#lounge
1 messages ยท Page 871 of 1
Dude. I got a ton done last night. I don't hardly remember working... Apparently pickups are working, and I've stubbed out the the Add/Remove from hand/inventory events with a Notify State.
that looks nice
seems like the pack epic gave ?
Noo that kind of jokes no please
XD
i decline your offer and turn my back to you.
cause im insulted
Epic or Quixel should fix their login
I have to login with a new key each time I execute Mixer
yeah and the load on that take time on my laptop
all other go like what is taking so much resources
after that login the mixer is better for use
@zinc matrix I've felt like this so many times.
This BulletVille game is made with Unreal and it looks like a competitive class-based Sunset Overdrive... With grappling hooks. 
https://www.youtube.com/watch?v=zOOd1SEcE1Q
Turn up the volume... BulletVille is coming!
See the project on Kickstarter for exclusive rewards: https://www.kickstarter.com/projects/gameround/bulletville-the-new-multiplayer-parkour-hero-shooter
Website: https://www.BulletVille.comโ
Discord: https://discord.com/invite/bulletville
Twitter: https://twitter.com/BulletVilleGame
Facebook: https...
To me looks like if Cliff Bleszinski choosed the actual correct visual style for LawBreakers
it have even the same soundtrack of Sunset or something
sorry* dead island
aside from that I don't even know how that have that many views
They accused Apex Legends of stealing their character, some kind of gunslinger with an eyepatch, probably got them a whole bunch of publicity
@median wraith do you have the slow in your machine when you start the quixel mixer?
mmm nope
the tool freezes for a bit
oh good news I just read
Chernobyl reactor will have another leak
I took a leak on a reactor once
"A team of British and Ukrainian scientists are battling Ukraine's government in court for the return of 1,500 bottles of liquor made from "radioactive" apples grown near the Chernobyl nuclear power plant.
The liquor, branded as Atomik, is part of a four-year experiment by the scientists to see if they could produce a product safe to consume from crops grown in an area that was contaminated during the 1986 nuclear disaster at the plant."
XD
I got so much done last night I can't think about work today...
@gloomy badge maybe the texture compresion in vulkan isn't parsed properly ?
asked it there as is related with VR main use for Vulkan there
yeah but its recomended in VR platforms
mobile ones
technically no one of the mobile platforms uses DirectX
๐ค
wait where you spotted that
still for VR, they recommend to use forward because it just render the scene once ?
I'm not sure
maybe at some point can check how it works on Quest
still don't think anyone can compete with titles like Lone Echo 2
without a whole team of rendering engineers and technical artists
thats a custom engine based on the order 1886 or so
is actually best at some cases
now the question is
is the 970 better than 2050 ? is the 2050 a thing ?
is the 970gtx better than the 3050rtx then ?
๐ค
There's 1660 and 1650
Alongside Super/Ti versions
3050 ain't out yet except on laptops
And then it becomes apples to cannonballs comparison
yeah the super is a bit better
Fortnite don't care it gives the same FPS in every gpu its like Minecraft
Noice
I've been running a basically 20% OC on my 1070Ti and it's been surprisingly stable
After the afterburner kinda raised my confidence doing that
I didn't edited any factory things
it comes already with a small boost from what I know but never edited anything
so far my second best GPU ever
9800GTX+ still top
Including monitor

Tbh I've been needing more memory since I decided to support RTX for my project
8 is simply not enough
yeah that
Even at MSRP
my 970gtx used to cost about 3xx โฌ
For what game are these? ๐ค
now the tier 70 cost about 800
@cursive crypt seems gears of war
RTX 3070 vs RTX 2070 vs GTX 1070 vs GTX 970 | PC Gaming Benchmark Tested in 1440p and 4K | Core i9 10900K @5.2GHz
System Specs :
Operating System : Windows 10 Pro 64 Bit
CPU : Intel Core i9-10900K OC @5.2GHz (Gigabyte Z490 AORUS Master)
GPU 1 : NVIDIA GeForce RTX 3070 8GB @Stock
GPU 2 : NVIDIA GeForce RTX 2070 8GB @Stock
GPU 3 : NVIDIA GeForce ...
The 1070Ti I have now was like 550 EUR when I bought it
That was like late '18
Goddamn
It's already 2 and a half years old
When did time
by the time the GPUs come back to the market we should have the next gen
they maybe could invest more and think about what they have done to improve the next gen 
they will launch cpus ?
they said the stock comes by 2022
and there says thats a new gen
improves bitcoin mining
In a few years there will be new gen of gpus
I would be fine with GPUs with the same power of the 970GTX tbh I don't really need any new features at all to create the projects I need
whats the power of the nintendo switch ?
Runs UE4 at 720p low settings when undocked, 1080p medium settings when docked
That was the scalability spec as I remember
So it's about PS4 when docked
By modern logic
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โฅFALLOUT 4 ULTRA/ULTIMATE LOW END PC: https://goo.gl/WPsEss (far cry 4 config google drive link)
โฅCOD BLACK OPS 3 ULTRA LOW CONFIG (40-45 FPS) : https://goo.gl/AitqOB
โฅGTA 5 LOW END MOD: https://goo.gl/WPgM4W
โSUPPORT MEโบ https://goo.gl/PzpwDy
...
Cannot we render the games with the Intel UHD and then use DLSS ?
๐ค
If you have something that can use DLSS sure
As in
You can probably emulate DLSS on your GPU, but it'll simply cost more frames than it grants
So it's simply not worth
What you need are extra DLSS booster cards 
2021 the year the GPUs died and the people started to get AI modules
Is this sarcasm?
Actually the last BF runs at 10 to 20 FPS on 720p on last integrated chip https://www.youtube.com/watch?v=qJFQL2z8XiI&ab_channel=TechEpiphany
#Intel #Dell #BattlefieldV
BattlefieldV on Intel i7-1065G7 Ice Lake Gen 11 iGPU
Iris Plus Graphics
Dell Inspiron 5593
Intel Core i7-1065G7
2x8GB DDR4-3200
Dell Inspiron 5593
26.20.100.7212 UWD
Iris Plus Graphics 940 Gen11 iGPU (pre Intel Xe)
Ice Lake
You can find this CPU in:
Microsoft Surface Pro 7
Lenovo Yoga S740-14IIL
Lenovo Yoga C940-14IIL
...
Well AI modules aren't a thing I know
But VR devices come with shared mobile chips and are doing a nice job, the mobile and this chips are about merge at some point
so someone could do some kind of AI computing hardware for sure dedicated to video and audio
doesn't the whole block chain depend on GPUs?
yeah I think so, but mixed things could happen idk
in other hand realtime ray tracing was a thing by 2007 by Intel in game prototipes
XD
gta 6 is trending today
I have a question I should check on my own
if you have 50 houses in a world that are the same mesh
if you bake a single lightmap for that house inside blender and plug it as textures
shouldn't be way faster than the baked light inside engine ?
Doesn't the engine store the lightmaps as complicated spherical harmonics?
Which you'd need to do if you want the whole hemispherical color.
well yes and no
it does a whole texture
and then the harmonics that are dots in the world
to affect dynamic entities
Even for PBR diffuse, you need the directionality of light. If there's multiple light sources, how would you store that in a texture without spherical harmonics?
On the other hand, for lambertian diffuse or primitive NPR you could get away with just value lighting from the 90s. You could bake that straight into the base color.
mobile vr looks like 90s amyway xd
these don't use stationary light
so the harmonics you say don't get backed
just world static textures
cheap VR shadows trick: Use a single directional light with distance field shadows exclusively, lower df quality and scale back the distance through CVar's. Almost free shadowmaps in VR.
just by using distance fields you get an extra huge cost even on desktop
hows that ?
did you tried that ?
@torpid star what kind of vars
DF cost me 2ms just by executing them on desktop
without even use the raytraced shadows
yeah, compared to cascaded shadows maps/far shadows they r a lot cheaper
using cascaded shadow maps instantly doubles ur draw calls
;; DF 64 samples and no SSS, default is 3ba
r.DFShadowQuality=2
here says the Distance Field shadows don't work for mobile
ยฏ_(ใ)_/ยฏ
where you tried it ?
VR for desktop
on forward rendering ?
lemme get the other cvar from my device profiles
yeah, although I use deferred for desktop and forward for VR desktop
and how you disable the default CSM ?
in ur directional light, just set the num of cascades to 0 and use df shadows
r.DFDistanceScale 0.5
the other one, saves around 0.5ms in my benches
cannot set cascades to 0 ๐ค or I can
in C++ really ?
should translate to bp or whatever ur using
if u do it code make sure u call MarkRenderStateDirty afterwards
and what other optimizations do you use for VR desktop ?
quite a few of them
for one completely disabling post processing, not even setting the quality to 0
I mean completely
UE pp is really expensive, espc in VR
solid 2ms
scroll down for the VR: https://devblog.chemicalheads.com/posts/upcoming-update-tease
very bottom
Also if u r using forward shading in VR, which u rlly should, scale ur light distance way up. Considering you can have unlimited* non-shadowed forward lights
wait and how turns out you got bloom ?
unlimited non shadowed lights hows that ?
that's not really bloom, but since u don't have any pp u have to compensate for not having a eye exposure. I created a new engine cvar that scales up light intensity in VR builds. Modified pointlight/spotlight RHI draw command
I scale up light intensity by like 32 or something
u can just put that into ur defaultengine if ur vr exclusively
what the hell
actually thats agains what I see on every read where says the lights are way more expensive
they most likely meant shadowed lights
what parameter you scale, can you share ?
forward rendering uses something called clustering which significantly reduces the cost. it's commonly referred to as Forward+ or Clustered Forward Rendering
mostly default volumetrics with some VR bug fixes and specific cvar volumetric changes to reduce cost, scaling down the volumetric resolution
maybe is only for desktop mobile don't even allow more than 4 lights
despite it comes without shadows
not familiar with mobile so I can't comment on that.
on desktop forward yeah
anyway nice project you got there
multiplied LightIntensity in ComputeLightBrightness by a custom cvar, for both spotlight/pointlight comps.
thanks
it's a shared project between a desktop and a VR client, that's the real challenge
My disk is out of space to install, but my Seagate Drive isn't. I tried installing it to there, but it still says I'm using the path for my disk space?
Do you have to move them instead of copying?
Nvm, I installed it now
I'm done for the night... Got a good chunk done but don't want to overdo it.
@fathom wadiI'm not playing Dark Souls! lol!
Praise the Sun!
If only I could be so grossly incandescent!
pretty sure that gif has nothing to do with Dark Souls lol
yeah its indiana jones and the last crusade
But it's funnier when you get it wrong.
I dunno it just made me wonder "has he really not seen indiana jones" lol
so unity now have sequences too
Back in my days we had to use keys
Where's the bug? That's just ALS4.
Could you explain it for me?
Oh gawd that's subtle.
Now I know @zinc matrix is an ALS wizard... So I can ask him all my loco questions.
I've been mainlining ALS videos lately. I need to become a master.
American Sign Language visard ponkkis
@zinc matrixYou made the ALS4 C++ project? Wow. Color me impressed. That's a fine piece of work.
I need to modify that plugin eventually to get use my GasCharacter.
YUP.. So much to worry about. I'm going to need to make a scaled down option so far away I can just make them use simple animations. Also, any idea how to find a mesh's current LOD level?
Eventually I want to use super simple NPCs until they need more, like getting hit. Then I have to merge one animBP into another... Not sure how to do that yet.
I was really proud I made my own GAS function: TryTriggerAbilitiesFromTagWithGameplayEvent()
Now I can get which tag triggered my ability.
I know it's a long name but there is no doubt what it does.
Oh, my bad.
That's what you said about making meth.
I've never actually seen it yet.
Better than Dharma and Greg but not as good as Devil is a Part Timer. Got it.
Do you ever get the most unique idea for a game that you wonder how it doesn't exist yet
And suddenly feel motivated to do it at 2 AM
But also it's an idea that requires multiplayer numbers and you have 0 idea about marketing
Because me too
@humble remnant I have so many inspirational ideas, but they usually need money and people to complete. Which is why I'm still living in poverty and other people are rich because they started out in business with a nice inheritance
even simple ideas need money most of the time
And I think I can do it
Yeah
But it's that it's a simple concept that's easy to grasp yet has a skill ceiling
So I believe there's bread in it
Time to write it down
all the best laid plans were written down first. Good luck ๐
"has a skill ceiling" ๐ถ
I mean
Even the simplest games have a skill ceiling
Think of poker (it's a really far fetched example but still)
Rules are simple, you bet if you believe you have a strong hand, and fold if you don't believe you have a strong hand
But there's also mind tricks that you can play
poker is complicated as hell tbh
Ive played for 30+ years and it evolves with the mind games and hands you play so much its hard to keep up
I think you're using skill ceiling as the opposite of its expected meaning.
Otherwise I thought it interesting that the concept had a deliberate skill ceiling.
Well, it's more of me already having a framework and simply adapting that to a simple concept
I already did that once for the UE4 jam, I can do it again for an even simpler thing
And that framework is made for a hella complex thing, a MOBA
But it's adaptable as all hell
I jumped into the editor to look up something, forgot what I was doing and started implementing a car.
Why am I like this?
I skip from project to project all the time. I was working on metahuman animation with facial mocap, suddenly saw an image and now im in Blender recreating some kung fu knives
I was working on my MOBA, watched a video, and suddenly I'm onto this new concept
Don't wanna spoil it because the design doc is basically 7 discord messages
I think I want to have the option to drive. So I'm modifying the Character Interaction Car. I need to set it up the same as my GasCharacter... Added bonus: I get to create the class GasCar.
Well, GasWheeledVehical.
Sounds like propaganda
I have to ask on forums or so if can boost the global baked light intensity or have to check if that you named can work, on mobile looks all kinda flat
the boost was only necessary during the night, since my game has a TOD cycle
so if u have baked lighting u could be okay
but mobiles are flat
This video is about Videodrome
Thicc Phone
@zinc matrixCronenberg but close ๐ Its one of my fave movies. I wrote a sequel to it in game form that I hope to make sometime.
They never get the credit they deserve for sticking it out all those years either
Yeah Im not convinced, one on the left looks more toon to me ๐
Hope nobody minds. Blatent plug for my new bit of art. https://www.artstation.com/artwork/8eXBqQ
Toonification? More like deage-ification
Well they did say its a Disney toon style, that might explain why it deages
pretty sure Steve Buscemi had wrinkles since he was a baby tho ๐
void print_list(string s_list[])
{
for (string s : s_list)
{
cout << s << endl;
}
}
this range-based 'for' statement requires a suitable "begin" function and none was foundC/C++(2291)
Hello guys what is wrong and how can i fix this code?
can anybody help?
a raw array doesn't have a begin() and end() function, so you can't do a range based for loop over it
use an std::vector or some other container
ty
how can i create vector as input arg?
print_list(["test1", "ssss", "23232"]);
i mean something like this
Well yesterday managed to get a decent view at theVulkan Mobile preview, will tell you next week if I manage to run anything equal at Quest xD
Had absurd baking times yesterday, it took like a whole hour for a really small level
@oblique shalewhy are you using native C++ and not the Unreal Types?
cause it's not ue4 prgram
I see.
weird asking in an unreal server
but you could do it like this https://godbolt.org/z/h6qj9fvdn
not really. I used native C++ sometimes too
it works in unreal classes but only for non-unreal stuff. You would have to convert/return the unreal types to get functional use in the engine
yeah but he said he's not using unreal at all
heh well its an odd thing to do but then we are meant to be the best of the best right? ๐
we are?
that's fine
just strange to come to a unreal specific server for that ๐
there's c++ discord servers as well
like #include
the server is literally called #include I mean, but I can't send a link according to the rules I believe
I'll send you in dm
should be
Native C++ is kinda useful to hack around third party libs
indeed
(speaking of which, I'm still puzzled as to how to pass libopenmpt output to Unreal's audio system)
I added TrackIR support for UE4 as a plugin and it used Native C -> Native C++ -> UE C++. It was quite a journey
I'm trying to implement libopenmpt because tracker musics have the ability to be dynamic with less disk space.
Bejeweled Twist has musics with changing tempo and "intensity" (by unmuting channels), and used similar tracker player lib. The MO3 file itself is almost 2 MB combined.
My computer and 4.26 are returning absurd times if you ask
1h to bake a room, 1h to compute 11k shaders
try 4 hours to compile the engine. #coderlife
it takes more to me
lol
the 4.18 used to take 1h
- Buy computer parts for work
- Deduct the cost of said parts from your taxes
Repeat because there is no stock
I would but I have no work right now so my taxes aren't gonna save me ๐
well yea the stock situation is problematic
sincerely: someone who still hasn't gotten his 3080 RTX that he ordered back in december
im still on a 1080ti, an i7 4790k and a prayer ๐
I was on a i7 2600k before this, still on a 970 GTX :\
oof. I had a 970 when I worked on a VR game. Soon as it was done I bought a 1080ti and started to enjoy Vr :p
the point is
you need a better computer despite the engine have the same features of 5 years ago (on the layers I'm working)
it takes more in every single bit
sure
Im fairly sure the engine has alot more than it did 5 years ago
well the only new features for visuals at all are RT and cannot use any of these
That is simply not true
DF and the other shader models were there in 2016
Ue5 soon?
yeah and mobile Virtual Texturing, you didnt even know it was there
Did the say anything about it yet?
so maybe get with the times duder ๐
can't even use that
Quest 2
no we didnt, crypto was still around back then
If I wanted the fastest UE4 Id honestly be using Rocket ๐
Rocket was just a prototype lets say
has full DX11 support if thats your thing
last one too
oh right it wont work on Quest 2 tho
cuz maybe they added Vulkan support in the last 5 years
I dunno, I dont remember these things
Im just an old luddite ๐
not sure in deep if the Vulkan support is done at all
but the OpenES was a thing already back in that days so
technically I think on engine level isn't a huge difference right now
oh man it took them far too long to get away from OpenGL ES2
3*
my phones supported ES3 for years until they updated
I blame Apple for that one, cuz they were busy working on Metal in the background
but Id say ES3 support happened in the last 5 years of UE4 too
Vulkan works on both ๐
looks like Arma 3 physics aren't that unrealistic
They didn't removed Vulkan ?
they removed DX10, I remember the uproar over that one
I remember all of 2 games which used it ๐
jfc, people are so weird
https://www.abc.net.au/news/2021-05-02/dungeons-and-dragons-disability-in-tabletop-gaming/100068926
funny
yeah I dunno, why ride a chair with wheels when you can ride a dragon... just sayin ๐
I was under the impression that you can do anything in D&D and come up with stuff on the fly
as long as game master says okay
but I haven't played it at all so I might be completely wrong ๐
one of my Dads Neverwinter characters is a dwarf pixie that rides a magical snail
he really cares about characters which represent him heheh
@pearl elk In other hand I have to give the props to the people that made the landscape work in vertical too
I think they found useful the request when noticed all the people jump from a flying bus and have to load all the landscape
๐ค
In all honestly this is why I dont like SUVs, lower ride height is safer
Your dad plays nwn?
yup but in this case I did mean Neverwinter
Interesting. My dad loves RTS tho only ones where speed can be adjusted, as he is slow player.
Thats understandable, alot of RTS games are geared towards insanely fast play for whatever reason
I didnt actually like Company of Heroes cuz of that, I wanted something slower
I havent played any in awhile, I still play SupCom lol
I think he was playing the old Command and Conquer. Nowadays some web strategies, together with some old buds of him.
one accessibility issue Ive had trouble with is trying to make FPS capable of being played one handed, theres just not enough buttons on the mouse to make it work unfortunately
hard enough to make it work well on mobile touch controls
laughs in mouse only Classic Doom
Then theres the person who beat Halo on a drum kit lol
Granted, vanilla Doom auto aims on vertical sight, no jump, and no reload/secondary fire.
Speaking of which, a late legend Doomer, nicknamed Espi, managed to beat E4M1 with mouse only back in 2008 (dude lost one of his arm to cancer). It was a remarkable achievement among the Doom community.
I lost my arm to cancer, but luckily my mouse has enough buttons to get by. Kinda. I'm still not very good at the setup, but at least I cleared this toughish map. Watch me run like a wuss at the red door. I didn't remember if there were monsters right behind or not.
I probably should've done this vid during the day. And the computer's hum/his...
only a few pixel rocket jump iirc
well least theres no prone
No jump, no crouching.
...well, yes.
Fisting them demons.
(And no, I'd rather see gross H.R. Giger imageries than that one cursed ZDoom mod)
By the way did the individual draw distance of lights ever worked for you ?
lol, tencent buys 3.8 % of remedy shares and /r/pcgaming goes apeshit
I told my son I fought in the Cola Wars...
He's too young to know I'm a veteran of a thousand psychic wars...
Absolutely. Heavily depend on it in deferred mode.
to me didn't work on the 4.21
๐ค
at given distance the light its jus gone
Spend the day compiling shaders basically
the people that edit the engine really waits 1h between edits to test their changes at shader level ?
is there other way ?
12k shaders? isnt that like a minute tops?
what CPU ?
whats that ?
I don't have money for that right now XD
gif me FASTbuilds
3960
I wish I had extended stable jobs tbh
I want to try it on my 5950X and my i7-4770K
man that cost more than my whole setup`XD
so I cant use this with 4.26
19/05/2022... 2,432 shaders remaining
haha
looks like FastBuild might be integrated in 4.26
so aside from thread ripper
any CPU recommendation that isn't over 1000โฌ?
and don't take 15 years to compile things
get an Apple M1
main thing Id get out of distributing the process is so my computers RAM doesnt get completely hogged
64GB aint enough it seems ๐
unused ram is wasted ram anyway
when I had 16 GB ram UE editor used probably few gigs
now I have 32 and it uses ten or so
well I like to be able to use my PC while its doing its thing in the background
I think its because I have so many cores so it spins up more workers and each worker uses a fair chunk of RAM
when I had less, 8 threads, it wasnt so bad for RAM usage it barely ever used 32GB
if your PC is freezing then it's most likely your CPU being swamped at 100%
docker-compose up cue 1000000% CPU usage for 10 mins
everything freezes at that point
I can shade your pixels if you give me some pencils
I heard carrier pigeons are faster than the internet, send me your project ๐
rofl
couldnt you rent a shader compiler server just when you need it
put FASTBuild on it ๐
is that a thing ?
sounds like it should be tbh
forward shading takes ages compared to deferred
well 30gb usually download in 1h
thats faster than my CPU already
yeah but you gotta send fast too for compile
Deliver its free don't worry
whats the difference between this two to be 1200โฌ more ?
oh missed this one
64 cores wtf
Pro is just a slight refresh, do they offer the older TRs?
Now I get why the new cars included onboard computers are slow
if they invest in better hardware its the half of the car price
Comprar tu AMD Ryzen 9 3900X 3.8 GHz BOX al mejor precio nunca habรญa sido tan fรกcil y barato en una tienda de venta online con tantas ofertas y descuentos.
bout the best you can do thats available in your price range
only 128 cores
how dare you to use my store
๐ค ๐
how am I supposed to build accurate path tracing for a 52km square block on that ๐
let me check
you might be able to get a R9 5900x
just give it alittle time ๐ AMD have some chips incoming
yeah thats a Haswell, not too shabby but they are older
idk whats intel doing tbh
Intel have some cheap chips tbh
but you'd only buy em to throw them away in your next upgrade tbh
but all the new series seems kinda mediocre for today standards ?
for the kinda work we do with UE4, they are limited but they have made improvements
if you can get a 10 series with the more cores
they fixed the older issues but there are new issues that hit just recently, mainly for AMD I think
those issues, someone has to have pretty deep access to your PC already so by that time youre screwed either way
i7-10700 or the i9-10900 for UE4 Id say, rather than 11 series but you dont get a heap more cores
with Ryzen you get 12 cores, 24 threads which is a fairly hefty jump over an 8C/16T
just edited one material it needs to reompile 700 shaders
I get why Epic is adding deferred to mobile
๐
Even if I just move a build in the scene have to rebuild shaders
move the mesh and place them back and it reset the shader compilation ?
I bet there is a bug
Yay! I'm doin logic programming in C++!
Is resident evil 8 using only one character mesh for fpv and shadows or is it using separate meshes? Kinda looks like its "true fps"
Thanks so indeed its using one mesh and made the head material invisible so that the camera wont clip right
Why do we have a food channel?
I should need someone that tell me how the hell manage distant meshes
I think you can render a skybox from unreal at runtime! HFS! I could do one frame with everything (under 10 seconds) and then just not draw distant things.
how can there be thunderstorm without heat??
HOW
Cryostorm?
sorry, was fiddling with the weather sliders
Mornin' folks. โ How's everyone doing?
tired!
I kinda return from an afternoon nap.
Drinkin coffee, and eating oatmeal.
I need oatmeal lol. I've got my coffee though.
Oats are gas producing.
I had breakfast 2hrs ago, still got coffee tho. time to get back to unpacking tho
Oats produce Gameplay Ability Systems (gas)? bada bing its an unreal engine server!
I need to learn how to modify the editor. I meed to build me some tools soon.
yes. he means gameplay. cause oats in general dont create bloating.
ps this is lounge channel. talk about anything here
It might cause bloating in some, gluten gets in the oats via cross contamination and that could cause issues in some...i guess.
i think they just dont tolerate fructans well
df you are talking about? ๐ค
I don't have problems with oats causing gas personally.
check your thyroid.
I have when I eat say a bit bigger portion.
On the other hand other grains - no issue.
but at a bio level, the gut bacteria consume fiber and emit gases as waste so...?
just give me ue5 and im out of here
Aye, not sure why oats, not talking about flakes and etc. fast food btw
Same with beans, but that classic, hehe
OMG kidney beans are the worst!
The white ones? ๐ค
red looking kidney beans.
haha...
Yeah, red is not so dangerous, compared to a batch of old white beans harvested 2-3 years ago ๐
I think I just implemented the Dwarf Fortress logic system. As an unreal plugin.
The base library has a few bugs but...I think they use a logic system like mine
Your port or the community one?
I love seeing C++ run faster than BP. it makes me feel like its worth it.
On what Marketplace do you Browse the most for Game Assets? I opened a poll on reddit if you want to answer : https://www.reddit.com/r/indiegames/comments/ng9ggu/on_what_marketplace_do_you_browse_the_most_for/
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Tbf, I didn't looked at what can be ported in C++, the animgraph?
At this stage I'm mainly mashing a lot of BPs... It will be pita to port some parts of it later, but I find it faster to play around with it.
Stuff which stays for long time, will go as C++ most likely.
How many characters did that include?
I think I can handle 10ish C++ALS characters. Everyone else will be a really dumb character.
I might make my own animationBP that lets me only update every few frames.
I'll need to figure out how to swap characters if I need to though.
That sounds like polish to me.
you know what bothers me about EGS? Everything is huge on screen
it's like a pad/mobile UI, but stretched onto my 27" screen
When I get home I might be too tired to work on my stuff...
forget about threadrippers get a cyrix!
Cyrix? Was that before athlon?
The idiots in the IT department have added something called Carbon Black which blocks unregistered software. Including anything I write. I'm a programmer.
I can't run my test program.
oh so ur a programmer? name every instruction
sudo make me a sammich
:D
nice
pretty sure I just googled it after I had messed around in frontpage express or something
it was hard to find that image lol
but that's the exact book, and it was like the size of one of those medium sized O'Reilly books
Impressive that they'd bundle something like that with a modem
I applied for a higher national diploma course once and all I knew about computers was how to break them. So the week before my interview I read "Visual Basic for Dummies" and "TCP/IP for Dummies". I got on the course. Now I'm ยฃ30k in student debt for a qualification that did absolutely nothing to help me in life.
In 96 it was still eating its own placenta.
fun fact most online console stores (e.g. nintendo switch store web app) are real slow because they run js in interpreted mode due to security concerns
also fun fact. My youtube stopped letting me use Adblock plus even though I pay for YT Premium. Now I hate them. I hate them so much
rly? been using ublock just fine
ublock works for me too
Adblock: "But, what if, and just bear with me here, what if we didn't block ads?"
Im sick of my bandwidth being hijacked tbh. My blockers have stopped over 2 million outbounds since I installed them. All those attempts at data theft (because they take them before the cookie acceptance too) should be dealt with automatically. The internet has become a homogenised big brother system for corporate scum to abuse.
I want to learn how to script unreal engine games. Anyone know where to start?
Open the engine, create project from template, look at the assets generated
Simple as that
Could also look for tutorials of mechanics that you want to implement in your game. At first copying, then working and expanding on them from there.
Helped me learn a lot easier, as it was something more concrete that was more motivating because it made sense in the context of my project
Are there like models that are free from other creators
Like a gun kit
Hostile NPC kit
Etc
@tawdry moth Just play with unreal. Open a new project, poke around and change stuff. See what you can do. Then start a course where you build something fun. And be patient. It takes years to learn something this big.
You never stop learning this stuff. It's impossible to learn it all. But as long as you remain interested in it, there will always be fruit on the tree.
yep
wish I didn't do it manually before they existed and wasted over 6 months making a plugin that was rendered useless by EUWs
^ The most enticing part of development work
for sure. I had to get out of web dev because it was all pure grind work as nothing left to learn (until HTML5 hit and everyone had to learn 20 different libraries and call themselves a full stack dev like its a good thing). Game dev feeds my soul.
Oh the javascript scene is pretty dynamic these days
New framework every week
haha
we should start calling them "Includers" ๐ (I jest if anyone gets offended by my disdain for it)
I'm getting an interview at a local company that I'm sure is a scam. I was asked to apply once before and they had such a bad game on steam I didn't even goto the interview. Maybe this time is different but im not sure.
Or maybe I would be putting my name on a piece of crap because its ran by fools ๐
im convinced he wants one guy to do it all tbh. Which for a multiplayer game seems a bit harsh. But who knows, he might have re-organised so I will go see out of desperation to get out of this hellhole
As someone who is making a multiplayer game by myself
I wouldn't want that to be my job ever
I know I'm thinking about it and wondering if it's another waste of time. But if it pays, it's his time I'm wasting right?
Time to post some awesome.
Just showing off what stubbornness and math can do in the material editor.
Be sure to check out my UE4 marketplace for awesome VFX packs! https://www.unrealengine.com/marketplace/profile/Luos
Links:
Youtube: http://www.youtube.com/c/Luos_83
Twitter: https://twitter.com/Luos_83
Twitch: https://twitch.tv/luos_83
Website: https://luosar...
https://www.unrealengine.com/en-US/branding hey look kid's ! It's rounder ! Never before have we seen such a round logo. So now when you want to reuse the logo, you can say to yourself "I think this is round enough!". (also I liked the old one but this is obviously more ergonomic for the eyes)
Great. They changed the logo and now I can't use Unreal anymore. ๐
Just use the Real logo.
You know, I think medical professionals missed a great opportunity when they called a case of the piles "haemorrhoids". A better name by far would have been "Assteroids"
they actually changed the logo
they should have gone full 90s tribal style
I mean, Unreal was semi tribal shooter
that's the most subtle logo change I've seen a tech company do
Although I don't like how the right blades are still in the same length, causing the off-balance look that triggered my OCD.
haha
internal filename is "Ue5 logo":o
external filename is "Unity5 logo after we copy a load more stuff Epic produces right after UE5 is release"
makes me wonder if nanite will be included with the source
It has to be included with the source. AFAIK, Nanite doesn't use third party stuff, and Lumen is basically SVOGI revived
Come to think of it, Epic already got SVOGI running for the beta UE4, but the hardware in 2013 weren't strong enough for it.
GI feels like a technique that you can fake halfway results with without anyone noticing
rip'd out of my doges, let's see if this was a mistake because I always sell at bad time lol
Except for 100% dynamic light situations
I don't use pre-baked or static lighting at all, and I'm putting priority on fully raster first and foremost.
LPV kinda limited indoors and SSGI sometimes cause what I'd like to call "firefly effect"
"firefly effect"?
yeah GI is almost always a very taxing effect
hopefully in the future I can run it and maintain 10ms frames
Gi is getting a lot cheaper as the tech facilitates it though. Think about GPUs just a few years ago. And a few years before that.
thats ace ๐
The Unreal Engine website now shows the UE5 demo in the frontpage.
https://www.unrealengine.com/en-US/
๐ฎ ๐ป โก๏ธ 
The world's st op and advanced real tim 3D creation tool
The world's most OP and advanced Real-time 3D creation tool
It's still easier to use than Notch, that's for sure.
IDK, but Unreal Engine IV feels like the sweetest spot for me.
Bracing for impact.
Only time will tell.
"V" has come to
I think early '21 means after summer.
The url for that new logo says it's the ue5 logo https://cdn2.unrealengine.com/ue5-logo-stacked-unreal-engine-white-677x545-ad05f25fd314.png
balanced in the surrounding circle
On a serious note. I've never looked that closely to the logo, but looking at the old and the new side by side this new one is better
admittedly this one really took me a lot to get used to
I like the old one more but they didn't butcher it
I wonder if people will mad at me for sticking with UE4 even after UE5 publicly released
Only silly people.
Plenty of studios will be sticking with UE4 until they ship their current projects, and perhaps for a while longer.
I don't think everyone should upgrade just because it's new.
Well, I skipped 4.25 because of using a modified 4.24, until 4.26's Volumetric Cloud and real-time sky lighting made me bring all the modifications from 4.24 to 4.26.
Trying to backport 4.26's Volumetric Clouds and real-time sky lighting to 4.24 would take too long for me, so I moved to 4.26, and eventually had contributors contributing to my project, and sticked with 4.26.
There is at least one guy doing UDK stuff on here
I still adore UE3's last gen charm tbh
I think the UI could definitely use a little de-fancification
UDK's lightmass was decent. And it was still Unreal Engine based.
I like how it's easy to look at but it wastes space a bit much
I think UE4's editor needs some "minimalist' touch.
Working on 5 icons every night would take so long.
Even the icons of the newer actors doesn't seem to match with the older ones
Compare the Sky Light icon in the Place Actor tab with the Volumetric Cloud icon
the old blurry dragon JPEG lol
I felt like my disabilities with VR makes me losing potential relevancy in the interactive media industry.
Felt like every one is jumping into VR industry bandwagon, but me. I still unable to cure my motion sickness with VR.
It's like every single open Unreal job listing requires VR, of which my body's unable to handle.
It took me one minute of VR exposure to get my eyeballs fatigue and felt dizzy. More than that, and I might collapsed not long after.
waifu2x upscaler applied to the old dragon head icon
Do you think AR would make you sick as well? that sucks man
Never tried AR goggles before, but I suspect it might give the same effect on me.
ideally the "anchor" of the regular world through the lenses would make it less extreme
so UE5 UI is gonna be dark blue aye so you can tell it apart from UE4 ๐
Is that the very definition of a token gesture?
it depends on how fungible said token is
shame UE5 wont have a make my game better by default checkbox
that could save me a heap of work, just make a cheap mobile game and poof AAA PC here I come
back in my day son consoles had launch titles ๐
UE5 should add timer cooldowns to each of the subeditors that you have to pay to unlock
or even better, a pickaxe and you have to mine nodes from other BPs with it to get the resources to make new ones
https://mobile.twitter.com/berserk_project/status/1395212918040391680
RIP Kentaro Miura, the man behind the Berserk manga/anime
ใไธๆตฆๅปบๅคช้ๅ
็ใใ้ๅปใฎๅ ฑใ
ใใใซใปใซใฏใใฎไฝ่
ใงใใไธๆตฆๅปบๅคช้ๅ
็ใใ2021ๅนด5ๆ6ๆฅใๆฅๆงๅคงๅ่่งฃ้ขใฎใใใใ้ๅปใใใพใใใไธๆตฆๅ
็ใฎ็ปๆฅญใซๆๅคงใฎๆฌๆใจๆ่ฌใ่กจใใพใใจใจใใซใๅฟใใใๅฅ็ฆใใ็ฅใใใใใพใใ
2021ๅนด5ๆ20ๆฅใๆ ชๅผไผ็คพ็ฝๆณ็คพใใคใณใฐใขใใใซ็ทจ้้จ
146167
171412
I always thought that was an eagle or something ๐ค
I could be convinced it's a number of different animals lol
Its a velociraptor
in UE 2.5 it was so low res it could've been anything
Requiescat in pace
Berserk no longer delayed because of Idolmaster simping...
Hmm? I wonder whether it will be a finished release.
DarkerNodes helps
It's paid tho, I want the free alternative.
So I'm creating one.
I applied this one before, doesn't change the icons.
Ah, might synergise well then ๐
It was a public secret and a running gag that Berserk continuation stalled because Kentaro Miura was simping on Idolmaster.
Although I should contribute to her theme since there's some broken parts like the Crash Reporter, and get my way around adding icons.
I like that idea ๐
wtf is Idolmaster ๐ค
It's a Japanese exclusive idol raising simulator and rhythm game franchise. My profile picture (as of now) is one of the idols featured in the mainline games.
You may also seen my screenshots of themed Visual Studio / Rider - the girls are from that series too.
This whole idol phenomenon is a bit troublesome. Not sure about Japan, but it creates really shitty situations for Koreans put through the process ๐ฆ
I.e. plenty of kpop stars that have robbed themselves of their lives
The franchise as a whole has a huge following in eastern Asia, and at times kickstarted many of well known seiyuu / voice actors and actresses careers in the industry.
I think in general Japanese idol scene has less troubles compared to South Korean idol scene.
sounds like being celebrity anywhere [;
Ooh, kinda not surprised such thing rising over there ๐
Anyway, I don't care about him being distracted with that, humans are like that. His work was what weights in.
Sorta, but it's excessively bad in South Korea. Though the culture in general is very stress-inducing
Might be related
The education system alone is enough to cause disproportionate amounts of suicide
In many cases, Japanese idols and entertainers walked out of public limelight should they get themselves in troublesome conditions.
Because of how they would be rejected and ostricised?
That's one of the factor, another being classic case of random death threats.
Although many of them aren't that active in the common social media space and their internet socials are mostly isolated for good reasons.
The world we live in ๐คฆโโ๏ธ
Insight?
I think its abit bright, hows that for insight ๐
Looks like SSGI's firefly effect :P
fancy lights
Hold up
I think Core Editor sports the same colour :thinking:
maybe Core is just Fortnite on UE5 and no one noticed ๐ฎ
MonsyCoreCoin
Check your triangles/drawcalls
stat rhi
dont you mean... you just accepted your quest ๐
my face must be strange because the noise don't fill the space
In Russia, Quest accepts you
Also holy shit
The new TAA works better than I thought. 45% of 4K temporal upsampled and still looks okay
does it still ghost a lot?
I'm kinda curious, will UE5 bring any major UI changes?
we don't publically know but I would assume yes
I doubt they will change it entirely but I assume there will be some fancier stuff
the top bar could use a makeover...
Less severe than gen 4 for sure
Z is up and that's final.
Yeah it's pretty insane tbh
Loving it too
Nah, X is up 
what if I told you... there is no up ๐ฎ
I remember a friend wanted to make a space game in ue4
Ended up not bothering because UE4 is too bound to the idea of up and down
I feel like most space RTS games just have ships all in a horizontal field anyways? doesn't feel like you are super limited there?
yeah its for easy navigation and so people dont get sick swinging a camera around
I'm not really sure if UE is that tied to up/down, there's a few things you do need to change for it to work though
space combat games all tend to have some sort of soft snap
character movement component assumes up is up and will get fucky, also it seems the default handling of view rotation is also a bit jank if you change roll
Reminds me of that one early noughties space RTS called everspace or something
if you fix those orienting in any direction works fine
I doubt you'd use the default CMC anyways for a space orientated project
yeah depends on what you're doing, if you want to have a character floating in space or something, or walking inside a spaceship that's oriented otherwise than world-up you suddenly run into those issues
it was more ship combat oriented ala homeworld
I dont think CMC replicates roll values at all
iirc it just has up hardcoded
if it wasn't it would work, but you can't really fix it other than just copypasting the entire thing and then replacing the hardcoded bits
I think its partially built into the Capsule Component too, that has a bottom pivot if I remember right
looks like it, but the physics say otherwise ๐
ah that's what you meant
could be, who knows
shouldn't matter because CMC doesn't use physics anyway
if you did buoyancy with this it would tip on its side
someone put sand in the bottom of the airbag tho ๐
my friend put it best though, player physics is like fridges on ice
the UI performance needs kind of do over
having a BP open tanks perf omega hard
I always have to dock them to the same window
(when testing perf stuff)
yeah the worst part it is by design
it's not that something is wrong, it is just inherent design choice ๐
also Niagara systems just keep rendering even without being active windows lol
probably also by design
the main problem is that if you have complex ui (like graph)
the entire widget tree
is scrapped and recreated every frame
hopefully they can adopt some the techniques used in Insights
there are some hacks to make it work in retained mode more
but i haven't notice any big differences
nah
insights is the same shit
it's just way simpler UI
that's all
ooh, you mean the actual runtime widgets
yeah, I've never played a ue4 game that has a snappy UI
oh yeah, true
whoever thought every single UI screen needs a .5 second transition needs to be forced to use it
(that's more design-wise than performance though)
its not like the DOM is lightweight by comparison though
Now you experience my pain and disabilities with VR >:D
lol
well is a way to see it
I had some kind of alike problem back in the days but only once
yea movement is some thing in VR
i dont really like the teleporting, more of a fan of grip nav
best is if you dont have a moving pawn at all
What about the two-axis treadmill? Does that experiment going anywhere now?
i doubt that fixes motion sickness
Yeah, I would get more damage from collapsing on it lol
a treadmill doesnt give u Gs
But I'm still curious if they stopped working on it
i dont really care, it looked stupid ๐
I have to test things relayed with this
u should try fantasynth from oculus store , its free
i kinda liked it, usually show that if some friend wants to try VR
I wished that I don't have this disability with VR. But alas, I do have it, and I don't know if it's cureable, if what it took to get me nauseated is one minute of VR exposure.
what did u try?
i tried some model software and u could grab the world and flip it, thats a really bad idea
and it was one of the main buttons
Tried using VR headset I borrowed on occasions, one minute in and my eyeballs already felt fatigue and my body felt disoriented.
i kinda like it, but havent played that much with it
just some robo recall and HL alyx
The pros is this don't have wires
i think animated movies could be really cool on it
aside of that the resolution feels like playing a gameboy near the eye
I thought this evolved more from the version 1
don't think this goes anywhere until 2030
hmm yea sorta, anything that is far away turns into too few pixels, stuff up close i dont mind the low res too much
yeah the games quality don't helps
there is porn tho ๐
technically between the 1 and 2 nothing changed on performance because the monitor now have more resolution and at the end the costs are the same
i only used the rift
I heard Quest 2 can do up to 120hz on those screens but you'll probably need a better GPU to power it
its quite possible the GPU in the Quest 2 is better than your 970GTX lol
the difference back in the days on my 120hz monitor from 90 to 120 is kinda non notizable at all
Well no XDD
isn't the case really
still can't even execute HDR
hey I doubt your PC is pushing that type of resolution at those hz
well it runs all modern games at 1440p
bet it can run non HDR modes
my GPU on this case is the minimum
someone told me not even the 2070 TI works fine
for VR
you need two of em
inst like I want to play Half Life alex
yeah you want to play Half-Life Gordon
hows the shadows between the pixels?
runs allright on my rx580
still given the monitor quality near the eyes, would as gamer go for the 1440p monitor and deferred light on the same game
than this
will tell you the exp if can manage to load a game I got for VR
cant really compare it to monitor, altho its just a monitor
Games with HDR recommends the 1060
so yeah the chip inside of this, is a mobile chip, isn't anywhere a 970gtx
yea i dunno what the standalone is for
also dont like the idea of strappin a Li ion pack against my eyes ๐
well, there you go
Thats one reason I didnt use my GearVR much is that it got so hot
well its not to much hot to the touch which was the issue, I could feel the heat in my eye balls and my whole face got sweaty
the quality of the materials overall seems kinda meh
yea my sound got busted in like a month
on the rift that is, pretty comon problem
isn't the climb games then a headache too ?
As the camera is related to the hands
was playing some alike game in the space before
GeForce products are made for gamers โ and packed with innovations. Our RTX 30 Series is built on our second-generation RTX architecture, with dedicated RT Cores and Tensor Cores, delivering amazing visuals and performance to gamers and creators. Because NVIDIA GPUs are programmable, users regularly discover new applications for them, from weath...
The chasing continues.
someone said they tested a new drivers
months ago
and the new GPUs come with that
but can be totally unlocked
Aye. First most gpus are already in the miner's hands. 2nd, they will just device workarounds.
Until they start make gpus for miners, or there is total regulation (not gonna happen), things won't change me thinks.
Thing is these cards arnt just good for gamers, theyre good for all industry professionals who work with graphics which includes 2D
Watch me playing Minesweeper in 4k RTX
Not sure if anyone is interested in this, but I have been given a demo of a new Crowd Technology plugin with integration for various software from Blender to Maya and more. They received an Epic Megagrant for their work and are offering PLE indie licenses for test purposes. This is the link and how to obtain a license.
To test it you would have to:
- register on our website: https://atoms.toolchefs.com/register
- download the plugin: https://atoms.toolchefs.com/downloads/
- install it- request a PLE license: https://toolchefs.atlassian.net/wiki/spaces/ASD/pages/15859719/PLE+licensing
Well Linus was showing off his shelf of spare 3090s they use in video production
thats gonna be with a debug build too tho
Why is yours so smol
its not how big it is, it's what you compile with it
thats what she said
the 4.21 is like 110gb it seems
@zinc matrix
includes 20plugins more
the hell is that
Atoms Crowd
what you need that for ?
crowds




