#lounge

1 messages Β· Page 841 of 1

zinc matrix
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I'm not attacking you, this is what you literally said

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we showed you data

merry ermine
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days before the lockdown

zinc matrix
#

you said it doesn't work

proud pier
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I think eventually, we'll build some immunities to it, especially once we get mass vaccinations nationwide ramped up

zinc matrix
#

I'm not sure how can anyone be more clear about this

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about what

foggy path
#

Sweden tried the "let's not do anything" approach and they basically got fucked over :P

zinc matrix
#

they didnt get fucked over, they have teh same numbers now as we do

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or a similar curve atleast

proud pier
zinc matrix
#

yeah, same as here

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lockdown for a year, much much higher numbers

foggy path
#

Sweden has twice the population of Finland

zinc matrix
#

in NL

foggy path
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they have 30 000 daily cases

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we have 300

proud pier
#

Anyway, every country had the same issue, Nov-Dec, the holidays... people thought it was cool not to practice social distancing

foggy path
#

I think they got fucked over.

merry ermine
#

Sweden's numbers are like 10 times worse than any other similar Nordic country

zinc matrix
#

dont forget winter too

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flu season etc

foggy path
#

it's the same in Finland

merry ermine
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only difference is their approach to COVID (no lockdowns)

foggy path
#

we also have winter and flu season :P

zinc matrix
#

do people still get the flu btw, or is that just gone now

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social distancing is literally written into the culture of sweden

proud pier
#

Flu? COVID ate the Flu I thought? /s

zinc matrix
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hahaha

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just absorbed it

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swallowed it whole

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that's like saying masks don't work

merry ermine
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people still do get the flu, you know what is funny, the lockdown started and I was required to go into work and interview someone (this was before govt mandated lockdown, so this was work manadated lockdown). I did not get COVID, but I got the dang flu from the interview

zinc matrix
#

there's nothing same about netherlands and sweden

merry ermine
#

who comes to the interview with the flu!

zinc matrix
#

you know you love me @zinc matrix

merry ermine
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since then I have not gotten sick because I stay at home for the most part

proud pier
zinc matrix
#

masks can work

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proper masks + proper usage

proud pier
#

Anyway, who cares about COVID, that shit was 2020 old news

zinc matrix
#

putting someones underwear on your chin wont get you very far

proud pier
#

Anything else more current and fun?

fathom wadi
foggy path
#

dogecoin is going at nearly 0.08

tulip orbit
foggy path
#

lol

proud pier
#

Anyone plays any cool games that released this year?

zinc matrix
fathom wadi
#

It Lurks Below was the one that really made my gamedev head turn.

zinc matrix
#

this whole conversation was basically me shaking my head the entire time, the amount of mental gymnastics present here would've won the olympics hands down

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real eye opener

tulip orbit
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jeebus. windchill of -40c right now 😦

zinc matrix
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you're welcome @zinc matrix

fathom wadi
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yeah I just made coffee and its half cold before I got back from the kitchen

zinc matrix
#

so, other subject. unreal, photorealistic animations, are we there yet?

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I dont think so..

fathom wadi
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depends

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what framerate?

foggy path
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@zinc matrix yeah a friend of mine basically made all these same arguments and his "sources" for all this was some really dubious looking websites and videos that looked like they'd been filmed in a russian classroom lol

zinc matrix
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any @fathom wadi

fathom wadi
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well there is realistic enough and realistic

zinc matrix
#

every vid I see still has a bit of that 'game' feel

broken sigil
#

glad that convo is over... sooo how's the weather 😐

zinc matrix
#

could be the camera movements too though

merry ermine
#

15 degrees outside with no wind, perfect walking weather

zinc matrix
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can't complain

merry ermine
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think I might need to take another walk to get the past hour out of my head

fathom wadi
#

framerate can decide that. 24fps anims you can get away with interpolation that is fine. Better anims needs more physics approach and higher framerates to fill in the gaps. And a physics engine that's good enough. So if you have the money and time, you can get it right. Even if you have to go down the AI video analysis route and spend a fortune tweaking

zinc matrix
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(celcius btw, not f, but at those temps it doesn't really matter anymore :D)

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dont forget your mask @merry ermine

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its more about offline vs realtime for me

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@fathom wadi

merry ermine
thin storm
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I wear a condom over my head when I go outside.

broken sigil
zinc matrix
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have an animation project coming up, product viz basically, in an arch viz type environment (hospital)

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but its 12 min total

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definitely not looking forward to rendering that, offline

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but clients wants realism

fathom wadi
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well yeah, 12 mins if still some work if you want realism. Can you ask for mocap equip?

zinc matrix
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no characters

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just products

fathom wadi
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oh

zinc matrix
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hospital beds etc

fathom wadi
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well that sounds like it would apply some fancy anims then, perhaps breaking apart structure and making it more of an advert?

zinc matrix
#

the only thing I complain about is the ice on my beard. that stuff is annoying and hurts if you aren't use to it

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thats it @fathom wadi

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I have a ref, hold on

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super cold weather is really nice to walk with, in short bursts

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lemme find it

fathom wadi
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sourcing everything for those projects can be harsh. Easy to get overwhelmed with asset creation

zinc matrix
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definitely, client has some cad models though, but expecting it to need some clean up @fathom wadi

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never actually used unreal in production though, so might be rough

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My cousin lived napoli all his life, when he first got here he arrived with a super insulated jacket. It was actually really thin and kept him really warm. But unfortunately it kept him way too warm and he sweated a lot. Sweat + negative 15c temperature doesn't work out in case you are wondering πŸ˜„

fathom wadi
#

definitely some pre-production for asset readyness. Nice to have cad models though, they are usually ready measured and all good to dupe and break.

zinc matrix
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heres a ref

broken sigil
#

Been looking into investing into cryptocurrencies.. ADA cardano looks like a very promising one, looks like it has potential to skyrocket

zinc matrix
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I don't remember the name of the material, later I found out mount everest climbers complained a lot about it because it insulated too well and caused people to get sick πŸ˜„

fathom wadi
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Im still trying to get old currency. It evades me

zinc matrix
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think that vid is doable in unreal?

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unreal's DOF bothers me though

foggy path
#

I think it's pretty hard to say for altcoins... bitcoin is the one that's at least somewhat likely to hold its value or grow long term

zinc matrix
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always looks very cheap and fake

foggy path
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it's still extremely volatile so it's a really high risk investment

broken sigil
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Yeah truw

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True

fathom wadi
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@zinc matrix absolutely but it's gonna take good lighting and PBR texture setup. The graphics and sequenced camera stuff is all easy mode.

zinc matrix
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hmm, interesting @fathom wadi

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so are we talking real time?

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or a few sec a frame?

broken sigil
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But then again no one expected bitcoin to become this huge

fathom wadi
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yeah realtime

zinc matrix
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what about the animations?

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no messing around with vertex maps etc?

fathom wadi
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the animations were just basic interps anyway. Breaking up of assets is all pre-production and asset readyness stage

zinc matrix
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I think this comes close

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interps? @fathom wadi

fathom wadi
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interpolations. A -> B

zinc matrix
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oh right yeah

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blend shapes basically

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I think its mostly that

fathom wadi
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could be. doesn't have to be. Depends what control you want. Maybe simple stuff is easier in blends

zinc matrix
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how about using houdini engine for that

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that could work right?

fathom wadi
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I dont use it but im sure someone here can tell you

zinc matrix
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set up some nice parameters/sliders

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assume you can just keyframe in unreal right?

sour shuttle
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still really annoyed that I need the stock engine installed to download stuff from the market when I only use the git version of the engine. Anyone know a way around that?

fathom wadi
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more than that. its got full anim tool sets and tools to make more

zinc matrix
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interesting

fathom wadi
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some of the dopest dope sheets Ive used

zinc matrix
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so you're saying go for it, despite my limited knowledge?

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0 experience with blueprints etc

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it would save a lot of rendertime

fathom wadi
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If you wanted to, you could take a day to learn basic animations and sequencer. The rest is what you what to do with it

zinc matrix
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is there any way to do dof in comp?

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does unreal support zdepth passes?

median wraith
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No

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You need to do panini projection

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Apply it to the material and screen

zinc matrix
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not a panini, but there were no panini gifs

median wraith
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That's other panini

zinc matrix
#

I'll have a look at panini projection, thanks!

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Thanks for your input as well! @fathom wadi I'll check out the basics and see where that gets me

fathom wadi
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no worries

zinc matrix
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It is impossible to release an open-source game under Unreal?

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if so, how they can stop one from getting their code since it is all on Github?

median wraith
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You can release a open source project yeah

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Under MIT for example

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You cannot that's why you made it open source

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Different thing is GPL but you cannot use GPL with ue4

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And still don't limit others from release a copy paste

zinc matrix
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is dumb practice going for a mono game long-term project without thinking in touching knowledge of c++?

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i mean, i want to work on a single game for a long time, keeping update with the engine updates but c++ kinda scares me

fathom wadi
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Unreal doesn't really require C++ but you might need it for specific stuff eventually

merry ermine
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See how you can do with blueprints, technically C++ is not required, but any complete game would probably benefit from having a programmer on its team

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if you are aiming for more graphic artist as a career you should not need to bother with the code at all

zinc matrix
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walking simulator with vehicles and eventually an AI following you talking things in a text box

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besides that a terminal like for setting the player eating, sleeping inside the buildings

fathom wadi
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thats all blueprint stuff really

merry ermine
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That should be possible in blueprints, you need the code more for performance optimization or extending the engine to do new things

zinc matrix
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ah ok

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i think it is better to try learning c++ then

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uh iam so lazy

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πŸ˜„

merry ermine
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hard to build a game yourself if you are lazy, just warning you

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even the simplest games take a lot of work, unless you are making one of the millions of asset flip games on Steam...

zinc matrix
#

i am not taking it too serious

merry ermine
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ah then don't worry, you will get more enjoyment from using blueprints and making a game then getting stuck in the C++ mud

zinc matrix
#

still in process of exchanging and selling soul parts to be a real dev. in some years

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the trade is slow, internet here is precarious

merry ermine
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are you trying to be a programmer, a game designer, or an artist?

zinc matrix
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all around not too good at all

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I just want solitude when doing my game

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so I think i will need to learn the parts that i think boring

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like c++

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exclusively

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anyway, thanks for the advice

merry ermine
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like I said, if your goal is a game blueprints will take you far,

fathom wadi
#

C++ is great when you get into Unreal C++. It guides you quite nicely and holds your hand just enough but not entirely.

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im sure others would disagree πŸ˜„

zinc matrix
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ah no doubt that first it will be blueprints only; i think to get a good grasp of it will take more than a year or so

fathom wadi
#

if you want to ease yourself into the C++ part, when you are comfortable with blueprints learn how to make a Blueprint Function Library in C++. Just make one exposed function that is usable in a blueprint and all of a sudden you will have more power than you know.

zinc matrix
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hm

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i think i will try to continue with learncpp.com and then jumping into documentation and internet tutorials of c++ unreal

fathom wadi
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learncpp won't hurt but it will start from the bottom I guess. Unreal C++ helps you out a bit over native C++ with some templated objects and memory management. So don't feel like you are skipping anything by adapting to UE's version as you go.

zinc matrix
#

hm

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i kinda works on 8 or 80

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anyway setting a port of Supercollider server to work inside a game in unreal is a dreamy goal

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would be so nice to build an interactive tutorial for SC inside the game

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like a headquarters with musical robots jamming all around

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but this is beyond exosphere archives, i am still trying to calculate the density of fuel used to a possible spaceship

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so i think c++ understand would help there

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(if i will need to learn c++ why not dream hard then)

fathom wadi
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I've toyed with the idea of making some kind of audio rack/DAW system in UE since the audio engine was refactored. It's ok for basic stuff but it's a lot of work to setup racks that do what your usual DAW handles so its not worth the time for me.

zinc matrix
#

anyway is not a must this one, teaching concepts of musical theory feels nice too

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and are more accessible than integrating supercollider server and language in a game

fathom wadi
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im currently mentally stirring the pot on implementing MusicXML to the engine but again, it's a super complicated task and likely would need more than one person to achieve well.

zinc matrix
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:d

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cheers to future projects!

pearl pewter
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Can someone explain me what the .net framework is? What is it for?

dense storm
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πŸ˜„

median wraith
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Okay thats better than my reply, ty Kaos lmao

pearl pewter
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😞

solar nebula
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.NET has as much to do with .net as .COM had to do with .com

pearl pewter
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What? Those are domains for the internet.. what does that mean? (Not domains but you know what i mean)πŸ˜‚

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I don’t know a lot about coding im just playing around in the ue4

solar nebula
dense storm
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thx

solar nebula
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Yeah yeah, I didn't think discord would preview two of them at once haha

dense storm
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ye it's mad πŸ˜„

solar nebula
#

I wonder if I put 5 wikipedia links together, will that just straight up wipe the chat

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I'm gonna do that in a safe environment brb

dense storm
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thing is, to explain .NET on discord, in this channel, would take ages. The wiki page explains it just fine.

pearl pewter
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But that makes me depressed πŸ˜‚

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Because i don’t get a lot

solar nebula
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Oh my god haha, it works up to 5 links for sure, didn't test more

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If you give it 5 wikipedia links, it just wipes the entire screen

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Amazing

pearl pewter
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They better use .net framework next time

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Still no idea what it is πŸ˜‚

solar nebula
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.NET is a tool for building software, making programs. It has two principal components

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First component is the virtual machine. Just like java, you write .NET code in some language and then it turns into a set of instructions that get executed by .NET. You don't write machine code that executes directly on the CPU. It executes on a virtual, imaginary, artificially simulated CPU

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So first half of .NET is this virtual CPU and the compiler tools to generate code for it. This means that same .NET code can run on different platforms - because different real CPU's just run the same virtual CPU

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The second half of .NET is that it's a collection of already pre-programmed libraries you can use. Do you need to compress data? .NET has a set of functions for that. Do you need cryptography? .NET has it. Graphics? .NET has it!

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Tell me what seems confusing in this and I'll try to elaborate

dense storm
#

.NET Framework (pronounced as "dot net") is a software framework developed by Microsoft that runs primarily on Microsoft Windows

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i mean the first line of the wiki page

solar nebula
#

The two halves of .NET are called the FCL and the CLR πŸ˜„

pearl pewter
solar nebula
#

It's like an application engine (when compared to a game engine)

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But because it's more general purpose than games, it goes beyond the scope of what's usually called an "engine". The correct name is "framework"

pearl pewter
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Application engine inside windows?

foggy path
#

Yeah effectively it provides a number of features for programming languages compatible with it

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mostly for building windows applications, asp.net applications, and such

solar nebula
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When you say .NET, you mostly mean the application engine that runs on windows

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There's also Mono, a compatible engine that runs on other platforms

pearl pewter
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Ah ok

foggy path
#

Unity uses Mono as its scripting runtime I think?

pearl pewter
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So the ue4 needs the .net framework installed to make the standalone game that runs in widows?

foggy path
#

Does it? I haven't noticed πŸ€”

solar nebula
#

So you need .NET installed to develop games with UE4. I believe .NET is completely optional for shipped games

pearl pewter
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I had an error on my new laptop when packaging β€ž.net missingβ€œ but it was running in editor

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Thats why i wanted to know what it is πŸ˜„

foggy path
#

Might be some of the packaging tools use it then I guess

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oh yeah there's a few .cs files involved in that now that I think of it

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That's probably what it's needed for

solar nebula
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The unreal build tool requires .NET lol

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I think the packaging stuff too

foggy path
#

I wonder how that runs on other OS's, guess through Mono

solar nebula
#

Yes

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It doesn't make use of the full .NET, just a small subset of it

solar nebula
#

.NET code requires the .NET engine installed to be able to run it

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So you need to install the .NET framework to run the tools that use .NET

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The .NET programs only have code for the .NET virtual processor. You still need the machine code written virtual machine to run it. That's what the error is about

pearl elk
#

lol the .NET framework, parts 1-10 πŸ˜›

solar nebula
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It's the .NET quick course for babies, ages 0 - 40 weeks

pearl pewter
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Why always on virtual cpu?

foggy path
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lol

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are you a MSFT MVP BlackFox

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:D

solar nebula
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Because a virtual CPU is always the same on all platforms

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No matter if you run on MacOS, Windows, on x86 processor or an ARM processor, on a mobile phone or desktop, the virtual processor is same everywhere

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But the real processor is different

pearl pewter
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So thats why the errors only occur when packaged?πŸ˜‚

solar nebula
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The error occurs as soon as unreal engine needs to run a .NET tool

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lol

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If you don't have the virtual processor to run it, it tells you ".NET is missing"

pearl pewter
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Ok

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My drunk mind learned something today

solar nebula
foggy path
#

Drunk? Hopefully BlackFox won't have to explain it again tomorrow alex

pearl pewter
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πŸ˜‚

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It’s weekend for me

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But i can read it again

foggy path
#

lol

solar nebula
foggy path
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haha

pearl pewter
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The bussiness man

solar nebula
#

Can you imagine the emotional state of this man coming into work on Monday without ever having resolved his interest in what .NET is

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You can't just see people in distress like that and not help

pearl pewter
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πŸ˜‚

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What a good soul

median wraith
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Lol

soft night
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what is unreal soul then?

solar nebula
zinc matrix
#

oh shit it is pretty loud huh

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There fixed it :))

spare glade
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@late night Why didnt Dallar get pumped by WSB. Im a bit disappointed...

foggy path
cursive crypt
#

Dafuq? Blackmail.

median wraith
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Blame the Cyber punks from internet

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XD

finite lark
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hahahah

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OH it's Maya!

median wraith
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yeah

finite lark
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she's great

cursive crypt
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wut

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Ah, the person lol

finite lark
#

she's a spanish vg journalist

fathom wadi
cursive crypt
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vg = video game, I guess.

median wraith
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yeah, well she is in the public tv and all

cursive crypt
#

Well, I hope guys get out of this.

median wraith
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Source leaks this days goes nowhere

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about the payments and other documents

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they can have problems

cursive crypt
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Go nowhere? What do you mean?

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I wouldn't mind to have a peek :3

median wraith
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by 2010 all main engines sources were leaked

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is copyrighted materials and cannot be used for anything

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and you won't be using others source like that

cursive crypt
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Ah... that kinda old. Also you don't copy-paste code lol

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Anyway, good luck to them.

median wraith
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sure I mean, this days engines and games are so big that no one will be using that

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plus if someone does will be easy to spot

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as the guys pretending to use UE4 sources or UE3

cursive crypt
#

Gotta see what will happen.

zinc matrix
#

Random, New Year's is coming here, and these guys released another teaser for their UE4 game
https://www.youtube.com/watch?v=5oyu1y9dN4Y&feature=youtu.be
They have an office down the street from me ( not really, ~150 km :D)

As the Mouse gives way to the Ox, we have a growing talent and force.
Here is a little tune for you, gamers dear. May you have a prosperous year!

Note: This video is specially produced for celebrating Chinese New Year. It does not represent actual plot.

Black Myth: Wukong is an action-adventure game developed by Game Science Studio. The game i...

β–Ά Play video
zinc matrix
#

Hey people! I don’t know where to put this, but my PC cant start up after going to sleep mode/turning off several times. Doesnt show post screen, no keyboar lights, no startup beep, just the fans. Can someone pls dm me to help 😭

cursive crypt
#

Oof... maybe try to plug-unplug hard disks / RAMs or other modules.

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@zinc matrix

zinc matrix
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Tried to clean rams, run without them, unplug hdd/ssd to at least make it beep or load the post screen but so far nothing works

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Do i need to get a new motherboard?

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Tried resetting the bios as well

cursive crypt
#

Well... best maybe is to see a specialist at this point.

pearl elk
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They cant even use the leaked info in the class action court cases against CDPR, hacker is kinda dumb tbh πŸ˜›

zinc matrix
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Thanks

sage ermine
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Just bought from other suns to play on my spanky new quest 2

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All excited to see it was made in UE4

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Hard crash three times in row, can't even make it to end of tute 😦

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i7-8700K CPU @ 3.70GHz, 32 GB Ram, 1080 Ti

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Woulda thought that would be enough?

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ah... three monitors...

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<sigh>

cursive crypt
#

For UE is enough. I got a bud who is like with 4 Ram and some pre 10xx era old card. He is able to do at least some small levels πŸ™‚

sage ermine
#

welp, it just crash hard again, this time with only one monitor

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help me obi wan kenobi

sage ermine
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so apparently it's cos it's made for rift but I'm trying to play it on my quest 2

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since when did UE4 care about something like that?

foggy path
#

if it's using an older version of the oculus sdk it might not work I guess

sage ermine
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ah well. guess I just gotta keep working on my one eh?

keen solstice
#

@zinc matrix lol I am deleting my unity discords lmao

cursive crypt
dense storm
#

hmmmmm

median wraith
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thats normal happen at open Steam

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😜

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who don't have 7 disks

dense storm
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:/

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thing is, Drive G is Unreal Engine, Drive F is Projects drive

median wraith
#

and 60gb of ram is that ?

dense storm
#

64gb

median wraith
#

do you want to switch computers with me ?

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πŸ˜‚

dense storm
#

heh i want a TR

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but too pricey

median wraith
#

wait whats a TR ?

quiet narwhal
#

Total Recall. It's a CPU from mars

median wraith
#

oh the Thread Ripper, MathewW wants to distract me

#

πŸ˜‚

humble remnant
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Always need more RAM and storage

ancient ingot
#

What happens when you decide to let your community CREATE a game? Well, you're looking at it. A complete masterpiecE.I'm DevAddict and I decided to let my Youtube community make a game. I regret absolutely nothing. This entire game is made during live streams which are held at least once per week. Chat decides what they want in the game. They ma...

Release Date

Mar 1, 2021

#

❀️

median wraith
#

hahahah

normal prism
#

Man, this was such an awesome movie

fluid bloom
#

"hey we have this tube that goes through the earth from UK to Australia"

royal kernel
#

tadaa

normal prism
#

Cheers πŸ˜„

dense storm
#

https://www.youtube.com/watch?v=iywaBOMvYLI reminiscing whilst working..

Watch the official music video for "Toxicity" by System of a Down
Listen to System of a Down: https://SystemOfADown.lnk.to/listenYD

Subscribe to the official System of a Down YouTube channel: https://SystemOfADown.lnk.to/subscribeYD

Watch more System of a Down videos: https://SystemOfADown.lnk.to/listenYC/youtube

Follow System of a Down:
Face...

β–Ά Play video
cursive crypt
#

Wonder how many pixels it would be this gif after another 10 years of copying around.

normal prism
#

We must go deeper

sage tendon
#

damn, the mod list grew a lot

tulip orbit
#

we are an unruly bunch

pearl pewter
#

Any devs from switzerland here?

pearl pewter
solar nebula
#

I hope it isn't

dense storm
#

lol :/

rare mauve
#

white parents smh

#

i've been listening to a crapload of SOAD lately, lmao. never got into them when i was younger

green horizon
#

I have a serious question, its on behalf of a friend of mine. I have no idea what advice to give him so Im hoping hardcore problem solving brains of UE community might have something to contribute

#

He is stuck between to totally different careers

#
  1. fairly creative in music (hes good at it)
  2. more innovative also creative in tech
#

he is also good at the 2nd one

#

he is struggling to come up with a mental framework to choose between the two

#

he is still young, just entered 20s

#

how would you go about it?

#

he wants it both

#

its like sophies choice

#

choosing which one of your 2 children you should keep alive and which one should die

#

its almost impossible to make a decision

#

I once heard someone say point of view is worth 100 IQ points

#

how would you approach making this huge life decision?

#

I dont know how someone could pursue both of those careers since they are so different

#

I hope you guys have some kind of mental framework or a fancy way of saying and idea of what to think about that would make it so obvious which one to choose

#

well to be honest Im a bit ashamed to ask myself but since you leave me no choice - its my own struggle

#

I made it up, theres no friend

#

I love singing opera, people tell me its very good but I also im kinda private person I dont like fame

thin storm
#

become a clown and join a circus.

graceful ember
#

I'd say to do the music "randy goffe" style, or just HOME

green horizon
#

thank you @thin storm thats helpful, I also bet big money you are 14 or under haha

graceful ember
#

keep the music as a side project, and work on it from time to time

#

if you think the tech part is more innovative, focus on it instead

thin storm
#

no I just have givin up on serious conversations.

graceful ember
#

also question about myself real quick, similar to Lacarone's

green horizon
#

yeah @graceful ember , so far that was the same as I was thinking, keep more stable thing main and music as an aside but I was curious if someone has a better idea to approach it

#

shoot

graceful ember
#

hm?

#

anywho: I've recently been wanting to get back into gamedev, but I can't seem to get the motivation to do proper tasks

#

usually, I'm only able to put together something basic, and that's it

solar nebula
graceful ember
#

yeah

#

I'm a solo developer, and I'm still wondering if and how I ask for developers

solar nebula
#

Art industry is generally not great to work in. So getting a job in tech stuff might be a better economic plan. But I think both of these interests could turn you into a wicked multi-specialist and then much much later when you're more experienced give you a unique job that few others can do

green horizon
#

@solar nebula thanks man, really helps to hear smart people validate my decisions πŸ™‚ (im not being sarcastic or anything like that btw)

#

thats exactly why Im in suspense about it

#

tech is stable, Im 23 by 40 I can probably make 3-4 M USD

solar nebula
green horizon
#

its not a friend its me @solar nebula

solar nebula
#

I know πŸ˜„

green horizon
#

I dont like to talk about it though, feels immature to want to be a singer but I just love it

solar nebula
#

Nothing is immature about wanting to be a singer. But you need to understand that being a singer isn't profitable πŸ˜„

green horizon
#

for the most case yes

#

its like boxing

solar nebula
#

Low margins, everyone wants you to work for free, everyone undercuts you

green horizon
#

top 10 guys make all the money

#

thats true

#

@graceful ember I think if you lack motivation to make a game you shouldnt do it, it will be a chore and you will end up hating it

#

unless you are doing it to pay the bills, in that case Idk what to tell you stick in there, try to transition into something you enjoy

#

maybe someone more experience can give you advice, Im just starting this thing called Life

graceful ember
#

I'm not

#

it's a hobby only

solar nebula
#

Breaking down complex problems into simple components is not a trivial thing and you need to practice to do it well

graceful ember
#

unless you want to discuss the shitton of background info I've added

green horizon
#

uuuh, I upvote that!

#

@solar nebula

graceful ember
#

like I think the problem is that I'm focusing on too much things at once

#

It's probably my ASD ass speaking there, but I really need to set down other projects

foggy path
#

I think something you need to allow yourself to do is make something that's crap

#

It's easy to get stuck thinking of how to do something especially if it's just an idea you haven't defined so well

#

because you naturally wanna try to do it in a really good way

#

but at some point you have to stop trying to figure it out and just do something even if it's not necessarily the best possible way to do it :D

pearl elk
#

so even opera singers are using UE4 now, take that Unity

foggy path
#

you'll usually get a much better idea on how it should work once you've actually put some work into doing it and it's generally not that hard to change it later if needed so it's better

green horizon
#

easier to do a high C on E in the Engine than on I in Unity

graceful ember
#

ProtonCalendar android app is now avalible
koneko_pog
For our paid users
disappoint

humble remnant
#

Truly marvelous

sage ermine
#

I heard Biden was calling for Unity though... bastard

tulip orbit
#

my feet fell asleep browsing imgur on the toilet. Now to join them in bed πŸ˜„ πŸ’€

sage ermine
#

You're joining imgur to your toilet in your bed?

tulip orbit
#

er no, wanted to join my feet in sleep. I failed 😦

sage ermine
#

Have you tried super glue?

tulip orbit
#

no, I'm not having hair issues

sage ermine
#

zip ties would do it I guess

#

depends how permanent you want the join to be

tulip orbit
#

I just wanted to sleep 😦

sage ermine
#

ooooh

#

I'm not sure zip tying your feet together will help with that

solar nebula
#

Kinky

sage ermine
#

I talked him out of super glue

tulip orbit
#

I'll still use the glue for sniffing tho πŸ˜‰

sage ermine
#

Careful your nose doesn't get stuck to your feet

#

It makes sitting in a hospital chair REALLY uncomfortable

broken sigil
#

πŸ‘€

flint pier
#

Drink a pot of coffee. When that wears off you will sleep like a baby.

sage ermine
#

It's possible that's why he was on the toilet in the first place

fluid bloom
#

black coffee + rye bread to an empty stomach in the morning

sage ermine
#

jonimake your name rings a bell, what's your project in UE4?

#

(I have the memory of a goldfish)

solar nebula
#

Drinking pot does sound good

sage ermine
#

ah, the arma stuff... cool πŸ™‚

fluid bloom
#

πŸ˜„

#

the aiming reticle stuff for planes in arma 3?

sage ermine
#

I think I remember you talking about that way back

fluid bloom
#

yea it's on my github I think

#

after I released in it took BIS a few months to implement their own native solution for all planes in arma 3 πŸ€”

#

not sure why it wasn't in game in the first place, the same thing existed in a mod for arma 2 too

fresh heath
tidal ivy
#

I have a crazier one

#

plant some fucking trees, numbnuts

ancient hornet
#

from what I've seen

#

it's not really a panacea

#

(planting trees)

#

we have been taking for decades the CO2 that was burried under the ground and putting it in the atmosphere

#

adding a thin layer of solidifed CO2 (trees) on the surface might not be that significant in the scale of things

tidal ivy
#

you also need to stop burning fossil fuels in general, but that's a whole other problem

#

carbon sinks aren't that useful if you're just going to keep pumping more CO2 into the atmosphere anyway

fresh heath
#

I hope there will be a fusion power generation breakthrough soon

#

There is at least one promising startup with MIT roots trying to achieve this

#

Nuclear fusion is the holy grail of energy generation because by fusing two hydrogen atoms together into a single helium atom it releases enormous amounts of energy, yet represents a clean, safe, sustainable and secure form of power.

The most tried and true approach for generating nuclear fusion energy has been a tokamak fusion reactor, which ...

β–Ά Play video
median wraith
#

how turns out the Daz models still look so outdated in general ?

#

isn't like they making a base mesh and system each x years and get a good income from market ?

#

tecnhcailly if you use these models at UE4 for a film you don't need the Interactive License I think

pearl pewter
#

Unity kinda cringe πŸ™„πŸ™„

fringe sundial
#

@tidal ivy trees arent carbon capture

#

once the trees die the carbon gets released back into the cycle

#

tho some people have proposed to grow huge fields of something that grows very quickly, and just bury it underground

#

or use it to make bricks

cursive crypt
mossy nexus
pearl pewter
median wraith
fringe sundial
#

another alternative to the carbon capture is to put more gasses in the sky to diminish the amount of sunlight that arrives by a small %

#

or putting a mirror in the lagrange point

#

lagrange point mirror swarm seems quite a lot easier to build

#

tho the actual effect of receiving slightly less sunlight can have unforeseen consequences

#

carbon captureon the other hand is stupidly hard and near impossible to scale, but its effect its more or less fully reliable

#

we might need to do the sky mirror thing to buy us time until carbon is captured

foggy path
#

Somehow I doubt it'll happen... cities will just flood on the coast and people will be moved inland :P

median wraith
#

@cursive crypt back in my school days my core 2 duo were rendering for 28h day and night these womans, XDD when SSSS started to be a thing in Pose tool or something

#

Poser*

cursive crypt
#

Best porn is the authored one.

median wraith
#

lol

#

Daz3D by these times were far back in the graphical features, and I were doing setups I learned from split scenes and templates, the ending result were that almost 2 days in row renders for a single 4k image

#

light were the key as always

#

and skin textures

#

remember to use some black model skin because the others were too simple for the renders or low ress

#

and turned the black into white (no racist just for skin detail purposes)

cursive crypt
#

Nice πŸ™‚

fresh heath
#

The idea of permanently blocking sunlight sounds like a cure that is worse than the disease

mossy nexus
#

low key carbon capture ie trees etc is the best way forward. Trees take several decades to decompose, more if they are buried or made into furniture πŸ˜„

median wraith
#

Well I don't get it

#

Daz bought the plugin someone made in the marketplace for UE4

#

they released it as open source

#

but the guy in the marketplace can still charge the people for it ?

#

he have even the urls for the open source one

fresh heath
median wraith
#

oh wow 4.26 is 12gb of dependencies

fathom wadi
#

aye

#

dont even need most of em

median wraith
#

on my way to discover if the last version compile with VS2017

fathom wadi
#

4.19-4.21 period?

median wraith
#

yeah

#

well before 19 too

normal prism
#

Anyone else been having a nasty ass crash when holding the left and right mouse button at the same time in editor? Beyond infuriating.

fathom wadi
#

I wa susing 2017 before 19 but I believe I moved to 2019 around 4.23 because 2017 still worked

median wraith
fathom wadi
#

@normal prism is there a specific area of the editor/task you are working on when you do it? Replicatable?

normal prism
#

Boom

fathom wadi
#

4.26?

normal prism
#

In any blueprint

#

Yes

fathom wadi
#

gonna load up and see if I can do it

normal prism
#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000b4ff86638

UE4Editor_NodeGraphAssistant!TSet<FKey,DefaultKeyFuncs<FKey,0>,FDefaultSetAllocator>::FindId()

#

πŸ˜†

fathom wadi
#

nice

normal prism
#

It's trying to find a key for left+right mousebutton

fathom wadi
#

seems like an oversight if its consistent. I mean, not many functions run with both mouth buttons down in UE so it might not get caught

median wraith
#

Epic is changing the keys system maybe is related with

fathom wadi
#

@normal prism doesn't happen in my case. The right mouse over-rides the left button and starts to zoom the blueprint instead

median wraith
#

so is a fail from the plugin then

#

oh see you by 2022

normal prism
#

I was too blind to see

#

Too quick to pass judgement, I was

#

Forgiveness, I must seek

cursive crypt
#

Go make happy the author now πŸ™‚

normal prism
#

To be fair, I haven't updated the plugin in forever

#

Lemme do that first before I start judging too soon, again

#

Yup, fixed

#

Happy days 🎊

#

ryobg for president

fathom wadi
#

hey ! I had to open the damn editor to help and I get no credit. What is this? AAA industry? πŸ˜„

normal prism
#

You can be vice president or something

#

Marc Pence

#

I can see it

#

🀟

median wraith
#

one hour and half later

#

compiling on the HDD as the SSD is fill

fresh heath
summer grail
median wraith
#

another form

#

Tadeo Jones and Nintedeo Switch

#

@zinc matrix yeah every person have the same personality

#

πŸ˜‚

#

like all the people doing the test end getting about the same result

normal prism
#

Creating convincing digital humans has traditionally been hard, slow, and expensive. With MetaHuman Creator, the time to create a unique digital human of the highest quality, complete with hair and clothing, is slashed. Here, we provide a first look at the new tool.
Find out more and register to get updates at http://www.unrealengine.com/digital...

β–Ά Play video
#

Hot damn

fresh heath
#

At the same time, I was expecting something like that to appear eventually, after messing around with MakeHuman

#

This seems to be much better

normal prism
cursive crypt
#

Already two absolute "awesome" meaningful reviews even.

pearl pewter
#

I found this note β€žBlack fox -> ue4β€œ on my phone but can’t remember what i meant.. πŸ˜‚ Any ideas?

median wraith
#

2h later

#

πŸ˜‚

#

I think UE4 never took so much time to recompile

median wraith
#

πŸ˜‚

cursive crypt
#

Don't expect to not needed it because of that UE thing.

#

Yeah, also it will take some time for tools and experience to develop. DaZ is pretty much debugged and know-how exists.

#

So give a gun to dem voluptuous heroes and let them shoot tomatoes at each other.

median wraith
#

poor HDD bottleneck

pure wagon
#

I’m stumped

median wraith
#

and then epic nounced this, anyway could use this for anything else

cursive crypt
#

You kinda didn't read you can't compare them really? πŸ€”

median wraith
#

well aren't equal or anything else but

#

is a joke anyway

#

I have a key question for MetaHuman

#

XD

fresh heath
#

The mystery of Michael 5's genitals

pure wagon
#

Uhhh

cursive crypt
median wraith
#

I think is a different store

thin storm
#

they look really good, but the character creator ones are equally good though. still is the issue where to get clothes from.

#

but its pretty much a hassle to get the cc3 ones into unreal though.

#

its a software package you have to learn how to use and make good looking stuff with it.

#

Im still poly modelling that. lol

median wraith
#

I wish Blender get a bit of better support by next UE5 release

#

it seems like I will release on steam after the new engine build releases

median wraith
#

the skeletons directions and that thing

#

the support for the non FBX is stopped isn't it ?

#

they added the base but never evolved in the open format from Vulkan devs

#

glTF

#

were added at 4.19 and abandoned

dense atlas
#

oh snap, finally some 3Lateral news!

solid aurora
#

Free animations are next (;

fluid bloom
#

I wonder if that tool has any LOD/decimation tools for the character

solid aurora
#

it's really human scans with machine learning

dense atlas
#

713 joints! dang

solid aurora
#

and I think by the end of the year they will make Nanite work with skeletal meshes

#

so it's moot point

fluid bloom
#

I wonder if metahuman sample has +X forward now

#

fingers crossed πŸ˜„

#

instead of +Y or whatever the character is

solid aurora
#

i haven't checked it

#

but

#

probabaly not

#

it was so long this way

#

that all hacks which worked around this

#

are features by now πŸ˜„

cursive crypt
#

My char art is like the old Nokia's then.

fluid bloom
#

I get like 7 FPS when I go really close

solid aurora
#

what I don't know

#

if it will allow importing custom assets

#

for quick skinning

thin storm
#

cant wait to see hundreds of these characters running around with the default mannequin walk animation.

fluid bloom
#

ALSV4 you mean? πŸ˜‰

solid aurora
#

99% they will add free animations along

#

like a lot of animations

thin storm
#

yeah probably.

mossy nexus
#

4.26.2 due soonβ„’ Then 4.27 after that... πŸ™‚

solid aurora
#

5.0 preview will be sooner than 4.27 (;

quiet narwhal
#

5.0 will be out before .27 if we are lucky!

ancient hornet
#

\o/

lucid walrus
#

If I do NPR, is there any reason for me to care about 5.0?

quiet narwhal
#

whats NPR?

lucid walrus
#

non-photoreal rendering

#

(unlit low-poly in my case)

tulip orbit
#

not 'national public radio' ?

lucid walrus
#

I'm not from the US, so no.

sinful delta
median wraith
#

okay onyl 3k to go πŸ˜‚

#

3h already

solid aurora
#

the real question is

mossy nexus
# lucid walrus non-photoreal rendering

Better control rig, integrated FBIK, Grid System, Lumen, 64bit precision - tons of things UE5 will have that are applicable to everyone, not just those wanting Nanite

solid aurora
#

why are you building everything ?

median wraith
#

because there are plugins without dll

solid aurora
#

you don't need to build them

#

just create project

#

and build what it needs

median wraith
#

it don't work with the Launcher build

solid aurora
#

for me 64 bit positining is one of the most imporant

#

but also

graceful ember
solid aurora
#

system for automatic streaming of level containers

#

like object containers from Star citizen

mossy nexus
#

I think that is the Grid System?

#

the world comp replacement

foggy path
#

Grid System?

#

I'm building a grid system right now... for placing objects ingame :p

solid aurora
#

automatic streaming

#

levels are no more in UE5

foggy path
#

ah

#

interesting

solid aurora
#

you can see sneak peak at the unreal fest demo

#

tl;dr version is you can have custom implemented grid

#

actors are placed externally and assigned to grid cell

#

there is no levels, no contention with checkouts

#

and you can implement any grid you want, by default 2d, but 3d or for example hex is also option

mossy nexus
#

In this presentation by Epic Principal Technical Artist Ryan Brucks, you'll get an overview of the current state of Open World Development in UE4–from the progress we have made thus far to where we want to be in the future. Upcoming features designed to put more power in the hands of creators will be demonstrated such as a new Landscape Layer Sy...

β–Ά Play video
lucid walrus
#

ok, so with new ue5 grid/level streaming, will they finally get rid of the fucking 1980s style string name referencing for levels then? πŸ˜›

fluid bloom
#

string name referencing?

lucid walrus
#

I don't?

zinc matrix
#

Is there any release date for the epic games character creator?

tidal ivy
#

I'm using soft references

lucid walrus
tidal ivy
#

that latter function is in our own BP library, but it's just calling a C++ function

#

just waiting for "Reading C++ Symbols" to take twenty millions years

lucid walrus
#

πŸ˜„

tidal ivy
lucid walrus
#

I'll look into it when I start adding C++ to my project (which seems inevitable)...

#

I'm trying to keep this one Blueprint for as long as possible, because I don't want to see that "please rebuild from source" on a downloaded ue again πŸ˜„

tidal ivy
#

haha

#

but this is a blocking action, whereas FStreamLevelAction is async

lucid walrus
#

Right now, I fade the camera to black (Resident Evil 1 style) every time I load a level, so I actually don't mind that

strange zodiac
#

Unreal Engine is too time consuming, complex, not really scalable and slow .. Epic Games: Hold my beer!

pearl pewter
#

Can’t take criticism on my engine

strange zodiac
#

if you dont know what im referring to you need to keep

pearl pewter
#

Need to keep what?

strange zodiac
#

from epics updates Bringing compelling real-time digital humans to life is incredibly challenging and time-consuming. It can take months of research, costly scanning equipment, and an army of tech artists. What if we could make the process radically simpler, faster, and more scalableβ€”without compromising on quality?

pearl pewter
#

Ah

strange zodiac
#

lol

#

Epic=beast

pearl pewter
#

Yes

#

I’m a unreal soldier

#

Die for the engine

#

Never going to defect to unity

strange zodiac
#

if you willing to die for the engine then use MetaHuman create yourself in engine then kill yourself in engine! ;p

pearl pewter
#

The last stage of a unreal cult member

#

Exist in the engine and let reality fade

dim ruin
#

damn that MetaHuman Creator looks awesome!

strange zodiac
#

damn porn industry is going to get a mega boost now! lol

dim ruin
#

timing is great too since fucking adobe killed Fuse CC for good recently

strange zodiac
#

i wonder if the boobs have blendshapes πŸ˜…

dim ruin
#

if not, just add them. don't be lazy. work for that nut

strange zodiac
#

think the jiggle will be automated?

strange zodiac
dim ruin
#

They've all been shit. Fuse was free and decent enough. Now Makehuman, that is shit.

strange zodiac
#

i use character creator..they have improved allot and they are the best i know

#

i wonder how the comparison will result

cursive crypt
#

cc is not bad, but not better than this new thing

#

.. when it goes out ofc

strange zodiac
#

cant complain about MakeHuman since its open source

dim ruin
#

reallusion's prices are absurd

rugged canopy
#

aren't all of these the same thing?

#

they all force you to use the same rig

#

hardly good for "real" development

dim ruin
#

worked for pubg lol

rugged canopy
#

forgot, PUBG is the pinnacle of virtual human representation?

dim ruin
#

I swear their models look like they didn't even try to hide they're straight from fuse cc

rugged canopy
#

I hope MetaHuman doesn't do the same thing, but I don't see it

strange zodiac
rugged canopy
#

an in-browser CC is not that much different to what's already out there

#

why modify?

#

why can't I add a tail?

dim ruin
#

and typically these tools are used because the people using them aren't capable of doing it on their own so simply having something that works is more important to them than something that look sreal

rugged canopy
strange zodiac
#

they also have unreals rig structure but i prefer to use my own

rugged canopy
#

whereas I'm talking about fully expressing your own damn rig

#

it's so infuriating to see stuff like this imho

dim ruin
#

to see what?

rugged canopy
#

yes, graphics look good

strange zodiac
#

you can export the blendshapes..expressions etc

rugged canopy
#

but functionally? this is a parametric rigger w/ in-built morph targets.

dim ruin
#

people not wanting to rig and skin their own?

rugged canopy
#

well it's not about that lmao

#

it's called being forced into a system which makes 0 sense

#

the only sense it makes is for people who want 1-click rigs

#

and that's it

dim ruin
#

or, and hear me out, people that can't do it themselves well enough

rugged canopy
#

well yeah, I'm not a slave or w/e

#

I understand like everyone else, that I have free will πŸ˜…

#

but I mean, it's hardly an advancement

dim ruin
#

I had no idea this was such a triggered topic lmao

strange zodiac
#

lol they dont force you into the system..you can fully modify and customise to your preference

rugged canopy
#

it's literally a better looking MakeHuman

#

of course they do

#

you can't specify the structure of the rig

#

lmao

strange zodiac
#

i just told you can

dim ruin
#

you can retarget it to whatever you want

rugged canopy
#

that's not the same thing

#

you're editing it after the fact

strange zodiac
#

adjust the bones everything

rugged canopy
#

after all of the automated skinning etc

#

and is animation retargeting really applicable here?

dim ruin
#

why wouldn't it be?

strange zodiac
#

it has everything retageting for UE animation etc

rugged canopy
#

well we're talking about authoring a character

#

nothing to do with animation per se

strange zodiac
#

iv used it so i know

rugged canopy
#

my issues with not a rig I specify is an issue which is separate to animation

#

so you know what? lmao

#

not really too sure what you're trying to say

dim ruin
#

so use it to create the mesh and dump the rig

rugged canopy
#

I'm saying that editing a rig after it's been created is pointless

dim ruin
#

and rig it yourself πŸ™‚

strange zodiac
#

you dont have to but its my own workflow

rugged canopy
#

:s???

#

lmao

dim ruin
#

see, I use things like these because I suck at modeling and rigging humanoids

rugged canopy
#

we're not talking about specific peoples workflows here

dim ruin
#

so as long as it works, I don't care about the details

rugged canopy
#

we're just talking about how the rigs these CC's generate, are not changeable

strange zodiac
#

they are

dim ruin
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and there's always someone out there creating converters between rigs

rugged canopy
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"they are" meaning you load em up in a DCC and manually change rigs etc?

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yeah I'm not talking about that

strange zodiac
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you can change the rig the bones placement..the number of bones et..i have been saying theis over again

rugged canopy
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isn't the point to a CC to have everything in the one place?

strange zodiac
#

no

dim ruin
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Well, I'm excited for MetaHuman creator. You just a salty lemon

rugged canopy
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I firmly disagree

dim ruin
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:p

rugged canopy
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it's Mixamo

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but Epic

mossy nexus
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Mixamo don't do character gen

rugged canopy
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yes but have you looked at their "auto rigger" ?
:)

strange zodiac
#

i honestly dont care about auto rigger or whatever i prefer to rig myself

rugged canopy
#

when you want something specific, these CC's are likely to hurt you more than help.. that's all my point is

#

the graphics guys knocked it out of the park ofc

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looks really good

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but it just doesn't seem to be as accessible as some people are pretending

mossy nexus
#

I'm really not sure why you seem to have a bee in your bonnet about this. MetaHuman is designed to be easily integrated into the 4.26.1 workflow. The fact that it doesn't fit into your workflow doesn't make it bad or whatever.

strange zodiac
#

first use it then complain

rugged canopy
#

I'm not saying MakeHuman doesn't at all...

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I'm saying this is something we've seen before

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that we have many other variants of...

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that all use the same systems....

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and thus, have the same functionality........

dim ruin
#

that mixamo autorigger has been a godsend lol I can throw whatever at it, get it rigged then retarget to the UE skeleton and bam, all my shit works

strange zodiac
#

all im interested in the comparison results with the new plugin by epic

dim ruin
#

just fingers can be a bit touchy sometimes

rugged canopy
#

if you have a custom character created by an artist

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and it isn't already rigged

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and you use the Mixamo auto-rigger you're locked into Mixamo skeletons

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unless, you ofc spend the extra time

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to either retarget in-engine

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(which would apply for all of your anim assets)

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or you again, open up the result in a 3D DCC and start messing with the hierarchy/skeleton etc

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this is counterproductive.

rugged canopy
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same thing can be said about pretty much any other character creator

median wraith
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My GPU don't likes the last hair lod in the character creator

dim ruin
strange zodiac
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iv made a simple script that retargets the animation on to your custom character and then exports out the baked animation so retargeting is not required

dim ruin
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ItS NoT The NaturaL Order!!!

rugged canopy
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it has nothing to do with any conversion stuff

mossy nexus
rugged canopy
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or anything like that

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nope

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not related to the stuff I'm talking about

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The UE4 retargeting is great for transferring animations from the Mannequin to another character.

dim ruin
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but after converting, I'm no longer "locked" to the mixamo rig

rugged canopy
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LOL

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oh yeah because that makes sense

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you're just adding another tool to the workflow now

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what about non-humanoids?

dim ruin
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we're talking about humanoids

rugged canopy
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why?

strange zodiac
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it doesnt matter if you make your own scripts

dim ruin
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because thats what the hot topic is apparently

rugged canopy
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what about a 'stylized humanoid' then?

deep glen
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i see a trend where someone keeps adding another argument when someone points out a flaw in their initial argument

dim ruin
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is the rig stylized or the character? lol

rugged canopy
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again, I started talking about Character Creators

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but ok

mossy nexus
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I'm quite impressed with the level of sheer whining you're doing, for a product that isn't even out yet πŸ˜„

rugged canopy
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@deep glen please, enlighten me

dim ruin
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ikr. we should all be excited about metahuman creator. it genuinely looks great

rugged canopy
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you don't have to be passive about it, please tell me where my flaws are..

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I'm saying that these things are very specific

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and I think I'm not wrong in saying that

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they're only really applicable when you don't have that much you want to change

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I didn't realise that making fun of people is accepted here..

deep glen
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just re-read the whole convo about it, it should be noticable enough

dim ruin
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thats typically the use case. either prototyping or unskilled

rugged canopy
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@deep glen I see a trend where someone calls me out on something and then when asked about it, they repeat back a similarly sassy comment

deep glen
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also im not making fun of anybody, just pointing out something i noticed

dim ruin
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you make it sound so easy to model and rig believable humans Lemon lol

rugged canopy
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where did I say that??

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putting words into my mouth AF

dim ruin
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sure seems to be implied

rugged canopy
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how???

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lmao

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please tell me how you can infer that from my remarks

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I'm just saying, if you want something stylized, it's probably still easier to handle the rigging side yourself o_O

dim ruin
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I am not scrolling back through all that. Just come here and get a hug and lets be done with this

rotund tundra
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this meta human thing will be great for virtual production, archviz, ... and also games in some cases

rugged canopy
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I already stated I loved how the characters looked

rugged canopy
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but apparently that isn't enough?

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ah yes, moving goalposts now

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apparently....

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"I'm just saying, if you want something stylized, it's probably still easier to handle the rigging side yourself o_O"

strange zodiac
rugged canopy
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very constructive!

deep glen
#

atm its version 0.14 iirc, imagine what it will be when it hits at least 1.0
by then it probably will also support more than just realistic faces, and if it doesnt it will probably be added as development goes.

if the tool really flies off and makes a dent, who knows what they will create next for our already always increasing toolboxes.

rugged canopy
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ooh sounds good then

strange zodiac
deep glen
thin storm
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the real question is, can you implement that into an ingame character creator, because I doubt that.

deep glen
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as for the rigging part, i assume it wont be locked to one rig and if it does I am sure that there will be quite some people at high places requesting support for alternative rigs.

strange zodiac
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@deep glen human anatomy is an art and its a study

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and on topic

rugged canopy
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honestly my only thing about CC's is having a decent level of control over the skeleton and/or rig, so if I hear anything like that, I'll definitely try it out myself

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who am I kidding, I'll still try it out just to see those eyes 😍

dim ruin
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Does anyone have any info on using UOctreeDynamicMeshComponent? Seems like its so fresh off the press that there isn't really much out there

rugged canopy
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that's probably one of the things they use for MetaHuman

dim ruin
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doubt it for this one. Its part of the mesh editing/geometry processing tools plugins but it seems like a solid candidate for runtime dynamic terrain

rugged canopy
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I guess you use ApplyChange()

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and with a valid MeshDescription you make it using InitializeMesh()

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but why not the other terrain thing? (which I can't remember the name of rn xD)

dim ruin
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the interface it exposes is all about the shelf tools but the underlying business is what I'm interested in. Managing the octree etc

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RuntimeMeshComponent?

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solid but not great for terrain

rugged canopy
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I think that's just for raw meshes

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like a terrain thing

dim ruin
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auto-terrain plugin

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cashgen

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theres a ton.

rugged canopy
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might've been this

dim ruin
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i'm not touching that

rugged canopy
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because UE never used to support dynamic terrain stuff

dim ruin
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yeah for sure. that's been quitely changing though

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they've got quite the dynamic mesh toolset under the hood now

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yeah @zinc matrix . thats what pointed me towards it

rugged canopy
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might have to edit engine source to give yourself the functionality you want

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this seems to be the main bulk of it

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and you can get this via GetOctree()

strange zodiac
#

lets change topic

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what you guys think?

#

crypto+game assets!

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people are playing csgo for bitcoin now every time they kill

pearl pewter
#

Rate my setup 😈😈πŸ”₯πŸ”₯

strange zodiac
#

hang on

pearl pewter
#

And..?

strange zodiac
#

oh sorry i thought we were all showing setups

pearl pewter
dense storm
#

how do you focus on things with a setup like that

dim ruin
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I'd love all that screen realestate

strange zodiac
dim ruin
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I'd need to upgrade my videocard to add more screens to my setup but well, fucking video cards

strange zodiac
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@dense storm On my desk there are unreal stickers if you dont believe its my setup great for working in engine and trading at the same time!

pearl pewter
dense storm
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i just can't work out you can focus i have 3 32inch screens, that does me πŸ˜„

dim ruin
#

nice. even that would be awesome. I've only got 2 24" and it feels limited as hell sometimes