#game-jam-chat

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broken stone
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make it count

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hard theme

marble flax
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I think I have something rudimentary forming in my brain....

chilly venture
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Quote from Titanic: (To) make it count.

vapid thistle
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I've got what appears, at least to me, to be possible a good idea

oblique cairn
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Dragon, forcing little goblins to count?

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Calculator simulator?

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make the I.T. dept count?

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A Vampire, who Counts. Count Count?

minor hemlock
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Count Count Counts the Counts?

pallid mountain
civic dock
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Updated the channel topic with the theme. Good luck and have fun, folks! ๐ŸŽ‰

visual drift
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howdy big boys, first game jam going solo, can we use mixamo characters?

civic dock
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Yes.

visual drift
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yum

civic dock
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Just be sure to list them when you enter.

visual drift
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sweeeet

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ty

civic dock
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๐Ÿ‘๐Ÿป

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There will be a field in the submission form for assets you didnโ€™t make yourself.

rough kraken
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Do we have to create all the asset we use in the 5 jam days or can we use already existing ones

pallid mountain
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You can use existing ones, but you have to give credit

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And you don't get points for pre-made assets

stable kiln
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well i made some tune, prolly change it later but ill work on my char now

flat pecan
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can someone tell me where I can see the theme for jam? thank.

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and another question, why does the time on the jam page not coincide with the time that shows when you click on the link?

wet rivet
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Theme is "make it count"

flat pecan
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but

wet rivet
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That's a good question, when does the jam end?

flat pecan
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its a misstake?

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@wet rivet thank.

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"make it count" but can I see somewhere, what exactly is meant?

tardy copper
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as always like in any gamejam the interpretation of the theme is up to you. you just need to have a gameplay that stick to the theme in one way or another

flat pecan
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got it. thank. I just decided for the first time to participate ...

tardy copper
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then good luck and have fun. it can be hard sometimes but if you invest yourself, then you will have learned a lot. ๐Ÿ˜ƒ

flat pecan
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Yes. I understand. I want to know about UE and can to do as much as possible ๐Ÿ˜ƒ

oblique cairn
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Aww, trying to buy some marketplace content with raffle winnings from jam, and it says it cannot be applied to this order

sleek rivet
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wtf

oblique cairn
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Link takes me to fortnite support page ๐Ÿ˜„ sending them a message

tepid edge
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Welp, I have my idea, and to be honest it's pretty good. Unfortunately it's also hella ambitious so now I guess I need to start planning everything out and cutting back on scope :/

oblique cairn
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I'm already making some good progress on my idea this time - is kind of an alteration of an idea I've had for a while (and also kinda similar to an existing game - in which I was very disappointed the VR version did not have locomotion)

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though my link to the theme is weaker than in previous jams - still plenty of time to connect it better

shadow inlet
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Is mixer from quixel fair game from sourcing in the game jam or? bc im not sure what is and isnt okay in terms of art for the game jam without them taking away points

oblique cairn
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@shadow inlet yes, just list it in the submission. you dont get points for that content

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(you may still get some points when using mixer, unsure)

shadow inlet
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is textures from google okay or?

formal bloom
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i mean if ur mixing it and making it original then does it count, or is it just the fact ur using the textures

oblique cairn
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if you are allowed to use them (check licence) - and list them

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@formal bloom I suspect you get 5% of points for a texture when using mixer, need to check with admin/judge to be sure - @tranquil matrix

shadow inlet
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I mean they say original does that mean I need to make my own art or?

formal bloom
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like legit me and check are programmers, so doing art is new and especially trying to follow rules, so we are trying to figure out the extent we have to go through to make it all original

oblique cairn
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the idea is you only get judged for the work you do during the jam
So you get no points for any externally sourced assets
You may get some points for the process of mixing them

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I'm also (mostly) a programmer, will be using external content - and spending my time doing good programming to get the points

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Check the itch page for the judging criteria (though it could be more detailed)
Mostly, they want awesome games that fit the theme - some previous winners have had mannequin and little more than white boxes, but been great to play

formal bloom
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basically i dont want to use a texture then say oh i got it from google and this site, then all the materials that were built off it dont count then those applied to 3d models dont count its like the tree effect fromsomething ๐Ÿ˜›

oblique cairn
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the texture won't count, the materal using it will

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put your self in the shoes of a judge in a team who have decided to judge the work done during the jam

shadow inlet
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is the starter content in the editor okay to use like the shapes or? o.O

oblique cairn
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yes, same as any other external content you are legal to use

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just list it in the submission

carmine kindle
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No, you absolutely have to go into a 3d modelling software to make your own cubes and spheres. kappa

balmy jacinth
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I think one of the rules where that nothing could have default UE textures on them

shadow inlet
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tbh it sounds like it its why im asking @carmine kindle i dont want to use stuff that they will take points away from using

oblique cairn
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I think "the default texture" - grey check one with noise

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They dont take away points - just dont give points for stuff you didn't make

shadow inlet
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well yeah same thing lol

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i dont get art points bc well

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i didnt make art from nothing is what im getting at

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and why i ask

oblique cairn
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... why would you get points for something you didn't make during the jam is a better question?

shadow inlet
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so all in all i cant get 1/3 of the poiunts bc i cant make art and most teams wont be able to

oblique cairn
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I don't think using external content lowers your maximum score...

shadow inlet
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so everything you see inthe world all shapes and colors need to be hand made on the spot?

formal bloom
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because there has to be a level of fair game somewhere to draw the line of original, we trying to find where the line is

oblique cairn
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hmm, All entries will be judged for their unique use of the theme, gameplay and visuals I guess if you are working solo, and don't do art, it will limit your score after all

formal bloom
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code be like, just dont copy ur code from templates or else you gotta source

Art be like where the line at

minor hemlock
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there is a solo dev category if you want to compete on your own merits ๐Ÿคท

oblique cairn
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still, line is clear

Work done by you during jam
---line---
Any other work
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if you have altered an existing texture , say so in submission, and you should get points for the alteration

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poke @civic dock or someone to be sure

shadow inlet
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@civic dock im sorry ๐Ÿ˜ฆ but what is original mean for the gam jam like can I use shapes within unreal or is that not original? like do I need to make my own shapes in a 3d modeling software for it to be counted as original or?

formal bloom
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^ he means how far does originality work for textures

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not shapes

minor hemlock
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can't use unreal rendered triangles ๐Ÿ˜‰

carmine kindle
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Better write your own engine just to be sure.

shadow inlet
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@minor hemlock tbh they need to be more clear on original

minor hemlock
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don't try and game the system ๐Ÿคท

civic dock
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@shadow inlet Any content you don't create during the jam yourself - starter content, examples content, Marketplace assets, or libraries you made before the jam - should all be listed in the submission form. There's a section to list anything not made during the jam, put it there. ๐Ÿ™‚

formal bloom
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like basically if we use textures then make materials then put them on models, it came from the textures, the judges cant just unsee that its apart of the world, lets take out cells from humans

minor hemlock
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materials can be so much more than just a texture on a mesh ๐Ÿ˜ƒ

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I don't think you're giving the judges enough credit

oblique cairn
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We can take out cells from a human... using a knife, or pooping, or a shower ๐Ÿ˜›

minor hemlock
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this isn't a random selection of itch users judging your project

oblique cairn
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@minor hemlock you entering this one?

minor hemlock
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no ๐Ÿ˜ฆ the theme is really good though, I wish I had allocated time for it

tardy copper
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The rules say All art assets in the game must have a material other than the default applied to it. Does it means we have to change the material from Quixel/Megascans assets?

oblique cairn
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it means it must not be the grey check ue4 default material

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@minor hemlock last time I agonised for 2 days over what to make, this time I am getting going right off the bat

tardy copper
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the syntax kinda confused me. wasnt sure if we had to have original materials or not the gray one

formal bloom
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whats the average points earned ever tho for top 3? because 1/3rd gone means instant loss if that is above 10

oblique cairn
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good question, I have no idea on answer
But will you really be doing 0 visuals? No materials? no level design? no procuderial generation of visuals? no particle systems?

formal bloom
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bro we are like 100% programmers here we dont know what we are gonna do, we know how to but usually never do itXD

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4 days left pretty much ๐Ÿค”

oblique cairn
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good point, I better get back to work

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mods/admins/judges may be able to give you more detailed answers (I am just a random entrant)

autumn abyss
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@formal bloom what are you guys doing ?

tranquil matrix
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@flat pecan Itch.io doesn't have source control and/or checkouts. That's what led to some of these mistakes, since both me and Amanda work on the material. Thanks for flagging, it's been fixed (and deadline is Tuesday 13th at 11:59PM)

limber bear
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Theme sounds awesome, half my team is at the beach so we will skip this one, but best of luck to all jammers!

copper carbon
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Make sure they're back for the Epic MegaJam though ๐Ÿ˜‰

limber bear
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Definitely, after the success of last year's one ๐Ÿ˜›

tranquil matrix
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I want to clarify something that I've seen being discussed a couple of times: We don't take away points for non-original assets, but we don't award them either. There's a difference.

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@limber bear Beach jam!

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I've always wanted to host a HaCampathon (Hike, hack, camp)

autumn abyss
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@tranquil matrix is there a section on the forums to find people for the jam I'm not having a lot of luck on crowdforgue

tranquil matrix
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@autumn abyss Use the announcement forum thread ๐Ÿ˜ƒ

autumn abyss
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thank you ๐Ÿ˜ƒ

limber bear
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Oh man, I just remembered, as I saw the version control post. Last year during the MegaJam, Amanda emailed us the Assembla login and repo info. 30 minutes later my programmer somehow managed to delete the entire repo, and we were so ashamed to ask for a new one, so we just went with another VC setup

analog walrus
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I can completely understand that.

copper carbon
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You should've messaged us!

tranquil matrix
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@limber bear Epic, but please, message us next time xD

limber bear
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It is water under the bridge, we managed to make it work so it is all good ๐Ÿ˜ƒ

analog walrus
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My teammate dropped out because she didn't feel the theme. So if anyone needs a partner hit me up. Art is probably my weakest area but I'm not skill-less there either. I'm going to think over ideas tonight and start late tonight or in the morning.

broken stone
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@copper carbon What's the date of epoic MegaJam

tranquil matrix
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@broken stone Our goal is to announce that during the Summerjam's Winner's announcement stream ๐Ÿ˜ƒ

limber bear
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Lets hope it is again in the middle of our Uni break

tepid edge
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๐Ÿ™ƒ I have an idea I like, I want to participate in the game jam, I don't want to make the idea that I like ๐Ÿ™ƒ

solid abyss
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we have 4 team members already.. and are working on a interesting concept

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we currently need a character modeller (ideally) or a 3D modeller with some confidence to do props/environments ..

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unreal engine knowledge is a bonus.. but not strictly required

wet rivet
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4 Hours in, isn't that dog model cute?

autumn abyss
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nice you just need the model of a dog ๐Ÿ˜ƒ

limber bear
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I am sure Victor and Amanda have already referenced this

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butt

analog walrus
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Does music earn points? I'm just going to solo. I've got a concept and I can make the simple models I need for it, but I'm wondering if it's worth it to spend time making my own crappy music or should I just using something from the asset library?

civic dock
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Might play in your favor for the Army of One special category, but the main judging criteria are unique use of theme, fun factor, and visuals.

analog walrus
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My reading on that was sounds are open game to use what I already have. Will using assets like music count against the category?

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I get what your saying. I might jsut see how the time goes and if I've got time at the end it wouldn't take much to take some public domain score and put something together.

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Thanks

civic dock
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๐Ÿ‘

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The important thing is that you make time for audio. It dramatically improves the quality of the game.

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Sound effects and music can totally transform a project and make it feel more like a real game.

analog walrus
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Yeah, I'm on that same train of thought a little music or some audio feed back from the enviroment adds a lot to anything

small fern
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you still don't get jam finalist badge if you win special category? ๐Ÿ˜„

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as a side note, made a new engine built again for the jam, now test packaging empty project to see where it ends up first

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(going for the sub 100mb if possible again)

limber bear
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Get that finalist folks. Epic's t-shirts are worth it

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And the other prices ofc

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Also, you mean a new engine build, or you build a brand new engine for a game jam :d @small fern

small fern
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I'm trying out few things here, right now I'm running custom 4.18 with VXGI 1 (so it runs on AMD as well) and Nvidia Blast

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I was hoping I could substitute baked lighting with realtime GI here to make it nice under 100MB

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but I dunno how much extra these gameworks binaries take, I never tried to crunch these under 100mb

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I did get stock ue4 to build ~50MB empty project in past and with some extra trickery got it under 30mb

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but 50MB is just fine for starting point, you can fit tons of content on the remaining part

tranquil matrix
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@small fern You can also go fully unlit and do it all in the material ๐Ÿ˜‰

small fern
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sure, but I tend to do these tech experiments on the jams (haven't done these recently)

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I've attended countless ue4 jams before, I almost never finish as I just play with the tech ๐Ÿ˜„

limber bear
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Last year's GlitchPhobia was an excellent tech test

small fern
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that's fine tho, these are my excuse to try new things

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but I suspect I won't be going under that 100mb with this setup anyway as you gotta do 64 bit final builds with this tech

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32bit builds are funky even on stock ue4

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they used to like fail half of the times

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I dunno if that's still the same

limber bear
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At least you are doing ue4 engine builds and not creating and engine for a game jam, as I have seen that...

small fern
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it's fine at this stage, I'm still cooking the ideas

limber bear
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32bit is a lost cause imo, i was suprised to see it is still possible to package tem

wet rivet
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Quick tip to programmers like me using blender for pretty much the first time, don't forget to add a UV map to your model otherwise everything will go dark when you bake lighting

limber bear
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Are you using LPV for GI or smthing else

small fern
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only reason for 32 bit to exist is to be able to crunch extra 25mb of the final build so you can do under 100mb game jam submissions ๐Ÿ˜„

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well, LPV would be probably better idea

limber bear
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@tawdry zephyr you are better off using the landscape tool in ie4

small fern
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this is just nvidias VXGI

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but I suspect it's binaries alone are over 100 ๐Ÿ˜„

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will see soon

limber bear
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Yes

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It is all realtime in egine

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Yes it is gud

small fern
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last time I did preliminary setup for sub 100, it was super ambitious on everything

wet rivet
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Doesn't matter what engine, it matters what you know

limber bear
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Gamemaker

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Jk

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Unreal

small fern
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I was creating all textures runtime, had support for mod music to save on audio etc

limber bear
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Butt you are in an unreal discord so you wont get another answer anyway

wet rivet
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This is more of a chat for #ue4-general though, this is a game jam channel

small fern
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I'd say #lounge for game engine battles

limber bear
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Wait 0leto,is there like a special reward for doing under 100

small fern
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yes

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and one man army

limber bear
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I remember doing a mobile prototype in like 60 mp

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Mb

small fern
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well, if you win the special categories, you actually get worse rewards than actual finalists, but it's fine ๐Ÿ˜ƒ

wet rivet
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Not too much in this jam though

small fern
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I've never won these but would be bummed to get left out of the forum badge if one won special cat ๐Ÿ˜„

wet rivet
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They're pretty similiar

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Made a dog bone

limber bear
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Wait there is a forum badge

glass fossil
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is there a special category for sound?

small fern
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special category winners don't get:

  • forum badge
  • any hardware (optane, logitech mouse + keyboard)
  • don't qualify for the 9900K raffle
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on this jam:```SPECIAL CATEGORY PRIZES
Our special categories are for teams who create amazing games, but have something just a little different.

Is this real life? - for the best XR game.
Army of One - for the best game developed by a solo developer.
Tiny Award - for the best game that comes in under 100MB.```
glass fossil
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ahhff

small fern
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so, VR game, solo dev and under 100mb

glass fossil
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what about one guy who makes a vr game under 100 lol

small fern
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@limber bear yeah, top-3 finalists get a badge ๐Ÿ˜ƒ

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I only got engine contributor one

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(like that would actually matter but it's still fun extra)

limber bear
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0ooo0

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Where is my badge

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From last year

wet rivet
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I don't think you can do VR and under 100 MB, the plugins are quite large

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I might be wrong though

limber bear
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Gotta investigate

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๐Ÿ‘€

glass fossil
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My idea I told my teammates for make it count was just a game where you find pieces and repair a calculator to make it count again

small fern
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if you've been in top-3 and haven't gotten it, just contact Victor or Amanda and they'll sort it out

glass fossil
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they didnt like it ๐Ÿ˜ฆ lol

small fern
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but like I said, winning special category doesn't give you that badge, only top-3

limber bear
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Yeah, just makin a note of it now
Going to bother Victor some time

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Yeah we got top 3

small fern
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lol... UBT ERROR: Failed to produce item: C:\Dev\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\SummerJam-WmfMedia-Win64-Shipping.lib

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I remember this bug

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it's because of VS2017 and old UE4, it got fixed later on

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I actually backported the fix for this in past, just didn't realize it went this far back

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it doesn't really matter, I should have removed this plugin for the jam anyway

limber bear
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Do like solid colors only, no textures and cook only the 1 map and ull be fine

small fern
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sure, it'll be fine (and what most jammers do), just tried to crank more stuff to make the 100mb setup look more absurd ๐Ÿ˜„

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it had nothing to do with actual need of doing that

civic dock
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The theme is pretty interesting this time.

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I could go a number of different ways with it.

small fern
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I'm digging it

civic dock
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My fav interpretation so far is "You only have one shot to do x"

small fern
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yeah, I'm kinda going for that sort of a thing, just not that brutal

civic dock
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I want to make something minimal and relaxing.

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So I'm having a tough time settling on an idea that makes good use of the theme.

small fern
civic dock
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So close.

small fern
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I still haven't gone through extra content but it's not going to cut it, content is just 20mb

civic dock
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Are you using my template?

small fern
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and would need to fit actual content too

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nah

civic dock
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Wait, you probably don't need it. You know all the tricks.

small fern
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I always do these from scratch

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oh, oculus is 24MB?

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huh

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I thought VR would have been less

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was kinda hoping I could leave those there

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OpenVR is just 0.5 MB

civic dock
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Yeah, Oculus is a big one.

small fern
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well, no oculus love then

limber bear
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My immediate idea was to have a game where you teach a robot how to count

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Make it count

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Lol

civic dock
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I like it. ๐Ÿ˜„

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I thought about the same idea, but couldn't come up with a fun game mechanic.

limber bear
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I wont participate so yall can steal it ;p

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I thought about making blueprints in game

civic dock
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No way man! Feel free. I'm not using that idea.

limber bear
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And connecting nodes

small fern
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make a game about accounting

limber bear
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I wish I had time.... I gotta prep for devcom and gamescom

civic dock
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I hope someone takes the theme in a wild direction, like transforming something into Count Dracula. ๐Ÿ˜†

glass fossil
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make a game where you play a math teacher, trying to keep rowdy children in their seats so they learn how to count

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lol

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or just a chalkboard. And you have to count on it. Thats it, no other goal haha

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or you have one bullet and 20+ enemies to get past

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gotta line up the perfect geometric shot

civic dock
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Yeah that could be a fun idea there.

limber bear
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Invest in a good AI follow swarm system

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And some max payne like jump n slow mo

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With single bullet as a pickup around the map

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Pickups

glass fossil
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ye

sleek rivet
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I have a feeling we're gonna have lots of shooters ๐Ÿ˜„

glass fossil
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oh yeah

limber bear
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joe wintergreen can just remake his last bullet game thing

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And win

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:d

civic dock
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lol

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Yeah, I'm expecting a lot of shooters too.

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And lots of games with permadeath of some sort.

limber bear
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Im expecting lots of combo games

wet rivet
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I like my idea, I think it's pretty original mainly just hoping to pull it off with the art

limber bear
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Whats art

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I use solid colors only

sleek rivet
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^^^

limber bear
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And ue4 mannequin

wet rivet
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colors are ezpz its the modeling thats killing me

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im going with one solid color only as well

sleek rivet
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use some free models?

wet rivet
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I can kind of make it myself, there's not much point to using premade stuff

sleek rivet
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Time :p

wet rivet
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I think it's still better to do a worse version yourself than using a premade one if you've got time

civic dock
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I tend to use flat unlit materials for game jams. Lets me keep art simple so I can focus on making a satisfying game loop.

limber bear
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Art

civic dock
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lmao

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That's so bizarre.

sleek rivet
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wat

limber bear
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Dang it I cant find Alex's googly eyes stuff

glass fossil
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when can we buy this

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lol

limber bear
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Look at me, giving inspiration to all these jammers

sleek rivet
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What's the relation with the jam though lol

limber bear
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Someome mentioned art

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Lol

sleek rivet
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lmao

civic dock
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Oh man. I think I've got a solid idea.

limber bear
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Does it involve the ue4 mannequin?

civic dock
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Nope.

limber bear
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You lost my interest soz

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...

civic dock
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Let's just say... pinball in a maze.

limber bear
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Jk

sleek rivet
limber bear
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Yeah I can see that

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Pinball is a very good make it count thing

analog walrus
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....

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um....

wet rivet
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If there's any 3D modelers looking for a team shoot me a message

analog walrus
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You two are going to think I read that before starting this.

small fern
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I tried to make a pinball for ue4 jam once

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got caught up with physics issue so never finished that one either

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but that was one of the rare ones that really were close

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just wasted 1.5 days fighting physx on that one ๐Ÿ˜„

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I should have just hacked it immediately

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but was more curious why it broke

analog walrus
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I've faked physics enough to do this pretty quick and the geometry is simple enough for my limited blender abilities

limber bear
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Last jam I spent all my time fixing physics aaand multiplayer

small fern
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(physx doesn't like small scale joints on angled surfaces fyi)

limber bear
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I like overscoping

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Quite literally

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Makes it count

wet rivet
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Multiplayer in a jam sounds like a terrible time

small fern
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"This video requires payment to watch"

wet rivet
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For the programming

limber bear
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Yeah, tell me about it

small fern
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multiplayer is also harder to playtest

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like, for the people reviewing it

limber bear
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And I had not used physics nor multiplayer ever before

small fern
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but the pumpkin thing was still fun

#

too bad it was super bugged ๐Ÿ˜„

wet rivet
#

Anyone got ideas for things to do with a dog at a park? Preferably not super movement based

#

So far I've got fetching and giving treats

#

I was thinking of doing something like a spline track bikeride with the dog in a basket as well, but it's VR so motion sickness may be a thing

small fern
#

oh it didn't embed

wet rivet
#

that looks great haha, funnily enough im probably going to have a corgi in my game as well

small fern
#

that was Unity's machine learning project

wet rivet
#

That'd make a good AR app

small fern
#

they taught the dog to move it's joints by ML

wet rivet
#

That's pretty neat

small fern
#

I like how UE4 packages like Paper2D tutorial assets and other stuff that is only used by plugins that you've already disabled ๐Ÿ˜„

#

(going through items to blacklist)

civic dock
#

Yeah there's some weird stuff included by default. I assume it's because UE4 prioritizes ease of use over minimalism in cases like that.

#

They'd rather take a slight hit here and there in performance or file size if it means making the engine more accessible.

tepid edge
#

Man, I am absolutely the worst game-jammer. Maybe I'll be in a better mindset for the mega jam when it rolls around ๐Ÿคท

wet rivet
#

This modeling thing is starting to make sense!

#

I'm embarrassed to say that did take a solid 24 minutes but I'm proud

small fern
#

kinda bummer this win64.. I only need it for blast support tho

analog walrus
#

my first package is at 175mb

#

I think I'm going to try and get this down to the under 100mb

small fern
#

I'm trying 4.22 now

#

because I don't really need the custom engine, would have been fun to play with it tho

#

will see where this ends up

#

apparently they allow custom pak compressors now

#

but that would most likely require a plugin

#

anyway, once you get rid of the extra content, better pak compression doesn't really help that much, your biggest size is in the actual exe

analog walrus
#

122

small fern
#

61 MB here on 4.22

#

there's still some wiggle room as I didn't disable all possible plugins - just in case I want to use them.. I have niagara here too

analog walrus
#

I must be missing something. This project is light as heck. A couple of really basic models, one master material. Everything is instanced from a few meshes

trail trellis
#

Remove UE4 pre-requisite installer and package for shipping; done. ๐Ÿ˜ƒ

small fern
#

and then some more ๐Ÿ˜„

analog walrus
#

I was a little scared to uncheck that

small fern
#

you have to if you go under 100mb

trail trellis
#

Well for this jam it should be okay because most people playing will have played a similar version.

#

Make sure you are on a common version (4.22) and you should be fine.

small fern
#

besides, the dependencies is like visual c++ runtime

analog walrus
#

yeah latestet binary build

small fern
#

which most people have anyway

analog walrus
#

ok, yeah 74

trail trellis
#

If you like provide a copy with the installer in as a separate download for the public and just submit the light version for judging.

analog walrus
#

and there's some audio that will be cut later still in there

small fern
#

35.6 MB for the main exe and 14.1 MB for the content on project stripped down atm

analog walrus
#

yeah that was like 30mb+

small fern
#

can probably reduce the default content to ~10 mb

analog walrus
#

There was a guide Cedrix put out but I cant find the link (not sure on spelling there)

small fern
#

all the secrets have been shared already

#

this was more fun when people didn't know all the tricks ๐Ÿ˜„

analog walrus
#

everything is

trail trellis
#

I don't think there should be a knowledge block for that category.

small fern
#

yeah I agree

analog walrus
#

Yeah at 75 now. I don't have much to add so plenty of room now to stay under 100

#

If it gets close I'll resample audio or something

trail trellis
#

That last 25 will go far provided you don't bloat with audio or large texture files.

analog walrus
#

nah small audio files, all textures are solid color params

trail trellis
#

Highly recommend Tinypng for last step image optimization.

small fern
#

you can fit background music even to that just fine

#

tinypng?

#

how does that help

#

I mean, you store the cooked content, it's not png anymore

analog walrus
#

I was stuck on an idea, put I actually kinda like this. It reminds me of making some old android games or stuff when pcs had like 2MB memry

trail trellis
#

Well from what i've seen it actually does, if it's already optimized before when it gets cooked it will be lower.

small fern
#

I guess in theory if your image has less data, it can compress better

#

so, shrugs

trail trellis
#

Yep it's small gains but it definitely works.

analog walrus
#

Thanks for the help with unchecking that

trail trellis
#

No problem, i'm kind of obligated since I won the tiny award on a previous jam. ๐Ÿ˜›

analog walrus
#

nah, I'd be like bugger off, it's mine

small fern
#

lol

#

I once applied the sub 100mb optimizations to some old game jam game I made and got even that to 75mb

#

and I wasn't even trying to keep the size down

#

(for the original content, which I didn't strip at all, just the engine stuff around it)

analog walrus
#

Do the judges all have gamepads?

small fern
#

should

vapid thistle
#

I'm sure they do

small fern
#

but do implement keyboard too

wet rivet
#

Why can't I just program my 3D models?

#

I'm good at that part

#

corgi.fbx = Blender.Make3DModel(Corgi)

analog walrus
#

Yeah, I'm setting it up but it's not really a game that keyboard is any fun

small fern
#

twin stick shooter it is then

polar totem
#

excuse me, what is a game jam?

ripe sapphire
#

Where you make a game from scratch in a set amount of time.

small fern
#

basically super crunch to make a game in few days

polar totem
#

i cant make one since i just learning the basic XD

analog walrus
#

if shooter was me, that's a no

small fern
#

can't think any generic genre that would be pain in mouse + keyboard if it weren't for that ๐Ÿ˜„

#

I mean, I do prefer gamepad myself for anything else but fps or serious racing games

analog walrus
#

It might jsut be me. I use a ps4 controller for testing everything

small fern
#

but keyboard + mouse is usually fine

#

yeah, I use pad heavily too

analog walrus
#

Tbh this could be okay with mouse but I'd have to make some adjustments

small fern
#

but I know a lot of people who avoid it

polar totem
#

by the way is it okay to chat those thing at here?

small fern
#

if you look at game jam playthroughs, usually people only use pad if it's required or highly suggested by the game

#

@polar totem chat what things?

polar totem
#

what you guys chat right now i mean

small fern
#

you can discuss your game jam progress here if you want

#

most tend to keep their real core idea secret tho

#

at least until the game is almost done

polar totem
#

okay...
can i ask is there a guide for save, edit, delete and add for information, File, data at unreal engine.
i just finished learn how to make UI
currently trying make UI based game

small fern
#

well, this isn't really like the channel to ask help on how to code games, you could try #umg for asking about ue4 ui for example

#

I mean, this whole group is fine for asking for help but the things you mentioned are not really topics for this channel specifically, so better find better suited channels from this group for them ๐Ÿ˜ƒ

#

if you got jam specific questions or want to discuss the actual progress, that fits this channel just fine

polar totem
#

oh

small fern
#

right now, there's ongoing event, summer ue4 jam and that's what people are discussing here atm

polar totem
#

okay

analog walrus
#

I'm recording at like 4fps and I think I'm just going to post the whole dev process when I'm done

small fern
#

you get this discord there as well? ๐Ÿ˜„

analog walrus
#

?

small fern
#

recorded

analog walrus
#

oh no, it's on a different monitor

#

might be funny though,

wet rivet
#

In other news - I quit at 3D modeling

polar totem
#

what a cute dog model

wet rivet
#

Sweet you can tell what it is

#

That's half the battle

polar totem
#

if its okay, can share that model to me? as training reference

wet rivet
#

Sure you want the .blend file?

#

I'm not quite sure if I've got that exact one still but I've got a couple I can send

#

Taking a bit better shape?

analog walrus
#

looks better than my first models

#

ok that's confusing to me

#

I added a 20mb music file to the packaged game and the final package stayed the same size

small fern
#

it'll get compressed, so it's possible that it won't really take that much space

analog walrus
#

Yeah, I guess. Surprised me though.

small fern
#

ue4 uses ogg for these afaik

#

I also think you can play with the compression per audio asset

analog walrus
#

Will converting to ogg before hand save me anything?

small fern
#

no idea

#

you should be able to play with the compression settings in the engine too

analog walrus
#

I tried saving it at a lower bit rate but seemed like it blew it back up when I imported, but If it's compressing that well I'm not going to worry about it until I have to

polar totem
#

first one looks like chihuahua but second one too smaller and i dont know what kind of dog it is.

analog walrus
#

I think the size did go up like a fraction of a mb

polar totem
#

@wet rivet sure why not? i just begin trying using blend XD

wet rivet
#

was going for a corgi but now im just going for doggeneric.jpg

polar totem
#

oh~

radiant badger
#

So quick question. Since I'm new to the whole game jam thing, what is the best way to keep the file under 1gb?

wet rivet
#

You probably won't hit 1gb and you can always compress it

polar totem
#

even a jam game need 1GB rip

small fern
#

you can go over 1 gb if you just use existing sample content everywhere I suppose

#

like, stuff from the tech demos, samples etc

#

or marketplace

#

that's not an issue if you just make the content yourself

#

as then you are aware what goes and where

#

that being said, there are tools (even built-in) that let you visualize which files take most space on your project

slate salmon
#

@analog walrus i dont think ue4 accepts ogg files, even though they convert to them during cooking anyway. it's weird.

#

i could be wrong, but i think i remember that being the case last jam when i tried for the 100mb challenge

frozen tinsel
#

not yet

wet rivet
#

i quit

radiant badger
#

@wet rivet I feel that. I'm having trouble getting my mouse cursor to show up in the ingame menu when I hit escape. I'll have to show it in the morning. But I have one house built and three menus (main menu, options menu, and pause menu) and zero textures or characters (minus the pc character

polar totem
#

@wet rivet if you added wooden like to it skin, looks like dog make from wood XD

radiant badger
#

My other menus show up fine it's just when I hit escape to bring up the pause menu.. but I'm heading to bed for now. My eyes feel.like their about to pop out of my head lol

wet rivet
analog walrus
#

oh man. I'm loving this simple stupid game

wet rivet
#

@analog walrus Post any clips you've got ๐Ÿ˜„

analog walrus
#

I want to so bad... but I'm thinking I should wait

#

I've been working so hard on money making projects that it's just insanely fun to work on something like this.

wet rivet
#

This has taken way to long but the dog is really starting to take shape

carmine kindle
#

Have you considered sculpting the dog instead?

polar totem
#

i wanted learn blender now

wet rivet
#

I've gotten some suggestions on doing that but I've never done sculpting before

#

I'm at least a little familiar with mesh modeling

#

I'm primarily a programmer

polar totem
#

oh a programmer~ i just graduate from college~ can i count as one? XD

analog walrus
#

We can overwrite if we submit early?

keen crown
#

itch allows you to update your game during the upload

#

you can always resubmit if you are unsure

#

^ what i do atleast

rocky shard
#

hello anyone need Animator ?

small fern
#

All art assets in the game must have a material other than the default applied to it.

#

slip one default cube through and it's over kappa

autumn abyss
dawn basin
#

Good Jam Morning!

wanton furnace
#

good jam afternoon from the other side of the world

rocky shard
#

Does anyone need a modeler, animator

storm blade
#

anybody knows the definition of "XR game"?

#

not just VR but something that interacts with real environment?

rapid adder
#

AR (Augmented Reality), you mean? @storm blade

storm blade
#

yeah something like that, I don't really mean anything specific, that's why I'm asking

#

oh, I should clarify, I was talking about the term they have on the jam page

#

one of the special categories "Is this real life? - for the best XR game."

rapid adder
#

XR (Extended Reality) is the umbrella term for all virtual games, including: Virtual Reality (VR), Mixed Reality (MR) and Augmented Reality (AR)

storm blade
#

I see, thanks

rapid adder
#

np

copper carbon
#

How are you all doing? ๐Ÿ˜ƒ

hardy rune
#

Busy at work but doing some brainstorm for the game

#

Mouse, gamepad or keyboard for an action rpg? No gameplay limitant

marsh sail
#

i need a team to work with ๐Ÿ˜„

#

but i am a noob (i know nothing....) ๐Ÿ˜„

junior viper
#

Hi all, sorry for stupid question, but what "make it count" theme stand for? Tried to search some info on epic forum but there was no explanation at all (

hardy rune
#

It's an idiomatic expression

#

Means ''make it worth''

vapid thistle
#

They are looking for your interpretation of it

rocky shard
#

I need a team, Modeling, sculpting, texturing, animator here

junior viper
#

okaaaaay.

autumn abyss
#

@copper carbon hey pretty good my team and I decided to go for a game based on AI behaviours after we got inspired by your latest AI stream ๐Ÿ˜ƒ how about you? are you participating ?

copper carbon
#

@junior viper - it can also mean "to make something have as useful and positive an effect as possible. You only get one chance, so you have to make it count."

#

Ohh glad that you enjoyed the stream @autumn abyss ๐Ÿ˜„

#

I'm participating from the "let me play and judge your games" side ๐Ÿ˜›

marsh sail
#

i want to contribute but im just a programmer

#

only art assets i have is from the marketplace ๐Ÿ˜„

junior viper
#

they could just say "make game! Fast!" )

copper carbon
#

Just a programmer? that means you can build a game ๐Ÿ˜ฎ

marsh sail
#

yeah

#

but can i use other assets?

#

like marketplace stuff

#

cause like i said, i am no artist/modeller ๐Ÿ˜„

copper carbon
#

Yep, you just need to declare it when you submit the game.

marsh sail
#

cool

analog walrus
#

You can lean to make a primative in blender in a few minutes to get some basic geometry on your own. Adjust the scope to your abilities.

final nest
#

honestly I'm a programmer too, and I feel like it's the easy part

#

a game that's extremely efficient and extensible with well-written and organized code but bad programmer art isn't going to sell nearly as well as something with amazing art and animation and music that's a total patchwork mess on the code side, as long as it's not so bad it detracts from the player's experience

analog walrus
#

I don't agree. Simple art and a good mechanic can do just fine.

glad prism
#

good mechanics don't necessarily mean good code

desert coral
#

@autumn abyss Hey, I'm glad to see that you are participating in the jam. Good luck to you and your team !

#

Not sure if I'll join as well. I have been busy modeling lately, but I might put that on hold and try my luck on the jam as a solo dev.

autumn abyss
#

@desert coral hey man how you doing ? oohh waht's that knife for are you going to make a spy game where you only have a throwable knife ๐Ÿ˜ƒ

desert coral
#

No, it was just to practice modeling. I don't think I'll use it for the jam.

#

But if I find a team that wants to make a FPS I guess we could put it to good use (it's currently more of a hero model for FPS, but I guess I could optimize it for any other uses).

analog walrus
#

Hey, whoever it was who asked me about teaming up earlier , I can't find it now , I wasn't trying to be rude I just decided to go solo at this point.

glass fossil
#

IF ANYONE needs any sound design help or assets let me know, happy to give quick help as work for my current team is slow

small fern
#

well, you technically can just join one team

autumn abyss
#

Any 3D artist that want to create stylized environments here?

signal flare
#

Hey guys, 3D Artist with limited programming experience here, looking for a team for this jam. I have an idea that fits the theme but I'm open to whatever ideas you guys might have also. PM if you are interested ๐Ÿ˜ƒ

near cairn
#

My game jam progress so far ๐Ÿ˜ so far it only drifts ๐Ÿ˜‚ ๐Ÿ˜‚ ๐Ÿ˜‚

small fern
#

oh, more vehicles ๐Ÿ˜„

stable kiln
#

this theme seems kinda limiting to have a limited amount of items and using em well

#

gunna have like 200 of those games

#

only a few amount of tries

#

that or a counting mechanic wich seems kinda booring aswell ๐Ÿ˜›

hushed radish
#

Or a game where you play as Dracula in a crafting workshop

#

"Make it, Count!"

wet rivet
#

It's tough since so much of my game is focused on the connection to the dog

stable kiln
#

package and ship it ๐Ÿ˜ƒ

small fern
#

I'm still at framework stuff

#

been trying new approach on physics substepping today

stable kiln
#

lol figures ๐Ÿ˜›

small fern
#

I wish blueprints had more exposed types

stable kiln
#

not doin chaos?

small fern
#

like, primitive component which exists on c++ side

#

I tried chaos on master

#

it was nerfed on purpose

#

like nonfunctional

#

I didn't bother trying 4.23 branch

#

it probably would have done more

stable kiln
#

yea, i looked at it and thought lets not... mayB some other time

small fern
#

all I could do in master branch was to fracture things but when I actually tried to simulate, there were false checks to break it on purpose

stable kiln
#

you should prolly also try submit something this time ๐Ÿ˜›

small fern
#

will see

stable kiln
#

but submitting some crappy shit is the most fun part ๐Ÿ˜›

ionic yarrow
#

Hey everyone! Good luck on day 2! don't forget to stretch, eat and drink water. I believe in you!

stable kiln
#

ill stick to beers but tnx for the tip ๐Ÿ˜›

#

look, it is me

ionic yarrow
#

its the beers

stable kiln
#

nah im handsome even if u didnt have any beers

ionic yarrow
#

Hahah cheers

#

Have fun in the jam @stable kiln

stable kiln
#

wil do

#

you 2

slate salmon
#

i still cant think of an idea >.<

hardy rune
#

Anxious to get home and work at my idea

wet rivet
#

Wow white text and a black background does not get along well in VR

limber bear
#

Imma post some tweets on tips you can do to spice up game jams

#

I hope you all recognize these as a starting point and differ from there, so we can avoid a bunch of games polished the same way

#

First up it is HitShakes from Alan Noon

#

If you open the twitter post, the tutorial is in the thread below the first post

#

Then we have Dynamic Cameras from myself

#

General collection of small tips and tricks for UE4 by @sage edge

#

There are all kinds of useful snippets in there

sage edge
#

heh, how did i get here ๐Ÿ˜Ž

limber bear
#

๐Ÿค”

#

And maybe as a last thing

#

To anyone who is jamming using blueprints

#

simply saving what is relevant before you use a delay, and then verifying if that this is still valid after the delay can save you a lot of bugs

#

Oh, and I do have a tutorial on Distance based shaders and their uses, but I have already spammed too much of my things here, so if anyone is interested, then ill post, just @ me

sage edge
#

i think it is in my collection

limber bear
#

Happy Jamming, and remember, game JUICE is IMPORTANT

#

it is actually, at the very end

radiant badger
#

I will be posting a WIP here shortly

autumn abyss
#

can we use assets from the marketplace for the jam if we mentioned it in the submission ?

civic dock
#

Yes.

summer urchin
#

also why are you asking moderators? ๐Ÿ˜›

civic dock
#

Just list them in the appropriate field when you submit.

autumn abyss
#

I didn't know who else would know about this sorry,

civic dock
#

And yeah, in the future please try to reserve the Moderators tag for moderation issues. ๐Ÿ™‚

#

For a question like that, just ask. You're in the right channel.

#

This channel is pretty active when a jam is running.

radiant badger
#

current WIP

wet rivet
#

After this jam ends I'm abandoning 3D modeling forever

broken stone
#

why

wet rivet
#

I think that's like 6 hours of work as well

broken stone
#

just keep practicing and you gonna be better

radiant badger
#

its better than my ability at the moment. I wont learn that till a few terms down the road lol

broken stone
#

Tbh I am even worse, I can't even make anything more than simple low poly assets

wet rivet
#

Imma revisit it when more 2.8 blender tutorials are out probably

#

I dunno, it's something I need to put more time into

radiant badger
#

im not even gonna try to model assets in the game. Im using some props from the store like door frames, characters, and glass, but i will be attempting to make my own materials and textures

#

if i had more time, i would def make my own assets

wet rivet
carmine kindle
#

I really hope someone makes one where you're a vampire counting sheep.

analog walrus
#

Nah, a bunch of sheep whipping him and forcing him to jump over a fence ovrer and over again screamin "Baaa you count, you count,"

vapid thistle
#

On the itch page it says there is a submission, but I can't see it. Is this just on my end?

analog walrus
#

No. But they don't have to make it public. I started to submit a build last night and I thought I saw an option to only have it visible to the judges or whoever.

vapid thistle
#

That would explain it

polar totem
#

@wet rivet Dont be discourage
that's good model if you do it below 1 years on modeling except those genious one

tulip viper
#

love me some sun!!

polar totem
#

do you make sky?

tulip viper
#

eh? what?

#

i modified settings to get it to look like that

#

if that is what you are asking

polar totem
#

yea, i new here

#

i wanted make circle day, night

wet rivet
#

Drag and drop in BP_Sky_Sphere from the modes tab, then adjust Sun Height to do day and night

polar totem
#

do it also include sun, moon and star?

wet rivet
#

Yep

polar totem
#

do it also include meteorite, atmosphere, other planets?

wet rivet
#

Nope

polar totem
#

thanks for info XD

#

i need hurry keep up my skill to my mind so i can create the game that i wanted.

tulip viper
#

and with proper settings, you get GOLD ๐Ÿ˜ƒ

polar totem
#

GOLD or Foggy Weather? ๐Ÿ˜…

tulip viper
#

sexy dreams! of fog

wet rivet
radiant badger
#

That looks amazing. I followed you as well btw

wet rivet
#

thanks ๐Ÿ˜„

#

I only really stream around jam time haha

glass fossil
#

DAMN

#

@wet rivet jelous of frisby physics

wet rivet
glass fossil
#

I can help you out by sharing an actor component class I made today that adds collision sounds to physical objects

#

let me know if you want ๐Ÿ˜ƒ

wet rivet
#

I would love that, I always wait til the last minute to do sounds

glass fossil
#

yeps

glass fossil
#

Hey kinda split off of a project and working on a solo one now. A sort of funny theme, all mechanics I can handle just need to see if anyones interested in collaborating if you are able to make simple low poly props

#

thanks

analog walrus
#

ugh, that warning that the settings file isn't checked out needs to have flashing red lights and a sound playing of someone yelling "hey don't waste 20 minutes troubleshooting collision, hit this checkout button!!"

#

or I might jsut need some more coffee

#

How long do you think a game should be for this? I've got most of the systems and tools built. So it's kinda slapping things together and adding complexity at this point.

hardy rune
glass fossil
#

cute

analog walrus
#

I like those. I've got a zelda-esque 3d multiplayer thing in the works that those would be nice in. Are they models or sprites?

#

I'm unsure where to go here. I was worried the game was too hard, but now I'm worried it's too easy.

analog walrus
#

So what's the consensus on sharing WIP for this:? is better to wait or just go ahead and show stuff as it comes along?

carmine kindle
#

Show off whatever you've got, it's fun seeing half baked things too

wet rivet
#

my opinion is share everything as you do it

polar totem
#

is there a way to make a square box to look like get cut in half?

analog walrus
#

Create a procedural mesh and slice it

polar totem
#

procedural mesh okay on learning

analog walrus
#

Add a procedural mesh component, create the procedural mesh from the static, then there's a lice command that uses the normal from a plane

#

err slice

carmine kindle
analog walrus
#

cool

hardy rune
#

the slimes are 3D models with shader animation

#

I'm a programmer so my art skills are limited

solid abyss
#

@civic dock @tranquil matrix .. has the submission deadline been extended a bit? It shows different time on both itch.io page and crowdforge pages of the jam

civic dock
#

No idea. I didn't pay close attention to the submission deadline time.

analog walrus
#

I think Crowdforge is wrong. It ends Tuesday.

civic dock
#

Yeah if the two are different, follow the one on itch.io.

#

Always trust that as the canonical source.

solid abyss
#

yeah.. I was thinking the same

analog walrus
#

You can ignore the timers too. The rules state the time it ends. There's a lot of things that can mess up those timers on webpages.

solid abyss
#

yeah thanks for mentioning

#

but a clarification would be good

#

because even on .io page.. maybe it said tuesday earlier

analog walrus
solid abyss
analog walrus
solid abyss
#

now it says wednesday

#

well I work according to the shorter deadline anyway

analog walrus
#

There's a lot that can cause those timers to go off. Go by what the rules and the announcement state.

carmine kindle
#

The timer on itch is also localised for your specific time zone

analog walrus
#

It might be generating that from you timezone

#

ugh, what he said

#

ha

solid abyss
#

no wait..

#

let me check

analog walrus
#

It's right for me when I pull up the pages

solid abyss
#

is there a time zone setting on itch io account ? because I see none

#

and the time shown to me.. isn't my local time either

analog walrus
#

It likely is showing to you based on your PC setting, no idea

#

Either way it says EST

hardy rune
#

finished the main character

analog walrus
#

I like the style

hardy rune
#

thanks, I call it 'refined programmer art'

analog walrus
hardy rune
#

dungeons?

hardy rune
#

oh no the editor freezed

wanton furnace
hardy rune
#

original art? loved the mushroom

#

gotta love the autosave

wanton furnace
#

yes i did it

#

thank you

wet rivet
#

That looks really good

#

Decided to put together a scene with all the assets I've made so far, I thought it would be more

#

Few notes, the thing in the background that looks like a duck is the park pathway, and the dogbone & ball are scaled up

analog walrus
#

@wanton furnace Nice.

sage edge
#

@polar totem, cutting is one of templates that Elhoussine Mehnik resources place has. Please don't say you don't know that place ๐Ÿ˜ƒ I found it like about in first week of me in UE4 ๐Ÿ˜Ž
https://ue4resources.com/3d-projects

amber latch
analog walrus
#

interesting

analog walrus
#

If I use itch to get the game to some play testers does it notify them when there's an update?

#

I've never really used itch

sage edge
#

if they follow you then yes

analog walrus
#

Thanks

#

Does it email? or does it have a manager or something?

sage edge
analog walrus
#

thanks

stable kiln
#

itch wont get u many hits/feedback to, best to ask ppl directly

#

got some idea what to do with.. make it count, but prolly flip it all around later ๐Ÿ˜›

analog walrus
#

I have testers. I'm just deciding how I want to get the game to them

stable kiln
#

wel than itch wil do, might take a bit more time to update the page every time tho

analog walrus
#

I'll probably jsut use discord.

#

The game is only 77MB

stable kiln
#

yea or Gdrive

small fern
#

@solid abyss maybe the other timer is on your local time?

#

I mean, for me the jam ends at 6:59AM wednesday

#

so if I end up doing this to the end, that's pretty much last night without sleep ๐Ÿ˜„

#

I got my idea somewhat refined and have been working on physics but this is way over the scope of one man army atm

#

will see what happens

#

I do have a way to simplify the tasks to 1/3 but it would kinda hurt the experience

#

it's my backup plan atm tho

analog walrus
small fern
#

so much cool stuff I could put into this with specific ue4 feats... we all know how well that usually goes ๐Ÿ˜„

#

I see three counters!

analog walrus
#

as long as we're counting

#

I'm pretty happy with where this is going. It's a bunch of very simple mechanics combined to make something entirely too complex.

stable kiln
#

im gunna combine some complex stuff to make something retarded, as usual ๐Ÿ˜›

solid abyss
#

@small fern no it is not my loca time either

wet rivet
#

I actually really like modeling kind of

#

Organic stuff I'm struggling with, but other than that it's kind of fun

stable kiln
#

sculpting is fun retopo also kinda but takes a lot of time

hardy rune
#

Well, I've never modeled seriously

#

and now that I'm working alone in this game, I neglected all my programming duties to create cute props in Blender

stable kiln
#

i might do some blueprint logic, perhaps no time, we will see

#

gunna boot unreal for the 1st time this jam ๐Ÿ˜ƒ

wet rivet
#

Gotta do a basket next

#

I started this around 1 am I think (3am for me now) and thought oh yeah I'll do a bike that'll go quickly

stable kiln
#

lol

#

looks nice tho

small fern
#

oh snap

#

I hit "build solution" with custom engine attached

#

which apparently means, it'll recompile the whole engine again

#

this isn't first time I did this ๐Ÿ˜„

#

I mean the whole engine was compiled to begin with, just not on this solution

#

I sometimes wish unreal tooling could prepare the solutions somehow better so things like this wouldn't happen

#

this just means my computer builds for few hours now ๐Ÿ˜ƒ

stable kiln
small fern
#

well, it was still only rebuilding engine tools, so could cancel and rebuild only the canceled tool now

#

all good again

small fern
#

that's basically a physics interface you can put to any ue4 component and it gets physics steps directly when you use physics substepping (stock ue4 run runs your physics commands on Tick regardless if you run more than one physics step between Ticks)

#

I've hooked this to modified ue4 that runs ue4 substeps at fixed timesteps now... so.. better get working on the actual game now ๐Ÿ˜„

#

this absolutely makes no sense for a gamejam as regular physics on Tick works just fine for the jam purpose

#

but it's done now

pallid mountain
amber latch
hardy rune
#

the rewind has to be faster

amber latch
#

Yeah, I was thinking that!

hushed radish
#

Are there any rules about using the UE mannequin? Obviously you wouldn't get points for it, but do any changes need to be made to it for you to use it, and can it be used at all?

carmine kindle
#

It's fine to use as is, I think there have even been some winners where it was the main character

small fern
#

^

clever barn
hardy rune
#

haha nice!

hardy rune
#

omg

carmine kindle
#

Aww yeah, the jam has yielded benefits already. Finally figured out why MODO was always messing up my bone transforms when I applied IK to them. ๐Ÿ˜€

hardy rune
#

I've done a rig in blender and I'm trying to simulate both arms in UE4

#

one works fine, the other one breaks like hell. I don't know more what to do

clever barn
#

Trick from a lazy guy : Does your character realy need two arms for this jam ? Maybe a rigid prothesis could do the job ? ๐Ÿ˜‰

stable kiln
#

want one of mine, i got a few spare

carmine kindle
#

But how are you going to count to 20 if you give one of them away?

clever barn
#

Use your toes !

stable kiln
#

3 fingers on each arm, so thats a problem allready

#

saving time where i can here ๐Ÿ˜›

carmine kindle
#

Fingers are a luxury anyway

stable kiln
#

3 are just fine

#

as long as u got 5 arms

#

ow w8 im an arm short

hardy rune
#

dunno if my interpretation of the theme is fun for everyone

#

is harvest moon fun? ๐Ÿค”

clever barn
#

Depends of what we have to harvest, and how. For exemple, harvesting something with a bazzoka is always fun.

stable kiln
#

harvester was a "good" game

glass fossil
#

[QUESTION] Is using C++ a good idea for this game jam? Or it is too time consuming to risk it?

stable kiln
#

whatever works for you i guess

final arch
#

Isnt it a bit late to ask that question?

#

I tohught the jam was halfway through by now

#

thought*

clever barn
#

I didn't start coding anything... Work on assets and gamedesign for now

stable kiln
#

just need a few hours to make something tho ๐Ÿ˜ƒ

clever barn
#

โฑ 3 days 11 hours

final arch
#

to go ?

pallid mountain
#

Plenty of time

clever barn
#

Yep

stable kiln
#

i would say u need a minimum of 3 hours

clever barn
#

That almost twice the time of game jams I usualy do ^^

final arch
#

It's indeed longer than i thought, somehow conviced myself it was untill sunday evening

glass fossil
#

I am already having a hard time trying to find the best use to "MAKE IT COUNT". If I need to find the best way to make this project.

#

Or do I just make me another shooter?

#

I was thinking about a button press game initially.

pallid mountain
#

It's a difficult theme

fallow lion
stable kiln
#

nah the theme is easy, that makes it verry limiting

pallid mountain
#

idk, I thought it was kind of hard to come up with a concept for this theme

glad wing
#

yeah, itโ€™s vague which makes it difficult

final arch
#

That's what is great about it

#

you can go any which way

glad wing
#

Iโ€™m making a game about an accountant doing insurance fraud by breaking everything in their office

final arch
#

make your resource "count" by being very minimalistic

glad wing
final arch
#

hahah. it looks great and smashing stuff up is always fun

stable kiln
#

thats allready more gameplay than i got planned ๐Ÿ˜›

final arch
#

I'm in thre same boat ๐Ÿ˜„

radiant badger
#

I will be showing second wip here shortly

small fern
#

@glass fossil in general, I'd favor BPs just because they are so much faster to prototype things with

#

I spent hours for doing simple c++ stuff for my jam project where similar BP would have been few minutes (if Unreal just let me do the same thing on BP - which it did not)

stable kiln
#

so he rewrites the physics engine from scratch ๐Ÿ˜ƒ

small fern
#

in general, if you need rapid prototyping, I'd stick with BP and do only things on c++ side that need to do be done there (for jams this usually mean zero c++ unless you got some specialists on your team)

#

I actually tried that on one game jam, @stable kiln

#

that didn't get me far ๐Ÿ˜„

#

anyway, I got somewhat solid plan now, just too little time

#

so will see

radiant badger
#

@glad wing how did you get the walls to do that? Granted I probably wont need it but for future reference lol

stable kiln
#

well, i made a beepbox tune and a character so at least i got something

small fern
#

oh I totally forgot about that beepbox ๐Ÿ˜„

stable kiln
#

not quite a game yet, gunna be more of a "non" interactive experience

#

https://www.beepbox.co/#7n31s0k0l00e0Ct2mm0a7g0Djei0r1o3230T1v2u90q1d4f7y3z1C0c2AbF6B9V9Q27b0Pe856E0001T1v0u70q1d1f7y1z1C0c0A1F9B2V1Q1000Pdc74E018bT1v2ub0q1d2f7y3z1C0c0A0F0B9V9Q0000Pe850E0141T4v0uf0q1z6666ji8k8k3jSBKSJJAArriiiiii07JCABrzrrrrrrr00YrkqHrsrrrrjr005zrAqzrjzrrqr1jRjrqGGrrzsrsA099ijrABJJJIAzrrtirqrqjqixzsrAjrqjiqaqqysttAJqjikikrizrHtBJJAzArzrIsRCITKSS099ijrAJS____Qg99habbCAYrDzh00b4id5lD8QlDu9CGCOGRPtPKO7_R018QlmszhmtUCqGraHndTeX8v_k04zhlpOd5pTypGFIGJs000000004i95lD8QlDsx8h4y8x4i8h8D4i0p2ijFEZozE8W2ewzE8W2eh8Wifh1QQQQQMldjd7RmkVE_bLbSGOGq_HaGFFFGOsCGKCGDAVtldddipuhsyCGKCGCPnYTPtAtgRlRTpCnCTnljljOrSX8WIGKKXcOYSWWGupYSbIsjmQbIsTh7NkIOYObIPPgLctlEOqGWsCLb8Wyf8YjmyVupmnLtVCpCrKtVL6spCnBlPnsHFGFJFGFHTqOIKIHbHaVtVmjh7ARpd4ujlAQhVdllf8AzEAzHPCHTcMzVC-dISJ8Wp8Z4At4AtCYlupC4tdR_LpRVClmltOWOICIHeDqLcP2eCZGSPbTcOGOLmyV5JuibAV8KjAyV6ihQkyV58KhjhUp7ghQ4t17ghQ4syhQAuy3FFFFFIFGpE-GODd7XtVuRmljnZplldddmjARlQRkYDbGFFFGjbObAkRlQRkSq_C-rIzG6GKKXcOYSWWGqGujuTp7lBlRTpCnCTnljPfCNtzyqSxtzCW8-aBCnChtCuq5VzGJ6jlNupmRpClRQVfqLhsLcHbTKYPcPdTeYTzecPbOGVHKlQRkSQRkRXJpmnmlBRBsKYH9EzOqICyf9GOq8YCGGDAihQihRVPlXCohYPv6SrmAtcAuyieyiePuaLcP2eCZKTdHbSG2OXKVmlARBpQXlXCohQTJnmpuVClmlWQn8JHOhsD95OsAn8OieyAn8F5Oaqfm8W2ewzE8W2ewzAieAzQgtddddc5jkPhZlBeqfOXOZGIGCLWOGGqqqID9GHFGFVenljjjkCnAn8FGHFGFIR_dYTp7kdlttSpBVJRRkRkYCZKOeHaHHKPcLdKKGDCvdyX74RJ2X7dQhYlbcLcyXcYQbP7lqcCHyYOJGPcHHFOuRuyVupmnLtVCpCrKtVL6spCnBlPnsHFGFJFGFHTqOIKIHbHaVtVmjh7ARpd4ujlAQhVdllf8AzEAzHPCHTcMzVC-dISJ8Wp8NpEPc8Wp8Wp8Wp8Wp8Wp8W42eGyfjdo5tRTnttRTlttRTnttRoVEPKSWtPGIRVdpsSpnttRTlCnunp7nttQlln8L8KPaXHKKWIpBbIn9DyWIzOrjhBVtVnCGSI8TJ6lKTApBVCpCXCpllRpl5knln8HaIzVzbOHOGLbPsD8LCYPaHSVFBc5UzqTq5SeaMzUCKVAnpDCxuojnAw0

#

i should have tiny urled that ๐Ÿ˜›

small fern
#

probably, but that's against server rules

stable kiln
#

is it?

small fern
#

someone once did that to hide man-in-the-middle attack

#

yes, because people can hide sketchy links with them

stable kiln
#

ahh k, this looks kinda sketchy tho ๐Ÿ˜›

small fern
#

โ€ข No Shortened URLs.

stable kiln
#

ah well than my link was as short as i can make it

small fern
#

@radiant badger most likely either Apex Destruction (regular ue4 destruction), nvidia blast from custom repo, or blast with chaos with custom build

#

if I had to guess, I'd guess it's just default destruction (apex)

#

because, it's there out of the box

glad wing
#

yep, Apex. I tried to check out Chaos but I donโ€™t have time to try to get a custom engine build working

radiant badger
#

Do those come with the engine? Lol

small fern
#

apex is there by default

glad wing
#

unfortunately itโ€™s real finicky so Iโ€™m having to do a bunch of it by hand

stable kiln
#

yea destructable is pretty easy

glad wing
#

using trigger volumes to apply forces etc.

small fern
#

chaos is still wip tech and requires custom engine build

radiant badger
#

Oh ok. That makes sense now

small fern
#

and nvidia blast (which works with physx) requires custom engine as well

stable kiln
#

well, my 1st jam had apex destruction so cant be that hard dependin on the goal

small fern
#

that type of destructibles are easy

#

making apex work on more sophisticated things is harder

glad wing
#

the goal was: you can break it with your body, but only while youโ€™re using an ability, and once itโ€™s broken it doesnโ€™t collide with you

small fern
#

blast would be better then

glad wing
#

hence all the custom stuff

#

see above re: donโ€™t have time to figure out a custom engine build

small fern
#

well, I tried custom master build

#

they got newer chaos there

#

but it's partially disabled

#

so didn't even get the runtime work

glad wing
#

bummer

small fern
#

that was a dead end

glad wing
#

Chaos looks great

small fern
#

I think 4.23 branch could work

glad wing
#

but Iโ€™ll wait another release or two before trying to use it in a jam game ๐Ÿ™‚

small fern
#

but yeah, it uses blast for destruction itself afaik

#

so if you just need that part, it'll look the same with physx as with chaos

#

chaos just lets you do it in whole another scale

#

in fact right now, physx + blast is probably way more stable in terms of physics simulation

#

chaos videos looked jittery for physics

glad wing
#

the impression I got from one of the talks about it was that Chaos was way more efficient because it uses the new geometry collection stuff instead of being a skeletal mesh behind the scenes

stable kiln
#

its all chicken blood and black magic under the hood ๐Ÿ˜›

small fern
#

efficiency is one thing

#

but you don't need it if you got more limited scope

#

and then you favor ease of use and stability instead

stable kiln
#

it looks nice but time wil tell ๐Ÿ˜ƒ

radiant badger
#

Ok. So I'm gonna add some materials to my current project (just for visuals) and present a wip

analog walrus
#

A Jam is not the time to deal with learning a new system either.

#

Apex is fast, well documented and easy to implement

small fern
#

you can definitely add destruction during jam even if you haven't done it before

#

it's not that complex setup

analog walrus
#

I love destructables.

small fern
#

I plan to put some on my project too

analog walrus
#

I wasn't saying that. I meant taking on Chaos right now might not be the way to go

#

when apex is readily available

#

unless you've used it before the jam

small fern
#

ah, yeah, chaos

#

it's trouble atm

analog walrus
#

I don't understand, why the links to beepbox, is he just making a sound loop?

#

It's like fruity loops, if fruity loops was a comodore 64 app?

small fern
#

beepbox is just loop machine basically

analog walrus
#

or is that the app?

small fern
#

and URL itself contains all the data

#

it's a web app basically

#

you can make fast tunes with it if you are fine with that sort of thing

#

don't need a DAW

analog walrus
#

Yeah, but why is he linking it here?

#

I 'm just confused.

#

which is SOP for the day anyway

stable kiln
#

well its content i created for the jam during the jam ๐Ÿ˜›

#

might not be the best, but i have to get to the next thing

#

if everything is half assed and sorta crappy, at least its consistent

small fern
#

lol

analog walrus
#

ah ok, I wasn't sure

#

Hey half assed and sorta crappy sounds like a great studio slogan. I might have to trademark that real quick

stable kiln
#

art, music, sound, logic, is a lot to do in a few days

analog walrus
#

yeah, you don't get points on sounds though

stable kiln
#

could spends weeks on any of it

#

yea but i did like 20 jams and won none, you think i care about points? ๐Ÿ˜„

analog walrus
#

I'm going to look for a public domain score and try and through it together real quick if I have time at the end, but for now using paid for music

#

lol

stable kiln
#

just havin some fun here

small fern
#

too bad @pine fulcrum doesn't do any playthroughs

#

that kinda beats the purpose of making platformers for the ue4 jams now

#

he was the only reason those needed to exist

final arch
#

This is my first jam, is there a page on how these games are scored?

azure flicker
#

@final arch there is a team of judges which will play each and every game

'Submissions will be judged for unique use of the theme, gameplay and visuals on a 1-5 point scale each' source: https://itch.io/jam/2019-summer-ue4jam

There will be 6 winners: the top 3 in general, the best game with a under 100mb build, best vr game, and best game made by a single developer

itch.io

A game jam from 2019-08-08 to 2019-08-14 hosted by unrealengine. It's time to work on our full spectrum monitor tan, the 2019 Summer #ue4jam is about to kick off! Stock up on Vitamin D supplements, save yourself fro

final arch
#

Cool thanks, dont know how i missed that

small fern
#

1-5 points?

#

they surely don't give out the scores to the jammers tho? ๐Ÿ˜„

#

would be fun to know what you got

#

could put it for like top-30 entries or so

desert pecan
wet rivet
pine fulcrum
#

@small fern good

#

less platformers need to exist