#lounge

1 messages ยท Page 902 of 1

manic thorn
#

Ya I don't even know how they determine its "on or off" state. I kinda just assume they used the direction of a particle.

foggy path
#

You should read A Brief History of Time

#

it has a chapter on quantum physics that goes a bit into how that stuff works, although not really on quantum computers.. but it should give at least some level of understanding of the basics

#

makes it a little bit easier to understand the descriptions on the more specific phenomena at the very least :D

regal pecan
#

There are different implementations of a qubit.

#

It occurs to me there's been a lack of them in news for a couple of years. Guess the funding rounds are over.

shell garden
#

not necessarily just 3 states

#

my understanding is that a quantum computer (effectively) tests all possible states for a given problem

#

you program it with "success" conditions, and it kinda selects electron paths that reach those conditions

regal pecan
#

The claimed assumption behind quantum mechanics is that a particle takes all possible paths (described as a waveform) and then collapses to the one result that matters (at random?).

You shape the waveform to resemble the solution to the formula you're trying to compute, then throw particles at the problem until your answer is sufficiently evident.

shell garden
#

yah that's what i said

regal pecan
#

Each qubit is a particle, so the more of those the better.

shell garden
#

when employing quantum mechanics (i.e. at the temperatures and scale that quantum computers run) electrons can be expressed as probability fields

regal pecan
#

I like to imagine you could use any other random mechanism to do the same, except the only formula you could compute is the normal distribution.

shell garden
#

narrow down the field of probabilities for what answers you get

#

maybe think of it like a chessboard. a regular computer can look at each move, one at a time, and min/max the best move

#

every additional move it looks ahead increases the time exponentially

#

a quantum computer can be programmed with the rules of chess, and electrons will then favour the max path

#

so it effectively tests all possible moves at once

#

the "larger" the quantum computer, the more moves it can look ahead

#

but as long as the rules are well defined enough in the programming, it will take very close to the same amount of time to find the best move

regal pecan
#

A trit.

#

Or would it be qutrit

shell garden
#

quantum computers don't just have electrical current. they also have electrical previous and electrical next.

median wraith
#

well managed to export Blender scene as a custom file system

#

now lets see if can import it into UE4

#

otherwise I will do another rant @zinc matrix ๐Ÿ˜‚

#

na just static level

#

and the meshes only

fathom wadi
#

@median wraithwhy not just use USD format and then you can export/import to UE

median wraith
#

is it even working ?

#

well seems technically todo what I'm doing

fathom wadi
#

yes, a friend tested it a couple of weeks ago and it was working for some things.

median wraith
#

well doing this way anyway, if someone find it helpful welp

fathom wadi
#

USD is getting pushed as the format of choice for metaverse so its here to stay

foggy path
#

so I was talking to some clients in our work Slack, and it occurred to me this is my Slack avatar

#

...I wonder if I should replace it with something a bit more professional

median wraith
#

hvd what that stands for ?

white storm
#

Any thoughts on this codestyle compared to UE4? How good is this code in readability and etc?

median wraith
#

what the hell

#

that looks like Source Engine

white storm
#

yep

#

its Dota's 2

#

code

#

and what is schema in c++?

median wraith
#

That code don't have comments

white storm
#

never seen it before

median wraith
#
}
//--------------------------------------------------------------------------------
void CDOTA_Modifier_AghsFort_EarthSpiritBoss_Petrify::OnDestroy( void )
#

the comments remind me of Cryengine and ID Tech

#

I like more the comments with // than /*

#

reason it's you can then comment code

#

this is HevMap so HMD / HMI Hevedy Map Data / Hevedy Map Info

#

๐Ÿค–

#

data are the meshes

#

info is the structure

faint dock
#

@white storm where is that from?

white storm
#

the story about this code is funny

faint dock
#

seems like it's a long story

#

๐Ÿง“

white storm
#

in last year, when Aganim's Labyrinth has out, they pushed on their public git LUA source files of this event, and this C++ files with comments like "i cant make such spell on this shitty scripting language" or smth like this, the irony is, all modding in Dota on lua, and as former dota's mod creator, i can admit, it would be much easier to code on C++

faint dock
#

poor technical designers

#

that have to deal with that

#

i've used the output of clarity (java dota2 replay parser) in a ue4 project

#

i hated them for having different names for the same hero

white storm
#

its not really different name to be honest

faint dock
#

at least some of them

white storm
#

source engine uses two classes

#

C++ and KV classes

#

DECLARE_ENTITY_CLASS_WITH_LIMITED_INHERITED_DATADESC( CDOTA_Ability_Invoker_ColdSnap, CDOTA_Ability_Invoker_InvokedBase, "invoker_cold_snap" );

#

this is linking C++ class to KV class

#

its like reflection system much much better then UE4's one

faint dock
#

i just found it confusing back then because there were a couple of special cases

white storm
#

u can spawn any entity based on string name

#

and OVERRIDE!! it in pure KV text file

faint dock
#

you can also spawn ue objects from a string ๐Ÿ˜Ž

#

you just have to find them first

white storm
#

But can u override it like this?)

#

with creating new entity based on C++'s one

#

or you can override any property

#

etc

#

so this system is very flexible

#

i recreated it in ue4 and gonna sell it as plugin

faint dock
#

flexibility is not always good

#

there's a cost to everything

white storm
#

yep ofc

#

but

faint dock
#

sometimes it'll cost your sanity

#

๐Ÿง 

white storm
#

lel

#

yeah

#

truth

faint dock
#

maybe that flexibility is the reason for long breaks between patches ๐Ÿ”ฅ

white storm
#

Source Engine is the reason i suspect

#

its has poor design

#

with active code dated back to late 90's

faint dock
#

pretty sure that's also the case for other game engines

white storm
#

i really doubt that ue4 has code of ue2

faint dock
#

that started in the 90ies

#

why don't you ask tim on twitter and report back here

#

๐Ÿ˜„

white storm
#

xD

#

dota's modding took almost 8k hours lel

#

but it was really funny and annoying to work with Source Engine

#

like you know, if you want to change animation of tower for example, and its just impossible in Lua, but you cant get access to C++ xD

#

like suffering

faint dock
#

sounds like regular dota2 gameplay to me

#

that's also suffering

white storm
#

heh yea

vagrant sand
#

@unreal cedar @trail wedge re: <#cpp message>

Okay off work. There's a handful of ways to manage that sort of thing... the dumb way is to just associate everything with the level... a smarter mechanism is to have a ticket in-out thing. When game objects need an asset, they request a ticket from the manager, and gets an id... the object returns the ticket when they die. An active count of 0 would flag an asset for deletion... not necessarily delete right away. That's a form of ref counting, but not by a shared_ptr... there's one source of truth that people ask.

GC works too, of course, although it's not as simple as you think. What if the asset's in GPU RAM? (Not really a hard problem... but not something that GC magically solves... like... how does your garbage collector manage both GPU and system RAM?)

unreal cedar
#

The "ticket" thing you mentioned is just reference counting as you said, and it has the downside of not allowing circular references which is something you need.

#

Level can't be the thing owning assets either as you can have multiple levels loaded at a time, which will result in duplicated data in memory.

#

And GC is very much as simple as I think

#

The CPU-based UObject owns the memory on the GPU side as well. This is actually how Unreal works.

#

Because every asset has some sort of CPU representation as a UObject it's a non-issue

#

the GC doesn't need to know anything about the GPU

#

The only major downside of GC is GC "pauses". Which is why you need to be careful with allocations, and also why unreal's default behavior is to only run the GC every 60 seconds. A well made game isn't constantly allocating lots of memory outside of level loads so this is a very easy tradeoff to make.

vagrant sand
#

What exactly are you arguing, btw? That the GC system works? Or that other solutions cannot work?

unreal cedar
#

I can't even remember what started this lol

vagrant sand
unreal cedar
#

No I know that, but what started the GC in unreal thing

vagrant sand
#

I said the C# GC screwed them out of automatic resource management... not sure how it jumped to UE4.

#

Ah wait it was me

#

I gave a video game example. You said that not everything is owned by a world, therefore GC. I said I personally think GC was a mistake in the game engine.

faint dock
#

though if those are implemented as RAII then where's the problem?

vagrant sand
faint dock
#

gg ez

vagrant sand
#

Oh you mean the GC itself?

faint dock
#

i fail to see something wrong with the c++ example

#

maybe i need glasses

#

๐Ÿค“

vagrant sand
faint dock
#

pretty sure it's possible to leak

vagrant sand
#

C++ has that nice "I feel more and more uncomfortable" the more and more sketchy code I need to write.

#

In the C++ shot I mentioned, it's not possible to leak assuming the classes clean up correctly.

#

All control flows call the destructor.

faint dock
#

that's like handling a gun and absolutely trusting the safety switch

#

๐Ÿ˜›

vagrant sand
#

If the classes are dumb then lol whatever... but that's the same for someone who botches the IDisposable pattern

unreal cedar
#

I didn't mention it when you originally posted it but that's not entirely true, since finalizers will still run in C# at least. You'll leak temporarily, but the moment the GC hits those objects they'll be cleaned up. It just isn't as ideal of a situation as the C++ example

faint dock
#

i mean you can have exceptions in your destructor

vagrant sand
faint dock
#

out of a bullet, out of a leg, and pretty pissed off ๐Ÿ˜„

vagrant sand
#

Because GC is dictated by RAM... but database connections are just DB connections

#

If the GC never fires, your DB goes down

#

That has happened in a factory I've worked on.

#

I was called in to fix it.

faint dock
#

as a former backend engineer i can tell you that you will notice

#

hanging db connections

unreal cedar
#

GC should still run periodically even without memory pressure.

#

Unless you purposefully configured it not to...

faint dock
#

depending on traffic, within seconds

vagrant sand
#

The only solution is making sure the cleanup is called.

unreal cedar
#

Well yeah, I never said it was a good idea

#

but that it's not entirely fair to say C#/Java don't cleanup those resources.

vagrant sand
#

What I said was that it places burden at the business logic level for remembering resource management.

#

That's bad.

unreal cedar
#

Also re: the video game thing, my point was that you can't reasonably build an engine with the scale of unreal without something like a GC. Godot is the only one I know off the top of my head that doesn't use a GC but even that is ref counted.
And the resource cleanup stuff doesn't apply to unreal, because unmanaged resources aren't handled by the GC - only UObjects are.

vagrant sand
#

Yeah I was mostly griping because I was just recently bit by a Java class that handles native resources but doesn't implement closeable or autoclosable, so I had no idea... just hearing vague stories about factory servers rebooting over the last three years.

#

Turns out, it was me, three years ago.

unreal cedar
#

That's the kind of thing that's solved by basically any modern IDE or code analysis package though.

vagrant sand
#

I ran IntelliJ analysis on it. Didn't find it.

unreal cedar
#

I can't speak for Java, haven't written that in a long time.

vagrant sand
#

That was literally one of the things I did when I heard about resource leaks.

unreal cedar
#

C# has Roslyn Analyzers which absolutely does catch this sort of thing.

vagrant sand
#

Also... ... depending on the company, static analysis may have never been run.

#

I was the first person to use it at one of my customers as far as I can tell.

#

But yeah then you could make the argument "would C++ be the answer in that situation".

white storm
#

BSP?

mossy nexus
#

Blue Spotted Pandas

humble remnant
#

Boxes Still Permitted

#

Only sucks they aren't supported by raytracing

unreal cedar
#

They aren't? Weird limitation.

humble remnant
#

They are supported by Lumen tho yeogasdfghjklers

#

Which is good enough I guess

unreal cedar
#

I assume not lumen with hardware RT

humble remnant
#

Dunno, I got a 1070Ti

unreal cedar
#

epic pls, give hammer-level bsp tools

humble remnant
#

Actually nvm I don't think they are properly supported

unreal cedar
#

rip

#

time to convert them all to static meshes ๐Ÿ™ƒ

#

the mesh tools are great but they just aren't nearly as fast or simple to use as classic BSP stuff

humble remnant
#

I've been already doing that, so no difference there KEKW

#

Oh wait

#

Was the option removed in UE5

unreal cedar
#

what option?

#

converting to static mesh?

#

it's still there

humble remnant
#

Nvm I'm doofus

#

Yeah

#

That's nice

#

On the screenshot one side is the SM and one is the BSP

#

Kinda obvious which is which

#

Decent for prototyping but only SSGI seems to work

#

At least I think you can easily update a mesh through its BSP

unreal cedar
#

meh, lumen is too performance intensive right now anyway

humble remnant
#

Hey

unreal cedar
#

and you can't do static light bakes ๐Ÿ˜ฆ

humble remnant
#

I'm getting those sweet 40 fps in this boxout of a map

#

I'll take it

#

Also it's easy to return to standard lighting methods through a command

#

It's not something completely baked into the project thankfully

median wraith
#

when the sound get stuck is a GPU problem ?

humble remnant
median wraith
unreal cedar
#

except hammer for source 2 lol

#

valve figured it out

humble remnant
#

Tbh I actually like the BSP editing in UE

#

Always have since UE1 days

unreal cedar
#

I like it, but it's still miles away from where hammer was 10 years ago

median wraith
#

๐Ÿ˜‚

unreal cedar
#

source 2 is

humble remnant
#

Doto uses it

median wraith
#

is just a DLC of Source Engine 1

unreal cedar
#

HL:Alyx is the more up to date one

#

source 2 is a fully mesh based workflow

#

no more BSP

#

but the tools work just as well as the BSP tools do

#

with even more features

carmine frigate
#

HL ALyz is unity?

median wraith
#

so as Activision did almost 10 years ago

#

in COD

unreal cedar
median wraith
humble remnant
#

No way it is

unreal cedar
#

it's in source 2

median wraith
#

COD tools by 2014 were ported to procedural meshes rather than BSP as is

#

still work as the old ones in editor

unreal cedar
#

my problem is that source and UE1/2/3 figured out how to do in-editor geometry 20 years ago.
Source 2 basically took BSP and made the tools work on meshes instead, then added a shit ton of extra features on top.
Unreal 4... made BSP a second-class citizen without a replacement and Unreal 5 has mesh tools which are great but not a replacement.

vagrant sand
#

Yeah, it's unfortunate that geometry tools have gone down a bit... but 3D suites have gotten a lot better and more accessible.

unreal cedar
#

I don't want to have to jump over to maya just to modify some level geo though

#

or to do blockouts

#

hammer's hotspot materials and tile meshes are also brilliant. Tile meshes are something I see replicated with blueprint pretty often, but hotspot materials would need a bunch of work integrated with the mesh editor since it affects UVs directly.

humble remnant
#

The hotspot materials are pretty damn cool, I'll admit that

manic thorn
humble remnant
#

And as for tile meshes I think that's only fitted to like low graphical fidelity topdowns

unreal cedar
#

You'd be surprised - it's great for repeated "detail" geometry.

#

definitely not as cool as the hotspot material stuff though (and more easily replicable without explicit support in unreal)

median wraith
#

in that area

unreal cedar
#

I agree, but it was still better than 4's tools.

median wraith
#

yeah the 4 to me are kinda almost the same of the UE3

#

I don't like any of both

humble remnant
#

But only for the first part where a mesh is dragged out

unreal cedar
#

I've seen blueprints that due a similar thing in some marketplace assets. Houdini can also do some similar stuff too.

humble remnant
#

I came up with an algorithm that places meshes in a line with some random variation

#

The only function for now is making one mesh a bit wider and another a bit shorter but it's easy to expand, and it can fit nearly any distance

#

Makes things a bit less samey if anything

#

I wasted too much time on coming up with it, caused a number of infinite loops, but at least it works now

#

Would be nice to have a thing like that integrated into the engine though, I'll admit

#

if anything it would've saved my headaches

#

Tbh I'm just glad there's a 3D widget to move things now

#

I member in the UE1 days staring at 4 viewports and simply holding ctrl and/or shift to move things

alpine seal
#

Ok tu

quasi mantle
alpine seal
#

Ty

#

I don't hve permission to type therr

#

O_O

ebon marten
#

Any (other) ideas on how to market a free indie game? Tried mailing youtubers, but apparently they don't want our money, neither do websites that do reviews. Not a single price offer from anybody.

shell garden
#

you could pay me to stream it

ebon marten
#

@shell gardenI could. Question is, would it be worth it? ๐Ÿ˜„

shell garden
#

obviously yes

#

you'll increase your playerbase by 900%

#

because it's currently being played by 0.1 people

ebon marten
#

@shell gardenYep, I think I'll pass ๐Ÿ˜„ It's being play-tested by about 30 atm, but obviously, that's nothing. Still a little better than "0.1 people"

ebon marten
#

Now if you could reach an audience of - say a couple of thousands, then yes, we could (seriously) talk money. So?

shell garden
#

yeah, i COULD do that

quasi mantle
#

Just a wholesome GIF in response.

shell garden
#

if i had an audience ๐Ÿ™ƒ

#

@ebon marten what is your game anyway?

ebon marten
#

edutainment jRPG

quasi mantle
ebon marten
quasi mantle
ebon marten
#

It's 8+ hrs of gameplay, not a quick game bite - why would it be a quick game bite? ๐Ÿ˜„

quasi mantle
#

Most UE4 itch game that are featured by YTers are less than 1 GB.

shell garden
#

ok so solution is to port it to UE5?

ebon marten
#

@zinc matrixby free, I mean the game will be free, no monetization. We DO have marketing budget tho

#

idk what mtx is sry

quasi mantle
quasi mantle
ebon marten
#

nope, just...free

#

wtf? ๐Ÿ˜„

#

no $$$ involved in any way

#

it's research

#

Do a 20 item quiz - finish the game, take a 20 item quiz = We get research done. That's all to it. It's a research project if you will ๐Ÿ˜„

#

@zinc matrixyea, probably ๐Ÿ˜

quasi mantle
#

I mean, who can blame them for not wanting 4 GB download for just single video?

ebon marten
#

help me understand you guys...

#

what does "4gb download=bad" mean?!

shell garden
#

make it $5000 so i can play it on an rtx3090

ebon marten
#

I can actually make it 5k. The problem is, they don't send their price offers lol - so joke's on them I guess? idk man...

shell garden
#

make it over $9000 so i can do dragonballz references

ebon marten
#

We do have a decent budget for marketing and we could actually get some youtubers/reviewers paid fairly for their work - but man, they need to answer business inquiries ๐Ÿ˜†

quasi mantle
#

Also, no offense, but the style doesn't seem really enticing for YT purpose.
Don't get me wrong, it looks well done, but it's like something out of a premium game.

ebon marten
quasi mantle
ebon marten
#

Oh ๐Ÿ˜„

#

well, I'm trying to understand what you guys are telling me (aside from the trolling I get, which is fine, guess I asked for it). But I still don't see how a large download for a review which you get paid for is down-putting, or how a game that "looks like pay to play" is actually free is any impediment.

shell garden
#

ooh

#

how about make it pay to win, and then pay the youtubers to win

quasi mantle
#

Or littered with gacha ShihoEvil

regal pecan
#

Imagine the youtube titles: "This game has the worst gacha I HAVE EVER SEEN"

#

Instant hit guaranteed

shell garden
#

and because it's edutainment, the biggest winners are also the most smartest

ebon marten
#

@shell gardenlol man, at least have some good jokes wtf is up with this childish bs ๐Ÿ˜†

#

@zinc matrixu know what boggles my mind? I ACTUALLY received an answer from a press website saying "we're sorry but we don't cover free games" - o.O

shell garden
#

sure i'll come up with better jokes

#

for $12000

regal pecan
#

There's a lot of free games, and a lot of devs who want publicity.

quasi mantle
shell garden
#

pay the escapist to force zero punctuation to review it ๐Ÿ‘

quasi mantle
#

Aside from obvious "gaming YTer"

#

Okay, let me rephrase the question

ebon marten
#

@quasi mantleidk if "i can disclose" but I just looked on-line for tubers and found some list ๐Ÿ˜†
Sadly, I hardly have any time to "know them" myself, so I just fished some out from some website

#

gaming tubers - right

quasi mantle
#

Which kind of let's players you're reaching out?

ebon marten
#

maybe I should reach out to educational tubers instead... ๐Ÿคทโ€โ™‚๏ธ

shell garden
#

sell the exclusive advtertising rights to pewdiepie

ebon marten
shell garden
#

ooh

#

so it's where in the world is carmen sandiago?

quasi mantle
#

Even Carmen Sandiago is niche, if we comparing it to other non educational itch titles.

ebon marten
#
  • the combat system is inspired from Disciples 2 (a classic)
#

so probably not very appealing for players that enjoy more complex systems

quasi mantle
#

Also educational YTers rarely plays game in their channel, so yeah

ebon marten
#

but wait wait...itch is just a step. It will be on steam

shell garden
#

will it be on EGS?

quasi mantle
#

They have their own way of delivering the subject matter.

quasi mantle
ebon marten
#

@shell gardenposted request two days ago, idk yet

#

ofc i'd like it to be on EGS ๐Ÿ˜„

#

it's a bp-only game after all ๐Ÿ˜„

shell garden
#

ok, what about gog?

ebon marten
#

how else would 1 educator + 1 plastic artist make it in 1 year? xD

shell garden
#

and ubisoft connect? ๐Ÿ˜›

quasi mantle
#

Epic's marketing is arguably more aggresive than Steam (like new game popups), and the revenue split is 12%

ebon marten
quasi mantle
#

Steam still siphon 30% for low profiting games, but siphon less for AAA titles.

#

Which is petty IMO

#

The poor gets poorer, the rich gets richer

ebon marten
#

no no...look. We made this game on edu research funds - hence our funds for marketing. We want to test out the market/make a player base for this one, then rip out the combat module which I want to make into multiplayer - short matches with some progressions/grinding for loot/augments, enrich and make more complex. Now THAT, we want to actually sell

ebon marten
#

we are just like any other mammal at the core really

quasi mantle
#

No need to get too sentimental there ShihoSip

ebon marten
#

u started it ๐Ÿ˜„

quasi mantle
#

However!

ebon marten
#

yep, that's obvious.

quasi mantle
#

However, you could claim a sweet spot in Unreal Engine's weekly community spotlight

ebon marten
#

@quasi mantleIdk, never thought of that honestly, especially since the stuff I see there is top notch, our game is meh

quasi mantle
#

Also please add more flashy effects (not necessarily literal flashing image) and sick looking camera movement in battle, not just mainly static.

#

If you need some reference, see Final Fantasy XIII games.

ebon marten
#

Hehe ๐Ÿ˜„ nope ๐Ÿ˜›

#

that's precisely the point. I hate that, and many others I know hate it too ๐Ÿ˜„

quasi mantle
#

Trust me, flashy effects and cool camera composition sells.

ebon marten
#

I know they sell

#

but it's just not my thing, but obviously, I'm relaxed about it now since we've got the funds still. When I need to sell, i'll probably put dickpicks there just to sell ๐Ÿ˜‚

ebon marten
#

@zinc matrixwell, like I said, the project itself is the game+research. That WILL be 100% free and will stay that way. If I can, however, make a base of players on that and develop further, grow, get a team and start a studio, I will do it, as would any sane man presented with the opportunity. That doesn't mean I wouldn't do educational games in the future, even if I would make it and have a studio. I would. ๐Ÿ™‚

#

But I won't cos - c'mon xD

#

this is real life... The project requires 300+ players, and for starters, that's my aim

#

I mean, 300 players that would actually finish the game. if I can't get 300 to finish the game, I'm screwed ๐Ÿ˜†

quasi mantle
ebon marten
#

I need to sell my house+car+wife?! ๐Ÿ˜„

shell garden
#

just pay me to finish it 300 times

quasi mantle
#

Or sponsor me to speedrun the heck out of it.

#

Oh right

#

Speedrunability

shell garden
#

speedrun idlerpg

quasi mantle
#

But maybe that's counterintuitive because part of speedrun is skipping as many cutscene as possible XD

ebon marten
#

@zinc matrixInsert Trump meme You... Don't understand what it takes in both effort and restrictions.

#

Sounds like a wet dream - it's not

#

2 years, 500 euros/moth to develop a game like this + run a scientific research is no joke man...

#

and the "team" was me+1 artist that was learning blender for 2 months and still can't use it for shit ๐Ÿ˜ so let's leave it at that.

#

the game has 108.000 characters with heavily documented history ๐Ÿ˜ it was a pain to make and most days i spent way more than 8hrs + weekends on it

#

that's your typical novel right there

#

what do u mean?

quasi mantle
#

Something that's more apple to apple is like how educational YTers deliver the subject matter with casual delivery, not seemingly trying hard to be "how do you do fellow kids"

ebon marten
#

@zinc matrix

#

103... my bad ๐Ÿ˜›

quasi mantle
#

I was about to say to deliver your game in a more light hearted way, but deviating too much could lead to cloning Fate Grand Order...

shell garden
#

replace all the assets with star wars characters

#

instant fanbase

quasi mantle
#

NGL, I thought it's going to be 100K people lol

ebon marten
#

oh, u meant characters as in...yea. lol no xD wtf... It's somewhere around 100 characters in the world, 90 combat units ~ 80 unique skills

quasi mantle
#

For comparison, something as massive as Idolmaster franchise had 300 or so characters in total, and each have their own appeal.

ebon marten
#

ye, thanks! ๐Ÿ˜†

quasi mantle
#

If Carmen Sandiago sells, yours could.

ebon marten
#

Will search for other youtubers/check twitch (never been there), but thanks for the suggestions! ๐Ÿ˜„

shell garden
#

does scholastic still exist?

primal spoke
#

I drove past it the other day.

#

scholastic

shell garden
#

pay them to indoctrinate kids into your game

primal spoke
quasi mantle
#

Just a bit of encouragement: these are all edutainment releases

shell garden
#

doom eternal is also edutainment

#

teaches maths skills

quasi mantle
shell garden
#

it's also anti-elon musk

#

because the demons are from mars

quasi mantle
#

Isn't Elon Musk = Dr. Betruger
(I mean, deviating to Doom 3, which understandably everyone tries to forget)

shell garden
#

have you ever seen john romero and elon musk in the same place at the same time?

primal spoke
#

its a beautiful thing when you are sitting and typing at your keyboard and your watch tells you that you hit your steps (while typing.) I'm not that desperate for dopamine! cmon!

vagrant sand
#

Why FitBit when you can do the whole byte at your keyboard?

vagrant sand
#

Ha ha CppReference

humble remnant
#

So I decided to try browsing with Firefox instead of Chrome on mobile

#

Holy shit

#

There's ublockorigin

#

It makes shit so much better

#

Fuck you, Oogle

quasi mantle
#

or Kiwi Browser

#

Kiwi Browser is basically mobile Chrome but allows Extension

humble remnant
#

I already use Firedoge on desktop so I might as well sync between

#

Also the incognito browsing is so much better

quasi mantle
#

Chrome web engine is better than Firefox Gecko IMO

zinc matrix
#

Opera GX is a perfect beast

humble remnant
#

Performance has been better on Firefox from the limited amount of testing I tried

#

(in chrome vs firefox)

#

Videos run smoother which is nice

zinc matrix
#

yes chrome eat all of your ram

#

FireFox is realy good i alway use it before i know Opera GX lol

humble remnant
#

I'm talking on mobile here

zinc matrix
#

oups

humble remnant
#

Dunno if there's Opera for mobile

quasi mantle
#

There's Opera for mobile but it's terrible

zinc matrix
#

yes there is

humble remnant
#

Tbh I kinda suspect vids run smoother for the fact that there's no fucking ads shown inbetween

zinc matrix
#

i have a google pixel soooo pretty hard to take another Web browser

quasi mantle
#

Language or at mods

humble remnant
#

Aight

zinc matrix
#

lol

humble remnant
#

I'm just ecstatic at things running better

zinc matrix
#

i mean your right tho

humble remnant
#

The amount of ads that were making pages slow especially on YT was annoying

#

God forbid any site that relies on ads for revenue

quasi mantle
#

If I got strike for three F bombs in a row, everyone else who drops many F bombs should be the same

humble remnant
#

No more pop up videos that are a pain to close too

zinc matrix
#

i would make trash mobile game that kid would download and put many add on it ๐Ÿ˜ˆ

humble remnant
#

Those were so annoying on any news site

quasi mantle
#

YouTube Vanced gang

#

Though even then links had to be opened through real YT app, which is annoying

quasi mantle
# zinc matrix i would make trash mobile game that kid would download and put many add on it ๐Ÿ˜ˆ

I thought we were done with Android Trash but the suffering is not over yet, there's still more ads, bootlegs and garbage to rummage around, will this be over any time soon?

Android Trash 8 Full Stream โ–บ https://youtu.be/zrRrX9WBkwk

Check out my other youtube channel for full streams. โ–บ http://bit.ly/vinefullsauce
I also stream live on Twitch....

โ–ถ Play video
zinc matrix
#

lol i love this

#

this guy is funny

shell garden
#

"android trash 8" i don't remember that character from dragonballz abridged

graceful sequoia
#

it was the one between super cell and super duper cell saga

quasi mantle
#

pkcell

shell garden
#

pk chewing gum cell

shell garden
median wraith
#

the hell

shell garden
shell garden
#

much better

torpid star
#

day 2 of no caffeine whatsoever

#

I want to die

tulip orbit
#

thats me most of the time

quasi mantle
#

My stomach hurts after drinking coffee from rich people cafรฉ.

Never again

pearl elk
#

its because they add the crushed bones of poor people

tulip orbit
#

arent most of those rich people coffees mostly heavy cream and sugar?

zinc matrix
#

@meager gust

quasi mantle
tulip orbit
#

black coffee so good

cursive crypt
#

lol

median wraith
#

posted it but removed it just in case lol

shell garden
cursive crypt
#

Next level will be AI play the game instead of you while you sit back and drink coffee (or juice for Mark).

tulip orbit
#

they'

#

re just training skynet at this point

shell garden
#

when skynet is turned on, its first words will be

pearl elk
#

best way to combat cheaters is to not play online ๐Ÿ˜›

quasi mantle
#

Epic doesn't have strong suit when it comes to machine learning IMO

median wraith
#

now easy anticheat

#

need another IA to detect whats going on in screen

#

by 2025 you will need a 16 cores CPU and a TITAN 69 in order to run just the anti cheats

zinc matrix
#

(Tag me back)
Want to teach my dad video games.
Earlier, I'd got suggestions for showing him "To the Moon" but it didn't work out (he probably lacked the patience due to its heavy story-based element). I'm thinking about introducing him to real-time strategy games due to their inherent complexity (which he may come to like over time).

pearl elk
#

Tomb Raider

median wraith
#

The editor accidentally launched in spanish and found things like:

#

"Ambient Audio"

#

and

#

"Inequality"

#

spanish is my passion

foggy path
#

Why do they even bother when the result is so half assed anyway

pearl elk
#

how can you fart with half an ass

cursive crypt
median wraith
#

just opened the 4.16.x editor it takes 2seconds to compile 600 shaders

#

4.26 takes 2minutes to compile 400 shaders

#

I'm not medic but bet epic fooked something

zinc matrix
#

perhaps I can introduce him to something which doesn't immediately demand high skill, like Age of Empires

median wraith
cursive crypt
cursive crypt
cursive crypt
#

Not familiar with that one, it was just an idea.

zinc matrix
quasi mantle
#

I heard Lost Judgment PC port got cancelled because the actor agency is butthurt against modding.

humble remnant
pearl elk
#

No one uses real voice actors anymore

#

how you gonna get em to sign a 20 game deal

#

they go on strike after game 3 then youre stuck trying to find people for the 4th game, so you rough em up try to get em to come around and leave the union

#

easier to just automate em out of the job, like lawyers, who needs em

#

cant wait till everyone on earth in an influencer, its gonna be great

foggy path
cursive crypt
#

Your chicken goes backward.

primal spoke
#

poor man + air purifier ๐Ÿค”

torpid star
#

I've heard that AC's are selling out

primal spoke
#

I don't own an air purifier.

torpid star
#

none of my friends have been able to get either fans or AC's

#

fan + ice container + under chair

quasi mantle
#

The electrical draw from ACs are quite large tho, at least compared to fan.

primal spoke
#

refrigerant is the cost killer here.

median wraith
primal spoke
#

we can't use the older refrigerant because its illegal not produced anymore.

#

And you can't get the liquid unless you have a license.

#

But the new liquid is more eco friendly.

mossy nexus
median wraith
#

lol

#

I have a real question

#

how they do the Battleroyale cylinders ?

#

because a cylinder that big must have a lot of poly in order to see ok at big range

quasi mantle
#

Likely as dense as skydomes, if not less.
I think Warzone also used particles as well, in contrast to Fortnite that's mostly just a mesh.

median wraith
#

well my skyboxes are pretty lowpoly

#

but this looks lika high

#

to preserve the edges

fluid bloom
#

ugh, some netflix series are just awful

#

it's like they stuff them with all the possible modern social issues there is

#

feels really hamfisted

foggy path
#

which one is that? :D

#

I recently watched the new movie on Amazon Prime with Chris Pratt, Tomorrow War or whatever it was called

#

Apparently it was the number one thing people were watching there... not entirely sure why because it was fairly average with gigantic dumb plot holes/twists that made no fucking sense lol

#

and I'm not usually one to complain about those so it should say something about it...

primal spoke
#

||Time travel|| plots are generally bad imo.

foggy path
#

I thought the concept sounded interesting enough, and it started well... but then it just all went downhill :D

primal spoke
#

The CGI looked expensive tho.

foggy path
#

Yeah I mean it was well done and if you ignore the dumb plot it was not a total waste of time

primal spoke
#

if you watch it and don't think...you will enjoy it.

foggy path
#

The biggest thing that bothered me about the plot (without spoiling it) was that they'd spend a ridiculous amount of effort and resources to achieve a goal, and then just randomly decide to completely give up on it later when they could finally achieve their goal :D

primal spoke
#

It reminded me a bit of the movie ||Prometheus||.

foggy path
#

Yeah, it definitely felt like a spin on the general ideas from that franchise

primal spoke
#

The ending was dang near a copy.

foggy path
#

Yeah lol

thin storm
#

I got my oculus quest 2 today. Im so excited. I had to buy it used for 350 because you cant buy it new.

#

Im doing this course for VR dev on the online learning thing. its really good.

#

Jimmy and Kevin. true friends. lol

thin storm
#

No I thought there was one but its like .5 meter long. lol I have USB c to USB normal and a long USB cabel. dont know if it will work.

#

Last time I played VR was on a convention we had to go to with school it was like 15+ years ago.

#

but it was awesome it had like a giant ball at the ground to simulate walk, and graphics was PS1.

foggy path
#

those things were terrible lol

#

but kinda neat at the time I guess

thin storm
#

only one I know.

#

I didnt want to get into VR because 1k+ for equipment but 350 is a price. it also has a console like a switch integrated.

#

you can dev for PC and/or the Android system

#

you know making desktop quality is very hard, so if dev for mobile I can always say hardware limitations. lol

foggy path
#

yeah the Quest 2 is probably quite decent value for money for VR stuff

thin storm
#

we as indies need to stay flexible.

unborn lotus
#

@thin storm I love my quest 2! Played fine on an usb cable I had, but I got a more expensive one and its great. Airlink worked for a bit, but my wifi is just too slow for it

#

Why do you think desktop quality is hard?

pearl elk
#

I liked Police Quest 2 but not as much as Space Quest 3

#

Ive not played this Oculus Quest but it cant be as good as Kings Quest

thin storm
#

its really cool, the controllers are very precise. its just a mouse over event.

foggy path
fluid bloom
foggy path
#

I've watched some netflix series I guess but haven't noticed that... Career moms just as the name vaguely sounds like it's for american audiences where they've decided that sort of lesson is useful like in children's programming alex

fluid bloom
#

well okay it's not literally all of the netflix shows ๐Ÿ˜„

foggy path
#

lol

pearl elk
#

career moms sounds better than real housewives

pearl elk
#

the children are Q&A

thin storm
#

its complete trash, I cant get it to work. thats like somthing you should put people in jail for it

#

it says pairing with my phone wont work. thats like fraud level stuff.

thin storm
#

It wants me to put a number from the headset to the phone, and nothing happens. this is just such a scam as always. as always we used to it.

unborn lotus
#

??

thin storm
#

I cant use it.

unborn lotus
#

you must be doing something wrong, no issues for me

#

only issue was a pin number that I don't remember ever setting, but it was easy to reset it on their site

thin storm
#

it shows me a screen with numbers I should put into the mobile app and if I do nothing happens. its endelss pairing

#

there is nothintg I can do, this is a scam.

#

350 gone for nothing.

#

it needs to be paired and you cant fรญng pair it. what do you do?

foggy path
#

maybe contact oculus support

#

I'm sure they can help

unborn lotus
#

did you try the desktop app?

thin storm
#

I think its something like you opt in for one acc and thats the one, no one else accepted.

foggy path
#

If it was second hand have you tried doing a factory reset?

#

Maybe it was not reset by the previous owner

median wraith
#

does someone knows if Source Engine 2 Hammer can export the level as obj or something ?

foggy path
#

well a factory reset should still fix it if it was the problem :D

thin storm
#

I thought I can dive into VR but I cant even connect my Mobile Phone and Headset, which is required. like what a fing joke.

foggy path
#

I get it's frustrating but you really should just try to do a factory reset in case it hasn't been reset, and if that doesn't help, contact oculus support

median wraith
#

what happen with Oculus ?

foggy path
median wraith
#

uh

#

This is strange but I feel bad making shooter projects but I started due a shooter game, as counter part I like to design shooter gameplay/mechanics ๐Ÿ‘€ how anything of this makes sense on my brain (?)

median wraith
#

man, the voice acting in spanish of control is the worst I ever heard

median wraith
#

It's normal when you reopen a material that was compiled already the engine have to recompile shaders for whatever reason it is ?

left moss
#

It's not normal, it's unreal

#
  • pun intended *
#

compiling shaders is just a lie

#

unreal engine is mining etherum in background

median wraith
#

lol

median wraith
#

what happened with the inventory thing

#

did you published it on the marketplace or what

#

you can sell it as plugin

#

in c++

primal spoke
#

everyone's C++ code is garbage to coding elitists.

#

Someone will always find something wrong with your code no matter what.

#

even if its just semantics.

median wraith
#

if everyone had to check ever person code, then in the world only could be able to have a single programmer, the num 1

finite helm
trail wedge
#

@left moss If you can get any old Win7 key you can upgrade to Win10 for free and they'll give you a license

#

MS even forgives pirate copies

median wraith
#

My life resume recently its compile shaders in every game

#

in UE4 too

left moss
#

I don't need windows and thier spyware

trail wedge
left moss
#

meh im ok

#

i'll use it with opengl

trail wedge
graceful sequoia
#

worst part about chrome tabs on Android is they just stack up

#

like regular PC chrome but they don't annoy you visually constantly

pearl pewter
finite helm
#

truth

median wraith
#

lol

#

that spanish results

#

in a german browser ?

pearl pewter
#

Ja ๐Ÿ˜‚

median wraith
#

hows a youtuber that talks about art and architecture (non 3d) related with ue4 xdd

left moss
#

XDDDD

left moss
#

XDDDD

#

nice

median wraith
#

Ter

#

you don't know she because it's only knew here

graceful sequoia
#

that single message stopped #lounge in it's tracks. It was known as the great confoundering

tulip orbit
#

alternatively known as HevedyIncident#204

quasi mantle
graceful sequoia
#

you manage to stay up as late as i do and a fair bit earlier on the front end so not super sure
[or rather, from an international perspective, you are up when im still awake and stay up until after i am up more likely]

#

eh fair if you dont want to answer that, just wondering ๐Ÿ™‚

tulip orbit
#

่Šๅœฐ็œŸ does not sleep

graceful sequoia
#

that is quite possible from my observation

quasi mantle
#

It's midday right now.

graceful sequoia
#

ahh got it

#

PST (UTC-7/8) here

#

I think it nicely overlaps with my late schedule so we end up around together a lot

bronze parcel
#

my struct is getting ideological

cursive crypt
#

Latest Substance Painter crashes on AMD cards like on the first stroke ๐Ÿ˜’

#

However on the forums there is a fix: rename the executable from Adobe blah-blah to Substance Painter.exe

unborn lotus
cursive crypt
#

Well, the fix seems easy magic. Take one so we can make them realise it.

foggy path
#

what the fuck lol

cursive crypt
#

Just tried it and it works.

#

Go figure man, black magic ๐Ÿคทโ€โ™‚๏ธ

fluid bloom
#

driver level hacks based on file names are lovely

cursive crypt
#

Yeah, post-nut clarification: turns out AMD made a executable-name-specific patch for SP. As they renamed it to Adobe blah-blah, it is no longer working, so the fix is to rename back or get/wait for the new drivers 21.6.2 from 23 Jun 2021.

#

Some guys over their discord helped to clarify that.

foggy path
#

lol

#

nice that Adobe's making such half assed software that it requires a driver level fix

#

also there's interesting rumors in the ransomware gangs world

cursive crypt
#

Kinda weird to me too... That first time I ran into such issue.

foggy path
#

REvil has virtually disappeared offline surprisingly quickly after Biden and Putin discussed ransomware

#

:P

cursive crypt
#

Disappeared?

foggy path
#

Yeah, their known accounts are silent, their customer support is offline, etc.

#

their payments and other sites are down

#

afaik REvil is one of those whose software basically does if(country == russia) { stop }

#

apparently a bunch of them do this lol

cursive crypt
#

That looks big?

#

I think lately there are some big ransomware attacks ๐Ÿค”

foggy path
#

Yeah REvil was involved in something like that recently I think

cursive crypt
#

I think they even got few mils out of the 1st and there was one recent...

#

ngl tho, I initially thought you are talking about Resident Evil (REvil).

foggy path
#

:D

fluid bloom
#

best part of summer: getting your holiday pay

#

goddamn the baby shat himself again

#

he poops like six times a day

foggy path
#

I think it's a bit different if your application literally crashes at the most basic function on AMD cards without this driver level fix

unborn lotus
unborn lotus
#

january, and now in june again

#

honestly not cool. Imagine if you can't run Painter for a whole day or more, you'd be losing money. sorry amd

cursive crypt
#

Can't say who is to blame, I'm more inclined toward the end-user software makers.

#

Like, test your software. AMD cards are like.. hmm... how much %? 20%?

unborn lotus
#

probably true, but either way the consumers get affected

cursive crypt
carmine frigate
#

what if you rename substance to blender.exe? ๐Ÿ˜›

cursive crypt
#

Suddenly you can paint for free.

#

This is so 90s

#

It is still

#

I mean the approach.

cursive crypt
#

Soo... SP does not support ACES yet. Kinda wonder how to equalise it with UE. There is one SP LUT, made by one dude, but it seems old ๐Ÿค”

turbid spindleBOT
#

:triangular_flag_on_post: ROYALKINGSJ#2266 received strike 1. As a result, they were muted for 10 minutes.

quasi mantle
#

Damn, I would've tested this revelation if my netbook isn't died lol

shell garden
quasi mantle
shell garden
zinc matrix
#

Why is #legacy-physics flooded with "ue5 chaos not working ๐Ÿคฃ ๐Ÿคฃ ๐Ÿ—ฟ"

quasi mantle
median wraith
#

Why the channels like "I remade COD in UE5 cuz cost 50โ‚ฌ so I pirated all" get all the users

quasi mantle
pearl pewter
#

i just made a twitterer

#

anyone tryna follow me?

#

๐Ÿ˜‚

carmine frigate
#

didnt they say they would retire after their big hit?

quasi mantle
carmine frigate
#

i remade unreal in unity

quasi mantle
#

ended up not using volumetric clouds while he's at it

median wraith
soft night
#

GTA6 in UE5 on 1hour

fluid bloom
#

advanced modular GTA6

quasi mantle
cursive crypt
carmine frigate
#

youtubbies

shell garden
#

do teletubbies have colour-coded blood?

median wraith
#

mmm all the multiplayer ideas are complex

#

as requiere all these nightmare multiplayer structures

median wraith
#

๐Ÿ‘€

pearl elk
#

F to pay complex

left moss
#

any programmer will understand

tough yarrow
foggy path
#

I don't get it but I can see it's King of the Hill

#

lol

median wraith
#

are the some variety pack of bugs ?

#

*aside of the engine itself

median wraith
#

good film

#

didn't found a bugs pack ๐Ÿค”

#

but I found one on Unity using shootguns in the demo to kill them

#

๐Ÿ˜‚

quasi mantle
#

Though more closer analogy is like fighting Demon's Souls spider boss.

#

Well, gotta take my deserved sleep now. AnnaSleeper

quasi mantle
#

And I wasn't sleep yet - forgot to take advantage of nightly internet speed to siphon some marketplace stuff

faint dock
#

i feel seen

median wraith
#

๐Ÿ˜‚

carmine frigate
#

those videos are kinda booring and similar

quasi mantle
#

The first few seconds looked quite real NGL

mossy nexus
carmine frigate
#

they be majestic creatures

mossy nexus
#

That's certainly one way to describe them. I'll admit that's the first time though. Usually it's "big, heavy, slow, stinkin', noisy piece of junk that likes to breakdown at 'just the right' time"

quasi mantle
#

Is it even legal to drive tanks in North American open streets as non-military person?

carmine frigate
#

is it consealed?

#

cuz than u need a permit i think

quasi mantle
#

Man, I hate it when ISPs get away with false advertising.

#

They promised me nightly internet connection, but they bottleneck it anyway.

#

Them bunch of hungry liars.

foggy path
carmine frigate
#

dont u have the right to drive arms?

foggy path
#

I know some smaller tanky-looking armored cars can be legal to drive at least lol

languid fog
quasi mantle
#

My local ISPs weren't even ashamed to reject the idea of net neutrality.

carmine frigate
#

hmm i have a plugin im doin stuff in, is there any way to move it to top of the content browser?

cursive crypt
#

move_plugin (...)

carmine frigate
#

should have named it AAAPlugin

cursive crypt
#

I have given up on this approach, so far I just color the folders or just keep open what I need.

carmine frigate
#

i use the searchbar atm

#

color coded wouldnt help much cuz i still need to scroll and look for it

quasi mantle
#

What a scumbag, they actually increase the plan price over time
The increase wasn't much, but it add up. ๐Ÿ’ธ

quasi mantle
#

They don't even offer additional stuff at all, and still label it as "promotional price"

#

promotional price my arse -_-

cursive crypt
carmine frigate
#

ahh yea might do that

thorny dock
#

wow this truly takes the cake

#

when you include the entire directory of your assets instead of the assets? can't even begin to imagine what is going on there. thats just one of many wonderful setups you will get from a 3dsky download

solid aurora
#

you know what is pissing me with with game dev job offers:

  1. We Are Looking for passionate <enter word corelating to position>
#

my passion for working for you company is directly related to the amount of money you are willing to pay

#

nothing less, nothing more, so get to the point

torpid star
#

new challenge

#

new experience, new people

carmine frigate
#

yea gotta be able to have some fun with the ppl you work with

solid aurora
#

I work from home

carmine frigate
#

doesnt matter ๐Ÿ˜›

solid aurora
#

god I'm not going back to office ever

faint dock
#

What if you're a coroner

solid aurora
#

good job but they don't pay enough

#

at least nobody talks to you

torpid star
carmine frigate
#

yea u dont want any necrofiliacs

solid aurora
#

though 5 minutes of walk might be worth it

torpid star
carmine frigate
#

there is Zoom and stuff or whatever ppl use nowadays

torpid star
#

whats a zoom?

#

is that one of the skypes?

#

where's my grandson

carmine frigate
#

im not a cat

torpid star
#

HELLO CAN U HEAR ME

solid aurora
#

30 mintues is at least 1h a day

torpid star
#

IS THIS THING ON

solid aurora
#

5h a week

#

that's a lot of time ๐Ÿ˜„

faint dock
#

I think the biggest side effect from corona is that people started questioning offices

solid aurora
#

not to mention I can simply go to the shop when nobody is going since, they are all at office ๐Ÿ˜„

faint dock
#

And that a bigger part of society is braindead than I've expected

carmine frigate
#

@solid aurora the passinate thing .. they basically ask you if ur on the verge of burnout

#

but more polite

faint dock
#

Anti maskers, anti vaxxers and the lot

#

One can be passionate during 8 daily hours

carmine frigate
#

well home /work traffic gets pretty retarded in some places

#

every1 wants to use the same piece of road at the same time

#

rest of the day that train is goin back and forth completely empty

robust gulch
#

hold up, is the epic launcher made in unreal?

median wraith
#

wish I could see the original of this in nanite lol

median wraith
robust gulch
#

That is weird

faint dock
#

Would you prefer qt or electron?

median wraith
#

Qt

faint dock
#

Haha

carmine frigate
#

when u got a hammer everything looks like a nail ๐Ÿ˜›

#

that castle is just too much ๐Ÿ˜›

#

i think it would look better if he spend less time on it

quasi mantle
robust gulch
robust gulch
quasi mantle
# robust gulch weird

But Slate is capable of such thing.
And I have made few mundane OS tools with UE4.

#

Even made Doom source port launcher with UE4.

robust gulch
#

Woah, cool

quasi mantle
#

I'm just that used to UE4, man. Not a single day without the editor in sight for at least an hour ๐Ÿฅฒ

robust gulch
#

That is impressive, I haven't used unreal in a while. I have been focusing on other projects

faint dock
#

slate != game engine

quasi mantle
#

Slate -> Unreal Engine 4

faint dock
faint dock
graceful sequoia
#

me too

quasi mantle
#

Sometimes I hate the western people.

#

Coming from the less privileged southern east part of Asia, seeing them insulting non-western people makes me want to shove a bowl of excessively spicy tofu to their mouths.

#

If only it can be ended with a scream, "ENJOY YOUR $#!@ING RICH LIFE WHILE IT LASTS!"

real palm
#

Yeah I mean my life has always been the best, real poster child of an enjoyable life right here

#

My life is a natural antidepressant

quasi mantle
#

If I'm able to afford hundreds of dollars for few minutes of psychotic therapies, I would.

#

I just can't accept my local homies are insulted like that.

zinc matrix
#

psychotic therapies

real palm
#

Yeah I mean just generalize us right back

#

Thats no big deal

zinc matrix
#

Are you ok though? What exactly do you mean by "insulted"

quasi mantle
zinc matrix
#

Meanwhile in Brunei:

quasi mantle
#

I just got so heated from that debate, maybe because i'm too relating on the low spec side.

real palm
#

I had a shit PC for a long long time

#

Whole day to compile incremental changes

quasi mantle
#

Either way, I should get myself some tea.
Sorry for the heat.

spare glade
zinc matrix
#

Not like everyone in europe/america is buying the latest graphics card constantly. As much as it seems like it

real palm
#

Well bye Hoodie

graceful sequoia
#

the elitism is strong in the PC gaming community even in the (confined) context of the west

humble remnant
#

There's this subreddit about a game

#

It's supposed to be played by many people aight

#

The minimum requirements are a GTX 950, but to get properly stable framerates you need a 1050Ti or better

#

God, the elitism of the lads in the subreddit is another level

#

I don't know why people are so obsessed about telling others to upgrade, particularly when there's things that could've been done

#

That same game has worse graphics than games that run on GTX 750s so there's obviously work that could've been done by the devs

#

I always take it for granted how I have a "worst case scenario" GPU to test with for my own project but sometimes that isn't exactly possible

#

Though I would really try to get the worst case scenario as a dev just to be sure things run on it

#

Second hand hardware is cheap so I believe it's not much of an issue if you have any budget

#

Hell, I've found PCs for 400 EUR that should be able to run any modern game including CP2077

#

If you're making a multiplayer game that's supposed to be massively played, you might get away with getting one for 200 EUR to test with

#

But also gotta be respective of lil Timmy who turned big Timmy and is working a part time job while studying in a second world country and is using his 8 year old PC

#

You can't expect everyone to have top notch hardware, much more so that statistics showed the PC's average age before being replaced is 5.5 years

#

5 years ago was Pascal

#

A friend bought a 2700X for 120 EUR like half a year ago

#

Brand new

sinful delta
#

because if it is, I can't get it to run good on an RTX 2080Ti

humble remnant
#

Nah, it's a MOBA

#

I'll leave it at that

#

Valheim is a beast of its own

cursive crypt
humble remnant
#

Thy hath been bonketh

graceful sequoia
#

i realize half of the help I give here is helping folks make asset flips for profit

#

sigh. I just hope for every 3 asset flip I (help to) enable will be a dev that makes an amazing thing

cursive crypt
#

You seem to be 1y in this server tho? And quite recent lounger ๐Ÿ˜„ In any case, keep the good work. Sharing is what this server is for.

graceful sequoia
unborn lotus
#

Can obvious asset flips even make profit? ๐Ÿค”

graceful sequoia
#

lol in unity maybe :-)

pearl elk
#

asset flips make more profit than an AMC pump n dump

fluid bloom
#

sweet jebus, 33 C in Kouvola ๐Ÿ˜„

cursive crypt
#

I take it, you are not used to these?

#

35 is kinda normal in the hot summer.

#

... around.

#

Trout storms @ sunday

unborn lotus
#

boy am I glad we're moving to a mountainous area, -5 degrees compared to the city

fluid bloom
#

I'm originally from Kouvola and I never experienced even 30 C there

#

I mean, summer was good if we had "helle" grade temperatures, that is over 25 C

#

now it's 33 C

#

lake temperature at summer cottage is 28 C

#

which is ridiculous too ๐Ÿ˜„

#

also I think salmon are dying in our rivers due to the water being too warm ๐Ÿค”

foggy path
#

the Helsinki based news cycle is rearing its head again

#

the ENTIRE COUNTRY is HOTTEST EVER TODAY!

#

except no, it's not.

#

:P

#

in Oulu it's been hotter all week than it's today

torpid star
#

Linus Torvalds started working on Git on April 3 2005. It was self-hosting 4 days later. On April 20 2005, 17 days after work commenced, Linux 2.6.12-rc3 was publicly released with Git.

#

that's pretty good!

median wraith
#

Nobody told me UE5 come with prefabs

white oxide
#

lol

median wraith
#

I have no clue with this didn't made the way to UE4

#

if they just needed to add a class

foggy path
#

prefabs? wut?

#

in some types of systems the current limitations in how child actors and such work having prefab support would be pretty great

#

like detachable bits and such

median wraith
#

Tbh I don't think this even work as a normal prefab where can add actors

#

but at least the LODs and culling should work

#

main reason I was doing my importer it's because Epic have one but uses a single BP actor and the culling etc don't work at all

foggy path
#

my current building system has a somewhat decent implementation for it I think... it compares what part can go into which "slot" and just attaches there, slots are basically just static mesh components where the mesh of it and the part you're trying to attach are compared :P

#

but I don't have any more complex needs for it than that in my current project, I was doing a prototype which needed it to be much more complex than that

median wraith
#

I'm trying todo the importer just making a new map layer and a folder with the same name

#

and placing there the meshes

#

rather than using a BP

#

idk

#

main problem will be to store edited data if you want to reimport

#

Not only the new UE5 compiles faster but never reach 100% usage at all of CPU

median wraith
#

I get this FPS on a 3070 RTX TI

#

๐Ÿ˜‚

shell garden
#

i'm not zooming in that far

#

just give us the number

#

it's 4, isn't it?

median wraith
#

16FPS

shell garden
#

you could have just said yes

#

there's some weird shit being advertised on egs

unborn lotus
shell garden
#

lebron james and batman in fortnite, some weird stranger things cross-over shit

foggy path
#

Buick LeBron

median wraith
#

no is not

pearl elk
#

FPS has more to do with scene optimisation than hardware

median wraith
#

well on the 970 gave good FPS on UE4

pearl elk
#

yeah but youre not using UE4 are you

#

scene optimisations will be different across engines

#

biggest lie the industry ever told... "It just works!"

median wraith
#

now isn't compiling shaders anymore

unborn lotus
#

is that at 4k?

median wraith
#

is 1440p