#lounge

1 messages · Page 938 of 1

faint dock
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i have deep regrets about downloading the zip archive

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instead of checking it out

quasi mantle
faint dock
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nah it's more about the changes

quasi mantle
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Particularly with huge repos

fallow finch
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its not zipping well

faint dock
#

i don't get to see them with no git tree in the background

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as i said, deep regrets

fallow finch
#

i can't wait to finish Bridge builder game

fallow finch
carmine frigate
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and drive size

torpid star
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u can use git add -p to selectively stage as well

fallow finch
#

Nothing

torpid star
#

yeah, If only there was some indication on what we should look at

fallow finch
#

you found it then

cursive crypt
#

90s flashback

faint dock
median wraith
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someone used a decent tool to take thumbnail screenshots ?

cursive crypt
#

PrntScr

median wraith
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wait the materials bools

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cannot be set from bp ?

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whyyyy

last matrix
#

Set Bool Parameter?

dim ruin
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the rendering in The Matrix: Awakens looks pretty sweet

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this is neat to see.

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I wonder just how much of an improvement AI performance is

median wraith
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Epic said it renders at 24fps per second

dim ruin
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lol

median wraith
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and 30 on sandbox mode

dim ruin
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24fps is film rate I think right?

median wraith
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yeah the old one

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modern films do 60?

dim ruin
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quick google-fu says 24 fps still

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might be more and I'm just not seeing it in the first page of results

broken sigil
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At what resolution?

dim ruin
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not sure. just says things are filmed at 24 fps from the pre-digital days when it used less film

median wraith
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bet 4k? @broken sigil

dim ruin
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thats just cinematic as well. sports, news, etc use higher fps

median wraith
#

they listed that not a single light of source were used

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aside of sky and directional

dim ruin
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oh wow. all just realtime gi

median wraith
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using emissive

broken sigil
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Lumen looks much better it that demo
Wonder if there are any improvements to it that aren't public yet

median wraith
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well if you doble check it

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there are a lot of leaks

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also epicis using super sampling and delayed framed render

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to hidde things

dim ruin
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I really wish they'd give their netcode some love for higher CCU. Like, way higher.

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I know its much more than just the netcode but doing more out of the box for that would be amazing

median wraith
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Man this new Watch Dogs 1.5 looks nice

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do america and other countries have some main representation organism for videogames?

dim ruin
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like a ratings thing you mean?

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or you mean like a "American Video Game Association" type thing?

median wraith
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that second one

dim ruin
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ah. no I don't think so.

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We probably have like 20 organizations that claim various parts of the industry lol

median wraith
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here we got a main one paid by public money

dim ruin
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Honestly, America slept on the gaming industry so bad that the general public only realized games make more money than any other entertainment industry like 5 years ago

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seriously

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fortnite blew the lid off that actually. before that, hardly anyone not associated with the industry paid attention

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when a single game started pulling in $2.4B a month I guess it became hard to not notice lol

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I know right lol

thick belfry
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"According to a new report by MarketWatch, GTA 5 has now sold over 90 million copies and generated over $6 billion in revenue since its initial release.
At the time of writing, GTA 5 is the “most financially successful media title of all time”. This includes games, films and presumably books and music as well.
"

dim ruin
timber viper
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Didn't GTAV made more than 6B$ already in the first year

dim ruin
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am I missing cpp fun?

grim folio
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I'm at work rn on break and there's 2 costumers near me that are talking about PS4 dev kits

timber viper
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And you're an xbox fan

last matrix
#

snicker but avoid eye contact

grim folio
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They look like they are related to Chris chan

grim folio
thick belfry
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It's called 360 cause when you look at it you turn 360 degrees

grim folio
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One of my 360s ate my Minecraft disc D:

thick belfry
#

Yeah ruined your xbox though

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Considering it was square

grim folio
thick belfry
#

It's be a neat collectors item

grim folio
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I'm surrounded by gringos

thick belfry
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Itd*

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Real talk though, Nintendo Gamecube was the MVP of consoles

dim ruin
grim folio
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Easy with what

dim ruin
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the racial slurs

grim folio
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That ain't a slur

dim ruin
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yeah its a compliment...

grim folio
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Its just a thing us latinos say

last matrix
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usually the first word when i wake up

grim folio
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Yo soy Puertorriqueño

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Y Peruano

dim ruin
thick belfry
grim folio
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That sounds racist

thick belfry
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Depending on what region

grim folio
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We call Asians chinos

thick belfry
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In Brazil it just means foreigner

grim folio
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My bad

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I'm learning Portuguese

last matrix
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unfortunately its been the reoccurring mode of oppression since the Myceneans

grim folio
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And Spanish

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Are you Puerto Rican

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I sometimes feel sorry for the chairs at my Wendy's because they gotta hold people fat as shit

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No it's a colony from Spain their country is just US territory

thick belfry
grim folio
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@thick belfry fuck no philosophy

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This shit ain't the 1400s

dim ruin
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edgy

last matrix
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just like wikipedia.... it started with ps4 and xbox, here we are at philosophy

thick belfry
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Only philosophy you'll need

timber viper
grim folio
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@thick belfry can you give me a Portuguese sentence i wanna see how similar it is to Spanish

thick belfry
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I could

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If I spoke portuguese

grim folio
timber viper
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Psychology is a mix of biology and philosophy though

last matrix
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"psychology is dead" - Nietzsche

thick belfry
timber viper
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lol

grim folio
dim ruin
grim folio
last matrix
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psychiatry is a mix of chemistry actually

grim folio
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Yes it's what started psychology

timber viper
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Freud: "hey lets remove philosophy and study human behaviors and call it psychology!"

grim folio
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Yeah

thick belfry
grim folio
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Freud was true on Alot of stuff and people hated him for being a drug addict

last matrix
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I think people hate him for being a sexist actually

grim folio
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I'm in highschool and they don't give us a psychology class

dim ruin
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alright well shit. So how do I say prostitute in spanish?

thick belfry
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Let's keep it friendly bros

grim folio
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We had one last year the 1st semester but fired the teacher because they couldn't afford him

timber viper
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It should be a fundamental class

last matrix
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that'll happen with philosophy teachers, they keep redefining monetary worth

grim folio
dim ruin
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is that for both masculine and feminine forms?

last matrix
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e isn't good enough!

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Latinx dammit

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i believe approve is latin, so thats fine

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unfortunately you're using logic... a key problem of language

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find solace in that all language is contradictory

timber viper
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We just discovered a god on in #cpp

median wraith
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hey whats goin on here

timber viper
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Just chillin

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It's bad

median wraith
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I found the god there

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Maybe is Dionysos

dim ruin
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whats going on in cpp? looks like a couple noobs to the community ripping on eachother

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unless I didn't scroll up enough

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full disclosure: I didn't scroll up at all :p

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oh ahah

median wraith
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Also Good Saturday Tank @ionic flame

dim ruin
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Oh fun lol

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can't code but wants to implement physx into UE5. good fucking luck

median wraith
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the god of BPs don't know how these nodes are made?

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what kind of god iz then

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isn't physx still there??

dim ruin
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speaking of physics engines...
I stumbled onto the newest version of bepu physics and while some claim it to be the fastest cpu-bound physics engine, I can't find a single damn benchmark anywhere

median wraith
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But you know about it now

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What happened with Bullet?

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so is a dodged bullet then

dim ruin
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physx in ue4 would have been sexier if they didn't just wrap one swiss army knife joint

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like, they wrapped a dof6 joint and then made it emulate every other joint lol

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of course its gonna shit the bed

ornate kraken
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never doubted that 😄

median wraith
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bavk in the days by 2013 were the top tier physics engine

dim ruin
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speaking of Unity. Did you see the big news today about DOTS?

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yessir. finally public talk about an official release timeline and new experimental roadmaps

ornate kraken
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nah, its almost 2am, imma get some sleep, but I recall Jesus having some free time atm

median wraith
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yeah now will be replaced by lines

dim ruin
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as long as DOTS ends up with a nice tool suite for actually using it, I 100% feel it'll be a real contender to UE4 for big games

median wraith
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what is odin?

dim ruin
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the render pipeline is meh but the performance is oh my fucking gawd

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UE5 performance-wise still won't touch dots outside of rendering of source

median wraith
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still feel bad for crytek

timber viper
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Wasn't it "Bolt"?

median wraith
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epic should give them a devgrant

timber viper
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Ah

timber viper
dim ruin
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and Unity kind of made sure UE{x} won't touch them on performance wit their super-douchey utility patent application on how DOTS works lol

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oh Odin is awesome

timber viper
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Did unity introduce a new replication system yet?

dim ruin
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I had bought Odin full price last year and then like a month later it was in a humble bundle BSOD

median wraith
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Still waiting the release of Godot by the way

timber viper
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iirc yes

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But a weird one

dim ruin
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yeah they have the new netcode but really you'll be better off with a third party thing prolly

timber viper
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Is it fully released?

dim ruin
timber viper
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Weird

dim ruin
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0.5+ first quarter of 2022

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they basically stepped back to plan a clearer path for DOTS. It required a much more fundamental shift than they had originally thought by the looks of it

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?

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burst is a custom AOT

median wraith
dim ruin
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lol yes sorry

grim folio
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Fuck neutral this shit aint chemistry

dim ruin
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its more than just the IL though, its optimized threading and work loads

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a safety system during development

grim folio
dim ruin
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and entirely geared towards optimal CPU cache utilization

last matrix
dim ruin
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🤨 you trollin bra

median wraith
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wait hows relatedTikTok there

last matrix
timber viper
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Why did you left Unity and started to Unreal at the first place?

dim ruin
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well, there's performance benches and demos from the community showing what it really can do...

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hit me up when UE4 or 5 or x gets over 1000 CCU in any form

grim folio
timber viper
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Epic announced the royalty change to $1M
That means you were working on a project that you're intended to ship? 😄

grim folio
dim ruin
#

liberal use of the term "mmo" though. You will never see anything in UE4 with 500 CCU or more without a middleware that guts half the engine

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ever

grim folio
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I thought ue4 gets a 3% cut if your game makes 3000 dollars

median wraith
grim folio
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Should I be worried

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Because I'm learning ue4

timber viper
dim ruin
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DOTS is still in development and already shows it can do it without breaking a sweat

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just the tooling sucks asscrack right now lol

median wraith
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If you need to develop a MMO you should use dedicated engines for such purpose, lets say Godot

dim ruin
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which sucks because UE4 is an amazing engine. but its heavy as hell

median wraith
#

how turns you started talking a dead language in here?

dim ruin
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are you assuming that because a game is made in Unity, it sucks? lol

median wraith
dim ruin
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and the truth is, the reason its possible in Unity is because they don't hold your hand on every thing. To get that kind of performance you can't use a cookie cutter.

#

fair enough. what features are missing?

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obviously not counting DOTS since it's still under pre-release development

median wraith
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that's the same thing ask myself

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2am* checking the phone

dim ruin
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a "character controller" is gameplay mechanics. mechanim's usability is actually quite a bit nicer than UE4's animbp

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spaghetti graphcs are fun to look at but not practical

median wraith
#

but yeah... good night, take care @ionic flame o/

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y too

dim ruin
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yeah it sounds like its been a while since you played with things in Unity. There's tons of debugging/inspection tools for DOTS, just the actual tools for authoring suck balls right now lol

#

It won't work that way in ue4

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People have tried

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It's a perf improvement but there's too much of the engine that gets in the way and fucks with cpu cache usage

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I'm strictly just speaking in regards to big MMOs with high ccu

grim folio
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Why tf did they make it hard to have Android support in ue4

dim ruin
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well considering the "mmo" genre has been kind of crap for a while now... it'll be nice to have more high ccu games

grim folio
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MMO deeznuts

dim ruin
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developers don't care which engine we use. we're whores. we'll go wherever we have to

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its seems you're problem is specifically with Unity

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I get it. the name is boring

timber viper
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10/11 fact

dim ruin
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10/10 opinion

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you've got a lot of hostility towards unity lol

timber viper
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I never wrote any other programming language other than C++ in my life, not even Python

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I'm trying to avoid feeling like Lorash

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I will try Ada and MATLAB one day

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But I can't get used to non C-like syntax languages

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ML in JavaScript (dies)

dim ruin
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I wouldn't be surprised if Unity was finally up to .NET 6 by the time DOTS 1.0 is released

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if so, that'd be a sweet bonus

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it was more that it jumped on Java's coat tails for a name people would fanboy over due to java's popularity at the time

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lua was also considered for browsers at the time but javascript won the name popularity contest

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what is it that you don't like? The whole typeless thing?

celest musk
#

java is actually not bad

dim ruin
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I always said I didn't like Java but the truth is that I just liked .NET more lol

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They're quite similar.

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Or were

celest musk
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the only problem with java is, that it only has one purpose, and that is minecraft

dim ruin
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heh

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Call me old school but I like wurm online more than Minecraft

celest musk
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modded minecraft > everything else

dim ruin
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I could never get into minecraft. I wanted to like it

thick belfry
#

Would you hire this man to cook you spaghetti

celest musk
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no

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too much salt

thick belfry
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True

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But I dont know if I would make it my only screenshot

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If I made a fiverr page

dim ruin
celest musk
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nope, haven't

dim ruin
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minecraft was his casual friendly version of wurm

celest musk
#

but i like the non realistic part of minecraft

thick belfry
#

Looks pretty cool

rare sparrow
#

Is that image supposed to be an example of a "fixed" blueprint? ZOINKS

regal pecan
#

But did you see it when it was broken

left granite
slow imp
willow chasm
#

does anyone know what settings can cause the end of all of my audio to be clipped by discord? I thought I turned all of the extra stuff off after my new install

cursive crypt
#

end of all of my audio to be clipped by discord
What? 🤔

fathom wadi
#

its obviously religious audio as its been circumcised.

median wraith
#

Wait Epic don't list the VAT anymore ?

rare sparrow
cursive crypt
#

Kinda haven't doubt that they will share it 🙂

median wraith
#

do someone knows who is the european support dude from Epic ?

quasi mantle
#

Just in Aussie?

zinc matrix
#

98% of readers don't give

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dunno considering the amount of people that visit the site

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2% that give isn't terrible I guess?

quasi mantle
#

Internet Archive does the same thing, on everyone

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It's weird that Wikipedia's only show on Australia. Maybe specific to the australian branch servers?

zinc matrix
#

lmao

quasi mantle
#

Still exclusive to Omniverse?

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Wait, nevermind

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I thought you're talking about PhysX 5.1

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I think NVIDIA stopped open sourcing PhysX after PhysX 4.x, and the 5.x version is basically exclusive to their omniverse thing

fluid bloom
#

that graph belongs into a dumpster 😄

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data visualization 101: have legends on the image

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wait what

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really? 😄

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if we're talking seriously the reason why the legends have to be embedded into the image (along with data source url) is exactly because people share the image without any additional data/info... usually 😄

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/funfact

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anyway, it's still physx in 5.1? 😐

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I've wondered for a while if epic underestimated the work that needs to be put into a physics engine 😄

pearl elk
#

black is how much debt they have 😛

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red is how much they owe to the bank

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and green is their donations

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5.1 is so last year, we're on 5.22 this year

cursive crypt
#

Sound setup ofc. 7.2 is even better.

quasi mantle
#

Just go all out with concert speakers lmao

cursive crypt
median wraith
#

there is no curved line

quasi mantle
#

New optical illusion?

cursive crypt
misty bramble
#

any one using maya?

cursive crypt
#

Nah, she runaway before we reach that point.

unborn lotus
misty bramble
unborn lotus
#

merge vertices with threshold

misty bramble
#

mmh thanks i'll try now

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yep looks like it's working.. thanks

torpid star
misty bramble
#

ahaha

cursive crypt
median wraith
#

There is plural for Plaid ? Plaids ?

deep glen
#

all those pants are plaid

quasi mantle
#

Just heard about AngelScript, is it worth putting it into UE4 for mod support? It's a compiled script, and Hazelight's implementation doesn't seem to support JIT compiling.

deep glen
#

this one shirt is also plaid

quasi mantle
#

At the same time I'm kinda conflicted with Lua's way of doing things and its syntaxes

median wraith
#

And how you say when you have a collection of Plaid/s

deep glen
#

I have a collection of plaid shirts/pants/garments

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oh, well fook me and my english knowledge

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plaids is apparently a thing

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"She likes to wear plaids."

spice viper
#

Bruh this arcade has NFTs

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Time for some screenshots

pearl elk
#

surely the machines that created the matrix would use the metric system 😛

quasi mantle
soft night
quasi mantle
carmine frigate
#

no clue what that means 😛

quasi mantle
#

Basically an obscure silent movie about concrete jungle. The best known thing was indirect reference from GTA IV lol

torpid star
#

and that banger of a soundtrack by Philip Glass, who's a plumber in his free time FYI

median wraith
#

Man I love when you export or migrate something between UE4 projects

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all the textures lost their properties

quasi mantle
median wraith
#

wait what

quasi mantle
# median wraith wait what

Tried adding reaction to Deathrey's post, seem to be blocked. Doesn't seem he blocked me outright, so how

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And it seem to be happening to me specifically

median wraith
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no idea man

quasi mantle
#

Ah, guess he really blocked me.

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Though it seem that from my perspective the profile view is fine 🤔

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Gah, I should have another Discord account to test this.

quasi mantle
#

Imagine debugging for three hours finding out why the shader wasn't working, just to found out you forgot to uncomment part of your USF code

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It's not putting out errors because it was an additive pass, but I should've checked it earlier...

cursive crypt
#

Its his way of collapsing convos and you can ask him about it. But yeah, you are blocked.

#

Tbf, I started to understand why mr. Skull does that.

quasi mantle
#

I cannot change that.

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I know some people are also having rule to block on any anime profile picture bearers, but I think it's too far fetched in a more professional capacity.

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🙊

torpid star
#

don't be around people who don't want to be around you

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¯_(ツ)_/¯

cursive crypt
#

Neo is everywhere.

dim ruin
#

thats brutal

quasi mantle
#

It was kind of a meme.

dim ruin
#

both those platforms are cesspools anyway. Thats funny though

quasi mantle
#

I also finally finished dealing with code shaders. Finally working. My dumb commenting was the last step to finish line lol

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Nice 🧊

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Wrong emoji, should've used ice cube

dense storm
#

gotta love Gameplay Tags and taggable widget insertions

mossy nexus
quasi mantle
#

Reminds me of that one convo lol

quasi mantle
#

If only backporting UE5 plugin is simpler...

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Well, yes, but runtime adjusting was not an easy task, to say the least.

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And hard retargetting (Duplicate Anim Assets and Retarget) can make the project messy real quick

thick belfry
#

Just finished the Udemy course I was following to get acquainted UE, and now I just dont know what to do next lol. What kind of games did you guys make when starting out?

quasi mantle
#

As big as Final Fantasy XIV

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Just kidding.
I think my first ever "stopped" UE4 project was basically Death Stranding clone. aka walking sim

mossy nexus
#

MMORPG-in space but instead of air we breath flowers.

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A top down 3D maze game, where you are on a pogo stick.

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Damn .. if that wouldn't sell no matter how bad it was.... what will? 😄 😄

#

On a pogo stick?

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sweet

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I wonder what kind of game you could legitimately have a pogo stick as DLC... hmmm

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1970's London Punk scene!

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Different punk bands battling it off on pogo sticks.

mossy nexus
#

Plot twist, there is a wheel at the bottom of the pogo stick!

quasi mantle
#

Now I can take a break for Sunday. All it's left is maybe just tweaking some values around for the flares.

last matrix
#

currently working on unicycle br

mossy nexus
#

Who ever made that has my deepest respect.

#

That video reminds of an old C64 game Hot Air Balloon. Or something. Anyway you were as the name implies a hot air balloon, with the basket swinging about. Touch anything and pop. Some gaps had to be pixel perfect. Ahh.. Those were the days, when games really hated you.

last matrix
#

aww he tuckered himself out

mossy nexus
#

Ah.

thick belfry
# quasi mantle MMORPG

Yeah I am actually making an MMORPG but with some cool FPS and racing game elements, as well as a bunch of RTS minigames. Doing it together with my friend from school. We only have the story so far but its gonna be awesome

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Anyone wanna join our studio? Unpaid and Uncredited tho

scenic salmon
#

Uncredited lol

quasi mantle
thick belfry
#

On a more serious note, I decided on some kind of hide and seek minigame for my first own project

quasi mantle
#

Speaking of game idea

zinc matrix
#

Hello everyone

pearl elk
#

Uncharted 4s chase scene is better than Epics Matrix demo, fite me 😛

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original Matrix wasnt filmed in the US but maybe this new movie is very NYC like

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One thing that confuses me too, if youre not breathing air in the matrix how come you have to reload your gun. I think I prefer Ultraviolets toys

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9.5 for technology, 4.5 for gameplay, overall B+.. no S 😛

timber viper
#

I reaaally wonder if this is Niagara or skeletal mesh rendering itself

last matrix
#

ever notice how trinity starts to look different from far away?

left granite
zinc matrix
#

oh circuits

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indie game development is the worst hole i could let myself in

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the whole thing is a big nightmare

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i think if no stop working 18h per day 7 days a week

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still there is 7 lifetimes to complete it

plucky pagoda
#

reduce scope and simplify

signal citrus
zinc matrix
#

rage is over

pearl elk
# signal citrus I think it’s great but also I really kinda wish it didn’t feel shallow. Like as ...

Yeah Im at two minds as well, I think Id be happier if it were a more complete experience not just a tech demo. I think it works well in that regard but theres still alot of cinematic, a larger game experience is the tricky part of game dev and Epic still havent really shown how the tools make that sort of scope easier. Im sure theres big money in this tech demo, the type of money very few of us UE4 or 5 devs have to throw around as a showcase

last matrix
#

if history is a teacher, this is the typical trend of progression as market demand drives the concept forward

pearl elk
#

Thing of it is the types of companies who do this level of detailed characters etc could already do it without UE5 and for the rest of us we cant afford to hire Keanu Reeves

last matrix
#

well, it should be recognized that most who are the target audience are not developers

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id say as far as most ue4 developers are not the target audience, just a happy coincidence as we are already sold on the engine

pearl elk
#

crypto investors are clearly the market

last matrix
#

crypto be like fire

pearl elk
#

I guess it does its job, it markets Unreal Engine and Matrix to everyone

last matrix
#

according to the capitalist model, its all that matters

pearl elk
#

I was just waiting for the robo recall robots to pop up in the matrix

#

Im all for making better looking things cheaper but Im not seeing the cost savings benefits because of the upsell to photorealism

last matrix
#

imo, the advent of computer graphics have pushed for the real

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Matrix is an appropriate subject matter since it plays with the topic of what is and is not real - its a statement about the tech

pearl elk
#

yeah but isnt that topic overdone in the modern age of camera filters

last matrix
#

plus Keanu is big right now, he also has to recoup the damage done to his credibility from cyberpunk

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i agree wholeheartedly, i'd prefer something fresh and viable

pearl elk
#

I think Mirrors Edge Catylyst was a more interesting take, I think people are forgetting The Matrix is pretty old by speculative fiction standards

#

what made it work for me was the film noir vibe of the original

#

portable phones had been around for about 40-50yrs by the time the matrix launched, sure they wernt the savvy "smart" phones we have now but they are acting like not having phone booths is some sort of edgy take

last matrix
#

You could say the same for any futurist anime where they still use flip phones

#

Nostalgia and reboots

pearl elk
#

over 20yrs since the matrix and plenty of people inspired by it, borrowing those tropes and snowballing on em to the point it feels like stepping back in time no matter how good the graphics are

last matrix
#

I remember when ppl lost their shit when quake came out with its cutting edge graphics

#

The general populace isnt exposed to what we seek ourselves. Weve been seeing this stuff in greater ways for a long time but the public doesnt see that

pearl elk
#

how much has gameplay really evolved since then, maybe it got more 'cinematic' which could be considered a deevolution for some

last matrix
#

Well that seems to be the fracture between indie and aaa for the most part

pearl elk
#

Im certainly not against cinematics myself but I much prefer when they are more interactive and reactive not so heavily scripted it plays out virtually the same

#

thats why I think Uncharted 4 is alittle better, the animation systems just have all these secondary motions which make it alittle more alive not so stiff and scripted

last matrix
#

That is a preference of gameplay and interaction. Some people enjoy the way they can influence a story rather that independantly drive it

pearl elk
#

Last of Us 2 has the muscular anims which make the characters feel so life like, then theres Detroit Become Human which has fantastic mocap

last matrix
last matrix
pearl elk
#

but thats the thing Epic are marketing their engine for these sorts of features but the people who want them already have their own tech so it has to be either better or faster, or both

#

yeah Horizon has great fabrics and SSS on foliage esp at night

#

there are a few UE games Im looking forward to but its much more about the games themselves than the technology because those games with proprietary engines do it so well in comparison

last matrix
#

Agreed

pearl elk
#

not only that though is those companies can focus on what makes their games better, like Forza for eg they can make that the best engine for car games without having to worry about how good their humans are

pearl elk
#

UE has great car rendering and serviceable car physics but there are clearly issues when driving vehicles at high speeds with all the popping and artifacts from the transparent surfaces

pearl elk
last matrix
#

i saw a video on this actually, most car games are not that fast

#

not realistically fast either, except for the car sim games that bug out due to the very problem

#

camera, fov, and visual effects can make the same moving car appear much faster

cursive crypt
pearl elk
#

that can be an issue with some open world games is you cant fudge the scale for vehicles as much since there is on foot sections. Which is why the car games dont always have on foot

pearl elk
#

well typically on foot games arnt actual walk/run speeds they are far faster even for slower ones

last matrix
#

i think gta is a good example of how they play with the camera to create illusion of speed

#

a cinematographically minded studio like rockstar knows whats up there

pearl elk
#

well theyve been doing these sorts of games for a long time

last matrix
#

since the days of race n chase (gta 1) which also had camera zoom out

pearl elk
#

theyve also done extremely detailed complete games not just tech demos 🙂

last matrix
#

but they are not giving their engine tools away for free

pearl elk
#

imagine for a second doing the scheduling for a game like Red Dead 2

#

no simple timers happening there

#

then theres quests/missions and trying to make sure its all loaded and not blocking etc

last matrix
#

all proprietary engines address the specific project being worked on

#

unreal is a generic use engine

signal citrus
#

It’s just kind of like, I don’t want unreal to become the Landscape and building meshes with roads engine.. and a lot of the features like world partition don’t make sense but for the type of games you can use a top down map for

last matrix
#

~~name ~~ think about how many significantly diverse genres proprietary engines make compared to unreal - epic has a different goal

pearl elk
signal citrus
#

Nanite isn’t the thing I want saturating my threads either

pearl elk
#

well thats nicely optional, that sort of feature is best handled by Epic

signal citrus
#

Idk

#

“With nanite we no longer have to optimize any art assets and developer happy and game runs well enough”

pearl elk
#

my concern is with the tooling, it tends to get love only when Epic needs more from it

#

but what tools developers need is for Epic to get that foundational stuff solid and documented so we can build ontop

last matrix
#

im glad i wont have to optimize my zbrush sculpts to such a length process

signal citrus
#

Tbh if you’ve ever needed to add things to renderer.. epic really does a spot on job with that

signal citrus
last matrix
#

and i still have my qualms with pbr, but there it is

last matrix
#

but i dream of the future where zbrush is in the engine

#

10 years ago it was common to use 5 or so software to make a damn game assets

#

now, what, 2 or 3? depending

pearl elk
#

Im looking forward to having Nanite for the entire scene not just statics

last matrix
#

and im not talking about low poly ass art

signal citrus
#

I know many will but if nanite is being used on something that doesn’t have ridiculous amounts of detail then it’s wrong to be part of the pipeline

last matrix
#

nanite is a start, but the animations still suffer

#

the nanite lumen tech demo showed that clearly

signal citrus
#

Eh yeah.

last matrix
#

cant nanite characters.... yet

signal citrus
#

I don’t like dynamic lighting

last matrix
#

i like it it, but not necessarily with pbr

signal citrus
#

So I’m a bit of a hard sell on this stuff

pearl elk
#

you can still use static lighting and swap between light environments

last matrix
#

id also prefer to see the complete obliteration of anything uv texture related

signal citrus
pearl elk
#

dont see why not, cant say Ive tried it

signal citrus
#

I just wouldn’t assume if it’s something they won’t ever use that it’s built in

#

There has kinda been a drift away from static lighting

pearl elk
#

dunno about that since theres now gpu lightmass

#

theres also a path tracer

signal citrus
#

Yeah idk, but you look at the matrix thing and the light maps needed on that scale I don’t think are sustainable

#

If it is using any baked light I will stand corrected tho

pearl elk
#

wouldnt the static lighting use virtual texturing if its turned on

signal citrus
#

I don’t know enough about virtual texturing to tell you

pearl elk
#

youre gonna get artifacts on such huge scenes either way]

signal citrus
#

Yeah lightmaps don’t mip

#

Have to shoot for blurry shadows from the start

#

But I just couldn’t imagine the scale of things they aiming for with nanite to be relevant to baking light

#

Especially in the wasteful way it works in ue4 and most engines expect source pretty much

#

And source ain’t doing anything like the matrix tech demo

pearl elk
#

the thing with open world games is its difficult to hide issues. I liken it to a movie stage, for a linear game you have a better idea of where the back stage areas are to hide things out of view. Much harder to hide that sort of thing in an open world which is why I lean away from those sorts of games in general, I try to find solutions which dont involve making Manhattan island in its entirety 😛

cursive crypt
#

Hey, p@t, what happened with your game? The dolphins and stuff if I remember correctly 🙂

signal citrus
#

Still been working on it. My vision has gone out though and been getting surgery so coding progress been slow

pearl elk
#

yeah light shifting through different mediums is tricky, not something UE does well

cursive crypt
#

Aww... kinda cute, and it grew up since the last time I saw it. Definitely a lot more details.

#

Ofc, there is things to work on like lighting and pace, but that kinda nice progress I see.

signal citrus
cursive crypt
#

That some sweet waterline 🙂

#

Well, yeah, I suppose you can have something like lightmap portals or something 🤔

#

i.e. the idea to light up a bit the underwater enviro.

signal citrus
#

It’s a game rooted in science fiction so there will be a lot of ways to light it yeah

#

It’s kinda fun with how much light gets absorbed tbh

#

We got lighting environment to actually be usable too. No more weird tinted above water or below water, separate reflection environments

cursive crypt
#

oh, nice

#

That last one is a bit more balanced as tones.

#

I suppose you will have to put a good deal on the tonemapper.

#

post-processing

signal citrus
#

4.0lux seems about right

cursive crypt
#

Ah, I see.

signal citrus
#

Echo location and stuff will be used to help see

cursive crypt
#

Scanner effect? 🙂

pearl elk
#

yeah thats cool, its amazing what sticking different environment maps in can do even for static lighting

cursive crypt
#

^

signal citrus
signal citrus
#

It’s just a hlsl edit to change which maps are picked

#

And yeah the bleeding through is gone, no more weird blue sand above shores

pearl elk
#

blue sand sounds amazing

cursive crypt
signal citrus
#

We got carried away with blog posts and update videos tbh and it kinda let development drag on technical things

cursive crypt
#

haha, familiar

signal citrus
#

Ye

pearl elk
#

makes me think Zegama Beach from Starship Troopers 😛

signal citrus
#

So it isn’t real cool, sand looks cold and not like sun is hitting it unless there’s a reflection node near it in the right way, which was costly to position due to count of them needed

signal citrus
#

This is kinda cool blue sand tho

#

Still have to use dynamic lighting for some things

pearl elk
#

you obviously want to limit the number of dynamic lights though so you dont need a dynamic whole scene environment

signal citrus
#

Yea

#

The baked volumetric lighting isn’t really high enough resolution for scattering like that

#

And they fade in and out at a distance so it’s okay

#

Visibility of water helps make the fade more digestible

#

No way much of the ue5 stuff is going to be very applicable to a game like ours but they definitely improved more than just adding nanite and lumen

pearl elk
#

yeah the modular gameplay framework is nice but I still have some reservations about how the front ends are implemented

#

nothing wrong with those data heavy views for people who are used to sifting through large amounts of data but for someone who is more of a creative coming to unreal I can see it being a heavy learning curve still

signal citrus
#

Yeah

#

Like I honestly think that’s fine

#

Unity has almost nothing to learn and is a pos

#

Anyone can pick it up and set themselves up for complete failure

#

Unreal does things a lot more structured which is a lot to take on in learning but makes so much more sense and doesn’t incur so much cannibalism via asset store for your game that will never be completed because everything built around you is a cage to further prolong development etc

pearl elk
#

Yeah I guess that is true but no matter how good Unreal is I find myself wanting when it comes to tools

signal citrus
#

Yeah it’s fair

pearl elk
#

not that Epic do a terrible job, I have pretty good luck when it comes to stability but there are some things Im just left wtfing over

quasi mantle
#

Gotta say this, writing Shaders for Unreal was kinda painful. I've seen people do the same for Unity for much little hassle.

signal citrus
#

That might be because your avoiding engine edits

quasi mantle
#

I mean, it took me too long to get that custom post process working

signal citrus
#

What is it used for?

pearl elk
# signal citrus Yeah I agree

one for me is how they integrated brushes with landscape/landmass, just thinking why the hell wouldnt a brush system be generic for a tool like UnrealEd

signal citrus
signal citrus
#

So you were doing stuff with rendergraph?

quasi mantle
#

I used Froyo's guide on how to use the delegates and adding the flares and stuff, also doing my own improvisations

quasi mantle
signal citrus
signal citrus
#

Very cool stylized approach tho

pearl elk
#

yeah lets hope things are moving forward finally, just sucks when you want some of that functionality but have to make your plugin rely on another rather than on core modules

signal citrus
#

Yeah

#

I personally love working with brushes

#

I think it’s great how older games are so much better with baked lighting from having control over generating the uv based on the light scenario

#

Lots of waste in lightmap uv when half the model is behind something else

#

But yeah I dunno that there will be a brush comeback. People seem okay with just placement

quasi mantle
#

I've seen the stock Unreal Engine lens flare far too many times at this point, and after applying the custom lens flare, I can't help but notice the stock lens flare even in new Unreal games and how it looks pale in comparison

pearl elk
#

I turn lense flare off most of the time lol

#

if you can totally add an adjustment for how strong the flare is rather than just on/off

signal citrus
#

I dunno that I’ve noticed characteristics about it that stand out but i wouldn’t doubt there are some

#

I really wish hdr in editor was a thing before ue5

#

Then we could have natural lense flares on our cornea

pearl elk
#

we need more lense flare for slate widgets

#

and niagara particles when you click a button

signal citrus
#

Niagara is so cool

quasi mantle
pearl elk
#

yeah I remember seeing that one

quasi mantle
#

Sort of.
You do get bloom and glares even in naked eyes.

pearl elk
#

there is also sometimes a lense between your eye and the light source, you know like a window or a puddle etc

red pewter
#

moreso for people who need glasses

quasi mantle
#

Also eyelashes and anything inside the eyes can shape up the glare shape

#

And the glare is more noticeable when you just woke up or getting sleepy.

pearl elk
#

yeah moisture in the air can cause lensing effects too

#

even on a complete dry day if you look in the distance of a hot road you get that woosh effect 😛

red pewter
#

even still I abhore lens flare in games

#

if your medieval game has a torch that glows like a searchlight through a lens something is off

quasi mantle
#

The only thing that camera has but not the eyes are the flare ghosts, which is caused by the camera lens and sensors.

#

I think there's a research done on this, mentioned in Froyo's post on the custom post process

pearl elk
#

eye acraptation

#

I used to live out in the desert and that darkness when you come in from outside was real but midday sunlight was super harsh

red pewter
#

being out in the snow and coming inside is intense

#

it's like everything is washed out for a bit

pearl elk
#

most cameras taking shots in high or low light adjust the camera to take the cleanest shot so it doesnt really represent what your eyes see in terms of exposure

#

heh interesting, bit like when you swap between colour n b&w you see abit of colour or saturation until your eyes fade in

#

if you look at a game like say BF V which has snow and desert you'll find the environments are more normalised than your expect to see with your actual eye, like photo reproductions

#

Id imagine snow can be pretty bright too when the sun is out and its clear

#

similar with being on the ocean too because you get that bounced light off the water

#

sunglasses people

cursive crypt
#

Nice

pearl elk
#

paying for new vehicle skins when

quasi mantle
#

As if paying for the fuel and car ownership taxes wasn't enough, amazing

cursive crypt
pearl elk
#

aint it funny you can own a ferrari or lambo in real life but still have to unlock it in NFS or Forza

cursive crypt
#

If you went cheap on that lambo and haven't paid for season pass, which includes virtual goodies, yea.

pearl elk
#

gold pedals

#

but nothing beats my cyber truck whistle

regal pecan
#

$80 a year, average owner is 9 years, so average premium of $720 without an audio package.

#

this is a gem:

Perhaps not coincidentally, the automaker also announced that it has "enhanced" vehicles built before Nov. 12, 2018, to no longer require a subscription for the key fob's remote start feature to function.
tfw your car is too primitive to charge you a subscription

pearl elk
#

you should see all the money my parents are getting back on junk insurance theyve been sold over the years on vehicles and mortages

regal pecan
#

I love how the results for junk insurance refund are specific to australia

timber viper
pearl elk
#

does suck other countries dont have the strong consumer protections we do

timber viper
#

Then it's niagara

#

A few days later there will be an AMA session with an Epic staff, I might ask him

red pewter
#

It could even be animation sharing for all we know

#

they all have an identical walking anim

pearl elk
#

cept for Keanu

#

I think the Morpheus at the start is an imposter not full 3D

#

theres a bit where Morpheus and young Neo are standing at the red chairs with old Keanu

#

I think its just composited film with 3D, UE does have all the fancy virtual production tools

#

need free camera

#

maybe Epic will release it like they did Valley of the Ancients

#

or wait, they wouldnt have permission would they 😛

quasi mantle
#

Yet another esolang

#

I mean, one could make a turing complete programming language where the syntax is a foul mouthed shakspearean play or a cheesy rock lyrics.

pearl elk
#

Alas, poor Yorick! I knew him, Horatio.

timber viper
#

150mil$ was too cheap for Saber imo

carmine frigate
#

i thought WWZ was crap

#

plyed it like 10 min

#

coop with a friend even, we both didnt really feel like playing level 2

timber viper
#

I finished it, it was almost awesome for me

carmine frigate
#

that whole game was unlit 😛

pearl elk
#

I prefer it to Back 4 Blood myself\

carmine frigate
#

it was super ugly, even that old game left4dead looked better

timber viper
#

I could appreciate some bosses over endless swarms but it was very enjoyful with 4 players

timber viper
carmine frigate
#

yea

median wraith
#

People working with colormap textures do they extract the average color with some tool or they do the colorlerp manually?

quasi mantle
timber viper
# carmine frigate yea

Weird, it was not a true hyper-reliastic experience but lighting, model details etc. was not that bad imo

quasi mantle
#

I guess it was difficult for them to implement the wound system in UE4

timber viper
#

Oh wait a sec

#

I was still on WWZ lol

#

You guys are talking about B4B

timber viper
pearl elk
#

I liked the defense sections in WWZ

#

L4D games when you play with people who know the maps well it ends up being a rush to the safe house

timber viper
carmine frigate
#

its easy to render that many zombies when they dont effect any lighting

#

to me it looked like it was running in debug mode 😛

timber viper
#

L4D2 had ~120 zombies soft-capped iirc

#

How many B4B had? I only counted to 50

pearl elk
#

Nazi Zombie Army ftw 😛

quasi mantle
#

It's impressive how Source Engine managed to get that amount of zombies on screen.

Though it's not like Source Engine used deferred rendering or as heavy as CryEngine or UE3.

timber viper
#

What's the tradeoff?

#

I always wondered why engines sacrifice rendering masses over other things

#

Looks like deferred rendering multiplies the required processes for each rendering element

quasi mantle
#

For one thing, Source was old, very old. It still went with Forward Rendering, back when Deferred Rendering wasn't common (by the time HL2 came out, only Shrek game being notable to use Deferred)

#

Also DICE developed that Shrek Xbox game btw

timber viper
#

So deferred rendering is for quality, while forward rendering allows CPU to handle things easily while sacrificing lighting quality

pearl elk
#

Shrek vs Zombies

timber viper
#

UE also has forward rendering, why it's not enough to render that amount of zombies easily?

quasi mantle
signal citrus
#

I get lense flares tho, but I have a condition lol

signal citrus
#

Multiple flares there lol

#

I got crosslinking done on my right eye last week and it’s worse rn than better

signal citrus
#

Deferred is for performance

#

But with unreal I believe forward is lacking features

timber viper
#

I see, Unreal developed its forward renderer for it's own specific purposes then

signal citrus
#

Yeah, it is used for transparent objects

signal citrus
#

You can’t use the gbuffer on anything but opaques

#

Forward means it outputs fully lit pixels per triangle where deferred keeps that step for the last

pearl elk
#

tuck in ya chain no gbuffer

signal citrus
#

lol

timber viper
#

That explains why zero opacity decreasing the fps

signal citrus
#

Ye the expensive part of forward rendering is all light sources on a object need shadow passes

#

So if 5 lights hit a thing the triangles are blasted 6 times

#

Even if there’s no shadows

#

The shader has to be able to process some fixed amount of light sources of influence

#

Because it’s not deferred for later

#

So zero opacity, with lots of light sources around on a semi complicated mesh could do that

#

Also if all the water surface in your game is a single plane

#

That will be expensive af with transparency and every light source etc

timber viper
#

Oof, now I see why deferred is preferred

#

Thanks for explaining

signal citrus
#

No problem

#

Games used to only have forward

pearl elk
#

you can do deferred and forward at the same time too 😮

signal citrus
#

Before like Xbox 360/ps3

signal citrus
#

And single layer water is a great trick

#

It draws the water surface as a opaque

#

But it does it last

#

And keeps a copy of what’s behind the water

#

Then shades it in on the opaque surface

#

But yeah any transparent objects under the surface won’t render because depth buffer

pearl elk
#

but you gotta render the boba in the tea

signal citrus
#

True

#

Would need forward for multiple layers of boba tea cups mh

pearl elk
#

its important to render single use transparent plastics correctly

signal citrus
#

One shot

#

I remember when everything was forward and we had real anti aliasing

#

Was just called AA back then but now they refer to it as something else

pearl elk
#

FMLAA

fluid bloom
#

LMAOAA

signal citrus
#

One of those yea

pearl elk
#

who needs AA when you have SS

signal citrus
#

Source of the picture doesn’t really even say what the two rows mean lol

signal citrus
#

Temporal approaches at least I don’t care for

pearl elk
#

but its better than specular jitter

#

trouble is theres still alot of ghosting, hasnt really improved much

signal citrus
#

It’s also terrible for scenarios that require a moving picture

#

If everything just holds still it’s okay tho

pearl elk
#

yeah the tests I did with nanite and lumen at high speed there was such bad ghosting the actor was blurred to transparent lol

signal citrus
#

Lol

pearl elk
#

Epic did say that wasnt really the intended use for Nanite though so it makes sense, it worked at lower speeds but at some point it just went bleh

signal citrus
#

The amd thing that isn’t temporal at all is kinda interesting

#

FidelityFX super resolution or whatever

pearl elk
#

yeah I dont use it a whole lot, there are acouple of options theres static or dynamic

#

most of the time I want super sampling not fake super sampling cuz I have plenty of spare GPU

signal citrus
#

We have the same gpu I think

pearl elk
#

yeah we do, the support for AMD stuff aint as bad as I expected tbh. The reduced mouse lag one really works

signal citrus
#

The moment you throw exponential height fog with light scattering on in, and some volumetric scattering lights, even on our card it is real hard to push frames at 4k

fluid bloom
pearl elk
#

I run mostly at 1440P not sure what 150% on that is, I dont think it would be full 4K though

signal citrus
#

Aye I made a new project and just like three volumetric dynamic lights and height fog and it’s hard to hold 30fps at 4k

#

I wonder if it’s something that shouldn’t be scaled better

#

At 1080p it’s like hundreds of frames

pearl elk
#

interesting, you can adjust the resolution of the volumetrics though so maybe that has something to do with it

signal citrus
#

It could be

#

Like it likely is

#

I just kinda hoped it would be tile rendered

pearl elk
#

not sure if that would be a resolution dependent scaling but it does make sense to raise the pixels on volumetrics to be a percentage of screen

signal citrus
#

Yeah for sure

#

And the entire screen is kept in memory

#

The volumetric I mean

pearl elk
#

thats the main reason these upscaling algorithms work so well though is the smaller buffers on every pass not just the final render

signal citrus
#

Yeah

pearl elk
#

its already pretty common to lower those buffer sizes, I know DX12 supports dynamic scaling for things like that to hit FPS targets so you dont really get a proper 4K image

signal citrus
#

It’s frustum aligned and all but the previous frame gets brought into world space by previous camera frustum and brought into current frustum space as a weird way to have temporal blending /filling

#

So I dunno how much of the buffer itself is filled per frame

#

When that blending component is turned off it looks horrible

pearl elk
#

yeah its difficult, especially if you add variable rate shading in the mix

signal citrus
#

For sure

pearl elk
#

abstract all the things

signal citrus
#

VRS isn’t really built in to engine yet right?

#

I saw they have you can choose the shading rate of materials

#

2x2 etc

#

But no smart logic picking which pixels deserve more processing yeah?

pearl elk
#

yeah I dont think UE is fully up with VRS yet

signal citrus
#

Cool cool

pearl elk
#

CoD Engine I think is the most developed implementation

signal citrus
#

Gears as well

#

Their version of ue

pearl elk
#

ahh yeah, Gears 5 is pretty impressive tbh

#

I had a bug with the VSR which caused some oddities

#

that was back on my 1070GTX

signal citrus
#

Yikes

pearl elk
#

yeah certain materials just went nuts

signal citrus
#

I was playing hitman 3 and turned off vsr

#

I noticed no change in quality or performance really

#

On the 2080ti or the 6900xt

pearl elk
#

it would only be noticable in the 1% lows, when the scene is really bottlenecking

signal citrus
#

Makes sense

#

Have you tried riders republic at all?

pearl elk
#

CoD BO Cold War actually runs pretty amazing, I turn off the RT though cuz I can barely notice the difference lol

quasi mantle
#

And yet still for whatever reason I still can't get DX12 dynares working in my side

pearl elk
#

I had to cap it to stop it hitting 180fps lol

signal citrus
#

Is that built into dx now?

#

DX does a lot these days

#

Frame scaling right?

quasi mantle
#

Some people managed to get dynares working on PC.

signal citrus
#

Interesting

quasi mantle
#

Maybe I missed some steps, I don't know. I had TAA-U enabled, and it's the gen 5 one.

pearl elk
#

TAU makes alot of sense 😛

signal citrus
#

The tau cannon

pearl elk
#

when you run out of ammo for delta

signal citrus
#

Yeah mh

quasi mantle
#

I still don't like how they repurposed tau cannon into mounted turret :(

signal citrus
#

for real lmao

quasi mantle
#

At least Mmod allows it to be carried around again

signal citrus
#

wow that is a deep wound i thought had healed by now but yeah that sucked lol

pearl elk
#

best rocket jumps

signal citrus
#

hows yambdalife going

pearl elk
signal citrus
#

snoozy land

pearl elk
#

lol

#

I have quite a few projects on the go, the desert thing kinda went on the back burner because it was meant to be a shooter but turned into a detective game

zinc matrix
#

For this special episode, Off The Air brings together nine of their favorite animators to each animate one section of Dan Deacon's song "When I Was Done Dying" off his latest album Gliss Riffer.

For a download of this song, go to http://iTunes.com/DanDeacon

To read interviews with Dan and the animators, head to the Off The Air Tumblr:
offtheai...

▶ Play video
#

yeah

#

lol

#

Oh dear...

#

I spent too much time not doing multiplayer

#

my project might be doomed

#

Those adult swim videos make me wonder how do you even make something like that lol. Is it just pure animation, is it playing around with effects, is it throwing everything together, is it adding effects to video itself.

#

at 3:30 min that part is like wow 👀

pearl elk
median wraith
#

on mobile these looks terrible wrong

#

Turns out the vehicles in the matrix demo runs under Nanite

#

Thought you wasn't able to make movable entities with it

#

The glasses are normal meshed and the people are normal meshes too

#

And some dude told me once a car crash turns the mesh to s normal one so you can have deformable parts

quasi mantle
median wraith
#

oh is true

zinc matrix
#

when ppl move to another country, how to handle the first days? You aren't carrying over all the furniture, bed, kitchen stuff and other things. What do you do in the first night?

quasi mantle
#

I would adjust the sleep time, if it's on the opposite end of the time zone.

carmine frigate
#

go to the local bar

#

ask around about landmines and local wildlife that can kill you

celest musk
#

same for small towns

deep glen
#

if you move for a job, see if there are any colleagues that can show you around.

novel storm
#

How do I know if a Windows license being sold isn't a gray license?

#

It says it's on sale...but I don't want to buy an illegit license

signal citrus
novel storm
#

$69.99

#

They say they're based in Texas 🤷‍♂️

#

The link was on a Google search ad

signal citrus
#

What do they bill it as?

novel storm
#

Oh, good question...

#

Tbh...I'm just not gonna bother risking it, pretend I didn't ask lol

signal citrus
#

Okay

celest musk
#

there was a company selling MS volume license keys at supermarkets here in germany for quite a while...

novel storm
#

I think that's considered gray licensing, but I'm not sure

#

I'm just gonna buy from Microsoft through Amazon

signal citrus
#

Use Microsoft

celest musk
#

well the moral of the story, it's hard to tell for a customer if a dealer is serious or not

signal citrus
#

It is instant and you can install first then activate online

novel storm
#

Does Microsoft sell them directly on their website? I couldn't find them

celest musk
#

how much is it directly from microsoft?

signal citrus
#

Which windows you looking for?

novel storm
#

Home

#

To upgrade to 11

signal citrus
#

It looks like you buy through them inside the os

#

Did you try running windows update on it?

#

As of now, Windows 11 is a free upgrade and everyone can upgrade from Windows 10 to Windows 11 for free.

#

If the device will support windows 11 you should be able to use your ten key

signal citrus
#

Home is 139.99

#

They don’t sell windows 11 keys on the site, you probably need to upgrade to it

#

69.99 probably gets you a weird oem license

lucid walrus
#

(and that was actually my second time abroad... my first time I rented a furnished room for two years)

celest musk
#

holy fricking....

#

buying an used pc with win7 license sticker is cheaper, and will most likely upgrade to win10, which you could then turn into win11

ionic hull
#

Did Epic release full details on UE5 technical specs?

cursive crypt
ionic hull
#

Sometimes I feel like I am actually stupid lol

celest musk
#

that's an indicator that you arent

ionic hull
#

A simple Google search would've brought that up

#

But as always thanks @celest musk

#

I am upgrading my hardware and I was looking at what I should be upgrading to

#

I am going with a 3080 and an i7 11th gen with 32 gigs of ram

celest musk
#

you don't really need an 3080 tho

#

i would rather invest in more ram 😄

#

and probably pick an 5900x/5950x over i7 11th gen

ionic hull
#

I can go up to 128

#

You mean a Ryzen?

celest musk
#

yea

ionic hull
#

Really?

celest musk
#

yea, i was considering 11th gen, too

signal citrus
ionic hull
#

Are 11th gen too hot?

celest musk
#

you get more cores for the same price with amd 😄

ionic hull
#

Interesting

signal citrus
#

12th gen intel is a lil cheaper

celest musk
#

and a lil better

signal citrus
#

Not really

celest musk
#

they got closer to amd with 12th gen

signal citrus
#

The 5950x anyways

ionic hull
#

Interesting

cursive crypt
ionic hull
#

I haven't kept up with PCs for a while

signal citrus
signal citrus
celest musk
#

also amd has way lower power consumption than 11th gen intel

ionic hull
#

Damn

signal citrus
#

Intel has pcie5 and ddr5 support in theory

#

So if you want those things from amd you’d have to wait rn

#

But hard to really recommend it. If there are gen5 drives they aren’t on Amazon. DDR5 is super expensive and I don’t know that it makes sense for anything but the 12900k and even then it kinda lack luster to have 8 performance cores

celest musk
#

105W/12core vs 125W/8core

carmine frigate
#

so why does epic launcher get booted up when i start a project?

#

can i turn this off?

novel storm
#

Are you launching from VS?

carmine frigate
#

sometimes

#

and sometimes from icon, never from launcher

novel storm
#

I thought it was in the launcher settings, but I'm not sure

carmine frigate
#

mayB it only happen on non c++ projects

#

im not sure

cursive crypt
thick belfry
#

Any f1 fans here?

#

What a race

cursive crypt
#

I like f3 more. It is usually bound to the Find function.

carmine frigate
#

alt f4 is my fav

#

f22 is nice too

soft night
cursive crypt
#

That the new Fallout V target system, I bet.

carmine frigate
#

your 2 looks like a 1

#

also the numbers are in weird order

cursive crypt
#

Homemade

thick belfry
#

I really like the minimalist style

#

Planning on putting it on the marketplace?

last matrix
#

anatomy is off, immersion ruined >.<

last matrix
#

i am so sorry

#

sorry that my immersion is ruined that is.. 👺

thick belfry