#game-jam-chat
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gj doing fine, now we have 40MB extra for the game
- ignore.. date reached *
well prolly a bit late to start up a software trial to use for the jam, unless ur allready houdini pro
or does it come with a bunch of particle assets?
Copyright and with very proud permission to use, upload and distribute by SideFx, the makers of Houdini! https://www.digital-alchemist.com/cg-fx-3d-online-sh...
I'm still at 80mb without any content, disabling plugins now and trying to reduce some more size
I'm wondering if I forgot a trick that I've used before
I think I've got it down to 60
@grizzled zenith at the bottom of packaging settings, have you removed "include prerequisites installer"?
yeah. Presquitisies gone, compressed cooked packages, shipping mode and 32bit
hrm, must be something else then, I get to 67MB with the same setup without any blacklisting, currently at 50M when blacklisting stuff I'm not going to be using
Or well, that was what I got in my tests yesterday
or actually it could be the skybox
yeah, I think it could eat those 10 mb
I'll have to test
now I got pretty much all of the plugins disabled
it was so annoying to disable them, because the project wouldn't start if I disabled them all. Through trial and error I found that disabling oculus VR plugin makes the project not start
hmm and now I can't package as it says I need visual studio
right, that was another plugin as well it seems
I'll have to go trough the plugins again
I'm able to disable pretty much everything except the TCP/UDP systems and the visual studio integration
I asked about disabling plugins and yes, if you disable the default plugins, etc you'll need to recompile the cooked build
aww ok. I'll maybe do it later if I have time (probably not)
argh now that I package I cannot start the game
@grizzled zenith Could be one too many plugins gone. Do you have the TCP/UCP subsystems enabled? They seem to be needed
I ended up not disabling any plugins after all. I would have to install VS
that would take too long
for now
ah :/
guess I'll just make another project
@grizzled zenith seriously, try enabling TCP and UDP Messaging plugins both
otherwise you'll get crash immerdiately on shipping conf
I spent few days trying to figure out some random freezes in development build and then realized shipping was instabroken, both got fixed after I enabled those
it sucks
(that you have to have network components enabled)
Enabling these makes me not able to start my packaged game
@humble marsh I think you had to register before the jam, I think they handle it manually and want it early for that reason
how many points we lose if we don't use assets of our own π ? i'm quicly using some infinity blade stuff, but i kind of edit most of them to fit my purpose, like effects and stuff
You don't lose points in that sense, they simply ignore those assets. So sure, if you only use premade assets then they wont have much to go on when trying to give you a visual score
so the lighting and ambient don't count then ...
i'll try to replace them at the end maybe if i have time
I'd guess that lighting and post-process is taken into consideration, we can only guess how they weigh things internally
we added some snowgear to our character!
still need to fix the IK issue π¦ for equipment, but looks nifty none the less
Nice!
@zenith gust ty
@tulip viper - that's looking great!
question: can we post the game made for winterjam (gameplay video, download, infos...) for friends , social media and others, before the result?
absolutely
If you're on Twitter and want to share any progress or info about your game, we use #ue4jam
sure, thanks!!
Yo yo yo slamma jammas. Making an MMO in two days; have code, want art. Art should be fairly easy, should be low poly. DM me for deets!
has anyone seen the new rule PDF? bamboozles me
"Submissions should not feature any trademarks (including logos)." :- including Unreal logo/Custom logos?
#ue4jam First day progress! At least I have a somewhat playable thing :D https://t.co/3Bvi9zWDhC
Mesmerizing
@lilac fox https://www.unrealengine.com/en-US/branding/
So, no, unless you've done your homework. DOn't get the Canon pointed at ya!
Do materials created in Substance count as original material for the game jam?
@copper carbon thanks!
[UE4] Better than Stardew Valley [Gameart devstream] - Animation - Texturing - 3DCoat - Maya 2018 - Photoshop - Valley of Crescent Mountain
https://twitter.com/Riuthamus/status/962213850576707584 day 2 process
Characer is alive and throwing snowballs! Alot accomplished for such a short period of time #gamedev #ue4 #ue4jam @UnrealEngine #gameart #screenshotsaturday https://t.co/H3YpNcqVwy
thanks to Wavey, got some nice props in now! β€
Lookin good!
http://gph.is/2EjTIbt dramatic death
Hexagons of ice? That looks just like my game, haha.
pretty sure will be a lot like that
Yeah, it's a fairly obvious route to go
accidentally made a modern art
https://snag.gy/qEHGuz.jpg
lol
finally got textures working
still have some issues with precomputed lighting...
Looks pretty... cool
ah, finally!
I think I was under-estimating my size limit. I have pleenty of it still left π
I think we're on track to having our MMOG component playable by the end of tonight π
we're currently capped at 200,000 players by the looks of it
firebase
dont expect gettin a win on tech tho π
@maiden loom you using the sdk ?
@maiden loom will it have EU servers?
its google they have servers everywhere
ah great
well i think its google datastore they are usin
thats capped at 200k connections on free tier
costs a few cents too make it millions if the cap gets reached π
we're using a super secret technique, and everyone will be able to play at the same time regardless of IRL location π
is it firebase?
no
hmm its not datastore or AWS?
the 200k cap is an Unreal limitation
the 'real' cap we'll probably never find out xD
#ue4jam day 2, got some early art going and slowly finishing the gameplay. Next day should be mostly for art, particles, sound, UI and some more polish! https://t.co/ZMFCux4g6Z
I dont think I will be adding screenshake as I want the game to feel fluid
since being such a Rocket League addict I've learnt to dislike screenshake π
@grizzled zenith he can make some crazy sharp turns π
look at that... AI snowball fighters!
get some! β€
definition of schoolyard bullying
and level design almost done
heh, I'm so happy I didn't attend
games look awesome, wouldn't have stand a chance π
https://answers.unrealengine.com/questions/707083/how-to-get-instanced-mesh-local-normal-in-material.html
Is there a better way to get local normals in a material?
Ah, found it. TransformVector and then changing the spacial options in the details panel
i like it, goat man! β€
https://twitter.com/immiddlle/status/962620343117639684 some small preview
#ue4jam Last Day here we go! a lot to be done #GameDev #UE4 @mazar_3d https://t.co/95UfkSdON3
Is there a "submission thread" somewhere on the forums? For sharing the games with others.
waait. since when was this replaced with a submission form?
How do the streamers get to play the games then? And us?
Maybe they will create a list of download links after the deadline
It says there will be a thread to share and discuss the games in the post, but I don't think that's up yet, at least as far as I can tell.
hmm
@copper carbon
k next time I'm doing an under 100mb jam, I'll stop caring about how much my assets take up space, I'm still at 70mb
though I don't know what I expected as I just have 3 low poly meshes for environment and the penguin lol
Welp, my game is done and submitted. I guess I'll wait around for that thread to appear.
https://i.gyazo.com/f6501cba1f28ca6d9b091090753bbb6f.gif I think my menu looks better than my game this time. 
having to update engine to 4.19 preview 4 to try and dodge an engine bug that's scuppering us
bad times π¦
@maiden loom what bug?
per instance random data is being reset every time an instance transform is updated
(which should not happen)
fish catapult in game! β€
it ends in 13.5 hours
im new to this
what is the easiest way to share score ?
or create a leaderboard online, is there a quick stuff that i can implement ? π
@marsh oxide
it's basically just creating a Plugin folder, it comes with a default UI and you just need to change some variables
nice, thanks
this big buy
https://riuthamus.itch.io/cracked-ice alpha release of the game, we still develing for 9 hours
π adding in the catapults now, but you can see what we have done!
awwwww yis
our MMOG is working and more or less done
some touchy-uppy of the strings and tightening up of the lighting and it's packaging time π
nice, can't wait π
#ue4jam it's done! I assume the submission thread will go live soon so you'll be able to play it then. https://t.co/LFsGtzPPlj
@grizzled zenith there is no submission thread man
its a google docs form
you click the thread and click the form
Yup
Which probably means no playthroughs until they get posted
Unless she posts in the middle of the night, which I doubt.
It's a strange system. Well I'll just release the link then
you can't really 'play through' our entry anyway
Only strange because they still haven't built web-backend for this
Or just had a special agreement with itch.io
To allow huge files
I'd prefer to not have to upload my files to third parties if I don't want to
Link for the ue4jam game. Strange that theres no submission forum yet https://t.co/IjsJYEZcHE
@copper carbon ?
You would if you shipped anywhere?
And itch.io was made for jams anyway
uploading to third parties means agreeing to their terms, which I might not
But yeah, an Epic backend is something that would be awesome
hence I would strongly prefer to be able to upload where I want
(optional third party is fine)
You are agreeing to something or another
Doesn't matter where you upload
That logic makes little sense
I don't have to agree to any third party if it's on my server
Even on personal websites
and I can pick and choose which service agreements I'd prefer
Unless you are self hosting on premise
Even then. I am sure there are some ISP stuff you agreed to but probably paid little attention when signing up for internet
This world has too many rules
But anyway
Why can't I play solo
An MMO
because you'd need the server to be running
Is it some PvP ?
and yeah, it's PvP
Why wouldn't the server be runnin?
Iβll get the other thread up for ya in a couple hours. Iβm away from my computer right now.
oh you mean @maiden loom game
was wondering what you were talking about
since we are local hosted
and have bots
lolol confused, kk making breakfast now π brb
i don't think google drive has any sneaky terms to agree to, lol
oh for real? what kind of stuff?
At the very least you are agreeing to allow Google to scan every file you upload and to check its content
This was a big deal a few years back
The "reasoning" is to check for illegal stuff, like child porn
and bomb thingies
oh, well assuming i'm not designing a game to secretly promote the assasination of the prez or something, i think its fine, lol
and million other "violations" which is listed somewhere I am sure
That's not all you are agreeing to though
So do the research π
i meant stuff we should worry about in terms of game jamming, like if they suddenly own the legal rights to use any uploaded content
Alright bois, I challenge you, nobody's gonna beat that score π
I'm the strongest, most agile penguin in this world!!!!!
Post your games here if you wanna share: https://forums.unrealengine.com/unreal-engine/events/1426862
can we put the ue4 jam logo on our splash screen?
Yeah, thatβs okay.
short time, and im still burning away
Get it!
Good luck everybody, what you guys have shown so far looks awesome.
When retargeting animation fails ... π
DancePls
does anyone do jam playthrough streams anymore?
oh cool. already.
some submissions were early so he's playing those
Here's a short gameplay video of my submission :D
https://drive.google.com/file/d/1GVIxvEHH7Xyk4I9XUOpFv_ClTx7ZoDY4/view
Most recent version! I have the coder trying to add steam support in 30 min or less
IM EVIL π
submitted on time wipes brow
Seal Downhill - My submission to the 2018 Winter #ue4jam Download link at the bottom. For this year's UE4 Winter jam, I decided to explore a few cool concept...
Here's our teams submission to the #ue4jam "On Thin Ice" via tweeta https://twitter.com/battlesquatch/status/962947226086576128
Our submission for the 2018 Winter UE4 Game Jam!
Download link: https://t.co/12RJ4nzR5Q
Slide across a frozen river using WASD to move + shift to sprint. Done by two people (and 3 voice actors/testers) over 2.5 days! Highlight video coming tomorrow. #ue4jam #UnrealEngine
Thank you Epic/Unreal for hosting awesome community events! and best of luck to everyone, I'm seeing some really fun games!
March 1st, IIRC
Deal, but then I want to know your favorite genre π
@copper carbon - our server/stream will hopefully go up tomorrow or the day after, so after that if you guys want to actually playtest it, it might be worth organising a date and letting the rabble-en-mass know xD
Are you telling me I can't play it right meow?
thin ice meow game?
you could theoretically play it right now by hosting your own server
(that's what the submitted binary is for!)
but we want to have the game running for a few weeks anyway π
game plays well with at least 20 players, better with at least 50 because why the hell did we make this thing?
Kk - I downloaded it, but haven't checked out the files yet.
π
haha
Might be tough to get THAT many folks playing
game scales up comfortably for up to around 5000 players, I think
it's not tested obviously
someone left the basement trap door open and our "QA department" escaped π¦
hiding under the thin ice
ziiiing
no DL link, you'll be able to play it via your browser when it goes live π
alright, ping me when it's up β€
will do!
@normal magnet That game looks awesome! I am checking it out right now.
hey thanks Kalvothe! :D
I love the music already!
hahahaha Spaghetti Western xD
Is that like a TrumpFaillion mashup?
our team had so much fun, we were a day late starting, but may itterate further on this soon
yee
voice actors came in an hour before the deadline and i had to chop audio, could not even fit half the script in that time so we just threw some lines in
lol this is like a mini jumpscare for me, every time I fall in
note: the gameplay is intended to be pretty hard, but the pattern is static
so memory is key
Is there a critical path, or a critical area?
I'd have to ask the level designer heh from what i saw there was a large mass of holes in the second quarter of the track (near/past the tree)
that one day late really cut our dev time but none the less I am glad you are enjoying the play :D
Regardless, it is a ton of fun!
def some fun games out there, super excited to get to playthrough them all. Did they compile all of them for download yet?
Highlight footage of our Jam game (didn't have it put together in time to link in our submission form @copper carbon , sorry ):
https://youtu.be/YCfIpyQNGOc
Download Page:
https://nickboen.itch.io/on-thin-ice-3-rookie-mistake
Team: All Outta Gum Game: On Thin Ice 3: Rookie Mistake Highlight reel of the game we made for the Epic 2018 Winter Game Jam
@tulip viper - not yet, but Iβll update the original post with the links in the next day or two.
@viscid sinew - no worries! This works π
@copper carbon Thanks! excited to playthrough them. So many ideas came to mind off seeing just a few of the submissions. Always cool to see what people come up with
Thank you Kalvothe I will let everyone know you are the first of the public to provide feedback! :D
It's so exciting. It was my first gamejam using UE4.
how did you find it?
Calmer than I'd always thought a short-length gamejam would be. Just had small targets, made assets, worked on different areas, and poked away at it.
Like, was still sleeping properly, doing chores, going out, but made something I thought was beyond me.
that's great, sounds like you had a pretty good run
/**
aosijsai
/**
https://twitter.com/immiddlle/status/963452932866891776 link to our game if anyone wants to play it
Our #ue4jam entry https://t.co/G8ksQ1Ly1n feel free to play it, some feedback is appreciated :D props to @mazar_3d for the models #gamedev
i hav a cool idea for a game jam; one simple rule; the player can't hav a camera on them...they can hav audio listeners/other sensory replicating devices, but no sight
Π ΡΡΡΠΊΠΎΡΠ·ΡΡΠ½ΡΠ΅ Π΅ΡΡΡ?
I think there already was a jam like that a while back. The purpose of it was to give blind people games to play. It wasn't ue4jam, but something else
Do you know where I can find the games from that jam?
Amanda said they will post the link shortly
I would assume it will come through here
There's a few posted on the project thread in the forums, but yep, probably many more besides
https://forums.unrealengine.com/unreal-engine/events/1426862-2018-winter-ue4jam-thread is the thread people are referencing
Next jam coming summer?
update on our game - Bohemia Interactive will be hosting our server, shouldn't be too long now π
game will run for one month
when is the next game jam?
3-4 months time
@normal magnet thank you for the link
no problem bud :)
I realized about a day after I submitted, my entry is unwinnable.
its not the destination, its about the journey. friend.
@quaint mirage we felt that way on the year jam, however we learned TONS while doing it
we do this not to win (however that is a cool objective to have) rather to practice and express while growing as developers!
Challenge yourself each time and make self goals that will push you further than you currently are capable of. (achievable is the key for that phrase)
@quaint mirage we had the same worry until someone beat the submission we made, after the fact hahaha
What were some of the last minute touches anyone had to scramble on to get into your submissions? I'd like to hear some of the crunch time stories of getting that build submitted if anyone has a good one! :D
I had builds start to fail after I was trying to reduce the size to be under 100mb, so as I was struggling to get it there, I ditched the idea and spent the extra time tweaking post processing which made it look a lot better
wow, sorry to hear that, I was wondering if anyone had issues hitting that 100mb limit especially seeing some of the content of others projects, I had not even personally considered trying to meet any of the sub categories and took strictly the theme in mind. If you had been given just a little more time (half a day to a day) do you think you could have made the build package the way you wanted or was this something you would of had to rethink the whole game?
@normal magnet with 30 min left before submission, I told our coder "get me steam joining working with our current appID", he said "But the project is not C++", I said, I dont care, try it, if you make it EPIC, if you dont, no harm no foul.
hahaha
The reason behind that was, we had tried for 3hours that day to get direct access to work, but neither of us could get our ports open from the ISP side of the house. So we couldnt test the MP section
this is the reason the fish catapult is .... more or less a last minute feature and not a key one π¦
needless to say, we didnt make it in time, so with 10 min left, he had to deconvert the project from C++ because another coder pushed an error
so we created a crisis, when we didnt need one
lololol
ahhh I thought that catapult was a great addition, thats an awesome last 30 minute crunch request haha, I could only imagine what would go through my own head
so we were on discord, and i was like, did you push, did you push, and I am refreshing the repo.... and he said, PUSHED, I compiled... it worked no crash, then upload to ITCH.IO.... with 1m left π was fun... but.... yeah...
wow hahah props for making the effort though, I feel at times like that, after a hayday of stringing the project together in a crunch, and then thinking, "we can do more!" that takes some real guts
1 minute xD
I would have been freaking out
it was self induced.... the build error had been in for 1hr... but we didnt know it cause i said "go make it steam enabled"
"someone set up the submission form quick!"
and if I wouldnt have tested.... before, just to test, we wouldnt have known
so the main hosting portion of the game wouldnt be playable π¦ we got lucky
WOW
@normal magnet lol i know right
so kinda a lessons learned, but still was loads of fun, and I think the coder who I asked to do steam, kinda was annoyed with me for that bit π
luckily, we have a good working relationship on the normal game lmao or else it could have been a bit worse
thats a great last minute crunch story I gotta remember that, I would fear to even suggest taking a project and converting it on the day of submission
hahaha xD omg
lol... he was like.. what happens if it fails, i told him, if it fails I got a backup, so code like the wind!
π
ahhh its times like these that make you realize just how fun developing can be, even when the stress is high
nods, i think having a strong team makes that a true statement, we all had loads of fun and were very happy with the end result
last night they coders were taking apart the game and pulling it over to the main project
so, soon we will convert it to our dedicated server and it will be playable from the main game
oh! I will have to check your main project out as I was enjoying hopping around on the lake even with just NPCs :)
yeah, it is a farming game like harvest moon, or stardew valley, however it is MP and we have a story twist that most farming games dont have
that sounds awesome!
absolutely UE4 has changed lives, points to self so much fun tinkering
https://www.youtube.com/watch?v=6OVuXsoksZ4&t=28s bit old now, but this does show you what we were doing
This is a short video explaining basic gameplay of Valley of Crescent Mountain. Music by: DaviKosi https://soundcloud.com/davikosi Social Links: http://www.i...
the character in Cracked Ice, is the new character we made for the game
we have player house building, we have quest giving npcs, we have stores, and other things like that. Loads of stuff going on with it! π We are waiting 4.19 to add the network optimization functions and then looking at a release date or at the very least a kickstarter
oh wow this game jam had a little direct impact on your game I love it!
yeah
we had talked about "game modes" for our arcade section. Pig racing and such
well Cracked Ice is now a gamemode for the primary game
getting the BP code moved over is a bit of a hassle π but worth it since the game was fun and we all liked it in testing
ohh excellent way to incorporate the Jam right in!
it also changed the way we are going to dev π we are going to prototype more games in BP side projects
and do like mini internal jams
3 days to make a new game mode type of thing
love the narrative in the video
hehe π
thanks!
so all in all we had a blast, and we thank all the people who made that possible. UE4 is def a godsent
^^^^
man such a great effect from a seemingly "side mission" competition! thank you for sharing and I'm definetly keeping an eye out for Valley of Crescent Mountain's Kickstarter (if thats the route you take!)
yeah we will see! and thanks for the kinds words
I am defiantly keeping all options open. Maybe this jam will give us some traction and we can go for the angel grant π LMAO
:D
and then avoid the mess that is kickstarter
those grants are a godsend
yeah, paying for maya and 3dsmax out of pocket... is not cheap π
on top of p4 lisc, being 400$ roughly a person with a 5 person min to get one
not to mention coder tools like resharper and a few others
and to think thats just the basic start
luckily we have day jobs (most of us) we not too bad
^^^
i really feel for the student devs, even if there are student licenses to practice
yeah
well we were using those, but that was part of the reason we changed the character
art stuff, we cant use the student versions of Maya or 3dmax to make things for a production game
so all the art had to be redone π¦ live and learn I guess
I stream the gamedev, and for a long time have "playfully bashed" free programs like blender
we had to consider moving to it, if we couldnt have self funded
lolol that would have been a trip
ahaha
oh yeah I've seen some folks make the shift to Blender for a cost measure and they seem to do okay, but if you are really used to Maya or 3DS it can be a landmine of issues getting accustomed or even trying to find those specific tasks replicated in Blender. I can't imagine having to redo all of your assets I'm sorry to hear about that.
Are you making a full time game?
@normal magnet redoing them, sucks... but we made the farmer better. He has IK now and is more versatile. He also has new abilities such as climb, wall climb, and a new method for jump based on speed and such. So, no matter what we do, we always make things better if we get hit with bugs or issues π
There are 6 proto-types on the table, I'm the Artist for my team, and its a constant study from my background, but have been using tools such as blender for about a year now, so I know exactly what you meant by "playfully bashed" with blender hahaha
hehe, i wanted to love blender, I DID, but the UI is so horrid
i dont know how you guys use it
it reminds me of zbrush
great tool, super poweful, horrible UIX
before this I was one of those "I can take on the world!" types trying to learn UE4 with just a very basic understanding of C# from back in the day (I.E. XNA and other old game development tools, all 2D related)
yeah
have you started to move into tech artist stuff?
thats where I am at
I started out all "3d artist" then moved to doing tech
right now... for my current project I do it all (artist wise) but def have had to lean on industry vets to get me where I need to be
Alissa helped me learned some shader code, and then I have another guy named Johnny who helped me live on stream as well.
The water shader was my first big dive into tech artist style stuff
I did some material on Udemy to get a general idea of things, PP, Particle systems, lighting and the works, but recently have been letting that fall to the wayside as I get more and more into ZBrush sculpting and finally FINALLY got the hang of Blenders chunky windows 95 UI
so now I can say I can Animate, 3d model, Texture, Rig, and do the Tech artist side, all of that is due to UE4, would have NEVER learned it otherwise
yeah, but if you can master blender, you will be free of the burden of 2000$ a year for maya or max
lolol so worth the wait honestly
hey I'm hoping to get to where you are in the next coming year or so :D thats awesome!
and Zbrush, if you learn that, will help your AAA products
or at the very least let your work look AAA
π
yeah, i have lost my way with Zbrush. I have it, just have not been on a project in 2years that used it
so im way out of touch
most of my stuff now, and my own personal style, is hand painted no normal maps
I know an artstation that could give you a UI rundown like i've never seen before if you ever want to get back into ZBrush
yeah ill send ya a friendrequest, if i ever get back to that door, certainly will need the help
sounds good :) I'm off to find some food for a bit but will add you when i get the request and shoot you the link
to you as well that made my day :D
@normal magnet To answer your question before, I think I would have needed to fake destructibles without using Apex to get it under. It wasn't a huge project asset-wise, but between the prereqs and apex, I think it nudged it over. Zip was still under, but that didn't count. It was more of an afterthought anyway, since I was just happy to complete my first jam with unreal.
ahhh Apex was a culprit I see now, if you do not mind sharing, by fake the destructable, do youy mean run the mesh through a physics sim in a modelling software or do you mean doing that with standard mesh or some variation of applying a particle effect and placing some stuff on/around the same mesh you would have made into a DM in the editor itself?
100mb? I was struggling for under 500mb
haha thats what I have been thinking this whole time, but we never started with file size in mind for the Jam, it's a part of my curiosity of Nick's experience!
And thanks again for sharing your point of view, this has been a really great first hand experience to get a chance to see the inner process everyone went through!
Probably just working out some way of replacing the mesh on hit with some fake random debris meshes. It wasn't a consideration for me until I realised how close I was, esp. as I didn't expect to hit high on the regular categories
@normal magnet We crunched the last 3 hours before submission changing our game rules twice over in order to make it objectively valid and fair lol. We both had work the next day which sucked leaving us only like 3 hours sleep after sub Q.Q
Ahh i see Nick that makes sense, just wasnt sure if there was a size saving work around other than making a couple debree mesh by hand, i totally hit crunch time myself and did various mesh and audio edits in the last hour, it was insane! And i can not imagine having to go to work after the jam Sparta haha you must have been a walking zombie!! I actually caught that flu after submission time and just slept for a few days XD
@glass fossil sure hope you are not making fun of people with that remark <@&213101288538374145> have a peek at that reaction set hahahah plain old funny
Lol what?
I think they mixed you up for someone else.
wrong artem sorry
You want @old cipher
looking for the typical kind of Artem, not the innocent one sorry xD
what did I miss hehe
oh not much, just some "graffiti" on my commentary
From someone who hasn't even said anything here before.
Makes me wish I could search for reactions. π¦
lol, it would be worth the amusement
Well, I gave them a warning for it.
cool, I know that term can be pretty offensive when used wrong. :)
guess i missed it too while at work π
Xd
Were there any submission playing streamers this time around?
I saw one person go live, someone posted their stream but i forgot their twitch name.
Wheeze202 was streaming, you can look him up on Twitch.
i was going to, but my laptop is not liking streaming at all π¦
i tried it out during the jam, didnt last but a few min as the damn thing was so laggy
did anyone here use toms gamejam toolkit? i'm having to manually correct the texture node paths references in the materials for every material. is there a quicker way of doing this?
ooooo
@viscid sinew is that geometry under the ice or pure shader?
There were 2 components to it. A terrain/heightmap with some fairly rough texture work on it and another layer on top with a translucent shader on the material. Gives a slight paralax to it (I didn't make that part, my partner did, but that's what I remember of it)
whats a good site for sounds, such as a ambient and/or footsteps. maybe even themes?
Everything is Royalty Free.
The sounds provided in these packs are small samples from the large libraries available on Sonniss. And from personal experience, for small teams; the sounds in these packs alone will have you set for almost, if not, everything.
https://sonniss.com/gameaudiomonthly/
https://sonniss.com/gameaudiogdc2016/
https://sonniss.com/gameaudiogdc2017/
Jam Results
After the results for the most recent gamejam, I was wondering what the process for discussing/feedback would be?
i can only imagine how hard the judgement process must be
but a bit more info to the teams would be nice, so they can see where they might have missed the mark? any thoughts on how that might go? if even possible?
@tulip viper I didn't see the results... but I definitely have had issues with their selection criteria at times
I mean, if it's just Amanda and that dude from Houdini
Or if they actually have come up with a better panel.
At the end of the day, it's all based on personal preferences. Likes and dislikes.
But tbh. If they barely had time enough to DO jams now... (monthly to quarterly)
I doubt they will be implementing anything that would add to their workload sadly
The best way to get feedback has always been from the streamers
That said, a shame I had been so busy this quarter to stream them all. Summer time, things will be much calmer though, so looking very much forward to all of them.
Personally I agree with Victor here, I am very glad to see some of the people streaming the winter jam subs enjoyed a fair bit of everyone's games and had earnest reactions and review for them. But to be fair for every team that invested blood sweat and tears and stuck to the theme, I feel that some of the show reel highlights were a bit out of taste, when you have a game that literally mentions they may have gotten bad review from their last game jam submission for talking about marijuana, over lets say Ruithamus' Cracked Ice airing behind your guys' head, what is the deal here, which game better represents developers using Unreal Engine for actual quality content?
Hmm
I might have some time over the weekend though to check out these wins plus a handful, including @tulip viper just to see what's what. But again, I am just me. My tastes are different than others.
totally understandable, I just found that honorable mention "showreel" was a tongue in cheek kind of silly thing to put in the background of an official Unreal Stream, just my two cents, literally ANYTHING but a game that looks like it was premade and fitted for the Jam's theme.
To be clear, i just want feedback... lol what can we do to make the game better or more enjoyable? Where did we miss the mark, some metric for us to move forward with. Right now we have no clue. So that is all i would loke to see.
right, some sort of metrics would be a boon, I know that is kind of a tall order, but we can hope right?
@tulip viper right, but that's always been an issue
Like, there's no way they can do that for every game
I mean you can, but maybe not with staffing and or time constraints
mm I think a clear top 20 games list would not be too far fetched and would not require metrics of every single game
I mean, they could provide the metric they use for judging
But...I have this strange feeling...it's not exactly being used how we would probably think it is
Yeah, that would be nice
And then again...it wouldn't even be "accurate"
I see what you mean Victor
Each still have their own personal prefs...the way to win this really...is to figure out what the judges like π
Or really do something to WTF them in the face with something super creative with the theme (that's easy for them to interpret on their own)
yeah
I was glancing at the stream here and there...I really dug the VR penguin game
So when i judged for gamedev.net we had criteria we had to follow. And i streamed my gameplay and feedback with a written review. I dont expect that, but it can be done
I think it was a tower defense
Surprised that didn't win
(or did it win in VR special category?)
Ah okay, so it won something I guess
But it looked better than that first pick finalist
Vr game was nice and a great idea
The Death Daggers wtf thing was pretty smart imho
the ice refill was silly and just like wtf is that penguin really?.. yep xD
it rolls, people on the team said it should have had more roll dynamics due to its egg shape
Im just asking if possible for more feedback, not going to judge games and why. Hehe, but a bit of understanibg does alot
But, I am all about some creative gameplay elements more than other things. What I like isn't what the judges do. So that's the hard part about participating in the jams. Especially over the past year or so
yeah
Yeah, but again, what kind of feedback is good enough?
That is all im asking for, if possible
And something that would be "easy" for them to do
One line on how we could improve
I mean, we go back and it's already a struggle for them to do jams at all now.
If a few of us hadn't cried wolf about MegaJam last year and the under representation of said super jam... I think it would have been worse off than most would think
I really can understand both sides of the coin here (epic and the community) and I know theres a time constraint and all, I really do appreciate people hosting community events like this.
Meh, community is biased as hell though
I cant get sponsors like they could
Judges are biased in their own right, but better off than community
Eh... i would disagree
You know, I thought so also...
But it's actually been pretty decent on my part to talk to big companies and have them sponsor me for the game I'm working on now
hehe... well so hear me out
If they saw you want to host something huge and you have a big following...
what I am suggesting is, if big EPIC has a hard time finding proper time, we could get community members to be the bastions for the jams
I think they might be able to swing a few things
EPIC does the sponsor backing stuff, and we host it on streams
the judges, would be doing this for free
Ah
right
and of their own time
keeping it all tied to one communal event
and would stream their results and reasons
Well, I mean we already sort of had that with Allar
we could get some streamers involved and have them all do this
yeah we did π and people loved it
I would be willing to help flesh out an idea such as this, to help the community grow and be better equiped
but alas, i believe my team is steering away from wasting time being judged by a handful of people, the experience is beyond great, but we have to move onto more stable grounds and produce games that hit a market, have a solid design, and can be marketed the way we want it to.
I wouldnt do monthly
Now it's quarterly... and you only get two weeks to prepare
Like, had I know a month ahead of time when this jam would have been. I could have participated and even streamed it.
yeah
yeah
I would have worked longer hours and even weekends
well thats kinda what I mean
To make up for the time lost
if we organize it and get it going, we get EPIC backing for sponsors and such, we could turn this into a really cool thing
I had less than two weeks, and there were already milestones I had to meet
give the people feedback, do playthroughs of almost all the games, if not all
we could coordinate with other streamers to, there are bunches of people who stream for hours on end
I could see that being a rather positive drive
And they are VERY resistant to change
well, im open to making things better, with our without backing
they barely took two ideas from my 5-6 page jam feedback
for the record im not upset anybody that does the jams now, but something we do in the military is review processes and see how we can do them better
(not always does the upper chain of command allow that LMAO)
I feel Epic did try to nod at some of the streamers who were covering the content, maybe that could be polished up a bit to a real board of community judges
Aye
not officially condoned by Epic for the time being as it may evolve into something they do not wish for
but i dont see why we shouldnt take a look at things and say, "how can we do this better"
Annual reviews are nice π
how can we make more people wnat ot make games with UE4
Quarterly if you're an NCO or lower
thats what this is all about, right? hehe yeah victor
right I agree with you guys, and I'm glad to hear some of the feedback from the community
LOL
So, ill make a post and get some feedback, see what people think and we can go from there. Maybe this format is the best format for all invovled. Maybe not....
If we sit back and do nothing, or say nothing, then it is what it is. We are all here out of a love for UE4 and what it provides for us
I just want to make things the best that they can be!
^
π
well said
Oldie but goodie: https://docs.google.com/document/d/1NvdpVcg7z1uE06IDMDdLx1nScnYXrK9rR6d9jhHmtao/edit?usp=sharing
UE4 Game Jam Feedback By Victor Burgos (Note this was originally created back in July 2017, some things have changed and will get edited out soon) Regular Jams (Prior to Mega Jam 2015) Prizes Swag bag Twitch/YouTube showreel Badge Blog Entry (?! Thatβs what it says on the posts though, but canβt ...
Better judging/feedback definitely needs a new section now
That's what the site would have done
keep us posted Riuth/Victor, it seems the community has its own guidelines in mind and can be refined to an acceptable approach rather easily
Sort of like how LD does it
well I certainly cant do it alone :P, So i will need to do some posting and see what others feel.
I got you boo
glad to hear! β€
Yeah, we can definitely start thinking about something/planning it
I mean, we have 3 months...
But...if that was Winter Jam...
I guess we are skipping Spring
well im okay with that, honestly, i wont have a streaming platform till april
But I guess Mid May is still technically Spring
when i get the new house
@rigid fog You'll get more than two weeks in advance in the future jams. I didn't intend the announce to be that late, but that's how it rolled out.
Just a couple notes:
- All the reel items were the videos that were submitted as part of the submission form or were sent to me after.
- The criteria that we judge each game on is listed in the official rules. (Though I recognize we could be more specific for the special categories)
- I'm up for mixing things up, provided it makes sense for the participants at large. (I.E. super specific prizes - it'd be silly to send a Wacom to a programmer - how do we make sure things benefit the most people?)
- Happy to have community streamers involved
- Our team is growing, so I'm hopeful for some positive changes around jams and other contests this year
- I'm always open to suggestions and feedback surrounding the jams - criteria, categories, process, etc. You know how to reach me π
@copper carbon thanks for the quick response, really just want to help make the process easier for all involved. As I said before, my goal, would be to get more people using UE4. I think that is a good goal for both EPIC and for us, as gamedevs! β€ thanks again for the kind words and fast response
and please dont think I meant anything negative by it. I really just care about feedback, so its actually born from a desire to grow and become better!
@copper carbon Is there still no chance for a gamejam.unrealengine.com site?
Of course! And we love that folks use the jams to try out UE4, either for the first time or new tools within it. And I didn't think you all were trying to be negative. It's just honest feedback regarding our process.
I'm sorry if your video got missed somehow - it was certainly not meant to be a slight against you.
A dedicated UE page isn't likely in the short-term.
IIRC, the original reason was because there would be less entries. But as the new submission form proves... people easily adapt.
I think it's because it's a separate account though, right?
The submission form just requires an email, vs signing up for something.
Well, you have to make a separate account for that GameJam team building site.
I'm not opposed to trying it though
And plenty of folks used that
But yes, you are correct, the submissions form may be easier because there's no "alternate" account needed.
cant hurt to try things!! for sure, in the meantime I am going to speak with some other streamers and see if we cant get something coordinated for the next one
for correspondence on this, would I contact you directly? through a PM?
Like a schedule to play all the games?
yeah, like we throw up times and such of the streamers who are playing the games
we could maybe even leverage Alessa Bakers site, Unreal Dev Streamers and use that for a schedule
Is that still alive?
I think so, and she was talking about making some improvements recently
maybe this is a perfect reason/time to do so
we could do like GDC or something and show a listing/time of when certain games are being played so the creators could garner feedback and such. Would be nice/fun.
If folks put that together, I'd be happy to share/post it.
nods I am working that concept now, will let you know how and where we go with it
we got some time before the next one to do it! So, I shall hope for the best and see what comes from that. Anything to help you guys who help us, right? π
When is the next game jam?
Spring! No dates yet, but looking at early May.
@copper carbon Thanks! Good to know
Hi @everyone, I'm hosting my own game jam and I wanted to suggest you join her.
I host the first edition of the 40 Hours Game Jam on March 10th & 11th !
You have 40 hours to make a game on a specific theme !
Link itch.io: https://itch.io/jam/40-hours
Link Discord: https://discord.me/40-hours
Game jam theme idea: Pick a song from [album/artist] and make a game around it
That sounds like a fun idea, but you probably couldn't actually use any recognizable songs themselves in the game though, which detracts a bit from it.
Maybe make a game around some sort of music, can be either yours or someone else's (not violating copyright, duh), maybe general music rythm games
So.. Paragon Assets Game Jam when? π¬
nothing to do with the winter jam
people are trying to break into accounts in order to buy and subsequently sell Fortnite keys
Any new game jams?
Trying to schedule some time to jam, would 12th to 15th be when the next ue4jam is?
Hello @everyone!
Next weekend, the Games Factory is organizing a Game Jam!
The principle of a Game Jam is to challenge hundreds of developers to create a game in a limited time (60 hours).
If you're interested, you can have more information or register here: https://itch.io/jam/games-factory
**My April Fool's game jam submission: **
What is a game jam?
https://itch.io/jam/cfngamejam3
if people like smaller gamejams, here is mine :)
it has prizes, jury members from all over the community.. It will be fun!
And it starts in 9 hours.
Not sure if this is the right place for sharing it but I taken part in a private game jam at the college I teach at, I was in a team of 6 composed of staff and Alumni from SGS College in Bristol. This is the weird almost-broken game we come up with. XD https://youtu.be/5KQcPwWNoJw
Is this game jam near Toronto?
@twin temple @rotund storm
We're trying that Itch thing ;)
https://itch.io/jam/2018-spring-ue4jam
aww I'm flying back from japan may 11th
@copper carbon nice! no-limit submissions?
No, one submission. I'll add that. Not sure we've explicitly stated it before π€
Also... who would want to smash more than one game together anyway?? You sillies.
But yeah, it would be funny if people submitted more than one
Since the rules would allow it
I was like.. they're cray cray.
No size limit for general submission - just gotta package it.
if the itch.io thing is a requirement then there's a 750mb limit from that platform
I've not looked into how itch is involved this time I just noticed and was super excited!
I think runing these on itch is awesome, it's something I'd hoped would happen as long as I've been ue jamming!
typo in the first sentence 'be apart' means the opposite of the intention I think!
Aye. That's why I asked the question @slim light
@copper carbon Really happy to see you guys are trying itch. β€
Really looking forward to seeing how it works out!
So hyped about spring jam
is crowdforge still being used? could do with seeking a team :3
yo
Hey everyone ^^ The CrowdForge page for the ue4jam is live! You can now find a team for the jam at https://crowdforge.io/jam/ue4jam
Any questions , issues, feedback.. we're listening π
@lilac fox This might interest you π
thanks broseph ;p
Anyone doing LD41 this weekend?
kinda planned, yeah
but busy with contract work and the weather is crazy good
so dunno
@slim light @rigid fog - Good catch here. It's default 750mb, but if you use Butler he said it's an unlimited file size. Though I'm talking to them to see if I can get it raised. Most projects seem to fall under a gig - would just need to give everyone a heads up.
that's the compressed file size too so 750mb seems like not a hard limit
but good to be aware
But I am sure people don't think optimization
Never heard of butler
But yeah, you should be able to talk to itch about raising the limit for the jam.
Is the Assembla thing for the Game Jam for just the jam or can we use it for other things as well?
1 paragon char and ur over 1 gig π
a few seconds of compositing
fluid sim
if ur not hitting gpu limit might as well go 4k textures all the way π
can add tesselation on frametime cost or add another LOD on HD cost
ill pick a few ms less on gamethread or frametime over a few gigs saving anytime ")
@glass fossil crowdforge is not working for me. The API calls to join a team 404 on me.
@fierce tundra I'll have a look right away
The Virtus Jam is a relaxed competition in which you make a game based on the theme (which will be announced at 6pm on 20th April) and submit it before 6.00pm on 11th May. It will be a great opportunity to meet new people and become part of a growing community as you push yourself to learn new skills and create an amazing game and win some pretty awesome prizes too!
@hardy thicket - It's intended for the game jam. Nothing stopping you from using it for other things, but it will only be available to you for a limited time.
Oh okay.
I am a novice in UE4 programming, and I'm looking for collaborators on the UE4 Spring Game Jam. Would love to join a team.
woah
omg
I have something I've wanted to do for a while that actually fits this theme
Oof
MOBA Match Three? π
trying a first person shooter rhythm game
pretty sure it's doomed from the start

Nooo i'll miss this Game jam !!!! π’
Guys can anyone give me some tips for the jam?
Its my first time participating so...
I am kinda like a newbie
@glass fossil Plan small, then make it even smaller than that, and dont spend time on details until you have something playable
Ok go on.
Many of us try to plan small but still end up over our heads, having a small enough scope is a real challenge
I'd practice setting up a basic project with maybe some menus and camera/controls, and then package that. That stuff takes time and it's generic enough that the experience will always help you
Made a team for the Spring UE4 Game Jam next month -- I'm a programmer and looking for a Character Artist and an Environment Artist in case anyone's interested! Here's a link to the team thing on their registration site: https://crowdforge.io/jams/ue4jam/teams/1320
Best case scenario is that we make a joint portfolio project.
Hello @everyone,
The Third edition of the Games Factory Jam begins in few days !
If you are not registered, do it now: https://itch.io/jam/games-factory
You can now Tweet with #GFJ2018 by mentioning @GamesFactoryStd !
You can also talk in our Discord Server: http://discord.me/games-factory !
The voting form for the Themes are open: http://bit.ly/games-factory-vote
We wish you all a great Game Jam !
A game jam from 2018-04-27 to 2018-05-02 hosted by Games Factory. You have 60 hours to make a game! Will you succeed? Rules You can do it on the game engine you want You can use public content if it is royalty-free
Hey everyone, my team for the Spring Jam is looking for a 3d artist. We are jam amateurs, and we would very much like you to join our team.
@barren condormeseguer7 - CrowdForge#3321 top toolbar looks broken in FF
We're looking to experiment with juicing technique that could be done in Unreal.
If you're all about screen shaking, slow-mo sequence, maybe explosion, and maybe 3rd person action, etc . . . Well, I tempt you to join us:
https://crowdforge.io/jams/ue4jam/teams/1326
We will try to replicate these two technical demos:
https://www.youtube.com/watch?v=dlVoHQp5ddE
https://www.youtube.com/watch?v=QkYVLicKbNQ
Join if you are interested. We welcome all level!
I always wonder about these
it's like you'd decided what you want to make before the theme has been announced already
@compact cedar Whoops, we'll fix that. Thank you! π
@small fern it's not like those will affect theme, mainly games are generic in genres
@copper carbon Does hosting on itch.io means games should be uploaded to one? (it's not mentioned in rules)
For the game jam is any free asset allowed to be used? I assume the marketplace is all allowed but is mixamo animations as well?
I've played a bit of Fortnite. I've stopped for a while. What does this have to do with game jams?
In Need of another artist Just looking to have fun with a team where we can all develop our skills on the way and hopefully win.
@onyx jewel have you read #old-rules ? #lounge is for offtopic
Are there any links to show rules on marketplace assets and such?
@raven sundial https://www.unrealengine.com/en-US/marketplace-guidelines we also have #fab for such questions
The aim of the Unreal Engine Marketplace Guidelines is to make obtaining and distributing great Unreal Engine content easy and beneficial for everyone.
@raven sundial or, you mean the JAM related?
@raven sundial oh, those are allowed, but you have to list everything you've taken or made before the jam
"before the jam" = stuff that was not made during it
Cool, mixamo too?
yep
Awesome
Hello everyone I have a project that Iβm working on and I need some help please.
What project are you working on, Zeonova?
Any 3d artists here looking for a jam team?
are there any popular game jams upcoming for a group of 3 people?
anyothers? cause im fine with ue4 but one of my partners wants to use unity instead
I really want that river tool. I'm gonna go for the win!
?@hardy thicket whats river tool
@signal rivet It's one of the prizes for the Spring UE4 Jam.
@hardy thicket oh ok, it looks really cool but idk anything about the copyrights for using premade assets so Iβd probably rather just make my own rivers
do we call a mod to change the channel link?
are janga FX and houdini competitors? π
@digital fern https://itch.io/jam/2018-spring-ue4jam
there
best mod ever π
silly USA date format, hehe
How do we join the game jam?
Anyone looking for a team to join?
What experience level are you looking for and what roles?
I know this question is a bit excessive but we can get our game jam project all setup hooked with source / assets loaded pre-jam?
Generally, it's good "etiquette" to wait until the jam starts, to start anything. The "jam scene" has changed a lot lately, and you will certainly see entries that have 6+ months of work behind them. It's annoying, not just because they aren't showing respect to the spirit of a jam... but also because they insist on shoving their product into the jams, as a platform for marketing. Spam, in my opinion. I want to see jam stuff, not someone's almost finished product.
Outlining stuff, getting concept and such primed is usually not an offense. Mind you, none of this is in the rules. It's just... more of an unspoken code of honor in the scene.
Serious jammers scoff at those types, but many of your typical entrants don't care about any of that. It's a light smattering of serious jammers, a light amount of peeps who are looking to have fun and gain skill (though we all are, right?!), and the rest are just crazy.
Yeap thats kinda why I'm asking, we are doing this to practice good thinking, game design, planning, ect. It helps you grow a ton
I'll be streaming it as well, so I wanted to make sure I'm within the 'unspoken' rules as you say
We usually set up a blank project in a source control repository prior to starting, but that's all
doing anything else defies the entire point of the game jam
I don't honestly mind if people use existing assets in jams, as long as they disclose it properly and don't pretend they did it during the jam
copy-pasting and re-skinning whole projects just makes you look like a douche
Hi everyone, is there some team who are still looking for a programmer for the spring jam? (I prefer to do blueprint only since the limited time constraint)
As a reference for my skills, here is a game I made in a team of 8 talented student (10 if we include the external help for the audio) over 10 week for the Ubisoft Game Lab Competition.(It's also programmed using Blueprints only) https://gamejolt.com/games/LSL/333801
@sharp berry yeah actually. I'm on the hunt for a jam team to contribute audio to.
Sucks working 10 hr days overtime, I only ever have weekends to do game jams π
Teammmmm up guys https://crowdforge.io/jams/ue4jam/teams/1376
I need that river tool
I'm surprised more people are recruiting for a game jam that starts in 2 days
Seems like CrowdForge is pretty small on teams
You'll just need to submit your game at https://itch.io/jam/2018-spring-ue4jam prior to the Tuesday deadline.
Who uses Assembla for the GJ repo?
Is there a discord server specifically for the upcoming Unreal spring game jam where you can chat and share your work with other devs taking part in the jam?
you can just use this channel
Hi, can I join #ue4jam twice? In two teams (with my friends and myself)
it's kinda what it's for
There was an forum thread with all games on last megajam
they all get submitted through itch this time around so you can just find them on there too
downside is that itch has a 500MB upload limit
Yeah itch will slowly update with a list of games as people upload their finished games to it
@copper carbon my team boss didn t register us as team he clicked join but he didn t register our team
@maiden loom Itβs a 750mb limit nowadays, and they should be raising it to a GB during the jam. Thereβs also a tool (Butler) that lets you upload even larger files.
@Tonk#9886 when he submits, thereβs a place to list all team members
@copper carbon Greetings. I have a question related to game jam and assembla. We had a repo on assembla (still have access to it). But now our team has changed, do we need to make new workspace somehow? (called Spaces in Assembla UI)
Iβm going to message them this morning to find out for sure,
500MB according to their FAQ, but they can up it to 2GB to individual users on request
Butler isn't a very good option for most people
it's a command line tool, so it's not exactly user friendly
um, isn't it possible to split the file?
i believe there is only limit due to web interface query
@sharp berry yes
https://forums.unrealengine.com/unreal-engine/events/1458043-2018-spring-ue4jam-may-10-15
SUBMIT YOUR GAME HERE: Unreal Engine Spring #ue4jam page on Itch.io before Tuesday, May 15th at 2PM ET.
180507_TW.jpg
Background by Rachid Iyarmen (http://iartmen.artstation.com/)
Be apart of the Unreal Engine Community, join up with a team and prepare
oh, eww π¦
@sharp berry that's actually a good thing, we finally could track an upload time
Well, if its optional it might, but google drive also display upload time?
now, if i want to participate, i'm forced to join the Itch club
itch has pretty good terms, but yeah, it's put me off somewhat as well
to butler or not to butler, aaaargggghhh all these new questions I didnt knew I needed to have
Do i need to pre-register and pre-join on Itch or not?
Do we need to pre register somewhere on forums?
don't think so
just before the deadline, register an itch account and upload your submission
this crowdforge website doesn't look too good
I am really not sure about it
@copper carbon my boss joined game jam but idk if he sumbit team
so is it enough that he joined or ?
@sharp berry it was pain in the butt to search for files before, now you just need to open jam on itch
Then why don't they make an FTP service or something where we can login on with our Epic accounts? Stuff stay in their own domain, we don't need another account with another password and the game is where is needs to be
after the finals and the stream, they can clean it up, wont take 1TB
@sharp berry ask Epic. We were discussed this for many times and seems they still have no one to do the job.
Where can I fill in a job application for it? π
@sharp berry i believe it's not paid, that's main reason why it's not made yet
We had some requests to give Itch.io a shot - so we're trying it. If overall folks find it as a negative experience, we'll move away from it.
As for the time on Google Drive, that only works if they give a link directly to the .zip file, not the folder.
Would love to move to something internal with Epic accounts - it's a matter of sorting that work out with the appropriate teams and seeing how best to manage that.
Also, sounded like size via Butler was unlimited.
Again, 99% of the submissions were under the 750 default size limit.
Yep, good point about the zip. I've seen many people uploading their folders uncompressed -_-
No need for zips or folders, just send the .exe π
can we 7zip ?
hahahha, yeah, i've seen someone sent just the exe, no pak files at all =))
7zip could zip
yeah already read that it's requirement to do .zip
no reasons to do 7z, as well as .ace, .dmg, .kgb and other weird shtuff...
IS enough one boy of my team joined game jam
Hi. To reduce package size below 750 MB limit for the small jam game:
Project Settings β Packaging β Uncheck "Include prerequisites installer"
Project Settings β Packaging β Check "For Distrubution"
Project Settings β Packaging β Check "Cook only maps (this only affects cookall)"
Project Settings β Packaging β Check "Create compressed cooked packages"
This reduced empty game with starter content from 690 to 80 megs. Here is more detail, for curious: https://pastebin.com/FjX57u1G
Can someone pin that please <@&213101288538374145> ?
Maybe unpin the old jams while at it?
Thank you @warped lake
np
where are the rules
see pinned messages @boreal vale π
there's also the stupid engine blur kernel texture
if you get rid of that you save 30 odd megabytes
Interesting. May be useful for those who are going for the "The Tiny Award" category.
Team Name
Each Team Member's Name and Email Address
Game Name
Name of your submission
Please format your the name of your .zip file with your team's name attached, ex. TeamName_GameName
List any content that was created before the jam that was included in the final submission.
This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.
A link to gameplay footage to be included in our highlight reel on the Spring #ue4jam results livestream, if you so desire.
Please keep your video between 30-60 seconds.
Can anyone help me clarify where this information is meant to go? TeamName and GameName being part of the .zip seems clear enough but for stuff like emails, names, and asset disclousure...where is that supposed to go exactly? Are we supposed to do something like zip a text file together with our submission? Is it the same for the highlight reel video if we choose to put one in?
Alright, thanks for the answer!
np π
Totally trying to make a team. Join if you interested in making something strange and psychedelic
@copper carbon it's less than a day left, could you please clarify the Assembla topic?
Think I'll do a solo jam
apparently
how much game we create can be big?
if 750mb than that is nothing
@maiden loom can you answer me because I scrolled up and I saw you probably know how much is limit
750MB for the web upload
if you use the command line tool, I don't know what the limit is
cant u just put a google drive link in ur itch post?
those paragon chars go over 2 gig each, a lot of it is sounds tho
I don't think any of my jam submission have ever been near 750MB
this one was under 100MB:
https://www.youtube.com/watch?v=EHzzeA4JIr8
Short showcase video of this years Epic Mega Jam project, done by 4 friends of mine and me. More information and a download link can be found on the official...
we will can make what we want or?
@boreal vale the theme will be announced in todays stream, if that's what you mean
there will be a theme announced at the start of the jam
Generally gamejams have themes to challenge you to create something based on that rather than any pre-existing plans you have
so we can t make survival for gamejam gg
My guess: it will be something about spring and nature.
Generally the theme is not a specific genre but rather something to take style and mechanics inspirations from
yea but we won t make something that you watch from air
If you want to ignore the theme altogether you can do that, no-one's stopping you, but the goal is generally to make something related to said theme
I dont think I understand what's stopping you from applying the theme to a survival setting though
My favourite game from the winter jam is Fireline - Icy as Hell game. Perfect amount of content, gameplay and actual use of theme.
what was theme
"On Thin Ice"
I mean if this game jam will have theme with nature than survival can be good
I think it's always wise to be open to anything, a big part of the jam process is to do the whole process, all the way from picking the initial idea to doing the release, so be open-minded when you go in and it'll be more fun, at least in my experience π
I'm sure your team will work it out, focus on getting something finished at all and you'll have done great for a first jam
yeah
we will
I have another question
One of my teammates didn t join a team on wep page where you submit team
so IF he don t join he can t be in game jam?
@compact cedar - I can either make you a new one or you can use the original one you have access to.
for our last jam (on thin ice) we made an MMOG, where the game spawned a square grid of ice tiles and distributed players around the edges on grid tiles
it was turn based - players could only move up/down/left/right onto adjacent tiles, and at the end of each turn the tiles with the most players broke
last players standing won
pretty simple, but it was still a full weekend's work
I feel like unless I make something very standard from a genre I've experimented with before, it's always more work than I anticipate, even though I keep raising my anticipated time each jam π
here's hoping I can scope it out well enough this time
a few seconds of 4k compositing and ur over the limit π
like 2 seconds π
building a lvl with paragon or kite assets adds up real fast too
this is the first jam with paragon assets released right?
im so gunna use some of em that shit is too cool not too use π
Who needs 4k textures in a game jam game? Each model in those Paragon assets has probably more polygons then all my game jam games in total π
crunch is worth every polygon π
not sure about that 10layerblend material seems a tad expensive
i think they all use it, must be somekind of workflow thing
when stream will start?
Theme will be announced in a little less than 4 hours
There is a countdown here
I don't know if a stream will start any sooner than that though
yeah probably
Livestream starts at 2pm ET, theme will be announced at the end, at 3pm ET
Oof that's going to be 3 am for me
I was expecting the stream to start a bit sooner and for the theme to be announced at 2 am my time
@supple sierra I'd just go to sleep and start fresh on the theme in the morning if I were you
starting brainstorming ideas at that time is bound to lead to bad sleep ^^
Yeah that's looking like a more and more tempting idea by the minute
Mainly I wanted to stay up until I heard it because my original plan was that some of my online friends from overseas want to hear what the theme is so they can help think of their own potential ideas while I'm sleeping and then discuss them with me in the morning
Ah that makes sense. Well if you dont have to be awake for work tomorrow then you might as well I suppose, a jam weekend is bound to mess with sleep schedule anyway
Actually I just realized...I could just ask them to look at the site themselves when time is up lol
Haha, yeah they're most likely capable of that π
I was going to stay up as it's only 9 pm for me when its announced, but with this cold I got I might just sleep on it too
It will, gives me a decent excuse to stay inside all weekend though, this is the best weather we've had all year here so otherwise I'd feel a bit bad about not being outside π
Game jam is a worthwhile reason to stay indoors for sure haha
You jamming with a team or alone?
Gonna be solo, mostly 'cause I dont know if this cold will grow worse, if it does I dont want to be a burden for others
