#game-jam-chat

1 messages · Page 79 of 1

wintry skiff
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or is it more like restraints hmm edit: checked out the old gamejam of uhh august and it was a theme which is nice

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either way this should be a cool event

timber trench
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can i use unity engine

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in this jam

dreamy mulch
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Asking whether you can use Unity engine in a game jam hosted by Epic meant to showcase what developers are capable of doing with Unreal Engine

gentle beacon
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Is there a dc channel for houdini engine for unreal?

vapid mountain
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Where are Jam informations?

maiden loom
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link in the channel description

vapid mountain
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Thanks

vapid mountain
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wait so nobody didnt start making the game, everybody is waiting for the theme first?

dreamy mulch
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yes, because the jam hasnt started yet ?

vapid mountain
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umm should i answer it, i dont know was it sarcasticly, no it didnt start yet if you are asking for real

vapid mountain
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Oh sorry for missunderstanding, he said ,,because the jam hasnt started yet?” so i didnt know if he means it sarcasticly or if he is asking me if it starter or not so i said ,, umm should i answer it, i dont know was it sarcasticly, no it didnt start yet if you are asking for real”

solid abyss
solid abyss
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@rigid fog wanna do the megajam?

hollow saffron
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Hey, where is the unique 2021 Epic MegaJam Learning Path located on the portal?

worn hamlet
hollow saffron
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coool thanks!

worn hamlet
stone wasp
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What was the previous gamejam themes ?

fading widget
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"It's been a long time, but we're not done yet"

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roll credits

stone wasp
fading widget
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itch.io

A game jam from 2020-12-04 to 2021-01-28 hosted by Unreal Engine. Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before th...

hollow saffron
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Hello everyone I am stuck ! should I start learning houdini with my 2 month free for game jam or should I stick with blender?!? Which one has easier tutorials to follow for better results in the short amount of time we have?!?

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I have no experience wth either one and I am still trying to create my first ddonut in blender!

vapid mountain
maiden loom
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Houdini and Blender are for different purposes

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Blender is a traditional modelling tool, Houdini is more for technical, scripted pipelines

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if you don't know specifically what you might want Houdini for, I wouldn't bother looking at it

vapid mountain
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What if I sign up for game jam but I dont create the game?

maiden loom
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then you don't make a game ¯_(ツ)_/¯

fading widget
hollow saffron
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lmao

fading widget
hollow saffron
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Alright thank you! I guess I will focus on finish my donut in blender and then see what houdini has to offer !

dense ember
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good to all, when they will say the theme of the jam, to know what kind of game they will ask to do

hollow saffron
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Master Yoda Give me the force

worn hamlet
dense ember
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👍 Thanks 🙌

glass fossil
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Hey, it's my first epic megajam and im really really new to unreal, i only know basics of blueprints so do you guys think i'll atleast be able to make an entry level game with blueprints only? Or should i gather whatever knowledge bout c++ i can before the jam, i heard c++ is tough af

vapid mountain
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Well i know only blueprints (its my first game jam too)+ im doing it with my friends who will start learning unreal with that game jam so i if you are not trying to do some crazy good game you should be fine with blueprints

glass fossil
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I think its much more possible now since unreal now has a lot more nodes than it used to

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yeah i saw that mad lad binge play all games in epic megajam 2020 when i was a unity dev

soft lava
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👍

vapid mountain
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Well, during the jam if i get in some problems while maling the game i can ask here for help right?

upbeat helm
hollow saffron
glass fossil
hollow saffron
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ye u 2

celest basin
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Hey anyone did an gamejam on their own before? Any tips on how to actually finish it on your own lol?

frail vale
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Never done one myself but project management is my day job. Set small goals/milestones and set aside a "working build" at each milestone. First one could be start menu -> go -> player can interact with something, then build features from there.

Projects have tons of could-ofs. Don't get caught up on that and focus on delivering something that does something basic you can actually make first.

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A tip, the first milestone shouldn't be something you never have done before, since you already don't know if you are capable of it. Make it something you can do. "A title screen with selectable options" maybe or an executible "dropping an avatar in an environment to interact it, no menus no nothing."

You need to make each step and check them off one by one, as simple as it seems...you want to "manage" and better plan and define what "finish" is.

carmine kindle
# celest basin Hey anyone did an gamejam on their own before? Any tips on how to actually finis...

Start with the important stuff. Program all the game mechanics first, the jumping, running, shooting, whatever else is needed. Then create a quick level or two, some UI stuff/menus to get into the game and you're pretty much done, you have a game, you could package it and send it off. Art and effects and sounds are all sort of optional things that you can do if you have time for it. Even if you only finish 20% of the art you wanted to do, you'll still have a game someone can play and have fun with. Also don't be afraid to make fast/bad art, I've done a lot of models in just a few minutes that only vaguely look like what they are meant to depict, but they've worked in the context of the game.

stark sundial
stone wasp
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Can I use unreal engine 5 ?

edgy fulcrum
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For some reason the rules is quite clear on that it has to be ue4 - not sure why tho

worn hamlet
celest basin
queen nacelle
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is there a genre for the mega jam?

worn hamlet
glass fossil
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Does anyone have the link to 2021 Epic MegaJam learning path?

worn hamlet
mystic dragon
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If anyone can help me with a JAM question.
It says it is not open to individuals in the province of Brazil.
Does it mean that no group that has Brazilians can participate?
Or a group formed by Brazilians?

(Item. 2.)

worn hamlet
worn hamlet
tepid flower
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Sweet! Where is the link to the Kitbash free monumental sample asset pack? I can't seem to find it.

worn hamlet
vapid mountain
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Can I use copyright free music in my game if I put it in credits or something

weary shore
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Has anyone entered the learning path successfully?It seems to be an invalid access......

fading widget
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yes

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are you logged in?

worn hamlet
# vapid mountain Can I use copyright free music in my game if I put it in credits or something

Be sure to read the rules; as this has key information along those lines, for example:

●Submission may include sourced (non-original) assets, provided that (i) all sourced (non-original) assets must be noted, and (ii) such assets will not be reviewed or scored.
●Submission must not include assets created prior to the Contest period (outside of noted sourced assets).
There is further vital submission information regarding copyright within the 'Submission Guidelines' section.

hollow saffron
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any other jammers cramming the learning path?

dreamy mulch
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Anyone else kind of puzzled by these people posting on LFG, stating how they are looking for a team, how they dont want beginners etc but then fail to show any of their previous work ? 😄

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seriously, pls do that guys. if you claim to be a super experienced dev, that shouldnt be a problem

solid abyss
vapid thistle
glass fossil
frail vale
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I'm going through it since there are simply too many sound designers it seems, so I figured I would do my own thing.

vapid thistle
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lol, I already know I'm going to forget something important, but I'm going solo so I'm trying to get my weakest points up a bit

upbeat helm
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For VR entries, if we designed our VR game to be local coop, would Epic be able to play the entry? It would require 2 PCs each with a steamVR device, connected to the same network. Or is that a bit unreasonable?

glass fossil
glass fossil
vapid thistle
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It probably depends if they are working from the office. If they are I'm sure that would work, but if people are working from home who knows. I would assume that would be fine, but I would double check

carmine kindle
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What does a local co-op VR game look like anyway?

upbeat helm
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like 2 players in the same instance, except their machines are connected to the same network?

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although if you wanted to get creative with something along the lines of what your thinking, i've played catch in VR before with 2 people on the same device, one looks at screen one has the HMD, each has a controller, doing something along those line would surely be interesting

wintry skiff
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Hmm only local co op ive seen that works well is one person has the vr and the other a controller and they interact with each other

Like controller person is playing a platformer and vr person is helping them by moving blocks out of the way

vapid mountain
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Will there be a stream? Do they play every game on stream?

vapid mountain
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And is there going to be like leaderboard from first to last place or? this is my first jam, how do they even grade the games?

wintry skiff
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there was a stream for the last jam I think

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I think they discussed the top 3 in depth and between that they talked and showed random games in the background

vapid mountain
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Ok thanks

vapid mountain
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do they play trough every game and then grade them or?

graceful oriole
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i assume so

carmine kindle
glass fossil
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Hi! I'm super excited to partake in the epic mega jam

glass fossil
vapid mountain
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Thanks guys:)

are there some favourites in the jam (developer team that the most is expecting to win)?

vapid mountain
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Wait do we create one account as a team and then just join jam as one account with 5 persons or do we join with 5 accounts

toxic wing
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Is it necessary to record the entirety of the process from start to finish and submit it as a proof, to not getting disqualified?

vapid mountain
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I dont think so, i think that making the game on that theme is the proof you created it in 7 days

gentle beacon
gentle beacon
glass fossil
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lol, how naive are you? there were people winnign with strategy game elements made months before! you cant make these in a couple of days, but no one cared.

fringe ruin
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@glass fossil you still haven't told me what i copied wtf

fringe ruin
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I didn't make any games, he just came on my dm to talk shit about my songs

glass fossil
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That's the thing, experience is always rewarded in a gamejam. Even though you have to set mechanics according to the theme but the more you have gotten around solving things on your gamedev journey the more it'll help as you won't have to waste time on the said mechanic as you have already done it before.

vapid thistle
glass fossil
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yeah, right, lol. make something thats a marketplace asset with months of work put into it and then have it as jam result. its a joke. but Epic does not care nor do you.

night wraith
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@glass fossil If I can overcome OCD, I'm planning to livestream my whole build

stable kiln
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there have been plenty of dubious submissions, but if i look at last years megajam the winners dont look that over the top

upbeat helm
vapid thistle
# glass fossil yeah, right, lol. make something thats a marketplace asset with months of work p...

I do care about cheaters. I'm just not going to say someone is cheating unless it is extremely clear that they are cheating. I've been using unreal for 6+ years so I would say I'm pretty good with most aspects of the engine and can make some reasonably impressive stuff. Then again, there are people still far better than me, who I would assume can make even better stuff in the same amount of time.

glass fossil
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yeah, if you can make "impressive stuff" then do it within a week.

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or no, wait for others to do it better.

vapid thistle
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Dude, people do. After a two minute search: https://www.youtube.com/watch?v=o-WrQ77zUvA A bunch of fun looking games made by people for a game jam. Just because a game looks really good or polished doesn't mean people are cheating. I know I'm not going to be able to change your mind, so I'd like to end this on a positive note by wishing you and everyone else good luck and happy jamming

The third GMTK Game Jam has come to a close. In this video, I look at my favourite games from among the 2,600 projects that were uploaded.

GMTK on Itch.io - https://gmtk.itch.io

Play all the games here - https://itch.io/jam/gmtk-2019/entries

Top 20 Games

00:00 - Introduction

01:32 - Kickochet
https://boz-float.itch.io/kickochet

02:52 - Pro...

▶ Play video
maiden loom
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I mean we made practically everything in our entry barring a few background assets, couple of audio cues, and the font

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the character animation was done in Sequencer by combining layers of Mixamo anims (usually a base pose + two movement anims)

hollow saffron
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Just got the badge and all I learned is you need to watch 1000 youtube tutorials and copy other peoples work.

mint tulip
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is there a reason Quebec was barred in the last few jams? We have a booming UE4 community, heck some of us won the previous jams...

carmine kindle
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If I had to guess, I'd assume it was probably something to do with regional restrictions on winning stuff or competitions or that sort of stuff.

upbeat helm
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If I remember right, last year they said something along the lines of most the regions have some kind of legality revolving around receiving prizes overseas. IIRC, Brazil, Italy, Quebec were what they specifically were talking about at the time. I bet you could search here and find that quote I'm talking about

worn hamlet
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Hey folks!
We’ve updated the official 2021 Epic MegaJam rules to include Unreal Engine 5 as an acceptable engine version to be used for the contest. Please make sure that you read them before you participate.

Please keep in mind that like Preview builds, Unreal Engine 5 Early Access is not considered production-ready. Jammers are welcome to use the UE5 Early Access builds, but do so at their own risk.

split harbor
glass fossil
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Would using materials that are sourced really hurt my scoring?

glass fossil
fading widget
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They just can’t be scored. If the content you outsourced doesn’t “make” the game, it shouldn’t effect the score that much. It all comes down to how much you did work on. That’s my guess at least, the entire scoring process isn’t talked about very much other than in the rules

inland island
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WHAT ABOUT THE SOUND FX AND MUSIC THERE IS 5 POINT SHOULD I MAKE THEM

glass fossil
karmic bay
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Does anyone know if it's possible to register for the jam After the theme has been announced, and the jam has already started?

maiden loom
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yes

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I've never registered in advance

mint elbow
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Hi , is it possible to join a team even after I already joined as 1 person?

edgy fulcrum
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First time I'll be trying to use the Assembla, how long does it usually take from signing the form to getting access to it? (Want to make sure I have time enough to test it out before the jam starts)

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@mint elbow - yes, but you can only be on one team for the final submission (if that was what you were wondering)

timber pebble
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Thinking of joining solo in the mega jam, but not sure I can make a quality product...

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thoughts?

near lake
# timber pebble Thinking of joining solo in the mega jam, but not sure I can make a quality prod...

I'm thinking the same thing but I figure that as long as I learn something while doing it, it should be worth it because even if you can produce a good quality game it seems unlikely a solo developer could out do a team. I'm sure it is possible but I would rather do something that interests me even if it is worse quality than what a team could do. If you can find a team with similar interests than maybe that wouldn't be an issue. I've though about getting a friend to help me but as valuable as his knowledge is in some subjects he knows significantly less than I do when it comes to UE4. Regardless of whether you are by yourself or on a team, make sure that the project you are doing is something that you can stay interested in (at least for a week).

timber pebble
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I just have a lot of little experience and wouldn't be worth it for a team

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I think....

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I was an animation student before a programming on and have some experience with audio and level design so I don't fit neatly into a team ya know.... but also I've never done a game jam.... so not sure if this is one to start in.... :/

near lake
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I think you should just start, the more you try the more experience you get and the better you will do.

tranquil matrix
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If you don't have a lot of experience, find others who are in the same boat and learn together!

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I learned more in my first game jam than any of the previous work I had done on my own

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You can also look to join a more experienced team if you set expectations - IE knowing that you might not have much of your work in the final submission

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I personally think the best part of game jams is working, teaching, and learning with strangers - doesn't really matter what comes out in the end

formal gulch
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Can anyone tell me where I can check what the included countries are for the jam?

formal gulch
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Ty

glass fossil
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Greetings. I'm sorry for probobly stupid question, but, is there any way to participate in jam while being resident and citizen of one of those forbidden countries? At least just for fun, with no chance of winning and all

graceful oriole
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i assume not to submit, but u can still "participate", make a game with whatever theme the jam has

glass fossil
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Yeah, seems like it is the only option

maiden loom
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just be careful about working with people who may want to compete for prizes, as you may invalidate their entry in that regard

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but you could definitely work with other people who don't care about said prizes

ashen brook
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I haven't tried it yet myself but how stable is UE5? Is it stable enough for the Epic MegaJam next week? 🤔

solid abyss
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Dear noobies please ask the question "can we use 4.27 for megajam" ? 669517190403194892

glass fossil
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Also the content browser looks sick af to be honest. Also the new dark look makes coding inside it so much more badass

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Only thing is it can't run smoothly on my semi potato pc 🤧

solid abyss
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a few studios have already declared they are using UE5 actively in production now (even though epic told them 'you no can do! Shtop! Success ')

dim viper
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Oeh just saw the megajam!
Definitely trying to learn UE5 for it :p

cunning sorrel
civic dock
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Tiny Award folks: Did you notice the size limit was increased to 150 MB for this jam?

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I've been experimenting with Nano in 4.27 since it includes Oodle Data Compression, but the project sizes have actually increased, even with the highest compression ratio selected for Oodle. 😦

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I can't even get a blank project down to the new 150 MB limit.

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There's a new 47 MB dll included in every build for OpenImageDenoise, even with ray tracing disabled. Hmph.

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I got it down to 163 MB with no content, highest Oodle compression, all VR/XR plugins disabled. Anyone else had better luck?

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I got excited thinking Oodle would be a boon for the tiny award.

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Some of it is for textures, yes, but there's general data compression, too.

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Which specifically says it affects packaged projects.

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Create compressed cooked packages is even on by default now in 4.27

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No 32-bit option in 4.27. It's gone.

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Yeah that's going to be a necessity. Even then it's very difficult.

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But at least 4.26 has 32-bit support.

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Kind of silly that's a requirement for going tiny since most apps are 64-bit now, but hey, it's there.

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Really? How'd you do that? I couldn't get below 100 MB anymore as of 4.25.

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Also that 163 MB number is without prereqs.

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Oh yeah I remember that game. 🙂

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😄

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It would be so cool if you could do it with UE5.

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But it seems as unlikely as 4.27 from what I've played with.

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I thought it was funny that the blank project in 4.27 got larger, even though compression is on by default.

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Yeah it seems silly to change the title just for that.

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OK, 4.26 is definitely still the engine of choice for Tiny Award.

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With 32-bit, I can do 112 MB with reqs, 91 MB without.

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That's a lot of headroom with the new 150 MB limit.

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Awesome.

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Whoops. Been a while since I experiemented with 5EA and I forgot it has different requirements for packaging a game.

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I mean before you're even allowed to package.

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There are new SDK requirements.

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There's a whole new build process in UE5 called Turnkey.

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Oh it needs .NET Core 3.1 runtime.

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@thick breach I just got a UE5 project down to 134 MB! 😏

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Scratch that: 128 MB. Down to 115 MB.

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I'm going to try and push out a Nano update before the jam next week.

hollow saffron
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me 2

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making game development hell simulation

solid abyss
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@civic dock @thick breach .. since we are on the topic of tiny award, I was curious why is the limit not around 250MB or something, roughly 100-150MB higher then the lower limit of the latest version of UE at the time of JAM ?

I mean yeah, as it is right now, its challenging and cool target to beat. But my question is, isn't the 'underlying' goal of the tiny award more like 'motivating' people to 'optimize' their games in general rather then showing them whats possible (in a extreme sense)? I fear that because the limit is so far down, that only a very specific tiny set of unreal community .. perhaps even handful people only .. are capable of even doing it. But the game made in process has not enough 'elbow' room to implement a few more 'modern & common' features.

I think possibly increasing the limit will have these two positive effects:

  • More semi-advanced users will enter and try for this category, perhaps even some newcomers will manage to pack stuff under the limit, but the competition would still be open as to who will make a better game.
  • Advanced users will be able to include more features in a hyper efficient matter, features which may otherwise be taking a lot of space in non-tiny award games, and production games as well. Thus advanced developers will be showing a path to further optimizations to mainstream developers.
graceful oriole
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ive made games in ue4 that were under 100mb no problem , but i did make my own assets, textures and had nothing extra on it

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my current record is 65mb(compressed in rar) as the lowest i was able to go

civic dock
glass fossil
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Is worth creating mmorpg game in ue4?

pure gull
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Yes

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Its easier and more good looking than unity

maiden loom
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quite a few games for the last jam were only a little over 100MB, and probably could have hit under 100MB if they were actually trying for it. I expect under 150MB to be pretty easy tbh.

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if the limit were 250MB, I suspect most people could hit it without even making concessions. Our game (with full music tracks and voice acting) would have hit that without even trying last year.

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IMHO 150MB is a good concession for 'modern' UE4 because you can hit it with an out-of-the-box launcher build and still have a decent amount of space to work with - but you can still get a build down to way less if you really want to

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it's worth noting that Epic did a really big-dumb for that category when they changed the rules the other day, because in dropping the '4' in the rules that say the deliverable must be 'Unreal Engine 4' to allow people to use Unreal Engine 5.... they also opened it up for people to use older versions of the engine too. If you want to use UDK (or UE2 if you can find the public version) to target that category..... you can.

stable kiln
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@civic dock you can unpak the .pak and delete more stuff:P

maiden loom
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on a totally unrelated note, I assume nobody who applied for an Assembla repo has it yet?

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because it's fast becoming too close to jam start :/

unique birch
storm blade
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What about using play testers during the jam, should they be a part of the team?

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I mean, can I go solo but still run a playtest if I find people willing to test it

civic dock
maiden loom
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pretty sure you can get 4.27 to package a blank project to way under 150MB in the launcher build

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if not 4.27, then at least 4.26

maiden loom
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4.26 default binaries is already less than 100MB

civic dock
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4.26 is a different story because it supports 32-bit builds. With 4.26 I can get down to 91 MB with an aggressive config.

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UE5 EA 2 can even get down to 115 MB.

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Maybe there are some big wins I'm not aware of.

maiden loom
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this is a 64-bit build, no plugins disabled etc, so it could definitely go smaller - whole project came out to about 180MB, but that's without cutting out content via blacklists etc

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I actually couldn't see the option to build a 32-bit version, oddly enough

civic dock
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In 4.26? It should be there out of the box.

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Well, it's available out of the box, but there's a toggle for it.

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In Platforms > Windows > OS Info, there's a Target 32bit checkbox.

maiden loom
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it's in there, but there doesn't seem to be a way to build it

civic dock
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I was able to yesterday.

maiden loom
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like, my platforms look like this:

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but it still packaged Win64

civic dock
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You also turned this on?

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It requires an editor restart.

maiden loom
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aha, that would probably be what I'm missing

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that tickybox is new since I last did this 😄

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that and I normally do it from a C++ source build

civic dock
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I think it was added in 4.26. And, oddly enough, removed in 4.27.

maiden loom
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I wonder if the ini setting that changes still works in 4.27

civic dock
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Oh good point. Maybe it's just not surfaced in the editor, but still in the INI?

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Not sure why they'd do that, but may as well check out of curiosity.

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So: In 4.26, I have a shipping config 64-bit build with compression on, VR and Magic Leap plugins disabled, no content blacklisted, and prereqs included, sitting at 148 MB. Technically qualifies for the Tiny Award this time around, but not much room to work with.

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Since it's not very aggressive there's a little more room to work with (disabling more plugins, blacklisting content, removing prereqs, etc.).

maiden loom
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well, not including prereqs is a start

civic dock
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But 32-bit gives a ton more room to work with.

maiden loom
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that shaves off a chunk as it is, and you can cut 20-30MB easily with a blacklist

civic dock
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Yeah there's a decent amount to be blacklisted, depending on the project you're going for.

maiden loom
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in theory you can cut anywhere up to 75MB or so with some fiddling

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there's a lot of crap in those default content packages

civic dock
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In theory, yes. Blacklists are fiddly to begin with, though. I think when I push an update to Nano for next week's jam, I should include a brief explanation on the blacklist because many people don't know how to make it work.

maiden loom
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the documentation in that regard is also kinda confusing, as I recall

civic dock
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Yeah. I remember trying repeatedly based on the guidance from the official docs, and it didn't work. It took trial and error and asking around the community.

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It's pretty wild how large the "blank" project is out of the box in 4.27.

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Development is 311 MB, Shipping is 223 MB.

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It makes sense with Epic's "do as much as possible out of the box" philosophy, though.

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That's really the idea. They want as many features available without extra config as possible for new users.

maiden loom
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would be nice if they could finally include a button to 'turn off all random bullshit' when creating a new project though

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nothing like spending 20 minutes each time disabling 100 plugins

civic dock
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This is why my Nano template even exists. lol

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It's Blank++. 😛

maiden loom
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I'm not sure that's even possible

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same way you can't 'just find' assets that aren't used

night wraith
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for the next jam, someone should make an organizational chart for recruitment - show who's gotten picked/still free

fading widget
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Or people should just remove their posts when recruited

glass fossil
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Any idea about what's the theme in this jam? What are the dos and don'ts?

carmine kindle
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Theme will be announced when the jam starts. And make a small and simple project that you know you can finish in the time. The biggest issue usually is running out of time.

glass fossil
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It would be good to have a heads up

tall jolt
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The thing is that then you would have people with some advancements done before the jam started

graceful oriole
maiden loom
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you get the theme precisely when the jam starts

#

the stream starts one hour before the start of the jam, with the theme announced right at the end

turbid timber
#

Can't decide if to use 4.27 or 5.0 preview. What version are people planning on using?

maiden loom
#

neither of those

somber hazel
#

4.26

maiden loom
#

new engine releases are always risky

stable kiln
#

if you dont start building from source when the jam starts ur not making it hard enough on urself

sturdy coral
#

is there any gamejam going on? fellows i would like to join.

jade sonnet
maiden loom
#

nope

worn hamlet
jade sonnet
#

I heard there were issues in the past with Assembla being really slow, do we know if it will be different this time?

worn hamlet
maiden loom
#

the latter, some people had real problems with upload times

jade sonnet
#

@worn hamlet just like @maiden loom said

red fossil
#

Do we need to use Assembla repo? I didnt see it under rules. Just wondering.

maiden loom
#

no, it's just a convenience, since setting up version control can be tricky / costly

jade sonnet
#

github might be a better choice if there are really issues

maiden loom
#

Git is a PITA though

civic dock
#

GitHub is perfectly fine if you’re working alone.

worn hamlet
maiden loom
#

they host on AWS, so I don't know if they even can do anything about it

jade sonnet
#

I don't know that much, I just saw people say that it took them a couple hours to get a repo with only starter content on it. Since the repos should be available soon I guess we will be able to get first hand information instead.

worn hamlet
#

To update those waiting on their team Assembla space. Those that have signed up via the Assembla form have now had their spaces created and been invited to said spaces.
Please note that a few individuals didn't fill in any email information, so these haven't been able to be created. Please check your email (including junk/spam) for the invitation. If you haven't received one but have signed up, please sign up again as you may not have included emails on the first attempt.

Thanks!

wide dew
worn hamlet
wide dew
#

Excellent, that worked, thank you 🙂

upbeat helm
#

Don’t be afraid of using assembla, and people saying it’s slow. I and many many others used it last year and we never had any issue with speed. If you have an issue with speed from your assembla repo you can contact live chat support 24/7 and they will happily help with any issue. They are super nice, know we are doing this jam, and are here to help

maiden loom
#

the bigger problem at the moment is that they seem to have made changes to their website, and it's just buggy AF

upbeat helm
#

not sure how that effects perforce depots. also after getting all set up, not seeing any of those bugs your talking about. thats while using an adblocker and dark reader

karmic bay
#

(Trying to digest the legal stuff in the jam rules...)
Is it possible, after the jam, to continue developing the game to become a commercial game?

wheat beacon
#

one question would be valid to use chunk downloader?

maiden loom
maiden loom
maiden loom
wheat beacon
#

file size

#

if one where to use the kitbash stuff i suppose it can be easy to pass 1 GB

#

were*

graceful oriole
#

the file size category is the game exported by itself or compressed in rar/zip

wheat beacon
#

okay im not aiming for tiny award or anything specific

#

but example instead of stripping the engine I prefer to do a PAK and host it

#

the real question is it valid to do it?

stable kiln
#

@wheat beacon If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that is here.

#

butler is supposed to support 30 gig uploads but i havent tested it

wheat beacon
#

Okay i have read that butler limits to 2 GB

#

but that may be old information ❤️

#

Dark DimensionModerator1 year ago(+1)
If you want to upload a game bigger than 1GB (or 2GB for butler) then you need to contact support.

Although it might be off topic, do you have permission from the developers or a license to distribute the game? If not, they can possibly take down your page, and depending on the details even take legal action.

stable kiln
#

@wheat beacon Pushing to the same channel again will update that file, once the build is processed.

Limits: currently, the itch.io backend will reject builds with a total uncompressed size that exceeds 30GB.

wheat beacon
#

Perfect then ❤️ will test it out today

#

thank you very much

stable kiln
#

np:)

graceful oriole
#

sorry lol

wheat beacon
#

so yeah back to square one 2 GB or less, or use patch downloader

glass fossil
#

Im confused, so the butler tool will allow uploads of more than 2GB and less than 30GB currently? Or does it limit it to 2GB?

civic dock
#

The 2 GB limit is for the web dashboard.

glass fossil
shadow cliff
#

When is the epic game jam starting?

wheat beacon
#

atleast thats what i tested today

wheat beacon
#

I think to pass the 2 GB limit you gotta contact support

#

thats what i have read

civic dock
#

Where?

wheat beacon
#

a moderator

civic dock
#

That’s for the web uploader.

wheat beacon
#

I'm afraid the only way to get that resolved by tomorrow is to use Butler, which has a 2GB limit by default.

civic dock
#

New users can upload 1 GB on the web but can ask to have it increased to 2 GB.

#

Butler is needed to upload larger builds than that.

wheat beacon
#

did you read the post he was trying to upload a 1.7GB

civic dock
#

That moderator is mistaken.

wheat beacon
#

i tried today uplaoding a 4GB

#

and i did get an error a 1.5 GB uploaded fine

civic dock
#

There may be something else going on then. Butler has supported 30 GB for a long time, and I’ve uploaded builds larger than 2 GB with it on more than one occasion.

wheat beacon
#

mmmm 😦

civic dock
#

I’m heading to bed but I’ll look i@to it tomorrow. Very curious why this would be happening.

graceful oriole
vivid dome
#

The 26th. There's gonna be a huge stream if I recall correctly

civic dock
#

That's right. The details are available at the link in the channel topic.

#

There's also an auto-updating countdown up there. It says '2 days' right now, and if you hover on it, you'll see the full date and time.

vivid dome
#

Now time to add the stream to my calender

wet moat
#

hi everyone i am looking for a group to do the game jam with. I have previous jam experience DM me if interested

carmine kindle
#

@wet moat check out the game-jam-lfg channel for a team to join or people to team up with

dapper light
#

Has anyone set up an Assembla repo with p4? I've managed to connect to the repo server (although it hasn't prompted me for a password yet), but when I try to do an initial commit it tells me I have no streams, whatever that means

maiden loom
#

View -> Stream Graph

#

right click on main stream, work in this stream

dapper light
#

ah my bad didn't see that other channel

#

thanks. think i'm making progress. since i sent the message, i found a streams tab which i was able to right click and make a 'mainline', which i believe i may be pushing from there now

#

anyways, thank you, i'll move the next hurdle i have to that channel. cheers!

supple mason
#

Is the final product a game? Or can i just do a environment around the theme?

carmine kindle
#

Yes, it has to be a game and "The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates." according to the rules.

#

You could probably find a team that lets you focus on the environment side of things though.

maiden loom
#

some really simple games have done really well before by having excellent environments

jade sonnet
#

Also, are the milestone/ticket tools supposed to be available? Has anyone been able to access them?

wispy fractal
#

Hey this is a super tiny 2-channels for a whole jam, is there a more specific Epic MegaJam discord?

steady sluice
#

Well. We're almost there. I wish luck to everyone

civic dock
#

How do you think we could improve the jam experience here? What kinds of channels are you expecting?

grand canopy
#

Hey, Does every individual of the team has to join the jam seperately or is it a team registration?

maiden loom
#

only one person needs to be registered, the person who will submit their entry

near lake
#

We have a team member in Italy how does that effect the entire team and them?

upbeat helm
wispy fractal
stable kiln
#

usually thischannel isnt too crowded

#

i guess a gamejam wip could be added tho

carmine kindle
#

Lots of people post their progress and stuff on twitter too with #ue4jam or #unrealjam if you want to see what people are making

civic dock
cold osprey
azure flicker
fading widget
#

Yeah, from what I understand it’s local government restrictions, not Epic restrictions.

worn hamlet
brisk zealot
#

Cant wait to see the theme!!!

worn hamlet
#

We cannot wait to see what everyone does. Hope y'all will be tuning into Inside Unreal to see the theme reveal live! 🙂

storm temple
#

15 hours left so hyped

steady sluice
storm temple
#

Yeah got school tomorrow so I have to be ready to sleep

steady sluice
storm temple
#

same wish you luck

cold osprey
#

Thank you all for the answers. Italy is a really strange place to live.. 😅

fallen shard
#

One day I'll finally not plan other things right when a Jam starts....some day

#

Curious to see the theme as always!

maiden loom
#

hopefully the theme is "give ambershee all the prizes and everyone goes home"

tepid light
#

So, UE4 or UE5?

#

I know both are allowed

#

But I'm curious

#

what people are going with

maiden loom
#

why not UE3 😄 ?

fallen shard
#

if there is a retro price category

dreamy mulch
#

UE1 or go home

latent hedge
#

What's the process for assembla repo setup? I've filled in the form with emails, anything else or do I just have to wait for an email to continue?

maiden loom
#

Epic never released a version of UE1 you can work with, but there is a UE2 runtime out there

#

the license specifically prohibits you from making games with it though

carmine kindle
#

Just make your game in Fortnite creative mode kappa

#

or alternatively in ZZT

glass fossil
#

Actually i've never uploaded a game on itch.io so can anyone help me with how itch's butler tool works before jam so i dont waste a day trying to figure out how to just upload a file? You can dm me the link for any tutorials.

glass fossil
peak glacier
# glass fossil really dumb question, but do i just need to set the path for where my game is an...

the docs say:
The only command that you need to remember is butler push

butler push directory user/game:channel
Where:

directory is what you want to upload. It can also be a .zip file.
user/game is the project you're uploading
for example: finji/overland for https://finji.itch.io/overland — all lower-case
channel is which slot you're uploading it to
for example: windows-beta, osx-bonus, linux-universal, or soundtrack

itch.io

A squad-based survival strategy game with procedurally generated levels set in post-apocalyptic North America.

#

So, it doesn't require setting the path -- that's done in the command line. For example, if your game was in a director called Luc1ferGame, you'd type something like "butler push path\to\Luc1ferGame UserItchUser/Luc1ferGame:windows" or something similar

peak glacier
#

This is just looking at the docs. I've never used it. It does appear a lot easier than the Steam uploader though, for example. I wouldn't worry too much about it though, as it looks like it'll be pretty easy for you. 🙂

glass fossil
#

yeah the command line seems kinda complicated for me, imma try it with a test build, thanks for your time though 🙂

peak glacier
#

I'm sure you'll figure it out! Good luck 🙂

glass fossil
maiden loom
#

waiting for that jam theme like

steady sluice
#

But we're almost there- I think i will die-

tepid edge
#

Theme Leak: It doesn't matter what the theme is because I'm just going to make a fishing game anyways and retrofit the theme later

#

Pretty abstract one, might be tough.

steady sluice
carmine kindle
#

Challenge yourself, make a MMORPG

steady sluice
carmine kindle
#

It's like World of Warcraft (massively multiplayer online role playing game) and also kind of a joke

maiden loom
#

we did an MMOG for one of the winter jams a while back

fading widget
#

someone did one last jam too, the block building game

maiden loom
#

I don't remember the block building game?

carmine kindle
#

I made kind of a fake MMO for one jam, down to earth, whenever that one was

fading widget
#

allar played it for an hour with a bunch of people

#

they had cones, cubes, and i think thats it

#

and the players were invisible lol

maiden loom
#

he played our game for nearly an hour because he sucked at reading comprehension 😄

#

(you could finish it in 10 minutes)

fading widget
#

ya shot me!

carmine kindle
#

Allar has played a lot of games for an hour that most people wouldn't have the patience for

maiden loom
#

gotta beat 'em all

fading widget
#

What in the Sam Hill is this place?

west wing
#

Let's make at least 500 GB of games.

steady sluice
maiden loom
#

let's each make 500GB games

carmine kindle
#

I wonder what the biggest jam game has been

#

I remember seeing some ~10gb ones back when the jams were monthly

steady sluice
steady sluice
west root
#

Curious about the scoring if anyone has insights. The scoring categories mention audio, visuals, fun and theme. What about plugins? Are they factored in as well?

tepid edge
#

Anything you didn't make will not contribute directly to the score, so if the plugin adds something on its own, that won't improve your score, but if it adds something that you use to provide additional value beyond the plugin then that additional value (that you added) can improve your score.

maiden loom
#

you should also declare things if you didn't build them yourself, so if for example you used a Voxel plugin, then you should mention that in your entry

tepid edge
#

So for example there's an asynchronous loading plugin and just adding that won't change the score at all because it's a feature you didn't make, but if you use the async loading plugin to make the entire game have a smooth end user experience with clean crisp loads, that might improve your score since you created value by using the plugin in your own way. (This is just a hypothetical example and also I am not a judge so reader beware)

eternal stirrup
#

whats the theme lol

tepid edge
#

Voxel plugin probably would've been a better hypothetical 😛

#

But yes definitely report everything you use that you did not make during the course of the jam.

eternal stirrup
#

guys whats the theemeeee

carmine kindle
#

still waiting for it

eternal stirrup
#

i am panicking 😄

vivid dome
#

We won't know yet

keen moon
#

90 mins to go

#

All the Best folks!

#

Let's do our best

tepid edge
#

Theme: The King Crab Creates Candy Collections

eternal stirrup
#

sleepless nights here we go

eternal stirrup
tepid edge
#

Eh, I'm not a fan of any theme that has direct references to any sort of genre so I would worry that this (fake) theme would overly encourage car based games.

keen moon
#

will the steam start in 24 min or 1 hour 24 min?

tepid edge
#

My favorite theme of all time was an Oscar Wilde Kubrick quote, I'll see if I can find it simHmm

glass fossil
tepid edge
#

"However vast the darkness, we must supply our own light" was my favorite.

carmine kindle
#

There were some cool light based games in that one

steady sluice
maiden loom
#

still waiting on that theme

echo raft
wispy fractal
#

u folks watching some stream? I couldn't find

peak glacier
#

I think this is it, but I'm not 100% sure. 🙂

wispy fractal
#

cool! Science and Technology threw me off but seems to be the one

maiden loom
#

yeah ^ - it starts in a few minutes (or is at least supposed to)

wispy fractal
#

thanks! napped and woke up just in time!

civic dock
#

I'll post when it's live, and I'll update the channel topic with the theme when it's announced.

#

I'm also updating my Nano template today for 4.26 and 5 EA, so if you're going for the Tiny Award and want to use those engine versions, sit tight for a bit longer. 😄

wispy fractal
#

wow, tiny award! in UE5! No nanites? the temptation will be very strong...

vivid dome
#

It’s time to stretch your skills—the Epic MegaJam is about to begin! With a slew of special guests, we’ll share available resources and best practices for your seven-day game developing extravaganza, cover the nitty gritty details of the modifiers, rules, and process, and then finally, announce the coveted secret theme at 3PM EDT.

Don’t miss ou...

▶ Play video
#

Should be both twitch and youtube

civic dock
#

Click the YouTube link for now. They're having issues with Twitch. I posted both and will update as info comes in.

#

And right as I say that, Twitch is up. lmao

#

Now to work on my Nano update.

rocky raven
#

theme pls

civic dock
rocky raven
#

depends on the theme, but likely not as I'm swarmed with projects x.x

civic dock
#

As usual. 😄

rocky raven
#

gotta share some progress in ue4 pdx

graceful oriole
#

when is the stream going

vivid dome
#

It's going right now!

peak glacier
civic dock
#

Links are there. Twitch or YouTube, your choice.

graceful oriole
#

both

civic dock
#

If you have enough monitors, go for it.

west wing
#

Beware of the side effect of watching jam kickoff streams: turning into a skeleton.

graceful oriole
#

u can do that split screen windows thing

#

u can drag a window to the side and it cuts half the screen for that task and then u can add another to the other side

civic dock
#

Yeah window snapping. I use it a lot. 😄

graceful oriole
#

i use it too

upbeat helm
#

I just can't, I'd spend way too much time trying to get the perfect setup just for it to be ruined. I use the windows+arrow keys and windows+up to move and scale windows around

#

definitely at least more then 5

carmine kindle
#

Ah right, those are the only ones I joined myself

maiden loom
#

about 4k, IIRC

#

could have sworn it was higher

civic dock
#

I don't think it's ever been 4K.

#

Last few years have been between 2-3K and growing every year.

graceful oriole
#

in the summer one alot more people join than during winter, alot more from no school or people on vacation

rugged quail
#

LOOKS like they are live now!

rugged quail
#

I am a freelance 3D artist since 2018: See my Linktree for artstation, vimeo, etc. https://linktr.ee/MishaS3D I am based in Vancouver in Canada, so if anyone else is from canada or west coast, please DM me or mention me for the jam...

Linktree

Linktree. Make your link do more.

civic dock
#

Hm, I kind of want to run a poll to see how many people are planning to jam with UE5 Early Access.

maiden loom
rugged quail
#

To be clear, I suppose there is the option to use UE4 or UE5, but are the game jam resources only for UE4?

maiden loom
#

feels kinda off that they're spending all this time promoting Nvidia Studio, when the drivers just constantly crash UE4

civic dock
#

LOL yesss.

solid abyss
#

last call.. any serious team has a spot open? I'm an art guy

rugged quail
#

I'm 3d

solid abyss
rugged quail
civic dock
tepid light
#

its fine to use 4.26

#

It doesn't rly matter all that much if you are not using any new features

analog walrus
#

I missed the beginning of the stream are there any differences as far as prizes/categories etc... based on using 4 vs 5?

civic dock
#

You can use whichever version of UE4 or UE5 you want.

analog walrus
#

thanks

civic dock
#

They should've done like a Bleeding Edge modifier for that.

analog walrus
#

Maybe next time. I could see reasons to go either way with how early it still is.

#

Imagine all the last minute late uploads blaming it on early access bugs with 5.

vivid dome
#

Maybe next year will be the UE5 modifier

tepid light
#

lets hope that by this time next year ue5 will be the main thing 😛

civic dock
#

That is likely. It's scheduled for stable release in early 2022.

vivid dome
#

(makes notes to prepare ue5 tutorials for said release)

rugged quail
#

Anyone else here attended GDC virtual earlier? I am an IGDA member

round valley
#

Hey! If we accidentally include the "Default_Material" in, let's say, the background of a scene, will the game be disqualified?

#

Is the rules that strict?

#

Some times it happens haha

turbid timber
#

Do I even bother with tiny award and UE5? Or do I need to use like 4.24 or something?

tepid light
#

It never was that strict 😛

round valley
#

Aighty, good to know!

tepid light
#

It was about preventing people from low effort asset flips

placid osprey
#

Does anybody want to join me for the game jam ?

round valley
#

Good! The rules seem to portray it as a highly illegal move

tepid light
#

Well, don't tempt the rules

round valley
#

Also, if the enemies are animals (rat-soldiers f.eks), is that animal cruelty?

hollow ridge
#

no

round valley
#

aighty, perfect!

#

good luck everyone!

tepid light
#

Running out of space!

peak glacier
#

"Running out of space" 🙂

carmine kindle
#

Oh no, the 500gb games will become a reality

solid abyss
wispy fractal
#

nice! I am already running out of space using Unreal 5 XD

vapid thistle
#

lol, a game that keeps eating ram

graceful oriole
#

time to make a game with 1 tb

spiral shore
#

LOVLEY THEME

civic dock
#

A more succinct theme than usual. I like it!

spiral shore
civic dock
#

Channel topic updated.

rocky raven
#

make a game that allocates memory infinitely

civic dock
#

lol

fallen shard
#

game writes to your C drive, you need to finish the game before your PC crashes from running out of space

glass fossil
#

does the theme means i can make a game about my pc

upbeat helm
tepid light
#
  1. WASD to move 2) Mouse to aim 3) LMB to delete system32
civic dock
#

Interesting poll results so far. 70% UE4, 30% UE5 for the jam.

rocky raven
#

use raw pointers without uproperty, will make for a fun game

#

need more ram to play longer

wispy fractal
#

Team 30% !!! 💪

golden cape
#

A environment closing in on you? just a thought, like the map will crush u

red jasper
#

We can use UE5 for this jam? 😮

true tree
tepid light
#

Yes

golden cape
#

@red jasper yes

civic dock
#

😄

placid osprey
#

Does anybody want to team up with me?

#

I am into level design and lighting

red jasper
#

UE5 will save me so much time if I can just import my zbrush models directly without normal maps and reducing polys

wispy fractal
civic dock
#

A jam game with MetaSounds... 👀

wispy fractal
#

Running out of space = journey to the end of the universe. literally trying to run out of outer space

#

then your spaceship has limited space but more and more wacky characters try to join you and you can't refuse them = running out of space

#

and u are eating jam to stay alive - limited supply - jam brand? SPACE

storm blade
#

Wasn't it a Ludum Dare theme few years back? or something along those lines

wispy fractal
#

well I have a real shitty demo of that that I made last month at the SummerOfUnreal course heheh

proud heart
#

Good luck everyone

wispy fractal
#

character from zbrush into nanite with cut limbs instead of rigging - quick n dirty lol (watch at the end, inside the house)

civic dock
#

I updated the channel topic with a fancy countdown to the deadline. 😎

#

It updates in real time and matches your time zone.

glass fossil
#

What's the size limit?

civic dock
glass fossil
civic dock
#

What do you mean?

glass fossil
earnest minnow
placid osprey
#

What asset's can we use for the game jam?

civic dock
eternal stirrup
#

Boysss

#

Good luck

civic dock
#

If you use third-party assets, such as Marketplace assets, you have to list them in your submission.

eternal stirrup
#

I have coupla ideas

fallen shard
#

Any rules on existing code/assets you have laying around?

glass fossil
#

Can we use assets other than these?

cloud bloom
#

they have to be declared though i believe

upbeat helm
fierce edge
#

Yep, also they wont be rated by themselves, just their uses (for example a model cant be judged if premade but the lighting around it can).

upbeat helm
#

really excited to see what you have in store tom!

fallen shard
#

Gotcha

#

Well, I'm still wondering if I can even submit haha, I am not even around my PC the next 2 days already to begin with

#

But the theme is interesting, so I am tempted to try

fierce edge
#

Yeah this is one of the best game jam themes I've seen

glass fossil
#

hey so if we use character creator 3 or make human to create our main character or enemies would that count as a premade asset cuz technically we arent modelling or sculpting those

eternal stirrup
#

Yeah you have to declare them so you can actually enter a modifier lol

#

So its best you do declare

glass fossil
left tundra
#

Hello! I have a question, where is the form for submission?

lime crane
#

Good luck guys, I think I will try it this time.

blissful blade
#

for the KitBasher prize, are you only allowed to use one of the assets from the pack?

lime crane
#

no he said minimum one object from the kit bash they offer for the jam needs to be in your game.

blissful blade
#

ah okay, thanks

stable kiln
#

Download the free monumental sample asset pack and pick the ONE asset your team will use to meet the essential criteria

#

kinda looks like only 1

#

ONE is with capital letters

lime crane
#

yes one house or whatever in this pack needs to be in your game.

stable kiln
#

if you can use multiple its worded kinda poorly

placid osprey
#

Idea: Endless runner with a black hole chasing you

rugged quail
#

I have an Idea, but will only share if you DM me...

rugged quail
#

And if you are willing to create/join a team

placid osprey
#

yes

pulsar slate
#

Is it against the rules if I remade a game from a past jam (3 years ago) in a different engine (Unity)? And I mean total remake, since it's in another engine nothing is portable and I want to redo the sound and graphics anyway.

wispy fractal
#

What is the StaticMeshEditorExtension plugin and why is it in the KitBash3D project? I'm trying to open it in unreal5, wish me luck - it said to disable it cause it's unavailable

placid osprey
#

How about a puzzle game that involves moving boxes.

#

with limited amount of space

#

I'm pretty new at this stuff

blissful blade
#

how about an escape room set inside a trash compactor that is slowly closing

civic dock
#

Tetris but as a warehouse worker. You have to organize packages faster than they come in, or they pile up.

blissful blade
#

what about a city builder where once you run out of space, you have to build on top of existing buildings

placid osprey
#

hey pfist, do you want me to team up with you?

#

Fun fact, I used to work for a food warehouse.

civic dock
#

I’m not participating, sorry.

real loom
stable kiln
#

ive worked at a warehouse too at one point in my life 😛

real loom
#

😂

vapid thistle
#

I still work at a warehouse... 😄

tough elk
#

Is it possible to make a multiplayer game? Will the judges have problems with evaluating such a game? Do I need to create a dedicated server for this, or will the judges be able to connect locally themselves?

supple cypress
#

I am confused sorry , where is the game theme . is it running out of space ??

analog walrus
#

there wasn't enough space to list it

fallen shard
#

and they played it on-stream, I reckon they will be able to connect w/o requiring you to run a server for them (I presume)

analog walrus
#

I can't think of any that used dedicated servers, can think of more than a few that used listen clients.

carmine kindle
#

I ran a "dedicated server" for my MMO for a month, it was a listen server in disguise though

#

but I added a single player mode for safety anyway

stable kiln
#

my lvl editor is still hosting levels after 4 years 😛

minor hemlock
#

oh man kitbasher seems like a difficult category

#

looking through their assets and you only get to use one?

stable kiln
#

take the biggest and cut it into parts

minor hemlock
#

Download the free monumental sample asset pack and pick the ONE asset your team will use to meet the essential criteria for The KitBasher modifier. Follow their Getting Started With KitBash3D tutorial! (Link to the assets will be available closer to the kickoff).

carmine kindle
#

Those all look so nice, I'd struggle making a game around it look not out of place

stable kiln
#

yea i read that as only one aswell

fallen shard
#

Oh, that's odd...

minor hemlock
#

I can see alternate readings but it is emphasized there :\

fallen shard
#

using only 1 asset doesnt sound like 'kit bashing' to me though right? 😛

#

the point is to use many small ones to kit bash? 😄

minor hemlock
#

yeah that's why this is messing with my brain 😄

#

they're humongous assets too

#

OH

#

they're not 👀

stable kiln
#

nah cutting stuff up and bashing with em

minor hemlock
#

ok, I think the gist is you get to use ONE collected asset which is individually dozens of static meshes

#

this makes more sense now 🙂

tepid edge
#

Me Disaster: The theme is not well suited to the game I want to make

minor hemlock
#

unfortunately that sounds like a you problem 😄

carmine kindle
#

what kind of game did you want to make?

tepid edge
#

I've just been itching to make a fishing game for a month or so and have been holding off to potentially jam it out this week 😛 I might still do it and just accept that it's not a winner simAYAYA

#

I mean, I could easily do some loose-fits with the theme and fishing, but anyways simAYAYA

minor hemlock
#

the lake is running out of space 😮

carmine kindle
#

you're so great at fishing that your boat is running out of space to put your fish?

old pecan
stable kiln
tepid edge
#

Space constrained tower defense seems pretty pog though simHmm

foggy meteor
#

hey

fallen shard
#

BTW, make sure you enable Oodle w/ Leviathan for your projects if you wanna go small (tested on my project from 540 Megs to ~120 Megs pak file)

#

in 4.27

tepid edge
#

Like maybe you only have a tiny bit of ground space for the tower defense so you have to build vertical

old pecan
#

wow, that's a good idea

#

might build on that

foggy meteor
#

so im joining a game jam today, we dont know what idea it is but we have a team of 5 and this is my idea, i wanted to ask around to see if its bad or not. we have 1 week

red jasper
#

how long should we brainstorm 😦

carmine kindle
#

as long as it takes to come up with an idea you're happy with

old pecan
#

btw, my first game jam so I probably won't get to finish a demo or get it in a playable state in a week 😦

foggy meteor
#

it is a combo of papers please and a survival game. you let people into a bunker and try to survive with the items you have. there is one room, you use menus and stuff to go through randomly selected events that will try to screw you over.

#

you can kick people out and let people in.

foggy meteor
#

yeah kinda

tepid edge
#

@red jasper generally it's okay to spend longer brainstorming than you think. It's easier to spend 6 to 8 to 12 hours brainstorming than to change tactics after a day when you realize that you started on something that wasn't the idea.

fallen shard
#

You're well on your way then! to the moon!

red jasper
minor hemlock
tepid edge
#

Two days of brainstorming might be too much 😛 You do only have 7 days, so that would be a hefty time commitment.

#

But ultimately it comes down to whatever works best for your team 👍

minor hemlock
#

2 days of brainstorming and a full weekend of implementation

#

and then 3 days of playtesting/tweaking

foggy meteor
#

but there is a small rpg system too that i might make that i used before. it is stuff like strength, dex, int, but they work like an energy bar, like if you use all of your strength in one day, then you have no more strength until you sleep

red jasper
#

Lol we may need to reconsider our plan

#

Is anyone going to sleep?

tepid edge
#

Sleep is probably a good idea for a week long game jam. Personally I slept through the theme announcement simAYAYA

red jasper
#

Thats a boss move

tepid edge
#

I was sleepy 🙂

#

But also I'm not really a serious "contender" I just do these for fun and more often than not don't submit anything.
I'll probably go out for a nice dinner with a friend before I get to any actual jamming simHmm

red jasper
#

are you solo ?

foggy meteor
#

should i maybe link a document that has my ideas down

tepid edge
#

Yeah, I just do these by myself simAYAYA

foggy meteor
#

let people read it

#

i want to get some second opinions if people think its too much for 5 people

#

though then again we havent gotten our group together to agree on anything yet

red jasper
fallen shard
#

@civic dock You could update your nano template w/ oodle compression settings perhaps?

#

You can crank those Effort level settings, these are the default. Leviathan is the 'best' compressor (default is Kraken)

#

(requires 4.27)

blissful blade
#

i keep thinking everyone is talking about nanite when i read nano

placid osprey
#

Can my team make the characters and boxes look a bit like Lego? Would we be allowed?

minor hemlock
#

are you going to stamp Lego(TM) on them? 🤨

foggy meteor
#

should i post my google doc idk if anyone is free to help out a bit with planning, i have an idea of what we could do idk about if its out of scope

placid osprey
#

yes

brisk zealot
#

just woke up lol time to think some ideas!

hoary trout
#

for such a "basic" theme its really hard to come up with good ideas

placid osprey
#

I know right

foggy meteor
#

mine is about a bunker managment game idk if the group will agree on it and or if its too much stuff

carmine kindle
#

just copy megabloks instead kappa

minor hemlock
#

also apparently was a ludum dare theme a while ago 👀

placid osprey
#

good to know bohrium

minor hemlock
#

just make unbranded interlocking brick product 🙂

blissful blade
#

you could also make the bricks have square pegs instead of round

tepid edge
#

Spherical Bricks with Square Pegs

blissful blade
#

no, no, no... Pyramid Bricks with Torus Pegs

crisp pawn
#

So, hi all. How does the brainstorming going for you?

wispy fractal
#

I need more brainstorming! couldn't find a team, might do solo. but can't brainstorm with myself

crisp pawn
#

I'm solo as well.

wispy fractal
#

wanna hang in the voice?

crisp pawn
#

For a few, it is midnight here.

foggy meteor
#

can i go into voice too. i got brainstorming done but idk if its too much and stuff

#

@wispy fractal

wispy fractal
#

yea come on in 😄

wheat beacon
#

Can you participate in more than one modifier?

civic dock
hoary trout
#

4.27 you mean ?

civic dock
#

I tried the highest compression ratio for Oodle, too.

fallen shard
#

Odd!

civic dock
#

I'll take another look today before I publish the update, but last week I couldn't get any gains from Oodle. 😦

#

Was really bummed.

#

If there are any other settings I should know about, please let me know. I looked at Oodle's docs and tried the highest compression ratio (Leviathan).

fading widget
#

Good luck to all. This one seems like a fun theme. Cant wait to share with everyone and see what you all come up with!

civic dock
#

My template on GitHub is out of date. It's going to get smaller.

#

I can get it down to almost 100 MB in UE5 EA.

rugged quail
wet rivet
#

progress shot 2 hours in, got my basic mechanics working

#

(world model is premade)

steady sluice
#

It has been... 3 hours or so... I've got some ideas but some of them are too basic (too basic = no fun), some are too hard to implement in a week, and some are just- meh... Well, at least it is better to start off with a solid idea instead of a bunch of stuff...

tepid light
#

too basic =/= no fun

lime crane
#

I have an idea but its not quite fun I think.

wet rivet
#

after doing way too many game jams to count, the basic the better haha

tepid light
#

yeah

lime crane
#

yes

tepid light
#

feature creep and ambitions are your enemy

civic dock
#

Start with a very simple concept, shrink the scope as much as you can, and build on that until it's fun before you add anything else.

steady sluice
civic dock
#

You can ask @simple garden for random game ideas if you need some funny inspiration. Send him a DM and say !gameidea

lime crane
#

@simple garden !gameidea

shrewd mortar
#

you need to message manny

lime crane
#

in dm

steady sluice
#

Well uh- i could try-

civic dock
#

lol

shrewd mortar
#

great bot Pfist

#

10/10

civic dock
#

Thanks. ❤️

#

It's going to get even better soon.

#

In v2 you'll be able to get game ideas right here in the server without disturbing anyone. It's pretty rad.

#

No DM needed.

shrewd mortar
#

my nightmare journal is always open for you to pull inspiration from

civic dock
#

So uh, sometimes it gives you pretty wild ones. lmao

shrewd mortar
#

I'll say

jolly dirge
#

manny, please. I don't need to be reminded I hate sunlight

civic dock
fading widget
#

and fits the theme if they dont disappear

wispy fractal
#

how can u stream?

shrewd mortar
#

I'll get my dev team on that right now Pfist

wispy fractal
#

talk to Manny the bot?

shrewd mortar
#

yes

#

message him !stream

civic dock
#

Yes. Send a message to @simple garden and use the !stream command.

wispy fractal
#

yea! looks good

#

thanks1

civic dock
# shrewd mortar I'll say

So a security guard fights werewolves with a rapier (wow), and every time you kill a werewolf it's like: "That was a HAIRY situation!"

shrewd mortar
#

( ͡↑ ͜ʖ ͡↑) pls stop

pulsar owl
#

So does Manny think I should make a game about infanticide?

shrewd mortar
pine fulcrum
#

Good luck everyone. Don't think I'll be doing my playthrough streams this time

shrewd mortar
#

manny over here playing madlibs

lime crane
#

you need to set max time 10 minutes per game so its fair and you get through.

civic dock
#

Sounds about right.

#

OK I'm actually pretty impressed by this one.

You are a druid in a castle. Armed only with a bottle of wine and your wits, you must seal away an evil power. To make matters worse, you're carrying a kitten the whole time.

shrewd mortar
#

This sounds pretty sick honestly. you control the lighthouse beam and use it to destroy shadow monsters

civic dock
#

Damn hahah yeah that's cool.

#

I'm pretty happy with this generator. The first one I made gave way fewer usable ideas. Most of them were complete nonsense. This one has a much higher ratio of crazy-but-usable ideas.

simple gardenBOT
#

@thick breach, :8ball: Ask again later.

near lake
#

Can we edit the Kitbash3D assets or do we need to use them as is in order to compete in that modifier category?

civic dock
#

The ratio has shifted significantly nearly 50% saying they will use UE5. 😮

shrewd mortar
#

I dont blame them

civic dock
#

It's a perfect opportunity to try it out.

steady sluice
#

!8ball Are you trying to confuse the jammers?

simple gardenBOT
#

@steady sluice, :8ball: Better not tell you now.

steady sluice
#

....i will take that as a yes...

simple gardenBOT
#

@thick breach, :8ball: Don't count on it.

shrewd mortar
#

!8ball Should I be allowed to judge the contest?

simple gardenBOT
#

@shrewd mortar, :8ball: Signs point to yes.

#

@thick breach, :8ball: Outlook not so good.

tepid edge
#

BIG work-in-progress pic simAYAYA

shrewd mortar
simple gardenBOT
#

@thick breach, :8ball: Very doubtful.

shrewd mortar
steady sluice
#

!8ball Will i ever have an idea for the jam?

simple gardenBOT
#

@steady sluice, :8ball: It is decidedly so.

steady sluice
#

!8ball Will i be able to win a prize or something, though?

simple gardenBOT
#

@steady sluice, :8ball: Very doubtful.

steady sluice
shrewd mortar
#

Samu you can have my suggestion

simple gardenBOT
#

@thick breach, :8ball: Most likely.

steady sluice
#

I'm oout-

steady sluice
shrewd mortar
civic dock
#

It's a pretty terrifying creature from Dungeons and Dragons. Pictured above. ^

steady sluice
shrewd mortar
#

its a pretty legit idea and it would be pretty cool to see

simple gardenBOT
#

@thick breach, :8ball: As I see it, yes.

shrewd mortar
#

not impossible to kill. just really hard

#

but maybe lighthouses are their weakness

civic dock
#

Alright, I'm taking another look at 4.27 right now.

fading widget
civic dock
#

Final version of Nano for 4.26 achieves a ~47% reduction vs. the built-in Blank template.

simple gardenBOT
#

@thick breach, :8ball: It is certain.

shrewd mortar
#

pressures on Pfist

civic dock
#

Maybe with an aggressive content blacklist, but I won't be including that with Nano.

#

It's meant to be easy to use and stable for most developers.

simple gardenBOT
#

Ask the Magic 8-Ball a yes/no question.

#

@thick breach, :8ball: It is decidedly so.

#

@thick breach, :8ball: Don't count on it.

#

@glass fossil, :8ball: My reply is no.

#

@thick breach, :8ball: Better not tell you now.

shrewd mortar
#

!8ball is the joke getting old now?

simple gardenBOT
#

@shrewd mortar, :8ball: As I see it, yes.

civic dock
#

@fallen shard So I just took a second look at 4.27, and the results are confusing. In 4.26, the Blank template with shipping config and Create Compressed Cooked Packages unchecked is 211 MB out of the box. In 4.27, it's 223 MB, even though compression is on by default.

#

Must be a lot more included out of the box in 4.27.

fallen shard
#

Haha

#

May indeed be many new stuff in 4.27 (for non games) any more plugins to remove?

tiny hollow
fallen shard
#

maybe apps like windirstat can reveal what grew the most

civic dock
#

Great app, similar interface to WinDirStat but a little cleaner to read I think.

#

The difference is pretty significant. In 4.26, Nano gets me down to 113 MB. In 4.27, the exact same config gets me to 163 MB.

placid osprey
#

My team has got 3 positions available for anyone

#

Will you get a db message

#

From me

brittle socket
#

The theme is only "Keep the game under 1GB" ?

#

Or am I missing something?

civic dock
civic dock
brittle socket
#

Okay, so just that loose concept?

placid osprey
#

Thanks

civic dock
brittle socket
#

Thank you. Greatly appreciated. 🧙‍♂️

storm blade
#

have no idea what to make but here is some progress

civic dock
#

Does anyone know a website where someone keeps track of the engine content that's safe to blacklist?

brisk zealot
brittle socket
#

As in remove some default C++ content?

civic dock
#

No, I mean there's a bunch of engine materials and stuff that gets packed in every game.

#

Unreal has a method for stripping it from builds called a Pak Blacklist.

#

You put a text file with a list of paths to assets you want stripped out of your build.

brittle socket
#

Sounds like the need for a community test.

civic dock
#

Yeah definitely.

#

It's not something you want to do unless you know what each asset is used for.

#

Otherwise your game could crash unexpectedly.

brittle socket
#

Exactly.

#

Otherwise it's all trial and error...

brisk zealot
#

alright i got my idea time to start working!

brittle socket
#

Wish there was a dev that might be able to give some quick insight.

civic dock
#

The biggest one most of the community knows about is DefaultBloomKernel, which is used for cinematic bloom and is 32 MB.

#

I only see a few new engine resources added in 4.27. Certainly not enough to account for the 50 MB difference in size.

#

Time to look at plugins.

#

Yes I believe so.

#

Yeah 4.27 is a bust for now. Even disabling a ton more plugins, I got it down to 156 MB. 😦

brittle socket
#

What if this Game Jam is a way to not pay people to figure out how much can be disabled in UE4 and still keep it compiling? >D

civic dock
#

lol

#

The true purpose of the Tiny Award revealed.

brittle socket
#

;]

silver mica
#

What about UE5 ?

#

Probably more right?

civic dock
#

That's the weird thing. My template does work with UE5.

brittle socket
#

But it's a larger compile, right?

civic dock
#

Larger than what?

#

Here's the benchmarks for my Nano template:

4.26 = 113 MB
4.27 = 163 MB
5 EA = 127 MB

#

So there's something very different about 4.27.

#

The funny thing is 4.27 introduces Oodle Data Compression, which is supposed to be industry-leading tech.

#

But it produces the largest build.

brittle socket
#

lol

civic dock
#

Which version?

#

Oh, yeah. That's as low as I could go, too.

#

But only with aggressive plugin disabling and such.

#

With Nano alone I got to 163 MB.

brittle socket
#

Thanks for the info. Sticking with 4.26 then.

civic dock
#

OK I'm in final testing for the Nano update, so should be pushing it live soon. 😄

#

Where did he post his compression settings?

#

Ah, yes. I tried those settings and it didn't budge much.

turbid timber
#

I'm trying to make procedural game music with metasounds for this, I do not know music theory haha kappaross

civic dock
lime crane
#

I actually have an idea, but should I do it VR or first person?

turbid timber
#

I got a basic kick down and shitty synth, wanna make it react to platform jumps

graceful oriole
#

how's y'alls progress , i did near to nothing so far besides an fps character

old pecan
graceful oriole
#

I got smth generic, but it will have to do

old pecan
shrewd mortar
#

@old pecanwhat if you are destroying memory in a computer

#

you could play a virus or a user deleting important/ incriminating stuff from a drive or swing it to an emotional way and be deleting old files

lime crane
#

its like the first time I have an idea that actually fits the theme. lol

graceful oriole
#

one of my ideas was you are a computer program that cleans pc's and u are out there hunting down rogue files that dont want to be deleted

#

but the amount of works to do the visuals is too much for me going solo

#

so if u have a team go ahead and steal it lol

civic dock
graceful oriole
#

there is nothing on the market similar to what i need in 3d

#

and my new idea is alot more achievable and will be alot more fun tbh

civic dock
#

Ah OK, then go for that.

graceful oriole
#

im probably reusing the idea of visuals of my side project and just make it less sad

#

well my base texture is 9kb lol

#

squeezing that space real good

rugged plaza
#

Anyone found any good ideas or is everyone looking through Ludem Dare same theme from 2018? 🤣

old pecan
rugged plaza
#

Me either

storm temple
#

I'm just thinking

old pecan
#

I was thinking of shrinking the game window literally making it smaller everytime smth happens and resetting it every new level

shrewd mortar
#

theres a racing game that did soemthing like that

old pecan
#

oh, I haven't seen any games that did that before