#lounge
1 messages ยท Page 832 of 1
GI isnt a method anyways, its a collection of methods
SSGI and sss are couple of things nobody uses outside of static scenes
if it were a solid tangable feature but its not, its just a name for a collection of things which give an approximate look of a certain type of lighting
we just call it GI for ease
physicists would be like WTF you on bout, no such thing ๐
good to know Saturday is the worst day to post anything lmao
I don't really know at this point the people to get all these likes at Artstation
phased photonic interference. Or. PPI. So next time someone calls you about PPI. Start ranting about global illumination
diffuse interreflection
thats what most people know as GI generally speaking
the interacting systems in the entire category of GI basically covers everything RTX does and maybe a tiny bit more
I get around 2 to 4 likes per work at artstation
people I know gets 100 to 200
defuk
I'm gonna make a material based GI system where I have a material parameter collection called brightness
at night I'll just turn it down
:D
Im just going to make all my materials full bright
makes me wonder how hard sector based lighting would be to make
eg. similar to how it works in engines like Build
its a shame the light probes only do light and you cant do a negative value to darken
it should be as simple as stopping it clamping the value tbfh
oh sorry I mean reflection captures lol
so maybe you should dig into the spherical component and get it done
I mean its been what 4 years and we're still talkin bout it ๐
If you have money, I can press Like?
I will share if you buy me beer

All my likes are legit. You can't buy my vote sir good day !
For friends, there are discounts.
I lost all my likes in the great Twitter purge of 2021 RIP
9.80$ !
thats a small economy these days. Can you break a dime?
dont you mean a bitcoin ๐
naah thats worth about as much as any faith based currency. ๐
faith based currency, sounds like holy water
churchcoin
Holy Diver, cypto worth a fiver.
Roman temples had church coins. You'd buy them with stuff and then give them to the temple
Mind you Romans also had vending machines
Someone called out all the bitcoin prophets the other day on twitter and I was thinking "spoken like a true person who never invested and now regrets it" ๐ But he was funny anyway
I wish I invested in the Roman Empire
pretty good returns for awhile
then this other faith based currency came along and ruined it all ๐
Jesus coin isnt even that great, I mean why do you eat it anyways
I wish I had invested in myself more as a person growing up but I was stymied and felt too powerless to do much about it. I think maybe if I had, I'd now be talking about my bitcoin investments and shares in companies instead of still grinding...
my kid is teaching himself to code. The other is teaching herself animation. I started them off but its a journey of self discovery as you know. You have to mostly teach yourself, even if you get help
few years ago i traded 0.2 BTC for 20 euro to buy a game, that same 0.2BTC is now worth over 5000 euro >.>
I see people playing slots with mBTC and think "are you insane or a genius?"
worst part of it, the dude who bought my 0.2BTC used a hacked paypal account, in the end I lost the BTC and the euros..
damn
How you build this studio tell us!?
So I had 20 kids, we pass directly from indie to AAA and each one does a role here
I wouldn't worry about it... you can always invest into stuff, maybe you won't get ridiculous gains but at least you'll get something from it
Applies both to investing to yourself and to bitcoin lol
i bought for 20 euro BTC the other day, its already up with 1.28% giving an amazing profit of 0.37 cents
i've joked about that before but it's their choice not mine. I tried to turn them away from it. That way I can say "I told you so" when they ask me about burnout and why AI stole their jobs ๐
i've been mining DAL for a week now, which is also kinda profitable with the current BTC value
but please dont mine DAL, i will get less then
I exited BTC and ETH, mostly because I don't feel like the value is gonna continue to climb much longer
I have a few other random cryptos left in case it does :P
imagine doing that when BTC was stuck between 100-400 euro
being 31k at this moment now
Yeah well if you did that then you could easily have bought some more of it later
im mining Discordcoin. Basically, everytime someone pings me, I generate a new coin. But if you message me again, it auto-sells for current price.
well if you compare it to how it has behaved in the past, with this kind of almost straight up climb it has always dipped pretty hard after
buy some, wait till it went up with 2k, sell, wait for 2k dip to buy again and repeat
so I'm just going based on that... I could be wrong of course but I made a lot of money from this so better safe than sorry at this point
quick in and out. Probably the best way to trade. No need for greed. Greed is not good
well, dont buy worth 1000's of euro's at once
just like 10 or 20 euro's a month as investment
Experience does not correlate to skill, value or ability. It correlates to age.
this is what the day chart looks like right now
this is what it looked like in 2017 with the previous huge rally
it looks a lot like that with the dip soon after... :D
i know, i'm watching it like an hawk
I shoulda got some back in 2010
do it now so you dont regret it in 2031
I originally invested just before the 2017 big rally
if it drops again, i'll just buy more
I already regret everything, its too late
Overall I've about 5-6x'd my initial investment at this point
imagine having 7k BTC locked on a encrypted hard drive and can't remember the password
aye
i wonder if he flipped his house to search for the password on a piece of paper ๐
there was some guy in the twitter comments saying he could get it done, only asked for 10% of the pot lol
with 230m on the line, I wouldnt risk it and seek an expert for that
i would do that
Yeah
rather lose 23m instead of 230m
everything above 10m is a shitload to survive 2 generations
this whole idea that bitcoins can be lost forever actually bugs me
I kinda like that unclaimed money gets sucked back up into circulation
in the end, its just stored bytes
stored forever, wasting away in a digital dungeon
we need a decrypto currency to find all the lost cryptos
even though I appreciate its value right now, the thing that always bothered me is legislation. If it started to get more of a foothold against the petrodollar, the central banks would throw a spanner in the legal works and outlaw some of it. Probably the most valuable section.
being that bitcoin is looking like an investment asset rather than a currency, I reckon they will just leave it alone and profit from it themselves
drug cartels will pay good money for your coin to stay anonymous and cut out the launderer middlemen ๐
central banks already got those deals after they shut down Noriega's corner down. Like... when was the last time you heard about Panama?
there is a reason why I dont do my banking in the Caymans lol
I use a local community bank
Crypto currency is a wrong term, it should be seen as commodity
the only reason I don't is that I don't have enough to make it worth it. If I was a trafficker, I might spread my banking wings a little ๐
Banks deal with currency, cryptocoins do not
Crypto juice
Its like trading with stocks, those arent a currency either
you put it in the ground man, you grow it
except you have no idea what youre actually investing in
Strangers value
maybe its coca cola, maybe its boeing, maybe its the KKK lol
Would you really care about that
yeah people who brag about having shares in Apple make me want to rub the "child labor" issue in their face really hard. I get it, you make money, you got lucky, but you fund kids being sent into cobalt mines you arsehole" ๐
I do but Im all for freedom, people can do what they like
The bills can be paid with blood money, as long the tax gets a piece no one minds
So then investing in apple, coca cola or the KKK isnt a problem? ๐
I just worry about large political donations coming from anonymous sources, there should be some things which are always transparent thats why we have public traded companies vs private
I say keep the donations to politicians anonymous. But reduce the maximum donation from any corporation to $1.
then give that dollar away.
but you dunno if its all coming from the same corporation with a crypto
Well the true core of that problem is capitalism
all money is traceable. As the saying goes after any crime, "follow the money"
the only untraceable money is hard cash but even then, serial numbers.
Maximum profit = maximum money income achievable == powers, requires lobbying in politics to protect them. Power entity helping power entity to make it as static as possible
"follow the money" but there are tons of laundry goin on and - nothing.
thats because the world is ran by a global criminal cartel so the right money moves where it needs to be ๐
There is no point in fighting only the symptoms unless you want to keep the disease alive
My tax fine last year was larger than Donald Trump's entire tax bill.
you know if he doesnt get impeached he gets 200K a year clear, plus fringe benefits
Regarding bitcoin legislation... At least over here bitcoin is already taxed
It's treated as an investment similar to for example gold, so they tax your profits/losses
@pearl elk yeah but he's getting on so it's not much if he croaks quick
wtf is that pack?
I guess so and they say 3/4 of people who had Corona have ongoing symptoms well after 6 months
wait for his face to thin out. He's a big guy so it will be the first sign of an impending street party.
feel like we should setup an obligatory deadpool now. But Doug Stanhope already has that on the web
hey
@gloomy badge ahhaahaha
lets be honest mine looked like that
is the only way to do it without code in the shaders
you have to make a custom node
as UE4 don't have forloops
at shaders
@gloomy badge is that the light probe replacing point lights thing mentioned recently? ๐ค
A documentary/short fictional story about the Unreal Engine Mannequins.
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Music: "Warframe - We All Lift Together"
lol
@median wraith you mean shaders dont have for loops?
@fathom wadi yeah the default nodes for the UE4 shader editor
you cannot make a forloop
yeah
hey, is there a help channel? i need a little help
but then you need to make the whole system from ground @zinc matrix
I did but the guy don't know
or maybe don't want to change it at give point
@outer perch look at the channels on this server, lol
theyres so many!
Then choose based on topic!
hey if someone want it I can do a custom pack for when UE5 releases
๐
if I get more than 5 that want to get it
pack for hen?
ue5 is going to be amazing
Like... ๐
ah, lol
And there I thought, something interesting as an idea popped up. Packing chickens for UE
chickens do like https://www.youtube.com/watch?v=aqCxlxclyzo&ab_channel=GamingSoundFX
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thats a duck sir
I wish my wife wouldn't give chocolate mouse to my son. He's at that stage where he sometimes does a "dirty protest" so I can't tell if the mousse on his face is actually mousse or not.
its a rubber chicken
you're banned just the day you came to the community
๐ค
jk
no one lays eggs
they both lay eggs
no
he, she and goose
eggs grow in the supermarket, everyone knows that
exactly
i thought they grew on the way?
Heveggy lays em
I think Amazon named their engine against the Tim trees
treggs
that looks like a spider web
yeah they hire spiderman to make these
Downtown West Modular Pack is a good scene to relight
but is just for 4.26
you not using 4.26 yet?
21 here sir
luddite !
I really like 4.26. It's been solid and packed with new stuff I keep finding
I never read the patch notes on it though and only did a bit of work in 4.25 so a lot changed
I've only had an issue with packaging that I guess is caused by UGC plugin
same
There is nothing in the last ones I can use ๐ฆ
nothing that the 970 support at least
makes the Ennio Morricone mouth organ with a mouth noise
@gloomy badge hey you could have used the IBLs
or my engine changes
were free and optimized
๐ค
what you need it for by the way ?
Hey, i need someone who can 3D model
Its to model some creatures for a game called Devils Midnight
@gloomy badge what means "static renders will get more color"?
Building static lighting will saturate the texture colours?
let me tell you the thing you bought
maybe don't even work
because is impossible to get the color buffer in the materials
so the lights you got only give light if there is light already
oh, Epic paid for answers.unrealengine.com
I clicked open and now the box don't open
error opening the lootbox
lmao
this morning got a empty one
I thought they removed the lootcrates from Battlefront 2

Maybe traces is a good idea yeah
But I think it can be "hacked" if the building is big enough
Perhaps do that with volumes that generate on wall generation?
It's kind of a cursed problem really
Another way would be with a dynamic navmesh but that can get just as expensive
Good luck
I doubt you'll find something optimized at the end of the day
its hnnngtastic
by the way, Twitter, Facebook and Artstation aren't working for me anymore, Twitter used to, but the people follow 5000 and silence them all
Instagram promote pretty well the content
and Reddit just works
just if someone want to know
lmao
@cursive crypt my face from the profile ๐คช 
does someone knows whats the name of the indie resources website ?
there used to be a web with a list of resources ordered by categories
oh this
still alike since 1 year ago
๐ค
wow the price on 10th gen intels are amazing. look at this shit
I paid twice that when I got my 7th gen i7
memory and ssd are all super cheap too now. Only thing is fucking GPUs, trying to find anything worth buying that's actually in stock lol
that thing is 8 core 16 thread too
400 EUR is cheaper than it was?
thats CAD
Dave reveals the stories behind the first version of Windows Product Activation, or WPA, the anti-piracy technology he worked on while at Microsoft as an engineer. From Product ID to Hardware ID to Confirmation ID he details each step in the Activation process and why it's needed.
Are these good specs for RTX on UE4, I am buying a new PC and need something to run UE4 with RTX really well. If not what should I change/upgrade?
good luck getting a 3090 :p
besides that, should be fine.
Pretty good specs for UE4
do you still get Intel ?
tomorrow will have to do the whole new level, well that will be fun, spend the morning today with the relight and didn't made the other lol
not sure how much will take me, but made all the models already so
@gloomy badge https://twitter.com/reduzio/status/1350544367870763011?s=19 welp there you go
Expand it
Yeah is AMD Ryzen 9 5900X Twelve Core better than the intel?
https://www.youtube.com/watch?v=cndppiC5FpE&ab_channel=PierreTerdiman
And this is powerful pee
Another fracture test, this time using PhysX on the GPU.
@sullen smelt just look up reviews of those cpu's and you can compare for yourself. The short answer is it depends on what you are doing. the longer answer is yes the amd is better
๐ will do! Thanks!
they just replaced the Lightmass baker
they used a system that just bake voxels, kinda like the Crytek new GI system but offline
now have the features from the last CPU baker in UE4
Epic should consider make some kind of system ala Godot for baked light
you can define bake areas in the world and just bake that area
rather than bake the whole world
this guy might start from actually making data oriented renderer
instead of inventing new way of optimizing virtuals
@sullen smelt The more expensive 'K' model CPU is an expensive overkill unless you plan to overclock, which you likely won't for development. A turbo-boosted would be more than enough oomf when needed. The samsung ssd is great but if you can find an xpg m.2 cheaper, it might be preferred. For the GPU, literally anything in the 30 series will be perfect (and a real bitch to get your hands on right now)
128 gb ram will be nice though for development
the overclockability is nice if you want to keep it for a while
not if you'll never use it
Yeah I guess if you really know up front that you'll never venture into that
@sullen smelt what mobo you going with?
but it's not really hard to do especially a few years in, since at that point there's ready to go guides for how to do it usually
I haven't OC'd my 6900K but I might if it feels like it's chugging a bit too much
just using the basic auto clocking is fine even but really, it does legitimately shorten several component's lifetimes. I think mines on average about 16% OC'd
Yeah
Artemis have hot fire engine test
I think at the point where it starts feeling a bit slow OC might be not the worst idea
estimated within a hour
At that point you'd start wondering about upgrading to new parts anyway so if OC'ing wears stuff out it doesn't matter anymore lol
I'm really jealous of these 10th gen intel specs and prices. I paid more than twice for damn near everything for 7th gen at the time lol The 10th gen i3's damn near rival the i7 7700K now ๐ฆ
I ran my old i7 920 at 4 GHz overclock for a long time, base clock on that was just 2.6 and not much higher with turboboost
it did eventually get to a point where the system wouldn't boot with the OC, but at that point I was kinda considering an upgrade anyway :P
here my mighty planets https://gfycat.com/brightgoodnaturedhound
what is even the point of buying intel at this point ?
I'm just not familiar enough with AMD products at the moment to be honest. I used to be all about AMD since the K6 right up through to Phenom II and FX8 but I made the jump to Intel after that and so much has changed since then with AMD
@zinc matrix looking good ๐ Neat style
intel upcoming ceo give some hope to deal that inconsisting in they products
11th gen intel is promising what give on CES
for CPU or any is that are you some ai with cpu or in gpu or both
also nasa artemis engine test https://twitch.tv/nasa
Explore the universe and discover our home planet with the official NASA channel on Twitch. Visit us at www.nasa.gov
Can they crash into each other?
youre talking about n body problem? no they cannot cause i do not use real life gravity
Just make them crash into each other anyway
lol
And blow up, making chunks fall around the player
too hard
Player has a new minigame, dodge the planetoids
I think the most complicated part of my game right now is the interactions between customers and the player when the customer AI is purchasing something ๐ค
It seems like this shouldn't be so complicated but goddamnit I've rewritten it once already and I think I need to do it again because it's getting messy lol
๐
Need it to be robust because there will be more to the system later
the rocket engine give so many particles
@foggy path what game are you working on?
first person video rental store management/tycoon simulation thing
im most affraid of recoding my ship builder
but i have to do it cus connecting it would be actually equally hard
Yeah
There's some individual bits which are complicated I guess, but they usually don't interact with other systems much at all
but with the customer purchase logic.. it's like, the player is interacting with the customer, cash register and items, and the game needs to correctly update the UI, the NPC AI logic needs to correctly do its things depending on what the player tries to do, and it needs to also report info to some other systems about what happened
so there's a lot of interactions with different systems so it becomes kind of complex to manage it
ah tru i get it all the time
but think about the mony
as you go deeper into the development of your game you discover better coding and organizing ways unfortunately usually its too late to recreate whole project in such clean manner ๐
lol
that was the case with me at least
yeah that's why you have to make sure you clean it up as problems become apparent
for me I have a lot of experience building complex systems so the issues kinda stick out since I know what they look like
usually if it feels like "this is more annoying to make work than it should be" it means it's potentially gonna be a problem lol
and I don't know about genius, I've just been programming for like 20 years :P
LOl
8 months here XD
i thought youre just a bit older than me
idk man after 20 years more of that id go mad
N00000B ๐
Yeah that's when you start learning stuff like Haskell
or pretending you can make a game as a solo dev
ะั ั ะฟัะตัะตะฝะด ะธั ะฐััะตัั ะฐัะต ัะพ ััะตะต ะฝะพะฒ
Uhhhhhhhh
Lemme rephrase that with proper keyboard
Why pretend if assets are so free now

But I'm mad and my English and coding skills don't ever improve
๐คฃ
Well shit, I was cruising Steam and found a game that JUST came out with the same name as we've been using in development (Shot in the Dark).
Anyone here have a good name for a sci-fi roguelike shooter with a heavy use of vision mechanics? Thematically, the game deals with first contact, defense of earth in the face of an enemy with overwhelming power, the Dark Forest theory, existential threat.
A scotoma is an area of partial alteration in the field of vision consisting of a partially diminished or entirely degenerated visual acuity that is surrounded by a field of normal โ or relatively well-preserved โ vision.
Every normal mammalian eye has a scotoma in its field of vision, usually termed its blind spot. This is a location with no p...
@fresh heath Thanks, that got me going a bit.
Is it just me or does Youtubes "Home" page give you nothing but what you already subscribe to???
Whatever algorithm they are using to recommend videos is just garbage.
My feed is always full of things exactly the opposite of what I watch and subscribe to, and I keep hitting 'don't recommend this channel' and YouTube will recommend something almost the same.
That's why I have a separate YouTube for game development stuff, where I look at nothing but game dev.
Like its gotten worse though, i watched a few chess videos not long ago and now all i have is chess videos....
It used to be ok and would recommend some seemingly random content, but now all i see is the same stupid shit.
you can hide the chess videos and it'll tell the algorithm you want to see less of those
it is frustrating though to have all this automation which is suppose to help but it largely relies on huge data sets of human input
stupid bots ๐
I hate the recommend me a video Ive already seen, its like I watched that 2 days ago... Netflix isnt much better at that one either
Youtube recommends me videos I've already watched. I mean, can't get worse than that
Bit late now, but what kind of AI framwork do you use, for AI to react to player actions and enviroment changes ?
@solid aurora it's primarily done using a BT right now. The BT has custom tasks which make it wait until the player does an action, and some decorators are used to check what the result of the action was to continue in the appropriate sequence
that's what I thought when you said you problems grow (;
lol
did you checked Needs, based AI and utility systems ?
BT are not for making this kind of AI
they are static linear plans, not decision making data structre
I'll have to check those out, but at least so far the BT has functioned fine for this purpose and it's actually the least problematic part of it
The BT doesn't really make any decisions in this case, it simply chooses which path to execute based on whether something succeeded or not
I guess so, but I bet the things actually amking it work around cause problems
either way BT is fine, as long as it doesn't make decisions, select goals, or similiar.
easy way to spot if you are not abusing them is to see if inside BT you reset some state to backtrack in tree
Yeah
I had it do something like that in an earlier revision of the system but currently the BT just reacts to either values from decorators or blackboard
Eg. if the player gave the customer the correct item or not which is just a decorator that inspects the state of what item the customer has
the complexity is mostly in having everything sequenced correctly and having the right actions happen as the player does something, basically ensuring every separate system involved in the process goes into the correct state at the correct time (player, AI, cash register, UI and some others)
does actions need to be predicatable or just make most sense in situation ?
it's already heavily events based but it's one of the oldest systems in the game right now and as it was originally built in 7 days for a game jam with much less complex features in that aspect of the game, it kinda needs some updating :D
the actions are entirely predictable based on what the player does and the state of the AI character
(but you might not see the full state of the AI character when playing)
lol
Well you need 4 parameters per light
lets say you add 100 lights
that happen
that a material parameter collection ?
or what is it ?
I think youre missing a node in the middle there
that isn't good
the idea is to expose that to a global material function
what the hell
@gloomy badge you gatta leave a review
try something for me
make a complete black scene
without normal lights sky or whatever
and put a light
tell me if you see anything
with a floor or something
the base color from what buffer ?
from color ?
oh god that will end totally bad lol
base color don't have any info
the problem is about the metals
that will return black
and alikes
lmao
tell me a thing
what you need it for ?
my first system worked via injected per materials rather than in post process
that system should even work with the most crap VR
as when you enable VR and the mobile post process the custom postprocess don't work
so if you need it for a cave lets say
you can overlap the rocks material only and add extra cost just there and into the player
and when totally enters then change the skylight
and magic
whats the performance cost ? @gloomy badge
when you move around with the material in the post process on/off ?
can you compare with the tick disabled
in the same scene the base cost of the material alone ?
remove the BP in the scene
just keep the postpoces
main one
remove the engien cap
t.maxfps 300 or so
in the console
what gpu are you using by the way ?
xd
well thats like x2 of mine
XD
yeah just tell me in the 2070
without fps cap
with the material plug and without the material plug
I bet the FPS cap in GTA is 190FPS or alike XD
yep
this doesnt sound like a stress test
@gloomy badge did you removed the actual material ?
that's impossible
the whole node system consumes all the time
It takes the same fixed amount on GPU
because does the same loop
whatever you use 1 or use the 60 probes
takes the same performance
that's why told you about remove the material from postprocess
๐ค
errr
then remove that BP from scene
is there in the map
a postprocess volume ?
there is something wrong
well
the bottleneck is the BP because is using the tick to update 800 values at time
in the tick
as second part
its impossible you can't spot difference between the escene without a custom material and the scene with the custom material
so something you're doing wrong ๐ค
do you have rt enabled ?
isn't the GPU
but something missing there
BP tick is slow yo
here you got
60 spheremaks at time each frame
well 256
you should have a ms cost you can spot in there
yeah you wont see it on the fps counter unless your scene is challenging enough
post process complexity depends on the scene its rendering ontop of when its using scene data
Heveggy Magic
This pack ?
is a material in the postprocess
with a spheremask per "light"
it adds each one into each one
are add or multiplied between ?
and after that multiply it to the scene color
each spheremask have 4 parameters
color, location in the world and size
and plus size maybe have a lerp area size
each of these for each sphere is assigned in the tick in the bp
I mean I did that thing 5 years ago is posted on the forum
๐ค
but never released it to the public as without a manager the people will pay and don't know what or how use it
plus mine used to be material based
were better for colors by the way
you get the albedo directly
also Godot have a lot of parameters in the main shader that aren't on use
@gloomy badge good old times when Dropbox allow to host images as web
say goodbye to the good service
๐
there was some file as example I have
were basically that
the problem is the manager
you need a good manager the best deal could be make a c++ plugin
I did a proto system on BP but never released it
@gloomy badge look
I think that was the example
hey i did even multi color lights xd
the engine changes are posted on Github by the way
mmmm
by the way
the material material expression cannot have defined vars that auto expose to the material isnt it ?
where Div go ?
did the computer burn ?
there you go
you got it now
and you can do it on materials the same way I send you and that way
16x16 ?
not sure what you mean there
๐ค
the what
but why
it works faster ?
oh that you got there is a custom node then ?
show us
but how are you storing that
?
tbh
and how you do the read in the node ?
you don't need to update every light once by the way
I mean the other system works if you don't do that
the values are set already
just need to change the moving ones
so you draw one stick for each light ?
one dot
what are the other 2 values ?
well this is interesting
you can store the other 2 values in other texture or the same
not sure if I get you
you are a genius sir lol
nice epic
The fact here is these popups overlap other notifications
as second part I find funny the fact
Maybe because you have the Game tab active ๐ค I don't get such notifies.
Americans and english speakers ignore other languages youtubers and creators until beat them on all platforms by x3 to the english ones
๐
then make a english notification for a youtuber that just make spanish content
yeah
there was one in the engine too
about don't launch the launcher
Allar posted it once
will have to show you the time of day system one day @gloomy badge XD
what you named gave me an idea
about lerp images
lerp mages
still need a bit of work
managed it mainly via C++ becuase lets be honest BP turns noisi ๐ค
now there is a problem that you need one texture per level
theres he goes
hackman

how many without it ?
lmao
and how many with normal lights ?
with disabled shadows
movable no shadowed lights
I can test on my own too
Well I were about compare with you the things
but I got a 970 won't work lol
welp
let me make a real fast empty scene
what resolution you got ?
wheres the radiosity
Can't deny that the real lights impact a lot more than their "area of effect" after all
@gloomy badge how the hell you spawn the lights man ? because I cannot set them movable later
Blame epic
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someone missed to expose the light parameters here
whyyyyy
you cannot create classes derivated ?
this must be a joke
I think someone will need to make a PR
never tried this but is kinda pointless
and that friends is why you cannot make marketplace assets
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wait what assets you got ?
oh found them
yeah got it
lol
wasn't you using a BP sending the parameters ?
lol
yeah get a frame drop at 32x32 ?
at read or write ?
hahaha
sighs
I was working on some raycasting the other day. But I didn't catch anything and Ray drowned.
this is why you get your brain high
anxiety is why I do usually ๐
I have it awful. My palms are like broken taps sometimes.
the trick is to let the AAA companies do the hard work then you just steal it... I mean borrow it after
I let AAA batteries do the hard work. Duracell.
dartboards
I miss pinball machines
I had a good portal plugin I picked up for free. I say good, it was fairly heavy for performance and it would have to be used carefully, but yeah
Wasn't it based on scene capture?
@pearl elk play Virtual PInball with your monitor in portrait. I was playing some classics about a month ago
I haven't checked it out, but still
I cant remember tbh. it looked good tho
I just miss having an in-engine implementation because UE1 portals were cool as hell in maps
virtual pinball just aint the same, I miss going into the deli or the pub and seeing the machines sitting in the corner. Now all you see is zombies at the machines in the pokie rooms
you could make a Virtual Pinball table. Just get a big tv, a small nuc or mini-pc, a backplate and customise it. I plan on doing a build when I die because Im never getting out of his hellhole any other way and at least I can have pinball in my afterlife.
Id rather make a physical pinball table
what if you get bored of it?
I can always modify it ๐
you can do that easily with a shortcut and virtual pinball. It's really good honestly.
they should have called it a pinball simulator but the physics can't be exact of course
yeah but I cant almost smash the glass with virtual pinball
you can but it just goes a funny colour and you get a second chance
try the T2 pinball machine, it'll change your life
yeah the gun is also used to shoot the ball at the hunter killer
I liked Bride of PInbot, Funhouse and The Addams Family. Original pinbot was good if you like a tough table. Im still getting through a lot though
played the Robocop table last time. It was nice
@pearl elk They released a Terminator 2 pinball emulation as part of a pinball game in the UK only for PS1 or PS2 I forget. But it was legit. Not as good as the VP table but thats had many iterations to perfect it
Virtual Pinball is a follow-up to EA's 1983 title Pinball Construction Set from the same author, Bill Budge, released 10 years later for the Sega Genesis. One to four players can choose from either 29 premade tables or design one using in-game editor tools. Designing options include ten different backgrounds and six themes, and a player can choo...
@gloomy badge by the way, drop you the question, what about vertex lights, how can you solve that but without the spheremasks ?
I think it goes to normals ? I have no clue
PS1 graphics asset pack for Unreal Engine 4.24, 4.25 & 4.26
Free playable demo on the store page.
Itch: https://marcis.itch.io/psxfx
Marketplace: https://www.unrealengine.com/marketplace/en-US/product/retro-graphics
For questions: https://discord.gg/mBDFtAj
Feature timestamps:
0:00 Intro
0:15 Dithering
0:20 Polygon Draw Distance
0:31 Near Clip
...
trying to figure that out
seems kinda the same but no idea hows doing that
I think this is actually inside materials rather than a shader
too unlit to quit
well finally fixed the engine missing parts exposed
those arnt lights though are they, just white blobs
XD
actually there is 256 lights
at 500 radius
65+ FPS
so can confirm my engine changes works after all
looks like a piece of grey carpet
Div have 58FPS at 1440p on a 2070RTX
I have 65 FPS at 1440p at a 970GTX
show us some geo
geo blocks lights, makes it more complex to render
atleast credit the author ๐
what author ?
isnt only checking your fps not like... a very limited way to check how it affects performance?
yeah, well the performance viewer is there too so
checking fps in an empty scene is worthless tbh
made other examples there back in the past, someones are on artstation others into a void
uses a shader branch by the way, so all the physical correct calcs are ignored, the author is myself so
I still have no idea what youre talking about
by the way @gloomy badge didn't know about "Material.Texture2D_0Sampler" thats take from the node or what the hell
you've made a lightweight light thats about all Ive got so far
but its not really a light because it doesnt cast shadows is that correct?
so youve made some sort of ambient colourisation or some such
and are comparing its performance to actual lights
and calling it a win
@pearl elk the checkbox in the image, that calls a branch in the shader to ignore all the corrected PBR calcs, so you save a bit per light
I can show you a niagara particle system with lights which dont cast shadows which will beat your performance
so I guess Im left wondering is why, which is why Id like to see an actual use case
the shadows that divi made can have shadow too, isn't hard
can they really? or will the light bleed
well acts as the normal ones
this is why you need to test with geo otherwise youre just throwing shit at the wall to see what sticks
as you can see I added that control too lerp from 0 to 1
when you disable the shadows on a light
you still get faced aligned shadows cull
that lerps it
is that surface normals or pixel normals?
based on surface
Features spotlight from my custom Unreal Engine 4.21 branch.
Video and content by David "Hevedy" Palacios.
https://github.com/Hevedy
https://twitter.com/Hevedy
https://twitter.com/HevedyGames
From here you need a linked account to Epic Games:
Hevedy Old Engine Core Changes: https://github.com/Hevedy/UnrealEngine/commit/0f4bb3f1a9e965b2771f...
is on my video dammit
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you can add that kind of shadows
yeah Ive seen this
wheres the radiosity?
basically you have to make sacrifices for performance, its kinda silly to act like you found a silver bullet no one else has found before
if you actually come up with a new algorithm which improves performance AND preserves quality, I want to know about it
didn't said is a silver bullet but gives control to the artist
so play with the lights all you want, experiment, fail... fail again but eventually you'll be here touting an actual win
can put down Unreal Engine for not being performant but maybe, its the best we got in the realm of third party engines. Id love to see all that proprietary source for CoD etc but that aint happenin
you should look at siggraph papers though, they are great at leaving a line of credits to follow the work
victories aren't real since there is always someone that lost ? :p
anyway what i did were an experiment since 2015 I give that is there who whatever wants to use it is there just as the IBLs from that awesome guy
brush up on that HLSL too ๐
actually my fault is always don't claim anything thats why at the end others end doing and selling the things
you should try improving on the IBL implementation
try integrating it with the spherical captures live Ive suggested since 2015 lol
if you get a solution which works then youre more likely to get it into the engine then we'll all be using Hevedy lighting, now thats a win ๐
there is a problem that the original author found
the whole way the probes work
don't allow the recapture in realtime
idk if Epic will change it at some point
I bet
if that where true how do I see my character in the SSR?
how are related the SSR with the reflection captures ?
maybe you should find out
they added a GPU direct recapture in the skylight
thats the only one I know that can be recaptured
maybe you dont need to recapture only adjust the alpha blend to give the illusion
there is that already
what you need that for ?
Scene captures invert the alpha
So the idea is to slap them a post-process shader that inverts the alpha
scene captures don't invert the alpha
I'm talking about the IBLs that have a lerp between their local image and the skylight one
u shuld wurk fur epuc
there is nothing I can do at Epic with the wizards they have in shaders already other than make level illumination or fix things
Yeah I dont need IBLs, dont need the recapture
I need expanded functionality of the inbuilt spherical capture
@gloomy badge last ping today promise, are you using deferred for VR ?
I need a solution Epic will actually accept a PR on
I sent a fix for landscapes
not sure this days how fast is the flow
at accepting them
I think there is just a guy in the spare time ?
did you check the new skylight, does the IBLs work with the new recapture update?
or does it tank the performance ๐
no its ue5 demo meshes
didn't checked the last 4.25 or 4.26 Mons
mons?
I read about the GPU capture but that was all
GPU is good mmkay
Someone named even in last updates the skylight recapture tank performance
did they forgot to bake the lighting?
despite is on GPU
maybe you can steal the recapture method for the IBLs
even if do
no idea how to manage all the images individually there as are in the world stored
actually let me tell you
do you have a dynamic recapture rate based on whether the player can actually see the IBL or not?
mmmm
actually are a nightmare to get them projected in all directions
I never managed to XD
I think someone did
Ah, good times. Was part of the kickstarter, and were blessed to have a contact that took my notes of inspiration to the game. Not sure how much if anything ended up from my notes. But I want to believe so. It recently got an Classic Mode update. So it plays more along the lines of Castlevania 1, 2 and 3. If you guys own it, update it! And the game is currently of 50% on Steam for another 2 days.
Side note, the team never touched Unreal Engine before diving in. They later got help from WayForward.
talk about necroing
talk about advertising, also kickstarter links arnt allowed anymore are they
This would be better in the released channel
Discords remembers bro, even after few years ppl will quote you.
holy fuck 4 year necrop
from back when Trump was still President ๐
The Senate Launch System isn't doing very well https://arstechnica.com/science/2021/01/nasas-space-launch-system-rocket-shuts-down-after-just-67-seconds/
@fringe sundial they also joined this server a few days ago, so they actively looked/searched for that.
welp better they make these mistakes in testing rather when theres peoples lives on the line
@humble remnant yeah can batch invert layers with my tool or whatever you need
if need batch images
I'm noticing a strange bug(?) in 4.26 ๐ค
When you resize the comment boxes in the BP editor by dragging, it doesn't actually follow the mouse cursor 1 to 1
it feels like it's more like.. following by 0.5
I don't remember noticing this before or I wonder if I just somehow missed it
I'm looking for a script that's inside of GIMP itself
okay then, I said nothing
The operations are decompose into RGBA, select alpha layer, invert, compose back, that's it
I just said it because is what the tool I spend 1 year making does but
does 4 canvas work faster than a single one of 32x32 ?
@humble remnant what you named is like this it seems
thats it
๐
how you did it
I need that on a batch execution tho
And I need it in the most user friendly way possible, so I'm using BIMP
I won't be the only one using it so yeah
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so how turns out you can do it now ?
4 in the logic ? hows that
dont get you at all
the issue were at the shader read
and you still using a single texture
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no worries then, I sold more units for web devs for whatever reason than for gamedevs XD
Luos had the pain waiting me to create that lol
I think after all never used it
I'd rather get something open source, since I'm seeing a "license: complete commercial"

I don't have money to supply everyone with that
yeah open source is always better for internal
Not when I need to run >200 executions at a time
commercial is because there is a demo version limited in features, thats all by the way
but yeah dynamic workflow still a thing there
I have to check that for future use cases
@gloomy badge but thats on the Blueprint then
you make small textures and then paste it on the final logic
Isnt advertising when you are part of a project, or?
if goes for my reply I just told he about a tool doing it, (didn't posted links or whatever)
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Dammit Divivor tell me xd
hahaha
oh that
@gloomy badge yeah but... you're doing 4 textures there on the logic case in the BP side, but you named the Texture2D causes performance issues at get pixel colors, how turns out now you don't have the issue ?
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Yeah, a game that made me more interesting in Unreal Engine, sorry for fuzzy question, not a fan of tagging people.
I have no clue, maybe there is people interested in or so and the post were 3 years ago... so no idea, they just reply woith something or so
influencers advertise on other peoples behalf all the time
struts around in his Yeezys trying not to draw attention to himself
... ๐ค
hey the only influencers around here today are here
blame epic
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yeah the record one from twitch the other day
that looks english to me
this is the same guy that were invited to the Black Ops beta
and blamed the game
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meanwhile was restreamed by treyarch
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mmm
by the way do you multiply between the masks ?
add between and then multiply ?
yeah that I mean
ty
can you do negative then ?
you can't do you ?
I just found a post with the same thing you pasted di you got it from a post in the forum
don't you ?
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kinda interesting never found this one before
oh siet
well thats a workflow improvement
using black color ?
the what
thats a gummy bear
total rainbow
oh no
the computing errors will come for you
color blend don't seems good
if you put all the lights at once
you should get a nightmare
as there is no cap limit
nuclear bloom
XDD
THATS unity ?
XD
Whole day work, zero advance. Fantastic.
Success, money for nothing ๐
Typical day for most
I dunno, like at least you can see advance toward the goal or cover up a mini task. Days like today are just... like nothing really.
And how are you determining which spot is what color?
Also, Nvidia... https://www.tomshardware.com/news/nvidia-gt-1010-released
@proud pier math, should have an static array and all the lights are stored there always in the same order
Right, but, locations
Like, how user friendly is it?
I thought I saw some MPC being used for each light
it writes in the image for reference
as there is no arrays dynamic parameters on materials is using that image
each pixel is 1 light
so the light id 100 is always in the index 100 from the image
For discussions about Materials, Textures, Lighting, Particle Systems, and Post Process Effects.
Pascal is my GPU I think
daily i use search function HERE to see if something new for UE5
but life disappoints daily
this isnt an official discord server, whenever they announce something new is when we know and discuss something new
Product roadmap and feature requests. Welcome to our product portal.
didn't know the roadmap moved another time
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/263-sculpting-tool-enhancements-experimental
this reminds me the old sculpting terrain in UE3 :p
Download internet images to the game meanwhile play ?
the what
that rust
I didn't download anything lol
dont fill your hdd so far
Man you know modern games are 200gb
can install just 5
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but no idea what happened here
And there are another 400gb of the engine etc
then you need 10TB just for Unreal?
That looks like


