#lounge
1 messages ยท Page 948 of 1
yeah but that's EA
Also Remedy Entertainment with Northlight engine.
rockstar are known for sucking their own ||dildo bat|| over their games and engines
Crossfire X's single player part is developed by Remedy, and using Northlight, while the multiplayer part is outsourced, and using UE4.
Lumen don't works with landscapes do it ?
someone that plays fornite
can tell me if the dead animations are the actual character ?
or they replace it with a generic
Hev, do you want to hurt them?
Na just wanted knowledge
seems like are the actual characters
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also I don't get how this kids today can build this fast
they have those 200+$ mouses with lots of buttons
you can get banned by using them way too fast actually
is using a gamepad
๐
if somebody reports you
it looks like you're hacking
but you're not
build full set of walls in like 3 secs
or make a custom script that builds walls with 1 button
lol
damn nerds
๐
last time I played was like season 2 or 3 lol
even bought skins lmao
There is no dead animation
Players evaporate when they get eliminated
Yeah I mean that one actually
seems like the character that shows before evaportate when they change the skin color is the same mesh
Ah
Yeah I think so
Itโs very fast
But itโs like the body of the player yeah
I donโt think itโs a swap out
yeah the vfx is technically simple isn't like these niagara super cool effects as I thought
is that video already the UE5 version?
I think so ?
I had some shuttering before on UE5
opened some scenes from 4.26 and at move across the trees in play mode
had cuts and framedrops randomly each 7 seconds or so
reminds me of my Unity exp back in the days
EA?
yeah the launcher last version
well, those are crap in general
oO
it were Java or Javascript ?
the ones that did some of these changes first or something
ahhh you guys make me itch for a cup of coffee now
thankfully decaff is a thing ๐
๐ฅ
I want to update my ue5 source code, which I downloaded by zip, but it seems github desktop INSISTS on downloading the ENTIRE FUCKING REPOSITORY from main instead of allowing me to make any FUCKING CHANGES
or even switching to the 5.0 branch and just grabbing that
I dont even know WTF its downloading right now
Github desktop app isn't working for me recently
Had a problem with the clients repo
first time ever
switching branches totally broke itself
Yup, it downloaded the "release" branch. now to switch branches and hope it actually fucking works
K, I switched branches, and its not doing anything. How do I get it to download that branch?
Stop swearing so much my friend, it makes you look unprofessional here. Talk like a human being.
Just clikc on the version you want to download
at the top look for 5.0
Fuck that lol. Human beings swear ๐
Sorry but I'm pissed that I've wasted so much time on this, when the docs use a bunch of strange jargon that makes no sense to me
...what branch is that?
that is the 5.0 branch. The same link i posted in the ue5 source sub chat
its showing a big number instead of 5.0
7401561f65e8bce35eaf094358a5a9eea9e2aa46 is the commit
that is the most recent commit.
should I not just use https://github.com/EpicGames/UnrealEngine/tree/5.0 ?
I do remember back in the days when UDK had a lot of depending externals libs, now it's kinda of scary Epic own these companies or have their own version for all the libs etc they use overall lets say physics or ui etc
Now is fine, but the time you don't have your peak of resources it's a self made trap
it surprises me the ex lumberyard keeps updates
Wish I didnt need source code access to make my game. would make my life so much easier ๐
Then I could just download a build from launcher, and all would be well
keanu reaffirms chad status
Steam forces to use Origin
but Microsoft store forces to use EA launcher
Origin tells you to download the EA launcher
but the EA launcher don't execute if you have origin
solution: don't buy EA games
that sounded more like EA Play access issue through MS store game pass subscription to me
Yeah exactly
I really don't know why it doesn't let you do that
I've always had origin installed and I did have EA Desktop too for MS game pass separately
maybe they added some limitation for that combo later?
IS THIS REALLY CRYENGINE?
I'm surprised the source code is actually public lmao
CE V source code has been on github all along
well, first versions didn't have editor part but that's there now as well
it's still bound by Crytek licensing
so, not actually free to use
Well, I gotta learn the source code and reverse engineer few things for UE4 ๐ผ
I need to learn their GI solution lol
they only list one PR from me but I've send few, they just handled them bit differently
updated their CryPhysX for PhysX 3.4 (when it was a new thing)
I doubt anyone actually updated that to PhysX 4.1
that plugin was totally broken, helped them fix some biggest game breaking issues with it too
not really sure if anyone ever actually used the plugin though, everyone just used their own CryPhysics
but CryPhysics isn't really all that great, they have some really weird concepts there
does the new open source version of lumberyard have realtime GI?
they had to redo the renderer for it so there's actually no cryengine code left there anymore
I won't copy the exact code, just a semi clean room reverse engineering
Also, depending on your system's specifications, it may take between 10 and 40 minutes to compile the engine. What kind of system are they running if they can say that?! I'm looking at a few hours to build
Super computers / networked build, maybe. Probably @dense storm know the estimated rig specs for that build time (sorry for the ping)
ThreadRippers or the likes, 256GB ram all that fun stuff
Damn. wish I had that cpu
I've only got an i5-11600k, and 32gb ram
good gaming cpu, bad for multicore stuff
30mins to compile engine?
has probably nice single thread performance
I think I'm about 30min in, and its on 4>[584/5693] Compile Module.PlacementMode.cpp
oof
For me Ue4 takes around 14min on 5950x and ue5 takes around 30min
code is on a ssd?
yup, on ssd
What about the storage? SSD?
weird
oh our build drive is a 2TB NVMe
why does ue5 take so long?
cpu is hovering near 100% too
Yep
Well, I think module building bottlenecks on storage more than CPU
What's LOC?
lines of code
is there a number big enough?
to lightspeed and beyond
I'd say millions.
more than 50 lines of code I think
i'm wondering if it is millions or 10s of millions
I guess I should have left the compiling to run overnight. Oh well. Guess I'll go clean my apartment
just make sure your pc won't burn your apartment
thisisfine.jpg
dir -Recurse *.cpp | Get-Content | Measure-Object -Line whos willing to run that haha ๐
i have cloc.exe in my current project
but i won't dare to run it in the engine folder
Whaaaat
They sell TR3970x locally ๐ฎ
The price was a bit too high tho ๐
(Around 32M IDR / $2000)
o_0
nice
ye
ah no sorry, that's what cloc does
I thought a computer that able to build UE in a coffee break would cost me more than 100M IDR, guess not ๐
Heh ๐
Discounting procrastination of watching YT when sipping coffee
10 minute-ish
i'am curious how the ryzen 7000 will do
is 13k alder lake?
yeah zen 4 is 2nd half of this year
so still a bit away
ye
tho you're talking to someone who's looking forward to the new mac mini ๐
Reminds me of that one skit of MacTini
my 1950x is feeling dated these days
rock on ๐ค
that's playing ue4 on dark souls difficulty
Woo. compile time, 84.7min. now... does it run?
I'd say no, seeing as theres no ue5.exe
hm. hitting f5 and its running... or seems to be
compiling shaders ๐
It's UnrealEditor.exe
close enough
that's "only" 207 days if you keep the game running 24/7
mfw when i migrated a project, set all the input axis again, didnt test cause tired, packaged, and I put the x and y axis wrong on the mouse
Yeah. my project/editor is finally compiled and I'm too tired to work on it now
Did a quick test of it tho, and my chaos vehicle is no longer jumping around. so thats a good sign
I seem to have migrated my source code modifications over correctly too... no errors on those function calls yet
oh that isn't mine
The paragon assets are like a character selector, but instead of getting to play them immediately you have to build the game
I'm in.
Heh, kinda accurate I guess.
I'm not that social IRL.
oh man
Now on Google Play. Celebration Fireworks!
hi Nethakas
hello Conrad
Hello people
no bear attacks? aww ๐ฎโ๐จ
It's the modified ALS one
this is the CPP one ?
Is that legal? Re-Selling Mixamo animations?
Nope
can always report it to mixamo, they actively remove their content sold elsewhere.
You are not allowed to redistribute the animations, as is or changed/tweaked. A few years ago, the old T&Cs were still on the site that allowed for distribution if changed, but those have changed.
No, you can use them in games. You just can share the animations.
warzone plunder duos is actually legit
no leavers and most teammates are try hards
๐
Nope, the one that has Uncharted like movement
roughhh
XD
๐คจ
can anyone with chocolatey installed confirm that "choco install llvm" doesn't work?
broken on my end
nvm, started working
Each time I see this exe name I wanna puke, it is so cringe.
choco? Why not apt get, from apartment get?
lmao
@zinc matrix
Her name is Arya, two years old and now an official Codekitten. Loves tummy scritches and is so sociable to new humans. She's the best little one I could have hoped for. โค๏ธ
Ooh, just one more.
Yes darling?
Oh okay xD
I have to follow the law, it's mandatory. :p
She has a full cat tree as well, she actually even moved the box over to the tree by herself. xD
Whenever I'm at work, she sits beside me on camera, ready to do Unreal work with me. Follows me to the kitchen for coffee. โค๏ธ
My 3 weeks vacation started ๐ ๐ ๐ค
Gonna be able to work on my project full work days now
Awww yeaaa. Get that relaxation time in โค๏ธ
Thank you ๐ค
Be sure to give yourself some fun time too though. Vacation is great for personal projects, but don't over-do it!
I did the same for creating tutorials. Very much realised especially in covid-times that you do need some just.. "brain off" time too.
Not really an option to fail there because I quit my job lol
But its good motivation and I'm having fun doing it
Awesome, then that's great and I'm happy for you โค๏ธ
But yeah taking some off days is good for productivity
Watcha all working on
Good advice lol
been going for the world record this week
Dear god someone save me. Well. I've spent the last 6 days watching Lost (2004) and I'm on the last season.
It's all I've done. I heard so many good things, and I have dedicated literally all of my time to it. I'm so addicted.
Planning a tutorial series on Unreal Slate and Tools Development for YouTube/Udemy (maybe).
I've not yet, but I have taught courses and done YouTube tutorials.
Hoping to cover that nebulous section of Unreal on creating tools that there isn't much documentation on.
Ah that's cool
Giving back to the community
I dont even know what slate and tools development is
I've only been working with unreal for the past 6 weeks
Well, I guess it's learning C++ and writing your own windows in Unreal to make cool things. Like this :3
Ooh looks fancy
Oh cool! So you're just learning Unreal? :3
Yeah I'm skipping on c++ for the foreseeable future
Sure, I mean if you're 6 weeks in. Probably best you don't touch C++ for a little bit unless you're already a programmer.
Yes it's been a productive 6 weeks tho
Enjoy the engine, learn cool things and make cool things.
Ooh wow, you track your productivity. That's cool :3
It gamifies working lol
Wanna see the numbers go up
Yeah I don't track how I spend my time
Yeah, I kinda came to the same thing @zinc matrix.
Just if I've spent atleast 30 mins on it
Time tracking is only really useful for client work and counting hours for invoices. After that..
Learning and passion to learn something is entirely... experiential? Sure you can gamify it. But you already know what's best for you, your progress, and how much cool things you're making.
That said though - if tracking your productivity and gamifying it is helping you. Don't stop it at all. Do what works for you.
Very pretty :3
Ty
How are you finding Unreal?
Do you have previous engine experience or is this your first jump into gamedev?
I spent about 3 months on codecademy when I was 14 and about 2 months on unity when I was 16
But not so much time as I've been investing now
What age are you now?
If you don't mind me asking :p
Time to get mature lol
Yeah that's cool, sounds like me when I started.
I'm 29 now, I started with Source Engine back when I was 14, moved to Unreal at 15 and have been using it since.
But I have worked in Unity and some in-house engines too.
Made this a few years ago
So it helps with the shaders and post processes
So you mainly code with actual code then?
Really cool :3
Mostly yes. Though blueprint certainly has its advantages, and some things are just easier and quicker to accomplish.
I started with c++ and liked it but its just not effective to also learn that when learning niagara, behaviour trees and blueprints at the same time lol
But I'm a Tech Artist, so my job mostly is about creating tools for artists too. Python, C# and C++. Writing quick scripts, so..
yeah! actual code mostly. That said, I'm also an artist, I love shaders. xD
So its a long term thing I wanna do
Relatively basic to complement the blueprint system
Shaders are like my frenemy
Love to hate them
Yeah thats my plan eventually
Gotta have patience tho
Well we are on the same group it seems then
I mean, that is kind of the thing with something like Tech Art. You have so many parts of the engine you want to learn, particles, shaders, sound, etc.
But usually you end up with a speciality. In this case, for me it was Tools development and Shaders.
I stay away from systems like AI etc, because that follows more of a Technical Designer role - but I do love to play and have fun with them too.
They have a decent track for tech artists at the college I'm applying for but its a bit above my head and doesn't call to me like design
Very much so Hevedy. Your name is very familiar btw, may have come across some stuff from you before. I just don't think we've formally talked :p
Stahp it darling :p โค๏ธ
Then I would approach the role of Technical Designer if you do like design a lot.
Gotta commit the BSP pool
Yeah we were in the community for a long time lets say ๐
Twitter too, some spare tweet and such
I actually wanna go into the producer track maybe
Yeah! right! :3 Nostalgia is so cool ;p
Well the only thing I will say on that is generally speaking, the best producers tend to be the ones who know how things work technically.
same ๐
You gotta know a lot about every discipline but know how to leave it to the experts
I love working on this project because I'm doing all the different roles and I like learning about every one of them
Actually trying to find the actual date I bought UT2004... It was slightly after, but would tell me exactly how long I've been using Unreal. It was definitely UnrealEd 2 though.
My guesstimate is some 14 years.
I remember because on UT2004, the 6th CD came with Maya PLE and a whole lot of 3DBuzz tutorials on UnrealEd.
Wow, that was Alias Wavefront days. xD
I might be heavily biased. But one of the best things you can do for your career is specialize not generalize.
(I did 8 years freelance before working studio jobs).
sounds right
trippy, i did 8 years studio before going freelance ๐
Yeah I'm very much a unique case. I was 16 years old when I had my first paid contract on a mod,
how do you compare?
the two that is
after that, I realized my services were worth it - but wasn't quite old enough to work at a studio. After that, I was signing contracts, doing work for studios around the world.
i can't say i hate or like one more, but they have good stuff and bad stuff
But for me, the reason I went to studio jobs was because I wasn't credited and didn't have the experience. I wanted to go through a full 3-5 year development cycle, have my name on a project, and really know what it means to go through it. I was tired of being the hired-girl for 2 weeks, sleeping under desks and trying to fix the problems they made at last minute before deadline.
that is the bad stuff of freelance lol
not all of what you said, but the last minute stuff
Yo 3D buzz tutorials on ut2004 weโre great
it is also rewarding to see your name in the credits
Yeah but I am a manager in a restaurant atm and I do really love the human resource side of it, so I feel like being a producer would fit me. But I know most people don't become a producer out of college
I also like eat3D and 3d motive...
when they were around...
That isn't to say that I don't miss freelance. I was paid 2-3x more than I was for a weeks work, and it was a super good feeling to be "the one who knows to fix the problem". But.. After some time.. I hate looking after my own books, I just want a paycheck go home, have taxes "auto paid" and just live my life :p
Very much so, after some.. 12 projects? My name is only in two in credits after freelance.
I remember when la noire didn't put the people who quit before shipping in their credits
They made their own site
lol thats not bad though
Sure thing! But if you love working with people, you still get that from studio roles - as a lead or a senior. It just depends on where you want to be, do you want to manage people mostly? Or do you want to get your hands in-editor and lead people too?
Well, I'd argue that it is bad. Freelancers who contribute to a project should be credited. Anyone who works on something should be credited.
nah, im sure theres a bunch a ppl omitted from credits in general
Do you request it in the contract?
cant remember what studio, one includes the ppl who give them coffee
Idk, there is that whole credit-reformation happening on twitter right now. People who had worked and were hired to work on a project, not getting credited. It's weird.
still fighting to get a credit inclusion with ubisoft
it's a pain in the behind
well I say fighting
I asked them
Id like to be thinking about the big picture of a game and be involved on multiple fronts on the pipeline while also managing teams
Sounds like production, might be a fit for you then. ^^
I can sometimes get a bit bored working on one aspect of my game too long so I switch to a completely different part
Me too! only they said no on account of the fact I've never worked for them, so fair enough I guess ๐
I feel like if I would just be programming all day I'd not like it in the long run even if I love it
same here, and producer is important to actually get it done then to get distracted, aiming for director myself though
What's the difference between director/producer?
That's actually the reason I love Tech Art. Tech Art requires me to daily micro-switch, I go from one person helping them with lighting, to another person helping them with FBX files etc. The different there is I guess, I'm on the macro-level. Production is the higher level.
You all should make sure itโs in the contract you sign before working, I imagine itโs a lot harder to request after the fact
It's why this AI is getting to me lol
not much - you would likely meet with all directors and keep track of all work time
I dreamt about a behaviour tree last night ๐ณ
I cannot tell you, in my life, no matter how much better I get at it. When a contract fucks me.
took me 3 tries from scratch to get my AI where its at, i wouldnt say its exactly as i envisioned, but its pretty damn good
Yeah they can help and hurt
first time doing AI and after the 3rd try, maybe spent 4 or 5 months
Big companies will want you to agree to employee things and contractor things just so they can decide to treat you as either when it is most beneficial to them
At this point I've learned it's what is not written in a contract that hurts more than what is written in one.
I do try to go off the course path
So I end up breaking it
And redoing it correctly
I mean it's not the biggest deal it's just kind of insulting
Better than just following step by step though
I just wanna understand how they work on a basic level
yeah, its more important to know what it does than to just copy/follow
And the best thing you can do when signing a contract is specifically request what you need in a contract, ask it to be re-written, even if it's socially awkward, even if it means the contract is postponed by a week.
Yeah itโs not expected though, ghost writing is common
takes awhile though, lots of little things in BT
I'm starting to understand how the blackboard and decorators works though
So that felt like getting the hang of it
Being able to make something myself atleast
hide your logo or initials in the contract work you do ๐
Why? :p
I'm happy I don't plan on freelancing cause that sounds like a pain to manage
!8ball pizza?
@signal citrus, :8ball: Cannot predict now.
!8ball no
@mossy nexus, :8ball: Reply hazy, try again.
Nawh sure, a week was a generalized statement. It will take longer, but generally speaking - if a studio is commited to hiring you, changing the contract is something they will oblige. And if they don't, probably not the best studio for you. :p
Why?
depends on the kind of work, im happy to pick projects as i like
Self employed usually pay much much lower taxes, if you have a decent accountant at least ๐
Sometimes the chat calls to us... othertimes not
It's business! As a freelancer you generally get to set how much you're worth, you can charge more than what it would be if they hired you. The con to this is you manage your own taxes, and have to work out these contracts.
Maybe I should switch to contract just for this
I've had to fix SO MANY PROBLEMS because management wouldn't listen... Then I end up getting the shaft (laid off) because of their stupidity.
I hope I'll be able to find a job where I live but not too many studios in the netherlands
My favorite thought from a freelancer is:
"You wouldn't have this issue, and my large invoice if you just hired a TA beforehand. Have fun with that."
My dream job would be at larian games though
They're in Belgium so not too far
I live on the border now anyways
My in-laws were talking about some "temp work" that amounted to a 3 year contract....
Most, if not all of my clients basically tried to short-circuit and pay less by not hiring a staff member that was essential at the beginning of dev.
I'm like... That's not temp work!
What's a TA
Can be!
this is the worst
Technical Artist :3
Oh lol
Not Teachers Assistant, as I've recently learned about this American term :p
tech art is too powerful
Well, I knew about the term. Just didn't learn until recently that it is abbreviated to TA.
Then maybe I could actually get time to develop skills in content creation
Tech Art is a lot of fun :p
As a "generalist graphics engineer" I'm frequently told "No you can't work on content"
I dont thibk anyone thought you wouldn't know the words teacher and assistant hehe
They deserve it! You don't get to skimp out on a $35K salary, and then last minute have to pay that much for a weeks work because you (talking about the client) made the bad decision, to be fair. :p
So you're making tools now?
Yeah a lot of my work has been tools
Also a lot of low level infrastructure work... Basically replacing engine stuff that was inadequate.
Nawh, Teachers Assistant tends to be uniquely American as far as I know. I'm Irish, we have 30 students, one teacher, no one to help. :p
they tell you that because you're to important too burn time on something so trivial lol
I was wondering this as well. I got paid more than that fresh out of college.
Country dependent darling. :3 $35K is Ireland/UK salary. Pounds and Euro. American it would be closer to $100K. :p
Oh god isn't that the truth
A TA's salary should be the same as their weight in gold.
!
But then also,we get basically free health care for example.
We don't have to pay $10K for an xray.
Since I was laid off I had an option to purchase COBRA health insurance
It was going to cost nearly $2000 USD per month
Might make college more expensive if we are paying 4 million but I don't disagree
its pretty much bs
(I am aware that's still an obsurd value, I'm being facetious. :p)
Sadly that number is not that far off for US
wait who gets 35k?!
Gotta love not living in the us
That sounds insane
It isn't far off, unfortunately. But it is the reason why salaries for TA are $100K in the states, cost of living is significantly higher because health insurance is entirely privatised and things cost much more.
If my project doesn't result in steady self employment, I've promised myself I'll look for work outside USA
Canada. It's close and isn't the USA. Win Win
I'm in Germany right now, I pay like.. $50 a month for insurance, and I'm on a $40K salary. Still have plenty in savings and live a pretty good life.
I'm seeing a lot of Germans recently in Unreal. Must be the latest trend there ๐
Nawh, I'm not German. I lived 26 years in Ireland, and moved to Germany 3.5 years ago.
to be fair in the last year I almost doubled my salary
That said, I live in the center of the city. Beautiful area, and still save a ton.
probably jumping ship from Unity
So you're Irish?
A lot of us are moving over from Unity
Or you move to Ireland at a young age from...
Yes! I'm Irish :3 born and raised.
That's about when I started using it
Stopped using Unity 3 years ago
Give or take
Did non-game dev stuff
Pay was awesome, but work was soul sucking
I worked in medical on 3d visualizations
Well ya can't be half bad, if you're irish as ya say. Could be worse, mind you... ๐
oof
They bragged about "cutting edge" tech stack
I mean to be fair, Ireland has a lot of problems, but it's not all half bad.
But were freaking out when the ONE SPECIFIC GPU they programmed their stuff against was going EOL
It's the industry that isn't great there, so the wee lass had to find somewhere were there was more Unreal jobs :3
Aye boat loads of Unreal jobs in Scotland too ๐
Health insurance etc was great. But at the time I left Ireland, it was predominantly Unity, only a handful of Unreal devs and it was after I left that Unity set up headquarters there. But I believe they're only working on procedural texture generation. No AA, aside from one studio and even still they're working on low-budget IPs.
Render in a GL context, then do a pixel by pixel copy to the .net window
We ran at like 6FPS
Terrrrrrrible tech stack
so backwards, made by a bunch of fresh college grads like 6 years earlier
NEC monitors
I'm on a patent now with that work
For get this:
Making a 3d rotation widget
That's it
I spent months arguing about the best way to rotate something along the z axis
Yeah there's more and more in the Celtic isles. But for career trajectory, it was much easier to aim for the EU as a whole.
We REVOlutIonIZED tEh IndUSTRY
Well give how Brexit is royally screwing up mainland UK, you're better off anywhere but here
Every recruiter I've ever had.
Oh god. Recruiters are a pain
To be fair, Ireland is still in the EU. I have not had Brexit issues as an Irish Citizen.
I worked with a family friend that was a recruiter
When I was more junior
The asshole used me as his "lower skill comparison" so he could place his senior developers and make more money
wtf
Basically just sent me to a bunch of interviews I wasn't qualified for, just to make his other candidates look good
Will not work with recruiters anymore
This was years ago though
At this point. This is my message I send to recruiters.
"Hey there,
For the sake of time - do you offer full time remote, and what is the average salary for the job.
How are you with LGBT staff?
Kind regards,
Alessa."
And leave it at that. Tired of all the spiel, the trying to give me the run-down on why they're the greatest studio ever.
Just tell me what I need to know :p
there's a reason they're so friendly
Oh yes. The "first person to say a number loses" debate
Fun stuff
To be fair, the recruiter did teach me some good interviewing techniques
But, after having 8 years freelance behind me. I know how to debate salaries at this point. A useful skill to have negotiating a deal before starting a studio job.
I need to get better at not getting attached to a specific job offer
So I can debate salaries better
Lots easier to negotiate from a position of power
They need me, I don't need them. There's some 30+ other TA jobs out there. :p
our company is going fully remote ๐ฆพ
am stoked
It is somewhat funny, because I've had recruiters be like "uh.. we usually do the full interview etc before doing this."
and I'd say nah, just make life simple. Answer my questions, we'll do that when we move on.
Niceee!! More and more are, and I love it. I mean, I love being in a studio too, I do miss it with Covid times. But still, it's good to have the choice.
I like the shift to remote work
I don't have to worry about incompetent managers breathing down my neck with a "butts in the seat = working" attitude
Have you heard about the companies trying to make 100% webcam feeds a thing?
So gross
The remote work is terrible for those who live alone though.. Covid wasn't nice to me. Not because of infection,
but because I learned pretty quickly and rather harshly that I need friends around me. Didn't do well for the ol' mental health.
That's actually why I adopted Arya. Having a little one to take care of is nice โค๏ธ
Aye. My mental health has definitely taken a hit from the lack of social exposure.
Oooh. Don't get me started. I've had several issues with that as a concept. :p
100% webcam feeds is incredibly ableist and implies that everyone can get ready and be in an atmosphere at home where they can be on camera at all times. It's fucking horrible.
Sure, I agree, it helps with the social aspect we lost when moving to home office.
havn't missed the 2 hour+ drive to work since we went remote
But holy fuck is it difficult for me to be on camera every day. It was hard enough getting ready for the office.
It's not just the thought of managers watching me all the time
I'm camera averse
Who knows if it's getting recorded somewhere
And what happens when family members start yelling for w/e reason
Thankfully I'm in a position where they can't force me. They can ask, but I tell them no :p
same. I do miss the social engagements but honest (and please don't kill me for saying this) I think the quarantine has been quite good
Like what if you have children, and your son has decided today is the perfect day to be naked and running around.
Or you have an illness that prevents you? It's stupid.
I've had to put a time bomb into client work to disable the game
Because a client was leeching extra work for free and refusing to cut the final check
I realize a lot of people have lost loved ones
its not really helped the actual problem, but yes, it has made other areas of life better within the tech sphere
Quarantine has been beneficial for those who can make use of it. And for those who are in that position, it can make work-life a lot easier, sure.
LOL
Mood. :p
I have family that works in HR.. I always have to extra self filter around them
I wanted to say that this is a US thing but really I had a colleague who would drive 2 hours to work in the UK as well. I will never understand this
This is why I avoid taking jobs in California
yeh, for me its US, and its because LA is a moving parking lot
but tacos ๐ฆ
There's a really good street taco place up the street from my house
To be fair, their job is to manage staff, and ensure they are following rules and getting the best work done.
They are there for the company, not for you. Though sometimes they can be there for staff.
brick and mortar owners get very upset when the brick and mortar isnt being used... though being paid for still
I was so confused about this for part of my career
The first job I had was a small studio that truly treated everyone like family
The HR guy would check in on people periodically to see if you really needed help with anything
Yeah it was similar for me at my first studio job. They were so helpful, respectful, and really wanted to make sure my transition to the company was easy. But when issues happened, it was all against me.
it's always like that
same boat
But it was bought out by activision and later shutdown because the original owners of the studio refused to take on contracts that would result in death marches
but also the "family" vibe was kinda culty
given my role I get to talk to HR quite often and hear the business side of things... which has made me empathize more with them
That's true
people aren't bad but if your job is to protect company interests...
Weirdly enough, there's a term for this in psychology. Manipulation. It's a shame we've Incorporated this term and made it the "standard practice."
It was more that they had out of work socializing activities where it was forbidden to talk about work
LAN parties at the office, etc
oof
oof
I had something similar. I was hired as a freelancer for two weeks, had suggested someone who could additionally help with modeling. Big-bad millionare turned around and asked me to fire them. I've never fired someone before. It's horrible.
Meanie! >:3
had to release two interns that i brought on and trained to help me with work...
To be fair, statistically are our arguments aren't helping. You've just had two cats share firing stories. ๐ข
why? cuz they actually did all the work i needed help with and the CEO didnt see a reason to keep them
bonding over firing others, truly evil ๐
im also not a cat
WE"RE CUTE NOT EVIL DAMMIT
Okay that gif is evil incarnate.
<- not a cat
if I didn't have epilepsy before I'm getting it now
<- allergic to cats
I feel like ya'll are against cats, kitten doesn't feel safe :p
I was thinking of epiliepsy on that one as well
Fun fact! Two of my family members are epileptic, and while that flickering isn't fast enough - It's good to me to see that others consider it :p
I went to school with a guy that had it, so I always have alarms go off when I see certain imagery
It would be the first tank I've ever had a conversation with.
So we have cats and a tank in this convo
lmao Lorash is literally gonna wait 24 hours. :p
it's literally one of my biggest peeves with media... that and subtitles
And some color... blob... things...
I'm really happy to hear that. Now for my next hope, we do the same for colorblindness. :p
This one is really mind blowing to me tbh
Once you know what to worry about for colorblindness it is NOT THAT HARD to make UI that is color blind friendly
Oh I see, good to know then! I'm not usually a regular here. But after tonight, I think I would like to be :3
I'd love to see that but I think we'd need to see a framework put forward by someone with colorblindness
Aaaaaaaaah. I've a lot of problems with that statement. Kind of.
worked a place where this was a thing. learned a lot about them and made a tool which would shift color spaces for the most common.
until mods call in the strikes ๐
Call in the airsupport!
Shifting color spaces, while it's an easy fix is not the best fix for colorblindness. I wrote an article internally, let me see if I can post it to Medium soon.
lmao
I'd love to read it
Most of what I've seen for color blind unfriendly UI comes down to preferring Red = bad, green = good
But traditionally the problem with shifting color spaces, LUTs (look up tables etc) is that you are messing with literally every other color. I've had arguments on twitter regarding Fornites implementation here. But for someone with red-green (deuteranopia) difficiency, the sky should not be purple and the grass orange. You should only shift gameplay colors specifically.
You need to combine shape or position with color for information
it was that or none at all. And it was rather aesthetic. Kinda pointless without getting feedback from colorblind people though.
its not that crazy, the game was unlit/handpainted
most of it was UI treatments with some effects on the game art
if there's any resource on this somewhere I'd love to take a look
Those who aren't colorblind focus on making things easier for people to see. Not on ensuring realism too. It does fuck with us when grass is orange. Arguably becomes more of a focal point than the enemy itself. UI colors should change, enemy highlighting. But do not change all of the entire screens color. We see that change too.
one of those "thought up out of the blue" sort of things from the CEO who got too attached to this being such an important selling point
Are you color blind?
Ah.. Okay fine. I'll do a medium article. I've written a million tweets on this, but yeah. I should do maybe even a tutorial series on colorblindness support for Youtube.
Yes I'm deuteranopic. Red-green difficient. And yes I'm an artist :p
playing life on hard mode
that'd be great, i need more good resources on this when i teach color theory
I got this site bookmarked
I didn't realize females could be deuteranopic
I thought it was predominantly males that can suffer from colorblindness
it's a misconception that I hate everything ๐
Do you hate the misconception?
yes
This actually at the time was my biggest argument to Fortnite dev. They used what is called the Isihara test (color circles) as an example image to show off colorblindness support. Not only is it not efficient, those who are colorblind are often bullied with using this test to prove if they can see color.
"predominantly"
I've read that some females can see a broader color spectrum than is typical. So basically the opposite of color blindness. Almost like a super power.
It's 0.5% of females. 8% of males.
is this uh... science backed?
Also, males tend to have less perception of red than females
read something like that too, or that women and men see specific colors more. also that some ppl have 4 cones instead of 3
Also there are 8 types of colorblindness split into two groups. Anopia and Anomaly. Anopia is partial missing cones, Anomaly is missing cones.
Women are generally better at color perception, while men are generally better at spacial and velocity perception
Is the idea that LUTs shouldn't be used, or that it's most likely the wrong LUTs being used?
Or something something cave man rawr
Women and men are difficient in different percentages based on the types of colorblindness.
Monochromatopsia only affects some.. 0.0001% of people. Is largely dedicated to an island of people who are not aware of actual human society,
It's believe to be caused by inbreeding.
This
Yep!
Traffic lights have universal positioning, as an example
yes, shape and color is better
The 2nd example looks so much cooler too
yes but also keep gestalts pls
orientation as well
Win win!
gestalt is not related to color ๐
work it in as much as you like or not
I know they're not. I'm saying use them regardless
If anyone here today, is to learn anything about colorblindness it is this:
Colorblindness for the large majority is when colors are similar and become hard to differentiate. Like holding something transparent but slightly fogged over something and hard to tell.
That said. The human eye prioritizes contrast more than anything. This is why for those who are even losing their vision, and they lose color, they still see in grey scale and brightness values. If you are going to do anything with color. Bring it to photoshop, black and white the image, and compare how bright the values are. If the greys are too close, chances are you've picked colors that are too similar and harder to distinguish. No too close similar greys and you're likely fine.
Complimentary colors also work great here. Red vs Blue. etc.
its all about values
yeah, im agreeing
it was more about the second image having the shape language huddled together
I worked with a color blind programmer that used dark red text on bright red background
Did he know he was colorblind? :p
He claimed he didn't know it was a problem for other people and pulled the "disability card" a lot
More particularly, he would get super defensive if you offered suggestions to change his code
this doesn't sound like colorblindness ๐ค
Well to be fair dark red and bright red isn't necessarily a colorblind issue. We can even as Deuteranopia differentiate different shades of red.. But.. I don't see why he didn't use complimentary colors.
That's where I learned contrast was important to help with color blindness
Yeah that's rockstar behavior.
In this case I'm confident he intentionally chose colors that made it uncomfortable for others to look at his screen
To reduce efforts of colaboration
Okay then.. To be fair, there is an argument there.
wouldn't you have code reviews in a neutral setting anyway?
A lot of us who are colorblind are bullied from a young age on the use of color.
He was probably trying to make a point to those who can see normally.
I was junior at the time. But every code review he would say "I worked at XYZ famous company so I don't have to listen to any of your advise"
He might have had a vengeance I guess, is my counter.. But it's not a strong counter.
yeah that's what I was thinking
Basically, he wouldn't ever honor any API contracts we had
Oh one other thing if you learn someone is colorblind. Stop pointing to shit and asking us what color it is. We can see color, we just can't differentiate between them :p
So I had to refactor my code a lot to work with his
I mean I can't even understand people who use the bright themes for VS
Ooh! I learned the science behind this. It's all to do with eye strain, if you're interested in knowing xD
How do you mean?
hence why more software has shifted to dark themes
I always use dark themes BECAUSE of eye strain
same
Basically your eyes prioritize contrast, so when focusing on a screen in a dark room, your eyes will work harder in order to keep them in focus.
Oh I see
If you have a brightly lit room, like an office or at a studio, using a dark theme has them same effect.
That must be why I prefer wfh (with the lights off) vs a brightly lit office
Your peripheral vision is filled with light, so your eyes have to work harder in order to focus on the dark theme.
Match your theme to your lighting situation. Makes for easy viewing.
In my last day job my desk was out facing towards the windows so I would get a lot of headaches
If you usually work from home in the dark, you become accustomed to dark themes. So you tend to want to use them in an office setting, but in an office setting it's arguably worse for your eyes. Better to switch to a white theme.
I generally do dim lighting and dim screens
Thanks for the insight!
However. All that said. Neutral grey works too. Something like VSCode. It's a neutral grey and works in both lighting setups.
Less strain for the eye โค๏ธ
Anyway, there's super interesting psychology there over preference. In a perfect world for example, working from home in the dark, you would use dark theme. At the office in the light, you would use a bright theme. But that isn't how humans work, we learn our preference and despite all odds choose what we are comfortable with. So we basically accept the pain and keep working.
Oh I see
Actually my favorite thing since doing Youtube. I have these standing lights that are 14" LED screen battery powered panels, can move them around the room, adjust temperature, and more often than not I point them at a white wall and use them as diffuse lighting โค๏ธ
Most my house is lit with LED smart bulbs. It just so happens my office is fluorescent lighting. Which is gross and loud.
loud visually and acoustically
As in, they humm
brrrrr
I hate it
starts to feel like something out of the backrooms
I used to have super sensitive ears (to various frequencies)
I wear headphones anyway. I do think my colleagues generally hate me.
Cherry MX Blues on and metallic keyboard.
But office sounds is the biggest take-away I've had since moving to home office. My attention goes sideways when I hear someone talking and walking by my desk.
Is it because a combinations of headphone and keyboard choice?
Anywhere I've worked that I've liked, headphones have been generally expected
I suck at audio, but I'm very picky on headphones
and audio quality
Well, my thought was.. Albeit selfish, that the studio gave everyone professional headphones. And I type significantly faster and more efficiently on Cherry blues..
Ah I was wondering if it was mechanical click clack
So I prioritized my work by keyboard choice and spending my own money on that.
I used to think it was all hype
And anyone who has a problem.. well they have those super cool new headphones.
Now I have a few different keyboards
My preference is the DasKeyboard 4 Pro with Cherry blues.
It's a dream to work on.
I'm on the boring cherry browns rn
Corsair keyboard
I really WANT to like reds
But... they feel weird to type on
Eh, browns are nice. Reds are a nice even, blues are the clicky light touch.
Reds are middle ground.
This is true
And more often than not, Browns contribute more to finger pain.
I'm used to super sensitive keys as a carryover from using one too many arcade sticks. I can't imagine having to put so much weight on keys
as in, literally
Is this because browns often bottom out?
I didn't think the actuation force was that much different
It's because they require a longer press generally, yes. Your fingers need more force to actuate the press. ^^
Oh it is a distance thing
Generally it's fine, for gamers also cool.
But if you're a programmer doing some 10K characters per day over 8 hours. Sure.. A lighter press contributes to less pain.
Actuation force is a metric per-key and is used when testing a keyboard. That's always why preference is a thing, learning what is comfortable for you, the most comfortable for you is better.
Buckling springs, IBM Model M
Ah.. Don't get me wrong, I love some nostalgia. But I totally disagree why everyone thinks Model M is best.
I should try blues
It was unique for sure, people like that uniqueness.
Was just looking at a chart
I'd consider trying something like this if I could get it in chiclet form
Brown is "tactile" red is "linear" and blue is "clicky"
Maybe the linear nature of reds is what throws me off
But buy some blues, test them intensely for a day, and really think about how your fingers feel after typing for that long. Measure it based on what feels best for you.
Yeah even these terms are marketing based on experiential. They're meant to convey a point, not an experience.
huh, so there is
I do actually occasionally switch to my laptop when programming, membrane keyboards can be much lighter, low travel distance and just feel comfortable.
This was one thing that was so weird at my last job. Literally everyone used lame membrane keyboards that came with the computer.
Distance does require more effort though. This is exactly the reason if you've ever used an old mechanical typewriter it's so difficult to type on.
The travel distance on them is 2cm+. It's a nightmare for fingers.
Do some C++ on a mechanical old typewriter and come back to me :p
Typewriters weren't the fault. Language was the fault there :p
I heard it was a marketing thing
Heard good things about these, single manufacturer (Japan)
The letters for "type writer" are all on the top row
Yeah, it was. But then like 12 people became highly obsessed and dedicated their lives to a "perfect" keyboard layout without considering language.
we should all just switch to emojis for communication
So sales teams could sell the units without actually knowing how to type
emoji code too ๐
So in Germany, Z is a character used much more than Y in their language than in English. So we have QWERTZ here.
Oh wow. The more you know.
are you talking about DVORAK? ๐
yep
Nah DVORAK was like literally 200 years later. That was efficiency of typing based on digital use.
Traditional typing patterns and keyboard layouts were based on language as a priority.
Isn't Korean the only language that was "engineered" by science?
I remember hearing something like that when I visited
Oh that's it
Yeah for sure, Korean I would actually consider more a "programatic" way of typing than a linguistic one.
Sure but it's keyboard tends to be more based on priority of character.
I can't remember the full story, but hangul was born out of thinking that hanzi were too annoying to memorize and write
Those that are used more regularly are kept in the same area. As far as I know,
...I dated a Korean girl once and had to learn. I didn't learn all of it :p
The more you know :3
yeah it's an interesting story
for sure
I've given up on trying to write any type of pictograms (by hand)
I was JUST about to be thankful for the smartphone autocorrect when writing in pictograms
But yeah something like DVORAK is much more recent. It was more about maximising typing efficiency over anything else that would have held up making the perfect keyboard. Basically it assumed one language, and prioritised keys - where anyone making QWERTY, QWERTZ and AZERTY were all prioritising characters based on their individual language. DVORAK works fantastically for english, you could argue you can type faster on it when programming. But doesn't help at all for those who aren't native.
well if we're at this level we should also consider the esoteric takes on how to improve languages in general. E Prime is an interesting example
I hate "typing" on a phone
Sure but.. Keeping it at typing here. If DVORAK was the faster approach to typing, we would have all learned DVORAK over QWERTY any day.
also at this point I think it's pointless trying to argue one standard over the other. we're so used to our preference at this point
Google keyboard on Android solves my problem. Swipe between a couple letters it guesses the word. Super useful.
that does make sense
With this reasoning the US should have switched over to metric by now
There's a lot to be said about deprecating old hardware and old habits
on the flipside, british english could get rid of the letter "u" in a lot of words ๐
Exactly, DVORAK is a hard new "language" of typing to learn. It gains efficiency faster when you know it, but it's a harder learning curve than QWERTY.
It's like the Houdini of 3D software.
Oh I see. You were counting the learning time in the typing speed.
Significantly harder to learn, but when you do, your efficiency is exponential.
while we're at it
have a go
Alright, I'll take your challenge.
Speaking of modeling software. Is it worth it to learn Blender? Assuming I would want to eventually be more of a TA than an engineer.
82%, 99% accuracy.
82 wpm?
I took a modeling course once, but it was Cinema 4D, and the teacher didn't even know how to rig.... so I don't think I learned much value.
I'd say, generally yes
I've learned blender now and I'm quite happy that I did
but I'm not a TA
Haha... consistency: 79%
flubbed a section on the typing test and freaked the F out
lol
I'm just there for the extrude based workflow ๐
Yeah, for sure. Blender had it's bad run, was considered the "industry outcast" for a long time. But arguably especially with all that Intel, Epic and other beneficiaries with multi-million dollar donations it is quickly becoming a somewhat "all-house" replacement for industry standard tools. It's not going to beat Maya right now with character work for example, but give it a couple years - it's better to get in learning on the ground floor.
Because as soon as it does have enough features that rival Autodesk and Maxon/Pixologic, it will just become the free tool that is used.
it does get worse once you hit one error
Yep, I think that's more down to anxiety though. And also I don't use two fingers on my right hand, they generally float.
I remember a guy on another discord taking this and getting something like 140 wpm, 95%+ consistency
madness
I thought I was so good at typing
I'm at around 75 wpm usually
I got 94 wpm with 96% accuracy
I thought I was higher than that
I type all the freaking time
Yeah I've a friend too that does 120wpm at 95%. But she has learned to use those additional two fingers too. That's what we accounted them for.
My entire left hand is typing, but generally for the right side I use my thumb and my forefinger, middle not so much and the last two for nothing at all.
so, never 
IKR? What is with open source software and terrible UI design?
3d packages have a long standing tradition of having horrible UI
Though... Working in medical I saw some real doozies for UI
I frequently stated the company would do better if they hired professional UX experts
Blender 2.8+ is already a massive improvement to UI. I gave it a solid try for a month, and finally it felt... "more like Substance, Quixel, UE4, etc." than it did any other UI they had before.
Please take it back
But the programmers always knew better
Lack of experience! usually anyway.
I got 102 wpm / 92% acc.
100+ wpm is at least A+ tier, if not S tier
But I don't really understand how it differs in workflow
Seriously, you have to think about it this way. Someone develops some software, with the idea that they can make a certain aspect more efficient, that software isn't going to be perfect overnight - and because it's open source and not paid, it's hard to get the talent to prioritize something like UX or UI design over anything else. That's partially why 2.8 was a big update. They had that talent to prioritize user experience.
zbrush is high poly sculpts
I like 3.0
Ah. I've lost all faith with ZBrush.
and from what I've heard it also has mad clunky UI
Can't you sculpt in blender?
It got bought by Maxon. And I haven't touched Cinema 4D in 12 years of working in the games industry.
Cinema4D is terrible
you can, but it's not as good as zbrush or some such
I have quickly lost faith in Pixologic, given that Maxon have already announced that you now have to pay for updates to ZBrush.
Blender will eventually phase out photoshop
Cinema 4D was my first 3d modeling software at 15. I was very lucky to get a brief internship with them because my neighbors worked there.
I have not used it since.
I'm now 37. lol
Zbrush didn't have much to offer anyway, the reason people used it was for Dynamesh and a couple other techniques that other software are quickly adopting.
I took a class in Cinema 4D around 8 years ago
I was thinking this was the thing
I recently saw posts about "buy perpetual license before ZBrush ends it!"
But the perpetual license cost same as a 9 year license...
I was thinking Blender will probably catch up in that time
I disagree actually. Blender is a 3D battle, Glimpse and other tools are trying to phase out Photoshop for the 2D tools battle.
I will have to look up Glimpse
I mean probably? blender is more versatile than zbrush. I don't think they're equivalent like that
I like Krita, but I'm a far cry from an artist
you can't just use zbrush and export ready made stuff into engine
Eventually I believe blender will be the first all in one tool to digital art creation on 2D and 3D. It is like the natural path of where itโs going
(As an interesting point.. For those that don't know. Glimpse is generally the better, more updated fork of GIMP. They specifically started it because the original tool is a homophobic slur and wanted to change it, so they split from the branding.) https://github.com/Glimpse/Glimpse
Oh nice! I didn't know there was a fork of Gimp
well tbh I'm hoping they ditch the name in favor of glimpse
I think that is not the right link though
if nothing else it's hard to take serious in a professional setting
No one needs an all-in-one tool, and I would argue against it actually. We have a term in programming called a GOD class. It refers to a specific section of programming, or a class, that is responsible for literally everything the program does. This is an irresponsible way of programming.
We have the same issue with programs now. Too many programs trying to do literally all of the things, but cannot do one thing well.
And consequently is why I say you need to specialize in this industry and not generalize. You cannot cover all bases, do one relatively better than the rest.
Blender has video editing, sculpting, compositing, animation, geometry, topology, weight painting, vertex color painting and uv mapping, procedural mesh generation, meta balls, particle simulation, rigid simulation, scripting in it already and I just think the tendency is gonna be to let the artist do it all in one single application
well most 3d packages handle some degree of sculpting, hard surface, rigging, texturing/materials, AND animation
I think we're long past the notion of a god application
I'm aware of what it has @signal citrus. I'm just saying by distributing a lot of what it can do, means they cannot do all of them well.
You can also make games in Blender... and yet we are all on an Unreal Engine discord.
They took that out.
you can also make games in godot
Not anymore, Blender Game Engine was deprecated a few years ago.
or unity
FML!
Falling into the trap of thinking any one specific way of methodology works better without trying is a bit of a problem, and I think the only reason we donโt see the kind of ambitious approach anywhere else isnโt cuz itโs a bad approach, itโs because itโs not a profitable one imo
I don't know if the people behind blender are that visionary though
but I would welcome it nonetheless
I want Godot to overtake Unity for making 2D games
Then I will never have to touch Unity again
I've not had to touch unity in what... 7 years?
best 7 years of my life. COINCIDENCE?!
haha
Okay. It's a scalability problem. If you want all of these individual areas to be at their most "top tier" then you need more employees and more top-talent to be contributing. Or, for cost efficiency, you distribute that talent across multiple parts of the tool. You cannot have both.
Blender might be open source, but don't be fooled. It's a multi-million dollar program and people are hired to work on it.
still needs some sort of visionary to make bigger things happen IMO. let elon musk take over for a while
Lmao
Elon musk couldn't run a company if he tried.
so that's why he's running several ๐
The dude keeps going bankrupt with every company he ran, and continues to have to make settlements in order to keep running the companies he has.
oof
It's true. He said it himself, he was homeless with the last SpaceX run.
And he was ousted from Paypal.
You want a dude like that maintaining a company?
maintaining? perhaps not. driving some degree of change? perhaps
He knows how to shift money, not maintain or gain profit of money.