#game-jam-chat

1 messages Β· Page 62 of 1

near cairn
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Megascan is intense πŸ˜…

solid abyss
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@tight osprey .. victor would be right person to ask about that (He is on Epic games community team)

tight osprey
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@solid abyss where can I get hold of him? In the forums?

solid abyss
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VictorLerp#1337

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he is here ... you can @ him directly .. if you want

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he will respond when he can ..

tight osprey
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@solid abyss Thank you very much!

solid abyss
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np .. but I also suggest that you give Blender a look as well (since it is totally free) .. and now a major contender

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download Blender 2.81 beta

tight osprey
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I have dealth with both in past (Houdini and Blender) but for what I need - Im more familiar with Houdini

small fern
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@tight osprey it was only before jam started

fossil plinth
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Looking for an audio designer and level/environment designer for the gamejam!

eternal edge
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Obligatory don’t forget to take a breather outside. Healthy just as productive πŸ™‚

cinder mist
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I've already done two prototypes but still no good idea ...

lean obsidian
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Two prototypes? I'm working 😦 Best I can do right now is a notepad and a ton of one liners for ideas... πŸ˜…

cinder mist
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I usually read the rudimentary mechanics to see if they are funny or not

stable kiln
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i could run my audio files from cloudstorage to save some data but not goin for 100mb

maiden loom
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heh, streaming audio in from the web, now there's an idea....

stable kiln
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can get a valid endpoint for UE4 media player on firestore

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video files too

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dunno if putting 6gig 4k pictures there for compositing is a good idea tho

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grabbing 4k textures for materials might be possible but never tried

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i made a rig πŸ˜›

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its a space cat

stable kiln
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should prolly finish it up fast so i can set up a physics asset, that usually takes a while

somber hazel
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downloaded a 3d character, it's kinda messed up, will probably take 2 hours to clean, should I maybe model it from scratch? πŸ€”

earnest lake
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looking for an artist for game jam , pm me

limpid trout
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Do people who do voice acting and nothing else count as team members?

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i.e. do i have to list them as part of my team for the entry

somber hazel
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imo, list everything you didn't do, if a guy volunteers to do some voice samples, list those voice samples

limpid trout
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Yea that was the plan if they don't have to count as team members

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also I'd say it depends on the character and what you need it for re: the message you sent, sorry for distracting w/ another question πŸ˜…

somber hazel
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imo, if it's just a few lines and the guy is okay not getting any prizes and you are already 5, just list them

limpid trout
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I'm doing it by myself and have a couple spots where voice acting would be nice, but isn't completely required, and i was mostly just curious i suppose

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Also- if the character is already rigged/UV'd, I'd say it's probably more worth it to fix the model than do it from scratch

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unless you're comfy w/ 3D tools enough to make your own things

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that's still a lot more time to make it from scratch if those things aren't done tho

small fern
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@eternal edge nice looking megascans there

radiant acorn
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As a general rule of thumb, anything you or your team didnt do specifically during the jam is better to list and then how you used them. The judges are fair and will take it into consideration, but better to be over cautious then to be disqualified for not listing it

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Still at work trying to power through so i can get home and start working on the jam. Been just doodling concepts in meetings πŸ˜†

zenith gust
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I'm home in 20 mins, then it's time to get started πŸ˜„

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I'm just not super happy with the ideas I have, but they will have to do

radiant acorn
zenith gust
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πŸ˜„

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I took a half-day today and at least monday off, going to be glorious

limpid trout
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Thanks twi7ch

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i was definitely going to be crediting him regardless, as with any premade things i use, just didn't know if it would be an issue if they weren't listed as a team member

minor hemlock
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one of the winners had friends do voice acting iirc

limpid trout
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gotcha

stable kiln
radiant acorn
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@stable kiln kill it, kill it with fire

stable kiln
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wil take another 10 hour B4 i get to texturing

radiant acorn
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Looks great for a horror theme though πŸ˜„

stable kiln
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modern take on space invaders

radiant acorn
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I totally see it now, nice!

copper carbon
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How are you all feeling? πŸ™‚

hardy talon
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Struggling to come up with something today, but hoping I can make a start later this afternoon πŸ™‚

zenith gust
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Just getting started on some prototying over here, try to nail down the basic mechanics

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or at least get a very small vertical slice done tonight in terms of mechanics

copper patrol
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can't find a game idea -__-

cinder mist
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@copper patrol me neither

copper patrol
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welcome to non-creative people club lol

eternal edge
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dont forget !gameidea is always an option πŸ™‚

copper carbon
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Try not to overthink it

brave current
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Yeah keep it down to earth

copper patrol
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I want to make this game and show it to a women i like that work with me XD

sonic echo
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Well waking up as a Solo Dev for this Jam, instead of a Team that I originaly planned

wet rivet
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Now that steam networking is working, it's time to move on to programming the different issues that pop up in this game

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Pretty basic one just to get it started

hidden flicker
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no real gameplay yet, but i think this guy is so adorable i cant stop playing

hardy talon
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I have no idea where to start in terms of animation/rigging, does anyone have any good places to start? I seem to remember making very basic animations in UE4 with a rigged character at one point, is that possible?

marble marlin
carmine kindle
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Did you use it before the jam?

maiden loom
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apparently the code is no longer valid

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which is a bit weird given the timing

small fern
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yeah, it doesn't work here either

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I didn't hurry activating it as it used to activate during the jam before and there was no note it would expire during the jam

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I do have huge audio library tho

carmine kindle
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Maybe they got their weeks messed up? It was fine like two weeks ago

small fern
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wonder if they used the original schedule

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as jam was initially going to start week earlier

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@tranquil matrix you know anything about this?

carmine kindle
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I activated the code about 12 days before the jam and it lasted for 10 days, so ran out just before the jam started.

maiden loom
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lol

small fern
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(for soundly code not working anymore)

maiden loom
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sounds like they did not get the memo that the date changed

copper patrol
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guys is there a way to draw pixels in game, i mean i have this game idea where the player collect colors then draw on screen

carmine kindle
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You can use render targets to paint on

tranquil matrix
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@marble marlin @small fern I'll follow up

abstract zephyr
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I was able to activate the code in Soundly like 18 hours ago

marble marlin
carmine kindle
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Nope, that's the one you have to replace

exotic niche
glass fossil
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there was a discussion about this above

harsh elk
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they screwed it up last year as well.

exotic niche
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yea without resolution..

rugged plaza
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F

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I was counting on that too

glass fossil
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so i had an idea, but now i'm thinking it has too big of a scope

sonic echo
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are you doing this solo

glass fossil
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yeah

sonic echo
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I see, I'm stuck doing things solo, my team fell apart

mental walrus
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I'm solo as well

brazen badge
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@mental walrus @sonic echo what do you do ? (programming / design / sound...?)

mental walrus
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I try to do all

sonic echo
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@brazen badge Designer, and Programmer (blueprints), some 3D modeling to

brazen badge
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with my team, we'd need someone to do a few character meshes, we're thinking of a low poly / cartoon style because it's for a casual / party game. We are 4 programmers. You can ask me if you have questions about the game etc

sonic echo
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well I'm a decent 3D modeler, but can't say if I am good to make solid character meshes. Plus part of me is thinking of going with an Idea I have that I feel is very important to develop

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I'm Autistic (Asperger Syndrome) and I felt I should create a game that give players an experance of what it's like to be autistic and show why we have issues with socailizing.

brazen badge
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great idea man, actually I'd love to try your game ! Do you think you can send me the link when it's done ?

sonic echo
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I try to, issue right now is trying fiuguring things out on to make the game. wonder of of using assets or not

brazen badge
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Since I'm currently participating to the game jam, I don't really have much time to help you, sorry ! I wish you the best of luck though and I hope you're gonna make it

carmine kindle
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If the choice is between your game looking boring without cool stuff in it and using assets, definitely use assets to make it look nicer.

loud basalt
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Lost a day to migraines but think I have a workable idea now

graceful oriole
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Anyone looking for a team? Im working on a project with another guy and we need another programmer

sonic echo
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would probably help, but I'm focus on my game idea, which I think is something important that I should develop

tranquil matrix
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Hey all, the soundly promo code has been updated to work for the rest of the week

civic dock
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Hey folks! How are your projects going so far?

frail beacon
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good

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i have an idea at least πŸ™‚

small fern
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@tranquil matrix can confirm the soundly code works now

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"promo expires in 9 days"

graceful oriole
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my idea is great but i need another programmer

sonic echo
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Haven't fully work on it yet I have Idea I feel like it is something important to make, but my worries is on how to tackle it now that I'm a solo developer, while I can use a lot of assets to help me in such as the sounds, visuals, and some of the programing. and I know they won't be negativily judge. part of me worries that it really decreases my chances of hitting the high ranks in the Jam

graceful oriole
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just try to have fun and learn

brave current
sonic echo
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that doesn't help that music can be more stressful to me then soothing

brave current
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Sounds like you need some Black Metal πŸ˜„

frail beacon
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Sometimes music with words is a little distracting for me.

sonic echo
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@graceful oriole that doesn't fully help, I like what I do, but there is some strong importance with this Jam

wet rivet
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Projects going good πŸ‘ Hardest part so far is brain storming

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I need to learn more about what makes games fun

graceful oriole
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wut

maiden loom
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fun is a very hard word to quantify, so it's better to not use it

frail beacon
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@wet rivet was your game the dog in the park game?

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for the last jam?

wet rivet
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Yeah I made that one for the summer jam

maiden loom
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try thinking about things like challenge, satisfaction, etc.

frail beacon
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that one was cute

wet rivet
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Thanks πŸ™‚

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@maiden loom I'll keep that in mind thank you, the main thing that I'm struggling with at the moment is creating challenging puzzles for the player that they have to communicate with their teammate to solve. It's finding that balance of making them hard so they're satisfying to complete, but not too hard to where they just blow through them

zenith gust
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I'm deep in badly designed systems, but it's coming along πŸ˜„

civic dock
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Don't try to predict what would be fun for other people. Make something that you enjoy and find compelling. At least that's how I approach it.

zenith gust
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hope to have something playable sometime tomorrow, a few parts are working so far, but as usual I opt to go for many systems that depend on eachother rather than a lot of separate mechanics, makes things tricky

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you participating @civic dock ?

civic dock
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I also recommend following Allar's advice from the first Epic MegaJam: make one minute of fun gameplay first, then add to it if you have time.

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I am! πŸ˜„

zenith gust
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How's it going?

civic dock
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Well I hosted a meetup last night to kickoff the MegaJam, so most of my day was spent preparing for that, giving a presentation, then helping others brainstorm.

zenith gust
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ooh, that's neat

civic dock
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So today I'm exploring my own ideas. If I don't find something compelling to do on my own, I'll join the others from my meetup and probably do audio.

wet rivet
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Where was the meetup at? That seems like a ton of fun to do

sonic echo
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@civic dock I could share the idea I'm thinking of developing

civic dock
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@wet rivet UnrealPDX, the Unreal meetup for Portland, Oregon.

rugged plaza
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What I am working on is "OK" gameplay. But it's very comical. Does that count, ya think?

nimble fjord
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Im sure thats fine, as long as it's enjoyable.

civic dock
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Many of the most popular jam submissions tend to be comical, so that works in your favor.

sonic echo
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I'm still in a bad place, now as a solo dev. I mean most of my games are solo projects but none were required to be develop within a time frame (did a 48hr jam though) and some important prizes on the line

vapid thistle
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Don't worry about the prizes, just focus on having fun

civic dock
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Indeed.

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The prizes are great, but shipping a fun game that you enjoy is way more satisfying. πŸ™‚

vapid thistle
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Building a fun game is what these are really about

carmine kindle
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Yeah, even if you make something super awesome, there's probably like 500 other teams also making great stuff, so the chances are super small. πŸ˜„

civic dock
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I like to think of the prizes as a pleasant surprise if I earn them. πŸ˜„

vapid thistle
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All I want to win is a t shirt, but I'm doubting that is going to happen. πŸ˜„

small fern
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heh

rugged plaza
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I agree. If my game is good enough that some people play it I'm happy

small fern
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I said that the other day

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that who cares about the computer, I want that swag πŸ˜„

vapid thistle
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Great minds think alike πŸ™‚

rugged plaza
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I'd take whatevet

sonic echo
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@vapid thistle I get that but issue is that for me is that some of those prizes can be very helpful for someone really trying to make a living off of game development. Like I'm prod and happy with the games I develop in the past, but its honestly get frastrated when it seems like it gets ignored, and now your trying to make another game that hopefully gets some added attention and such.

glass quarry
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@sonic echo there are a few prizes and 2000 entries. Odds of winning anything are slim to none. I'm sure there are at least a few teams of experienced developers that will most likely win these

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so just don't think about it at all

vapid thistle
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Which prize are you talking about in particular? And that is what indie game developers go through. Most of the games are passed over. I've participated in over 6 game jams and the most hits I've gotten from one of my games is 150 ish

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From over a year

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Joining one of these with the mind set I'm going to win something isn't the best idea

sonic echo
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@glass quarry yes I know the odds are very slim, but it doesn't mean I shouldn't try

vapid thistle
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If you do great!

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But don't expect it

cinder mist
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I enrolled the jam hoping to improve my creativity, instead the absence of ideas is frustrating me...

sonic echo
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@vapid thistle and yes I know we all go through the issues of making Indie games that mostly get ignored, but doesn't really change the way it makes me feel and the frustation

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@cinder mist you working with a team or something?

vapid thistle
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Of course, and I'm not saying don't try to win. But don't focus on that aspect. I'm participating because I love making games and this is a great excuse to spend the entire week making something, hopefully, awesome

sonic echo
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@vapid thistle it can also be the enter this Jam with a team and having that part fell apart on me

cinder mist
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I’m solo because I didn’t want to slow someone in a team

autumn plaza
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Hey guys, anyone using assembla here? I'm unable to create a repo for the project. it gives me a log error saying something went wrong. Anyone facing this?

sonic echo
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@cinder mist what you mean

vapid thistle
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I have gone solo for every jam but this one

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I just had to use premade assets

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But that is cause I'm not good with art

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The whole idea is just to have fun

cinder mist
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I’m not an expert in unreal, I didn’t want to be a weight for the team

sonic echo
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I see how much experance?

cinder mist
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Never finished a game in Unreal, only two games in unity

sonic echo
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ah I see

cinder mist
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I’m an hobbyist...

sonic echo
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okay

glass fossil
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Is there any team for the epic game jam i can join?

sonic echo
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what are your skills

sonic echo
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Man, not making any progress on my game

frail beacon
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What are you stuck on?

sonic echo
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honestly everything. I do have a game idea and some of the mechainic, but not fully sure on how I should set it up and everything.

minor hemlock
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that's the fun part about a game jam, you just have to dive in and "do it stupid" πŸ˜‚

small fern
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like always in software dev, think of what you need to implement, then split it into smaller, more manageable chunks

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and then start building piece by piece

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and since it's gamejam, don't overthink it

sonic echo
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yeah that is what I'm thinking about doing and such

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I'll say that it could be that I was working on a game before the Jam, even show and sugested the game as a possible idea for the Jam, then the team fall out which now worries me on doing the jam a worry one of the past team would take my game idea and make it before I finish it after the jam, etc, etc

glass fossil
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for me the hardest part is thinking of an idea that's fun and with a small enough scope

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@sonic echo i can do BP and C++ programming, and i can also do a little netwoking with bp

final arch
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Anything i'm missing on using component tags to identify a actor when colliding with it? The getTags function always returns 0 tags on both the player and the object its hitting (other in event hit)

sonic echo
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I see

glass fossil
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is there anyone who already has an idea and is making something?

minor hemlock
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many πŸ˜›

glass fossil
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I'm here just sitting not being able to get my brain to work

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0% usage and it can't go up lol

sonic echo
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I have an Idea, but jsust can't get my mind to work on the concept

somber hazel
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guys, we can't decide on a game idea

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can you just decide for us or force us to do something? πŸ™‚

oblique cairn
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even spreadsheets are not giving us answers!

frail beacon
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roll dice?

somber hazel
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are you out of your mind? then someone will be forced to do something πŸ˜…

frail beacon
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lol

somber hazel
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we need someone from outside who forces everyone

frail beacon
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i'll help you eliminate... i'll tell you which one to do and you'll immediately look at it and go: ehh, nah

civic dock
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Same. What are the choices so far?

radiant acorn
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@somber hazel i can help be impartial if that helps

civic dock
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Let's narrow it down. πŸ˜„

somber hazel
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we decided, we all go solo kappa

oblique cairn
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that... is an option

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I think we should paste ideas here, see if #game-jam-chat thinks one is amazing

civic dock
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Go for it.

somber hazel
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guys guys, I got the #1million$Idea

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but I'm not gonna tell ya, hihi 😊

civic dock
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πŸ€”

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Did you actually want outside help or what? lol

radiant acorn
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ideas are just ideas, implementation is what gets the million dollars πŸ˜†

oblique cairn
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I do! but feel it is bad form to paste our ideas if team wants to keep them secret

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though, I agree, asking for help in this context makes little sense πŸ˜›

civic dock
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@radiant acorn That's mostly true. Not all ideas are a dime a dozen.

frail beacon
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maybe go with the one you are most clear on how to implement

civic dock
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If your team wants to keep the ideas secret, I can respect that.

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I just didn't get the impression that was the case since @somber hazel explicitly said they wanted outside help with making a decision.

radiant acorn
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Give everyone in the team 1 vote, and base that on

  1. How excited you are to spend a week working on it
  2. How big the scope is
  3. How easily you could take your next action tonight

Other than that the only thing i can see is getting someone else to decide for you, but as you said thats bad form if the rest of the team doesnt want to

frail beacon
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☝️ unless you want a random choice

sonic echo
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I'm Autistic and I thought of a simple TallTale style advanture game in a crowded area where you play as a person who is autistic who is trying to socailize in this crowed with out suffering a mental breakdown. Basicaully it is a game that helps people experaince what goes in the mind of an autistic person and understand why people like me have issues with socailizing with people and have difficulty with things such as being in a crowed area

frail beacon
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in that case definitely pick the second one on your list

civic dock
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@radiant acorn I like that except I think restricting everyone to one vote isn't useful. For example: you may run into situations where a 3 person team votes on 3 ideas, and each person chooses a different one.

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I think it's better to let everyone vote on every idea, because then you'll see which ideas have the strongest support.

radiant acorn
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@sonic echo i can relate. Its a great idea but difficult to get the feel right in a week

oblique cairn
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Yeah - we have tried voting with "free rating" - and "ranking ideas in order" - results are coming out fairly even either way, no clear winner

radiant acorn
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@civic dock jepp your absolutely right, it depends on how many ideas there are.

You could also give everyone 2 votes, and they cant place the second vote on the same idea

oblique cairn
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(I even tried normalising free ratings)

sonic echo
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@radiant acorn yeah I already have the idea on how to create the feeling and everything. before I develop games I did some educational speaking about being Autistic

frail beacon
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eliminate by hate?

oblique cairn
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It's revealed some ideas no-one is keen on...

frail beacon
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well that's something

oblique cairn
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but we still have several that at least one person does not want to do

civic dock
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How about this: for each idea, each team member must rate their enthusiasm for the idea and how doable they think it is, both on a scale of 1-3.

frail beacon
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how many on your team?

oblique cairn
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Ah! good rating on multiple aspects - I like it

civic dock
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Then at the end, add up the totals for each idea and pick the one with both high enthusiasm and high do-ability.

radiant acorn
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@sonic echo Its a very hard challenge but would definitely score highly if done right. I would love to playtest it if you have a build

sonic echo
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yeah hopefully, I'm still trying to figure it out by myself

radiant acorn
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@civic dock thats a good one as well πŸ‘

civic dock
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Nice. Those could work too!

somber hazel
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I'm serious for once: If you can't tell which idea you want to pick, just flesh it out on the whiteboard, write down what every member could do...

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but we'll probably write back in an hour, when we realize it's not the right choice, but we will flesh out the next one, mb it works πŸ™‚

oblique cairn
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backup plan is UT99 FFA deathmatch - winner gets to pick πŸ˜„

slate salmon
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so hows the devving going everyone

radiant acorn
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I would just say give yourselves an hour or so to get it to a voting stage. Otherwise you'll end up spending more time deciding on what you should be making than the making

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@slate salmon trying to finish up work so i can get started properly πŸ˜„

civic dock
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I'm busy exploring ideas. πŸ™‚

slate salmon
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i got hung up on the idea phase for way too long during the last jam, ended up forcing me to drop it 😦

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so ive committed to the first idea i had this time around, hopefully ill have something playable this time πŸ˜›

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@radiant acorn i was lucky enough to get the week off πŸ˜„

civic dock
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I try to limit myself to the first 1-2 days for ideas and design.

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I like to have a fleshed out idea before diving into Unreal.

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Helps me avoid blank page syndrome.

rugged plaza
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I just DL soundly and got it going. Playing cat sounds and my cat lost its mind

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MrrrrEEeeeeeOOOOW!! Haha

frail beacon
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Ha! My dog had no reaction, which surprised me.

rugged plaza
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Lol!

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Dog could use that super hearing. Prolly can tell a recording is fake

frail beacon
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Probably, I think he's learned to ignore most of the noise coming out of my speakers.

rugged plaza
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Understand

minor hemlock
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@oblique cairn I'm pretty scrolled up in chat so this might be resolved πŸ˜› but our team came up with several fleshed out ideas then started weeding them out based on our proficiencies. So as a programmer I voted out a couple that would require a lot of AI work, the artist voted out a couple that would require too many unique models for her to make, etc

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and additionally weeding by adherence to the 3 judging criteria

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and we still had 3 ideas at the end that someone just said "Hey why don't we move forward with $RANDOM" kappa

oblique cairn
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We have a new issue now - wanted to duel in ut99, but dont have it installed
So we are now stuck deciding on a game to duke it out in - seems to be an even harder problem 🀣

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though really - we may have a concept now - fleshing it out a little to see how it looks

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Thanks everyone here for suggestions & advice

frail beacon
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good luck!

minor hemlock
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fortnite \o/

oblique cairn
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fork-knife?

civic dock
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Nortfite.

wind aspen
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Someone has already submitted a game...maybe it was a test upload.πŸ€”

civic dock
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I saw that. It's a game that was uploaded 4 days ago, too. think360

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There's always at least one. lol

pine slate
#

I had a sensible chuckle during the theme announcement livestream when Amanda explained something along the lines of, "If your game asks us to subscribe to a service outside of Itch.io, or asks for money, we will not be judging it. We will not pay for your submission."

#

And then explained that yes, multiple people really had tried that stunt in the past.

civic dock
#

Yeah hahah. I remember those.

rugged plaza
#

Gah

sonic echo
#

Hey can you judge my game? it's only $5

rugged plaza
#

I think the game already submitted maybe they just want someone to try their game. Dunno

maiden loom
#

"List any content that was created before the jam that was included in the final submission.

  • Dog
  • Doghouse
  • Bed
  • Door
  • Microwave"
#

...isn't that all of it πŸ˜„

rugged plaza
#

Lmao

#

Clearly "Door" doesnt belong because all the other things you fit a dog into

maiden loom
#

πŸ€”

#

puts dog into dog

#

puts dogdog into microwave

minor hemlock
#

there have been unity games submitted before too πŸ™ƒ

radiant acorn
#

@maiden loom that made me rofl so hard 🀣

rugged plaza
#

Hahahahahaha

spring magnet
#

has anyone else had issues with quixels megascans not being free with their epic account?

loud basalt
#

(Yes they're orbiting the planet)

sonic echo
#

man already past a day and I really haven't made any progress to my GameJam game

lean obsidian
#

@spring magnet -> Try downloading Bridge. If you login using your epic creds it all works smoothly. You just need to make sure when you export meshes/etc. you set up the right locations. πŸ™‚

#

@sonic echo - Don't feel so bad - I've been working all day, got home and the boss wanted to watch me play some Death Stranding... Now it's 12:10am and I'm only just sitting down to start setting up my project. (Most people I've spoken to suggest getting the core gameplay down by the end of Sunday is the main goal for success) - So that's the plan! πŸ˜„

slate salmon
#

ive been stuck on animations so far, so im in a similar boat!

civic dock
#

I'm still in the ideation phase myself. πŸ™‚

#

Planning to settle on an idea by tonight and start fleshing it out before I even jump into Unreal.

wind aspen
#

The game concept I'm doing is so much different than I expected I would do..but I will have fun trying to do it.

hearty ferry
#

I'm finally done with other stuff and ready to start the jam

#

I've got a couple ideas, gameplan is doing some research into which ideas are possible with the limited time

spring magnet
#

@wind aspen same. im doing advanced mechanics than im used to, as well as larger scale. and multiple inputs.

sonic echo
#

Oh have a question, there is a Plugin called MeshTool that can let you edit models and even make some 3D models in Unreal, what would the GameJam opinion on useing the plugin to make you own models?

hearty ferry
#

I'd say it's the same as using Maya/max/blender/etc if you use it for making 3D models and it doesn't give an advantage over those in some big way

#

Then again I'm not a judge so not sure what the official stance is

hidden flicker
#

i wasnt going to participate in this jam btw, but im glad i did

carmine kindle
#

That looks very bright and colourful

nova oxide
#

looking for a level designer to join our team - had someone leave and we have a project well under way

hidden flicker
#

@carmine kindle its mainly the post process effect (Advanced Cel Shader) from the marketplace.. yeah i can't keep my daughter away from this game lol

#

its not fun its work!!!

mental walrus
loud basalt
#

Fancy

zenith gust
#

Time to clock out from the first actual day for me, went decent, stuck with a bit of bugs because I made the systems a tad more complex by adding another dimension, but I'll tackle that in the morning.

#

How's it going for everyone else?

civic dock
#

Finally settled on an idea and ready to start fleshing it out tonight.

zenith gust
#

Nice!

wind aspen
#

Day one went well...got the plan for the rest of the week

civic dock
#

As an added bonus, this idea will almost definitely fit under 100MB.

zenith gust
#

Good stuff, my plan involves having the basic gameplay loop done by tomorrow, so hopefully I can keep that timeline ^^

civic dock
#

Aiming for the same thing here. Flesh out the design tonight, prototype the core loop tomorrow.

wet rivet
#

Shoutout to the incredible physics systems built into Unreal engine and my very scientific method of using them by throwing in random numbers

sonic echo
#

thought I make some simple NPC's for my game about autism, might fit the feeling of talking to faceless people

loud basalt
#

I have to mentally restrain myself from making it pretty too soon

sonic echo
#

?

hardy talon
#

(Also a good excuse to play with 4.24's new sky/atmosphere features)

#

Just saw that it's 3:30am, might be time for sleep πŸ˜„

minor hemlock
carmine kindle
#

Reminds me of audiosurf

minor hemlock
#

not super far off really, just put it on a cylindrical track

hidden flicker
#

that looks fun

minor hemlock
#

that face is going to haunt me

#

it's looking at me, practically salivating

craggy zodiac
#

@minor hemlock that track makes me think space tree

minor hemlock
#

you're 50% there

#

it's a space elevator πŸ‘€

spring magnet
#

can anyone link me to starry universe tutorial

#

and maybe an earth texture

sonic echo
#

Sigh... starting to think maybe I should not bother with the Jam, while I have an idea for the Jam, but I'm having trouble really thinking much on setting the game. and maybe part of is that I was heavily working on a Horror game and am getting a good amount of work done on it and part of me felt it could be remade or something during this Jam with a team, but that fell apart

minor hemlock
#

if there's any point to give up in a jam it's at the last second πŸ™‚ might as well run with it until then!

#

first day of dev is always stressful, team or not

sonic echo
#

lol true

spring magnet
#

yeah dont quit @sonic echo your already entered. why give up? who knows, you may even be the one to make the next 5star title

sonic echo
#

true, be nice and could just need to hit the right trigger

carmine kindle
#

Just make something that you have fun making. Even if it's something silly and dumb.

spring magnet
#

they know its a jam, they arent expecting 6k 3d photorealistic VR masterpieces. they just want to see what we can do

loud basalt
#

I didn't even work yesterday for same reason @sonic echo but it clicked today

#

Take a break, just not a 6 day one πŸ™‚

sonic echo
#

lol

spring magnet
#

right now its all "default" minuss the earth. i used a test mat

carmine kindle
#

think you messed up your link there a bit

spring magnet
#

oops lol

#

im tired lol

carmine kindle
#

Neat, some kind of shooter coming out of that?

spring magnet
#

yep. you start off in space in a capitol ship. youll receive an auditory distress call from earth, you go to earth, shoot the enemy squad, bring the survivors back to the capitol vessel. (thats all i can do right now, but i will most likely polish it later)

limber bear
#

here is the thing in a wip level

minor hemlock
#

@limber bear what's the material on that air pulse look like? Asking for a friend

limber bear
#

you mean the glass or the sky

minor hemlock
#

Whatever you're shooting

#

With the refraction

limber bear
#

ah

#

check out the HeatDistortion amterial

#

in starter content

#

should give you an idea

spring magnet
#

alright guys. bedtime for me. chat withh ya tomorrow. good luck to everyone

indigo kiln
slate salmon
#

@indigo kiln woah did you make that earth?

indigo kiln
#

yes

#

well, the shader for it, they are source images from nasa

slate salmon
#

thats so cool, great job

compact cedar
#

@indigo kiln this is looking great...
the issue is, atmosphere is inverted...

slate salmon
#

unless it's meant to be a planetary shield, which is exactly what i need for my project πŸ˜›

indigo kiln
#

yea, the atmo is odd, it needs to be more of an outward glow

compact cedar
#

to fix it, use 1-fresnel, and apply it to sphere that has inverted normals

indigo kiln
#

yea, i can fix, just havent gotten around to it

#

just kinda going off my imagination, not really pulling up reference

#

there, fix'd

compact cedar
#

why people can make such a goodness in 2 days and yet we have really crappy games in general?

carmine kindle
#

The more stuff you have time to add, the more likely there's something that makes it look bad kappaross

indigo kiln
#

i have slept 5 hours, thats how xD

eternal edge
#

Looks good @indigo kiln

indigo kiln
#

thanks πŸ˜„

small fern
#

I actually did similar earth once for ue4 project as well

#

Same source images :p

#

You basically just put light side image as color input and dark side image as emissive input and it works itself out automatically

indigo kiln
#

mine is actually unlit, using sun projection and alot of blending to create some depth

feral wind
glass fossil
#

i suspect that i might not be able to think of a fun idea.. but as in every jam right as it ends I'll have the game of the year idea that I could've made πŸ˜„

feral wind
#

I'm going to trim sheet/tilable the shit out of this game πŸ˜„

#

lucky its a side scroller

glass fossil
#

how to force ur brain to work? mine is just not wanting to cooperate..

feral wind
#

solve small problems

#

then you'll feel amazing from solving that small problem and want to solve the next one

glass fossil
#

πŸ€”

slate salmon
#

hey so it's 5am for me and im failing at something that i think should be easy

#

i didnt change the skeleton or anything, i dont understand 😦

frail beacon
#

what did you use to modify?

slate salmon
#

i just imported the mannequin into maya, moved a single face a little bit, then tried putting it back into ue4; as a test

#

Autodesk Maya LT specifically

frail beacon
#

try importing it back into maya and see if anything is different in the skeleton. sounds like another root got added or something

slate salmon
#

notta, looks exact same (in terms of outliner stuff)

frail beacon
#

what happens when you import as a new skeleton?

slate salmon
#

ooooh

#

the new root is SK_Mannequin

frail beacon
#

aha

slate salmon
#

when imported as new skeleton

#

hmm

#

omg now it works, aha

#

so you got it right, it was a new root :P
when i export the mannequin and throw it into maya, it groups it under SK_Mannequin, and when i export that, it uses the group as the new root

#

thanks πŸ˜„

frail beacon
#

πŸ˜„ yay

zenith gust
#

Time to start day 2 for me, how's it going for you all?

lilac fox
#

hey, has anyone ever encountered this issue where in the message logs it states something along the lines of:
"Failed to load Outer for resource.....SubstanceTexture2D"

eternal edge
#

@zenith gust wiggling my gamepad stick wondering why it doesn't work. Forgot to plug it in. So.. well?

zenith gust
#

Haha, it's always the obvious stuff that gets you eh

#

I spent 2 hours late yesterday night when I ought to have gone to sleep debugging problems with null pointers, couldn't for the life of me figure them out

#

turns out my if was checking that it WAS null, rather than that it wasn't πŸ˜„

#

lesson learned is just try to go to sleep earlier, despite the hype

brave current
slate salmon
#

nice!

feral wind
#

that reminds me, I needa build a character for my game D:

zenith gust
#

My character is just a camera at this stage, depending on time I might keep it as that πŸ˜„

feral wind
limber bear
#

seems like space is a common theme this time heh

#

also, placing a planet mesh and making it work wit the sky atmosphere shader is hell

#

low effort zero g gif whilst taking a break

zenith gust
#

I really need to get some assets done if only just for motivation, I'm just debug rendering my stuff at the moment and it always feels so far off then πŸ˜„

copper patrol
#

"The cosmos, of course!"

#

" grant us eyes, grant us eyes"

feral wind
#

how we all doing? πŸ˜„

zenith gust
#

Finally ironed out the bugs in my map generation, at least the very basic ones, so now to add some more things for it to work with

#

how about you?

feral wind
#

gotten the local multiplayer working ideally with a shared camera, but I'm having to use a fake shared camera instead. so I'm just focussing on some environment art right now, then tommorrow I'm going to start the character.

zenith gust
#

nice

#

how did you fake the camera?

feral wind
#

well the shared camera ins't working

copper patrol
#

well i finally got a game idea xd

zenith gust
#

nice! @copper patrol

#

good to see you got there in the end

feral wind
#

so instead I'm just using the sequencer to push the camera along the level while it carries blocking volumes to the end.

zenith gust
#

aah, well that does work too tbh

copper patrol
#

well it was because @limber bear post xd

zenith gust
#

good enough for an mvp/jam πŸ˜„

feral wind
#

its not ideal, but I've spent the whole last 2 days mucking around with the multiplayer and shared camera too much I gotta move on haha

zenith gust
#

yeah it's easy to get stuck in the systems

#

lose sight of the broader goal

feral wind
#

yeah its very possible for that sort of thing haha

#

that'll be basically me with the character I think

limber bear
#

@copper patrol haha glad I could help

copper patrol
#

The cosmos man source of knowlege XD

glass fossil
#

ok I now know what I'll make

#

it will be scuffed and stupid but worth a shot

feral wind
#

definitely worth it! πŸ˜„

#

its what the jams all about

copper patrol
#

watch this to chill a bit

glass fossil
#

not gonna be any GOTY or something but as long as I see shadowriver play it I am pleased lol

#

but that's a bummer that i didn't start earlier, would've had 1 more day to work

zenith gust
#

still plenty of days left, a theme you feel is worthwhile is more important imo

glass fossil
#

also can someone please link that project template that takes up little space when packaged

minor hemlock
#

Nano, it's on github

feral wind
#

I think there's that option that only packages whats called in the editor

glass fossil
#

found it

#

oof to go under 100mb in 64bit prerequisites have to be excluded

wintry beacon
zenith gust
#

Either they didn't read the rules and used something fully premade, or they made something so hasty that it's not anything to worry about

#

sometimes there's that one person that submits a 2 year old game, it'll just get filtered out

maiden loom
#

the former

#

they even uploaded it days before the start

zenith gust
#

πŸ˜„

maiden loom
#

it's also the latter

#

for the double whammy

feral wind
#

haha wow

wintry beacon
#

haha fairnuff. this is my first game jam and looking through this discord is super discouraging πŸ™ƒ

#

people are so fast its nuts

feral wind
#

this is my first game jam of me by myself

#

and I'm just an artist

copper patrol
#

game about a dog

zenith gust
#

don't compare too much, especially if it's your first time

feral wind
#

youtube tutorials on steroids for the week

zenith gust
#

some people have jammed many many times over the years, naturally they have the workflow down

copper patrol
#

is it not allowed to watch tutorials XD ?

glass fossil
#

I'm fast at making but I'm not making anything most of the time, that's why I might look slow at making games

zenith gust
#

just focus on yourself and your plans/estimates, and remember to scale down so you actually have time!

feral wind
#

no @copper patrol you're not allowed to watch tutorials, you have to work it all out yourself just like the original devs did πŸ˜› xD xD

glass fossil
#

you have to make your own engine lmao

feral wind
#

and you have to get it pre approved by epic before submission

copper patrol
#

i had my own rendering engine lol

feral wind
#

oh nice!

wintry beacon
#

@zenith gust yeah thats definitely what we are focusing on. the main goal is to create something that is complete. no matter how small. ofc something preferably fun too : P but ty for the tips and encouraging words : )

glass fossil
#

but seriously u can use anything

zenith gust
#

Also, remember that even the very experienced professionals look things up, it's not like everyone has it all in their heads, they're just quicker to look it up and remember what they did the time before πŸ™‚

feral wind
#

sometimes I pull open my old projects

#

how did I do said material

zenith gust
#

@wintry beacon I hope you have fun! It's all too easy to compare yourself to others etc

feral wind
#

I really gotta make a note book

wintry beacon
#

@zenith gust true true πŸ™‚ πŸ‘ I am !

zenith gust
#

Hell, my entry still only looks like a lot of debug spheres being rendered, but at least I am getting there on the mechanics πŸ˜„

feral wind
#

a funny thing that level designers would encounter quite a bit with 3D side scrollers is set pieces getting in the way

#

would probably needa make a post process material and have that as a tinted box so I know where the player is going

zenith gust
#

custom depth/stencil usually does the trick and looks good enough for me ^^

small fern
#

I'll probably skip this one

maiden loom
#

giving in to the inevitable?

small fern
#

I think the theme is good but I'm not really feeling it in terms for the ideas I've got

maiden loom
#

fair

copper patrol
#

my engine crush while importing texture -__-

hardy talon
copper patrol
#

duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude

uneven fractal
compact cedar
#

@uneven fractal looking good, what's the game about?

uneven fractal
#

trying to make a realistic Risk of Rain 2 lol

glass fossil
#

how does a space cat look? πŸ€”

copper patrol
#

do u guys know about spacescape ? it create skyboxs for UE4, however it rotated in wrong direction

compact cedar
glass fossil
#

made sky and timer

lean obsidian
#

Has anyone encountered an issue opening projects on ver 4.23.1?

glass fossil
#

everything is fine for me on 4.23.1

lean obsidian
#

Darn it - I'm trying to open my project and it loads up, but then just shows me the epic launcher again and doesn't seem to open the editor. 😒

wet rivet
#

Still gotta tweak the values to get a nice vacuum feel but it's getting there

zenith gust
#

Looking good!

glass fossil
#

now i possess the power to complete a game for this jam

vapid thistle
#

Does anyone know how you can get the specific location of a tile in a tilemap? When I get the hit location it gives me the origin of the tilemap

mental walrus
glass quarry
#

@vapid thistle you cannot afaik

vapid thistle
#

Hmmm, I thought I had at one point, but maybe I was doing something else.. Thank you!

copper patrol
#

@vapid thistle try to make a complex collusion box for your tale and return the hit location again

glass fossil
#

my ass hurts from how much i was just sitting and making a game

sonic echo
#

Well just finish watching the film Klaus, and man put me in a heart warming good mood, gonna get some launch and relax and think of my game

glass fossil
#

Hello. Have anyone have had any issues receiving Assembla accounts for the Jam?

#

oh forget it, I just received πŸ˜„

vapid thistle
#

@copper patrol Thank for the suggestion but I found a workaround using linetraces

near cairn
#

Trying to make a horror/ neuron stuff πŸ˜‚

wintry beacon
#

@mental walrus could you not. I DONT NEED U TO SHOW ME HOW AWESOME YOUR PROGRESS IS XD

sonic echo
#

unreralated to games, but today I'm offically an Uncle

wintry beacon
#

ay congrats

vapid thistle
#

Congratulations!

sonic echo
#

thanks

glass fossil
somber hazel
#

because you can't change the root components rotation

glass fossil
#

Even the box collision

somber hazel
#

can you click on the box collision and send another screenshot?

glass fossil
somber hazel
#

looks like c++

#

can you show the code?`

glass fossil
#

Sure can!

somber hazel
#

don't use attachto in construction script

glass fossil
#

No? Oh, okay

somber hazel
#

use SetupAttachement(OtherComponent)

#

wait, that's a weird way to set the root component

#

can't you just use:
RootComponent = Mesh;

#

or
SetRootComponent(Mesh);

glass fossil
#

RootComponent needs to be a Mesh for some reason

#

SceneComponent*

somber hazel
#

RootComponent = Mesh;

#

has to work

glass fossil
somber hazel
#

did you also try SetRootComponent?

glass fossil
#

Yeah, same shindig

#

Might just create a scene component to be the root tbh

somber hazel
#

weird, it does compile though for me

#

might be just intellisense being stupid

glass fossil
#

Fair, I'll try compiling it again

#

Spot on

#

You're a star, thanks Ninjin

tulip viper
glass fossil
#

what really demotivates me now is that whenever i test package my game and try to launch it it says DXGI_ERROR_INVALID_CALL and closes

#

and i have no idea what causes that

small fern
#

4.24?

glass fossil
#

4.23.1

small fern
#

target fix 4.23.2 πŸ˜„

glass fossil
#

oh

#

and i do set mode to fullscreen

small fern
#

but you could use different fullscreen mode

glass fossil
#

btw whats the difference between fullscreen and that other fullscreen

small fern
#

other is true fullscreen, other is borderless fullscreen

#

if you tab out of true fullscreen, it can minimize the game window

#

where borderless is just regular desktop app just made to fill the whole screen and have no borders, so you can tab out just fine and keep the game rendering on the background

#

it still keeps showing

tulip viper
#

anybody else going for MP based award?

#

and if so... are you using direct connect?

#

thought to use steam, but then that would require i give out keys..... seems really not worth it for this jam

#

but would be nice to just connect via steam

small fern
#

if you use steam, you'd use 480 spacewar for steamid

wet rivet
#

I'm doing steam but using app ID they allow people for development

small fern
#

usually the safest bet is to just do direct ip connection

tulip viper
#

but, for them to download it... they would need steam? right?

#

or i could do compile and just send that over and it would still work

small fern
#

they would need steam running but not for download

#

you can play dev builds without downloading them through steam

tulip viper
#

hm.....

small fern
#

but seriously tho, if you haven't done this before, it's a steep learning curve during the jam πŸ™‚

tulip viper
#

already done steam

#

ALOT

#

πŸ˜›

small fern
#

you could just do direct IP connect

tulip viper
#

just never done it without keys

#

we have direct IP right now, but silly and annoying unblocking ports and all that jazz

#

steam connect so simple πŸ˜›

small fern
#

people need to be on the same steam region for that to work

#

at least for spacewar I think?

tulip viper
#

nods

#

cat space warrior looking dope πŸ˜›

#

and ty for the info, didnt know i could do it without distribution through steam

glass fossil
#

FINALLY the packaged game works!

#

i'm so happy

#

thanks @small fern

#

Hello, sorry, do you know if there is a discord for Assembla?

#

I need to setup my perforce project and they haven't setup my enviroment.

#

I received this email but I don't know if I need to receive another.

uneven fractal
minor hemlock
#

another caveat with using spacewar ID is that you have to have the players set their steam clients to the same download region

#

otherwise they can't connect together

small fern
#

yeah we talked about that briefly later as well

rocky raven
wet rivet
#

@rocky raven Wow that's an incredible movement system, it's so fluid

untold narwhal
#

Can I use a 3d model with cc attribution?

sonic echo
#

Updated my simple characters for my game, which might call it The Autism Experaince

spring magnet
#

aanybody have advice on how to merge like 5 geometry shapes into one?

uneven fractal
#

put them in your scene select them all and right click on them and use the merge tool

tulip viper
#

yeah, on import you can do that

#

its an option

#

or group them

#

ctrl + g

#

hardest part is now done... time to animate this mofo

spring magnet
#

i keep getting an "Insufficient mesh components found for merging" error

#

they arent props or anything. just basic geometry

tulip viper
#

no clue

#

never tried to merge bsp

#

google merge bsp

#

UE4 merge bsp**

#

that would be best search results

spring magnet
#

thank u so much. also your pc rig looks great

tulip viper
#

hehe, thanks! ❀️

loud basalt
#

Here is the little spherical world I made for the game jam. Quite technically challenging, I have a base actor with a movement component that can make anything move in an orbit πŸ™‚ There are no hacks here. The rockets go around the world and hit you 🀣

tulip viper
#

EPIC MEGAJAM 2019 - RIUTHAMUS Working on our submission for this year! #gamedev #gameart #indiedev #ue4 #unrealengine #unrealjam

sonic echo
#

Mmm... I thinking of an idea that helps with my game, could use some people opinion on it

vapid thistle
#

For the record I forgot how much I dislike paper2d

#

What's your idea?

loud basalt
#

Its terrible! What is it?

sonic echo
#

well my game is so far am calling The Autism Experance and it's a game to help people get to experance a bit of what it like being autistic (I have asperger's). I was having trouble thinking of what scenario that will give this issue and what is the goal. and now I have a simple idea it basically the lead player is trying to delever a note to his ex-girlfriend who works at a night club. an extreme crowed/loud inviroment, a place that can easily put me in a mental breakdown easy.

small fern
#

that can get creepy, considering the note is for ex

#

depending on the context of course

sonic echo
#

the game ends with the note saying... "you told me that if I really was a man I could walk in to the club and see you, well if you got this note then I prove to you I am. I'm sorry that you just couldn't understand what goes on in my head. I wish you the best of luck"

minor hemlock
#

@loud basalt I can't wait to see all the tiny worlds πŸ˜„

loud basalt
#

@minor hemlock I'm going to lose my mind if that spiral in the center doesn't turn πŸ˜›

minor hemlock
#

no, it's like a warning sign

#

I'll be attaching obstacles on those sections

#

oh the one on the center of the ship

#

no, but there are moving parts planned for the ship

loud basalt
#

The barber shops everywhere will be so disappointed

nova oxide
#

anyone looking for team still? we need a level designer! project well under way

zinc junco
#

@sonic echo its really cute, good luck with it ;D

sonic echo
#

thanks good luck to you to

steep needle
rugged plaza
#

If we make an android game, can we upload the APK to itch.io or do we have to put it on google play?

minor hemlock
maiden loom
#

noice

rugged plaza
#

Looking good!

wet rivet
#

damn @minor hemlock that looks super good

minor hemlock
#

ty ty

#

the editor view is pretty fun

#

even knowing the trick, you're still pretty well fooled by it from the player POV

glass fossil
#

Hi, is character creatos softwares allowed for ue4 jam??

carmine kindle
#

Yes, but make sure you mention them when you submit the game

indigo kiln
hidden flicker
#

@rugged plaza everything for the jam should be submitted to itch.io

#

read the rules please, you need to publish your game's page (on itch.io / make it public), and then go to official jam page to submit the project to epic... theres always that last minute struggle to figure out submission rules

#

be prepared (mufasa voice)

#

im heading more and more towards a kids educational game, so i hope the judges have time to procriate and have babies to play my game

rugged plaza
#

Under the rules it says Android submissions "can" be put on google play, but it doesnt say if they have to be. That's where the confusion came from

onyx moon
#

how do you go about changing the field of view on the Side Scroller Character Camera?

#

when I select the component the details panel is empty

civic dock
#

Great to see everyone's progress so far! Lots of cool stuff being made. πŸ˜„

#

Keep on keeping on!

sonic echo
#

Still slow on mine, but getting there, decided to post a WIP video of a game I was developing before the Jam in #work-in-progress if anyone wants to see and give there thoughts

compact cedar
glass fossil
#

Does the shooter game fall under Epic games starter template?

#

Still trying to make my idea smaller

feral wind
#

@onyx moon probably just replace the Side scroller camera with a new one, and also you can probably use post process volumes to change the camera settings.

compact cedar
onyx moon
#

I think my problem is making a side scroller template in C++

feral wind
#

oh, thats fair enough I'm just doing mine in BP

onyx moon
#

ya gonna make it in BP and migrate it in

#

there we go

#

camera component no longer inherited and details hidden

hidden flicker
#

@onyx moon if its not showing up in BP maybe you didn't make the component Blueprint ReadWrite editable in its header file? , no expert on subject

onyx moon
#

I tried making it ReadWrite in the C++ version and it didnt work

#

but then again I don't know much about using C++ in unreal

hidden flicker
#

LoL gamejams are fun, i was like, time to switch to niagara, oh boy look at all those options, nevermind

onyx moon
#

ya lol

feral wind
#

watching youtube tutorials hoping for the best

onyx moon
#

you could manage a real basic particle in niagara

#

but it'll take a few days to get a good handle on niagara

hidden flicker
#

im pretty good with cascade, but niagara threw me off with all that timeline stuff

onyx moon
#

its mega different

hidden flicker
#

but you're not trying to click on that right

onyx moon
#

nah haha

hidden flicker
#

ah ok

onyx moon
#

I got it working now

hidden flicker
#

awesome

onyx moon
#

the C++ threw me off

rugged plaza
#

When we submit, does the engine folder have to be in the zip file? Noob, sorry

feral wind
#

from what I remember from the stream, they're not interested in the source code

#

just the game, and the files it requires to run

onyx moon
#

just everything that gets built

compact cedar
#

you submit published(compiled) game

onyx moon
#

everything where the .exe is made

hidden flicker
#

in your case probably be this folder

tulip viper
rugged plaza
#

Ok just making sure I do this right. I'm submitting Windows64 and Android ATC

radiant acorn
#

Quick question, when we are packaging for Android it doesnt specify in the rules, should we package for multi or ETC1?

spring magnet
#

what is the best method for importing a .dds into unreal? Im trying to make a custom skybox

loud basalt
minor hemlock
#

Submissions may not contain personal attacks on anyone or any discernible product, including competitor products.

loud basalt
#

Hmm the game doesn't mention that name, but it is using his likeness + the character is expecting you to fix his mistake πŸ€”

#

Does that count as a personal attack?

minor hemlock
#

if you have to ask πŸ˜›

loud basalt
#

Better safe than sorry then

wet rivet
#

You'd probably be better off not going political

loud basalt
#

Welp, time to mish mash it into another face

carmine kindle
somber hazel
#

Prototype still not finished properly: aw f it, I'm going to look for sound already πŸ˜„

loud basalt
somber hazel
#

is that a picture of you? πŸ€”

tulip viper
minor hemlock
#

is that kitboga?

slate salmon
tulip viper
#

@slate salmon i know the feeling

#

i spent 10hrs on this damn character

#

πŸ˜›

slate salmon
#

equipped with facial-feature-blocking goodies to avoid modelling that stuff

#

lmao its so long right

tulip viper
#

very cool

#

looks nice

#

i like the clothes

slate salmon
#

thanks πŸ˜„ trying to make him classy

feral wind
#

just going full space suit with mine haha

loud basalt
#

@somber hazel Nope lol

tulip viper
civic dock
#

Hahah nice. πŸ˜„

#

I spent the whole day designing and fleshing out my concept. Just getting started on development now.

tulip viper
#

yeah, still have 5 days

#

plenty of time

#

its almost a normal jam now lmao

civic dock
#

Haha yeah.

#

I'm keeping things pretty simple and focusing on my strengths, so I'm confident I'll be able to ship something.

#

Pretty excited.

tulip viper
#

very cool

#

we are doing the same, keeping it simple and then branching out as we can

radiant acorn
#

Managed to get something packaging and deploying properly, as well as quite a bit of the designs. Tomorrow is going to be just bashing them together and see if i can get the core mechanics working

zenith gust
#

Had to rework some of my ideas, but new fresh day here starting with a few more mechanics, feeling decent about it

radiant acorn
#

haha its 6am here so not so fresh in the head πŸ˜„

zenith gust
#

7 am here, but I woke up at 6, trying to keep my sleep schedule as normal πŸ˜„

#

yesterday did not go as planned, had to rework some stuff etc, but it's feeling pretty solid now with a lot of helper/convenience stuff done so implementing actual mechanics feels good

#

speaking of packaging, good you mentioned it, should do the daily package check

somber hazel
#

Level Blueprint, just slapping 1 event after another ;P

#

1 switch that starts with music fading, then weird stuff happening

sonic echo
#

sorry for the repost, the video didn't seem to play, so work in progress to show the experance of autism, with what goes on in my mind when I'm in a huge crowd. Also added a mechanic base on the routeine the people like me do at times (Taping the Head, Wiggle fingers, etc.) could get some opinions on the WIP

zenith gust
#

Hmm, still does not move at all when it plays for me, does it play properly on your computer?

carmine kindle
#

It plays if you download it, must be something to do with discord

sonic echo
#

yeah seems to only work when download, maybe I should do a simple unlisted post on Youtube

tardy thicket
somber hazel
#

serious question comming from me: does anyone know if the epicleaderboard compiles and works for 4.23?

#

been a while since I used it last time and the website shows latest version is 4.20 😬

glass fossil
#

@somber hazel I somehow have it working on 4.23

tulip viper
glass fossil
#

I think it was by recompiling it a lot of times on different versions

#

that gold cat lookin hella thicc

tulip viper
#

πŸ˜‰ the way i like em

glass fossil
#

so for a game I'm making I really need a destructible mesh and I need it to have complex collision when it's not broken, but when it's not broken it just has one big box of collision around it

tulip viper
#

use chaos

#

πŸ˜›

glass fossil
#

idk how to enable it

#

I'm scared and confused

somber hazel
#

@glass fossil thanks for the info! πŸ₯•

tardy quartz
#

Anyone know where I can find some decent animations for melee weapons?

carmine kindle
#

Not sure how fun it would be to extract them, but there's always the free Paragon assets in the marketplace

slate salmon
#

yeah i remember trying some of the paragon animations once and it was super easy to get them working with the ue4 mannequin, basically plug and play

tardy quartz
#

Oh wow ok

#

Cool

glass fossil
#

From my experience over the past 3 days doing this jam, I have come to a conclusion that I am having trouble wrapping my head around the theme.

tardy quartz
#

You don't have an idea for the theme?

glass fossil
#

I have one but idk how to implement the thing that's the game is fully based on

slate salmon
#

theres a song by SIAMES that i reaaaally want to use in this > . <

carmine kindle
zenith gust
#

haha man, thats great πŸ˜„

spring magnet
indigo kiln
spring magnet
#

That looks amazing!!

remote granite
#

does anyone have idea how can i recreate this? πŸ˜…

maiden loom
#

with an offline renderer, shitloads of time, and a render farm?

feral wind
#

photobashing

#

with clouds

wintry beacon
#

So whats the average game jam length (days)? this is my first GJ and im hearing this GJ was pretty long [Which im grateful for, I'm still nooby and need the time! XD] ?

carmine kindle
#

The Unreal jams are usually about a week, maybe a little less.

wintry beacon
#

ah ok cool. thats a good amount of time. would struggle to do a 2 day GJ so about a week is awesome

carmine kindle
#

Back when they started, they used to take place every month and were about 3 days long. It's a different experience doing a long weekend vs a whole week for sure.

wintry beacon
#

yeah true

spring magnet
#

Quick question..

#

Im wanting to add ar oom to this build that would be "still under development" during the final build. is that frowned upon?

zenith gust
#

What would "still under development" mean exactly?

#

I think in general less content but with higher quality is what goes the best

#

rather than a lot of unfinished / low quality content

feral wind
#

we are building a prototype πŸ˜„

zenith gust
#

yeah for sure, in some sense everything will be still under development ^^

carmine kindle
#

Only if you plan on developing it after submitting it to the jam kappa

spring magnet
#

@zenith gust what im meaning is i want to build a room on the ship for a kitchen with a door that says "innacessible" or "under construction" as Im wanting to polish it after the game jam for distributing.

carmine kindle
#

You can just put a locked door there if it's not a critical part of the gameplay and no one will even have to know.

spring magnet
#

Thats what i was thinking. it will be used at a later time, but for the purposes of the jam, its not a required aspect of gameplay

zenith gust
#

As long as it's not any default textures etc

#

but if it truly wont be part of the jam gameplay then why have it there at all?

spring magnet
#

pretty much as a place marker so i dont accidentally build in its spot

#

and for aesthetic purposes

zenith gust
#

Will the players see the door or the actual room?

#

in the jam

spring magnet
#

I mean i was planning on a door that non-functional. but i could just "wall" the area

zenith gust
#

What I'm getting at is, if you dont want them to see the innards of the room, but rather just the locked door, add the locked door and then add a big temporary shape/brush/whatever where said room would be so you don't have to worry about building in that volume accidentally

#

or rather, don't overthink it ^^

loud basalt
zenith gust
#

Nice!

wintry beacon
#

Random question are line traces expensive (if used by around 40-50 enemies?)

zenith gust
#

Depends on how often you use them

#

if used by many enemies every tick it adds up

#

it's all about how you scale it really, any one single thing is rarely that expensive on its own

maiden loom
#

laughs in GetAllActors

zenith gust
#

πŸ˜„

wintry beacon
#

@zenith gust hmm ok . well every 7 seconds i'd make my enemies fire 5 line traces (40ish enemies)

#

but i see what you mean

#

i guess imma have to test it n hope n then optimise

steep needle
#

to anyone looking for team, we (3 people currently, music/sound, concept/art direction, 3D tech/secondary coder roles) are looking for animator and coder. We've done some stuff, if you're interested, hop in for more info/talk πŸ™‚ https://crowdforge.io/jams/ue4jam/teams/5078

brave current
somber hazel
#

woke up today, had to tidy up blueprints/ satisfying my OCD

mental walrus
#

That looks so neat

glass quarry
#

I just use blueprint assist and press F

#

tidy enough

acoustic fox
somber hazel
#

well, the last Overlap is called Fight for a reason, you better don't freeze πŸ˜…

minor hemlock
#

@pine fulcrum I hope you're playing jam games again, because I've got another elevator game with lots of fiddly controls kappa

compact cedar
#

@minor hemlock is that a space elevator?

minor hemlock
#

heckyeah

#

f-zero-space-elevator

#

now that I say that out loud why didn't we make this a multiplayer racing game notlikethis

compact cedar
#

i wonder how many games will be about Cats... rhetorical question

#

@brave current nice design, does it have a backstory?

#

@maiden loom i think this look can be achieved in ue4...yet, i think it will take 3-4 days to make, and a can't tell anything about performance

minor hemlock
#

we have a ... substantial number of cats

glass quarry
compact cedar
#

oh, a realistic cat...is it made from scratch?

glass quarry
#

The cat yes, the animations were purchased. too much work

#

and my game idea required a realistic cat

#

like a cat cat

#

might give it a helmet if I have the time

craggy zodiac
#

So I'm trying to build a VR template so I can grab the input settings but for some reason Unreal is stuck at 45% when creating it

somber hazel
#

probably compiling shaders

craggy zodiac
#

How many shaders does a default template have?

somber hazel
#

4.23?

craggy zodiac
#

OH SHIT it finished

#

20 min

#

so according to the output log there are roughly 5425 shaders in the VR template

somber hazel
#

yeah, that's slightly above empty project

craggy zodiac
#

yea but when I first started my project I used the FPS project just so I had a walkable character and that took seconds to compile

somber hazel
#

yeah, I think that's only because less people use VR and they don't precompile or something, dunno

copper patrol
#

anyone used gimp 2.10 ? can't save dds file to cubemap

spring magnet
#

I feel that @somber hazel

stable kiln
#

boom headshot πŸ˜›

hidden flicker
#

And bsod time

#

4.23 hates win10

small fern
#

maybe use lesser overclocking..or roll back some drivers

hidden flicker
#

Lmao

#

Only at 4.5ghz on a 3800x

#

Could be the mem oc... soon ill make some toast and jam on my motherboard anyone want sum

limber bear
glass fossil
#

Is there a way to do Sessions in multiplayer without having players port forwarding and not using Steam or another service?

spring magnet
#

@stable kiln that is what nightmares are made of πŸ˜› (not being mean i swear)

limber bear
#

@glass fossil nope (at least not within this game jam)

#

that is the main reason why steam is widely used as it has almost 100% nat punchthrough success

glass fossil
#

Probably out of the scope of this jam, though I imagine the graders have already thought of this

#

... and have their ports forward

minor hemlock
#

they've had 5 years worth of buggy games to test their setups for sanity, so probably πŸ˜›

#

@limber bear great looking HUD, how's it implemented? worldspace widget object?

limber bear
#

widget component

#

which is screen space

#

tied to a spring arm

#

with a rotation lag

#

πŸ™‚

onyx moon
#

Is the discord server broke

#

Failing to upload an image

glass fossil
#

@civic dock, did they give us contact information to ask them questions if we need to?

steep needle
#

is there animator wanting to do a jam? We're currently 4 people (coder/3d tech/art direction/music/sound roles covered). We need someone to make game world more lively πŸ˜„ We have a fairly settled art direction and gameplay, PM me if you would like to know more πŸ™‚

wind aspen
#

How's everyone going? I got all my programming 'must haves'. Now its time for visual art work. πŸ™‚

civic dock
#

@glass fossil They who? Who do you need to contact for questions?

glass fossil
#

One of the graders, essentially if we're expected to find a 3rd Party Service for multiplayer sessions

civic dock
#

No multiplayer service is being provided for the jam, if that's what you're asking.

zenith gust
#

@wind aspen pretty much in the same boat, taking a programming pause to make some basic textures and trims, got one bug that eludes me and I've picked a bit too complex of a system for such a short time πŸ˜„

#

I decided to go for a wavefunction collapse based map generation, was not too hard to get going, but converting it to 3D took time. The issues now have been re-running it on modified data, to make it generate new layouts fluidly when interacting with the game. That logic has been a bit of a headache

wind aspen
#

Yeah I kept my scope really small for this one. I usually run out if time so i wanted to be sure I finish this time.

zenith gust
#

I thought the scope would be small but underestimated just how few resources were out there on the 3D version of it, so I had to dig down deep to learn how it all worked

#

been very fun though so far

#

and still a few days to make art/audio once I get this final issue resolved

#

your game mechanics up and running now then jay?

somber hazel
#

time to package 🍡

wind aspen
#

Yeah i got all my game mechanics going. There's a few of 'like to have' features i will do after I do the art end if I still have time.

#

Yeah I need to try packaging today. Thanks for the reminder πŸ‘

glass fossil
#

@civic dock Yeah, but I was hoping to find out if they'll be testing Multiplayer locally so we dont need to worry about finding a service

minor hemlock
#

@zenith gust cmon, screenshots!

craggy zodiac
#

quick question guys, I have a bp actor that will break when sufficient impulse force is applied, I want to have lots of props have this behavior. Is it wise to make a single core bp and make lots of child bp from it with the only change being the static mesh or is there a better way?

zenith gust
#

@minor hemlock I'll post a gif once I figure out this darn bug, though it's all just placeholder cubes still πŸ˜„

wind aspen
#

@craggy zodiac In most cases it would be better to make child classes if they share functionality

craggy zodiac
#

well these objects all do the same

#

they are objects that have physics/can be picked up/ will be damaged/and will return a score at the end

The only difference will be their static meshes and some internal values

robust basalt
#

damn. I didn't want to participate, since I don't have time. But I fooled around the last two days and I might have some VR stuff going that is actually fun.

wind aspen
#

Yeah i envy those who can free up an entire week. I just dev whenever I can.

spring magnet
#

so this may sound like a dumb question.. but how can i build my project with only content specific to the project? I imported some marketplace content, some of which i am not using, and the packager is cooking everything

oblique cairn
#

@spring magnet There are some good guides on this - but main thing to do is in project settings "cook only maps" and select maps you want to cook

zinc juniper
#

I'm having a small problem, my character gets destroyed when it goes below z: -1000. Anyone here know where to modify this?

wind aspen
#

@spring magnet i feel your pain😐

spring magnet
#

I appreciate the help @wind aspen i really do. thank you. and yeah.. it really sucks lol

wind aspen
#

@zinc juniper world settings Z kill

zinc juniper
#

@wind aspen Ah great, thanks!

oblique cairn
#

@spring magnet I think this methods only significant downside is if you have lots of maps, annoying to list them all

spring magnet
#

one more thing.. how do i change it from windowsNoEditor when packaging