#lounge
1 messages Β· Page 841 of 1
days before the lockdown
you said it doesn't work
I think eventually, we'll build some immunities to it, especially once we get mass vaccinations nationwide ramped up
Sweden tried the "let's not do anything" approach and they basically got fucked over :P
they didnt get fucked over, they have teh same numbers now as we do
or a similar curve atleast
Sweden has twice the population of Finland
in NL
Anyway, every country had the same issue, Nov-Dec, the holidays... people thought it was cool not to practice social distancing
I think they got fucked over.
Sweden's numbers are like 10 times worse than any other similar Nordic country
it's the same in Finland
only difference is their approach to COVID (no lockdowns)
we also have winter and flu season :P
do people still get the flu btw, or is that just gone now
social distancing is literally written into the culture of sweden
Flu? COVID ate the Flu I thought? /s
people still do get the flu, you know what is funny, the lockdown started and I was required to go into work and interview someone (this was before govt mandated lockdown, so this was work manadated lockdown). I did not get COVID, but I got the dang flu from the interview
there's nothing same about netherlands and sweden
who comes to the interview with the flu!
you know you love me @zinc matrix
since then I have not gotten sick because I stay at home for the most part
Well, they only work in precise conditions. But most people protect their foreheads or beards with them....so
Anyway, who cares about COVID, that shit was 2020 old news
putting someones underwear on your chin wont get you very far
Anything else more current and fun?
https://t.co/rt1QtEqkar Just finished up my retro VHS prop. Some more images after the link. big thanks to Alex Beddows from Dinusty Empire and 3DFT for the help and feedback on this.
dogecoin is going at nearly 0.08
it will if she's still wearing it π
lol
Anyone plays any cool games that released this year?
we might agree there, yes
It Lurks Below was the one that really made my gamedev head turn.
this whole conversation was basically me shaking my head the entire time, the amount of mental gymnastics present here would've won the olympics hands down
real eye opener
jeebus. windchill of -40c right now π¦
you're welcome @zinc matrix
yeah I just made coffee and its half cold before I got back from the kitchen
so, other subject. unreal, photorealistic animations, are we there yet?
I dont think so..
@zinc matrix yeah a friend of mine basically made all these same arguments and his "sources" for all this was some really dubious looking websites and videos that looked like they'd been filmed in a russian classroom lol
any @fathom wadi
well there is realistic enough and realistic
every vid I see still has a bit of that 'game' feel
glad that convo is over... sooo how's the weather π
could be the camera movements too though
π
15 degrees outside with no wind, perfect walking weather
about to become -25 in 3 days
can't complain
think I might need to take another walk to get the past hour out of my head
framerate can decide that. 24fps anims you can get away with interpolation that is fine. Better anims needs more physics approach and higher framerates to fill in the gaps. And a physics engine that's good enough. So if you have the money and time, you can get it right. Even if you have to go down the AI video analysis route and spend a fortune tweaking
(celcius btw, not f, but at those temps it doesn't really matter anymore :D)
dont forget your mask @merry ermine
its more about offline vs realtime for me
@fathom wadi
Masks help keep your face nice and toasty
I wear a condom over my head when I go outside.
Jesus... I almost freeze at 5C π
have an animation project coming up, product viz basically, in an arch viz type environment (hospital)
but its 12 min total
definitely not looking forward to rendering that, offline
but clients wants realism
well yeah, 12 mins if still some work if you want realism. Can you ask for mocap equip?
oh
hospital beds etc
well that sounds like it would apply some fancy anims then, perhaps breaking apart structure and making it more of an advert?
the only thing I complain about is the ice on my beard. that stuff is annoying and hurts if you aren't use to it
thats it @fathom wadi
I have a ref, hold on
super cold weather is really nice to walk with, in short bursts
lemme find it
sourcing everything for those projects can be harsh. Easy to get overwhelmed with asset creation
definitely, client has some cad models though, but expecting it to need some clean up @fathom wadi
never actually used unreal in production though, so might be rough
My cousin lived napoli all his life, when he first got here he arrived with a super insulated jacket. It was actually really thin and kept him really warm. But unfortunately it kept him way too warm and he sweated a lot. Sweat + negative 15c temperature doesn't work out in case you are wondering π
definitely some pre-production for asset readyness. Nice to have cad models though, they are usually ready measured and all good to dupe and break.
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heres a ref
Been looking into investing into cryptocurrencies.. ADA cardano looks like a very promising one, looks like it has potential to skyrocket
I don't remember the name of the material, later I found out mount everest climbers complained a lot about it because it insulated too well and caused people to get sick π
Im still trying to get old currency. It evades me
oh yeah, it'll save some time for sure
think that vid is doable in unreal?
unreal's DOF bothers me though
I think it's pretty hard to say for altcoins... bitcoin is the one that's at least somewhat likely to hold its value or grow long term
always looks very cheap and fake
it's still extremely volatile so it's a really high risk investment
@zinc matrix absolutely but it's gonna take good lighting and PBR texture setup. The graphics and sequenced camera stuff is all easy mode.
But then again no one expected bitcoin to become this huge
yeah realtime
the animations were just basic interps anyway. Breaking up of assets is all pre-production and asset readyness stage
interpolations. A -> B
could be. doesn't have to be. Depends what control you want. Maybe simple stuff is easier in blends
I dont use it but im sure someone here can tell you
still really annoyed that I need the stock engine installed to download stuff from the market when I only use the git version of the engine. Anyone know a way around that?
more than that. its got full anim tool sets and tools to make more
interesting
some of the dopest dope sheets Ive used
so you're saying go for it, despite my limited knowledge?
0 experience with blueprints etc
it would save a lot of rendertime
If you wanted to, you could take a day to learn basic animations and sequencer. The rest is what you what to do with it
That's other panini
I'll have a look at panini projection, thanks!
Thanks for your input as well! @fathom wadi I'll check out the basics and see where that gets me
no worries
It is impossible to release an open-source game under Unreal?
if so, how they can stop one from getting their code since it is all on Github?
You can release a open source project yeah
Under MIT for example
You cannot that's why you made it open source
Different thing is GPL but you cannot use GPL with ue4
And still don't limit others from release a copy paste
is dumb practice going for a mono game long-term project without thinking in touching knowledge of c++?
i mean, i want to work on a single game for a long time, keeping update with the engine updates but c++ kinda scares me
Unreal doesn't really require C++ but you might need it for specific stuff eventually
See how you can do with blueprints, technically C++ is not required, but any complete game would probably benefit from having a programmer on its team
if you are aiming for more graphic artist as a career you should not need to bother with the code at all
walking simulator with vehicles and eventually an AI following you talking things in a text box
besides that a terminal like for setting the player eating, sleeping inside the buildings
thats all blueprint stuff really
That should be possible in blueprints, you need the code more for performance optimization or extending the engine to do new things
hard to build a game yourself if you are lazy, just warning you
even the simplest games take a lot of work, unless you are making one of the millions of asset flip games on Steam...
i am not taking it too serious
ah then don't worry, you will get more enjoyment from using blueprints and making a game then getting stuck in the C++ mud
still in process of exchanging and selling soul parts to be a real dev. in some years
the trade is slow, internet here is precarious
are you trying to be a programmer, a game designer, or an artist?
all around not too good at all
I just want solitude when doing my game
so I think i will need to learn the parts that i think boring
like c++
exclusively
anyway, thanks for the advice
like I said, if your goal is a game blueprints will take you far,
C++ is great when you get into Unreal C++. It guides you quite nicely and holds your hand just enough but not entirely.
im sure others would disagree π
ah no doubt that first it will be blueprints only; i think to get a good grasp of it will take more than a year or so
if you want to ease yourself into the C++ part, when you are comfortable with blueprints learn how to make a Blueprint Function Library in C++. Just make one exposed function that is usable in a blueprint and all of a sudden you will have more power than you know.
hm
i think i will try to continue with learncpp.com and then jumping into documentation and internet tutorials of c++ unreal
learncpp won't hurt but it will start from the bottom I guess. Unreal C++ helps you out a bit over native C++ with some templated objects and memory management. So don't feel like you are skipping anything by adapting to UE's version as you go.
hm
i kinda works on 8 or 80
anyway setting a port of Supercollider server to work inside a game in unreal is a dreamy goal
would be so nice to build an interactive tutorial for SC inside the game
like a headquarters with musical robots jamming all around
but this is beyond exosphere archives, i am still trying to calculate the density of fuel used to a possible spaceship
so i think c++ understand would help there
(if i will need to learn c++ why not dream hard then)
I've toyed with the idea of making some kind of audio rack/DAW system in UE since the audio engine was refactored. It's ok for basic stuff but it's a lot of work to setup racks that do what your usual DAW handles so its not worth the time for me.
anyway is not a must this one, teaching concepts of musical theory feels nice too
and are more accessible than integrating supercollider server and language in a game
im currently mentally stirring the pot on implementing MusicXML to the engine but again, it's a super complicated task and likely would need more than one person to achieve well.
Can someone explain me what the .net framework is? What is it for?
Okay thats better than my reply, ty Kaos lmao
π
It's basically like the .NET top level domain name, except it has nothing to actually do with that
.NET has as much to do with .net as .COM had to do with .com
What? Those are domains for the internet.. what does that mean? (Not domains but you know what i mean)π
I donβt know a lot about coding im just playing around in the ue4
https://en.wikipedia.org/wiki/Dot-com_bubble this is the .COM
https://en.wikipedia.org/wiki/.NET_Framework this is the .NET
thx
Yeah yeah, I didn't think discord would preview two of them at once haha
ye it's mad π
I wonder if I put 5 wikipedia links together, will that just straight up wipe the chat
I'm gonna do that in a safe environment brb
thing is, to explain .NET on discord, in this channel, would take ages. The wiki page explains it just fine.
Oh my god haha, it works up to 5 links for sure, didn't test more
If you give it 5 wikipedia links, it just wipes the entire screen
Amazing
Okay, since you're legitimately asking this, I can try to explain
.NET is a tool for building software, making programs. It has two principal components
First component is the virtual machine. Just like java, you write .NET code in some language and then it turns into a set of instructions that get executed by .NET. You don't write machine code that executes directly on the CPU. It executes on a virtual, imaginary, artificially simulated CPU
So first half of .NET is this virtual CPU and the compiler tools to generate code for it. This means that same .NET code can run on different platforms - because different real CPU's just run the same virtual CPU
The second half of .NET is that it's a collection of already pre-programmed libraries you can use. Do you need to compress data? .NET has a set of functions for that. Do you need cryptography? .NET has it. Graphics? .NET has it!
Tell me what seems confusing in this and I'll try to elaborate
.NET Framework (pronounced as "dot net") is a software framework developed by Microsoft that runs primarily on Microsoft Windows
i mean the first line of the wiki page
The two halves of .NET are called the FCL and the CLR π
So can i imagine it like a βWindows engineβ or is that the wrong direction?
You can imagine it as an engine that you write applications with yeah
It's like an application engine (when compared to a game engine)
But because it's more general purpose than games, it goes beyond the scope of what's usually called an "engine". The correct name is "framework"
Application engine inside windows?
Yeah effectively it provides a number of features for programming languages compatible with it
mostly for building windows applications, asp.net applications, and such
There are several versions of .NET engine that all run same code. Not only on Windows
When you say .NET, you mostly mean the application engine that runs on windows
There's also Mono, a compatible engine that runs on other platforms
Ah ok
Unity uses Mono as its scripting runtime I think?
So the ue4 needs the .net framework installed to make the standalone game that runs in widows?
Does it? I haven't noticed π€
UE4 uses .NET for some of its auxiliary tools
So you need .NET installed to develop games with UE4. I believe .NET is completely optional for shipped games
I had an error on my new laptop when packaging β.net missingβ but it was running in editor
Thats why i wanted to know what it is π
Might be some of the packaging tools use it then I guess
oh yeah there's a few .cs files involved in that now that I think of it
That's probably what it's needed for
I wonder how that runs on other OS's, guess through Mono
Unreal Engine and other game engines all assemble together into machine code. So you can just download them and run
.NET code requires the .NET engine installed to be able to run it
So you need to install the .NET framework to run the tools that use .NET
The .NET programs only have code for the .NET virtual processor. You still need the machine code written virtual machine to run it. That's what the error is about
lol the .NET framework, parts 1-10 π
It's the .NET quick course for babies, ages 0 - 40 weeks
Why always on virtual cpu?
It was an arbitrary decision by the people who created it
Because a virtual CPU is always the same on all platforms
No matter if you run on MacOS, Windows, on x86 processor or an ARM processor, on a mobile phone or desktop, the virtual processor is same everywhere
But the real processor is different
So thats why the errors only occur when packaged?π
The error occurs as soon as unreal engine needs to run a .NET tool
lol
If you don't have the virtual processor to run it, it tells you ".NET is missing"
Drunk? Hopefully BlackFox won't have to explain it again tomorrow 
lol
I'm not gonna, everyone who seems in distress gets 1 freebie and if you want more, you gotta make it fun for me to explain it π
haha
The bussiness man
Can you imagine the emotional state of this man coming into work on Monday without ever having resolved his interest in what .NET is
You can't just see people in distress like that and not help
Lol
what is unreal soul then?
unreal engine soul 2 tf pyro update
@late night Why didnt Dallar get pumped by WSB. Im a bit disappointed...
Dafuq? Blackmail.
yeah
she's great
she's a spanish vg journalist
worst promo for a PS5 version of The Witcher 3 ever π
vg = video game, I guess.
yeah, well she is in the public tv and all
Well, I hope guys get out of this.
Source leaks this days goes nowhere
about the payments and other documents
they can have problems
by 2010 all main engines sources were leaked
is copyrighted materials and cannot be used for anything
and you won't be using others source like that
Ah... that kinda old. Also you don't copy-paste code lol
Anyway, good luck to them.
sure I mean, this days engines and games are so big that no one will be using that
plus if someone does will be easy to spot
as the guys pretending to use UE4 sources or UE3
Gotta see what will happen.
Random, New Year's is coming here, and these guys released another teaser for their UE4 game
https://www.youtube.com/watch?v=5oyu1y9dN4Y&feature=youtu.be
They have an office down the street from me ( not really, ~150 km :D)
As the Mouse gives way to the Ox, we have a growing talent and force.
Here is a little tune for you, gamers dear. May you have a prosperous year!
Note: This video is specially produced for celebrating Chinese New Year. It does not represent actual plot.
Black Myth: Wukong is an action-adventure game developed by Game Science Studio. The game i...
Hey people! I donβt know where to put this, but my PC cant start up after going to sleep mode/turning off several times. Doesnt show post screen, no keyboar lights, no startup beep, just the fans. Can someone pls dm me to help π
Tried to clean rams, run without them, unplug hdd/ssd to at least make it beep or load the post screen but so far nothing works
Do i need to get a new motherboard?
Tried resetting the bios as well
Well... best maybe is to see a specialist at this point.
They cant even use the leaked info in the class action court cases against CDPR, hacker is kinda dumb tbh π
Thanks
Just bought from other suns to play on my spanky new quest 2
All excited to see it was made in UE4
Hard crash three times in row, can't even make it to end of tute π¦
i7-8700K CPU @ 3.70GHz, 32 GB Ram, 1080 Ti
Woulda thought that would be enough?
ah... three monitors...
<sigh>
For UE is enough. I got a bud who is like with 4 Ram and some pre 10xx era old card. He is able to do at least some small levels π
welp, it just crash hard again, this time with only one monitor
help me obi wan kenobi
so apparently it's cos it's made for rift but I'm trying to play it on my quest 2
since when did UE4 care about something like that?
if it's using an older version of the oculus sdk it might not work I guess
@zinc matrix lol I am deleting my unity discords lmao
Someone was complaining about UE4 + two monitors crashing recently. Anyway, it might be something driver / hw related (amd gpu?) it is not because of the performance.
and 60gb of ram is that ?
64gb
wait whats a TR ?
Total Recall. It's a CPU from mars
Always need more RAM and storage
What happens when you decide to let your community CREATE a game? Well, you're looking at it. A complete masterpiecE.I'm DevAddict and I decided to let my Youtube community make a game. I regret absolutely nothing. This entire game is made during live streams which are held at least once per week. Chat decides what they want in the game. They ma...
Mar 1, 2021
β€οΈ
hahahah
Man, this was such an awesome movie
the new one not so much
"hey we have this tube that goes through the earth from UK to Australia"
Didn't know there was a new one, but I'll stay clear of it then
Cheers π
https://www.youtube.com/watch?v=iywaBOMvYLI reminiscing whilst working..
Watch the official music video for "Toxicity" by System of a Down
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Face...
Wonder how many pixels it would be this gif after another 10 years of copying around.
We must go deeper
I like this one https://www.youtube.com/watch?v=CAyWN9ba9J8
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damn, the mod list grew a lot
we are an unruly bunch
Any devs from switzerland here?
My parents creaming at me because i still didn't master c++
Me:
I hope it isn't
lol :/
white parents smh
i've been listening to a crapload of SOAD lately, lmao. never got into them when i was younger
I have a serious question, its on behalf of a friend of mine. I have no idea what advice to give him so Im hoping hardcore problem solving brains of UE community might have something to contribute
He is stuck between to totally different careers
- fairly creative in music (hes good at it)
- more innovative also creative in tech
he is also good at the 2nd one
he is struggling to come up with a mental framework to choose between the two
he is still young, just entered 20s
how would you go about it?
he wants it both
its like sophies choice
choosing which one of your 2 children you should keep alive and which one should die
its almost impossible to make a decision
I once heard someone say point of view is worth 100 IQ points
how would you approach making this huge life decision?
I dont know how someone could pursue both of those careers since they are so different
I hope you guys have some kind of mental framework or a fancy way of saying and idea of what to think about that would make it so obvious which one to choose
well to be honest Im a bit ashamed to ask myself but since you leave me no choice - its my own struggle
I made it up, theres no friend
I love singing opera, people tell me its very good but I also im kinda private person I dont like fame
become a clown and join a circus.
I'd say to do the music "randy goffe" style, or just HOME
thank you @thin storm thats helpful, I also bet big money you are 14 or under haha
keep the music as a side project, and work on it from time to time
if you think the tech part is more innovative, focus on it instead
no I just have givin up on serious conversations.
also question about myself real quick, similar to Lacarone's
yeah @graceful ember , so far that was the same as I was thinking, keep more stable thing main and music as an aside but I was curious if someone has a better idea to approach it
shoot
hm?
anywho: I've recently been wanting to get back into gamedev, but I can't seem to get the motivation to do proper tasks
usually, I'm only able to put together something basic, and that's it
I think your 'friend' that totally exists should continue to pursuit both of these, maybe following the flow of life a little more. Letting the waves take him where he wants to be, BUT ALSO practicing those two crafts so he can be valuable as a multi-specialist
yeah
I'm a solo developer, and I'm still wondering if and how I ask for developers
Art industry is generally not great to work in. So getting a job in tech stuff might be a better economic plan. But I think both of these interests could turn you into a wicked multi-specialist and then much much later when you're more experienced give you a unique job that few others can do
@solar nebula thanks man, really helps to hear smart people validate my decisions π (im not being sarcastic or anything like that btw)
thats exactly why Im in suspense about it
tech is stable, Im 23 by 40 I can probably make 3-4 M USD
Can you imagine how much value your friend can bring to a project when he can bridge the gap between the musicians/sound designers and the more technologically inclined members of the project
its not a friend its me @solar nebula
I know π
I dont like to talk about it though, feels immature to want to be a singer but I just love it
Nothing is immature about wanting to be a singer. But you need to understand that being a singer isn't profitable π
Low margins, everyone wants you to work for free, everyone undercuts you
top 10 guys make all the money
thats true
@graceful ember I think if you lack motivation to make a game you shouldnt do it, it will be a chore and you will end up hating it
unless you are doing it to pay the bills, in that case Idk what to tell you stick in there, try to transition into something you enjoy
maybe someone more experience can give you advice, Im just starting this thing called Life
Consider spending some time learning advanced organizational skills - a lot of motivation loss happens when people don't know how to begin and where to approach from
Breaking down complex problems into simple components is not a trivial thing and you need to practice to do it well
unless you want to discuss the shitton of background info I've added
like I think the problem is that I'm focusing on too much things at once
It's probably my ASD ass speaking there, but I really need to set down other projects
I think something you need to allow yourself to do is make something that's crap
It's easy to get stuck thinking of how to do something especially if it's just an idea you haven't defined so well
because you naturally wanna try to do it in a really good way
but at some point you have to stop trying to figure it out and just do something even if it's not necessarily the best possible way to do it :D
so even opera singers are using UE4 now, take that Unity
you'll usually get a much better idea on how it should work once you've actually put some work into doing it and it's generally not that hard to change it later if needed so it's better
easier to do a high C on E in the Engine than on I in Unity
ProtonCalendar android app is now avalible
For our paid users
my feet fell asleep browsing imgur on the toilet. Now to join them in bed π π€
er no, wanted to join my feet in sleep. I failed π¦
Have you tried super glue?
no, I'm not having hair issues
I just wanted to sleep π¦
Kinky
I talked him out of super glue
I'll still use the glue for sniffing tho π
Careful your nose doesn't get stuck to your feet
It makes sitting in a hospital chair REALLY uncomfortable
π
Drink a pot of coffee. When that wears off you will sleep like a baby.
It's possible that's why he was on the toilet in the first place
black coffee + rye bread to an empty stomach in the morning
jonimake your name rings a bell, what's your project in UE4?
(I have the memory of a goldfish)
Drinking pot does sound good
ah, the arma stuff... cool π
I think I remember you talking about that way back
yea it's on my github I think
after I released in it took BIS a few months to implement their own native solution for all planes in arma 3 π€
not sure why it wasn't in game in the first place, the same thing existed in a mod for arma 2 too
Hereβs a crazy CO2 capture scheme: temperatures in Antarctica have occasionally been recorded below the point where CO2 snows out of the air, so it might be possible to engineer a largely passive / minimal energy wind tunnel through a region maintained at that temperature and \
211
from what I've seen
it's not really a panacea
(planting trees)
we have been taking for decades the CO2 that was burried under the ground and putting it in the atmosphere
adding a thin layer of solidifed CO2 (trees) on the surface might not be that significant in the scale of things
you also need to stop burning fossil fuels in general, but that's a whole other problem
carbon sinks aren't that useful if you're just going to keep pumping more CO2 into the atmosphere anyway
I hope there will be a fusion power generation breakthrough soon
There is at least one promising startup with MIT roots trying to achieve this
Nuclear fusion is the holy grail of energy generation because by fusing two hydrogen atoms together into a single helium atom it releases enormous amounts of energy, yet represents a clean, safe, sustainable and secure form of power.
The most tried and true approach for generating nuclear fusion energy has been a tokamak fusion reactor, which ...
how turns out the Daz models still look so outdated in general ?
isn't like they making a base mesh and system each x years and get a good income from market ?
tecnhcailly if you use these models at UE4 for a film you don't need the Interactive License I think
@tidal ivy trees arent carbon capture
once the trees die the carbon gets released back into the cycle
tho some people have proposed to grow huge fields of something that grows very quickly, and just bury it underground
or use it to make bricks
It's mostly iray work and materials, just most authors are easy-going. I have seen some quite good renders. They are also slightly stylized, so that accounts too for the taste.
Only once they decay or are burnt
When someone says unity is better that unreal
yeah I mean the overall base mesh still kinda meh for deformations etc
another alternative to the carbon capture is to put more gasses in the sky to diminish the amount of sunlight that arrives by a small %
or putting a mirror in the lagrange point
lagrange point mirror swarm seems quite a lot easier to build
tho the actual effect of receiving slightly less sunlight can have unforeseen consequences
carbon captureon the other hand is stupidly hard and near impossible to scale, but its effect its more or less fully reliable
we might need to do the sky mirror thing to buy us time until carbon is captured
Somehow I doubt it'll happen... cities will just flood on the coast and people will be moved inland :P
@cursive crypt back in my school days my core 2 duo were rendering for 28h day and night these womans, XDD when SSSS started to be a thing in Pose tool or something
Poser*
Best porn is the authored one.
lol
Daz3D by these times were far back in the graphical features, and I were doing setups I learned from split scenes and templates, the ending result were that almost 2 days in row renders for a single 4k image
light were the key as always
and skin textures
remember to use some black model skin because the others were too simple for the renders or low ress
and turned the black into white (no racist just for skin detail purposes)
Nice π
The idea of permanently blocking sunlight sounds like a cure that is worse than the disease
low key carbon capture ie trees etc is the best way forward. Trees take several decades to decompose, more if they are buried or made into furniture π
Well I don't get it
Daz bought the plugin someone made in the marketplace for UE4
they released it as open source
but the guy in the marketplace can still charge the people for it ?
he have even the urls for the open source one
The thing that could make fusion reactors feasible
This is the prototype being built: https://www.psfc.mit.edu/sparc
oh wow 4.26 is 12gb of dependencies
on my way to discover if the last version compile with VS2017
4.19-4.21 period?
Anyone else been having a nasty ass crash when holding the left and right mouse button at the same time in editor? Beyond infuriating.
I wa susing 2017 before 19 but I believe I moved to 2019 around 4.23 because 2017 still worked
Meh since Google sold it isn't the same
@normal prism is there a specific area of the editor/task you are working on when you do it? Replicatable?
Drag selection box with left mousebutton, while dragging right click
Boom
4.26?
gonna load up and see if I can do it
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000b4ff86638
UE4Editor_NodeGraphAssistant!TSet<FKey,DefaultKeyFuncs<FKey,0>,FDefaultSetAllocator>::FindId()
π
nice
It's trying to find a key for left+right mousebutton
seems like an oversight if its consistent. I mean, not many functions run with both mouth buttons down in UE so it might not get caught
Epic is changing the keys system maybe is related with
@normal prism doesn't happen in my case. The right mouse over-rides the left button and starts to zoom the blueprint instead
It is nice plugin π
Whoa, nice
I was too blind to see
Too quick to pass judgement, I was
Forgiveness, I must seek
Go make happy the author now π
To be fair, I haven't updated the plugin in forever
Lemme do that first before I start judging too soon, again
Yup, fixed
Happy days π
ryobg for president
hey ! I had to open the damn editor to help and I get no credit. What is this? AAA industry? π
You too β€οΈ
You can be vice president or something
Marc Pence
I can see it
π€
Heads, app developers are freed to do business directly with consumers in a fair market. Tails, Apple continues monopolizing app distribution, excluding competition, and imposing a 30% app tax. It's unfortunate that anyone must make such a bet!
https://t.co/lmTJQjhe4n
Not sure where to put, this, might as well bang it here so could you lot help a guy out and fill this form out for me https://forms.gle/9EmGCHLnqZjvgxvk7
another form
Tadeo Jones and Nintedeo Switch
@zinc matrix yeah every person have the same personality
π
like all the people doing the test end getting about the same result
Creating convincing digital humans has traditionally been hard, slow, and expensive. With MetaHuman Creator, the time to create a unique digital human of the highest quality, complete with hair and clothing, is slashed. Here, we provide a first look at the new tool.
Find out more and register to get updates at http://www.unrealengine.com/digital...
Hot damn
That's mindblowing
At the same time, I was expecting something like that to appear eventually, after messing around with MakeHuman
This seems to be much better
Same, it's amazing. I feel like we're really making strides again
Already two absolute "awesome" meaningful reviews even.
I found this note βBlack fox -> ue4β on my phone but canβt remember what i meant.. π Any ideas?
Man.... I just purchased at daz the game license for 10$
π
Don't expect to not needed it because of that UE thing.
Yeah, also it will take some time for tools and experience to develop. DaZ is pretty much debugged and know-how exists.
So give a gun to dem voluptuous heroes and let them shoot tomatoes at each other.
Iβm stumped
yeah just purchased the daz games license for the base mesh are all at 10$ today
and then epic nounced this, anyway could use this for anything else
You kinda didn't read you can't compare them really? π€
well aren't equal or anything else but
is a joke anyway
I have a key question for MetaHuman
XD
The mystery of Michael 5's genitals
Uhhh
No, but you can buy I guess π
I think is a different store
they look really good, but the character creator ones are equally good though. still is the issue where to get clothes from.
but its pretty much a hassle to get the cc3 ones into unreal though.
its a software package you have to learn how to use and make good looking stuff with it.
Im still poly modelling that. lol
I wish Blender get a bit of better support by next UE5 release
it seems like I will release on steam after the new engine build releases
In what way?
the skeletons directions and that thing
the support for the non FBX is stopped isn't it ?
they added the base but never evolved in the open format from Vulkan devs
glTF
were added at 4.19 and abandoned
oh snap, finally some 3Lateral news!
Free animations are next (;
I wonder if that tool has any LOD/decimation tools for the character
it's really human scans with machine learning
713 joints! dang
and I think by the end of the year they will make Nanite work with skeletal meshes
so it's moot point
I wonder if metahuman sample has +X forward now
fingers crossed π
instead of +Y or whatever the character is
i haven't checked it
but
probabaly not
it was so long this way
that all hacks which worked around this
are features by now π
My char art is like the old Nokia's then.
where that from ?
An in-depth look at what makes up a MetaHuman character, and how you can use these in your own projects
I get like 7 FPS when I go really close
cant wait to see hundreds of these characters running around with the default mannequin walk animation.
ALSV4 you mean? π
yeah probably.
4.26.2 due soonβ’ Then 4.27 after that... π
5.0 preview will be sooner than 4.27 (;
5.0 will be out before .27 if we are lucky!
\o/
If I do NPR, is there any reason for me to care about 5.0?
whats NPR?
not 'national public radio' ?
I'm not from the US, so no.
Creating convincing digital humans has traditionally been hard, slow, and expensive. With MetaHuman Creator, the time to create a unique digital human of the highest quality, complete with hair and clothing, is slashed. Here, we provide a first look at the new tool.
Find out more and register to get updates at http://www.unrealengine.com/digital...
the real question is
Better control rig, integrated FBIK, Grid System, Lumen, 64bit precision - tons of things UE5 will have that are applicable to everyone, not just those wanting Nanite
why are you building everything ?
because there are plugins without dll
it don't work with the Launcher build
yeah, there are shit load of features incoming
for me 64 bit positining is one of the most imporant
but also
...thanks
system for automatic streaming of level containers
like object containers from Star citizen
you can see sneak peak at the unreal fest demo
tl;dr version is you can have custom implemented grid
actors are placed externally and assigned to grid cell
there is no levels, no contention with checkouts
and you can implement any grid you want, by default 2d, but 3d or for example hex is also option
time stamped https://youtu.be/wXbyqGYfM1I?t=491
In this presentation by Epic Principal Technical Artist Ryan Brucks, you'll get an overview of the current state of Open World Development in UE4βfrom the progress we have made thus far to where we want to be in the future. Upcoming features designed to put more power in the hands of creators will be demonstrated such as a new Landscape Layer Sy...
In this presentation, Nick Penwarden, VP of Engineering, and Marcus Wassmer, Engineering Director, cover the features in Unreal Engine that will be crucial to the success of developing the next generation of games, and reveal innovative features being developed that will revolutionize game development.
Then, Jerome Platteaux, Art Director, pro...
ok, so with new ue5 grid/level streaming, will they finally get rid of the fucking 1980s style string name referencing for levels then? π
string name referencing?
you don't have to use strings
I don't?
Is there any release date for the epic games character creator?
that latter function is in our own BP library, but it's just calling a C++ function
just waiting for "Reading C++ Symbols" to take twenty millions years
π
ah, there we go, it's pointing to this:
https://docs.unrealengine.com/en-US/API/Runtime/Engine/Engine/FStreamLevelAction/index.html
Stream Level Action.
Thanks!
I'll look into it when I start adding C++ to my project (which seems inevitable)...
I'm trying to keep this one Blueprint for as long as possible, because I don't want to see that "please rebuild from source" on a downloaded ue again π
haha
for non C++ you also have:
but this is a blocking action, whereas FStreamLevelAction is async
Right now, I fade the camera to black (Resident Evil 1 style) every time I load a level, so I actually don't mind that
Unreal Engine is too time consuming, complex, not really scalable and slow .. Epic Games: Hold my beer!
Yoo i already prepared the swearwordsπ
Canβt take criticism on my engine
if you dont know what im referring to you need to keep
Need to keep what?
from epics updates Bringing compelling real-time digital humans to life is incredibly challenging and time-consuming. It can take months of research, costly scanning equipment, and an army of tech artists. What if we could make the process radically simpler, faster, and more scalableβwithout compromising on quality?
Ah
if you willing to die for the engine then use MetaHuman create yourself in engine then kill yourself in engine! ;p
damn that MetaHuman Creator looks awesome!
damn porn industry is going to get a mega boost now! lol
timing is great too since fucking adobe killed Fuse CC for good recently
i wonder if the boobs have blendshapes π
if not, just add them. don't be lazy. work for that nut
think the jiggle will be automated?
fuse is shit..you mean reallusion killer
They've all been shit. Fuse was free and decent enough. Now Makehuman, that is shit.
i use character creator..they have improved allot and they are the best i know
i wonder how the comparison will result
cant complain about MakeHuman since its open source
reallusion's prices are absurd
aren't all of these the same thing?
they all force you to use the same rig
hardly good for "real" development
worked for pubg lol
forgot, PUBG is the pinnacle of virtual human representation?
I swear their models look like they didn't even try to hide they're straight from fuse cc
I hope MetaHuman doesn't do the same thing, but I don't see it
why you worried about the rig.. you can modify the rig..i make my own rig since all character are the same bone structure and vert count i just transfer weights simple and easy
an in-browser CC is not that much different to what's already out there
why modify?
why can't I add a tail?
and typically these tools are used because the people using them aren't capable of doing it on their own so simply having something that works is more important to them than something that look sreal
to be clear, you're talking about editing a skeleton and skinned mesh
they also have unreals rig structure but i prefer to use my own
whereas I'm talking about fully expressing your own damn rig
it's so infuriating to see stuff like this imho
to see what?
yes, graphics look good
you can export the blendshapes..expressions etc
but functionally? this is a parametric rigger w/ in-built morph targets.
people not wanting to rig and skin their own?
well it's not about that lmao
it's called being forced into a system which makes 0 sense
the only sense it makes is for people who want 1-click rigs
and that's it
or, and hear me out, people that can't do it themselves well enough
well yeah, I'm not a slave or w/e
I understand like everyone else, that I have free will π
but I mean, it's hardly an advancement
I had no idea this was such a triggered topic lmao
lol they dont force you into the system..you can fully modify and customise to your preference
it's literally a better looking MakeHuman
of course they do
you can't specify the structure of the rig
lmao
i just told you can
you can retarget it to whatever you want
adjust the bones everything
after all of the automated skinning etc
and is animation retargeting really applicable here?
why wouldn't it be?
it has everything retageting for UE animation etc
well we're talking about authoring a character
nothing to do with animation per se
iv used it so i know
my issues with not a rig I specify is an issue which is separate to animation
so you know what? lmao
not really too sure what you're trying to say
so use it to create the mesh and dump the rig
I'm saying that editing a rig after it's been created is pointless
and rig it yourself π
you dont have to but its my own workflow
see, I use things like these because I suck at modeling and rigging humanoids
we're not talking about specific peoples workflows here
so as long as it works, I don't care about the details
we're just talking about how the rigs these CC's generate, are not changeable
they are
and there's always someone out there creating converters between rigs
"they are" meaning you load em up in a DCC and manually change rigs etc?
yeah I'm not talking about that
you can change the rig the bones placement..the number of bones et..i have been saying theis over again
isn't the point to a CC to have everything in the one place?
no
Well, I'm excited for MetaHuman creator. You just a salty lemon
I firmly disagree
:p
Mixamo don't do character gen
yes but have you looked at their "auto rigger" ?
:)
i honestly dont care about auto rigger or whatever i prefer to rig myself
when you want something specific, these CC's are likely to hurt you more than help.. that's all my point is
the graphics guys knocked it out of the park ofc
looks really good
but it just doesn't seem to be as accessible as some people are pretending
I'm really not sure why you seem to have a bee in your bonnet about this. MetaHuman is designed to be easily integrated into the 4.26.1 workflow. The fact that it doesn't fit into your workflow doesn't make it bad or whatever.
first use it then complain
I'm not saying MakeHuman doesn't at all...
I'm saying this is something we've seen before
that we have many other variants of...
that all use the same systems....
and thus, have the same functionality........
that mixamo autorigger has been a godsend lol I can throw whatever at it, get it rigged then retarget to the UE skeleton and bam, all my shit works
all im interested in the comparison results with the new plugin by epic
just fingers can be a bit touchy sometimes
if you have a custom character created by an artist
and it isn't already rigged
and you use the Mixamo auto-rigger you're locked into Mixamo skeletons
unless, you ofc spend the extra time
to either retarget in-engine
(which would apply for all of your anim assets)
or you again, open up the result in a 3D DCC and start messing with the hierarchy/skeleton etc
this is counterproductive.
same thing can be said about pretty much any other character creator
My GPU don't likes the last hair lod in the character creator
head is going to explode when he sees this
http://terribilisstudio.fr/?section=products
iv made a simple script that retargets the animation on to your custom character and then exports out the baked animation so retargeting is not required
ItS NoT The NaturaL Order!!!
it has nothing to do with any conversion stuff
or anything like that
nope
not related to the stuff I'm talking about
The UE4 retargeting is great for transferring animations from the Mannequin to another character.
but after converting, I'm no longer "locked" to the mixamo rig
LOL
oh yeah because that makes sense
you're just adding another tool to the workflow now
what about non-humanoids?
we're talking about humanoids
why?
it doesnt matter if you make your own scripts
because thats what the hot topic is apparently
what about a 'stylized humanoid' then?
i see a trend where someone keeps adding another argument when someone points out a flaw in their initial argument
is the rig stylized or the character? lol
I'm quite impressed with the level of sheer whining you're doing, for a product that isn't even out yet π
@deep glen please, enlighten me
ikr. we should all be excited about metahuman creator. it genuinely looks great
you don't have to be passive about it, please tell me where my flaws are..
I'm saying that these things are very specific
and I think I'm not wrong in saying that
they're only really applicable when you don't have that much you want to change
I didn't realise that making fun of people is accepted here..
just re-read the whole convo about it, it should be noticable enough
thats typically the use case. either prototyping or unskilled
@deep glen I see a trend where someone calls me out on something and then when asked about it, they repeat back a similarly sassy comment
also im not making fun of anybody, just pointing out something i noticed
you make it sound so easy to model and rig believable humans Lemon lol
sure seems to be implied
how???
lmao
please tell me how you can infer that from my remarks
I'm just saying, if you want something stylized, it's probably still easier to handle the rigging side yourself o_O
I am not scrolling back through all that. Just come here and get a hug and lets be done with this
this meta human thing will be great for virtual production, archviz, ... and also games in some cases
I already stated I loved how the characters looked
but apparently that isn't enough?
ah yes, moving goalposts now
apparently....
"I'm just saying, if you want something stylized, it's probably still easier to handle the rigging side yourself o_O"
very constructive!
atm its version 0.14 iirc, imagine what it will be when it hits at least 1.0
by then it probably will also support more than just realistic faces, and if it doesnt it will probably be added as development goes.
if the tool really flies off and makes a dent, who knows what they will create next for our already always increasing toolboxes.
ooh sounds good then
like realistic boobs? π₯Ί
the real question is, can you implement that into an ingame character creator, because I doubt that.
as for the rigging part, i assume it wont be locked to one rig and if it does I am sure that there will be quite some people at high places requesting support for alternative rigs.
honestly my only thing about CC's is having a decent level of control over the skeleton and/or rig, so if I hear anything like that, I'll definitely try it out myself
who am I kidding, I'll still try it out just to see those eyes π
Does anyone have any info on using UOctreeDynamicMeshComponent? Seems like its so fresh off the press that there isn't really much out there
that's probably one of the things they use for MetaHuman
doubt it for this one. Its part of the mesh editing/geometry processing tools plugins but it seems like a solid candidate for runtime dynamic terrain
I guess you use ApplyChange()
and with a valid MeshDescription you make it using InitializeMesh()
but why not the other terrain thing? (which I can't remember the name of rn xD)
the interface it exposes is all about the shelf tools but the underlying business is what I'm interested in. Managing the octree etc
RuntimeMeshComponent?
solid but not great for terrain
i'm not touching that
because UE never used to support dynamic terrain stuff
yeah for sure. that's been quitely changing though
they've got quite the dynamic mesh toolset under the hood now
yeah @zinc matrix . thats what pointed me towards it
might have to edit engine source to give yourself the functionality you want
FDynamicMeshOctree3 is an extension of FSparseDynamicOctree3 for the triangles of a FDynamicMesh3 instance.
this seems to be the main bulk of it
and you can get this via GetOctree()
lets change topic
what you guys think?
crypto+game assets!
people are playing csgo for bitcoin now every time they kill
And..?
oh sorry i thought we were all showing setups
That setup is not so good sorry π
how do you focus on things with a setup like that
I'd love all that screen realestate
ya you are right i need to upgrade my 24 inch monitors to 24 inch 4k monitors π’
I'd need to upgrade my videocard to add more screens to my setup but well, fucking video cards
@dense storm On my desk there are unreal stickers if you dont believe its my setup great for working in engine and trading at the same time!
Yβall can only dream of this development environment πππ₯π₯π₯
i just can't work out you can focus i have 3 32inch screens, that does me π
nice. even that would be awesome. I've only got 2 24" and it feels limited as hell sometimes

