#lounge
1 messages Β· Page 827 of 1
Discord has an adult image block function?
Interesting that people post tities on some servers and it doesn't do anything about those... :D
Great tits are my favorite
Anyone here know flow chart? I need help for school
Goodmorning folks
someone knows if there is or epic gave already
some interesting desert cliffs ?
I need some big cliff rocks
What about one of the infinity blade packs?
Wasn't sure if it was for prototype or not
Megascans got your back
There is currently realistic forest pack for free for limited time
@zinc matrix well something like that but that's the other extreme lol
is too small and too big
I found what I need
that could be better lets say
yeah these are kinds bad lol
feels bad that you have a lot of assets but no the kind you need lol
Make the kind you need π
https://www.thegames.dev/snaps/CHh8gCTj6S.mp4 chaos vehicles work well at low FPS π
chaos isn't fps independent??
it does substepping iirc @finite lark
It is FPS independent, if it wasn't the vehicle would move slower
The instability like that is natural for lowering the timestep, but it could have some built-in features to stabilize such things
ye, it behaves the same way it does in engine https://gyazo.com/f366884342a19b38f13c3980a489834a
As timestep drops, any spring systems will grow more and more unstable, you need to blend in some sort of convergence filter (that smoothes out springs) or do something else (substepping)
I really hope that's super early alpha, or are we going to get left with broken vehicle physics from Epic for another 5 years?
strange how they released that in fortnite like it
i mean 30fps and vehicles is not a good thing
It's not strange, you need to have someone who pays attention to details like these to avoid it
The developer tuned springs to higher FPS and put in too high of damping/spring constants
this is with substepping on
Epic really can't program vehicle physics worth a damn, apparently... I mean, apparently the UT2k4 vehicles were made by the Rocket League guys? Now that they bought them, can't they have them put some of that tech back into Unreal?
with substepping off, the vehicles just slow down
but yeah, the same experiment with physx vehicles
PhysX Is an actually production ready engine instead of a pretend production ready
got this stuff reported! hopefully they do something about it
the Physx vehicles have always been utterly broken in Unreal π¦
Epic hasn't done shit about the physx vehicles for all these years
I never used UE4 vehicles so I don't know. In our game, the vehicles run on custom code π
everyone writes custom code for vehicles, because Epic's examples are utterly, utterly broken
my custom code breaks as well using chaos substepping
it's indeed a substepping issue
probably they haven't paid much attention into that just yet
probably
very good question
I could find it out
remind it to me if you can tomorrow plox
Sure
THATS THE WAY
This is the way
I got errors like that video with Nvidia included solution when substep is disabled
no clue if Squad in game have the same issues
i was doing some research into third person shooting, and vorixo said about chaos vehicles so i had to try it
its 2021
still dont know why Epic never exposed the vehicles settings to BP to be set at runtime
like you can only set all in the default panel and you can't do anything else
just been trying to work out how they do the traces for this
like it comes from the pawn somewhere? like its chest?
Maybe the gun barrel itself?
at X distance you can see i can hit the back object and the trace goes right through the first object
no cause even when im in relaxed pose
(gun not pointing forward) that red cross still shows up
which means it has to come from the pawn
In my game I made a terrible decision to make the gun be responsible for bullet, so the trace goes in kind of a random direction depending on where the gun is randomly pointing in the animation
And the only actual way to get it firing right is to use ironsights, but even then there's residual parallax and possible slight offset of the barrel that you can compensate for by adjusting the knobs
π
I use camera forward vector to determine where the controller is aiming, usually at a set distance since it's a MOBA
Out of knowing where it's aimed, trace from starting socket/location to where camera is looking
It's a bit of a heavy math that I had asked in here some time ago
Particularly due to spring arms and custom distances
@broken sigil bwoahahahah
I love you man
hahahahah
where's blue when we need him!!
Solution if you need it
Though this is for set distances because in a MOBA you have a range on them
P = pawn, C = camera, A = point where you want it to aim, PH is perpendicular to AC and is only used as a value
that bit is sorted
it's actually a game design thing
well the distance tolerance is already sorted and cleared out to him
only thing missing is finding out the "weapon trace" origin
hahaha
Working on projects for the last 2 years so I've been away from the marketplace stuff π
yes, it's indeed more a game design thing
oooh working in the shadows you are
unleashing all your force you should
are you releasing soon?
Nah I got hired to work on a project, we probably won't release for quite some time :P
If I ever get time to do marketplace stuff in the future I would like to release vehicle physics and AI V2.0
vehicle physics update or ?
there are guys in the marketplace releasing as individual products every update they make as I have seen lol
If I ever get to it would be a separate plugin but would like to give existing users a discount but not quite sure if that's possible to do on the MP, gumroad or something π€·ββοΈ
That is if I ever get around developing a new one π
btw with ue4 substepping the main problem is that it is variable so at low fps the delta time can still get pretty high but even in that case the vehicle should still behave somewhat properly if delta time is used correctly in the calculation
do you recommend to use it with your plugin ? the substep
yeah, definitely
Can get unstable without it but with it should be stable even at like 10 fps
there is that static friction thing that I never got around re doing that can get unstable but I think I updated the default values for it so it should work fine
The audio of Trump demanding the Georgia secretary of state βfindβ enough votes so his loss to Biden can be overturned needs to be heard to be believed https://t.co/jzjzwhcgDl
4025
10582
I am shocked that fuzzy widgets are fuzzy.
epic games HQ is moving out
Its the same state and the same city?
yup
new office is a old mega mall
still half of office will be engine development so changes only with more employees in the building
@broken sigil you seen the chaos issues we posted, right? XD
substepping is broken atm
yep lol
I tried chaos a few months ago, saw it was broken in so many ways and probably won't touch it till it's fully fixed and production ready for real this time
I want to use it since it aims to be fully deterministic which is perfect for networking
Shallenged myself to remaster/redesign my favorite vehicle from half life 2. Refenced old tractors old Russian cars, mopeds and old airplanes to fill out the abstract spaces of the older model. might do the scout car next we will see.
Hi-res:https://t.co/XCxYNW0mrs
115
689
Damn, that's a huge upgrade
interesting that they're investing in office space when the current trend is remote
(significantly boosted by covid)
This deal was probably a while in the making
probably yeah and if it's an old mall they probably got a pretty good deal :P
https://twitter.com/BitsHammer/status/1345393188953939970?s=20 I like this post.
Anyone has some good resources on creative writing etc for video games?
lol nuh, not engine or implementation related, story structure, beats etc
how to build on your narrative themes and ideas etc etc
I just use my imagination, but I order things like any project management. Often I can start with an intro idea and keep it rolling until story completion. But in terms of game development and and narrative design, you have to focus on what gameplay is affecting everything. A lot of it has to feed the game. Otherwise you end up with two products. A story and a game and they may play awful in combination. I would suggest creating a custom project for a site like Dundoc or Hack n Plan and start ordering the story arcs in a plain, minimal list. Then extrapolate on each.
Interesting, thanks!
Well for now it's not really relevant, still working on my first project, which is just a short experience type of thing, but want to get more into it eventually
mannequin-chan looking hella sexy today with it's new simulated dress
hey guys,
TL;DR;
this has nothing to do with code but with pets.dog
Im pretty sure Im gonna get either a Cane Corso or Bullmastiff, but I was thinking if anyone knows about these breed and can recommend any similar one and write a bit about why (only criteria is short coat and big/large dog (reference: at least as big as a pitbull but not pitbull or why not I dont know much about them))
a game where a celebrity climbs a ladder and tries to take a dump in a bucket.
any celeb. The bigger the arse, the better.
But i think its illegal
i dunno. I take a dump all the time
6th of January is when all decorations should be taken down by
the 12th night of Christmas being the 5th
(unless you're one of those obscure branches who celebrate Christmas on the 26th, in which case the 12th night is obviously a day later)
our version of santa claus day wasn't even yet
lol
i dont know what dna test provider i should use.... selfdecode? dnafit? nebula?? NO IDEA ! π‘
i surely
will not
suppport this shitty company
id rather support facebook than this fuckery
yo wait
here is your science based evidence.
2,20 euro for 100g muesli.
shitty.company.
price is everything in shitty capitalism
of course what the fuck
applei is shit yes.
π i love FB
il kill you
im vegan. i hate non vegans
dont even try
youre vegetarian at most.
hundehaufen
π©
i never called you a hundehaufen
none of them as most of them are a scam
can dna test tell me if i need high or low intensity for hypertrophy? and how much muscle i can build per month? or why i am not building muscle right now? if i am a non responder etc.?
iirc the test will show 50/50 whether one is made for low or high intensity.
ive seen investigative tv shows where people send in a dog's DNA to these shows, and it comes back as related to henry VIII or something lol
they dont even pick up that its not human DNA
just send some random BS
sounds like something a doctor or hospital should do, in all honesty not some online business
plus how do you guarantee no corruption of sample in transit, when youre posting it thru the mail
but thats just me... and what ive seen about the ancestry ones.
i bagsy the meat after the carcass is butchered. im hungry. 
i now use enzymes when eating
i use enzymes when eating too. in my saliva and in my stomach acids.... 
i mean i use external enzymes
cause food has no enzymes when cooked
so you need to use external
dont the ones in your body work perfectly fine at ya know, digesting food?
gross, fake cheese
@tender lily tastes very good
humans have been eating cooked food for tens of thousands of years. i doubt this new age crap is really something that you need π
smells of marketing to me
i think brain has complexs
nah, just eat. youll be fine
S/enzymes/placebos
i am not a believer
my opinion ^
you know what a placebo is right?
a placebo works because you believe it works
doesnt matter if its supposed to be in your gut, or cure a headache, or whatever π
its why people drink these silly tiny pots of bio yogurt that cost like Β£5 each
oh god homepoathic medicine
homeopathic ue4 when? im going to make it, i'll put one line of ue4 against tons of for loops, it'll be a million times more powerful than you think it is. do you believe?
yeah tbh this is why I eat most things too, "because im hungry and they taste good"
ah, youve been accosted by the millenial hipster
careful they lurk around starbucks mostly with their apple laptops
but what about a homeopathic blueprint loop
if i dilute it with a ton of C++ loops, it'll be better right? because the C++ loops have memory.
im also a between-titles age, i was born 1980 so im smack dab between gen X and millenial, depending on who's opinion
im not even between millenials and zoomers and i feel that
that tweet ticks all the boxes for me 
wait, cursive isnt cut from the curriculum in the uk
is this a US thing, did they cut it to make more time for sports so the physically fit can be more effective bullies towards those that arent π
j/k
not sure if they cut cursive here but I get the feeling they might have
well i only learnt last week that in the US they used to have this demeaning fitness test where everyone had to do these pull ups on a bar and stuff in front of others, which would humiliate those that couldnt do it
presidential fitness test or something
they only got rid of it in the past 10 years or so
nice
even though only like 3% of school age kids could do it
I think we still have what they call "Cooper's Test"
it was like the sort of thing you saw oliver queen doing in arrow lol
which is basically how far can you run in like... 10 minutes or something?
most people didn't take it very seriously and would just walk lol
hmm, how far can I run in ten minutes now? probably a hundred feet, all in the first 30 seconds before i pass out
Yeah I mean the idea wasn't really to go all out but just try to go as far as you can in the allotted time
im crap at running, i can walk for dozens of miles without issue though
theyre doing this thing in schools atm for younger kids, where they have to walk or run a mile each day
i think thats a good thing because a lot of younger kids are physically unfit
and for a 10 year old kid, thats REALLY bad
they should be active, running around and playing tig and stuff
got the rest of their lives to veg on a couch playing games lol
i got 3 kids, they all love doing that walk or run a mile thing
anyone got some mocap for a crucifixion? π
lol
nah its more complicated than that i know, sorry, i dont have such a thing
I'm just kidding
You could probably rip that from Cyberpunk
lol true
since they have a crucifixation :P
I actually ripped some models off of it, to 3d print
would you really want to inherit cyberpunks bugs? i bet they even got bugs in the T pose π
ALT's necklace
i got that game dirt cheap on release day... like under half price
i think i paid $20
2nd hand?
how did you manage that lol
I paid full price on GOG but I wanted to support the devs
and during release the had special offer, and russian pricing made it $20
I did it on steam
then once youve purchased disconnect the vpn
no way i was going to pay full price for that
rip
but i'll play it after the major update they promised
I have like 100 hours in it
played it 3 times
yeah, problem is i cant play a game with glitches, the gamedev in me tries to find the glitches. i'd glitch myself to the end mission within half an hour and be bored of it
lol
so i'll be patient, i got norman reedus walking simulator to play first, and some missions on the outer worlds to finish
Tbh I didn't have that many glitches in it besides graphical ones
Once I teleported through the ground to a totally different location but that was probably the most "serious" one lol
i saw one earlier someone clipped thru a building and walked along the bottom of the environment
I played the free to play version of Death Strading at Steam
had even toilet paper buy mission
I think CP is very tied to FPS, so if you don't have good FPS the physics system fuck up
I heard the arasaka tower ruins didn't have hitboxes if you were in a car so that might have been a clip possibility
another one, someone was talking about a brain chip, but had a gun lodged in their head, pulled the gun out and handed it to the player, seen that one a lot
haha yeah that happened to me on one of my play
another one, someone was driving and all of a sudden their character was propelled out the car naked, their clothes staying in the car and the car coming to a complete stop, physics launching them across the map in their birthday suit
Yeah there's a few animation bugs and such but it's just stuff that happens at random, I don't think you can really cause it to trigger
lol
the t-pose naked on top of car happens on occasion but it never caused any issues besides it looking weird
Is it possible to make crossplay game through PC and Mobile ?
With 2 different Graphics
This time, Borat brings a visit to Night City. GREAT SUCCESS! #CowbellyXmasMeme
Category: Masking (rotoscoping & attention to detail)
All masking/rotoscoping is done by me, no greenscreens are used.
Please watch the breakdown video:
https://youtu.be/XZNuP1hjh0k
Attention to detail featured in this meme:
-Masking/Rotoscoping
-Color Correctio...
but the one that puts me off playing just yet is cop spawns
cause some crime, in the middle of nowhere, turn around and behind you a million cops
Using Playfab or any crossplay servers services
tbh the most serious crimes I caused was because I drove carelessly over pedestrians
someone else committed a crime in an elevator, turned around and 20 cops in the elevator with him
I wasn't really interested in trying to just cause chaos like in GTA or something lol
those are fun bugs
@fallow finch sure, nothing stops you from doing that
I played spec ops after CP and I swear it had more bugs
well in the last two GTA you cant really. anything more than 3 star wanted level and youre screwed
its like they DONT want you to cause chaos
lol
I think they shouldn't even have a cop system honestly
well you were pretty screwed in all of them with big wanted levels
the main problems are if you travel at speed on a highway, NOOSE roadblocks spawn in front of you without enough time to react and turn away from them
it's not GTA
they should maybe send some hitmans after you if you get a bounty, that can come at random times
rumor mill says the cop pathfinding AI worked fine until someone screwed it up and they didn't have time to fix it
sure, a crime system, but in a city where everything is cyber, why have physical police? the punishments could be remotely triggered
"attention murderer. You have committed a crime against the city. Your muscles have been disabled, please stay where you are and await collection by police drone"
but yeah it does feel like there's tons of systems in cyberpunk which were partially implemented but they couldn't finish or flesh them out on time
i mean thats the obvious approach with the tech they have in that game right?
nuh I think everyone is using ripperdocs because it's unmonitored
it overburdens you, slows you down and youre chased by drones that have the intent of taking you alive to the cop shop
hmm, true
lore wise at least
even then.... it would make sense that no human cops, just drones like the ones that come first
i mean why risk humans to catch a violent criminal
they could fly in at speed from some central dispatch
rather than spawning on top of you
it's not really scifi
idk, all I cared about is the progression system and the builds you can make
fun wise it's one of the best I played
my biggest complaint is that almost all the characters are pretty fucking miserable :D
yeah thats why i considered it worth my $20 even with breakage, because i like open world exploration and character progression
lol demolition man love it
they kill off the only character with a positive attitude at the start
"john spartan, you have been fined one credit for violation of the verbal morality act"
π
well if you lived in that place wouldnt you be miserable with a negative outlook on life
unless happy mind uploads are standard for all
sure but it doesn't mean the entire game has to be like that
yeah, true, if you want hidden humour, fallout is where its at
like, it would have been fun if they had a few more of those flaming crotch man quests and stuff
what about ozob
lol yeah that one was pretty weird
you dont need funny quests with all the funny glitches
i mean whats funnier than a shadow falling out of the sky, and bleeding π
lol
shadow falling out of the sky?
yeah
theres a bit where a guy is supposed to fall from a building and splat on the sidewalk
I played Yakuza 0 a while back which is sort of similar in the sense that you run around doing missions
sometimes the character doesnt spawn but his shadow still projects
that game has a super serious main storyline
but most of the side quests are completely off the wall lol
lol didn't see that one
it's a nice balance
there's an LTT playthrough?
yup
since when are they doing it
he plays it at 8K because he likes to heat his home with RTX 3080
they had an episode sponsored by CDPR i think
I have no idea what to expect lol. Should be interesting!
0:00 - INTRO
10:21 - MY PC SPECS & IN-GAME SETTINGS
l2:59 - LIFE PATH & CHARACTER CREATION! (BOOBS!)
27:44 - THE GAME BEGINS
50:00 - TUTORIAL (kinda boring)
1:14:04 - FIRST MISSION
l:33:22 - V's APARTMENT & SHENANIGANS
1:42:23 - CYBERWARE INSTALLATION
1:56:05 - MEETING DEX
2:05:35 - MEET...
theres one of bitwit
LTT was um... lemme find
Thanks to ORIGIN PC for sponsoring this video! Check out their sick limited-edition RestoMod PC's today at https://bit.ly/3gvlvWs
We put Cyberpunk 2077 to the test with our machine from ORIGIN PC. We tried out a bunch of different configurations, including 8K! Thanks to CD Projekt Red for providing us an early game code.
Discuss on the forum: ...
ah it's just one of their videos
might have been bitwit with the bleeding shadow
probably saw that already
also I think they fixed some of the bugs by just removing your dick
there was a bug where the dick would randomly poke through your clothes
so now you just have no dick anymore lol
oh my fucking god
AMD just cancelled shipments of 5900X to retailers in Finland (or some at least) due to shortages
@robust gulch how many shaders you got?
Last night it was 50 then I checked this morning and it jumped up to 200
Now it's 167
165
I don't even know what's taking so long to compile
I only got like, 2 marketplace assets that would need this
Beyond the Wire is a large scale multiplayer first-person shooter immersing players in the frantic and bloody Western Front of the Great War. In battles with up to 100 real-world combatants, players will have to contend with large open maps and tight claustrophobic trenches. Utilizing both period-appropriate guns and a more tactical close-quarte...
$27.99
1960
another one ?
Any good substance painter tutorial for beginners?
Is this your game? Itβs really cool
hevedy is awsome
Awsome
Hevedy make me a AAA game pls
Lol
@median wraith how are you querying the surface?
bad
can i just say multiplayer is such a headfuck
now intel is winning it again
i dunno its kinda hard to say with all the hardware shortages
my cpu is about a year old now but its 50$ more expensive if i buy it now
Word is that there is an unknown monster which eats all that new gpus and cpus... it ambushes the delivery trucks.
also 2080ti still sells for like 1700$
ill prolly get some mid tier amd card around this summer
I have tried the binary 4.26-Chaos build of the engine as well as a source build and in both instances Chaos is 22 times slower than physx for rigid body simulation. I came to this number by comparing the ms cost of physics during the exact same test in a 4.24 project, a 4.26-Chaos binary project, and a 4.26 source build with
Chaos is 22 times slower than Nvidia
π
Chaosengine is so fast it rule the universe right
@gloomy badge yup
@ancient ingot fixed it all
Battle Royale in the mall
I fixed a physics bug with the landscapes
I had that problem since 6 years ago
good lord
In this 2017 GDC session, Naughty Dog's Christian Nakata and Erick Pangilinan use some of th more narrative-driven spaces of Uncharted 4 to walk you through their entire production pipeline, from concept to polish.
Join the GDC mailing list: http://www.gdconf.com/subscribe
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GDC talks co...
hi
hey rem
Hey, best wishes to you in D-Town!
thanks hehe, likewise! (outside of d-town)
wishful thinking?
you need something to cast the shadow on
Blender 2.8 has new features and new ui, here I show you the fastest way to get transparent shadows (shadows on no background) to get running if your setup is flexible enough.
Subscribe for gamedev updates: http://bit.ly/qubodev
ah lol ok π
I was gonna say that, but I thought you should figure it out on your own π€₯
I've been trying to report a bug for weeks but every-time I try the website just keeps infinite loading
Sounds like a bug, should report it
Happy New Year everyone β€οΈ
Happy New Year!
Can't wait for us to get all the cool stuff the brains here are cooking for yah into your hands
its a new year already? why didnt anyone tell me?! There should be a day for it
actually it is just 2020.2
That's what I've been saying lol
2020: The sequel
or it is just 35th of december 2020
The year starts off still in the pandemic so it can just get better from here right?
a mutated strain appears
I hope I won't have to quote this with a sad smile later on
dang that smile is scary
Confirmed. Realistic human generator incoming (;
but man I can't wait for UE5
going to migrate project as soon as it releases
Prepare for UE6.
The next next gen is already here.
Itβs self aware. UE5 is actually created by UE6.
Yes. Soon there will only be Unreal.
epic sells all their gamedev content and starts a fortbucks coffee shop
fort topic clothing store
Because your character needs a venti latte.
Wait until Epic realized that UE3 was actually the best in the series and does a rebrand of UE from 4 to 3 instead of 5.. just saying
omg... actually imagine if they just go back to Unreal Engine
Lol
"We decided to just start over so we thought it would be appropriate if the numbers did as well"
I hope not. Itβs confusing enough when game franchises do it.
and then we can get the remake of Unreal in Unreal Engine but not in Unreal Engine that Unreal was originally made in
Unreal doesnβt need a gritty reboot.
going out of version numbers seem like a very modern thing to do tbh
go into a rolling release system
:P
I donβt see how doing away with version numbers is modern.
I think theyβre helpful and serve a useful purpose.
well I mean there's a few other things which have lost the number or just gone back to 1
less is more in modern i guess
I didn't mean modern as in good
I just meant that it's a thing that people do nowadays lol
Oh lol I see.
you just as well use changelist number instead of version
Yeah. Iβm not a fan.
I do think that explicit version numbers only make sense for infrequent updates
version number increases are an easy marketing opportunity
for software like unreal which is under constant development ? not so much
We should name releases after Hurricanes. Name stealing nature based bastards π
Don't they have a list of names from where they name those
it could be worse, it could be the Unity naming convention now with years that dont match up with the year they are released
git actually has an extremely handy feature where you can specify commits like that
yup
like.. head@{one.week.ago}
Why cant Unreal just show the actual number of shaders it's going to compile instead of showing 20, and then jum,ping up to 89, then up to 100, then down to 20 again
it's already out. https://www.youtube.com/watch?v=coZfzTcv4bA
Intro de una gran serie de la BBC, emitida en PerΓΊ por Canal 7, junto con otras joyas como las FΓ‘bulas del CapitΓ‘n Oso Azul, el perro Dinky, Spider y la Familia Ness.
I remember we had a random VHS tape of that when I was a kid
one of them theme tunes you just don't forget
The only thing I've done while compiling shaders is import a WAV
why would you do anything whilst importing shaders? The SWC absolutely wrecks my processor to get the job done
erm... .compiling shaders my bad. Listening to something
got my wires crossed π
lol, I do that all the time
side effect of not looking at what I type. I let the mind run free π
That would be a bug. I've compiled 50k shaders in a couple of hours before. Unless this project is the Kite demo or some crazy shit π
I wonder what would cause it? Perhaps some error checking on a corrupt shader trying to cycle it without an exit?
kite demo aint that hard by modern standards
I've yet to see a project take longer to compile myself. But then that means nothing. I'm not "Mr.EveryProject 2020" or anything.
compiling can take too long if you are using the 1 thread version of incredibuild on accident
presumably. HLSL is compiled and I would presume incredibuild would manage that too
yep it affects it
invest in 16+ core CPU [;
very common for people to go "why does it take so long its not using any of my cpu waaaaaaah" to find out they checked incredibuild when installing visual studio
I have a 4 core processor still. It's starting to feel archaic
im pretty sure it uses my cpu
'
yes it comes by default, its not installed by default unless you check it. people read "makes stuff fasters" and check it without knowing what it is
it is part of the general install when making games on the right
I like it when people start using it halfway through a project and wonder why they can't get it working right.
Apparently you can't say the c-word on Facebook anymore. I wonder what Chaucer would say.
Chaucer - "Ye olde bunch of cu..."
Facebook - "Hate speech".
Bruh
I just watched my shaders jump from 2 to 14
what is a bruh? Is it like saying brush with a speech impediment?
It's pretty much the non-swearing equivalent of fuck
fuck isn't swearing
Wait
I looked in my Output log
I keep seeing stuff like this
LogCook: Display: Cooked packages 485 Packages Remain 1033 Total 1518
fuck isn't swearing ,"fuck you" is.
thats probably the reason
So do I have 485 packages left or 1033
remaining 1033
So hopefully if I run it for another night it'll finish
probably. Just keep an eye on it
Alright
I hope I never have to do this again
Isn't Unreal Engine 5 gonna fix this?
Can you still say the p-word at least? https://www.youtube.com/watch?v=srO_T4LgvRs
New Coke commercial that aired in the summer of 1987. Max Headroom says the "P" word! New Coke was actually available as Coke II in the Chicago area until the early 2000s.
the list of things you can't say is stupid.
Coke gives me a headache
In fact, fuck that place. It's not worth browsing if it allows people to insult me and I can't have my cathartic outburst. It's psychologically damaging to limit the human psyche to such stringent limitations.
@robust gulch compiling shaders? no UE5 will not change that
Ohh, yeah I mixed up lighting with shaders
poggers
The problem though was only businesses had them π
Imagine if we had access to computers at the same time as business. Homes would have been twice as large to house the 8k hard disks π
@zinc matrix it's algorithmic but some beardy (or baldy in the case of Boz) arse thinks he's the ruler of the world's speech now. That is the way to kill freedom. Start with language.
nobody can. It sounds like raw fish that tastes nice but isn't but people think it is π
What I don't understand is if this algorithm is so good, why doesn't it catch the initial insult, understand the retort is cathartic and warranted, and let it slide or delete the original comment? They want this effect.
@deep glen OK, gonna give you a latte asap
thanks vence
@zinc matrix haven't seen him about in past cpl of days or so. Seen him around?
I always get nervous when community people just disappear. It's either a good thing because they got picked up for work, or worse.
oh god.
This is a tale of a world where "horse girls"; with glorious names and incredible running abilities live alongside humanity. Horse girl Special Week has moved from the country to the city to attend Tracen Academy. There, she and her classmates compete to win the Twinkle Series and earn the title of "The Countyβs #1 Horse Girl.```
hmmm... no sir, Mr. Horse didn't like it. Classic clip from Ren and Stimpy cartoon.
that clip was a meme for me before I had internet.
Left and right hemisphere of the brain working together, but not always on the same page as anyone else's
genius is often misunderstood
RT and maybe (maybe!) I can get 80+ #VFX focussed material functions for #UE4 onto @UnrealEngine's permanently free collection!
(no promises, but every little like and rt helps and supports me!)
puppy eyes
#gamedev #indiedev #realtimeVFX #UnrealEngine
cant for another 3 days. oops π
XD
lol, all good
i have zero luck with reddit though, my posts always get downvoted into oblivion
also, games done quick is on
"A round box, also known as a barrel" π
new marketplace pack
"round boxes and square barrels"
well, it might sell seeing as its unique currently π
do it with the disclaimer : all proceeds goto charity
it's ace watching speedruns as a dev. Knowing you probably left some stupid shit in somewhere too, but you watch someone else's mistake and mentally fix it with hindsight π
I'd love to focus on old arcades games for speedruns. I never get sick of trawling my emulator collection.
About a month ago, I got Virtual Pinball and flipped my monitor. Played some tables from when I was growing up and it was perfect.
I wouldn't even call it an emulator at this point. It simulates
i always go back to my nes/snes/sega collection when bored
yeah snes always gets attention for me too. I was thinking of remaking that Uniracer game because it's simple. Never did but its on my list. https://www.youtube.com/watch?v=5s5nCwI9siY
Gameplay of Uniracers (PAL version released as Unirally in 1995) for SNES, a racing game developed by DMA Design (now Rockstar North). Released in 1994 by Nintendo.
I think its too simple as it is tho. I'd probably add some stuff
who woulda thought that jumping over a fence worked.
What the hell you found lol
https://gamesdonequick.com/ skyrim speedrun for charity if anyones interested
about to start now
You can name some game that's stupid but fun whatever the time you spend playing it?
Vaporwave confirmed
where?
Small question, that I don't see an appropriate channel for, how do you setup your development environment, do you like to have a separate boot, or user, partition everything off separately for your general use OS
LOL tho He Who
Yep, these news are circulating the past few days.
Im sure teh question has been asked and answered many times now then but
does it have any common items?
E-Mart
none of the above lol, it's just epic
π
too bad NWI is giving me a hard time, excluding mer from their server so i cannot entr a contest, i bought every INS they produced, get no love,
latest footage is in WIP
i gotta add light fixtures, tweak the day/night make rain torrential, and adjust the windows and doors, but over all looking good
looks kinda nice
quickie q.. is there a trick to doin the walkboards or watever
between huts, elevated wooden walking stuff
TY, think Far Cry 2 or 3 with squad tactics and actual teams, one is FFA (FreeForAll) Domination but the other 2 that aren't working are TDM and Firefight (fight to hold the center, the 2 huts, or the mansion)
saw some sloping with terrain I think
ah its like a premade full compound kinda?
(words.. lol)
yeah muddy sand, it's more about gameplay than Graphics, doing it all myself
eveyrbodys doing the prodigy child thing nowadays lol
i gotta figure out how to put spawns in cuz their toturials are broken
ui've been modder since 2002
i've
niiicee .. I didnt do much modding other than early quake 1 lmao
wanted to collab but their team was mistreating my, all prejudiced
NWI was
still is
New World Interactive, theyre having a mapping contest for Insurgecncy Sandstorm on UE4 Mod tolls
oh
oooo epic should do a movie with jay and silent bob
in their new mall
Epic Mall Rats
Paul Blart
I dunno why but thats funny as hell π
hehe
@dapper covecisionmakingguysatepic read the above for real ..
Paul Blart Mall Cop had him run into a sports store and 2 seconds later he was already in a golaie equipment getup
this is the kind of level designing i wanna do: https://youtu.be/XX--E5zHAGM
Breathe and Take Aim: CI Games Teases Extreme Long-Range Shooting in Sniper Ghost Warrior Contracts 2.
CI Games takes the best-in-class sniping experience to the next level with precision long range shooting with targets over 1,000 meters away.
CI Games shared an in-engine teaser for Sniper Ghost Warrior Contracts 2, setting the stage for one...
what are you noticing specifically in that clip that you're liking/wanting to master?
@teal kindle The detail in the mountains and the smaller details like interactive grass, for eg. long with wind sway (Project Nature has Material Pivot Painters now) so in any levels i create i would want that level of attention to detail, also since i'm doing an insurgency map, which is based in iraq, i am thikning of that too, plus Siberia in SGW C1 isn't as pretty
i need to learn landscape material tessellation in addition to landscape WorldPosition Materials, for cliffs and plateuas
free assets every month
Material tessellation will be removed soon
:p
Sniper ghost warrior levels aren't exactly an example of proper level design tbh
There are a bast number of other aaa that have levels better calibrated
i meant visual style man
it works for a 1500m shot tho π noob
and source on mattes getting removed plz?
today is a friday
tomorrow is a sunday
then it's a monday again
after that it's friday
I will try to make a pullrequest to fix the landscape collision with physic objects
I did almost 10 pullrequests fixes and additions
by now epic will pay me a 10% extra when I release something
π€ͺ
there you go
now I can sleep until end of year as my good action were done
did someone notice all the sub dev branch stop in public updates by the 4.26 creation ?
and there is no more activity anymore
They moved to secret 5.x?
I'm sure there is such repo, just not public. I can make one too: git clone github/ue4 ue5
yeah I mean
the Unreal Engine 4 repo is called
UnrealEngine
not sure if will keep in the same or will them make a new one
the master is getting a lot of changes
but are mainly fixes
by the next month they will release something I bet
as they did with UE4
just this time comes with the promised features :p
even if the engine don't come with big changes to me is fine
they did an awesome work from 3 to 4 on interface and editor framework
way more usable
UE3.5 at some point looked like a frankenstein of different widgets and things that totally didn't fit
Man... imagine they add panning to the Texture Viewer... that's worthy to make it 5.x
lol
AAAAA
hey Frostbite update by their video was just wind functions and couple things more
my new computer won't be shipped ever at this rate
whole Finland is out of AMD CPUs
D:
my whole country is out of bikes
nvidia gpus
and more
π€ͺ
but we got coronavirus
do you want some ?
so u reckon the gui for ue5 will be any different to what we have now, design / colour scheme etc ?
Probably, I bet it's gonna be something like DarkerNodes
But anyways @twilit pivot
Yeah, game dev is awesome and so is space and I mix those together so I can squish frogs with asteroids
lol moving to another channel really kills the transition of a good conversation
lol wtf that sounds awesome and kindof messed up at the same time
oh god Unreal just opened visual studio
oh god no oh no god please no
lol visual studio is so irritating to me for some reason
I hate Visual Studio more out of all my IDEs
yet Visual Studio Code is my favorite out of all of them
Visual Studio is fantastic for C#, but beyond that hard to say :P
I certainly struggled doing C++ for unreal with it
dammit i forgot about rider, i just installed vs 2019 the other day π¦
UE4 have a lot of macros and custom things with cs builders
That's why works bad with it
Works fine with any c++ simple project in other hand
Always I post at cpp I get ignored lmao, or the 99 of times
Not only simple project. VS works pretty fine with big ones as well. But when it comes to UE, you simply can't correctly match UE project model on vs/sln/vcxproj files, so it's all lights and mirrors and cutting corners...
ReSharper helps a lot for VS + UE, like a lot. I also spent a day fixing my own colour scheme πͺ
... modeled after my Vim ofc π
just use Rider
Who? Me? haha, no.
everyone : P
Why though?) I've heard good things about Rider ;)
Rider is paid isn't it?
"Rider for Unreal Engine" (aka Rider with C++ and Unreal Engine features) is in Preview stage right now and free until release
I hate that
the comments
single line comments using multi line is the wrost you can do
UE works with VS, VS is used for many other stuff. I avoid VS in general, as I'm terminal dude, but I'm unwilling to invest time to learn yet another hype tool. There is nothing bombastic which it can provide π€·ββοΈ
and then need to comment a file for removed features and you cannot
nice. Wake up with hives. Find out im banned on facebook for another 2 days for reporting someone who was abusing me. This world is a fucking joke ;/
yet another hype tool
Rider's been around for awhile now. Not Rider for Unreal Engine though
There's nothing bombastic it can provide
Don't know about that. I can't be trusted as I'm a developer from Rider team, but one single feature that I've fell in love after moving from VS is instantanios search for text.
What is that last thing? Yeah, you maybe right its not new, it was not important reason anyway I admit.
like "ctrl+shift+f" in VS. No more waiting for search results to roll out, they always show up right away in Rider. Though you pay the price in advance for longer project opening times, but my personal work flow is open project once in the morning and keep it opened)
Hmm.... okay π€
My ISP is banned on Facebook forever
bonus
Perks of being Russian
Unfortunately I need it right now to talk to my family
and all I did was reply to a troll by calling him a c**t. Nothing harsh. I mean, thats practically romance talk where I come from
but apparently you can't use that word anymore. So I took a day ban. And the trolls kept coming. So I reported one and they banned me for another 2 days.
you can't make that shit up
some algorithmic person needs to deal with the source of the aggro rather than the person defending themselves.
Good morning folks
Always I see that face
a Boy and His Kite
well if the tool code for me I will pay
I quite enjoy Rider for UE, I like to code but learning UE C++ was slow, with rider it's much quicker to figure things out since intellisense actually works! lol
idk my visual algorithms are foked so I find some kind of relative between that and the project someone did here for a jam
were like a evil version of the guy
@lone grail I don't even use intellisense most of the time. I don't use any extras for that side of things. I tried VAX but it didn't work on my install. So now I just follow the white rabbit.
I didn't want to pay for any addons for Visual studio, but Rider just makes things easier and more fun than when I used Visual studio with nothing else lol
nice music bundles where all the music sound alike lol
I'd use any addons I can to get a faster workflow but with VAX not working I just carried on regardless. I would say it helped but it definitely slowed me down a little trying to figure stuff out
I can't go back to VS after using Rider for UE but for other things that aren't C++ I use VS Code which has plenty of free addons that help
@median wraith Only cases I had to use multiline comments for a single line is because I add comment headers to section of say properties and components on a actor.
Header comment is made with multiline and if I used single line comments on the property the header would show up in Unreal when hovering over the property.
I'd say the weakest side of Rider right now is it's support for UE4 natvis files, so you might want to keep VS around for it's debugger and we don't have any support of consoles/mobile eg you won't be able to deploy/debug your game on the device from Rider (though we plan to add it eventually)
I do still have VS since Rider is still in beta, though it'll be at least a year until I can start thinking about porting to consoles so that's okay
https://twitter.com/MichaelAllar/status/1346401493344088064?s=20 Someone tweet reply him about Ghidra. I can't right now π
Did yall know that the @NSAGov has a bunch of open source repos? I didn't
Ghidra's site seems to be blocking Russians too
It's kinda pointless
hahah no shit. Im sure a VPN will do the trick
this rings true for me. I used to be an incredible douche when I was younger but I am nothing but a self-educator and I have come a long way through ignorance to get to today's me. This was done through respectful discourse, not cancel culture.
I remember physx. those were the days
lol
still no clue at all about why Epic made a physics system from ground
rather than use bullet or alike
why not?
there is always going to be some core issue that brick walls development when you try customise a physics engine into your game engine. Perhaps they thought it best to sideline all that and get custom integration without having to be limited by the constraints (no pun intended) of the physics software.
seems like they still got a lot of work to do
I don't think the industry is going anywhere so time is only relevant to the individual
evne if it takes another 10 years
indeed
Time for a limit break.
oh interesting
where si the free of the month ?
oh there is no free of the month
o_o
this is funny I wanted a mine thing and they gave it now
ty Epic
fak
time to make red dead redemption for unreal
yeah, Tim Sweeney is here and read me the other day
my foking computer cannot even load this
look the fps lol
have volumetric enabled
and that but
the hell
why the base pass is so costly ?
well I got the probes edited but still
you should check insights it have detailed profiling data
that some good assets though @median wraith
Profile application performance with Unreal Insights
idk if I did something special to capture GPU data
It looks like CPU only?
when I was a kid I skipped school to play this game. But it happened to be the day that my parents had decorators round the house. They caught me and I was banned from my computer for 2 weeks.
Can't blame you. I skipped for much longer. Mostly Sega Genesis games tho.
"ModularGameplay system
-
Actors can register/unregister with the system in order to receive injected components from other systems such as a game feature plugin
-
Systems can add actor->component mappings (if an actor of type X registers with the subsystem, add a component of type Y to it)
-
This also handles existing actors that had already spawned and registered, if a system is brought online after some actors are created"
[8:07 PM]
"Game Feature Plugin Subsystem β¦ -
Each game feature plugin can be independently enabled or disabled, with clearly defined lifecycles for when assets are loaded and registered
-
Games can customize the process via a UGameFeaturesProjectPolicies subclass along with UGameFeatureStateChangeObservers
-
Individual plugins can customize the process via UGameFeatureAction subclasses, with built-in support for adding components to the modular gameplay system or registering new cheat managers"
oof !
Ok tell me ur parts
penis, balls, man nips
Bruh
dude
Pc components
Just a sec
sorry. didn't realise we were being PC π
Yes
Here are the system specs :
Ryzen 5 3400G (APU)
Gigabyte B450 motherboard
16GB DDR4 dual channel memory rated at 3200mhz
Corsair's 550W bronze rated power supply
2tb WD hard drive
480GB nvme SSD
And some extra fans to keep the pc cool.
No gpu?
I think the psu is ok if you donβt want upgrades
I have 16gb ram and itβs ok for ue4
I mean I chose an APU since graphic cards are out of stock even the 16 series here is our of stock
32 would be cool but 16 is enough
it's on the edge and any externals could stress it. But I wouldn't go less than 750w for a 1080ti. Whether that stands with a 2080 or 3080 I dunno
I have VR and stuff tho with all my usb filled
I think that for unreal engine you need atleast a 1060
I mean tbh I'll be making very basic things greyboxing block outs and using blueprints
Not AAA stuff rn
I wouldn't go with less than an RTX card now. But mostly because of futureproofing
the 1080ti can handle in editor RTX most times but often it crashes when it's enabled
especially with complex landscapes apparently
I mean again I'll be doing greyboxing and I was thinking of going for a 1650 or 1660 super
16gb enough. lol
That's why I chose a 550 W PSU
well its 350-400w for the 1060 so you can gauge it from that.
you cant get the full 550W from a psu, and the more W you pull out of a psu, the shorter its lifespan and potential complications. you need wiggleroom
and it being bronze means.. well.. its max output is crap
Oh Okies I get it so a 650 W will be ok? Or a 750 W BC am on a really tight as hecc budget
good luck, and be patient with getting a new rig. its often worth it :)
Okies
I take 3 days to build a pc because once I found exactly what I want, I then go shopping for bargains. It's always cheaper somewhere else.
2022: the really real world isn't real. https://www.youtube.com/watch?v=uWOFPYpa5lk
which one of you motorcity muthafuckas wants to bet me.... this one isnt? FIRE IT UP !
I got a like from DPK the other day on Twitter. We both wear parkers so I complimented him on his. It was a true moment for me because he has been in my favourite movie of each decade since 1970's
listen to the Doc. He knows his stuff. Plus, I wishlisted this months ago π
i like it but then I like turn based and martial arts so its a new one.
true but then you can appreciate games is a way you couldn't before also.
https://i.gyazo.com/d6f810a0ebdb16dc02fa57a0cdaded02.jpg
I still know how to make maps, its part muscle memory part... ptsd?
Hehe i used to make maps for the first CoD games back in the day.
The Radiant editor was fun
I think first ones I tried were wolf3d, rott and build engine editors :D
yo
Watch me Solo and AFK Twine Endurance with !!NO EDITS!!
I will be making more video to show ya all how do it.
Covert X beat the impossible
looks like a new charactermovementcomponent is coming along inside the network prediction plugin https://github.com/EpicGames/UnrealEngine/blob/release-engine-staging/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/NetworkPredictionExtrasCharacter.h
not sure if this is going to be what eventually replaces the ol' CMC or if this is just serves as a test
seems like an example, rather than a strictly useable component
grass growing in slow motion.. never thought I would watch that
Thanks mate
What texture
them all
for example in this case
the monitor screens are a resolutions that cannot work with Mippaming
and the other is a x4 texture x10 times
the same texture that just change a color
no
they just change lets sau
a 128x128 part of a 4k texture x10
just to change one tile
<_<
and load the whole texture lol
my point was, why not just hueshift that one
exactly
idk ask them XD
and if you zoom can easy spot the four tiles at top change the whole texture
you would rather make these individual
are x16 512 ones
i have 2 or so packs from them, id only ever use their materials as placeholders
they ones that gave for free ?
cant remember, might have purchased em. is like years ago
yeah this guys knows about make assets but have no idea about realtime things I bet
more unity approach transfered to ue4
I knew a team of guys making a VR game and they didn't know what tiling was, they were doing like this ones except they made the whole house floor a single texture and they were figuring out with it had bad resolution
despite the unity to ue4, the 1920 res textures wont ever do mip even at unity
<_< seems whoever does the uploading/configuring of ue4's youtube channels's videos just pastes all the tags from a document
so the search function is useless
"using fmod" has the same tags as "advanced niagara effects"
duh, but searching for niagara on their yt page also shows fmod, ue5, chaos, community spotlights etc
sounds like whoever was responsible for setting up the Unreal Learning portal categories
XD
having 20 categories isn't useful if you have 40 videos, each of which is in 75% of the categories
Published a book of mine, itβs called crescendo and itβs based in India, itβs a thriller/crime/mystery, was published recently so doesnβt have any reviews, Iβm waiting for some of my friends to finish reading it and give feedback, check it out! https://www.amazon.in/Crescendo-Karamveer/dp/1636336329/ref=sr_1_1?dchild=1&keywords=Crescendo+Karamveer&qid=1609936110&sr=8-1 , hope you all like it!
definitely check out the GAS documentation: https://github.com/tranek/GASDocumentation
What are some GAS gotchas?
there is a lot of trivia and a few strange workarounds last time I used it
one example: abilities not letting you call them again because they are still active
doing multiplayer has been a gotcha at every turn.
my latest was trying to call the AI controller from the controlled pawn...NOPE!
GAS will definitely get you a lot closer. it can predict things on the client like stats, cues etc
So I won't need to do the replication stuff to my knowledge.
I don't think it will completely replace all multiplayer issues but anything you can construe as a "gameplayability" can be predicted on the client etc
so, something like a door opening on other clients might not use a gameplayability
Yeah I'm looking for powerups and speed burst cooldowns, and invincibility cooldowns and stuff like that.
that's exactly what it was made for



