#lounge
1 messages · Page 938 of 1
Yeah dont
GitHub's ZIP packer is so broken
nah it's more about the changes
Particularly with huge repos
its not zipping well
joke it will never finish
at some point i might do some of that render stuff again, but keepin a source updated is so much work
and drive size
git init + setting up the remotes, checking out the right branch on top should give u a delta u can commit
u can use git add -p to selectively stage as well
Nothing
yeah, If only there was some indication on what we should look at
you found it then
90s flashback
I thought about that, but haven't done it yet. Need to free some space because I'd want to backup first in case I mess it up
someone used a decent tool to take thumbnail screenshots ?
PrntScr
Set Bool Parameter?
the rendering in The Matrix: Awakens looks pretty sweet
this is neat to see.
I wonder just how much of an improvement AI performance is
Epic said it renders at 24fps per second
lol
and 30 on sandbox mode
24fps is film rate I think right?
quick google-fu says 24 fps still
might be more and I'm just not seeing it in the first page of results
At what resolution?
not sure. just says things are filmed at 24 fps from the pre-digital days when it used less film
bet 4k? @broken sigil
thats just cinematic as well. sports, news, etc use higher fps
they listed that not a single light of source were used
aside of sky and directional
oh wow. all just realtime gi
using emissive
Lumen looks much better it that demo
Wonder if there are any improvements to it that aren't public yet
well if you doble check it
there are a lot of leaks
also epicis using super sampling and delayed framed render
to hidde things
I really wish they'd give their netcode some love for higher CCU. Like, way higher.
I know its much more than just the netcode but doing more out of the box for that would be amazing
Man this new Watch Dogs 1.5 looks nice
do america and other countries have some main representation organism for videogames?
like a ratings thing you mean?
or you mean like a "American Video Game Association" type thing?
that second one
ah. no I don't think so.
We probably have like 20 organizations that claim various parts of the industry lol
here we got a main one paid by public money
Honestly, America slept on the gaming industry so bad that the general public only realized games make more money than any other entertainment industry like 5 years ago
seriously
fortnite blew the lid off that actually. before that, hardly anyone not associated with the industry paid attention
when a single game started pulling in $2.4B a month I guess it became hard to not notice lol
I know right lol
I mean GTA V was the most revenue generating entertainment product within 24 hours I believe
https://www.trustedreviews.com/news/gta-5-now-profitable-entertainment-product-ever-3448487#:~:text=Rockstar Games'%20Grand%20Theft%20Auto,revenue%20since%20its%20initial%20release.
"According to a new report by MarketWatch, GTA 5 has now sold over 90 million copies and generated over $6 billion in revenue since its initial release.
At the time of writing, GTA 5 is the “most financially successful media title of all time”. This includes games, films and presumably books and music as well.
"
GTAV has been a huge earner too. I'd expect that GTAV to have made more than $6B though because Fortnite has made way more than $6B total
Didn't GTAV made more than 6B$ already in the first year
am I missing cpp fun?
I'm at work rn on break and there's 2 costumers near me that are talking about PS4 dev kits
And you're an xbox fan
snicker but avoid eye contact
They look like they are related to Chris chan
Not really i just put that name because I love the 360
It's called 360 cause when you look at it you turn 360 degrees
One of my 360s ate my Minecraft disc D:
It's be a neat collectors item
I'm surrounded by gringos
woah now. easy with that shit
Easy with what
the racial slurs
That ain't a slur
yeah its a compliment...
Its just a thing us latinos say
usually the first word when i wake up
yeah, about white people
Or foreigners
That sounds racist
Depending on what region
In Brazil it just means foreigner
unfortunately its been the reoccurring mode of oppression since the Myceneans
And Spanish
Are you Puerto Rican
I sometimes feel sorry for the chairs at my Wendy's because they gotta hold people fat as shit
No it's a colony from Spain their country is just US territory
You study Portuguese and philosophy?
edgy
just like wikipedia.... it started with ps4 and xbox, here we are at philosophy
Walt Disney Pictures
Dedicated to DisneySongsLover
Only philosophy you'll need
Like people suddenly stopped studying philosophy after 1400s 😄
@thick belfry can you give me a Portuguese sentence i wanna see how similar it is to Spanish
Well philosophy kinda died a bit with psychology becoming a thing
donde esta prostitutadors?
Psychology is a mix of biology and philosophy though
"psychology is dead" - Nietzsche
Montesquieu or John locke?
lol
THATS SPANISH
ah, my b. works both places though 😂
No psychiatry is a mix of biology
psychiatry is a mix of chemistry actually
Yes it's what started psychology
Freud: "hey lets remove philosophy and study human behaviors and call it psychology!"
Yeah
In the same way that the wheel started the automotive business
Freud was true on Alot of stuff and people hated him for being a drug addict
I think people hate him for being a sexist actually
I'm in highschool and they don't give us a psychology class
alright well shit. So how do I say prostitute in spanish?
Let's keep it friendly bros
We had one last year the 1st semester but fired the teacher because they couldn't afford him
What about philosophy
It should be a fundamental class
that'll happen with philosophy teachers, they keep redefining monetary worth
We don't have that class this ain't college
is that for both masculine and feminine forms?
e isn't good enough!
Latinx dammit
i believe approve is latin, so thats fine
unfortunately you're using logic... a key problem of language
find solace in that all language is contradictory
hey whats goin on here
whats going on in cpp? looks like a couple noobs to the community ripping on eachother
unless I didn't scroll up enough
full disclosure: I didn't scroll up at all :p
oh ahah
Also Good Saturday Tank @ionic flame
the god of BPs don't know how these nodes are made?
what kind of god iz then
isn't physx still there??
speaking of physics engines...
I stumbled onto the newest version of bepu physics and while some claim it to be the fastest cpu-bound physics engine, I can't find a single damn benchmark anywhere
But you know about it now
What happened with Bullet?
so is a dodged bullet then
physx in ue4 would have been sexier if they didn't just wrap one swiss army knife joint
like, they wrapped a dof6 joint and then made it emulate every other joint lol
of course its gonna shit the bed
never doubted that 😄
bavk in the days by 2013 were the top tier physics engine
speaking of Unity. Did you see the big news today about DOTS?
yessir. finally public talk about an official release timeline and new experimental roadmaps
nah, its almost 2am, imma get some sleep, but I recall Jesus having some free time atm
yeah now will be replaced by lines
as long as DOTS ends up with a nice tool suite for actually using it, I 100% feel it'll be a real contender to UE4 for big games
what is odin?
the render pipeline is meh but the performance is oh my fucking gawd
UE5 performance-wise still won't touch dots outside of rendering of source
still feel bad for crytek
Wasn't it "Bolt"?
epic should give them a devgrant
Ah
🤭
and Unity kind of made sure UE{x} won't touch them on performance wit their super-douchey utility patent application on how DOTS works lol
oh Odin is awesome
Did unity introduce a new replication system yet?
I had bought Odin full price last year and then like a month later it was in a humble bundle 
Still waiting the release of Godot by the way
yeah they have the new netcode but really you'll be better off with a third party thing prolly
Is it fully released?
Weird
no. 1.0 will be 2023.
0.5+ first quarter of 2022
they basically stepped back to plan a clearer path for DOTS. It required a much more fundamental shift than they had originally thought by the looks of it
?
burst is a custom AOT
It's funny the dots thread have this image
lol yes sorry
Fuck neutral this shit aint chemistry
its more than just the IL though, its optimized threading and work loads
a safety system during development
Fuck latinx i fucking hate that term TikTok is fucking stupid for inventing that
and entirely geared towards optimal CPU cache utilization
its all good, we've moved on
You're just full of love aren't you
🤨 you trollin bra
wait hows relatedTikTok there
an earlier convo, dont worry about it
Why did you left Unity and started to Unreal at the first place?
well, there's performance benches and demos from the community showing what it really can do...
hit me up when UE4 or 5 or x gets over 1000 CCU in any form
Nah
Epic announced the royalty change to $1M
That means you were working on a project that you're intended to ship? 😄
I had a sarcasm before
liberal use of the term "mmo" though. You will never see anything in UE4 with 500 CCU or more without a middleware that guts half the engine
ever
I thought ue4 gets a 3% cut if your game makes 3000 dollars
no anymore
I'm not sure but I might be knowing a Turkish company who achieved more than 500 CCU without a middleware
DOTS is still in development and already shows it can do it without breaking a sweat
just the tooling sucks asscrack right now lol
If you need to develop a MMO you should use dedicated engines for such purpose, lets say Godot
I'm not that familiar with godot but 100% without a doubt you'll never see high CCU per instance in UE4
which sucks because UE4 is an amazing engine. but its heavy as hell
how turns you started talking a dead language in here?
are you assuming that because a game is made in Unity, it sucks? lol
was sarcasm don't thing you can even get an 20players stable game
and the truth is, the reason its possible in Unity is because they don't hold your hand on every thing. To get that kind of performance you can't use a cookie cutter.
fair enough. what features are missing?
obviously not counting DOTS since it's still under pre-release development
a "character controller" is gameplay mechanics. mechanim's usability is actually quite a bit nicer than UE4's animbp
spaghetti graphcs are fun to look at but not practical
yeah it sounds like its been a while since you played with things in Unity. There's tons of debugging/inspection tools for DOTS, just the actual tools for authoring suck balls right now lol
It won't work that way in ue4
People have tried
It's a perf improvement but there's too much of the engine that gets in the way and fucks with cpu cache usage
I'm strictly just speaking in regards to big MMOs with high ccu
Why tf did they make it hard to have Android support in ue4
well considering the "mmo" genre has been kind of crap for a while now... it'll be nice to have more high ccu games
MMO deeznuts
developers don't care which engine we use. we're whores. we'll go wherever we have to
its seems you're problem is specifically with Unity
I get it. the name is boring
I never wrote any other programming language other than C++ in my life, not even Python
I'm trying to avoid feeling like Lorash
I will try Ada and MATLAB one day
But I can't get used to non C-like syntax languages
ML in JavaScript (dies)
I wouldn't be surprised if Unity was finally up to .NET 6 by the time DOTS 1.0 is released
if so, that'd be a sweet bonus
it was more that it jumped on Java's coat tails for a name people would fanboy over due to java's popularity at the time
lua was also considered for browsers at the time but javascript won the name popularity contest
what is it that you don't like? The whole typeless thing?
java is actually not bad
I always said I didn't like Java but the truth is that I just liked .NET more lol
They're quite similar.
Or were
the only problem with java is, that it only has one purpose, and that is minecraft
modded minecraft > everything else
I could never get into minecraft. I wanted to like it
True
But I dont know if I would make it my only screenshot
If I made a fiverr page
have you ever checked out wurm online? Its actually what Notch was co-creating when he left to create minecraft. Wurm Online is like if minecraft was a realistic take on the sandbox concept
nope, haven't
minecraft was his casual friendly version of wurm
but i like the non realistic part of minecraft
Looks pretty cool
Is that image supposed to be an example of a "fixed" blueprint? 
But did you see it when it was broken
tbh that looks like a waterfall
You gotta salt the water
does anyone know what settings can cause the end of all of my audio to be clipped by discord? I thought I turned all of the extra stuff off after my new install
end of all of my audio to be clipped by discord
What? 🤔
its obviously religious audio as its been circumcised.
Wait Epic don't list the VAT anymore ?
The entire open world project with all of its assets will be distributed to Unreal Engine 5 users to experiment with as they wish.
https://www.eurogamer.net/articles/digitalfoundry-2021-the-matrix-ue5-demo-is-incredible
Kinda haven't doubt that they will share it 🙂
do someone knows who is the european support dude from Epic ?
Not me 🤔
I think they say the same with that Star Wars lift project, but nope
Just in Aussie?
98% of readers don't give
dunno considering the amount of people that visit the site
2% that give isn't terrible I guess?
Internet Archive does the same thing, on everyone
It's weird that Wikipedia's only show on Australia. Maybe specific to the australian branch servers?
lmao
Still exclusive to Omniverse?
Wait, nevermind
I thought you're talking about PhysX 5.1
I think NVIDIA stopped open sourcing PhysX after PhysX 4.x, and the 5.x version is basically exclusive to their omniverse thing
that graph belongs into a dumpster 😄
data visualization 101: have legends on the image
wait what
really? 😄
if we're talking seriously the reason why the legends have to be embedded into the image (along with data source url) is exactly because people share the image without any additional data/info... usually 😄
/funfact
anyway, it's still physx in 5.1? 😐
I've wondered for a while if epic underestimated the work that needs to be put into a physics engine 😄
black is how much debt they have 😛
red is how much they owe to the bank
and green is their donations
5.1 is so last year, we're on 5.22 this year
Sound setup ofc. 7.2 is even better.
Just go all out with concert speakers lmao
there is no curved line
New optical illusion?
Put your glasses on, please
any one using maya?
Nah, she runaway before we reach that point.
yes...sadly
do you know if there is a fast way to connect all the vertex that are near, or should i do it manually??
Do the people of lounge enjoy Daft Punk and memes? https://www.youtube.com/watch?v=i2U50K13-Hg
ahaha
Aww... daft punk, yeah 🏍️
There is plural for Plaid ? Plaids ?
all those pants are plaid
Just heard about AngelScript, is it worth putting it into UE4 for mod support? It's a compiled script, and Hazelight's implementation doesn't seem to support JIT compiling.
this one shirt is also plaid
At the same time I'm kinda conflicted with Lua's way of doing things and its syntaxes
And how you say when you have a collection of Plaid/s
I have a collection of plaid shirts/pants/garments
oh, well fook me and my english knowledge
plaids is apparently a thing
"She likes to wear plaids."
surely the machines that created the matrix would use the metric system 😛
Colour me surprised if imperial measurement were unironically used in a legitimate scientific research (not in quack white papers)
If Koyaanisqatsi is an animated feature
no clue what that means 😛
Basically an obscure silent movie about concrete jungle. The best known thing was indirect reference from GTA IV lol
and that banger of a soundtrack by Philip Glass, who's a plumber in his free time FYI
Man I love when you export or migrate something between UE4 projects
all the textures lost their properties
So it seems like it was possible to block Discord reactions from certain people, any ideas how?
wait what
alt f4
Tried adding reaction to Deathrey's post, seem to be blocked. Doesn't seem he blocked me outright, so how
And it seem to be happening to me specifically
no idea man
Ah, guess he really blocked me.
Though it seem that from my perspective the profile view is fine 🤔
Gah, I should have another Discord account to test this.
Imagine debugging for three hours finding out why the shader wasn't working, just to found out you forgot to uncomment part of your USF code
It's not putting out errors because it was an additive pass, but I should've checked it earlier...
You talk too much.
Its his way of collapsing convos and you can ask him about it. But yeah, you are blocked.
Tbf, I started to understand why mr. Skull does that.
Guess I'm being too chitty chatty but oh well.
I cannot change that.
I know some people are also having rule to block on any anime profile picture bearers, but I think it's too far fetched in a more professional capacity.
🙊
I try to go by be around people who want to be around you mantra
don't be around people who don't want to be around you
¯_(ツ)_/¯
Copy that.
Neo is everywhere.
people are blocking others just for having anime profiles?
thats brutal
Oh yes, they did. At least in less professional spaces and/or social medias like Facebook or Twitter.
It was kind of a meme.
both those platforms are cesspools anyway. Thats funny though
I also finally finished dealing with code shaders. Finally working. My dumb commenting was the last step to finish line lol
Nice 🧊
Wrong emoji, should've used ice cube
@BrianKaris This is also why we're building the IK Retargeter for UE5. So studios can get more mileage out of their expensive animation assets; no longer constrained to the exact skeleton they were created for.
We have to reuse, remix and repurpose! Animation libraries are the future.
Reminds me of that one convo lol
hnggggghhhhh
If only backporting UE5 plugin is simpler...
Well, yes, but runtime adjusting was not an easy task, to say the least.
And hard retargetting (Duplicate Anim Assets and Retarget) can make the project messy real quick
Just finished the Udemy course I was following to get acquainted UE, and now I just dont know what to do next lol. What kind of games did you guys make when starting out?
MMORPG
As big as Final Fantasy XIV
Just kidding.
I think my first ever "stopped" UE4 project was basically Death Stranding clone. aka walking sim
MMORPG-in space but instead of air we breath flowers.
A top down 3D maze game, where you are on a pogo stick.
Damn .. if that wouldn't sell no matter how bad it was.... what will? 😄 😄
On a pogo stick?
sweet
I wonder what kind of game you could legitimately have a pogo stick as DLC... hmmm
1970's London Punk scene!
Different punk bands battling it off on pogo sticks.
Happy Wheels?
Plot twist, there is a wheel at the bottom of the pogo stick!
Now I can take a break for Sunday. All it's left is maybe just tweaking some values around for the flares.
currently working on unicycle br
Who ever made that has my deepest respect.
That video reminds of an old C64 game Hot Air Balloon. Or something. Anyway you were as the name implies a hot air balloon, with the basket swinging about. Touch anything and pop. Some gaps had to be pixel perfect. Ahh.. Those were the days, when games really hated you.
Ah, Crazy Balloon! https://youtu.be/lYBiYy8BK-w
Guide the world's craziest balloon through some crazy obstacle courses which are mainly crazy ASCII art with asterisks! But watch out for the evil forces which are here to stop you. I wish I didn't make that up.
aww he tuckered himself out
Ah.
Yeah I am actually making an MMORPG but with some cool FPS and racing game elements, as well as a bunch of RTS minigames. Doing it together with my friend from school. We only have the story so far but its gonna be awesome
Anyone wanna join our studio? Unpaid and Uncredited tho
Uncredited lol
Revenue share with 100% minus ninety nine percent warranty ;)
On a more serious note, I decided on some kind of hide and seek minigame for my first own project
Speaking of game idea
Hello everyone
Uncharted 4s chase scene is better than Epics Matrix demo, fite me 😛
original Matrix wasnt filmed in the US but maybe this new movie is very NYC like
One thing that confuses me too, if youre not breathing air in the matrix how come you have to reload your gun. I think I prefer Ultraviolets toys
9.5 for technology, 4.5 for gameplay, overall B+.. no S 😛
I reaaally wonder if this is Niagara or skeletal mesh rendering itself
ever notice how trinity starts to look different from far away?
skeletal mesh render with nanite maybe
oh circuits
indie game development is the worst hole i could let myself in
the whole thing is a big nightmare
i think if no stop working 18h per day 7 days a week
still there is 7 lifetimes to complete it
reduce scope and simplify
I think it’s great but also I really kinda wish it didn’t feel shallow. Like as a tech demo of something you’d need world partition for: okay. But if you fill all those procedural generated buildings some kind of 2D partitioned world is not gon do well.
Yeah Im at two minds as well, I think Id be happier if it were a more complete experience not just a tech demo. I think it works well in that regard but theres still alot of cinematic, a larger game experience is the tricky part of game dev and Epic still havent really shown how the tools make that sort of scope easier. Im sure theres big money in this tech demo, the type of money very few of us UE4 or 5 devs have to throw around as a showcase
if history is a teacher, this is the typical trend of progression as market demand drives the concept forward
Thing of it is the types of companies who do this level of detailed characters etc could already do it without UE5 and for the rest of us we cant afford to hire Keanu Reeves
well, it should be recognized that most who are the target audience are not developers
id say as far as most ue4 developers are not the target audience, just a happy coincidence as we are already sold on the engine
crypto investors are clearly the market
crypto be like fire
I guess it does its job, it markets Unreal Engine and Matrix to everyone
according to the capitalist model, its all that matters
I was just waiting for the robo recall robots to pop up in the matrix
Im all for making better looking things cheaper but Im not seeing the cost savings benefits because of the upsell to photorealism
imo, the advent of computer graphics have pushed for the real
Matrix is an appropriate subject matter since it plays with the topic of what is and is not real - its a statement about the tech
yeah but isnt that topic overdone in the modern age of camera filters
plus Keanu is big right now, he also has to recoup the damage done to his credibility from cyberpunk
i agree wholeheartedly, i'd prefer something fresh and viable
I think Mirrors Edge Catylyst was a more interesting take, I think people are forgetting The Matrix is pretty old by speculative fiction standards
what made it work for me was the film noir vibe of the original
portable phones had been around for about 40-50yrs by the time the matrix launched, sure they wernt the savvy "smart" phones we have now but they are acting like not having phone booths is some sort of edgy take
You could say the same for any futurist anime where they still use flip phones
Nostalgia and reboots
over 20yrs since the matrix and plenty of people inspired by it, borrowing those tropes and snowballing on em to the point it feels like stepping back in time no matter how good the graphics are
I remember when ppl lost their shit when quake came out with its cutting edge graphics
The general populace isnt exposed to what we seek ourselves. Weve been seeing this stuff in greater ways for a long time but the public doesnt see that
how much has gameplay really evolved since then, maybe it got more 'cinematic' which could be considered a deevolution for some
Well that seems to be the fracture between indie and aaa for the most part
Im certainly not against cinematics myself but I much prefer when they are more interactive and reactive not so heavily scripted it plays out virtually the same
thats why I think Uncharted 4 is alittle better, the animation systems just have all these secondary motions which make it alittle more alive not so stiff and scripted
That is a preference of gameplay and interaction. Some people enjoy the way they can influence a story rather that independantly drive it
Last of Us 2 has the muscular anims which make the characters feel so life like, then theres Detroit Become Human which has fantastic mocap
There is better tech with these kinds of proprietary engines; they can focus on that vs commercial/consumer support
Horizon zero dawn had muscles too but they were awful, rendering was pretty good though
but thats the thing Epic are marketing their engine for these sorts of features but the people who want them already have their own tech so it has to be either better or faster, or both
yeah Horizon has great fabrics and SSS on foliage esp at night
there are a few UE games Im looking forward to but its much more about the games themselves than the technology because those games with proprietary engines do it so well in comparison
Agreed
not only that though is those companies can focus on what makes their games better, like Forza for eg they can make that the best engine for car games without having to worry about how good their humans are
My game? 🙂
UE has great car rendering and serviceable car physics but there are clearly issues when driving vehicles at high speeds with all the popping and artifacts from the transparent surfaces
maybe, whats it called 🙂
i saw a video on this actually, most car games are not that fast
not realistically fast either, except for the car sim games that bug out due to the very problem
camera, fov, and visual effects can make the same moving car appear much faster
iUnno, haven't started yet.
that can be an issue with some open world games is you cant fudge the scale for vehicles as much since there is on foot sections. Which is why the car games dont always have on foot
well typically on foot games arnt actual walk/run speeds they are far faster even for slower ones
i think gta is a good example of how they play with the camera to create illusion of speed
a cinematographically minded studio like rockstar knows whats up there
well theyve been doing these sorts of games for a long time
since the days of race n chase (gta 1) which also had camera zoom out
theyve also done extremely detailed complete games not just tech demos 🙂
but they are not giving their engine tools away for free
imagine for a second doing the scheduling for a game like Red Dead 2
no simple timers happening there
then theres quests/missions and trying to make sure its all loaded and not blocking etc
all proprietary engines address the specific project being worked on
unreal is a generic use engine
It’s just kind of like, I don’t want unreal to become the Landscape and building meshes with roads engine.. and a lot of the features like world partition don’t make sense but for the type of games you can use a top down map for
~~name ~~ think about how many significantly diverse genres proprietary engines make compared to unreal - epic has a different goal
It makes sense for some specific games but Im not sure if its something Epic need to do in house, it could easily be handled by a third party for people who need it. Trouble is once Epic do it it becomes some sort of hallowed ground and everyone backs off even if they could maintain it better
Nanite isn’t the thing I want saturating my threads either
well thats nicely optional, that sort of feature is best handled by Epic
Idk
“With nanite we no longer have to optimize any art assets and developer happy and game runs well enough”
my concern is with the tooling, it tends to get love only when Epic needs more from it
but what tools developers need is for Epic to get that foundational stuff solid and documented so we can build ontop
im glad i wont have to optimize my zbrush sculpts to such a length process
Tbh if you’ve ever needed to add things to renderer.. epic really does a spot on job with that
At the cost of performance or other things you could be doing with the spare grunt
and i still have my qualms with pbr, but there it is
i do currently
but i dream of the future where zbrush is in the engine
10 years ago it was common to use 5 or so software to make a damn game assets
now, what, 2 or 3? depending
Im looking forward to having Nanite for the entire scene not just statics
and im not talking about low poly ass art
I know many will but if nanite is being used on something that doesn’t have ridiculous amounts of detail then it’s wrong to be part of the pipeline
nanite is a start, but the animations still suffer
the nanite lumen tech demo showed that clearly
Eh yeah.
cant nanite characters.... yet
I don’t like dynamic lighting
i like it it, but not necessarily with pbr
So I’m a bit of a hard sell on this stuff
you can still use static lighting and swap between light environments
id also prefer to see the complete obliteration of anything uv texture related
Was always curious about that. With nanite?
dont see why not, cant say Ive tried it
I just wouldn’t assume if it’s something they won’t ever use that it’s built in
There has kinda been a drift away from static lighting
Yeah idk, but you look at the matrix thing and the light maps needed on that scale I don’t think are sustainable
If it is using any baked light I will stand corrected tho
wouldnt the static lighting use virtual texturing if its turned on
I don’t know enough about virtual texturing to tell you
youre gonna get artifacts on such huge scenes either way]
Yeah lightmaps don’t mip
Have to shoot for blurry shadows from the start
But I just couldn’t imagine the scale of things they aiming for with nanite to be relevant to baking light
Especially in the wasteful way it works in ue4 and most engines expect source pretty much
And source ain’t doing anything like the matrix tech demo
the thing with open world games is its difficult to hide issues. I liken it to a movie stage, for a linear game you have a better idea of where the back stage areas are to hide things out of view. Much harder to hide that sort of thing in an open world which is why I lean away from those sorts of games in general, I try to find solutions which dont involve making Manhattan island in its entirety 😛
Hey, p@t, what happened with your game? The dolphins and stuff if I remember correctly 🙂
Still been working on it. My vision has gone out though and been getting surgery so coding progress been slow
yeah light shifting through different mediums is tricky, not something UE does well
Aww... kinda cute, and it grew up since the last time I saw it. Definitely a lot more details.
Ofc, there is things to work on like lighting and pace, but that kinda nice progress I see.
Yeah it’s been the focus too much but results are good and the water sim demands a lot of speed to stay stable so it is a win to have less dynamic lighting in general
That some sweet waterline 🙂
Well, yeah, I suppose you can have something like lightmap portals or something 🤔
i.e. the idea to light up a bit the underwater enviro.
It’s a game rooted in science fiction so there will be a lot of ways to light it yeah
It’s kinda fun with how much light gets absorbed tbh
We got lighting environment to actually be usable too. No more weird tinted above water or below water, separate reflection environments
oh, nice
That last one is a bit more balanced as tones.
I suppose you will have to put a good deal on the tonemapper.
post-processing
Yeah the first one was a test with 2.5lux
4.0lux seems about right
Ah, I see.
Echo location and stuff will be used to help see
Scanner effect? 🙂
yeah thats cool, its amazing what sticking different environment maps in can do even for static lighting
^
A little more organic but kinda yeah
It really was a big problem that took a long time to identify with a very simple solution
It’s just a hlsl edit to change which maps are picked
And yeah the bleeding through is gone, no more weird blue sand above shores
blue sand sounds amazing
That sounds like worthy of blog on its own, lol
We got carried away with blog posts and update videos tbh and it kinda let development drag on technical things
haha, familiar
Ye
makes me think Zegama Beach from Starship Troopers 😛
Lol well, like it is just in the baked specularity
So it isn’t real cool, sand looks cold and not like sun is hitting it unless there’s a reflection node near it in the right way, which was costly to position due to count of them needed
This is kinda cool blue sand tho
Still have to use dynamic lighting for some things
you obviously want to limit the number of dynamic lights though so you dont need a dynamic whole scene environment
Yea
The baked volumetric lighting isn’t really high enough resolution for scattering like that
And they fade in and out at a distance so it’s okay
Visibility of water helps make the fade more digestible
No way much of the ue5 stuff is going to be very applicable to a game like ours but they definitely improved more than just adding nanite and lumen
yeah the modular gameplay framework is nice but I still have some reservations about how the front ends are implemented
nothing wrong with those data heavy views for people who are used to sifting through large amounts of data but for someone who is more of a creative coming to unreal I can see it being a heavy learning curve still
Yeah
Like I honestly think that’s fine
Unity has almost nothing to learn and is a pos
Anyone can pick it up and set themselves up for complete failure
Unreal does things a lot more structured which is a lot to take on in learning but makes so much more sense and doesn’t incur so much cannibalism via asset store for your game that will never be completed because everything built around you is a cage to further prolong development etc
Yeah I guess that is true but no matter how good Unreal is I find myself wanting when it comes to tools
Yeah it’s fair
not that Epic do a terrible job, I have pretty good luck when it comes to stability but there are some things Im just left wtfing over
Gotta say this, writing Shaders for Unreal was kinda painful. I've seen people do the same for Unity for much little hassle.
That might be because your avoiding engine edits
I mean, it took me too long to get that custom post process working
What is it used for?
Yeah I agree
This. @signal citrus
one for me is how they integrated brushes with landscape/landmass, just thinking why the hell wouldnt a brush system be generic for a tool like UnrealEd
Did you make a post process material or add a post process pass to renderer?
The latter.
So you were doing stuff with rendergraph?
I used Froyo's guide on how to use the delegates and adding the flares and stuff, also doing my own improvisations
Yes, and I'm going to take a break from it for a while.
I believe that it’s on the way out tbh
It’s a lot to digest
Very cool stylized approach tho
yeah lets hope things are moving forward finally, just sucks when you want some of that functionality but have to make your plugin rely on another rather than on core modules
Yeah
I personally love working with brushes
I think it’s great how older games are so much better with baked lighting from having control over generating the uv based on the light scenario
Lots of waste in lightmap uv when half the model is behind something else
But yeah I dunno that there will be a brush comeback. People seem okay with just placement
I've seen the stock Unreal Engine lens flare far too many times at this point, and after applying the custom lens flare, I can't help but notice the stock lens flare even in new Unreal games and how it looks pale in comparison
I turn lense flare off most of the time lol
if you can totally add an adjustment for how strong the flare is rather than just on/off
I dunno that I’ve noticed characteristics about it that stand out but i wouldn’t doubt there are some
I really wish hdr in editor was a thing before ue5
Then we could have natural lense flares on our cornea
we need more lense flare for slate widgets
and niagara particles when you click a button
Niagara is so cool
Isn't there plugin to put Niagara on UMG?
yeah I remember seeing that one
Sort of.
You do get bloom and glares even in naked eyes.
there is also sometimes a lense between your eye and the light source, you know like a window or a puddle etc
moreso for people who need glasses
Also eyelashes and anything inside the eyes can shape up the glare shape
And the glare is more noticeable when you just woke up or getting sleepy.
yeah moisture in the air can cause lensing effects too
even on a complete dry day if you look in the distance of a hot road you get that woosh effect 😛
even still I abhore lens flare in games
if your medieval game has a torch that glows like a searchlight through a lens something is off
The only thing that camera has but not the eyes are the flare ghosts, which is caused by the camera lens and sensors.
I think there's a research done on this, mentioned in Froyo's post on the custom post process
eye acraptation
I used to live out in the desert and that darkness when you come in from outside was real but midday sunlight was super harsh
being out in the snow and coming inside is intense
it's like everything is washed out for a bit
most cameras taking shots in high or low light adjust the camera to take the cleanest shot so it doesnt really represent what your eyes see in terms of exposure
heh interesting, bit like when you swap between colour n b&w you see abit of colour or saturation until your eyes fade in
if you look at a game like say BF V which has snow and desert you'll find the environments are more normalised than your expect to see with your actual eye, like photo reproductions
Id imagine snow can be pretty bright too when the sun is out and its clear
similar with being on the ocean too because you get that bounced light off the water
sunglasses people
https://www.thedrive.com/news/43329/toyota-made-its-key-fob-remote-start-into-a-subscription-service
Nice
paying for new vehicle skins when
As if paying for the fuel and car ownership taxes wasn't enough, amazing
first they need to nft them
aint it funny you can own a ferrari or lambo in real life but still have to unlock it in NFS or Forza
If you went cheap on that lambo and haven't paid for season pass, which includes virtual goodies, yea.
Ironically, a problem NFTs could actually solve.
$80 a year, average owner is 9 years, so average premium of $720 without an audio package.
this is a gem:
Perhaps not coincidentally, the automaker also announced that it has "enhanced" vehicles built before Nov. 12, 2018, to no longer require a subscription for the key fob's remote start feature to function.
tfw your car is too primitive to charge you a subscription
you should see all the money my parents are getting back on junk insurance theyve been sold over the years on vehicles and mortages
I love how the results for junk insurance refund are specific to australia
Was nanite working for skeletal meshes?
does suck other countries dont have the strong consumer protections we do
Then it's niagara
A few days later there will be an AMA session with an Epic staff, I might ask him
It could even be animation sharing for all we know
they all have an identical walking anim
cept for Keanu
I think the Morpheus at the start is an imposter not full 3D
theres a bit where Morpheus and young Neo are standing at the red chairs with old Keanu
I think its just composited film with 3D, UE does have all the fancy virtual production tools
need free camera
maybe Epic will release it like they did Valley of the Ancients
or wait, they wouldnt have permission would they 😛
Yet another esolang
I mean, one could make a turing complete programming language where the syntax is a foul mouthed shakspearean play or a cheesy rock lyrics.
Alas, poor Yorick! I knew him, Horatio.
i thought WWZ was crap
plyed it like 10 min
coop with a friend even, we both didnt really feel like playing level 2
I finished it, it was almost awesome for me
that whole game was unlit 😛
I prefer it to Back 4 Blood myself\
it was super ugly, even that old game left4dead looked better
I could appreciate some bosses over endless swarms but it was very enjoyful with 4 players
You sure you played with high settings?
yea
People working with colormap textures do they extract the average color with some tool or they do the colorlerp manually?
The gore isn't as visceral as L4D2
Weird, it was not a true hyper-reliastic experience but lighting, model details etc. was not that bad imo
I guess it was difficult for them to implement the wound system in UE4
Yeah I'm even surprised they managed to render that many zombies
I liked the defense sections in WWZ
L4D games when you play with people who know the maps well it ends up being a rush to the safe house
Though their AI was worse than WWZ, in B4B all you have is flocking zombies
its easy to render that many zombies when they dont effect any lighting
to me it looked like it was running in debug mode 😛
Nazi Zombie Army ftw 😛
It's impressive how Source Engine managed to get that amount of zombies on screen.
Though it's not like Source Engine used deferred rendering or as heavy as CryEngine or UE3.
What's the tradeoff?
I always wondered why engines sacrifice rendering masses over other things
Looks like deferred rendering multiplies the required processes for each rendering element
For one thing, Source was old, very old. It still went with Forward Rendering, back when Deferred Rendering wasn't common (by the time HL2 came out, only Shrek game being notable to use Deferred)
Also DICE developed that Shrek Xbox game btw
So deferred rendering is for quality, while forward rendering allows CPU to handle things easily while sacrificing lighting quality
Shrek vs Zombies
UE also has forward rendering, why it's not enough to render that amount of zombies easily?
I guess B4B didn't use forward rendering
I get lense flares tho, but I have a condition lol
Multiple flares there lol
I got crosslinking done on my right eye last week and it’s worse rn than better
Forward rendering is almost always better quality
Deferred is for performance
But with unreal I believe forward is lacking features
I see, Unreal developed its forward renderer for it's own specific purposes then
Yeah, it is used for transparent objects
You can’t use the gbuffer on anything but opaques
Forward means it outputs fully lit pixels per triangle where deferred keeps that step for the last
tuck in ya chain no gbuffer
lol
That explains why zero opacity decreasing the fps
Ye the expensive part of forward rendering is all light sources on a object need shadow passes
So if 5 lights hit a thing the triangles are blasted 6 times
Even if there’s no shadows
The shader has to be able to process some fixed amount of light sources of influence
Because it’s not deferred for later
So zero opacity, with lots of light sources around on a semi complicated mesh could do that
Also if all the water surface in your game is a single plane
That will be expensive af with transparency and every light source etc
you can do deferred and forward at the same time too 😮
Before like Xbox 360/ps3
Yep
And single layer water is a great trick
It draws the water surface as a opaque
But it does it last
And keeps a copy of what’s behind the water
Then shades it in on the opaque surface
But yeah any transparent objects under the surface won’t render because depth buffer
but you gotta render the boba in the tea
its important to render single use transparent plastics correctly
One shot
I remember when everything was forward and we had real anti aliasing
Was just called AA back then but now they refer to it as something else
FMLAA
LMAOAA
who needs AA when you have SS
Source of the picture doesn’t really even say what the two rows mean lol
Super sampling gets to me
Temporal approaches at least I don’t care for
but its better than specular jitter
trouble is theres still alot of ghosting, hasnt really improved much
It’s also terrible for scenarios that require a moving picture
If everything just holds still it’s okay tho
yeah the tests I did with nanite and lumen at high speed there was such bad ghosting the actor was blurred to transparent lol
Lol
Epic did say that wasnt really the intended use for Nanite though so it makes sense, it worked at lower speeds but at some point it just went bleh
The amd thing that isn’t temporal at all is kinda interesting
FidelityFX super resolution or whatever
yeah I dont use it a whole lot, there are acouple of options theres static or dynamic
most of the time I want super sampling not fake super sampling cuz I have plenty of spare GPU
We have the same gpu I think
yeah we do, the support for AMD stuff aint as bad as I expected tbh. The reduced mouse lag one really works
The moment you throw exponential height fog with light scattering on in, and some volumetric scattering lights, even on our card it is real hard to push frames at 4k
SSAA still suffers from temporal aliasing though 😛
I run mostly at 1440P not sure what 150% on that is, I dont think it would be full 4K though
Aye I made a new project and just like three volumetric dynamic lights and height fog and it’s hard to hold 30fps at 4k
I wonder if it’s something that shouldn’t be scaled better
At 1080p it’s like hundreds of frames
interesting, you can adjust the resolution of the volumetrics though so maybe that has something to do with it
not sure if that would be a resolution dependent scaling but it does make sense to raise the pixels on volumetrics to be a percentage of screen
thats the main reason these upscaling algorithms work so well though is the smaller buffers on every pass not just the final render
Yeah
its already pretty common to lower those buffer sizes, I know DX12 supports dynamic scaling for things like that to hit FPS targets so you dont really get a proper 4K image
It’s frustum aligned and all but the previous frame gets brought into world space by previous camera frustum and brought into current frustum space as a weird way to have temporal blending /filling
So I dunno how much of the buffer itself is filled per frame
When that blending component is turned off it looks horrible
yeah its difficult, especially if you add variable rate shading in the mix
For sure
abstract all the things
VRS isn’t really built in to engine yet right?
I saw they have you can choose the shading rate of materials
2x2 etc
But no smart logic picking which pixels deserve more processing yeah?
yeah I dont think UE is fully up with VRS yet
Cool cool
CoD Engine I think is the most developed implementation
ahh yeah, Gears 5 is pretty impressive tbh
I had a bug with the VSR which caused some oddities
that was back on my 1070GTX
Yikes
yeah certain materials just went nuts
I was playing hitman 3 and turned off vsr
I noticed no change in quality or performance really
On the 2080ti or the 6900xt
it would only be noticable in the 1% lows, when the scene is really bottlenecking
CoD BO Cold War actually runs pretty amazing, I turn off the RT though cuz I can barely notice the difference lol
And yet still for whatever reason I still can't get DX12 dynares working in my side
I had to cap it to stop it hitting 180fps lol
Some people managed to get dynares working on PC.
Interesting
Maybe I missed some steps, I don't know. I had TAA-U enabled, and it's the gen 5 one.
TAU makes alot of sense 😛
The tau cannon
when you run out of ammo for delta
Yeah 
I still don't like how they repurposed tau cannon into mounted turret :(
for real lmao
At least Mmod allows it to be carried around again
wow that is a deep wound i thought had healed by now but yeah that sucked lol
best rocket jumps
hows yambdalife going
this clip is off the indigenous tv station 'Imparja'. yamba the honey ant has the important job of tucking the children into bed at 7.30pm, before the commence of the adult programs. Yamba also has his own childrens show called 'Yamba's Playtime', which is on at 11am Saturday's on Imparja. The Northern Territory, parts of South Australia, parts ...
snoozy land
lol
I have quite a few projects on the go, the desert thing kinda went on the back burner because it was meant to be a shooter but turned into a detective game
For this special episode, Off The Air brings together nine of their favorite animators to each animate one section of Dan Deacon's song "When I Was Done Dying" off his latest album Gliss Riffer.
For a download of this song, go to http://iTunes.com/DanDeacon
To read interviews with Dan and the animators, head to the Off The Air Tumblr:
offtheai...
yeah
lol
Oh dear...
I spent too much time not doing multiplayer
my project might be doomed
Those adult swim videos make me wonder how do you even make something like that lol. Is it just pure animation, is it playing around with effects, is it throwing everything together, is it adding effects to video itself.
at 3:30 min that part is like wow 👀
Car Damage Test The Matrix Awakens An Unreal Engine 5 Experience
4K/60 PS5
If you like this video, and want to see more in the future please click on the like button, subscribe and comment if you want ! Enjoy !
on mobile these looks terrible wrong
Turns out the vehicles in the matrix demo runs under Nanite
Thought you wasn't able to make movable entities with it
The glasses are normal meshed and the people are normal meshes too
And some dude told me once a car crash turns the mesh to s normal one so you can have deformable parts
The golem in Valley of the Ancient comprises of nanite meshes parented to skelmeshes
oh is true
when ppl move to another country, how to handle the first days? You aren't carrying over all the furniture, bed, kitchen stuff and other things. What do you do in the first night?
I would adjust the sleep time, if it's on the opposite end of the time zone.
go to the local bar
ask around about landmines and local wildlife that can kill you
same for small towns
if you move for a job, see if there are any colleagues that can show you around.
How do I know if a Windows license being sold isn't a gray license?
It says it's on sale...but I don't want to buy an illegit license
How much does it cost
What do they bill it as?
Oh, good question...
Tbh...I'm just not gonna bother risking it, pretend I didn't ask lol
Okay
there was a company selling MS volume license keys at supermarkets here in germany for quite a while...
I think that's considered gray licensing, but I'm not sure
I'm just gonna buy from Microsoft through Amazon
Use Microsoft
well the moral of the story, it's hard to tell for a customer if a dealer is serious or not
It is instant and you can install first then activate online
Does Microsoft sell them directly on their website? I couldn't find them
how much is it directly from microsoft?
Which windows you looking for?
It looks like you buy through them inside the os
Did you try running windows update on it?
As of now, Windows 11 is a free upgrade and everyone can upgrade from Windows 10 to Windows 11 for free.
If the device will support windows 11 you should be able to use your ten key
Home is 139.99
They don’t sell windows 11 keys on the site, you probably need to upgrade to it
69.99 probably gets you a weird oem license
I slept on a blow-up matress my first year abroad 😆
(and that was actually my second time abroad... my first time I rented a furnished room for two years)
holy fricking....
buying an used pc with win7 license sticker is cheaper, and will most likely upgrade to win10, which you could then turn into win11
Did Epic release full details on UE5 technical specs?
That kinda twice expensive than before 5 years 🤔
however, their 8gb is the bare minimum imho
Sometimes I feel like I am actually stupid lol
that's an indicator that you arent
A simple Google search would've brought that up
But as always thanks @celest musk
I am upgrading my hardware and I was looking at what I should be upgrading to
I am going with a 3080 and an i7 11th gen with 32 gigs of ram
you don't really need an 3080 tho
i would rather invest in more ram 😄
and probably pick an 5900x/5950x over i7 11th gen
yea
Really?
yea, i was considering 11th gen, too
I thought so too (sorry about ping)
Are 11th gen too hot?
you get more cores for the same price with amd 😄
Interesting
12th gen intel is a lil cheaper
and a lil better
Not really
they got closer to amd with 12th gen
The 5950x anyways
Interesting
edit: wrong reply, but yeah its fine.
I haven't kept up with PCs for a while
Thanks
Amd everything and you’ll be okay, intel 12th gen is the only competition to Amds almost two year old chips now
also amd has way lower power consumption than 11th gen intel
Damn
Intel has pcie5 and ddr5 support in theory
So if you want those things from amd you’d have to wait rn
But hard to really recommend it. If there are gen5 drives they aren’t on Amazon. DDR5 is super expensive and I don’t know that it makes sense for anything but the 12900k and even then it kinda lack luster to have 8 performance cores
105W/12core vs 125W/8core
so why does epic launcher get booted up when i start a project?
can i turn this off?
Are you launching from VS?
I thought it was in the launcher settings, but I'm not sure
Always have been. 🔫
I like f3 more. It is usually bound to the Find function.
yeah
That the new Fallout V target system, I bet.
Homemade
anatomy is off, immersion ruined >.<
Global warming