#game-jam-chat
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Nice, Chris is giving away the course for free for limited spots. He already made that $$ though 😉
Love that folks have the chance to get a boost if they need it ahead of time ❤
Yep
😍
@copper carbon Oh yeah. I was wondering, any chance of a special MegaJam forum badge?
The past winners definitely deserve the recognition, it's not like winning on some "off" month
Oh, that's a snazzy idea.
That Laptop is pretty sexy
@copper carbon Hmmm
The only thing I have, is... can one person really win both?
If so, I would highly suggest reconsidering that.
(Both Grand Prizes)
And if there's a Third Grand Prize, etc
No, they can't win both. I need to clarify.
But awesome stuff so far.
Writing is hard lol
😉
Maaaaaaybe 😃
I'll be all over that also
haha
But, I am glad I jumpstarted the whole Assembla thing for Epic Jams
Source control is paramount.
@copper carbon That Submission Form going to be a Google Form?
Also, Allegorithmic prize, it's Indie not Pro Live Licenses right? It's not stated.
Nah, it'll be a form in some software we have internally. Google Form doesn't make the kind of form I want :/
Will clarify the Allegorithmic prize later - in talks with them, but likely Indie.
Ha - pulling out all the requests!
I'm surprised you couldn't pull in Rifts or Vives for this.
They did once upon a time, but I don't think Vives are going so freely any more
the time I won the jam, I got a Vive
Aye, but Rifts...
Dime a dozen for devs
But also...while I think the Grand Prizes are awesome, especially since there are two systems this time around. I am sad there are no 1080/ti prizes 😭
I almost feel those two systems could have produced 10+ 1080/tis
If there will be Vives it will be most dissapointing Jam for me...
@copper carbon BTW, rules are a bit vague. No limitations except 5 people team limit.
@wise apex i'm a programmer, but can do some basic 3d / 2d stuff
Already a bit programmer heavy, what do you mean basic ?
@wise apex you guys hurting for artists?
Yeah I was kinda on the fence about jamming but we decided we'd give it a go
You and Momo?
ye
by basic i mean i can model most stuff that isn't human/animal like
i can't do nice animations
texturing is also a bit of a pain for me since i dont have a nice package like substance
just using blender
Are you using blender? If you're talking about painter you can do that in blender
If you're talking about designer then idk
@rigid fog imma start calling him that
Haha. Yeah, I can't ever remember how to spell his name. And it auto corrected to that. So lol
I too, am still on the lookout for artists
@maiden loom no
You have like 10 people on your CF team
Start kicking people out lol
most of them are uncommunicative
Boot em
I'm going to abandon CF though, it just doesn't work
People are passing you by because of it
Well, they still haven't implemented the things they said they were from my requests, so not sure if they found it harder to do than they thought
I'd shut down the CF team, but I can't actually see a way of doing it
I can't really see myself getting into CF.. unless they make some radical improvements
You have to kick everyone first? Seems a bit funky
Or just close it and leave a link to something
Probably not. But I don't know what happens it you just leave
if I leave it picks someone else to be admin
I've just left it, and whoever now has admin rights can decide what they want to do with it, heh
Isn't CF kind of alpha stage?
yeah, certainly seems that way
needs work
could be useful in future, but at the moment it doesn't really quite work
i wonder if i should search for a team or made a game just by myself...or just pass by
well, it's all about whether you can commit to a team or not
if you're not sure you can / will, then it wouldn't be fair to join one
I could easily find a team on CF after I immediatly kicked the unresponsive guys. I really don't want to go back to the forum where I have to private message everyone just to find out they already have a team/ don't want to team up with me, because of skill level.
Before Amanda reads the concerns and give up mentioning it in the next Jam forum thread 😐
^
But, I wouldn't mind gamejam sub forums, one for LFM/LFG
They can be hidden and reopened on jam announcements and after jams
I think I'd definitely prefer a user-orientated system where you can see who is actively looking to jam, and read a quick profile on them or whatever
Well
That's one of my suggestion to them
I called it a "Free Agent" system
Instead, they made it so you can rate people
then you could send that person an invite to 'become a team', then said team can still send / receive invites to other people or teams etc
those slashes make that hard to read
fixes
I think the two keys there are A) you can see information about individuals and B) the team setup is more request driven
that way you don't need to have a system where people are bouncing between chat rooms etc
@maiden loom maybe, invite driven is better? i.e. people could send invites to the team, and the recepients could decide which team to join
yeah, that's more or less what I'm going for
but it also makes sense for two individuals to be able to pair up and 'become' a team
The group system should stay (except random people shouldn't be able to join the group), but there should also be a list of people who attend the Jam, and they are divided in their expertise. Next to their name, their should already be a link to previous work that you can open in a new tab (so you just press Middle Mouse Button on all the members of an expertise). You check the tabs and if you find someone that fits, you send them an invite to join the team chat.
well, profile of any kind would be great, now we have nothing
also, comments on profile...
some deserve "-" in karma
I don't think CF has the army to deal with reports
reports? nope...just comments from teammates
But you said - Karma
"This guy gave me a - But all I did was... And it wasn't my fault... Please erase the -"
"But the other guy said"
yeah, not anyone could leave a comment, just teammates
What if only 1 guy had a problem with 1 guy?
and, karma definitely is not what i meant, just comment
in same team?
@somber hazel it's on case if someone joined to team and slacked all the time
But people love to abuse systems
Ability for negative feedback on a single person that are displayed public on your profile need people who check if everything is alright.
positive is good too, people may praise your skills or personality...
yeah, like, "no positive" means something...
It's still better than having 2 individuals who disagree and write something bad about the other person publicly
And you normally see the fake good reviews
Hey there 😄 I'm an engineer at CF, I just wanted to give some updates to everyone participating in Epic MegaJam who has contacted us through the chat bubble
We're deploying two new features (They're live)
- If you kick somebody, they'll no longer be able to join again. (This is because some people kept joining teams they were kicked from)
- The members overflow is fixed 😛
We will be releasing the 'Moderated teams' in the next 24hours.
- To join a moderated team you'll have to apply, the team creator will be able to see who has applied and review their profiles, then accept or decline.
Features we are working on over the weekend:
- Users will be able to showcase the games/projects they worked on outside CrowdForge on their profile. We are aiming to keep things simple, users just need to add the url and we take care of showing a card linking to the page.
- @radiant vessel is currently working on the dark theme 😛 I was just going to make the background black and the text white, but it seems it's more than that. Well, that's the reason I don't touch the CSS 🙈
Also, you can currently upvote people to indicate that they were great teammates. We want to make it easy for everyone and allow users to display their experience (Games, projects, positive feedback, amount of game jams, etc) inside their profile 🙂
We're listening to feedback, so feel free to keep contacting us 😃
@glass fossil Live features= 1) nice!, 2) even better!
Moderated teams will be also very nice
@rigid fog Thank you for all the feedback 😃
😃
I also saw that someone wanted to leave comments on teammates? That's on the pipeline too, but we wanted to test first if people were going to like upvoting teammates
As long as you keep listening, you'll make Crowdforge Jams super awesome
😄
Great to see the robot I was writing to actually has a name 😘
Hahaha beep boop 🤖 ❤ @somber hazel
Seems like I am the only dork not on crowdforge yet!
@glass fossil - lots of solid improvements ^^
@maiden loom Thank you 😋
@glass fossil it would be nice to see some info on the person, as well ability to join the Jam in LFT state (i.e. not to join a particular team, but to seek for offers)
also, possible time devoted to Jam would be a nice info
@compact cedar with the new updates, you'll be able to see the info of teammates and also the info of team members before joining :)
We're still thinking the best way to add a pool of participants, but we have some ideas 😋
And that's a nice idea 🤔 We'll have a chat about it
Feel free to contact us in the support chat if you have more ideas :)
@glass fossil where is it? on discord?
or the smooch one?
smooch doesn't hold history
@compact cedar Yeah, it's the smooch one 🤔
You can also DM me here on Discord too or contact us through Twitter
i'll stick with discord DM or twitter
Online Game Jam coming up in Nov 3rd - 5th that also doubles as a charity fundraiser for Gamer's Outreach :D
What is the GaCuCon #GameJam4Good? The GaCuCon #GameJam4Good is a series of online game jams and fundraisers for charity combined! We’ve run several game jams and wanted make them even more special by making games while helping others. Join us for a weekend to flex your creativity, meet like minded creatives. Join the Game Culture …
@steel tulip They mentioned series but I could not find any info on past events...
This is the first charity one under the name, we've run other game jams before with MakeGamesMiami.
this is the first of the series more specifically
@steel tulip I see, just FYI Epic Mega Jam will take place in 2-9th of Nov, so people on this Discord probably will be participating in it those days...
that's cool, just sharing our date as well.
we'll prob have another one before June 2018 as well, hoping to fund one of the Gamer Outreach medical carts so it may take a few weekends.
@steel tulip Some places you may share your Jam info: https://itch.io/jams | https://crowdforge.io/jams
❤ thanks!
Together with @acoustic crater we trying to form a team form MegaJam, as we both more on coding side we looking for some 2D/3D Artists, VFX, Audio etc. anyone interested? ;3
Basicly Programming & UI Stuff is covered =)
Man
Your team is going to be stacked as well
Love this time of the year
On that note. Need a sound dev for my team. Ours had to work on that main weekend 😦
So we are 3 People now. 2 Programmers, 1 Artist. Would be nice get another 2 on the Team =)
Nice!@acoustic crater Who's the artist?
s-ed =)
w00t w00t
Good guy
If my art team hadn't filled up quick, I would have grabbed him 😉
Mhh he had one condition though =/
We have to get his name right in the Credits 😉
Did you find someone for Sounds @rigid fog ?
@acoustic crater I did. Yeah, that's his fault though.
If someone doesn't correct the spelling or last name/first name order the whole game jam, and lets me call them what I had assumed his name was the whole time...welll...
lol
@compact cedar ^
Relax :D. Game Jams - Mistakes happen ^^
pwahahah
Hey, if there are any artists looking to join a team for the megajam, there's one here https://crowdforge.io/jams/epicmegajam/teams/547
Oh God, the Jam got announced while I was away
I really like this crowdforge site!
@rigid fog your team description on there is really funny, good job
I try
Holding onto a dedicated fifth member has been an interesting dilemma this time around though
Sounds Devs are my weakest link.
anyone need programmer for megajam?
or two ?
no?
then i hope the jam theme will be handicap so i can make a vr game about being deaf and blind
haha
@hushed quartz you actually could make such a game, feedback could be made via tactile response
@glass fossil first of all, you posted that on #game-jam-chat, secondly, you should link to some game page instead, people will not just join random discords they don't know anything about
and 2nd thing only if it's actually UE4 game
Alright thanks
Out team looking for 2nd artist to fill the team preferably somebody who could do level design, anyone interested?
Any teams looking for an Environment artist? Thinking of joining the jam
@trail crane pssshh, wish I had known you were available earlier 😭
Haha it was kind of a last min decision to enter
@trail crane Did you run around crowdforge already?
Plenty of teams still looking
Or even, could be nice to try to lead one yourself
Start one, and get peeps you will enjoy working with
Hmm I’ll take a look, last jam I lead one and we’re still working on the game now 😂
Isn't that a good thing?
I’ll hover around and see if anyone wants me on their team. Kinda don’t want to take charge again haha
What about @gaunt copper 's team?
They are pretty stacked right now
Will be a fun team to join.
Yea we looking for some level designer i guess as you environment designer it kind of fits 😃
im with @compact cedar and @acoustic crater we also have music composer from LBP community to do music
@trail crane yeah we looking to fill a slot on the Art side 🙂
Env art, ya say?
I'm still on the fence whether I want to team up or not
Same.
Alone, i dont know enough about textures to make them look different and good lol.
sometimes during jams it can be a challlenge to work with someone new
That is always a challenge. Because even if things are perfect in a team, once you add tension like deadlines and miscommunication, it can be testing.
mhmm... atm I'm trying to fly through that bp course.. soo much things I didn't know even after working with UE4 for a while
the udemy one
the worst is agreeing to a design ... then realizing it's far out of scope lol
plus Mario Odessy just came out ... so ...
I hope there is an asset drop 😍 Thurs!
Oooh that would be nice.
@sleek horizon 😃
We're doing a tips & tricks for game jams livestream tomorrow <3
https://forums.unrealengine.com/unreal-engine/events/1377715
Cool
With Slapunas? Did you buy him a new pc, so he stops participating? 😄
that UE4 course is great even if you are an experienced dev
I love countdown!
I used for a release not too long ago
haha nope! 😛
Hello guys, I've been particpating to the Pixel Horror Jam on Itch.io this year, and wanted to share with you my game page , hope you'll enjoy it :
nice
my dream would be to work on a team with collaborative scene editing
so excited to play with houdini indie and substance
@sleek horizon have you used it yet?
I have not lol
sorry I mentioned two different things
participants get a 3mo subscription houdini
I was planning on getting it at some point but this is pretty awesome
assembla is free for a month right?
you mentioned textures though... I think there is an indie version of substance painter
I have used substance painter
ah ok I meant to say one or the other
Im just not good enough with it to bet the game jam lol
yeah... in theory... even you have a basic substance.sbar it should port right into the engine haha
with that plugin
might speed things up
UV mapping would take longer, I've put together low poly stuff in maya pretty quickly
that little room
nice
currently attending academy of art university in san francisco.
not sure i could learn this stuff on my own lol thats impressive.
no that's impressive, what year are you if you don't mind me asking
New teams popping up on Crowdforge. Those looking to find a team can see them here: https://crowdforge.io/jams/epicmegajam
excellent .. lots of work there too eh?
yea.. where are you located?
I'm in Chicago . I was trying to ask if you get a ton of school work in general universities load up students with work at all times
yea. This week is actually the most.
Some free materials from the lovely folks over at GameTextures - https://www.gametextures.com/megajam/
Sweet! Can these only be used with games for the Mega Jam or can we use them for any projects?
Thanks @copper carbon !!
very nice!
@glass fossil - Gonna clarify for you
looking for an artist to join in on our team! https://t.co/xNVslwWPmC
About gametextures: "free to use in your UE4 MegaJam project" I would be very suprised if you can use them anywhere else
Hey Rarp, I saw your ad on the Jam team site, what kind of experience are you looking for?
right now we're full unfortunately. i can let you know if a spot opens up, i'm pretty lenient on experience
Jss, Assemblas way of setting up a repository is...not very comfortable
Can not recommend assembla less here
at least assembla perforce
for a simple perforce 5 user 20 workstation trial it is free to self host + server costs
DIgital ocean is 5 dollars a month VPS with 10 dollars a month for 100 GB of block storage is 15 dollars a month for a 5 user perforce server.
They charge 44.50 per user per month billed yearly. Which basically means you are giving up your perforce trial if you could use it
I really wish there was a GitHub-like option for Perforce. Self hosting is not a reasonable option for everyone.
I would almost offer to build everyone's source control digital ocean droplet for the jam but I know I don't have that sort of time.
Well. Assembla is that.
GitHub has free public repos and cheap private repos, though. 😉
Ahh so you want Assembla to be good...
That would require perforce pricing to be reasonable.
Yeah you're right. It's still bonkers: you can just afford to be bonkers if you're enterprise. lol
yeah
like if you make a million dollars sure you can spend a few tens of thousand of source control
The one good thing I think comes of Assembla doing this game jam tie in is at least getting more people to think about using source control at all.
I do think you have a good point though, game development needs a github we can get behind.
Many small teams don't. It's crazy.
Yeah. I've wanted that for a long time. It's why I am so hopeful for Git LFS.
and with git lfs you can ALMOST have a perforce free UE4 development
https://github.com/git-lfs/git-lfs/issues/2671 < this is the only real issue that stands in the way of git lfs being usable.
Hey All.
I work on video games, and for quite a long time git has been unusable for us due to the large binary file nature of most of our assets in video game development. With file locking and lf...
Yeah, Git LFS has been improving quite a bit. It makes me optimistic about using GitHub for my next large game project.
I have my current smaller UE4 project on github now
I use it for small projects, like game jams and such.
every time I push I have to unlock all files manually. takes about 2 minutes of really stupid work.
Just to test the waters with using Git and UE4.
Yeah... once they nail down locking, that's gonna be huge.
It's a big barrier for a lot of devs coming from Perforce or SVN.
Well locking is in...
it just doesn't unlock when you push
you have to issue the commands
Right. That's what I meant by nailing it down; making it great.
yup all they have to do is fix that and all the solutions they have came up with very directly doesn't fix that
so I am sad
I am not smart enough to know why apparently they can't just unlock them even if the git push doesn't have a post hook
and it makes me want to dig into why
But I am doing 50 billion things at once
I know that feeling.
Still on the fence if I should participate in the MegaJam this weekend.
I threw my hat into that early about a month ago maybe more like 3 weeks
should be fun!
😄
😄
I think it's going to be a great jam.
I want to participate - love game jams - but so much other stuff to do.
And I may just spend the time digging in to my main game project.
are any teams looking for programmer or animator/rigger for this weeks jam?
if so - hit me up a PM - i have 0 team and am available ❤
I cant wait for tomorrow
Did the previous jams have a theme announced?
yeah on the day the jame starts usually
they will announce the theme on the stream tomorrow
How is the jam going?
...it hasn't started yet.
I know
But u have ideas right?
I did one of these for the smithsonian in dc before
was pretty fun
ideas? you mean... what I will eat during the jam?
probably coconut rice every day
maybe I'll go play basketball in my neighbourhood one of the days to get some steam off
should call my homies
Whole point of a jam is to come up with, and implement, everything in the allotted time.
innit?
Difficult to have 'ideas' before you know what the theme is
yes, but some people think about using new Unreal Engine technology X with a game around it beforehand, while it is allowed, you are considered being lame if you do so 😐
No problem thinking that you'd like to use X,Y,Z, but that's not really 'an idea'
trying to build a game around a feature before you know the theme is silly though
you can always spot the 'game first, theme afterwards' entries a mile off, it's obvious
i had one jam where the guy was determined to make the entire game before hand and just adjust the theme. just didn't seem like a whole lot of fun and sort of defeated the purpose
some people are only in it for the prizes
you don't want to work with those people
I find they also tend to not know what they're doing anyway
Hmmm
Finalist or Bust is my moto
So, I guess no one work with me
But, granted, I am more interested in just the title and finished product than the prizes, they are just extra goodies on top.
Oh, I'm always in it to win it - it's a competition after all, and it's about doing what you can with limited time
it's a game of sorts, and if you're gonna cheat at the game, what's the point?
. @UnrealEngine I'll start streaming all VALID #EpicMegaJam #ue4jam entries within 30 minutes of the stream ending: https://t.co/c4GUotQ97C . I need some time to prepare from Jam Mode into Stream Mode. #UE4 #unrealdev #videogames #indiedev #gamedev #unrealengine @amandambott
Why not
also, got too much other things this week to even properly start it
could only get started on sunday earliest
I had to frontload everything I had
To make sure I could have a proper start without distractions
anyways, as usual, will need to see the theme
briefly fast forwarded the game jam stream
I liked the decimator approach slap mentioned
on the only jam that I actually finished, I stuck to low poly models as those were quick to build but one could also use things like modo's mesh fusion or the dynamic boolean system that zbrush 4r8 has
taken that one has either modo 10+ or zb 4r8
those create pretty high poly meshes but one could just run them through some autoretopo tool (both has even fancier than regular decimator like autoretopo)
any designers looking for a group? need one more for ours
What was the Decimator approach?
@small fern
I thought I watched it all, can't remember that part
slap mentioned that you don't have to do proper low poly topology on your own, you can just run the static mesh assets through decimator which reduces the polygon count
usually that doesn't provide very clean topology
but it's enough for game jam purpose
and it's blazing fast
you can spend ages doing the low poly
if you sculpt things for example, you wouldn't care about the topology at all when you do that
and same with that dynamic subdivision boolean thing
Oh
both can help you create pretty complex shapes quickly
Gotcha, yeah, that's just typical game art stuff though
I suppose that's good info for non-game-artists
yeah but most spend their time on doing the topology properly
My advice there would have been instead of trying to even do High to Low poly workflow
that's actually kinda like decimator
well I did low poly directly in past
but it depends what you are after of course
too bad simplygons UE4 advanced plugin is still behind paywall
that would have been great speedup for ue4 users
one can still use their separate tool
but it's not as deeply integrated
and you can't do hlods that way afaik
I think they mentioned on robo recall art stream that they mainly did first lod level topology manually (highest poly ingame) and usually most of the other assets were just generated with simplygon
some hardsurface shapes like cars they had to manually lod
but even the UE4's current lod tool can do decent job on car like surfaces in my experience
anyways, I'm getting sidetracked
you wouldn't usually care about lods in game jams even :p
hi, i'm 3d artist
looking for a team from Russia because my English is too bad (:
looking for someone who specializes in audio, pm me please
Not quite last chance saloon.. you can still find a team for the jam at Crowdforge -> https://crowdforge.io/jams/epicmegajam
Ah damn
Github jam started. Theme was throwback
Hmmmm
I might work on that on the side litle by little. it's one month @small fern
You can do it
if I struggle to find one week, I will not find full month 😄
Seems hard to find a team. Anyone here looking for an artist?
Hard?
And you're a freaking artist?
@gaunt copper @acoustic crater @compact cedar you gents have room?
@tender plover I'm really surprised
Well I'm not the best but.
Well just found out sadly.
Shoot, most teams were searching for a month
Never done one.
Ah
You should
Even if you can't get on a team
Try something small and silly
Gain experience
Good idea.
Always worked by myself though. Would be fun to work on a team I think.
Guess they have these pretty often?
@rigid fog @tender plover nope we got our 5 People filled :D
But also try Forums just in case
Ok I'll go check on there.
not sure if you can scramble a fully new team together
Maybe I'll try. 😛 Or wait till next one.
but you can make one on the go. People can join down the road
Ahh! Sweet
@tender plover still looking for a team?
ya!
ya
FML, a one month jam? Is this for the unemployed only? I think that would literally kill me. One week is brutal as it is.
Aren't there 3+ month jams?
Surely at that point it isn't even a jam any more?
That's just called 'making a game'
Yeah it does kinda get too long there
But hey they call it a jam
Perhaps I'm mistaken though
I'd call that employment, lol
Gotta be paid to be employment
Unpaid internships are very much a thing, sadly
@maiden loom you don't need to do the whole month lol
wtf
I am pretty sure this is for those who CAN'T commit for the entire month
But yeah, I'm sure there are some that can/do commit the whole month. Solid Crunch.
Unpaid internships...not here in the USA
Not always anyway
Majority are paid.
Some states ALLOW unpaid...
but there are a million stipulations and rules
Very much a big thing in the UK
A lot.of European universities require internships to be unpaid
You have a lot of "bad" stuff when it comes to gamedevs
but other the flipside
You have a lot of "good" also
Mainly a shitton more studios
It's a part of the degree and you can't be paid for the work
I was in an unpaid internship role, they said they'll do a 2 month unpaid test (Can't think of the word) then they'll potentially look into hiring me after the fact
Then they got really mad after I quit after a month
not test
Lol, two month 'test'
like a uh
Like a trial?
They got mad cause you figured it out
Dodgy af
yeah they took 3 of us on right after graduating
They have those here in the states a lot... Contract-to-Hires I think it's called
they must just rollover the unpaid interns, 2 months after 2 months with different people
but is that, you will get a job at the end?
Anyway, every internship that I could apply to was Paid
You replying to me Placeholder or Victor?
Vic
ah
Contract-To-Hire is usually a temp paid job, isn't it?
So they work as paid temp then become permanent after the trial?
(If they decide to keep you)
That's my understanding
I'm on CrowdForge for the megajam, how is it gonna work with these teams who have like 9 members on it? The limit is 5, no?
or is it max 5 who can receive prizes, but unlimited number of people who can work on the game?
ah
Wonder if they know that lol
@rigid fog Do you use SVN or Perforce or something with your team to work on your game?
(Or how do you get assets from your artists / sound guys etc.)
@violet kestrel Yo
Perforce depot from Vultr
I set one up two night ago
It was relatively painless following Allars guide
I did make some changes
Because I wanted updated versions
is it expensive?
10/month
$10/month USD
I just paid $0.68 to them
For the month of Oct
Because those bastards need to keep the light on
But really
lol
It's pretty nice
$10 isn't too bad I guess
Technically it's "always on" 24/7 hours
So you'll 99% of time Max Out on the hours (so your monthly rate)
Unlike Assembla, whose prices are absurd, lol
Yeah fuck Assembla
They were good, when I brough them into #ue4jam
Then...they got greedy as hell and I said "bye"
Something like $45 a month per user for a 1GB repo
I did give them a nice long email of how shitty I thought it was for them to do that
I just have principles
I can't deal with businesses like that
@maiden loom nah, it's unlimtied now
Which is..meh
Used to be a 500GB limit for $40/month
Now it's $45/user/month for unlimited storage
But their servers are shit sometimes
@violet kestrel Other than Vultr, check out #source-control
If your other teammates fail at VCS
you can just import their assets from Drive or Dropbox
It's up to you how you want to spend your time
I choose not to do anyone else's work for them
So they either know how to use Perforce or they aren't part of the team
thats what I'm worried about with making a team with people I don't know, they might not know how to use version control
Is this your first jam?
because I'd be doing programming so would need artists, designers and audio
no
I entered the one before last with a group of friends from uni and it was awful
because we had 3 programmers 1 artist with no version control so it was just the worst
lol
basically doing what you said, only not even using dropbox or drive
yeah, that's not good
but by fucking sending everything on Skype
Be easier just entering on my own lol
However: any artists / designers still looking, hmu
check the forums and crowforge
pop into random teams
and ask people to come with you
¯_(ツ)_/¯
It's a FFA out there
yeah im on it now
so this is my first jam, and I was wondering about what is fair and what is not. So is it fair and exepted to copy and paste parts of a BP from another project, or do you have to make everything new? also how is this enforced?
@crisp coyote You should not CP anything from a past project
However...
If you do. Disclose it
They will find out
😃
GameJam Police is pretty good
Also, do people plan the game beforehand, and then skin to theme, or do you make it up as it starts?
No, no, yes
Plus, if you're still learning the engine etc. use this as an opportunity to learn more about it, maybe find better ways to do whatever mechanic you have in another project
Right, I make every jam a learning opportunity
I try to plan game james beforehand, but it always changes when you see the theme
so there's no point lol
becuase the themes aren't like: Space
They're basically riddles, so you have to use your imagination
ok.. thanks that's helpfull.. next question.. everyone on my team works fulltime, so we will only be able to do some work after hours.. is it still worth it?
omfg, I would love it
it better not be space, stop wishing it
or something sci-fi ish
sci-fi yes, space no
What time is the theme announced/when does the jam start?
@crisp coyote The jam runs for a week, so you'll have plenty of time to work on it
@bronze mirage 14 hours 39 minutes
for both questions
yeah but work also runs that week and so does wife and 2 crazy kids 😃
Oh ok, thanks
I mean you'll just have to do stuff on it whenever you have free time
well is it fair to say that most people will have decided atleast what kind of game they will be making?
When you're not developing, i..e working, think of things you can implement, how you would implement it, so that when you have free time, you can quickly add it to your game
like along the lines of.. a fps with a jumping puzzle in it.. for example
I mean, the last game jam theme was Blessing In Disguise
So I guess you could somehow integrate that with an FPS jumping puzzle somehow
just have to be creative
ok
so if you are fixed on making a top down shooter, you could if you are clever enough to tie it to the theme?
do they give rules like has to have more than 3 levels, or has to have a cutscene or a panda wearing socks?
Yeah you could do a top down shooter if you'd like for any game, as long as you can relate it back to the theme
We focused on gameplay and some art
Your game was hard af
😃
I remember playing it
It was meant to be
No rules on the creativity side of it Varkie, you have complete freedom on that
the robots one?
just no more than 5 members in your team
Got a fresh team this time though, last time was a fresh team as well
It's always nice working with new devs
@crisp coyote ya
man I wish they did the monthly jams, I hate these seasonal ones
Yeah, I wish they went back to monthly jams as well
The 3 month gap between them is a killer
what becomes of these games.. do you guys dev them further, or forget them?
depends
so is a poster/gameart part of the submission?
Most teams are not the greatest shape at the end of the jam
lol
😃
Plus if you dev them further it's usually better to just start over, everything is rushed and unoptimised
Also
You run into legal issues
Especially if devs are worldwide
There's a lot to think about
I'm doing this with work buddies.. we do advertising deadlines all the time.. hope this doesn't wreck our relationship 😃
...
well as long as they declare themselves out of the project, you should be fine
I say, you should make sure you have the lowest expectations going in
Speaking of expectation, make sure you UNDERSTAND each other's expectations
Dont overcomplicate your game idea, keep it simple
I see this a lot. Some teams assume one thing, and then find out otherwise days later.
I told my team.. first rule is to have fun and learn.. if we get noticed.. bonus
Everything sounds easy in your head til you come to develop it.
Also, understand that not everyone can put in the same amount of time and effort that you will
Or that you might not be able to
also I've never made a game b4 and we are making a vr game.. so it might not even launch in the end
oh on that note.. we only have a vive.. is that ok, or does it have to run on oculus too?
nope
lol
love them bps though
I don't believe there are system requirements for your game
cant code a single line
You need to be able to package the project though into an exe
oh music.. is free library music ok?
Yeah, royalty free assets are okay to use, as long as you state where you got it from when you post your submission
wow, getting realy exited.. thanks for the tips guys!!
I GOT THEM DONE EARLY! @rigid fog
@copper carbon rofl
You stayed up late Miss
Better get some sleep. Tomorrow's going to be a crazy day.
It is - excited to get the jam going 😄
But since you put that effort in, I'll look them over tonight before getting to bed to see if I can catch anything silly
@copper carbon Did you test out the submission form?
If not, want me to right now?
ah, the link is in the rules
I tested it myself, but you're welcome to give it a go.
Mmm, I could.
@copper carbon Hmmm
So...
You have a little bit of danger
You don't require login it looks like
Or one per login ?
Not everyone necessarily has a google account. I don't want to force that.
¯_(ツ)_/¯
Oh
docs have filters 😃
Do you state you only get one submission per team?
Or are you allowing multiple submissions?
And are you closing submissions at 3PM Thursday?
One submission - that's part of the rules. And it closes at 3pm on the 9th
there's a new submission setup?
I don't think I'll attend, but curious still
(I'd only have 4 days)
Doing a submission form. I'll still create a thread, so you all can share and chat about your games.
Dooooo it
😛
but if the theme gives me some nice ideas, I might give it a go
If only Jams were every month
😄
😭
yeah yeah
Probably Q1
Forgot it was already Nov
Right O.o
So probably Feb
Birthday Jam
Yaaaaas
How would anyone know if content was made before the jam?
Wouldn't it just be their word against others?
Game Jam Police has the Final Word
Are you part of the fuzz?
Next question: if I develop a technique to do something (like a shader) beforehand, can I still use it and do I need to disclose that?
The Game Jam Police is a secret organization, members of the GJP do not know each other's real identities.
You need to disclose anything you do before the jam.
That's stated in the rules
And mentioned at least 5 times
Wll maybe not 5
That's not what I'm asking
Say I invent a cel shader but not for the purpose of the game jam
Maybe I invented it four months ago
SO, yes, you have to disclose it
I don't understand the confusion
Anything that is done prior to the game jam needs to be disclosed.
Well it's like saying I can't use OOP because I learnt it before the game jam
...
It's like learning how to breathe?
Or type on a PC?
I mean, come on now...
You're being silly.
Well then where's the line?
The line is drawn and made simple
Any asset created prior to the jam needs to be disclosed.
Any marketplace assets as well
Or anything that you did not physically create during the jam
well, I guess physically is a bit over, but you need to touch a mouse and keyboard, so it's not a stretch
This isn't rocket science though
So I can implement a technique I developed and I don't need to disclose it
Because it's not an asset, it's just a concept
I'm just asking for clarification because it's ambiguous
Like I said, not really hard concept to understand.
If you already know good way to make cel shaders, cool. Remake one in the one week jam.
And that wouldn't be cheating, correct?
Think of this like a 3D model or something. Remake it for the jam
Yeah
Yeah that's what I'm thinking of it as
And I think it's just ethics that's going to stop anyone from cheating.
Without disclosing it
I have the knowledge to make it, I just need to remake it during the jam
Nope, Game Jam Police will be on the prowl and in force.
I definitely won't just copy assets from older projects
Then I think you're good to go.
🙂
However, I think the best way to jam is to have a simple idea that is experimental and to then polish and juice the crap out of it.
Yeah I'm planning on doing that but doesn't hurt to have some shaders going on 😃
my understanding and I'm a noob so take it with loads of salt: If you copy and past its cheating, but if you remake something you've learned then how can that be cheating? like I've been watching tutorials on how to make a score system, and a start button, stuff like that. I've done those tutorials in unreal, but when game jam comes, I will re create lots of those BPs as i need them in my game
I think the same would aply to your cell shader. re-build one using what you've learned from past projects, and if you find you're running out of time and need to copy past.. disclose it
I'm doing a vr project, and also planning on a cell shader.. it seems to make sense when you don't hafe loads of time to tweak every shader in your scene
have
It would also be based on the magnitude of the copying. I think a shader or material isn't as bad as if you just modified your existing game prototype and submitted that.
Obviously it's best you don't use any existing assets, but if you need to make a cel shader and you've made one before, reusing that same logic (albeit in a new material with parameters adjusted for your jam game) should be okay.
ok
the thing is
everyone who has won a game jam has used their prior knownledge on how to make 3d models, animation, rigs, texturing, code etc
there's nothing wrong about that, I'd go as far as that being mandatory if you want to succeed
the line is drawn when you copy/paste your past work
if you redo the mesh, or shader from scratch during the jam, that's perfectly fine
it's just, if one has such specific shader with fine tuned settings, it's probably too tempting to just copy paste it
it's not likely that you'd get caught but you'd know you cheated yourself
and in the end, some cell shader isn't going to be the thing that makes your game win the jam
bit late for this jam (forgot about this really) but I'd really want to have some templates to be allowed
I don't mean the stock templates but one that has everything needed for the jam entry, basically empty project with hooks on menu and settings etc so you don't have to waste your time on those or disclose some existing quick setup
some people use them in every game jam without disclosing it, some have even won with premade menus that they didn't disclose
IMO it would be fair to allow that kind of content that's strictly generic framework
people who cheat with that get many hour advantage as their starter project is already in version control and every team member has it synced at the moment the jam starts
@copper carbon ^ just something to think about for future jams
we've always done our own menus, they don't take that long in the grand scheme of things
it's more important for solo teams tbh
5 man teams have 5x time
sure there's organization that takes away some of that
but still
aye
👌 😃 👍
How many ue4jams have you all participated in before?
strictly ue4 without test runs - 11
ue4 jams, none. game james, a couple
think i done about 14 or something
somehow i never won, i think the russians are manipulating the votes 😛
hehe
previous jams have been held over Eid as an example
This jam is actually on a UK holiday, but it's a one nighter and isn't an important one, so
There's 7 on my website
¯_(ツ)_/¯
plus the one megajam me and @maiden loom were on
that's 8
Probably a few more than didn't make it to my portfolio
Oh yeah, that 24 hour megajam entry last year
because of damn Hurricane Matthew
D:
@copper carbon Give up?
Who gave up?
Hurrican Matthew literally came right at me that week
"[4:36 PM] Allshar: attempted 2 more but gave up during the first 24h"
Knocked power out for almost the whole week
Ohhhhhhhhhhh
lol
But @tepid light is talking about solo jam "give-ups" right?
I've only done two serious attempts to finish the ue4 jam so far, usually my experiements start to sidetrack themselves and I get to tech experimenting phase and then I realize I don't have time to actually do the thing
still bit bummed that my pinball stalled due to physx issues (they took me 1.5 days to solve as I didn't want to work around, was stubborn to find the root cause rather than make the game work)
the one I actually finished was too rushed too, missed most of the content as I got caught up by ue4's root motion issues
@rigid fog hahaha - what?? you didn't keep working through a hurricane. tsk tsk
only skimmed a bit trought the new phat setup , wonder if that might give probs if i go 4.18 😛
😦
I kid, I kid.
Next time I will be better prepared
The new PAE (Phat is more fun) should be easier to use
show it who's boss!
if its not a tornado with sharks in it...
Yea, I gave up in solo jams. Either didnt have an idea or it completly didnt work.
that gif hurts mah face
1 hour 30 minutes. It's gonna be fun
Time is slipping away
I need to make sure I get all the diapers I need ready
Need to call the maid over for cleanup
And find my MakeGame button
solo!
always go Han way
@stray crag Skillset?
oh yeah ... Intermediate BP/C++ , Beg - level editor/modeler , pretty savy with audio 😃
mostly modeled in Maya
and the editor 😃
Same here. I'm solo too 😄
i'm also solo.. c++ bp etc..
:>
Keep it up @rigid fog
bodies ready? :p
And you will find 5 members real quick
i can tell you it not so easy ;p or else oyu hunt for random people
Good Luck To Everyone Participating 👍 😃
^ smart
I will say this... the udemy course hint by @copper carbon was a godsend. I forgot I had the course and Christian zooooms!
only thing is... that course is not for beginners
Which one @stray crag ?
Making two games with Unreal Engine 4.. That one?
Btw.. 20MINUTES?!
@stray crag Did you team up with zephy?
Nopes. He hadn't teamed up with me..
might be interested in audio for my jam team
2 programmers; I can do a bit of art as well but nothing really great. Less jam xp than work xp for both of us.
I can do weak af airplanes lol
ah @wise apex might get crowded 😃
Did this untextured monstrosity. https://i.gyazo.com/ca0a3ba61919454fab6a3ab8ca58eb12.mp4
not my design, but interesting to attempt
Yeah if you're a primary programmer it might be crowded
Another design, again not mine - https://i.gyazo.com/a255a303cb549c3aa19976f3d4229292.mp4
nice, almost looks like a condor
Yeah sorta
did this in maya a while back
@stray crag glad it was helpful! 😄
this was all in engine with the archvis content
Just read all the nice goodies you get as a participant and it kind of makes me wish I had applied. Although that rule about not using Default Materials rules me out as Im a programmer and even my custom textures look like default materials :p
it's a massive scene
3 2 1 LIVE!
oo
Provide me the link to livestream please!
still in the lobby 😃
@wise apex Thanks
Listen, when the theme is announced, please just post it here. I'm gonna go brew some tea.
Same here. I am gonna sleep now.
so what does it mean lol
however vast the darkness, we must supply our own light
I feel like the "we" in theme makes it.... interesting.
Thanks! @wise apex
GL, HF
that theme D:
Longest game jam theme I've ever seen.
Theme is awesome