#game-jam-chat
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Has it been announced yet?
nop
The theme?
To make an mmorpg we need a week go and drop the theme T-T 
Not yet. I'm ready though.
Goddammit
Gonna drop the theme here as soon as it's revealed.
tsss can't hear the theme
Thx
give it to me baby come on
I bet they're waiting until exactly :45 after
Most time this gamejam will go to my actual day job
@cyan latch theme will be announced soon
explaining the theme is like explaining a joke
game changer theme...hm ๐
Nani???
whats the theme
Any theme guesses before it's announced?
okay Crowd Forg Works Now
You can use any premade assets as long as you note them in the submission form.
@viral orbit Tik Tok Tik Tok

My guess is a callback to the very first megajam
it was premade by me actually ๐
All epic jam themes are out if this world
@eternal edge Oh that would be interesting. 5 year anniversary and all.
No hints at all and no theme voting lol
please make the theme not stupid
patiently waiting for theme ๐ผ
What would be the most r/Madlad Move in Epic Mega Jam?
theme is "not stupid"
every stupid theme can be turned into something genius
How can a theme ever be bad? you're only limited by your own creativity
it can
Some of the jam themes are quotes though
The theme for the first Epic MegaJam was "STANDING ON THE SHOULDERS OF GIANTS"
That was in 2015.
@civic dock that one had some real fun submissions ๐
even the ones that just took it literally were often fun
the theme reveal for the last Epic MegaJam was "WELL THAT ESCALATED QUICKLY"
@zenith gust Yep! That was the last Epic MegaJam I participated in, actually.
Made a game called Repro, a puzzle game where you stand on clones of yourself.
@civic dock will you participate in this one?
Yes, I'm participating this year! Very excited.
The most recent one is actually" make it count"
have you won the previous?
No, but I got honorable mention.
@viral orbit megajam vs ue4jam
And Allar loved it when he played it on the stream. It was just too short.
Ah dang it, now I gotta make an MMO.
were you an admin of unrealslackers those times ? @civic dock
Oh i didn't know they were different
I thought @pine fulcrum was going to make an MMO for this jam ๐ค stiff competition @carmine kindle
That's what she said
@quick heart Yes, I founded Unreal Slackers in May 2015.
Lol
We have no chances ๐ฑ ๐ฑ win vs admin
Haha, don't be silly. I've never won a UE4 jam and this community is full of incredible people who win all the time.
OK theme incoming......................
please dont be stupid
๐
space cats!
Theme is Down to Earth
that's alright
The theme for the 2019 Epic MegaJam is:
โจ DOWN TO EARTH โจ
cool
WHAT
XD
yeee
BULLSHIT
Down To earth
SPACE CATS
nooooooo
jk
haha, najs
lol the spam
THE THEME IS SPACE CATS
NAAAA
its ok
Down to Earth
GO FORTH AND JAM!
arrrrgh I misclicked @quick heart wins this round
sp00k
๐ค
Now that is a good theme.
I love it.
Down to earth from the space : cats 2
pretty solid actually yeah. open ended enough allows for mostly anything
who was the hamsters are often inaccurate team, they should be disqualified (from this jam) for asset flip 
bonus points if you include space cats
now we will have 20 games where space cats try to get back to earth
๐
I could do that
A space cat version of No Man's Sky, where you go down to Earth like planets, and it's also a MMO.
here's the theme!
lol nice try
^meme btw, that's not it
Don't want anyone to accidentally look at that and believe it lol
I mean, if you make a game with space cats as the theme, you might pull off a game that also fits down to earth
๐
Time to play RDR2.
ok i'm ready to become a machine
I wanna see someone do an MMO lol XD
Good luck everybody, time to take a long walk and think about theme ideas!
ok I have my idea.... GG everyone, good luck ๐
Ok i have no ideas...went to create a game
@civic dock Wanna pin the theme?
May as well.
Space Cats: Down to Earth
That way no one needs to get confused by people saying space cats ๐
I sort of want to see a game with a dancing earth.
i have a feeling there will be a lot of games where space cats are invading earth.
Space Cats? Oh snap!
down to earth...
Yeah, I think this is a great theme.
Good luck jammers! And remember: above all else, have fun. โค๏ธ
Its really nice and abstract and can be interpreted in quite a few different ways ๐ my fav is still down to earth space cats
Yo!
Good luck everyone ๐
2,115 joined so far
I'm guessing about 400 submissions.
I'll guess 1,200..there was ~800 one jam
good luck, have fun, stay hydrated ๐
And get plenty of sleep!
And take breaks. I know it sounds counter-intuitive when you're in the moment, but taking breaks is often the best way to solve tough problems.
^
agreed ๐
trueee
Remember to waterboard yourself with whipped cream hourly
๐
so my first idea is a platformer where you carefully and calmly descend a crumbling building ๐
@civic dock that's never fun, but this jam should be a great distraction ๐
Yes. This is my reward for conquering my dental fears. ๐
nice
@civic dock get well. I would create a game about some guy who went down to the earth after dental surgery ๐ ๐
Space: Earth, Down to Cats 2: electric boogaloo
DTE - Down To Earth..
Is it cool to share progress in here as well or should that go in WIP channel?
I'm going to attempt this jam as a total UE4 noob, I usually use the Defold engine (which is super awesome for 2d games) ๐ผ
progress here i think, general all jamchan
@quick heart Thanks! Haha love it.
the in editor tutorials are super nice
@gray granite Nice to have you in the community, and good luck!
@civic dock I'll do my best!
don't be afraid...just go after something simpler and try to do the best ๐ @gray granite
yes, good luck @gray granite
I think I'll make the platformer where you calmly descend a building that's falling as you go lol
seems like good enough idea
I didn't even realize this jam ends later than usual
for me it ends on friday morning
Good luck everyone ๐
Monday is a free day for me because day of when the country was founded
c o m p e t i t i v e a d v a n t a g e
week is a free for me ... ADVANTAGE
I have been reminded by stream that I forgot to stock up on caffeine
Asking for a friend who participated, any info on the Film Jam? haven't heard a peep about it
ty @tranquil matrix
unemployed ๐
@minor hemlock Yw ๐
considering how big these jams are getting, maybe they should move to more of a bracketed type of judging. randomly assign every entry to a group of a hundred or so entries, best in the bracket wins a prize and is then pitted against other bracket winners for bigger prizes. That way you only compete against so many groups and feel like you have a good chance of winning if you have a decent game.
I wish I was unemployed ๐ฆ
Now the important question is... what really makes a game an MMO? 
Guys this is going to be a blast. โค๏ธ
@minor hemlock will you be streaming the play through of the entries this time too?
yes ๐
not yours, you're banned from my stream ๐ฟ
whyyyy
no more mazes (โฒะด๏ฝฯ)ฯ
I did nothing wrong lol
don't worry it won't be a maze
unless
What lin about shader math did they talk about?
vertical maze
link*
mine will be amazeing Kappa
@tranquil matrix @copper carbon Can you guys tell us the font use on the splash screen and if it's a custom one could you guys share it ?
thx @tranquil matrix !
k so I googled the theme and I'm now suddenly listening to Justin Bieber
Sorry to interuprt can any of u give me info on wat the theme for mega jam.... I missed Livestream..
@tranquil matrix What was the link pfist posted earlier regarding tricks/tips for shaders
down to eartg
look at the topic
down to earth
Theme is pinned
I don't recall posting a link about shader tips/tricks. 
I'm still downloading megascans here :p
@autumn abyss I will have to follow up on that
I did post a link to my 100MB template though.
and UE4 dependencies for custom 4.24 engine build
ok so gl everyone, have fun
@civic dock Hmm, I thought I heard victor say that, but maybe I misheard
@tranquil matrix @copper carbon what is the best AI you have seen on a game jam project I would like to push the bar on that one ๐
see you sometime later
brb making megascan based <100 mb game
^
that's the goal
@autumn abyss - It's call Brutal
@pine fulcrum Ultimate bonus challenge.
you should know better Allar
I might attempt that for fun too. ๐
I'm gonna try 100mb but even with the template that's only what 20mbs or so left for game content
@copper carbon do you remember in which jam edition they did the game ?
can have all the megascans in there
I'd say music might be even worse than textures size-wise
Oh man none of my team members are on the server and one is no longer in my teams discord server
I'm going to prep my 100mb project basis on 4.24 soon as well
@sonic echo None are answering me iether, so I'm going to solo it
will be curious how low can you push it now
good luck to all participants! ๐
I'm guessing 55-60mb is the practical limit
Pls somebody tell me wat is the theme for mega jam so that i can start working..,..
DOWN TO EARTH
we told you already xD
It literally says the theme above chat
he already asked it
@sonic echo thank you
and 10 people answered
L O L
๐
what do they mean by default material?
the one from examples?
or what
no idea...i'm creating custom ones
the one that's named default material
every time
that grey checkerboard the engine provided at the start
ah thx ...
it's a silly rule
so any teams with programmers still need somebody to do game design decisions and make game design concept art ( https://www.instagram.com/gamesigner/ )
Welcome back to Instagram. Sign in to check out what your friends, family & interests have been capturing & sharing around the world.
I mean it's there mainly so people would pay more attention and make custom materials
all peope make custom materials?
i never used build-in ones...it's so easy to create own material ๐
Probably also a quick way to not have to spend super much time reviewing very low-effort submissions, if people haven't bothered with materials then they can immediately discard those entries ^^
I tend to use flat shaders for game jams. No textures, just colors.
@civic dock to get the tiny award?
@Olento - we're down to 43Mb
Well that and I just find it easier to keep the scope down that way.
Helps me simplify things.
i see ๐
It's just way quicker to get content done that way, compared to trying to either make your own textures or find suitable ones online
imo
Yeah. It's mostly a time-saving measure.
That way, when it comes to visuals, I only have to think about having a good color palette.
Making sure things are readable, good contrast, etc.
@maiden loom oh snap
@maiden loom I'd love some tips/pointers on how you got it so low
custom build?
Custom build yeah
I haven't even started my build ๐
Yeah, you can't get that low with a launcher build.
That's brilliant, though. Lots of headroom to work with.
that way you could easily strip more, yes
Stripped out a lot of engine content and not compiling some DLLs
Apex physics alone is nearly 10Mb
Half of those DLLs aren't even used :/
but if you just disable most plugins and blacklist content, you get under 60mb fine
Best I could do on 4.23, empty black map and blacklisting everything possible, was just under 50mb with a launcher build
who needs these 100 mb
but blacklisting stuff so often comes back to bite you later
lets create 100gb game XD
Just under 50 is pretty good
just test your project after blacklisting
it's fine
it's just important to check everything still works
I don't take it that far. My template only covers the big wins that are safest to do.
this is why I always do it as first step
@maiden loom for the 43mb one, how large is your executable and thirdparty folders?
Executable is something like 32Mb
@civic dock don't you like to risk?
Third party is the rest
one day I'll dig into how to build without some of that stuff, make a leaner build with what's needed
I've got a fairly simple idea, so I'm hoping to get some more time to spend on optimizing the project size
there's this file on ue4 sources that lists all feats that UBT will take into account
those 100mb...omg heroes of might and magic 3 from 1999 were around 1 gb XD
Our actual jam engine is 47Mb because we added an audio compression plugin
you can just put boolean values for feats you want or don't want
I can't remember the path out of my head
Hoping to gain more than the plugin, hehe
on one jam, I had substance plugin with that idea
I thought I would just generate the textures runtime ๐
Haha
Is your engine build available on github somewhere for others to compile? would love to take a look at what's excluded
but you really don't need to crunch that low
there's plenty of space for audio on 50MB
big wins are = 32bit build, no redist, use packed pak, blacklist most default stuff
that gets you under 60mb immediately
oh and disable most plugins
The other times that I've tried for the 100mb one I've spent too much time thinking about size instead of the actual game
I guess having custom engine ready prior to jam start would have been wise tho :p
still none of my team members are on, I get issue of time differences but man such a pain and stressful
but I usually do the stripping at the beginning, just to be fair
the project base I have now is 54mb with some stuff blacklisted and the other usual tricks, this will have to do ^^
yeah, ideally one would make a custom build that can also easily toggle things, like one fully without physics would save a bunch of space if you were doing something with simple physics that you could make yourself
Look at some 4k demo scene videos
@small fern I just tried to package win32 with no starter materials and it is 186MB unzipped, what are the steps to strip other things from that setup?
It's been a while since I tried, but I remember having a lot of trouble getting blacklists to work on Windows.
otherwise my project is blank
@gray granite I seriously doubt that your project is blank with almost 200mb
you are inluding stuff you aren't using
@gray granite I just listed bunch
@civic dock it's stupid like that, if you build for win32 the output folder is WindowsNoEditor, but the blacklist file needs to be in /Build/Win32 instead of /Build/WindowsNoEditor
otherwise it's not picked up
@zenith gust Ah yeah, that's right. I remember dealing with that.
yeah, docs don't really state the windows path
I assume this is the dist?
Nope. It's all trial and error.
when I was figuring this out on the first time, there was no info about it anywhere
@civic dock good on you for making that template btw, sorry I never sent further notes like I said, but in the end it's all messy blacklisting and plugin disabling past the point you have in the template
also remember when this category was there first time
so not really suitable for a general template
everyone was just hush hush how they got below 100mb ๐
just to not give others advantage
@zenith gust No worries! And yeah, I figured it was mostly blacklisting to get below what I did.
I still remember victor burgos being angry at me for giving some tips ๐
I very intentionally only did big wins that are safe for most people in my template.
@glass fossil I created a blank project so it must be including things in the pak still that I didn't ask for
(we weren't on the same team)
Wanted it to be broadly usable and I figured if people wanted to take it further, they would.
it's a great starting point
Thanks! I hope folks find it useful for this jam.
In general, I think start like that, then after a while disable plugins you end up not using, and finally if you need more space start looking at the packaged .pak with UnrealPak and check the worst offenders, usually there's some default noise or sky material that's included even if you don't reference them
does anyone have a project they could share that would generate the minimal download size / be stripped down as much as possible? I don't understand why the packages I'm making with a blank project are 200MB
I made this template for just such a purpose. ๐
I love this theme
@civic dock thanks, I'll try that
It will get you down to at least 85MB to start if you package 32-bit.
@wet rivet Me too! I think we'll see some good games come out of this one.
I've already got a great idea for my jam game but still gotta finish some work things tonight/tomorrow, ugh...
@pine fulcrum I have a Whole Tomato pen for some reason. I think it's from GDC.
yeah, I spent an entire day last weekend getting our build down low, it took a fair bit of trial and error with various settings
@maiden loom btw, could you just remove APEX without PhysX? or both?
removed just APEX
What is a whole tomato?
but it required faff with source
replacement for visual studio?
there used to be some dependency between the two on past
physx 4 wouldn't have that as it doesn't even support apex :p
but yeah, that's not really good option for the jam
@quick heart they make Visual Assist, which is a visual studio plugin
it basically makes code completion and jumping around the c++ source code effortless
kinda how it should have been from the beginning :p
if you don't do c++ work, you will not need it
well, visual studio's intellisense itself is good enough for most c++ work
it's just ue4 codebase it struggles a bit
but VS has gotten better with on the recent versions
i see thank you i will check this tomato
latest vs doesn't have 8.1sdk with latest ue4 should that be ok or do I need to install vs2017?
it's a paid plugin normally
just get free trial for 30days for the jam
VS2019 works with ue4
I'm using it myself
if you ever compile actual engine code, there's an issue with latest VS2019 c++ toolchain tho, you need to roll back one older version or it will not build all of ue4
but that may have been fixed already
i use 2017
- They appeared out of nowhere, as if they were transported from a parallel universe wherein blue-eyed soul was seen as rock & roll's salvation in the la...
@tranquil matrix do you guys have two vive setup to play vr multiplayer, 2v2? or only 1v1?
@eternal edge I'm featured somewhere? :O
@onyx hare They were showing your bunny game for a good 20secs ๐
@uneven fractal We can do 1v1, can't guarantee we can do 2v2
He's the one who's been busting ass while I'm on vacation :D
@tranquil matrix ok cool thanks!
All my ideas are too big for a one-man-band
@brave current Same! haha
AW... most of my team is not on and 1 is missing from my teams server
I have under 43 MB empty 64 bit build, without the prerequisites installer.
@west wing Good luck lol
@west wing 43mb total for the whole folder, 64bit, unzipped? impressive
yeah
Epic only counts unzipped tho
I just started my custom build
but I expect this to break before getting to editor :p
I know, make a point to ask 'cause many miss that part ^^
well, you can probably get to 43mb with stock engine too if you use exe compression
but that's high risk way as it can get flagged by antivirus
yeah, and at that point you're already at the complexity level where a custom build makes sense
I think the real challenge lies in how you make your content
having trouble adding a hardware cursor .cur file editor won't let me add the file?
"building project "DatasmithSketchUp2019.vcxproj" -- FAILED."
why do I even have this here ๐
It's unzipped BP project from launcher version of engine.
"Create compressed packed packages" and "Cook only maps" and using shipping configurations are main package size affectors. It should get most people below 100 mb right away, even with some room for the content.
Which of the previous jam entries do you guys think has been most impressive project? I'm looking back through some earlier winners
Oh man, that's tough. There's been a lot of great ones over the years.
@west wing that sounds very unlikely still
I've never gotten that low on older ue4 versions with those steps
not even close
@west wing I've never seen anyone claiming such small numbers with only those settings for a 64bit build, which is why I'm asking. Out of curiosity, if you build for 32bit, how low do you get?
more like 70-75 meg on 64bit
the results 2019 video is 1 hour long lol
@fallen shard I'll give my biased answer KRYPTO ๐
got cursor issue figured out, had to move the files there in explorer?
no idea if they slimmed core 4.24 tho
I'll soon find out when my build is done
altho I already stripped a bunch from it
Then, to get down to 42 megs, I also used /Build/Win64/PakBlacklist-Shipping.txt list to remove the bloom kernel and some garbage, disabled almost all plugins and compressed engine executable with UPX (42 โ 15 mb).
I don't remove unused DLLs, because it could cause random crashes. I also don't compress dlls with UPX, because some of them are signed and different checksum on well-known dll is very suspicious to lot of antiviruses.
so yeah, that's what I meant earlier
aah, so it's exe compression then
exe compression
that explains
but please be aware that not all antivirus likes that
you may get complaints that their AV flagged your game
Compressing engine is fine.
because many malware creators use UPX to hide the malicious files
@west wing using upx basically gets your stuff flagged as a virus anywhere ๐
I've checked with virustotal, none triggered.
@gray granite no, it doesn't.
@tranquil matrix Can we get a clarification on if it's okay to compress executables with external programs? If so that allows for quite a bit of extra space
@west wing yes, it does, anywhere that matters ๐
it's not automatically flagged
but it has happened in past
even UPX site warns about this
I'm not saying individual AVs, I'm saying any distribution services
I guess some people compressed dlls.
none of them accept packed stuff
@gray granite virustotal is a service that checks the file with most major AV scanners, Alex tested it with it
Which is digitally signed and cannot be altered obviously.
so he's likely safe
@small fern to clarify, I'm talking about distribution services / portals
ah
Yeah, it's full green for 64/64 antiviruses, for engine executable.
that's another thing
but yeah, I'd still keep room for uncompressed exe
just in case
Good luck everyone, may the force be with you
If you're one to take "Down to earth" literal, you may want to use 4.24's new SkyAtmosphere as it can seamlessly transition from space to earth haha
what's up with this really?
I mean, that's just one thing among TON of things I see coming to Unreal just after Unity has done them ๐
and stuff like sky has been untouched for years before it
same happened with GTAO, terrain rework etc
trojan in every UE4 game ๐
It's a race @small fern just like any business, it will be some form of competing
all in all, that sky thing is very fitting to this jam ๐
yeah, I've just never seen UE4 responding to Unity before
usually it's been the other way around ๐
but yeah, it's a win win for users
better tools for all
Can you link me unity's version of this sky feature?
Unreal has been laxing ๐ Now they're stepping their game back up again
it has planet render as well
that being said, it's not been there for long either, I think it arrived like half a year ago or little before that
Thanks, didn't know they had this sorta thing too
it's not really production ready yet so they don't make noise about it
it's just weird that same things suddenly start appearing to both engines
for Unity it made sense as they didn't want to keep patching their old procedural sky for their new HDRP
so they just did the sky from scratch
anyway, this is bit off topic already, sorry about that ๐
let unity fix their grass for hdrp first ๐ waiting 8 months already
could anyone share their gitignore for ue4 projects?
https://github.com/tomlooman any of these should have a decent gitignore
afaik templated from "unreal"
@fallen shard thank you
๐
not me
I'm seriously considering it. I want to try those modeling tools in a game jam.
I am in it for the sky atmosphere
what modeling tools
i wanted to use chaos but it crashes a bit, might be due to amd card
@graceful oriole 4.24 introduces an experimental new modeling mode.
It allows you to model simple static meshes right in the editor.
Hahah
Just be careful. It's in preview right now so it's not stable. ๐
Use at your own risk!
I heard that for some folks 4.24 is more stable than 4.23 for their games
obviously depends on the use case
Indeed. I didn't have any issues with 4.23, but plenty of other people did.
I tried using Chaos in 4.24 and crashed half a dozen times in the first 20 minutes.
It really depends on the project.
I think this theme might give me an opportunity to make a game that's just relaxing and chill. Sounds pretty down to Earth, right? ๐
i can use the small lvls in chaos but the demo map gives some memmory error after a while
no idea on packaged builds tho
Yeah, that can have a different outcome.
i might wunna do a VR game and never packaged for VR so i should prolly do that right now P
That's the spirit! Package early and often. ๐
atm we have and idea that both interprets down to earth as a literal thing, and as the meaning of the word
which is quite cool
Nice.
Oh god.
and multiplayer
๐ฎ
Damn dude! That's gonna up the scope and challenge a decent amount.
Good luck and have fun!
I usually take a day or two to form an idea before I jump into Unreal and start developing stuff.
yeah, we capped the idea time till afternoon tomorow
but I mean, we usually scope quite a bit
anyone have a gameplay idea?
Not yet. I'm busy preparing materials for my meetup tonight.
I have a custom hardware cursor working in the preview, but it's not working when I package, I put cursors in the "Slate" folder do I need to do something to have that included in the pak?
I usually lose a day to find an idea.
what is the theme of the game jam?
thats seems like a big theme
@civic dock u in a team?
tried to do this to try and get custom hardware cursor working in packaged builds but no luck
is there a way to see how many that has joind the game jam?
https://itch.io/jam/2019-epic-megajam top right
2,155 have joined
ty xD
must be cache difference
yeah,firefox switched to tab I already had open
It could be near 450 games this time.
anyone know why .cur file isn't being included in package?
I have a custom hardware cursor asset but it only works in preview
try explicitly including the directory in your package
like this? doesn't seem to help?
Think I finally have a workable idea, gonna sleep on it and hopefully it still feels decent tomorrow
GL with the first day everyone!
does anybody know, i saw a chaos update...do they still ask to build from sources?
@quick heart looking at 4.24 sources, it's not enabled on the build conf by default
๐ค why not working?
You need to enable it in the plugins in 4.24
@carmine kindle chaos?
yeah
it works on launcher version?
yup
because github source code I'm looking at seems to have it disabled still
bCompileChaos isn't set to true on either these
does anyone use hardware cursors in their UE4 game?
Does anyone need a programmer to UEJAM?
why would you care about hardware cursor in a game jam game?
@small fern I care about presentation
Why is everyone talking about cats? What is the connection? I just know the theme but cant find any info
I played around with Chaos a bit before from the 4.24 launcher version, just had to enable the plugins and restart the editor and it showed up.
and this is something that should be easy https://answers.unrealengine.com/questions/921876/hardware-cursor-not-working-after-cooking.html
seems others have a problem with it too, and Google isn't helping me find answers on what's wrong
I use software cursor. Nobody complained yet.
Does anyone need a programmer to UEJAM?
Ue4jam and cats? Why do people keep bringing cats up?
Space cats is a special category that you can, but don't have to go for as well as the regular theme.
Oh I see ok.
They talked a bit about it's origin in the stream, but I missed most of it.
There was a jam where people in this channel were discussing what the theme might be before they announced it and everyone was jokingly hoping it would be space cats. And a number of people actually included Space Cats in their games.
I bet there will be more space cats games than games with a "down to earth" connection >_>
@zenith gust RE: Compressing executables with external programs
Yes, as long as nothing else is required to run the .exe
there has got to be at least one person who uses hardware cursors in UE4 successfully
any lowpoly 3d artists want to make cute space cats for our team?
(please @ me if yes) ๐
@gray granite this channel isn't best for technical questions
I dunno if there's really specific channel that would fit for that but you are still better off asking about that in #ue4-general than here ๐
how's everyone's brainstorming going?
I've got an idea, rest of my team is coming up with ideas
okay I give up on getting hardware cursor, @west wing do you use widget for software cursor?
so we just need to settle tomorrow ๐
im stuck on using the theme literally, like going back to earth.. i cant imagine how to use it metaphorically
@gray granite yes. Pointer is in the middle of the widget, so make sure you offset your image.
I'm still brainstorming, good thing about being solo is it's all up to me
@slate salmon it's even worse when some clever use of theme disappears from the scope changes needed to complete the project.
was at the kids playground ~~ and stole a lot of ideas from the kids there ~~ and was inspired by the playful games they came up with
yup, agreed
@broken cedar go solo.
yes
What do you think, is a story platformer too simple for the jam?
or is platformer even valid thing to do, since you can find an example implementations in UE resourses?
Platformers are easily in scope, as long as your core loop is simple
if you're doing a platformer as simple as the templates then you haven't got much of a game ๐
it doesn't take much to "exceed" the template though or whatever their wording is
platformer with dialog system exceeding the template?
literally if you set up a level it's exceeded the template
that's not the stairs + bridge thing
๐
@glass fossil I need to learn how to make splashes like that, what do you use?
Add earth and profit
@gray granite I use After Effects CC 2019
@solemn oar default material is still applied. You'll get in trouble!
@gray granite If you send me a storyboard / idea and the assets when you need it I can piece one together rq.
@glass fossil so it's a video, not done in engine?
I don't know why, but platformer stuck in my head, can't think of anything else
@gray granite Yeah, UE4 has built in skippable intro movies
are splashes typically video only in UE4?
It could be a little UMG animation with animated Render Opacity.
I kinda want to make platformer too
Why use UMG when you can do a quick .mp4 and use the native functionality
but can never fit any ue4 jam theme into one :p
@glass fossil dunno, why not.
Touchรฉ
if I just do literal take on the theme, every genre goes really
@west wing thankfully widget based cursor works in packaging, but I am confused about the offsetting how to do it properly
(also can't type anymore, I guess I should get some sleep soon)
@small fern , In an alternate world where the seven rings of Dante's divine comedy are above the earth instead of below. A disavowed angel must fight it's way through each ring and then limbo before being allowed to live the remainder of their days as a human on earth
8 simple level designs, platformer metroidvania-esque
ezpz
good one ^
Guys, asking in case someone check that before: are we allowed to use memes in the game?
From what I remember you should have rights to use all of the content in your game submission... from basic google search memes are grey area from what I understood.
I wouldn't
considering you need to have rights to use all content you put there
and memes are often captures from others content
@gray granite something like this.
@old frigate If an image is used for parody or satire of self, then it is fair use
So you will most likely get away with it legally
Though I doubt the game graders would really think it's a good idea
that's not really great approach
just think about it for a second
you could take a screenshot from any movie/tv-series and put a heading to it, make it a meme
it's still sketchy AF
and this is what most memes are
Yeah, and... that's completely fine. That's why memes are allowed in general
Current level of ideation: Jumping the little clouds until got to the grassy ground. Damn!
But that's a digression
@west wing thank you, am I doing something wrong here, there is a huge panel I can't seem to resize like you have it?
@glass fossil allowed by whom?
ue4 jam rules are really specific: you have to have rights to all content you ship it with
and memes are definitely on gray area
maybe I should read the widget docs?
Thanks for the tips everyone, we'll think carefully before using them ๐
just because nobody can stop people doing memes doesn't mean the memes content is accepted
@small fern There's been law cases where memes have been considered parody or commentary so it's allowed. It's only disallowed if it's libel or slander. As far as UE4 jam goes? Chances are you're not gonna get away with it
nobody just can't stop that
best to ask the guys at epic rather than speculate
What's the theme for the jam? :D
@neat leaf speaks the true true
look at the topic? ๐
@feral wind "Down to Earth"
Ah thanks!
@gray granite move the anchor to the middle until it snaps to 50%. Hold Ctrl button to keep the Position.
@glass fossil https://www.lexico.com/en/definition/down_to_earth
Definition of down-to-earth from Dictionary.com, the worldโs leading online source for English definitions, pronunciations, word origins, idioms, Word of the Day, and more.
as another topic, 4.24 ignores my blacklist now
Jumping little clouds down to the ground.
could be anything
Don't need to take it literally
and solved my blacklisting issue, it worked all along, just not without pak because... it's pakBlacklist ๐
just used it without first to see the files without digging saved folder
@small fern could be scifi?
if you want
but its not realistic๐ค
@small fern try UnrealPak to explore the final pak contents.
nah, I just use the saved folder now
it's practically the same, it still lists the same files
Blacklisting is working this way?
I mean, you can find all the files in the saved/cooked folder that would otherwise get included on the pak
@small fern sure thing. As I don't have much experience, it was helpful to confirm assets being ignored. I also run WinDirStat on the unpacked folder to find heavy unused assets.
I use WizTree
it's like 100x faster than WinDirStat
it doesn't really matter on ue4 projects
but it does matter if you scan drives etc
it's possible there are some files I'm still missing so checking the unpak tool could be useful
BTW, I found it's quite easy to cause crashes by excluding some seemingly unuseful assets. Like, world material grid texture.
yeah, that happens
altho what I do myself usually is that I setup blank project first
then remove all engine default stuff from it, make sure default material isn't in it etc and only then start stripping
hmmm, I'm still at 62MB
Yeah, I did that too. Weird that some clearly unused stuff still referenced and cause crashes.
They did mention that the DOWN TO EARTH meaning has to come within yourself and not from a Lexico, It might help some and LIMIT others, Feel free to go beyond that and find ANY other way to related YOUR OWN MEANING of Down To Earth. As I did.
It all comes down to interpretation
@small fern no plugins?
Can I get in a group for the Game Jam? I can be a 3D and 2D artist
does anyone know- if im making a game by myself but I get voice acting lines from someone else, does that count as them being 'on my team' or no
a ton of chaos code is always on now
I don't get it, there are tons of plugins I already disabled, now enabled again
@small fern I've similar exe size without plugins on 64bit. So it could be at least 10 megs smaller.
yeah but this is 32bit
should be notably smaller
but yeah, I'll see where I get when these plugins properly get removed
somehow it didn't register the removal for really many of these
they just got enabled again
Sigh still barely my team is on Discord and one is missing from the group, despite him still in my PM messages
If anyone knows if i need to list any voice actors as team members, please @ me
They said space cat. I present to you... CatRocket. Am I being too literal? Lol
did they touch at all on if we should be uploading a development or shipping build or does it matter?
yeah, doesn't print out all my debug prints either lol
so for the game jam, is "down to earth" the only prompt?
optional additional theme of Space Cat
but it does have to relate to Down to Earth
alright
back to earth = down to earth?
sure ๐
YEAH!
I'm still at 59.9MB for the stripped project
I wonder if 4.24, DX12 and raytracing have anything to do with the extra mb's
also possible that VS2019 c++ toolchain just creates tad bigger exe's too
@manic shale Yeah why not. ๐
Anyone doing the mega jam?
a lot of people are yes
Over 2,000 in fact!
Ok, I'll rephrase this. I do 3D assets, and I would love to be part of a team. This will be the third jam for me, you can see a little bit of my work on my Twitter. (@Phant0mSl0th): https://twitter.com/Phant0mSl0th?s=09
@limber bear It's a manual invite, there will be more invites going out
thanks
Anyone needing a Artist for the Jam??
I'm looking to do a jam if I can find a good team. I've made a game already and will send a link in pm if anyone is interested. Please include a link to your stuff in the pm.
I can do blueprint, make anything in 3d, know materials in unreal, and particles.
is there any voice actors here?
6 hours in, steam match making is implemented ๐
how crazy am I to want to edit the engine for the game jam
Go for it
also, damn I also need steam matchmaking
and we still dont have a concrete idea
we just know it will be multiplayer
It's not too bad, https://www.youtube.com/watch?v=u-fnrC3OB5E is what I referenced
I cut out all of the excess stuff though like profile making
space
cats
that skydive
into
in order to
get revenge
on the evil
pug
I'd buy it
same
this is epic
Man, someone in my team is no longer in the Discord and now another one just said he is now unable to perticapate
๐ฉ
and that person was are artist
man what I'm gonna do, I do have an idea for the game but this team is falling apart
Part of me is almost thinking of going solo, but I don't know, of just abandoning the 2 other people that are still in the group
you'll grow so much going forward going through without the artist
since you'll be aiming to fullfill the role the artist would have done
@fallen shard hey Tom do you go over server browser on your course ?
@sonic echo why don't you just talk with your team about it? just be honest what you feel and tell them ๐
@somber hazel yeah I know the issue is the constant time differences makes it trouble to chat with them
I feel ya, I def. do ๐
my team is sleeping right now, we couldn't come up with an idea, will try in a couple of hours again ;P
that said, yeah it's difficult, when they come back, tell us how it went ๐
there is probably no right or wrong here
another thing to worry about is I share a game prototype I made as a possible idea for the jam, lot of them said it unquie so now my mind if flooded worry of some just join and left with my idea
Ideas don't really matter too much, it's what you make out of that idea that does. There's usually several games based around very similar ideas on game jams anyway.
@feral wind I see that you are also a fan of russian 90s music, wise choice ๐
I've stumbled upon it through some tutorial videos using Shazam
if its similar to synthwave, I'll definitely love it
let me increase your influence https://www.youtube.com/watch?v=K69_m4gtZDk
Kino - Blood Type (Album) This is the entire album, containing all 11 songs. For easier navigation within the album, please enable annotations. The video wil...
its pretty groovy! ๐
been learning a bunch ๐
I've done bp for a few years now if anyone needs an extra programmer pm me
need a programmer pm me
@gentle storm good luck lol
You will need the following information at the time of submission:
* Team Name
* Each Team Member's Name and Email Address
* Game Name
* Name of your submission
* Please format your name of your .zip file with your team's name attached, ex. TeamName_GameName
* List any content that was created before the jam that was included in the final submission.
* A link to gameplay footage to be included in our highlight reel on the Epic MegaJam results livestream, if you so desire.
* Please keep your video between 30-60 seconds.```
are these asked on the itch submission form?
I feel that instructions should be more clean on this
@tranquil matrix any comments? ๐
it's been forever since I've submitted on ue4 jam, last time these were given out on private messages on forum :p
A team of four is looking for the second 3D artist to join us ๐ We have a game idea and already started prototyping.
(which also got leaked on forum hack later on :D)
also, found first 4.24 bug already: if you rename your startup map and package it, it will still try to load the map with old name when you run it, despite the new map name showing up just fine on maps & modes default maps
had to set it to some other map and then toggle it back to truly register
that being said, I wouldn't be surprised if this issue has been there always
well yeah, if you just go on itch.io and click on "submit your project", everything they need will be displayed
so how it goes is that you prepare the itch page as you want first, then submit and it'll ask additional things
also just found out that raytracing does not work on 32-bit builds ๐ ouch.. my 64bit blank build is 70MB atm
yes, upload game on itch like usual and if you click on submit, you can select the project and need to fill in a bunch of boxes
ok, thanks ๐
oh... before you can submit, I think you need to click on join ๐
yeah, I've done that already ๐
european mornin to ya'll
mornin'
Anyone still in need of a programmer? I've done BP for a couple months and some C++ as well, dm me!
http://hianhianhian.itch.io
Compressed exe?
yeah :/
That a new feature?
Curious, this is new on me
How much of a saving is that on the binary?
(I suspect third party compression is probably outside the rules anyway though)
Neat
for me the main exe goes to 18 megs on blank 4.24 project
Oh wow
Damn, you guys pushing the limits of tiny games! Love it.
with tons of things disabled
That's a lot of headroom to work with.
That's huge, that would take us down to something like 25Mb
I think 4.24 is just bigger in general
(with similar savings)
I got it down to ~30 megs on some older ue4 version with 32-bit builds
but I'd really want to try ue4's raytracing on this, so need to have 64bit
Definitely gonna look this up when I get to the office :D
That's fair, 64-bit makes the binary a lot larger
do note that latest UPX release doesn't work with VS2019
had to take their automated dev build
as it has fix for it
Good to know, but not relevant to me thankfully
VS2017 should work out of the box
I'm still going through some dll's, see which ones I can strip ๐
it's not going to be many megabytes tho
Apex were the only ones we stripped
apex dll's don't even package when you disable it from engine
at least not for me
I think I could strip physx debugger too
unless it's enabled by default
They did when I tried, had to manually remove them in source
I don't really see why they'd do that on shipping build tho
also don't know if we need cooking if we don't do runtime cooks
We don't need it,but it's a few kb
yeah
UPX just feels too external for me, like it's a tool everyone should use then and has very little to do with the engine itself or using the engine in a way that creates a smaller game
the ones I'm wondering the most are DbgHelp and libsndfile folders on 4.24 builds
but oh well, if it's allowed it's allowed, it does give some impressive results
these are 3MB total
Libsndfile was tiny on ours, IIRC
for me it's 1.7MB
But I don't know what that one is anyway
dbghelp doesn't sound like a thing that should be on shipping in the first place
DbgHelp IIRC is already compiled out by default
not for me apparently :p
Config setting maybe
libsndfile is for sound data, https://github.com/erikd/libsndfile
guessing it's for the new audio features?
Sure, I guessed as much, but where it's actually used is the question
But yeah, I'm not a fan of UPX being a thing, it really should be recommended for everyone in that case as it has little relevance to the engine ^^
just to make the playing field more fair
I would have assumed it wasn't allowed, but I'll prod Victor later for double clarification
'cos if it is, we'll get at least 10Mb back for content and that's huge
i'm having headache with it
yeah I asked specifically because I thought it ought not to be allowed, but seems it is for now
considering I got ~30MB left for content without it and it's allowed....
@glass fossil My current idea is not that nice theme-wise, but I'll keep at it for now, I usually take too much time to pick something
I mean... it's so tempting
Yeah @small fern, on a launcher build the 32bit build goes from 35mb to 11mb executable size, that's a huge save.
this is 64bit build with UPX
with the heaviest compression option in upx
yup
I think have some room for stripping on that pak too
and I'm fairly certain that you get more space if you can use tad older engine version
If you don't need any editor stuff and the randomly packaged noise materials etc you should be able to cut at least 10mb from that pak
yeah the older versions bundle less
nah, can't
I've already blacklisted most things
shader cache is like 13 megs already
but there's definitely some stuff still left there
Aah, yeah I assumed stuff like shaders set to shared compilation
13 sounds high unless you need a lot of fancy material stuff
this is blank project ๐
but yeah, I have DX12 + raytracing setup now
I could imagine one could go with some other renderer to save some extra even
Hello, first Jam, had to read for a while; since this is my first time here as well, Hi!
Yeah, I think the mobile shader cache with conservative features comes out much smaller, though ofc if you need the features then that size is very much worth it
@wide falcon Hello! ๐
Interesting that you are trying to manage your space on a blank project
Need a sound designer for the epic mega jam. Anyone interested do contact me. Thank you
actually just checked, if I remove the shadercache, I'm left with 5MB pak
so there's probably few megs extra but it's quite hard to get out because random dependencies
If I could get rid of WoldGridMaterial and DefaultDiffuse, those would be the biggest wins left right now
"Post-Processing Volume
Many settings which impact ray tracing performance and quality are in the post-processing volume, as seen in Figure 6. This includes such features as:
Maximum distance to evaluate ambient occlusion rays (shared with regular AO)
Number of samples per pixel for ambient occlusion
Maximum roughness to apply glossy reflections to
Maximum number of bounces for reflections
Number of samples per pixel for reflections"
@wide falcon basically trying to slim down the project first, because it's way easier to do first than as last step because random things break
and yes, I'm going for under 100MB always ๐
(modifier category)
I'm fighting with a shared camera
the camera isn't zooming out, and my 2nd player is having spawning issues D:
might restart that tutorial from scratch
@small fern Nice way to think about it! I am learning and it sounds like I have a lot to learn
I would not worry about the size the first time around, plenty of other things to learn first ๐
though it's not terribly hard to get it down should you wish to
Unfortunately I don't worry about size usually and I have so many projects that my hard drive is slowly filling up. 1 TB isn't much
Good luck, I am going to try cooking up a good game, dev on!
@small fern - UPX compressed our game binary down to 11Mb
sounds about right
Very close to the numbers I got yeah
puts us down to 23Mb, which is nuts
yeah, it's hard to say no to that
current progress, still in learning mode though
tested megascan asset import
and changing skybox
anything I finish with will be nowhere what someone who already knows UE4 can do but it's still a useful experience for me ๐ผ
I also have a game design I am targeting
@gray granite - Now, this is only a hunch... But I'm guessing you're aiming for hitting the space cats modifier... ๐ Looks good, keep it up! ๐
Hey guys
who needs a programmer in their team for the megajam can contact me
Well i want to make a game to impress a girl that work with me, however the jam theme is kind hard XD
Id consider it to be fairly open
Down to earth, the only thing come to mind is falling -_-
could work for a dating sim
talking to a "down to earth" NPC
or escaping a dungeon just to "get down to earth"
what about a boss battle ? each time the boss rage he smash the earth we fall a level down , until the final level
@copper patrol that's why I'm making a game about falling
Gotta get creative. 'Spaceships come down to earth' - 'A pirate puts booty down into the earth' - 'Someone is so down to earth, they do everything sensibly' - yadda yadda.
๐
Loads you can do with this year's theme
technically it is
its usually the social conditioning of corporations and school systems that drain creativity.
I'm thinking about something like the player has to safely, calmly (down to earhingly) get down to ground (earth) from a building that's breaking as you go
ok hand
๐คก
@feral wind i don't think so, i think creativity is coded in ADN something genetic.
Oooh Amanda is here
Hey! Why can't I sign up for sideFX anymore
Was it available for 2 month trial only until jam actually starts?
heading home I'm so ready to get to work on the game