#lounge
1 messages ยท Page 1092 of 1
How hard is cpp if i have some cs background
let your inner child go free once again ๐
being good at headshots doesn't really help with cpp
Csharp
no idea, but it should certainly provide some shade
Ez pz then
You'll probably scratch your head a bit with pointers and references but beyond that I think it'd be fairly smooth sailing
For normal non-unreal application, you're 25% there, for unreal, probsbly around 60%
No, wearing a hat doesn't typically cause hair loss. In fact, there's no reputable scientific research that suggests that wearing a hat plays any role in hair loss. However, anything you put on your head โ hats included โ that pulls on your hair roots may.
that what Google types
Yeah but understanding why you have to write * and not for some things, and also why you sometimes need to use &foo...
wait when you said cs major a few days back, did you mean c sharp major?
But yeah it's not like gonna be a barrier to entry, just something you'll probably want to learn about
I see i come from csharp learned in unity if it matters
Computer science major.
ahh
Yeah
unity has so much noob tutorials
Originally i went from game maker to godot to unity
if you type on Youtube, how to make a basketball mini-game with a red ball, it shows
What if... Dall-e 2.0 but for programming tutorials ๐ค
Tgen again, pretty sure you write that kind of thing as C# C#m or C#dim~
oddly specific
we could have the software companies making an open-source book about general mechanics
but with code example, i barely can follow just abstractions
wiki but code?
idk; i just covered the essentials to understand syntax and a bit of logic yet
maybe some same general mechanics are coded different from game to game
well, as long as it works!
the last iteration till humanity merge in one thing
this lake is located next to my house
it would be interesting i suppose
where i dreamed today of a runner getting killed by a jaguar
i woke worried about capybaras
but then we get "where to place (){}" wars etc etc
but then i realized that the only dangerous animals there, was a crocodile but it was removed a long time ago
oi why did you have croc
idk if it was a crocodile
there is like, 3 types or 2
but it was a big reptile
it is a giant lake, probably home of many creatures in the past
{} is better than tabs or spaces~
no, : is better
Cue attack on python
explicit line numbers ala BASIC are better than implicit line numbers
func _curly_brackets_are_useless:
is_true = true
rather than
func _curly_brackets_are_useful {
is_true = false;
}
plus you have to click SHIFT + []
why not use just the [] if you want enclosed code?
I managed to trigger a seed of war...
Mission successful~
that's some fantasy lake
it's more easy on the brain yeah
wait you mean assembly gotos?
i have to hit Alt + Gr + 7/0 for curly braces...
it is real
Wut, why?
german keyboard layout
i guess i should order my next keyboard from UK?
do they have the same layout as US?
you can just hit me and i will give you those !
that one looks weird xD
Today I just found out the german layout is different ๐ค
well they need the ร
a statuette
How do you read that again, SS?
zo it isn't real ๐
afaik, yeah
Hieรe is hiesse or something idk ask ben
the 2nd photo, is the living thing
i think i had a photo with it, but it is lost in analog prints somewhere
it was shy; but considering how dog owners are today, it may would ended eating a dog
some days ago i was with my guinea-pig there and out of blue a giant dog came to prick my guinea and the capybaras around
people run with their dogs freely, and they run into capybaras everytime
f%&$-off
So you used the QWERTZ in german?
That's very close to the QWERTY, still can play FPS with ASDW I guess.
Pretty sure they're mostly similar, minor differences.
https://en.wikipedia.org/wiki/British_and_American_keyboards
There are two major English language computer keyboard layouts, the United States layout and the United Kingdom layout defined in BS 4822 (48-key version). Both are QWERTY layouts. Users in the United States do not frequently need to make use of the ยฃ (pound) and โฌ (euro) currency symbols, which are common needs in the United Kingdom and Ireland...
here, my guinea pig with a capy
thanks zennodez, already checked another link and apparently there are quite some differences
but seems like some dealers here have US layout in stock
Haven't checked the details, but the difference probably on currency symbols and punctuations only.
German keyboards are horrible
they make me want to break everything after 3 minutes of use
Ah, so that big L shaped enter key is a UK thing, didn't know that.
the big L enter key is better than the stupid tiny us enter fite me
finnish keyboards have that too
Did Jipmokk complain about people with robot pfps? ๐
I'm using a US keyboard atm and it took me a while to get used to it :P
lol
it's not that bad tbh and I type with a US layout almost always anyway :P
finnish layout is trash for coding
some special chars you use pretty regularly are behind all sorts of annoying keycombos
Btw, did you see that article about Unity giving up on making a game with their engine? Couldn't help think of you when I saw that. ๐
I got both US and UK around, and I hardly noticed they were different until this talk comes up.
What's your language?
One of the weird differences is the shape of the Enter key, I had to use a (physical) US keyboard for a bit and I kept typing \ when I meant to hit Enter.
Finnish layout uses alt for [] {} and they're located in a more annoying spot
same with \, and for / you need to press shift
Dang, tough life~
also apparently discord treats \ as an escape character if you place it before a comma? wut?
,
/,
Wrong slope
,
Too straight
๏ผ
Way off
_
Dead
(O_o)
What an enormous capybara~
What an enormous pair of capybaras hugging each other~
i know plenty careless dog owners
โค๏ธ
imagine if this slaps you, that thing looks soooooo heavy
now think the person who saw one of it in they back yard
Can't get enough of Red Dwarf
i am guessing average was slightly slower because they weren't used to it much
which implies it would be equal normally or it's mostly only useful for dyslexic people
damn boys, python catching up 30 years late https://youtu.be/hHBp0r4w86g
A look at the newest update to VS Code for Python type hints.
Check out everything new for Python in VS Code: https://aka.ms/python-update
#python #vscode #typehints
what is type hint? suggestions of names etc?
or a hint at what type of variable a thing is?
why does almost(something) sound like an epic check?
@celest musk more like victory(allmost);
try ensure do while does not fail
what if assert is null ๐คฏ
I feel like I should call my project memegen
how about unfinished but done
cuz thats how most end up anyways ๐
unfinishedman and his sidekick placeholder
overpromised undercooked
the badguy would still be nice cuz his backstory isnt written yet
you just have to believe
!8ball do you return 0 from a failed malloc?
@pearl elk, :8ball: Most likely.
@supple apex, :game_die: 4
Sucks.
!roll 1 d99
Choose one of these available dice: d4, d6, d8, d10, d12, d20
d6 pls
Fail
damn, just like your life
you are welcome
idk what godot discord icon is doing
because i should use godot
it is open source, pairs with my ideals or how i want life to be
somehow
because my game will not have any permissive license
i would die if someone took my bots and make them fight
!8ball do you like open source too manny?
@supple apex, :8ball: You may rely on it.
!8ball do you recommend using blender to model a capybara manny?
@supple apex, :8ball: It is certain.
!8ball should luqtas use godot?
@pearl elk, :8ball: My reply is no.
@supple apex, :8ball: Very doubtful.
@zinc matrix try asking your luck to 8ball, maybe he'll give better answer.
!8ball are custard tarts pie?
@pearl elk, :8ball: Ask again later.
@supple apex, :8ball: Don't count on it.
Guess not.
Custard pie? Where?
too late, I ate it
I like the cinnamon sprinkle adds just enough spice
well you probably wont see these overseas
(said by guy livin on island)
Balfours is a local brand and by local I mean just up the road ๐
lol
Does a coconut one count?
its one of the oldest buildings left in Adelaide, though they arnt in that one anymore
youre better off trying to get the frozen potato pie
Link not expanding ๐ค
Pretty sure there's one of those coconut custard pie vetsion on the shop next door ๐ค
omg tell us
its pizza pie ๐ฎ
Is that like calzone ?
calzone is probably better tbh
Thinking hard... isn't pizza with a thick crust outside technically a meat n cheese pie already?
I love pizza bread though, omg
my friend went to italy he was like screw pizza look at this bread
weird, ngl
If I ever go to Italy, I want to visit Neapolitan pizza makers
theres a pizza in there
I should get a yiros pizza, not sure what country this cuisine belongs to
Never heard of it ๐ค
yiros is like a kebab, lots of people eat the meat in some sort of snack pack these days
This one?
https://en.m.wikipedia.org/wiki/Gyros
Gyrosโin some regions, chiefly North America, anglicized as a gyro (; Greek: ฮณฯฯฮฟฯ, romanized: yรญros/gyros, lit.โ'turn', pronounced [หสiros])โis a food item of Greek origin made from meat cooked on a vertical rotisserie and served wrapped or stuffed in pita bread, along with ingredients such as tomato, onion, fried potatoes, and tzatziki. In Gre...
lol gyro, isnt that for levelling a plane ๐
you should get a yiros ๐
Lemme book a plane to greece first.
funnily we have a special type of kangaroo called a euro
its a mix of roo and wallaby, sometimes called a wallaroo
this is a vibe https://youtu.be/PCBG-csziOQ
Live at Slaktkyrkan, Stockholm, 2019-07-17.
Video by Klara & Carl.
From album Reflections from a watery world (2007).
All music composed and performed by Trummor & Orgel.
Introspection ยฉ2019.
@Trummor&Orgel
Where did it get the euro name? ๐ค
maybe I could have a euro yiros when I visit europe ๐ฎ
not entirely sure how it got that name tbh
the euro or western wallaroo (O. r. erubescens)
Sounds like a potential aussie accent mixed to the spelling.
or the eru from erubescens
probably because we shorten everything and erubescens was too much of a mouthful
so old mate just said yeah nah thats a euro
Was it yiros or giros - at the end?
Coz the later is just a greek doner, not a pizza
its yiros because we pronounce gyro completely different
uuh... So it is that wrapped doner ?
yiros pizza is lamb with garlic sauce
Looks like it.
hmm.... gyros are mostly chicken/pork, with veggies & potatoes.
A variant of it maybe?
Nah, sounds different.
they do combo here, its called AB
Might be some localized recipe.
Anyway, lamb is nice.
garlic too, so it sounds good.
"mursu" walrus have got to delivery for wild animal hospital
ok that's pretty cool though
wut
dalle-2
Dont tell me - AI art?
poor struggling artists
If these systems start to do sane sculpts & 3d models, I might consider.
Or at least icons.
gui
cant wait to see what mashups 3D AI might do
Blue man is online on phone, I give it 5 min before he posts MJ with emoji prompt
Will be... impressive chaos
hell even actors might be out of the job if we can just generate a character which looks exactly what we need ๐
He is "loading..."
All good, no worries ๐
is it really Blue Man or was he replaced with a bot ๐ฎ
I don't even recall what I said this afternoon
We are disappointed, we expected beer art
renaissance beer
Is that the Circle compiler?
Interesting classes circlet . platform . a . l . bd
jetbrains space?
Big brain
Thanks... Does not sound much interesting.
I guess the biggest plus of it would be IDE integration
coming soon? I thought c++ released in 1985
imagine using Rider
ah yeah, lots of JB is missingg that
actually, you are waaay better!
Java is like the mentally challenged little brother of c#
It is the Oracle experiment as c# is the Microsoft, as Go is the Google one.
Now Amazon and Tesla need to come up with something apocalyptic
๐
more imaginative than me, my first thought was demon drinking a beer
never ever place your time-zone as Troll station, at Antarctica
i realize now that i slept for 7 hours, not 16
why would you lie about your timezone to your own thing?
or not
definitely it is
but yeah, i am tired in general
if i knew about solo game dev.
i think i would be better doing something else
but now it is too late, 2 years on this thing
and actually it is one of the most comfortable things regarding opportunity of being a nomad and status-quo output
not very comfortable in getting paid though
yeah, but myself being a nomad costs like less than 10k per year, certainly
and i would say i have a comfortable life
what do you mean?
tobacco pause
well... then prepare for 1-2 weeks bad sleep
60% tobacco, 40% weed
maybe less if you only smoked for 1 1/2 months
have you considered not smoking
but my cigarettes are very thin
yeah, certainly not smoking is a thing
but then i would overdo cycling, which considering my pleasure about it is go into the city, maybe my lungs are not suffering that much more than smoke
plus the chance of being hit and loosing movement
you're saying cycling is less healthy than smoking?
xD
happy you're a game dev and not a doctor
have you cycled extensively in the middle of the traffic?
cycle in the evening, better air quality if you are concerned about it
the air you breathe is seriously heavy
bike away from the city?
regarding health, i do not think my smoke habit will kill me, sincerely
in Brazil? maybe 30% of truck drivers driving high, 2 days woke powered by medication
no way
don't cycle in city traffic then? specially if you dont have to
anyway, point is: smoke > cycling
not really but ok
about health, yeah, cycling is way better
that really depends on what drives in front of you ๐
get those indoor cycling things that don't even move from their location
but i cycled more than 70,000 miles in this city, it kinda gets boring after a while
actually, i am tripping
mile 1.6 km
80,000 kilometres i guarantee
that i way less than 70k
anyway, i know how it is abstinence from these type of drug
this is the third time i take a month or 2 to smoke daily
i usually have a break of a year or more
but considering this time i took some of the trips with an spiritual purpose; idk if i will ever smoke 2 days in a row
spiritual == entheogenic
some guy messaging me for a full stack engineering job using html css JS node and react, I literally have 0 experience with any of those
did you have any epiphanies about grapes?
do these people even read my profile
nope
what is the deal with grapes
they're grape
i was reading the chat here and there is a lot of AI purple things
well, you would have known if you have been on a level 10 plateau trip
how many levels are?
idk, just know that level 10 is full of grapes
last days i spend eating very few food
I'm starting to get the feeling you are very bad at making life decisions
appetite will come back after a few days, dont worry
definitely, @proud jay
yeah... cigarettes just kill the desire to eat, tho, this time i noticed that if i eat and then smoke, i would digest the food SUPER fast
maybe because it increases the acid in stomach
but i am waiting the crave of eating to suffice the crave of nicotine
that sounds a bit dangerous
even if i read inconsequential, i take very care of my life
stretch, eating healthy, exercise
i took a blood exam after week 4 of my drug usage
which i was eating less food than necessary
and everything was ok
inside the optimal level
i was looking for nutrient deficiency, that maybe not get too much affected by smoke
maybe if i took at my VO2 max and hearth health... but these take way more time than blood exams
i wish i understood all of this
i will give you a reason to be happy about their existence!
well i guess alternatives and competitions are neat for these
i would live happily knowing that is only one monopoly controlling everything tech related
one game-engine, one OS, one kernel
etc.
good, lay down your work, because you will most likely be replaced, too
ah, so you dislike having to pick? or choose etc
you gotta live what you strive for
like someone chatted, i am really bad at making decisions
you do not know how much time i spend thinking about UE vs. Godot

then Godot vs. Unity
i think i watched all Youtube videos about the topic and all forum discussions
plus me thinking
that's understandable, "what if i make a bad choice and spend my time the wrong way?"
it is a disgrace, sincerely
if i was more casual
but if people like my game, i am aiming to develop it through the course of my life
so these small things are important to me
sounds like another bad decision
idk, i never played Dwarf Fortress, but just knowing the brother are at year 20+, that makes me shiver
as i typed, solo game dev. is a hell
still, there is fun etc.
a complete roller-coaster
wheres the fun?
grapes
i would say you worry too much sometimes
they are so cool to me
well, joy maybe, fun no
you are hard to entertain
affectionate just needs hugs
thats pretty easy to fulfill for some
i think if i was not against violent media, i would have a pretty easy time with people here
still on 0 real physical hugs for a few years
reality is often disappointing
i would even make my game under MIT i think
i doubt if i continued developing it, i would not get together with a group
see people hate all kinds of stuff for weird reasons
a friend of mine was forbidden to play racing games as kid
because his mother feared that it would have bad influence on his real driving later
hahaha
actually there is some studies pointing risk behavior under the wheel on racing game players
so games where they kill people were okay? xD?
i wasnt allowed to have water guns (super soaker etc.) as a kid. parents are weird sometimes ๐
i do not hate violence, but it is science; what can i do?
i am taking my load into Godot, with barely code experience, just because i think open-source should be the lead
neither do i, but then there's doom
Unity has tutorials of everything i wanna do, completely digested
i watched a new about a beat-them-up of the teenager turtles
unity is going downhill rn, i feel like you should avoid it for now
that game feels so niceeeeeeeeeeee
really? they are 10+ billion $ company
their downhill is 8 Everest above Godot anyway
the head guy made a bunch of weird decissions lately, and said a bunch of weird stuff
so it's a bit, weird
the guy is a business man talking his gut out
i know some business people and they are tough
we are getting unity refugees in ue server now
but the C# and community resources are top notch
well, someone doesn't switch the engine mid dev because of some media "fiasco"
so the people who come here, are probably not to be taken too serious
Unity net worth
if you haven't started a project yet i suppose you can decide, if you are already using unity, i say go with it
why? is their software buggy?
but that's an imaginary value, isn't it?
@sand oxide so you worked with unity before? how long?
rough estimation, i'm just curious
maybe, still, there is plenty of room to downhill and still, hold a large part of the market and who knows, thrive because they have founds to do a major rewrite at the source-code etc.
i thought because it was so popular, the vast majority of bugs were resolved
I worked with Unity ~2 years before I could convince my boss to use unreal
but it was when making a new game though
DOTS is not a whole another paradigm?
not porting over game
that feels sad
does UE has advantage to switching to an data-oriented approach because of Blueprints?
or the way you code stuff, completely changes?
aren't data assets and such kind of BP related?
lol, Go just uses tuples for error handling, strange, but also kinda simple
we need a way to make useful things with 8 billions of creatures
what's a generic
my scenes have less triangles than Manny ๐
ah
soon we wont have strings anymore, and it's back to char arrays
soon we will talk to a computer to discuss what type of software we want to create and then it works to generate it
literally, coding is having a chat with AI
!8ball is this true
@deep copper, :8ball: You may rely on it.
@deep copper could you stop putting an emoji (other than grapes) under everything?
do they stayed like this forever?
i will try my best!
got to exclude grapes from that rule, and i think that rule is only for messages?
like, hugging emoticons every time and stuff?
damn, was actually having fun trying out go but now that no generic I cry
there there ๐ซ
there's even a woman holding a big cucumber
breastfeeding?
templates are bae
yea, they messed that up
like 40% of c++ code I use on daily basis is templated ๐ข
yeah, why that emoticon?
๐คฑ
no, there is no love in that snake_case
ugh
i am out to eat beans
i hope they make me sterile
i hold small wheat bags like that or something
then, what should i do? add heart after each letter?
well! in my defense it's not visible in the emote !! xD
why would i be looking closer to that just what are you making me do
weirdo
.. if you put it that way
hmm ๐ค
even with 400% zoom that icon is sharp, do they use SVG? Oo
ohh, you are right, it actually does have it
can you send the link? i cant even drag it in another tab
thank you
i see the twitter one
why are Teams emoji like this
do they maybe differ from device to device?
from service to service
and potentially from device
discord emoji sometimes look different on phone
grape is actually one of the ones that differ
ms and skype had it animated
grapes is twitter, too
๐ should differ
๐คฑ๐คฑ๐ป๐คฑ๐ผ๐คฑ๐ฝ๐คฑ๐พ๐คฑ๐ฟ
๐คฑ๐คฑ๐ป๐คฑ๐ผ๐คฑ๐ฝ๐คฑ๐พ๐คฑ๐ฟ
all match with grapes for me here
Ben's fav color is purple
wtf is yat
no idea but it seems have something to do with your grape collection i guess
xD
yes
maybe twitter ate those, we won't know, Schrodinger's grapes
and 0+1+1 = 2 ! the missing ones in decimal calculation!!
debugging in js is a fun experience
man! do i have something for you to touch !
jk ofc
people always use the type coercion as some kind of a gotcha for JS
but like... that's almost never an actual thing you'll run into
:P
if you write it correct, yes
Yeah it's a beginner trap but as soon as someone tells you to convert your values explicitly it's now never a problem for you
the only problem i run into with js is, my code starts to look so ugly I can't tell what's happening where anymore, but that's more of a me issue
yeah sounds like it lol
we have a pretty huge JS codebase at work and while it's not perfect it's not too bad... except in a few places
:P
(we have an entire Photoshop-style WYSIWYG editor + a whole bunch of related stuff built in JS)
that's quite heavy stuff
i think i kinda slack off on tidying stuff up because i know i would lose motivation mid way anyway, might as well make it okay enough before that
well, js is fast and efficient when writing it imho
and the end result is i stop right after making it then when i get back to it again nothing makes sense
makes "fun" to do stuff with it
it works but I don't understand how anymore
i still often use php/html/js to make prototypes
python is faster for me sometimes and then i run into gui problems
i found something called eel which combines both using bottle but i still haven't tried it enough, and it seems to be more into "wanna pack it as an app" type stuff
i meant we should take some inspiration from pythons and hug the snake way ! hsss!!!
yes, snakes are like alive ropes so i see some potential
i mean, i would consider it too
i am something of a python myself you know?
yes
look at my long snake like name!
quick reading it i was reading "look at my long snake like arms!"
which is weird
as snakes dont have arms
or you could have snake shaped arms
i tried three.js once, and it has insane amount of moving things on screen, idk how
they can be more ! ๐
three.js is nice, yea
i tried making a simple thing in canvas , no libraries, i soon ran into optimization issues with multiple things,
then i figured three js requires more learning as well so i quit
pss rwxtom, hit the blue reaction as well
seriously unreal? -.-
disconnected all execution lines from my control rig
Does anyone have any ideas on how I would implement something like wire mod from garrys mod or the circuit network from factorio? If I make each "node" /logic gate an actor would I also make each wire/connection an actor? Then each of the gates would reference the wire itself instead of the gate/s its connected to
I'd probalby do it via logic only and have all the "actors" just be ISMs.
My main "problem" is that with the wires, if they aren't their own actor then one of the gates had to be in charge of creating and rendering the wire
idk if it helps, but i remember passing by an Unity video about doing this mechanics
made by Code Monkey, i think the guy is responsible regarding good code practices
I don't think I've ever heard of this. I'll check it out thanks
Wire subsystem
Not even joking.
Ye I thought of that but I was like "surely not"
What is the wire supposed to be doing? Carrying a signal that's on or off?
Right, yeah in my game I have power cables which more or less function in this way I guess :D
Currently I don't have a voltage/power amount, just whether there is power or not
In satisfactory the power cables hang between places so it's harder to get them to be ISMs, but you can easily draw them on a per frame basis with splines.
I'm using cable components and they're so fucking janky ugh
Cable components?
Yeah the builtin cable component
What does it do? Other than renders a cable...
Renders a cable + does physics and collision for it if you enable those
the physics and collision is extremely janky sometimes when trying to just have the cable go between two points if there's anything blocking the path which is kinda annoying :P
That's lame.
I'd specifically block placing items if they got in the way of cables and vice versa.
Solves that problem!
When it works it works alright but yeah it's a bit unpredictable
Yeah something like that could work, but in my case it's supposed to be more like a regular power cable you plug into a device and to the power outlet in the wall
My approach was going to use splines because I don't think I knew before right now that there was a cable component
I would not use the cable component.
Plus I don't think I need physics, but being able to hit them with a trace would be nice
Depending on why you want to hit it with a trace having a separate thicker collision box for traces might be a better idea
The cable component is unreliable.
It works as long as you're not expecting proper collision nor physics.
Assuming it haven't been fixed or improved in the latest editor version.
If you just want the illusion of cables, you can always use niagra ๐
I doubt they have touched that in ages
Haven't tried making a rope in niagara, can we implement individual collision, physics, and gravity for each particles?
Tbh all I want from my cables is that it just "lays" in a nice way. Eg. if the item is on a table and you connect it to an outlet under the table, it should fall across the table in a nice way and connect
Would need some way of calculating it but I can't think of any so I'm just using the cable component for time being as despite the jank it works sufficiently well for what I need for it for time being lol
I actually also tried to set it up so that it would attach at one end, and then follow where the player is aiming, but that also very rapidly ran into all kinds of fun physics issues lol
just wait for Epic to use it on fortnite
It would take them too long to make it work
or they would use it without physics/collision where it works okay already because physics is probably not great for mp lol
but โจ fortnite โจ
it just takes fortnite to require it for Epic to implement anything
Microsoft and Sony continues to refuse to let go on their obsessions with acquisitions.
https://twitter.com/nibellion/status/1549064772674617347?s=21&t=cgGrcrhnOYt0p428-t87rw
PlayStation is acquiring eSports platform https://t.co/KuuxOnStQW
"Together with the talented https://t.co/KuuxOnStQW team, we're excited to explore more ways for players to engage in competitive gaming and expand the breadth of our esports offerings."
2619
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There needs to be more regulations with these sorts of stuff.

Imagine if marcomedia kept flash instead of adobe we might of still have flash.
Now Adobe wants to close Substance3D.comย and rename all substance products. The issue is when sell your company and it's work. You lose your own identity.
Selling should only be a last resort. I'd love to see startup companies go on the Snapchat route
WTF are you on about
When you sell your company you don't have the same choices as you had before
Have you worked at a startup? I quit when a potential sale fell through because I was burnt out to hell and beyond, and had 0 motivation to keep chugging away against competitors 100x bigger
Don't you think the people at, and leading, these companies are better situated to make those calls?
Some of the companies that gets sold were already successful or doing very good
I'd go for the emerging route
Of course, no one acquires a failing company
Again, have you worked at a startup before?
Yes I work for one
I'm guessing the core negative reaction is regarding the monopolies being pushed with acquisitions like these.
Would that be correct?
Many people at startups are there to get a stake in for a potential exit, and to get a piece of that pie
Monopolies is silly when Sony and MS both have like 15% of the gaming market's revenue each, if that
So that is not a correct assessment then.
No I hear a lot of people whinge about that, but I'm not sure what their PoV is beyond "waa I can't play Skyrim III on PS7"
They say the console war Is over
"They" also said the world would end in 2012
But we are going to have less multi-platform tiles
That's the movie
Oh man, the 2012 thing reminds me of Theophany publishing Legend of Zelda music on Dec 21 2012.
The movie was a small part of the general hysteria
Pretty sure it was the Time's End album.
The world ended in 2001 but we missed it
Also saw the 2012 movie cuz my family saw it.
That movie was 1000% cashing in on the hype lol
I want to have a company that makes acquisitions not be acquired.
If you were against "monopoly" or "empires", you wouldn't use Unreal Engine.
They're part-owned by literally the biggest business in the games industry
Doesn't Tencent have some shares in Epic Games?
Yeah that's what I'm referring to, like 40% I believe
Just looked it up and you're correct
True but you at least own what you make in it. If I had the money to make my own game engine I do it.
To have a game engine of your own it would require a 100 people
You could single dev ut but by the time you actually finish it becomes old tech by then
That's another reason why businesses get sold ๐ Move much faster when backed by big $$$ of parent co, can rapidly expand and capture more of the market with the extra funding.
If you put me in the position of owning some company with a successful core idea, I could see myself eventually deciding to sell it off and deal with any personal dumpster fires I had to neglect to get the business/product/service/whatever off the ground.
Most of the big gaming companies doesn't want to use their own money to make games they want to use investors money
They use their own at a last resort
Especially when you're tired of A and have exciting ideas B and C, and could have plenty of money towards chasing those ideas instead of this one you're now sick of.
?
Not sure how you are defining "their money" and "investor money"
Funny you say that, because I actually have given thought to these issues. I am in no place to make good on yet as I'm still finding my place as a developer/artist/whatever, though when or if that time comes I've decided that each of my products should have a set lifespan.
FYI public companies can be sued for being run negligently, which can include risking the last bits of their money on an uncertain project.
Either in terms of X years of active maintenance or X number of extensions.
And once that timer/DLC/whatever count is up, close up shop and move on.
Human interest in one intellectual property doesn't last forever.
Hmm it sounds fine in theory, but startups are just so hard to predict and time. Plans are just a list of things that can go wrong right? ๐
I've got some battle experience with that last one ๐
I was living and breathing the engine from March 7th to June 7th putting together a team system where you could both switch between and command 4 heroes.
Getting the AI to play nice with both concepts (control and command) took a full month of digesting the relationship between AI controllers, behavior trees, blackboards, tasks, etc.
I didn't even have a game by the end of it all, I just had a tech demo.
The team mechanics became this massive feat of engineering, at least for my skill level. Taught me a lot but there wasn't actually a game to show for it.
Yeah I'm trying to avoid just that haha, but working on the core is so boring when I could chase dumb, fun ideas that may actually be fucking terrible
Not the first time I've totally absorbed in myself in a project from start to finish like that, but the last time was with game mods.
Making systems from scratch was a whole 'nother animal and I needed every single day of that 3 month timespan lol.
I'm giving myself 3 months too, for a prototype of sorts ๐ In-between jobs and quite enjoying UE/C++ stuff, but eventually reality kicks in and I have to go back to being a cog
What's your thing anyway?
My core gimmick is "Altoholic's promised land."
Where 1 save file supports many characters and you have an active team of heroes available to control in real time action.
Hmm I don't have a catchy phrase like that, but it's an action RPG but metal as fuck in the Doom way I guess
Like you gain speed and attack power for being in the heat of action, recover health by sucking up blood you made enemies bleed, all the fun shit
Oh yeah that's very Doom, hah.
My thing is the evolution of an older concept, originally I was looking at having continental drift be a full blown game mechanic
But 2 glaring questions arose:
-
How do I optimize the drift at a more realistic level of detail so that a computer doesn't catch fire
-
If the drift is slow enough that the emerging rivers and seas take several game months to form... where's the drama? Characters in the story can just decide which part of the divide they want to end up on, be it because they discussed the most pragmatic arrangements with other tribe-mates, or there are emotional attachments that make the decision for them.
But then if you accelerate it fast enough to inject the proper drama, there's no point in representing it as a real time mechanic.
It sounds very large in scope, even just being able to switch to (supposedly) different playable characters mid-battle. Continental drift and all that...
I could see it working maybe EG how BotW does the Divine Guardians, or Elden Ring's bell tower things. Walking around bits of map you can hop on to do related stuff
The simplistic approach would be almost Metroidvania like, where terrain changes invalidates previous routes and opens up new ones, with new secrets. This is probably particularly easy to do with UE's Modular Gameplay thing
The hero switching is fully working, the biggest thing that allowed me to make it so is that the On Possessed event exists in AI controllers, and I was using my Player Controller to store the array of pawns and AI Controllers needed to faclitate the idea of the team.
The continental drift was very quickly relegated to a setting concept.
"Tectonic plates chug monster energy drinks" works fine as the driver of setting and story
The hero-team thing came about after spending a protracted amount of time in games like Guild Wars 2 and Grim Dawn.
You can make all these alts, but the game only really expects to you to sink time into 1 or maybe 2 characters. Each character is treated as its own save file.
There's games like XCOM and Kenshi and Wartales, but I've been drawn to the detached turn based element, and perma-death seems to be a common element here.
I got the hero switching working and also managed to implement a command system so that the AI controlled heroes can be told to follow targets or go to locations that you point at with your crosshairs.
How do you balance for:
newbies? First go would be super rough, compared to later when you have build options
no-lifers? They would have a counter for everything
Level disparity between the characters? Assuming they level up individually, can see issues there. Lots.
In my initial June 7th draft, I decided to approach it (at least in theory) by breaking up the hero acquisition.
The player makes 1 avatar, and recruits the others over the course of natural play as in-game relationships are built up.
As far as anything to do with the more RPG specific concepts goes; I haven't even gotten there yet, though I had loosely considered just giving the characters a pool of 4 abilities & whatever stat points at the moment of recruiting, eliminating the traditional notion of levels.
That said, after revisiting the whole thing in these past few weeks I decided to scale back the 4 person team to just 2.
Playing favorites is just human nature.
I am no different. Pretending I had an actual game worth thinking up real character names for, I found myself more or less treating the teams as more like a two separate duos.
I'd also treat 1 guy as my main and switch to the others for very specific reasons. I couldn't see more bells and whistles alleviating this.
It's a lot easier to see a duo as being equals than a team of 3 or 4. "Two's company, three's a crowd" and all.
Also, 2 instead of 4 can be represented in the character creator the second you begin play lol
Which helps alleviate the design problems you've observed, since now the team is starting together instead of disparately.
The points you made about build options and how a no-lifer vs newbie would process it still stand though.
Could be interesting EG in a game like Diablo, where each additional character raises your level cap, and unlocks an additional arc you can go through.
Or characters could have a decaying XP earn bonus, EG for the first 10 levels you go up. Then those levels are shared for all characters, so levelling up efficiently requires using your entire squad. Loot would need to be character specific to not make things too tedious, most likely, and to encourage build diversity. Or limit the characters to 1 per class.
As far as XP goes:
I have no qualms with concepts like XP share ala Pokemon. If it's a party of 2 there would be no reason for the duo to earn XP separately, but a % of XP share would make sense for a party of 4.
As far as classes/abilities go, conceptually I've settled on characters having 4 ability slots. You're not so much taking a class as you are putting abilities on a hot-bar.
As far as loot/inventories go:
My only real ideas here is "Limited."
Unless it raises more questions than answers, I'm looking at inventories being more realistically small.
Think less "Diablo" with its oceans of trash loot, and more "Indiana Jones" where it's a single, almost sacred (and extremely valuable) item that's the subject of an entire quest/dungeon-run.
allowing the player to choose skills, opens a design about how the game can be beaten
are you developing this alone?
may a linear approach to skills is better then
At present this is a solo act.
My model organism for abilities is Guild Wars 1. Its spells/abilities are relatively homogenized, that helps keep its complexity under control.
Yeah, one gotcha is that game complexity feels like it's number of skills^2, since they can interact and affect balance together. That's why I'm going with a simpler, but more dynamic action game. Feels more manageable. Not manageable, just more so lol
Homogenised sounds boring though, from the outside. I'd rather have 5 unique abilities than 5 variants each of 2 distinct types
Something I've also contemplated is relying on contextual modifiers.
"Summon" or "Fire Magic" might behave differently if you're focused on a target, staring at the sky, or the ground, when you use the ability.
I already know how to acquire the player controller's rotation and do line traces to acquire what (if anything) was hit, and do stuff based on that.
I do think some form of ability/class is necessary, acknowleding the extra labor involved. I don't see much point in having a team if they're functionally the same characters.
Stuff like this is part of why I decided to scale back from a team of 4 to 2. Cuts down on the complexity without giving up the core idea.
but you can get different classes and functions for each one, but at your choose rather than player based
i think i have 2 screenshots of some online research when i was fiddling with skills
(never created until now)
Anybody tried compiling the city sample project in ue5-main (5.1)? I've been trying for weeks but I keep running into errors with the traffic plugin.
actually the first 2 are for cooperative online gameplay
and the third one i think can be applied to skills
sorry for the red blockage, but it was probably related to violence or competition so i censured it ๐
you can find this talk searching about 'co-op or cooperation / online games' on the GDC Youtube channel @warped pine
maybe you are trying to escape from the 'low-trust' threshold
the medium one may should be aimed if you want player selected skills?
may the path to take it as a freer choice, is to form a way to develop the game and allow testing from early development of these skills? as player feedback on those are really important
as i am aware of games ramping up difficulty too much
and maybe it is because devs. playing non-stop or thinking about
Oh, maybe I should clarify:
When I say "team" I don't mean a conventional multiplayer team.
"Team" in this case means a number of characters that can be controlled by an AI Controller or a Player Controller, depending on which character the player decides to take the reigns on.
yeah sure, but i think it applies, anyway
there is another talk at Vault or Vault Games or Vault Game Dev. (the channel with a chest with golden details) about skills and he talks about this topic of balancing
but sincerely, i would skip
Still, applying this to my project:
Hard Coop and it looks like Medium Trust is what I would be designing for.
loopy talk, for over an hour
yeah, but be aware that having a dependency on different skills and different characters to complete the game, involves A LOT of tweak
there is AA games made by ton of ppl that player discover exploits very early
i would recommend a linear approach to skills
or maybe branches on a linear skill tree?
you do you, but solo dev. is a heck of work
anyway, you made me remember that at some point i excluded some stuff that i wanted in my game and here i am, with them modeled (not coded)
After having spent 3 months debugging the team mechanics alone and realizing what is and isn't working, I'm aware that I'm taking on a more difficult concept. ๐
Outside of cosmetic stuff, I don't really have much else in mind for making characters different from each other so I think I can afford to untangle the added complexity mix n' match spells brings.
how long are you dev.?
Sounds like someone needs to start cooking with GAS ๐
Yup lol.
For this project, I put together a design document, then made the project file March 7th. A working tech demo playable by other people was finished on June 7th. I setup a main menu, character creator, party recruitment, and command & control mechanics.
As far as Unreal in general goes, I got my earliest start in 2016 with ARK: Survival Evolved modding, put together an overhaul mod in summer 2017, maintained that for about 6 months, and from 2018 onward spent time learning mainline Unreal Engine.
ah i thought you were a newcomer full of ideas
so i recommend go deep than total darkness found in ocean regarding skill depth
have you ever considered how much they forgot buffers and healers?
My biggest ARK project, "Zero to Hero" taught me a lot about how people actually handle your product in real time. It was a sweeping rebalance that totally altered every pet in the game and added a couple new creatures for extra spice.
I have firsthand experience with people taking my creation in unexpected directions lol
My favorite story is these little frogs I introduced, called "Buufets" after their big brother "Beelzebufo."
Buufets could ride on a person's shoulder. Shoulder-riding pets could also be launched from the player's shoulder by double-tapping F.
My buufets would inflict KO damage if hit by a melee attacker.
People put 2 & 2 together and would play frogput KO'ing carnivorous dinosaurs :D
I also learned the hard way not to allow exponential growth on a server.
I had setup "Livestock" animals to give guaranteed twins when breeding - livetsock animals should be highly fecund, right?
What I didn't account for was people letting their livestock breed while the player was AFK, which caused server crashes and I had to rapid-fire hotfixes while also staying in touch with server owners to help resolve the issue.
#design-chat is missing
Bruuuuuuh
There was a design chat?!
Wait a minute
I've actually posted in there before lol
Way back in 2019
where is the #music one? https://www.youtube.com/watch?v=h4QctUwk5Ds&list=OLAK5uy_ltG3Hm06i92FrXTlUnUdgxgPtbKkWeG0Y&index=17
Provided to YouTube by Kontor New Media GmbH
I Found a New Baby ยท Kenny Clarke
In Love with Kenny Clarke, Vol. 2
โ Jazz Archives Record
Released on: 2019-09-27
Artist: Kenny Clarke
Music Publisher: Copyright Control
Composer: Palmer
Lyricist: Williams
Auto-generated by YouTube.
multiplayer should be the hot-mamma with psychedelic pancakes on fire
mad at you because you did not washed the dishes
Better use the help channels, there tons of them.
A bit of jazzy, not bad.
do you know this quintet? https://www.youtube.com/watch?v=SjnmkowCYRA&list=OLAK5uy_kNo4ynE2ySMmNaTEaeJMYbw9pk70jR_90&index=1
Single of the 5 th album of the famous french jazz quintet "Rio" out May 28 th 2021 .
Recorded at Rudy Van Gelder Studio ( New Jersey, USA) , Mixed at Question de Son ( Paris ) , Mastered by The Carvery
Musicians:
Florian Pellissier : Piano
Bass: Yoni Zelnik
Drums : David Georgelet
Saxophone: Christophe Panzani
Trumpet : Yoann Loustalot
Track ...
the last 25 hours of jazz, here my top 2
Provided to YouTube by WAS Word and Sound Medien GmbH
Nord ยท Ryo Fukui
My Favorite Tune
โ 2021 We Release Jazz
Released on: 2021-10-01
Composer: Ryo Fukui
Music Publisher: administered by rights society
Auto-generated by YouTube.
Nord and in the same playlist, mellow dream
and the pellissier rio
maybe some hidden gem somewhere
but i find difficult to jazz kick me in
but actually rio, is the first piano melody
then it is over
hmm... interesting, these will go nice with some progressive beats
thanks
Find a course? If no money, find a free course?
Two Neurons posted a video on Youtube about coding a machine learning with C++
if you are noob, maybe Unity is an easier step
Maybe is not about UE at all.
There are too much weird tutz on YT, but after watching hundred of these, I suppose some sort of knowledge can be formed.
Doing practice is mandatory tho.
Game AI != ML/DL/NN
What if it is Art AI?
If you want to learn ML, you're asking the wrong crowd for the most part
Hey.... we are pizza lovers here.
Then you just need to sign up and pay for a service, not much to learn ๐
I thought someone who's an expert in cs would help ๐ฆ
Oh no doubt, but most in games would not assume AI is referring to ML
That will help. We are experts in pizza tho.
Counter Strike? Because this is a game dev Discord
I wish my boss understood lol
Well, Unreal Engine, but mostly game dev still
You know... you have to ask the right questions? Wtf you want to learn?
Jay P may also want to look into concepts like behavior trees, GOAP, utility AI, etc
I don't think they are interested in any of that, if they were after ML ๐คทโโ๏ธ
Because it's a UE discord lol
Are you a lounge lizard?
Or a lounge rat?
There's a food channel here, but doesn't mean I'll look for sauteeing tips there
๐
Anyway, I have a pizza with jackfruit to heat...
sad
I mean, I thought that many of y'all might be well versed in computer science concepts hence I asked about AI
AI about what?!
I've dabbled in neural networks and all before, but I don't think you asked a concrete question I could answer
Don't Just Say "Hello" in Chat.
i really do not know what to chat with that bot
solid bots make me nervous ๐ณ
- Be attractive
- Don't be unattractive
Everyone knows you follow up a Hi with "can I ask you a question?"
i use oxytocin perfume
My people are taking over ๐ช (courtesy of P***Hub)
It seems to be that what's common here is people build up exactly what they need to know to realize a game project, and I am absolutely no different in this regard.
I might eat my words after writing this, but it seems rare for folks with traditional CS degrees to stalk these parts.
I've done most of a CS degree, on the way to getting a software engineering degree. I think there'd be a fair few SWEs around
People in the gif are the goth archetypes
Approximate time from writing a statement to being proven wrong:
Less than 60 seconds ๐
Hmm I think in English they are different things, but yeah that'd get you close enough probs
No but seriously, I wrote cautiously because I also know the people who can seriously throw down also are occupied with their own projects.
I know this has been the case for myself as I've become greatly more skilled at answering my own questions, either through careful search-terms or knowing exactly what to test on my own.
Yeah I'd normally be hella busy but got free time ATM, and run into a dumb issue with GAS that's frustrating me lol
MMMM GAS
I've been kind of scared of that one for a while because of some C++ setup it apparently requires - though I refreshed myself today and couldn't find any concrete mentions of that
Maybe I wasn't looking carefully or it changed so that from a BP perspective it can be used out of the box.
You definitely need C++ setup still
"sad" ppl wearing black stuff?
Ahhh, ok
There's an MP plugin that lets you avoid it, but I can't speak to its quality (or lack of), haven't used it
It's called GAS Companion, might be worth looking into how it works/ is set up, see if it could simplify your project maybe
In the absence of nuance, yes. In the same way dancing could be called coordinated body spasms, I guess.
yeah, that is the tip of goth stereotype here
sad songs, rather than being sad all the time
but i do not know how those separate
anyway, they are kick in on that gif
#residentevil #residentevil7 #residentevil7ะพะฑะทะพั #residentevil7walkthrough #residentevil7biohazardะฟัะพั ะพะถะดะตะฝะธะต
My Device Specification:
ROG FLOW X13
R9-5900HS Octa-core
32GB RAM
GTX 1650 With ROG OC Boost
goth is kinda different from gothic different from emo tho
Like, gothic is wrt the history, goth are the dudes up, and emo is kinda hairstyle - imo of contemporary culture.
emo - emotional person ๐ค
tribes...
have you participated in one?
i never lliked the gothic style of buildings
Yeah, show off, you have them next to your ass
i do not get it
Aa... so communities
hmm... actually you shouldn't try.
Once I was into some underground dnb scene
So... it turned out we like the same thing and wore similar stuff, lol
However, I understand, there is always some kind of "law" to follow.
whether appearance, music, whatever makes that community.
I mean, if you are not into #cpp why even living?
c++ feels hard
C++ is ambrosia
i love dnb
i think i heard all the video from Hospital Records Youtube channel
maybe not underground.. still
oh nice, nowadays I don't so much - too much attack on my mind, this kinda grew with the age
Was underground because it was 90s, 00s and around you barely can find such thing.
Nowadays... I doubt is underground.
oh cool!
the genre still alive, but other vertents of EDM took over
more a niche community but i bet is bigger than 00s
Like that slow dub... what was the word
but there are few tracks, and some i do not enjoy because of the vocals
Haha, I'm not into vocals too.
i prefer instrumental stuff
Rarely they fit.
One of the few MCs I liked was LTJ Bikem & Conrad. If they still alive ๐ค
but actually 2 songs, Cups and Beautiful Burnout
Links?
I'm bit rusty over there, but as I said, I liked the progressive stuff from LTJ, will seek something ...
Provided to YouTube by Universal Music Group
Cups ยท Underworld
Beaucoup Fish
โ 2016 Smith Hyde Productions, under exclusive licence to Universal Music Operations Ltd.
Released on: 1999-03-01
Associated Performer, Vocals, Guitar: Karl Hyde
Associated Performer, Programming, Synthesizer, Studio Personnel, Engineer, Mixer, Producer: Rick Sm...
ah btw, it is not drum n bass
is just the rare tracks of 'EDM' i can remember i enjoyed the vocals
most of sample loopy things are pointless
and most do not know how to sing
Do you like progressive actually?
never tried
This reminds me I'm meant to record the guitar track for one of our demo songs, but the person who wrote the snog didn't write down how the song is played lol. My ears are jelly
Imagine hearing a song and going "oh yeah I can recount every note in that 10 second stretch", people are freaks
https://www.youtube.com/watch?v=eekOeXMv6Us
This seems latest mix, not sure how good it is. Will check yours first.
Many thanks to Open Lab Radio for inviting me on to showcase the second instalment of my home recorded mix sessions featuring a selection of hand picked drum & bass cuts from the last few months.
For all you Fussy Listeners out there - you know who you are.
Big luv ๐งก
Check out Fussy Listener Vol 1 โ https://youtu.be/HqTwtSEbjL4
FOLLOW LTJ BU...
This is logical, this is a progression... The original (96 version) and still one of the best sets around, LTJ's about to touch down. I had to cut 2 tracks due to copyright (29:00 & 45:00), you can download the full set from my Soundcoud page (https://soundcloud.com/dj-jo-public). After much confusion I finally found the original 1996 version of...
i was looking some 96 stuff
And this is the classic with which I grew up
the year i was born O_O
lol
i was playing this one haha
Well, it is emblematic for Intelligent/Progressive DnB
He has several albums from back then. All nice.
You are mid 20s... at that age, it was my favourite too. Enjoy.
Now I'm into more progressive house/trance and... symphonic lol
However, is nice the occasional hard beat - techno, dnb, etc
Ha... I know that one!
It is nice
How about something highly specific like programming-themed electronic/metal? ๐
https://www.youtube.com/watch?v=YjjmM3w2t_g
Purchase/Stream 'Brute Force':
https://fanlink.to/bruteforce
Secure those passwords, people! French electro-metal artist THE ALGORITHM is coming to hack into your brain with his new album BRUTE FORCE on April 1st, 2016.
Marking the next patch update for THE ALGORITHM (masterminded by producer Remi Gallego), BRUTE FORCE is 10 tracks that plung...
yeah... i heard the entire discography of that guy, but sincerely i did not liked much
There are like electro programmers, and then there are metal programmers/rammstein, lol
If you are into these, there were some others... hmm... .was it Deep Blue ๐ค
I love their Spotify bio lol, which the text box butchered the formatting of but oh well
They released an album once with a vulnerable machine hosting it, and you had to break in to hear it early
never could go into metal but this one is a masterpiece to me, https://www.youtube.com/watch?v=lcSDtAodgMc
Provided to YouTube by CDBaby
Harlequin ยท Rishloo
Terras Fames
โ 2004 Rishloo
Released on: 2004-01-01
Auto-generated by YouTube.
On of my fav artists currently is Dubfire btw, but is more techno, tech/house
actually masterpiece would be force the bar
still, very good
ok, i am out to make food
LTJ Bukem is epic actually hahaha
dnb is so neat
This is a bit off from my zone, but is still nice.
DnB is pop music for nerds
DnB and power metal. Dragonforce is the peak of nerd music
Back my time, I wouldn't label many of the people I knew, nerds ๐ค
Maybe things have changed, all the cool kids listen to reggaeton now or something
- Acid house
Hmm I meant to say psytrance, but acid house is apparently related to squelchy sounding synthesiser lol. DnB's name sounds so generic it might as well be called Music, and reggaeton is some kind of Latino/ Caribbean dance-pop amalgamation.
I swear enjoying reggaeton is a pre-requisite to being Brazilian
hoho
morning sexy people ๐
First time I hear about some of these. One is for sure, not a fan of acid.