#game-jam-chat
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I think I have something rudimentary forming in my brain....
Quote from Titanic: (To) make it count.
I've got what appears, at least to me, to be possible a good idea
Dragon, forcing little goblins to count?
Calculator simulator?
make the I.T. dept count?
A Vampire, who Counts. Count Count?
Count Count Counts the Counts?
follow me on snapchat - caseyneistat check out my second channel - https://www.youtube.com/snapstories on http://instagram.com/caseyneistat on https://www.fa...
Updated the channel topic with the theme. Good luck and have fun, folks! ๐
howdy big boys, first game jam going solo, can we use mixamo characters?
Yes.
yum
Just be sure to list them when you enter.
๐๐ป
There will be a field in the submission form for assets you didnโt make yourself.
Do we have to create all the asset we use in the 5 jam days or can we use already existing ones
You can use existing ones, but you have to give credit
And you don't get points for pre-made assets
well i made some tune, prolly change it later but ill work on my char now
BeepBox is an online tool for sketching and sharing chiptune melodies.
can someone tell me where I can see the theme for jam? thank.
and another question, why does the time on the jam page not coincide with the time that shows when you click on the link?
Theme is "make it count"
That's a good question, when does the jam end?
its a misstake?
@wet rivet thank.
"make it count" but can I see somewhere, what exactly is meant?
as always like in any gamejam the interpretation of the theme is up to you. you just need to have a gameplay that stick to the theme in one way or another
got it. thank. I just decided for the first time to participate ...
then good luck and have fun. it can be hard sometimes but if you invest yourself, then you will have learned a lot. ๐
Yes. I understand. I want to know about UE and can to do as much as possible ๐
Aww, trying to buy some marketplace content with raffle winnings from jam, and it says it cannot be applied to this order
wtf
Link takes me to fortnite support page ๐ sending them a message
Welp, I have my idea, and to be honest it's pretty good. Unfortunately it's also hella ambitious so now I guess I need to start planning everything out and cutting back on scope :/
I'm already making some good progress on my idea this time - is kind of an alteration of an idea I've had for a while (and also kinda similar to an existing game - in which I was very disappointed the VR version did not have locomotion)
though my link to the theme is weaker than in previous jams - still plenty of time to connect it better
Is mixer from quixel fair game from sourcing in the game jam or? bc im not sure what is and isnt okay in terms of art for the game jam without them taking away points
@shadow inlet yes, just list it in the submission. you dont get points for that content
(you may still get some points when using mixer, unsure)
is textures from google okay or?
i mean if ur mixing it and making it original then does it count, or is it just the fact ur using the textures
if you are allowed to use them (check licence) - and list them
@formal bloom I suspect you get 5% of points for a texture when using mixer, need to check with admin/judge to be sure - @tranquil matrix
I mean they say original does that mean I need to make my own art or?
like legit me and check are programmers, so doing art is new and especially trying to follow rules, so we are trying to figure out the extent we have to go through to make it all original
the idea is you only get judged for the work you do during the jam
So you get no points for any externally sourced assets
You may get some points for the process of mixing them
I'm also (mostly) a programmer, will be using external content - and spending my time doing good programming to get the points
Check the itch page for the judging criteria (though it could be more detailed)
Mostly, they want awesome games that fit the theme - some previous winners have had mannequin and little more than white boxes, but been great to play
basically i dont want to use a texture then say oh i got it from google and this site, then all the materials that were built off it dont count then those applied to 3d models dont count its like the tree effect fromsomething ๐
the texture won't count, the materal using it will
put your self in the shoes of a judge in a team who have decided to judge the work done during the jam
is the starter content in the editor okay to use like the shapes or? o.O
yes, same as any other external content you are legal to use
just list it in the submission
No, you absolutely have to go into a 3d modelling software to make your own cubes and spheres. 
I think one of the rules where that nothing could have default UE textures on them
tbh it sounds like it its why im asking @carmine kindle i dont want to use stuff that they will take points away from using
I think "the default texture" - grey check one with noise
They dont take away points - just dont give points for stuff you didn't make
well yeah same thing lol
i dont get art points bc well
i didnt make art from nothing is what im getting at
and why i ask
... why would you get points for something you didn't make during the jam is a better question?
so all in all i cant get 1/3 of the poiunts bc i cant make art and most teams wont be able to
I don't think using external content lowers your maximum score...
so everything you see inthe world all shapes and colors need to be hand made on the spot?
because there has to be a level of fair game somewhere to draw the line of original, we trying to find where the line is
hmm, All entries will be judged for their unique use of the theme, gameplay and visuals I guess if you are working solo, and don't do art, it will limit your score after all
code be like, just dont copy ur code from templates or else you gotta source
Art be like where the line at
there is a solo dev category if you want to compete on your own merits ๐คท
still, line is clear
Work done by you during jam
---line---
Any other work
if you have altered an existing texture , say so in submission, and you should get points for the alteration
poke @civic dock or someone to be sure
@civic dock im sorry ๐ฆ but what is original mean for the gam jam like can I use shapes within unreal or is that not original? like do I need to make my own shapes in a 3d modeling software for it to be counted as original or?
can't use unreal rendered triangles ๐
Better write your own engine just to be sure.
@minor hemlock tbh they need to be more clear on original
don't try and game the system ๐คท
@shadow inlet Any content you don't create during the jam yourself - starter content, examples content, Marketplace assets, or libraries you made before the jam - should all be listed in the submission form. There's a section to list anything not made during the jam, put it there. ๐
like basically if we use textures then make materials then put them on models, it came from the textures, the judges cant just unsee that its apart of the world, lets take out cells from humans
materials can be so much more than just a texture on a mesh ๐
I don't think you're giving the judges enough credit
We can take out cells from a human... using a knife, or pooping, or a shower ๐
this isn't a random selection of itch users judging your project
@minor hemlock you entering this one?
no ๐ฆ the theme is really good though, I wish I had allocated time for it
The rules say All art assets in the game must have a material other than the default applied to it. Does it means we have to change the material from Quixel/Megascans assets?
it means it must not be the grey check ue4 default material
@minor hemlock last time I agonised for 2 days over what to make, this time I am getting going right off the bat
the syntax kinda confused me. wasnt sure if we had to have original materials or not the gray one
whats the average points earned ever tho for top 3? because 1/3rd gone means instant loss if that is above 10
good question, I have no idea on answer
But will you really be doing 0 visuals? No materials? no level design? no procuderial generation of visuals? no particle systems?
bro we are like 100% programmers here we dont know what we are gonna do, we know how to but usually never do itXD
4 days left pretty much ๐ค
good point, I better get back to work
mods/admins/judges may be able to give you more detailed answers (I am just a random entrant)
@formal bloom what are you guys doing ?
@flat pecan Itch.io doesn't have source control and/or checkouts. That's what led to some of these mistakes, since both me and Amanda work on the material. Thanks for flagging, it's been fixed (and deadline is Tuesday 13th at 11:59PM)
Theme sounds awesome, half my team is at the beach so we will skip this one, but best of luck to all jammers!
Make sure they're back for the Epic MegaJam though ๐
Definitely, after the success of last year's one ๐
I want to clarify something that I've seen being discussed a couple of times: We don't take away points for non-original assets, but we don't award them either. There's a difference.
@limber bear Beach jam!
I've always wanted to host a HaCampathon (Hike, hack, camp)
@tranquil matrix is there a section on the forums to find people for the jam I'm not having a lot of luck on crowdforgue
@autumn abyss Use the announcement forum thread ๐
thank you ๐
Oh man, I just remembered, as I saw the version control post. Last year during the MegaJam, Amanda emailed us the Assembla login and repo info. 30 minutes later my programmer somehow managed to delete the entire repo, and we were so ashamed to ask for a new one, so we just went with another VC setup
I can completely understand that.
You should've messaged us!
@limber bear Epic, but please, message us next time xD
It is water under the bridge, we managed to make it work so it is all good ๐
My teammate dropped out because she didn't feel the theme. So if anyone needs a partner hit me up. Art is probably my weakest area but I'm not skill-less there either. I'm going to think over ideas tonight and start late tonight or in the morning.
@copper carbon What's the date of epoic MegaJam
@broken stone Our goal is to announce that during the Summerjam's Winner's announcement stream ๐
Lets hope it is again in the middle of our Uni break
๐ I have an idea I like, I want to participate in the game jam, I don't want to make the idea that I like ๐
we have 4 team members already.. and are working on a interesting concept
we currently need a character modeller (ideally) or a 3D modeller with some confidence to do props/environments ..
unreal engine knowledge is a bonus.. but not strictly required
4 Hours in, isn't that dog model cute?
nice you just need the model of a dog ๐
I am sure Victor and Amanda have already referenced this
butt
Learn how to harness UE4โs capabilities to jump-start your UE4 game jam games! Tom Shannon, Technical Artist at Epic Games will be discussing developing game...
Does music earn points? I'm just going to solo. I've got a concept and I can make the simple models I need for it, but I'm wondering if it's worth it to spend time making my own crappy music or should I just using something from the asset library?
Might play in your favor for the Army of One special category, but the main judging criteria are unique use of theme, fun factor, and visuals.
My reading on that was sounds are open game to use what I already have. Will using assets like music count against the category?
I get what your saying. I might jsut see how the time goes and if I've got time at the end it wouldn't take much to take some public domain score and put something together.
Thanks
๐
The important thing is that you make time for audio. It dramatically improves the quality of the game.
Sound effects and music can totally transform a project and make it feel more like a real game.
Yeah, I'm on that same train of thought a little music or some audio feed back from the enviroment adds a lot to anything
you still don't get jam finalist badge if you win special category? ๐
as a side note, made a new engine built again for the jam, now test packaging empty project to see where it ends up first
(going for the sub 100mb if possible again)
Get that finalist folks. Epic's t-shirts are worth it
And the other prices ofc
Also, you mean a new engine build, or you build a brand new engine for a game jam :d @small fern
I'm trying out few things here, right now I'm running custom 4.18 with VXGI 1 (so it runs on AMD as well) and Nvidia Blast
I was hoping I could substitute baked lighting with realtime GI here to make it nice under 100MB
but I dunno how much extra these gameworks binaries take, I never tried to crunch these under 100mb
I did get stock ue4 to build ~50MB empty project in past and with some extra trickery got it under 30mb
but 50MB is just fine for starting point, you can fit tons of content on the remaining part
@small fern You can also go fully unlit and do it all in the material ๐
sure, but I tend to do these tech experiments on the jams (haven't done these recently)
I've attended countless ue4 jams before, I almost never finish as I just play with the tech ๐
Last year's GlitchPhobia was an excellent tech test
that's fine tho, these are my excuse to try new things
but I suspect I won't be going under that 100mb with this setup anyway as you gotta do 64 bit final builds with this tech
32bit builds are funky even on stock ue4
they used to like fail half of the times
I dunno if that's still the same
At least you are doing ue4 engine builds and not creating and engine for a game jam, as I have seen that...
it's fine at this stage, I'm still cooking the ideas
32bit is a lost cause imo, i was suprised to see it is still possible to package tem
Quick tip to programmers like me using blender for pretty much the first time, don't forget to add a UV map to your model otherwise everything will go dark when you bake lighting
Are you using LPV for GI or smthing else
only reason for 32 bit to exist is to be able to crunch extra 25mb of the final build so you can do under 100mb game jam submissions ๐
well, LPV would be probably better idea
@tawdry zephyr you are better off using the landscape tool in ie4
this is just nvidias VXGI
but I suspect it's binaries alone are over 100 ๐
will see soon
last time I did preliminary setup for sub 100, it was super ambitious on everything
Doesn't matter what engine, it matters what you know
I was creating all textures runtime, had support for mod music to save on audio etc
Butt you are in an unreal discord so you wont get another answer anyway
@tawdry zephyr https://www.youtube.com/watch?v=BoREaOiEh9c pretty much yeah
Choosing which engine to use for your game is one of the first, and perhaps most important decisions youโll have to make as an indie developer. Using an Unch...
This is more of a chat for #ue4-general though, this is a game jam channel
Wait 0leto,is there like a special reward for doing under 100
well, if you win the special categories, you actually get worse rewards than actual finalists, but it's fine ๐
Not too much in this jam though
I've never won these but would be bummed to get left out of the forum badge if one won special cat ๐
They're pretty similiar
Made a dog bone
I'm exploring the world of 3D modeling and it's turning out alright
Wait there is a forum badge
is there a special category for sound?
special category winners don't get:
- forum badge
- any hardware (optane, logitech mouse + keyboard)
- don't qualify for the 9900K raffle
on this jam:```SPECIAL CATEGORY PRIZES
Our special categories are for teams who create amazing games, but have something just a little different.
Is this real life? - for the best XR game.
Army of One - for the best game developed by a solo developer.
Tiny Award - for the best game that comes in under 100MB.```
ahhff
so, VR game, solo dev and under 100mb
what about one guy who makes a vr game under 100 lol
@limber bear yeah, top-3 finalists get a badge ๐
I only got engine contributor one
(like that would actually matter but it's still fun extra)
I don't think you can do VR and under 100 MB, the plugins are quite large
I might be wrong though
My idea I told my teammates for make it count was just a game where you find pieces and repair a calculator to make it count again
if you've been in top-3 and haven't gotten it, just contact Victor or Amanda and they'll sort it out
they didnt like it ๐ฆ lol
but like I said, winning special category doesn't give you that badge, only top-3
Yeah, just makin a note of it now
Going to bother Victor some time
Yeah we got top 3
lol... UBT ERROR: Failed to produce item: C:\Dev\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\SummerJam-WmfMedia-Win64-Shipping.lib
I remember this bug
it's because of VS2017 and old UE4, it got fixed later on
I actually backported the fix for this in past, just didn't realize it went this far back
it doesn't really matter, I should have removed this plugin for the jam anyway
Do like solid colors only, no textures and cook only the 1 map and ull be fine
sure, it'll be fine (and what most jammers do), just tried to crank more stuff to make the 100mb setup look more absurd ๐
it had nothing to do with actual need of doing that
The theme is pretty interesting this time.
I could go a number of different ways with it.
I'm digging it
My fav interpretation so far is "You only have one shot to do x"
yeah, I'm kinda going for that sort of a thing, just not that brutal
I want to make something minimal and relaxing.
So I'm having a tough time settling on an idea that makes good use of the theme.
hmmm ๐
So close.
I still haven't gone through extra content but it's not going to cut it, content is just 20mb
Are you using my template?
Wait, you probably don't need it. You know all the tricks.
I always do these from scratch
oh, oculus is 24MB?
huh
I thought VR would have been less
was kinda hoping I could leave those there
OpenVR is just 0.5 MB
Yeah, Oculus is a big one.
well, no oculus love then
My immediate idea was to have a game where you teach a robot how to count
Make it count
Lol
I like it. ๐
I thought about the same idea, but couldn't come up with a fun game mechanic.
I wont participate so yall can steal it ;p
I thought about making blueprints in game
No way man! Feel free. I'm not using that idea.
And connecting nodes
make a game about accounting
I wish I had time.... I gotta prep for devcom and gamescom
I hope someone takes the theme in a wild direction, like transforming something into Count Dracula. ๐
make a game where you play a math teacher, trying to keep rowdy children in their seats so they learn how to count
lol
or just a chalkboard. And you have to count on it. Thats it, no other goal haha
or you have one bullet and 20+ enemies to get past
gotta line up the perfect geometric shot
Yeah that could be a fun idea there.
Invest in a good AI follow swarm system
And some max payne like jump n slow mo
With single bullet as a pickup around the map
Pickups
ye
I have a feeling we're gonna have lots of shooters ๐
oh yeah
lol
Yeah, I'm expecting a lot of shooters too.
And lots of games with permadeath of some sort.
Im expecting lots of combo games
I like my idea, I think it's pretty original mainly just hoping to pull it off with the art
^^^
And ue4 mannequin
colors are ezpz its the modeling thats killing me
im going with one solid color only as well
use some free models?
I can kind of make it myself, there's not much point to using premade stuff
Time :p
I think it's still better to do a worse version yourself than using a premade one if you've got time
I tend to use flat unlit materials for game jams. Lets me keep art simple so I can focus on making a satisfying game loop.
@UnrealAlexander Got bored and did it, but then got bored with the result soo... https://t.co/eMNJwMJvCt
Art
Dang it I cant find Alex's googly eyes stuff
Needs a bit of a clean up to match @UnrealAlexander's googly eye quality (this was a 2 lunchtime project), but this solution is 2 meshes and 1 phys constraint.
The effect is totally doable for those who are less inclined to skeletal mesh/animation stuffs. #UE4 https://t...
Look at me, giving inspiration to all these jammers
What's the relation with the jam though lol
lmao
Oh man. I think I've got a solid idea.
Does it involve the ue4 mannequin?
Nope.
Let's just say... pinball in a maze.
Jk

If there's any 3D modelers looking for a team shoot me a message
You two are going to think I read that before starting this.
I tried to make a pinball for ue4 jam once
got caught up with physics issue so never finished that one either
but that was one of the rare ones that really were close
just wasted 1.5 days fighting physx on that one ๐
I should have just hacked it immediately
but was more curious why it broke
I've faked physics enough to do this pretty quick and the geometry is simple enough for my limited blender abilities
Last jam I spent all my time fixing physics aaand multiplayer
(physx doesn't like small scale joints on angled surfaces fyi)
I like overscoping
There are 100 billion individual neurons in the human brain. Working together, they allow us to make sense of, and move through, the world around us. Scienti...
Quite literally
Makes it count
Multiplayer in a jam sounds like a terrible time
"This video requires payment to watch"
For the programming
Yeah, tell me about it
And I had not used physics nor multiplayer ever before
Anyone got ideas for things to do with a dog at a park? Preferably not super movement based
So far I've got fetching and giving treats
I was thinking of doing something like a spline track bikeride with the dog in a basket as well, but it's VR so motion sickness may be a thing
dog and fetching just reminds me of https://blogs.unity3d.com/wp-content/uploads/2018/10/Puppo-Play-Gif-Final-.mp4
oh it didn't embed
that looks great haha, funnily enough im probably going to have a corgi in my game as well
that was Unity's machine learning project
That'd make a good AR app
they taught the dog to move it's joints by ML
That's pretty neat
I like how UE4 packages like Paper2D tutorial assets and other stuff that is only used by plugins that you've already disabled ๐
(going through items to blacklist)
Yeah there's some weird stuff included by default. I assume it's because UE4 prioritizes ease of use over minimalism in cases like that.
They'd rather take a slight hit here and there in performance or file size if it means making the engine more accessible.
Man, I am absolutely the worst game-jammer. Maybe I'll be in a better mindset for the mega jam when it rolls around ๐คท
This modeling thing is starting to make sense!
I'm embarrassed to say that did take a solid 24 minutes but I'm proud
kinda bummer this win64.. I only need it for blast support tho
my first package is at 175mb
I think I'm going to try and get this down to the under 100mb
I'm trying 4.22 now
because I don't really need the custom engine, would have been fun to play with it tho
will see where this ends up
apparently they allow custom pak compressors now
but that would most likely require a plugin
anyway, once you get rid of the extra content, better pak compression doesn't really help that much, your biggest size is in the actual exe
122
61 MB here on 4.22
there's still some wiggle room as I didn't disable all possible plugins - just in case I want to use them.. I have niagara here too
I must be missing something. This project is light as heck. A couple of really basic models, one master material. Everything is instanced from a few meshes
Remove UE4 pre-requisite installer and package for shipping; done. ๐
and then some more ๐
I was a little scared to uncheck that
you have to if you go under 100mb
Well for this jam it should be okay because most people playing will have played a similar version.
Make sure you are on a common version (4.22) and you should be fine.
besides, the dependencies is like visual c++ runtime
yeah latestet binary build
ok, yeah 74
If you like provide a copy with the installer in as a separate download for the public and just submit the light version for judging.
and there's some audio that will be cut later still in there
35.6 MB for the main exe and 14.1 MB for the content on project stripped down atm
yeah that was like 30mb+
can probably reduce the default content to ~10 mb
There was a guide Cedrix put out but I cant find the link (not sure on spelling there)
all the secrets have been shared already
this was more fun when people didn't know all the tricks ๐
everything is
I don't think there should be a knowledge block for that category.
yeah I agree
Yeah at 75 now. I don't have much to add so plenty of room now to stay under 100
If it gets close I'll resample audio or something
That last 25 will go far provided you don't bloat with audio or large texture files.
nah small audio files, all textures are solid color params
Highly recommend Tinypng for last step image optimization.
you can fit background music even to that just fine
tinypng?
how does that help
I mean, you store the cooked content, it's not png anymore
I was stuck on an idea, put I actually kinda like this. It reminds me of making some old android games or stuff when pcs had like 2MB memry
Well from what i've seen it actually does, if it's already optimized before when it gets cooked it will be lower.
Yep it's small gains but it definitely works.
Thanks for the help with unchecking that
No problem, i'm kind of obligated since I won the tiny award on a previous jam. ๐
nah, I'd be like bugger off, it's mine
lol
I once applied the sub 100mb optimizations to some old game jam game I made and got even that to 75mb
and I wasn't even trying to keep the size down
(for the original content, which I didn't strip at all, just the engine stuff around it)
Do the judges all have gamepads?
should
I'm sure they do
but do implement keyboard too
Why can't I just program my 3D models?
I'm good at that part
corgi.fbx = Blender.Make3DModel(Corgi)
Yeah, I'm setting it up but it's not really a game that keyboard is any fun
twin stick shooter it is then
excuse me, what is a game jam?
Where you make a game from scratch in a set amount of time.
basically super crunch to make a game in few days
i cant make one since i just learning the basic XD
if shooter was me, that's a no
can't think any generic genre that would be pain in mouse + keyboard if it weren't for that ๐
I mean, I do prefer gamepad myself for anything else but fps or serious racing games
It might jsut be me. I use a ps4 controller for testing everything
Tbh this could be okay with mouse but I'd have to make some adjustments
but I know a lot of people who avoid it
by the way is it okay to chat those thing at here?
if you look at game jam playthroughs, usually people only use pad if it's required or highly suggested by the game
@polar totem chat what things?
what you guys chat right now i mean
you can discuss your game jam progress here if you want
most tend to keep their real core idea secret tho
at least until the game is almost done
okay...
can i ask is there a guide for save, edit, delete and add for information, File, data at unreal engine.
i just finished learn how to make UI
currently trying make UI based game
well, this isn't really like the channel to ask help on how to code games, you could try #umg for asking about ue4 ui for example
I mean, this whole group is fine for asking for help but the things you mentioned are not really topics for this channel specifically, so better find better suited channels from this group for them ๐
if you got jam specific questions or want to discuss the actual progress, that fits this channel just fine
oh
right now, there's ongoing event, summer ue4 jam and that's what people are discussing here atm
for generic ue4 questions, you can also try #ue4-general
okay
I'm recording at like 4fps and I think I'm just going to post the whole dev process when I'm done
you get this discord there as well? ๐
?
recorded
what a cute dog model
if its okay, can share that model to me? as training reference
Sure you want the .blend file?
I'm not quite sure if I've got that exact one still but I've got a couple I can send
Taking a bit better shape?
looks better than my first models
ok that's confusing to me
I added a 20mb music file to the packaged game and the final package stayed the same size
it'll get compressed, so it's possible that it won't really take that much space
Yeah, I guess. Surprised me though.
ue4 uses ogg for these afaik
I also think you can play with the compression per audio asset
Will converting to ogg before hand save me anything?
I tried saving it at a lower bit rate but seemed like it blew it back up when I imported, but If it's compressing that well I'm not going to worry about it until I have to
first one looks like chihuahua but second one too smaller and i dont know what kind of dog it is.
I think the size did go up like a fraction of a mb
@wet rivet sure why not? i just begin trying using blend XD
was going for a corgi but now im just going for doggeneric.jpg
oh~
So quick question. Since I'm new to the whole game jam thing, what is the best way to keep the file under 1gb?
You probably won't hit 1gb and you can always compress it
even a jam game need 1GB rip
you can go over 1 gb if you just use existing sample content everywhere I suppose
like, stuff from the tech demos, samples etc
or marketplace
that's not an issue if you just make the content yourself
as then you are aware what goes and where
that being said, there are tools (even built-in) that let you visualize which files take most space on your project
@analog walrus i dont think ue4 accepts ogg files, even though they convert to them during cooking anyway. it's weird.
i could be wrong, but i think i remember that being the case last jam when i tried for the 100mb challenge
not yet
@wet rivet I feel that. I'm having trouble getting my mouse cursor to show up in the ingame menu when I hit escape. I'll have to show it in the morning. But I have one house built and three menus (main menu, options menu, and pause menu) and zero textures or characters (minus the pc character
@wet rivet if you added wooden like to it skin, looks like dog make from wood XD
My other menus show up fine it's just when I hit escape to bring up the pause menu.. but I'm heading to bed for now. My eyes feel.like their about to pop out of my head lol
Starting from scratch again
oh man. I'm loving this simple stupid game
I want to so bad... but I'm thinking I should wait
I've been working so hard on money making projects that it's just insanely fun to work on something like this.
Have you considered sculpting the dog instead?
i wanted learn blender now
I've gotten some suggestions on doing that but I've never done sculpting before
I'm at least a little familiar with mesh modeling
I'm primarily a programmer
oh a programmer~ i just graduate from college~ can i count as one? XD
We can overwrite if we submit early?
itch allows you to update your game during the upload
you can always resubmit if you are unsure
^ what i do atleast
hello anyone need Animator ?
All art assets in the game must have a material other than the default applied to it.
slip one default cube through and it's over 
https://crowdforge.io/jams/ue4jam/teams/4126 Looking for someone that can make 3d assets
Good Jam Morning!
good jam afternoon from the other side of the world
Does anyone need a modeler, animator
anybody knows the definition of "XR game"?
not just VR but something that interacts with real environment?
AR (Augmented Reality), you mean? @storm blade
yeah something like that, I don't really mean anything specific, that's why I'm asking
oh, I should clarify, I was talking about the term they have on the jam page
one of the special categories "Is this real life? - for the best XR game."
XR (Extended Reality) is the umbrella term for all virtual games, including: Virtual Reality (VR), Mixed Reality (MR) and Augmented Reality (AR)
I see, thanks
np
How are you all doing? ๐
Busy at work but doing some brainstorm for the game
Mouse, gamepad or keyboard for an action rpg? No gameplay limitant
Hi all, sorry for stupid question, but what "make it count" theme stand for? Tried to search some info on epic forum but there was no explanation at all (
They are looking for your interpretation of it
I need a team, Modeling, sculpting, texturing, animator here
okaaaaay.
@copper carbon hey pretty good my team and I decided to go for a game based on AI behaviours after we got inspired by your latest AI stream ๐ how about you? are you participating ?
@junior viper - it can also mean "to make something have as useful and positive an effect as possible. You only get one chance, so you have to make it count."
Ohh glad that you enjoyed the stream @autumn abyss ๐
I'm participating from the "let me play and judge your games" side ๐
i want to contribute but im just a programmer
only art assets i have is from the marketplace ๐
they could just say "make game! Fast!" )
Just a programmer? that means you can build a game ๐ฎ
yeah
but can i use other assets?
like marketplace stuff
cause like i said, i am no artist/modeller ๐
Yep, you just need to declare it when you submit the game.
cool
You can lean to make a primative in blender in a few minutes to get some basic geometry on your own. Adjust the scope to your abilities.
honestly I'm a programmer too, and I feel like it's the easy part
a game that's extremely efficient and extensible with well-written and organized code but bad programmer art isn't going to sell nearly as well as something with amazing art and animation and music that's a total patchwork mess on the code side, as long as it's not so bad it detracts from the player's experience
I don't agree. Simple art and a good mechanic can do just fine.
good mechanics don't necessarily mean good code
@autumn abyss Hey, I'm glad to see that you are participating in the jam. Good luck to you and your team !
Not sure if I'll join as well. I have been busy modeling lately, but I might put that on hold and try my luck on the jam as a solo dev.
@desert coral hey man how you doing ? oohh waht's that knife for are you going to make a spy game where you only have a throwable knife ๐
No, it was just to practice modeling. I don't think I'll use it for the jam.
But if I find a team that wants to make a FPS I guess we could put it to good use (it's currently more of a hero model for FPS, but I guess I could optimize it for any other uses).
Hey, whoever it was who asked me about teaming up earlier , I can't find it now , I wasn't trying to be rude I just decided to go solo at this point.
IF ANYONE needs any sound design help or assets let me know, happy to give quick help as work for my current team is slow
well, you technically can just join one team
Any 3D artist that want to create stylized environments here?
Hey guys, 3D Artist with limited programming experience here, looking for a team for this jam. I have an idea that fits the theme but I'm open to whatever ideas you guys might have also. PM if you are interested ๐
oh, more vehicles ๐
this theme seems kinda limiting to have a limited amount of items and using em well
gunna have like 200 of those games
only a few amount of tries
that or a counting mechanic wich seems kinda booring aswell ๐
Got the legs kind of working I think
It's tough since so much of my game is focused on the connection to the dog
package and ship it ๐
lol figures ๐
I wish blueprints had more exposed types
not doin chaos?
like, primitive component which exists on c++ side
I tried chaos on master
it was nerfed on purpose
like nonfunctional
I didn't bother trying 4.23 branch
it probably would have done more
yea, i looked at it and thought lets not... mayB some other time
all I could do in master branch was to fracture things but when I actually tried to simulate, there were false checks to break it on purpose
you should prolly also try submit something this time ๐
will see
but submitting some crappy shit is the most fun part ๐
Hey everyone! Good luck on day 2! don't forget to stretch, eat and drink water. I believe in you!
its the beers
nah im handsome even if u didnt have any beers
i still cant think of an idea >.<
Anxious to get home and work at my idea
Wow white text and a black background does not get along well in VR
Imma post some tweets on tips you can do to spice up game jams
I hope you all recognize these as a starting point and differ from there, so we can avoid a bunch of games polished the same way
First up it is HitShakes from Alan Noon
1/ Hey #gamedev friends, time for a #UE4 tweetorial.
Let's beef up our attacks! Time to make some HIT SHAKE. https://t.co/3qyCjvt1DM
114
474
If you open the twitter post, the tutorial is in the thread below the first post
Then we have Dynamic Cameras from myself
In the spirit of @AlanNoon's awesome HitShake #tweetorial.
I thought I would cover dynamic camera movement and shakes
This allows you to easily juice up your game and influence your game"feel"
I hope this is useful to you #gamedev, #indiedev, and #ue4 folks
RTs appreciated...
General collection of small tips and tricks for UE4 by @sage edge
There are all kinds of useful snippets in there
heh, how did i get here ๐
๐ค
And maybe as a last thing
To anyone who is jamming using blueprints
simply saving what is relevant before you use a delay, and then verifying if that this is still valid after the delay can save you a lot of bugs
Oh, and I do have a tutorial on Distance based shaders and their uses, but I have already spammed too much of my things here, so if anyone is interested, then ill post, just @ me
i think it is in my collection
Happy Jamming, and remember, game JUICE is IMPORTANT
it is actually, at the very end
I will be posting a WIP here shortly
can we use assets from the marketplace for the jam if we mentioned it in the submission ?
Yes.
also why are you asking moderators? ๐
Just list them in the appropriate field when you submit.
I didn't know who else would know about this sorry,
And yeah, in the future please try to reserve the Moderators tag for moderation issues. ๐
For a question like that, just ask. You're in the right channel.
This channel is pretty active when a jam is running.
my current #WIP for the #UE4Jam. Looking good so far. Just need to add a bunch of functionality and a hud and of course make some textures https://t.co/AwZvlNtq72
current WIP
After this jam ends I'm abandoning 3D modeling forever
why
just keep practicing and you gonna be better
its better than my ability at the moment. I wont learn that till a few terms down the road lol
Tbh I am even worse, I can't even make anything more than simple low poly assets
Imma revisit it when more 2.8 blender tutorials are out probably
I dunno, it's something I need to put more time into
im not even gonna try to model assets in the game. Im using some props from the store like door frames, characters, and glass, but i will be attempting to make my own materials and textures
if i had more time, i would def make my own assets
If anyone needs game ideas still:
I really hope someone makes one where you're a vampire counting sheep.
Nah, a bunch of sheep whipping him and forcing him to jump over a fence ovrer and over again screamin "Baaa you count, you count,"
My make game button is coming along,
On the itch page it says there is a submission, but I can't see it. Is this just on my end?
No. But they don't have to make it public. I started to submit a build last night and I thought I saw an option to only have it visible to the judges or whoever.
That would explain it
@wet rivet Dont be discourage
that's good model if you do it below 1 years on modeling except those genious one
do you make sky?
eh? what?
i modified settings to get it to look like that
if that is what you are asking
Drag and drop in BP_Sky_Sphere from the modes tab, then adjust Sun Height to do day and night
do it also include sun, moon and star?
Yep
do it also include meteorite, atmosphere, other planets?
Nope
thanks for info XD
i need hurry keep up my skill to my mind so i can create the game that i wanted.
GOLD or Foggy Weather? ๐
got frisbee physics working! still needs a bit of polishing, was a lot easier than I thought it would be https://clips.twitch.tv/IgnorantTiredHummingbirdPanicBasket
That looks amazing. I followed you as well btw
here they are if you want them! ๐
I can help you out by sharing an actor component class I made today that adds collision sounds to physical objects
let me know if you want ๐
I would love that, I always wait til the last minute to do sounds
yeps
Hey kinda split off of a project and working on a solo one now. A sort of funny theme, all mechanics I can handle just need to see if anyones interested in collaborating if you are able to make simple low poly props
thanks
ugh, that warning that the settings file isn't checked out needs to have flashing red lights and a sound playing of someone yelling "hey don't waste 20 minutes troubleshooting collision, hit this checkout button!!"
or I might jsut need some more coffee
How long do you think a game should be for this? I've got most of the systems and tools built. So it's kinda slapping things together and adding complexity at this point.
I've got nothing but these slimy guys
cute
I like those. I've got a zelda-esque 3d multiplayer thing in the works that those would be nice in. Are they models or sprites?
I'm unsure where to go here. I was worried the game was too hard, but now I'm worried it's too easy.
So what's the consensus on sharing WIP for this:? is better to wait or just go ahead and show stuff as it comes along?
Show off whatever you've got, it's fun seeing half baked things too
my opinion is share everything as you do it
is there a way to make a square box to look like get cut in half?
Create a procedural mesh and slice it
procedural mesh okay on learning
Add a procedural mesh component, create the procedural mesh from the static, then there's a lice command that uses the normal from a plane
err slice
Not really art or much to look at, but I've been trying to make a turn-based hex combat thing. 
cool
the slimes are 3D models with shader animation
I'm a programmer so my art skills are limited
@civic dock @tranquil matrix .. has the submission deadline been extended a bit? It shows different time on both itch.io page and crowdforge pages of the jam
No idea. I didn't pay close attention to the submission deadline time.
I think Crowdforge is wrong. It ends Tuesday.
Yeah if the two are different, follow the one on itch.io.
Always trust that as the canonical source.
yeah.. I was thinking the same
You can ignore the timers too. The rules state the time it ends. There's a lot of things that can mess up those timers on webpages.
yeah thanks for mentioning
but a clarification would be good
because even on .io page.. maybe it said tuesday earlier
There's a lot that can cause those timers to go off. Go by what the rules and the announcement state.
The timer on itch is also localised for your specific time zone
It's right for me when I pull up the pages
is there a time zone setting on itch io account ? because I see none
and the time shown to me.. isn't my local time either
It likely is showing to you based on your PC setting, no idea
Either way it says EST
I like the style
thanks, I call it 'refined programmer art'
dungeons?
oh no the editor freezed
main menu done , might improve it later
That looks really good
Decided to put together a scene with all the assets I've made so far, I thought it would be more
Few notes, the thing in the background that looks like a duck is the park pathway, and the dogbone & ball are scaled up
@wanton furnace Nice.
@polar totem, cutting is one of templates that Elhoussine Mehnik resources place has. Please don't say you don't know that place ๐ I found it like about in first week of me in UE4 ๐
https://ue4resources.com/3d-projects
Current progress
interesting
If I use itch to get the game to some play testers does it notify them when there's an update?
I've never really used itch
if they follow you then yes
Starting today itch.io now has a brand new notification system to keep you updated on things like your sales, comments, and new followers. Any unread notifications will be signaled to you with a white
thanks
itch wont get u many hits/feedback to, best to ask ppl directly
got some idea what to do with.. make it count, but prolly flip it all around later ๐
I have testers. I'm just deciding how I want to get the game to them
wel than itch wil do, might take a bit more time to update the page every time tho
yea or Gdrive
@solid abyss maybe the other timer is on your local time?
I mean, for me the jam ends at 6:59AM wednesday
so if I end up doing this to the end, that's pretty much last night without sleep ๐
I got my idea somewhat refined and have been working on physics but this is way over the scope of one man army atm
will see what happens
I do have a way to simplify the tasks to 1/3 but it would kinda hurt the experience
it's my backup plan atm tho
further adventures in misleading screenshots
so much cool stuff I could put into this with specific ue4 feats... we all know how well that usually goes ๐
I see three counters!
as long as we're counting
I'm pretty happy with where this is going. It's a bunch of very simple mechanics combined to make something entirely too complex.
im gunna combine some complex stuff to make something retarded, as usual ๐
@small fern no it is not my loca time either
I actually really like modeling kind of
Organic stuff I'm struggling with, but other than that it's kind of fun
sculpting is fun retopo also kinda but takes a lot of time
Well, I've never modeled seriously
and now that I'm working alone in this game, I neglected all my programming duties to create cute props in Blender
i might do some blueprint logic, perhaps no time, we will see
gunna boot unreal for the 1st time this jam ๐
Gotta do a basket next
I started this around 1 am I think (3am for me now) and thought oh yeah I'll do a bike that'll go quickly
oh snap
I hit "build solution" with custom engine attached
which apparently means, it'll recompile the whole engine again
this isn't first time I did this ๐
I mean the whole engine was compiled to begin with, just not on this solution
I sometimes wish unreal tooling could prepare the solutions somehow better so things like this wouldn't happen
this just means my computer builds for few hours now ๐
well, it was still only rebuilding engine tools, so could cancel and rebuild only the canceled tool now
all good again
I made a thing that doesn't look like much ๐
that's basically a physics interface you can put to any ue4 component and it gets physics steps directly when you use physics substepping (stock ue4 run runs your physics commands on Tick regardless if you run more than one physics step between Ticks)
I've hooked this to modified ue4 that runs ue4 substeps at fixed timesteps now... so.. better get working on the actual game now ๐
this absolutely makes no sense for a gamejam as regular physics on Tick works just fine for the jam purpose
but it's done now
the rewind has to be faster
Yeah, I was thinking that!
Are there any rules about using the UE mannequin? Obviously you wouldn't get points for it, but do any changes need to be made to it for you to use it, and can it be used at all?
It's fine to use as is, I think there have even been some winners where it was the main character
^
I still have any idea of what I'm doing, but I'm working on it ! ^^
haha nice!
omg
Aww yeah, the jam has yielded benefits already. Finally figured out why MODO was always messing up my bone transforms when I applied IK to them. ๐
I've done a rig in blender and I'm trying to simulate both arms in UE4
one works fine, the other one breaks like hell. I don't know more what to do
Trick from a lazy guy : Does your character realy need two arms for this jam ? Maybe a rigid prothesis could do the job ? ๐
But how are you going to count to 20 if you give one of them away?
Use your toes !
3 fingers on each arm, so thats a problem allready
saving time where i can here ๐
Fingers are a luxury anyway
dunno if my interpretation of the theme is fun for everyone
is harvest moon fun? ๐ค
Depends of what we have to harvest, and how. For exemple, harvesting something with a bazzoka is always fun.
harvester was a "good" game
[QUESTION] Is using C++ a good idea for this game jam? Or it is too time consuming to risk it?
whatever works for you i guess
Isnt it a bit late to ask that question?
I tohught the jam was halfway through by now
thought*
I didn't start coding anything... Work on assets and gamedesign for now
just need a few hours to make something tho ๐
โฑ 3 days 11 hours
to go ?
Plenty of time
Yep
i would say u need a minimum of 3 hours
That almost twice the time of game jams I usualy do ^^
It's indeed longer than i thought, somehow conviced myself it was untill sunday evening
I am already having a hard time trying to find the best use to "MAKE IT COUNT". If I need to find the best way to make this project.
Or do I just make me another shooter?
I was thinking about a button press game initially.
It's a difficult theme
second day in the summer #UE4jam going as planned ๐ty @mazar_3d for the amazing characters as always. @UnrealEngine #ue4 #gamedev https://t.co/BXYiOnmXb0
nah the theme is easy, that makes it verry limiting
idk, I thought it was kind of hard to come up with a concept for this theme
yeah, itโs vague which makes it difficult
Iโm making a game about an accountant doing insurance fraud by breaking everything in their office
make your resource "count" by being very minimalistic
ok turns out it is incredibly satisfying to Kool-Aid-Man yourself through a bunch of walls. now, about those ceilingsโฆ #gamedev #ue4jam https://t.co/1LzpEJptfV
hahah. it looks great and smashing stuff up is always fun
thats allready more gameplay than i got planned ๐
I'm in thre same boat ๐
I will be showing second wip here shortly
@glass fossil in general, I'd favor BPs just because they are so much faster to prototype things with
I spent hours for doing simple c++ stuff for my jam project where similar BP would have been few minutes (if Unreal just let me do the same thing on BP - which it did not)
so he rewrites the physics engine from scratch ๐
in general, if you need rapid prototyping, I'd stick with BP and do only things on c++ side that need to do be done there (for jams this usually mean zero c++ unless you got some specialists on your team)
I actually tried that on one game jam, @stable kiln
that didn't get me far ๐
anyway, I got somewhat solid plan now, just too little time
so will see
@glad wing how did you get the walls to do that? Granted I probably wont need it but for future reference lol
well, i made a beepbox tune and a character so at least i got something
oh I totally forgot about that beepbox ๐
not quite a game yet, gunna be more of a "non" interactive experience
BeepBox is an online tool for sketching and sharing chiptune melodies.
i should have tiny urled that ๐
probably, but that's against server rules
is it?
someone once did that to hide man-in-the-middle attack
yes, because people can hide sketchy links with them
ahh k, this looks kinda sketchy tho ๐
ah well than my link was as short as i can make it
@radiant badger most likely either Apex Destruction (regular ue4 destruction), nvidia blast from custom repo, or blast with chaos with custom build
if I had to guess, I'd guess it's just default destruction (apex)
because, it's there out of the box
yep, Apex. I tried to check out Chaos but I donโt have time to try to get a custom engine build working
Do those come with the engine? Lol
apex is there by default
unfortunately itโs real finicky so Iโm having to do a bunch of it by hand
yea destructable is pretty easy
using trigger volumes to apply forces etc.
chaos is still wip tech and requires custom engine build
Oh ok. That makes sense now
and nvidia blast (which works with physx) requires custom engine as well
well, my 1st jam had apex destruction so cant be that hard dependin on the goal
that type of destructibles are easy
making apex work on more sophisticated things is harder
the goal was: you can break it with your body, but only while youโre using an ability, and once itโs broken it doesnโt collide with you
blast would be better then
hence all the custom stuff
see above re: donโt have time to figure out a custom engine build
well, I tried custom master build
they got newer chaos there
but it's partially disabled
so didn't even get the runtime work
bummer
that was a dead end
Chaos looks great
I think 4.23 branch could work
but Iโll wait another release or two before trying to use it in a jam game ๐
but yeah, it uses blast for destruction itself afaik
so if you just need that part, it'll look the same with physx as with chaos
chaos just lets you do it in whole another scale
in fact right now, physx + blast is probably way more stable in terms of physics simulation
chaos videos looked jittery for physics
the impression I got from one of the talks about it was that Chaos was way more efficient because it uses the new geometry collection stuff instead of being a skeletal mesh behind the scenes
its all chicken blood and black magic under the hood ๐
efficiency is one thing
but you don't need it if you got more limited scope
and then you favor ease of use and stability instead
it looks nice but time wil tell ๐
Ok. So I'm gonna add some materials to my current project (just for visuals) and present a wip
A Jam is not the time to deal with learning a new system either.
Apex is fast, well documented and easy to implement
you can definitely add destruction during jam even if you haven't done it before
it's not that complex setup
I love destructables.
I plan to put some on my project too
I wasn't saying that. I meant taking on Chaos right now might not be the way to go
when apex is readily available
unless you've used it before the jam
I don't understand, why the links to beepbox, is he just making a sound loop?
It's like fruity loops, if fruity loops was a comodore 64 app?
beepbox is just loop machine basically
or is that the app?
and URL itself contains all the data
it's a web app basically
you can make fast tunes with it if you are fine with that sort of thing
don't need a DAW
Yeah, but why is he linking it here?
I 'm just confused.
which is SOP for the day anyway
well its content i created for the jam during the jam ๐
might not be the best, but i have to get to the next thing
if everything is half assed and sorta crappy, at least its consistent
lol
ah ok, I wasn't sure
Hey half assed and sorta crappy sounds like a great studio slogan. I might have to trademark that real quick
art, music, sound, logic, is a lot to do in a few days
yeah, you don't get points on sounds though
could spends weeks on any of it
yea but i did like 20 jams and won none, you think i care about points? ๐
I'm going to look for a public domain score and try and through it together real quick if I have time at the end, but for now using paid for music
lol
just havin some fun here
too bad @pine fulcrum doesn't do any playthroughs
that kinda beats the purpose of making platformers for the ue4 jams now
he was the only reason those needed to exist
This is my first jam, is there a page on how these games are scored?
@final arch there is a team of judges which will play each and every game
'Submissions will be judged for unique use of the theme, gameplay and visuals on a 1-5 point scale each' source: https://itch.io/jam/2019-summer-ue4jam
There will be 6 winners: the top 3 in general, the best game with a under 100mb build, best vr game, and best game made by a single developer
Cool thanks, dont know how i missed that
1-5 points?
they surely don't give out the scores to the jammers tho? ๐
would be fun to know what you got
could put it for like top-30 entries or so
#ue4 #ue4jam asking my very Scottish friend @mark_hutcheson8 to voice record a cheesy American sports announcement voice for my jam game ... fair to say job well done. https://t.co/4vhj69hsL8
https://twitter.com/RhysSullivan/status/1160300893352235009 dog in a basket!
Here's a WIP screenshot for #screenshotsaturday ! I still can't 3D model but I'm working on a bike riding mechanic atm :D https://t.co/THBxjawRy0
