the sky but uh yeah lol maybe ill make windows sometime

Materialize, the material thing i edited for the blocks that fall/despawn

#

I also intend to use sound assets and particles

glass fossil
wintry skiff
#

Tbh you can probably go a long way with using lumen with the unreal's new native water thing

#

yeah agreed! especially if you're solo lol

glass fossil
glass fossil
wintry skiff
#

Yeah I think it's the lumen with intense lighting making it seem less cartoony than normal,i quite enjoy this current look between realism and stylized rn

glass fossil
wintry skiff
#

Yeah I wanted to go full realism i would have made it a first person horror

gentle beacon
# wintry skiff Made some solid progress for today

That looks awsome. I did the lighting essential concepts and effects course on Unreal online learning awhile ago and theres a section for underwater lighting effects. if you looking for something extra maybe ๐Ÿ™‚

wintry skiff
glass fossil
wintry skiff
#

Yeah that sounds interesting, just anything to make underwater look more interesting.

tulip viper
#

got the UI to work now ๐Ÿ˜‰ woot

wintry skiff
wintry skiff
tulip viper
#

thanks ๐Ÿ™‚

#

UE5 not auto updating referenced widgets.. odd

zinc juniper
#

Quite risky to use UE5 for a jam imo

wintry skiff
#

i'm using it

zinc juniper
#

Imagine getting bugs that wont let you build, that aren't easily fixed

wintry skiff
#

risky yes, lumen hell yes

zinc juniper
#

Yeah lumen is awesome

tulip viper
#

its a jam

#

RISK IT! for the biscuit ๐Ÿ˜›

tulip viper
#

ah, the horror game is coming together! โค๏ธ

#

now to make the player look less stupid ๐Ÿ˜›

wintry skiff
#

player can't pee their pants if they're not wearing pants TVwesmart

tulip viper
#

indeed LMAO

#

that is so true

glass fossil
#

I have this problem in UE5. This is grass folliage, but it's empty. Many of UE5's modules are this buggy. Any way to solve it?

#

nvm solved!

wintry skiff
#

It's fun to see how much you can do with cubes and a hexagon texture you threw together in photoshop

brisk zealot
#

Made huge progress on the game got all the UI stuff and all the system for the game now just time to add little bit of detail ๐Ÿ™‚

wintry skiff
#

love it

tulip viper
#

EWW nice

wintry skiff
#

it's charming, a bit foggy though

brisk zealot
brisk zealot
brisk zealot
tulip viper
#

im sttill struggling to get the props created to fill this place ๐Ÿ˜›

#

FML ๐Ÿ˜› so many god damn parts

wintry skiff
#

same dude same

#

you got a nice scene and lights going already though

tulip viper
#

lol shit look empty! ๐Ÿ˜›

#

I NEED MORE ASSETS!!! *looks at an asset pack isntead of making it all by hand ๐Ÿ˜› *

glass fossil
#

What does the ORDp in the Quixel nomination stands for? Is it Opacity, Roughness, Displacement, pixel depth??

wispy fractal
#

Occlusion

wintry skiff
#

Right filling spaces is hard

#

It's also thinking of assets to create

#

I have difficulty of thinking of things to create

lime crane
#

so lets to some more jamming, its the only full day I have. but Im still in time. pre-production is very importent it saved me a lot of time.

edgy fulcrum
#

This'll be the goofiest JamGame I've been part of for sure:D

worthy quiver
#

I have an interesting situation, I made a game for brackey's game jam that ended today. The duration of the jam was also a week as this one. The thing is I don't have enough physical or mental power to make another game, and it happened that the game i made fits both jams' theme. Am I allowed to submit the game in epic's jam without editing it in anyway. I made it in a week, would it be fair? More importantly would it be allowed?

rugged plaza
#

@worthy quiver you have to disclose every single thing made before this jam started, so you only get judged on things made during the actual jam.

worthy quiver
#

I guess i'll wait for next year's XD

tribal helm
edgy fulcrum
#

Motionbuilder:D

wintry skiff
#

Yeah nice animation

#

Feels very dynamic

tribal helm
lime crane
#

that dog thing. lol

wintry skiff
short grail
#

hey guys kinda stuck at a part. How can you make your destructible mesh to be only destroyed by a certain blueprint but not your character ??

azure flicker
toxic wing
glass fossil
short grail
#

my build size is 193 MB , any suggestions how to reduce it to 150MB. I followed unreal docs

still osprey
#

Just finished creating some of the models, core mechanics and polished the game idea. I am going to create player model and build introductory level right now

upbeat helm
tribal helm
hardy rune
#

Finally, achieved a simple damage

#

Never worked with grid like movement, my spaghetti code isn't something out of the box

placid osprey
#

The expected Unreal Level Editor layout version is "LevelEditor_Layout_v1.2", while only version "LevelEditor_Layout_v1.1" was found. I.e., the current layout was created with a previous version of Unreal that is deprecated and no longer compatible.

Unreal will continue with the default layout for its current version, the deprecated one has been removed.

You can create and save your custom layouts with "Window"->"Save Layout"->"Save Layout As...".

#

I need help because Unreal 4.26.2 isn't opening up

minor hemlock
upbeat helm
rugged plaza
ember pollen
glass fossil
# ember pollen What was the bug?

I think the player isn't meant to roll between the walls like a living ping pong ball, but that did make it an interesting feature

rugged plaza
#

@ember pollen it was sticking to the wall and continually spinning. It is supposed to be just an attack move, but I turned it into a new way to traverse obstacles

#

I never thought about attacking from the walls either. This new direction is so much more than what I was working on so now I am redesigning the rest of the game around that feature.

ember pollen
#

It looks really interesting to me

#

It's good feature!

tribal helm
#

the spin move does dmg?

ember pollen
#

Also it's a ninja so, it makes sense to me

rugged plaza
#

@tribal helm it does.

tulip viper
#

texutring without my draw pad is ANNOYING!!!

#

mouse and keyboard ๐Ÿ™‚ ew

#

geo doesnt look bad though

carmine kindle
#

Just let those smart materials do all the work for you kappaross

tulip viper
#

nah

#

im hand painted ๐Ÿ˜›

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well, mousepainted lololol

#

lol kinda works... FML ๐Ÿ˜›

tropic wing
tulip viper
#

ah... not too bad, @tropic wing very cool

tulip viper
#

Ah, the final product

#

not to bad for no WACOM ๐Ÿ™‚

hardy rune
#

offtopic, if you have the opportunity, check Huion

#

Better than Wacom for less money

true tree
true tree
tulip viper
#

@hardy rune ill look at them

#

@true tree thanks ๐Ÿ™‚

true tree
#

I made some props and an automatic camera system!

tulip viper
#

im excited for that

#

it looks cool

#

the character is cute

#

๐Ÿ˜›

true tree
#

Thanks!

lime crane
#

yes I like this as well. good theme use.

true tree
#

Thanks! I will use the theme in various ways if I have enough time!

zinc juniper
#

Working on some rooms, using mainly Blender for them. Seems to be working out quite well so far

tulip viper
#

finished some plants up, o2 room looking nice

still osprey
#

damn, looks interesting

#

is this game happenning inside some secret lab lol

storm temple
tulip viper
#

@still osprey space ship

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you have "spaces" you must protect

#

that is the O2 lab

#

if you lose it, you start to lose O2

simple gardenBOT
#

:no_entry_sign: perrytheplatypus#9124 was banned.

tulip viper
#

oof

crude thorn
still osprey
zinc juniper
#

I think you can turn on dynamic navmesh generation in project settings

#

Although not at this tick interval, what you want should probably need some custom coding (skipping the need of a navmesh)

crude thorn
#

In case anyone else encounters this issue, this is the setting:

wintry skiff
#

Ah nice

tulip viper
#

power station started

#

i love it when the lights go out..lol so creepy

#

just need horror sounds to make it REALLY worth it

#

just need to make the helmet flashlight to turn on, to give it that Doom 3 effect ๐Ÿ™‚

storm temple
#

that looks really awesome can't wait for the game to be finished!

tulip viper
#

hehe, me too!! trust me

#

๐Ÿ˜›

#

finishing up this power system, then linking that in, making some emissives so it looks all pretty

#

then going to work on the character armor

#

last screenshot for a bit ๐Ÿ˜›

jovial sluice
#

Has anyone had any luck getting Houdini working in UE 4.27 for the jam?

placid osprey
#

DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument.

tulip viper
#

i hope they are playing this on a beast computer ๐Ÿ˜›

#

if not....

placid osprey
#

@jovial sluice I have been issues with the level editor to DirectX 12 not supporting the system besides Houdini

tulip viper
#

this is 100% not optimized ๐Ÿ˜› lmao

knotty adder
tulip viper
#

@knotty adder ๐Ÿ˜‰

#

thanks

#

its only art... need the coders to link it all up to make some cool shit

#

hope they can do that tomorrow

#

otherwise it will just be a pretty level ๐Ÿ˜›

knotty adder
#

Can i help you

tulip viper
#

already have 5 on the team ๐Ÿ˜ฆ

#

I am just in japan, so I am up and they are sleepy ๐Ÿ˜›

#

but i dont mind walking around and looking at my level lolol

#

just finished the first build too, and no crash so WOOT

#

needs an ESCAPE menu ๐Ÿ˜›

knotty adder
#

I am also from Iran

tulip viper
#

nice!!!

#

... how much is the SMALL size game again?

#

this game is only 300 packed LMAO

knotty adder
#

I do not design games

tulip viper
#

ah

#

are you in the gamejam?

knotty adder
#

I am the designer of the model and the program that I design

#

I liked it very much but I do not have a team๐Ÿ˜ฉ

wintry skiff
#

what model? show us pics pepe

#

oh

#

rip

knotty adder
hollow shadow
#

Hola, perdรณn por molestar pero soy de habla espaรฑola y no tengo bien el claro el tema de la jam es " se queda sin espacio " o " Correr en el espacio " o algo relacionado al espacio, no soy bueno en el ingles y por ello no entiendo

placid osprey
tulip viper
#

not bad at all, honestly

knotty adder
#

ยฟQuรฉ no entendiste?

tulip viper
#

im stuck in a hotel room right now... lol

#

but, in a few days I will be FREEEEEEEEE!!! and then i can explore

#

I am excited for winter, and then snowboarding

placid osprey
#

Japan is one destination thatโ€™s on my bucket list

#

The food, culture, and anime

tulip viper
#

yeah, lots of that here

#

anybody want to test this game out for me? and see if it works on your machine?

#

i would prefer potato machines ๐Ÿ˜›

knotty adder
#

Does Japan have a game design company with Unreal?

tulip viper
#

not sure ๐Ÿ˜›

hollow shadow
# knotty adder ยฟQuรฉ no entendiste?

Que especรญficamente significa " Running out of space " segรบn el traductor y todo medio que es buscado de traducciรณn es " Quedarse sin espacio " pero parece ser algo relacionado con el espacio, como correr en el espacio y lo digo por que los juegos que han subido estรกn relacionados con el espacio

knotty adder
#

In Iran, they only work with Unity and the quality of games is very low

tulip viper
#

does that link work?

ebon fox
tulip viper
#

try that link

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if it works, download it

#

i packaged it

ebon fox
#

it fired me a page not found error

tulip viper
#

it will lag out the longer you are in game (spawn issue with NPC's)

#

k

#

give me a second

knotty adder
tulip viper
#

should work now

knotty adder
#

Yes it worked

tulip viper
#

curious to know what/how it performs on peoples machines

#

@knotty adder those are nice

#

hand painted?

knotty adder
tulip viper
#

hehe, the main menu is a placeholder

#

its going to be the main character, standing there, while in the background monsters are scurrying around

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peaking eyes out and such

knotty adder
#

OK๐Ÿ‘น

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๐Ÿ˜‚

#

I am 16 years old
And I worked on model design for 7 years and Unreal for 1 year

tulip viper
#

nice

#

that is super cool

#

well keep it up

knotty adder
#

Grateful
How unreal did you do it?

tulip viper
#

?

knotty adder
#

How many years did you work with Unreal Engine?

tulip viper
#

oh... 10 or 15

#

im doing hand painted with a mouse and keyboard EWWW!!!

knotty adder
tulip viper
#

i started with UE3

knotty adder
ebon fox
knotty adder
#

Well done brother what a good thing๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

tulip viper
#

lol, you guys are young and have such bright futures

civic dock
#

No kidding, this is great.

tulip viper
#

when i was 13 i was trying to have sex and playing C and C renegade ๐Ÿ˜›

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what I would have given to have the tools I have now at that age ๐Ÿ™‚

civic dock
#

I got started with game development in my late teens.

knotty adder
tulip viper
#

no

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UE didnt exist when I was 13

#

well....

#

Unreal 2004 ๐Ÿ˜›

tulip viper
#

first game I modified/modeled for was NWN (neverwinter nights)

knotty adder
civic dock
#

I learned Unreal with the UT3 modding tools in 2007.

knotty adder
#

Do you have a gameplay for it?

civic dock
#

No videos up or anything, no. But I do still have some of the old files on my portable drive. ๐Ÿ™‚

knotty adder
#

Blessed are you if you can continue๐Ÿ˜ฉ

civic dock
#

I think my first games were made with RPG Maker. I also made levels for Timesplitters. That was so fun.

#

If something like the Epic MegaJam existed when I was a kid, it would have been life changing.

knotty adder
#

nice

#

ok

civic dock
#

Game jams are great if you want to get into games.

#

Perfect opportunity to make something small and focused.

knotty adder
#

ok

#

I had a question

#

Is Epic MegaJam a competitive race or an online class for Unreal?

civic dock
#

It's a competition. Make a game in 7 days based on a theme. The info and link are in the channel topic.

#

Are you not participating yet? ๐Ÿ˜ฎ

tulip viper
#

anybody download the game and try it?

#

did it run?

knotty adder
#

Must have a groupุŸ

tulip viper
#

lol and not at 5 fps ? ๐Ÿ˜›

civic dock
tulip viper
#

@civic dock damn ๐Ÿ˜› so close ๐Ÿ˜›

storm temple
#

what's the game name

civic dock
#

If you haven't flipped any of the switches to shrink your game yet, you can probably still do it, or at least get close.

tulip viper
#

Darkship

#

๐Ÿ˜›

#

and yeah i have not flipped anything, and i have some bloat in there too so i might...

#

i dont know

#

we will see

#

have a lot to do before I try to crunch

knotty adder
#

ok

civic dock
#

When you're ready to ship, just set build config to Shipping and check Create compressed cooked packages. That alone will shrink your game quite a bit.

knotty adder
#

Do you have to have a group to register?

civic dock
#

No, you can participate alone.

#

There's even a special award for best game by a solo developer.

knotty adder
#

I did not find anything about this can you explain more?

tulip viper
#

interesting, ill try it

knotty adder
#

Where can you download it again?.