#lounge

1 messages ยท Page 764 of 1

tulip orbit
zinc matrix
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why stupid

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my dad is extro am intro and we no like each other

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real life story dude

tulip orbit
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Hi John! ๐Ÿ‘‹

zinc matrix
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hi Interitus

tulip orbit
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my dads an introvert like me, we rarely talk. its great

zinc matrix
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xD

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weird

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my dad is forced introvert

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as in forced by environment..

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sitting on tv all time..

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true

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he called me autistic once

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its over konkki

north torrent
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I don't think most people really understand the concept of introvert and extrovert.

zinc matrix
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introvert is programmer and has less frends

sage tendon
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Birds fly, so do planes.. Doesnt mean that a plane is a bird too

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Is he a bird? Is he a plane?

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No, hes superman

north torrent
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Different people have a different level of social interaction that keeps them happy. So even a sever introvert could crave social interaction if his/her level of social interaction is below the expected amount.

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An introvert can be a very good public speaker and never once get nervous talking to people, just he or she draws energy from alone time.

Where an extrovert can feel uncomfortable around people but still need that interaction to recharge his/her energy.

sage tendon
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So if you're in the middle of those, would that be 'contentvert'?

zinc matrix
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remco is inttrovert but his child is extrovert

pearl elk
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contentvert sounds like someone addicted to posting on social media

plucky pagoda
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would be glad for easier. god c# is wicked painful to learn'
@molten shoal Going out on a limb here and going to say this might not be a great reason to switch to Unreal.

vague jacinth
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Has anyone done work with Relaxed Cone Step mapping?

north torrent
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If you are in between introvert and extrovert, that makes you a human...

Everyone is going to be on a sliding scale between those two. Most people will be closer to the middle than either extreme.

pearl elk
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Sorry Ive only done Tense Dub Step mapping

zinc matrix
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extroverts use unity

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introverts use unreal

gilded aspen
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Damn thats freakin cool

zinc matrix
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My eyes dying

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Hurt

pearl elk
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oh is this Gears tech

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That game does run pretty well and looks amazing, chunky ass download though ๐Ÿ˜›

azure ether
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hi I'm a single dev thinking about making a game i was wondering what genre would have the most downloads / sales ex rpg mmorpg fps horror tps

foggy path
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Anything that's cyberpunk is probably pretty hot atm :p

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yeah as a single dev you gotta be realistic about what you can achieve with a decent quality

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of course if you have a lot of experience making games then you can probably do something more complicated too

azure ether
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ok thanks

foggy path
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lol

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yeah I always find it a bit weird when people ask stuff like "what kind of game should I make"

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I couldn't be bothered to work on some idea I'm not interested in lol

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and frankly the chances are most ideas I'd get asking something like that would be pretty uninteresting to me

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what was the ratio of horror games to other games in general though

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if most are horror then it would make sense the popular ones would be horror as well :D

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interesting

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I'd guess good horror games probably are not so easy to make either

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heh

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I guess people like jump scares for some reason

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I haven't really played horror games myself since it just doesn't really interest me but I saw a friend play Observer which was pretty cool

rigid shoal
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It's very fun to scare your friends with VR horror games.

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It's quite immersive. You really should try it because it's really that scary.

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Especially, if you like grab someone (your friend) during a jumpscare.

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Even Subnautica in VR is like pretty scary.

plucky pagoda
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Zombie pet collecting survival builder battleground

foggy path
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I found Subnautica mostly kind of awkward in VR because the VR support felt like it was quickly slapped on

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The Forest and No Man's Sky with somewhat similar controls and feel did it 100x better

plucky pagoda
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IIRC, it was something they promised early on and kept putting off.

foggy path
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I think the best example of how it felt poorly implemented was that it defaulted to VR mode with no option of turning it off

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I think I had to edit the launch options or something to be able to play it without it going into VR...

rigid shoal
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My biggest complaint was that it took like 30 minutes for it to go to VR mode.

foggy path
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I was just messing in Gravity Sketch which is pretty fun

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I have a couple of these VR design/drawing tools which I'm no good at using lol

pearl elk
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Man tried packaging the quick game I made and it errors out and now I cant find how to make it log so I can debug :\ even debug game didnt seem to produce a log

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Nope, I think its crashing before it generates one

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Odd because it packages fine

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I think you mistake what Im saying, the project packages fine. The packaged game crashes and I cant get it to produce a log

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Yeah how I wrote it first time wasnt the best

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Nope cant see anything there

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Yeah it is cuz Im not doing anything out of the ordinary

plucky pagoda
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I want.

tulip orbit
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buy me one too

pearl elk
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You know whats funny, we could already get these sorts of resolutions with high quality film ๐Ÿ˜›

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To scan most of the detail on a 35mm photo, you'll need about 864 x 0.1, or 87 Megapixels.

plucky pagoda
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I do not miss the days of developing film, then carefully cutting it to put into trays to feed into a scanner

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Well maybe a little.

pearl elk
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I remember doing film in design class, good fun but I hated it at the time

plucky pagoda
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I loved working with film. Photography was one of my first passions.

pearl elk
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but pixels are two triangles ๐Ÿ˜ฎ

zinc matrix
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trixels

plucky pagoda
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Art and animation have been holding me back so instead of continuing to hope I find an artist to work with I'm about to dive into blender hardcore on an art style I think I can pull of on my own.

pearl elk
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We should make Lounge Slackers: The Game

tulip orbit
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drinking game?

pearl elk
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all the procrastinations

tulip orbit
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everytime karol says "eae", take a shot

wise smelt
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The moral of the story is if you want to be pretty

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yoy should do pretty things

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what do you all think about this?

tulip orbit
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@zinc matrix ๐Ÿ˜„

wise smelt
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Why is that

plucky pagoda
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Yeah, lets not go down that rabbit hole. I can barely pretend to be a nice person on a good day. Today's not that day.

pearl elk
plucky pagoda
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There's a cover I saw of this I frigging loved

bronze axle
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Still one of their best songs.

plucky pagoda
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hmm I meant to reduce complexity of this mesh, but I'm thinking by the way blender has locked up I may have done the opposite.

native swallow
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Iโ€™m about to post something really cursed

thin storm
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hmm half-life 3 in ue5. thats something.

pearl elk
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Valve could make some extra dosh making it timed EGS exclusive ๐Ÿ˜›

thin storm
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lol

flint trench
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i got a question that's not rly unreal related, wat do

sinful furnace
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Hello.

thin storm
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ola

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what is the question related to?

flint trench
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just a technique for modelling

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not sure what to do to make what i want happen in the best/quickest way

thin storm
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I know a thing or two. you can try maybe I know

flint trench
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modelling harley's baseball bat from arkham knight as a side project cos i just finished the game, but i'm not sure of the best way to create the grip

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either through geometry or just texture it in substance?

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it looks textured in the picture but i kinda wanna make it look as good as possible

thin storm
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textures. you can draw it on the height or normal map layer. If you want to practice modelling you can try modelling it.

flint trench
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do you think i could get it looking realistic enough in substance?

thin storm
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100%

flint trench
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i feel like i'd have a bad time modelling it, no idea where to start in max to do that tbh

thin storm
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I mean its a clothlayer I suppose.

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yeah texture is fine.

flint trench
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I'll give that a shot then

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Gonna have a fun time figuring out the best way to make the swirly pattern thing on the bat

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any ideas how to make that happen, besides just a mask?

thin storm
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draw it by hand. maybe with the hold shift so it makes straight lines

flint trench
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i could probably draw it on the 2d space, that might make it easier for me

thin storm
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depends on the uv.

flint trench
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pray for me :p

thin storm
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no

flint trench
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D:

thin storm
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lol you are gonna make it

flint trench
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Should be pretty cool if I can pull it off

pearl elk
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I would use a Bevel Profile along a twisty Spline

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such polys

flint trench
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Where do I find that, just out of curiosity?

pearl elk
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Which modelling app are you using?

flint trench
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3ds max

pearl elk
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Bevel Profile is in the modifier stack

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You need 2 Splines, one for the twisty wrap the other for the profile

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If you want to make it lower poly you turn off the adaptive subdivisions on the splines and set the amount of iterations ๐Ÿ™‚

zinc matrix
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Eae

plucky pagoda
zinc matrix
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does anyone know any decent or good tuts for making a games like sins of a solar empire or sword of the stars?

fluid bloom
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there aren't tutorials for making whole games

zinc matrix
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lol not looking for the whole game, there are tutorials for making shells or getting started with something but i cant find any for games like i mentioned youtube and everywhere is just overloaded with FPS, RPG, or horror and i cant find any for these types of games

sage tendon
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What type of games are those?

zinc matrix
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EAEAEAE

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space stickman mmo

sage tendon
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Thats not that hard

zinc matrix
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lol bad way of describing it @zinc matrix , @sage tendon honestly im not too sure how to describe it they are strategy space sims imo the problem is space sim is such a broad genre these days

sage tendon
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What specific things do you need to know?

zinc matrix
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and i highly doubt the 2 games i mentioned fall in the MMO category lol

solid aurora
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there are not tutorials for making games

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just learn to make games in first place

unborn schooner
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is it rts with turns?

zinc matrix
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@sage tendon i've pretty much only worked on FPS, third person games and some city building/stratergy games but never tried something like this so there is a lot i need to know lol and im not quite sure where to begin, the first part is planet gen which i could probably figure out on my own to some degree because planets basically will just be stat holders, planet will generate with a random size, resource amount, climite types. but planets need to have linked "pathways" that the game will choose all planets need to be accissable somehow, so i'd probably use a flood fill algorithm there

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@unborn schooner turn based

cursive mulch
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Sounds like a decent first step there

zinc matrix
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@zinc matrix i know i was memeing u and talking about my game

unborn schooner
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i am pretty sure there is also a turn based template somewhere down in the documentation

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i remember seeing it

zinc matrix
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research trees wont be difficult i believe might just take some time because of multiple races and each one having it's own tech, ship design is rudimentary as that is just setting certain stats to certain parts, combat is where it starts getting a bit tough esspecially with the ai doing their combat and building their bases and expanding

unborn schooner
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i think you're going too deep

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just get the turn based movement to work first

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lol

zinc matrix
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@unborn schooner i checked that template a long time ago dont think it will be too useful besides maybe some of the turrets parts but maybe there is something there that will help me and i just need a refresher, thanks

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@unborn schooner combat is realtime though lol only "building" stage is turn based so implementing the turn based part isnt too rough

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if you've played sword of the stars you'll understand perfectly what i'm going for lol sad part is that game never blew up as much as it should have

unborn schooner
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i have no idea what it is and i have no interests in such games anyway

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it seems very complicated from what you're saying, good luck

zinc matrix
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RIGHY!!

sage tendon
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@sage tendon i've pretty much only worked on FPS, third person games and some city building/stratergy games but never tried something like this so there is a lot i need to know lol and im not quite sure where to begin, the first part is planet gen which i could probably figure out on my own to some degree because planets basically will just be stat holders, planet will generate with a random size, resource amount, climite types. but planets need to have linked "pathways" that the game will choose all planets need to be accissable somehow, so i'd probably use a flood fill algorithm there
@zinc matrix

I think it would be better to start with core game mechanics and then add stuff that fills the universe

zinc matrix
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hahaha thanks

sage tendon
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He uses unity tho

zinc matrix
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@sage tendon yeah thats the plan only problem is the game has a lot going on at the core that i need to figure out its ganna be hard but might get me a job in the industry so totally worth it for an unemployed man

sage tendon
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Thats shooting in the wild hoping to hit something

cursive mulch
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I think you are making things way too complicated from the start. Forget about procedural generation and research trees. Start by filling out a map with basic spheres and see if you can get a bunch of cubes navigating them in the way you described

sage tendon
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Dont bet on 1 horse ๐Ÿ˜…

zinc matrix
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Also check this
https://youtu.be/lctXaT9pxA0
@sage tendon im actually watching that series lol i love Sebastian's work imo one of the best youtubes out there, tried reaching out to him too seeing as he's in the same country as me

Trying to generate some simple little moons and planets to fly about and explore.
Inspired by the (incredible!) game Outer Wilds.

Project Files:
The files are currently available in early access to patrons of the channel (but will be made public end of July). If you'd like to...

โ–ถ Play video
cursive mulch
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For the purpose of getting a job I would guess it's better to do something really small and polish that to the max, rather than undertaking a momental effort that potentially takes years to complete

zinc matrix
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I think you are making things way too complicated from the start. Forget about procedural generation and research trees. Start by filling out a map with basic spheres and see if you can get a bunch of cubes navigating them in the way you described
@cursive mulch the procedual gen is actually one of the simple parts for this game because the player never actually goes too any of the planets and you're kept looking at them from far so even spheres with textures corrisponding to say the temp stat is gooed enough for now, dont need thing like mountains or the like, if the planet is say a "lava planet" then it shouldnt have ice textures

cursive mulch
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Sure, but it's something you don't need to experiment with your gameplay loop, and it's something that can be easily added later. In general when I see people struggling, it's because they didn't break down the constituent parts of their game far enough.

zinc matrix
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For the purpose of getting a job I would guess it's better to do something really small and polish that to the max, rather than undertaking a momental effort that potentially takes years to complete
@cursive mulch im for now just focusing purely on fundamentals and functionality as i'll be pitching the game to a higher up studio and if they approve then we will be building up from this game so its like showing a super early demo to get them interested

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Sure, but it's something you don't need to experiment with your gameplay loop, and it's something that can be easily added later. In general when I see people struggling, it's because they didn't break down the constituent parts of their game far enough.
@cursive mulch yep thats what programming gun reloading felt like to me

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konkki is life

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@zinc matrix my game is planet based and in space

north torrent
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Karol is drunk again...

zinc matrix
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no auto generated planets tho. but look it up War Nomad

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sebastian laguna is great guy

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but the proced gen planet seems too much work

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i dont drink Mao

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luckily im not doing terrain gen

unborn schooner
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say i want a level design position in the industry, i wouldnt really code anything i dont need

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for sure i wouldnt have AI mantling and doing parkours in my levels

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if you're starting this project thinking it'll land you a job offer, you're wrong

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understand what your game will be, break it down into simple steps you can tackle one at the time and build from there

zinc matrix
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EAEAEAEAE

north torrent
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It all sort of depends on what your goal is.

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You can also have secondary goals in a project, so maybe your project isn't 100% focused on this secondary goal, but it is something you hope to achieve by the end.

zinc matrix
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my goal

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is to make muny

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passive income

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on my game

north torrent
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I'm not interested in your goal, Karol.

zinc matrix
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yes you are

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everyone is

north torrent
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You are just being a troll and making a mockery of real game designers. I don't understand why you waste your time here on this Discord.

You don't appreciate game design and you don't even use Unreal. You just come here to be rude to people and not talk about any of the topics this Discord exists to discuss.

zinc matrix
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true

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but you know Mao

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life is not juzt about topics

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and unreal

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also i made big game by myself, I doubt you did

north torrent
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I don't talk about Unreal most of the time I am on here. You don't have to just only talk about Unreal to be part of this Discord. But you just want to mock game designers in a place full of game designers.

zinc matrix
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no

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i would never mock a game designer

north torrent
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I have made 5 proof of concept prototypes of similar size and unfinished nature as your 'game' over the years.

The only difference is I understand that they are prototypes and don't brag about them like they are finished games.

jade dagger
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do gamejams count as prototypes?

zinc matrix
north torrent
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That all has to do with how far your team got during GameJam. If it is a playable prototype then it is a playable prototype.

GameJam certainly wouldn't disqualify it.

zinc matrix
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i'd call gamejam games a game lol

north torrent
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Oooo, Qix Mix has a new video up. Looks interesting.

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Whether something was made at GameJam or not wouldn't fall into the equation of what I label it.

I would still look at the same criteria as any other project.

zinc matrix
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I have made 5 proof of concept prototypes of similar size and unfinished nature as your 'game' over the years.

The only difference is I understand that they are prototypes and don't brag about them like they are finished games.

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but you know its not a concept prototype and legit game and just trying to lower its perceived value out of envy and copeing

north torrent
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Can you explain to me in detail what you mean by cope?

zinc matrix
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and they certainly werent "similar size' of an MMO

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lol

north torrent
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Seriously, explain to me what you mean by that word.

zinc matrix
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i go eat

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i wouldnt even waste my time with this attitude no offense cause this sounds like someone who is motivated by money not passionate about game dev

north torrent
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He just likes to troll people, he has been doing it for literally years on this same Discord...

zinc matrix
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for years? thank gosh i always miss him then tho i feel if its been going for so long he should be banned

north torrent
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Even when you ignore him and don't respond he will constantly @ you and make troll comments to everything you say, and the moderators on here don't do anything about it.

zinc matrix
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imagine having that much of a sad life

north torrent
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Anyways, this new Qix Mix video is pretty cool. It kind of answers a lot of the misconceptions most people have about Megascans and Quixel.

zinc matrix
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dont even know what that is lol

jade dagger
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and here I am trying to contain my excitement couz I feel I'm literally going to burst any second

north torrent
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I don't think I can feel excitement.

zinc matrix
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@jade dagger about?

north torrent
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What do part of game design are you interested in, Mr. DeathMoon?

If you are doing any sort of environment art you might want to know about Megascans, it is a very useful library for a lot of people doing environment art and not having a team to make every asset from scratch.

It can save a lot of time.

jade dagger
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just got the megagrant

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feel like i can move mountains rn ๐Ÿ˜„

north torrent
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MegaGrants are cool.

zinc matrix
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i'm a programmer all the way im not a good/talented art designer by any means but i do it beautiful what people can who are god with it can make, but i've only ever worked alone so i gotta do it all basically lol

north torrent
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Well, if you are a programmer who isn't going to build 3d assets, but you are working alone and need to build a 3d environment, then I think Megascans are perfect for you.

And no, I am not trying to sell you something, because they are free to anyone using Unreal.

You can just go into the Megascans library, find the things you need, and throw them into your project.

zinc matrix
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hahaha lol love the sales part, it would probably help a hell of a lot, i got quite a bit of markplace stuff but i never use it because i dont use uncapped wifi so basically forced to make everything i need

jade dagger
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i came at it from the opposite direction. I was originally an artist and picked up coding about a year ago

north torrent
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Well, Megascans are huge to download, so you are basically screwed.

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I just bullshit my way through blueprints and hope the duct tape holds up.

zinc matrix
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yeah lol im screwed on nearly all content, if its even 500mb i look at it like ouch too much

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@jade dagger and which do you prefer

jade dagger
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hmm, rigging maybe

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I like scripting the most I think

zinc matrix
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@jade dagger i've legit probably only rigged 10 things in my life

jade dagger
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my perspective on the entire game dev pipeline changed so much since I started coding. Even when I do art now. it's like baby-wheels are gone

zinc matrix
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after a weird UE problem i got my planets to assign its colour based off of its temp

north torrent
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I haven't rigged anything since 2011 and hopefully I never will again.

zinc matrix
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hahahahah lucky you

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luckily i probably dont need to rig anything for this game

north torrent
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Don't mistake choices with luck.

jade dagger
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what's so bad with rigging? D:

north torrent
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I used to like rigging, but then the technology changed and I wasn't about to waste my time re-learning it all again when I had 15 other things I would rather be doing.

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Had to make a choice. Do I want to make games, or do I want to make animations for someone else's games... And I chose making games.

zinc matrix
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and i hope you made the choice that makes you happy

jade dagger
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was similar choice on my end too, except I still need to do animations even for my own game

north torrent
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It is 2020, I just use default rigs and marketplace animations.

zinc matrix
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fair point lol should work for most things

north torrent
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I'm not saying it is the best solution, but as a solo dev those are the compromises I have to make.

jade dagger
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what if you're doing ultra stylized characters ๐Ÿ˜’

north torrent
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Doing ultra stylized characters is a choice in the design process. When I am deciding on what direction to take my project I have to weigh what is at my disposal and the cost of certain decisions.

If something is so proportionally stylized that the Unreal default rig doesn't work, then that means a hell of a lot more work for me.

If I want to make characters that look photo-realistic then if my animations are lackluster things will look off and create an uncanny valley effect.

So I narrowed down my choice to be something in the middle.

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Because every minute I spend on animation and rigging is a minute I can't spend on deepening my dialogue system or creating fitting music for the mood of a scene or making stylized particle effects and post process effects to help create the overall experience I am looking for.

Everything is choices and compromise.

Those choices will be different for each person based on his/her skills, passions, and goals for the project.

What works for my project probably won't work for yours.

jade dagger
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well for me its like this. I'm not gonna have all this skillset at creating art and animations and not take full advantage of it

north torrent
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Figuring out how to best make use of the assets and skills at your disposal to make a final product is the real key to the design process.

There is no universal answer.

zinc matrix
undone wharf
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Anyone playing Halo 3?

fluid bloom
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yea

zinc matrix
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GAEY @zinc matrix

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OMG i cant unseen that

rigid shoal
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Did you do that? Looks really good. Though, maybe the feet are a bit flat?

fluid bloom
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the shoulders look like they're really far back

zinc matrix
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KONKKI

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EAE

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why not test with female then

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i bet u like to look at men

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oh ok

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konkki

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they caled me a pirate and my game an asset flip

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LMAO some people are fierce and envious

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like

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i got shitted on for irrelevant things like unity logo

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and other nuances

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insstead of commenting the gameplay. Also thats not an asset flip. Lol

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lol

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nah

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yeah

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they dont want u to have succcess

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and will say ur product is bad

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but wont say why

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although usually i get constructive criticism, this one guy said so much of irreleavnt stuff

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incredible

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yes

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he said its shit game becus of that reason

north torrent
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Your game is certainly not an asset flip and you are certainly not a pirate, Kaorl.

There is enough real things to call you out on without having to lie.

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I have lots of different mannequins in my game right now. I won't put real characters in until almost the end.

zinc matrix
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exactly Mao san

north torrent
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Maybe you need a mannequin for your game, Karol...

zinc matrix
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only child

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nah dont need them

north torrent
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I also have a fluffy mannequin from one of the free marketplace assets.

zinc matrix
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thats great

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why download more mannequins

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max stupidity

north torrent
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Prototyping.

zinc matrix
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maybe it's my style but i don't really understand "prototyping" with "prototyping assets"

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like

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you could make your game on the fly

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that's the fun way

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prototyping with semi-final character models

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dude thats nssfw

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shes naked eaea

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BUUBZ

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bro

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๐Ÿ˜‚

north torrent
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I guess if you are just a hobbyist that's a totally fine way to make a game. If you are just doing it as a hobby having fun is what matters even if it isn't the most optimal way to get results.

zinc matrix
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Optical dw he calls every game other than his an concept prototype

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i mean like,

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hes just copeing

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he called my game a concept prototype

north torrent
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My game is certainly a concept prototype.

zinc matrix
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even if you're doing gamedev as your job

undone wharf
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what's the difference between a concept prototype and prototype ??

zinc matrix
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as long as you have the control for your project, you could go on hybrid mode in between prototyping and finishing

#

making characters and other "important IP assets" on the fly

north torrent
#

A proof of concept prototype is just more specific language about the usage of the prototype.

It is a prototype to show that the concept of your gameplay loop works. This is what most prototypes are.

zinc matrix
#

intuitive and efficient

#

unless you're doing a "tech prototype"

#

that's not related to the game's story and such

north torrent
#

You can prototype pretty much anything if you wanted to.

zinc matrix
#

tfw you realize that finished games are just wellmade prototypes

#

also idk about John's game, i need to see about that

#

war nomad io

#

if u wanna try

#

is that a webgame?

#

sounds io asfuck

#

yes but will be

#

download

#

too

#

what is it about

#

or

#

can you dm me the link real quick

#

lol okay 5 seconds in and that Unity logo

#

the background graphics of the main menu screen looks like a bunch of assets randomly placed although i'm assuming that the image is pre-rendered

#

terrible aliasing

#

when i hit Login or Register

#

Server Offline
[crash or update, refresh in 10min or hit me on Discord]

north torrent
#

Karol's game is a decent start to making something cool. He has gotten further than a lot of people self learning Unity never get to. So I don't at all deny that he has made an accomplishment.

People roast him however because he keeps talking shit to people and looking down on other people because he thinks he has 'published' a videogame where other people have not. Though most of the people he is talking to have done dozens of similar game mechanic tests with the level of polish in Karol's project.

zinc matrix
#

now i get why Mao's calling it a "concept prototype"

#

like fr

#

it has nothing but invisible concepts

#

and you can't even play

#

jfl

north torrent
#

There is nothing wrong with accepting the fact that you are new and that your project is still clearly in development.

People would be supportive of Karol's efforts if he didn't constantly talk shit to people.

foggy path
#

^

zinc matrix
#

i never talk shit

north torrent
#

We all start somewhere, we are all working on things that aren't polished yet, there is nothing wrong with that.

#

Also, you never explained to me what you mean by, 'cope', Karol.

zinc matrix
#

nothing wrong bro

#

lets make peace only from now on

north torrent
#

I am just trying to determine whether or not you are trying to insult me by constantly saying I am 'coping'.

Just trying to determine whether the 50+ times you have said that to me is against the rules of this Discord server and is considered harassment.

zinc matrix
#

no

#

it is not

#

harassment

north torrent
#

But the second you stop disrespecting the art of game development is the second I will start talking to you like an adult. I don't hold grudges.

zinc matrix
#

why not

north torrent
#

Ain't nobody got time for that.

#

If you take my money or mess with my car I will hold a grudge. But beyond that I can't be bothered to care.

zinc matrix
#

bruh

#

wtf is that

#

konkki thats not how you will find a wife

zinc matrix
#

K O N K K I

rigid shoal
#

Hmm, just upgraded to Win10 from Win7. Went surprisingly smooth. Would recommend to anyone still on Win7. Win7 is better, though.

tulip orbit
#

I'd like to upgrade but my hardware is too old I think

rigid shoal
#

I don't think that should you hold you back.
Are you worried that Win10 is more demanding?
Because Win10 runs on shitty mini-PCs (albeit really poorly), but still, those are like 1.3GHz on a single core.

grave stirrup
#

Hi all, I play a racing game built on UE4 4.22. I have some rendersettings in the engine.ini which work nice and makes the game look better beyond their Epic Settings, however I can't get foliage.LODDistanceScale or r.Shadow.DistanceScale to work. The only way is to launch Uuuclient everytime and use the console. I've also tried adding then in scalability.ini but again ignored, however when I check the logs they accept them but the game when running is using the original settings. Is there anything else I could try? Thanks.

rigid shoal
grave stirrup
#

? instead of Uuuclient?

#

Oh you mean feed ... doh!!! lol

tulip orbit
#

@rigid shoal I thought older hardware couldnt physically run win10? My system is 10+ yrs old

#

in any case, I'm not gonna risk breaking things, I'll upgrade when I build a new machine

rigid shoal
#

I'm not aware of that, but you should probably do things quickly, if possible. I only upgraded because I got worried about the lack of security updates.

tulip orbit
#

I'm unemployed right now, so upgrades arent gonna happen anytime soon

zinc matrix
#

@tulip orbit hi

#

are we frend

tulip orbit
#

naw. sorry.

zinc matrix
#

INterit

#

my biggest friend

#

is u

north torrent
#

I have a Windows 7 PC that is retired, but I keep it just for nostalgia.

#

1st generation i7.

zinc matrix
#

i keep you for nostalgia

#

in my memory

north torrent
#

No.

zinc matrix
#

yes

rigid shoal
#

Do people like those features? I've never played a game with stuff like that.

north torrent
#

I just recalculated everything to adjust for my job change and the time I lost during corona-virus quarantine and being without my computer. It doesn't look like I am going to be releasing my game until Christmas season of 2021... Sigh...

#

It is difficult for me to calculate totally accurately though, as I don't know if I will be able to travel for Chinese New Years.

rigid shoal
#

Christmas 2021 isn't actually that far off, though. If it makes you feel better.

north torrent
#

If I can't travel for Chinese New Years that means I can get a lot of work done.

But if I can travel I will get less work done.

zinc matrix
#

what if no one will buy

#

your gaemya

#

trust me

#

it over for u

rigid shoal
#

I thought I could release end of this year, but I'm on a hiatus that put me back at least a year. So I'm in a similar situation. Actually feels sad man.

zinc matrix
#

whats the point of releasing a game if no one knows about it mao

#

its just as good as not releasing

#

you would have to start building community year earlier

north torrent
#

Basically Joe Biden will be just taking office weeks before Chinese New Year, so I'm just going to assume that the US is still going to be Corona-Virus central and nobody will fly there.

Don't think 2 weeks is enough to fix the Corona.

#

If nobody buys my game I will still have plenty of money, because I have a job.

zinc matrix
#

ofc no one will buy

#

if no one knows

plucky pagoda
#

I spent last night looking at immigration requirements for New Zealand.

zinc matrix
#

that why my game is free

#

so more users try and learn about it

north torrent
#

I have a budget of both time and money set aside in my release plan.

foggy path
#

you gonna join New Blood? lol

north torrent
#

Can't go there right now, Mr. Slivinski. They have totally shut out the outside world for good reason.

rigid shoal
#

NZ requirements are probably super tough.

plucky pagoda
#

not too bad.

#

But not as clear as the erepreneur ones for most of the Canadian providences.

zinc matrix
north torrent
#

I don't think the requirements are all that tough in non-Corona times. But people with US Passports are kind of a cancer to the rest of the world right now, and it is going to be that way well past January 20th, 2021.

plucky pagoda
#

Yeah

rigid shoal
#

You're leaving the US for NZ? Any particular reason why NZ?

plucky pagoda
#

Business, trade, and security between nations is built on trust and trust in stability

north torrent
#

You can probably go to Brazil or Sweden. I think they are down with the Corona there.

plucky pagoda
#

The foundations for that have been obliterated.

foggy path
#

Yeah there's constant concern about the swedish border here atm :P

north torrent
#

Ronald Reagan would be throwing a tantrum right now if he could see how the rest of the world views the United States.

#

Teddy Roosevelt would have literally taken over the government in a coup by now. But they don't make people like him anymore.

#

For March, April, and May I am not going to do any work in Unreal at all. The only reason I will open up Unreal will be to view what my 3d models look like in engine.

tulip orbit
#

๐Ÿ˜ฎ

north torrent
#

I am going to turn into a 100% Zbrush artist for those 3 months, and only work in programs that help me create the best 3d models for my characters and environmental assets.

#

I'm going to try Marvelous Designer. Going to do Substance Painter as well, because that just works well with making Zbrush characters.

#

So the goal is to have everything playable but in a rough state by the end of February.

So the mechanics will be in place, you should be able to play through the whole game from start to finish, just without voice acting, the characters will be mannequins, there will be placeholder buildings and such. No post process or fancy particles.

But by the end of February everything should be playable.

zinc matrix
#

nice !!!

#

women will love you for all the effort you put in your passion

#

e_a_e

north torrent
#

No they won't.

tulip orbit
#

Mine is "playable" but theres not a lot of content yet, and a few areas that need a lot of work still

#

such as what I'm staring at right now, damage reduction/armor calculations. The magic system needs a do-over too

rigid shoal
#

The core of mine is done, but no art.

north torrent
#

I plan to have the whole game, start to finish, all the content, playable by the end of February.

Not the pretty stuff, but the gameplay stuff and the dialogue (not voice acted) stuff and all of the things that make the game work but not look pretty.

#

June, July, and August of next year will be the time to polish everything up.

tulip orbit
#

yeah most of my core is done. I just have to make the dungeons/levels, and characters... assets...

rigid shoal
#

I like that approach, where you do the core stuff and then the art.
Though, the only problem with that is your marketing content comes later (when the art is implemented).

north torrent
#

Well, Mr. Floss, there is a difference between pre-production art and production art.

tulip orbit
#

I've got a good start on my art, cause i hit a brain-wall and needed something non programming to work on

north torrent
#

I do all the pre-production art in pre-production... Because it is pre-production art.

#

If they game is already finished when you start doing pre-production art, then you messed up.

rigid shoal
#

What constitutes pre-production art?

north torrent
#

But most of the production art, specifically the Zbrush stuff, will come after the game is already playable and I have sent it to people to playtest.

rigid shoal
#

I've just been using mannequins-esque and generic animations.

north torrent
#

Concept art and the kind of illustrations and stuff you use for marketing.

rigid shoal
#

Oh. I've had to delay even just the general art style because I haven't learned any art stuff.
I have literally no idea what quality of art I can support.

north torrent
#

Well, that's generally not a good thing... But I am sure you can figure it out.

#

But I wouldn't do that next time...

rigid shoal
#

Yeah, it's just because it's my first time. I just pay for it in time. But the art stuff is REALLY hard.

north torrent
#

Honest question, not trying to be rude, but did anyone ever teach you what pre-production is?

rigid shoal
#

No, not at all.

zinc matrix
#

I am writing HOLY CODE right now TRUSST ME guys

north torrent
#

I see a lot of people who learn the tools of game design from the internet, which is great. But a lot of them never had anyone explain to them the details of the process.

Though a lot of us just learned this stuff the hard way through dozens of failed projects...

zinc matrix
#

i learned...

#

from God....

#

he put knowledge in me

#

and said

#

Make Great Game, John

#

and so I did

#

and I am waiting till he again speack to me

rigid shoal
#

I just wanted to figure out functionality (including performance) first before the art stuff.
That's how I've always done it with other software stuff.

north torrent
#

Generally in a game studio pre-production is before you bring on the big team. You have the top guys from the art, design, programing, and other teams and you basically set out the plan for the game.

That's when the concept artists are deciding on who should be the main character, what does the character look like, do we want to fight robots or zombies? How does this boss look? Do we want a snow level? How about a volcano level?

That's when the designers are choosing what kind of mechanics they want and what kind of UI or inventories are needed and what the challenges and puzzles might be.

Not really sure what programmers do during that time, as I don't really code unless I absolutely must... But I am sure they are doing something important.

#

If you look at a game like Anthem, it was basically in pre-production for 7 years, then they rushed it out the door in 6 months...

Pre-production can be absolute hell if there isn't someone who just makes a decision and goes with it.

#

I've worked on several games that dies in pre-production... it sucks...

rigid shoal
#

Oh, I do have a general concept/theme, just not incredibly detailed and nothing remotely technical.
And I wanted to keep things somewhat flexible just in case something else came out on the market similar to mine.

north torrent
#

A game like Bioshock Infinite or the original Borderlands went back and totally nuked their pre-production art late in the project. So it is never set in stone.

rigid shoal
#

Yeah, I would be afraid of doing something like that. I don't have the resources to just scrap things.

north torrent
#

Well, as a small developer I would hope you aren't investing too much time or money into concept art...

#

It is a little different with a AAA title like Bioshock.

rigid shoal
#

Nah, all my non-marketing resources would just be for all the technical stuff that I simply lack the talent and detailed knowledge to do.

north torrent
#

Generally as a 3d artist you have what is called an 'Art Target' which is one 3d model completed in the style that you want everything else in the game to meet the quality of.

So then the other 3d artists during production can look at that and know what the goal is.

rigid shoal
#

I will keep note of that. But yeah, that's definitely what I have been post-poning.

north torrent
#

How much art you need is going to depend on how exactly you plan on marketing your game.

rigid shoal
#

I don't need very much promo specific material.

north torrent
#

When you are a solo dev, the processes of a studio don't all need to be followed. I was just letting you know what I have learned from experience as the norm. It is a good point of reference at least.

rigid shoal
#

Yeah, it's really good to know. Thanks. Creating an "art target" will probably be top priority when I get back.

north torrent
#

My big concern is having the game ready for the voice acting to be recorded as early as possible.

zinc matrix
#

mao plans to release a game without coding

#

jfl

north torrent
#

I don't want the development time to be pushed out because I am waiting for voice actors to get their work sent to me.

#

So I am hoping to have the core of the game ready to be sent to testers and ready for the voice actors to record.

Then I can send that work out to my voice actors and testers while I am busy Zbrushing.

#

The final game with all the polish should be done by August. That is when I will have the final beta testing and be doing marketing and other stuff.

zinc matrix
#

mynymalyst style

#

hell yeh bud

#

am on a rolllll

plucky pagoda
#

ugh wrong channel

north torrent
#

Tree.

plucky pagoda
#

success

#

Well I mean I was going for a dog, but it's recognizable as an object so I'll take it.

north torrent
#

It is an object, I cannot deny that.

cedar tapir
#

hi bros if you would like to look at stride engine its an amazing engine with a very beautiful shader its MIT open source and using only c# in developing and the source code its self has about 90% c#

zinc matrix
#

@cedar tapir why you spam your engine in your competitors' discords

#

you break autism meter bud

fluid bloom
#

some punctuation would help too

#

I mean, the initial impression

cedar tapir
#

im not spaming

#

you are free to enter or not

zinc matrix
#

but unity is already an c# engine

#

and it has everything

#

what your offers

cedar tapir
#

nothing look by your self

tall plume
#

hi @cedar tapir please don't post discord links in this server

cedar tapir
#

hi @cedar tapir please don't post discord links in this server
@tall plume ok

tall plume
cedar tapir
#

@tall plume @zinc matrix sorry for disturbing you guys๐Ÿค—

plucky pagoda
#

They really need to put some distance between those note and direct message boxes. One of these days I'm going to get myself in trouble.

#

I dislike that blender seems to be missing a lot of things. Radial symmetry is a big one

#

I wish Modo had wider adoption. I really like it's setup.

plucky pagoda
#

That's a hacky work around that in no way offers the same functionality.

#

I'm just going to commit to Houdini and pay for a year. I can create some procedural generation tools for UE at the same time.

#

I waste too much time switching between trials on things. They can all get you there one or another. Houdini is probably more suited to how I approach things, especially since procedural generation is one of my favorite things.

north torrent
#

Since I only do 3d modeling for a small portion of my development process, I think I'll just do the monthly thing for 3 months and then get rid of the programs that I don't own a perpetual license for.

I think my Zbrush perpetual license is good forever though, so I might not have to worry about that one. I'm going to try Marvelous Designer though.

foggy path
#

I wonder how long until you can tell an AI what kind of model you want and it'll make one for you

#

I saw a GPT3 based thing on twitter which produced legal texts based on simple prompts

north torrent
#

Would probably be easier to just model it than to try to explain in words what you want to an AI or a person...

foggy path
#

well I mean if you said "I want a car"

#

then you can give it more information to sort of refine the result

plucky pagoda
#

Yeah I'd buy a perpetual Zbrush in a heartbeat if I had the budget for it

foggy path
#

this is how a lot of those types of generative AI models work

north torrent
#

Most of the process of being a game artist is making the right decisions.

#

I got my Zbrush license almost a decade ago...

foggy path
#

they can actually get surprisingly good results by prompting for refining information

plucky pagoda
#

I bought a plugin for blender for rigging a long time ago. Auto Rig pro makes it fairly simple.

#

It is helpful though to know how to do it from scratch first.

foggy path
#

rigs confuse the shit out of me in Blender

#

every time I've looked at a model with rigs it always flips the UI into some totally mad configuration

#

lol

plucky pagoda
#

Auto Rig Pro uses sort of a proxy rig and creates an IK/FK rig for animating. You can then export it as a standard skeletal mesh and skeletal animations

#

I haven't used rigify in a while but last I compared Auto Rig pro was a lot more advanced and had more options for non bi-peds or things with non humanoid appendages

#

and facial rigs

#

cool, I don't use them much. I'd rather use morph targets and blend them for facial stuff.

#

Probably not the best way, but easier for me conceptually

#

it looks like Houdini has made some progress with animation and rigging

#

Yeah, I'm making a zeldaish type thing. I want to try and create most of the assets myself

#

In a lot of projects since moving from 2d to 3d, animation and modeling has been the big bottle neck and I've had no luck finding an artist to work with.

#

I like using morph targets because I can control facial expressions by blending a few floats.

#

It's probably because I have a stronger background in code

#

no idea how most people do it

north torrent
#

That's the kind of stuff I am going to put off worrying about until the very end of my development cycle...

plucky pagoda
#

Yeah, I keep alot of stuff like that in mind and just make sure there's stubs or something so it's easy to do later

north torrent
#

Did I tell you that my new release date is going to be Christmas season of 2021, Mr. Slivinski?

plucky pagoda
#

Idk, but I skimmed some of the scroll

north torrent
#

I am not even 3d modeling stuff until March.

plucky pagoda
#

I'm trying to do more boxing out and less worrying about final look at first

north torrent
#

I had to readjust all my estimates based on life changes as a result of the Corona. So I set all my goals for new dates and set my expected work hours and stuff.

#

I did the terrain first on my project, and am now filling the terrain with grey boxes and placeholder content.

I plan to have my game fully functional, but with placeholder buildings and mannequin characters and no voice acting by February.

#

I still have tons of writing and music and terrain stuff to do if I get sick of building user interfaces and game mechanics and inventories.

#

I have the terrain imported into Unreal, but I am still editing it as a greybox out my compositions, and I still need to work on the trees and foliage and terrain textures and all sorts of stuff.

#

But I won't touch 3d modeling.

cedar tapir
#

i have a question here guys can i make my game have multiple api's for example switching from dx11 to vulkan or opengl

#

in the same game

plucky pagoda
#

Seems like everything's back up and running.

#

@north torrent What kind of game are you working on again?

north torrent
#

Mine is a 1-2 hour narrative based game that focuses on interactive dialogue and investigating environments.

#

It is very small because my focus is on quality over quantity.

zinc matrix
#

e

#

EAEAE

soft night
#

you seems back

zinc matrix
#

I knew yuo will be here

#

Mao

soft night
#

it was silent awhile

#

for me no issues from discord

zinc matrix
#

@cedar tapir make players pay for better api

soft night
#

europeans it work

zinc matrix
#

don't lie, article says it's down, so IT IS down

soft night
#

so how you are able to chat then

zinc matrix
#

i'm not using cloudflare, so I have no problem, duh

#

My eyes hurt

left grove
#

@tall plume Sorry to ping you, just figured you would know how the bot works.

tall plume
#

the pin has instructions

#

in that channel

left grove
#

ah, thank you

tall plume
#

๐Ÿ™‚

#

yeah, cloudflare is on fire

#

the internet is currently on fire

foggy path
#

Imagine hacking cloudflare and turning it into a bitcoin scam

#

Half of the fucking internet probably runs on their shit nowadays

north torrent
#

We can rebuild a better world without things like Twitter.

robust gulch
pearl elk
#

Needs more meatballs

robust gulch
#

lol

zinc matrix
#

@zinc matrix its more like world uses their DNS

#

Cus then site in afgan loads faster

#

If ur host is in poland and their data center is closer to afgan

#

I don't know

#

no i deleted sorry

#

ik

#

wrong server

spare glade
#

Whats wrong?

zinc matrix
#

WRONG SERVER SORRY

#

SHITPOSTING SERVER

#

cmon

alpine fern
#

cloudflare basically runs half the internet in the world yes

#

millions of websites are using their services

pearl elk
#

Did their lava lamps break?

zinc matrix
#

@zinc matrix

#

what

#

Why u say this

#

wrong server

#

and its funny

#

nope

#

huh

#

yall are offended i see

#

ok

plucky pagoda
#

That's a ban needed if I ever saw one.

#

Parents shouldn't give 5 year olds unfettered access to discord

#

I'm offended that you would rank 12 year olds in with that. My 8 year old is more mature than that.

#

A little unsure I'm maybe not giving 5 year olds enough credit in my own statement

#

Can I painlessly switch from Houdini Apprentice to Indie? I'm thinking I want to try it out a bit again before paying for the year.

zinc matrix
foggy path
#

I was looking at why Discord refuses to support just completely hiding ignored users

#

Like, if you ignore someone, it'll still pop up those little messages saying they posted something

#

and their excuse is apparently that it would mess up the read notifications if they hid the messages? Like.. what? That makes no sense whatsoever lol

alpine fern
#

it's so you don't get confused by other people responding to the deleted messages thinking it's directed at you

foggy path
#

That's just another cop out :P

alpine fern
#

not really

#

that would be an actual issue

foggy path
#

IRC clients and other IM platforms have had ignoring users for a long time

#

where it just completely hides their messages

#

I guess it could be a problem for beginners who aren't used to following conversations where multiple separate ones might be mixed into the channel

pearl elk
pearl elk
#

Man this crash really has be stumped, it'd help if it actually logged something

plucky pagoda
#

Any gems in the flash sale?

pearl elk
#

This Vector Field Collection looks good value

plucky pagoda
#

Oh major self inflicted wound. Don't use a faded out thumbnail for market assets, it makes it look like it's already in your library

#

A lot of people seem to be getting some mileage out of a substance subscription.

#

Just found two packs I really like that apparently have been on the market for a year and I've somehow never seen them.

#

All right rig is cheap now if anyone was looking at getting it

#

@pearl elk Yeah, I'll buy it at that price even if just to tear it apart and look through it.

#

I like that

pearl elk
#

Yeah I saw that one but I have other FSM machine ones I bought I havent even used yet lol

plucky pagoda
#

It does feel like something I'd buy and maybe never use.

#

I'd probably get use out of the Dungeon thing though

foggy path
#

It's so weird that both Unity and Unreal have a state machine built in

#

but for both it's locked to a very specific purpose relating to animation...

#

:P

pearl elk
#

Yeah this is why Im really hoping UE5 will allow for some more generic uses of things, I understand wanting rubust systems but at the same time you need to create your own systems

plucky pagoda
#

I almost never end up using things like that from the market. I find it's more work to integrate them most of the time than it is to just build it. But I really like seeing how other people have approached things.

pearl elk
#

I have a few from the market that are relatively easy to integrate, once Ive integrated em once I tend to have a version which is more generic and reusable anyway

#

Weapon Component and ALS I use together quite often

plucky pagoda
#

I don't think I've seen or used either

#

Yeah, ok I've looked at the weapon one.

north torrent
#

90% of marketplace assets I have I use to learn from and end up making my own version of it because otherwise it wouldn't function in my particular project.

plucky pagoda
#

The things moved to done on the 4.26 Trello reads like a wish list

#

Chaos powered ragdolls

#

Arkit sdk 3.5

#

water as engine feature

#

...

icy dust
#

imma tear my hair out if i cant open this one project file

plucky pagoda
#

I'm really curious about a few of these. Like Blueprint refactoring tools.

bronze axle
#

@plucky pagoda Have you seen any of the Unreal Fest talks yet? There's one that shows the water tools in detail.

plucky pagoda
#

Oh man, didn't even think of that . I was just looking through the Youtube channel to see if there was anything

#

Thanks

bronze axle
#

The water tools look impressive to me. Water body actors with customizable velocity, depth, fluid sim and interactivity.

plucky pagoda
#

Yeah, I read the description on the Trello card and was hyped

bronze axle
#

I haven't checked the roadmap in a hot minute.

#

Off to Trello I go.

plucky pagoda
#

I have it set to sms me when things get moved to done and it went off for a solid 20 minutes today

icy dust
#

how does one open a unreal project that has been extracted from a pak witch also contains all the content and plugins where do i put the files?

bronze axle
#

Haha, nice. ๐Ÿ˜„

plucky pagoda
#

Maybe not 20 minutes but felt like it

bronze axle
#

Holy shit, that Done for 4.26 list is longer than I expected.

#

Mmmm.

plucky pagoda
#

Yeah, it portends good things.

bronze axle
#

Oh wow, UMG debug/profiling tools.

#

Sounds nifty.

plucky pagoda
#

Yeah.

bronze axle
#

Blueprint refactoring tools. Hm...

plucky pagoda
#

Yeah, the description of that one sounds promising

#

Easier to move stuff between blueprints

bronze axle
#

It's pretty vague, as most of these are.

plucky pagoda
#

Ok, the building worlds in fortnite ? is that the one?

bronze axle
#

Yep. That's got the water tools and other 4.26 goodies.

plucky pagoda
#

cool

bronze axle
#

Very good talk from Ryan Brucks.

#

Also, even though the next-gen talk said UE5, Ryan says in that talk that they're switching to the file-per-actor system in 4.26. ๐Ÿค”

#

Not sure which one is correct.

#

Maybe it will be experimental in 4.26.

plucky pagoda
#

I'm not familiar

#

With file-per-actor

bronze axle
#

Basically, they're moving to a system where each actor in a level is a separate file, to make collaboration and version control easier.

#

So you no longer check out an entire level; you just check out individual actors in that level. ๐Ÿ™‚

plucky pagoda
#

Oh, ok that makes more sense

bronze axle
#

It sounds crazy cool, and will probably inspire very different workflows. We've been working with the file-per-level model for so many years.

plucky pagoda
#

So it's an editor thing not something that effects a packaged game

bronze axle
#

Correct.

plucky pagoda
#

Yeah, I was confused about that, seemed like a deoptimization

bronze axle
#

For me, it's one of the new features I'm most excited about.

plucky pagoda
#

If I worked with others I probably would be too

bronze axle
#

๐Ÿ˜…

#

Most teams work around it by using sublevels for different tasks/disciplines.

plucky pagoda
#

I do that now just to keep it managable

bronze axle
#

To minimize the chance that someone will need to edit a level that's already checked out by someone else.

#

Like MyLevel_Geo, MyLevel_Lighting, MyLevel_Gameplay, etc.

plucky pagoda
#

Yeah, shooter game or something was setup like that and I liked it so started doing the same

bronze axle
#

Definitely makes it easier to manage levels.

#

But the new system sounds super promising. I've been thinking about what a file-per-actor workflow would be like.

plucky pagoda
#

It sounds pretty freeing

bronze axle
#

Indeed. Especially coupled with the new grid-based system that's coming in UE5.

plucky pagoda
#

Haven't heard about that

#

I'm way behind on stuff. Just now looking at virtual textures

bronze axle
#

That Fortnite talk actually goes over the grid-based level system, too.

#

He even shows a debug view that illustrates how it works.

plucky pagoda
#

Cool, the name sounds like something I'd like

bronze axle
#

Imagine your large levels being split up into grid cells that are automatically managed for you.

plucky pagoda
#

I've been killing myself to learn as much as possible the past 2 years and I'm ready to get back to making it fun again

#

Nice.

#

Like managing loading actors or enabling lights

bronze axle
#

For example: moving an object between cells would automatically change the level it lives in, so you don't have to worry about it.

plucky pagoda
#

Ah,

#

That is a pita to manage

bronze axle
#

Yeah. It's easy to accidentally leave objects in the wrong level, especially when copying en masse.

#

Thankfully there are some really good UX improvements that help mitigate that now, but it's still possible to mess up.

plucky pagoda
#

As an example I have things like torches that have every few ticks a change in intensity or color so managing those so they stop ticking when the player isn't in an area can be tedious when you have to do it with a whole bunch of different things. Am I understanding right that the grid based will make that easier?

#

So you'd need a procedural material with this splines on the landscape?

bronze axle
#

Re: the torches, I don't think so since that's a game logic thing, but I could be wrong. The grid system is more about automatically managing level streaming for you.

plucky pagoda
#

If it works like World Comp lods it might. If you can stream in based on distance

bronze axle
#

Everything I know about the way water body materials will work is in that talk you're watching, and I don't remember him saying much. Maybe in the Q&A afterwards. He answers quite a few.

#

The grid system I'm talking about is a successor to World Comp.

plucky pagoda
#

ok, yeah setting up LODs in World Comp is a pain right now

bronze axle
#

And apparently it will automatically generate HLODs and imposters.

plucky pagoda
#

Yeah, ok I'm hyped right there

bronze axle
#

Which sounds bonkers to me.

plucky pagoda
#

That's a major pita right now

bronze axle
#

Yeah, seems like a ton of work.

plucky pagoda
#

When you get to even just 10*10 it's 100 levels to have to setup lods for

bronze axle
#

Oof.

#

No wonder they're building tools to automate that.

plucky pagoda
#

some of my maps are like 64x64

#

Although I'm thinking it's no longer the way to go going full procedural seems to make more sense more and more

#

I mean generating in UE rather than in somthing like World machine and importing

#

Wow, this river tool is nice

#

Oh, volumetric materials.

#

I want 4.26 yesterday

#

I see these being used in so many other ways than just clouds

north torrent
#

Today will be yesterday tomorrow...

plucky pagoda
#

Time is a construct limited by eternity.

#

Brought to you by word salads that might sound intelligent for a half second

north torrent
#

I'm making a spreadsheet...

#

I wonder if I can use my flight simulator controls to make a spreadsheet...

plucky pagoda
#

Yeah damn, this grid system looks like it fixes some of my biggest issues with world comp.

north torrent
#

What percentage of game characters do you think wear glasses?

plucky pagoda
#

I'm a bit underwhelmed by the switch.

zinc matrix
#

i have existential issue. how do you stop players from logging off in 5minutes since join

thorny dock
#

The physical engineering of it is really well done, even if a bit fragile. The OS is really well thought out even if it may not feel that way, if you play animal crossing you can see them experimenting with being able to control the OS settings in game, like swapping p1 p2 controllers without needing to suspend the game, and creating and switching to a WLAN for local play just by talking to a character. Some games on there like monolith softs xenoblade 2 are pretty impressive especially in hand held mode given itโ€™s just a Nvidia Tegra x1 mobile chip

#

Huge open world game

pearl elk
#

File per actor might sound ineffcient in ways but its super optimised if you think its only sending those changed files over a network when using collaborative tools

#

Saves having to diff a big file just for a single transform change for example

thorny dock
#

Oh my god Iโ€™m so dumb I only read the first line I thought you meant Nintendo switch I see scrolling up you mean the switch to per file actor hahaha continue to ignore me

pearl elk
#

The next Nintendo console is gonna be called The If, you think youre confused now

#

Debugging my context switch switch on the switch

zinc matrix
#

bad name

#

its too confusing and complex and philosophic

#

masses like simple rememberable short names

plucky pagoda
#

@thorny dock no, I was talking about the Nintendo. Just bought one, and I'm not impressed. It's great as a mobile device but not even mediocre as a console.

#

I'm dieing to see Nintendo stop trying to find a gimmick and just release a decent dedicated console.

#

I think there's a huge market out there that really wants to see a next gen console with Mario, Kirby, Pokemon et al...

pearl elk
#

Is the Switch more powerful than your phone?

wet smelt
#

guys

#

can i make a stylized game on ue4

#

cuz i was planning to go for a realistic one but i realized that is too mentally taxing

pearl elk
#

<@&213101288538374145> umm, not often I do this

slow gyro
#

I assume you pinged because of name and profile picture?

#

@pearl elk

median wraith
#

I bet

#

Didn't improve lol

tulip orbit
#

maybe mons was just lonely?

wet smelt
#

E

#

guys
can i make a stylized game on ue4
cuz i was planning to go for a realistic one but i realized that is too mentally taxing

zinc matrix
#

Don't see why not

#

What kind of style are we talking about here?

wet smelt
#

stylized

zinc matrix
#

e

#

HI

#

ladies

#

โค๏ธ

pearl elk
#

Yup thats correct @slow gyro

#

What is with people pushing e like its the button to open chat, are these bots?

zinc matrix
#

e
Yeah who does that

#

what monso

#

LMAO

#

he did thing i did

#

we are too computerized

#

for this world

zinc matrix
#

weird

abstract haven
#

just saw this outside the tencent building, kinda wanna make an iridescent shader now

zinc matrix
#

tencent?

#

you live near it?

#

lol

#

crazy

#

rich people

#

there

#

u knw

abstract haven
#

yeah, this car doesnt even have a license plat, the super rich dont even need them here, kinda crazy

zinc matrix
#

really?

#

tf

abstract haven
#

this is the only tutorial I've found, idk if there is a better version now since they added RT functions and car clearcoat shaders

zinc matrix
#

just use

#

unity

#

like I do

pearl elk
#

E
Dont use Unity

wet smelt
#

fuck unity

#

ngl idk why theyre tryna make an effort trying to catch up to ue4 graphically

#

its an impossible tas

#

*task

proven thorn
#

In my opinion, the best thing that Unity can do right now is to start their own game studio.

wet smelt
#

ye

#

its basically a futile effort to try and catch up with unity

jovial talon
#

fuck unreal
ngl idk why theyre tryna make an effort trying to catch up to reality graphically
its an impossible tas
*task

wet smelt
#

esp if ur rep has been ruined by shitty off brand games

#

fuck unreal
ngl idk why theyre tryna make an effort trying to catch up to reality graphically
its an impossible tas
*task
@jovial talon lmao

pearl elk
#

Im using the new Decima myself ๐Ÿ˜›

wet smelt
#

the kojima engine?

#

bruh impossible

proven thorn
#

For me, where Unity suffers is because they don't eat their own dog food.

wet smelt
#

For me, where Unity suffers is because they don't eat their own dog food.
@proven thorn lmao

proven thorn
#

?

pearl elk
#

Northlight, Snowdrop, ID Tech... all the things

#

But yeah have to agree, Unity need to battle test their own shit

wet smelt
#

frostbite

#

albeit shitty

#

its still p decent

#

cryengine

#

source

proven thorn
#

I have been told by many of my friends that work with Frostbite, that its toolset is a nightmare.

pearl elk
#

Photogrammetry can make any engine look half decent

#

just look at Unity for example ๐Ÿ˜ฎ

wet smelt
#

indeed

#

but if one were to use photogrammetry they might as well import it into ue4

proven thorn
#

Half the time, it's hard to know if and when Crytek are going to go bankrupt.

soft night
#

when frostbite become godlike in vnext

wet smelt
#

cuz ue4 just has better shater tools

#

*shader

proven thorn
#

Naughty Dog's technology is pretty awesome from what I've been told.

wet smelt
#

amen

pearl elk
#

Godot might buy Crytek hehehe

wet smelt
#

godot? crytek? impossible lmao

#

although cryengine is getting a few prospects these day

soft night
#

Monso could by gobot

wet smelt
#

*days

jovial talon
#

Godot could buy monso

wet smelt
#

they still have enough money from the 2004 far cry deal XD

pearl elk
#

Last of Us 2 is amazing, it runs fantastic on the PS4, fair bit of dithering trickery but it works

wet smelt
#

far cry wouldve been a lot better under cryteks supervision

soft night
#

the tipping point cinematic from ubisoft was made with blender and have drawn nostrils

wet smelt
#

? you aight bro? i dont understand a single thing lmao

#

ยก

proven thorn
#

Does anybody know if something has happened in the industry? I've just had a flood of resumes appear in my inbox.

pearl elk
#

Farcry 6 cinematic was probably all prerendered too

soft night
#

tipping point trailer from game Watchdogs legion

wet smelt
#

too many ppl desperate for money

proven thorn
#

Has a studio closed down, or something like that.

wet smelt
#

look at the unemployment rates

#

lmao

proven thorn
#

Some of the resumes are really good, with AAA experience

wet smelt
#

hit harder than great depressions

pearl elk
#

Could be remote work becoming more serious of a thing

wet smelt
#

yea

proven thorn
#

It's been a while since I've seen so many good resumes

soft night
#

Monso freelanzing to big AAA companies

wet smelt
#

wtf

#

bullshit bruh

twin haven
#

pray the gay away

wet smelt
#

blender is god

twin haven
#

pray the gay away

pearl elk
#

How do you even work for AAA without already having worked in AAA

wet smelt
#

doesnt cost a thousand of mf dollars unlike mf 3ds max or maya here

twin haven
#

pray the gay away

proven thorn
#

Maya is very cheap these days.

pearl elk
#

Here in Australia you pretty much have to have lived and studied on the east coast to get in with a AAA and even then youre just working side gig to some studio overseas not on your own game

proven thorn
#

Maya's subscription is quite reasonable these days.

pearl elk
#

I mean EA lists everyone in the credits even remote distant cousins of production assistants

wet smelt
#

lmao

#

pfft

#

1620 a month

#

pffftt

#

HAHAHAHAHAHAHHAHAHA

proven thorn
#

@pearl elk Friends in the industry can help a lot.

wet smelt
#

*year

#

not month

#

but jesus $202 a month for somethin blender can do

#

i could get the entire creative cloud subscription and still have left over

pearl elk
#

Yeah I suppose they can but I live so far from anything, we do have some successful indies in town here but none use Unreal Engine

wet smelt
#

this is bullshit; idk how autodesk doesnt get flak for expensive subscriptions for individual apps but adobe gets a lot of hate just for charging a measly subscription for all their apps

#

smfh

proven thorn
#

Maya Indie license is $390.50 NZD ($256.05 USD)

wet smelt
#

a year?

pearl elk
#

Team Cherry is local, we got Mighty Kingdom too, Ive met a few of those guys

proven thorn
#

Yes.

wet smelt
#

in specific regions only

#

bullshittery ngl

proven thorn
#

Yeah, Australia, New Zealand, Canada, UK and US

#

Normally, Australia and New Zealand get screwed.

wet smelt
#

ppl are kinda two faced; theyre fine with autodesk charging $202 for a branded re-release of blender, yet adobe here gets a lot of hate for charging $52.99/mo for an entire mf suite of apps

#

premiere pro

#

audition

proven thorn
#

@pearl elk I don't know, I don't buy it because I equally live just as far away.

wet smelt
#

photoshop

#

illustrator

pearl elk
#

Actually I noticed my Substance license fee has been localised

wet smelt
#

or maya

#

smfh

#

id rather take 4 apps than 1

#

lmao

proven thorn
#

I just travelled a lot to the US to do biz dev.

wet smelt
#

or get all 50 for 53 a month

pearl elk
#

NZ has a bigger culture for VFX though

#

I have to go to Melbourne just to meet a decent amount of people using Unreal Engine lol

proven thorn
#

Yes, but it is more specifically for Weta.

#

Weta's reputation doesn't go anywhere else; just as much my own studio's reputation doesn't cross translate to anything / anyone else.

pearl elk
#

Not interested in moving there for work so I guess I screwed myself

proven thorn
#

People told me the same thing to me as well and suggested I move to LA, San Francisco, etc

pearl elk
#

Bet youre glad to be in NZ bout now, Im sure as hell glad Im not in Melbourne ๐Ÿ™‚

foggy path
#

NZ is getting famous as a game dev country now thanks to New Blood tho lol

proven thorn
#

As in New Blood Interactive?

foggy path
#

ya

pearl elk
#

I can actually get into NZ atm with a two week quarantine, couldnt say the same for many others ๐Ÿ™‚

proven thorn
#

Huh, I actually didn't know NBI is based in NZ.

foggy path
#

tbh not sure I would know either if it wasn't for Dave Oshry being a funny guy to follow on twitter :P

wet smelt
#

sorry for that rant

proven thorn
#

NBI isn't based New Zealand, it's a US company.

#

Dave is now part of RocketWerkz, which is based in NZ

foggy path
#

Ah that's what it was then

pearl elk
#

Finally my package game produced a log file and... the bug is with this 3dtextcomponent gah. My fault for using an experimental plugin

zinc matrix
#

e

#

i am too weird

#

for success

pearl elk
#

You obviously dont have much knowledge of successful people

#

Point out a normal one

#

Fake tans normal where youre from aye

wet smelt
#

lmao

zinc matrix
#

can u believe its a male

wet smelt
#

born a black boi died a white boi

#

legend

zinc matrix
#

died a white girl you mean

wet smelt
#

lmao

#

yes indeed

zinc matrix
#

cmon he hot

pearl elk
#

Oh you gotta be kidding me, the bugs in one of the Third Party prerequisites

#

Its in FreeType2

#

Here I was sending the errors to Epic thinking it was an issue with the 3dTextComponent

#

Text 3D the UE4 plugin is called, its fairly new

#

I used it to make a UI in 3d for somethin bit different

zinc matrix
#

e,ae,a,e,ae,a,e,a,e,a,ea,e

#

guys u dont understand

#

tht Mikela Jekson is life

#

iss laifu and waifu

#

konkki

#

thye will come here and diss your game

#

and you will not sell bcus of thye

#

thye

#

they

#

you not know?

#

them