#lounge
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Not sure what sort of resolution they would use for distance fields, you'd probably expect reasonably high for such dense geo. I wouldnt expect people with lower end hardware to get any gains over light baking tbh ๐
DF is only for meshes in distance tho
Yay for loading zones to bring those high detail meshes in the foreground
distance fields are simplification
I mean
they are independent of geometric complexity
but they handle thin surfaces very badly
though so we are clear
well with all the geo being virtualised and split up Im curious which meshes the distance fields are being applied to/for
for creating df it certainly matter but not in runtime
players connects with game. server calculates the visuals of the whole game. players doesnt need a strong pc, cause the server is calculating everything. the players game now knows which pixel is where. it knows ther is a big stone and sun is coming from this position so it should look like this and that. A.I now can add all pixels together on the players game and create the finished frame.
is that possible?
You might as well release on Stadia
totally different thing
nah its really not
the data transfer would be insane
just send it at 120P and let DLSS do the rest ๐
a 100mb level can generate billions of gigs of video
but but mah streamers
if u have a 3d model of a chair, you can use it to generate a 8k image from every possible angle while 1 8k image might allready be bigger than the 3d file
but what if we do it simpler.
like a painter knows how a chair looks. he just starts drawing.
if you understand
thats how a 3d model works ๐
i mean once dlss alternatives grow up everybody will profit
and im going back to world creator 2
If its one thing Ive learnt in my time, its that there is no silver bullet, tradeoffs will be made
Much of what we do is about balancing those tradeoffs to achieve the closest result to whats desired
Hundred times that ^... Like I have to choose between cappuccino or coca cola for afternoon refreshing drink ๐ค
tbh, I don't drink coffee or energy drinks ๐ฌ
Occasional cappuccino is the biggest compromise.
Also... I will need a DHL I guess to import these drinks, thanks tho ๐
might be hard to get your hands on it outside of europe ;
Eastern EU
which part ? It's easily available in poland ;
as cofee cola, I tried it, and it's probabaly one of the better cola flavors ;D
We have only the sugar-free and the cherry flavours here.
Well Epic said it will be released this year so no surprises
i know
since when do you look so slavic
i look like tom cruise
and your forehead lol
hey can some one help me out with this
An error occurred while trying to generate project files.
Running C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/kushk/OneDrive/Documents/Unreal Projects/MyProject1/MyProject1.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
While compiling C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
error CS0042: Unexpected error creating debug information file 'c:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\BuildRules\UE4Rules.PDB' -- 'c:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\BuildRules\UE4Rules.pdb: Access is denied.
ERROR: Unable to compile source files.
im getting this error
im still getting that error
run your unreal editor as admin
@gloomy badge do you claim in the docs you render the targets to the texture using only the GPU ? hows that possible with BP only? ๐ค
We need more airbrushed abs
what about airbrushed tattoos
It's terrifying how much leverage Apple has over consumers and developers by integrating everything, locking us all in, and exerting total control. Normal companies respect the natural boundaries that exist between platforms and services. Apple does not!
https://t.co/BtKAHi1KaW
Well... people know what they sign up for. A child labour built spying device that creates an environment where you can be extorted for your data and services. Anyone who chooses to use this service deserves what they get and frankly, we should all stop preaching about the world from these anti-human devices. Signed, not a fan of Apple.
You know what would be hilarious, is if this issue was in regards to the Apple Card expiring
They'd want to let you continue to make calls though, atleast to that number or oh boy lol
You will use your granny's Apple then.
The Cult of Apple is horrible when you are a dev and you know you need that lidar camera tech otherwise you are getting behind the game in some areas.
It's time Epic made the first truly Ethical phone.
Epical phone
I'd much prefer a Cult of Epic than Apple tbh. Even though you will get the counter arguments from pseudo-racists who pretend they aren't but then slam the Chinese corporation like they are the tech arm of the whole communist plan for world domination ๐
I'm not sure how much it's because they try to disrupt the status quo or not, but Epic seems to be against heavy coupling between products/stuff
which imho is important to avoid creating megacorporations that will rule to world ๐ฎ
they do try, but it won't last forever. The people who run the show now won't be running the show 30 years from now. Chances are when they go, Epic will become a scumhole corp like the rest of em ๐
Such is the life of a successful business
Well I dont think its bad to couple things, its just important that many companies be involved, in the PC space we wouldnt have much if it wernt for third parties. Even Apple themselves rely heavily on them for manufacturing yet they seem to rule over their users with an iron fist like they made it all themselves
Nice packs this month
the vehicle one is cool. Needs some work for Chaos setup I guess but the asset creation is the same method between the two so that saves a crapload of time.
great, I was just shopping around for a prototype vehicle system ๐ค
are you using Chaos or PhysX?
it's worth using tbh. I ditched physx a while ago. Not had any devbreaking issues from it in my limited scope so it's been all good. But these will be great for PhysX I guess. Fully replicated and all
chaos vehicles work good? or still hard to set up? (couldnt get it working when it first released)
setup is the same as it always was. x-forward wheels linked to a root bone.
never tried making my own vehicle mesh, but just using the default sedan
I haven't properly tested them yet as I was only interested in the setup at the time I checked it out. So not sure if there are performance gains/losses but when you consider the functionality from Niagara cohabitation, it's probably going to be worth a trade off for chaos
if I can shoot sparks from wheel rims grinding, factoring in damage and intensity, that beats slapping a cascade particle on by a country mile for me if you are considering realism.
my issue with the physx version of vehicles is that not enough was exposed to BP, and it being a plugin I was unable to figure out how to expose things and get it working right for what I wanted
with chaos being part of the engine, I'm hoping it'll be easier to work on
all that Px code sent my head west
Just learning how it all worked was bad enough, but being X-hours into it and realising it doesn't even support a one or two-wheeled vehicle without changing the physx side was too much for me. Ended up faking things instead ๐ Lazy way out I know. But now that's all moot.
I've barely touched actual c++, so its all pretty foreign and confusing to me ๐ฆ
I was comfortable with it, and I could read the physx stuff, but it's often too low level that it reads in an abstract way. So you end up stopping at each line that accesses something to find out what it does, but the docs are written the same way. So it's all a bit slow to pickup for me.
heh that being said, I'm not having much of a different experience with Niagara too ๐ One step at a time though.
I havent dev'd in months, just wanted to hear if chaos vehicles have improved since first release
Best way to find out. Start developing ๐
yeah
yeah... been in a rut, so I dont know if I'd get anywhere if I tried. Got lots of stuff around the house that I'm supposed to be doing, but too depressed ๐ฆ
yeah feel that.
relatable
doctor is upping my meds tho, hopefully it helps...
I had almost a year of burnout I have to grind out of. The first day is the hardest. The community spirit helped me a lot.
I need a job/income so bad right now... but feel useless
same
same...
I applied at two local software developers, got a rejection letter from one already. Resume is all electrical/trades, no computing stuff to really show... Hobbyist developer with no completed projects? ha...
Sounds like the first task is to complete something. Ideally something quick and tidy that has some potential trickle income value. Plugin perhaps. Or whatever, you know the score on that.
Im sure there is a market for Chaos vehicles. Or there will be
I made somewhat of a flappy bird clone, its mostly complete, but I'm sure there are a lot of bugs to fix. Doubt it'd make much money, if any
mm.. 6 or more years ago, I figured "move the pixel, if the pixel overlaps a pickup, do the pickup thing"
"and then just release it... ppl are KEKW they buy anything and u need money"
naah games are too hit and miss. Might get a few forced marketing sales for a flappy bird clone but thats it. Think about tools. Quick to develop ones. Or assets. Quick to make ones. It adds to portfolio and you buy a pizza now and again.
I still didnt do what I figured ez
Other than my chaos vehicle requiring huge game idea, and one little editor utility that I have no idea how to even start, I'm completely out of ideas
I need to get some old electronics and stuff in my house ready for sale.. like old stereos, some furniture... quick cash..
apparently some of my old game consoles are actually worth money, if I can find the right buyer
the nintendo sega era machines should be past the mark
you cant be out of ideas in an industry where idea guys run amok ๐
A huge game idea always starts with a prototype. If you have done that already, a vertical slice perhaps. Then market the rest of the development. If that's your thing. If not, find a friend who wants in on it and can do it for you.
Editor Utility Widgets are a nice thing to learn and will extend your skillset into Slate if it's not already. So thats a bonus. But im not sure how quick it would take to learn because I had no docs when I did it ๐
some ppl even callin wii retro
theres docs now tho
yeah. perhaps. One day, when I can motivate myself. For now, I'm going to do a conquest battle in assassins creed and then go have a severely needed shower...
another bit of "omg not more" advice is step outside of your box. Learn something completely new. It often inspires me.
Has ur vector math ever been so bad it crashed the engine? No errors? I just get worse and worse as the years roll by ๐ญ
Easier said than done!
But thanks for advice/motivation.
why do u think THATS the advice I opted to give
I cba
๐
I could dig into all kinds of takes and twists and psychological things right... "get off ur butt" much easier
but yea, 6 years of not gettin off my own butt enough
that's what it boils down to
its kinda like tellin the wright brothers "just fly 4head"
iz true, for sure
caaaan be a little harder than appears
last few days my productivity has been higher than ever before
it did cost me tripping out badly about a popular game and getting banned barring me from doing time-waste stuff
My advice however, is not, "get banned so u can focus on work"
jez i love this image
In your opinion, what is good, safe music to put into a game dev portfolio?
is it good?
rock'n'roll heavy metal and techno
.... you shouldn't listen to me
Bahah
Seems like a majoirty of them have some sort of chillhop or techno up beat beat
anything by Cannibal Corpse aught to suffice
@teal kindle ?
headbangeres most agreeable ppl around, anything you say they just nod
?
wasnt me nobody saw me do it u cant prove anything
runs
escape the desert is a very good game
how does it show ur playing it, in scratch editor it dont show editor, just says engine 4.26
and how come google cant find anything by that name :c
All I get is "forbidden desert"
yo check voice they busy.... i waanna look
Epic fallguys is the thing now
"Proof of concept not for consumer use" is on a consumer-facing web page. Good jerb.
Anyone got any ssd recommendations? Tired of waiting 20 minutes to compile a change that took 5 minutes to make.
m2 or sata based ssd?
or wait, is m2 a form factor? Anyway ๐
I got myself a samsung 980 pro
I've got no clue what m2 or sata mean lol, just need something that doesnt keep me at 100% disk usage 24/7
well you should know because otherwise you wouldn't know how to install them ๐
oh ok, I'll do some research on that
Unless you have an m2 dock for sata.
Sandisk 3Ds are good
Cheap for the capacity at the very least
Got mine for ~90 EUR for 1 TB
They're equivalent to Western Digital Blue FYI (not the M.2s tho)
A lot of SSDs perform similarly and are similarly priced. It's the gotcha ones that perform worse (but still usually better than HDDs) that demand research.
Usually, if it has a cache, it'll be pretty good
https://www.youtube.com/watch?v=34S3onEr3r8&feature=youtu.be posted a few days ago
Watch Technical Director Theodor Mader give a 90 minute, deep-dive presentation packed with insights about the CRYENGINE rendering pipeline.
0:00:00 - Introduction
0:00:50 - Graphics APIs support
0:00:58 - Support for VR operating systems
0:01:09 - Course goals
0:01:42 - Code modules relevant to rendering pipeline
0:02:22 - Tasks handled by Cry...
very indepth which is nice since cryengine docs are very lacking
Are these guys still kickin'? ๐ค
Crytek?
Hunt: Showdown is pretty neat
Decent game
I kinda hate the cosmetics bullshit they went into after launch, but eh
Hunt: Snowden? ๐ค
๐
Fall Guys devs bought out by Epic Games. OP
That a game or a studio or else?
thats not how that works
it does and my internet based lawyers on a forum I checked out once agree.
my lawyer is in prison, so u know hes a good1
๐
I thought I hated developing in UE4 (learning documentation), then I went driving today and boy, compared to sitting on a seat and stepping pedals with both feet, developing is nothing in comparison!
I was not meant to be a taxi/uber.
when's metahuman gonna launch?
two weeks
yay
Anyone else feeling this?
Nope
Nope
โค๏ธ Check out Perceptilabs and sign up for a free demo here: https://www.perceptilabs.com/papers
๐ The paper "MATch: Differentiable Material Graphs for Procedural Material Capture" is available here:
http://match.csail.mit.edu/
๐ Our Photorealistic Material Editing paper is available here:
https://users.cg.tuwien.ac.at/zsolnai/gfx/photorealisti...
getting closer to that "make me a game" button
This is 9 minutes, not 2 - ๐
TL;DW: take a crappy photo of a surface and the system turns it into a material graph that matches the photo
Its a 2 minute paper, it just takes 9 minutes to read out loud ๐
Ha! Thank you ๐
Interesting
I haven't noticed any GPU instability
Hey @dense storm, that would conflict with your pinned message
I wonder if, IIRC, it's because I think I took the studio drivers ๐ค
could you ask them if it can be written like...
2019 till โ | All Rights Reserved
or -โ till โ | All Rights Reserved
I don't think that valid. If it is one year, it is the year at which the copyright appears for the first time. You don't need to update the end each time. Not sure tho ๐ we need #lawman channel now.
considering blizzard forgot to update their copyright notice from ending in 2020 to 2021 in WoW recently, I'd say you cannot ๐
copyrights do expire, so you do state the years they're claimed
but they don't expire in 2021 just because your notice said '2020'
lol, first time I get an offer for bartering UE assets
@cursive crypt ?
It is from another servers, the guy ๐
I don't understand why copyright notices have the year in the first place
So you can debate whether you are violating it? First came, first served.
If you copyright something years later, you can't pretend for earlier works.
Why cant I just write copyright 1980 even though I wrote it in 2001 ๐
could be nice to know how they did the road aligned materials in car games made with UE4, mainly the offroads, looks like a mesh but no clue as can't manage to find where it ends
I don't know how they do it, but I know how I do it ๐
and how you do it
I made a plugin for an older C++ library for doing vector graphics called Antigrain
I can draw vector shapes in dynamic textures
And I can stroke a uv square along the edge of those vector shapes
Then I use that dynamic texture as the uv coordinates or a road texture in a material
But you don't have to do it dynamically like me
You could design roadmaps in inkscape with splines that use a uv square as a stroke pattern
what the hell
I'm stupid, not sure I understood.
Aight, hang on, I load up UE4
Yeah i got you kinda convert vectors into a shape and texture ?
... also inkscape
thats applied to the landscape or ?
Brace for enlightment
right now there you can use Virtual Textures
but
I don't want to use that for this single thing
I swear you guys enjoy doing things the difficult way ๐
The only way ๐ก
don't remind me
I just extrude polys along the spline and voila, UVs work
And then as technical artist, you see what Epic wizards do and I cry hard
Ah... in fact, I understood what io said. Just read it again.
It is a spline of uv coords
๐
big ass energy
phat spline energy
you gotta use a mask with it too
but it's not really rocket science
Actually in my test mat I didn't even generate a mask
compound nurb zspline quad quat copter
Yea, masking got me thinking.... If it is just some dummy uv coord outside?
unique pixels are overrated ๐
When a marketplace pack comes with an awesome example list in most of the cases is because the base is mediocre isn't it ?
I saw one MP pack, it didnt even show the individual meshes. I was like well wtf am I buying
So here I'm using it to debug my planet map data structure
Hmmm... my road example broke atm... I upgraded my AGG and haven't updated the road test to work with it...
Here are pics from forum thread though just to show
Needs fine tuning, edge fading etc, but as proof of concept it works
Aye you are literally the one to pop when searching for ue4 + agg, lol
taken me YEARS... code is super complicated
I've reformatted it as a plugin, hope to release it open source once I fix a few more glitchy bits up
It's easy to use, it's the underlying AGG library that is crazy mental convoluted
yesterday I spotted a channel from a guy that showcase others tutorials on youtube but in different language you know
What is that?!
spline meshes, I just make sure they got really good lods and overlap alittle so you dont see seams
tbh the overhead for polys is stuff all
yah, roads in game engines have been a splinter in my mind for decades
why I dug so deep with AGG
mine uses very little texture memory, its basically the same repeating but you can add decals ontop still or add large noise to break up the individual tiling.
Looks kinda interesting, AGG. Not sure whether you can't do something else for that effect tho, like just texture filtering in a shader... I dunno.
Huh, copyrighted 2002-2006
Yah, sadly Maxim passed away
Oh... ๐
yeah the most of games uses spline decals
as Cryengine and so
still don't get why they didn't implemented this
but they added river tools 10 years later, so maybe they add something alike
Well theres been a road tool in longer than the river tools been there
It now flattens the land for you when you want to draw a road etc
I think Epic might have been looking at it from a functional standpoint, roads arnt just decals over the terrain they modify the terrain
oh yah, if you're not trying to do planet stuff, deffo use that
for example when you build a train line you typically build up ontop of a base, you would rarely just lay track right on land
for dirt tracks and things like that the ground gets packed and dug out so it gouges out of the terrain. Road decals are only part of the process, you would still have to do the terrain work yourself where Epics tool attempts to save the artist time. You really dont want them hand painting every pixel
I would avoid that line of thinking that doing it just because they did it before is good, thats not how we progress the art form ๐
well yeah but I don't mean a road tool at all but that the spline thing to give details
but yeah the landscape spline road tool is nice to mark the first
I forgot about the landscape spline tools cos I'm not using landscape
But if you are, then it's great, especially now it flattens the landscape under the road
Land Mass stuff is relatively recent in terms of development, I know you've been on your tools for years @sage ermine
That's cos I'm slow lol
making games isnt a fast thing, it takes time aye especially R&D ๐
Id started my tool before Land Mass was a thing too, it ticks alot of the boxes for limitations with Landscape so thats a good thing
uh oh, make ue4 mad
honestly @median wraith you could overlay that on the diffuse of a spline mesh, or use it as displacement up close
Aight, aight, unbroke road test
So it's just a test actor using a plane atm
But here's how easy it is to use in code:
the edges look heaps better in that one
Same one
Down here on the ground you can see the edge stuff
That's just cos it's 2k on a big bit of geom
Ahh okay so its better texels
I could massage that out in the material if I wanted
New Rider version adds initial UE5 support ๐ค
you've been using UE5 this whole time just didnt know it ๐
And I will eventually, but my planet mesh uses LODs quite heavily so will probably not push the texel density that hard anyway
lol
Took me ages to download the alpha what with everyone else trying to get it at the same time
with spline meshes you get the jankys but they are at a distance with the low lods, you can optimise the geo for horizontal depth too if you dont use it vertically much
for something like a gunship if you fly up enough my roads go all jank from a distance, its really not the best technique for a flying game unless you adjust the lodding manually
Its super good for driving though ๐
Normals are borked on my lods at the moment, but it lets you see the size of my lod tiles...
Each LOD tile will have it's own 2k texture
which I can generate on the fly from the same road map
If that doesn't let me do smooth roads I give up ๐
just bury the edges under the ground, thats what I did lol
I'm gonna have to put a LOT of urban driving into my star citizen clone to justify all this effort I put into roads ๐
Flowpunk 2088
You'd think with an iconic movie moment like that it'd be easier to talk your wife into sitting in your lap in the car.
but no
My build from github is pretty stable
September 5th 2021
I expect it does better than 4 first releases
my client side prediction is june
Early april, 2021
I expect less people will be able to run it lol
Like early
UE4 actually had pretty good legacy API support for its time
Not sure what you mean?
Like the scripting and levels and all formats changed from 3.5
like UE4 ran on old crappy versions of DirectX in the early days
it's always been up to date RE: DirectX
once they stripped SVOGI out ofcoarse, if they left that in less people would have been able to run it better
https://twitter.com/ElineMuijres/status/1366489036618096642?s=19
Twitter says this
adult women have been the "average gamer" for a long time now
Not talking about it being out of date, Im saying its going to be so in date we'll get the usual drones from people who want to run it on toasters
I think only dx10 were there
yeah it's not news but there's no money in making a new mine sweeper!
tell that to Microsoft, because they made a new Minesweeper
How dare you sir
Intel releasing dedicated GPUs is only going to give those suckers delusions of grandeur ๐
really? I need to see it ๐
lol
Minesweeper & Minecraft ๐ค
Microsoft calculator have more updates than the actual os
joke aside, what matters is more the markets that people fall in
and their size
which means, we should do f2p mobile games with gacha mechanics, I guess?
ugh ๐ข
Minesweeper is a gacha mechanic
actual Minesweeper wasn't monetised, so of course they created a new one that has mobile game style monetisation
So instead of a mine, you land on a Ad?
๐
3d minesweeper, its on a cube
Marketing, mobile games ads are filled with gambling games
they monetized minesweeper, really ?
Solitaire has adverts in it now
welcome to modern gaming
re: mobile games: it's a shame they're the most common type of game there is
Minesweeper events where you can bet on the players, I see that coming
though I guess that's to be expected considering they're usually the simplest ones ๐ค
Let me put something here related with the talk
Battleship is basically competitive Minesweeper
Minesweeper is a better game than Battleships, true story
I agree, only because I hate people so anything where I have to interact with them is bad ๐
lol
I think is mixed
it's like it's written by some 20 yo who just studied his/her first political science course
It is cool prose
Well I looked up the actual page and thats what it says
Because the world today is not the world of yesterday. A capitalist oligarchy runs the world and forces us to consume in order to keep the gears of this rotten society on track. As such, the biggest market for video g...
that "joke" has been in the Godot docs for years
people complained how it was out of space a lot
That's good, my English level still the same of a 8 years old ๐ ๐คฃ
but they like is so ยฏ_(ใ)_/ยฏ
Not sure when they plan to release the 4.0
Maybe if they add dynamic scaling and dynamic fonts consider to use it for something simple one day
I hope it comes with an insurrection mode ๐ฌ
doubt it
Well I asked for a release date, he gave us the trailer release date as good imposter
its plausible
just deepfake UE5 over the top of UE4 ๐
I'd imagine the next time we'll see UE5 will be at some big industry event
these are in 2 months isn't ?
it's possible it'll be in the GDC showcase this month, but it's more likely it'll be one of the summer events
I mean UE5 is big enough to have its own event tbh ๐
Epic only have one session at GDC Showcase, so I don't think they'll be doing much there tbh
world wide semi-online party going "5 days of ue5"
each day going over an old version of ue and highlighting new features :p
day 1: ue1
etc
UE5 is actually the 6th iteration of the engine ๐
(pulled it out of my arse)
there was a mid-step between UE2 and UE3 for consoles
Siggraph is Aug
nobody wants to remember that midstep :p
Vengeance Engine ๐
There are a few which are kinda between UE3 and 4, not Epic builds though
I suppose if we go from Gears to UT3 to UDK theres quite alot in there
I'd consider all of those to be different UE3 versions, there's no significant core changes in there
Lets give you a remind that Epic started mixing engine events with game events couple years ago
Maybe this year Pewdiepie showcase UE5
the introduction of Lightmass was probably the biggest change, but it's not really an engine change, just better tooling
I don't see the new engine far from the current engine version ?
Maybe I'm lost of imagination at this point
well its always a progression, each version an iteration on the last. Early UE4 versions probably shared more in common with UDK than they do modern day UE4
well it'll have Unreal Verse!
Theres been quite alot of new tools added
probably in UE5 ๐
UE4 had pretty significant renderer changes compared to UE3
but UE4 was a complete new UI with Slate
aye
biggest worry: more linkage between fortnite and ue5
there was a lot of differences between the last version of UDK and the first version of UE4
pls no
Fortnite Engine
if anything, can we decouple UE from the damned launcher now?
yes pls, not gonna happen though
You gonna launch the debugger from the Launcher in ue5 ๐ก
now that the launcher is a games client, it's totally unfit for purpose ๐
I mean, it was never particularly fit for purpose to begin with
you launch the UE5 launcher from the launcher now
but I sure loved my dev account being repeatedly hacked because Fortnite V Bucks
(and lax security)
the problem with launcher it's written using propertiary UI system (Slate)
which was never that good to being with
it's slow
as fuck
... my 1# wish for ue5
UE5 is only available in WASM
One language to rule them all
I'd hoped they get rid of slate
and comes packaged with Electron
but not gonna happen
you never know though UE5 could see Slate get a boost
it cloud it would require pretty extensive changes
it's heavy by desing
there were alot of optimizations over the years
but it's inherently immediate mode UI
you are only going so far with it
admittedly thats kinda what you want for the editor, for a launcher... not so much
well, no big software is using IM framework for uis
because they are slow
they are easy
I guess they made it that way to share the HTML with the web version of the store
the launcher is probably slow because it uses tons of high res images
Im not convinced the launcher team are leet either ๐
but it doesn't explain why the "game library" part is slow either XD
it's slow because its chrome rendered by slate [;
it's not just mebdedded chromium it's going trough slate render path
well the big blue loading bar can take awhile, my nets not that slow neither is my computer so something else is lagging
but theres actually like 3 different loading bars, 2 different libraries, all very confuse
I can still see the mode switch between the Store and the Unreal Engine section too, everything resizes and changes colour
one think I have to say about the launcher
the Unreal Engine part isn't that bad
compared to the "games store/library" part
maybe it's just because the later is so slow that I tolerate the first though XD
Epic is looking for lead web services developer in Helsinki, if you wanna work on that side of things ๐
although I have a small amount of experience in web stuff, most of my experience is in complaining when things are bad though ๐
I think I like Steam better because its got the stuff across the top with drop downs, its less digging
also frees up a fair bit of space that sidebar takes up
meh
who wants to move to Helsinki anyway ยฏ_(ใ)_/ยฏ
I just want them to put a shortcut in the windows folder really
and I launch an app through it
I could probably get hired pretty easily for that position with my background if I wanted lol
it's pretty fast to press the "win" key then start typing the name of the app I want I feel
I just want to not have to have a browser and the launcher open to buy stuff ๐
seriously, I think it's that much more user friendly to make your EGS purchases in Chrome/Firefox ๐
the HTML isn't the issue from what I remember, the store pages were good enough in a real browser
yeah, the web store is so much faster than the launcher
the loading times are in the minutes some times in the launcher and it's just not good enough
part of the problem is all the irrelevant tabs and stuff you have to go through, which is distinctly not helpful
the thing is a clusterfuck since it also decided to be a game client but the UI didn't get an overhaul at the same time
so they're just awkwardly mashed together into two confusing arrays of tabs
they just need to do some extra dogfooding
hmm, it seems Tim Sweeney deleted his reddit account?
he had one?
he posted on reddit rather often all things considered
there was that time a few years ago where he talked about having a scripting language in UE4 ๐
probably that Unreal Verse was already in the pipeline at the time
Unrealiverse
I sure hope they threw away the SkookumScript syntax because that looked like it took the worst parts of things like CoffeeScript and Ruby and none of the good parts
It vaguely looked like you could call functions both with and without (), and params lists didn't have a comma separator, etc.
if UE5 has a scripting language Im gonna... I dunno probably something NSFW ๐
I don't really see the point to one but my friend said it would be an easier entry for people coming from Unity or something
which I guess kind of makes sense if they are really opposed to using BP's and they can't be arsed to learn the nuances of C++
hey
I've seen the example they gave
it seems to handle async stuff pretty good
so that's at least a big plus compared to doing it just in C++ for now
Yeah I suppose that's a good point if it allows you to write async stuff in a more imperative/sequential manner like you can do with BP's
One of my big annoyances is that I often want to listen for an event just once and there is no BP node that allows me to do that, so I have to write a jumble of bind event unbind event for it
well "big" annoyances... a fairly minor annoyance tbh :D
just the for(i = 1..NumberOfRounds) part screams async/continuations for me ๐
I hope it at least allows that
what is with that syntax...
it uses = and := for assignment?
or is = just used in for loops?
wait, no, because it's clearly used to declare the variables on top, but then it uses CurrentRound := 1
I think := declares a variable actually
on top it's not a "local variable", it's a class member
but there's also a class variable in that
called CurrentRound
so re-declaring CurrentRound there makes no sense
:D
I guess so
my bet is that they swap the issue of doing assignation by mistake inside an "if" that way
Maybe = is for initialization only?
That's just stupid tbh lol
Kinda wonder who thought that this is an easy/beginner/non-programmers level syntax.
ergh, the syntax on that makes me weep
Yeah I mean I've seen worse but that doesn't mean it's not stupid lol
nobody thought it was easy/begginner at that point I hope!
@tidal ivy it's about a 100x better than SkookumScript thankfully
Think its purpose is for non-devs to use it? Maybe modders.
Skooma script
I don't think lack of statement separator really is a big deal tbh
anything that uses whitespace as any kind of thing can get in the sea
Many scripting langs don't use a semicolon
as a C++ coder
I'd take that easily to not write blueprints ๐
it works better with git too
and yeah I didn't even notice it used indentation like Python
that is... a peculiar choice
syntax is a mix of Python and some ML stuff with the trailing ? in if statements
hmm
well I like it
Why not python tho? If the idea is to be high-level, you don't need speed.
I can imagine the number of people that are gonna have problems with mixed tabs and spaces
but I know it's controversial ๐
no need to have problems with mixed tabs and spaces
I don't really mind the indentation but it's a very easy footgun
the only reason to not support tabs as indentation is because of bad tooling :p
I'd take blueprint over whitespace being important ๐
tabs as indentation have one big benefit... it helps developers with vision problems
overreaction
it's really not
I don't remember the specifics but I remember a conversation about it where it was brought up that having larger tab stop actually helps people with eyesight problems or things like that
join us in whitespace land! we have cookies!
if that's the issue
one can easily imagine an IDE mode that expands the indentation spaces size as needed
yeah so it's again a tooling problem
the problem is not being able to organise code for readability
that's the entire problem with tabs too
sometimes you really just don't want to fit shit all one line
but it's easier to ban tabs for the tab tooling problem
and just have IDEs fix it in postproc/display ๐
Python supports ; separators
I think I actually prefer UnrealScript over whatever this is, lol
to put multiple statements in a single line
it's not because it doesn't requires statements to end in ; that it forces one statement per line

it is pretty weird but you CAN find python code that ends all statements with a ;
GNU standard is like that, 8 spaces
and it's valid ๐
I could imagine it being possible to split on ( ), eg.
functionCall(
foo,
bar
)
which at least to me seems like it would be pretty decent
I don't really know why you would need to be able to split lines in some other fashion than that
it works that way in Python too
I don't think lack of readability is a valid criticism you can say about most Python code
They just need to integrate Haskell
Depends on who is writing ๐
Many Pythoners are kinda with non-sw-dev background, so... mess can be big
actors <$> setWorldLocation 1 2 3 who wouldn't like cool syntax like this
Oh... Haskell, hehe...
Out of hobby interest, it is kinda cool in ways.
It has some interesting ideas for multicore processing too
You can literally achieve some additional multicore support via just a compiler flag
Well, it is kinda stateless machine afaik
since it knows what stuff can be parallelized due to being pure
I more or less reached the point of understanding Monads and stopped ๐
heh
tbh it feels like the monad explanations are overcomplicated
it's essentially just an interface :P
Exactly what I think is hidden behind all that fancy theory... I mean, it is all assembler below, how much you can fake it?
I think the theory is what allows it to be so concise in some ways though
even if a lot of it can be sort of explained as being interfaces in other langs, the other langs that support interfaces don't really allow you to make use of the abstractions in such a concise manner as you can in Haskell
there's also fun things you can do with the language's laziness
for example you can have an infinite list that you treat as a generator of sorts :D
just keep taking items from the infinite list when you need more
I suspect they're nowhere near as flexible lol
...also it's much cooler to say you have an infinite list that you're reading from because in most languages having an infinite list is either impossible or it will crash :p
stuff like itertools.cycle('ABCD') that returns 'A', 'B', 'C', 'D', 'A', 'B', 'C', ...
zip that takes two iterators and turns them into a single iterator that returns a pair (or more for bigger tuples) etc...
But it probably requires the functions you use with it to specifically support iterators?
the problem with propertiary languague is always the same
lack of tooling to properly (read efficiently) use it
it lacks debugger
proper callstacks
intellisense
you can just as well type random characters in notepad
yeah good points
I'm probabaly not going to touch scripting in UE5
unless jetbrains provide half as good ide for it as they do for C++
yeah personally I don't see the point of it because BP's are good and C++ does the rest for me just fine
why not just use C# syntax and build custom librariers around it ? It's familiar, it have tools and community around it
well why are you passing an iterator to a function that expects an int then? ๐
It's probably because Epic acquired SkookumScript and they had to do something with it :P
and it was designer by person, who actually designed few languagues before all successful
yeah well, probabaly, at least it doesn't look as bad as Skookum did ๐
@ancient hornet yeah that's kinda the point, with Haskell you don't need to treat the abstractions any different. You can treat an infinite list the same way as a regular list, and that's where the power of it comes from imo because it has all these general purpose abstractions that other languages don't have, so others require you to write code in such a way that it specifically supports some feature
well that depends on the contract of the function mostly
if the function doesn't need to consume the whole iterator to do it's work, it should be ok with an infinite iterator I suppose
I don't see how Haskell can avoid that ๐
the main reason I don't do most of my dev in C++ in UE4 is the iteration time at the moment
opening / closing the editor is often required, and compilation times are all pretty awful
for example if I have an infinite list of numbers, and let's say I have a function that maps a list and adds 10 into numbers in it
if that's still how it is currently in UE5, I'll need to defer to a scripting language again
I can just shove the infinite list into that function and it'll work just fine
how much time ?
not that I disagree, but I'm curious
in Python you need to use special syntax so that your function works as an iterator itself mostly
compilation time on this project is measured in minutes, even using expensivebuild and a server farm
or you use "map" for that
editor loading time into our 'main' level is around 10 minutes
compilation or linking?
Minutes ? wtf ?
loading time is a part that is annoying yeah :/
I mean I've seen pretty bad things, but this tops it
you can improve compilation/link time somewhat with existing tools but load time you need to do the code changes yourself
shame I bet it'll only work on Linux for a long time
My goal was to make a linker that is as fast as concatenating input object files with cat command.
in all cases, I hope he'll manage!
but what happened ? It spends time on linking
or parsing header files ?
and some big header is included everywhere ?
hard to say, but it's the compile time itself that seems to take longest, linking is pretty quick
I think it just comes down to being a very big project
it probabaly cloud be cut down, but would need some serious header reorganization
to include only whats needed in headers
yeah long compile time is usually due to bad header organisation
or bad templates
some templates can create quadratic amounts of types and functions if you aren't careful ๐ฎ
looking at it, there's probably about 2000 classes in the gameplay module
god knows what half of this stuff is doing, I stay in my lane for the most part ๐
but yeah, 15-16MB of raw code
ok 2000 might seem much but I have about half it just split between plugins
but, the compiler should only rebuild the files that changed
and it never takes longer to compile than few seconds
Anybody here good with computer hardware and repair?
put that line in a Dr Who episode and it'll work fine, cause weird stuff happens there ๐
what the team of BeamNG managed with Torque3D its unbelievable
that GTA V looking graphics and alike sized map
so wait, Unreal Verse is a scripting language
Tim was always raving about turbo pascal so this syntax isnt overly surprising
least its not Visual Basic ๐
I like this sentence is everywere
<If you are making a multiplayer you must use c++ at some point so I donโt think c++ is going anywhere.>
Isn't like there are polished games or so, you only need C++ to make multiplayer games and is a must, usually this tip is always given by people that never executed VS
trying to change cushions to my bose quietcomfort 35 II's
IT SUCKS
my fingers are bleending from trying to attach the goddamn cushions for the past two hours
I hope the ones my other half has don't break soon then
I've swapped cushions from my sennheisers few times, it was quite painless operation
I'm using so much force to get these in that I fear I'll break them
eww... my cushions are each other month in a need of glue... nobody advertise this, sennheisers too btw
Also replaced the cable already once. The original just started to crumble down, never saw such thing before.
Why is c++ needed for multiplayer? For optimisation?
you don't need c++ for multiplayer
You need a source build to even compile a dedicated server if you decide to go that route, does that count?
Im trying to find ways to use c++ because transferrable skill but feels like too much a waste since i usually figure everything out in bp first
There's a ton of things not exposed to blueprint, too. But depending on the scale of your project, that might or might not matter.
I mean the guys that claim that never did something more complex than a walking simulator (I mean the ones that claim you need C++)
lol
Even in BPs you can still do some quite complex functionality
I'd dare say that for C++ some things are more complex
Though the replication graph is a big one if you need a kphjillion things to replicate
So there I can understand the need for C++
Knowing me tho I'll simply write a wrapper for BPs and use that in testing
uh oh!
I'm checking the TAA parameters for motion but turns out it works but break the whole water system on 4.26
๐ฅณ
Since the start of the year, the AWS Rust team has been drafting our charter and tenets. Charters and tenets are the framework AWS teams use to define our scope and priorities. The charter tells you what the team does, and the tenets tell you how the team will do it. Since one of our [โฆ]
Silly
Also, who lives in Arizona
Might as well just bar Arizonians from purchasing anything on app stores
Or something worse. I mean, every platform deserves its cut.
By completely bypassing it, something else is going to have to happen for store owners to get their cut.
But I guess, someone found a weak state for their agenda.
$$$$$$$$ was spent
its only for apps that sell over a million copies ๐ If I were Apple, I'd just stop sales at 999,999 and say "new licensing terms are per million sales" and add it on.
Heh. Also... does f2p count as a sale anyway?
@proud pier you sound disappointed
the one million limit is a bit odd though
would be nice if everyone could use whatever payment provider they want
"prohibits stores exceeding 1 million downloads"
I just don't like corruption in my world
And when I see it in video games, it's like... tainted goods
But maybe it's always been like this since the beginning, just not as noticeable since I wasn't part of it before. /shrug
But why is this evidence of corruption in games?
guess Apple and Google can just turn around and refuse to allow their devices to operate in Arizona ยฏ_(ใ)_/ยฏ
the whole state has a population not much larger then some European cities, so it's not like they'll even dent either companies income
not allowing mobile phones to work in some geographical area in this day and age? Sounds pretty iffy ๐
boot sequence gotta interop with GPS 
this might bring weird federal attention to the issue though
Apple gets their cut from the hardware already ๐
that news bit seems to say that it allows developers to use their store without any fees if they're above 1 million usd ๐ค
and not just "you're free to use another store"
Games are a novel industry split across different platforms, so 'corruption' varies widely. Wherever there's humans, someone is getting cheated.
right
The interesting thing is that Apple owns the hardware and the software and the Store, yet it's not a monopoly in the context of any particular 'market' except for its own walled garden.
from an app user perspective, they don't have a monipoly
from an app seller perspective, they do
Google owns the store, but not really the software and definitely not the hardware, while it has so much more of the market in population, but not value.
30% cut is very high.
In markets with far healthier competition, you see platform rates closer to 3%.
It's only high since Epic set the new bar. Before then it was standard for this industry. But it was long overdue for competition to step up and make a race condition. Especially when they have their own open source platform that welcomes all who would fairly trade.
why I said open source I dunno. I meant something else.
an open platform, not open source
There's so much nuance, because there's the whole issue of anti-competitive market players, and the philosophy of human-computer interaction (as in we deserve more than a couple walled gardens of choice)....
But more to the point with Epic, they didn't find their success on Apple's platform and try to evade their (very high) platform tax โ they earned it on their own, and simply want to bring their product to the mobile market, which happens to be ran by a duopoly.
I personally think that until we have free and open alternatives to Apple and Google hardware, (perhaps RISC-V open CPU architectures, and PinePhone mobile linux based hardware,) these lines will continue to blur. In other words, I should be able to buy a generic non-walled garden high end smart phone, set my own policies, and use whatever software I want.
Really cool project, but seemingly so far from widespread adoption.
The only way that'd reach widespread adoption is if it had a similarly integrated system as google and apple provide :P
or integration with android as an option I guess..
Well, it means we need better free and open source software stewardshipโฆ such that a non-walled garden ecosystem could thrive, and offer similar richness.
I've tweeted the same thing at Tim Sweeney a couple of times. I'd buy an ethical phone from Epic. And let's face it, a third player in this market would be beneficial to gamers and Epic as a corp.
That'd be a power move for sure!
How much of android is constrained by Google?
it's a bit of an app problem since all the apps that people want are on android and ios, if they can bring at least the most important ones to a new platform it does stand a chance assuming it's easy to use
"Check out the latest gaming model with hardware designed and developed for Fortnite". Sold out
Mining phones....
solar powered mining phones
I think what we need are protocols and standards, such that software from unknown vendors can still interoperate
And someway to protect from bad actors targeting open source software
it's just 2 or 3 levels of competition away from being wide open tbh.
I mean, Google and Apple don't dominate everywhere in the world either
If you could swap out an android OS for something else, maybe.
is android the issue? Do they dream of ... wait no.
you used to be able to run Ubuntu on a WebOS device many years ago, of course WebOS went the way of the dodo
Blender is a wonderful example of free and open software rivaling the incumbents, but it's more the exception than the rule.
took them ages to get the UI sorted to a point where it wasn't terrible
Plus, smartphones are an interesting niche case. The IBM PC was lower performance, but just enough to be worth it while being vastly cheaper. With plan-subsidized phones, I'm not sure that gap exists with phones.
Exactly, it wasn't sexy for most of its life... as can be said of most open source software lol.
Sounds like we need more designers in open source!
I've done a few of those
wait... altitude. Thought it said aptitude
good timing
it's a bit loud
spoosh?
is it virtual production ? That emitter looked like it bugged out
Not sure if this is meant to capture sound or vibration.
I want to know how the camera boom guy kept up to normalise the volume ยฌ_ยฌ
It's just a really long boom
I swear I got this effect on the marketplace
So fucking cool
Um, sure, yes, absolutely.
so what happened the rocked landed ?
yeah
Controlled landing, successful touchdown, no unexpected explosions. No debris. No bird strikes.
even mined a few doge coins on the way up
thats good, it seems like they had to control a fire there
I think that's just unignited fuel spewed out when the motor turns off. Or the hamster getting incinerated.
The fire is fine
yeah looked like it when it turned of the two boosters
The fire is unburnt fuel due to how engines shut down
They can't just stop thrusting or the hydraulic processes inside will explode them
The engines have to wind down smoothly, so a certain portion of unburnt propellant gets ejected
I want to know that people build one rocket per week ?
The engines keep spewing out gas way after they shut down, but they replace the propellants with inert nitrogen instead
if I had the money, I'd install a space platform with a skyhook that lifts things from space. Then charge 30%
ยฌ_ยฌ
It's space, you can get away with 90%.
you're hired.
Well i guess they dont need to disassemble it on the pad now...
lol
Yes haha
Unexpended fuel probably caught fire
I wonder if they would apply a rig to capture the ship which it would home in on.
yeah it's a tax write off and insurance scam
#MarkedAsFixed
RIP
Id say when it hit the pad on that side it must have created a leak.
hey you told me that was fine
I won't hire you now as my personal medic
๐ค
it was obviously terrorists. I saw a minivan driving away
The fire was fine. The fuel leaking out wasn't fine. ๐
:p
Obviously there was not enough fire.
There is always a fire after engine shutdown, there is a reason the nitrogen venting is a thing
It prevents this stuff from happening under normal non-leaking conditions
It landed successfully.
lol there has to be an explosion in their tests, even after the successful landing
Almost recovered
Right I'm done. Im gonna play some games and pretend I know nothing about game dev. https://modelbuilder.game/
Model Builder is a game about building and customizing model vehicles. Assemble, customize and display your creations - fill virtual shelves with amazing machines! Whether youโre a veteran or a novice, you are bound to have fun!
I'm not rocket scientist-y enough to comment on their starship leaning a bit. If they told me they blew it up because it was too dangerous to defuel, I'd believe them.
Id say the lean is a result of the soft landing, which probably also caused a fuel leak due to some loss of structural integrity of the tank that then ignited.
There was a little bounce so it had too much vertical speed
the fire was there when it was landing
I thought the white 'steam' was from coolant. Could that have been fuel?
lol wtf
I like how SpaceX cut off that last bit
explosion, what explosion... all I saw was a successful mission ๐
Just celebratory fireworks.
pfffft pfpfptpfptpfpt
Mmm I had an idea yesterday but I need a lot of polycount for such thing, but hopefully as ue5 can handle absurd polycounts let's wait for it ๐
In fear of sparking a fierce debate, does anyone have any additional info on the frogwares vs Nacon situation? Polygon linked to the Nacon homepages AS A SOURCE in this, so they are useless as well. Frogrwares is talking about how you can use an Epic Unreal Engine encryption, but I have never seen that. Does that exist?
Idk the only I know their game were pulled of from steam like 1 year ago
I bought it on steam yesterday.
And they uploaded it back a week ago without the dev consent
And were removed
DMCAed
About the epic encryption
Back in the days we managed to decompile Fortnite
So epic added a encryption system
Anyway that goes nowhere as the keys are stored inside from what I know so
Oh, it is relatively new then.
Yeah is there from no more than 2-3 years ago
You cannot protect the files at all in any game tbh
you can make it inconvenient at most
you can also go like dont trust the client mindset right
people in the modding community have already worked out how to extract the keys, so it's pretty useless
Never trust the client.
It's as true for networking as it is for professional relationships
Client you trust your all
Trust no one; never answer the phone
if you cant trust your self right?
You lie to yourself all the time; it's generally easier to tell when someone else is lying to you


godoverse
for(float i,g,e,s,k=t*.1;++i<99.;o.rgb+=hsv(s/15.+.5,.3,s/1e3)){vec3 p=vec3(g*(FC.xy-.5r)/r.y+.5,g-1.);p.xz=rotate2D(k);s=3.;for(int i;i++<9;p=vec3(2,4,2)-abs(abs(p)e-vec3(4,4,2)))s=e=max(1.,(8.-8.*cos(k))/dot(p,p));g+=min(length(p.xz),p.y)/s;s=log(s);}
#ใคใถใใGLSL https://t.co/iKPOuPnIOS
473
2693
Now we get even forms in Portuguese
if I had $100 to improve these surveys
if it was me i wouldnt allow surveys at all
Should do a survey about surveys ๐
A survey about a survey about surveys
If you're going to put a survey in an international community, at the very least make sure it's actually in the common language of that community - i.e. English for this one
it is in English
Is it? I bailed after seeing the first line was Portuguese
If you got a questions, and need quick answer. I can provide it: Yes!
Thanks, OMW to ruin my life
My compressed mips generation before fixing it, kinda cool effect ๐
ship it
@viral vector the research is in portuguese and english, only the url is in portuguese, it's just a shortener to the real google form url, but thanks for the advice ๐
oh... I used one... like before 15+ years ๐ค
But I know that there are some on Android
Stellarium is really good. When me and my dad used to look at the planets, we just used that and then went and tried to located where each planet was. Only problem is that the telescope was so wobbly we just couldn't focus on it ๐ฆ
WTF, YouTube

Lol
that last one though...
I hope Word is better than Excel.. because I still get nightmares from vbs even I haven't touched that in a decade+
is the free vehicle pack any good?
guess its one of the few free BP projects i might actually open
looks decent, it's a plugin I think
no vid
time to yoink all free assets I'll probably never use lol
