#game-jam-chat
1 messages ยท Page 14 of 1
oh wow, my 2 line game looks overly simple atm ๐
A role-playing game where you team up with shapeshifters to stop a giant asteroid from hitting Earth.
sh*t
@tepid axle honestly, you're probably more on track than I am. Pretty sure I'm massively taking on too much.
that's my idea
well I tried to make acomplex side scroller last time and failed at that
I even had a template given to me as well as using all Epics assets
can always ask for another one ๐
well Im focusing on the actual design this time cuz I think thats my biggest strength ๐
@glass fossil wasnt your youtube video today about not taking on too much ๐
Yep, totally ๐ so we'll so where this goes.
next weeks episode ... shouldve taken my own advice
hmmm
just did a quick field trip
will do some photogrammetry but not sure if I can use the textures at all due to 100 MB limit
should still help on mesh generation
got only two cliffs basically and then sun came up and couldn't shoot any more ๐
How far have every one gotten into their game?
I got slimmed project with initial menu and level streaming in
plus the already mentioned field trip but there's no guarantee I can use this data
Code wise... still starting out, have all the GDD, planning, flow stuff done though.
I have an idea, and was building a prototype little by little
you streaming this weekend jv?
yes i am.
oh wow, agisoft has fixed dng import, I could have done this whole thing without initial TIF conversion + color correction
oh well
hows everyone going?
@small fern whats your jam idea?
settling the score ;D
Im done ๐
did you submit already?
I am liking this theme
me too
It's a fun theme
I could take this into multiple directions
Ours is gonna either be awesome or fail spectacularaly
no way Id submit it if I were done ๐
although, not being able to do PEGI 18 limits bit the payback aspect
I got 6 days for bug testing ๐
@feral halo Same. We have this really cool idea and mechanic going (well, I do anyway), and its either gonna flop or be super awesome
i just hope the artists i got from the local community college put forth the effort
ah well good luck finishing the art, thats what i always have trouble with...
I already planned to not do any art before next week
the advantage of having multiple people
but I guess some 3d scanning will do even at this stage
means we can be a bit more ambitious
just wouldn't want to do any 3d modeling until I've locked all my gameplay
Our biggest problem is anims
so I won't do anything unneeded
I might not participate this time
I don't have good ideas really
just think of all those people with great ideas and no means to implement em ๐
you can use my idea from earlier
have a characterized scoreboard as a pet or animal, and make the scoreboard really angry... so you have to feed it treats to settle it down
so its settling the score (board)
would be super easy and punny
probably plenty cleanup too
Not the end all of solutions, but sure, wpild be faster than most key anims
but still, better than nothing
yeah
I've tested ipisoft myself in past
that would be really handy for these kinds of deals
if you can have fixed camera setup in that one, you don't need to do any calibrations
and then you could just do the mocap immeatidly, without preparation
and it doesn't need any sensors or trackers
but sure, results are not as good
better than with regular kinect though
heh
maybe I should have limited the camera tracking on agi
this estimates that camera alignment will still take 9h 40 minutes
and that's for the sparse point cloud only...
if you had a solution for making full games in 7 days you wouldnt be here wasting your time jamming ๐
We are doing a single level
and itll still be tight to make it in 7 days
but the nice part is if we wanted to sell it; its not hard to actually add a few more environments/characters
as most of the cvore mechanics are done
as long as you dont tell people it has MP when it doesnt you should be all good @topaz scroll ๐
after good night sleep i decided that I am doing music game idea
@tepid axle ๐ mhhh but it does xD
air guitars
i think i want to do my old idea about girl that beat monsters with bass guitar
character wip so far >_<
best character title shall be ours !!! muwhaahawha
Wow @dull basin, way to make me feel poop about my lowpoly character ๐ฆ
Jokes aside, looks freaking awesome
@dire heart Cover it with insane texture work and you're even
๐
Heres my character as you can see we have hats implemented, http://puu.sh/rABgX/891685ce6b.jpg
LOL @tepid axle
if Epic got their shit together I could draw with just splines and reroute nodes ๐
Hey guys ..
I am in a need of an animator/modeler ... (I wasn't planning to go on this route BUT it so happened... )
Had to work today:( Can't wait to get back to the making my game. ๐จ
Has anyone read the jam rules?
There are some very concerning statements in it, namely this one:
"All entries become the property of the Sponsor."
^very common
no, no it isn't
usually you grant rights to the sponsor to use your stuff for marketing purposes etc
this says they own your shit outright
not sure can they legally ask you to grant rights for marketing purposes to several parties
sure they can
but it's not like you have to send them project files anyway
according to the rules, you do
just use a heap of pattented algorithms and watch Epic have to pay all the legal fees ๐
lol
one does not simply claim code as their own
Epic Jam
downloadable word documents in the main jam thread
specifically the sponsor documents
part 4
no wonder it was such short notice on the stream "for the legal stuff"
It's pretty hidden away too :/
So this is a problem...
Alexander said "its the standard legal stuff"
I really don't like that the entry content is not being explained..... How far is the "become property of the sponsor" going?
Is a entry being seen as a unit?
"The Selected Entrant will be notified by the email or phone according to Sponsorโs sole discretion"
Wait, does this mean that the entry is the "lead devoloper"?
I cant find where Sponsor is being defined...
incase anyone is having trouble
@sharp berry - yeah, it's pretty hidden, and the links only went up once the competition started :/
I hope someone can give more info about it soon
aye
I mean, I tend to put my jam entries in my portfolio, if I dont have the ownership because it became the property of the 4 sponsors... I cant do that :/
how is that even viable without a signature though
you could just say you were drunk when you submitted ๐
Wont change the end result
and trying to make sure sign shit without a lawyer too
People dirnk and drive all the time, still accountable..
You agreed to it by making the submission
its not criminal law its contract law
the rules state that if you're asked to, you have to sign the corresponding paperwork
if you don't, you forfeit any prizes you may have won
I'm 3 pixels away from tagging all the epic members to ask for explenation ๐
yeah see if you sign that then youre screwed ๐
you already implicitly agree to the terms by entering the competition
Guess i should've read the rules beforehand
and the EULA states what a submission is and the rights you give up
Im guessing they just used poor shorthand
Just to be clear, when you submit your game you're also giving away your rights to it?
In this MegaJam, appearently yep
you give away some rights, they like to advertise their engine and Allar needs rights to stream it etc
Incomplete, garbled, corrupted or illegible entries are void and will not be accepted. Sponsor is not responsible for lost, late, damaged, delayed, destroyed, misdirected, or incomplete entries. All entries become the property of the Sponsor. Persons discovered entering under multiple identities will be disqualified. Sponsor reserves the right to disqualify false entries or entries suspected of being false. In the event of a dispute as to the identity of a Selected Sweepstakes Entrant, the Selected Entrant will be deemed to be the person whose name and relevant information was given at the time of entry
So the ownership goes to Falcoln NW, SpeedTree, Intel and Houdini
Is Epic a sponsor too or are they the organizer?
I would take that as they mean the copy you send them not all exclusive rights to commercially use all IP/Assets etc
in otherwords you dont license them a copy of your entry
In that case, why isnt this one used instead like normal
As a condition of entry, Contestants hereby provide a non-exclusive irrevocable worldwide license to Sponsor to use the Submission in any and all media throughout the world for the purpose of promoting the Contest and future versions of the Contest and Sponsorโs Unreal Engine marketing, but for no other purpose, without any additional compensation, the term of which shall be the entire life of the copyright
As Ambershee already stated in the topic
it is, thats the one in the EULA, thats what you agree to every time you use UE4
its under submissions
I can understand not being happy with the wording though, Id ask for clarification if I were you
So, before you give up your property, you give Epic an exclusive license, and then you lose your entries ownership ๐
all I can do is piss fart bout until Epic legal gives you a proper response
the line pointed out is very ambiguous, because 'submission' could be interpreted to consistitute things like IP rights
yeah in the EULA submission isnt even written in correctly
and they 'own' it, so you wouldn't theoretically be able to post it elsewhere
they dont ask you to give up IP ownership or any commercial right to your work, they only ask to use it for marketing purposes
even so if they want the packaged game what good is that without the raw copy?
if they decompile it thats very shadey
the normal rules asks to use it for marketing purposes
Well, I will write myself a paper and have it say "I hereby provide a non-exclusive irrevocable worldwide license to Amsanity to use the Submission in any and all media throughout the world for the purpose of promoting himself and have it downloadable in his portfolio"
the new one says "All entries become the property of the Sponsor", which is different
if you cherry pick but in context it doesnt sound quite as bad
just contact Epic, we have a week, Im sure legal can get to work on Monday if they left already
in the sponsor agreement, that is literally what it says, it isn't cherry picked
"Sponsor is not responsible for lost, late, damaged, delayed, destroyed, misdirected, or incomplete entries. All entries become the property of the Sponsor. Persons discovered entering under multiple identities will be disqualified."
if that context it makes more sense
If you cherry pick, once you made the submission, you have to ask permission to the sponsor to have it posted on the Epic MegaJam submission threat, as it became the property of the Sponsor
well, it isn't a submission until it is in that thread :p
Paradox! ๐
they are talking about entries as a piece of compiled software not all your IP/Assets etc belong to them
doubt theyd hold you at gun point, hand em over mate
What if, you made the submission 6 hours before deadline, at this point its property of the Sponsor, but what if, 3 hours before deadline, you find a bug that you can easily fix. Are you allowed to update your submission (you will change the property here)
just contact Epic, obviously its not written very well and the EULA needs an update anyways
then they can clarify entry and submission properly
At what time does Epic start their day? 9am local?
not sure why Epic would take other peoples games when they can barely finish their own lol oops
@tepid axle BUURRNNNN
just doin my part to settle the score ๐
No streams atm on Twitch? ๐ฎ
its just !game idea
!gameidea
A strategy game where you slay knights to prevent the end of the world but you keep jumping backward in time.
question: if I attach sphere collision to skeleton socket with custom channel collision, can it affect the skeleton trough the collision(under assumption that skeleton is simulating physics too)
that is an awesome game idea
@uneven basin Yes.
Collision still bumps into each other even when attached together.
this is actually super legit
so the game would be about defeating that drag back in time
!gameidea
A horror game where you count anything that touches you in a network of underground tunnels and there's no gravity.
how does this bot do that? markov chain?
!gameidea
A horror game where you deliver forum badges to solve a mystery and you have way more limbs than necessary.
@maiden loom yeah, I told about that yesterday here, also asked Alexander about it here and in the MegaJam thread
It is alarming alright
I will not submit if that rule stays till submission deadline
Do you have such high hopes for the future of your game?
That should never ever be the question @tepid light
Hey everyone, just to let you know @ruby cradle and myself are looking into this to clarify the wording.
@maiden loom oh right. You replied to me on thread too :) just reading it
Great
@lapis lichen thank you :)
Awesome, thanks for the update @lapis lichen
No worries, just wanted to let you know we had heard you causes for concern and are looking into ๐
I get why that text is there, I really do but the way it is worded technically also gives the sponsors our whole IP too
(It is there so sponsors can use the game for whatever marketing reason or showcasing their picks winner without getting into trouble)
The Non-Exclusive License that is being given in the default rules is sufficient for that
Yup
The giving the property to the sponsor is what I dont understand
awesome great stuff
I want to believe thats just an oversight with legal department
lol that under 100mb category, how small is your project @small fern ?
I try not to provoke people about that at this stage of the jam :)
well I got a blank project here and its 130MB
130? mine is just 12mb
maybe the difference is CPP
Cpp diff is more measured in kilobytes for blank project
well the exe alone is almost 100MB
packing for shipping reduces it a lot
Use unity, rename folder to WindowsNoEditor
They will not notice
somehow 1.09MB of content bloats out to 24MB
Oh right, "Made with Unity Personal Edition"
maybe the compression works in reverse
@tepid axle just read the official package reduction doc
Lol
Hey, I heard there were some questions about the rules?
https://twitter.com/id_aa_carmack/status/771749108780523520 sounds like packaging for mobile would be worse ๐
Cant remember seeing much else here
@โโง well fps template packages to over 300 MB by default :)
But sure, not empty
Yeah, I see section 4 has a line about the sponsor owning the game
yeah but if its not even possible to get blank project to 100MB then the category is bullshit
@tepid axleit is possible
unless its 100MB compressed before install
it 100% is
I'm going to have that clarified better
just remove it, the jam rules themselves should be adequate
I would give figures how low you can go but I will wait till submission deadline is over :p
my android project came in under 100MB so Im not sure why PC packaging is so much larger, mind you I did that on 4.13 not 4.13.1
it already provides provisions for sponsors to use submitted materials for various purposes
Yeah, I'll have an updated version out soon. Just wanted to make sure y'all knew it doesn't mean we're trying to own your jam entry
From my perspective, the sponsors are trying to own it ๐
is it even possible to attach physics constraint to characters?'
ehh.. I started making an RTS, and I'm worried it might me too complex project for a one person team
apparently you can attach stuff to characters, you just cant do it from properties panel, only construction script
My Game Project atm is just 48,8 MB @tepid axle
@sharp berry don't provoke him ;D
is this a measuring contest? ๐
yup I got it down now, thanks for the clarification though I just didnt want to be wasting time
Who has the smallest wins @uneven basin ๐
my GearVR project is 58MB I just wanted to know if windows could go so small
but I forgot that Bill Gates has a little one ๐
I think we can go even smaller
I remember Just Gravy was tiny
What are these? Is this for people with color blindness?
yup
heh
agisoft haven't even aligned cameras for my first photoscan scene yet
been calculating that 8+ hours alone
left it to calculate while slept, still doing it
I may need to process rest with less hq settings
well you guys are doing better than me, I managed to get mine down to about 56MB min that should do though
agisoft seems awesome, but it also seems like you need a pretty hefty machine to actually run it
it doesn't do distributed computing, does it?
well, you'd really need to have a build machine with agi, with tons of GPUs in it as it's a lot faster
but you don't have to go all out on settings
you can get quick scans in just few minutes
and since I'm targeting under 100mb , I really can't use the extra details either
heh, my "sparse" point cloud ended up to have 2 million points
that's not very sparse ๐
afaik the pro version has some network capabilities. never tried it though
yeah, it could have
never been interested on that though
if I had money for pro, I'd just use RealityCapture instead
Standard agi does almost everything that Pro does for photogrammetry use, just little more tedious to use as it doesn't support scripting
I've had a few occasions where it would have come in handy... but the license cost is kinda prohibitive
photoscan standard is $179 for perpetual
I dunno, I find that ok for what the software does
did you try RealityCapture for a few things?
the standard ist absolutely great. networking is only in pro though, and that is quite a bit more expensive
I tested RC
RC is $99 for 3 month sub atm
so that's ok''ish
their perpetual licenses are way out of my ballpark though
I think one version was like 10k
yeah, they become really expensive....
RC is just crazy fast compared to agi, and gets better results
RC definitely has more advanced algos
have you done some 1 to 1 tests with the same sets of photos?
nah, I've only tested RC demo, it doesn't have export, but you can see the difference on speed and nise there already
and I know people who do way more photogrammetry with pro gear
one person said that "RC beats Agi, pants down" ๐
haha
but agi isn't bad either, especially if you are on a budget
it's way better than any of the free alternatives
and you can get good results with it when you know how to use it properly
just more time consuming that RC
yeah, I've been using agi for quite a few years now and was never let down by it.
will have to give the competition another go though, there has been quite some development....
my biggest improvement on agi workflow (besides realizing how to shoot the images properly) has been the moment I realized you can filter the sparse point cloud points and then realign cameras with only remaining good data
dense point clouds tend to get a lot better with less noise
yeah, there's a few things nobody really tells you about that makes or breaks a solve sometimes ๐
anyone tried autodesk recap 360?
quite a while ago, wasn't too impressed at the time
Ok, rules are updated and the line is removed
@ruby cradle thanks for looking into it!
hows everyone going?
I really liking how my game is coming along
i almost deleted all my code by accident last night lol
its definitely not making the under 100mb
there is a category for that?
yeah
special category, yes
interesting, i could probably make that
i might try for best character
will do thnx
I'm tempted to try char thing too
but I'm terrible artist
which is why I only do more technical stuff on art side
I am thinking of having a suprise ending
I'm shooting for a minimum viable product to ship on to the play store - this competition is just motivation to do complete it/keep it lean, if it wins anything its just a bonus
I already figured ending and starting point, still working on details what happens in the middle
awesome
I am keeping a blog of screenshots
yea.. even creating the ui elements to convey the story is a nice chunk of work
I couldn't start processing dense point cloud on agi as there's no opencl devices anymore on list
win10 update must have broken something
I haven't updated gpu drivers for ages
I'll try new drivers, maybe win10 anniversary update removed something they needed
so far I've only seen things that have gone worse, still waiting for the moment when I spot some improvement ๐
.. the resource monitor is kinda nice
i love how you can't change the clock by clicking on it anymore, thats where agenda management goes now - you have to right click now
compared to 7 i guess
anyway, back to ze jam, gl everyone
wonder if you can get the round thing back somehow
and yup, after installing nvidia drivers again, things work again
I love it when I google @pine fulcrum Guide and googles first result is Allar/ue4-style-guide
I love it when you just google Allar and see the first image search result which is this ๐ https://pp.vk.me/c9863/u113282151/a_d638707e.jpg
Hahahaha :D:D
https://f4.bcbits.com/img/a0960479808_10.jpg hmm this is what I get for googling me
I think someones trying to tell me Im a space cadet
whoot I find myself when I search for myself ๐
thats actually rather impressive ๐
Everyone having fun jamming I hope. Going to try and prototype out a quick test when I get home and see if I can participate ๐
having a blast ๐
And I'm considering scrapping my current idea...
too much work
and I don't know if I should just go with a backup plan... that I don't have right now
you've got like a week. thats a ton of time to do anything
woohoo! Testing packing success ๐
at the worst find something that looks like fun to learn and just make a little game out of it ๐ learn something and get qualified for a prize!
its a lot of time if you have that much free time
Epic MegaJam
HOW TO SUBMIT AN ENTRY
In Unreal Engine game jam tradition, we kicked this one off by announcing the theme on the livestream on October 6 and we're giving participants an entire week to create and submit an awesome game built in the engine.
Submit the following to this thread before the end of the October 13 livestream and include the following info:
Link to a download of your game
Team name
List of team members
EXAMPLE SUBMISSION
merga jerms
lol
I briefly looked at past entries
there were plenty "I did it all" with 3rd party content
oh yeah
but
plus half the time they dont even put the link anywhere visible
Thats (imho) a general problem. When I see for example the UE4 Facebook group, many people take/buy a bunch of assets, throw them in a level (procedural generated because why bother effort) and call it their masterwork
infiltrator demo got reused on an actual steam greenlight trailer ๐
Sometimes its funny, people working with high quality assets (i.e. taken from the Kite Demo), then encounter newbie problems....
Start at step 4 to be pushed back to step 3 only to discover that step 1 and 2 are damn handy to know ๐
then they come here and ask for help
then reject the help because they don't understand
then spam the forums for the same help and yell at people for helping them the wrong way
well, sometimes they try to hire you too
Ye and post 10 different Hub questions with the exact same text ๐
with their kickstarter millions
I watched a reddit thread where someone complained people were not helping him the right way and was yelling at them to help him the way he wanted
when KS goes live, they get 50-500$
but, I doubt there's any way to prevent people from trying to do that
some just don't have patience to do the ground work first
let's just fix that to "some just don't have the patience to do work"
Something seems to be little off....
what is that?
A curved wall with 2 lamps on it ๐
but the left one seems to be a little rotated in the wrong position
close up it seems to be OK.... sigh
Lets flip a coin to decide to waste time on it or not
!flipcoin
We need a flipcoin bot command
An adventure game where you salute squids in the year 3,000 but you're made of water.
huh
A game about Poseidon! Cool
that's actually half of my thing
lol
Didnt you had almost a full team?
Had to drop out due to Hurricane
Which made everyone else disband sadly
Why would nature conspire against man?
You can always make a solo project
Is the "project name must not be longer than 20 characters" rule in the editor actuallly important? Seems like an odd limit.
Windows can only have paths of a certain length
if you go over that length limit, shit breaks real fast, hehe
Thats fair, better safe than sorry ๐
indeed
how's the jam going everyone? I gave up, didn't have any good ideas really
If anyone want a 3D artist, programmer, music compose and sound designer, pm me
I already won it, all prizes
the rest of you can stop and give up, and enjoy the weekend instead
go outside and enjoy life ๐
I have a ton of ideas
I am in no way trying to influence you out of not entering, of course
but honestly, you didn't want to do a game jam anyway
Well for me to stop would imply that at first I assumed that I had any hope to win
Though this year was good, I won a google competition , almost won the NASA space apps competition
Looks like I am on a roll
Got the swag finally today btw ๐
bit disappointed there were no sunglasses tho
I wouldn't call it epic swag box, it loses its meaning, more like ok swag box
I got ue4 beanie hat and a paper model from the infiltrator demo.
plus some stickers and a pin
what did you get?
t-shirt, stickers, clip thing and a metal keyholder thing
now I'm jealous ๐
beanie hat would be great
same with the backbag
hows your games going?
I'm back streaming again.
I got the beanie it's awesome. then my kid took it from me ๐ฆ
@frail palm link pls
ehh, I started using physics simulated sphere collision as FABRIK ik, and it broke the physics constraint
unreal, wai u do tis
Heh. I had to much trouble with physics in ue that I don't even try to make games based around it.
I don't like to be stuck for 10 hours fighting one small thing that won't work.
dont ever become a programmer then :p
too late ;p
I once spent 3 months figuring out a calculus solution to a task (had to learn it first). That was super testing of my abilities but the intense buzz I got when I did it.... worth every minute.
apparently the size of the physics object affects the outcome?
allthou I have mass override
what
aight, well now it works
only had to set the rebound force to 500k or something
save all, call it a day
crack a beer, video games
205 MB when packaged.... kill me now -.-
Managed to cut it by half, but Fatal Error when launching the game ๐
Im getting that too actually @sharp berry what error is it?
just because you dont doesnt mean the core of the engine isnt written in it
undoing the changes isnt fixing my problem T_T
So here are the pro (some obvious) tips for reducing size once again: 1. compressed cooked packages from project settings 2. disable crash reporter from project settings 3. package on 32bit 4. after packaging, remove the engine>extras folder
those will get 260mb package to 80mb
Included error reporter... it just said: You do not have any debugging symbols required to display the callstack for this crash.
\o/
I dont get it cuz this is almost a blank project Im trying to run
I had my 4.12 not package an empty project 2 jams ago*, it was weird
couldn't figure out what was going on
but I moved to 4.13 anyways
now it works
I think I'll have to migrate my stuff to a new project and try to build it again -.-
Yeah, works again
wipes the sweat away
Bellow 70mb! ๐
score!
it has begun
Im under 80MB right now... and blueprints take no space so I will be good for size
so much room for activities
20 MB for cubes and materials that don't use textures is ok I think
not a rule, just a special category for extra prizes
oh i see
@coarse light Epic set aside some extra prizes for people who do
- Under 100mb final project size
- Only 1 person on team
- Coolest character design
ah..
I see @small fern qualifying for that special prize already.. also you alice xD
Just some cool bonus prizes, not the main ones mind you.
Winners of these special category prizes will be rewarded with Unreal Engine stickers/buttons, an Unreal Engine Game Jam t-shirt per team member, a Fortnite Alpha access key per team member, and a Shadow Complex Remastered key for Steam per team member.
Im more in it for the personal challenge
Which actual size will be judged? Size or Size on Disk? (it has 0.1mb difference atm :P)
be water my friend ๐
Yea, no help at all Bruce, thanks
It feels like its almost near impossible to stay bellow 70mb
Ive to clean everything before each build, else it will exceed 70mb (by 600kb..)
Yeahh fellows, size matters!!! ๐ https://docs.unrealengine.com/latest/INT/Engine/Performance/ReducingPackageSize/index.html
How to reduce the size of your packaged game.
Removing plugins doesnt seem to help much
I still need audio, this is gonna be a pain ๐
Looks nice, sky for hell? ๐ @glass fossil
not hell specifically but close enough ๐
Hehe. Designing AI for an rts and letting bots fight each other is fun.
Especially with wacky, physics based, death animations ๐
Haha ye ๐
Ah crap. Forgot yesterday was Megajam
So jump in now!
So what teams are existing?
Not bad.
Pretty good, starting scripting phase earlier then thought
@tepid light thx for that site ๐
@ScottMichaud#0793 @kilon#3275 was looking to team up earlier here
Wtf discord
Lets just break the tagging.. Again :D
Kinda torn between doing another jam entry alone, or contributing to a larger team to get some more team development experience.
anyway, you've only missed one day, so nothing cruzial there ๐
Yup yup
I mean last megajam I essentially did my entry in two-three days.
Couldn't get the original mechanic to work so I pivoted lol.
Well... work well.
I'm debating myself if I'd go all out on assets or still focus on under 100MB thing
left computer to process this while sleeping, but not much use for under 100 MB cat ๐
that's still point cloud, would need to mesh it
plus I couldn't make that many as detailed models for environment in this time..
thanks, will try to see if I get some lower poly out of it with zRemesher, I might be able to use some of it still if I don't use the texture as is
there's no way you could use 4k textures in 100MB cat ๐
Ah... you're hoping for the 100MB category? :p
I'm doing it atm, if these models get in, I'll be definitely only person who did photogrammetry for that cat ๐
I'm well under 100MB now
Yeah that seems likely lol
tempted to scan myself for the character ๐ that would be super awkward
just not sure how I could do it, like practically
and I don't want to cheat by letting someone else taking the pictures
as I'm going for solo entry
otherwise I could just list photographer as second member
@sharp berry I was under the impression those modes were to limit the color palette so that average-sighted viewers can see, while likely not what the user will actually see, but the levels of detail that the user can see.
So, like, if you use a muddy green and a muddy red for team colors, with roughly the same intensity, turning on the red-green colorblind mode will likely make them look the same. If they do, then someone who's red-green colorblind cannot differentiate them, and you should reconsider using that palette.
It's a debug thing.
i feel like my game going to be supper minimalist if i keep this speed
hello jammers
Hey hey
"All entries become the property of the Sponsor." Can you explain this in more detail?
@brittle lintel that part from the rules have been removed already
no issues anymore with that ๐
@brittle lintel https://forums.unrealengine.com/showthread.php?122362-Epic-MegaJam!-Oct-6-13th-2016&p=605642&viewfull=1#post605642
Welcome to the Epic MegaJam!
https://cdn2.unrealengine.com/HostForForums/2016/October Epic MegaJam/EpicMegaJamThemeImage01-770x250-336c0077536e96d88cc4d15e2e9099cd154ca022.png
We have had TWO YEARS of #ue4jams, so once again we're making the October event into a massive extravaganza! Larger prizes, more award categories, and
Thanks @small fern
np ๐
yeah Alexander tends to use older docs when doing the rules and some changes never quite get done when the jam goes live. I think it's normal for someone to find an error or 2 at this point ๐
oh, but that was a new rule I think?
it was only for sponsors rules
usually we get the regular jam rules which were pretty much unchanged
yeah the epic rules are much larger
but stuff like that happens easily when there's lots of legal jargon that people put to cover their own backs, I doubt it meant to be worded like that intentionally
but he pulls those from some other crud and misses stuff lol
yeah
legal template and all
it's funny when he misses dates
deadline is still not there?
I mean, it wasn't yesterday
forgot to ask about it ๐
there was no deadline on announcement thread nor countdown clock
only text that said there's week to do it
oh right, you didn't even mean that now
but yeah, deadline is missing ๐
it has this text: "submit before the deadline"
heh
yeah sometimes I feel for him and chance. there is so much work they do for the community
I'd assume the deadline is same as last year
so it's till end of next stream
it'll be full week at that point
yeah it says that in the page itself
where?
because, I didn't spot it
this is everything I find on that post about how long we have:
In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on October 6 and giving participants an entire week to create and submit an awesome game built in the engine.
In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on October 6 and giving participants an entire week to create and submit an awesome game built in the engine.
Submit the following to the SUBMISSION thread before the end of the October 13 livestream and include the following info:
its under the "Submission Thread" link in the main post
ah
I missed that part
heh, it's bolded
but in orange
so it actually works against me noticing it ๐
ah
well, all good then
๐
I'm not even jamming. Just gonna knock out like 40 videos instead over the week ๐
if I can stop playing games that is lol
@tepid light that chiptone looks nice, from the same site ๐
also, for sfxr ports, there's also this
Sound-effects generation for your games in flash.
I was playing with that last night
not sure how that differs from that other one
I'd guess they are just ported by different people
I have more pro synth stuff on VSTs but would be nicer to use free stuff in game jam spirit
bfxr is the one I normally use but that chiptune is fun
although, there's no way I could make models in blender etc ๐
@mint flint you jamming now? ๐
@small fern I'm skipping this one. I want to get the Settings nodes done so going to rock out on that instead
I dunno, this chiptone is pretty dope, just kept hitting random and mutate, got this
(just press play)
planning to do more sci-fi setting
@mint flint oh ok, although it's not like Allar and Epic wouldn't have enough games to play with..
259 entries signed up so far
yeah I saw that. I might still do it if I can i've got a crazy idea I want to try out loll
Okay, the scene needs a spaceship. Time to open up Blender and see how 3D modeling works.
@small fern How's your game going?
@glass fossil oh, you're going sci-fi too
Shouldn't be too bad.
I'm just about to start my spaceship physics ๐
@small fern yep! SciFi horror ๐
If you don't care, subdivide and extrude a cube a bunch. :p
Cool
also, will have more than one planet
@wind aspen mostly planning and got core framework done
will move into gameplay elements now
I kinda wasted time yesterday by watching some sci-fi movies for inspiration ๐
just by skipping through but still
distractions distractions ๐
yeah, just looking for things to make in art direction before I start blocking out levels
never ever done any sci-fi game before
I got my core gameplay going. Im working on how to improve player experience
so fast ๐ฎ
@small fern Finally resolved my issues, we are going with another design and having to make up time
cool ๐
Eyes are going buggy, probably time to take a break ><
With a heavy heart I made a decision: I won't be able to execute my good idea in a satisfying manner, so I have to fall back to my easier, alternate version.
Better to properly execute an average idea than to waste a good one.
The more I think about it, the more I like my second idea.. Won't get as much points for the theme, but gameplay might be better.
Hooray for lowered expectations!
๐
Omg bfxr looks really useful for sounds, thanks for the tip! It'll beat my last game where I recorded my voice making sound effects...although that was pretty funny
Running on caffeine ๐ต
yeah ive had about 3 cups from morning to lunch while jamming really feeling the caffeine
or as I like to call it, Jam Juice
Okay after a short nap, a handful of ibprofen, and one vicodin, the brain has returned to normal. Time to resume jamming ๐
lol careful they'll do you for illegal jam substances
I also had to return back to my framework stuff
heh
I would have literally saved 1.5 days if I had a template for this thing ๐
but if you knew what you were making why bother jamming ๐
but yeah, things working again
also, I don't do things like these in my regular projects
I also like how every single thing I've done so far have needed specific workarounds ๐
that includes UMG, character movement, level streaming and one additional component
Hello, i'm looking to fill some roles for our team, anyone still looking for one?
What roles?
master of the universe
Sold!
and one more 3d artist/level designer
you may even want to see if other people might want you to join their team
discovered Event Tracks in UMG Animations :3
be sure to mark it on your facebook event list ๐
im sitting this jam out but heres one for you fine folks https://www.youtube.com/watch?v=oFRbZJXjWIA
I dont mind old Bobby boy but https://www.youtube.com/watch?v=BXvcCIB_Yks is more my style for working ๐
We have 3 in our team, we're open to merging.
We're shooting for 5 mins of linear vr game-play. Concept is a WIP: sci-fi space thriller, enemy zerg AI and sound mix, automated defense matrix (faked), holographic player-controlled targeting system, realistic 1:1 room-scale, and command bridge with specular view. After an alien swarm attack, reclaim command of your ship, and settle the score using your ship and crew to claim your advantage.
I'll leave the surprise ending tho.
Looking for 2 more that's interested in working on this project for the jam.
yea, sci-fi is great
faak building ships is hard
learning blender to add custom art for once, so many hot keys to remember o.o
@proven badge don't tell you are doing sci-fi too? ๐
Lol
But I bet it will come out amazing @proven badge
Why do we still use electric power?
no electricity at your place?
Been gone for hours now
HurricaneMatthewRuinedMyPlans
I think I can get 5 hours out of my new laptop
But that isnt going to make a game ;)
use the time, take a nap
Can't
The brunt of the Hurricane is passing now
Have to wait it out, make sure no trees fall, flooding occurs before I go to bed.
You're safe, though, Victor?
looking good
"The Asset xxxx. failed to save."
sigh ๐
wiped intermed + saved, all good again ๐
oh wow
maybe I should get some sleep
spent 15 minutes figuring out why directional light gave odd light cast over unlit material
then spotted that I still had Atmospheric Fog on level..
the reason I didn't spot it first was that I just removed it, but I forgot I got the save issue and that change didn't save either
It's a bit of a shame that both Epic MegaJams were over Canadian Thanksgiving.
will probably be a shame next year too ๐
Heh yeah.
bit early to give up isn't it?
it goes for a week
mega is length of the jam, not the idea you have to implement ๐
start small then
yeah im still plugging along
i'm going mega... have done 3d modelling and rigging in blender for the first time
ha ha
now need to work out how to do animations
so i can claim that i didn't use any external assets
think @glass fossil said she was doing the same thing
i've played with blender before, just now i have to put what i have learnt to use
yeah I'm just about done uv painting
made a space ship, gave it some glowy bits
UV painting I have substannce painter 2 to do that
i posted pic of my character model with rig above slapunas ship model
yeah substaince painter would be nice, but don't want to try to learn more than just blender tonight ๐
you've got time right ๐
@glass fossil How's yours coming along?
pretty good so far, looking at nasa space shuttles now for painting inspiration
Thats cool
getting this done today I'll have the ship, two stars, two sky boxes, and and one planet. enough to move on to building the playable area
Sounds awesome
programmer art ftw ๐
still blender is proving to be quite fun, so its been worth learning
I haven't used blender much. 3ds Max has been go to for modelling
Thinking of sharing screenshots of my progress in the next couple of days
3DS Max and Maya are probably leagues better ๐
modo ftw
been tweaking planet mat, something tells me that fresnel just doesn't cut it for this effect ๐
will probably do that properly later on
I have some ideas on that though
https://puu.sh/rABgX/891685ce6b.jpg heres my character, Im having trouble animating it
wat
Im working on character too
so what this really mean? 'The game must not be an obvious extension of one of Epic Gamesโ official Unreal Engine tutorials.'
does that mean we can't use any of their tutorials? or just can't submit something that took as much time as the tutorial to make
you can, but it can't be "reskinned" version of their templates
as in submitting tappy chicken with new sprites would be disqualified based on that rule
I assume using mixamo animations was ok in the rules?
@uneven basin yes you just have to tell it when you submit
I mean, they have been going over some renovation after being acquired by adobe, so I was wondering the legal point
i'm having trouble working out blender to ue4 rigging. maybe it wasn't a good idea trying this for the first time in a game jam
@uneven basin as far as I know, they are still bound to same license as were after merger started. You could check their FAQ for quick answer. Link to it used to be under Pricing menu.
woo, i think this ones gonna be good when its finished ๐
Its something that a lot of people have been wanting for VR, but no ones really quite done it yet... hopefully it turns out fun
Wish i had VR so i could test it out @quiet thistle
basically going for G gundam style mech controls
its cooler than it looks hah
hard to really convey the scale and feeling of your arms directly causing the mechs arms to move
ehh
how do I unpause a game when nothing is ticking?
I tried setting controller to be tickable during pause but it's not taking input
oh nvm, forgot you have to specify input execution during pause individually
yeah, you can do that on pause menu too
hmm, now I just need to figure how to pass instructions to AI during pause
damn really hope ships are counted as characters ;D
lets hope pirate skull will suffice
you will win the rum prize
@proven badge put painted eyes to it
googley eyes
def a char then
ok, can't get rigging from blender to ue4 to work properly... i give up on that
well, you can always just use mixamos autorigger instead
what's the error you're getting?
unreal accepts mixamo skeleton, although if you want to use ue4 animations, you need to retarget which will not fit 1:1
or just try to import mixamo rigged char with ue4 skeleton
hehe
reminds me of the "fixed" content example character I assembled, with paragon eyes, hair and new cloth
totally next gen
I like him. I shall name him Mr Spooks
i think i will need to make my animations in blender too to get the rigging to work properly
when i tried to retarget, the mesh looks like an exploded mess
yeah
that's because ue4 used different axis for up
all goes wonky with default setups
tbh, I wish they didn't have that at all
Rigging is the most god-awful invention in the world. Just looking at it wrong can cause the entire thing to explode
it messes up with all kinds of things
what should i set the up and forward to then?
basically even if you get your char aligned right into unreal, chances are that your animation and/or rig is still aligned wrong way
no idea tbh
I don't even use blender
nor know how that would work on other apps
you could try to find if someone has ported ue4 skeleton to blender in past
I know the blue guy used to be somewhere
You can change the import rotation in UE4
but not sure if anyone has gotten the new skeleton there as template
not sure if that'd fix anything for retargetting
yeah, but issue is not the char itself
it's the animations and/or rig
@velvet echo I'd try #animation and see if there are users who use blender with ue4 skeleton there
or if that's your end goal that is
or google around the web for answers
I'd be genuinely surprized if you were the first one trying to figure that out
There are so many things that can break a rig.
Heck, just orienting the joints using the incorrect fashion can destroy a rig. Having any non-zeroed out rotation values on export.
Constraints
import settings...export settings...
Just finished all my procedural audio tool, yei!!
@topaz scroll Nice!
meh.. this channel is underwhelming.. seems like everyone is busy with the jam spreading shiz on their bread
I should be busy with the jam. Instead I'm cooking bacon.
Mhh bacon!
Hey all.
morning~
o/
folks are waking up, I'm here wrapping up >_>
heh, gotta love programmer art
just blocking out the inner parts so player can walk around the thing
don't want to model parts just to find out player doesn't even fit in
although, for jam game, would probably be wiser to just let the player possess the ship upon entry and not care about player actually climbing to the cockpit...
I always find more pointless things to waste devtime on
I'm tempted to post some gifs of my game.. But why spoil all the fun so early? ๐
Yea, I need to add some graphics first
Streaming again https://www.twitch.tv/jvthewanderer/
oh wow
I just exported my blocked out ship into modo
scene still had spotlights on it
those spotlights worked inside modo too as is ๐
totally didn't expect that
And what is your package size with those fancy graphics?
over 900
lol
I just test packaged
had a brief wtf moment there as my packaged game was well over 200 MB
I'm using the glass material from epics and when I migrated it to this project, it brought in 8K x 4K HDRI image
resource size in editor for that thing alone is 260 MB
yeah, I can remove it
Pffft
just didn't realize it was there
not really focusing on slimming this down at this time as there isn't barely any materials in yet
My test project is a mess of like 30 gb worth of experiments it's great
Wait theres an under 200mb category for this jam?
not that I'm aware of
Or was that a joke
I'm targeting still below 100mb