#lounge
1 messages · Page 812 of 1
I’ve seen plenty. 1/20 of a second is barely noticeable
if it's hardly noticeable then it might not be worth implementing it
just added complexity
but if it's noticeable.. well.. at least I hate it when there's lag between click and bang :D
I guess it could be maybe okay if the game has a more methodical pace and is not like a very twitchy shooter
If there's gunfire, there will be some twitchiness
I don’t have much of a choice anyway. The gun is made up of static meshes, and I have a timeline between the trigger being pulled and the round firing
That timeline moves the bolt
Also, I’m using the M1A1 Thompson as a reference. It has a fire rate of ~700 rounds/min, which is ~.085 seconds between each shot
or when a competitive game has a delay on a shotgun shot..................................................
I can guarantee that the game will have no open-bolt shotguns
This will be singleplayer anyway
I've been playing rogue company and pretty sure they have a pretty noticeable delay on shotgun shots, just why.....
Yeah that sounds fucky
I'm not the only one who gets shy when applying for things right-
- for developers making less than 1M dollars that is. Still, huge news. Takes effect Jan 1, more details soon.
Links:
https://gamefromscratch.com/apple-cut-commissions-for-small-developers-to-15-percent/
If you aren't shy applying to places you must have the resume of a seasoned developer (20+ years). Why would you hire me, someone who has realized their inner passion, drive, persistence, skillset, path forward, ect.. over someone who had a programming internship at sony at age 12?
oh, design talk
I mean I need to learn coding but I know... art, I guess? Like h, my portfolio has like 1 professional thing but that professional thing is like half a decade old and looks like hot garbage
There's also so many artists h
#career-chat , but if you doubt yourself you can always ask for reviews. Also you can work on something meanwhile so you have something to show. Why would a employer choose you otherwise? Willingness is good start, so use the time to bring some fruits to show.
The way I see it, is that there is more to art or programming then your raw skill and experience. Being able to work with others, communicate, unblock your self, persist through hard times, are all invaluable skills on it's own. There are millions of people who are better then you and me, but there will always be places for people like you and me in the industry, as long as we want to learn, better ourselves, grow as a team
What’s the Best Skill You Need to Have to Be a Software Developer – Programming Tip by Tim Buchalka - 2019
Here is the link to the blog post mentioned in this video.
https://lpa.dev/no1skill-strugwprog/yt
Are you wondering what skill you need to have or acquire in order to b...
I always feel like that one meme like "graphic design is my passion" when I say things like... yknow, I want to work with a team on a game?
I've been the only artist on a team before, it was kinda fun, but that was also a school project-
I was almost recruited for a few teams before but they were all "We'll pay in exposure" so I declined, would be cool to actually make a pretty cool project with a team as a job
I made some animations but damn I dunno how to make them look better they are too stiff
Saber Interactive buys FIVE studios today (and one PR firm). We are growing and expanding. Read about it here:
https://t.co/CuLCLan82h
I've never used the graph editor for my animations, that seems like the issue to crappy animations lol
Bro I'm awful with animations lmao
I just
"Ok I'm gonna make blinking really stiff"
Lol
I just made a shield bash animation and it doesn't look great, I played around with the graph editor but I don't get it really lol
I love when I accidentally fix my glitches 🙂
You know what the problem is with Apple dropping to 15% royalties?
When they were at 30%, they still used Child Labour in the cobalt mines of the congo. They got caught doing that. Now they are at 15%, they need to use more child labour to pick up the profits. Because they will do it again. This is the third time they have been caught and they won't stop. So if you think this looks good now, wait until the fallout.
Searches an hour through list of a thousand free assets without finding it
ello hows it going
Im alright been procrastinating a bit
I've been procrastinating all day, made 3 shite animations in 2 hours and now procrastinating again lol
Tomorrow I'm getting some stuff from where I used to live. So just trying to move a few things back in my room
Oh that's good
Plus I misplaced a bit of cash so Im trying to find it
Forget about it and be excited in the future for free money lol
Unreal I only opened for a bit on saturday just to play around. Was gonna join a jam but I had too much stress to actually do anything with it
Fair lol
Game jams are stressful, I tried to do a couple and just couldn't do it, I rather work on my project with smaller goals in reasonable time frames
Also I think I might be an odd one out but I kinda hate animating with IK
yeah I havent done one yet myself plus tbh I prob should be finishing a course before Doing a jam
I dont know enough in Unreal to actually make my own game yet
Ahh
im hoping once I get my stuff Ill be pretty much stress free to actually get started
That'll be good, once you make progress with stuff it's very fun and motivating
lol yeah
I can't make a game in 3 days by myself so I gave up lol
yeah fair I like the game jams that allow for outside assets
yeah there is a few week long jams
I don't got 7 days to do a jam though 😦
Owell I don't want to do any game dev project away from my project
ah makes sense
Does anyone know any reference or videos on animating melee combat in first person? I'm struggling so hard
Yeah I always found that too but I could never stick to one project for that reason, and I'm forcing myself to stick with this project now
I actually like that first animation, could use that as reference for my down attack but less exaggerated since it's first person, It's just hard to get it feeling right in first person
I've never seen tracing with animating but I have thought of doing something like that, for third person it'd be good, not only are the attack anims bad I feel like a lot of things in my game don't quite feel right, but I'm sure that'll smooth out as I go
Yeah Ive done that
I can show you what I got
Posing to cross the correct places in the camera is easy enough, it's just the arms and hands look wonky as hell
This is how my animations look so far, also I do think I need to lower the arms a bit lol
actually the horizontal attacks look good close to middle but top poke attack is way too high for some reason lol
Yeah I tried that and it doesn't look like anything changes lol
I use the action editor to set them up, but I tried the graph editor to edit them but there's so much going on and not a lot happening when I change all the lines lol
I've used that channel as a reference when animating, I have like 5 key frames per animation which I thought was too many for the simplicity of them
@zinc matrix Witchblade should have a game. Agree or disagree?
@zinc matrix Witchblade should have a game. Agree or disagree?
@dim ruin I can agree tbh
that hot mess Sara is what drew me into the darkness lol
they cast her like shit in the tv series though
I kinda feel like scrapping the directional combat as you look, and do more press button to do attack but I dunno
I wanna do medieval, I could just throw infinite spears lol
Yeah those games are sorta my reference for my world building and story telling
I might throw away my directional combat and just do button combos like every other medieval combat game
I might just give up on this game... yet again like all the others 😓
I gave up on everything I ever started, and each project is simpler and simpler, only now do I feel sort of confident I can do it. But there's no weapons, combat, characters, AI, etc. 😆
Should be the opposite
The only way I'm seeing that happen is you hit a brick wall and either can't get through it or your way there led you to smashing face first
Even the biggest project can be done if you separate it into mini tasks
I seperate everything into mini tasks but it's just stupid things happen bugs that don't seem to ever be solved, and it's just a bunch of crap that piles up, I take on difficult projects because I can never come up with anything small, all my ideas are best suited for larger projects or more detailed projects
My current issue is the shield bash can be spammed to the point of getting the character stuck, I've used a multitude of bools to solve it as suggested online and it doesn't do anything, plus my combat system is kinda shite and I have to rework the entire game if I change it
It's like an ice skating number. will you choose something super hard that can score 10/10 but you can only do it 3/10, OR pick something easy that can only get to 5, and do it 5/5?
I'll never make a mobile game or mobile style game so the 2/2 games are out, I wanna make games like Dark souls, zelda, shit like that, that's what I've worked years towards but I keep hitting walls naturally, I just don't know what type of game to make that is "easier"
I myself work on an insufferably long project, namely a MOBA
For my case I've made ground up units, status effects, abilities, projectiles
But I separated it all into smaller chunks and piece by piece
Yeah that's how I've done every project ever, it is the best way
I actually have a YT playlist that shows a gradual increase in complexity
I have a YT that shows prototypes I work on and abandon like crazy
And looking back on it, interesting how I've reached this point
I've definitely come a super long way as well, but sometimes I just feel like I've wasted almost a decade at the same time
Mine turned into a complete framework more than anything and I've used it to participate in a number of jams
I'd say creating your own framework would be the first thing to do, though you'll have to work by its current iteration and also be tech support for yourself there
@lone grail I for one think if you want to get your foot in the door start small and have that small thing done and out. I have to balance freelance job and UE, and Id love to have a project out that can provide income so I can cut the freelance part out and just focus more and more on UE.
I always start by doing the base mechanics, and important features like health, and then start to spread out by one thing at a time
Have you tried the side project ritual?
I work retail and try and work on my project in my free time, been doing so for 7 years, I've learned a lot along the way, I just want to find something and get it done, I wanna make a game I can be proud
I dunno what you mean by ritual, but I've had many side projects and it's just distractions to get nothing done on the main
It's more of a mindset to get yourself into
I just want to work on 1 project and get it done
Find something small to do consistently, for up to a week
I spend all last week removing over 75+ projects from my harddrive so I could focus on 1
Designate exact schedule on when you'll work on it and turn off everything else, except maybe background music
I do that
It can be a small story, some music, a small game
But just something really small
Before starting you might want to get a superstition started
That's the problem I dunno how to make small, only big
Even if you don't believe in superstitions, try eating or drinking a specific thing before starting
Just the smallest consistent off-topic task
I always watch devlogs before I jump into working on my game for motivation
My point is more in something about consistency
But I'm just so uptight because I want to work on a game so badly but I keep jumping off because something goes wrong
You'll watch a dev log, see 100 ideas, then jump on your project to implement them and you hit a brick wall of where do you start
It's hard to have consistency when I can only work on it when I can
I don't get ideas from devlogs
I just used as motivation to get straight to work
It's still an inconsistent variable that happens before you start working
No matter how little attention you pay to it, it's new information that you take in
Well wouldnt that be with anything then?
And it stays on the back of your mind
With a new devlog each time, it's not consistent
If I do things that are repetitive I get super bored and uninterested
If you watch the same one there might be a point
Just a small task right before you start
Nothing serious
Something like closing your eyes for a minute, eating or drinking something specific
I can't do it
Or a small set of words you say right before you do
I get tired of things, I wouldn't wanna do it if I did it every single day for so long
For me that type of thing doesn't work
It's a matter of trying it consistently
I can work consistently without all these things
If you tried for a few days, there won't be an effect
It needs to be longer than that
I have no problems getting to work though
Would you describe your experience as burnout?
Possibly
I'm super desperate to work on my game and try to whenever I'm not at my retail job, I work on a project 7 days a week almost trying to make something I can be proud of but also something that might help me get out of my job
I think you might be getting frustrated with yourself at this point
Most of my ideas are like First Person Medieval ARPG, or third Person Souls like, and I've been working on games like that for a long time but they always end the same way, I hit a wall I smash my face against for so long and give up
I'm frusterated with myself and work all the time
You're forcing yourself to work as I see it
Working on a game is the only time I can feel free
That's why there's the side project ritual
Well seeing my gf makes me feel free too, which is why I wanna make a game she will like too
That wont work for me
When I create something I wanna finish it and not get side tracked with other projects, I abandon projects all the time and I need to not do that by finding the right game to work on
At this point I have no idea what that may be
Even if you find the best game to work on, you may become (and probably are) in a burnout
Yes but at least I could work on it like I want
I'm burnt out from my day job on a daily basis and that wont change until I leave, and that wont happen until I make a project I can finish lol
I'm in a vicious cycle I cant get out of
Then split your tasks and do them 1 or 2 a day, dedicate no more than 2 hours on your project so you can be more focused
If you don't have a design document, make one
Well today I spent 2 hours doing 1 animation and getting pissed off at that lol
A design document can be your side project
I suck ass at animating, I am getting better at posing but because blender does funky things I can't make it feel any better than it is
Just think of what you need to do for the game, what difficulties it may encounter and what way it can be pushed for more interesting gameplay
Well I did that and made a directional combat system which is half my game, and now I wanna scrap it, actually I wanna scrap the entire game right now
And do that out of engine, out of blender
Get a notebook, some colored pens and pencils, and write and draw things down
I feel like if I'm not working on my game I'm wasting time
You'll still be working on it
I write things down all the time, I can't draw for shite though
You're just preventing your future self from getting more frustrated
I use a trello board to keep myself organized with goals, ideas and bunch of stuff
I dunno, I only have tomorrow to work on my game and I want to get a lot done, in my current project I have shield bash that is spammable and can't be fixed apparently, and a block, with directional combat system so I'm done most of the ground work except some issues, but I dunno, I dunno what to do, I dunno if I should make a new project, I spent weeks trying to figure out what genre, then the style and then get to work but then in 1 week I change it all
That's why a design document
Paper versions of the game, no matter how weird that sounds
Even for a realtime game, a paper version helps a lot with the direction you want to push
I know
I just need to spend the next month deciding what game to make now
Then I can do that after I am burnt out again lol
I'm honestly not convinced you've done your design document right but deep down I hope I'm wrong
The last game design doc I made was for a third person shooter, I wrote a 3 page story for the introduction of the game, summary of the main character, I listed about 12 enemies and 2 bosses, I described the main scene in detail with the first 5 missions, and made a top down blueprint of the beginning area
It was a total of 6 pages with a page for the blueprint
And how did that project go, did you get burned out and jumped to something completely different
I personally tend to have a folder on my desktop named "Scraps"
I keep choosing first person games because I don't need to animate as much, but I'm thinking about not doing that because first person can kinda suck for a lot of games
It's full of placeholder drawings or txt files of random ideas that popped up in my brain
But couldn't manage to fit into my current project
If I wrote down every idea that popped into my head I'd never stop writing lol
And so I write them down and leave them there
My mind comes up with endless ideas all the time, but I might do the third person shooter again, I did really like that idea, I didn't even get stuck with anything except level design but thats easier to figure out
Though I always tend to wanna make ARPG games like dark souls or even a top down zelda to make life easier, that's whats on my mind now is like a 3D Link to the past kinda thing
I try to ignore the thoughts of big projects in my mind if I believe what I've taken on is big enough
Though even for such grand ideas I'd write down "link to the past" in Scraps and leave it there
And that's it
I thought of that because it's actually smaller lol
Hello, guys. I'm a bit annoyed right now, so I wanted to do a minor vent to people who can understand.
UE4's Play In Editor is a sin against consistency... That is all. Have a good night.
Yeah I need to do something with a story to be happy with it, I know arcade games can have stories but I need more substance
You did say that you want to start small, so do that
Placeholder combat, placeholder quest, placeholder talent tree, improve where you believe you need to
Don't polish from the start
Get something good enough and leave it at that
I do placeholder everything for sure and never polish
I think I'll get my TPS back from my backup hdd (my laptop) and make that my primary project again
Would you like to see how far I got before I abandoned it?
Try to finish something when you can
But if you can't finish it and feel getting frustrated, mark a note and go to the next thing
You'll come back at a later time with one idea that would fix it
That would be interesting, but I'm going to bed really soon
I tend to pop in the server for the occasional help in blueprints or other UE problems and peeps here have generally been helpful
Yeah, I do need to take time away from it when getting frusterated, I was going to bed before this convo started but I stayed lol it's been interesting though
This is what my TPS looks like
I'll be off to bed soon, just gotta get that project back first so I can continue tomorrow
And to respond as to what I've been doing for way too long now, https://youtu.be/NkrpWcRTkwI
Seeing all the systems come in together is always incredibly satisfying
But I didn't eat the elephant by starting from making my mouth as big as possible
But I'd assume you've done that already
Yeah, gotta cut it down piece by piece
Don't make your mouth fit the elephant, make the elephant fit your mouth
Whaat? Its not like the final product?
Worse. Most of the time it is like my final product, so when editor specific oddities occur, I assume it's my fault.
When in doubt play in external window
What helped me get into the side project ritual is participate in game jams
Ooo game jams stress me out lol
Just motivate myself to do something different, even if I don't publish a game
Or try to make the most ludicrous thing with the code and assets I already have
Just for a day
Something small
I participated in the spring UE4 jam and that was really fun to get my mechanics pushed to their limits
I did make a first person game where your weapon is objects laying around throwing chairs, rocks and stuff at people who died instantly with ragdoll applied and massive impulse, that was fun lol
That was just a day project I made for fun
What you see in the video up there, for the jam I turned it into a stealth arcade game
Stealth games are fun I like those
They're a bastard and a half to code though
I'd recommend avoiding them if you can
I bet, I did make a prototype of a First Person Splinter Cell in Unity back when I used that, it was fun but it wasn't very in depth
Depth starts from the design after all
You can't decide to add it mid way through development
I mean mechanic wise since it was just a fun lil thing
Ah, then sure
Only reason I abandoned that project what the engine swap
But if you do get sidetracked, make sure it isn't something that can potentially frustrate you
Okay I will try that
I'll stop letting dark souls influence me in making a game like it
Stealth games are a prime candidate for what can get you frustrated
The amount of debugging and repeating over and over can lead to burnout much quicker
Maybe instead of your project, play some games that may resemble it
Or even some old classics that you haven't played yet
One game I'd recommend, despite its age, is Unreal
It's on Steam by Unreal Gold I believe
And it's made by Epic, running on UE1
Despite its arena shooter mechanics, there's ways you can stealth around parts of levels and if that doesn't work, return to arena shooter
It doesn't have anything to annoy the completionist in you either
You aren't told how many secrets you missed or how many enemies are left alive
Dark souls is my favorite and I play it every so often so that's why I wanna make games like it, I setup my TPS again and it works as it did perfectly, sadly I don't really have games that are similar to my TPS which is a Gothic Victorian ERA TPS and a choose your own adventure kinda thing, I dont have games like it lol
I have Unreal 1 and 2 on original Xbox lol
Then look into its separate parts
Victorian era TPS
And choose your own adventure
Bioshock Infinite and Life Is Strange
Bioshock isn't anywhere similar but life is strange could be helpful for the CYOA part
I'm actually using Grimm brothers stories as inspiration for the Victorian story part
Yeah, I actually looked at Gears of war for some of the third person feel
Just to get the third person feeling right
It's not the same but it's in a good direction and feels really good as is right now
I better get to bed it's getting closer to midnight lol
Yeah it was interesting and helpful, thank you for it
Hopefully I catch you around asking questions
For sure
Good night
Goodnight, and goodnight to everyone else that is lingering lol
Works great 👍
Hey at least it compiles even if it crashes instantly, enought work for one night 🙂
What would be the best way to slowly turn players screen from colorful to black and white?
I was thinking of animated post process, but is there any simpler way of doing it?
Oh, sorry!
Is it worth bothering with Houdini for procedural landscaping if the apprentice version doesn't even let you interact with ue? Speaking from a cheap, broke student perspective
Never used it. I heard you can do cool stuff with it, but if you don't have the money why bother? Not like it is a necessary tool.
True, I was curious since you bump into it now and then on the internet, and it certainly looks cool.
Anyone know when 4.26 will release? or estimated release?
Some time this century.
@mossy nexus nice cave tool, btw.
To answer your question, I don't think there is a set date for 4.26 🙂
its meant to release this year
Hopefully it won't be very buggy, the Chaos setback makes me nervous
I gave up on chaos tbh
next week? thanskgiving holiday so doesnt sound like it. week after? outlook seems plausible
Chaos setback? It didn't work as promised?
It was removed
I guess there must've been some bug in it then 🤔
I was happy that Chaos finally has collision with other objects and not just floor/other chaos objects
But when packaging a game, it literally crashes on startup
Cracking eggs because I'm hungry
chaos is....dare I say....chaos.
I've been liking it better than Apex so far
Mostly because the performance on non-Nvidia was actually pretty good
And the fracture editor has been better for me
I'm most likely gonna do all my destruction stuff in Houdini, tbh.
I wanted to do it chaos, but....
Didn't RT get improved
Gpu lightmass?
Isn't Houdini kinda expensive
no
Houdini has a free version and one for commercial for like $260 or so a year i think
the expensive part is the learning curve, tbh
The "Hangar 21" Technology Demo Video lets you see the breakthrough AMD RDNA™ 2 gaming architecture in action, the foundation of the AMD Radeon™ RX 6000 Series graphics cards that power the next generation of gaming with mind-blowing graphics featuring realistic lighting, shad...
Luxoft worked on this demo, huh
Tbh 260 a year is a lot if you're not making money out of gamedev :P
Yeah
And yeah I realize it says "commercial" there, but you'd probably need that if you want to sell what you're making
Especially if you live in a country with broken currency
AMD should bring back Ruby for their demos
I got houdini indie for two years it cost $360 cad a year which is like 25 a month or something, but it was really fun to learn fire and stuff like that but it does have a steep learning curve, I tried to learn animating in it but not many info on that out there, if I could animate better in houdini than blender I would purchase it again right away
well i wanted to show this in work in progress but its only for ue4 so i guess ill show it here 😄
https://i.imgur.com/ZHWIsXf.png
loving how it looks
based fallout 2 action point system
OMG Houdini has a new character rigging and animation toolset KineFX I think imma go buy Houdini again!
i never spend money omg
I mostly dont spend money but if I really want something I'll spend money here and there
The currency here is broken in both directions...
Most projects I make suffer because of my shite animations I do in blender, if houdini KineFX looks really good then I'll try it out and if I can make nice stuff then I can do anything! lol
Our currency is lower than America so a lot of things cost a lot more
But nothing like Brazil lol they have it rough
Well, my Ryzen 3900x cost me $200 more than it would if I was in the US. But that's the first major purchase I have had that cost me more.
A lot of other stuff I can get way cheaper here.
The custom PSU cables I had made for my new PC were less than half the price it would have cost me in the US. My PC case was also way cheaper. Pretty much anything short of the CPU and GPU are cheaper here.
Yeah I just checked it costs 200-300 more here than in America too
Motherboard was about a $5 markup, but that is a small enough margin that it could fluctuate with the currency rate.
That's not too bad, here everything is just more lol
Steam games are cheaper if you pay with ¥ as opposed to $.
My monitor was the same price as the US.
Dang when a game is 59.99 in American, it's 79.99 here, so the next gen games are 89.99 here
Does 59.99 american include sales tax? 🤔
I buy most of my games with USD$ other than Steam.
No
most US prices are announced without sales tax afterall
59.99 without tax in US, 79.99 here without tax
My Epic Games Store is set to United States. Same with EA Origins, Rockstar, and Ubisoft Store.
Yeah, AAA games here are 59 eur which is roughly 69 USD but that includes our VAT
That's pretty good
Up until corona virus I would just buy stuff that was cheaper in the US during my twice a year trip to the States. But now going to the States is a very bad idea if you want to leave again.
Yeah lol, I've never been to the states and never plan on it
A lot of people who live near the border always go across to get cheaper stuff like food, and some other stuff people may need or want
I was in the US for a month a few years ago before all this craziness started, it was alright :P
I just go where people treat me best and buy where people aren't trying to rip me off.
Yeah I don't have that option lol
I'll go where the pay is good and he hours aren't long.
I also don't have that option lol
I work a shitty retail job again until I release a game and sees what happens
I don't like jobs where I am treated with disrespect both from the boss and from the customers...
Yeah it's hell but it's all I can get, I went from a super shitty retail job to a shitty retail job, that's my im desperate to get a game out there

I make cool prototypes that are fun but I abandon and make myself feel like crap when I do
I reject the mainstream.
The idea that games should have combat and skill trees and inventory crafting systems and mini maps... I reject all that.
I like combat
Make a rock simulator
Anything with simulator in the name is bound to be doodoo
Rock is dead.
Baba is you
What's baba?
You
Baba Yaga simulator
It's a shame Baba Is You was never ported to the Wii U, an opportunity was lost to call it Baba Is You U
Or just Baba Is U, not sure which one is funnier
Houdini is 299USD and in checkout I thought they were only gonna charge me the same, the exchange happens after payment, it's 408.78 CAD, owell it's not like I'll be able to buy a PS5 this year anyway lol
I think I am going to get Marvelous Designer.
I wonder if unreal users will get a discount for Houdini considering Epic is a minority owner now?
Unlikely
Reallusion has a grant program for Unreal users now.
I have CC3 from Reallusion already
I haven't bought the whole sha bang tho
Reallusion nickel and dimes you also
Have you applied for the grant?
It is just a simple form you fill out and they might give you free stuff. Just tell them what Unreal project you are working on.
If they like it they give you money.
oh ok
Money Tim Sweeny gave them...
You have Headshot, right?
It is half price right now.
I'm gonna check rn
I honestly think if you are going to use Character Creator you absolutely need Headshot and SkinGen.
Without those two plugins it isn't worth it in my opinion.
I got it when those things didn't exist
Well, without the 'Ultimate Morphs' pack that comes with Skin Gen I wouldn't be the least bit interested with Character Creator.
the bundle I want from them is ~$6,000
That's really the bread and butter that makes it useful.
I am not going down the motion capture animation rabbit hole just yet. Maybe next year.
One problem with Reallusions is that there are too many bundles that have overlapping products and different prices
I hate their website.
Its hard to tell which ones cost more for what you want
I once used a spreadsheet to track all the options to decide, but i never pulled the trigger on the purchase
But having Character Creator lets me quickly make 100s of iterations of characters and then decide on the most effective version. Then I can take that and refine it in Zbrush. But it makes the concept phase of what I do much quicker and effective.
⊂ヽ
\\ Λ_Λ This is Memecat. Help
\( 'ㅅ' ) memecat take over
> ⌒ヽ discord by pasting him
/ へ \ in 10 other servers
/ / \\ or he will never
レ ノ ヽつ be a meme
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So as much as I hate the website, I like the product for my workflow.
Yeah, IDK if I should go the CC3 to Maya to UE route or CC3 to Iclone to UE?
Right now I just do Character Creator and Zbrush.
I want to get Marvelous Designer to make clothes and stuff.
It is just a simple form you fill out and they might give you free stuff. Just tell them what Unreal project you are working on.
@north torrent Where is it? I can't find it
I will send it to you in a moment.
I am trying to create characters that are good enough to drive the value of my IP. If I ever do make money off games, which is very unlikely, it will be because of the value of the Intellectual Property and not off the game sales itself. IP is where the money is at in the modern world.
Quick cash in the game dev world is in assets and tools.
I heard a great analogy the other day
The real money made in the gold rush was in selling shovels.
Good afternoon
I fully believe the future for indies is to create a solid framework, good enough game to showcase it, then tools to let people create as they wish
I have a question not sure which chat would be appro. - I am doing some virtual production and want to send 2 virtual camera views to 2 different tv monitors... is that even possible on one machine without using nDisplay?
Selling assets is a more reliable way to make money, that's for sure.
But I don't want to do that, nor am I looking for a reliable way to make money.
FaceBook + Blender what could possibly go wrong 😄
I do this as a hobby. But if I do ever make money on my work, which is not the goal, it is going to be based on having an IP with a built in fan base and selling said IP.
Corporations want a built in fan base.
If you're not making any revenue out of it it'll be a harder sell unless it's very large tbh
People are starting to wise up to the fact that just having fans doesn't mean they're ready to spend money on something
The Pitch & Produce program is for creatives searching for tools and financial support to accelerate their projects! Now indies and commercial studios utilizing the iClone character or animation pipelines with Unreal Engine, have the chance to produce exciting showcases to get...
@north torrent Thanks!
Colour me sceptical but having to own one of their products first sounds like bait... lol
That's an odd way to look at it...
They are giving grants to people who use their product to make games and movies. So if you didn't own their product you probably aren't using their product to make games or movies.
You would have to be a pretty hardcore level of stupid to buy a product just to gamble on the chance of getting a grant for your project.
Lottery with extra steps
Be a game developer just for the slight chance of getting grants.
Arecibo Observatory is at risk of collapse due to broken support cables, prompting the U.S. National Science Foundation to decommission the telescope https://t.co/XWYKlF6337
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Let's not fix it just abandon it lol
in 1000 years people will wonder what it was ever used for or how it was built
that's horrible
lol
build your secret Vault there
Won't be very secret if it's 100m up in a wireframe tho would it 
@fresh heath also no money to repair
and the government dont own it ether is also a problem
ello hows it going?
What engine is that if Mannequin is in the wrong one?
in 1000 years
Warhammer Fantasy RPG rulebooke
will be new bible
image
Tome Of Corruption as basis for chaos religion one thousand years later
nah, no one cares about fantasy
but 40k?
oh thats so getting mistaken
Holy God Emperor and the 4 chaos gods
specially once they find the inmense amount of memes about it
BLOOD FOR THE BLOOD GOD!
thats heresy
Praise the Omnissiah!
There's already a Machine Cult in Taiwan: https://www.resetera.com/threads/how-a-snack-protects-taiwan’s-tech-how-magic-continues-to-thrive-in-the-technologically-advanced-nation.329093/
A savory snack has become all the rage with Taiwan’s IT crowd because they believe it can bewitch wayward tech — whether disobedient desk top computers, intractable servers or ill-mannered ATMs.
Green bags of coconut butter-flavored Kuaikuai (乖乖) are the go-to prophylactic be...
I wonder if unity shutting down their connect platform is a bad sign
Yes! And I finally got in an order for a 3090
anyone know any good 27" VA panel displays? Flat ones :\
<Today we’re announcing that on February 4, 2021, Unity Connect, our dedicated talent and sharing marketplace, will shut down.>
Rigging in houdini is brilliant with the new system
@ionic flame how do u think the guys from the game that i posted are doing?
what kind of playerbase do you want sonicphi
it doesnt need to be huge, cover costs and make some money
look into POE
i think the lead dev of POE has a great talk about building a sustainable player base
but like that wasn't the main topic of the talk
i think ive seen that
i dont understand how tank can say the costs are so high
when an amazon server costs like 9 bucks per month
even if i have like 100
which i will probably not have
the costas are still not that high
the marketing might not be enough but saying that multiplayer games dont have free marketing is just not true
players naturaly want to play with friends so they tell their friends about the game
even bad games have free marketing
if they are multiplayer
not saying its enough
theres less than 10 competitive shooters in the market right now
if that is not potential i dont know what it is
i ve looked
those cost estimatesa re ludicrous
i ahve 2 shipped games
i ahve a farily good idea how much a single palyer game would cost
well ye, but thats not how i do things i outsource a bunch of stuff so i can get very good deals
clicker heroes for 60000
what the fuck
i could make clicker heroes for like 1k
i still think you are over estimating the costs
i might be wrong
only time will tell
from what ive read, mostly any monetization model should sufice to cover server costs
im gonna run it on playfabs
they charge for calls for their service
and they give like 10million free
playfab servers are not the same as api calls
they also give 750h free for server time
i know
but i will do a soft launch so i can have a feel for the price
the api calls are relatively unexpensive and i wont be making many calls
i am keeping most of the stuff in steam so that its free
i think the only thing that i am doing right now for playfab api calls is the login and the matchamking stuff
EOS doesnt do proper matchamking unfortunately
its like a server browser, like steam
playfab has a proper algorithm with tickets
i am actualy gonna leave the game in development mode for the softlaunch
and see when i hit the limit
Inb4 you misplace a decimal and spin up 100k worth of servers on launch day
A small price
Speaking of EOS I need to see if it gets proper integration with UE4 already
A server browser would be really nice as long as I don't host the master server
Hey my game only came up at $36,000 to develop. Which I know is b*******, I have way more than that in time into it already.
Although most of that was experimenting and learning. If I somehow lost everything, I could probably get back to the current state in 2 weeks
what i would give to just magically get over this neverending hump of "learning" and actually be able to just make the game
You never stop learning
a little bit of learning makes it interesting yeah. i just feel like dev'ing for UE is a perpetual process of 70% learning 30% doing 😄
Doing happens from the depth of your design
If you make an arcade game, it won't have depth
If you make an RTS, you're in for a ride
Did he push Facebook to fund Blender? https://twitter.com/ID_AA_Carmack/status/1329558415618826244
Just this morning, I was arguing for something and saying "it would be something that even the most virulent anti-Facebook people would have a hard time not finding positive", but then I saw people get mad that FB gave Blender a bunch of money.
I haven't heard anything, why should Roosendaal leave his place?
I'm drinking celery orange juice.
lose a bet?
Hey loungers. 👋

The replies are real.
The prophecy has come true.
It's the replacement for quotes. If you don't see it, refresh your client and it will replace Quote in the context menu.
Or you'll see a reply icon when hovering a message.
Pretty nice feature. Basically a nicer UI for quotes. I like that you can click the original message.
There's also a nice option to choose if it pings the person you're replying to. Enabled by default
Yeah, it's nice they made that optional. May not always want to ping folks.
Especially if you reply late and the other user is asleep.
Damn, I'm still on just quote on this server
It's above the message
It has @ ON in blue text
Somewhere right side
Click that to toggle
Not sure about mobile, but on desktop it's here
On mobile it's the same
Oops
I think I sent with ping
Pardon
Forgot I was replying
I hope they change it to be disabled by default. Makes more sense imo
Yeah
Like a nested ping? I think it just pings the person you're replying to
We can try
And if there's an @ in the quote it doesn't ping either
That's nice. That was an issue with quotes.
You were supposed to ping me 
Or just someone
Though yeah
I guess it's gone now
Since replies don't count as part of the message
@humble remnant OK, try this one.
Reply to meeeee
Okay
Absolutely
Gabe Newell is about to launch a rocket: https://www.youtube.com/watch?v=eZGI_lHGltA
I always malded when people quote the quote and it pings me for no reason
Wow. Bringing Steam to all the people of the galaxy.
And the autoping being gone at least by toggle is nice
Welp
Pressing Ctrl-R suddenly killed my sound
Guess using VAC has its downsides
At least a reset is quick
Not very gaming of you
Works just like it should 
Yeah, for charity
For every viewer of the launch, Newell has pledged to donate $1 to the Pediatric Intensive Care Unit New Zealand's Starship Foundation.
is this their response to threads? what happens when you reply to a reply?
Replies are so ugly.
It's basically an upgrade to quotes
I'm sure they're getting a ton of feedback for threads now
make it messy
Still better than quotes yeah
you can click on the quoted message to view it now, that's the only real upgrade I guess
Optional tagging rather than deleting the @ . Quoted message isn't part of your message, so a reply won't also quote the previous quote. If the quoted message is edited or deleted it reflects that in the quote. It displays the username of the person being quoted without needing to ping them. And of course the quote now links to the original message.
If the message you're replying to has an @ in it, then the quote will not also ping them like it did previously
😂
$1500 for the UE4 livelink plugin for iClone lulz
hurry though! Its half price right now! 😂
I'm trolling their sales team right now
it's late, I'm bored. its an easy target
It's free for indies.
It's free for indies
But yeah. iClone is kinda crazy with pricing
ohh it's the new reply button, had to press the reload button to update
neat, it even gives you an option to turn @ on or off
...not sure if I'll ever use it tbh because it's kinda complicated as opposed to just typing...
:P
there's also the quote feature which just seems to work better tbh
not anymore
@foggy path I can still quote
quote is always better
well if you don't want to lose your quote button don't update discord :P
I am updated
wonder if they're A/B testing or something
could be
they were releasing it server by server somehow
I don't think it's A/B testing when it's server based and not user based 🙂 probably something about a rolling release/server update tech reason
quote is pretty useful only when you bring something far away I feel
but then it's neat because it allows you to jump to the quoted text fast!
quote is pretty useful only when you bring something far away I feel ~Stof - Nov 20th, 2020 7:07pm~
I mean the new reply 😄
I'm oldschool.
Agreed, although this allows you to jump to the 'quoted' message
Should I buy a watermelon, Mr. Stof?
at least for the "link back" feature it's worth it
though I admit indeed it looks weird as hell
ugly
Is Anthem still a game?
I don't think it's A/B testing when it's server based and not user based 🙂 probably something about a rolling release/server update tech reason
@ancient hornet it's user based, not server based. I have quotes, not replies
I can however see replies
I think your client needs to be updated too or so?
that's a weird A/B testing when it seems most people are on the new version 😛
Try Ctrl-R
Fixed it for me
And I'm pretty sure it's server based
Some servers got it earlier for me
Totally random question... I joined a server the other day and subscribed on a channel (if something is posted in that channel the message gets sent to my server too). Can I leave that server and still get the updates on my server?
It should still work
thats allready a win for 95% of ios devs 😛
oh is this a new thing?
nice
Yeah.. old posts and stuff are easier to follow now
made some christmas swastikas
exactly what I did 😄
I actually tried to make these during the summer too but stores were out of plum marmelade
Bro imagine drinking coffee
I drank a coffee once.
When you save a scene made of a single voxel, MagicaVoxel generates a 24 kilobyte file
I hoped its scene format would be simpler
What it takes to start a game studio https://80.lv/articles/empty-fridge-and-cup-noodles-developers-on-launching-game-studios/?s=09
"We ate ketchup, mustard, horseradish (and beets) for three years." Wow!
cup of noodles = expensive, void of any nutrients
noodles with carbonara pasta so good
If your argument is that cup noodles are not cheap, then you must live on a different planet than the rest of us...
for the same money you can buy a kilo of taters and some veggies to go with it
The fact that other things are cheap does not make something expensive.
Are there any voxel editors with really simple output formats?
Man this is getting kind of exciting... lol
BTC price?
yeah
this is the turnaround for the smaller banks to get their investments built in. The big banks did it a while ago. We are gonna end up a cashless society within 10-20 years for sure.
cashless as in cards only or cashless as in no banks as institutions anymore?
MagicaVoxel can actually export to QB, that seems simple enough
Does Unreal Engine have a thing for adding loop cuts on geometry?
yeah Finland works as a cashless society pretty well, you can pay with a card pretty much anywhere
I do not believe that blockchain will be any kind of a major player in the currency or payments space though
if it is, it's definitely not bitcoin
we almost got an izettle for our student nation (osakunta) bar but then we realized we don't want a paper trail of selling cheap booze and beer
back in 2012 or so
lol
I guess btc would work better there 😄
I think btc is going to just be a high risk investment vessel
Bitcoin is the only blockchain that can survive sybil attacks
I have no idea what that is, but aren't bitcoin transaction costs rather high for day to day small transactions
That's why it can survive that
That's the only viable candidate, so I guess no blockchain for currency then
what possible benefit would it have for banks though 🤔
I really have no idea
yeah... :D
Banks have no use for blockchains
lets face it though, its not too far off the quantitative easing they do with physical money.
btc is a very high risk investment, but on the plus side you don't lose more than your initial investment, and you don't technically lose money if you don't sell
as long as you don't use leverage lol
yeah, leverage is a very bad idea considering how volatile btc is
who would invest in btc at this point? didn't something like 60% of the bitcoin wealth die with someone who never shared the password to it?
I thought thats when the market took a mad dive into hell
if you bought after the 2017 dive you've made a pretty good buck at this point
they absolutely are cheap calories, not the best calories tho
I've 2x'd my investments if I sold right now
if 60% of bitcoin is locked forever, means supply is low
If it goes past 20keur valuation I'm probably gonna start looking at selling
because that's the highest point it has ever gone, so if it goes past that... it probably won't stay I suspect
yeah, its very close to the pre-crash level
Do you manual trade or use bots?
and do you convert and circulate using forex or whatever the cash savvy kids are doing these days?
I've mostly just bought slowly over time to minimize the impact of the volatility, I don't trade unless it's some big event like this
it's too much of a game of chance to pretend like I have any fucking idea how to day trade lol
i used to do arbitrage, but exchanges have their own bots to close those gaps and profit for themselves
OMG, I love this. https://youtu.be/8HZ4DnVfWYQ
#cyberpunk #russia #robots #birchpunk
They say that Russia is a technically backward country, there are no roads, robotics do not develop, rockets do not fly, and mail goes too long. It’s a bullshit.
Говорят, что Россия – технически отсталая страна, нет дорог, роботехника не развивается, ракеты не летают, а почта идет слишком долго. It’s a bu...
man... you've got me considering it
i'd advise you to wait till it crashes again, too high atm to buy in
Yeah it feels like it'll crash because of the huge price spike, at least based on how it's behaved before
But in general, invest small amounts over longer period of time
this way you mitigate the impact of the changes in value
applies to a lot of investing in general
yeah, that's good advice
tbh if you don't have any investments I don't know if I'd suggest BTC.... Funds are an easy one to start with and they generally aren't as crazily volatile :P
i tried trading and shorting back before it crashed, it became very stressful cause i was checking the prices every few minutes, you'll get lost in it and likely make bad trades unless you're already a veteran trader
Yeah
Best to just buy with the expectation that one day the value will go up and not worry about how it's looking right now
That's very true, yeah that's what it's looking like. that is great advice indeed
I know btc isin't the best way to have investments but it's definitely fun, and worth like you said, putting small amounts in while it's low. definitely nothing to bank on yet
I had a friend who said that btc was the future, way back when it first came out in 2009. neither of us ever did anything with it. we talk about it all the time, if we had just put a few hundred into it back in the day WHEN WE WERE TALKING ABOUT IT, we would both have millions today 😭
I got some dogecoin way back when
Coulda got some bitcoin but nah
I have 100 000 dogecoins!
worth about 200 bucks lol
hahahaha I would never sell it, thats a trophy imo
lol
all these videos with youtube channels with a single video sure aren't ads for cyberpunk ?
that's some really impressive compositing, tracking and camerawork
reminds me of Simon Stålenhag's work, in that it mixes high-tech and rural/everyday stuff
https://twitter.com/TimSweeneyEpic/status/1296918541627793411
wow I didn't read the whole thing 😄
I know this was a very old conversation but I just saw that tweet. I missed that sentence and think it's important. It definitely has an impact on my opinion and had I registered it at that time I think I would have had a different take on things.
Apple's statement is misleading. You can read my email in Apple's filing, which is publicly available. I specifically said in Epic's request to the Apple execs, "We hope that Apple will also make these options equally available to all iOS developers..." https://t.co/yRio08fPSy
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I'd be interested to hear your thoughts on it
Without that context it seems more self-interest motivated. Of course, there is an element of self-interest but his position on things like this has been extremely consistent. That small easy to miss sentence makes a big difference in that it shows, no matter how small in that particular email, a focus on a larger picture rather than being entirely motivated by self interest. When I talked about it before, even though it was several months ago, I feel like I made a mistake by not catching that and taking it into account.
i'd be inclined to be cynical too, but epic games is the only company consistently and actively supporting game devs and related projects
I started out with Unity, but i'm giving UE a shot cause epic games seems to put their money where their mouth is
Having done stuff in Unity and UE, I definitely spent more time in Unity just "engine programming" instead of "game programming"
I'd rather be game programming than engine programming if I'm making a game lol
yeah, it bothered me a bit that in Unity there's a lot of stuff that isn't built in, but scattered in the store
I spent a long time following a tutorial on youtube to code a simple orthographic RTS camera, and UE just has it as a basic template ready to go
I'm not even programming.
Looking good
the PS5 is having crashes on streams and games crash too
pretty next gen
The PS4 crashes, too.
those what ps5 offer for it panels is great
yeah I mean crashed like 4 times already
like art like that
My PS4 pro is a crashing pro
PS5 is a new console. There are going to be hiccups for a while.
i wanted to buy one, but found it impossible
Same. 😦
not that Xbox Series X got it issues
Interesting
not sure if I'm a fan of that new reply thing
I'm seeing some conversations on other servers with a lot of people using it, and it's making conversations really hard to scan :\
maybe I'll get used to it but at least for now it seems a bit bad
aww man, I think I might buy Creature. I wanna play around in it so bad lol Looks pretty awesome for 2d
There's Dragonbones as a free alternative but Dragonbones looks about the same level of pain in the ass as Spine
Anyone else here have any experience with any of those 3 to give some feedback?
Spriter
I tried checking that one out but the link to the site was toast
ah ffs. its fine now lol
Is it comparable feature-wise to Creature and Spine?
probably, haven't used it in awhile
its showing previews for Sprinter2 and it looks pretty good at a glance
They've been promoting spriter 2 since mastodons roamed the earth
and the price is nicer. Spine and Creature both have this retarded license model where you have to first purchase the basic version and then you can purchase the upgrade to pro. Like, don't be douchey, just say Pro is $150 lol
Just don't buy it based on getting spriter 2. That teaser is over 2 years old
Lol, I downloaded like 30 of them and keep changing it
are they just gifs?
Well, spriter does look neat but v1 is definitely missing some features.
Spriter 2 looks like it is probably going to catch up to the others though whenever that might be
For under $100 it and dragon bones are pretty much it. Don't remember creature
Ah yeah, it was still new when I was last doing that kind of stuff. Idk, for $50 you're not risking much.
runtime feature-wise, its about the same as spine, perhaps maybe a few extras but the creation pipeline definitely looks much more streamlined
This isn't for any project in particular. It just looks fun to play with lol
Troll friends with animated memes of their face, stuff like that
The next chapter of the Half-Life: Alyx Soundtrack is here. Listen to "The Northern Star" on Steam, Spotify, and Apple Music. https://t.co/RH6ZncXYUq
The YouTube playlist: https://www.youtube.com/playlist?list=OLAK5uy_ntmvwjiG_fht6itvM7IgXtVxksdm6gbn0
yakuza is great because it's literally never ashamed of being a video game lol https://t.co/vxitMLi415
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26727
Heckler & Koch MP5 was developed in the 1960s by the Germans. The MP5 has a hammer firing mechanism. There are over 100 variants of the MP5, including some semi-automatic versions. The MP5 is one of the most widely used submachine guns in the world.
2 x 4096 Texture Sets
29k Tris
Hands model by Eugene Petrov
https://www.artstation.com/eugenep
huhu. https://i.imgur.com/iUXqtPo.png aprox 10k logs. does this mean its 1 draw call?
does that get logged ?
This is the reason because I hate this kind of games
300 ally units in pursue of a single enemy general
the enemy in middle, half runing forward, other hand backward nobody attacks other than randomly each x time
and acts like if they were protecting he
but what game is that actually ?
that's the forest ?
I guess the man with glasses would know since he posted it
My motherboard is dead.
F
Gotta wait for Gigabyte to send me a new one.
Congratulations, raytraced Mao, your fan is now bigger than 95% other users.
EGS is okay
The fan is rather large in comparison to the case.
There is no CPU cooler because I was taking the computer apart. I had to remove the CPU cooler before I could get to the RAM and I had to remove the RAM before I could unplug the SATA cables and I had to unplug the SATA cables before I could take the motherboard out of the case.
Now all that is left inside the case is the fan and the sata ssds.
Elite Dangerous has great flight mechanics, it has good combat stuff. It's a one to one scale of the milky way. Lots and lots of places to go to. If you've never played it before and enjoy space games with combat, exploration, trade, mining go for it. It does not have a plot to follow, you do whatever you want to. I am a kickstarter founder member for it, played it loads. I don't any more, it went in a direction I didn't feel was right, and after 200+ hours it didn't have anything for me any more. Play in VR if you have VR it's a wonderful experience. @zinc matrix
Unreal Engine subreddit now requires moderators to approve posts?
Yeah VR is super cool in E:D
especially with HOTAS
talking of VR
I love how they licensed tech from fucking Ono-Sendai
lol
this is my new fallout based stat system https://i.imgur.com/2cctarM.gif
@marsh oyster Awesome artist 🙂
@zinc matrix Check him out in introductions
haha, I forgot that we patched these
wondering if it was here 😛
Ooh, Nehe, lol... Yeah, that the 3rd time (at least) being posted here since few days.
Discord seems to be struggling a bit
yeah no one of the Megascan images is actually a scene
You should always read the questions tab -- where a bunch of ppl complain about the very same problem and it never got an answer
actually I posted that back in the time I think you were in the chat 🤔
An 85-year-old primary school in Shanghai has been lifted off the ground — in its entirety — and relocated using new technology dubbed the "walking machine." https://t.co/CVSO13iNWe https://t.co/vF5nTMBerw
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Just yoink the school
More progress on the FPGA Minecraft clone. I just finished collision detection and mining & placing blocks, so we can actually build stuff now! #iCE40 #FPGA #iCEBreaker https://t.co/w8X4VdINGZ
amazing
lol, about time they start code games in verilog
I wonder why Autodesk removed Maya LT from Steam
because of all the negative reviews I guess.
Because Steam is cancer?
there was never a reason for it to be on steam to begin with
perhaps, because Maya LT has feature set, incompatible with demand of ones, who would potentially buy it through steam ?
I mean, between not wanting to pay 30% and most likely have less restrictions (some countries can't even use Steam), who knows
What I don't get... is how Maya and 3DS Indie are the same price as LT still
Or rather, how LT is the same price as Indie
Steam and overall places start to look awesome deal for devs
Decent games even on steam events getting 10 downloads despite are free to play
No one plays until some YouTuber plays
Id love to have more software on steam, its much more convenient
@median wraith Haha
So much drama over the word
People just need to look at the games, play the demos, wishlist (or not), stop the drama
I want every tool out of Steam personally
Sadly, for substance, if you want perpertual now (updated version one anyway), you need Steam
I hope Mixer gets better
It's not bad, but not at all close to SP yet
Only benefit (and it's a huge benefit IMHO), is the megascans
Yesterday were listening a guy I found at youtube, was talking about that, he was in a different steam event with the demo
and hardly had 10 downloads
until some youtuber played it
Ah yeah, I have been on the official Steam events, and they are total shit
Even PAX Online, which cost me $3K, was kinda shit (but not too bad)
I made my game FREE on Steam for a 1 week.
► Wishlist my game - https://store.steampowered.com/app/1318550/ArdeinArise/
I made a new devlog about participating in Steam Game Festival Autumn Edition 2020. My game become free for a 1 week and I got featured on the Steam main page. It was a really fun week, but also a painful months preparing my ...
The best Steam event so far was Yogscast's one. Tiny Teams.
thats bad man
I agree.
It's been an interesting learning experience doing all these marketing things though.
Lots of money spent over the past year, we'll see what happens though.
I don't know a single indie dev in my country that can live from it tbh
every single one is half dev half teacher in some university
kinda sad
Aye, well, that's probably a good way to start for more indies though
IMHO, you should feel comfortable and feel secure if you're trying to make a game
Especially your first one
I just kept all my contract money, and was able to do this. Of course, I've tried to get external funding as well, only successful one was the Kickstarter
I mean they keep like that for 10 years releasing games and doing that
XDDD
and these are the lucky ones
But, grants are much harder to come by 😉
Sometimes it take a long while to make a game that allows you to be self sustainable
Who knows how many games that'll be for me?
I'm hoping not too many more though 😉
yeah I mean you can purcharse the whole home at once with a single game but then you get a constant flow
that's why they do this way
My goal is basically, if I can't "get it right" the second time around with all my lessons learned, I f*cked up somewhere and don't know wtf I'm doing
And basically just hemorrhaging money
(well first goal is to make back all the money I've spent on the first game, ROFL)
yeah, well good luck with that, I got a steam release suck since months ago as were doing freelance
lets see if can continue with it at finally release it at least a beta
Well, I could care less about Steam release
Or PC release in general, unless EGS allows me on (non-exclusive, no money)
It's going to be about the console ports for this game IMHO
The PC release might help out with allowing for perhaps additional content in time for ports, and whatever, but I can't spend another year on this game (at least not just one this game)
I don't even think about EGS right now, as the whole api still in dev for UE4
etc facts
Aye, but its the store I care about
yeah your case works better on console tbh
And anyway, I've already started doing internal achievements
That video you sent, that game looks good
I like the art style
FML, I wish I had kept up on Art over the past few years lol
Man this video is funny
I need to up my game on YT as well...
One day I'll duplicate myself
But yeah, Party Animals basically f*cked everyone
yeah these steam events are very low key, who wants to click through 500 steam pages. pfff
Tiny Teams is the biggest spike. And it was free.
Sept was a weird one. Autumn fest and Pirate Sale
If you plan on selling something, best to start a Steam Page
