#lounge
1 messages · Page 815 of 1
Solo game developers certainly need to have an eye for the scale of a project. You have to know what is reasonable and what is going to be beyond what a solo developer can do.
But I figure that if an idea doesn't work small, it would never have worked big even if you had the team and resources.
I quite enjoy focusing on a small number of mechanics for a game.
I find that as a solo dev, the problem for me is there just isn't enough hours in a day
so time management essentially is the major obstacle for me
Having a calendar and sticking to it is hard.
how the city park is taking in my end about 1h to open ? lmao
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2h to load this still don't know whats going on
where can i go if i need help?
Depends what kind of help, of course. Look for the channels on your topic.
You could read the #old-rules but also you can ask that in #blueprint, lounge is for general chatting so your question could get flooded out easily
ok thanks
Np
You aren't going to get much help with a name like that.
@lone grail I've just learned that Google has learning exercises for Common Lisp, they're neat: https://github.com/google/lisp-koans
Oh cool i'll check it out
I'm gonna save it for whenever I'm gonna start learning it, I was actually deciding if I should learn Common Lips or Python
Learn Basic, 'coz... basic
I want somethings useful though
Good thought. How you gonna use Lisp or Python?
Python I wanted to learn machine learning, and maybe some data oriented stuff, Lisp I'm still not sure but it does seem like a very interesting language
Well, you see you learn stuff which look useful or interesting. Hence, I joked with Basic. I personally don't like it tho 😄 There are other very cool langs out there too 🤔
Lisp is not so pop as Pyhton.
Yeah, I do want to learn something that could possibly lead me to a job as well as be interesting and fun
Is that the same one who spammed yesterday?
Not sure
🔨
Yeah, Common Lisp has a lot less jobs than Python, but you can still find some, the biggest Lisp employers are Google, Grammarly, iRobot, Siscog, RavenPack, D-Wave, and Rigetti
iRobot like the movie? lol
iRobot like the Roomba
How it starts? Lisp is freaking old, lol
Who uses Discord on a phone?
Here o/
I use discord on a phone when I'm in bed or at work, else always on pc
I have nothing to say to that...
Trap!
pours another glass of vodka to deal with the ridiculous fact that people use Discord on phones...
Lol
So, its running headless?
It's like HAL 9000
Can probably also read lips lol
2001: A Space Odyssey - Hal Reads Lips: Believing they're talking in private, Bowman (Keir Dullea) and Poole (Gary Lockwood) discuss disconnecting the Hal 9000 computer, but they don't realize Hal can read their lips.
BUY THE MOVIE: https://www.fandangonow.com/details/movie/2001-a-space-odyssey-1968/1MV1084bfd7ba551c6dcc2aef3d1b615b22?cmp=Moviec...
My mind was still stuck on programming so I thought you said can probably read lisp lol
that movie still looks great for its time
Anybody here kind enough to convert an mp4 to a transparent gif?
Is that even possible?
yea
Well, I personally don't know how.
What I do is convert MP4 to gif using a site and then put gif into a photo editing software and cut out what you want each frame so it has transparent background, I don't really have the time to do it but it's not terribly difficult just requires patience cutting out... unless there is an easier way 🤔 lol
Usually I have ways to do things, then there is the easier way I am never aware of
My way to do it is to edit in Premiere, applying the specific masking and whatnot, export as a lossless .mov and then import in Photoshop and export as gif
photoshop isnt adhering to the mask, and its export is atrocious for videos
Depending on how used you get to editing, you can do that in a matter of 15 minutes
also, i no longer have a premiere license, and resolve doesnt seem to be able to do it
wheres @forest sparrow when you need him :p
I used some website to edit gifs before
But it applies no compression whatsoever and the gifs end up either humongous or looking like minced buttcheeks
I don't have premier, the only video editor I have is Acid pro but I havn't used it yet, it's from humble bundle lol
I have a Vegas license but I hate it for anything that isn't a simple cut
Doing montages in it takes me 10 times longer
Vegas is the one I have, acid is the music one I don't have lol
davinci resolve works fine, now that im used to it I dont miss premiere at all. (until I need to do a weird one-off)
I avoid Davinci because if you don't have a GPU that supports OpenCL it just won't open
And that's an issue if I want to render on my server instead of main PC
Not really because of the GPU not supporting, it's a weird issue with the drivers
So I'm sticking with Premiere
Why do you have a GPU that doesn't support OpenCL. That's the real question...
Lots of people at work use it too. I’ve never looked into it. Is it suitable for some adhoc video choppery-uppery?
i make tutorials with it, so.. yea?
I hit apply when I change pretty much anything so I haven't noticed
I'm stuck at a life decision, as I've been saying I have been wanting to learn a programming language outside of games and kinda wanna get a job coding but don't want to abandon my game and doing games is my passion 🤔 I just dunno
definitely coding games is the funniest type of coding there is
Unity store prices don't include vat what the hell
since when youre using unity hevedy
Yeah coding games is fun and good time messing around with stuff
I'm just thinking because my current job is definitely not what I want to keep doing at my age, and I feel like I need to do something for my future, and making a game by myself and selling by myself is a huge gamble
definitely, most indie devs fail
how many indie devs who make money on their solo projects you know
i know theres notch, concernedApe...
so thats 2...
crazy...
well if you like c++ and ue4 why not try to learn and look for c++ job?
I have a hard time with C++ and UE4, but no issues with BP's, I have a pretty easy time with C# in unity but not so much outside of unity
Well the hard time I have in C++ in ue is the Ue specific stuff I guess
Just learning more about how things are done in it specifically
you need to learn additional libraries/environments whether you choose c++ or c# if u want job
im in same place tbh was looking for c# jobs and they require knowledge in some common frameworks
to be honest i dont mind learning them but coding my game is way more satisfying lol
I was thinking of going over to python because I'm interested in the future maybe doing something with science and robotics and python is pretty popular in those industries
oh ok you like robots
I find them interesting and I definitely would like to learn more about the inside workings of them
And I always have a keen interest in trying to invent or solve problems that haven;t been solved yet
well imagine coding your own AI robot and then it attacks you lol
Build it a touch sensor for emergency shut down between it's legs, kick it in the dick to kill it lol
solve problems that haven;t been solved yet
Ye see lol
oh ok theres pygame game library for python
but its not good
not as good as unity or ue4
for me if i ever get a coding job it will prob be c#
I require 3D capability when making games, I just make games in 3D
C# is nice, one problem I have is I have to drive so far if I get any job in a game studio or coding job
game studio job is rare af i been fishing for one for half a year and nothing
If I do get into programming as a job I would like to end up in a place where I can help change or make great things for people not just software
c# job offers are more often
Yeah they also pay less than software dev jobs on average
pff
have to export each frame from resolve
for some reason resolve doesnt like weird resolutions, so I have about 33% of empty space on each side of each frame
then i have to import the tiff's into photoshop
automated layer by layer
now to crop it
the adventure continues
photoshop is importing them in inversed order
Noice 👌
I can quote you from up there "lets make some vfx, spends the day to fix a tool installation"
stupid tools are stupid
https://i.gyazo.com/a1441822467b9b34507784cb3454a8b7.gif just to get this masked.
For some reason on forward rendering the alpha mask goes transparent
by distance
related with MSAA
I'm testing different perspectives with my game, I did third person originally but thinking top down sorta like Divinity original sin, it's a Magic based ARPG-ish game, top down could make some things easier perhaps, but I dunno
These are quite different perspectives.
Yeah
China's Chang'e-5 probe decelerates and enters the #lunar orbit: China National Space Administration #ChangE5 https://t.co/t5MSvobiDZ
Nice!
I edited the third person POV and really like how it ended up so going that route
Let me tell you
this people sell packages with code shaders generated from other assets that are paid and have non readable generated code
In unity the editor scene view will never look like Game view especially with shaders
in game view looks exactly the same
That sounds like a problem then
The lightness is so uniform
@north torrent it's on my server as a plan B, it's still decent for esports gaming but that's about it
And it supports OpenCL
AMD are just daft bastards that fucked up their drivers so it actually doesn't support it
eae ponkkis
Why I have to fix 3rd party commercial assets? Such... sloppiness. 😩
@deep glen what is the goal of these noises? 🤔
detail in the flames
huh... they move? Ain't your source pic good enough?
uh, I see, lol
ps's export gif bs is so ancient it has no place in 2020
rip
and its alpha channel --whatever-- runs on potato iq
after ue4, resolve (export as transparent tiff), and photoshop (tiff to png batching of files) i used an online png to gif tool that does a 100x better job than photoshops gif exporter
Stream that workflow
i rather shoot myself
Looks like if you drag & drop too many files in UE it crashes. Feature.
Is there something for 5-6 years old?
wym
Huh? The what it has to do with art style then, lol
Then it is not for me. My art style is like frozen in that age.
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did anyone else get a dm from SErve?
I tried to look in history to see who the person was cause I barely use this server.
I got new DM from Tomas Wood again trying to promote some gamedev channel
but I don't see him even listed here anymore
ok cool luos
I figured you people were on top of it
I mean who'd be stupid enough to spam same DM's to people who call you out
let alone how random they pick the people they spam
yeah like im the most random to pick
I only pop in if my server and the game dev one i in are inactive
hehe. well let me know if it happens again please :)
I will.
or any moderator for that matter
"You may not be interested in war, but war is interested in you."
矢印の方向に動いて見えますね~?
人間の脳は単純なので矢印で惑わされてしまうのでーす https://t.co/lUPySup2du
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Goddammit
I process them as sitting in the same spot and position
I can feel the illusion
Or it's not an illusion
It ain't
I've been lied to
It's an illusion, just not the one you expect
|| hello ||
No sleep means I do sh like this at 1:40AM...
the spikes ensure it grabs on better
well when i add the spikes that is
Always wanted to sculpt a Dune sandworm
oh talk about wow
I honestly after I watch the fall of blizzard They are the only company I stay a million miles away from
I loved tremors when i saw it first
Anything "alien creature" or "sci-fi" and I'm there.
Might rewatch that and starship troopers
Another reason @Blender is the absolute MVP ;)?
#blender #3dart #3dgraphic #vfx #mograph #gamesdesign #gamedev #indiedev #3dmodel #3dmodelling #animation #blender3d #blendercommunity #b3d
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@frosty halo I assume you haven't seen my work late at night 😄
I have not. Care to point me to it?
Now I'm a Blender fanboy but I never had any instance of 3dsm taking over 15 minutes to boot up. 60 seconds perhaps.
he is making the boat in 60 sec
Blender is cool and all but when I really wanted to use it in production I hit some snags. Like how sculpting feels great when you're testing but then performance drops when you're doing the actual work. 3ds is slow but every tool works as expected
^you probably need a sicko CPU to really alleviate the sculpting thing until the devs pull their finger out and offload sculpting onto GPU accel
Like a thread ripper or 3950x or something.
I have a 9900k 😆 i cant wait for 2.92, it does look better and better
@frosty halo nope, the bottlenecks are memory latency based, more cores or bigger cpu doesnt help
will perform badly no matter what
they also cant really put sculpting on GPU accel due to them only supporting opengl 3.3
which has no compute shaders
Anyone using Affinity Photo as a full replacement for photoshop?
I'm trying to get rid of my Adobe Creative subscription when it's up and I've almost replaced most of what I use.
@frosty halo nope, Z is CPU based and is rocket tech compared
@plucky pagoda I barely try to "extend" Gimp, lol
It can't even remember the damn tool options you set and need to readjust for each doc.
Never liked Gimp
Useful to know about the bottleneck @fringe sundial and good point @cursive crypt. Could they not utilise vulkan in some way for sculpting? This could open up the GPU possibility.
no
they dont support vulkan at all
keep in mind one of the most important blender things is "3d for everyone"
I know they don’t and it would need a rewrite. But I’m wondering why it couldn’t be done
this "everyone" also means middle of africa towns or poor indian people
on shit pcs
converting to opengl 3.3 for blender 2.8 was already controversial
vulkan for "core" features is out of the question. Ive spoken to the devs about it
Right, that’s fair, and I suppose the downside is that if they wanted backwards compat for this they need to now support OpenGL and vulkan with a switch.
they told me that they would love to use compute shaders for stuff, but they cant due to the low system requirements
@frosty halo and then everything needs to be coded twice
Yeah
I doubt the bottleneck is the graphic api, lol
its not
No it’s not about the bottleneck
but opengl has some problems in the data-handling side
At this point
if you could use vulkan, specifically compute shaders, you could do data transfers much better
But I was just thinking of it in terms of why specifically open gl after the comment vblanco wrote
And why not something g else.
a problem blender has right now, that is a fking huge problem, is when it converts the meshes for gpu usage after you modify them
so the poly edit mode uses very complex data structures for the meshes
this is so they can do stuff like extrusions, poly cut, etc
the issue is that once you do an edit on the mesh, it has to refresh the GPU mesh
The problem is not lying there, I mean the slow sculpting. For example, the texture brush is badly designed and Blender chokes on a bit heavier projects, while say SubPainter flies.
so this polyedit mesh gets converted and flattened into a "normal" 3d model
but this happens for the entire mesh
every time
and then the entire mesh gets reuploaded to gpu
so if you have a 300k triangles mesh
and move 1 vertex
the entire 300k triangle mesh gets fully rebuilt into gpu-flat mesh
and then uploaded to the gpu
with vulkan compute shaders, they could execute some types of operations (for example vertex moving) as compute shaders
so instead of having to turn edit-mesh into gpu-mesh and upload gpubuffers
I did consider the direct to gpu memory feature as well, which is what NVidia said 3000 series support where you’re effectively bypassing the situation where any data going from ssd out into the gpu has to go through ram. The direct to vram transfer seems somehow applicable here
you calculate what you would need to change on the gpubuffers, and run compute shader
Just theorising at this point.
@frosty halo that does nothing here
this is cpu to gpu stuff
not ssd to gpu
and the problem is that the transfers are huge when they dont have to
due to reuploading the entire mesh which is a problem of opengl
in compute shaders you can do stuff like just move whatever vertices moved and touch nothing else
Sure, but didn’t we say above that ram is a factor atm too?
I was more thinking about bypassing it
Rather than ssd being any factor
thats the latency when converting edit-mesh into gpu buffers
because edit-mesh is enterely linked lists
its suuuuuuuuuper slow on high latency ram
everything is a linked list there
So are we saying that for the foreseeable - we can’t expect this to improve?
they are on it tho
with tricks like splitting the mesh dynamically on blender internals
To me this looks like some more generic data design problem. Not that they don't have compute shaders or whatever.
As in - blender won’t be competitive in sculpting for the next several years.
so for example, it splits whatever you have selected vs the rest of the mesh
and then, instead of rebuilding the entire mesh, it rebuilds the zone affected by the edit
@cursive crypt its indeed the issue
i went to godot and made it 10x faster
Kind of like what dynotopo does on the face of things?
but i went to blender and saw no way of doing anything
because its already well optimized
the issue is the entire data pipeline
@frosty halo dyntopo is dog slow because it uses edit-mesh
btw
edit-mesh
Moving an entire mesh on each update? Nah... hard to believe.
Sure but the effect I mean
and the limitations in sculpt mesh (cant cut polys) make it way faster
Like you sculpt on an area and only that area with a falloff gets subdivided.
if you untick dyntopo in blender sculpt, you will find its like 100x faster
@cursive crypt not moving, fully rebuilding it
Hmm this is fairly complicated.
tho some of the most top tier blender programmers are at it
As it should be
lol you dont know shit. Blender is actually incredibly complex internally
So they ARE hoping to make sculpting better then?
Yeah... I see. Well, if they are working on that. We can just wait I guess.
they did @frosty halo
already
in 2.91 they made sculpting multiple times faster
now, sculpting
not polymodel
and not dyntopo
Still not fast enough unfortunately.
it wont ever compete with zbrush
zbrush doesnt even use the gpu...
but i think post-fixes its already very fast
ZBrush indie is fairly affordable, comparatively, and there's always sculptris.
and blender is free and more featured
I like Blender, just not for sculpting
So are you saying z is so fast because they got their data structures right off the bat and blender didn’t?
In a nutshell
@frosty halo zbrush is entirely designed around sculpting
everything internally is about sculpting
a generic program that does everything cant compete
I have bought Z. I just don’t use it cause I can’t get over the UI
this also means 3dmax, maya, or houdini btw
Ah, love Z UI
But I just can’t get over how schizo the ui is
right now blender biggest weaknesses are in edit-mode perf
which is so hard to fix
To each their own
and input/output
blender export/import is on python
turns out
python sucks
and its super slow
It feels like it was designed by someone who’s got no idea what a good user interface should be
"turns out", lmao
ever tried to import a couple million triangle .obj into blender?
Zbrush suffers from being designed originally for one thing and evolving into something else
couse ive actually measured a literal 100x difference
between me opening obj files with a Cpp library
vs blender
on my code i can load stuff like 10 million triangle objs in a few seconds (depends on how fast the drive is)
@frosty halo That's for you, lol https://i.imgur.com/Y88k8Eb.gif
but on blender loading a 10 million triangle obj is not possible
at all
runs out of RAM at 32 gb of ram
or takes literally forever
Basically.
blender really needs to do a sort of c/cpp plugin API at least for data loading
@fringe sundial I heard they started to rewrite the I/O modules in native?
going through python for data load is insane
@cursive crypt that was just a gsoc project
so i dunno how it goes
another thing is the edit-mesh thing
thing is that when edit-mesh was written
Wait, do they don't have a C API ?!
for 2.6
it took 4 years to be made
thats when blender got ngons
if yall remember blender didnt support more than 4 edges per face before 2.6
but when edit-mesh core was created, it was created without much care for multithreading or more optimal data handling
thus the linked list spam
stuff like houdini or 3d max use systems a lot more interesting for that "core" data handling
for example houdini treats the core data as a database
Yeah so basically the consensus is - blender for sculpting isn’t happening to the point where you could do something really detailed.
and uses database type trickery
That makes me sad
blender sculpting is completely fine up to multimillion level counts, so its fine?
the problem is that edit-mesh goes to shit past 100k tris which is far too low
keep in mind blender is a hybrid program. Its about jack of all trades
you merge polymodel and sculpt and then some simulation for cloth or other trickery
Blender is for the poor. It will always useful compered to a subscription
blender is improving at an insane rate
aye
have you seen the 2.91 patch notes
this whole conversation was fascinating btw
and i thought the 2.7 era had insane stuff every couple months
Yeah, 2.91 is amazing
Well but it’s not though? If you remesh something at about 0.001 and try to sculpt it’s like your cursor is dragging a mile behind the mouse cursor due to lag
then dont?
if you want to run 30 million triangle sculpts then open zbrush
in blender you just keep into mind that you have a few million triangles per object
But Zbrush is godly when it comes to sculpting and their remesher is insanely good.
you can split your 30 million sculpt into sections and will be fine
you can sculpt a 30 mil mesh in blender if u mask out 28 mil 😄
yup
Lmao @carmine frigate
press NUMPAD "." to zoom in 🙂
Ugh I really really wanted the blender thing to be what I use for really detailed sculpts
I love blender
Damn
I've done some sculpting tests for @pablodp606's Blender development project "Sculpt performance". https://t.co/RQ2MplxoMZ. Here is a short sample of the breakdown video. For the full version, visit
#b3d #digitalsculpting https://t.co/egWZUk3Tf2
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The Search Bar is the most important for me
Sculptor people seem to be appreciating the Blender updates from what I've seen. But then there are a lot of people who only use free software and this is kind of the first time we got something almost close to ZB right?
this is coming for 92
that good enough? they improved sculpt by like 3-4x
(btw you can download that blender build) with the WIP faster sculpt
That’ll do
Blender develops fast nowadays.
Is sculptris still free?
I leave my steam updates on always for Blender, just because.
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Computer setup CPU: i7-8700, 3.8 GHz RAM: 16 GB GPU: NVIDIA GeForce GTX 1080
In this video I'm testing sculpt performance as comissioner for Pablo Dobarros...
from the twitter link
you can have an overview of where blender sculpt is going to
lmao fucking softonic
If I can get close to that level of detail (not necessarily that level of skill hah) I can at least be sure I can learn and develop my skills and my stuff will scale. Maybe not as well as in Z. But it can be detailed enough.
They redid sculptris so the newer version costs.
Thanks for the links guys.
Have to get the old one to get it free
I’ll watch those later.
at least I think that's what happened
No, my bad. It's hard to keep up on all of it. This is the new free one: https://zbrushcore.com/mini/
feel the competition of blender lmao
autodesk is scared shitless
because blender is a very serious threat in the gamedev and small scale stuff part
blender cant compete with maya at movie-level scenes
I could see Blender cutting into a big chunk of the market for most of the others out there, but not ZBrush. It does what it does way beyond what anything else can.
or to 3dsmax when handling very heavy polymodel
but they can do fine on lower scale stuff
Its an easy fix for them. 3dsmax drops to maya sub prices. I can live with that.
lol autodesk dropping prices
i know right :d
Maya just dropped a Maya Indie subscribtion
but subscription so get money with 0 work
I'd love to see Autodesk taken down a few notches.
Their pricing and licensing is brutal
at the speed blender is going, if they fix the core internal perf/scaling issues, it will eat very seriously into autodesk
yeah I quit my autodesk habit when I got 4K monitor and they wanted me to buy a completely new version or live with micro-UI and awful scaling.
Yeah, they have some crazy licensing only because they can get away with it right now.
https://twitter.com/pablodp606 follow this who is the main guy working on blender sculpt
Is it all going to be so interactive?
Blender developer with Dev Fund grant.
stan loona
https://www.instagram.com/pablodp606/
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he is a man of sheer focus and will on making blender better to sculpt anime girls with it
all the sculpt features he adds is stuff he wants for himself to better sculpt anime girls
thus fun stuff like the cloth brush
I was following him on Artstation, had no idea he worked on Blender.
holy moly I've seen his work before.
Man, anime girls are next level of motivator
he is the main guy behind the sculpting improvements in blender
he sculpts anime girls and programs C to make the other thing better
everyone else reaps the benefit of improved sculpt tools xD
I mean.. why not.
Anime tiddies literally making the industry better
Is that why there’s an inflate brush on there? 😏
his stuff isn't lewd in any way. I wouldn't much like it if it were.
oh I know. I mean his specific anime style is really nice
I see so much "dubious" stuff I kind of get auto-offended by it now :d
Idk I keep seeing stuff like a bent over woman sculpt in a thong or stuff like that and the title says “light study” or “anatomy study “ and it’s like.. dude just be honest and say you like ass. Don’t dress it up.
It’s nice that as a contrast there’s guys like the fromsoftware artists who post breakdowns of demons souls environment stuff. They’re bloody detailed.
Have you seen any of those??
Super cleverly done. The way they use modular pieces for building out their levels.
yeah that one is amazing
and because ps5 is ps5, they have crazy huge polycounts
i think it pushes like what, 5-6 million triangles onscreen?
it was hilarious in the digital foundry interview
when they said the 60 fps mode was the intended thing
and the 30 fps mode was... just there
Even so, their topology is so clean. And they still optimise it like hell. There’s that cathedral facade they posted recently where they have this incredibly detailed trim that also FUCKING TILES and it blends around the edges into flat geo to save poly count.
Clever people.
You mean the 30fps being the “pretty mode” or whatever they call it
I've replaced After Effects, Premier, Audation, Photoshop, InDesign, Illustrator with free or one time payment software. Only thing I need now is a replacement for Acrobat
Yeah idk I haven’t seen many vids where the two differ super much in terms of looks. There’s some stuff on Spider-Man that is visible between the two but not enough to warrant losing the FPS.
Replaced with what?
Resolve includes Fusion and Fairlight, Which together replace Premiere, After Effects and Audition.
Affinity Design and Photo replace Photoshop and illustrator
Acrobat? A creator for PDFs?
Yeah, editor, form editing,
Hmm... Most word processors can fine print into PDFs I think.
haven't looked yet, I know I'll find something
There's one I use to use that's like $40 or something one time
blender can do quite a bit of after effects work
To me Affinity still needs to work a lot on the UI and experience.
I used something to make a PDF that wasn't acrobat once, and I can't remember what it was at all. It might have been photoshop with a plugin or something.
I dunno, I just export to PDF from say Office something. At work its byproduct from documents and stuff anyway.
I just use word on office 365. If you sign up to Microsoft’s dev account and opt into their 365 dev scheme you basically get office 365 for free with a rolling quarterly free license that autorenews. You can then assign licenses to yourself and others for free. And it’s counted as dev stuff.
Been using it ever since.
Just export your docs to pdfs there and done
I installed office 365 on win10, opened a document, printed it out, then uninstalled it again. Just because openoffice had issues with it 😄
I don’t install anything. I hate installed apps.
I don't want to abuse my dev account, but I'll look into it.
Uh, no. Sure no, web only tools.
Depends on the tool ofc, but for serious work - no.
It's tied to my Xbox dev account. I want to be sure to follow all terms of anything.
It’s not abuse. They’re not stupid, they know it’s a loophole. But devs need this to develop extensions and other stuff on. The upside is much bigger than several hundred people who even know this using it to print a pdf or two or make some spreadsheets for free.
Microsoft is fairly benevolent despite what people tend to say or think about them.
They’re certainly not as evil as everyone portrays them to be. At least in contrast to others.
Nah, I just read it. It's for development purposes
thats what an evil corporation would want you to think ¬_¬
I mean you decide what those purposes are. It’s a fully featured and functional suite. No reason you can’t use it as such.
Really depends on how ethical you are as a human being. And how much of a straight arrow you wanna be.
It’s there. Why not use it? That’s my motto.
If they didn’t want it to be used in that way they’d lock it down more. They’re not idiots.
I see you are convinced 😄
Convinced of what?
Yeah, umm.... no.
To use it.
I do use it
I see nothing wrong with it. But that doesn’t mean I can’t understand others not wanting to. To each their own
The terms seem pretty clear. It's not worth risking my reputation with them or my dev account over saving $50 for an app.
That’s fair
The cost of litigation against a single individual for a software license to a corporation like Microsoft is not worth batting an eyelid over. May as well call it collateral damage for releasing software over the internet.
It doesn't cost anything to terminate an account for violating TOS.
I mean when you make bank like Microsoft does, anything but the biggest threats aren’t worth the cost of lawyers reading through.
true in that case of course
Costs human time to track it, confirm it, press a button. Minute amounts. But it’s still money
If we’re being pedantic about this
But yeah you’re right - if you’re on their ecosystem with a well established dev account it’s not worth breaking tos
Especially when it ties to you
If you think respecting the terms of use for the software you use to make a living is pedantic, then I'm ok with being pedantic.
I think you’re still thinking of my comments as being contrary. I’m in agreement with you that it’s the right thing.
yeah, I hit return before your last couple of lines there
But I’m also saying that on a personal level my choices and ethics differ. That doesn’t mean I don’t respect you for being ethical.
Just so we are clear
I don’t want to come across as being combative at all
So apologies if I did
cool.
I mean I'm not losing sleep over someone gaming a free license from MS. I'm just not going to make that choice.
Since you mentioned doing dev on Xbox, how are you finding their ecosystem for it?
I love what they've done to change it over the last 3 years.
It's much easier to work with and interacting with MS has become much easier.
I wish UE still had UWP out of the box, but it's not a big deal that it doesn't
Is it fairly indie friendly to publish stuff on their games store in terms of royalties and stuff?
IMO, Extremely.
They've made a lot of changes the last few years to make it better for indies.
I suppose it helps that the game pass lets people access stuff on Xbox and it pc at the same time.
More exposure
They know that Gamepass is a very big and important part of things.
The again you guys have more stuff to consider now with the new Xbox don’t you? How you push the limits of that system and how to integrate with everything on it.
Or has that remained largely samey?
I haven't done anything on console in over a year, other than some UWP stuff. No idea about the new console but likely for the kind of stuff I do it wouldn't be any different. I'm not pushing any sort of limits with new tech.
I make tiny crappy games.
Crashing. Later.
Imma go for a walk. Need some outside air. Take care y’all.
https://www.youtube.com/watch?v=4-ypZrkjgBQ
I sometimes look out of the window and sing this.
WHILE JESUS LAID IN HIS TOMB ANGELS AND FOLLOWERS HEARD THIS SONG EMANATING FROM WITHIN....
FRANK ZAPPA -- OUTSIDE NOW
I'm hungry...
I think there is a solution for that on StackOverflow.
What good is it then? This is flu season.
Zappa's ok, but I prefer more lyrical substance with deeper philosophic underpinnings. https://youtu.be/Qscb4JCMJws
gwar in a weird and awesome music video
Cant beat a bit of Weird Al tbh.
I mean, you can try. I wager a tire iron would do the trick.
it would turn out to be a rubber one from a joke shop
"Music video by ""Weird Al"" Yankovic performing Christmas At Ground Zero. (C) 1986 Volcano Entertainment lll, LLC"
oh man, really tired of that embeding has been disabled BS.
that meat sandwich video is great
Yeah, not my favorite but the only one I was comfortable linking here.
and I happen to have been eating a meatloaf sandwich.
14ms on a 970GTX at 1440p is a good deal for today games isn't ?
yeah. I'd say 13.9ms tops personally but it's xmas. why not.
Nobody carves meatloaf like Tim Curry does.
A rather tangy subject wouldn't you say?
I've been singing Hot Patootie rather a lot recently. When I go make a coffee
Could be a stroke.
One from the vaults
No one uploaded this scene onto Youtube yet, or at least not the scene itself. So I figured i'd do so. Enjoy!
Note:Like the Mystery Men video I just recently uploaded this video was recorded off of another website. This time being from a website called New York Magizine.
Note:I use to never understood why Eddie was killed off by just an ice...
Anyone has any advice or articles about when is the best time to start Kickstarter?
4.20pm
I prefer afternoons
Is it better to have a demo ready or is it ok to do Kickstarter before having a demo?
Never done one so I couldn't say
How many months is the best roughly etc
Idk, anymore I like electronic ignitions.
Months? I get frustrated if it takes three kicks.
Kickstarter is a campaign to fund a game
It is all about luck.
Oh, nice. I love DnD.
idk man back in the days I had up 120FPS now can hardly get 80FPS on the same GPU
yeah, those dice rolls can be brutal
If I were you I'd at least add in one or two enemies and an NPC interaction first.
do not count on kickstarter to be worth anything
I had a dream once about a million sided dice that got out of control and started rampaging through the streets and never stopped. Eventually it ran over so many people that some survived and started a new society within the dice. But I'm not sure how it ended. Maybe rolled a 420 or something.
and build up more views & followers before
My project has a big potential and I’m 95% certain it will get funded but I need to do it correctly
Look at previously successful projects. See how they did it. There’s some write ups. But ultimately KS isn’t something people will jump on unless you really resonate with a major group of people.
unless you can nostalgia bait or kinda find a niche of games that have a hungry population like mmos
and there are already enough failed kickstarter mmos people dont fund those anymore
I feel like KS is just an easy way to sink a bunch of money before knowing it’ll work.
Otherwise - how can you be so sure.
where kickstarter works very well lately is for physical stuff like tabletop games, or also some 3d model projects to download for stuff like 3d printers
there are tons of miniature kickstarters where you get a lot of cool 3d print minis
Not trying to shit on your dreams or anything but statistically you’re not the only person who thinks their product is Gods gift to mankind.
I have multiple youtubers interested in my project who will help me promote it, I also have a decent following on twitter and discord server but there are also a lot of people interested in this kind of game
thats not enough
I think Kickstarter is the way to go for me
how many millions of people we are talking about?
Oh nice. Which one is going to fund it?
But I want to do it right
That’s why I’m looking for someone to point me in the right direction
Because I believe people will be interested in funding the project I want to get maximum out of it
kickstarter is a nice marketing tool,there are some big bonuses to making one
In between the sarcasm, it's there.
but do not expect to actually get money from it and have a succesful campaign
specially for a "normal" indie game
What have you released before?
as commented, it has to be nostalgiabait
It is nostalgia bait
It’s a Zelda-soulslike
BubbleBobble Tekken crossover
Looks like a spyro knock off, without the enemies, npcs, witty banter, sheep, cut scenes,
3d action adventure
spyro i see
that stuff costs a hell of a lot of money to build
Soulslike boss battles
I'd add some NPCs and enemies before trying to get funding, and talk about what else you've released
That’s why I need funding and I wanna go Kickstarter
thats your first huge mistake
you cant rely on kickstarter
kickstarter is a marketing tool
@plucky pagoda look at stuff posted on twitter before you talk
not a funding tool
I have.
Im gonna make a new genre called Nihilist-like. It's like souls-like games but if you cant be arsed the game just carries on anyway.
you need to understand that kickstarter for games is not about the funding
So you are blind I have npcs enemies dialogue systems voice acting
kickstarter for games is to then get "actual" funding
There’s action there
and to be marketing
If you have all that on twiter why isn't any of it on the YoutTube or anything else for the game?
as kickstarter key-flood on day 1 works really well on steam algorithms
I have YouTube
So like a self playing souls game. You mean mortal shell?
Ez
haven't played that yet. I saw the fancy graphics tho and it looked nice
It’s very atmospheric
The only videos on the youtube look like a very early protype with like a week or two of work in them
good thing these days. I have half a dozen GaaS I have to shuffle
If you’re decent at souls games you won’t find it challenging but it’s not a breeze either.
Sort of... optimised midpoint
There's no link to your twitter in your YouTube description, your profile, or google
Unless you do shell-less runs
It's all trial and error in those games. I don't really rate them unless the story keeps up
Nioh was ok but confusing as hell. But I liked that
Oh, and you can't copyright a title
I mean.. “cataclysm A befalls realm X you’re some sort of vagabond / homeless / generic that stumbles onto greatness. “ kek
putting a little copyright symbol at the end of your title name just tells people you don't understand copyright
You clearly have no idea about stuff
ok, lets check
Q: I've been working on a book and the title is very important—I use it as the URL for my blog, for a weekly column I write, etc., and I want people to identify
um....
@warm flint you technically need to be able to withstand a proper grilling from your peers and defend your project without comments like “you have no idea about stuff”. You came here to ask about KS and people are giving you some much needed perspective. Because yes - if you thought about 99/100 things that’s great, but it doesn’t hurt for anyone to challenge or scrutinise it because your customers will. And so will publishers.
And chances are in the midst of all of this you may discover you missed something crucial in order to succeed.
@frosty halo you didn’t notice that this Mike guy is basically trolling
I’m talking about him not knowing stuff look and what he says
I am not. You can not copyright a title.
Read his responses
UK or not.
I mean.. how do you know he is trolling? He’s contradicting you. That’s as far as I can see.
This is his answer about Kickstarter campaign
In all fairness , I was a smart ass at first but he walked into the middle of me and marc being smartasses to each other
Guy thinks it’s dnd
Besides you can as far as I know only trademark a title and not copyright it
and this is lounge
copyright is original work, trademark is a registered term. You can't copyright a title but you can trademark it. So technically you should have a TM next to it right?
Glyde is original artwork with original main character and the title
So it is copyrighted
The logo
The character
The title isn’t covered by copyright
No matter how much you want it to be
You need to hire a proper lawyer and let them explain it to you
I don’t think we will understand each other
the artwork, the character yes. And it looks good btw. But a person could write something with the title Glyde the dragon as the name and you wouldn't be in a position to litigate. Unless they used the artwork and/or were infringing on that artwork/character
So that’s what I’m saying
The artwork and characters from the game are original and copyrighted
The Glyde the dragon title is trademarked
So I dunno what your problem is
If you added ™️ to a logo without actually trademarking it could you get in trouble?
not in trouble so much as not protected
I mean the scroll has a short memory but it ussually lasts a minute or two
Oh ok, that's fair. By title I meant golf ball
Ok.
So it’s a fair mistake to make
I yield.
I misunderstood what you meant and reiterated
That I mean the game is copyrighted
And title is trademarked
But you are still having some problems
Dunno what your issue is but you are not helping
Since I came here to ask for advice about Kickstarter not to argue about trademarks and copyrights
While you can’t even respond properly related on topic you just trash talk
afaik TM is kinda meaningless, (R) is the one which has meaning - R = registered trademark, TM isn't necessarily registered
I stand by the statement that I'd add some NPCs and cut scenes. Those games sell on the cute nostalgia. It needs personality.
The advice is - you can totally do it, there’s some great examples written in retrospective blog posts about successful Kickstarter titles that are just a Google away, but don’t expect your game to work out the way those ones did cause it’s unpredictable.
@plucky pagoda and I stand by you actually scrolling through the twitter
Because I’ve shown cutscene
I’ve shown NPCs
You've hidden them well.
You talk without actually looking
I'm on sept 12th. Still haven't seen any.
This is is getting a little out of hand methinks
Yeah. I want to go back to meatloaf.
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I'm sure you guys would like to see more than just combat! Here is a look at the work in progress intro cutscene from the demo!! I hope you like it!
#indiegame #gamedev #madewithunreal #IndieGameDev #UnrealEngine #GlydeTheDragon #dragons #screenshotsaturday https://t.co/dmSEffScgE
209
19th sept so you scrolled past
Look more carefully next time
oh ffs,
If I missed the one tweet that still doesn't have any interesting NPCs and it's almost 3 months old, whose fault is that?
Anyway I’m done here I will find help somewhere else, have a good day 🙂
good luck.
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ORDER ALBUM AT
Nuclear Bl...
Oh, yeah
Use to listen to this every morning walking to school
That and Sepultura. @fathom wadi
Chaos AD is a classic
Seasons wasn't my fave but it's got the most classics on it. Reign in blood was in my tape player for a long time.
Yeah, wore that tape out too.
https://www.youtube.com/watch?v=S7wntm7QVXQ Nuclear Assault doing a pop song for the MTV generation 😄
Nuclear Assault classic vídeo: Critical Mass. No Headbangers Ball, No Thunder Mud. Ripped from Total Massacration.
I'd buy that.
REMASTERED IN HD!
Official video of Megadeth performing Sweating Bullets from the album.
Buy It Here: http://smarturl.it/t1po3x
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I got to see Megadeth supporting Metallica. It was surreal. the kind of thing you never expected to ever happen.
I like some of their music, but I can't look at Dave Mustaine without laughing out loud.
Yeah, that would be a mind trip
He looks like a rich kid who thought metal might be fun for a laugh
He wore a cardigan at the gig I went to. I kept thinking aww bless him he can't take the cold. They performed the song from Last Action Hero for the first time ever. When Dave announced it was the first time, someone shouted "No it's not I heard it before" and Dave looked down and said "Yes it is, don't doubt me motherfucker" and I laughed my ass off.
lmao
Oh, Make that.
Heh. Twist is, when Baron Von Blubba turns up, it's Heihachi in 10-hit combo mode.
lol
I bet he'd mess up Bub but what people don't know is Bob has a black belt in Brazillian Jiu-jitsu. #2up
Bomberman where all the enemies are old video game heroes with realistic gore when they explode
Luigi had it coming
I had a play of bomberman arcade last month. It still owns me
I prefer emulation. Something about the mechanics of it appeals to me. I was playing with PS3 emulation last month too. It's really come on a long way yet Sony still won't put backwards compatibility in their consoles. It sucks
I have no idea why there is a gif of thanos dropping yield symbols, but I'm glad there is.
There is a bug with FFX emulation right now where once you finish the last fight the game just locks up. None of the emulation scene know what causes it. It's one of those things that makes me love emulation. it's never perfect but getting there is satisfying.
That seems like a hidden bomb
I was wondering that
But why at the end of the game? I'd have done it right at the first save point so you have to go through all the intro cutscenes, which takes half an hour or so 😄
Like how on some of the old games they'd read the pattern of a non writable part of the disk to verify it was the same physical disk and slowly degrade the gameplay if it wasn't
That's not exactly right in what I'm thinking of. I'd need to look it up
There was an old trick with the disks one of the studios did
I thought maybe it called a specific cell proc reserved memory address and because the structure of ram is different, even in emulation terms, that the static pointer wouldn't ever be the same. Or something I dunno
I mean weirder things have been done
it was a crazy system
dammit, I can't even remember enough about the disk thing to know what to google
I follow a couple of old school game devs from Ocean days who used to do stuff like that. The whole Ocean Dongle thing is a cool story
RoboCop 3 was published by Ocean Software , and developed by Digital Image Design in 1991. The game was the first to utilize a dongle that plugged into the joystick port which would render the game useless without it. Here is the story of how the dongle was marketed by Ocean Software as a game changer in the industry and how one cracking group -...
lol
Oh, I think I found it.
I think this is it. https://youtu.be/VheNpiSZxf0
Dungeon Master - the classic 16 bit dungeon crawler that defined a genre was one of the best ever games for the Atari ST and Commodore Amiga. Released in 1987 by FTL (Faster than Light) it saw many ports to different systems including the Sharp X68000, MS-DOS, Apple IIgs, Super Nintendo and more.
It also had one of the most devious floppy disk ...
Loved that game.
omg what happen on F1 GP in bahrain
wha?
when happen was that is the driver ok
car went flames in hit so sure he got the feel the heat there
I just can't believe something like that can happen just from driving a rocket engine at 250mph.
I had a session once where I looked up fatalities in racing and there's been some insane ones. The 1955 Le Mans disaster was truly crazy
This sporting tragedy is the most catastrophic accident in motor racing history. Pierre Levegh's Mercedes crashed and blew up at 125mph, killing Levegh and sending debris flying in to the crowd at the 24 Hours of Le Mans. 83 people were killed and 120 were injured.
#BritishPathé #History #Disaster #Cars #Racing #LEMANS24
Subscribe to the Brit...
That dungeon master copy protection is a work of art.
Wow. Insane.
Ouch, it skimmed the stands
wow
Magnesium?
yeah smoking was healthy back then too
I mean yeah why not, it's not like it's full of flammable liquid that's being ignited constantly.
I mean it works for firestarters why not make a car chassis out of it.
There was a horrid video I saw once where a track marshall was hit by an F1 car. Tore him to bits
ugh
@TrueMapleLeafer Amazing he's alive.
One of the worst crashes I've ever watched live /peljuu/status/…
Quote Tweet
Juuso Peltola
@peljuu
OMFG...... #BahrainGP #F1 #cmoref1 https://t.co/xp6RtZ4vUB
Replying to @TrueMapleLeafer
when he game out from the cockpit through flames was miracle for sure
This is why if I ever do formula 1, I'm racing with a flying-V guitar in my cockpit, so when I crash I can step out playing a solo and look cool AF
what about the medical stuff? https://twitter.com/MST_ChristianN/status/1333062286643257345?s=20
Groshean hit barriers in 53G force
that 1st pic looks like a mortal combat finish move
It's the AN_
yeah is the pack I bought at Unity
It's guessing the prefix is for normal, I think.
unless that wasn't the point of the screenshot
I know. But it imported the albedo as a normal
lol
I move assets from Unity store a lot.
I use a bulk renaming app with the filenames sometimes first
will need to edit all at Blender it seems
once I ported a whole foliage pack from Epic to Godot
spent 2 days
Foliage is the worst.
hahaha exactly
someone missed to cap the branches
and yeah is the LOD0
The auto importer knew the flowers are red, this saved me the 99% of the process Sarcarsm
NOT INCLUDET
there was an example in UE4 I bet
is kinda like the Sand in that PS4 indie game but way waaaay more simple
@bold fulcrum worst part, is the shaders that come in the pack for lerping colors are an export of code generated by a paid plugin, aka non readable nightmare
Ah, obfuscated code! I approve though.
XD
well then kids, let me fix all this in Blender
mental note UE4 generates a new folder to import with the under _
The modern art is too cool
I will export like that a single mesh
then create a read about how I used 200 materials in the same mesh and used a single mesh for the whole world
should make an script for future use cases
Idk, is that the pipeline one ? It's been a while and it didn't have lods when I used it.
If that works with the LODs and the collision , can you share a link?
seems like don't works at all at export lods
is just to import them wtf
yeah that plugin
collisions worked last time I checked
Thanks.
fOLij
Don't worry kids we are almost
the compilation of materials over Forward Shading is a nightmare
yeah basically don't have half of the shaders :p
thats why runs faster
This is how the trees are isnt it ?
question
this is red or orange
yeah
Let's go deep into the anatomy of color used in Mirror's Edge. Learn how to better understand color use so you can mimic the art style of "Mirror's Edge" in your own game environment art work.
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WoLD is 100% SUPPORTED...
guys says thats red
to me looks darker orange but okay
there is red too
lol
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i should move that
you monster :p
haha
That pic looks more red to me
better save that shader for when LSD becomes hip again
It already is, no? Isn’t that what micro-dosing is in the states? The most popular compound is LSD just after psilocybin
Iirc
Not as fun though.. less of a trip and more of a stroll.
lol i think ur still trippin 😛
think the whole psycadellic scene is pretty low atm
dont see too many ppl talking to a lamp post when i walk down the street anymore
u can buy psilocybin in the store here mescal too, but it just not popular anymore
might have to do with people video recording you if u go all dumbfest 😛
hmm its not something i would take on a regular basis
No it’s definitely not
But the kicker is - after one use - it’s 1-2 months pain free for me
And it needs to be a fairly controlled dose
Anyway. Drugs are bad mmmmmkay
unless ur sick 😛
i never used LSD, but i like the science of it and the cult that surrounds it
Hah
I think the results they've got with using psychedelics to treat mental illness are interesting
I don't think the research on that is on a very wide scale yet but the preliminary results look like they could be helpful
Yeah I’ve been following the depression trials loosely and honestly it’s very intriguing as to how effective it can be in some people.
There’s a few of them in the US on some small very tightly controlled groups
@deep glen you had a vertical lerping for foliage and that didn't you ?
I were trying to figure out but
okay let me change that
there you go
now lets combine all
@zinc matrix yeah based on the center of the tree
Any ideas for games you guys have wanted to make?
As in?
Just any general stories or gameplay ideas you have.
A text adventure in full 3D isometric. You write a command into a text box and the character does what you wrote. You say: “look at book” and they walk up to the book and look at it (inspect). Say “open cupboard” and they do it. Etc etc.
Pace would be slow af
and a tree
Some more:
-
You choose a bird from a list of birds. You swoop off a mountain and you’re supposed to glide all the way down without smacking into anything. Each bird has physically accurate aerodynamics to affect gliding speed and air resistance. The smacking into stuff plays a mortal Kombat sort of X-ray animation with breaking bones and stuff.
-
Play as a character that wakes up in a maze, and they realise they can walk through walls, but only for a set amount of time. So you use that to help you navigate the maze, but if you don’t time your phasing, you get fused into the wall and it’s game over.
-
You are some kids science experiment, a little robot, that has suddenly gained sentience and woke up in the scrapyard. Turns out the scrapyard is full of such discarded toys and creatures, you navigate the dangers of the scrap heap while avoiding being crushed or recycled while upgrading yourself with the junk you find. @wide glacier enjoy
now put the lsd back on there\
still finding a way for better color variation over the world cuz don't get somethng I like
the color on that last 1 is actually really good 🙂
