#game-jam-chat

1 messages ยท Page 61 of 1

civic dock
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I have a new game idea generator in the works, but I haven't had time to touch it in months.

glass fossil
#

Has it been announced yet?

graceful oriole
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nop

glass fossil
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The theme?

alpine sonnet
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To make an mmorpg we need a week go and drop the theme T-T woah

civic dock
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Not yet. I'm ready though.

glass fossil
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Goddammit

civic dock
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Gonna drop the theme here as soon as it's revealed.

quick heart
#

tsss can't hear the theme

glass fossil
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Thx

graceful oriole
#

give it to me baby come on

minor hemlock
#

I bet they're waiting until exactly :45 after

final arch
#

Most time this gamejam will go to my actual day job

viral orbit
#

@cyan latch theme will be announced soon

eternal edge
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explaining the theme is like explaining a joke

quick heart
#

game changer theme...hm ๐Ÿ™‚

graceful oriole
#

what

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WHAT

viral orbit
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Nani???

graceful oriole
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whats the theme

civic dock
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Any theme guesses before it's announced?

quick heart
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i have plenty custom materials been made by fun

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can i use it?

regal wigeon
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okay Crowd Forg Works Now

civic dock
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You can use any premade assets as long as you note them in the submission form.

quick heart
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cool ๐Ÿ™‚

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thx

cyan latch
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@viral orbit Tik Tok Tik Tok

alpine sonnet
eternal edge
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My guess is a callback to the very first megajam

quick heart
#

it was premade by me actually ๐Ÿ™‚

viral orbit
#

All epic jam themes are out if this world

civic dock
#

@eternal edge Oh that would be interesting. 5 year anniversary and all.

viral orbit
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No hints at all and no theme voting lol

graceful oriole
#

please make the theme not stupid

gray granite
#

patiently waiting for theme ๐Ÿ‘ผ

cyan latch
#

What would be the most r/Madlad Move in Epic Mega Jam?

small fern
#

theme is "not stupid"

quick heart
#

every stupid theme can be turned into something genius

final arch
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How can a theme ever be bad? you're only limited by your own creativity

graceful oriole
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it can

viral orbit
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Some of the jam themes are quotes though

civic dock
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The theme for the first Epic MegaJam was "STANDING ON THE SHOULDERS OF GIANTS"

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That was in 2015.

viral orbit
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So guess by guessing quotes

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Space cat related quote

zenith gust
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@civic dock that one had some real fun submissions ๐Ÿ˜„

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even the ones that just took it literally were often fun

minor hemlock
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the theme reveal for the last Epic MegaJam was "WELL THAT ESCALATED QUICKLY"

civic dock
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@zenith gust Yep! That was the last Epic MegaJam I participated in, actually.

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Made a game called Repro, a puzzle game where you stand on clones of yourself.

quick heart
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@civic dock will you participate in this one?

civic dock
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Yes, I'm participating this year! Very excited.

viral orbit
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The most recent one is actually" make it count"

quick heart
#

have you won the previous?

civic dock
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No, but I got honorable mention.

minor hemlock
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@viral orbit megajam vs ue4jam

civic dock
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And Allar loved it when he played it on the stream. It was just too short.

carmine kindle
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Ah dang it, now I gotta make an MMO.

quick heart
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were you an admin of unrealslackers those times ? @civic dock

viral orbit
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Oh i didn't know they were different

minor hemlock
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I thought @pine fulcrum was going to make an MMO for this jam ๐Ÿค” stiff competition @carmine kindle

viral orbit
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That's what she said

civic dock
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@quick heart Yes, I founded Unreal Slackers in May 2015.

cyan latch
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Lol

quick heart
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We have no chances ๐Ÿ˜ฑ ๐Ÿ˜ฑ win vs admin

civic dock
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Haha, don't be silly. I've never won a UE4 jam and this community is full of incredible people who win all the time.

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OK theme incoming......................

graceful oriole
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please dont be stupid

deep stag
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they are having so much fun delaying

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lol

quick heart
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๐Ÿ˜‚

wet rivet
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space cats!

loud basalt
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Theme is Down to Earth

eternal edge
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that's alright

civic dock
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The theme for the 2019 Epic MegaJam is:

โœจ DOWN TO EARTH โœจ

quick heart
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cool

graceful oriole
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WHAT

small fern
quick heart
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XD

deep stag
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yeee

graceful oriole
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BULLSHIT

regal wigeon
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Down To earth

wet rivet
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SPACE CATS

quick heart
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nooooooo

west wing
graceful oriole
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jk

edgy fulcrum
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haha, najs

eternal edge
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lol the spam

wet rivet
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THE THEME IS SPACE CATS

quick heart
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NAAAA

graceful oriole
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its ok

viral orbit
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Down to Earth

civic dock
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GO FORTH AND JAM!

minor hemlock
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arrrrgh I misclicked @quick heart wins this round

deep stag
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sp00k

gray granite
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๐Ÿค”

runic mountain
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Now that is a good theme.

civic dock
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I love it.

quick heart
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Down to earth from the space : cats 2

eternal edge
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pretty solid actually yeah. open ended enough allows for mostly anything

minor hemlock
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who was the hamsters are often inaccurate team, they should be disqualified (from this jam) for asset flip kappa

wet parcel
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bonus points if you include space cats

small fern
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now we will have 20 games where space cats try to get back to earth

quick heart
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๐Ÿ˜‚

small fern
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I could do that

carmine kindle
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A space cat version of No Man's Sky, where you go down to Earth like planets, and it's also a MMO.

tardy quartz
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Down to earth is theme

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Oh boy

wet rivet
tardy quartz
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lol nice try

wet rivet
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^meme btw, that's not it

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Don't want anyone to accidentally look at that and believe it lol

runic mountain
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I mean, if you make a game with space cats as the theme, you might pull off a game that also fits down to earth

real loom
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๐Ÿ˜…

west wing
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Time to play RDR2.

quick heart
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ok i'm ready to become a machine

tardy quartz
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I wanna see someone do an MMO lol XD

zenith gust
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Good luck everybody, time to take a long walk and think about theme ideas!

glass fossil
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ok I have my idea.... GG everyone, good luck ๐Ÿ˜„

quick heart
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Ok i have no ideas...went to create a game

loud basalt
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@civic dock Wanna pin the theme?

civic dock
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May as well.

granite acorn
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Space Cats: Down to Earth

civic dock
loud basalt
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That way no one needs to get confused by people saying space cats ๐Ÿ˜›

runic mountain
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I sort of want to see a game with a dancing earth.

pulsar owl
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i have a feeling there will be a lot of games where space cats are invading earth.

brave current
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Space Cats? Oh snap!

minor hornet
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down to earth...

idle summit
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Down to earth

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Interesting, I've got some ideas.

civic dock
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Yeah, I think this is a great theme.

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Good luck jammers! And remember: above all else, have fun. โค๏ธ

radiant acorn
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Its really nice and abstract and can be interpreted in quite a few different ways ๐Ÿ˜„ my fav is still down to earth space cats

uneven fractal
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Yo!

radiant acorn
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Good luck everyone ๐Ÿ‘

small fern
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2,115 joined so far

quick heart
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how many of that will be approved?

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average is around 300-400 ?

civic dock
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I'm guessing about 400 submissions.

glass fossil
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theme is nice

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but as always it's not easy to think

uneven fractal
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I'll guess 1,200..there was ~800 one jam

sharp kraken
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good luck, have fun, stay hydrated ๐Ÿ™‚

civic dock
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And get plenty of sleep!

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And take breaks. I know it sounds counter-intuitive when you're in the moment, but taking breaks is often the best way to solve tough problems.

glass fossil
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^

sharp kraken
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agreed ๐Ÿ™‚

keen steeple
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trueee

pine fulcrum
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Remember to waterboard yourself with whipped cream hourly

sharp kraken
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๐Ÿ˜‰

civic dock
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Eat plenty of burgers for me since I can't yet.

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(recovering from dental surgery)

glass fossil
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so my first idea is a platformer where you carefully and calmly descend a crumbling building ๐Ÿ˜†

sharp kraken
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@civic dock that's never fun, but this jam should be a great distraction ๐Ÿ™‚

civic dock
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Yes. This is my reward for conquering my dental fears. ๐Ÿ˜„

sharp kraken
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nice

quick heart
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@civic dock get well. I would create a game about some guy who went down to the earth after dental surgery ๐Ÿ˜› ๐Ÿ˜ƒ

glass fossil
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Space: Earth, Down to Cats 2: electric boogaloo

uneven fractal
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DTE - Down To Earth..

radiant acorn
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Is it cool to share progress in here as well or should that go in WIP channel?

gray granite
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I'm going to attempt this jam as a total UE4 noob, I usually use the Defold engine (which is super awesome for 2d games) ๐Ÿ‘ผ

glass fossil
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progress here i think, general all jamchan

civic dock
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@quick heart Thanks! Haha love it.

gray granite
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the in editor tutorials are super nice

civic dock
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@gray granite Nice to have you in the community, and good luck!

gray granite
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@civic dock I'll do my best!

quick heart
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don't be afraid...just go after something simpler and try to do the best ๐Ÿ™‚ @gray granite

sharp kraken
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yes, good luck @gray granite

glass fossil
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I think I'll make the platformer where you calmly descend a building that's falling as you go lol

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seems like good enough idea

small fern
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I didn't even realize this jam ends later than usual

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for me it ends on friday morning

zinc junco
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Good luck everyone ๐Ÿ˜„

glass fossil
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Monday is a free day for me because day of when the country was founded

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c o m p e t i t i v e a d v a n t a g e

quick heart
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week is a free for me ... ADVANTAGE

minor hemlock
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I have been reminded by stream that I forgot to stock up on caffeine

uneven fractal
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Asking for a friend who participated, any info on the Film Jam? haven't heard a peep about it

minor hemlock
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ty @tranquil matrix

deep stag
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unemployed ๐Ÿ˜Ž

tranquil matrix
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@minor hemlock Yw ๐Ÿ˜„

pulsar owl
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considering how big these jams are getting, maybe they should move to more of a bracketed type of judging. randomly assign every entry to a group of a hundred or so entries, best in the bracket wins a prize and is then pitted against other bracket winners for bigger prizes. That way you only compete against so many groups and feel like you have a good chance of winning if you have a decent game.

brave current
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I wish I was unemployed ๐Ÿ˜ฆ

carmine kindle
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Now the important question is... what really makes a game an MMO? kappaross

civic dock
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Guys this is going to be a blast. โค๏ธ

glass fossil
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@minor hemlock will you be streaming the play through of the entries this time too?

minor hemlock
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get. those. cats. into. space.

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are you maze guy.

glass fossil
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yes ๐Ÿ˜†

minor hemlock
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not yours, you're banned from my stream ๐Ÿ‘ฟ

glass fossil
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whyyyy

minor hemlock
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no more mazes (โ€ฒะด๏ฝ€ฯƒ)ฯƒ

glass fossil
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I did nothing wrong lol

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don't worry it won't be a maze

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unless

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What lin about shader math did they talk about?

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vertical maze

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link*

minor hemlock
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mine will be amazeing Kappa

autumn abyss
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@tranquil matrix @copper carbon Can you guys tell us the font use on the splash screen and if it's a custom one could you guys share it ?

uneven fractal
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thx @tranquil matrix !

sterile vigil
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k so I googled the theme and I'm now suddenly listening to Justin Bieber

small fern
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justin bieber made a song about space cats?

harsh oasis
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Sorry to interuprt can any of u give me info on wat the theme for mega jam.... I missed Livestream..

glass fossil
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@tranquil matrix What was the link pfist posted earlier regarding tricks/tips for shaders

keen steeple
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down to eartg

small fern
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look at the topic

uneven fractal
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down to earth

glass fossil
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Theme is pinned

civic dock
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I don't recall posting a link about shader tips/tricks. think360

small fern
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I'm still downloading megascans here :p

tranquil matrix
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@autumn abyss I will have to follow up on that

civic dock
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I did post a link to my 100MB template though.

small fern
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and UE4 dependencies for custom 4.24 engine build

glass fossil
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ok so gl everyone, have fun

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@civic dock Hmm, I thought I heard victor say that, but maybe I misheard

autumn abyss
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@tranquil matrix @copper carbon what is the best AI you have seen on a game jam project I would like to push the bar on that one ๐Ÿ™‚

glass fossil
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see you sometime later

pine fulcrum
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brb making megascan based <100 mb game

civic dock
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^

small fern
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that's the goal

copper carbon
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@autumn abyss - It's call Brutal

civic dock
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@pine fulcrum Ultimate bonus challenge.

small fern
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you should know better Allar

civic dock
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I might attempt that for fun too. ๐Ÿ˜‚

hearty ferry
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I'm gonna try 100mb but even with the template that's only what 20mbs or so left for game content

autumn abyss
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@copper carbon do you remember in which jam edition they did the game ?

small fern
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it's the size of the textures that matters

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just make everything 256x256

small fern
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can have all the megascans in there

hearty ferry
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I'd say music might be even worse than textures size-wise

sonic echo
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Oh man none of my team members are on the server and one is no longer in my teams discord server

small fern
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I'm going to prep my 100mb project basis on 4.24 soon as well

glass fossil
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@sonic echo None are answering me iether, so I'm going to solo it

small fern
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will be curious how low can you push it now

low isle
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good luck to all participants! ๐Ÿ˜ƒ

small fern
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I'm guessing 55-60mb is the practical limit

harsh oasis
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Pls somebody tell me wat is the theme for mega jam so that i can start working..,..

sonic echo
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DOWN TO EARTH

keen steeple
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we told you already xD

glass fossil
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It literally says the theme above chat

small fern
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he already asked it

harsh oasis
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@sonic echo thank you

small fern
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and 10 people answered

minor hornet
small fern
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๐Ÿ˜„

quick heart
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what do they mean by default material?

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the one from examples?

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or what

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no idea...i'm creating custom ones

small fern
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the one that's named default material

quick heart
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every time

sonic echo
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that grey checkerboard the engine provided at the start

quick heart
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ah thx ...

small fern
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it's a silly rule

minor hornet
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so any teams with programmers still need somebody to do game design decisions and make game design concept art ( https://www.instagram.com/gamesigner/ )

small fern
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I mean it's there mainly so people would pay more attention and make custom materials

quick heart
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all peope make custom materials?

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i never used build-in ones...it's so easy to create own material ๐Ÿ™‚

zenith gust
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Probably also a quick way to not have to spend super much time reviewing very low-effort submissions, if people haven't bothered with materials then they can immediately discard those entries ^^

civic dock
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I tend to use flat shaders for game jams. No textures, just colors.

quick heart
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@civic dock to get the tiny award?

maiden loom
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@Olento - we're down to 43Mb

civic dock
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Well that and I just find it easier to keep the scope down that way.

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Helps me simplify things.

quick heart
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i see ๐Ÿ™‚

zenith gust
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It's just way quicker to get content done that way, compared to trying to either make your own textures or find suitable ones online

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imo

civic dock
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Yeah. It's mostly a time-saving measure.

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That way, when it comes to visuals, I only have to think about having a good color palette.

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Making sure things are readable, good contrast, etc.

small fern
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@maiden loom oh snap

hearty ferry
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@maiden loom I'd love some tips/pointers on how you got it so low

small fern
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custom build?

maiden loom
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Custom build yeah

small fern
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I haven't even started my build ๐Ÿ˜„

civic dock
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Yeah, you can't get that low with a launcher build.

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That's brilliant, though. Lots of headroom to work with.

small fern
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that way you could easily strip more, yes

maiden loom
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Stripped out a lot of engine content and not compiling some DLLs

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Apex physics alone is nearly 10Mb

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Half of those DLLs aren't even used :/

small fern
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but if you just disable most plugins and blacklist content, you get under 60mb fine

zenith gust
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Best I could do on 4.23, empty black map and blacklisting everything possible, was just under 50mb with a launcher build

quick heart
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who needs these 100 mb

zenith gust
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but blacklisting stuff so often comes back to bite you later

quick heart
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lets create 100gb game XD

maiden loom
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Just under 50 is pretty good

small fern
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just test your project after blacklisting

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it's fine

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it's just important to check everything still works

civic dock
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I don't take it that far. My template only covers the big wins that are safest to do.

small fern
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this is why I always do it as first step

zenith gust
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@maiden loom for the 43mb one, how large is your executable and thirdparty folders?

maiden loom
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Executable is something like 32Mb

quick heart
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@civic dock don't you like to risk?

maiden loom
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Third party is the rest

zenith gust
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one day I'll dig into how to build without some of that stuff, make a leaner build with what's needed

hearty ferry
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I've got a fairly simple idea, so I'm hoping to get some more time to spend on optimizing the project size

small fern
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there's this file on ue4 sources that lists all feats that UBT will take into account

quick heart
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those 100mb...omg heroes of might and magic 3 from 1999 were around 1 gb XD

maiden loom
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Our actual jam engine is 47Mb because we added an audio compression plugin

small fern
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you can just put boolean values for feats you want or don't want

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I can't remember the path out of my head

maiden loom
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Hoping to gain more than the plugin, hehe

small fern
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on one jam, I had substance plugin with that idea

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I thought I would just generate the textures runtime ๐Ÿ˜„

maiden loom
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Haha

small fern
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and also had mod support working ๐Ÿ˜„

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for music

hearty ferry
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Is your engine build available on github somewhere for others to compile? would love to take a look at what's excluded

small fern
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but you really don't need to crunch that low

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there's plenty of space for audio on 50MB

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big wins are = 32bit build, no redist, use packed pak, blacklist most default stuff

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that gets you under 60mb immediately

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oh and disable most plugins

zenith gust
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The other times that I've tried for the 100mb one I've spent too much time thinking about size instead of the actual game

small fern
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I guess having custom engine ready prior to jam start would have been wise tho :p

sonic echo
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still none of my team members are on, I get issue of time differences but man such a pain and stressful

small fern
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but I usually do the stripping at the beginning, just to be fair

zenith gust
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the project base I have now is 54mb with some stuff blacklisted and the other usual tricks, this will have to do ^^

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yeah, ideally one would make a custom build that can also easily toggle things, like one fully without physics would save a bunch of space if you were doing something with simple physics that you could make yourself

glass fossil
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Look at some 4k demo scene videos

gray granite
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@small fern I just tried to package win32 with no starter materials and it is 186MB unzipped, what are the steps to strip other things from that setup?

civic dock
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It's been a while since I tried, but I remember having a lot of trouble getting blacklists to work on Windows.

gray granite
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otherwise my project is blank

glass fossil
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@gray granite I seriously doubt that your project is blank with almost 200mb

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you are inluding stuff you aren't using

small fern
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@gray granite I just listed bunch

zenith gust
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@civic dock it's stupid like that, if you build for win32 the output folder is WindowsNoEditor, but the blacklist file needs to be in /Build/Win32 instead of /Build/WindowsNoEditor

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otherwise it's not picked up

civic dock
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@zenith gust Ah yeah, that's right. I remember dealing with that.

small fern
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yeah, docs don't really state the windows path

gray granite
civic dock
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Nope. It's all trial and error.

small fern
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when I was figuring this out on the first time, there was no info about it anywhere

zenith gust
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@civic dock good on you for making that template btw, sorry I never sent further notes like I said, but in the end it's all messy blacklisting and plugin disabling past the point you have in the template

small fern
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also remember when this category was there first time

zenith gust
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so not really suitable for a general template

small fern
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everyone was just hush hush how they got below 100mb ๐Ÿ˜„

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just to not give others advantage

civic dock
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@zenith gust No worries! And yeah, I figured it was mostly blacklisting to get below what I did.

small fern
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I still remember victor burgos being angry at me for giving some tips ๐Ÿ˜„

civic dock
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I very intentionally only did big wins that are safe for most people in my template.

gray granite
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@glass fossil I created a blank project so it must be including things in the pak still that I didn't ask for

small fern
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(we weren't on the same team)

civic dock
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Wanted it to be broadly usable and I figured if people wanted to take it further, they would.

zenith gust
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it's a great starting point

civic dock
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Thanks! I hope folks find it useful for this jam.

zenith gust
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In general, I think start like that, then after a while disable plugins you end up not using, and finally if you need more space start looking at the packaged .pak with UnrealPak and check the worst offenders, usually there's some default noise or sky material that's included even if you don't reference them

gray granite
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does anyone have a project they could share that would generate the minimal download size / be stripped down as much as possible? I don't understand why the packages I'm making with a blank project are 200MB

civic dock
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I made this template for just such a purpose. ๐Ÿ˜„

wet rivet
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I love this theme

gray granite
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@civic dock thanks, I'll try that

civic dock
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It will get you down to at least 85MB to start if you package 32-bit.

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@wet rivet Me too! I think we'll see some good games come out of this one.

hearty ferry
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I've already got a great idea for my jam game but still gotta finish some work things tonight/tomorrow, ugh...

civic dock
#

@pine fulcrum I have a Whole Tomato pen for some reason. I think it's from GDC.

maiden loom
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yeah, I spent an entire day last weekend getting our build down low, it took a fair bit of trial and error with various settings

small fern
#

@maiden loom btw, could you just remove APEX without PhysX? or both?

maiden loom
#

removed just APEX

quick heart
#

What is a whole tomato?

maiden loom
#

but it required faff with source

quick heart
#

replacement for visual studio?

small fern
#

there used to be some dependency between the two on past

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physx 4 wouldn't have that as it doesn't even support apex :p

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but yeah, that's not really good option for the jam

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@quick heart they make Visual Assist, which is a visual studio plugin

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it basically makes code completion and jumping around the c++ source code effortless

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kinda how it should have been from the beginning :p

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if you don't do c++ work, you will not need it

quick heart
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i do but not for UE4

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i was coding in the past

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in visual studio

small fern
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well, visual studio's intellisense itself is good enough for most c++ work

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it's just ue4 codebase it struggles a bit

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but VS has gotten better with on the recent versions

quick heart
#

i see thank you i will check this tomato

gray granite
#

latest vs doesn't have 8.1sdk with latest ue4 should that be ok or do I need to install vs2017?

small fern
#

it's a paid plugin normally

#

just get free trial for 30days for the jam

#

VS2019 works with ue4

#

I'm using it myself

#

if you ever compile actual engine code, there's an issue with latest VS2019 c++ toolchain tho, you need to roll back one older version or it will not build all of ue4

#

but that may have been fixed already

quick heart
#

i use 2017

eternal edge
small fern
#

if anyone wanting to do custom engine :p

uneven fractal
#

@tranquil matrix do you guys have two vive setup to play vr multiplayer, 2v2? or only 1v1?

onyx hare
#

@eternal edge I'm featured somewhere? :O

eternal edge
#

@onyx hare They were showing your bunny game for a good 20secs ๐Ÿ™‚

onyx hare
#

Oh nice :)

#

@jagged kestrel will be happy to hear that too

tranquil matrix
#

@uneven fractal We can do 1v1, can't guarantee we can do 2v2

onyx hare
#

He's the one who's been busting ass while I'm on vacation :D

uneven fractal
#

@tranquil matrix ok cool thanks!

brave current
#

All my ideas are too big for a one-man-band

uneven fractal
#

@brave current Same! haha

sonic echo
#

AW... most of my team is not on and 1 is missing from my teams server

glass fossil
#

thinking of ideas be like:

west wing
#

I have under 43 MB empty 64 bit build, without the prerequisites installer.

idle summit
#

@west wing Good luck lol

zenith gust
#

@west wing 43mb total for the whole folder, 64bit, unzipped? impressive

small fern
#

that's a custom engine too

#

or zipped, either one

zenith gust
#

yeah

small fern
#

Epic only counts unzipped tho

#

I just started my custom build

#

but I expect this to break before getting to editor :p

zenith gust
#

I know, make a point to ask 'cause many miss that part ^^

small fern
#

well, you can probably get to 43mb with stock engine too if you use exe compression

#

but that's high risk way as it can get flagged by antivirus

zenith gust
#

yeah, and at that point you're already at the complexity level where a custom build makes sense

#

I think the real challenge lies in how you make your content

gray granite
#

having trouble adding a hardware cursor .cur file editor won't let me add the file?

small fern
#

"building project "DatasmithSketchUp2019.vcxproj" -- FAILED."

#

why do I even have this here ๐Ÿ˜„

west wing
#

It's unzipped BP project from launcher version of engine.
"Create compressed packed packages" and "Cook only maps" and using shipping configurations are main package size affectors. It should get most people below 100 mb right away, even with some room for the content.

fallen shard
#

Which of the previous jam entries do you guys think has been most impressive project? I'm looking back through some earlier winners

civic dock
#

Oh man, that's tough. There's been a lot of great ones over the years.

small fern
#

@west wing that sounds very unlikely still

#

I've never gotten that low on older ue4 versions with those steps

#

not even close

zenith gust
#

@west wing I've never seen anyone claiming such small numbers with only those settings for a 64bit build, which is why I'm asking. Out of curiosity, if you build for 32bit, how low do you get?

small fern
#

more like 70-75 meg on 64bit

fallen shard
#

the results 2019 video is 1 hour long lol

uneven fractal
#

@fallen shard I'll give my biased answer KRYPTO ๐Ÿ˜„

gray granite
#

got cursor issue figured out, had to move the files there in explorer?

small fern
#

no idea if they slimmed core 4.24 tho

#

I'll soon find out when my build is done

#

altho I already stripped a bunch from it

west wing
#

Then, to get down to 42 megs, I also used /Build/Win64/PakBlacklist-Shipping.txt list to remove the bloom kernel and some garbage, disabled almost all plugins and compressed engine executable with UPX (42 โ†’ 15 mb).
I don't remove unused DLLs, because it could cause random crashes. I also don't compress dlls with UPX, because some of them are signed and different checksum on well-known dll is very suspicious to lot of antiviruses.

small fern
#

so yeah, that's what I meant earlier

zenith gust
#

aah, so it's exe compression then

small fern
#

exe compression

#

that explains

#

but please be aware that not all antivirus likes that

#

you may get complaints that their AV flagged your game

west wing
#

Compressing engine is fine.

small fern
#

because many malware creators use UPX to hide the malicious files

gray granite
#

@west wing using upx basically gets your stuff flagged as a virus anywhere ๐Ÿ˜„

west wing
#

I've checked with virustotal, none triggered.

small fern
#

well, good luck then ๐Ÿ™‚

#

but it's a high risk

west wing
#

@gray granite no, it doesn't.

zenith gust
#

@tranquil matrix Can we get a clarification on if it's okay to compress executables with external programs? If so that allows for quite a bit of extra space

gray granite
#

@west wing yes, it does, anywhere that matters ๐Ÿ˜„

small fern
#

it's not automatically flagged

#

but it has happened in past

#

even UPX site warns about this

gray granite
#

I'm not saying individual AVs, I'm saying any distribution services

west wing
#

I guess some people compressed dlls.

gray granite
#

none of them accept packed stuff

small fern
#

@gray granite virustotal is a service that checks the file with most major AV scanners, Alex tested it with it

west wing
#

Which is digitally signed and cannot be altered obviously.

small fern
#

so he's likely safe

gray granite
#

@small fern to clarify, I'm talking about distribution services / portals

small fern
#

ah

west wing
#

Yeah, it's full green for 64/64 antiviruses, for engine executable.

small fern
#

that's another thing

#

but yeah, I'd still keep room for uncompressed exe

#

just in case

shy anchor
#

Good luck everyone, may the force be with you

fallen shard
#

If you're one to take "Down to earth" literal, you may want to use 4.24's new SkyAtmosphere as it can seamlessly transition from space to earth haha

small fern
#

what's up with this really?

#

I mean, that's just one thing among TON of things I see coming to Unreal just after Unity has done them ๐Ÿ˜„

#

and stuff like sky has been untouched for years before it

#

same happened with GTAO, terrain rework etc

stable kiln
#

trojan in every UE4 game ๐Ÿ˜›

glass fossil
#

It's a race @small fern just like any business, it will be some form of competing

small fern
#

all in all, that sky thing is very fitting to this jam ๐Ÿ™‚

#

yeah, I've just never seen UE4 responding to Unity before

#

usually it's been the other way around ๐Ÿ™‚

#

but yeah, it's a win win for users

#

better tools for all

fallen shard
#

Can you link me unity's version of this sky feature?

glass fossil
#

Unreal has been laxing ๐Ÿ˜› Now they're stepping their game back up again

small fern
#

it has planet render as well

#

that being said, it's not been there for long either, I think it arrived like half a year ago or little before that

fallen shard
#

Thanks, didn't know they had this sorta thing too

small fern
#

it's not really production ready yet so they don't make noise about it

#

it's just weird that same things suddenly start appearing to both engines

#

for Unity it made sense as they didn't want to keep patching their old procedural sky for their new HDRP

#

so they just did the sky from scratch

#

anyway, this is bit off topic already, sorry about that ๐Ÿ™‚

quick heart
#

let unity fix their grass for hdrp first ๐Ÿ˜‚ waiting 8 months already

small fern
#

I'll reply on #lounge for that ๐Ÿ˜„

gray granite
#

could anyone share their gitignore for ue4 projects?

fallen shard
#

afaik templated from "unreal"

gray granite
#

@fallen shard thank you

limber bear
#

Guess who is using 4.24 P2 for the game jam

#

๐Ÿ˜‰

civic dock
#

๐Ÿ˜„

graceful oriole
#

not me

civic dock
#

I'm seriously considering it. I want to try those modeling tools in a game jam.

limber bear
#

I am in it for the sky atmosphere

graceful oriole
#

what modeling tools

stable kiln
#

i wanted to use chaos but it crashes a bit, might be due to amd card

civic dock
#

@graceful oriole 4.24 introduces an experimental new modeling mode.

#

It allows you to model simple static meshes right in the editor.

graceful oriole
#

ooooooo

#

nice

#

nvm im using 4.24

civic dock
#

Hahah

#

Just be careful. It's in preview right now so it's not stable. ๐Ÿ™‚

#

Use at your own risk!

limber bear
#

I heard that for some folks 4.24 is more stable than 4.23 for their games

#

obviously depends on the use case

civic dock
#

Indeed. I didn't have any issues with 4.23, but plenty of other people did.

carmine kindle
#

I tried using Chaos in 4.24 and crashed half a dozen times in the first 20 minutes.

civic dock
#

It really depends on the project.

#

I think this theme might give me an opportunity to make a game that's just relaxing and chill. Sounds pretty down to Earth, right? ๐Ÿ˜„

stable kiln
#

i can use the small lvls in chaos but the demo map gives some memmory error after a while

#

no idea on packaged builds tho

civic dock
#

Yeah, that can have a different outcome.

stable kiln
#

i might wunna do a VR game and never packaged for VR so i should prolly do that right now P

civic dock
#

That's the spirit! Package early and often. ๐Ÿ˜„

limber bear
#

atm we have and idea that both interprets down to earth as a literal thing, and as the meaning of the word

#

which is quite cool

civic dock
#

Nice.

limber bear
#

but also

#

PHYSICS

civic dock
#

Oh god.

limber bear
#

and multiplayer

civic dock
#

๐Ÿ˜ฎ

#

Damn dude! That's gonna up the scope and challenge a decent amount.

#

Good luck and have fun!

#

I usually take a day or two to form an idea before I jump into Unreal and start developing stuff.

limber bear
#

yeah, we capped the idea time till afternoon tomorow

#

but I mean, we usually scope quite a bit

glass fossil
#

anyone have a gameplay idea?

civic dock
#

Not yet. I'm busy preparing materials for my meetup tonight.

glass fossil
#

that theme is really hard

#

ok

gray granite
west wing
#

I usually lose a day to find an idea.

final meteor
#

what is the theme of the game jam?

gray granite
#

Down to Earth

#

is the theme

final meteor
#

thats seems like a big theme

limber bear
#

@civic dock u in a team?

gray granite
final meteor
#

is there a way to see how many that has joind the game jam?

minor hemlock
#
itch.io

A game jam from 2019-11-14 to 2019-12-12 hosted by Unreal Engine. We're excited to announce the 2019 Epic MegaJam! THEME THE RULES Work alone or with a team (up to 5 members total) to make the most incredible proje

gray granite
#

2,155 have joined

final meteor
#

ty xD

gray granite
minor hemlock
#

yeah,firefox switched to tab I already had open

west wing
#

It could be near 450 games this time.

gray granite
#

anyone know why .cur file isn't being included in package?

neat leaf
#

try explicitly including the directory in your package

gray granite
zenith gust
#

Think I finally have a workable idea, gonna sleep on it and hopefully it still feels decent tomorrow

#

GL with the first day everyone!

quick heart
#

does anybody know, i saw a chaos update...do they still ask to build from sources?

small fern
#

@quick heart looking at 4.24 sources, it's not enabled on the build conf by default

gray granite
carmine kindle
#

You need to enable it in the plugins in 4.24

small fern
#

@carmine kindle chaos?

carmine kindle
#

yeah

small fern
#

it works on launcher version?

carmine kindle
#

yup

small fern
#

because github source code I'm looking at seems to have it disabled still

#

bCompileChaos isn't set to true on either these

gray granite
#

does anyone use hardware cursors in their UE4 game?

broken cedar
#

Does anyone need a programmer to UEJAM?

small fern
#

why would you care about hardware cursor in a game jam game?

gray granite
#

@small fern I care about presentation

rugged plaza
#

Why is everyone talking about cats? What is the connection? I just know the theme but cant find any info

carmine kindle
#

I played around with Chaos a bit before from the 4.24 launcher version, just had to enable the plugins and restart the editor and it showed up.

gray granite
#

seems others have a problem with it too, and Google isn't helping me find answers on what's wrong

west wing
#

I use software cursor. Nobody complained yet.

broken cedar
#

Does anyone need a programmer to UEJAM?

rugged plaza
#

Ue4jam and cats? Why do people keep bringing cats up?

carmine kindle
#

Space cats is a special category that you can, but don't have to go for as well as the regular theme.

rugged plaza
#

Oh I see ok.

west wing
#

They talked a bit about it's origin in the stream, but I missed most of it.

carmine kindle
#

There was a jam where people in this channel were discussing what the theme might be before they announced it and everyone was jokingly hoping it would be space cats. And a number of people actually included Space Cats in their games.

minor hemlock
#

I bet there will be more space cats games than games with a "down to earth" connection >_>

tranquil matrix
#

@zenith gust RE: Compressing executables with external programs

Yes, as long as nothing else is required to run the .exe

gray granite
#

there has got to be at least one person who uses hardware cursors in UE4 successfully

minor hornet
#

any lowpoly 3d artists want to make cute space cats for our team?

#

(please @ me if yes) ๐Ÿ˜„

small fern
#

@gray granite this channel isn't best for technical questions

#

I dunno if there's really specific channel that would fit for that but you are still better off asking about that in #ue4-general than here ๐Ÿ™‚

slate salmon
#

how's everyone's brainstorming going?

quick heart
#

i got an update for chaos 4.23.1 today

#

so i'm curious if it works

minor hemlock
#

I've got an idea, rest of my team is coming up with ideas

gray granite
#

okay I give up on getting hardware cursor, @west wing do you use widget for software cursor?

minor hemlock
#

so we just need to settle tomorrow ๐Ÿ™‚

slate salmon
#

im stuck on using the theme literally, like going back to earth.. i cant imagine how to use it metaphorically

west wing
#

@gray granite yes. Pointer is in the middle of the widget, so make sure you offset your image.

idle summit
#

I'm still brainstorming, good thing about being solo is it's all up to me

west wing
#

@slate salmon it's even worse when some clever use of theme disappears from the scope changes needed to complete the project.

hidden flicker
#

was at the kids playground ~~ and stole a lot of ideas from the kids there ~~ and was inspired by the playful games they came up with

slate salmon
#

yup, agreed

broken cedar
#

Can anyone invite me to your team?

#

please

west wing
#

@broken cedar go solo.

glass fossil
solemn oar
#

What do you think, is a story platformer too simple for the jam?

#

or is platformer even valid thing to do, since you can find an example implementations in UE resourses?

glass fossil
#

Platformers are easily in scope, as long as your core loop is simple

minor hemlock
#

if you're doing a platformer as simple as the templates then you haven't got much of a game ๐Ÿ˜›

#

it doesn't take much to "exceed" the template though or whatever their wording is

solemn oar
#

platformer with dialog system exceeding the template?

minor hemlock
#

literally if you set up a level it's exceeded the template

#

that's not the stairs + bridge thing

#

๐Ÿ˜›

gray granite
#

@glass fossil I need to learn how to make splashes like that, what do you use?

idle summit
#

Add earth and profit

glass fossil
#

@gray granite I use After Effects CC 2019

west wing
#

@solemn oar default material is still applied. You'll get in trouble!

glass fossil
#

@gray granite If you send me a storyboard / idea and the assets when you need it I can piece one together rq.

gray granite
#

@glass fossil so it's a video, not done in engine?

solemn oar
#

I don't know why, but platformer stuck in my head, can't think of anything else

glass fossil
#

@gray granite Yeah, UE4 has built in skippable intro movies

gray granite
#

are splashes typically video only in UE4?

west wing
#

It could be a little UMG animation with animated Render Opacity.

small fern
#

I kinda want to make platformer too

glass fossil
#

Why use UMG when you can do a quick .mp4 and use the native functionality

small fern
#

but can never fit any ue4 jam theme into one :p

west wing
#

@glass fossil dunno, why not.

glass fossil
#

Touchรฉ

small fern
#

if I just do literal take on the theme, every genre goes really

gray granite
#

@west wing thankfully widget based cursor works in packaging, but I am confused about the offsetting how to do it properly

small fern
#

(also can't type anymore, I guess I should get some sleep soon)

glass fossil
#

@small fern , In an alternate world where the seven rings of Dante's divine comedy are above the earth instead of below. A disavowed angel must fight it's way through each ring and then limbo before being allowed to live the remainder of their days as a human on earth

#

8 simple level designs, platformer metroidvania-esque

#

ezpz

solemn oar
#

good one ^

old frigate
#

Guys, asking in case someone check that before: are we allowed to use memes in the game?

From what I remember you should have rights to use all of the content in your game submission... from basic google search memes are grey area from what I understood.

glass fossil
#

Memes are TECHNICALLY considered a commentary of the image

#

So fair use

small fern
#

I wouldn't

#

considering you need to have rights to use all content you put there

#

and memes are often captures from others content

west wing
glass fossil
#

@old frigate If an image is used for parody or satire of self, then it is fair use

#

So you will most likely get away with it legally

#

Though I doubt the game graders would really think it's a good idea

small fern
#

that's not really great approach

#

just think about it for a second

#

you could take a screenshot from any movie/tv-series and put a heading to it, make it a meme

#

it's still sketchy AF

#

and this is what most memes are

glass fossil
#

Yeah, and... that's completely fine. That's why memes are allowed in general

west wing
#

Current level of ideation: Jumping the little clouds until got to the grassy ground. Damn!

glass fossil
#

But that's a digression

gray granite
small fern
#

@glass fossil allowed by whom?

#

ue4 jam rules are really specific: you have to have rights to all content you ship it with

#

and memes are definitely on gray area

gray granite
#

maybe I should read the widget docs?

old frigate
#

Thanks for the tips everyone, we'll think carefully before using them ๐Ÿ™‚

small fern
#

just because nobody can stop people doing memes doesn't mean the memes content is accepted

glass fossil
#

@small fern There's been law cases where memes have been considered parody or commentary so it's allowed. It's only disallowed if it's libel or slander. As far as UE4 jam goes? Chances are you're not gonna get away with it

small fern
#

nobody just can't stop that

neat leaf
#

best to ask the guys at epic rather than speculate

feral wind
#

What's the theme for the jam? :D

glass fossil
#

@neat leaf speaks the true true

small fern
#

look at the topic? ๐Ÿ™‚

glass fossil
#

@feral wind "Down to Earth"

feral wind
#

Ah thanks!

west wing
#

@gray granite move the anchor to the middle until it snaps to 50%. Hold Ctrl button to keep the Position.

glass fossil
#

Hi guys

#

what does the theme epic megajam really means??

small fern
west wing
#

a down-to-earth view of marriage

#

Started working!

small fern
#

as another topic, 4.24 ignores my blacklist now

glass fossil
#

Tnx. but how?

#

game about being practical?๐Ÿค”

west wing
#

Jumping little clouds down to the ground.

small fern
#

could be anything

loud basalt
#

Don't need to take it literally

small fern
#

and solved my blacklisting issue, it worked all along, just not without pak because... it's pakBlacklist ๐Ÿ˜„

#

just used it without first to see the files without digging saved folder

glass fossil
#

@small fern could be scifi?

small fern
#

if you want

glass fossil
#

but its not realistic๐Ÿค”

west wing
#

@small fern try UnrealPak to explore the final pak contents.

small fern
#

nah, I just use the saved folder now

#

it's practically the same, it still lists the same files

west wing
#

Blacklisting is working this way?

small fern
#

I mean, you can find all the files in the saved/cooked folder that would otherwise get included on the pak

west wing
#

@small fern sure thing. As I don't have much experience, it was helpful to confirm assets being ignored. I also run WinDirStat on the unpacked folder to find heavy unused assets.

small fern
#

I use WizTree

#

it's like 100x faster than WinDirStat

#

it doesn't really matter on ue4 projects

#

but it does matter if you scan drives etc

west wing
#

Interesting.

#

I'll check it later.

small fern
#

it's possible there are some files I'm still missing so checking the unpak tool could be useful

west wing
#

BTW, I found it's quite easy to cause crashes by excluding some seemingly unuseful assets. Like, world material grid texture.

small fern
#

yeah, that happens

#

altho what I do myself usually is that I setup blank project first

#

then remove all engine default stuff from it, make sure default material isn't in it etc and only then start stripping

#

hmmm, I'm still at 62MB

west wing
#

Yeah, I did that too. Weird that some clearly unused stuff still referenced and cause crashes.

small fern
#

that exe size is huge

#

pak is mainly about shader cache now

austere marlin
#

They did mention that the DOWN TO EARTH meaning has to come within yourself and not from a Lexico, It might help some and LIMIT others, Feel free to go beyond that and find ANY other way to related YOUR OWN MEANING of Down To Earth. As I did.

idle summit
#

It all comes down to interpretation

west wing
#

@small fern no plugins?

mild marten
#

Can I get in a group for the Game Jam? I can be a 3D and 2D artist

small fern
#

plugins mostly removed

#

I just took niagara out and exe is now 39.8MB

limpid trout
#

does anyone know- if im making a game by myself but I get voice acting lines from someone else, does that count as them being 'on my team' or no

small fern
#

but it's still a lot bigger what it used to be

#

uh, I had chaos enabled somehow

gritty beacon
#

a ton of chaos code is always on now

small fern
#

I don't get it, there are tons of plugins I already disabled, now enabled again

west wing
#

@small fern I've similar exe size without plugins on 64bit. So it could be at least 10 megs smaller.

small fern
#

yeah but this is 32bit

#

should be notably smaller

#

but yeah, I'll see where I get when these plugins properly get removed

#

somehow it didn't register the removal for really many of these

#

they just got enabled again

sonic echo
#

Sigh still barely my team is on Discord and one is missing from the group, despite him still in my PM messages

limpid trout
#

If anyone knows if i need to list any voice actors as team members, please @ me

rugged plaza
nova oxide
#

did they touch at all on if we should be uploading a development or shipping build or does it matter?

small fern
#

whatever you want

#

shipping will not have console and is smaller

nova oxide
#

yeah, doesn't print out all my debug prints either lol

glass fossil
#

so for the game jam, is "down to earth" the only prompt?

minor hemlock
#

optional additional theme of Space Cat

#

but it does have to relate to Down to Earth

glass fossil
#

alright

manic shale
#

back to earth = down to earth?

minor hemlock
#

sure ๐Ÿ‘

manic shale
#

YEAH!

small fern
#

I'm still at 59.9MB for the stripped project

#

I wonder if 4.24, DX12 and raytracing have anything to do with the extra mb's

#

also possible that VS2019 c++ toolchain just creates tad bigger exe's too

limber bear
#

Do you all have assembla access

#

I got the initial email but no follow up still

austere marlin
#

@manic shale Yeah why not. ๐Ÿ™‚

surreal quarry
#

Anyone doing the mega jam?

gritty beacon
#

a lot of people are yes

civic dock
#

Over 2,000 in fact!

surreal quarry
#

Ok, I'll rephrase this. I do 3D assets, and I would love to be part of a team. This will be the third jam for me, you can see a little bit of my work on my Twitter. (@Phant0mSl0th): https://twitter.com/Phant0mSl0th?s=09

My name is Cody, I work a 9-5 like everyone else, but in my spare time I'm a family man, game designer, and film enthusiast.

Tweets

35

Followers

3

tranquil matrix
#

@limber bear It's a manual invite, there will be more invites going out

limber bear
#

thanks

mild marten
#

Anyone needing a Artist for the Jam??

rough cobalt
#

I'm looking to do a jam if I can find a good team. I've made a game already and will send a link in pm if anyone is interested. Please include a link to your stuff in the pm.

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I can do blueprint, make anything in 3d, know materials in unreal, and particles.

quick heart
#

is there any voice actors here?

wet rivet
#

6 hours in, steam match making is implemented ๐Ÿ™‚

limber bear
#

how crazy am I to want to edit the engine for the game jam

wet rivet
#

Go for it

limber bear
#

also, damn I also need steam matchmaking

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and we still dont have a concrete idea

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we just know it will be multiplayer

wet rivet
#

I cut out all of the excess stuff though like profile making

glass fossil
#

anyone has ideas?

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for the theme

limber bear
#

space

wet rivet
#

cats

limber bear
#

that skydive

wet rivet
#

into

limber bear
#

the earth

#

's

#

core

wet rivet
#

in order to

limber bear
#

get revenge

wet rivet
#

on the evil

limber bear
#

pug

wet rivet
#

I'd buy it

limber bear
#

same

tardy quartz
#

this is epic

sonic echo
#

Man, someone in my team is no longer in the Discord and now another one just said he is now unable to perticapate

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๐Ÿ˜ฉ

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and that person was are artist

#

man what I'm gonna do, I do have an idea for the game but this team is falling apart

feral wind
#

I'm going solo dev

#

and being mainly an artist

sonic echo
#

Part of me is almost thinking of going solo, but I don't know, of just abandoning the 2 other people that are still in the group

feral wind
#

you'll grow so much going forward going through without the artist

#

since you'll be aiming to fullfill the role the artist would have done

autumn abyss
#

@fallen shard hey Tom do you go over server browser on your course ?

somber hazel
#

@sonic echo why don't you just talk with your team about it? just be honest what you feel and tell them ๐Ÿ™‚

sonic echo
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@somber hazel yeah I know the issue is the constant time differences makes it trouble to chat with them

somber hazel
#

I feel ya, I def. do ๐Ÿ˜…

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my team is sleeping right now, we couldn't come up with an idea, will try in a couple of hours again ;P

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that said, yeah it's difficult, when they come back, tell us how it went ๐Ÿ™‚

#

there is probably no right or wrong here

sonic echo
#

another thing to worry about is I share a game prototype I made as a possible idea for the jam, lot of them said it unquie so now my mind if flooded worry of some just join and left with my idea

carmine kindle
#

Ideas don't really matter too much, it's what you make out of that idea that does. There's usually several games based around very similar ideas on game jams anyway.

autumn abyss
#

@feral wind I see that you are also a fan of russian 90s music, wise choice ๐Ÿ™‚

feral wind
#

I've stumbled upon it through some tutorial videos using Shazam

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if its similar to synthwave, I'll definitely love it

autumn abyss
feral wind
#

its pretty groovy! ๐Ÿ˜„

fringe furnace
#

any team still need developer for this JAM?

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๐Ÿ˜‹

gray granite
#

been learning a bunch ๐Ÿ™

gentle storm
#

I've done bp for a few years now if anyone needs an extra programmer pm me

earnest lake
#

need a programmer pm me

fringe furnace
#

@earnest lake check PM

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@edgy yarrowry

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any artist want join my team?

idle summit
#

@gentle storm good luck lol

small fern
#
You will need the following information at the time of submission:

* Team Name
* Each Team Member's Name and Email Address
* Game Name
* Name of your submission
   * Please format your name of your .zip file with your team's name attached, ex. TeamName_GameName
* List any content that was created before the jam that was included in the final submission.
* A link to gameplay footage to be included in our highlight reel on the Epic MegaJam results livestream, if you so desire.
  * Please keep your video between 30-60 seconds.```
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are these asked on the itch submission form?

#

I feel that instructions should be more clean on this

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@tranquil matrix any comments? ๐Ÿ˜„

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it's been forever since I've submitted on ue4 jam, last time these were given out on private messages on forum :p

old frigate
#

A team of four is looking for the second 3D artist to join us ๐Ÿ™‚ We have a game idea and already started prototyping.

small fern
#

(which also got leaked on forum hack later on :D)

#

also, found first 4.24 bug already: if you rename your startup map and package it, it will still try to load the map with old name when you run it, despite the new map name showing up just fine on maps & modes default maps

#

had to set it to some other map and then toggle it back to truly register

#

that being said, I wouldn't be surprised if this issue has been there always

somber hazel
#

well yeah, if you just go on itch.io and click on "submit your project", everything they need will be displayed

small fern
#

so how it goes is that you prepare the itch page as you want first, then submit and it'll ask additional things

#

also just found out that raytracing does not work on 32-bit builds ๐Ÿ˜„ ouch.. my 64bit blank build is 70MB atm

somber hazel
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yes, upload game on itch like usual and if you click on submit, you can select the project and need to fill in a bunch of boxes

small fern
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ok, thanks ๐Ÿ™‚

somber hazel
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oh... before you can submit, I think you need to click on join ๐Ÿ™‚

small fern
#

yeah, I've done that already ๐Ÿ™‚

eternal edge
#

european mornin to ya'll

zenith gust
#

mornin'

tawdry lark
small fern
#

with compressed exe, blank 64bit project is 43MB

#

(still 4.24)

maiden loom
#

Compressed exe?

small fern
#

yeah :/

maiden loom
#

That a new feature?

small fern
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nah, good old UPX ๐Ÿ˜„

#

it's sketchy alright

maiden loom
#

Curious, this is new on me

#

How much of a saving is that on the binary?

#

(I suspect third party compression is probably outside the rules anyway though)

small fern
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nah it's allowed, Victor just confirmed it

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and it was allowed before too

maiden loom
#

Neat

small fern
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for me the main exe goes to 18 megs on blank 4.24 project

maiden loom
#

Oh wow

small fern
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I think it was like 44-45MB before compression

#

and I have custom build already

civic dock
#

Damn, you guys pushing the limits of tiny games! Love it.

small fern
#

with tons of things disabled

civic dock
#

That's a lot of headroom to work with.

maiden loom
#

That's huge, that would take us down to something like 25Mb

small fern
#

I think 4.24 is just bigger in general

maiden loom
#

(with similar savings)

small fern
#

I got it down to ~30 megs on some older ue4 version with 32-bit builds

#

but I'd really want to try ue4's raytracing on this, so need to have 64bit

maiden loom
#

Definitely gonna look this up when I get to the office :D

#

That's fair, 64-bit makes the binary a lot larger

small fern
#

do note that latest UPX release doesn't work with VS2019

#

had to take their automated dev build

#

as it has fix for it

maiden loom
#

Good to know, but not relevant to me thankfully

small fern
#

VS2017 should work out of the box

#

I'm still going through some dll's, see which ones I can strip ๐Ÿ˜„

#

it's not going to be many megabytes tho

maiden loom
#

Apex were the only ones we stripped

small fern
#

apex dll's don't even package when you disable it from engine

#

at least not for me

#

I think I could strip physx debugger too

#

unless it's enabled by default

maiden loom
#

They did when I tried, had to manually remove them in source

small fern
#

I don't really see why they'd do that on shipping build tho

maiden loom
#

Don't think we have the debugger though?

#

Which DLL is that?

small fern
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PxPvdSDK_x64.dll

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it's 185kB tho ๐Ÿ˜„

#

so probably not worth ๐Ÿ˜„

maiden loom
#

Interesting, will have to check

#

Haha

#

Yeah, same with Vorbis

small fern
#

also don't know if we need cooking if we don't do runtime cooks

maiden loom
#

We don't need it,but it's a few kb

small fern
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yeah

zenith gust
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UPX just feels too external for me, like it's a tool everyone should use then and has very little to do with the engine itself or using the engine in a way that creates a smaller game

small fern
#

the ones I'm wondering the most are DbgHelp and libsndfile folders on 4.24 builds

zenith gust
#

but oh well, if it's allowed it's allowed, it does give some impressive results

small fern
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these are 3MB total

maiden loom
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Libsndfile was tiny on ours, IIRC

small fern
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for me it's 1.7MB

maiden loom
#

But I don't know what that one is anyway

small fern
#

dbghelp doesn't sound like a thing that should be on shipping in the first place

maiden loom
#

DbgHelp IIRC is already compiled out by default

small fern
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not for me apparently :p

maiden loom
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Config setting maybe

zenith gust
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guessing it's for the new audio features?

maiden loom
#

Sure, I guessed as much, but where it's actually used is the question

zenith gust
#

But yeah, I'm not a fan of UPX being a thing, it really should be recommended for everyone in that case as it has little relevance to the engine ^^

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just to make the playing field more fair

maiden loom
#

I would have assumed it wasn't allowed, but I'll prod Victor later for double clarification

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'cos if it is, we'll get at least 10Mb back for content and that's huge

glass fossil
#

anyone have an idea?

#

for the theme

glass fossil
#

i'm having headache with it

zenith gust
#

yeah I asked specifically because I thought it ought not to be allowed, but seems it is for now

small fern
#

considering I got ~30MB left for content without it and it's allowed....

zenith gust
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@glass fossil My current idea is not that nice theme-wise, but I'll keep at it for now, I usually take too much time to pick something

small fern
#

I mean... it's so tempting

glass fossil
#

oh

#

the theme is real hard

zenith gust
#

Yeah @small fern, on a launcher build the 32bit build goes from 35mb to 11mb executable size, that's a huge save.

small fern
zenith gust
#

with the heaviest compression option in upx

small fern
#

yup

#

I think have some room for stripping on that pak too

#

and I'm fairly certain that you get more space if you can use tad older engine version

zenith gust
#

If you don't need any editor stuff and the randomly packaged noise materials etc you should be able to cut at least 10mb from that pak

#

yeah the older versions bundle less

small fern
#

nah, can't

#

I've already blacklisted most things

#

shader cache is like 13 megs already

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but there's definitely some stuff still left there

zenith gust
#

Aah, yeah I assumed stuff like shaders set to shared compilation

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13 sounds high unless you need a lot of fancy material stuff

small fern
#

this is blank project ๐Ÿ˜„

#

but yeah, I have DX12 + raytracing setup now

#

I could imagine one could go with some other renderer to save some extra even

wide falcon
#

Hello, first Jam, had to read for a while; since this is my first time here as well, Hi!

zenith gust
#

Yeah, I think the mobile shader cache with conservative features comes out much smaller, though ofc if you need the features then that size is very much worth it

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@wide falcon Hello! ๐Ÿ™‚

wide falcon
#

Interesting that you are trying to manage your space on a blank project

floral zenith
#

Need a sound designer for the epic mega jam. Anyone interested do contact me. Thank you

small fern
#

actually just checked, if I remove the shadercache, I'm left with 5MB pak

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so there's probably few megs extra but it's quite hard to get out because random dependencies

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If I could get rid of WoldGridMaterial and DefaultDiffuse, those would be the biggest wins left right now

wide falcon
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"Post-Processing Volume
Many settings which impact ray tracing performance and quality are in the post-processing volume, as seen in Figure 6. This includes such features as:

Maximum distance to evaluate ambient occlusion rays (shared with regular AO)
Number of samples per pixel for ambient occlusion
Maximum roughness to apply glossy reflections to
Maximum number of bounces for reflections
Number of samples per pixel for reflections"

small fern
#

@wide falcon basically trying to slim down the project first, because it's way easier to do first than as last step because random things break

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and yes, I'm going for under 100MB always ๐Ÿ™‚

#

(modifier category)

feral wind
#

I'm fighting with a shared camera

#

the camera isn't zooming out, and my 2nd player is having spawning issues D:

#

might restart that tutorial from scratch

wide falcon
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@small fern Nice way to think about it! I am learning and it sounds like I have a lot to learn

zenith gust
#

I would not worry about the size the first time around, plenty of other things to learn first ๐Ÿ™‚

#

though it's not terribly hard to get it down should you wish to

wide falcon
#

Unfortunately I don't worry about size usually and I have so many projects that my hard drive is slowly filling up. 1 TB isn't much

#

Good luck, I am going to try cooking up a good game, dev on!

maiden loom
#

@small fern - UPX compressed our game binary down to 11Mb

small fern
#

sounds about right

zenith gust
#

Very close to the numbers I got yeah

maiden loom
#

puts us down to 23Mb, which is nuts

zenith gust
#

yeah, it's hard to say no to that

gray granite
#

tested megascan asset import

#

and changing skybox

#

anything I finish with will be nowhere what someone who already knows UE4 can do but it's still a useful experience for me ๐Ÿ‘ผ

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I also have a game design I am targeting

lean obsidian
#

@gray granite - Now, this is only a hunch... But I'm guessing you're aiming for hitting the space cats modifier... ๐Ÿ˜‰ Looks good, keep it up! ๐Ÿ˜„

copper patrol
#

Hey guys

limber heart
#

who needs a programmer in their team for the megajam can contact me

copper patrol
#

Well i want to make a game to impress a girl that work with me, however the jam theme is kind hard XD

feral wind
#

Id consider it to be fairly open

copper patrol
#

Down to earth, the only thing come to mind is falling -_-

feral wind
#

could work for a dating sim

#

talking to a "down to earth" NPC

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or escaping a dungeon just to "get down to earth"

copper patrol
#

what about a boss battle ? each time the boss rage he smash the earth we fall a level down , until the final level

glass fossil
#

@copper patrol that's why I'm making a game about falling

lean obsidian
#

Gotta get creative. 'Spaceships come down to earth' - 'A pirate puts booty down into the earth' - 'Someone is so down to earth, they do everything sensibly' - yadda yadda.

#

๐Ÿ˜›

#

Loads you can do with this year's theme

copper patrol
#

dude creativity is not given for every onr

#

one*

feral wind
#

technically it is

#

its usually the social conditioning of corporations and school systems that drain creativity.

glass fossil
#

I'm thinking about something like the player has to safely, calmly (down to earhingly) get down to ground (earth) from a building that's breaking as you go

#

ok hand

#

๐Ÿคก

copper patrol
#

@feral wind i don't think so, i think creativity is coded in ADN something genetic.

#

Oooh Amanda is here

tight osprey
#

Hey! Why can't I sign up for sideFX anymore

#

Was it available for 2 month trial only until jam actually starts?

glass fossil
#

heading home I'm so ready to get to work on the game

near cairn