#lounge

1 messages ยท Page 1059 of 1

regal pecan
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Sheeet, we forgot to define wild.

deep copper
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from the perspective of some alien on pluto, we are probably wild

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and we live near water too

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we are fish

zinc matrix
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word

regal pecan
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I don't know about you, but I lack fins.

deep copper
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wdym? you probably had fins millions of years ago

regal pecan
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I'm flattered, but technically I am the spawn of a thing with fins so... yeah that does make me a fish.

proud jay
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clifford?

cursive crypt
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simak

proud jay
deep copper
proud jay
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not even previewing my gif ๐Ÿ˜ญ

deep copper
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yeah okay i see why not ๐Ÿ˜‚ ๐Ÿ˜‚

cursive crypt
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Today again. Me:
Opens BP to do something...
5 minutes later (ใƒŽยฐะ”ยฐ๏ผ‰ใƒŽ๏ธต โ”ปโ”โ”ป
Opens code ...

proud jay
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โ”ฌโ”€โ”ฌ ใƒŽ( ใ‚œ-ใ‚œใƒŽ)

cursive crypt
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(เฒ  โ€บเฒ )

proud jay
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I didn't know there was a bad_blueprint emoji

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this raises the server to a whole new level

deep copper
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and this!?

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the ue server is finally expanding emojis !!!

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Eureka?!??!

proud jay
deep copper
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no dieter emoji yet bad_blueprint

proud jay
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It's coming

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Pfist dmd me for permission last night lol

proud jay
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obviously when someone says the same thing you said 30 min ago cause they don't read your message

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"getting dietered" is a common term in #cpp

knotty skiff
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Man Chinese Humour are so weird

knotty skiff
deep copper
deep copper
soft night
deep copper
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that's gotta be fake

soft night
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it might be seal pillow

deep copper
bleak remnant
soft night
proud jay
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that's a dusty dog

soft night
zinc matrix
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@deep copper lost your streak?

zinc matrix
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what the d-

deep copper
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imagine the sand inside that costume

bleak remnant
soft night
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!8ball will it by dusty day?

turbid spindleBOT
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@soft night, :8ball: My reply is no.

deep copper
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!8ball do you smell like metal?

turbid spindleBOT
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@deep copper, :8ball: Most likely.

soft night
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!8ball you like sandstorm track?

turbid spindleBOT
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@soft night, :8ball: Most likely.

zinc matrix
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!8ball can I ask you a question?

turbid spindleBOT
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@zinc matrix, :8ball: Yes โ€“ definitely.

zinc matrix
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!8ball are you sure you want to answer my question?

turbid spindleBOT
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@zinc matrix, :8ball: My reply is no.

knotty skiff
bleak remnant
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!8ball chances of me getting $100 today?

turbid spindleBOT
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@bleak remnant, :8ball: Yes.

deep copper
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!8ball chances of me regaining my streak today?

turbid spindleBOT
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@deep copper, :8ball: Reply hazy, try again.

soft night
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!8ball will there by lottery winners?

turbid spindleBOT
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@soft night, :8ball: Reply hazy, try again.

deep copper
deep copper
pearl elk
knotty skiff
deep glen
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yes, that is exactly the offensive word automod.

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<_<

shrewd shore
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Oh no, I did a bully

tulip orbit
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"to" is an awful word

deep glen
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you'd think it would highlight the other word

knotty skiff
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YOU ARE NOT ALLOWED TO SAY "TO" IN THIS SERVER

deep glen
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the big nono word

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maybe its also afraid of rain down in Africa

tulip orbit
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have you seen the rains down in africa?!

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they're like the rains up here! but in africa

deep copper
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"to so or not to so"

knotty skiff
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YOU ARE NOT ALLOWED TO SAY "HUMAN WORDS" IN THIS SERVER

deep copper
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hushhh, soon you won't be allowed to type in caps

tulip orbit
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I'll say what I want! you cant censor me!!!

proud jay
deep copper
proud jay
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to so or not to so

deep glen
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dieter, y u no reply to pfist? or did you and he hasnt updated emoji's yet?

deep glen
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okies

proud jay
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but I was sleeping when he sent it

deep glen
proud jay
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so only after like 8 hours replied

deep copper
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bad_blueprint dieter bad_blueprint

proud jay
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get on the eu timezone train ๐Ÿš‚

deep copper
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you mean uzbekistan

tulip orbit
deep copper
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silence = approval by default

proud jay
tulip orbit
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I may have been silent here in discord, but other places I was not

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toots

proud jay
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I am the president anyway

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don't need approval

deep copper
deep copper
knotty skiff
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I do

deep copper
knotty skiff
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@tulip orbit @deep copper care to explain?

deep copper
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explain what?

proud jay
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Mayonnaise

knotty skiff
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Mustard

proud jay
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disgusting

knotty skiff
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Excuse me?

knotty skiff
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Fatass looking cat

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Look at that fatass looking cat

soft night
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batcat

zinc matrix
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Lounge has devolved

knotty skiff
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It can't be!

zinc matrix
knotty skiff
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OH LORD! Morbius is going back to 1000+ Theaters!

deep glen
knotty skiff
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Adorable little cute baby thingy item I guess?? :))

deep glen
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more like star-thingies.

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celectial body pickup thingies

knotty skiff
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Thingy star! Look at em go :)))

deep glen
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they are happy too XD

proud jay
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that rolling moon is kinda dope

night grove
deep glen
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hehe

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thnx

deep copper
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that one wiggly yellow star ๐ŸŒŸ !!

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these are super adorable luos

deep glen
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it kinda feels like im making some childhood stuff, collectables from platformers of ye olde ps1 era

deep copper
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ue5 -ed remake

knotty skiff
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Man look at these adorable baby little stars :DDD!!! I hope they don't disappear out of existence by a mysterious person who pass through them :)

deep copper
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they will get squished and more will spawn, probably

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dw !

knotty skiff
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Peak design

thick belfry
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Got my rental contract pepesaber

deep glen
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lol

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and whooo @thick belfry

deep copper
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so i saw this Zly person in cpp's profile, and discovered that discord has a way to embed time that gets converted to everyone's local time with <t:epochtime> :O
like this <t:1654269252>

foggy path
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That's nice

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I was wondering when someone would realize that's a good feature

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Seems they have a number of these hidden things that aren't exposed anywhere

deep copper
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it would make communicating time with people so easier,

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yeah, why did they not advertise this

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a lot of platforms don't seem to have this

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granted it could be made easier

pearl elk
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But what if I want to know what timezone youre in, so many secrets

mossy nexus
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Erm...

rare sparrow
deep copper
deep copper
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i was busy telling this news elsewhere

rare sparrow
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The next free for the month assets should be available <t:1654614000:R>

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And if you hover/tap on it it tells you the full time and date

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It also updates dynamically. This should be in 3 minutes, but it'll change depending on when you view it <t:1654271400:R>

deep copper
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yes this is amazing xD

knotty skiff
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Aight imam check

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:/

mellow peak
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heres a quiz

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try guessing whos code is this

deep copper
mellow peak
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no

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yandere dev

deep copper
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i see ๐Ÿค”

mellow peak
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else if

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kek

zinc matrix
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Talking business strategies on the open road.

Sam Lanier is a Brooklyn based comedian and animator. He is part of the comedy group Simple Town, as well as c-host of the podcast Raisin Man Arena. He is most famously known for being the original author of the tweet โ€œI hope the vaccine is a gummyโ€, which he hopes to make into a television show som...

โ–ถ Play video
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this will blow up

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๐Ÿ’ฏ

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that monkey hand expression is golden

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when he whooshes

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feels like it's show from introvert perspective

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when you take too many xans and just sit with a face like that lol

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or just acid trip

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been listening to this dude lately

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lots of cartoon visualisation material there

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and comes with voice lines too lol

timber viper
deep glen
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https://www.youtube.com/watch?v=mj4lO4DuX-E
this game looks so cute, the sugar-level in it is teeth-rotting high

The COZIEST Game I've Ever Seen!!! PuffPals: Island Skies (10/10 ADORABLE)


Chapters:

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1:51 - Character Creation
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2:52 - The NPCs, aka PuffPals
3:59 - Writing & Humor
4:44 - Fishing
4:53 - Exploration & Biomes
5:15 - Collections
5:35 - Companions & Pet...

โ–ถ Play video
cursive crypt
#

just munching on some icecream coco bars.. I agree

mossy nexus
rare sparrow
zinc matrix
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looks smooth af

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or is there automated software that scans the visual element/character?

deep copper
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probably used ai

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yeah

zinc matrix
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what's the name? ๐Ÿ˜„

deep copper
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i ran across a few in python

zinc matrix
#

How to use Machine learning tensorflow.js and pre-trained human segmentation model BodyPix to remove person from video realtimely using JavaScript
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โ–ถ Play video
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looks complicated af lol

deep copper
#

yeah there are plenty image bg removers

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let's not forget that google meet also has a rough one during calls

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but that's for static bg

zinc matrix
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any plugins for adobe premiere?

deep copper
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idk of any but google might help for sure ๐Ÿ™ƒ

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or someone else here

zinc matrix
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mhm

deep copper
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mmh

zinc matrix
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free plugin too

deep copper
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nice!

zinc matrix
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but has subscription too

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i hope free ones don't look like shit

deep copper
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hhm

zinc matrix
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but then again it would be artistic lol

deep copper
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๐Ÿ˜Ž

zinc matrix
#

watermark

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damn

deep copper
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o

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time to find an ai to remove watermark

zinc matrix
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lol

deep copper
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hey are you still lonesome?

short grove
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you shouldn't answer that

deep copper
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was it that obvious ๐Ÿ˜”

zinc matrix
zinc matrix
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cowboy hat

deep copper
deep copper
zinc matrix
deep copper
zinc matrix
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makes me wanna play some rdr now

deep copper
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rdr ? ๐Ÿค”

zinc matrix
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read dead redemption

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red*

deep copper
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ooo

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sounds complex

zinc matrix
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nice

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too bad he's not sharing the method ๐Ÿ˜„

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In this After Effects tutorial I will explore and show you how to use Rotobrush 2 (which is insane by the way). Powered by Sensei, Roto Brush 2 will select and track the object, frame by frame, isolating the subject automatically. Also, HUGE thanks to Adobe for letting me get my hands on this thing before it was launched. If you enjoy my content...

โ–ถ Play video
#

so it's rotoscoping

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โ–ถ Play video
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๐Ÿค”

deep copper
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that's not perfectly auto enough though ๐Ÿค”

zinc matrix
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yeah

deep copper
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it takes time cleaning up

zinc matrix
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need something for lazy people

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click click and ready

deep copper
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yeah! i wish we had mind reading editors

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automatic done

zinc matrix
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actually doesn't look that it takes that long

deep copper
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if it's a simple background, yeah

zinc matrix
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just have to draw across the first time

deep copper
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if you try to do objects with overlaps etc it's a pain

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but well, ai isn't any better either

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just that you don't have the option to spend time and fix

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then again not like i ever used anything xD

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try and see!

zinc matrix
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yeah

deep copper
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try me as well!

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free

mossy nexus
zinc matrix
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any other movies like this

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so bad that it's good

rare sparrow
celest musk
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doom eternal is on sale.... i'm sooo tempted

foggy path
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it is quite good

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wolf new order is free on EGL, which is also good

celest musk
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yea, but i played new colossus just a few weeks ago...

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so not sure if i should even start something older

mossy nexus
foggy path
bleak remnant
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anyone know any good written free blender courses?

deep copper
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written? if you haven't already, check blender docs, though idk if they are good

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by that i mean the official docs

zinc matrix
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any dudes painting nails here?

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on that emo shit

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going against the stigma of colors

grave sandal
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@zinc matrix does your name happen to be from a song?

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From Volbeat?

zinc matrix
#

volbeat is fire tho

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โ–ถ Play video
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only song I know from him

grave sandal
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Oh okay. Just checking LOL

deep copper
zinc matrix
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fingers feel heavy

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helps with playing guitar

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it's like buttons on drum pad mixed with skittles

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lol

quasi mantle
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I mean, the fingers won't be that much visible when playing drums anyway so yeah

zinc matrix
#

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โ–ถ Play video
#

some good shit

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2am malibu type mixed with yellowish parking lot skating vibes

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in the 70's

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lol

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or just a grainy, blurry retro filter on top of it

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at the same time sounds like something out of soviet union prime time

zinc matrix
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yeah

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but that one is way too doomer type

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this sound

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brings that nostalgia

austere rune
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I cannot find a "general design" channel, so I am going to post it here. I am toying with a mech based game, with mostly automated weapons. The mechs are composable, so you have legs, body (possibly rotatable, possible with a weapon), arms (possibly weaponized), weapons attached to the arms, shoulders, etc. Lots of weapons, and by extension, lots of possible things which target other things.

Now the fringe problem. Lets say I have a body with a cannon on the front, which also has arms that can have guns. These can "aim" independently. However, that is only half true. Because the bodys horizontal aim would be rotating the body. Its possible that the body in order to aim rotates such as the arms can no longer reach their target, or a number of similar combinations. Basically "aiming conflicts".

So I am brainstorming how I can deal with this properly. Currently my mind is rolling around the concept of "aim priority", as in "which weapon controls the primary aim, and other weapons will release their aim if the priority aiming object rotates it out". If anyone has any alternative suggestions or ways to refine this, I would be all ears.

foggy path
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How does the aiming/targeting actually work?

zinc matrix
graceful sequoia
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weeeeeeekend

austere rune
foggy path
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Yeah not sure how else you'd really do it than priority aim in a case like that ๐Ÿค”

celest musk
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do you want a free mech model? i made one which i never used

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i'll give you rights to use it, if i get a copy of the game ๐Ÿ˜„

austere rune
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nah I actually built and rigged one.

foggy path
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the weapons which can't hit their desired target could just pick a new target that they can hit as well

celest musk
austere rune
celest musk
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well i used it, but never finished the mod

foggy path
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you could probably linetrace or sphere trace if you want the weapons to fire when it's "close enough"

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so anything which can't hit via the trace could just pick a new target

austere rune
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one sec uploading an example to youtube which may help the visual.

celest musk
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doesn't the player control the head/upper body rotation?

austere rune
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no

celest musk
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why? ๐Ÿ˜„

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i would hate that

austere rune
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this is meant to be a cross between armored core and vampire survivors.

regal pecan
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I am reminded of a particular game that chose to build around this problem by making it the defining combat mechanic.

austere rune
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so like, for the most part the "gameplay" is selecting and choosing drops, and making those sorts of decisions against huge waves of enemies

celest musk
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maybe calculate the combined fire power to figure out which get priority, e.g. if both arm cannons do more damage, they take priority over the head

regal pecan
#

Stratosphere: Conquest of the Skies
Basically, you flew a plate covered in turrets. Each turret had its own range, firing arc, firing method, and direction.
Crucially, the firing arcs were displayed visually on screen and you would click on them to fire the weapons with the associated firing arcs.

austere rune
celest musk
#

what if the player can toggle the priority?

austere rune
#

thats an interesting notion, though I cannot visualize a great control scheme for it

celest musk
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numbers?

austere rune
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currently, my thoughts are something like an mmorpg type system, user presses a number to activate, and same number to unactivate

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however actually sorting them by priority?

celest musk
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oh, so the numbers are already used to toggle them, hmmm

austere rune
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right, the gameplay is turn on and off things (if you just ran around with everything on all times you would either overheat, run out of power, or run out of ammo, etc)

celest musk
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just some reachable/reconfigurable key, e.g.: Q

austere rune
#

ah, so like a quick menu, click and change order? that may work.

celest musk
#

visualizing what has priority should be certainly easy

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yea, just switch through all activated, guess you'll have an indicator of which are active

austere rune
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kinda like the FF10 ai system

celest musk
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that could have an icon like a star or something, which indicates that the weapon has priority

austere rune
#

swap orders

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yeah I think having a pullout menu to specific order your weapons aim priority sounds like a good setup

foggy path
#

depending on how the activation system works you could simply have the most recently activated take priority

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so if the player wants another weapon to take priority, they could just doubletap the button for it

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which should be pretty straightforward even if it's already active

austere rune
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which would make that really hard to juggle for a user

foggy path
#

why are the weapons not targeting the same thing anyway?

celest musk
#

guess heat would target biological stuff, while electric weapons would go for electronic devices, etc.?!

austere rune
#

mostly a gameplay decision. the idea is these will be mostly huge swarms of smaller enemies, occasional turrets, and much more rarely an alternative mech

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well no, heat would be a way to disable many mechs.

celest musk
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i see, so they overheat

austere rune
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it would also allow me to use level design to make different types of mechs more or less usable

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your in a volcanic type scenario with a lot of ambiant heat? well then your gonna want low heat weapons, and filling slots with AC

regal pecan
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Worst case, the meta is to make a lazorbeam mech with tons of narrow forward-firing weapons and just spin frequently.

austere rune
#

but possibly heat weapons to cause enemy mechs to malfunction

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possibly, I am thinking I am going to balance out laser weapons with them being a lot of friggen battery drain

foggy path
#

It does seem that the other weapons should just fire at whatever is the best target within their current arc whilst one of them controls the overall direction I guess

austere rune
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tbh everything but the arms probably will be facing forwards. but note that the core rotates 360 on the legs

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perhaps that is the restriction I need, core controls primary aiming, everything other then core only acts within the range the core gives it (rotation range)

celest musk
#

i can see the end boss.... a mech with 10 spinning cores so that he isn't limited by those restrictions ๐Ÿ˜„

austere rune
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haha, everything does only have 1 core and 1 legs

regal pecan
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I'm having trouble picturing it. You control a mech that moves on a 2d plane, and have no control over where the mech aims its torso, and the mech might have weapons that don't aim forwards, and the problem is how to deal with the mech deciding what to aim at if ... some unspecified condition.

celest musk
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yea i don't like that concept either

regal pecan
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Condition being: Forward guns is overheated and sideways guns should take over for a moment?

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or: Sideways gun is better against this particular target, so the mech should fight sideways.

celest musk
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i would give the player control over the rotation, either by direct mouse control, or by a target which he can move around in the world

austere rune
#

how would you map this reasonably to a controller?

celest musk
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it's not that hard

austere rune
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for a user? I mean if one axis controls the body , and one controls rotating the core, that seems nausiating (could just be me)

regal pecan
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Twin stick shooters are fairly popular.

celest musk
#

depends on the perspective

austere rune
#

close to top-down.

celest musk
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is it bird view, or side?

regal pecan
#

But they're also very much dependent on twitch speed more than the strategy-like decisions you're advertising.

austere rune
#

bird view.

celest musk
#

and target platforms are?

austere rune
#

anything with a controller and PC.

celest musk
#

so desktop

austere rune
#

yes.

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but I don't want to rely on mouse.

celest musk
#

i think that should work fine, without causing nausea

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at least you should give it a try

austere rune
#

what would you have the core rotation map to? A look at position like a cursor, or directly controlling the rotation?

celest musk
#

both seem fine, i think controlling a target in the world would be more pleasant

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as you can easily aim close/far

regal pecan
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Although that makes it mouse-only in most cases, unless... maybe a springy stick control?

austere rune
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that's what I am worried about, I do not want it mouse only. I have seen games that use a joypad to move a cursor though.

regal pecan
#

Directly controlling the rotation usually feels moer sim-like. Good for slower pace and strategy games.

austere rune
#

if I made the cursor basically local to the mech (as in , local space not world space), so one joy controlled the mechs position (in world space), and the other joy controlled a local-space target position that moves with the mech (used only for rotation, basically a direction vector). I could then display the area of effect of the various weapons over top of the map basically during action.

#

how does that sound?

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that would probably avoid the need for needing to manage aim priority

zinc matrix
#

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โ–ถ Play video
celest musk
#

well for controller you could probably toggle through the enemies with the 2nd stick

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the focused one gets highlighted

knotty skiff
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Someone hacked my channel๐Ÿ’€

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Does anyone happen to yall?

tulip orbit
#

nope. I just get twitter bot followers

quasi mantle
#

Nope.

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But YouTube security can be spotty at times

zinc matrix
#

so proud

#

instead of making an impulse buy on a new monitor whihc i could really use. opted for no regrets and saving the $150 for paying down my debt.

deep copper
#

yay?

tulip orbit
#

good job. one more (less?) drop in that bucket ๐Ÿ˜„

#

I threw away some money today, bought doom eternal and one of Luos's noise material pack

tulip orbit
#

the marketplace sale is almost over, but I dunno what I want or need, and less than I'm willing to spend money on

unborn lotus
#

then you don't have to buy anything

tulip orbit
#

yeah I wont. if I do find something, there'll be other sales

cursive crypt
#

Bought too much... this time.

#

Maybe I need to sub to anonymous club of UE buyers.

unborn lotus
#

I need to pivot to something new...my mp sales kinda dropped after UE5 ๐Ÿ˜ฆ

cursive crypt
#

If your product is depending on something obsolete?

unborn lotus
#

no, for example I had a set of buildings that's been going steady for years...but now there's a whole free city...with nanite ๐Ÿ˜…

cursive crypt
#

If it is the same style... I can imagine.

tulip orbit
#

upgrade yours to nanite?

cursive crypt
#

Is it me, but nowadays when I read "nanite mesh", I expect "lazy made mesh"

celest musk
#

damn, i could use that pier stuff of yours (bookmarked for the next sale ๐Ÿ˜„ guess for 50% off i couldn't hesitate)

opal mulch
#

hey can anyone help me with a issue

cursive crypt
#

Go to the corresponding channels ?

opal mulch
#

ok

unborn lotus
cursive crypt
#

uuh no

#

Just go to Blender/Z and subdiv once-twice

celest musk
#

well, you should point out if nanite works with the stuff, other vendors do that, too

unborn lotus
#

ah nice

celest musk
#

the not so experienced audience might think that your stuff wont work, while others point that out

#

so you put yourself somehow in a bad place when not doing the same ๐Ÿ˜„

#

even tho most of your stuff probably supports nanite without trouble

cursive crypt
#

side note: omg, that tab extension is so good. Can sort UE tabs to be at the end always, or the plugins ones, then colour them.

unborn lotus
#

hmmm yeah but I'd rather release something made specifically for nanite from the ground up, high-res, etc ๐Ÿค”

celest musk
#

your stuff doesn't look bad, and why not "upgrade" it, it's not that it takes you days

#

you can still make new packs with other stuff, which has a higher base poly count ๐Ÿ˜„

unborn lotus
#

sometimes I feel I want to quit my job so I have time to make packs and play with UE full time ๐Ÿ˜…

celest musk
#

would you like to rely on it ๐Ÿ˜„

#

after seeing sales drop

cursive crypt
celest musk
#

corona probably also gave people more time to play around in UE

unborn lotus
#

maybe yes, I think it's a good time with a ton of people coming to UE after 5 was released

#

I think 6 months / 10 packs and I could probably replace my normal income

#

but how to convince my wife to let me quit my job ๐Ÿ˜…

celest musk
#

quit the job and divorce ๐Ÿ˜„

knotty skiff
#

Quit the job then divorce and don't forget to do divorce selfie

knotty skiff
deep copper
#

๐Ÿ˜Ž

left granite
quasi mantle
left granite
#

oh well

#

at least jhonny won

zinc matrix
#

rich people problems

tired dust
zinc matrix
#

Hi A.U.

deep copper
cursive crypt
#

I know it. Dumped Shadowrunner Honky Konky because of such case.

zinc matrix
#

don't think I can relax with you around /s

proud jay
#

jk

zinc matrix
#

if I do /s that implies sarcasm

#

but what if

#

/s

#

am I being sarcastic or not?

#

/s jk jk

proud jay
#

we will never know

quasi mantle
#

I fricking hate UE4 plugins that neglected UE4 entirely for UE5 smfh

#

At least give the UE4 version a branch or something, not just having it lost in untagged and vaguely named commit history

#

I know everyone and their moms used UE5 since day one but at least have some decency to separate the one that compiles for UE4

zinc matrix
#

why would you throw UE4 out the door entirely

#

that's unfortunate

quasi mantle
#

I'm so pissed by such plugin creators

proud jay
#

you could maybe just downgrade it yourself?

quasi mantle
#

I'm just about to submodule it

#

Sorry for being picky with git management.

#

But I feel like my frustration is still justified

#

If you want to stop working on the UE4 version of the plugin, it's fine, but at least separate it from the UE5 version you're actively developing on. Make a branch or at least use a descriptive tag, is that so fricking hard??

foggy path
#

Doesn't sound like a very high quality plugin tbh :p

knotty skiff
#

Oh what, did Epic remove vector * float in UE5?

zinc matrix
#

no

#

the operators changed a bit

#

Try plugging a vector and float into a wildcard multiplication node

knotty skiff
#

Wait nvm I found it

deep copper
knotty skiff
deep copper
#

DOnuT

#

๐Ÿฉ

left granite
knotty skiff
#

Nut?!?!

deep copper
#

waiting for laura to show up and say "this is #lounge without #cpp"

zinc matrix
#

how long as laura been around anyway?

#

judging by message history, only from last month

#

thought it would have been longer

quasi mantle
deep copper
#

so you agree that everyone is "acting", they are just good at it ๐Ÿค”

quasi mantle
zinc matrix
#

I thought they were someone else this whole time

deep copper
#

they only have the same pfp, account wise nothing else matches

#

similar* pfp

zinc matrix
#

I have nothing against anime pfps

deep copper
#

that too before the shift

zinc matrix
#

but please be original

#

thanks

deep copper
#

no no What's that [...] !? expand !

#

my favourite is Laura <3

zinc matrix
#

I shall bing it

quasi mantle
deep copper
#

that's a safe remark

zinc matrix
#

hi

deep copper
quasi mantle
#

Petition to make BP bad an emoji

zinc matrix
#

it is

quasi mantle
zinc matrix
#

or you mean an official one?

knotty skiff
foggy path
#

Best avatar backstory

quasi mantle
#

Oh yeah, didn't get annouced, is it?

deep copper
#

you basically trademarked it so original lorash had to remove the pfp, and leave the server ๐Ÿค”

zinc matrix
#

hmm

#

what's a safe bet for me to change my pfp to anime

deep copper
zinc matrix
#

why is there a dieter emoji?

quasi mantle
deep copper
#

aww dieter is here !!

#

now i can contain a fragment of dieter in my every message dietered

zinc matrix
#

is that even his face

knotty skiff
zinc matrix
#

or just a "this human does not exist"

deep copper
#

i wonder if you can spam this emoji and not get any action taken for spam

#

because you know

#

dietered means invisible

#

kinda

zinc matrix
#

don't be afraid of it

#

I know you are

deep copper
#

embrace it !

knotty skiff
#

Simplified UE Logo

deep copper
knotty skiff
#

Disappointing Engine 0.4/10

quasi mantle
knotty skiff
#

Worse Game Engine
Reason: Simplified Logo

zinc matrix
knotty skiff
#

Is that Emanuel Maccron IDK WHAT THE SPELL

quasi mantle
#

Confession: I always thought dieter is a person who does a diet

#

I guess it could make sense in a context of Unreal diet

zinc matrix
#

I thought it was pronounced deeter

knotty skiff
#

Die-ter

zinc matrix
#

dai-tor

knotty skiff
#

Diater

left granite
quasi mantle
#

I'm going to take this for defamation lawsuit

left granite
#

did your dog step on a bee ?

deep copper
#

did it have proper collision?

deep copper
zinc matrix
#

Hi guys? Anyone want to help me on my crypto blockchain dream MMORPG game? I need a programmer, modeller, sound designer, you'll get paid nothing (for now but maybe you can have in-game content or something) you need to be a team-player, smart, always willing to do more work. DM me (#Stutter0205) if you're interested.

deep copper
#

i am interested in you , does that works?

#

/s

left granite
deep copper
zinc matrix
#

a youngling to the internet

left granite
quasi mantle
zinc matrix
deep copper
#

did someone do something somewhere? xD

zinc matrix
#

just making fun of the countless spam messages

#

that ask for waaay too much for what their ideas are worth

soft night
deep copper
#

so a realistic project unlocks dms, i see i see ๐Ÿค”

zinc matrix
#

what would happen if I were to dm @deep copper

deep copper
zinc matrix
#

#gifs

soft night
#

bifs

zinc matrix
#

@deep copper what time is it?

deep copper
zinc matrix
deep copper
mossy nexus
proud jay
#

are garden gnomes acceptable as well?

quasi mantle
pearl elk
proud jay
soft night
#

Blue origin and it new shepard mission

timber viper
#

Can I DM you for more realistic projects.. like crypto blockchain 100 players battle royale game that you build things by using materials with stylized graphics peeposhy

ruby kraken
#

Blueprint Ninja swag on the way ๐Ÿฅณ

proud jay
#

that's some slow ass shipping

fleet tangle
#

DHL getting stuck compiling shaders.

deep copper
#

yum yum

mossy nexus
fleet tangle
#

They're sending you your internet millions.

#

By cheque.

ruby kraken
ruby kraken
# fleet tangle By cheque.

Would rather go fetch it. Wont reach me here in SA. They will smell the checque and i will get empty package. hahaha

fleet tangle
#

Lol

quasi mantle
#

This does make BP looked nicer

proud jay
pearl elk
#

flatprint

graceful sequoia
#

oh this is glorious! dietered

cursive crypt
cursive crypt
proud jay
#

there's a difference between saving and committing though

graceful sequoia
#

oh wait I don't use the flat one

#

I just use the scientific wires thing

#

wasn't awake yet

cursive crypt
#

With rand_chars()

foggy path
graceful sequoia
#

me writing code: commit at logical change boundaries

me doing anything in unreal: save all every 5 seconds

foggy path
#

well you have to because literally looking at it the wrong way might crash it losing all your work :p

graceful sequoia
#

especially on my apparently buggy gpu

cursive crypt
#

UE saves annoyingly frequent. I sometimes even take the time to Cancel... Like, I know what is worth saving.

foggy path
#

and then half of the time after you press save, don't modify anything and exit the editor it tells you you have unsaved changes

#

especially with materials

#

:P

graceful sequoia
#

autosave can be configured but it feels like playing with fire

foggy path
#

Autosave has literally not once saved me from losing work because of a crash

graceful sequoia
#

when I'm exiting and it tells me I have unsaved changes I prepare for the worst

foggy path
#

So as far as I can tell it doesn't do anything at all

pearl elk
#

autodirty is the problem not autosave ๐Ÿ˜›

graceful sequoia
#

I've run into some sublevel bugs in ue5 where it wants to save a new sublevel with the same name as another but with _auto after it

#

but it can't

#

I guess it's the auto save copy

#

so you get stuck

cursive crypt
#

Paranoia stops me from disabling auto save

#

one day, it might help

graceful sequoia
#

yep

celest musk
#

and only if you buy an VS NFT from Laura

proud jay
#

I will sell dietered NFT for your soul

knotty skiff
#

Can you find dietered <-----
alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex alex

foggy path
#

Is it cheating to copy the message and paste it into notepad

proud jay
quasi mantle
#

The Four Horsemen of Apocalypse

graceful sequoia
#

item get: bagel and coffee

pearl elk
#

WTS Epic Bagel of Doom & Coffee of Morning Poo +11

graceful sequoia
#

not inaccurate, its starbucks, the only coffee within walking distance

pearl elk
#

made the mistake of having a Krispy Kreme donut at the airport the other day

graceful sequoia
#

addiction: it only takes one hit

#

but the lines at the regular ones will dissuade you

#

we once had a thought about getting krispy kreme. The line was such that it would have been 30-45m standing in line

knotty skiff
#

Why is that gif centered?

dark sequoia
#

if i ever got this, the first thing i'd create would be sewer water! ๐Ÿ‘€

quasi mantle
dark sequoia
#

yee I saw

#

pretty pricy, but maybe i'll get it one day

quasi mantle
#

Also I despise Bluedrake42

dark sequoia
#

i have no idea who he is, just found randomly lol

quasi mantle
dark sequoia
#

ive always wanted good snow effects

#

the ones that exist for snow prints are nice, but they mostly rely on shadowing to see the prints (and the shadows disappear when walking a certain distance all the time, so making em hard to see)

celest musk
#

or just look into UE5 fluid/gas simulation...

dark sequoia
#

eventually i will, when I switch to UE5 that is

#

not a top priority right away though

quasi mantle
#

sticking with UE4 sure ignite some jealousy, heh

#

I just don't want to waste some work porting over engine modifications and all the plugins and C++ game code

dark sequoia
#

yeah my main thing is i had only just recently started using UE4 sometime last year. the other thing being the many plugins that I have that'll break (as well as some of my own stuff, possibly). oh and how I keep literally everything in one single project, making it very large, so migrating that would be a pain

quasi mantle
#

"bruh just port it over to UE5 even if it breaks lmao"

dark sequoia
#

basically if I start using UE5, it would be when I wanna start off completely fresh with everything.

#

which, knowing me, will happen eventually but not quite yet

celest musk
#

if you even consider that, your project cant be to large to be ported now

dark sequoia
#

what would be considered too large, I wonder

quasi mantle
#

In my case it would be worse

  1. Porting over the engine modification, who knows what changed in 5.1 release
  2. Porting ALL the plugins AND making sure they all work with UE5 code
  3. Porting ALL the C++ code AND making sure they all work with UE5 code
  4. Processing the source assets for Nanite AND Fallback LOD meshes
  5. Making sure low settings works without Lumen and provide consistent visuals
  6. Reworking the entire animation system to make use of UE5 new features (which some of them I already reinvent in UE4)
  7. Reworking the UI system (which also have C++ code and fills the gap that UE5 common UI fills)
  8. Changing the world composition map to world partition map
#

I'm sure Ben doesn't consider it too large to be ported over, but eh

dark sequoia
#

in your case it would be worse yeah, due to your personal changes to the engine

#

im sure for me, things would be completely fine, i just dont feel the need to atm

celest musk
#

nothing is too large probably

#

you just can be too lazy

dark sequoia
#

that is also the core reasoning too :3

celest musk
#

i guessed

quasi mantle
celest musk
#

all coders kinda are

dark sequoia
#

but also i have bad luck with such things, thinking nothing will go wrong and then it does

celest musk
#

that's why you work on a copy

#

and not on your real project

quasi mantle
dark sequoia
#

180gb is alot to copy ๐Ÿ™ƒ

celest musk
#

i'm too, but sometimes you have to leave comfort zone

quasi mantle
#

With the 8 bullet points I wrote above, you gotta invalidate them all

#

but ffs, shouldn't studios sticking with UE3 also be shamed to hell too?

celest musk
#

5.) no one forces you to use lumen

#

6.) you dont have to use new features

#

etc.

#

i'm not your project manager, so i dont really care for all those points ๐Ÿ˜„

#

also i'm to lazy to invalidate all

celest musk
#

have you already tried porting it?

dark sequoia
#

another good reason to change would only be because i want to take advantage of the new features. which i havent desired/needed to yet

quasi mantle
#

I haven't.
My project used a modified 4.27

celest musk
#

then don't even get started with why you wont port

quasi mantle
#

And I won't bother to port my modifications over to 5.0, which I've seen many people having issues with.

celest musk
#

good for you

deep copper
dark sequoia
deep copper
quasi mantle
#

Heck, I would've stayed in 4.26 if it weren't for Oodle and Bink not reroactively free to 4.26 and only available in 4.27

#

And I haven't got around to resolving custom shader that broke in 4.27

dark sequoia
#

:<

timber viper
#

Aww, ALandscape not exposed to BPs so its a C++ project sad

dark sequoia
cursive crypt
#

Wasn't there an already MP asset for that price?

deep copper
torpid star
proud jay
#

ok now this is just sad for this game

cursive crypt
#

oof

#

Names checks out tho

#

Too few happy

carmine frigate
#

hmm never played.. i did read some good about it i think

proud jay
#

It looked really cool

#

but apparently it's not the best

#

buggy and strangely procedural while also being story based

#

actually jus saw this today https://www.youtube.com/watch?v=vbtdi2CbS-Q

Patreon โ†’ https://www.patreon.com/wickedwiz?fan_landing=true
Twitter โ†’ https://twitter.com/WickedWizard15
Twitch โ†’ https://www.twitch.tv/wickedwiz_twitch

What Went Wrong with We Happy Few? Well it's not a terrible game but it suffers some odd design choices that really bring down the overall experience. The launch didn't go well and it was a ma...

โ–ถ Play video
#

still very positive rating on steam though

carmine frigate
#

hmm not really my thing i think

deep copper
#

spooky

unreal cedar
#

we happy few was the worst game I was compelled to complete. It has a ton of great ideas and the setting + story are well done. But it's let down by the bland gameplay. The random generation was really its downfall - the premade sections are by far the best parts of the game and the rest just feels like padding.
Unfortunately it was always meant to be randomly generated - which does somewhat lend itself to the story they wanted to tell, but it just doesn't work as well as something more handmade for what they actually ended up building.

cursive crypt
#

Nice review

untold dove
#

got a question. how do u guys balance ur game dev hobby and playing games?

regal pecan
#

Should have remembered to feed the cutting room floor.

cursive crypt
#

Gotta see such quality of reviews on the MP.

untold dove
#

just like a week in and im already struggling to balance

cursive crypt
#

Easy, I don't play games. Or rarely, basically.

torpid star
cursive crypt
#

check... gotta think

mossy nexus
cursive crypt
mossy nexus
#

Minesweeper

torpid star
#

I know that one!

#

that one too, I think?

proud jay
untold dove
torpid star
#

The last memorable game that I remember playing was Rockstar's Bully, that was many years ago but I haven't been as immersed in a game in a decade

cursive crypt
#

So, we have two options so far:

  1. Don't play games.
  2. Don't make games.
untold dove
#

LOL

#

but u do play games right

proud jay
#

Ghost of tsushima was fucking lit game

#

I am playing one right now

#

however, I don't make games anymore

foggy path
#

My Summer Car most immersive game

proud jay
#

ez

untold dove
#

so what do u make

torpid star
cursive crypt
proud jay
#

I actually liked it a lot

untold dove
#

im curious as to why u stopped unreal

#

burnout or?

deep copper
#

something else with better pay maybe

cursive crypt
#

I think the poll is rigged.

proud jay
#

fuck bloodborne was a really great game as well

#

I make backend services for supply chain planning solutions now

untold dove
#

sounds very complicated stuff

proud jay
#

I quit cause there's more money and opportunity in non games and I don't really care all that much about the end product

#

more about the code, the architecture and the problem solving

untold dove
#

i think ill just stick to making smaller projects

#

might work better

#

like one thing at a time

proud jay
#

you do you boo

untold dove
#

but am i really learning though if i make smaller projects

#

and not a game

deep copper
#

are smaller projects not games?

untold dove
#

especially without a story

deep copper
#

and you get to solve "different problems" quicker so it's great

#

everything big is made up of smaller things in the end

untold dove
#

i learnt more through smaller bits than taking everything up at once

deep copper
untold dove
#

and when issues do appear, its more noticeable

untold dove
deep copper
#

and making simpler projects forces you to do it quicker because well

#

you learn to set simple goals and not change the goalposts first thing

untold dove
#

but i was like is this even a game till u brought up about pacman

deep copper
fathom wadi
untold dove
#

really nice to have a community who knows what theyre talking about

deep copper
untold dove
#

haha

#

well i need to rest now

torpid star
#

Source FTW

deep copper
#

rest well, ๐Ÿ’ค

untold dove
#

see ya everyone!

fathom wadi
#

Valorant has a great system for that.

zinc matrix
proud jay
#

what are the other 2

fathom wadi
#

definitely one of the best single player games I've ever played

zinc matrix
fathom wadi
#

1,4? wtf

zinc matrix
#

Haha i am 43

regal pecan
#

Nostalgia reigns supreme.

fathom wadi
#

we all know the only good versions were beta 5.2 with the mp5 shuffle and 1.6 because they normalised most things ๐Ÿ˜„

proud jay
#

anti-chamber is best game

regal pecan
#

Red Alert 2 is just bad. evades the police

fathom wadi
#

I always preferred Tiberian Sun over red alert but they are the same thing really.

zinc matrix
#

I guess everyone has their pinnacle of influence and technology at some point. For me it was those

regal pecan
#

Tib Sun wasn't good either, and I bought the expensive version. ๐Ÿ˜ข

fathom wadi
#

yeah but you dont like red alert 2 so your opinion means nothing :p

regal pecan
#

Arguably the whole C&C franchise was mediocre, but there were no alternatives so it's like punching a kindergartner when they get first place.

fathom wadi
#

as much as I played C&C and Red Alert, I never truly thought they perfected it until Dawn of War: Soulstorm

proud jay
#

but have you played breath of the wild

fathom wadi
#

yeah not a bad game

#

gets repetative tho

zinc matrix
#

I would pay a million dollars to play that game again with my friends in the same way we did back then, one of the best moments of my life

fathom wadi
#

yeah I grinded counterstrike for 5 and a half years on a daily basis.

proud jay
#

I wanna experience playing WoW for the first time again

#

good times

soft night
fathom wadi
#

getting a server first kill on Kael'Thas was one of my best gaming moments. It took us a month of raiding to do it but the feeling when it was done was unrivalled

zinc matrix
#

That sounds awesome

torpid star
graceful sequoia
#

that is terrifying

#

ok so far in my suite of tests to find out if its me or if its unreal:

  • full windows memory test: no issues
  • 30m of VRAM testing in OCCT, no issues
  • 30m of 3D Standard in OCCT at shader level 3 with error detection, no issues
  • currently running a 30m of 3D Standard at shader level 8, nothing so far
#

im starting to think this is something doing a stale pointer write

celest musk
#

whats your problem?

#

that texture corruption?

graceful sequoia
#

yeah

#

it actually happened on the icons in the editor too

#

or, rather, the icons were corrupted

celest musk
#

and the files on hard disk are ok?

graceful sequoia
#

i havent reverified since then-- but i also havent relaunched it yet

#

figured id take some time to run diagnostics

celest musk
#

which UE version btw., and which render backend (DX/Vulkan)?

graceful sequoia
#

5.0.2. now im looking at disks-- both UE and my project are on a new samsung 980 pro NVMe drive

#

DX12 RHI

celest musk
#

could also try to switch to vulkan for testing

graceful sequoia
#

any feature limitations on vulkan? nanite/lumen/etc all good there?

celest musk
#

no hardware raytracing

#

but nanite and lumen do work

graceful sequoia
#

thats fine, not using it currently

#

yeah i might give that a shot if none of these hardware tests show anything useful

#

im wondering about the SSD though

#

perhaps reads are going bad

celest musk
#

could be possible

graceful sequoia
#

that would explain it, because the corruption i see is never permanent, its not on disk

celest musk
#

try crystal disk info or however that tool is called, to read the SMART report of the disks

graceful sequoia
#

so maybe the read goes wrong 1 in a 1000 times

celest musk
#

it should notice bad reads tho

graceful sequoia
#

i got samsung magician to start with

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samsung smart health is all good,

celest musk
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๐Ÿ˜„

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SMART report should be more detailed

graceful sequoia
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it is

celest musk
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and show total read errors over the life time of the disk

graceful sequoia
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i checked it, its all in Good status

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lets see for read errors

foggy path
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I don't trust anything else than HD Sentinel

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Nothing else ever actually gave an accurate early warning of a drive that needed replacing

celest musk
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Media and Data Integrity Errors: 0

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something like this should be there

graceful sequoia
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they dont break that down, but ive got 1230 total error log entries:

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blue apparently means good

celest musk
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hmm, quite a lot of errors in the log tho

graceful sequoia
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yeah, it deems its fine, but seems high

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blue means "good" apparently

celest musk
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i got 580 entries after 30tb written

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ok that value is useless apparently

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shows 580 for two ssd's with different usage

graceful sequoia
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hmmmmmm heres the other 980 I bought and installed at the same time though:

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oh ooops

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that earlier smart was my 960

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both 980s have no media errors or error information log entries

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lol i have so many SSDs

proud jay
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anyone know of a good way to stream pc to tv in different rooms?

graceful sequoia
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OK yeah its 2.2TB written total to the drive that has UE and the project on it, looks fine on smart and all that, prooobably not it

proud jay
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I wish I'd bought a steam link before they stopped making them