#lounge
1 messages · Page 814 of 1
just curious
i've never been able to find any that are actually 100% completed.. i think that the super mario 64 one got pretty far? not sure. but im curious about other ones, as that specific game isn't something that i particular love a lot (sacrilege, i know haha)
@fluid bloom could that be because of the mp team asking for more content and "value" for everything submitted?
@west hamlet PT remake?
I have no idea, I have never submitted anything
PT?
Well I had packs rejected because of being too small, or not enough features so that might be it
the only PT that comes to mind is Robert Rodriguez's Planet Terror film lol
@west hamlet silent hills pt demo
Look for unrea pt remake? As any fan made remake, it got taken down everywhere
oh
i cant play silent hills hahaha too scary
i just saw a turok ue4 remake project vid, that would be amazing
so tired of development mega-companies C&D'ing fan remakes when they absolutely have no plans or intentions to remake a game themselves.
theoretically, they could always just let a fan or group of fans finish their project and then publish it, make their money. i just don't get it.
Damn... I just went over the Affinity products and fed them. It is unthinkable that you can't customize how big your interface appears on the screen.
Good day everyone
seems nice to me
Noice
substance indie is $149 for a year right now.
@SouthernShotty covers what's new in Blender 2.91!
Read the full list of changes: https://www.blender.org/download/releases/2-91/
Support Blender development: https://fund.blender.org
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I feel bad for buying houdini and should have stuck with blender 😦
Nah, Houdini is worth every penny if you're going to use it for what it does well. Blender and Houdini are completely different creatures.
The new KineFX stuff in Houdini alone is worth the cost.
I guess so, I just don't have the need for VFX at the moment but coming soon I'm sure, I bought it to use kineFX and been having issues rigging though the houdini discord did help me solve my issues, I still don't quite understand the animation process in it yet, I've seen procedural animations done in it and that's why I wanted to use it but I got no clue how to utilize the tools
I haven't used the rigging in 18.5 yet, but it is confusing how they handle joints and bones.
Since 'terrified Karen' was a winner from last video's duet, here's her solo performance.
"
I'm terrified
Listen to me republicans listen
You are the people in history
they warned us about
They warned us about people like you
Pay attention, we're losing our democracy
Wake up
Wake up!
"
I understand the reasoning behind it but it adds unnecessary confusion when rigging for Unreal
I quite like how you place the bones just by clicking, and the auto weights is pretty good, better than blender for sure but not production ready weight painting by any means, the issue I had was that I needed to clear weights and data from the mesh I was using to then apply the new skeleton, simple fix but lots of headaches since I'm new.
Ah
Ah I see, I just imported my skeletal mesh from houdini into ue4 and it doesn't detect any of the bones at all
How'd you export it?
It took me a bit to figure out how to get it to export right for Unreal
best Blender update is the Houdini update
File > Export is what I did but UE doesn't see any of it's bones so it's definitely not right lol
Make sure everything is visible. I've had better luck by right clicking the last node I want to use and exporting to FBX from there.
or using a FBX ROP node
@lone grail why did you even buy houdini when there is a learning edition?
and free 2 month licenses every 3 months from the epic megajams
Because I'm stupid
Oh, you didn't try it out first?
and btw, blender and houdini mesh very well together
I use Blender and Houdini
blender excels at sculpting and "fast" modelling
so you model stuff in blender then rig in houdini
Well I have owned houdini twice before for VFX
or use houdini to process/bake the meshes
I don't understand it when I hear people say they like Blender's sculpting
blender polymodelling is the best in the entire industry
Also I didn't know it would cost me just over $400 when it says $2something
blender sculpting is just second, behind zbrush
Modeling is good. Sculpting gets bogged down too fast.
it will forever keep second, which is kind of a shame
@plucky pagoda they literally just implemented MASSIVE optimizations for sculpt mode
Ah, I'll give it a try again
still never going to go into the 30 million triangle scale zbrush does
I used FOP FBX Export node and UE still doesn't see any bones
I mean that yea
Make sure you don't check the box next to ascii
Does that last node above it need to be set to visible? You have it set to the first node.
Didn't work either
there curve in blender animation system 
Still nope
Would it be okay to rig in blender then use houdini for the procedural animations?
Probably. I use a script in Blender for a lot of my rigging and have imported back to Houdini with those.
If I don't checkmark that force skin deform export box, UE imports it as a static mesh.
Ue imports as a static mesh no matter what I do
Other than that idk, still fairly new to Houdini
i only wish the uv editor gets an update in blender 😦
I kinda wish I could refund houdini
You can always send an email and beg.
I would not have bought it if I knew they would take $400
Yeah but they only have it in USD I guess
Oh, you bought 2 years
No CAD
I thought I would pay what it said or even what the checkout said, but nope I feel ripped off
I use this to rig in Blender it has an option to export a UE Mannequin rig : https://blendermarket.com/products/auto-rig-pro
I tried using addons for rigging in blender but I always have issues so I just rig myself
I literally can't spend any money at all because I got houdini
That sucks, I feel you on missing it was in USD on the site.
Send an email and explain that. They might cut you a break.
I'll try it
Nothing beats that feeling of a built project after an hour of resolving compiler errors.
They have staff active on their Discord, but no idea how helpful they are with things like that.
!8ball will my Arby’s sliders be made with good meat today?
@uncut otter, :8ball: Concentrate and ask again.
!8ball concentrating will my Arby’s sliders be made with good meat today?
@uncut otter, :8ball: Outlook not so good.
Sigh
I sent to customer support, not sure if anything will happen but fingers crossed
smoke needs some world pos stuff
It needs you be slower and there needs to be more of it
Cloud-based software company Salesforce.com Inc has approached workplace messaging app Slack Technologies Inc with an acquisition offer, a source told Reuters on Wednesday.
@pearl compass driveless cars have been battle tested during the pandemic
I have discovered that in quarantine everyone hates me
slack stonks up
Stonks ⤴️
stick and stones, slack and stonks
Youtube official music channels have more adult content than the actual adult websites
Palantir? 🤔
Lol, yeah some music videos are weird
Nikki Manaj or whatever basically makes her videos as soft core porn and that's allowed on youtube
dude says "Ass" gets demonetized lol
Hey some black friday tip, outside the unreal marketstore 🙂 Reallusion has an offer for "Ultimate Digital Human Creation Bundle" that has aaaalot of stuff, and if you buy it with iClone you get an additional 50% off. Semi-pricy but some really great stuff in there. Watch out though that you need an stupidly expensive 3dxhangfe license to quality for the free indie Unreal Live link (so you can use your iphone/ipad for motion capture)
Substance painter just dropped 32% of the indie subscription (https://www.substance3d.com/wp-content/uploads/2020/11/Master_Monster_Discount_20_400x400.mp44). If you havent tried substance painter you really should. No more putting up with sub-par texturing of assets 🙂
Synty is running a general 50% off, (https://syntystore.com/) with 70% for the apocalypse pack. Better to buy than the Unreal marketplace since you get Unreal+Unity+source files
Unity store is also running a sale of course (https://assetstore.unity.com/?gclid=CjwKCAiAnvj9BRA4EiwAuUMDf7M0WJXVads6Bdk-GqAa4ZL_uAtl-UmlZWZdFjMdtMN1IdPXlXprXRoCO_IQAvD_BwE) , with 50% off, and some 70%, if there's something you need that's not on the unreal store its pretty easy to convert animations and models
Reallusion can bite my ass
I might try Rider for Unreal Engine, because intellisense not working right in VS is driving me insane now that I'm picking up more in coding whoever mentioned it earlier is right lol
They do feel a bit enterprise shady 🙂 but Character Creator 3 is pretty good unfortunately
I don't deny they have nice software, but their selling practises are shitty
can anyone tell me if UE4 supports multithreading on a cpu?
Rider is amazing, it's so good. I did 20 years of VS development only to regret I didnt discover it earlier. You get all resharper stuff built in and its so much faster
@zinc matrix no need to spam different channels.,
Nice! I'll get it now since it's still in beta I will probably pay after its out of beta if it really is helpful and smooth
UE4 can do multithreading. It requires knowledge of it. I don't have that knowledge.
wdym by knowledge
it means you need to know how to use the thing
Need to know how to get it working efficiently
gotcha
watch out, if you're used to VS, Rider can feel a bit disorienting to start with, but power through a few days and dad you're uncle. Ctrl-shift-a to search all menu/features 🙂
Thank you I definitely will try and push through, I actually don't use many VS specific tools other than find and build, so I probably won't have a hard time
I'm hoping I can uninstall VS after a while of using Rider for UE because VS takes SOOO much space on my C drive
Rider has this really interesting initiative, that's live already on mac I think, where they've decoupled the actual editor ui from the background compiling, intellisense etc. VS runs in 32 bit because they felt the overhead going to 64-bit wasnt worth it, but since everything runs in the same process you get all kinds of nasty freezes (Unreal editor cough cough). But Jetbrains has an published standard where the editor just acts like an front end and pushes everything else to a "local server" thread, thus keeping the ui responsive. It's pretty amaz. I actually think VS Code uses it.
steam is collapsed by the sales noice
oh? At this time of the year, credit cards are on fire.
yeah the download servers are kinda broken
If you are not selling, it is bad month. Most of my payments fall around, sigh...
That's really cool Jippmokk, I'm excited to get started in it, when VS is doing background processing I can't do anything on my pc without extreme lag, and the pure bulk of it disturbs me greatly
Yeah, I kinda got used to it, then I switched to Rider and realized I'd been in an abusive relationship 🙂
I do think the Unreal c++ version is much slower than the c# version tho for natural reasons. But at least it's responsive 🙂
Yeah I feel like that is happening lol, I just setup rider with all the defaults, I actually preferred the first keymapping setup which is IntelliJ mappings, only because F2 is rename and I like that because that's how I did it in VSCode
it does suck up memory tho, but guess VS does the same 🙂
VS sucks memory like a vaccum but when I'm coding the only things I'm doing is either googling or listening to youtube music or podcast or interview / documentary stuff
I'd like to watch a SNL sitcom of memory offenders between Chrome, VS, and Unreal Editor. It'd be pretty nice, but funny, or tragic 🙂
I'm watching the setup video, and you can actually use rider features while background processes are happening, in VS I can't code while that's happening lol.
Lol yes
yeah, man they need to fix Unreal editor at some point, everything seems to run on the UI thread
ITunes called, they want their software engineers back
Lol
I was thinking maybe when I am comfortable and confident I will completely retarget to Rider and delete VS maybe I can actually get UE4 Source Code and build engine from source, but I dunno if there is a point in doing that for me since I wont be able to do shite to the engine code lol
Interesting https://www.youtube.com/watch?v=JBp8zvLVsgg
In this 2018 GDC talk, Ubisoft's Etienne Carrier explains how Ubisoft developed a set of procedural tools to generate biomes, texture the terrain, setup freshwater networks, generate cliff rocks and more for Far Cry 5.
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talk...
Gaea is blowing my old mind when it comes to terrain generation, jesus christ, it's going to put all asset authors out of business. It's basically like Blueprints for terrain generation, free for indies up to 1024k, can do craaaazy stuff like coloring, erosion, flow maps etc. I'm torn between feeling incompetent at that, or vectoraygen
I remember when World machine was top of the game, I have never heard of gaea until now, looks impressive
It's cheap for indies wow
Gaea and World Creator 3 are nice
dont even need to buy it initially, can just stich together tiles.And oh man the map generation things, you could make the most awesome player topographical maps
I mean look at the island generation, https://www.facebook.com/watch/?v=1696689320632615
What in the unholy witchcraft is going on there
It's dark magic I tell you 🙂
ugh faceache. no thanks.
Oh, cool, I did something similar before few years. Ofc, cpu only and fully automatic, kinda too many problems however to move forward (mountains + rivers).
It has the weirdest UI tho, It's actually nice, but like nothing i've ever seen. I mean, not weird weird, but certainly not based off any framework
It's very minimalistic and I like it
Yeah... its surprisingly good
This is something I'd definitely love to have in my workflow but my game plan was to make a top down game and dunno if it'd really be necessary right now
Ahhh, I was working on a top down game, my only tip, make some blueprint with data structures per tile and use hism thereafter (I mean as much as you can) Screw aligning floors, walls and cra... stuff
It wasn't gonna be directly up and down, camera is set to a 45 or 50 degree angle, I still think maybe I should continue my third person shooter based on Lil Red Riding hood
But my top down was gonna be a zelda style Earthbound in 3D
Is it titled "Huff 'n Puff"?
Lol nah, the third person shooter project didn't have a name, but it was supposed to be a dark gothic Victorian era game where you play as a girl in a red hood with a rifle hunting werewolves among other things
I have a hard time sticking with a project
Now that I am doing something focused more on fun, I kinda wanna go back to that project
tell me about it, I have like 5 projects going in parallel, but feel like, jesus christ this is too dark for me right now, let's make an happy island! 🙂
Yeah sames, except I just removed 70 projects from my HDD lol
Lots of small prototypes
The best kind, all pleasure, and no delivery 🙂
Yeah I really really need to get down to 1 project, and right now it's one of these 2
I want to build a Sauna game, but can't come up with the game mechanic 🙂
The top down I have the ability to rotate the camera around player to find hidden objects behind buildings and what now because in some top down RPG's I would love to see the world from different angles
Go with your heart 🙂 that's the one you're going to put in the time with anyway. Im between two, and the other one for sure has better structure and plotline, but doesnt feel as engaging as the setting of the other one right now
Yeah I'm in the exact same boat based on the description
that's interesting, havent seen that before
When I make something I always try to add something different, though the TPS doesn't have anything different just ordinary TPS right now lol
My favorite game to play now is The Raft, omg its so nice, just slight survivor mechanic and chill and play with your friend(s) you wont be able to see in forever 🙂
You should always try to do something different 🙂
The raft looks cool I've seen lots of lets plays on it.
Yeah I always always want to do things that are different
The TPS I was gonna combine with Dark souls elements to make it a bit different, and the top down weapon system will be pick up object, swing and throw then grab the next object laying aroudn
It's really about starting to play it coop with someone, as it very coop and experential based. But interesting niche', co-op chill kinda. I play Deep Rock galactic which is similar (although intensive sometimes)
I feel like everyone is either doing a dark souls clone or a breath of the wild clone 🙂
I'veI haven't really sat and played a game to chill for a while other than Pokemon, me and my gf got the Pokemon games for switch a couple weeks ago and been playing those
Is that a game?? can't find anything about it
I was thinking a sauna game would be about juggling water consumpting, water pouring on the rocks and dipping into the water, but not sure how to make it fun. Would be fun if there was like sauna mini-bosses. Like a fishing game 🙂
hahaha, bastuklubb
Make it stressful, make the comfort level very slim and going over will dehydrate and kill the player lol
I wish I wouldn't struggle sticking with a project, it's the hardest thing about making games
Yeah I feel like I should do a really small game, just to release something. But then my mind goes "NAH! Let's make a open world game with complex stuff in it!"
Yeah I thought about making the top down game to make thing a bit easier but when I was working on a First person game I was feeling like I'm stuck in a box and now the same with top down, getting a claustrophobic feeling
Make a flying game 🤷♂️
Nah not a fan
I feel more free when making third person for some reason
I probably should stick with the top down game though
I find it really hard to find a good third person camera. The ALS one is black vodoo, third person remastered is ok, there's some expensive on on the marketplace
I mean you can, but there's a lot of subtleties and things you need to implement for third person, top down is easier tho
I'm using the third person template camera for the top down lol
the only tricky thing is using the mouse cursor to look ahead if you're doing something miami hotline-ish. Some camera lag and strategic zoom in and out really helps gamefeel
That's really easy to implement though, I'm not using a aim, but I'm using the mouse and right stick to rotate around player
Though I might switch to using a magic character instead of pick up physics objects
ahh that's easier than using the mouse cursor
Yep, I want something that can translate well across mouse and keyboard and gamepad
Comcast will charge customers in the Northeast more if they exceed 1.2 terabytes of data in a month.
I do love the concept of a top down shooter, feels like its a bit of an underestimated genre these days. You get so much more overview so it becomes more about tactics that twitchy fingers
Yeah top down shooters are great
I might just go in the middle and do a third person Witch game like I planned before
Make the game you want to play 🙂
I wanna make so many because I wanna play so many
Yeah, but the game to do is the one you can't bear not to play 🙂
No idea what that could be lol
One day 🙂
I don't wanna wait I just wanna make my game now! lol
I should just write a bit of a story and go from there, because I mostly get attached to games that I make stories for
Games are like potential partners. If you need to convince yourself it's not right
How do you choose then?
The right one is the one you can't say no to
I don't want to do something too complicated but I still want to do something that I can impress myself with
that's logic, not emotion 🙂
I'm super stressed and feel like a failure every time I think about swapping projects
It's part of the creative process, when you stumble upon a great concept you'll know
I've been doing this for 7 years and it's still happening
I'm so stressed because I have a lot of pressure to make my game
I get 3 days off each week and I get motivated to work on a project and I start, I get a lot done those 3 days, I go to work for several days, then when I come back It feels like a different game, I don't want to work on it but something different I dunno
I mean it's difficult being a creative person, you'll always have new ideas. And every project is boring after a while when it's just FINISH IT 🙂 Make sure you're making the game you want to make and commit to it
I think my game needs to be third person, because first and top down make me feel cramped
that's a start
I want female lead because most of my stories are like that for some reason, I just do it because it feels good for how i write, that's another good start
Now the style of the character can dictate the game, Witch? Lil Red? Gundam? I dunno lol
Once I get that I could write a small prologue then start on it
that's like arguing about aspect of someone you're dating :)) "I want her to be funny, I don't want her to be yada yada" Good game design and fun is not broken down like that
But comparing a game to a person your dating doesn't sound very good because how can everything about a game just come naturally without thinking or planning?
Everyone does have different processes in creating
Spark of creativity is instant, execution takes time 🙂
But dont date an middling idea too long 😉
I'm just gonna pick things I want and see where that leads
that's part of the brainstorming process
Yeah
My creativity works in a weird way, it always has, ever since I was little, when I wanted to write, I would only think of 1 thing whether a setting, a character design, or anything and I could write around that very well and just everything falls in place as I'm writing
Well, you can always make soup from a stone, but better to start with some good meat 😉
Yeah that's what I plan on by gathering what I want and then evolving it
There is no right or wrong way, everyone has their way
I don't think Da Vinci thought "I know Im gonna paint something nice for that neighbour" and evolved it into the Mona Lisa 🙂
I mean that's kinda how everything is started, people think about what they want to do
@lone grail hello
Im you 4 years from now
Literally
Dont do it without a solid game plan
At least I'm still alive in the future lol
Lmao... Im the same way creatively
It just flows
However... you will get feature creep
If you dont focus and settle on a solid game plan
That's what I'm saying!
Okay I'll start that first, I'll put on a movie or something and get my notebook out, tonight will be planning, tomorrow maybe impliment
Good solid gameplan, like an actual game design document..
Features , how they will work, etc. It doesnt have to be the entire story
But an outline
Is nice
Yep, I did that with my Little Red Riding hood TPS and that's probably why I keep gravitating towards it, I just lack and ideas on furthering the mechanics, because it has shooting, running aiming, walking, but I feel like it should have more, but I will start with a empty mind and just see what happens
I think 1 issue is I've been trying to force myself to make something E for everyone kinda non violent, cartoony, but since I've been writing since I was 6 I gravitate towards moody, dark, sorta creepy story telling, it's what comes naturally to me and it's what I can write the best so maybe that will be what I end up doing
Did you make the banana man in fortnite? lol
Visual health system would be good just going more brown until mush lol
Yes kill everyone with a club to reign dominance over the village and Yabba dabba doo the fk outta there... Yabba dabba don't
I think I'd rather take that than have Amazon spying who passes by my doorbell
!ask Should we go back to monke?
@rare sparrow, :8ball: Signs point to yes.
Welp
!ask Should we reinvent the bubonic plague
@lone grail, :8ball: My reply is no.
Fair enough
!ask should I eat more junk food before dinner?
@bronze axle, :8ball: It is decidedly so.
!ask Should pfist wait until after dinner to eat anything!
@lone grail, :8ball: It is certain.
Hey.
Reverse card played
That doesn't make any sense though because dinner = eating something.
It's not dinner if I don't eat anything.
!ask will pfist starve to death?
@lone grail, :8ball: Reply hazy, try again.
Okay you can eat dinner
But only snacks after dinner
I just finished dinner
I don't like how that was worded
🤔
I have enough of it as a job
I love coding, but I've only coded inside Unity and Unreal and a bit of web snippits like 6 years ago lol, but thinking about pickup a programming language I don't know and doing stuff with it for fun outside of unreal, maybe get a job using it perhaps, I was considering Python or Javascript, never used JS, used Python a tiny tiny bit, but I thought using C++ out side unreal would make me even better at my game programming perhaps lol
I wish I did coding as a job
Or anything that is related to unreal or code or design
I find it fun and I enjoy it but I can't be bothered to even look at it after I'm done with work
Yeah I get that, I work retail so I can't really relate lol
Yeah I used to hate coding when I had to do it but wasn't very good at it, it changed once I started understanding and doing more, I still kinda suck at coding C++ in UE but I'm getting there
I used to hate it, I started with 3d modeling, image editing, CG and then eventually decided to learn programming (C# and then C++)
I did the same
I started with graphic design, then 3D art then coding C# then C++ more recent
Well not recent I know all the basics and got a certificate for basics in C++ couple years ago
I haven't done any 3d modeling in like 4 years now, I like it but don't have time anymore 😐
I gotta do everything for my projects so I do all every so often
If you are too busy programming to 3d model then it sounds like it is time to quit programming.
I do coding when neccessary, art when nesseccary, and etc when necessary
Don't look to master everything, just do well in each and it'll all be good, have fun with them
Hell no
https://www.youtube.com/watch?v=DS8Pd3Rvsn0 does anyone know where the bending city scene is from?
Unreal Engine’s high-fidelity real-time environment lets you rapidly iterate to create the best version of your vision, catch costly design errors early, and communicate your design intent to stakeholders. From immersive VR & AR experiences to glossy brochures and marketing videos, Unreal Engine is a complete solution for your architectural visu...
@ionic flame you do git pull, then git merge master. Also #source-control
I missed it too last time! and posted on cpp
How do you not end up playing a few games at home while coding? I'm trying to stop a bad habit...when I'm in the zone I can code for a month without games..when I'm not..or it's boring stuff, it's so hard to resist...
🦃
My planning stage is going well, I have lots of things written to begin production tomorrow
How do you not end up playing a few games at home while coding? I'm trying to stop a bad habit...when I'm in the zone I can code for a month without games..when I'm not..or it's boring stuff, it's so hard to resist...
@austere glen Wait you actually play games rather than stare into the abyss when bored?
I have this problem constantly. Had it for a decade now. What helps is scheduling the everliving crap out of your day. Coding is incredibly mentally intense you can only do so much before you lose effectiveness and your productivity/output becomes nil. I do 8am to 10am coding. Tackle the biggest problems in those two hours. Then have any meetings I need to have. That eats another hour and a bit. Then back to coding but smaller tasks till 1pm. Then I end my day. I make myself available for any work stuff, but my effective work ends. I eat lunch and do an hour of anything (gaming/3D modelling). There’s other stuff in between all of that, but that’s basically how I approach stuff.
If you have more free time in your day and don’t have to do stuff like childcare or housework - you will have more gaps to be tempted with. Just bash out your important work at the start of the day so that any temptation to game becomes as guilt free as possible. You know you can basically afford to relax and unwind cause you did all the really pressing crap that’s got deadlines.
@prisma cedar We cant direct message you because you left our server, join our server again so we can dm you.
@frosty halo I have kids so when I’m not working it’s usually taking care of them haha. I don’t actually have free time so maybe I’m forcing gaming into my work time...Never really on a tight deadline these days. Makes gaming tempting indeed.
@real palm you should stream it, I’ll watch
you would watch me stare into an abyss?
I look after a 1.5y/o during the day. It’s all about juggling. And also accepting that sometimes you’re just gonna end up neglecting some part of your life because nobody can do everything
Imma tell you right now that you're gonna be so bored
I refuse to even set that up
!help
@real palm, Check your direct messages. :incoming_envelope:
Ay
I have DMs disabled here
It works! [having another user reply to a message but then editing the message they replied to]
Try it
Huzzah!
But the edit tag is there
Effectively, there is no way to preserve the initial message in discord with validation
Well.. there is on a technical level. Just not at the cost Discord would be prepared to pay.
And it’s not useful
Quotes are only a markdown format and you could easily edit that as it stands
Actually they retain full edit history IIRC in case they need it for safety&security investigations
That has to be for a limited time period, but that period could easily be extended for replied-to messages
I think you’re right. It wouldn’t be practical to retain history for indefinite periods.
Think of the esesdees needed
Oh the space.
Messages at-the-time-of-reply could be stored indefinitely
opposed to the full edit history
and disable the reply feature (or have an alternate reply) when out of band
idk
It's likely not even an issue, but it'd be easily worked around if they really wanted to
This discord already has an edit-mirror.
When you edit a message here, it's noted within a log in a moderator-only space
I don’t know too much about how they do it.
Discord can't put those together to save space, they have to preserve them
There’s probably lots of regulatory stuff as well that comes into play.
In the case of slackers? No.
You know - to ensure that if anyone’s trying to groom kids with copies of Doom or something, there’s a lot of that
It's just so that if I happened to be an ass, they would log any changes I made to the language of a post.
Log
And Slackers could enforce action
Not lot
discord likely has an internal log of edits already, but those expire after a couple of weeks
Do they have a dev blog? I’m sure they must.. would be interesting to read some of it
I'd bet they could store the replied-to state of a message with a reply and if the current status of the original message differed it could read [original] Modified message here with two links
that being a trade-off. Most users who would actually utilize the reply feature are competent and could be trusted to not need edits
idk
No visibility into discord's internals
Never EVER assume end user competency.
In all my time developing stuff I’ve learned the hard way that even the smartest people can be idiots.
In every way
mmm
Well hopefully there can be a wide data set that indicates at least one-less-edit-per-reply and then there's a space to store the original text
Ugh swapped phones last night and this one is still learning autocomplete. Thus we get the weird mistakes.
Otherwise the standard etiquette should be to initiate a reply but also quote via markdown?
either way, discord would be paying for the space
the asset says its for 4.25
the guy talks shit because purchased it for 4.20 and don't works lmao
as result the asset on store have low stars
Idiot
Actually it’s a bit worse
An illiterate idiot
He’s not alone - there’s tons of people like that on steam. When Baldurs Gate 3 went into early access they said everywhere that this isn’t a full game, it’s paid alpha basically, and to expect tons of bugs and stuff to break. Half a day later the steam page is full of the following:
”I paid £50 for this game and it’s not even finished. There’s bugs everywhere. Lol nice one. Don’t buy.”
Kinda the same
I mean usually the people act like sheeps following YouTubers to buy something
What can expect here on the overall of cases
The point remains. If someone doesn’t wish to use their own critical thinking and instead buys whatever they see some rando on youtube buys - kind of stupid.
Never under estimate the power of people to act like under educated, overly entitled dicks.
The best part about the Internet - it connected the world. The worst part about the Internet - it connected the world.
😦
No, actually, the best part about the Internet - I can summon food to my home.
when will 4.26 release? today, or next week? place your bets! 😄
4
Yeah, its cool
When you buy something from marketplace and need adapt every mesh to your material system
noice
Thems the choices you make
TBH there's so many great assets with crappy textures. Going through stuff in Mixer or Substance Painter can give great results
I’m still sitting here and I’m torn between feeling bad about using megascans for my project and the fact that it would take me years to make something comparable and it wouldn’t even look that good.
Don't feel bad. Use assets from the best. There's still plenty of credit to be taken with creativity and game design 🙂
The "You have to do everything from scratch" attitude for indies is counterproductive
@frosty halo well is your goal make a game or make good looking assets?
Well that’s sort of the thing. I don’t WANT to be stuck making really generic stuff. Only the custom stuff I absolutely wanna have. Which works fine for indoors - I’m pretty okay at making shit like modern furniture and whatnot. But stuff like.. okay so here’s what I’m actually moaning about. I have this art board for an outside scene. It’s a beach with volcanic terrain. I want there to be a cave mouth and the sides of that cave be made from basalt columns. So I know I can get rocky stuff from quixel but the columns I cannot find anywhere for free. So I started making one. But it’s a pain.
I made this so far. Which was the easy part. And it’s not final but I wanted to test with this.
Now it turns out I have to bake normals, AO, displacement, find a megascans texture that’ll fit with this mesh and overall feel. Then paint this as foliage onto the landscape.
Then I started thinking - well how much of this is the player gonna see and how close will they get? Will the detail even matter?
I answer one question and fifty pop up.
And it’s just one dumb asset that’s causing all of this for me.
Sorry for the rant.
I think I need some whisky and a break from this.
Unless you specifically want to sell assets it is far more important to look at the scene as a whole. Look at the possible angles that the player will view the scene from. Have some cameras saved in Unreal so you can hop between the most common positions the player camera could be.
Build compositions, not assets. Look at the color of the scene, the lighting, the balance of positive and negative space.
In the end nobody is going to pat you on the back for making rocks from scratch when you can just download rocks that look like rocks.
Yeah I suppose you guys are right.
I suggest doing what I do, think of your scenes as asset packs and put them for sale. Finance your game on the way and have fun. Split them in hero level which you do yourself and filler (like megascans stuff)
I’m pretty sure at this early stage people would pay me not to put my assets onto the marketplace haha
I think maybe I’ll just focus on on scene as a whole and perhaps it really doesn’t matter that the rock I used is also used by a million other people. A rock is a rock is a rock.
Now to find some rocks...
lmao, that Affinity is just overhyped. No basic UI customization and you can't even auto-stretch grayscale image.
I quite enjoy using Affinity Designer, and I like how it's not a monthly fee / yearly contract like adobe, last time I used an adobe product was 2014, it was photoshop, and it took almost 3 weeks to try and get them to NOT renew the contract once it was up, never again will I deal with that lol
Serif does some great stuff for sure, and nice that you can use your ipad pro
Yeah they stared on IOS and Mac, I was happy when the beta first came out for windows, I use it for my UI needs in unreal
Haven't yet looked at the Designer 🤔 Sure it has neat stuff inside, its just... not mature and some things are missing.
Ofc, Gimp also miss many 😄
To be honest it does what I need and I don't really mind not having customizable UI, Designer is like Illustrator alternative, but it does more than just vector art too
That true, I think it fits the need of many. Apart from the UI however, I really miss stretch on grayscales. Its auto level filters are not documented and I'm not sure what they do actually. Also no any kind of scripting too (except top-level macros).
What kind of scripting do you do, python?
You can't switch the workspace from the menus too. Your tool options are bound to the main window which can't be resized.
For example, yes.
I've been thinking about learning python or another higher level language for fun
Not a big deal tho, I use CLI tools for automations, but some specific algorithms are nice there.
For fun? Yeah, maybe. Its also part of the work too.
F... I really wanted to switch to something more performant and feature rich.
I watch a lot of programmers on youtube and they do web stuff, python stuff, JS stuff, and to me it looks pretty fun, I dunno if I'd do web but it looks like fun and was thinking of picking one up and maybe even getting a job in the future but if not just make some cool projects
Gimp on Win lags.
I don't like gimp very much
I like it tho 😄 It's clunky and some ops or features you don't have, but it is quite straight to the point.
Fair enough lol, did you just get Affinity Photo?
What’s this? An app?
Serif are the makers of Affinity products
Common Lisp is pretty interesting, I'm currently trying to write something in it
what you think of this year?
It's a lot like Python, but a lot faster
Ohhhh
[EDIT] CEPL has changed a lot over the last few years. Luckily a fantastic chap has made this repo https://github.com/stacksmith/cepl-youtube-examples with update code
[Original Info]
My first attempt at showing some of the opengl wrapper functionality that I've been building for CEPL (Which stands for Code Evaluate Play Loop). I will go into r...
A dynamic language with REPL
It's compiled to native machine code unlike Python
True, I agree. However, that's most of it.
So is it sorta like Haxe if it compiles to native code?
dotnety is awesome
Cython would like a word with you
Not the main implementation
I've heard there are incompatibilites
True.
Common Lisp supports native compilation from the beginning
But tbh we’re running Python at scale for work and honestly it’s as fast as anything.
Ah, yeah, forgot about these. cython, jython, ironpython,
python.NET is great
have you heard that?
the .NET in ML solutions is actually faster than Python
the times when it turns out something is slow, it’s 9/10 times the piss poor design of the codebase and not the language speed. You’d have to be running discord or WhatsApp on Python to really be in a position to say it’s not fit for distributed systems. And even then. Depends on the system.
Google contributes to one of the main implementations of Common Lisp, SBCL, as it is used in Google Flights
They even have their own style guide for the language
If you know common lisp, would you also know Lisp? or is it a higher level implementation of Lisp?
Lisp is a general term for similar languages
Okay, I'm trying to google what lisp is about and what it can do
Common Lisp is the unification of them
Okay, common lisp is the megatron of lisp
I honestly can’t even bring myself to type lisp. Where Python went nuts and made indentation their target, on the polar opposite lisp just shits brackets everywhere.
Yeah, it combined every Lisp that was used by DARPA and others in the 80s so that people could focus their efforts on a single language
The best book on the language is free online: http://www.gigamonkeys.com/book/
Would be nice to just write the language that’s the easiest for everyone to pick up and easiest for everyone to read and understand without trying to be all hipster and make all these special abstractions all over the place.
Except that those are earmarks of most modern “cool” languages.
Even elixir just wraps around erlang
Admittedly that’s less of a problem considering how it makes it easier to write stuff
https://twitter.com/Vuthric/status/1331758077968744452?s=20 FFFffffffffff....
Packed my fluid simulation and renderer into one single Niagara system, which unlocked so many magic tricks🥦
(60fps playable water)
#UE4 #gamedev #techart #vfx #realtimevfx https://t.co/uYLEAx30vk
2496
14702
Particle part is the easiest thing in there. It is rendering system which is very big brain.
If there’s no tutorial about how to make that water - there’s no justice in the world.
True dat
But my mandarin is about as good as Trump’s English. So it’s no bueno for me.
what is that software called that folks use to capture images and gifs. It starts with a G, saves to online. my friend is looking for a screenshot software, and i cant remember the damn name. I use SnagIt
gyazo is it I think
@sharp wolf ShareX, GifCam, WebmCam... there's lots.
I use Gyazo it's fantastic, Gyazo gif captures mp4 for me though so I'm kinda confused on that one, unless there is a way to change the file it saves from mp4 to gif? anyone know?
damn that looks good
Okay thanks Luos
@deep glen when posting on reddit I'd recommend not putting the OC flag - it will pretty much kill your post because it will spend several hours waiting for moderator approval
So time since posting/number of upvotes will be low, and reddit will rate it lower
thanks :)
After coding on rider today as the first real taste test, it's absolutely brilliant!
After using that AP for half a day, I'm still not sure. Another issue: exporting grayscales != converting to grayscale.
... also there is no way to select transparent pixels? Tool's settings are not remembered across sessions. And 3rd there is no screen space brush setting, which I'm used to 🙂
Twitter won't let me switch back to the chronological feed, what the hell
"See latest Tweets instead" doesn't do anything
Logging out fixed this, strange
Austrian town of Fucking changes its name to Fugging https://i.redd.it/e1fke0hzbl161.jpg
I guess since those youtube videos made it popular they didn't like it lol
Why this guy gave this pack back in the time
and now totally changed the pack
because the pack used to be this https://www.youtube.com/watch?v=yEPXW-KD4AU&ab_channel=PiorO
Get it on the Unreal marketplace : https://www.unrealengine.com/marketplace/stylized-action-adventure-female
idk but when he gave it for free wasn't a mannequin that for sure
now don't even have the woman face
That's cheeky
pretty sure I remember "female mannequin" being free at some point
I don't know how many times had this over my head, needed some kind of graphics that don't get super big on space or consuming... at first idea my best option where low res realistic meshes etc, but I think will go for cartoon all the way in
!ask is unreal engine 5 going to be good?
@zinc matrix, :8ball: Concentrate and ask again.
!ask is unreal engine 5 going to be good?
@zinc matrix, :8ball: My sources say no.
Ooof
The old version(s) were not made to UE4 skeleton so they got changed to the mannequin from 4.19 onwards
mmmm
!ask Is water wet?
@fresh heath, :8ball: Don't count on it.
!ask is water dry
@lone grail, :8ball: You may rely on it.

Water is confirmed dry, you heard it here first folks
Hmm..
I updated Rider for UE and now I can't use it
Says I have no suitable license with account 😦
Tomorrow live from the Reborn studio, join Exodus, Shadow, Saxanth, and Nadav discuss UE5 and other subjects. Special guest will be Alexander Paschall!
Yeah it's not the most eye friendly font in the world.
Not me or anything to do with me, just sharing it for him 😄
Looks very metal
It is not a bad header font, but you don't use a header font for the body...
Using the font for 'Dino Sources' looks great.
Alexander Paschall... is that the guy that 'left' epic after being 'really cool' on stream to guests?
He left to teach in Spain for a while, he's back with Epic now.
Welcome back Alexander!! 
Well, that was fun. Marketplace drama.. 😄
Yeah, I wasn't going to attack him on the quality of his product though as that's a shitty thing to do.
I just don't understand why he wouldn't even entertain the idea of talking to Epic directly
It was a bizarre reaction
Mind you he was the same guy who claimed there was a truth to be discovered and we were all sheep for not believing in the truth, but never even told us what this truth was, only that we had to research it ourselves..
His belief that the community would be up in arms about his mistreatment was probably... not accurate.
Not sure @gloomy badge
This was maybe a month or so ago. I made sure to add a note to his profile.
Nope. it looks pretty ropey
Maybe it did do lots of cool things, but the video(s) were very subpar
is planning to submit his 1st asset pack very soon and is now bricking it... :D
So MOA you slagged off that guy.. and look at your video 😄 😄
yarp
I have too much free time
Yeah we get all the crazies here
Yeah we
get the~~ all~~ are the crazies here
Cool
I have no idea what the difference is between forward/deferred
Hey Adam, one of the Rider devs here. We've had a bug in licensing system in Rider, fix is already on the way, will be available on Friday. Meanwhile, as a workaround, you can go through the link provided in the licensing message and start 30 day evaluation period, it'll let you work with Rider until fix is delivered. Cheers!
Oh thank you for the reply I appreciate it, I've just uninstalled the newest version and using 2020.2.2 again, I'll just wait to update tomorrow
Today is the first full day using Rider and Rider > VS * 1mill lol, I'm totally purchasing it when it fully releases in 2021
If anyone is curious about the guys pack search YouTube for "PixelSkeleton3D"
It's 2am Friday for me)
Oops, answered wrong msg, my bad
Alls good lol, it's 6:02pm Thursday for me right now lol
I can make people disappear in your time 😮
I dunno anything about the marketplace drama
Did you switch to forward rendering?
What for?
Ahh, noice
how is msaa compared to taa
Lol
Lol I havent worked in forward so I wont touch it incase I mess everything up
Yeah but there is potential for doing something lol
Yeah I want the fancy features so I'll stick with deferred
I just learned how to make variables in C++ extend to blueprints, this is very exciting and it was super easy lol
Yes
Damn can't get variable from C++ class in AnimBP
Oh nvm I did it, I forgot I didn't build after inserting BlueprintReadOnly
Ayyyy I changed animation based on C++ variable, baby steps but I'm progressing with the code
I can see the light
I changed the characters animation based on if a button is pressed or released for aiming, and I figured that out myself which makes it feel special
Time to make a super quick anim instead of using the falling animlol
That looks really good so far
It's a pretty good feeling staying up a bit late but actually making progress
Damn I dunno what I did but now my aim anim isn't playing when aim is pressed 😦
Okay I'll try it
You are right it's working now, thanks
I just need to figure out how to not allow sprinting while aiming now, because if(aiming) issprinting = false; doesn't work for some reason
Where are you setting that?
I have 2 functions for sprinting and 2 for aiming for the press and release, and I set a bool true and false respectively
I had the if statement above inside the aiming press function
Timelines in C++ seem very complicated
So, yesterday I evaluated Affinity Photo and PhotoPaint. Looked at what other alternatives there are for more technical workflow (manual tools, layers, color spaces, UI customization, automation, etc. VS fancy effects templates, high-level operations). Turns out, the alternatives are really Photoshop, Affinity (somehow) or Gimp/Krita.
PhotoPaint is too high level, tho has nice asset explorer and some interesting effects. Also clunky as speed and UI.
There were 1-2 MacOS only tools, several web-only tools which is out of question and the rest are too basic softwares.
Tell me how you deal with grayscales then? Normalization, 8-16 bit conversions, linearizing, correct white point space.
Channel work is a bit clunky too, no scripting, too basic UI customization...
It is not bad per se, very performant, has nice layer features and others, good tools.
Anyway, I figured out some workarounds and will use it, but if it is not for some advanced stuff which Photo workflows use (e.g. panoramas, hdr) I better stay with Gimp / Krita, lol.
Right tool for the right job as they say.
10E per month for photoshop is nothing, less than my phone bill, no hassle with workarounds
My Photoshop document is 14,000 x 11,000 pixels... Does that make me a bad man?
haha... nope, no Photoshop, no point to jump there. I'm highly relying on my tools and I don't rent them to work (as much as possible ofc) or stay cutting edge.
While itch.io has given developers the ability to choose how much they give to the store for some time, for Black Friday 2020 the store is giving all developers 100% of sales.
Make hevedy president of itch! 🙂
ello
someone here have a C4D ?
legal*
Got a file that needs to get exported as FBX but cannot open it
✨ Learn how @EmbarkStudios is using Blender for game development.
🤗 Celebrating their renewed support for the Development Fund as Corporate Gold members. #b3d #DevFund https://t.co/NoBQHcgBiy
@median wraith what kind of file?
got a file that's free from art station
and I need the meshes
to import them inside Blender
so technically can be fbx or obj as are buildings
whats the extention?
c4d
try the unreal C4D plugin?
wasn't embark studios working on some game using Rust? 🤔
yes
this guys really like to be on the latest bandwagons
tho honestly rust is very legit on "serious" gamedev
specially for engine code
how many times have you crashed Cpp from a null pointer?
well thats impossible to do in rust
nullcrashes straight up do not exist there
another is that code in rust runs exactly the same on every platform
"safe" rust has fully defined semantics
so if it runs on PC it will run exactly the same in console, assuming its safe code, and doesnt deal with platform difference
it also makes multithreading trivial
very trivial
the donwside is that actual development speed in rust sucks
rust compiles even slower than Cpp, and the compiler gets in the way all the time
so when you are coding tons of code fast in early stages, rust really gets in the way
on more mature projects, the safety and bugless parts become a much bigger deal
Guys, I want to share a tip for profiling animation. It's very short so please give it a try.
https://seonghyeonchoe.wordpress.com/2020/11/26/3-simple-ways-to-profile-your-animation-in-unreal/
@fringe sundial yea I know 😛
<--- has done a paid client project using Rust
best 6 months of my career tbh
😄
@serene oriole terrible guide, sorry
for animation these days you really want to inspect Insights
as it gives you information on how parallel your animation goes
and inspecting that is crucial
the STAT things are good for a very high level overview but thats about it
@fringe sundial That's a great advice. Thanks! I'll try the Insights.
in insights you will also see much clearer how much time is spent on actual animation blending (this is done in worker threads) vs anim-bp logic
also the amount of bones that move is nothing, its the amount of verts they push
not really
the amount of verts doesnt matter
amount of bones is important, but thats because they are calculated on cpu
the gpu can handle literally tens of thousands of animated mannequins no problem
animation only bottlenecks on cpu
those are 100% weighted to 1 bone
that doesnt matter
the shader will still do the calculation for 4 weights per bone
couse thats what its hardcoded for
and again, you understimate how brutal modern gpus are
the logic for bone transformation is nothing to them
rendering animated meshes and static meshes takes about the same time on modern gpus
due to how fast they go
the problem is how unreal calculates animations, which is super slow
first of all animation BP is slow because BP is slow, as usual
tho you can move that to cpp
second is that unreal animated graphs often are crazy megaoverkill
people stack 9999 blends and state machjines and iks on top of each other
and this takes time to process (on cpu)
and third is that after animation is done, unreal has to update the physics bodies of the mesh to physx (physics asset) and it has to move the objects attached to the mesh. That one is horribly slow
thats why you need insights
you have those 3 parts, and the timings in the STAT capture kinda mix them
anim bp logic, animation calculation (parallel threads), updating attached objects/physics asset
Is just me or this is the asset from Epic metro combined with the free vagon they gave
edited textures etc ?
what metro?
Looks very very similar to Dekogon Studio's free asset (monthly?)
I don't think it is
the hand rails next to the seats are shaped differently at least
other one has sharper curves
the other one has a smoother sloped curve
Looks based on the same train, but it also looks different enough to not be just an edited copy
ceiling is different
If they are both based on real life things, similarity is to be expected

@zinc matrix are you seriously going to spam the whole group with DM's?
pretty sure this is not ok with the group rules
😄
can I ask what are you talking about?
[08:35] jonimake: I tend to call those people out in public on the shared server I'm on with them
[08:35] jonimake: they're usually like "huh? What message? I don't understand"
sorry
I'll also ping <@&213101288538374145> in case others complain about him
@zinc matrix
" begging for support or sending unsolicited DMs asking for help is considered harassment and may result in an infraction or a permanent ban, depending on severity."
well, technically it's not asking for help but it's violating the spam rule at least 😄
I don't really see why the rule says about asking for help specifically
!strike @zinc matrix sending unsolicited dm's.
:triangular_flag_on_post: Tomas Wood#3767 received strike 1. As a result, they were muted for 10 minutes.
Manny, a cheerleader.
!ask did you enjoy that?
@mossy nexus, :8ball: Very doubtful.
!ask are you a cheerleader?
@mossy nexus, :8ball: Better not tell you now.
eek
I keep going back and forth trying to decide if my magic game should be Third person or Top down perspective 🤔
What is first person top down?
A giraffe simulator
I thought that's where you were going with that but I've heard some crazy stuff before
Lol I have a very specific game I'm making I'm just unsure about perspective
@fluid bloom this https://www.artstation.com/artwork/vGZk3
Re-Lighting for the subway reflections/sequencer demo from Epic Games. I kept the original two spotlights at the main entrances but removed all other spot and point lights in the scene, using instead the emissive materials of the lighting fixture assets to help light the scene (no IES makes me quite sad!). Added a skylight and exponential height...
yeah seems different
don't think someone spend all that time editing these
Noice!
the League weebo vid also had a metro
i think Metro 20somethingsomething also had a metro but i never made it that far 😛
^ pretty hard to miss the first level you start out with unless you did a true Russian playthrough and began the game so drunk that motion but got permanently fused to your screen
Blyat 2033
i did start in a tunnel but there was no train
Dismantled for scrap to make a still 🤷♂️
@plucky pagoda That's what I said. Since I last looked in any depth to it they have changed the Ts&Cs. That loophole is no longer there.
You have to be crazy vigilante about piracy. Discord, Facebook etc... shut down servers & pages in an instant for allowing promotion of piracy.
It's not worth risking the server so someone can give away a few animations to build their own Youtube and Discord server.
Food with bad topology
There used to be some legal mumbo jumbo saying stuff about not sharing any unaltered animations, which would have meant anything altered was exempt. I thought it strange-ish at the time, so I'm not surprised it's gone. I also can't see any Mixamo specific stuff either, which there used to be.
Oh, yeah, never saw that.
last time i tried mixamo i had to go trough some messy creative cloud stuff
That'd be nice. I keep a project with all the animations on their Xbots and retargeted to the manny so I can grab them if I need them. Haven't used them in a long while though.
Yeah, they just killed Fuse.
Said they've updated the website for Mixamo and new tools will be coming. But they've said that before.
If I want to use Mixamo anims, I use the convertor made by Terribilis Studios, which can do them in batches. No retargeting required.
These UE4 tuts are getting out of control
Oh, cool. Yeah, if he could just share the animations that tool wouldn't be necessary.
@mossy nexus Yeah, wow that's a really nice tool.
It's not perfect, but it get's the job done 99% of the time.
wrist bones not included
Who put exponential height fog density to 0.05?
Mixamo seems to struggle with wrists the most for some reason
Oh damn someone ran over the wrists with a tractor
thank gosh I hate getting spammed with dms
I didn't get spammed but must've been because I wasn't around at the time
Rarely happens and when it does its the worst
yeah i find the active users get dms the most
How are you adam
havent chatted with you in awhile
I've been pretty active, I was just asleep when it occured lol
I'm doing pretty good, trying to figure out how to not let my player jump when aiming in C++
How are you doing?
A new OS is pretty exciting, I've never used linux before
But my second is using ubuntu as less system resources and a buddy is helping me with setting up a perforce server on it and using it as a server
Its got 1tb and Im gonna get backblaze since linus shilled me on it
it should be enough for now so I have backups in case windows breaks on me again
Lost about 5 videos of my course work due to the last one
yeah thankfully it wasnt much and it took me a short period of time to restart it
still have section ones finished prototype and my personal project
the uproject file was missing from the project I lost and a few files were corrupted so I wasnt sure what happened
That's kinda weird, what kinda course is it?
The game dev.tv one
Uh blueprints
I had a ram issue though and windows kept bsoding
Oh okay I bought the C++ one but barely touched it lol
after I removed that stick it ran but Unreal uses 98% sometimes ticking to 99% of the Cpu when adding in an asset so I did a bunch of updates including the bios, and cleaned up my startup stuff.
Then overclocked my cpu since my cpu is pretty weak. And everything is flawless
even my network lag on online games is gone
That sounds like a mess, but hey if it works it works
I don't think I've updated my bios since I built my PC in 2016 so not as bad
think there was some other drivers from the website I needed too.
yeah im on amd and the cpu I bought is kinda weak and not needed since I bought a gpu shortly after.
The ryzen 5 2400g.
first game though to actually show some loss in performance Was Far Cry Primal.
as well as unreal using the cpu.
learned that ubisoft games benefit from single thread performance
So imma upgrade to the Ryzen 7 3700x since for what I need and cyber monday and it already dropping I might be able to get it for a steal
That'd be nice, I want to upgrade but not the right time right now and I haven't decided how far to upgrade yet
Noice!
5000 series though is sold out for the most part and is surprisingly expensive for no core count upgrades here
I got Intel i5 6500 3.2, and GPU is a GTX 970
I think some r7 5800x were available earlier on newegg if anyone needed one but everything else was sold out
ah not bad. My old pc has an intel i5 2500 cpu. its saying 3.70 ghz but its supposed to be 3.30 ghz
(i think something is turboing it maybe)
my main one has an rtx 2060 super
and then the old has a gt 610
Mines not looking so bad lol
Mine can actually still run pretty well everything I need to at high settings
hehe yeah compared to old pc.
Not sure on the cpu of the new one vs yours
My rtx 2060s for the most part runs everything at 60fps 1080p at very high to ultra
ill grab the benchmark pic I did with far cry primal
performance loss is purely due to cpu tho
Pretty good, gotta test with farcry 6 coming out lol
yee but I havent played any others for some reason
Far cry primal was kinda cool so I bought it
I have barely played any farcry but I own all of them somehow
Heard they copied the map straight outta the prev tho
I liked the klingon approach I saw they did with it in a developer vid
whole new language
Yeah that was pretty cool
fallout 4 and 76 I have the most hours in strangely enough and it runs them fine
but they arent benchmarked these days lol
I have borderlands 3 which I had strange hitching in heard they Switched from ue3 to 4 which caused some performance issues
I think I fixed it tho with all the updates I did tho As I tested for a bit to see if the frames were stable
They added bunch of physics too which could cause it maybe
mass effect 3 is the last test I have to check
prev I was getting 23 fps with that game (apparently the steam reviews were plagued with similar issues)
Witcher 3 is another ill have to try since I think its more demanding than majority of my other games
Yeah I heard it's really demanding on PC
I finally solved my issue of not mixing jumping and aiming in all situations all in c++, what a relief
A store using my private phone in google and their website
Me an intellectual giving away things becuase is blackfriday to every client that calls me
no spoilers but the bos update the other day was great
😆
Thats a surprisingly good effect
let me guess a mole rat killed the person playing
them mole rats be the scariest thing in the game rn
oh feck lmao I almost did too
i didnt even see it
i hope its gunna kill the fly
hmm, mayB this gamejam ill make something that runs 99.9% in the material editor 😛
id use a flamer if I had a legacy flamer with explosive bullets
I think they exist but they dont drop anymore
iwant to play with chaos, but dont want another source build
well niagara is working and it has a content examples
i actually like it better than cascade
Consider that stolen too 😄
?
As in I'm stealing that
This... is just... well... https://youtu.be/RjEUzCpyWGA
Packed my fluid simulation and renderer into one single Niagara system, which unlocked so many magic tricks
twitter thread:
https://twitter.com/Vuthric/status/1331758077968744452
Yup. Agreed.
yea dont worry, thats still based on previous gen 😛
ARM processors power mobile phones and now Macs. Happy birthday to @Arm, founded 30 years ago today by Acorn, Apple, and VLSI Tech. Celebrate with Visual6502's transistor-level simulator of the first ARM (Acorn RISC Machine) chip, built five years earlier.
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Minicut @ #bombyx anime! SUPER THANKFUL to be working w/ incredibly talented artists & musicians, including KATSUMI YOKOTA (AD for #rez) & MIKE DUBOIS (Artist for #pinkfloyd & #gratefuldead)!
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@carmine frigate Sir, that was very inappropriate of you. Your post incured a sizable moral damage, property destruction and loss of reputation. Please refrain from doing so in the future.
👀
I was scrolling through the lounge and suddenly all these bugs came out of nowhere, think I can RMA my ASUS monitor saying something short circuited and imploded from within? (which would explain the perfect punch oval coming from the exterior to interior)
Natron insteresting tool
Smagget mac nagget
It makes me wonder how much does that cost if ran on dedicated hardware
I think those estimates are based on running the training data on something like AWS
Unless they make advances in training methods, AI's are rapidly going into a direction that only large enterprises or governments can afford to train them
W I D E C O M P I L E
Brand new album 'Lust for Life' out now. Listen: https://lana.lnk.to/LFLaID
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...
https://www.youtube.com/watch?v=17tg2MtN0JE much better song of same name 
Label:
Time Records – TRD 1188
Format:
Vinyl, 12", 45 RPM
Country:
Italy
Released:
1991
Genre:
Electronic
Style:
Italo-Disco, Hi NRG
wat
I'm assuming it's referring to extinction lol
I really like meme crossovers https://www.youtube.com/watch?v=MDVHay7ln0I
@foggy path It wouldn't be cheaper running it at home, or on a small datacenter worth of hardware you put together yourself.
Enough for?
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Mixed by: Dion Lewis
♫ TRACK LIST:
00:00 | ...
Don’t we have a channel for this instead of having them DM people at random??
A bit annoying.
It's against the servers rules too
" begging for support or sending unsolicited DMs asking for help is considered harassment and may result in an infraction or a permanent ban, depending on severity."
Message a Mod, or not.. 😄
@tall plume - is this something you need to be aware of? (Above)
I don’t even know what the due process is. So if tagging you isn’t the right thing lemme know.
Ah, yeah, thats against the rules but i just climbed into bed
I would say ping @ moderators but most of us are asleep
I forget the time diff. Sorry!
!strike @crude storm Sending unsolicited DMs, asking for help.
:triangular_flag_on_post: SErve#6905 received strike 1. As a result, they were muted for 10 minutes.
Could already give them 2 strikes actually, given you are not the only one
I just wish people read rules instead of trying to be cheeky. Plus their whole message is like - come help us for exposure. If they want exposure I can send them pics of me flashing in a trench coat.
I sometimes feel like all of those accounts are the same person.
It's always the same stuff. Bad grammar, royalty, throwing in random stuff like "We have a GDD.", great for you, so do the other 17.000 dead projects.
And then always these totally over the top goals. A Battle Royal. No money to pay their devs, but sure enough to pay the infrastructure required for this.
Which they probably have no idea of. It's the "I make an MMORPG" all over again.
Your post just made me sad in the context that it actually is really hard to make a game as I’ve come to realise. And I’m one single person. Prepare the game graveyard!!!
It's oke. That field is covered by the bodies of fallen devs.
But muh dreams
(headpat) Many addicts experience the same, some of them grow over it.
... not very reassuring 🤔
No it’s not. But it’s true
Sometimes remembering it’s a hobby and may not end up in a fairytale ending of becoming da bezt artistè in the world is a good thing.
Soo if I've got this right... That field is covered by the bodies of fallen devs, and addicts sometimes grow over this macabre field. I'm guessing this is for the nutrient values, lots of nitrogen in that field!
Everyone should understand why he is doing it. Dreaming for glory & money is one thing say. Doing it just for the sake of doing it, is another thing. Retrospection...
@mossy nexus yeah, feed on your fellow devs
😄
Well I started this to stop myself from burning out on dev. My hobby after my day job was more programming. So I thought - learn something that isn’t programming. That’s the main goal. If I turn out good at a particular aspect of game dev, that’s a massive bonus but not the end goal
The end goal is to prevent me from hating my profession cause it’s all I ever do or think about.
Cause my personality is such that if I pick something up - I will do it to death and beyond. Until it’s dried up and useless.
And then I burn out.
Why games tho? There are millions of other things.
Games have an aspect of creativity. I can sculpt, model, compose, control every aspect of everything.
flabbergastery
Hmm 🤔 I don't nominate myself for your therapist, but - so you say its because of creativity and control?
gamedev is 99% losing control and solving the problem XD
"ahh lets do a relaxing day of making vfx"
spends whole day reinstalling everything because windows/fighting 3dsmax/ue4 has an off day
Control over what I do and influence. Not control of what comes out haha
There’s tons of stuff that can go awry
But that’s part of the fun
Like last night I just spent the evening learning to create falling boulders from a sky island I made
Was fun
yea, just making fun. there are good days, and there are days where you just want to burn the house/office and become self sufficient in a small wooden cabin on the hills.
And I learned some stuff
And I’m still not 100% sure I want to keep them that way. I wanted to use niagara but I couldn’t figure out how to spawn meshes
And I don’t know that flat Boulder shape textures would look as nice even though they’re gonna be obscured by fog and low lighting.
you can spawn a loooot of things in cascade/niagara
including meshes
Radiosynthesis. That’s pretty big
Same with water - you have to lug so much of it into space to act as shielding.
Plus how much of it can you recycle if you use it as drinking water?
you mean how well the ISS can recycle water?
generally the water underneath the plates is not accessible for drinkage
but still a decent backup source i bet hehe
You’d probably need what.. 60cm thickness to eliminate 3/4 of the radiation
In any direction
not sure i want radio synthesized mushroom soup
but, who knows. in the future we can use it to clean area's we polluted
Have you got any material I can use to read up on this?
< havent used niagara yet, but I know it can.
This document describes how you can use a static mesh in a particle effect using Niagara.
I think the hardest part about being a solo developer is keeping to a schedule and putting in the time even when nobody is watching or motivating you.
Probably for some people. For me, it is setting down on practical goals.
Man, Niagara is so crashy @deep glen
Effects that use SkeletalMeshes have a setting for "WholeMeshLOD", so the LOD level that defines the whole mesh.
-1 uses the worst, so let's say you set it to 0. Now if you have a SkeletalMesh that has MinLOD set to 1 or higher, so 0 is stripped when cooking, you gonna crash xD
