#game-jam-chat
1 messages · Page 79 of 1
Asking whether you can use Unity engine in a game jam hosted by Epic meant to showcase what developers are capable of doing with Unreal Engine
Is there a dc channel for houdini engine for unreal?
Where are Jam informations?
link in the channel description
Thanks
wait so nobody didnt start making the game, everybody is waiting for the theme first?
yes, because the jam hasnt started yet ?
umm should i answer it, i dont know was it sarcasticly, no it didnt start yet if you are asking for real
Oh sorry for missunderstanding, he said ,,because the jam hasnt started yet?” so i didnt know if he means it sarcasticly or if he is asking me if it starter or not so i said ,, umm should i answer it, i dont know was it sarcasticly, no it didnt start yet if you are asking for real”

@rigid fog wanna do the megajam?
Hey, where is the unique 2021 Epic MegaJam Learning Path located on the portal?
It hasn't been released yet. This should become available on the 12th 🙂
coool thanks!
No problem. We'll update the blog with the appropriate link as soon as it drops 🙂
What was the previous gamejam themes ?
Thanks, Is this the theme of 2020 gamejam ?
yes
Hello everyone I am stuck ! should I start learning houdini with my 2 month free for game jam or should I stick with blender?!? Which one has easier tutorials to follow for better results in the short amount of time we have?!?
I have no experience wth either one and I am still trying to create my first ddonut in blender!
I am not an expert, i dont even know what is Houdini, but no one isnt replying so i just wanna say that i think there is more tutorial in blender
Houdini and Blender are for different purposes
Blender is a traditional modelling tool, Houdini is more for technical, scripted pipelines
if you don't know specifically what you might want Houdini for, I wouldn't bother looking at it
What if I sign up for game jam but I dont create the game?
then you don't make a game ¯_(ツ)_/¯
It’s worth learning, even if you don’t use it for the jam. Powerful tools.
The houdini or the Blender? I only heard of houdini because it was mentioned in the game jam so I just assumed it was top dog for whatever the hell it is used for I dont even know what is difference from blender xD
lmao
Both honestly, but I was referring to Houdini. Blender is better for an all around use, but Houdini is great for speeding up certain types of workflow. I’d suggest watching some videos on both.
Alright thank you! I guess I will focus on finish my donut in blender and then see what houdini has to offer !
good to all, when they will say the theme of the jam, to know what kind of game they will ask to do
Master Yoda Give me the force
The theme will be announced on August 26, 2021 at 3:00 PM EST. Which will be during the MegaJam kickoff livestream which begins on the same date, at 2:00 PM EST. We will then post the theme on the event page, socials and so on 🙂
👍 Thanks 🙌
Hey, it's my first epic megajam and im really really new to unreal, i only know basics of blueprints so do you guys think i'll atleast be able to make an entry level game with blueprints only? Or should i gather whatever knowledge bout c++ i can before the jam, i heard c++ is tough af
Well i know only blueprints (its my first game jam too)+ im doing it with my friends who will start learning unreal with that game jam so i if you are not trying to do some crazy good game you should be fine with blueprints
Yeah i just want the guy that will be doing the stream to play my game, that would be the goal. All the best to everyone joining the gamejam
I think its much more possible now since unreal now has a lot more nodes than it used to
yeah i saw that mad lad binge play all games in epic megajam 2020 when i was a unity dev
👍
Well, during the jam if i get in some problems while maling the game i can ask here for help right?
Yes this server is a great place to ask for help, but this channel is more for the game jam general chat. there will be lots more people helping each other out once the jam starts. So if you have a blueprint question ask in #blueprint, ect, for a higher chance of your question reaching someone with the right experience
hey me and you are in the same boat. You are better off learning the basics of blueprints!
Yeah i figured that to be the case since c++ would take a lot of time to get around. Anyways all the best to you mate
ye u 2
Hey anyone did an gamejam on their own before? Any tips on how to actually finish it on your own lol?
Never done one myself but project management is my day job. Set small goals/milestones and set aside a "working build" at each milestone. First one could be start menu -> go -> player can interact with something, then build features from there.
Projects have tons of could-ofs. Don't get caught up on that and focus on delivering something that does something basic you can actually make first.
A tip, the first milestone shouldn't be something you never have done before, since you already don't know if you are capable of it. Make it something you can do. "A title screen with selectable options" maybe or an executible "dropping an avatar in an environment to interact it, no menus no nothing."
You need to make each step and check them off one by one, as simple as it seems...you want to "manage" and better plan and define what "finish" is.
Start with the important stuff. Program all the game mechanics first, the jumping, running, shooting, whatever else is needed. Then create a quick level or two, some UI stuff/menus to get into the game and you're pretty much done, you have a game, you could package it and send it off. Art and effects and sounds are all sort of optional things that you can do if you have time for it. Even if you only finish 20% of the art you wanted to do, you'll still have a game someone can play and have fun with. Also don't be afraid to make fast/bad art, I've done a lot of models in just a few minutes that only vaguely look like what they are meant to depict, but they've worked in the context of the game.
underrated joke
Can I use unreal engine 5 ?
For some reason the rules is quite clear on that it has to be ue4 - not sure why tho
Like Preview builds, Unreal Engine 5 Early Access is not considered production-ready. Jammers are welcome to use the UE5 Early Access builds, but do so at their own risk.
Thanks for the insight guys, planning on joining my first game jam solo!
Will it be a valid entry ?
is there a genre for the mega jam?
I can confirm that UE5 entries will be valid. We didn't encourage use of UE5 EA, as like preview builds is not considered production-ready. 🙂
Does anyone have the link to 2021 Epic MegaJam learning path?
The learning path isn't live just yet. We're expecting to launch this by 2:00 PM EST. We will update the blog, event page, etc. once it goes live!
If anyone can help me with a JAM question.
It says it is not open to individuals in the province of Brazil.
Does it mean that no group that has Brazilians can participate?
Or a group formed by Brazilians?
(Item. 2.)
Every member of a team has to be from an eligible country- If a team has participating members from countries not eligible, unfortunately the team would be disqualified.
Oh... ok
Thank You.
The 2021 Epic Megajam learning path is now live! The blog has been updated with the link!
https://www.unrealengine.com/blog/register-now-for-the-2021-epic-megajam Be sure to check it out, and grab that one-of-a-kind badge!
Sweet! Where is the link to the Kitbash free monumental sample asset pack? I can't seem to find it.
As this is specifically tied to a modifier it will not be available until shortly before the theme announcement 🙂
Can I use copyright free music in my game if I put it in credits or something
Has anyone entered the learning path successfully?It seems to be an invalid access......
Be sure to read the rules; as this has key information along those lines, for example:
●Submission may include sourced (non-original) assets, provided that (i) all sourced (non-original) assets must be noted, and (ii) such assets will not be reviewed or scored.
●Submission must not include assets created prior to the Contest period (outside of noted sourced assets).
There is further vital submission information regarding copyright within the 'Submission Guidelines' section.
any other jammers cramming the learning path?
Anyone else kind of puzzled by these people posting on LFG, stating how they are looking for a team, how they dont want beginners etc but then fail to show any of their previous work ? 😄
seriously, pls do that guys. if you claim to be a super experienced dev, that shouldnt be a problem
some people have done the theory part, and the jam is a good place for them to put that theory into practical, while under a real-world pressure.
To be honest I open it to see what it was and then I closed it 😄 It does look like a decent way to get started for the basics though
im just running through it to see if im forgetting something important which till now is not the case, it's pretty basic to be honest
I'm going through it since there are simply too many sound designers it seems, so I figured I would do my own thing.
lol, I already know I'm going to forget something important, but I'm going solo so I'm trying to get my weakest points up a bit
For VR entries, if we designed our VR game to be local coop, would Epic be able to play the entry? It would require 2 PCs each with a steamVR device, connected to the same network. Or is that a bit unreasonable?
i think thats gonna be epic's headache as so far nothing like this is mentioned in the rules.....i think
im pretty sure epic's gonna have 2 pc lying around
It probably depends if they are working from the office. If they are I'm sure that would work, but if people are working from home who knows. I would assume that would be fine, but I would double check
What does a local co-op VR game look like anyway?
like 2 players in the same instance, except their machines are connected to the same network?
although if you wanted to get creative with something along the lines of what your thinking, i've played catch in VR before with 2 people on the same device, one looks at screen one has the HMD, each has a controller, doing something along those line would surely be interesting
Hmm only local co op ive seen that works well is one person has the vr and the other a controller and they interact with each other
Like controller person is playing a platformer and vr person is helping them by moving blocks out of the way
Will there be a stream? Do they play every game on stream?
And is there going to be like leaderboard from first to last place or? this is my first jam, how do they even grade the games?
there was a stream for the last jam I think
I think they discussed the top 3 in depth and between that they talked and showed random games in the background
Ok thanks
do they play trough every game and then grade them or?
i assume so
There's usually some community members who play through all of the games and stream it. They sometimes also rate the games, but it's not part of the official scoring, so it's more just for fun.
Hi! I'm super excited to partake in the epic mega jam
You can watch Allar's stream, he runs through every game while giving remarks on the level an all. Really fun to watch that guy
Thanks guys:)
are there some favourites in the jam (developer team that the most is expecting to win)?
Wait do we create one account as a team and then just join jam as one account with 5 persons or do we join with 5 accounts
Is it necessary to record the entirety of the process from start to finish and submit it as a proof, to not getting disqualified?
I dont think so, i think that making the game on that theme is the proof you created it in 7 days
How this jam is gonna be for me.
Dont wanna win, just wanna finish
lol, how naive are you? there were people winnign with strategy game elements made months before! you cant make these in a couple of days, but no one cared.
@glass fossil you still haven't told me what i copied 
I didn't make any games, he just came on my dm to talk shit about my songs
That's the thing, experience is always rewarded in a gamejam. Even though you have to set mechanics according to the theme but the more you have gotten around solving things on your gamedev journey the more it'll help as you won't have to waste time on the said mechanic as you have already done it before.
I don't really know if that is fair to say. If you get a team of experienced people together I don't think it would be that hard for them to be able to making something excellent. You just need to know what you are doing
yeah, right, lol. make something thats a marketplace asset with months of work put into it and then have it as jam result. its a joke. but Epic does not care nor do you.
@glass fossil If I can overcome OCD, I'm planning to livestream my whole build
there have been plenty of dubious submissions, but if i look at last years megajam the winners dont look that over the top
no not at all. nobody has done that. the most you will do is declare what assets you made before the jam on your team spreadsheet, if you choose to do so (they wont go towards the score of your project)
I do care about cheaters. I'm just not going to say someone is cheating unless it is extremely clear that they are cheating. I've been using unreal for 6+ years so I would say I'm pretty good with most aspects of the engine and can make some reasonably impressive stuff. Then again, there are people still far better than me, who I would assume can make even better stuff in the same amount of time.
yeah, if you can make "impressive stuff" then do it within a week.
or no, wait for others to do it better.
Dude, people do. After a two minute search: https://www.youtube.com/watch?v=o-WrQ77zUvA A bunch of fun looking games made by people for a game jam. Just because a game looks really good or polished doesn't mean people are cheating. I know I'm not going to be able to change your mind, so I'd like to end this on a positive note by wishing you and everyone else good luck and happy jamming
The third GMTK Game Jam has come to a close. In this video, I look at my favourite games from among the 2,600 projects that were uploaded.
GMTK on Itch.io - https://gmtk.itch.io
Play all the games here - https://itch.io/jam/gmtk-2019/entries
Top 20 Games
00:00 - Introduction
01:32 - Kickochet
https://boz-float.itch.io/kickochet
02:52 - Pro...
I mean we made practically everything in our entry barring a few background assets, couple of audio cues, and the font
the character animation was done in Sequencer by combining layers of Mixamo anims (usually a base pose + two movement anims)
Just got the badge and all I learned is you need to watch 1000 youtube tutorials and copy other peoples work.
is there a reason Quebec was barred in the last few jams? We have a booming UE4 community, heck some of us won the previous jams...
If I had to guess, I'd assume it was probably something to do with regional restrictions on winning stuff or competitions or that sort of stuff.
If I remember right, last year they said something along the lines of most the regions have some kind of legality revolving around receiving prizes overseas. IIRC, Brazil, Italy, Quebec were what they specifically were talking about at the time. I bet you could search here and find that quote I'm talking about
Hey folks!
We’ve updated the official 2021 Epic MegaJam rules to include Unreal Engine 5 as an acceptable engine version to be used for the contest. Please make sure that you read them before you participate.
Please keep in mind that like Preview builds, Unreal Engine 5 Early Access is not considered production-ready. Jammers are welcome to use the UE5 Early Access builds, but do so at their own risk.
Thanks to your comment I discovered that Italy is Banned too, I was really excited to join this jam 😦
Would using materials that are sourced really hurt my scoring?
Like, leather or rock?
They just can’t be scored. If the content you outsourced doesn’t “make” the game, it shouldn’t effect the score that much. It all comes down to how much you did work on. That’s my guess at least, the entire scoring process isn’t talked about very much other than in the rules
WHAT ABOUT THE SOUND FX AND MUSIC THERE IS 5 POINT SHOULD I MAKE THEM
Oh okay, Im gonna make everything custom but I wanted to use some rock material on my meshes in blender or some premade particle effects is all.
Does anyone know if it's possible to register for the jam After the theme has been announced, and the jam has already started?
Hi , is it possible to join a team even after I already joined as 1 person?
First time I'll be trying to use the Assembla, how long does it usually take from signing the form to getting access to it? (Want to make sure I have time enough to test it out before the jam starts)
@mint elbow - yes, but you can only be on one team for the final submission (if that was what you were wondering)
Thinking of joining solo in the mega jam, but not sure I can make a quality product...
thoughts?
I'm thinking the same thing but I figure that as long as I learn something while doing it, it should be worth it because even if you can produce a good quality game it seems unlikely a solo developer could out do a team. I'm sure it is possible but I would rather do something that interests me even if it is worse quality than what a team could do. If you can find a team with similar interests than maybe that wouldn't be an issue. I've though about getting a friend to help me but as valuable as his knowledge is in some subjects he knows significantly less than I do when it comes to UE4. Regardless of whether you are by yourself or on a team, make sure that the project you are doing is something that you can stay interested in (at least for a week).
I just have a lot of little experience and wouldn't be worth it for a team
I think....
I was an animation student before a programming on and have some experience with audio and level design so I don't fit neatly into a team ya know.... but also I've never done a game jam.... so not sure if this is one to start in.... :/
I think you should just start, the more you try the more experience you get and the better you will do.
If you don't have a lot of experience, find others who are in the same boat and learn together!
I learned more in my first game jam than any of the previous work I had done on my own
You can also look to join a more experienced team if you set expectations - IE knowing that you might not have much of your work in the final submission
I personally think the best part of game jams is working, teaching, and learning with strangers - doesn't really matter what comes out in the end
Can anyone tell me where I can check what the included countries are for the jam?
Someone posted this above.
Ty
Greetings. I'm sorry for probobly stupid question, but, is there any way to participate in jam while being resident and citizen of one of those forbidden countries? At least just for fun, with no chance of winning and all
i assume not to submit, but u can still "participate", make a game with whatever theme the jam has
Yeah, seems like it is the only option
just be careful about working with people who may want to compete for prizes, as you may invalidate their entry in that regard
but you could definitely work with other people who don't care about said prizes
I haven't tried it yet myself but how stable is UE5? Is it stable enough for the Epic MegaJam next week? 🤔
Dear noobies please ask the question "can we use 4.27 for megajam" ? 
Pretty solid. Also it brings very warm and fuzzy feelings
Also the content browser looks sick af to be honest. Also the new dark look makes coding inside it so much more badass
Only thing is it can't run smoothly on my semi potato pc 🤧
a few studios have already declared they are using UE5 actively in production now (even though epic told them 'you no can do! Shtop!
')
Oeh just saw the megajam!
Definitely trying to learn UE5 for it :p
can we use 4.27 for megajam? 😆
Tiny Award folks: Did you notice the size limit was increased to 150 MB for this jam?
I've been experimenting with Nano in 4.27 since it includes Oodle Data Compression, but the project sizes have actually increased, even with the highest compression ratio selected for Oodle. 😦
I can't even get a blank project down to the new 150 MB limit.
There's a new 47 MB dll included in every build for OpenImageDenoise, even with ray tracing disabled. Hmph.
I got it down to 163 MB with no content, highest Oodle compression, all VR/XR plugins disabled. Anyone else had better luck?
I got excited thinking Oodle would be a boon for the tiny award.
Some of it is for textures, yes, but there's general data compression, too.
Which specifically says it affects packaged projects.
Create compressed cooked packages is even on by default now in 4.27
No 32-bit option in 4.27. It's gone.
Yeah that's going to be a necessity. Even then it's very difficult.
But at least 4.26 has 32-bit support.
Kind of silly that's a requirement for going tiny since most apps are 64-bit now, but hey, it's there.
Really? How'd you do that? I couldn't get below 100 MB anymore as of 4.25.
Also that 163 MB number is without prereqs.
Oh yeah I remember that game. 🙂
😄
It would be so cool if you could do it with UE5.
But it seems as unlikely as 4.27 from what I've played with.
I thought it was funny that the blank project in 4.27 got larger, even though compression is on by default.
Yeah it seems silly to change the title just for that.
OK, 4.26 is definitely still the engine of choice for Tiny Award.
With 32-bit, I can do 112 MB with reqs, 91 MB without.
That's a lot of headroom with the new 150 MB limit.
Awesome.
Whoops. Been a while since I experiemented with 5EA and I forgot it has different requirements for packaging a game.
I mean before you're even allowed to package.
There are new SDK requirements.
There's a whole new build process in UE5 called Turnkey.
Oh it needs .NET Core 3.1 runtime.
@thick breach I just got a UE5 project down to 134 MB! 😏
Scratch that: 128 MB. Down to 115 MB.
I'm going to try and push out a Nano update before the jam next week.
@civic dock @thick breach .. since we are on the topic of tiny award, I was curious why is the limit not around 250MB or something, roughly 100-150MB higher then the lower limit of the latest version of UE at the time of JAM ?
I mean yeah, as it is right now, its challenging and cool target to beat. But my question is, isn't the 'underlying' goal of the tiny award more like 'motivating' people to 'optimize' their games in general rather then showing them whats possible (in a extreme sense)? I fear that because the limit is so far down, that only a very specific tiny set of unreal community .. perhaps even handful people only .. are capable of even doing it. But the game made in process has not enough 'elbow' room to implement a few more 'modern & common' features.
I think possibly increasing the limit will have these two positive effects:
- More semi-advanced users will enter and try for this category, perhaps even some newcomers will manage to pack stuff under the limit, but the competition would still be open as to who will make a better game.
- Advanced users will be able to include more features in a hyper efficient matter, features which may otherwise be taking a lot of space in non-tiny award games, and production games as well. Thus advanced developers will be showing a path to further optimizations to mainstream developers.
ive made games in ue4 that were under 100mb no problem , but i did make my own assets, textures and had nothing extra on it
my current record is 65mb(compressed in rar) as the lowest i was able to go
I always took the Tiny Award to be asking the question: how much "game" can you pack into that small size? It's less about general optimization (a very large game can still be highly optimized) and more about what you can do with very limited contraints.
Is worth creating mmorpg game in ue4?
quite a few games for the last jam were only a little over 100MB, and probably could have hit under 100MB if they were actually trying for it. I expect under 150MB to be pretty easy tbh.
if the limit were 250MB, I suspect most people could hit it without even making concessions. Our game (with full music tracks and voice acting) would have hit that without even trying last year.
IMHO 150MB is a good concession for 'modern' UE4 because you can hit it with an out-of-the-box launcher build and still have a decent amount of space to work with - but you can still get a build down to way less if you really want to
it's worth noting that Epic did a really big-dumb for that category when they changed the rules the other day, because in dropping the '4' in the rules that say the deliverable must be 'Unreal Engine 4' to allow people to use Unreal Engine 5.... they also opened it up for people to use older versions of the engine too. If you want to use UDK (or UE2 if you can find the public version) to target that category..... you can.
@civic dock you can unpak the .pak and delete more stuff:P
on a totally unrelated note, I assume nobody who applied for an Assembla repo has it yet?
because it's fast becoming too close to jam start :/
Do you know if this replaced the TurboJpeg.dll that was in previous builds and is essential for any project? I'm not using raytracing either and have noticed the larger sizes with oodle + this new big dll
What about using play testers during the jam, should they be a part of the team?
I mean, can I go solo but still run a playtest if I find people willing to test it
The blank project template doesn’t come in under 150 MB for any remotely recent version of the engine. What are you referring to exactly?
pretty sure you can get 4.27 to package a blank project to way under 150MB in the launcher build
if not 4.27, then at least 4.26
4.26 default binaries is already less than 100MB
I thought by "out of the box" you meant without modifications. Regardless, the lowest I've gotten a 4.27 project is 163 MB, and that's being very aggressive (several disabled plugins, highest compression ratio, no prereqs, shipping build).
4.26 is a different story because it supports 32-bit builds. With 4.26 I can get down to 91 MB with an aggressive config.
UE5 EA 2 can even get down to 115 MB.
Maybe there are some big wins I'm not aware of.
this is a 64-bit build, no plugins disabled etc, so it could definitely go smaller - whole project came out to about 180MB, but that's without cutting out content via blacklists etc
I actually couldn't see the option to build a 32-bit version, oddly enough
In 4.26? It should be there out of the box.
Well, it's available out of the box, but there's a toggle for it.
In Platforms > Windows > OS Info, there's a Target 32bit checkbox.
it's in there, but there doesn't seem to be a way to build it
I was able to yesterday.
aha, that would probably be what I'm missing
that tickybox is new since I last did this 😄
that and I normally do it from a C++ source build
I think it was added in 4.26. And, oddly enough, removed in 4.27.
I wonder if the ini setting that changes still works in 4.27
Oh good point. Maybe it's just not surfaced in the editor, but still in the INI?
Not sure why they'd do that, but may as well check out of curiosity.
So: In 4.26, I have a shipping config 64-bit build with compression on, VR and Magic Leap plugins disabled, no content blacklisted, and prereqs included, sitting at 148 MB. Technically qualifies for the Tiny Award this time around, but not much room to work with.
Since it's not very aggressive there's a little more room to work with (disabling more plugins, blacklisting content, removing prereqs, etc.).
well, not including prereqs is a start
But 32-bit gives a ton more room to work with.
that shaves off a chunk as it is, and you can cut 20-30MB easily with a blacklist
Yeah there's a decent amount to be blacklisted, depending on the project you're going for.
in theory you can cut anywhere up to 75MB or so with some fiddling
there's a lot of crap in those default content packages
In theory, yes. Blacklists are fiddly to begin with, though. I think when I push an update to Nano for next week's jam, I should include a brief explanation on the blacklist because many people don't know how to make it work.
the documentation in that regard is also kinda confusing, as I recall
Yeah. I remember trying repeatedly based on the guidance from the official docs, and it didn't work. It took trial and error and asking around the community.
It's pretty wild how large the "blank" project is out of the box in 4.27.
Development is 311 MB, Shipping is 223 MB.
It makes sense with Epic's "do as much as possible out of the box" philosophy, though.
That's really the idea. They want as many features available without extra config as possible for new users.
would be nice if they could finally include a button to 'turn off all random bullshit' when creating a new project though
nothing like spending 20 minutes each time disabling 100 plugins
I'm not sure that's even possible
same way you can't 'just find' assets that aren't used
for the next jam, someone should make an organizational chart for recruitment - show who's gotten picked/still free
Or people should just remove their posts when recruited
Any idea about what's the theme in this jam? What are the dos and don'ts?
Theme will be announced when the jam starts. And make a small and simple project that you know you can finish in the time. The biggest issue usually is running out of time.
It would be good to have a heads up
The thing is that then you would have people with some advancements done before the jam started
u will be lucky to get it when the jam starts, last time iirc we got it like 40 mins to an hour after it started
you get the theme precisely when the jam starts
the stream starts one hour before the start of the jam, with the theme announced right at the end
Can't decide if to use 4.27 or 5.0 preview. What version are people planning on using?
neither of those
4.26
new engine releases are always risky
if you dont start building from source when the jam starts ur not making it hard enough on urself
is there any gamejam going on? fellows i would like to join.
Has anyone got their Assembla repo yet?
nope
These will be set up today 🙂 Have no fear!
I heard there were issues in the past with Assembla being really slow, do we know if it will be different this time?
Is this in relation to setting up, or the general depo with download/upload etc?
the latter, some people had real problems with upload times
@worn hamlet just like @maiden loom said
Do we need to use Assembla repo? I didnt see it under rules. Just wondering.
no, it's just a convenience, since setting up version control can be tricky / costly
github might be a better choice if there are really issues
Git is a PITA though
GitHub is perfectly fine if you’re working alone.
Do you know if folks have been able to figure out if this is based on the individuals upload speeds as a apposed to Assembla? Either way we'll connect with them and see what can be done to mitigate any speed issues 🙂
they host on AWS, so I don't know if they even can do anything about it
I don't know that much, I just saw people say that it took them a couple hours to get a repo with only starter content on it. Since the repos should be available soon I guess we will be able to get first hand information instead.
To update those waiting on their team Assembla space. Those that have signed up via the Assembla form have now had their spaces created and been invited to said spaces.
Please note that a few individuals didn't fill in any email information, so these haven't been able to be created. Please check your email (including junk/spam) for the invitation. If you haven't received one but have signed up, please sign up again as you may not have included emails on the first attempt.
Thanks!
Hi Skye, have got my invite but on clicking the link I'm met with the following:
Resent the invitation. Let me know if that works! 🙂
Excellent, that worked, thank you 🙂
Don’t be afraid of using assembla, and people saying it’s slow. I and many many others used it last year and we never had any issue with speed. If you have an issue with speed from your assembla repo you can contact live chat support 24/7 and they will happily help with any issue. They are super nice, know we are doing this jam, and are here to help
the bigger problem at the moment is that they seem to have made changes to their website, and it's just buggy AF
not sure how that effects perforce depots. also after getting all set up, not seeing any of those bugs your talking about. thats while using an adblocker and dark reader
(Trying to digest the legal stuff in the jam rules...)
Is it possible, after the jam, to continue developing the game to become a commercial game?
one question would be valid to use chunk downloader?
the depot seems fine, it's just all their webstuff is busted
it's your game, do what you want with it
for what purpose?
file size
if one where to use the kitbash stuff i suppose it can be easy to pass 1 GB
were*
the file size category is the game exported by itself or compressed in rar/zip
okay im not aiming for tiny award or anything specific
but example instead of stripping the engine I prefer to do a PAK and host it
the real question is it valid to do it?
@wheat beacon If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that is here.
butler is supposed to support 30 gig uploads but i havent tested it
Okay i have read that butler limits to 2 GB
but that may be old information ❤️
Hi! I am trying to distribute a MOBA game called OverPrime using itch.io/app, that has some large assets (total uncompressed size ~50 GB). (Also note that I'm not a developer of this game, but many pe
Dark DimensionModerator1 year ago(+1)
If you want to upload a game bigger than 1GB (or 2GB for butler) then you need to contact support.
Although it might be off topic, do you have permission from the developers or a license to distribute the game? If not, they can possibly take down your page, and depending on the details even take legal action.
@wheat beacon Pushing to the same channel again will update that file, once the build is processed.
Limits: currently, the itch.io backend will reject builds with a total uncompressed size that exceeds 30GB.
np:)
this was a question by me not answerign you @wheat beacon
sorry lol
well the tool only let me download up to 2GB
so yeah back to square one 2 GB or less, or use patch downloader
Im confused, so the butler tool will allow uploads of more than 2GB and less than 30GB currently? Or does it limit it to 2GB?
That's correct. butler allows you to upload a game that's up to 30 GB.
The 2 GB limit is for the web dashboard.
Oh ok thanks for clearing
When is the epic game jam starting?
no no 2GB for butler, web 1GB
atleast thats what i tested today
That's incorrect. https://itch.io/docs/itch/integrating/quickstart.html
Where?
Hi, My first indie game releases tomorrow on Itchio, but I just realized the file limit cap at 1GB. I'm reaching out to know if I can be extended more space. My game's total file size is 1.8GB and I'm
a moderator
That’s for the web uploader.
I'm afraid the only way to get that resolved by tomorrow is to use Butler, which has a 2GB limit by default.
New users can upload 1 GB on the web but can ask to have it increased to 2 GB.
Butler is needed to upload larger builds than that.
did you read the post he was trying to upload a 1.7GB
That moderator is mistaken.
There may be something else going on then. Butler has supported 30 GB for a long time, and I’ve uploaded builds larger than 2 GB with it on more than one occasion.
mmmm 😦
I’m heading to bed but I’ll look i@to it tomorrow. Very curious why this would be happening.
like 2-3 days
The 26th. There's gonna be a huge stream if I recall correctly
That's right. The details are available at the link in the channel topic.
There's also an auto-updating countdown up there. It says '2 days' right now, and if you hover on it, you'll see the full date and time.
Now time to add the stream to my calender
hi everyone i am looking for a group to do the game jam with. I have previous jam experience DM me if interested
@wet moat check out the game-jam-lfg channel for a team to join or people to team up with
thanks bro
Has anyone set up an Assembla repo with p4? I've managed to connect to the repo server (although it hasn't prompted me for a password yet), but when I try to do an initial commit it tells me I have no streams, whatever that means
View -> Stream Graph
right click on main stream, work in this stream
also #source-control
ah my bad didn't see that other channel
thanks. think i'm making progress. since i sent the message, i found a streams tab which i was able to right click and make a 'mainline', which i believe i may be pushing from there now
anyways, thank you, i'll move the next hurdle i have to that channel. cheers!
Is the final product a game? Or can i just do a environment around the theme?
Yes, it has to be a game and "The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates." according to the rules.
You could probably find a team that lets you focus on the environment side of things though.
some really simple games have done really well before by having excellent environments
Just got my Assembla repo sorted out. Saw maximum speed of 4MB/s, given that the starter content project was about 650MB, it takes a bit to grab for the first time. Not great speeds, but just hope you don't need to quickly grab a multi-GB repo all at once...?
Also, are the milestone/ticket tools supposed to be available? Has anyone been able to access them?
Hey this is a super tiny 2-channels for a whole jam, is there a more specific Epic MegaJam discord?
Well. We're almost there. I wish luck to everyone
Not that I know of. Epic directs people to this Discord on the jam page. 🙂
How do you think we could improve the jam experience here? What kinds of channels are you expecting?
Hey, Does every individual of the team has to join the jam seperately or is it a team registration?
only one person needs to be registered, the person who will submit their entry
We have a team member in Italy how does that effect the entire team and them?
the entry is invalid and will not be judged or shown on stream unfortunately. all participating members must be in an eligible country. I'm really sorry 😦
Not sure it isn't enough, just thought it's a huge jam for cramming all in 2 channels. But we can also use share progress I guess and other channels for questions and hangouts. And we'll make private groups for the teams.
Main thing I like on such jams is to have a sharing channel to see what everybody is working on, and maybe a brainstorm channel early on (which can be this one)
Lots of people post their progress and stuff on twitter too with #ue4jam or #unrealjam if you want to see what people are making
This channel is usually used for sharing progress throughout the jam, and there's a dedicated voice hangout here as well.
Have you any idea about why is Italy not eligible? I wouldn't mind participate even if I won't get any price in case of victory
Italy has strict laws about contests. Basically for the contest to be legal in Italy, Epic should adhere to some extreme conditions such as having an Italian government official witness the judging process. Google contest laws in Italy for more info. Same reason why the contest is closed to people from Quebec, Brazil, and other excluded locations.
Yeah, from what I understand it’s local government restrictions, not Epic restrictions.
Every team member has to be from an eligible country, as stated in the rules. If a team has participating members from countries not eligible, the team would be disqualified.
Cant wait to see the theme!!!
Not long now!
We cannot wait to see what everyone does. Hope y'all will be tuning into Inside Unreal to see the theme reveal live! 🙂
15 hours left so hyped
I feel like i probably won't sleep tonight lol.
Yeah got school tomorrow so I have to be ready to sleep
Same. Well, anyway, i wish you luck.
same wish you luck
Thank you all for the answers. Italy is a really strange place to live.. 😅
Thank you
One day I'll finally not plan other things right when a Jam starts....some day
Curious to see the theme as always!
hopefully the theme is "give ambershee all the prizes and everyone goes home"
let's hope so...
So, UE4 or UE5?
I know both are allowed
But I'm curious
what people are going with
why not UE3 😄 ?
if there is a retro price category
UE1 or go home
What's the process for assembla repo setup? I've filled in the form with emails, anything else or do I just have to wait for an email to continue?
Epic never released a version of UE1 you can work with, but there is a UE2 runtime out there
the license specifically prohibits you from making games with it though
Actually i've never uploaded a game on itch.io so can anyone help me with how itch's butler tool works before jam so i dont waste a day trying to figure out how to just upload a file? You can dm me the link for any tutorials.
https://itch.io/docs/butler/ (It's a command-line tool)
really dumb question, but do i just need to set the path for where my game is and then push the build?
the docs say:
The only command that you need to remember is butler push
butler push directory user/game:channel
Where:
directory is what you want to upload. It can also be a .zip file.
user/game is the project you're uploading
for example: finji/overland for https://finji.itch.io/overland — all lower-case
channel is which slot you're uploading it to
for example: windows-beta, osx-bonus, linux-universal, or soundtrack
So, it doesn't require setting the path -- that's done in the command line. For example, if your game was in a director called Luc1ferGame, you'd type something like "butler push path\to\Luc1ferGame UserItchUser/Luc1ferGame:windows" or something similar
Oh i get it now
This is just looking at the docs. I've never used it. It does appear a lot easier than the Steam uploader though, for example. I wouldn't worry too much about it though, as it looks like it'll be pretty easy for you. 🙂
yeah the command line seems kinda complicated for me, imma try it with a test build, thanks for your time though 🙂
I'm sure you'll figure it out! Good luck 🙂
Thanks!
same here
But we're almost there- I think i will die-
Thanks for pointing out!
Theme Leak: It doesn't matter what the theme is because I'm just going to make a fishing game anyways and retrofit the theme later
Pretty abstract one, might be tough.
Theme leak (for me): Car game of some sort, because that's what i'm experienced and i like to work with, with the theme implemented later on.
Challenge yourself, make a MMORPG
I really don't know what that means.... I've never played a game that isn't a car game, fighting games and stuff make me get bored, but uh- i guess i will research and try...
It's like World of Warcraft (massively multiplayer online role playing game) and also kind of a joke
we did an MMOG for one of the winter jams a while back
someone did one last jam too, the block building game
I don't remember the block building game?
I made kind of a fake MMO for one jam, down to earth, whenever that one was
allar played it for an hour with a bunch of people
they had cones, cubes, and i think thats it
and the players were invisible lol
he played our game for nearly an hour because he sucked at reading comprehension 😄
(you could finish it in 10 minutes)
ya shot me!
Allar has played a lot of games for an hour that most people wouldn't have the patience for
gotta beat 'em all
What in the Sam Hill is this place?
Let's make at least 500 GB of games.
There goes my hard drive.
let's each make 500GB games
I wonder what the biggest jam game has been
I remember seeing some ~10gb ones back when the jams were monthly
Well that's an easy task...
Seems like I'm a professional chat killer.
Curious about the scoring if anyone has insights. The scoring categories mention audio, visuals, fun and theme. What about plugins? Are they factored in as well?
Anything you didn't make will not contribute directly to the score, so if the plugin adds something on its own, that won't improve your score, but if it adds something that you use to provide additional value beyond the plugin then that additional value (that you added) can improve your score.
you should also declare things if you didn't build them yourself, so if for example you used a Voxel plugin, then you should mention that in your entry
So for example there's an asynchronous loading plugin and just adding that won't change the score at all because it's a feature you didn't make, but if you use the async loading plugin to make the entire game have a smooth end user experience with clean crisp loads, that might improve your score since you created value by using the plugin in your own way. (This is just a hypothetical example and also I am not a judge so reader beware)
whats the theme lol
Voxel plugin probably would've been a better hypothetical 😛
But yes definitely report everything you use that you did not make during the course of the jam.
guys whats the theemeeee
still waiting for it
i am panicking 😄
We won't know yet
Theme: The King Crab Creates Candy Collections
sleepless nights here we go
i would actusally love that
Eh, I'm not a fan of any theme that has direct references to any sort of genre so I would worry that this (fake) theme would overly encourage car based games.
will the steam start in 24 min or 1 hour 24 min?
My favorite theme of all time was an Oscar Wilde Kubrick quote, I'll see if I can find it 
i think 24 min cuz they have to talk about the sponsers and stuff, theme will be announced 15-20 mins before jam
That makes sense
😳
"However vast the darkness, we must supply our own light" was my favorite.
There were some cool light based games in that one
Yeah...I didn't participate cuz' at that time i was a beginner... But i did indeed play some games..

u folks watching some stream? I couldn't find
I think this is it, but I'm not 100% sure. 🙂
cool! Science and Technology threw me off but seems to be the one
yeah ^ - it starts in a few minutes (or is at least supposed to)
thanks! napped and woke up just in time!
I'll post when it's live, and I'll update the channel topic with the theme when it's announced.
I'm also updating my Nano template today for 4.26 and 5 EA, so if you're going for the Tiny Award and want to use those engine versions, sit tight for a bit longer. 😄
wow, tiny award! in UE5! No nanites? the temptation will be very strong...
https://www.youtube.com/watch?v=W8jBwgjy5vU
It's also on youtube
It’s time to stretch your skills—the Epic MegaJam is about to begin! With a slew of special guests, we’ll share available resources and best practices for your seven-day game developing extravaganza, cover the nitty gritty details of the modifiers, rules, and process, and then finally, announce the coveted secret theme at 3PM EDT.
Don’t miss ou...
Should be both twitch and youtube
Click the YouTube link for now. They're having issues with Twitch. I posted both and will update as info comes in.
And right as I say that, Twitch is up. lmao
Now to work on my Nano update.
theme pls
You participating again this year?
depends on the theme, but likely not as I'm swarmed with projects x.x
As usual. 😄
when is the stream going
It's going right now!
It’s time to stretch your skills—the Epic MegaJam is about to begin! With a slew of special guests, we’ll share available resources and best practices for your seven-day game developing extravaganza, cover the nitty gritty details of the modifiers, rules, and process, and then finally, announce the coveted secret theme at 3PM EDT.
Don’t miss ou...
Links are there. Twitch or YouTube, your choice.
both
Beware of the side effect of watching jam kickoff streams: turning into a skeleton.
u can do that split screen windows thing
u can drag a window to the side and it cuts half the screen for that task and then u can add another to the other side
Yeah window snapping. I use it a lot. 😄
i use it too
I just can't, I'd spend way too much time trying to get the perfect setup just for it to be ruined. I use the windows+arrow keys and windows+up to move and scale windows around
definitely at least more then 5
I don't think it's ever been 4K.
Last few years have been between 2-3K and growing every year.
in the summer one alot more people join than during winter, alot more from no school or people on vacation
LOOKS like they are live now!
I am a freelance 3D artist since 2018: See my Linktree for artstation, vimeo, etc. https://linktr.ee/MishaS3D I am based in Vancouver in Canada, so if anyone else is from canada or west coast, please DM me or mention me for the jam...
Hm, I kind of want to run a poll to see how many people are planning to jam with UE5 Early Access.
this would be cool
To be clear, I suppose there is the option to use UE4 or UE5, but are the game jam resources only for UE4?
feels kinda off that they're spending all this time promoting Nvidia Studio, when the drivers just constantly crash UE4
LOL yesss.
last call.. any serious team has a spot open? I'm an art guy
I'm an artist too...are you 2d, 3d, or both? Should each team have only 1 artist, or do you want to make a team with 2?
I'm 3d
A good team has 2 artist, 2 programmer, 1 multi-role person
OK, I do also have some basic blueprinting experience too...where are you located? we can continue the conversation privately if you want...
The poll is up. If you're on Twitter and participating in the jam, please let me know if you're using UE4 or UE5! https://twitter.com/unrealslackers/status/1430962015124680705
The 2021 Epic MegaJam kicks off today! Which version of Unreal are you using? #UnrealJam #UE4 #UE5
its fine to use 4.26
It doesn't rly matter all that much if you are not using any new features
I missed the beginning of the stream are there any differences as far as prizes/categories etc... based on using 4 vs 5?
You can use whichever version of UE4 or UE5 you want.
thanks
I don't believe there are any prizes or modifiers for using UE5 EA. Would've been cool, though!
They should've done like a Bleeding Edge modifier for that.
Maybe next time. I could see reasons to go either way with how early it still is.
Imagine all the last minute late uploads blaming it on early access bugs with 5.
Maybe next year will be the UE5 modifier
lets hope that by this time next year ue5 will be the main thing 😛
That is likely. It's scheduled for stable release in early 2022.
(makes notes to prepare ue5 tutorials for said release)
Anyone else here attended GDC virtual earlier? I am an IGDA member
Hey! If we accidentally include the "Default_Material" in, let's say, the background of a scene, will the game be disqualified?
Is the rules that strict?
Some times it happens haha
Do I even bother with tiny award and UE5? Or do I need to use like 4.24 or something?
It never was that strict 😛
Aighty, good to know!
It was about preventing people from low effort asset flips
Does anybody want to join me for the game jam ?
Good! The rules seem to portray it as a highly illegal move
Well, don't tempt the rules
Also, if the enemies are animals (rat-soldiers f.eks), is that animal cruelty?
no
Running out of space!
"Running out of space" 🙂
Oh no, the 500gb games will become a reality
nice! I am already running out of space using Unreal 5 XD
lol, a game that keeps eating ram
time to make a game with 1 tb
LOVLEY THEME
A more succinct theme than usual. I like it!
hell yeah
Channel topic updated.
lol
game writes to your C drive, you need to finish the game before your PC crashes from running out of space
does the theme means i can make a game about my pc
Heres a vid capture for more context
- WASD to move 2) Mouse to aim 3) LMB to delete system32
Interesting poll results so far. 70% UE4, 30% UE5 for the jam.
use raw pointers without uproperty, will make for a fun game
need more ram to play longer
Team 30% !!! 💪
A environment closing in on you? just a thought, like the map will crush u
We can use UE5 for this jam? 😮
Where are the polls?
Yes
@red jasper yes
Ok, I'm blind
😄
UE5 will save me so much time if I can just import my zbrush models directly without normal maps and reducing polys
tru! you can even make characters, but instead of rigging them just cut them up like action figures 😄
A jam game with MetaSounds... 👀
Running out of space = journey to the end of the universe. literally trying to run out of outer space
then your spaceship has limited space but more and more wacky characters try to join you and you can't refuse them = running out of space
and u are eating jam to stay alive - limited supply - jam brand? SPACE
Character? Any tutorial?
Wasn't it a Ludum Dare theme few years back? or something along those lines
hmm, no tutorials, but imagine when u were a kid playing with action figures. just cut them up on the root of the limb etc
well I have a real shitty demo of that that I made last month at the SummerOfUnreal course heheh
Good luck everyone
character from zbrush into nanite with cut limbs instead of rigging - quick n dirty lol (watch at the end, inside the house)
I updated the channel topic with a fancy countdown to the deadline. 😎
It updates in real time and matches your time zone.
What's the size limit?
You can upload up to 2 GB on the web dashboard, or 30 GB if you use the butler command line tool.
Does the competition have more strict limit?
What do you mean?
nvm Amanda cleared it up
So we all make 30 gb games, that way itch's server storage space literally runs out of space
What asset's can we use for the game jam?
All the info you need is on the jam page. https://itch.io/jam/2021-epic-megajam
If you use third-party assets, such as Marketplace assets, you have to list them in your submission.
I have coupla ideas
Any rules on existing code/assets you have laying around?
No
Can we use assets other than these?
they have to be declared though i believe
you have to declare them, and they wont go towards your submission. If you have a premade scene (no lighting) they wouldn't judge the scene, just the lighting composition. If you have a character mechanic ready to go, you have to declare it and same thing
Yep, also they wont be rated by themselves, just their uses (for example a model cant be judged if premade but the lighting around it can).
really excited to see what you have in store tom!
Gotcha
Well, I'm still wondering if I can even submit haha, I am not even around my PC the next 2 days already to begin with
But the theme is interesting, so I am tempted to try
Yeah this is one of the best game jam themes I've seen
hey so if we use character creator 3 or make human to create our main character or enemies would that count as a premade asset cuz technically we arent modelling or sculpting those
Yeah you have to declare them so you can actually enter a modifier lol
So its best you do declare
lol but we are technically also modifying the character made in that software, screw it imma mention it anyways
Hello! I have a question, where is the form for submission?
for the KitBasher prize, are you only allowed to use one of the assets from the pack?
no he said minimum one object from the kit bash they offer for the jam needs to be in your game.
ah okay, thanks
Download the free monumental sample asset pack and pick the ONE asset your team will use to meet the essential criteria
kinda looks like only 1
ONE is with capital letters
yes one house or whatever in this pack needs to be in your game.
if you can use multiple its worded kinda poorly
Idea: Endless runner with a black hole chasing you
Sure
And if you are willing to create/join a team
yes
Is it against the rules if I remade a game from a past jam (3 years ago) in a different engine (Unity)? And I mean total remake, since it's in another engine nothing is portable and I want to redo the sound and graphics anyway.
What is the StaticMeshEditorExtension plugin and why is it in the KitBash3D project? I'm trying to open it in unreal5, wish me luck - it said to disable it cause it's unavailable
How about a puzzle game that involves moving boxes.
with limited amount of space
I'm pretty new at this stuff
how about an escape room set inside a trash compactor that is slowly closing
Tetris but as a warehouse worker. You have to organize packages faster than they come in, or they pile up.
what about a city builder where once you run out of space, you have to build on top of existing buildings
hey pfist, do you want me to team up with you?
Fun fact, I used to work for a food warehouse.
I’m not participating, sorry.
that's what I thought too, only with loading u-haul trucks 😅
I like idea, just like the starwars trash container scene 😅
😂
I still work at a warehouse... 😄
Is it possible to make a multiplayer game? Will the judges have problems with evaluating such a game? Do I need to create a dedicated server for this, or will the judges be able to connect locally themselves?
I am confused sorry , where is the game theme . is it running out of space ??
there wasn't enough space to list it
I've seen multiplayer games submitted in the past
and they played it on-stream, I reckon they will be able to connect w/o requiring you to run a server for them (I presume)
I can't think of any that used dedicated servers, can think of more than a few that used listen clients.
I ran a "dedicated server" for my MMO for a month, it was a listen server in disguise though
but I added a single player mode for safety anyway
my lvl editor is still hosting levels after 4 years 😛
oh man kitbasher seems like a difficult category
looking through their assets and you only get to use one?
take the biggest and cut it into parts
atleast one*
Download the free monumental sample asset pack and pick the ONE asset your team will use to meet the essential criteria for The KitBasher modifier. Follow their Getting Started With KitBash3D tutorial! (Link to the assets will be available closer to the kickoff).
Those all look so nice, I'd struggle making a game around it look not out of place
yea i read that as only one aswell
Oh, that's odd...
I can see alternate readings but it is emphasized there :\
using only 1 asset doesnt sound like 'kit bashing' to me though right? 😛
the point is to use many small ones to kit bash? 😄
yeah that's why this is messing with my brain 😄
they're humongous assets too
OH
they're not 👀
nah cutting stuff up and bashing with em
ok, I think the gist is you get to use ONE collected asset which is individually dozens of static meshes
this makes more sense now 🙂
Me Disaster: The theme is not well suited to the game I want to make
unfortunately that sounds like a you problem 😄
what kind of game did you want to make?
I've just been itching to make a fishing game for a month or so and have been holding off to potentially jam it out this week 😛 I might still do it and just accept that it's not a winner 
I mean, I could easily do some loose-fits with the theme and fishing, but anyways 
the lake is running out of space 😮
you're so great at fishing that your boat is running out of space to put your fish?
Yeah, same, I wanted to make a tower defense with a twist but the theme doesn't really give me any ideas
Space constrained tower defense seems pretty pog though 
hey
BTW, make sure you enable Oodle w/ Leviathan for your projects if you wanna go small (tested on my project from 540 Megs to ~120 Megs pak file)
in 4.27
Like maybe you only have a tiny bit of ground space for the tower defense so you have to build vertical
so im joining a game jam today, we dont know what idea it is but we have a team of 5 and this is my idea, i wanted to ask around to see if its bad or not. we have 1 week
how long should we brainstorm 😦
as long as it takes to come up with an idea you're happy with
btw, my first game jam so I probably won't get to finish a demo or get it in a playable state in a week 😦
it is a combo of papers please and a survival game. you let people into a bunker and try to survive with the items you have. there is one room, you use menus and stuff to go through randomly selected events that will try to screw you over.
you can kick people out and let people in.
like 60 seconds?
yeah kinda
@red jasper generally it's okay to spend longer brainstorming than you think. It's easier to spend 6 to 8 to 12 hours brainstorming than to change tactics after a day when you realize that you started on something that wasn't the idea.
You're well on your way then! to the moon!
It might take us a day or two 😮
https://github.com/pfist/Nano is a good starting point for what tweaks you might want to do for tiny award
Two days of brainstorming might be too much 😛 You do only have 7 days, so that would be a hefty time commitment.
But ultimately it comes down to whatever works best for your team 👍
2 days of brainstorming and a full weekend of implementation
and then 3 days of playtesting/tweaking
but there is a small rpg system too that i might make that i used before. it is stuff like strength, dex, int, but they work like an energy bar, like if you use all of your strength in one day, then you have no more strength until you sleep
Sleep is probably a good idea for a week long game jam. Personally I slept through the theme announcement 
Thats a boss move
I was sleepy 🙂
But also I'm not really a serious "contender" I just do these for fun and more often than not don't submit anything.
I'll probably go out for a nice dinner with a friend before I get to any actual jamming 
are you solo ?
should i maybe link a document that has my ideas down
Yeah, I just do these by myself 
let people read it
i want to get some second opinions if people think its too much for 5 people
though then again we havent gotten our group together to agree on anything yet
Cool! There's a modifier for that
@civic dock You could update your nano template w/ oodle compression settings perhaps?
You can crank those Effort level settings, these are the default. Leviathan is the 'best' compressor (default is Kraken)
(requires 4.27)
i keep thinking everyone is talking about nanite when i read nano
Can my team make the characters and boxes look a bit like Lego? Would we be allowed?
are you going to stamp Lego(TM) on them? 🤨
should i post my google doc idk if anyone is free to help out a bit with planning, i have an idea of what we could do idk about if its out of scope
yes
just woke up lol time to think some ideas!
for such a "basic" theme its really hard to come up with good ideas
I know right
mine is about a bunker managment game idk if the group will agree on it and or if its too much stuff
https://www.lego.com/cdn/cs/legal/assets/blt1a4c9a959ce8e1cb/FairPlayBrochure.pdf I think LEGO has copyrights on their product shapes
including characters
ohh wow
just copy megabloks instead 
also apparently was a ludum dare theme a while ago 👀
good to know bohrium
just make unbranded interlocking brick product 🙂
it would be best to not look at the entries from that. because of cryptomnesia
you could also make the bricks have square pegs instead of round
Spherical Bricks with Square Pegs
no, no, no... Pyramid Bricks with Torus Pegs
So, hi all. How does the brainstorming going for you?
I need more brainstorming! couldn't find a team, might do solo. but can't brainstorm with myself
I'm solo as well.
wanna hang in the voice?
For a few, it is midnight here.
can i go into voice too. i got brainstorming done but idk if its too much and stuff
@wispy fractal
yea come on in 😄
Can you participate in more than one modifier?
I'm publishing an update later today so it works with 4.26 and 5 EA.
4.27 you mean ?
Unfortunately, and much to my surprise, I couldn't get it below the threshold at all in 4.27. At least in my initial testing.
I tried the highest compression ratio for Oodle, too.
Odd!
I'll take another look today before I publish the update, but last week I couldn't get any gains from Oodle. 😦
Was really bummed.
If there are any other settings I should know about, please let me know. I looked at Oodle's docs and tried the highest compression ratio (Leviathan).
Good luck to all. This one seems like a fun theme. Cant wait to share with everyone and see what you all come up with!
My template on GitHub is out of date. It's going to get smaller.
I can get it down to almost 100 MB in UE5 EA.
Here is a free kit to use for prototyping https://www.unrealengine.com/marketplace/en-US/product/unreal-learning-kit-games
And don't forget these: https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4906
It has been... 3 hours or so... I've got some ideas but some of them are too basic (too basic = no fun), some are too hard to implement in a week, and some are just- meh... Well, at least it is better to start off with a solid idea instead of a bunch of stuff...
too basic =/= no fun
I have an idea but its not quite fun I think.
after doing way too many game jams to count, the basic the better haha
yeah
yes
feature creep and ambitions are your enemy
Start with a very simple concept, shrink the scope as much as you can, and build on that until it's fun before you add anything else.
Yep, but my ideas are too basic.... wayy too basic... that's what i'm complaining about lol.
You can ask @simple garden for random game ideas if you need some funny inspiration. Send him a DM and say !gameidea
Oh, nice, let me try..
@simple garden !gameidea
you need to message manny
in dm
Well uh- i could try-
lol
Thanks. ❤️
It's going to get even better soon.
In v2 you'll be able to get game ideas right here in the server without disturbing anyone. It's pretty rad.
No DM needed.
my nightmare journal is always open for you to pull inspiration from
So uh, sometimes it gives you pretty wild ones. lmao
I'll say
manny, please. I don't need to be reminded I hate sunlight
That sounds incredible, especially the puns.
and fits the theme if they dont disappear
how can u stream?
I'll get my dev team on that right now Pfist
talk to Manny the bot?
Yes. Send a message to @simple garden and use the !stream command.
So a security guard fights werewolves with a rapier (wow), and every time you kill a werewolf it's like: "That was a HAIRY situation!"
( ͡↑ ͜ʖ ͡↑) pls stop
So does Manny think I should make a game about infanticide?
Good luck everyone. Don't think I'll be doing my playthrough streams this time
manny over here playing madlibs
you need to set max time 10 minutes per game so its fair and you get through.
Sounds about right.
OK I'm actually pretty impressed by this one.
You are a druid in a castle. Armed only with a bottle of wine and your wits, you must seal away an evil power. To make matters worse, you're carrying a kitten the whole time.
This sounds pretty sick honestly. you control the lighthouse beam and use it to destroy shadow monsters
Damn hahah yeah that's cool.
I'm pretty happy with this generator. The first one I made gave way fewer usable ideas. Most of them were complete nonsense. This one has a much higher ratio of crazy-but-usable ideas.
@thick breach, :8ball: Ask again later.
Can we edit the Kitbash3D assets or do we need to use them as is in order to compete in that modifier category?
The ratio has shifted significantly nearly 50% saying they will use UE5. 😮
I dont blame them
It's a perfect opportunity to try it out.
!8ball Are you trying to confuse the jammers?
@steady sluice, :8ball: Better not tell you now.
....i will take that as a yes...
@thick breach, :8ball: Don't count on it.
!8ball Should I be allowed to judge the contest?
@shrewd mortar, :8ball: Signs point to yes.
@thick breach, :8ball: Outlook not so good.
BIG work-in-progress pic 

@thick breach, :8ball: Very doubtful.
my opinion will not be silenced
!8ball Will i ever have an idea for the jam?
@steady sluice, :8ball: It is decidedly so.
oh thanks
!8ball Will i be able to win a prize or something, though?
@steady sluice, :8ball: Very doubtful.
well uh
Samu you can have my suggestion
@thick breach, :8ball: Most likely.
I'm oout-
A beholder? What is a beholder?
I see....
its a pretty legit idea and it would be pretty cool to see
@thick breach, :8ball: As I see it, yes.
Alright, I'm taking another look at 4.27 right now.
big trouble in little china
Final version of Nano for 4.26 achieves a ~47% reduction vs. the built-in Blank template.
@thick breach, :8ball: It is certain.
pressures on Pfist
Maybe with an aggressive content blacklist, but I won't be including that with Nano.
It's meant to be easy to use and stable for most developers.
Ask the Magic 8-Ball a yes/no question.
@thick breach, :8ball: It is decidedly so.
@thick breach, :8ball: Don't count on it.
@glass fossil, :8ball: My reply is no.
@thick breach, :8ball: Better not tell you now.
!8ball is the joke getting old now?
@shrewd mortar, :8ball: As I see it, yes.
@fallen shard So I just took a second look at 4.27, and the results are confusing. In 4.26, the Blank template with shipping config and Create Compressed Cooked Packages unchecked is 211 MB out of the box. In 4.27, it's 223 MB, even though compression is on by default.
Must be a lot more included out of the box in 4.27.
Developers going for the Tiny Award in a nutshell.
Haha
May indeed be many new stuff in 4.27 (for non games) any more plugins to remove?
maybe apps like windirstat can reveal what grew the most
I use TreeSize. 🙂
Great app, similar interface to WinDirStat but a little cleaner to read I think.
The difference is pretty significant. In 4.26, Nano gets me down to 113 MB. In 4.27, the exact same config gets me to 163 MB.
My team has got 3 positions available for anyone
Will you get a db message
From me
Have you posted in #game-jam-lfg yet? That's where most people look for a team. 🙂
The theme for the jam is Running out of space.
Okay, so just that loose concept?
Thanks
Yes! You can interpret any way you want. Literal, figurative, it's up to you. 🙂
Thank you. Greatly appreciated. 🧙♂️
have no idea what to make but here is some progress
Does anyone know a website where someone keeps track of the engine content that's safe to blacklist?
hmmm i dont really know sorry 😦
As in remove some default C++ content?
No, I mean there's a bunch of engine materials and stuff that gets packed in every game.
Unreal has a method for stripping it from builds called a Pak Blacklist.
You put a text file with a list of paths to assets you want stripped out of your build.
Sounds like the need for a community test.
Yeah definitely.
It's not something you want to do unless you know what each asset is used for.
Otherwise your game could crash unexpectedly.
alright i got my idea time to start working!
Wish there was a dev that might be able to give some quick insight.
The biggest one most of the community knows about is DefaultBloomKernel, which is used for cinematic bloom and is 32 MB.
I only see a few new engine resources added in 4.27. Certainly not enough to account for the 50 MB difference in size.
Time to look at plugins.
Yes I believe so.
Yeah 4.27 is a bust for now. Even disabling a ton more plugins, I got it down to 156 MB. 😦
What if this Game Jam is a way to not pay people to figure out how much can be disabled in UE4 and still keep it compiling? >D
;]
That's the weird thing. My template does work with UE5.
But it's a larger compile, right?
Larger than what?
Here's the benchmarks for my Nano template:
4.26 = 113 MB
4.27 = 163 MB
5 EA = 127 MB
So there's something very different about 4.27.
The funny thing is 4.27 introduces Oodle Data Compression, which is supposed to be industry-leading tech.
But it produces the largest build.
lol
Which version?
Oh, yeah. That's as low as I could go, too.
But only with aggressive plugin disabling and such.
With Nano alone I got to 163 MB.
Thanks for the info. Sticking with 4.26 then.
OK I'm in final testing for the Nano update, so should be pushing it live soon. 😄
Where did he post his compression settings?
Ah, yes. I tried those settings and it didn't budge much.
I'm trying to make procedural game music with metasounds for this, I do not know music theory haha 
Nice! Have fun. I'm excited to see what people do with MetaSounds.
I actually have an idea, but should I do it VR or first person?
I got a basic kick down and shitty synth, wanna make it react to platform jumps
how's y'alls progress , i did near to nothing so far besides an fps character
still trying to find a good idea
I got smth generic, but it will have to do
yeah, I don't wanna do something that's literally running out of space like shrinking smth
@old pecanwhat if you are destroying memory in a computer
you could play a virus or a user deleting important/ incriminating stuff from a drive or swing it to an emotional way and be deleting old files
its like the first time I have an idea that actually fits the theme. lol
one of my ideas was you are a computer program that cleans pc's and u are out there hunting down rogue files that dont want to be deleted
but the amount of works to do the visuals is too much for me going solo
so if u have a team go ahead and steal it lol
Have you looked at free assets on the Marketplace?
there is nothing on the market similar to what i need in 3d
and my new idea is alot more achievable and will be alot more fun tbh
Ah OK, then go for that.
im probably reusing the idea of visuals of my side project and just make it less sad
well my base texture is 9kb lol
squeezing that space real good
Anyone found any good ideas or is everyone looking through Ludem Dare same theme from 2018? 🤣
yeah, thought about that, but I find that really fun, but thanks for the idea
couldn't find anything tbh
Me either
I'm just thinking
I was thinking of shrinking the game window literally making it smaller everytime smth happens and resetting it every new level
theres a racing game that did soemthing like that
oh, I haven't seen any games that did that before

