[...]and there probably aren't enough to go around ๐คทโโ๏ธ (I have no real basis for this, feels like a likely outcome, would like to be proven wrong)
@loud basalt
ooh , its all good man, it aint that bad.
during my last game jam the participants list was OVERFLOWING with audio people, more composers than sound designers. i was afraid i couldnt find a team. but i got in early enough and was able to find a good team.
the world is changing. the market is changing. a game jam is also a way to test your own market value in terms of finding a team, planning & leading a project, "getting shit done". if one is at all interested in winning and gets a hint that audio is also a criteria, that does not mean that gameplay and graphics can suck and good audio will save the day. you can get a lot done with basic audio. and audio is just as big a part of a game as is graphics. everyone should knows this. good audio can save shitty graphics, shitty audio will ruin the best game. GAMEPLAY ITSELF however is king over them all.
but if one is looking for an audio guy and cant find one, that's usually because they are not looking hard enough. there are plenty.
im personally impressed by the last megaJams games that won, but imho there was some room for improvement here and there in the audio side of things. so i'm seriously curious and interested to join a team that is as highly driven as me to produce something worthy of a 1st to 3rd place and ill put all of my heart into this project, hopefully the team and i will push eachother this way and produce something EPIC. ๐