#lounge
1 messages ยท Page 834 of 1
I once farted in c++ and compiled some dirty code.
I once farted out more UE knowledge than some people dribble in their life ๐
hey. It's not nice to talk about udemy courses like that.
coming up on 20yrs
runs away
thats just Unreal too, not including going back to my youth
back when people coded on an Abacus?
back when images didnt even load on the net
I forgot everything about Pascal and Delphi. I never knew much of it in the first place tho
thats pretty much aligns with my rate. 3 in 10 years but I have done bits of things for various projects
If I hadn't taken time to spend on my own projects here and there, I would have more but sometimes you got to do your own thing
Ive learnt quite a few different programming languages in that time, which isnt bad for someone who doesnt like to code. I only do it cuz I can never get programmers to understand what I mean, so I became one
thats why I generalise. As a coder I have to understand other people's stuff to interface with it.
I enjoy gameplay programming but Ive got a natural instinct for system design
I like telling people what to do and coming back after I've slacked and they have done it for me.
who ever those people are they are gems, pay them better ๐
I leave the room and its like WW3
I pay them half what I get from the contract. Reselling freelance work isn't cheap you know :p
I'm wrong or the individual components from a Blueprint aren't replicated on location and transform ?
come back and have to do my Patton impersionation to get everything back on track
honestly I've never done that. I considered it in web development when the bottom fell out of the wages. But I wouldn't do it against my game dev name
but I guess if I worked at Rockstar we wouldnt have simulated horse testicles, so theres that
Abby does what... youre fired!
Id like to work on a bigger game though, itd be a cool experience but being a cog in a big machine man
this was an interesting one, I knew playerunknowns story of hitting it big but I didnt realise there was a programmer in the mix too
this guy had coding talent going back to his youth too, just proves youre not on anyone elses clock when it comes to success
Man, The node TInterpTo is pretty neat!
US presidential inauguration is cringy with the amount of payers and references to god they have
they wanted to be so different to England they changed everything except the religion ๐
MonsNation is in MonsOlympus mountain
Even the US president mentioned Unity dozens of times
not even once was Unreal mentioned
The mask catches the snot as it comes out their noses, uses static as the attractor.
its all good guys, disaster averted, I killed the spider
was fast too like one of those poison headcrabs
But spiders kill flies. Flies are bad man.. bad.
ha! well the jokes on it then.. I don't have any boots ๐
well if my PC didnt have filters it might have jumped in there ๐ฎ
then Id definitely have bugs
Maybe it was an adrenaline junkie and wanted a go of the super fast roundabouts.
thats entirely a possibility, it was clocking atleast 40kmph across my floor
makes you wonder why Gordon Freeman doesnt use giant bug spray
well.... that was awful. ๐
wouldnt it be cool if you could draw in blueprint graphs
like have arrows pointing , and explaining how stuff works
doodles!
Banned from here
That's just for teachers
Windows have a feature isn't it?
You mean an actual layer over the nodes
Imagine to store 60kx60k textures on each BP just for that
Svg
You end before adding non destructible objects
Arrows etc
Just store 3 index per each
Ala graph designers
There is a handy Blueprint Note node plug on the MP which I use and kinda like.
this ?
mhm
Author is kinda gone from the Questions tab tho. Regretfully it does not work for Materials :/
Anyone wanna make me a logo for my upcoming marketplace asset? Don't really feel like posting in #volunteer-projects at the moment, so thought I'd ask here real quick. I got a simple concept in mind, but my art is lacking. Universal Monster will be the name of the asset, so I was going with UM for the logo and the letters are monsters, with one eating the other. Be amazed by my art skills!
How much you pay for that piece?
It needs a frame
dh is that? Looks like angry cat.
It's like metro 2033 gore vore versiรณn with spikes
How cool is the people that follows you to promote their game
Oh look a dev let's follow he with our random game genre
We will give you 3 days for follow back or we will unfollow you
pretty common weird thing in twitter, it's just a shitty marketing tactic :P
probably bought from some shitty social media marketing company
stretches
Look a wild Chance just spawned
you have no Chance survive. All your base
Is gold colored as is a foil character on rare cards just spawn once per month if you're lucky enough
Antitrust: Commission fines Valve and five publishers of PC video games โฌ 7.8 million for โgeo-blockingโ practices
GEO-BLOCKED! Muahahahaaa!
I really wanted a picture of the geo on blocks, but who steals tires from these?
Looks about right, you know he wouldn't have used a blue crayon.
Fake! If he had wrote it it would be with a Sharpie! ๐
is youtube down?
Yeah cause Joe Biden sure doesnt have issues talking properly either...
lol
Here's an idea of a game.. "You are a developer who design a cheat engine, but pirates and other gaming companies dislike you." Its like a Tycoon game. And cheat fail safe should be creative if anyone pirate it IRL.
shrugs
at least when he manages a sentence it usually doesn't involve having people "stand by" and "fight like hell"
So he does have that going for him
So you would prefer someone who is in actual cognitive decline than someone who speaks passionately for what they believe to be right as president... makes sense.
Im not American, im just pointing out what i see.
In all truth of the matter, there are major faults on both sides.
Neither of which should be ignored
Which is my point, you can find anything on either of them that make both of them look terrible.
Which to me says more to how bad the state of affairs is in the US than anything else.
not to get political but "both sides" seems to be deliberate spin from the right to stir apathy towards the entire process. Everyone is bad, just vote your default option.
Which I'll drop there instead of carrying it directly into another touchy subject
But in so far as Trump is merely somebody who speaks his mind with passion (heh), yes I prefer the next most viable candidate
there is an option?
I didn't vote for Biden in my states primary... so
that's the only option
What should I do, vote for a third party in FPTP?
Especially not this past election
So yes I prefer the one in active cognitive decline, may we 25th his geriatric self when the time comes
so, default option should have been written as default letter or default side or whatever...
eg, don't think, check R
That's what "both sides are bad" does
i'm not that familiar with your political and voting system, but i see it's the same shit only slightly different packaging then we have over here
a game of guess the lesser of evils
Yeah, that's pretty much it
it's usually pretty easy, mostly because now we have recent evidence that GOP will protect their own regardless, and will be massive bald faced hypocrites
Remains to be seen if we'll have a period for the "country to heal" from the Dems
not really but you can take me for one if you are an american
i'm starting to see that there is no choice, other that not voting
JJ marshal twitto always comes out on top
if there was any real meaning or purpose behind it yeah
there should be a option where people can vote for the 'none of the above' option
i can't in good conscience put my name under an option i know is bad
at one point we had pirates but idk what they were about
doesnt matter what party gets elected, there's always one guy at the center of it
i mean the same guy.. in our case
anyone care to explain why not voting is the worst choice ?
I know this is nothing to do with UE4 but I thought I'd ask you guys anyways lol. I have friends that must own the crappiest microphones in the world and they are destroying my ears and sanity when I talk to them. Mainly it's a high pitch squeal on a few of their mics that occurs when they talk. I was wondering if there is any sort of software out there that can run and filter out that high pitch squeal before it reaches my headphones and eardrums. ๐คฃ I drew a picture with my master art skills to demonstrate. ๐ https://i.gyazo.com/e45c101cedc273faf631289405a68cf3.png
you can filter it with the new audio engine in ue4
or just mute them
this 1bit palette of black and white is not my cut of tea
It's only a few friends that have the issue. It's not their voice, they are in there mid 20's. It's the high pitch squeal that comes through their mic
You know that high pitch sound you hear when your ear rings? The sound that plays on games and movies when a flashbang grenade goes off. That's the sound.
They have deep voices dude. You trolling? It's their mic. I was hoping there was software like Audacity that could filter out that noise while still keeping the persons voice, only it would do it live
Lol I know that's the issue. But I can't do anything about it on my end.
I believe what I'm looking for is software that can use a low pass filter in real time
@lusty portal voicemeeter banana might work
there isn't a button for it, but you can try to catch that in the eq
I have voicemeeter banana. I'll look around and see if it there is something I can do with it
funnily enough there is a mode on there which does filter out specifically voices
opposite of your request
anyway, you probably need virtual audio cable
I have that as well hahahaha
Lol true! I'll play around with it when I talk to my friends again and see if i can get rid of that noise.
Thanks ๐
Forum replies are the best when they start with "first off, I'm drunk" lol
Hello!
There is a frozen bug on my window since yesterday.
Little fella seems to choose a place to die on.
@terse hedge I just wanted to say I appreciate that your discord handle ends in #1995
๐
I was just about to post it ๐
Seriously though, Trump didnt even respect the office he held enough to show up with the other ex-Presidents. Carter only didnt show up cuz he's old as hell and its a hell of a risk. The only one who has an issue with bipartisanship is Trump which shows he didnt deserve to hold office, ever!
In a way, good thing he didn't show up
The less we have to see of him, the better
Oh Im not complaining but he never spoke for the US, only his part of it. Biden speaks for everyone, just like the other ex-Presidents doesnt matter which side.
Functional multiparty government wen
Actually, if orange man goes ahead and founds his "Patriot Party", and splits the GOP in doing so, ya'll might have a chance at the start of something better
people like to bring up the fact Lincoln was a Republican, thing is he ran on a Union ticket with a Democrat as VP. Mind you his VP became one of the worst Presidents but aye, bit hard to follow that act
bipartisan governments can get alot done, I mean last thing you want is a hostile senate so its better to play nice even if you disagree
From what I've seen as a European though, bipartisanship is a pipedream in the US
yeah the US were never very good with their art of war
its not all about the guns if you can divide the people
Thats actually what happened in China which allowed the Japanese to invade
I've seen something to that effect sometimes with US companies in particular
turns out is light artist position but
for animation industry
so 2D tools usually or so
or no clue
uh
idk how are made in the film industry at all this kinds of things tbh other than fixed scenes then pasted on chromas
Man I wish I had access to UDN. I see references to so much good stuff on there
references to what ?
advanced UE4 stuff that is hard to find elsewhere
looking through this blog, you see a lot of links to UDN stuff on great topics:
https://bebylon.dev/ue4guide/
Gamedev Guide: Programming with Unreal Engine, Houdini, Math, & Graphics
We actually have laws to that affect here, companies dont have to put it in writing cuz its expected as a default
well they have examples and all isn't it ?
chickenscratchnotes for the math soul
just rich and cool kids can access that ๐คช
Virtue signaling ๐
yeah UDN is great, you can get replies from Epic directly and information that you won't find on answerhub or forums
Blue Man have access is a cool kid
how do you get access is the question
I wish there was a monthly sub where you could just get access to it for like $20 a month or something cool lol
even read-only
We have access as a part of the project I'm working on, not sure how individuals would get it
the problem with udn is that a lot of non-nda information never makes it out
I wonder how much would it cost if you're just a hobbyist
since they don't have any pricing it's kinda hard to guess :P
Oh you're slapped with an NDA on entry?
UDN access usually come with complete games source code, bet on it lol @foggy path
Huh?
well I guess it helps people who have NDA projects they cant discuss elsewhere, must be difficult to get help if you cant even share the code lol
Oh you mean full source to games from Epic?
sounds like a nice suggestion to make to Epic staff? ๐ lol It would have to be read-only access though for anyone not a "proper" UDN dev though. Otherwise it would get flooded with noob questions
@normal prism more like console specific info, not general ue4 stuff
ah crap. NDA stuff. so in otherwords it'll never happen
๐ฆ
I'm jelly. The links I've seen to UDN stuff looks great
yeah someone named it on public, when you're a serious dev getting access to UDN you get access to Epic and others companies resources for full source codes
interesting
I suppose theres nothing stopping someone taking the useful info and packaging it in a shareable form
lawsuits would lol
I don't wanna get sued. I'm already broke lols
nah if its just about UE4 without any specifics it'd be fine
Yeah if it's information you could figure out yourself by looking at it, it shouldn't really matter
well I'm not sure if that's completely true, you have access to some information general public doesn't
I'm not sure how much I am allowed to say so I'm just gonna leave it at that
As long as you don't copy stuff from UDN word for word
No worries man. I appreciate the insight anyway ๐
yeah you don't have to say anything @broken sigil XD
I didn't was at
but someones posted it back in the days
I don't even know the status
but at least seems they changed the platform
maybe youve said too much by revealing the existence for the UDN
from the links noops posted
Epic secret service will be knocking any moment
all I'm saying is, if you ever wanna hang out on team viewer and like, I dunno venmo some beer money while you browse UDN...
๐
whats that 0lento ?
my objects are all rooted, Im a slave driver
Alright, back at it. Night all
Now I get ads on Instagram from ladies drinking from promoted cans that aren't even open, almost as fake as their bodies
๐คช
lets see if I can fix this somehow
click on it and press the del button
have you seen Dogma where he was? https://lh3.googleusercontent.com/proxy/obLtw6Zb-sFJl7vj70_PK-437V9Lg-5TPznjet6P9LI8j0xtkVO_GVlj6GOGiHCHYOkai5Z9vjLFQRXqgyVR3TqFUHNj4g
yup Ana de Armas is single again woop woop, I have a chance ๐
really someone commented like that?
yeah
tbh, price shouldn't matter whether you like it or not. Tho some reasoning is always welcome for any kind of feedback, lol.
well
if you buy a simple game isn't the same it cost 1โฌ or up 5 or 60โฌ
is a simple game so the price is low as is low content
but is quality content
also
is this a joke ?
lol
For the 1st time since 1979, Taiwan is invited to attend the inauguration ceremony of the president of the United States as an official foreign delegation. https://t.co/Q7J2qbfhq3
995
3800
About time they get the recognition they deserve
module modules must follow module rules for module modules with content submodules
https://www.youtube.com/watch?v=NJk37zs5VEY been calling this practice out for 10 years now. Main reason I left web dev was the SEO industry was becoming worse than deceptive and I can't do that.
Let's have a small chat. There's a lot of talk about toxicity in gaming but a large conversation is how people industry-side are treated, specifically women. This year marks 18 years in this industry for me. I've had huge highs and some incredibly low lows, including harassment that has forced me to move, leave jobs, and even seek court protecti...
penguins are midget nuns.
omg ue5 incoming in 2 weeks
UE5 is already here. You missed it. We are on UE6 now.
baked lighting looks better
ive never understood why edges of rooms have shadows AO
i dont see shadows in edges of rooms in RL
does rt also make shadows in edges of rooms? oO
it bounces so it had to go somewhere.
ya but if there are 2 walls right next to each other there should be no shadows
there should
Something is not right with your irl walls then, I would have that checked
Says who? hmmm!?! ๐
Unreal Keith
they probably need to turn up the lightmap resolution ๐
lol
Two Weeks (tm)
because the monsters need a place to hide
im done with u
we are in Penguin version of UE7
if you look in most rooms they can cast two shadows that overlap in a corner. Often grading the shadow at the overlapping points. But it's all about the light. If there is no light, there is no shadow. If there is too much direct light, there is no shadow.
^
there is in real life too
Depends how the room is lit, if it's indirectly lit you will see slight shadows at the edges in places where the least amount of light reaches it
Stipo, behave
@zinc matrix because there is occlusion by smaller areas, still kinda absurd how is represented
and for some reason the engine adds more AO when there is light
maybe to get a less flat look
no i mean why is there that in RL too
I wish I knew more about that stuff.
on this image the corners blacks are kinda okay
@zinc matrix why cars have a grey area corner in the bottom ?
show
check it by yourself
oh you mean the shadow ?
its called penumbras
because light cant go there easily
Like America without a degree
lol
what if the car is travelling at the speed of light with its headlights on
where we're going, we don't need pants.
we only need ue5 on 60fps on "epic" settings. on 2070 super
we need to handle this in our plugin
A car can't travel the speed of light though. Restrictors and current technology prevent it.
everything is relative Marc
Elon Musk will remember that
@pearl elk he is useless
tell me why he is not useless
dont just say because moon.
be precise
others can also answer
In theory things can travel faster than the speed of light by compressing and expanding space, aka warp drive ๐
I think Id prefer not to travel faster than the speed of light, if I get a choice
wouldn't argue with that one
Jesus my eyes
That she said
I feel illuminated
@median wraith trying to blind us?
join the freemasons?
The path to illumination is beset by the duality presented as you travel.
thats some weird lookin chessboard
if you say that as you enter the lodge. They look at you like you just farted.
now is better @broken sigil @ancient ingot
faking hell
Total realistic non faked colors

I'm sick, have a cold and that bright image is making me sneeze lol
XDDDD
When I quit game dev for good, right before I close the door on my way out, I will turn around and solemnly state "I faked all my GI".
This little maneuver...
2017 or 2019?
Can't set a fixed tick rate to the engine physics, feels bad man
19
I just killed the process tree, after 2 minutes. Hanging in some weird places, like _iswdigit or something. Screw ucs16
I think MudRunner and Enter the Gungeon are the only freebies I've installed and played so far
We tried to play KF2 and Escapists 2 with some friends when they became free, but the online functionality was completely broken at the time :P
Yeah, there's a couple good ones but haven't played
I know Observer is great and the Batman games
Cities Skylines I already have on Steam :D
Kingdom is also quite fun, have it on Steam
Enter the Gungeon? ๐ค Liked it.
The monsters have come out from the shadows. My new logo concept for Universal Monster. Think it is bad to just use a monster font I found online? Haha.
I will hopefully be releasing it this weekend. I am working on documentation and tutorials today. I wanted to have ranged AI also setup, but too lazy to finish it for the release, heh. Will still be an update to it in the future though. Got way too sidetracked making formations, hehe.
I dunno man, logo is good as good it fits the product. However there are some design stuff which is always applicable.
what the hell
Team 17 acquires Golf With Your Friends franchise for $16.4 million https://t.co/KQDfJhohU0
the hell
I will make a game and sell it for 16 millions too
The product is to animate literally any monster and also give it basic AI (more complex as I update it). So I thought letters with a ton of monsters was fitting, heh.
Its okay, you can adjust later too ๐
Step One: Make a game.
Yep, for sure. I'm probably violating something anyways using a font from the internet. I just pulled the images off image searches, haha.
Just check its license lol
I pressed the make game button but it isnt working prz halp
@median wraith if you can make a game that sways towards Team 17's business model, there's no reason you can't do the same thing. One of the great things about T17 is under Debbie Bestwick's leadership, they have created a sustainable and successful model that can be hooked into by any developer. Just got to study that model specifically and want to do it.
Did you purchase the make game plugin?
kids these days, just cant make CPUs
you could say they missed the bus on that one
its cuz the bus was automated and using Apple maps
but I did make a really cool tiktok of me dancing with a LTT CPU pillow
oh, you are a cpu influencer? Will give you free keys to promote my game
no one uses keys anymore, its all about those blockchainzz baby, look at dat bling mang
Blockchaining CPU instructions. So everyone knows what you executed.
new Intel cpu's gonna have argb per pin and theyre gonna spin and have a diamond trim
gonna be so gangster
how dare you sir
play with me
article title is very wrong
if you read, the people that were "rehired" were actually in talk with Intel to go back there and decided to accept when they learned about the new CEO
who seemingly didn't even take office yet anyway
we need some old CPU tech to beat AMD ๐
sounds like that movie, space cowboys
those old guys ended up saving everyone in that movie though aye
I heard Intel have an ARM license
thats not super expensive or hard to get right?
well if they can produce an ARM product that is better than Apples
Arm vs Apple
maybe AMD dont matter ๐
than apple wil still not buy it ๐
I prefer pears btw.
Intel used to have their own Arm implementation XScale, until they sold it to Marvell
Apple dont need to buy it though, MS is apparently moving to ARM too
all Intel need to do is stay relevant
doesnt matter how good TSMCs process is if no one is buying x86 laptops ๐
Would be nice to see more than two players on the PC market.
Nvidia probably could if they wanted
but if ARM gets adapted more then might also see some others
I dunno, I don't want to update my CPU drivers each other day.
yea intel gets an ARM licence and nvidia just gets ARM
there will be rules on what Nvidia will be able to do with the licensing though, thats why theres an investigation because they dont want a monopoly situation
well its a bit late for that ๐
remember when Google owned Motorola? That went no where because it couldnt without getting them in trouble
Im sure they still have alot of patents in the chip space
They divested their chip division to Freescale
but thats why ARM kinda took off cuz it was new ground, those big patent holders couldnt strong arm people
Im guessing Nvidias play is to try to make their tech as compatible with ARM as possible so they can score some of these big vendors in the server space
No more
didnt Amazon make an ARM server chip?
Yeah, the Graviton
Id love an RTXBox tbh hehe
MS can do the CPU, Nvidia GPU, oh baby
taste the rays bro
Apple is all like, well we might as well make your headset for you
throw in some Valve knuckles and you got yourself a VR utopia
hit there
i still think vermin supreme deserves a shot ๐
a pony driven econemy doesnt sound that bad
damn i want that button
Me too ๐ฎ
Well Trump did say he was all about creating jobs
also im not sure summon is the word here
chicken-jutsu
Without using blood? Summoning master!
would watch that. I reckon he could pull it off.
Is hitman worth the price tag?
Is any game worth it if Epic will buy it out and give it away for free one day? 
But honestly, a game is only worth it if you decide it is.
Doom 2020?
How dare you sir
doom eternal is quite the technical marvel
We talking game engine vs home brew engine dev?
iirc they just increment it for any game they develop with it on their own since they overhaul the engine for it.
vulkan ftw
Rewritten jobs-system to use all available CPU-cores more efficiently[12]```
@dense storm errrr Id tech 4 was Doom 3, Id Tech 5 was Rage, Id Tech 6 was the Modern Doom, so I think could be a thing if the last second Doom uses Id Tech 7 the last last
Honestly surprised iDtech (7) isn't available for everyone
shame it was short and bit crappy on gameplay elements
idtech is imo always such a great engine. Would love to get my hands on idtech 7
too bad they stopped GPL-ing new versions after bethesda bought them
Also, wtf ever happened to cryengine. Been awhile since it has been in the news.
it exists
i think that's the best that can be said about it
same with lumberyard lol
The best isn't lumberjack?
cryengine get always only get used on some edgy titles
I mean lumberyard.๐
aside from amazon themselves and CIG I don't know of anyone that uses it...
lumberyard is based on cryengine 3 while crytek released cryengine 5 with some very huge updates
re cryengine it certainly doesn't help that crytech has had financial difficulties for a while afaik
I found cryengine weird, its AI system used with xml or something similiar
@dense storm so its seems like Id Tech 7 is basically Doom Eternal
Improvements in comparison to id Tech 6
1 million fewer lines of code mostly due to the removal of the OpenGL render-engine[8]
Unified HDR lighting and shadowing[8]
Full HDR-support on PS4, PS4 PRO, XB1S, XB1X and PC[9][10]
Multi PBR material compositing, blending, and painting[8]
Increased texture fidelity and geometric detail due to removal of MegaTexture pipeline, used since id Tech 4[11][8]
Enhanced global illumination quality[8]
Majorly improved particle system as more particles are running on the GPU, which allows for bigger explosions, more atmospheric volumetrics and more vibrant particle effects[12]
The framerate limit has been upped to 1000 FPS. The frame limit was 250 FPS in id Tech 6[12]
Rewritten jobs-system to use all available CPU-cores more efficiently[12]
Improved post-processing effects, more detailed anti-aliasing and improved motion blur[12]
Support for gameplay areas twice the size of those in id Tech 6[11]
Improved image streaming[13]
Expanded decal system[13]
Improved LOD system[13]
New GPU triangle-, light- and occlusion-culling system to not render what isn't on-screen[13]
Dramatically improved compression[13]
Improved level loading times, also after death[13]
there will probably be others, id tech seems to be the go-to engine for bethesda now
they can give it to me I will do a game with it.
aside from BGS stuff
Fun fact
arkane used id tech for a few things iirc, I'd expect them to continue using it
i wonder if they use double and not float for world stuff? ๐
for the precision for big maps
rip megatexture
Id Tech were the first engine using megatexture tech made by them technically
Now is the first engine to remove it while the rest are adding it
idtech for FPS is pretty common for zenimax games.
Do you guys know any RTS engine other than SpringRTS?
he means a template ready
"genre" engines aren't really a thing anymore
I dont want to do what Glass is doing to render 1k actors ๐
did not specify that ๐
Actually not about willing or not I cant
yeah like FPS engine etc
I found one and its pretty interesting but prorably never gonna touch it since its for individuals http://oxidegames.com/products/nitrous-2/
So Spring Engine
Used to be SprimgRTS, now just Spring
Is PBR supported in Spring?
unless they rewrote their material system at some point
Still gets updates
Yeah, afaik something like 20 years old or at least 15
it has a pretty decent community. I remember playing total annihilation style games a while back
they have a bunch of different games built on top of the engine and a shared lobby system iirc
thats true
the horror engine asset was in the free for the month assets at some point
only reason why I know it is a thing lol
4 line traces just to check a single thing in parkour
๐ค why I did this
50 classes
noice
and the trace still wrong nice
there you go @zinc matrix
๐
still isn't working on the final step but no clue why and today will break from it
yeah this part kill me
I have nightmares
One way I went around the problem of swapping items is simply having the player controller swap it for themselves
So I keep the item array the same on the pawn/server side, it's simply what slot is being called on the server
Though I have to admit I have a much more limited item space
I see then
So one item can have multiple active/activatable effects I guess
Then yeah, it makes sense
UMG big bastard too when it comes to resolutions
@zinc matrix you should use C++, thats why is better is cases like that
:p
dynamic sized inventory
I bought one time ago from the marketplace
diferent sized item slots
ala Tarkov
For the life of me I can't read others' code for some reason
So making my own has been preferred method even if it's less than optimal
It probs would've been better to use the integrated stuff but nah
Made my own abilities and projectiles 
Man, i wanted to do today level design but took my whole day fix this and still isn't fixed, plus tomorrow have to redo 2 classes ๐
jesus
Yeah, that's true
Fun fact about BPs, every time you pass an array around it allocates a new and copies it, it gets slower depending on the size of the array
That's not a BP thing, and it can be avoided. It's called using references.
unless there's some godawful copying going on in BP internals you can pretty easily avoid copying arrays by using references where warranted.
Yeah it surprised me at first there is no references at all
Don't work with arrays at all
I had a issue related with that at work
Yeah good luck
That's nice until don't works properly
Actually there is a bug too related with structures made in BP
Using arrays
Someone with reference structures
In arrays
Good luck setting and getting by reference
I think you can't get by reference
Do you have the option to get by reference from inside the array some item?
I get always copy for some reason don't let me use Ref
No idea
Well is a inventory don't need to make anything on tick do you?
Then don't think you notice it at all
neat
Oh look the Twitter trends today
The jobs search app ๐คช
Anyway let's see if tomorrow can finish 2 classes and get the bug fixed ๐ค
Take care kids
In blueprints I'm using an array of a structure which contains an array of transforms. Basically to make like a 2D array. I just had to make a by ref version of the For Each Loop since the standard one uses a get copy
like this bit is just to use a spline to fix some issue I had that'll slightly change the transforms, and it sets the values just fine
By ref work just fine, as far I use it.
so any NEW news on UE5 yet?
<sigh> these people who tease everyone with cool looking stuff then don't deliver it for years...
Hasn't it been less than a year so far
That was self deprecating humour
Then it is time for me to sleep
"Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021," its still super early 2021, give it a few more months till early 2021
one thing to consider is ue4 was released at GDC and GDC is always a good time during the year for stuff like this
Actually we just watched all through the firefly episodes and I don't remember seeing that in there
Which episode was it again?
however this year.... we lost GDC until like july lol
Geepers, I hope you meant last year
last year we lost it completely
I don't expect this year to be any better
The world is fucked
And so is my sleep schedule
There's just no reason to wake up on time anymore and it's getting flipped for me
You'll all be delighted to know 2021 is the year of the Ox, have to wait till alittle into Feb though
We'd be screwed if it were year of the bat ๐ฎ
0x what? Its cool prefix, but need more data.
Me, trying to figure out UE's code.
I need to start using my brain again, everythings going down hill fast
With age it becomes harder.
I just need to find harder problems to solve ๐
yeah its more about complacency I think, too easy to get lazy
One old project still chases me occasionally. I was trying to figure out how to fix up rivers flowing on pre-made raster grid.
After 2-3 weeks, just gave up.
rivers always flow down hill
haha, true.
But not the problem.
You have an existing heightmap with riverbeds, need to "correct" the heightmap noise so that river can flow naturally. They are also more or less known where are they +/- some pixels offset.
So... you need erosion, boundary checks, solver viability and etc.
so you want a velocity map based on the adjacency data of the heightmap, then you use velocity to determine erosion
water is a force of nature so skip the bounds checking, just let it flow ๐
Well, its more like trying to fit up two rasters. One is the river masks, the other, the hmap. Also, yea, velocity, pressure, erosion rate, etc. Boundary check is a must, no new riverbeds, use theirs.
... that what I meant by "correcting", just the hmap is noisy.
smooth function
Smooth what?
shift all the greys towards 50% slightly ๐
It gonna erase the edges.
you need a more complex solution than what you can do in a material, youre going ot have to preprocess the data
Lol, I'm not even talking about material. Pure algorithm/model. I was testing out in pure c++.
you need to store the original heightmap and blend it with the smoothed version based on the mask to preserve the edges
Tbh, if I have put the same time for fixing up manually the stuff may as well be done the half of it. But nah...
but the depths arnt always going to coincide with your mask
That hmap is just a basis, its a large scale feature for further work.
what you need to do is edge detection to preserve those pixels in the smoothing function and use a exponent
Edge might be fine, but is not precise.
I mean I can do quite reliable edge detection manually.
in normal generation for instance there are 3 feature sizes which you can typically adjust, with river edges you will be looking for large features so large differences in adjacency between pixels
Depends really on the water type. Some are smooth transitioning, others have carved canyons.
so you might be able to go all adjacent pixels within 15% of this pixels shade
if its over then its an edge case
๐
I get you the idea, but its not the case at all. It must be pixel perfect as it is large scale feature each pixel. Say 30m or so.
It's fine really. I can easily detail over.
I think doing it by hand using UE4.26s water system might be the go tbh
Yep, that what I was thinking after 2-3 weeks trying to solve that. Mentioned up, if I was fixing that thing manually, might as well be done with. For the cost of eyes & my hand moving the mouse.
Also UE whatever system is not precise enough in that case. It is not a solver for such problems. If your source data has problems, so and the render/end result.
well I wouldnt use words like pixel perfect and precise when we are talking about 30m between data points lol
you'd miss half my house with a grid that size lol
I would exactly for that reason. You can't just put bump a 1% in height randomly, lol.
I mean, its just a terrain, not about human-made stuff on it. Which eases the requirements.
its not randomly, you use adjacent pixels to determine the value of the current tested pixels. You use the original heightmap to generate a new map not shifting data in place
Your source data is noise. You have a river, but its "edges" are lower than its level. Gotta fix that.
You can either bump the shore, or put down the bed for example.
slope doesnt have to be linear though, you can use a curve
Slope of what? ๐ค
Yeah, and? Not sure I get what you mean using a curve for the hmap.
you know levels in photoshop?
In Gimp, is likely the same. You remap the gradient, but what is your point?
you use a curve to filter the pixels and generate a new heightmap
one which can get you closer to your intended target
Filter based on what? Example?
on the original data
I mean you have water across the whole gradient.
so what youre telling me is you have a height map of water not the river bed
Yeap, look up ๐ water mask, which is not 100% exact, plus the hmap.
the hmap ofc, has their riverbeds.
so we can totally ignore water?
The mask? I guess, yeah?
because you do the land then fill it with water
Yeah, that's a line I walked to think for. But as I said, riverbeds are kinda noisy.
So you have ups, where it should be down. You have shores lower than beds and etc.
An approach would be to implement some river spring system, with sediment carrying, flow, pressure and etc. but it needs to be constrained as I said. Or your new rivers will go totally in different place ๐
well water will always travel to the lowest point, if you have the river bed you can generate flow, pressure etc
The river beds are not perfect and are just some feature on the hmap. The river masks more or less tell you where to look at for it.
You wanted a mental challenge, there you go ๐ I really spend a lot of time trying different things, but implementing something reliable and full blown is likely near RnD zone for academia ๐ May as well publish a paper, lmao.
Takes time at least.
depends on how fast you want it to be
No requirements. Can be an hour, lol
and how large your heightmap is
16k+ ?
it has to atleast fit in memory or it has to be chunkified
Nah, that pre-process step. Offline work.
Speed & memory are not the problem here. The algo/model is.
well a naive implementation sounds easy enough, for accuracy and timeliness adjacency search needs to be optimised
its not just 16k+ worth of pixels
If you think it is "easy", shame on me then ๐
I didnt say that, I said a naive implementation, which means data processing could take more than an hour easy
single thread is not the best idea here
but theres some thread lock to consider with adjacency data
searcher threads and a single builder thread, chunkifying could cause issues on the seams
Nah, really forget about the speed / memory / threads / gpu and etc. Not the issue.
well I already did the algorithm bit ๐
is there an example of the data sets I can use?
haha... you think? If so, will share a chunk. Not sure you get the goal, but fine by me. Give me some minutes to cook it up.
yeah I probably dont get the goal at all
I think you want some sort of simulation for sedimentary deposits
but I make games ๐
Yep, likely. And yep, latter too.
but it makes you wonder, if I dont understand your goal, how clearly defined is it?
maybe neither of us can achieve it if the goal posts keep moving
Nope, it is defined and clear. Just maybe not apparent from the talk.
Well this is the goal, fix up rivers flowing... Perhaps this needs elaboration
Simple as make correct hmap + water mask, out of the input: noisy hmap, noisy wmask.
Physically correct. Pixel can't be lower than near water, or water does not flow up.
Don't carve new beds or change big the hmap.
sounds like you might just want to use a denoiser
physically correct from an inaccurate data set is an impossibility
if the noise is entirely accurate then makes me wonder, why fix it ๐
yeah theres no way to fix that sorry
ops, maybe not ๐
you cant generate data from nothing, its either accurate or not
If it was accurate we shouldn't be talking this for an hour?
If it was inaccurate, you shouldn't too? I mean that's what I said by manual fixing.
youre not going to fix it without getting out there and scanning it again
if you want accuracy
anything else is an approximation
Nope, whatever you scan or obtain will always have a noise. Point is how to remove it from what is worth it? Here we talk about removing it from where the water is concerned.
I can denoise it, I cant make it accurate to data I dont have, it'll be a guesstimate at best
Will repeat what is the goal, correct water. Land pixels vs water pixels, that all. Don't care about the rest. There is no any "guessing" to be made here.
if there are seperate pixels for land and water why are we talking
again, I cant generate accurate data from thin air
Because, they are not 100% on the correct place, but say 95%?
Accurate is wrong word. Believable is better.
... anyway, I think we are just derailing at this point. Was interesting to remember and talk it over with somebody. It is not like that you can solve it, or I with some automation ๐คทโโ๏ธ
I honestly think you just need to try a denoise filter
its a typical thing, people make their problem out to seem unique and difficult which makes it totally unsolvable in their minds
Denoise would not solve anything.
other people typically already have found solutions
I cannot talk further without seeing the data, theres something youre not conveying about the data sets accurately enough
Okay will send you then the links, I just stopped, because thought you are not interested anymore ๐
there seems to be an issue with them, something which makes them not up to the task
which makes me think the issue is with faulty data not the algorithm or its complexity
As I said, you have say pixel 1000x1001 water bit flipped on, but it should be actually on pixel 1000x1000 hmap. Example.
Also that 1000x1000 is a value higher than it should be. So, yep, noise, faulty data, close but not there. There is nothing better and won't be likely. No way to correct the source. Either manual fix or an algo. I chose an algo for 2-3 weeks, abandoned.
but this noise data isnt easily to pick apart from the actual features is it
is it all over a certain amount of error from the pixels around it
Yeah. I mean if you look at it as a terrain you will right away figure out its wrong and how to correct it.
so you generate a new pixel based on the adjacent pixels, an approximation
if all of these noise pixels are above a threshold it lowers the search pattern considerably so you dont have to check every pixel
so there is a problem of the water mask not lining up with the height as well?
Yep, just a little bit off.
Like few pixels or so at places.
If you make a bed out of it, you will just make an actual river + some weird shadow copy of it.
so ideally you want the water to clip through the land alittle
Seems okay?
so maybe you could just use an edge shift to bring the water under the land abit to remove any holes
if theres any sort of displacement of the water mesh you want some extra verts there anyway
"edge shift" sounds cool ๐
It involves a lot sub-problems I guess too, like where to end and what to move.
the edges of the water near the bank could use the height map as an intercept point with the world location of the water mesh
so you dont actually need to mask it, but the mask would be useful for flow
Tbh, I wouldn't need to involve any kind of rendering tech at this point. If these two can match well, rest will come up.
are they meant to be different scales?
Well... at least now, I feel good, giving you some food for thought. Most practical would be just to pay someone to move pixels around for an week and be done with it ๐
No, they are the same.
Well I hope they are from the same data set cuz water moves
a river here one year, its 5m over the next
True that, but compared to the general "off" gonna live with that.
you gave me two different scale images, I cant see how they line up
Well, I did some eye-cut, choose some point they match and start/cut the rest. The scale is the same, there might be some differences due to projection... but let me check again... remember that I said these are in general off few pixels and not matching. That being major problem.
It's really fine if you can't come up with something, that what I did too. Tried to find a solution, unable.
I think I can see what you mean, this might be enough land mass that the curve of the Earth is showing up on the image
bit hard to take a perfectly flat picture
Yeah, but with some reprojection might be fixed good deal. As long as the pixels are fine. Anyway, I start to feel bothered by involving you with that nonsense project. Feel free to drop it ๐ It's just I had time and stubborn head, when I get back to it, I will just fix it manually I suppose.
well the coastal inlet bits are easy enough, thats all virtually the same plane. The rivers I would actually just do by hand tbh
Tend to agree, its just that's a loooooot of pixels ๐
nah screw pixels, use the river tool
just paint em by hand in the editor on the terrain
Yeah, that an option. I mean in any way, I would use some visualizer of that big/fat raster.
3dsmax actually has a blur option for displacement maps to smooth out noise
I might get back to that project later. For now just chilling with some blueprints, so much easier.
where is this location exactly, it looks like flood plains almost
theres definitely potential for a lake to form here where all these rivers go
@ioflow @quiet narwhal lets pray then because the 2014 GDC dated the 3ยฐ month of the year and the 2021 GDC is in the 7ยฐ month of the year ๐
But that's out of early year range as past the half
More time for taking bets on whether you'll complain about UE5s GI or not @median wraith ๐
Hevedy against the Epic machine... Who will win? Watch the next Season of this TV show.
Hey it don't count of someone shutdown my internet connection ๐๐ค
Not sure why don't have net on the desktop
That was quite a short show as it seems...
on PC now
Why would you want to release a game before UE5
If you want to be a cool edgy UE4 person you have to wait till after UE5 anyway to get those nostalgia goggles going
like screw UE5 man UE4 is so much better but UE3 wow, why arnt we still using that
thats why I make all my games with the original UE because nothing can touch it
its even got reflections, beat that RTX
could just use the Jazz Jackrabbit engine
Please consider supporting us on Patreon: https://www.patreon.com/GVMERS
After announcing its acquisition of the licensing rights for 20th Century Foxโs Aliens franchise, Sega teased two projects based on the propertyโa role-playing game and a first-person shooter. Within a few short years, Sega unceremoniously cancelled the RPG, which had been...
and it has portals out of the box!
--
Why do we need to know someone edited their post anyway, like it was so much different first time around
to be fair, that episode was probably the only good one in the entire season
probably because it was totally off the rails
@deep glen ur very nice for deleting this without warning me ๐
gush
its not the kinda thing you should be posting imho
Tell us, please ๐
its/it's
pff...
Ha! I found a duck on the MP ๐ฆ
Now this is a cool idea!
https://www.etsy.com/ca/listing/931277565/gtepc-extreme?ref=landingpage_similar_listing_top-3
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with a much better desk and pc but still, very cool idea.
much harder to take it to LAN parties tho
just put wheels on it and roll it down a hill
Upload on tiktok after
for the that pc https://www.youtube.com/watch?v=HhWDPG8EROw on table
It's time to watercool my invisible PC! Also the first 1000 people to use this link will get a free trial of Skillshare Premium Membership: https://skl.sh/diyperks01211
Not seen my original invisible PC build? https://www.youtube.com/watch?v=Perqf0dOGLk
Here's some of the watercooling bits I used from Alphacool:
40mm rads: https://www.aqu...
I'd love to see a realistic approach to games like that^
It would probably be terrible
but it would still be an interesting experiment lol
Agent 47 is basically The Pretender
if anyone remembers that TV show, which was pretty good
just putting this out there, https://www.youtube.com/watch?v=FCARADb9asE
lol I've heard this
S.P.O.C.K makes the best trek themed music tho https://www.youtube.com/watch?v=rhU_Nq6Amr4
Provided to YouTube by [Merlin] Playground Music Scandinavia
Dr McCoy ยท S.P.O.C.K
S.P.O.C.K: 1999
โ SubSpace Communications
Released on: 2013-12-03
Artist: S.P.O.C.K
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Anyone have a clue how many UE4 devs there are or where to find the count of UE4 engine downloads?
Epic will know.
The top comment: This feels like a visual representation of having a stroke
๐
IK but I would like to know also.
Ask them, buhaha
they wont give detailed numbers hehe
I would imagine.
I'm just curious about how many UE4 devs there are.
100k...500k......1M?
proper UE4 devs?
just people who have had to sign up and download the engine tbh.
cause i would not trust downloads
There is only one true UE4 Dev, bow before me mortals
then you guys all go and use UE5, doh
yall think unity has more devs than UE?
but what classifies developers and how do they know, like i said, Downloads does not mean anything
thats it thats the answer.
if that is the data they are using
how many are active?
or just loaded the engine once out of curiosity
depends where they got there metrics from
they normally use a number which makes things sound amazing
all companies do that
There is nothing binary really.
What is a dev? Download? Run for 1h, 1d, or 1 week?
^ my point
probably analytics on our machines tbh,.
lots of data probably going back to epic everytime a user launches the engine and is connected to the internet.
... you can also opt-out from these, afaik
Epic knows when their engine is being used probably most of the time.
Well, I see mine failing regularly to connect to their servers ๐
there are offline devs, but if you are connected to the net then rest assured Epic is gathering analytics.
Anyway, if that text says its 7.5 Mil, then its so. Now what?
Now I know that there are 7.5 million UE devs 2 years ago.
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that a dx normal?
@primal spoke order the top 100 people with more messages sent at ue slackers, there you get the reply
๐คช
Ok, just asking the important questions here.
But cod is made with unity, how dare you sir
its not how many games you can make with Unity its how many developers ๐
you need what like 300 solo indie games to even come close to a single AAA lol
thats why Unity sticks out at events which are more catered towards indies though, AAAs send 2-3 devs for a huge project where indies send all their devs for their 300 mobile games
plus UE devs get free beer, whos winning now ๐
I don't get it?
UE devs are old enough to drink beer 
it really is, see how realistic his skin looks?
fantasy
Well I do think those chose the right company to make a Star Wars MMO
totally looking forward to Assassins Creed: Tatooine
It's a shame I missed Star Wars Galaxies
I've heard it was very interesting
A true sandbox MMO
Not a WoW clone
Not an Everquest clone
Ultima Online clone
One of the main designers of Star Wars Galaxies has a blog with a lot of interesting information about its development: https://www.raphkoster.com/tag/star-wars-galaxies/
how many midichlorians can you fit in a Mandalorians baby Yoda?
More of a spiritual sequel than a clone
Im happy as long as I get to slaughter Jawas
I always wondered what happened if Luke got to go to Toshi Station
but noooo bloody Jawas and their trade wagon
In UO we saw people kill each other in droves, because that simplistic social model effectively meant that social structures could stay pretty small. There werenโt longer chains of interdependence. Whereas in SWG, I wanted to make sure that people knew they were part of a society, and most features were centered around that. Not just because it was cool to experiment with human behavior, or โant farmingโ as some designers call it, but because that sense of โI might bump into, or need this person again somedayโ actually drives better behavior in general, less griefing, more sense of community. Which should equal greater retention and more money made.
I liked kotor, haven't played anything else from their franchise ๐ค
I didnt mind shotor but the best one is motor
Do you guys how do I use mixamo animations if I have not a real first person view? (Only arms)
@zinc matrix good news managed to fix the yesterday issue (I think) and made the other complete 2 +1 classes (:
Oh, I did soup too. These dry, stroke inducing, asia style fast foods.
"sausages" lol
Medal of Honor: Above and Beyond is one of the most ambitious projects Respawn has ever undertaken. An action packed, incredibly immersive VR experience set in World War II with a deep single player campaign and full-feature multiplayer, MOHAB is testing the limits of the Oculus Quest. Players step into the boots of an agent [โฆ]
oh this was made with Unity lol
https://www.youtube.com/watch?v=S9WWz95ripA just putting it out there, IKEA advert
Unreal Engine 4.26 introduced a new way of rendering hair onto characters - taking a huge step towards closing the gap between real time and film quality. In this presentation by Epic Evangelist Mario Palmero, you'll be guided through the incredibly easy process of having your groom imported, setting different kinds of groom, creating a variety ...
Oficial videos from Epic using new features with Blender
corn for my eyes
corn for my eyes?
PORN
Born
is now clear ?
