#game-jam-chat

1 messages Β· Page 40 of 1

grizzled zenith
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alright got this nvidia graphics bug finally down, starting the game!

fallow lion
short chasm
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  • ignore.. date reached *
stable kiln
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well prolly a bit late to start up a software trial to use for the jam, unless ur allready houdini pro

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or does it come with a bunch of particle assets?

short chasm
grizzled zenith
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I'm still at 80mb without any content, disabling plugins now and trying to reduce some more size

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I'm wondering if I forgot a trick that I've used before

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I think I've got it down to 60

zenith gust
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@grizzled zenith at the bottom of packaging settings, have you removed "include prerequisites installer"?

grizzled zenith
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yeah. Presquitisies gone, compressed cooked packages, shipping mode and 32bit

zenith gust
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hrm, must be something else then, I get to 67MB with the same setup without any blacklisting, currently at 50M when blacklisting stuff I'm not going to be using

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Or well, that was what I got in my tests yesterday

grizzled zenith
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or actually it could be the skybox

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yeah, I think it could eat those 10 mb

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I'll have to test

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now I got pretty much all of the plugins disabled

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it was so annoying to disable them, because the project wouldn't start if I disabled them all. Through trial and error I found that disabling oculus VR plugin makes the project not start

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hmm and now I can't package as it says I need visual studio

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right, that was another plugin as well it seems

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I'll have to go trough the plugins again

zenith gust
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I'm able to disable pretty much everything except the TCP/UDP systems and the visual studio integration

lethal dawn
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I asked about disabling plugins and yes, if you disable the default plugins, etc you'll need to recompile the cooked build

grizzled zenith
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aww ok. I'll maybe do it later if I have time (probably not)

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argh now that I package I cannot start the game

zenith gust
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@grizzled zenith Could be one too many plugins gone. Do you have the TCP/UCP subsystems enabled? They seem to be needed

grizzled zenith
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I ended up not disabling any plugins after all. I would have to install VS

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that would take too long

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for now

zenith gust
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ah :/

grizzled zenith
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guess I'll just make another project

small fern
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@grizzled zenith seriously, try enabling TCP and UDP Messaging plugins both

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otherwise you'll get crash immerdiately on shipping conf

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I spent few days trying to figure out some random freezes in development build and then realized shipping was instabroken, both got fixed after I enabled those

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it sucks

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(that you have to have network components enabled)

grizzled zenith
zenith gust
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@humble marsh I think you had to register before the jam, I think they handle it manually and want it early for that reason

marsh oxide
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how many points we lose if we don't use assets of our own πŸ˜„ ? i'm quicly using some infinity blade stuff, but i kind of edit most of them to fit my purpose, like effects and stuff

zenith gust
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You don't lose points in that sense, they simply ignore those assets. So sure, if you only use premade assets then they wont have much to go on when trying to give you a visual score

marsh oxide
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so the lighting and ambient don't count then ...

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i'll try to replace them at the end maybe if i have time

zenith gust
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I'd guess that lighting and post-process is taken into consideration, we can only guess how they weigh things internally

tulip viper
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we added some snowgear to our character!

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still need to fix the IK issue 😦 for equipment, but looks nifty none the less

zenith gust
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Nice!

tulip viper
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@zenith gust ty

copper carbon
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@tulip viper - that's looking great!

celest cradle
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question: can we post the game made for winterjam (gameplay video, download, infos...) for friends , social media and others, before the result?

copper carbon
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absolutely

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If you're on Twitter and want to share any progress or info about your game, we use #ue4jam

celest cradle
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sure, thanks!!

maiden loom
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Yo yo yo slamma jammas. Making an MMO in two days; have code, want art. Art should be fairly easy, should be low poly. DM me for deets!

lilac fox
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has anyone seen the new rule PDF? bamboozles me

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"Submissions should not feature any trademarks (including logos)." :- including Unreal logo/Custom logos?

grizzled zenith
lethal dawn
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Mesmerizing

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So, no, unless you've done your homework. DOn't get the Canon pointed at ya!

slate salmon
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Do materials created in Substance count as original material for the game jam?

marsh oxide
tulip viper
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@copper carbon thanks!

tulip viper
tulip viper
tulip viper
quaint mirage
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Lookin good!

fallow lion
carmine kindle
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Hexagons of ice? That looks just like my game, haha.

fallow lion
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pretty sure will be a lot like that

carmine kindle
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Yeah, it's a fairly obvious route to go

maiden loom
tulip viper
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lol

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finally got textures working

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still have some issues with precomputed lighting...

tulip viper
carmine kindle
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Looks pretty... cool

tulip viper
grizzled zenith
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I think I was under-estimating my size limit. I have pleenty of it still left πŸ˜„

maiden loom
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I think we're on track to having our MMOG component playable by the end of tonight πŸ˜„

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we're currently capped at 200,000 players by the looks of it

stable kiln
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firebase

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dont expect gettin a win on tech tho πŸ˜›

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@maiden loom you using the sdk ?

grizzled zenith
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@maiden loom will it have EU servers?

stable kiln
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its google they have servers everywhere

grizzled zenith
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ah great

stable kiln
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well i think its google datastore they are usin

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thats capped at 200k connections on free tier

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costs a few cents too make it millions if the cap gets reached πŸ˜ƒ

maiden loom
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we're using a super secret technique, and everyone will be able to play at the same time regardless of IRL location πŸ˜„

stable kiln
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is it firebase?

maiden loom
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no

stable kiln
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hmm its not datastore or AWS?

maiden loom
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nope

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you'll probably laugh when you see it

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it's dumb as nails

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works though

stable kiln
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google sheet?

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damn i was sure it was firebase since the 200k cap

maiden loom
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the 200k cap is an Unreal limitation

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the 'real' cap we'll probably never find out xD

grizzled zenith
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I dont think I will be adding screenshake as I want the game to feel fluid

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since being such a Rocket League addict I've learnt to dislike screenshake πŸ˜„

tulip viper
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Lol

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Nice concept

fallow lion
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@grizzled zenith he can make some crazy sharp turns πŸ˜„

tulip viper
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look at that... AI snowball fighters!

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get some! ❀

tulip viper
small fern
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heh, I'm so happy I didn't attend

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games look awesome, wouldn't have stand a chance πŸ˜„

unkempt mason
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Ah, found it. TransformVector and then changing the spacial options in the details panel

fallow lion
tulip viper
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i like it, goat man! ❀

fallow lion
carmine kindle
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Is there a "submission thread" somewhere on the forums? For sharing the games with others.

grizzled zenith
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waait. since when was this replaced with a submission form?

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How do the streamers get to play the games then? And us?

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Maybe they will create a list of download links after the deadline

carmine kindle
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It says there will be a thread to share and discuss the games in the post, but I don't think that's up yet, at least as far as I can tell.

grizzled zenith
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@copper carbon

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k next time I'm doing an under 100mb jam, I'll stop caring about how much my assets take up space, I'm still at 70mb

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though I don't know what I expected as I just have 3 low poly meshes for environment and the penguin lol

carmine kindle
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Welp, my game is done and submitted. I guess I'll wait around for that thread to appear.

tulip viper
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No iceburge is safe from our FISH!

carmine kindle
tulip viper
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that is a nice menu

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really nice

tulip viper
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all that work for 1 animation lmao

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jeeze!

tulip viper
maiden loom
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having to update engine to 4.19 preview 4 to try and dodge an engine bug that's scuppering us

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bad times 😦

tulip viper
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@maiden loom what bug?

maiden loom
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per instance random data is being reset every time an instance transform is updated

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(which should not happen)

tulip viper
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odd

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sorry to hear that

tulip viper
karmic fiber
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wait there was a agame jam in february

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did it start?

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ah dang it just ended

maiden loom
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it ends in 13.5 hours

late spade
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im new to this

marsh oxide
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what is the easiest way to share score ?

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or create a leaderboard online, is there a quick stuff that i can implement ? πŸ˜ƒ

somber hazel
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@marsh oxide

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it's basically just creating a Plugin folder, it comes with a default UI and you just need to change some variables

marsh oxide
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nice, thanks

fallow lion
grizzled zenith
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oh crap I need to think of a name

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and still record the gameplay clip

tulip viper
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πŸ˜› adding in the catapults now, but you can see what we have done!

maiden loom
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awwwww yis

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our MMOG is working and more or less done

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some touchy-uppy of the strings and tightening up of the lighting and it's packaging time πŸ˜„

grizzled zenith
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nice, can't wait πŸ˜„

tulip viper
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@grizzled zenith there is no submission thread man

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its a google docs form

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you click the thread and click the form

rigid fog
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Yup

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Which probably means no playthroughs until they get posted

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Unless she posts in the middle of the night, which I doubt.

grizzled zenith
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It's a strange system. Well I'll just release the link then

maiden loom
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you can't really 'play through' our entry anyway

rigid fog
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Only strange because they still haven't built web-backend for this

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Or just had a special agreement with itch.io

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To allow huge files

maiden loom
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I'd prefer to not have to upload my files to third parties if I don't want to

grizzled zenith
rigid fog
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@copper carbon ?

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You would if you shipped anywhere?

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And itch.io was made for jams anyway

maiden loom
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uploading to third parties means agreeing to their terms, which I might not

rigid fog
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But yeah, an Epic backend is something that would be awesome

maiden loom
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hence I would strongly prefer to be able to upload where I want

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(optional third party is fine)

rigid fog
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You are agreeing to something or another

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Doesn't matter where you upload

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That logic makes little sense

maiden loom
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I don't have to agree to any third party if it's on my server

rigid fog
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Even on personal websites

maiden loom
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and I can pick and choose which service agreements I'd prefer

rigid fog
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Unless you are self hosting on premise

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Even then. I am sure there are some ISP stuff you agreed to but probably paid little attention when signing up for internet

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This world has too many rules

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But anyway

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Why can't I play solo

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An MMO

maiden loom
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because you'd need the server to be running

rigid fog
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Is it some PvP ?

maiden loom
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and yeah, it's PvP

rigid fog
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Why wouldn't the server be runnin?

copper carbon
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I’ll get the other thread up for ya in a couple hours. I’m away from my computer right now.

tulip viper
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oh you mean @maiden loom game

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was wondering what you were talking about

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since we are local hosted

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and have bots

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lolol confused, kk making breakfast now πŸ˜› brb

slate salmon
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i don't think google drive has any sneaky terms to agree to, lol

rigid fog
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@slate salmon ?

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Actually it does

slate salmon
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oh for real? what kind of stuff?

rigid fog
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At the very least you are agreeing to allow Google to scan every file you upload and to check its content

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This was a big deal a few years back

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The "reasoning" is to check for illegal stuff, like child porn

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and bomb thingies

slate salmon
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oh, well assuming i'm not designing a game to secretly promote the assasination of the prez or something, i think its fine, lol

rigid fog
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and million other "violations" which is listed somewhere I am sure

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That's not all you are agreeing to though

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So do the research πŸ˜ƒ

slate salmon
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i meant stuff we should worry about in terms of game jamming, like if they suddenly own the legal rights to use any uploaded content

somber hazel
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Alright bois, I challenge you, nobody's gonna beat that score πŸ˜„

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I'm the strongest, most agile penguin in this world!!!!!

copper carbon
slate salmon
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can we put the ue4 jam logo on our splash screen?

copper carbon
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Yeah, that’s okay.

tulip viper
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short time, and im still burning away

copper carbon
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Get it!

tulip viper
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we just added fish launching catapults πŸ˜›

terse current
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Good luck everybody, what you guys have shown so far looks awesome.

marsh oxide
normal magnet
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DancePls

solar hemlock
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does anyone do jam playthrough streams anymore?

terse current
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jv is doing one now

solar hemlock
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oh cool. already.

terse current
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some submissions were early so he's playing those

slate salmon
tulip viper
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Most recent version! I have the coder trying to add steam support in 30 min or less

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IM EVIL πŸ˜›

normal magnet
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submitted on time wipes brow

earnest pilot
normal magnet
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Thank you Epic/Unreal for hosting awesome community events! and best of luck to everyone, I'm seeing some really fun games!

naive socket
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Anyone knows when the results stream is?

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@copper carbon ?

maiden loom
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March 1st, IIRC

copper carbon
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March 1st is correct.

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And you guys... your games look awesome.

somber hazel
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But which one do you prefer?

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πŸ™‚

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I mean, Alex clearly liked the jump and runs kappa

copper carbon
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I'll never tell!

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Until March 1st...

somber hazel
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Deal, but then I want to know your favorite genre πŸ™‚

maiden loom
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@copper carbon - our server/stream will hopefully go up tomorrow or the day after, so after that if you guys want to actually playtest it, it might be worth organising a date and letting the rabble-en-mass know xD

copper carbon
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Are you telling me I can't play it right meow?

sudden totem
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thin ice meow game?

maiden loom
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you could theoretically play it right now by hosting your own server

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(that's what the submitted binary is for!)

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but we want to have the game running for a few weeks anyway πŸ˜„

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game plays well with at least 20 players, better with at least 50 because why the hell did we make this thing?

copper carbon
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Kk - I downloaded it, but haven't checked out the files yet.

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πŸ˜›

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haha

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Might be tough to get THAT many folks playing

maiden loom
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game scales up comfortably for up to around 5000 players, I think

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it's not tested obviously

copper carbon
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theoretically

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What?

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Why not??

maiden loom
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someone left the basement trap door open and our "QA department" escaped 😦

copper carbon
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oh noes

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They must be really good at hiding.

sudden totem
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hiding under the thin ice

normal magnet
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ziiiing

somber hazel
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this 5k player talk was was not a joke? @maiden loom

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where is the dl link

maiden loom
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no DL link, you'll be able to play it via your browser when it goes live πŸ˜„

somber hazel
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alright, ping me when it's up ❀

maiden loom
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will do!

safe island
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@normal magnet That game looks awesome! I am checking it out right now.

normal magnet
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hey thanks Kalvothe! :D

safe island
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I love the music already!

normal magnet
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hahahaha Spaghetti Western xD

safe island
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Is that like a TrumpFaillion mashup?

normal magnet
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our team had so much fun, we were a day late starting, but may itterate further on this soon

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yee

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voice actors came in an hour before the deadline and i had to chop audio, could not even fit half the script in that time so we just threw some lines in

safe island
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lol this is like a mini jumpscare for me, every time I fall in

normal magnet
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note: the gameplay is intended to be pretty hard, but the pattern is static

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so memory is key

safe island
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Is there a critical path, or a critical area?

normal magnet
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I'd have to ask the level designer heh from what i saw there was a large mass of holes in the second quarter of the track (near/past the tree)

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that one day late really cut our dev time but none the less I am glad you are enjoying the play :D

safe island
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Regardless, it is a ton of fun!

tulip viper
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def some fun games out there, super excited to get to playthrough them all. Did they compile all of them for download yet?

viscid sinew
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Highlight footage of our Jam game (didn't have it put together in time to link in our submission form @copper carbon , sorry ):
https://youtu.be/YCfIpyQNGOc

Download Page:
https://nickboen.itch.io/on-thin-ice-3-rookie-mistake

Team: All Outta Gum Game: On Thin Ice 3: Rookie Mistake Highlight reel of the game we made for the Epic 2018 Winter Game Jam

β–Ά Play video
itch.io

A crime drama to end all crime dramas.

copper carbon
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@tulip viper - not yet, but I’ll update the original post with the links in the next day or two.

@viscid sinew - no worries! This works πŸ˜ƒ

tulip viper
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@copper carbon Thanks! excited to playthrough them. So many ideas came to mind off seeing just a few of the submissions. Always cool to see what people come up with

normal magnet
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Thank you Kalvothe I will let everyone know you are the first of the public to provide feedback! :D

quiet citrus
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It's so exciting. It was my first gamejam using UE4.

maiden loom
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how did you find it?

quiet citrus
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Calmer than I'd always thought a short-length gamejam would be. Just had small targets, made assets, worked on different areas, and poked away at it.

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Like, was still sleeping properly, doing chores, going out, but made something I thought was beyond me.

maiden loom
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that's great, sounds like you had a pretty good run

wheat tangle
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/**
aosijsai
/**

fallow lion
compact wing
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i hav a cool idea for a game jam; one simple rule; the player can't hav a camera on them...they can hav audio listeners/other sensory replicating devices, but no sight

onyx carbon
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РусскоязычныС Π΅ΡΡ‚ΡŒ?

grizzled zenith
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I think there already was a jam like that a while back. The purpose of it was to give blind people games to play. It wasn't ue4jam, but something else

compact wing
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Do you know where I can find the games from that jam?

tulip viper
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Amanda said they will post the link shortly

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I would assume it will come through here

quiet citrus
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There's a few posted on the project thread in the forums, but yep, probably many more besides

normal magnet
glass fossil
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Next jam coming summer?

maiden loom
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update on our game - Bohemia Interactive will be hosting our server, shouldn't be too long now πŸ˜„

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game will run for one month

glass fossil
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when is the next game jam?

maiden loom
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3-4 months time

compact wing
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@normal magnet thank you for the link

normal magnet
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no problem bud :)

quaint mirage
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I realized about a day after I submitted, my entry is unwinnable.

lilac fox
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its not the destination, its about the journey. friend.

tulip viper
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@quaint mirage we felt that way on the year jam, however we learned TONS while doing it

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we do this not to win (however that is a cool objective to have) rather to practice and express while growing as developers!

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Challenge yourself each time and make self goals that will push you further than you currently are capable of. (achievable is the key for that phrase)

normal magnet
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@quaint mirage we had the same worry until someone beat the submission we made, after the fact hahaha

normal magnet
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What were some of the last minute touches anyone had to scramble on to get into your submissions? I'd like to hear some of the crunch time stories of getting that build submitted if anyone has a good one! :D

quiet citrus
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I had builds start to fail after I was trying to reduce the size to be under 100mb, so as I was struggling to get it there, I ditched the idea and spent the extra time tweaking post processing which made it look a lot better

normal magnet
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wow, sorry to hear that, I was wondering if anyone had issues hitting that 100mb limit especially seeing some of the content of others projects, I had not even personally considered trying to meet any of the sub categories and took strictly the theme in mind. If you had been given just a little more time (half a day to a day) do you think you could have made the build package the way you wanted or was this something you would of had to rethink the whole game?

tulip viper
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@normal magnet with 30 min left before submission, I told our coder "get me steam joining working with our current appID", he said "But the project is not C++", I said, I dont care, try it, if you make it EPIC, if you dont, no harm no foul.

normal magnet
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hahaha

tulip viper
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The reason behind that was, we had tried for 3hours that day to get direct access to work, but neither of us could get our ports open from the ISP side of the house. So we couldnt test the MP section

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this is the reason the fish catapult is .... more or less a last minute feature and not a key one 😦

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needless to say, we didnt make it in time, so with 10 min left, he had to deconvert the project from C++ because another coder pushed an error

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so we created a crisis, when we didnt need one

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lololol

normal magnet
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ahhh I thought that catapult was a great addition, thats an awesome last 30 minute crunch request haha, I could only imagine what would go through my own head

tulip viper
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so we were on discord, and i was like, did you push, did you push, and I am refreshing the repo.... and he said, PUSHED, I compiled... it worked no crash, then upload to ITCH.IO.... with 1m left πŸ˜› was fun... but.... yeah...

normal magnet
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wow hahah props for making the effort though, I feel at times like that, after a hayday of stringing the project together in a crunch, and then thinking, "we can do more!" that takes some real guts

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1 minute xD

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I would have been freaking out

tulip viper
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it was self induced.... the build error had been in for 1hr... but we didnt know it cause i said "go make it steam enabled"

normal magnet
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"someone set up the submission form quick!"

tulip viper
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and if I wouldnt have tested.... before, just to test, we wouldnt have known

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so the main hosting portion of the game wouldnt be playable 😦 we got lucky

normal magnet
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WOW

tulip viper
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@normal magnet lol i know right

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so kinda a lessons learned, but still was loads of fun, and I think the coder who I asked to do steam, kinda was annoyed with me for that bit πŸ˜›

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luckily, we have a good working relationship on the normal game lmao or else it could have been a bit worse

normal magnet
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thats a great last minute crunch story I gotta remember that, I would fear to even suggest taking a project and converting it on the day of submission

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hahaha xD omg

tulip viper
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lol... he was like.. what happens if it fails, i told him, if it fails I got a backup, so code like the wind!

normal magnet
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πŸ˜†

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ahhh its times like these that make you realize just how fun developing can be, even when the stress is high

tulip viper
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nods, i think having a strong team makes that a true statement, we all had loads of fun and were very happy with the end result

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last night they coders were taking apart the game and pulling it over to the main project

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so, soon we will convert it to our dedicated server and it will be playable from the main game

normal magnet
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oh! I will have to check your main project out as I was enjoying hopping around on the lake even with just NPCs :)

tulip viper
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yeah, it is a farming game like harvest moon, or stardew valley, however it is MP and we have a story twist that most farming games dont have

normal magnet
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that sounds awesome!

tulip viper
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thanks man, we have done some crazy cool stuff with it so far

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thanks to UE4 that is

normal magnet
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absolutely UE4 has changed lives, points to self so much fun tinkering

tulip viper
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the character in Cracked Ice, is the new character we made for the game

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we have player house building, we have quest giving npcs, we have stores, and other things like that. Loads of stuff going on with it! πŸ˜› We are waiting 4.19 to add the network optimization functions and then looking at a release date or at the very least a kickstarter

normal magnet
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oh wow this game jam had a little direct impact on your game I love it!

tulip viper
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yeah

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we had talked about "game modes" for our arcade section. Pig racing and such

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well Cracked Ice is now a gamemode for the primary game

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getting the BP code moved over is a bit of a hassle πŸ˜› but worth it since the game was fun and we all liked it in testing

normal magnet
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ohh excellent way to incorporate the Jam right in!

tulip viper
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it also changed the way we are going to dev πŸ˜› we are going to prototype more games in BP side projects

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and do like mini internal jams

#

3 days to make a new game mode type of thing

normal magnet
#

love the narrative in the video

tulip viper
#

hehe πŸ˜›

#

thanks!

#

so all in all we had a blast, and we thank all the people who made that possible. UE4 is def a godsent

normal magnet
#

^^^^

#

man such a great effect from a seemingly "side mission" competition! thank you for sharing and I'm definetly keeping an eye out for Valley of Crescent Mountain's Kickstarter (if thats the route you take!)

tulip viper
#

yeah we will see! and thanks for the kinds words

#

I am defiantly keeping all options open. Maybe this jam will give us some traction and we can go for the angel grant πŸ˜‰ LMAO

normal magnet
#

:D

tulip viper
#

and then avoid the mess that is kickstarter

normal magnet
#

those grants are a godsend

tulip viper
#

yeah, paying for maya and 3dsmax out of pocket... is not cheap πŸ˜›

#

on top of p4 lisc, being 400$ roughly a person with a 5 person min to get one

#

not to mention coder tools like resharper and a few others

normal magnet
#

and to think thats just the basic start

tulip viper
#

luckily we have day jobs (most of us) we not too bad

normal magnet
#

^^^

#

i really feel for the student devs, even if there are student licenses to practice

tulip viper
#

yeah

#

well we were using those, but that was part of the reason we changed the character

#

art stuff, we cant use the student versions of Maya or 3dmax to make things for a production game

#

so all the art had to be redone 😦 live and learn I guess

#

I stream the gamedev, and for a long time have "playfully bashed" free programs like blender

#

we had to consider moving to it, if we couldnt have self funded

#

lolol that would have been a trip

#

ahaha

normal magnet
#

oh yeah I've seen some folks make the shift to Blender for a cost measure and they seem to do okay, but if you are really used to Maya or 3DS it can be a landmine of issues getting accustomed or even trying to find those specific tasks replicated in Blender. I can't imagine having to redo all of your assets I'm sorry to hear about that.

tulip viper
#

Are you making a full time game?

#

@normal magnet redoing them, sucks... but we made the farmer better. He has IK now and is more versatile. He also has new abilities such as climb, wall climb, and a new method for jump based on speed and such. So, no matter what we do, we always make things better if we get hit with bugs or issues πŸ˜›

normal magnet
#

There are 6 proto-types on the table, I'm the Artist for my team, and its a constant study from my background, but have been using tools such as blender for about a year now, so I know exactly what you meant by "playfully bashed" with blender hahaha

tulip viper
#

hehe, i wanted to love blender, I DID, but the UI is so horrid

#

i dont know how you guys use it

#

it reminds me of zbrush

#

great tool, super poweful, horrible UIX

normal magnet
#

before this I was one of those "I can take on the world!" types trying to learn UE4 with just a very basic understanding of C# from back in the day (I.E. XNA and other old game development tools, all 2D related)

tulip viper
#

yeah

#

have you started to move into tech artist stuff?

#

thats where I am at

#

I started out all "3d artist" then moved to doing tech

#

right now... for my current project I do it all (artist wise) but def have had to lean on industry vets to get me where I need to be

#

Alissa helped me learned some shader code, and then I have another guy named Johnny who helped me live on stream as well.

#

The water shader was my first big dive into tech artist style stuff

normal magnet
#

I did some material on Udemy to get a general idea of things, PP, Particle systems, lighting and the works, but recently have been letting that fall to the wayside as I get more and more into ZBrush sculpting and finally FINALLY got the hang of Blenders chunky windows 95 UI

tulip viper
#

so now I can say I can Animate, 3d model, Texture, Rig, and do the Tech artist side, all of that is due to UE4, would have NEVER learned it otherwise

#

yeah, but if you can master blender, you will be free of the burden of 2000$ a year for maya or max

#

lolol so worth the wait honestly

normal magnet
#

hey I'm hoping to get to where you are in the next coming year or so :D thats awesome!

tulip viper
#

and Zbrush, if you learn that, will help your AAA products

#

or at the very least let your work look AAA

#

πŸ˜ƒ

normal magnet
#

hahaha

#

very true! and it does payoff with that "wow i did that?" factor

tulip viper
#

yeah, i have lost my way with Zbrush. I have it, just have not been on a project in 2years that used it

#

so im way out of touch

#

most of my stuff now, and my own personal style, is hand painted no normal maps

normal magnet
#

I know an artstation that could give you a UI rundown like i've never seen before if you ever want to get back into ZBrush

tulip viper
#

yeah ill send ya a friendrequest, if i ever get back to that door, certainly will need the help

normal magnet
#

sounds good :) I'm off to find some food for a bit but will add you when i get the request and shoot you the link

tulip viper
#

cool, nice talk man

#

❀

normal magnet
#

to you as well that made my day :D

quiet citrus
#

@normal magnet To answer your question before, I think I would have needed to fake destructibles without using Apex to get it under. It wasn't a huge project asset-wise, but between the prereqs and apex, I think it nudged it over. Zip was still under, but that didn't count. It was more of an afterthought anyway, since I was just happy to complete my first jam with unreal.

normal magnet
#

ahhh Apex was a culprit I see now, if you do not mind sharing, by fake the destructable, do youy mean run the mesh through a physics sim in a modelling software or do you mean doing that with standard mesh or some variation of applying a particle effect and placing some stuff on/around the same mesh you would have made into a DM in the editor itself?

quaint mirage
#

100mb? I was struggling for under 500mb

normal magnet
#

haha thats what I have been thinking this whole time, but we never started with file size in mind for the Jam, it's a part of my curiosity of Nick's experience!

#

And thanks again for sharing your point of view, this has been a really great first hand experience to get a chance to see the inner process everyone went through!

quiet citrus
#

Probably just working out some way of replacing the mesh on hit with some fake random debris meshes. It wasn't a consideration for me until I realised how close I was, esp. as I didn't expect to hit high on the regular categories

lilac fox
#

@normal magnet We crunched the last 3 hours before submission changing our game rules twice over in order to make it objectively valid and fair lol. We both had work the next day which sucked leaving us only like 3 hours sleep after sub Q.Q

normal magnet
#

Ahh i see Nick that makes sense, just wasnt sure if there was a size saving work around other than making a couple debree mesh by hand, i totally hit crunch time myself and did various mesh and audio edits in the last hour, it was insane! And i can not imagine having to go to work after the jam Sparta haha you must have been a walking zombie!! I actually caught that flu after submission time and just slept for a few days XD

normal magnet
#

@glass fossil sure hope you are not making fun of people with that remark <@&213101288538374145> have a peek at that reaction set hahahah plain old funny

glass fossil
#

Lol what?

civic dock
#

I think they mixed you up for someone else.

normal magnet
#

wrong artem sorry

civic dock
#

You want @old cipher

normal magnet
#

looking for the typical kind of Artem, not the innocent one sorry xD

digital fern
#

what did I miss hehe

normal magnet
#

oh not much, just some "graffiti" on my commentary

civic dock
#

From someone who hasn't even said anything here before.

#

Makes me wish I could search for reactions. 😦

normal magnet
#

lol, it would be worth the amusement

civic dock
#

Well, I gave them a warning for it.

normal magnet
#

cool, I know that term can be pretty offensive when used wrong. :)

tulip viper
#

guess i missed it too while at work πŸ˜›

old cipher
#

Xd

slate salmon
#

Were there any submission playing streamers this time around?

normal magnet
#

I saw one person go live, someone posted their stream but i forgot their twitch name.

fallow venture
#

Wheeze202 was streaming, you can look him up on Twitch.

tulip viper
#

i was going to, but my laptop is not liking streaming at all 😦

#

i tried it out during the jam, didnt last but a few min as the damn thing was so laggy

short chasm
#

did anyone here use toms gamejam toolkit? i'm having to manually correct the texture node paths references in the materials for every material. is there a quicker way of doing this?

glass fossil
#

ooooo

compact cedar
#

@viscid sinew is that geometry under the ice or pure shader?

viscid sinew
#

There were 2 components to it. A terrain/heightmap with some fairly rough texture work on it and another layer on top with a translucent shader on the material. Gives a slight paralax to it (I didn't make that part, my partner did, but that's what I remember of it)

sturdy niche
#

whats a good site for sounds, such as a ambient and/or footsteps. maybe even themes?

obsidian cedar
#

Everything is Royalty Free.
The sounds provided in these packs are small samples from the large libraries available on Sonniss. And from personal experience, for small teams; the sounds in these packs alone will have you set for almost, if not, everything.

https://sonniss.com/gameaudiomonthly/
https://sonniss.com/gameaudiogdc2016/
https://sonniss.com/gameaudiogdc2017/

compact cedar
#

Jam Results

tulip viper
#

After the results for the most recent gamejam, I was wondering what the process for discussing/feedback would be?

#

i can only imagine how hard the judgement process must be

#

but a bit more info to the teams would be nice, so they can see where they might have missed the mark? any thoughts on how that might go? if even possible?

rigid fog
#

@tulip viper I didn't see the results... but I definitely have had issues with their selection criteria at times

#

I mean, if it's just Amanda and that dude from Houdini

#

Or if they actually have come up with a better panel.

#

At the end of the day, it's all based on personal preferences. Likes and dislikes.

#

But tbh. If they barely had time enough to DO jams now... (monthly to quarterly)

#

I doubt they will be implementing anything that would add to their workload sadly

#

The best way to get feedback has always been from the streamers

#

That said, a shame I had been so busy this quarter to stream them all. Summer time, things will be much calmer though, so looking very much forward to all of them.

normal magnet
#

Personally I agree with Victor here, I am very glad to see some of the people streaming the winter jam subs enjoyed a fair bit of everyone's games and had earnest reactions and review for them. But to be fair for every team that invested blood sweat and tears and stuck to the theme, I feel that some of the show reel highlights were a bit out of taste, when you have a game that literally mentions they may have gotten bad review from their last game jam submission for talking about marijuana, over lets say Ruithamus' Cracked Ice airing behind your guys' head, what is the deal here, which game better represents developers using Unreal Engine for actual quality content?

rigid fog
#

Hmm

#

I might have some time over the weekend though to check out these wins plus a handful, including @tulip viper just to see what's what. But again, I am just me. My tastes are different than others.

normal magnet
#

totally understandable, I just found that honorable mention "showreel" was a tongue in cheek kind of silly thing to put in the background of an official Unreal Stream, just my two cents, literally ANYTHING but a game that looks like it was premade and fitted for the Jam's theme.

tulip viper
#

To be clear, i just want feedback... lol what can we do to make the game better or more enjoyable? Where did we miss the mark, some metric for us to move forward with. Right now we have no clue. So that is all i would loke to see.

normal magnet
#

right, some sort of metrics would be a boon, I know that is kind of a tall order, but we can hope right?

rigid fog
#

@tulip viper right, but that's always been an issue

#

Like, there's no way they can do that for every game

tulip viper
#

I mean you can, but maybe not with staffing and or time constraints

normal magnet
#

mm I think a clear top 20 games list would not be too far fetched and would not require metrics of every single game

rigid fog
#

I mean, they could provide the metric they use for judging

#

But...I have this strange feeling...it's not exactly being used how we would probably think it is

tulip viper
#

Yeah, that would be nice

rigid fog
#

And then again...it wouldn't even be "accurate"

normal magnet
#

I see what you mean Victor

rigid fog
#

Each still have their own personal prefs...the way to win this really...is to figure out what the judges like πŸ˜ƒ

#

Or really do something to WTF them in the face with something super creative with the theme (that's easy for them to interpret on their own)

normal magnet
#

yeah

rigid fog
#

I was glancing at the stream here and there...I really dug the VR penguin game

tulip viper
#

So when i judged for gamedev.net we had criteria we had to follow. And i streamed my gameplay and feedback with a written review. I dont expect that, but it can be done

rigid fog
#

I think it was a tower defense

#

Surprised that didn't win

#

(or did it win in VR special category?)

normal magnet
#

that VR penguin game would have been my vote

#

it won VR special

rigid fog
#

Ah okay, so it won something I guess

#

But it looked better than that first pick finalist

tulip viper
#

Vr game was nice and a great idea

rigid fog
#

The Death Daggers wtf thing was pretty smart imho

normal magnet
#

the ice refill was silly and just like wtf is that penguin really?.. yep xD

rigid fog
#

Can't remember the middle one

#

Oh, the penguin eggs

#

Meh

#

Average gameplay

normal magnet
#

it rolls, people on the team said it should have had more roll dynamics due to its egg shape

tulip viper
#

Im just asking if possible for more feedback, not going to judge games and why. Hehe, but a bit of understanibg does alot

rigid fog
#

But, I am all about some creative gameplay elements more than other things. What I like isn't what the judges do. So that's the hard part about participating in the jams. Especially over the past year or so

normal magnet
#

yeah

rigid fog
#

Yeah, but again, what kind of feedback is good enough?

tulip viper
#

That is all im asking for, if possible

rigid fog
#

And something that would be "easy" for them to do

tulip viper
#

One line on how we could improve

rigid fog
#

I mean, we go back and it's already a struggle for them to do jams at all now.

tulip viper
#

Even if subjective

#

It is better than nothing

rigid fog
#

If a few of us hadn't cried wolf about MegaJam last year and the under representation of said super jam... I think it would have been worse off than most would think

tulip viper
#

Maybe the community hosts it....

#

I would be willing to setup and stream jams

normal magnet
#

I really can understand both sides of the coin here (epic and the community) and I know theres a time constraint and all, I really do appreciate people hosting community events like this.

rigid fog
#

Meh, community is biased as hell though

tulip viper
#

I cant get sponsors like they could

rigid fog
#

Judges are biased in their own right, but better off than community

tulip viper
#

Eh... i would disagree

rigid fog
#

You know, I thought so also...

#

But it's actually been pretty decent on my part to talk to big companies and have them sponsor me for the game I'm working on now

tulip viper
#

hehe... well so hear me out

rigid fog
#

If they saw you want to host something huge and you have a big following...

tulip viper
#

what I am suggesting is, if big EPIC has a hard time finding proper time, we could get community members to be the bastions for the jams

rigid fog
#

I think they might be able to swing a few things

tulip viper
#

EPIC does the sponsor backing stuff, and we host it on streams

#

the judges, would be doing this for free

rigid fog
#

Ah

normal magnet
#

right

tulip viper
#

and of their own time

normal magnet
#

keeping it all tied to one communal event

tulip viper
#

and would stream their results and reasons

rigid fog
#

Well, I mean we already sort of had that with Allar

tulip viper
#

we could get some streamers involved and have them all do this

#

yeah we did πŸ˜› and people loved it

rigid fog
#

Yeah but that took time and effort

#

And it was monthly

tulip viper
#

I would be willing to help flesh out an idea such as this, to help the community grow and be better equiped

normal magnet
#

but alas, i believe my team is steering away from wasting time being judged by a handful of people, the experience is beyond great, but we have to move onto more stable grounds and produce games that hit a market, have a solid design, and can be marketed the way we want it to.

tulip viper
#

I wouldnt do monthly

rigid fog
#

Now it's quarterly... and you only get two weeks to prepare

#

Like, had I know a month ahead of time when this jam would have been. I could have participated and even streamed it.

tulip viper
#

yeah

normal magnet
#

yeah

rigid fog
#

I would have worked longer hours and even weekends

tulip viper
#

well thats kinda what I mean

rigid fog
#

To make up for the time lost

tulip viper
#

if we organize it and get it going, we get EPIC backing for sponsors and such, we could turn this into a really cool thing

rigid fog
#

I had less than two weeks, and there were already milestones I had to meet

tulip viper
#

give the people feedback, do playthroughs of almost all the games, if not all

#

we could coordinate with other streamers to, there are bunches of people who stream for hours on end

rigid fog
#

Yeah, it could be. But...

#

We've already tried to change up their system

normal magnet
#

I could see that being a rather positive drive

rigid fog
#

And they are VERY resistant to change

tulip viper
#

well, im open to making things better, with our without backing

rigid fog
#

they barely took two ideas from my 5-6 page jam feedback

tulip viper
#

for the record im not upset anybody that does the jams now, but something we do in the military is review processes and see how we can do them better

#

(not always does the upper chain of command allow that LMAO)

normal magnet
#

I feel Epic did try to nod at some of the streamers who were covering the content, maybe that could be polished up a bit to a real board of community judges

rigid fog
#

Aye

normal magnet
#

not officially condoned by Epic for the time being as it may evolve into something they do not wish for

tulip viper
#

but i dont see why we shouldnt take a look at things and say, "how can we do this better"

rigid fog
#

Annual reviews are nice πŸ˜ƒ

tulip viper
#

how can we make more people wnat ot make games with UE4

rigid fog
#

Quarterly if you're an NCO or lower

tulip viper
#

thats what this is all about, right? hehe yeah victor

normal magnet
#

right I agree with you guys, and I'm glad to hear some of the feedback from the community

#

LOL

tulip viper
#

So, ill make a post and get some feedback, see what people think and we can go from there. Maybe this format is the best format for all invovled. Maybe not....

#

If we sit back and do nothing, or say nothing, then it is what it is. We are all here out of a love for UE4 and what it provides for us

#

I just want to make things the best that they can be!

normal magnet
#

^

tulip viper
#

πŸ˜‰

normal magnet
#

well said

rigid fog
#

Better judging/feedback definitely needs a new section now

#

That's what the site would have done

normal magnet
#

keep us posted Riuth/Victor, it seems the community has its own guidelines in mind and can be refined to an acceptable approach rather easily

rigid fog
#

Sort of like how LD does it

tulip viper
#

well I certainly cant do it alone :P, So i will need to do some posting and see what others feel.

rigid fog
#

I got you boo

tulip viper
#

glad to hear! ❀

rigid fog
#

Yeah, we can definitely start thinking about something/planning it

#

I mean, we have 3 months...

#

But...if that was Winter Jam...

#

I guess we are skipping Spring

tulip viper
#

well im okay with that, honestly, i wont have a streaming platform till april

rigid fog
#

But I guess Mid May is still technically Spring

tulip viper
#

when i get the new house

copper carbon
#

@rigid fog You'll get more than two weeks in advance in the future jams. I didn't intend the announce to be that late, but that's how it rolled out.

quiet citrus
#

How I feel looking at what the winners made

#

I'm Ralph obviously

copper carbon
#

Just a couple notes:

  • All the reel items were the videos that were submitted as part of the submission form or were sent to me after.
  • The criteria that we judge each game on is listed in the official rules. (Though I recognize we could be more specific for the special categories)
  • I'm up for mixing things up, provided it makes sense for the participants at large. (I.E. super specific prizes - it'd be silly to send a Wacom to a programmer - how do we make sure things benefit the most people?)
  • Happy to have community streamers involved
  • Our team is growing, so I'm hopeful for some positive changes around jams and other contests this year
  • I'm always open to suggestions and feedback surrounding the jams - criteria, categories, process, etc. You know how to reach me πŸ˜ƒ
tulip viper
#

@copper carbon thanks for the quick response, really just want to help make the process easier for all involved. As I said before, my goal, would be to get more people using UE4. I think that is a good goal for both EPIC and for us, as gamedevs! ❀ thanks again for the kind words and fast response

#

and please dont think I meant anything negative by it. I really just care about feedback, so its actually born from a desire to grow and become better!

rigid fog
copper carbon
#

Of course! And we love that folks use the jams to try out UE4, either for the first time or new tools within it. And I didn't think you all were trying to be negative. It's just honest feedback regarding our process.

I'm sorry if your video got missed somehow - it was certainly not meant to be a slight against you.

rigid fog
copper carbon
#

A dedicated UE page isn't likely in the short-term.

rigid fog
#

IIRC, the original reason was because there would be less entries. But as the new submission form proves... people easily adapt.

copper carbon
#

I think it's because it's a separate account though, right?

#

The submission form just requires an email, vs signing up for something.

rigid fog
#

Well, you have to make a separate account for that GameJam team building site.

copper carbon
#

I'm not opposed to trying it though

rigid fog
#

And plenty of folks used that

#

But yes, you are correct, the submissions form may be easier because there's no "alternate" account needed.

copper carbon
#

Β―_(ツ)_/Β―

#

Can always try and see what kind of response we get.

tulip viper
#

cant hurt to try things!! for sure, in the meantime I am going to speak with some other streamers and see if we cant get something coordinated for the next one

#

for correspondence on this, would I contact you directly? through a PM?

copper carbon
#

Like a schedule to play all the games?

tulip viper
#

yeah, like we throw up times and such of the streamers who are playing the games

copper carbon
#

that could be cool

#

yeah, a PM works πŸ˜ƒ

tulip viper
#

we could maybe even leverage Alessa Bakers site, Unreal Dev Streamers and use that for a schedule

rigid fog
#

Is that still alive?

tulip viper
#

I think so, and she was talking about making some improvements recently

#

maybe this is a perfect reason/time to do so

#

we could do like GDC or something and show a listing/time of when certain games are being played so the creators could garner feedback and such. Would be nice/fun.

copper carbon
#

If folks put that together, I'd be happy to share/post it.

tulip viper
#

nods I am working that concept now, will let you know how and where we go with it

#

we got some time before the next one to do it! So, I shall hope for the best and see what comes from that. Anything to help you guys who help us, right? πŸ˜ƒ

copper carbon
#

Sweet - sounds good.

#

D'aww ❀

raven sundial
#

When is the next game jam?

copper carbon
#

Spring! No dates yet, but looking at early May.

raven sundial
#

@copper carbon Thanks! Good to know

fair oak
#

Hi @everyone, I'm hosting my own game jam and I wanted to suggest you join her.

I host the first edition of the 40 Hours Game Jam on March 10th & 11th !
You have 40 hours to make a game on a specific theme !

Link itch.io: https://itch.io/jam/40-hours
Link Discord: https://discord.me/40-hours

itch.io

A game jam from 2018-03-10 to 2018-03-17 hosted by Wylarel. You have 40 hours to make a game! Will you succeed? Rules You can do it on the game engine you want You can use public content if it is royalty-free

rotund storm
dusky vessel
#

Game jam theme idea: Pick a song from [album/artist] and make a game around it

carmine kindle
#

That sounds like a fun idea, but you probably couldn't actually use any recognizable songs themselves in the game though, which detracts a bit from it.

glass fossil
#

Maybe make a game around some sort of music, can be either yours or someone else's (not violating copyright, duh), maybe general music rythm games

indigo spire
#

So.. Paragon Assets Game Jam when? 😬

maiden loom
#

nothing to do with the winter jam

#

people are trying to break into accounts in order to buy and subsequently sell Fortnite keys

little tree
#

Any new game jams?

zenith gust
#

Trying to schedule some time to jam, would 12th to 15th be when the next ue4jam is?

fair oak
#

Hello @everyone!

Next weekend, the Games Factory is organizing a Game Jam!
The principle of a Game Jam is to challenge hundreds of developers to create a game in a limited time (60 hours).

If you're interested, you can have more information or register here: https://itch.io/jam/games-factory

itch.io

A game jam from 2018-04-06 to 2018-04-10 hosted by Games Factory. You have 60 hours to make a game! Will you succeed? Rules You can do it on the game engine you want You can use public content if it is royalty-free

sturdy plaza
signal rivet
#

What is a game jam?

somber hazel
#

Did you try to use this question on google?

#

Pretty accurate

rotund storm
#

https://itch.io/jam/cfngamejam3

if people like smaller gamejams, here is mine :)
it has prizes, jury members from all over the community.. It will be fun!
And it starts in 9 hours.

itch.io

A game jam from 2018-04-05 to 2018-04-30 hosted by computerfiguur & Dragon Slumber. Welcome to our third gamejam. We are so excited to see what you all create. We've put together a kick ass team to help organize CFNGamejam#3. In addi

twin temple
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Not sure if this is the right place for sharing it but I taken part in a private game jam at the college I teach at, I was in a team of 6 composed of staff and Alumni from SGS College in Bristol. This is the weird almost-broken game we come up with. XD https://youtu.be/5KQcPwWNoJw

jade whale
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Is this game jam near Toronto?
@twin temple @rotund storm

copper carbon
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We're trying that Itch thing ;)
https://itch.io/jam/2018-spring-ue4jam

itch.io

A game jam from 2018-05-10 to 2018-05-31 hosted by unrealengine. Be apart of the Unreal Engine Community, join up with a team and prepare for the next #ue4jam! Once a quarter, Epic hosts the #ue4jam to

onyx moon
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aww I'm flying back from japan may 11th

rigid fog
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@copper carbon nice! no-limit submissions?

copper carbon
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No, one submission. I'll add that. Not sure we've explicitly stated it before πŸ€”

Also... who would want to smash more than one game together anyway?? You sillies.

rigid fog
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@copper carbon No. πŸ˜ƒ

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I meant size limit

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Sorry

copper carbon
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OH

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haha

rigid fog
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But yeah, it would be funny if people submitted more than one

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Since the rules would allow it

copper carbon
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I was like.. they're cray cray.

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No size limit for general submission - just gotta package it.

slim light
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if the itch.io thing is a requirement then there's a 750mb limit from that platform

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I've not looked into how itch is involved this time I just noticed and was super excited!

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I think runing these on itch is awesome, it's something I'd hoped would happen as long as I've been ue jamming!

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typo in the first sentence 'be apart' means the opposite of the intention I think!

stable kiln
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cant do high end video compositing on 750 mb πŸ˜›

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need 10 gigs for 20 sec πŸ˜›

rigid fog
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Aye. That's why I asked the question @slim light

civic dock
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@copper carbon Really happy to see you guys are trying itch. ❀

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Really looking forward to seeing how it works out!

glass fossil
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So hyped about spring jam

lilac fox
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is crowdforge still being used? could do with seeking a team :3

glass fossil
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yo

glass fossil
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@lilac fox This might interest you πŸ™‚

lilac fox
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thanks broseph ;p

urban frigate
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Anyone doing LD41 this weekend?

robust basalt
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kinda planned, yeah

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but busy with contract work and the weather is crazy good

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so dunno

copper carbon
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@slim light @rigid fog - Good catch here. It's default 750mb, but if you use Butler he said it's an unlimited file size. Though I'm talking to them to see if I can get it raised. Most projects seem to fall under a gig - would just need to give everyone a heads up.

rigid fog
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Kk

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I mean TBH.. no idea why a jam game would be over a gb

slim light
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that's the compressed file size too so 750mb seems like not a hard limit

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but good to be aware

rigid fog
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But I am sure people don't think optimization

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Never heard of butler

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But yeah, you should be able to talk to itch about raising the limit for the jam.

hardy thicket
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Is the Assembla thing for the Game Jam for just the jam or can we use it for other things as well?

stable kiln
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1 paragon char and ur over 1 gig πŸ˜›

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a few seconds of compositing

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fluid sim

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if ur not hitting gpu limit might as well go 4k textures all the way πŸ˜›

stable kiln
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can add tesselation on frametime cost or add another LOD on HD cost

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ill pick a few ms less on gamethread or frametime over a few gigs saving anytime ")

fierce tundra
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@glass fossil crowdforge is not working for me. The API calls to join a team 404 on me.

glass fossil
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@fierce tundra I'll have a look right away

forest cedar
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The Virtus Jam is a relaxed competition in which you make a game based on the theme (which will be announced at 6pm on 20th April) and submit it before 6.00pm on 11th May. It will be a great opportunity to meet new people and become part of a growing community as you push yourself to learn new skills and create an amazing game and win some pretty awesome prizes too!

https://itch.io/jam/virtusjam

itch.io

A game jam from 2018-04-20 to 2018-05-17 hosted by Virtus Learning Hub & itsrainingben. What is the #VirtusJam? The Virtus Jam is a relaxed competition in which you make a game based on the theme (which will be announced at 6pm on 20th Ap

copper carbon
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@hardy thicket - It's intended for the game jam. Nothing stopping you from using it for other things, but it will only be available to you for a limited time.

hardy thicket
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Oh okay.

fierce tundra
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I am a novice in UE4 programming, and I'm looking for collaborators on the UE4 Spring Game Jam. Would love to join a team.

robust basalt
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actually a nice theme

wise apex
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woah

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omg

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I have something I've wanted to do for a while that actually fits this theme

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Oof

spark sleet
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MOBA Match Three? πŸ˜…

robust basalt
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trying a first person shooter rhythm game

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pretty sure it's doomed from the start

astral quail
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Nooo i'll miss this Game jam !!!! 😒

glass fossil
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Guys can anyone give me some tips for the jam?

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Its my first time participating so...

I am kinda like a newbie

zenith gust
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@glass fossil Plan small, then make it even smaller than that, and dont spend time on details until you have something playable

glass fossil
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Ok go on.

zenith gust
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Many of us try to plan small but still end up over our heads, having a small enough scope is a real challenge

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I'd practice setting up a basic project with maybe some menus and camera/controls, and then package that. That stuff takes time and it's generic enough that the experience will always help you

glass fossil
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I see...

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thanks for the tip mate

dusky vessel
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Made a team for the Spring UE4 Game Jam next month -- I'm a programmer and looking for a Character Artist and an Environment Artist in case anyone's interested! Here's a link to the team thing on their registration site: https://crowdforge.io/jams/ue4jam/teams/1320

Best case scenario is that we make a joint portfolio project.

Looking for an Environment Artist and a Character Artist! I have 7 game jams under my belt and can handle the programming & design.

fair oak
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Hello @everyone,

The Third edition of the Games Factory Jam begins in few days !

If you are not registered, do it now: https://itch.io/jam/games-factory


You can now Tweet with #GFJ2018 by mentioning @GamesFactoryStd !

You can also talk in our Discord Server: http://discord.me/games-factory !

The voting form for the Themes are open: http://bit.ly/games-factory-vote

We wish you all a great Game Jam !

itch.io

A game jam from 2018-04-27 to 2018-05-02 hosted by Games Factory. You have 60 hours to make a game! Will you succeed? Rules You can do it on the game engine you want You can use public content if it is royalty-free

fierce tundra
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Hey everyone, my team for the Spring Jam is looking for a 3d artist. We are jam amateurs, and we would very much like you to join our team.

compact cedar
hasty glacier
small fern
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I always wonder about these

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it's like you'd decided what you want to make before the theme has been announced already

glass fossil
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@compact cedar Whoops, we'll fix that. Thank you! πŸ˜ƒ

compact cedar
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@small fern it's not like those will affect theme, mainly games are generic in genres

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@copper carbon Does hosting on itch.io means games should be uploaded to one? (it's not mentioned in rules)

raven sundial
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For the game jam is any free asset allowed to be used? I assume the marketplace is all allowed but is mixamo animations as well?

onyx jewel
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hi guys i am new

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who play fort nite

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ok

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talk any one ok

lone willow
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I've played a bit of Fortnite. I've stopped for a while. What does this have to do with game jams?

weary sleet
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In Need of another artist Just looking to have fun with a team where we can all develop our skills on the way and hopefully win.

compact cedar
raven sundial
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Are there any links to show rules on marketplace assets and such?

compact cedar
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@raven sundial or, you mean the JAM related?

raven sundial
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Yea, for game jams

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Can it all be used, can mixamo animations?

compact cedar
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@raven sundial oh, those are allowed, but you have to list everything you've taken or made before the jam

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"before the jam" = stuff that was not made during it

raven sundial
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Cool, mixamo too?

compact cedar
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yep

raven sundial
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Awesome

humble latch
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Hello everyone I have a project that I’m working on and I need some help please.

rugged hawk
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What project are you working on, Zeonova?

weary sleet
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Any 3d artists here looking for a jam team?

signal rivet
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are there any popular game jams upcoming for a group of 3 people?

foggy shard
signal rivet
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anyothers? cause im fine with ue4 but one of my partners wants to use unity instead

hardy thicket
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I really want that river tool. I'm gonna go for the win!

signal rivet
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?@hardy thicket whats river tool

hardy thicket
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@signal rivet It's one of the prizes for the Spring UE4 Jam.

signal rivet
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@hardy thicket oh ok, it looks really cool but idk anything about the copyrights for using premade assets so I’d probably rather just make my own rivers

stable kiln
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do we call a mod to change the channel link?

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are janga FX and houdini competitors? πŸ˜›

foggy shard
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I thought about that too

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but janga FX looks new

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as in not finished

stable kiln
digital fern
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there

stable kiln
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best mod ever πŸ˜›

sharp berry
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Is the jam 21 days???

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No.. 5 days

maiden loom
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silly USA date format, hehe

signal rivet
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How do we join the game jam?

hardy thicket
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@signal rivet If you have an itch.io account, you can just click the "Join Jam" Button on the top of the itch.io jam page.

signal rivet
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Ok

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Thanks

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@hardy thicket

sharp berry
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Anyone looking for a team to join?

lone willow
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What experience level are you looking for and what roles?

raven sundial
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I know this question is a bit excessive but we can get our game jam project all setup hooked with source / assets loaded pre-jam?

strong ivy
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Generally, it's good "etiquette" to wait until the jam starts, to start anything. The "jam scene" has changed a lot lately, and you will certainly see entries that have 6+ months of work behind them. It's annoying, not just because they aren't showing respect to the spirit of a jam... but also because they insist on shoving their product into the jams, as a platform for marketing. Spam, in my opinion. I want to see jam stuff, not someone's almost finished product.

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Outlining stuff, getting concept and such primed is usually not an offense. Mind you, none of this is in the rules. It's just... more of an unspoken code of honor in the scene.

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Serious jammers scoff at those types, but many of your typical entrants don't care about any of that. It's a light smattering of serious jammers, a light amount of peeps who are looking to have fun and gain skill (though we all are, right?!), and the rest are just crazy.

raven sundial
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Yeap thats kinda why I'm asking, we are doing this to practice good thinking, game design, planning, ect. It helps you grow a ton

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I'll be streaming it as well, so I wanted to make sure I'm within the 'unspoken' rules as you say

maiden loom
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We usually set up a blank project in a source control repository prior to starting, but that's all

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doing anything else defies the entire point of the game jam

uneven basin
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I don't honestly mind if people use existing assets in jams, as long as they disclose it properly and don't pretend they did it during the jam

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copy-pasting and re-skinning whole projects just makes you look like a douche

heady temple
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Hi everyone, is there some team who are still looking for a programmer for the spring jam? (I prefer to do blueprint only since the limited time constraint)
As a reference for my skills, here is a game I made in a team of 8 talented student (10 if we include the external help for the audio) over 10 week for the Ubisoft Game Lab Competition.(It's also programmed using Blueprints only) https://gamejolt.com/games/LSL/333801

Game Jolt

Made in 10 weeks by a group of 8 students, go toe-to-toe with your chosen competitor and win the race by making the shortest time. Light Speed Legacy is a PVP race between two players who compete...

rugged hawk
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@sharp berry yeah actually. I'm on the hunt for a jam team to contribute audio to.

void mango
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Sucks working 10 hr days overtime, I only ever have weekends to do game jams πŸ˜“

glass fossil
boreal vale
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2days 3 hours ?

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3 days

sly salmon
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I need that river tool

scenic venture
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I'm surprised more people are recruiting for a game jam that starts in 2 days

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Seems like CrowdForge is pretty small on teams

boreal vale
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I joined my team last friday

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I have a question

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Do you need to sign up your team

copper carbon
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You'll just need to submit your game at https://itch.io/jam/2018-spring-ue4jam prior to the Tuesday deadline.

itch.io

A game jam from 2018-05-10 to 2018-05-31 hosted by unrealengine. Background by Rachid Iyarmen Be apart of the Unreal Engine Community, join up with a team and prepare for the next #ue4jam! Once a quar

compact cedar
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Who uses Assembla for the GJ repo?

supple sierra
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Is there a discord server specifically for the upcoming Unreal spring game jam where you can chat and share your work with other devs taking part in the jam?

maiden loom
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you can just use this channel

indigo citrus
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Hi, can I join #ue4jam twice? In two teams (with my friends and myself)

maiden loom
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it's kinda what it's for

indigo citrus
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There was an forum thread with all games on last megajam

maiden loom
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they all get submitted through itch this time around so you can just find them on there too

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downside is that itch has a 500MB upload limit

supple sierra
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Yeah itch will slowly update with a list of games as people upload their finished games to it

boreal vale
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@copper carbon my team boss didn t register us as team he clicked join but he didn t register our team

copper carbon
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@maiden loom It’s a 750mb limit nowadays, and they should be raising it to a GB during the jam. There’s also a tool (Butler) that lets you upload even larger files.

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@Tonk#9886 when he submits, there’s a place to list all team members

compact cedar
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@copper carbon Greetings. I have a question related to game jam and assembla. We had a repo on assembla (still have access to it). But now our team has changed, do we need to make new workspace somehow? (called Spaces in Assembla UI)

copper carbon
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I’m going to message them this morning to find out for sure,

maiden loom
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500MB according to their FAQ, but they can up it to 2GB to individual users on request

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Butler isn't a very good option for most people

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it's a command line tool, so it's not exactly user friendly

copper carbon
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He told me 750mb in an email.

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Most files we see come in are well under that.

compact cedar
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um, isn't it possible to split the file?

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i believe there is only limit due to web interface query

maiden loom
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yeah, that's the 2GB limit

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I don't think you can split the file though?

compact cedar
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750mb

sharp berry
compact cedar
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@sharp berry yes

sharp berry
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oh, eww 😦

compact cedar
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@sharp berry that's actually a good thing, we finally could track an upload time

sharp berry
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Well, if its optional it might, but google drive also display upload time?

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now, if i want to participate, i'm forced to join the Itch club

maiden loom
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itch has pretty good terms, but yeah, it's put me off somewhat as well

sharp berry
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to butler or not to butler, aaaargggghhh all these new questions I didnt knew I needed to have

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Do i need to pre-register and pre-join on Itch or not?

foggy shard
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Do we need to pre register somewhere on forums?

maiden loom
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don't think so

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just before the deadline, register an itch account and upload your submission

foggy shard
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this crowdforge website doesn't look too good
I am really not sure about it

boreal vale
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@copper carbon my boss joined game jam but idk if he sumbit team

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so is it enough that he joined or ?

compact cedar
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@sharp berry it was pain in the butt to search for files before, now you just need to open jam on itch

sharp berry
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Then why don't they make an FTP service or something where we can login on with our Epic accounts? Stuff stay in their own domain, we don't need another account with another password and the game is where is needs to be

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after the finals and the stream, they can clean it up, wont take 1TB

compact cedar
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@sharp berry ask Epic. We were discussed this for many times and seems they still have no one to do the job.

sharp berry
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Where can I fill in a job application for it? πŸ˜›

compact cedar
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@sharp berry i believe it's not paid, that's main reason why it's not made yet

copper carbon
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We had some requests to give Itch.io a shot - so we're trying it. If overall folks find it as a negative experience, we'll move away from it.

As for the time on Google Drive, that only works if they give a link directly to the .zip file, not the folder.

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Would love to move to something internal with Epic accounts - it's a matter of sorting that work out with the appropriate teams and seeing how best to manage that.

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Also, sounded like size via Butler was unlimited.

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Again, 99% of the submissions were under the 750 default size limit.

compact cedar
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Yep, good point about the zip. I've seen many people uploading their folders uncompressed -_-

sharp berry
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No need for zips or folders, just send the .exe πŸ˜„

foggy shard
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can we 7zip ?

compact cedar
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hahahha, yeah, i've seen someone sent just the exe, no pak files at all =))

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7zip could zip

foggy shard
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yeah already read that it's requirement to do .zip

compact cedar
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no reasons to do 7z, as well as .ace, .dmg, .kgb and other weird shtuff...

boreal vale
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IS enough one boy of my team joined game jam

west wing
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Hi. To reduce package size below 750 MB limit for the small jam game:

Project Settings β†’ Packaging β†’ Uncheck "Include prerequisites installer"
Project Settings β†’ Packaging β†’ Check "For Distrubution"
Project Settings β†’ Packaging β†’ Check "Cook only maps (this only affects cookall)"
Project Settings β†’ Packaging β†’ Check "Create compressed cooked packages"

This reduced empty game with starter content from 690 to 80 megs. Here is more detail, for curious: https://pastebin.com/FjX57u1G

sharp berry
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Can someone pin that please <@&213101288538374145> ?

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Maybe unpin the old jams while at it?

warped lake
sharp berry
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Thank you @warped lake

warped lake
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np

boreal vale
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where are the rules

sharp berry
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see pinned messages @boreal vale πŸ˜„

maiden loom
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there's also the stupid engine blur kernel texture

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if you get rid of that you save 30 odd megabytes

west wing
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Interesting. May be useful for those who are going for the "The Tiny Award" category.

supple sierra
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    Team Name
    Each Team Member's Name and Email Address
    Game Name
    Name of your submission
        Please format your the name of your .zip file with your team's name attached, ex. TeamName_GameName
    List any content that was created before the jam that was included in the final submission.
        This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.
    A link to gameplay footage to be included in our highlight reel on the Spring #ue4jam results livestream, if you so desire.
        Please keep your video between 30-60 seconds.

Can anyone help me clarify where this information is meant to go? TeamName and GameName being part of the .zip seems clear enough but for stuff like emails, names, and asset disclousure...where is that supposed to go exactly? Are we supposed to do something like zip a text file together with our submission? Is it the same for the highlight reel video if we choose to put one in?

copper carbon
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There will be fields to fill out during submission.

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@supple sierra ^

supple sierra
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Alright, thanks for the answer!

copper carbon
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np πŸ˜ƒ

foggy shard
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Totally trying to make a team. Join if you interested in making something strange and psychedelic

compact cedar
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@copper carbon it's less than a day left, could you please clarify the Assembla topic?

sharp berry
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Think I'll do a solo jam

glad gorge
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quick question: Is the jam restricted to itch.io submissions? πŸ˜ƒ

maiden loom
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apparently

boreal vale
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how much game we create can be big?

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if 750mb than that is nothing

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@maiden loom can you answer me because I scrolled up and I saw you probably know how much is limit

maiden loom
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750MB for the web upload

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if you use the command line tool, I don't know what the limit is

boreal vale
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750MB is nothing

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you can t make nothing with it

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something small

stable kiln
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cant u just put a google drive link in ur itch post?

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those paragon chars go over 2 gig each, a lot of it is sounds tho

maiden loom
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I don't think any of my jam submission have ever been near 750MB

boreal vale
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we will can make what we want or?

zenith gust
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@boreal vale the theme will be announced in todays stream, if that's what you mean

maiden loom
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there will be a theme announced at the start of the jam

boreal vale
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so my team can t make what we want

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we wanted to make survival

zenith gust
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Generally gamejams have themes to challenge you to create something based on that rather than any pre-existing plans you have

boreal vale
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so we can t make survival for gamejam gg

zenith gust
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I didn't say that

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Could well be that you can make survival fit in with the theme

west wing
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My guess: it will be something about spring and nature.

zenith gust
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Generally the theme is not a specific genre but rather something to take style and mechanics inspirations from

boreal vale
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yea but we won t make something that you watch from air

zenith gust
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If you want to ignore the theme altogether you can do that, no-one's stopping you, but the goal is generally to make something related to said theme

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I dont think I understand what's stopping you from applying the theme to a survival setting though

boreal vale
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np

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we will follow rules

west wing
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My favourite game from the winter jam is Fireline - Icy as Hell game. Perfect amount of content, gameplay and actual use of theme.

boreal vale
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what was theme

west wing
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"On Thin Ice"

boreal vale
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I mean if this game jam will have theme with nature than survival can be good

zenith gust
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I think it's always wise to be open to anything, a big part of the jam process is to do the whole process, all the way from picking the initial idea to doing the release, so be open-minded when you go in and it'll be more fun, at least in my experience πŸ˜ƒ

boreal vale
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yeah

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Iknow

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this is my first jam

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so I thought you can make what you want

zenith gust
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I'm sure your team will work it out, focus on getting something finished at all and you'll have done great for a first jam

boreal vale
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yeah

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we will

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I have another question

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One of my teammates didn t join a team on wep page where you submit team

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so IF he don t join he can t be in game jam?

copper carbon
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@compact cedar - I can either make you a new one or you can use the original one you have access to.

maiden loom
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for our last jam (on thin ice) we made an MMOG, where the game spawned a square grid of ice tiles and distributed players around the edges on grid tiles

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it was turn based - players could only move up/down/left/right onto adjacent tiles, and at the end of each turn the tiles with the most players broke

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last players standing won

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pretty simple, but it was still a full weekend's work

zenith gust
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I feel like unless I make something very standard from a genre I've experimented with before, it's always more work than I anticipate, even though I keep raising my anticipated time each jam πŸ˜„

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here's hoping I can scope it out well enough this time

stable kiln
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a few seconds of 4k compositing and ur over the limit πŸ˜›

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like 2 seconds πŸ˜›

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building a lvl with paragon or kite assets adds up real fast too

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this is the first jam with paragon assets released right?

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im so gunna use some of em that shit is too cool not too use πŸ˜›

tepid light
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Who needs 4k textures in a game jam game? Each model in those Paragon assets has probably more polygons then all my game jam games in total πŸ˜ƒ

stable kiln
#

crunch is worth every polygon πŸ˜›

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not sure about that 10layerblend material seems a tad expensive

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i think they all use it, must be somekind of workflow thing

boreal vale
#

when stream will start?

supple sierra
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Theme will be announced in a little less than 4 hours

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There is a countdown here

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I don't know if a stream will start any sooner than that though

boreal vale
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yeah probably

copper carbon
#

Livestream starts at 2pm ET, theme will be announced at the end, at 3pm ET

tepid light
supple sierra
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Oof that's going to be 3 am for me

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I was expecting the stream to start a bit sooner and for the theme to be announced at 2 am my time

boreal vale
#

that will be 20 for me

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or 21

zenith gust
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@supple sierra I'd just go to sleep and start fresh on the theme in the morning if I were you

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starting brainstorming ideas at that time is bound to lead to bad sleep ^^

supple sierra
#

Yeah that's looking like a more and more tempting idea by the minute

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Mainly I wanted to stay up until I heard it because my original plan was that some of my online friends from overseas want to hear what the theme is so they can help think of their own potential ideas while I'm sleeping and then discuss them with me in the morning

zenith gust
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Ah that makes sense. Well if you dont have to be awake for work tomorrow then you might as well I suppose, a jam weekend is bound to mess with sleep schedule anyway

supple sierra
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Actually I just realized...I could just ask them to look at the site themselves when time is up lol

zenith gust
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Haha, yeah they're most likely capable of that πŸ˜‰

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I was going to stay up as it's only 9 pm for me when its announced, but with this cold I got I might just sleep on it too

supple sierra
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Ah that's unfortunate

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A cold will definitely mess a bit with productivity

zenith gust
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It will, gives me a decent excuse to stay inside all weekend though, this is the best weather we've had all year here so otherwise I'd feel a bit bad about not being outside πŸ˜ƒ

supple sierra
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Game jam is a worthwhile reason to stay indoors for sure haha

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You jamming with a team or alone?

zenith gust
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Gonna be solo, mostly 'cause I dont know if this cold will grow worse, if it does I dont want to be a burden for others