#lounge
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Electricity is cheap here so I can afford running mine constantly even tho it's with a gaming GPU
I used my Server as a build machine etc
we recently built a build server, its rocking a 3900XT lol
Fastbuild/Incredibuild with your server is a blessing
I'm addicted to PCIe lanes now so I can't exactly get one of the consumer CPUs
Too useful to just hook up whatever you need
3080
Deffo getting bottlenecked then
tho i do profiling, and not noticing any difference with 1 NVME vs all 6
tho my methods of benchmarking are questionable
I find it too useful to have 5 different expansion cards at once since I've been saved one too many times from them
2.5gbps network, M.2 adapter, GPU, extra sound card
i have no extra sound card
but i have 1GB and 2.5GB ethernet
i disabled the onboard wireless the other day
Mine's is buggy as hell so I got one for cheap
AMD replaced it after 3 months
no idea, went a bed one night, woke up, pc would not turn on
not really, bought a 3900XT used that, then used that for the build machine ๐
luckily my laptop is not super slow, i used that whilst i waited for the 3900XT
Having a solid enough backup PC is great
A bunch of years ago my fresh high end rig died and I was stuck with an Atom for a couple months
And by died I mean grandiously died
PSU basically exploded and burnt it to a crisp
https://www.amazon.co.uk/ASUS-IPS-Type-GeForce-Battery-TUF706IU-AS76/dp/B0863DFMV7 not the greatest screen in the world, but it does for me
bought it so i can test multiplayer over steam
that was the main reason
cause you can't run steam client on the same pc more than once
Yeah, makes sense
My server has been good at testing mp
It doubles as a low end rig for performance testing too
HD 6790, 1 GB
But surprisingly it runs my project decent enough
Tbh I'm using that since I got it for free
But better than the old 8600GT that was in there
And hell, it at least runs my 1440p at native, not 1080p
Servers are great
Need more of them in this world
Been great to slam every HDD in it and load games through network
I have more troubles with the autocomplete, especially on phone.
Ducking anticorrect
On unity forums:
Third: How about using visual coding using the Dots system ? Is that project dead in the water?
dev answer:
No, but the current focus is on the tech that is already released and used by a lot of people: game objects.
let me get this straight
first they developed a game object focused visual scripting, and it was nearing a release
then they abandoned it because DOTS was the future, and the new visual scripting needed to be DOTS first
now they abandoned that too and focus on gameobjects first, and their attempt isn't even the first solution they've developed themselves, but it is actually bolt 1? The version that bolt devs themselves abandoned in favor of bolt 2?
god damn...
I hope someone writes a book about the dots shinanigans in Unity some years later. There's got to be a juicy story behind all of that ๐
Sounds harsh when you put it like that. But then things change all the time in the engine business.
@zinc matrix thats not even getting started
1: show unity tiny, with the goal of very small 2d webgames.
2: initial implementation is javascript based, ecs based, and has its own editor mode
3: next implementation is C# based, now using DOTS syntax, and has its own editor mode. On the switch they oblierate every sample, and they lose most features.
4: they decide tiny is now for low end 3d games, remove the Tiny editor, make tiny just be a "mode" on normal ECS code. Another destruction of everything. Oh and it loses all 2d features from steps 1,2,3, and now is 3d
also, because 4 removed the ECS editor from 3, unity tiny is now absolute horror to actually edit scenes in, as unity normal editor doesnt support ECS
render pipelines: spend literally years with everyone saying "but i want to be able to write materials that runs in both!!!!", and ignoring it
eventually add it
and pivot the "low end" render pipeline (mobile focused), to be "Universal"
unity has been nothing but run in circles for the last 3 years, its terrible
everything has been a complete failure
another important one is "spend literally 2+ years on unity DOTS and ecs, never spend literally 1 week of developer time to add editor support"
free ECS plugins from random people are way ahead of DOTS ECS in editor support every time
๐ฟ
I had this if statement in the code since 1 year ago and were marked as valid LOL what ?
if ( IsValid( LightDirectional ) && IsValid( LightSkylight ), IsValid( Fog ), IsValid( PostprocessVolumeDay ), IsValid( PostprocessVolumeNight ) ) {
Meanwhile for UE4 all you need is Rama's nodes and some 3rd party integration
Blessed be that man
You should take a rest from time to time.
well you know that often happen at night
and right now I don't get the current error
error C2664: 'ACManager::ACManager(ACManager &&)': cannot convert argument 1 from 'const FObjectInitializer' to 'FVTableHelper &'
While:
ACManagerGameplay::ACManagerGameplay( const FObjectInitializer& _ObjectInitializer ) : Super( _ObjectInitializer ) {
public:
ACManagerGameplay( const FObjectInitializer& _ObjectInitializer );
๐ค
I don't know but the other classes are equal
My head cannon about the DOTS:
Joachim tried to go DOTS for the upcoming IPO. Some internal conflict later Unity ended up trying to have its cake and eat it. Since DOTS team did not have the support of other teams they ended up going in circles. For a while they seemed to gain major support (around the time visual scripting for gameobjects was scrapped in favor of DOTS) but they couldn't deliver.
Once it became apparent that they will not be able to deliver, Joachim got removed from board of directors (though he remains CTO still) and DOTS was heavily scaled back.
Now the current direction for DOTS is to have it power the engine features where it makes sense (like animation). ECS will be an "expert mode" thing that will have tacked on UI features. Full DOTS editor will never be a thing, pure ECS development will always remain a pipedream.
That's like a total shitshow that I would not expected from a "late" IPO.
I have no idea why people are buying Unity stocks right now. (actually I do, they make most of their money from ads so engine dev isn't that big of a deal, and scaling back on dots actually makes fiscal sense)
oh the parent class
@zinc matrix Now the current direction for DOTS is to have it power the engine features where it makes sense (like animation). where do you get this?
I mean this is what unreal does today, I haven't heard Unity going into this direction
I know Cinemachine has DOTS version in dev but so has bunch of other Unity tools
just reading inbetween the lines. The only active improvement that I'm seeing that isn't afraid to mention dots is animation
animation team literally said "we are going forward with dots only and all other animation solutions will receive only bug fixes/minor improvements, no new features"
I haven't seen any other team do that
most literally just say dots support isn't planned or under consideration
Unity did message things would go that way like year+ ago for most things... but most of the messaging has since reversed after it became clear DOTS will not be ready in years
now they've just hid DOTS under the carpet
they said they'd push out a blog post explaining the current state of DOTS by the end of last year
and here we are still waiting
they clearly do keep developing DOTS at "full" pace though, just look at the last batch of DOTS packages and there's improvements all around it
like, they make the dots editor thing better release by release, now they let you use burst for ECS systems etc
DOTS does kinda feel like Joachims super expensive pet project now
I mainly see the appeal on burst and jobs atm
Joachim is always super positive about the future of ecs whenever he posts on the forums
I'm not sure how long full dots editor will last though
I don't think anyone even works on such thing atm
they did stop some of the ui improvements and even feature improvements in favor of the new ui system
I hate the whole conversion workflow
so the full dots experience might become "expert mode" setting in the editor in the future
@stiff crystal its clear there are some orders from top to nerf dots tho
adding a non-shit dots editor for hybrid would take 1-2 man-weeks
and that would be great for people who merge ecs stuff into their game, offering a transition period
the whole conversion workflow is a huge mess. Its so incredibly beyond bad it makes me think its just ordered from the top
something like what entitas has, of having an "entity link" component would even be a good stepping point and takes very little effort to do
and yet
they dont
this is clearly ordered from top to not do any sort of ECS editor integration
could be power struggles between teams at Unity too
Well Google is predicting a 20 point drop in share price for Unity
Im sure if enough shareholders got in there and pushed for ECS theyd have to listen, people just gotta put their money where their mouth is ๐
the issue is that they refuse to make DOTS something people can actually use
the job system and compiler stuff works really well
but the ECS is an absolute disaster, not because its not good (it is), but because it has 0 editor support and they refuse to have it
if you use the ecs, then you are removing the main point of using unity, which is the editor
might as well slap flecs on ue4 and use that with some uht hacking instead of using unity ecs tbh
I didn't even know unity purchased mlapi. I laughed out loud when I saw garry's response on the forums ๐
@zinc matrix it legit works better than unity ECS
you know i did it myself XD
and has space for improvement
good stuff: https://forum.unity.com/threads/the-open-source-mlapi-project-joins-the-unity-family.1016209/#post-6586498
I remember you did some entt stuff some years ago, did you port that to flecs or something? ๐
i did
works mostly the same lol
but i have some ideas to improve the support and the way it works
honestly people complaining about unity fragmentation have never done web development
you have like what maybe 2-3 options with Unity and that's too hard of a problem? :p
Data Oriented Tech Stack
I like it?
like Doodling Objects Taur Seas
dots is why Unity runs slow, because they put a dot at the end always, unreal accepts commas and don't need to redo a sentence

I mean, not in a "why is that the name" but in a "it rolls well in the mouth"
Domain Objectification Training Simulation
Domain Olympus Training Staff
Eunuch Calibration System
Unity fragmentation is more like fragmentation within a single framework. Like if React had multiple versions of the same function with 1 being deprecated, stable, and not recommended and 2 other requiring usage of 2 different APIs with their own quirks and being generally incompatible with each other
but I thought ECS is meant to remove fragmentation ๐
still no clue why Garry didn't moved the game to other engine
It did though. It reduced fragmentation slightly in the game engine market by making unreal more attractive!
he'd rant about unreal too
Didn't know he were called Garry Hevedy's
also game is already built, why redo it
he already switched his next game sandbox from ue4 to csgo engine to source 2
I can imagine
pretty sure he would have good sized rant for ue4, but it wouldn't be as big as unity
he does have way more experience on unity though
I remember him getting blackmailed over a 3rd party networking solution they used on rust ๐
So basically using or not using React hooks :X
Unity have been trying to stabilize things for years.
this situation seems very similar to how they handled raknet or unity gui
just in a slightly bigger scale
things started to get really out of hands so they had to stop to make things play ball together now
They both work just fine though, old and new workflows
If anything, it shows how you should have multiple workflows within a framework
pretty sure most unity components work just fine as well
pretty sure works fine doesn't cut it when you need to update to a new unity version because the platform you are on requires a new version
now your old stuff that worked fine isn't there anymore
and you have to rewrite and retest and revalidate with the platform holder
Isn't that the whole thing that they're keeping all the old stuff
because the new stuff is never fully finished :D
and the new stuff isn't as stable, can have issues, and may outright be deprecated anyway
I can still take Unity project from 3.x era and make it run on Unity 2021
try that with Unreal 2.5 to UE4
or even from UDK
they have kept them so far, they'll drop them like a rock when they present issues
like unet
3 way on unity what comes to packages experimental, preview, stable
but in general, big softwares do require changes when moving from version to another
they deprecated it in 2019 and still have no solution for it
lol
dude
that's like
I can't even
yet, I've done it
Ive always wanted to play UT2004 on UE4
pretty sure it was a simple project and you did it as a side thing
in what world I would want to port a 2.5 project to 4?
I've seen studios having MASSIVE problems with upgrading to yearly releases
In a world where UT2004 gets Raytracing ๐
are you seriously going to say unity has better record of supporting old tech than unreal?
like seriously now?
yes
I can, but there's no point really
there is a practical cut off for upgrading old stuff
I would put ue4.0 at that like
maybe even 3 too, but 2.5 thats ancient ancient news
unity can't even pretend to have a workable upgrade flow for their yearly releases
book of the dead has these changes to HDRP https://github.com/0lento/Graphics/commit/b490531dad6bc16692196ff59daad6dee06e7af3, some of these are trivial to port, some would require different take due to HDRP already having similar functionality built-in now
I know a guy that had to get help from unity just to sort out their prefabs
thing is you dont need to upgrade UE2.5 games for better netcode ๐
(but there's also Unity's own upgraded version of HDRP for BOTD on github)
it's not the point here though
of these are trivial to port, some would require different take due to HDRP already having similar functionality built-in now
really?
trivial to port isn't the same thing as upgrade and fix a few functions my dude
well, to make similar comparison, it would mean custom Unreal rendering code built years ago and trying to make it run on UE 4.26
I can swear it's going to be more difficult in unreal than unity's hdrp
I did that, it didn't require an engineer from epic to debug our code
nor does that botd code ๐
lets be real main issue with porting older UE titles isnt the engine its the APIs they were built in mind for, UE2 was DX8
what, the biggest refactor is the fmesh stuff, that's nothing compared to waiting an answer from unity because you don't have access
thats not even unified shaders
like really are you really serious right now?
partly, mostly for the ride though ๐
I presented you with a real solid example, and you basically point out to the only effort in unity that is nearly open source as a proof that unity handles upgrades better?
Unreals huge issue is on getting bug fixes only on recent version, they don't even have concept of LTS like Unity has
Unreal has source code, but no access to individual commits when you need them
and now you sidetrack and point out to lts?
no, I mean, this whole discussion was originally about the things you face when you upgrade to new version
I know a studio that regularly upgrades their engine code and they have 600+ people working on their studio
if I mention that to a unity shop they'll call that madness
because in unity you don't upgrade unless you need to
that same shop still uses scaleform btw
regardless of the engine, you should lock the engine version at some point anyway
thats asking for trouble in unreal land
you need to stay behind a version but consistently upgrade
well, either way is asking for trouble
thats bad advice
I think you are looking at things with a very unity perspective
upgrading in unreal and unity are very different things
remove the UN from Unreal and Unity and you get Reality ๐
scaleform is still in use? ๐
*looking at cryengine
using isn't the same thing as shipping
I have almost 20yrs on Unreal Engine ๐
yes, unfortunately
imagine 4.24 running with scaleform
that exists
with Flash EOL, can you still access the tools used to author content for it? hmm
BL3 uses Scaleform no?
not sure, but pretty sure they could've made custom tools
custom flash tools were a thing years ago
well as long as it works for them
I don't think anything stops you from using the Adobe tooling for it
people still used those custom tools on CE side few years ago
or the actionscript compiler and what have you
issue with this is that you can't buy perpetual flash authoring tools from Adobe
chances are that some day they won't let you even access those, or are they removing the access already?
yeah without those tools, I wonder how it'll work in the near future for them
I mean, having access to tools with zero support may not make sense to them
yeah I guess authoring fancier content might be tricky with the opensource tools
not sure how good they are
when scaleform was a thing adobe still sold perpetual licenses
last time I checked those tools, they were really bare bones
flash tools that came with those should still work more or less
right, I suppose they are just using the old versions
this doesn't seem future proof much though but
but if future proofing was that important for them, they'd have replaced scaleform already!
they could've made a custom deal too, anyone that still uses scaleform has the money to burn
it could be a skills matrix thing, they have the people to make and fix scaleform issues they dont have the people to add something new
It'll just be embedded chromium soon
what are the open source semi replacement tools for that btw?
HTML5 replacing flash ๐
Yeah I mean it did that in browsers so it seems pretty likely to replace Scaleform too
from what Ive seen though the HTML5 performance just isnt there, which games use HTML5 UIs in UE4?
never played it ๐
or did they replace that
for HTML5 I think those guys have something that is okish
unless someone comes up with a system that gives you similarly powerful layouting and design capabilities it seems pretty likely that HTML5'd be it
not sure if PUBG still does the web page as main menu thing
are PUG menus still a mess?
you could literally load it up in a browser, although it didn't render correctly because it didn't have all the apis and stuff
I know the early versions of PUBG had a bloody refresh button to update the contents on the menu ๐ ๐
it was an HTML page served from their servers that you could see it load if you logged network traffic :D
like, who does that
The refresh button might still be there, but haven't needed to use it at least :P
for HTML I was looking at that Humingbird thing from Coherent Labs some times ago
I mean, not to refresh some multiplayer listing, just to update their own stuff
they used a html 5 ui solution c something, can't remember the name
and now it looks like they dropped it ๐
The button isn't really a browser-specific thing imo, it's just that they couldn't be bothered to make it not shit itself
easier to have a refresh button...
at that point ue4 had umg too, could've been massively simpler to just use that, or even slate for that matter
I can see plenty of reasons not to touch slate
but no, what if we want to change ui?! we need some way to use those cheap web designers!
UMG is pretty decent in terms of layouting support when compared to HTML/CSS I think
Unity's new UI thing has separate stylesheets, it's even closer to that
sure, slate isn't the most... well... still, imho it isn't that far away from using a 3rd party html renderer inside unreal
I build a browser based WYSIWYG designer tool for a living so I'm kinda familiar with how that shit works lol
HTML layout is a lot more sane if you use the more modern boxing stuff
I think we have one or two custom layout engine components in it, mostly relating to fonts because font scaling is not really something that browsers do in nice ways
And yeah flexbox and grid layout modules in CSS are very good
Pretty much solve all the stupid tricks you had to do before they were well supported
UMG is certainly better than UI Scene :p
I think Epic has mostly replaced all the UE3 editors now
Wonder if UE5 will be abit different direction, does seem like they need to be replacing systems they only just finished
I wish they would replace slate, but I doubt that would happen.
I'm very happy that they seem to be moving gameplay framework to a plugin though
replace it with what?
would you believe if I said anything? ๐
Careful now, UnrealEd was originally written in VB
not that slate is that bad, mind you. I just don't like it very much xD
UE3 used wxWidgets but they moved on from that to Slate cuz its GPU accelerated
I think even epic devs are afraid of slate, because after the original creator of it left, they didn't add too many features and hurriedly created UMG instead ๐
The Ad Lib Gold 1000 sound card from 1992 sells for crazy high prices. But why? Let's unbox one and see if it lives up to its legendary reputation by delving into its history, determining why it failed, and seeing how it actually performs on early 90s PC hardware. And of course, play Dune. ๐ถ
โ LGR links:
https://www.patreon.com/LazyGameReviews
...
what a nice dance
when the weapon individual components jitter because of reasons individually
Large distance from world origin? ๐ค
Then not indeed, odd ๐ค
to me looks like the attachment system is working on the animation system
so you get that
naw. just needs duct tape.
I'm sorry what
i am intrigued to see what it does, @rugged jetty ? Is this your plugin?
yes
joined the discord server to ask there a thing
That's pretty sexy
I am curious about it ๐
but are you close to the world origin?
also: sous vide chicken is pretty awesome
idk man is Rainbow SIx
oh
I was always more of a fan of Mauve Six, the whole rainbow was alittle much
oh they gave the supermarket level from the toilet paper game from steam
Guys I have a little problem. It's not related to Unreal. So recently I started using wireless headphones but what happens with them is that when I have the Google Meet link open, it doesn't let me hear any sounds except the Meet tab. So any ideas why this is happening?
This also happened when I was on a call on Discord and I opened OBS Studio...
it probably switches to headset/call mode or something and disables other sounds
does it have a mic? If it doesn't then just disregard what I said ๐
It has a mic...
I imagine you can change the behaviour in the control panel somewhere
Wasn't there an equivalent plugin released for free like a year ago
SmoothSync or something like that
It's updated for 4.26 so I assume it's decent
that's for physics based components
German prosecutors have confiscated more than $60 million worth of #bitcoin from a fraudster. Thereโs only one problem: they canโt unlock the money because he wonโt give them the password. @johnodonnell21 reports https://t.co/weuOUzqL62 1/4
1772
4355
@fresh heath "rust is portable" on a game site is fucking hilarious
absolutely hilarious
rust means you cant port to consoles
at all
thats as far from portable as it gets in the context of gamedev
I made in 1h my documents for USA taxes
took me 5 days in my own country to present alike papers here and still can't do it
๐ค
Fuck bureaucracy and how many things depend on it
Had a shipment to me delayed due to how slow things get processed through customs
Had 4 days straight of "clearance event"
I failed to send the docs ๐คฆ๐ฝโโ๏ธ
Id love to write the Chaos docs, Id just make it all messy and say welp thats chaos for ya ๐
Eet eez wut eet eez
is kinds sad tbh lost the chance for the degree because this absurd system where nobody knows anything (and needed a ID digital verification sign)
Hey guys, Green is the screen positions and Blue is the viewport coordinates. How do I calculate the coordinates of the top left corner of the orange rect?
is that after or before?
So you want in 0 to 1 range that value compared to the outer value?
yeah
Map range can be used in engine. I donโt know the math tho lol
Your mapping 123..567 to 0..1 with 222 as the input for example. Would do it for both values
well I can tell you now 567,567 wont be a rectangle
What game?
I assume S&box, Garry's Mod 2.0 essentially
I found this code but I am confused as to why the year divided by something is supposed to equal to 0. Can someone please tell me?
`int main() {
int y = 0;
std::cout << "Enter year: ";
std::cin >> y;
if (y < 1000 || y > 9999) {
std::cout << "Invalid entry.\n";
}
else if (y % 4 == 0 && y % 100 != 0 || y % 400 == 0) {
std::cout << y;
std::cout << " falls on a leap year.\n";
}
else {
std::cout << y;
std::cout << " is not a leap year.\n";
}
}`
I kinda think this code is incorrect
only 0 / 400 would be 0
That is what I was thinking. I assume whoever made this code was incorrect?
Do you know how I could fix this code to make it work? I need it to be able to fall on a leap year but obviously this didn't work
Is there any way to do a check to see if a number is even?
if ((x % 2) == 0)
{
//it's even
}
this should work
hey, i'm new here.
it's a modulo operator (a weird one lol)
In short it gives you the remainder, so any number that's dividable by 2 (no remainder, that's that == 0) is even
so, I have a game in the concepts stage right now.
heh, I would estimate ~70 million people are in the same stage currently ๐
Imagine the success rate, statistically
on second hand, don't ๐
What is the game about?
it's a first person adventure game.
Well... it follows a young girl who wakes up in a strange mansion.
Well, you explore the mansion, remember the game, Myst? It's like that game.
is it point and click ?
no, you just move the character with the asdw keys
aww man, i would love for a Shivers remake, or a Grim Fandago remake
i know they did a remastered of Grim Fandango
of course
Well, good luck ShawdowReaper
I'm really new to coding but my goal is to make a shooter with projectiles and actual armor penetration.
It's gonna need beefy specs tho if every bullet is a projectile
and I'm gonna make a shrapnel system
Wait, I'm actually new to UE4 too, so we're in the same boat
actual armor penetration ? Visually?
Although that would take a LOT of experience
When a bullet hits a certain material it goes through differently
Like if it hit armor it stops, but if it hits something else it goes through
Expect the bullet is a projectile and not just a beam that hits
So if it doesn't go through it bounces off or something
Basically a tech demo that I could use in future games
Data tables should help. Keep track of Projectile property interacting with armor property, and define the behavior and the result there
Ah, thanks for the advice
As I said though, that's a goal. It's gonna take a lot of knowledge and work
It's what I'm aiming for
Dragon age did it like this. If the sword is red steel and the armor is leather, you get a different behavior compared to the sword being regular steel and armor is red steel. And they track exactly this property called armor penetration. You can use the same abstraction for your project
Dragon age?
they also used the concept of fatigue, which added yet another layer of interesting behavior, meaning someone wearing heavy armor is better protected but has slower attacks, etc.
that's right
it's what game designers do, design cool stuff ๐
lol you're right
Have fun working on your project and learning!
Oh I'm far from my project but thanks!
When I start building my first game, does anyone know where I could get free assets for my scene?
I don't want to make each one in blender lol
Free Paragon Assets on the Epic marketplace, or any other free assets on the marketplace, just browse the marketplace and look for free stuff, there are zounds ๐
@orchid yacht
Alright thanks
What if I wanted something specific that's not free on epic
is there any other place you know of?
Yes, search engines should help, such as Google or Baidu,etc ๐
so how do i add sounds to a flashlight?
Solve the problem abstractly first. You press a key on your keyboard or a button on your controller. This triggers an event. The event is twofold: handle turning on the light or off, and play a sound @clear shore
ok i see
Also, if you are unsure, free tutorials on YouTube should definitely help you in your journey.
got it
`int main() {
int y;
std::cout << "Enter year: ";
std::cin >> y;
}
if (y % 4 == 0 && y % 100 != 0 || y % 400 == 0) {
//If the year is divisible by 4 and is not divisible by 100, or if it is divisible by 400
std::cout << y;
std::cout << " falls on a leap year.\n";
}
else {
std::cout << y;
std::cout << " is not a leap year.\n";
}
}`
This is the code I have and this is what it outputs:
How do I fix it?
Your number of opening or closing symbols like { ( " ' does not match.
Ohh thanks
K thanks guys!
I like that arrow. It is like a sparrow doing an air strike on a bug.
Hmm.. there is still an error
`#include <iostream>
int main()
{
int y;
std::cout << "Enter year: ";
std::cin >> y;
if (y % 4 == 0 && y % 100 != 0 || y % 400 == 0)
{
//If the year is divisible by 4 and is not divisible by 100, or if it is divisible by 400
std::cout << y;
std::cout << " falls on a leap year.\n";
}
else
{
std::cout << y;
std::cout << " is not a leap year.\n";
}
}`
so how do I apply sound effects to a flashlight (though I already asked this question) in the event graph?
You all that the lounge channel, people to chill not be bombed with work :) just saying.
Yeah, you maybe didn't compile?
oh right! thanks
Sorry, I tried putting this in the #cpp channel but someone told me that was only for unreal engine
I am doing pure c++
currently, at least
That true too. I bet there are some nice c++ discords too though
At least I think that was what they said
yeah isn't really suitable for our CPP channel since that's for unreal C++
np
Spent some time, enjoy the learning. Find a good place to ask occasionally on that topic.
Np
@orchid yacht was it you who I gave that C++ playlist?
Can't remember ๐
Aww... Spreading the C++ love ๐ฅฐ
lol
Yeah, but I find youtube videos a bit hard to follow. Instead I found a website where it clearly explains everything and has C++ coding built into it so that you can practice without having to tab out all the time. It is really useful.
It's called codecademy
Thanks tho ๐
ah nice ๐
I tried another official C++ server, and I gotta say, this one is way better
The last message someone sent in lounge was like an hour ago
the problem with C++ is when you ask a question someone who actually likes C++ too much will answer
man I hope Verse serves as something you can actually build a game with and isn't just for super high level gamemode scripting
either that or I buckle down and buy a threadripper for those sweet, sweet compile times
(not trying to diss c++ too much here, I just think it's got too many different ways of doing things and too much trivia)
Yo I need some advice real quick if u guys can give me a critique on something. I'm specifically asking u guys randomly because I want an unbiased opinion for a vid I made for a contest if u have time
How is that a bad thing? People are helping each other
true
This one: https://veloren.net/
the quality of youtube adds lately ...
either the disney guy selling a course on what he tells his kids when he gets home from work
or a local scammer spamming his bait for ez $10k for 1h work from home scheme
.. and now some mesh merge tool for ue4... no audio just a weird editor video
So youtube tells me indirectly my timelapse graphics quality are equal to 2009 games
๐คฃ
trying ublock origin, so far seems good but
"Finally, an efficient blocker. Easy on CPU and memory."
so basically you have to pay with something either way, be it your time and nerves, money, or pc resources
We live in age where ad-blocker is as necessary as water. This is war against ads and war never changes.
The Russian COVID-19 vaccine is actually working: https://www.bloomberg.com/news/articles/2021-02-06/putin-s-once-scorned-vaccine-is-now-a-favorite-in-pandemic-fight?srnd=premium-europe
I've signed up for a shot today
i can sign up too, but it'll be months before i can actually get a shot
Just wait for the AstraZeneca vaccine
Doesnโt spread it when youโre vaccinated either
lol
Also get sponsorblock
To get rid of the annoying sponsor segments
It's amazing
can confirm too, no these amounts but yeah
Well this is new
people insulting me via DM because my content
๐
on instagram the yesterday video
random interneties don't need a reason
yeah
Oh Hevedy
It's a sign you're doing well
The more reach, the more haters
๐ฆพ
Like, who actually spends time insulting people over instagram DM
๐
I have no clue anymore because on Instagram usually I get a lot of people that like my posts
On Artstation and Linkedin I never get likes despite I follow a lot of people
not even the know people xd
yeah idk...
its kinda sad too because by gender you get discriminated in these platforms (well and in my country as self employed too)
hey thats a pretty cool scene tbh
yeah kinda more or less the same thing
Once a person insulted me because I were using other person avatar photo ยฏ_(ใ)_/ยฏ (I had this same picture, thats me last time I woke up and checked it)
wasn't even that case, but that happened back in the time
<David if make games is that easy as you do, why don't every person make them? hahaha retarter>
that was words of my ex first boss
๐
but yeah you find alike people always
XD
It amazes me the fact there is a lot of people with stolen content actually and the people support them and are know
I even made a report and called the original artist once and the dude ended giving he the thanks and whatever....
happened to me too
at least time to time you find someone that makes your day in a possitive way
I stole my picture from amazon store lol
feel free to head on over and buy yourself a led glowy mask ๐
Mine is now a toonme version of me
Did you know the PC Version of Horizon: Zero Dawn lets you toggle the resolution to 72p? (256x144) https://t.co/3nYccHPQDZ
989
5209
finally can play AAA games
@St1ka @Mlickles hereโs the switch port u wanted
185
XDD
Yaaay
In 1976, Motorola produced a 1-bit processor, the MC14500B. A 1-bit processor sounds like a joke, but it was an industrial controller for Boolean logic applications. I reverse-engineered the chip with die photos from @johndmcmaster via @UsagiElectric.
https://t.co/nTNI0HMS7G
164
There are a lot of renders with RT on UE4 already
need more 2d RT
Hello everyone,
Having myself encountered a lot of difficulties when I started developing games in my spare time, I decided to study the phenomenon in my master's degree ๐ต๏ธ
I'm trying to understand the success factors of indie game developers of all levels and background (absolute beginner, student, part-time, pro..) ๐พ
I conducted a survey to do so ๐
https://forms.gle/tnEfS78RrEmPaktFA
Thank you for your participation !
This survey is intended for all independent developers: beginners, amateurs or experienced developers. The objective is to identify the motivational factors, limits and difficulties encountered in the development of a game when working alone. Please answer only about projects for which you have worked alone or in very small teams.
I bet games work as art etc
whatever you do good isn't proof of nothing this days without marketing
Im not sure a random survey online is really strong enough evidence for a masters degree
maybe contact some actual developers directly to do interviews
wait what, checked it on mobile thought were an article from gamasutra because the green XD
I don't think you're going to get a lot of meaningful information out of the questions either - I'm not sure this has been very well thought through
there is actually a lot of awesome interviews at youtube etc
Lies
well you could certainly gather some data that way, it would be more viable than anonymous self reports from slackers lounge ๐
I like how you can only have skills in 'programming' or 'graphic design / drawing'
poor level designers / animators / 3d artists ๐
(amongst others)
the age categories ending at 30 make me feel old also ๐
yeah I spotted that XD
Gotta accept that. If you are 30+ you are closing as "uncle"
Actually I would like to read or know at what age developers leave game developing
all the people after 45-50 I know works as teacher
the average age of 'retirement' from games is about 32 IIRC
ambershee Unreal Slackers grandfather
but it's because around that time people get married, buy houses, have kids etc, and want to move into stable work
Its like in the fashion modelling jobs.
and what is "stable work" this days
this is changing though, most big studios aren't the 'gig economy' studios they used to be
that's good to know I'm almost there and never had a chance, just awesome
I mean, anything that isn't games? An engineer working on an aerospace project is basically employed for 10+ years on that project
well I had but
Sorry, Hevedy, you too old now.
you had your chance to invest in Gamestop and retire, now youre gonna live in mums basement forever
yeah with 18 I were too young and ending the 20s I'm too old @cursive crypt XD
If you are not beautiful, young dev, you are no good.
in any case, I think I've been making games for something like 12, 13 years now?
can't recall ๐
Im hiring 7yr old interns if anyone is interested ๐
Officers!
I call it my roblox army
you laugh, but those Roblox kids will be future game/level designers and scripters, hehe
Roblox, Dreams etc is the new modding
Graphics in 2050 -> blocks
in everyone one of my jokes there is indeed a dark truth we dont want to face ๐
Someones told me back in the days "hey build a good portfolio, you will get your road in gamedev"
WELP
Im actually keepin an eye out for these Roblox stock, if its anything like Unity it could be a real winner
I feel like Roblox may have already peaked
that's basically when I started with modding etc
I think I released my first mod over 20 years ago now
JFC
Hevedy go away and stop reminding me about these things
I made my first mod umm, not 30yrs ago phew
at least you got a job
I got kind of anxiety on all of this XD
I made mods for Doom and Duke 3D lol
I started on my 14s when had the first computer technically
not released because there wasnt an internet back then lol, I had to put em on floppy take em to a friends and get on a BBS
my first mods were C&C, but I don't think I ever released any of those
also fiddled with Quake 2 a bit
C&C mods don't count anyway, it's just config files
1st mod, trying to change the color of the tanks in Dune 2 ๐ค
I consider manually memory hacking RPGs modding too ๐
It is ๐
I had like 100 downloads per map back in 2008
I had 0 downloads in my game demos in 2020
Progression
I remember with Darklands I was trying to do an age hack so I could get a powerful cleric dude but it didnt work and I killed the character of old age before I even got to use him in game
that was the moment I knew it was the greatest RPG ever created
Ha... I remember hacking the stats of the old XCOM games... it was fun to see how the "stat" bar when outside the frame and on the next row. It was the time I learned what is overflow - turned out too much in fact is less.
lol I dont blame you for hacking XCOM that game is so insane, save scumming is the way ๐
I quite enjoyed modding Freelancer, dialing up the stats on everything to 11
then deciding it wasn't enough and dialing it up to 110000
much fun
oh Freelancer, I tried freighting water a few times, got hammered every time
I had your @tidal ivy pain feel today on Saturday no one of the public places here are open or work on Saturday...
Were you the one about that package wasn't it ?
Pre-Spring Cleaning! My 1999 Age of Empires 2 Release Party VIP pass and my Space Invaders wallet. https://t.co/leEAIjwhg4 https://t.co/rM6Sc7zCBO
RIP Ensemble
recommendations for voice actors freelance webs ?
I would check with the Voice Actors Guild In North America.
I do a great Aussie accent
you could always hire Trump, I hear he's lookin for some non-union work these days ๐
Heart of Glass is the first song I ever remember liking
New York Dolls were an American rock band formed in New York City in 1971. Along with the Velvet Underground and the Stooges, they were one of the first bands of the early punk rock scenes. Although the band never achieved much commercial success and their original line-up fell apart quickly, the band's first two albumsโNew York Dolls (1973) and...
https://www.youtube.com/watch?v=QS0O4g1ogqY my fave punk album alongside https://www.youtube.com/results?search_query=lawnmower+deth+billy
Crass - Stations Of The Crass
- Mother-Earth 0:00
- White Punks On Hope 4:11
- You've Got Big Hands 6:33
- Darling 8:16
- System 10:12
- Big Man, Big M.A.N. 11:09
- Hurry Up Garry 13:56
- Fun Going On 15:06
- Crutch Of Society 17:22
- Heard Too Much About 19:10
- Chairman Of The Bored 20:23
- Tired 21:42
- Walls 25:01
- Uprig...
https://www.youtube.com/watch?v=tHug3GYrPXw this is a classic ๐
Provided to YouTube by Earache Records Ltd
Buddy Holly Never Wrote A Song Called Were Too Punk ยท Lawnmower Deth
Billy
โ 1993 Earache Records Ltd
Released on: 2009-12-15
Auto-generated by YouTube.
Give me some of that infinite bouncing G.I and you can keep the beer.
Epic Games is hiring animation programmers (runtime, tools, root motion, retargeting, deformation, authoring, anim synthesis). We're flexible with location. If you are passionate about building cutting edge animation tools and technology please apply! #UE5
https://t.co/ymAhkLJ78I
101
Sounds like a super easy job lol
I just realised I posted these links in the wrong channel. I was meant to post them in the voice chat text channel ๐
Wondered why you suddenly started on about punk music
I think is the same link where I applied
all at Epic is posting
Lol
American Sim says, is about get weight to push barriers that get your weight out
you applied for Epic @median wraith ?
good luck brother. Hope you win a spot
Patenting a game mechanism that builds upon a heap of former great game designs is among the most disrespectful things you could do to the industry and gamers
I realize this is not the first but it's still absurd to me how patenting an idea is even allowed https://t.co/StTjTL5aNc
104
Na I didn't get any luck, they sent an email where says if 2 weeks pass or alike then I wasn't choosen @fathom wadi
whatever at least tried
scared why ?
imposter syndrome
jesus
look you have to try
cannot be with the impostor syndrome all the time
I know I will be regretted from start like, is the biggest chance but no because that I don't send it
you have to know what you did, like giving my example I have 6 years of exp with the engine, worked for others with it and made 20 contributions and plugins for the community
maybe they don't get you because don't like you here or in other company, but you won't never know if never try
if you do things the people will have an opinion of you maybe is negative or maybe is positive, if you don't do anything in the live then you can be sure it will be neutral, or you can risk it and do something whatever the final result the final end is always to balance it to the possitive
Tim once posted on Twitter to a know dev here that Epic didn't wanted he in the team but he wanted so cannot do anything at all
but you try
Which job did you apply for Hevedy?
just remember @fathom wadi you are not a croquette, so not all the people will like you
๐
Technical Artist
Well I know one person at Epic who won't like me. Im not sure why but it is what it is ๐ I've said dumb stuff in the past so they probably have a good reason.
You dont have to like people to work with em tbh
Well you cannot work in a toxic ambient or be a toxic
yeah but you dont have to be toxic just because you dont like someone
I didn't had any problems on the groups I worked for so
you put your personal differences aside for a greater good
well at work each one follows a role at the end so
unless ofcoarse that person is just difficult to work with, they can be an awesome person and be difficult to work with though
Im not difficult to work with, i'm just misunderstood because I speak directly, without thinking properly sometimes. I blame lack of intravenous coffee machines.
there is people that will sentence you because you did rant of tools or how something is done outside of a job or whatever
I think there are worst things but
Its okay to make mistakes though, just own up to em and move on.
thats what I try to do. If nothing else, I am a learning machine. Teach me my mistake and I will advance.
well that's matter of control yourself, no related with the coffee XD
Expecting people to be perfect is entirely fruitless, if someone expects you to never make a mistake thats a fault of theirs not yours
well mostly my verbal stuff is either me being depressed or angry. It's not something I have a control of in a way. I do try.
Well a fault is something you did in given time frame because you had an issue, were evolving or alike, or a bad joke you did or whatever, but if is constant then is a real problem
Dude, its not a problem, managers should know how to deal with these things
If someone is too obnoxious they wont even get in the door
never seen such thing, the most common you will find at jobs is people talking of others badly or whatever, but thats a common here at least, and is common too to find envious people
I think each one should be mature enough in order to dont need managers to manage it lol
true story. I used to be racist, homophobic and transphobic. It's only through learning and self-discovery that i realised I was being an ignorant prick. Now I support BLM, LGBTQ+ and all human rights to be whomever you are without prejudice.
But if you only take the old me... I'm a real dick that nobody would want to know.
Yes well, thats kinda why managers exist because there are situations where 2 totally mature people can still hit an impasse
There is no rule saying you have to get along with everyone you meet forever
If you think everyone likes you, haha I got some news
"news"
Best anyone can do is not be that guy (or gal) the one who gets really defensive even when theyre in the wrong and emails everyone each day of the week until their disciplinary meeting
Im sure we all know atleast one ๐
the wat
people who are particularly obtuse, thats how I tend to put it
even if you dont like someone if everyone goes with the flow it works but if theres that one person who always walks the opposite way just to bump into everyone then calls everyone out for bumping into them
thats why companies aim for the right fit even over the most qualified
I never know such extreme case, tbh never worked on big companies so
well I knew cases of people in public forums or discord of people acting alike but
never in a job
yeah Ive been pretty lucky, Ive had bosses with high expectations but none that proper scream and get down hard
If you dont like someone on the job right and you avoid working with them you actually show you dont fit, it looks worse for you so its better to just bite the bullet and be civil and get it done
Ive seen too many work dramas I just dont touch em anymore ๐
Im old enough to have honed my selective hearing
One of my old managers was like that, he really went off on people (usually women). He tried it on me once. Once.
I know they are out there, Id probably put myself in the firing line for anyone on my team. Theres tough love and then theres just being an ass
My boyfriend and I were talking about programmer personalities/work styles as RPG classes but the twist is that there has to be an upside and a downside to each class
169
ouch, yeah I suppose in that case alittle angry off the cuff comment might be allowed
I imagine plenty of hedge fund managers said worst last week hehe
I like to abuse people who make stuff, like MS or Ford, I just let it rip when Im frustrated hehe
figure its better to take it out on people far away than those immediately around me
happy saturday friends
im looking to build my first pc (spec'd for UE4), part supply permitting - here's the list (https://pcpartpicker.com/list/gVf24d)
PCPartPicker Part List: https://pcpartpicker.com/list/gVf24d
CPU: AMD Ryzen 7 3700X 3.6 GHz 8-Core Processor ($329.99 @ Best Buy)
Motherboard: MSI MAG B550 TOMAHAWK ATX AM4 Motherboard ($179.99 @ Amazon)
Memory: G.Skill Trident Z 32 GB (2 x 16 GB) DDR4-3200 CL16 Memory ($126.99 @ Amazon)
Storage: Samsung 970 Evo 500 GB M.2-2280 NVME Solid State Drive ($69.98 @ Amazon)
Storage: Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive ($54.99 @ Newegg)
Video Card: NVIDIA GeForce RTX 3060 Ti 8 GB Founders Edition Video Card
Case: Phanteks Eclipse P360A ATX Mid Tower Case ($69.98 @ Amazon)
Power Supply: EVGA BQ 600 W 80+ Bronze Certified Semi-modular ATX Power Supply ($74.95 @ Amazon)
Total: $906.87
Prices include shipping, taxes, and discounts when available
Generated by PCPartPicker 2021-02-06 18:12 EST-0500
Would love to hear thoughts on this build (re. compatibility, power, value, or otherwise)
looks good to me
monitor?
I might actually take a 750w EVGA tbh but yeah
600w will cover the GPU and system no worries but who knows what you want to plug into it later.
probably. I think it would touch the 500w mark but thats based on old info so I dunno. They might have the usage down by now
haven't built one since 2017 tho so im a little behind
you'll be surprised power usage has gone down a fair bit with new AMD chips
aye thats something that I thought might happen but I wasn't sure tbh. Its generally the trend for tdp? right?
yup, Nvidia is alittle against the grain this round but the 3060 should be a single 8 pin aye
interesting
theyre running those specs in laptops with like a 15w tdp lol
yeah I bet thats only until it works. ๐
probably a 200w power brick yeah
have some lenovo 24in 1080p monitors which should be okay for now
ahh I dont see in 1080p anymore. 2k+ or go home ๐
haha when i can afford to see in 2k, i will too
I dunno. I had a 4k monitor like 6 years ago and it was ยฃ450 then so it must be cheaper now ๐
true true
im trying to hold back on spending on things that don't affect my dev experience / times tho
I have a 1900x1200 as my secondary monitor but I use it for UFC main events so I can carry on during the 90 billion adverts.
WB Interactive has finally secured the patent to Middle-earth: Shadow of Mordor and Shadow of War's signature Nemesis system after multiple failed attempts. https://t.co/LLo6U1XHcS
461
5191
Does this mean they can demand Ubisoft for the last Assasins creeds?
๐คช
Tbh patent such things turned a bit absurd
I canceled this update so many times by now and it constantly keeps resuming by itself, now it doesn't even let me cancel it (grayed out) ๐คฆโโ๏ธ
what if I decide I want to play it again ๐
Copy it to a HDD, transplant it back when your ready to do the download lol
lol
am I "trippin" or did the logo change slightly?
No that was UE V
Or GTA V
๐
There is a Spanish speakers UE4 discord where each day someone post or ask about pirated links as absurd as it is
saw this on reddit https://i.redd.it/12jr4nremwf61.jpg
looks nice but the gun makes no sense
looking at the cylinder it looks like the barrel is on the bottom of it
but the hammer is at the top
haven't played destiny so I'm just going to assume that it has a barrel at the top ๐ค
what if both are rotating
thats not too impossible is it? looks like the bullet would go through the middle indent of the metal, in between the gold engraving
or bottom of the cylinder is that firepin actually
hidden mechanism what you see and to that barrel what shoot the projectile
I'm just wondering if there's a second barrel that is obstructed by the golden plating
and the lower one is sort of mega-boom-grenade-launcher-barrel or something ๐
yeah then the firing part is the bottom in the cylinder
Origin [Uninstall Mirror Edge]
Steam [Something is going on with Mirror Edge redownloading]
Disk Usage 100%
so how does the hammer move then?
curved upside
Yeah, games & movies have so much with reality. There are always stupid/fantasy things.
Haven't played even one of these ๐ค
could be nice to know whats the people playing on Source SDK Base
It was about GTA V Roleplay servers, if I remember correctly
yeah just read it on Reddit lol
but with the SDK and no just the SpaceWar
oh
the work under this just wow
isn't illegal to promote a marketplace item using other one ?
like complementing it ?
hammer is in a different location on those - in the Destiny one it would strike whatever is in the top of the cylinder, in your photos it's striking the bottom. I think this is the cusp of the design issue, hehe
The barrel also does not appear to actually be aligned with the cylinder, it's slightly off (talking about the in-game one still)
well technically talking of a C++ plugin that add smooth spline movement but actually is using the locomotion system from marketplace so at the end it looks smoother than what actually is
๐
On this day in 1958, DoD Directive 5105.15 established the Advanced Research Projects Agency, later renamed the Defense Advanced Research Projects Agency. The first research efforts focused on space technology, ballistic missile defense, and propellants. https://t.co/59lLWofCMv
heh you should have seen my inventory system
was around 2K lines of code
now its about 800 ๐
i just prefer c++ in general for cleanliness
BP can get a tangled mess so easily
this
that and unable to copy paste code at all
I really dont like C++ but if I want to script in text its my only choice, long live UnrealScript
"I really dont like C++" ๐ฑ
C++ is only half good cuz of additions made recently, still gonna be another 10 years before its actual good but then when they get to year 9 they'll rip the 10yrs worth of work to make it only meh again ๐
meanwhile Im going to cry into my coffee every time Sweeney and Carmack talk about languages like there might be a sliver of hope of getting a decent game scripting language in the future ๐
Can't say I have seen good scripting language for game apps, yeah.
But there is nothing to wait for, they chose that skooma script.
Yeah, looked kinda high-level to me. There is some info out there, but I guess they will make a derivative of it - being relevant for Fortnite.
They should really just rename the "Add another client" button to "Nuke & crash the engine"
I wonder how much time is left until Unreal 5 is released
UE5 will send us all valentines day cards
I'm not in hurry, whenever + several months of bug fixing.
anyone have insight on taking a 3700x vs a 5600x? here's the comparison: https://cpu.userbenchmark.com/Compare/AMD-Ryzen-7-3700X-vs-AMD-Ryzen-5-5600X/4043vs4084
for UE4 dev specifically
depends on how you clock them and what you are doing
in the engine, probably similar. compiling the engine, compiling a ton of shaders, building lights, probably the more 700x due to more cores
but if the 3700 is at 3.6ghz and you clock the 5600 to 4.3 then thats another story. similar clocks? more cores
okay, helpful
consider that UE4 wont be the only thing you do on the computer
true
the base/boost between 3700x and 5600x is:
3700x - 3.6/4.4
5600x - 3.7/4.6
is that uptick for 5600x (and the corresponding QOL improvements for non-UE4 stuff) worth trading for two less cores?
we;ll I never said base or boost but how you clock them
Don't look at GHz, IPC between Ryzen gens is vastly different
like I clock my 3950x at 4.1 constant for max on all cores
Best bet is to look at various reviews, I'd recommend Gamers Nexus since they do both gaming and production workloads and you can draw conclusions from there
and yes uplift is nice between generations so again it depends on what you will use it for and how much you want it
3700x vs 5600x both at say 4.0 the 5600x will be faster with those cores. if you use something that can benefit from the extra 4 threads then chances are those 4 threads will be better than the uplift
Also, another thing
5600X works better if all RAM slots are filled, with performance benefit of up to 10%
ah, interesting
i was planning on keeping two slots open, and using 2x16 in the others
As long as the timings are kept lower
For Ryzen, a lower timing is better than higher frequency
I guess the thing is here that you can always upgrade with either
I mean, depends
My RAM is 3600 CL 18, but I've clocked it to 3000 CL14
It performs the best out of all other I tried (3200 CL16, 3466 CL16, 3600 CL18)
Anyway TLDR for the 5600X vs 3700X: If you clock up the 5600X, it may well match the 3700X, but also the 5600X will have a much better singlethread performance
hmm okay
In some cases, the 5600X is as much as 30% faster
Just saw this
The 5600x is looking worth it
well, that explains why among us is 1.29 gigs..

woop woop 6900XT should be here soon
Nice
Now That I see people talking about computer parts, was wondering, does anyone know european based custom pc builders? Import fees and shipping from USA is too much...
Best bet is to look locally
Shipping between EU countries is tough already and I don't know the case with customs in different countries, especially when it comes to a PC
Usually your local stores will have their own brands or none at all, simply grab and go
but yeah definitely agree look locally if you have anything available
for one you'll have a much easier time if you have to deal with warranties
Majority of tech stores will have prebuilds ready, but as far as their parts go, some things can be questionable
Still, some that offer parts can also offer to assemble it for you, usually at a fee

Tbh it's better to grab a 3990X if you can also make use of the PCIe lanes
Otherwise it's a waste of money, better to grab a 3950X/5950X
Also those are usually tested in quad channel so that speeds up things too
Nice
why?
yeah me too!
yeah
its good for learning but UE is on a different level
yes!
I got sick of that
it was the integrations
I wanted behavior trees
yeah
yeah
somethings I miss to be honest
but I need to move on and make something
I am so tired of things not working or waiting on developers
yeah
yeah
When I saw you in here I was happy I made the right decision lol
yes!
and the controller lol
to be honest it to dependent on its community for core stuff
yeah lol
Have you found a good way to balance c++ and blueprints?
Do you uses bps for behaviors only?
yeah
really?
quicker?
lol
yeah
i see
Do you know any good videos on like animations or switching characters ?
really
cool
proper way to create animation locomotions
cool
ah good idea
really
lol
Yeah I need to see how a game is built
thank you
cool
Yeah I figure I learn the system first before going into it
but I like it
cause alot of the stuff I know from unity
Does anyone have a spare โClubhouseโ invite? Iโm a AAA game character artist willing to offer tips/advice in exchange. Or cash lol.
โClubhouseโ 
The Mexican government has recently passed a law that would make hardware and software modifications of your electronic devices illegal. This means certain activities like installing a non oem OS to your PC (Linux & bsd to a store bought computer, illegal. Running a modified ROM or loading APKs from sources outside of the google store illegal....
I like the people giving news using a translator because don't know spanish
something tells me that always ends good
reverse engineering software is probably illegal in most countries in the world I would assume
which is the core basis for any game modding
so there's not really much new there on software side
yeah kinda up to an extend
also about every game distribution platform's EULA/TOS straight out forbids this but it's another thing how enforceable these terms are... they can still lock you out of your account if they want
just here don't respect individual licenses it seems
there are some platforms that are actually threatening users for using mods
the notice is from 1 year ago it seems
for example if you run modded beat saber on oculus quest, facebook will spam huge warning that you are breaking their terms
it's kinda issue there because FB owns that game directly, so they get overprotective about it
I don't think anyone has gotten banned over it though
I don't get the beat saber thing, is just a list of 10 fixed songs isn't it ?
it's probably close to 20 but yeah, game is only popular because custom songs exist
oh okay didn't know there was custom ones allowed since there are DLCs
well, they have like 5 DLC packs and that's it