#lounge
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That's just for static though? not skeletal?
Guess I just forgot since I haven't done a lot of asset creation lately.
I've got some skeletal assets where the creator dumped a ton of meshes into one fbx. Unity can pull each out, UE not so much
as far as I'm aware
Not sure it would make sense to combine skeletal meshes for obvious reasons.
Nothing to say you can't have multiple meshes that include them in a single FBX though
Anyone want a job where you sign the contract before you know what you are doing and how much you are getting paid?
seems about right to me.
"That's way too much money! I just need a simple multiplayer setup. It should only take you a hour or two."
Im glad I can use my pc from home to do it though
Ice and snow have always been a bit of a mission. Unless you go with stylised versions
I'm trying to get an ultra smooth plastic for a sci-fi space station. Getting there.
I may also want a decent sci-fi shooter that isn't halo but I'll talk about this later
hmm. smooth shading messes with lighting when putting a punch of pieces together.
looks good.
Trying to make some walls. It's a shame it looked really good until I started putting things together in UE
Yeah, the smoothing
is that flipped green in normals?
the shadows don't look good
Noo, tried flipping it no difference
@plucky pagoda you need to define smoothing groups correctly/export them correctly
There must be a sharp edge there, otherwise the vertices on the side of the asset and the front of the asset get shared normals
Face weighted normals approach hides this effect to an extent
well thats just buttugly
How does the back of the wall look like? I would guess there is no back face
@solar nebula Thanks. I'll look into it
there is no nice way to put it
ayo but fr does gta 5 have african servers?
It's definitely the smoothing. I'm just figuring out how to use it.
but blender has no smoothing groups? ๐
@zinc matrix why do you ask this in a unreal engine community?
idk i have no other server to ask in
plus unreal and epic are connected so i'd expect some of you to know
Steam also sells it, do you expect Vavle to know it?
Smoothing groups is an abstract concept
Blender indirectly supports smoothing groups, just represents them as sharp edges vs smooth edges instead
Well, you asked twice in 10 minutes
plus this is the lounge channel people can talk about basically anything
Smoothing groups as-is was a 3dsmax term I think. It's just a convenient abstraction, a way to think about smooth sections of the surfaces
I felt bad that everyone was ignoring you
there's bound to be someone that knows
In 3dsmax, you would achieve the effect by assigning triangles to different smoothing groups, in blender you achieve the effect by adding a sharp edge, but the ultimate problem/solution is the same - eliminate relationship between normals used by triangles on two faces
it's gta 5
Thats like saying people are bound to know how many candies pacman can eat in the first level
Doesn't blender use a system called Creasing to deal with that?
So like add a bevel or something between the front and side faces?
I could just remove the side face too. It's not needed.
I think crease has to do with the subsurface modelling workflow?
It's a hint for how subsurface handles the edge rather than a definition of which triangles share normals
yeah its somewhat like that but it helps define smoothing on edges
But I might be wrong there
i mean no it's gta 5 which went free on the epic store, this is the unreal server people use unreal through epic they also most likely claimed this game, so im pretty sure someone knows
But basically that's not the right kinda smoothing control tool
It's relevant, but the one Mike wants is sharp edges (since his model is low poly)
its like a subdiv but without geometry modification. Just an edge loop that smooths/sharpens the edge definition
I see it crease. I'll look into it. You've at least made the problem clear.
I think you're going to do "mark edge as sharp" from the same edge menu you'll find crease in
The crease will probably not change anything in UE4
It does, yes
You can replicate the effect of the edge split modifier very easily, there's "select sharp edges" option in select menu
It lets you select only the edges that "edge split" would select and then manually apply sharp edges as you see fit
Edge split is okay for all boxy shapes, but for things with smooth gradients and shapes it can produce results you don't expect
Putting edge split on your mesh right now should fix it hopefully completely tbh ๐
Selecting the edges and hitting make sharp fixed it.@solar nebula @zinc matrix @fathom wadi Thanks.
@fathom wadi yeah I double checked it, just in case and for reference - "edge crease" is only related to subdivision and subdiv workflow
Edge crease adjusts sharpness of the edge as seen by the subdivision modifier
Sharp edge defines an actual full geometric discontinuity at that edge, meaning the edge gets cut apart
So two halves separated by a sharp edge are considered to be independent parts of mesh (effectively)
I lied. It didn't fix it. I forgot to turn smooth shading back on the faces before exporting.
As opposed to edge crease, where they are considered to be connected, but the weight of how subdiv interpolates over this edge changes
"This edge property, a value between (0.0 to 1.0), is used by the Subdivision Surface Modifier to control the sharpness of the edges in the subdivided mesh."
@solar nebula makes sense. I've not carried over creased edges into UE4 so wasn't really aware of its purpose other than to sharpen up materials inside Blender and avoid edge related leaking/discolouration of materials
They will be carried over implicitly if you export a subdivided model
cool
But if you export them on a low-poly model without subdivision, the information will be discarded
Implicitly = the effect they have on the mesh will be applied, even if the actual crease values are discarded
edge split seems to work.
Top trim has edge split, mid doesn't.
Thanks. select sharp edges, deselect edges I don't want then edge split works.
@plucky pagoda theoretically it should be enough to just mark sharp edges and export it as fbx like that
Without edge split
Ohh
I see what you mean
I tried that.
@plucky pagoda you don't have to split edges yourself, you can just mark them as sharp and that's it
And if at that point it doesn't work, you can use the edge split modifier (not the action)
This will do exactly what you did manually, except preserve the original topology of your mesh
I think/was told that simply marking them as sharp should be enough
But
I've had to split them myself (with modifier)
At least in older versions of UE4
If you don't split them in Blender, they will be split in a more efficient way in UE4
I should check if it applies any optimization to models that have been automatically split, cause it's easy to make the output always be proper regardless of whether edges were split in the 3D editor or during FBX import
Cool, Much better.
A little blurring on the shadows and it'll work.
That snow looks great.
Is that a market asset?
nice
Yeah. I'm making use of it in this project. From a space station to landing on a planet.
I've always used weight maps.
and procedural volumes.
That fire looks good too.
@solar nebula Thanks again. I really appreciate it.
is add note working for everyone else?
I can't add notes to users.
weikrd
people use the notes feature?
I do. a lot.
I use the notes feature
It helps me remember if I've interacted with people before and if they ticked me off.
One time I accidently put something into the private message field and not the notes, that was awkward hahaha
Someone was acting really rude, so I wanted to note them as "very rude, don't contemplate helping them" and accidently PM'd it to them
I was adding "Troll" as a note and accidently sent it as a message
Yeah, poor design having those so close.
You click on someones name and can add a note. The note stays if they change their nick too
Except my click option is gone.
I tend to just tell them to fuck off and ignore them. It's not the most apt way of dealing with people apparently but you know.... I'm not the most aptly social person
I try not to do it as much these days. People tell me off and that makes me angrier
I think its cathartic to give them a nice curse word or two on the way out
If you don't express yourself properly with people who intentionally annoy you, then you cause depression, which is internalised rage.
I need to complete remake a model I already made and the motivation is at 0% today. Not sure if I should take the night off or just struggle through it. I get the feeling I will just stress myself out more. Such is life.
i usually find it best to take a break.. if you dont, you will regret it and youll be like i should have taken a break and instead i kept working... you can then resume from your break and get back to work
more refreshed
probably right. Today has been a horrible day.
great things are going to happen to you today, believe it!
I doubt it but heres hoping
๐ค
fuggit. when in doubt, get a game out.
Does anyone here know about 3D modeling? If yes contact me in private to join my team
something with guns preferably
ive heard about 3d modeling
can i join?
thats the thing whre you make poses and people pay you right?
I'm developing a Battle Royale, and I need people to model weapons, characters, rigginh and other things, you know?
im more curious about how you got that custom font
yea sign me up, i seen a 20 min vid on youtube about blender 3d modeling
on your name
im ready for the big bucks
Okay... I searching a professional...
i can also photoshop udders onto a crab
You is?
Okay
No
while supplies last
I am willing to pay through the profit of the game
does it have udders?
0% of profit = profit
Sometimes I work for less than profit sharing. By paying them to work for them. With my time, sanity and electricity/food/etc
big boobs are pretty popular on artstation so i think udders wil be huge
ill photoshop em on anything
ill use krita and not photoshop btw
i dont have a licence
Anyone want to help me complete my game? It's called Unreal tournament 4. I have some levels and assets done but I need new game modes finishing off. I can pay you in M-M-M-Monster Profits
ow hes in a hurry, ill ask top $$ than ๐
well to be fair, its a battle royale game. You can install a marketplace addon and get an instant BR game now. Just replace the models, clone a few things and add microtransactions and you have another game that people say "what another BR game? that was so 3 years ago"
innovation is 1% perspiration 99% profit sharing these days.
That profit sharing thing is great though, if you are the one holding the profits before the sharing. Especially when you can say "but mah outlays and costs left me in the red. Now you owe me money"
MP it not hard, but tricky to get right
really these days when u pay for the servers
A good multiplayer setup is hard to replicate. Said Mr.Benn as he changed his clothes for the 14th time today
Hey guys, I want to make a online FPS game. I am experienced with C++ but new to gamedev + UE
can someone run me through a step by step overview on what i need to do first for a finished product
or if there's any resources on this topic out there
first step. Google for first person shooter tutorials. Second, download the Generic Shooter marketplace setup and scan through that. Third, remember that you need to plan for multiplayer and learn that also
You will find many examples of FPS game stuff thats already built
I am looking to invest a few years in this, so would I begin my doing the programming first, then the models or?
depends what you want to do with your game. Nobody does models first. They block out models and replace them later. Multiplayer is the biggest caveat as you need to implement that as you go, not later. So learning how to setup a multiplayer lobby and connect players is always useful. If you want to go from the barebones perspective and learn it all rather than reused assets, I would start with the Unreal Academy
okay got it
I would recommend to get familiar with the engine first by doing some small projects
Once you feel like you "know" ue4, start with the server so that the client can follow
dont trust the client
okay so,
- small projects to better understand ue
- follow fps tuts to make a basic working game
- network stuff for multiplayer
- meshes and graphics
yes, and also, you "know" ue4 when you know what you don't know, if you know what I mean
had a stroke reading that but yes
I had a stroke too. I shouldn't get it out in public but mmmmm
Reminds me of that old joke.
Two old ladies sat on a park bench when a flasher jumps in front of them and opens his overcoat.
One had a stroke.
The other couldn't reach.
I've so many questions now
my bad guys, for my steps, where does map design come in
there for the first projects
at the first project you'll probably walk over your own feet, wanting to do everything at once or not having the right order
so in the second one you'll be a bit more prepared, and some flows will come natrually
others you will find during searching
when watching a documentary, reading an article, etc
anyone else here use Fuse/Mixamo characters?
ive used it a few times
I'm debating on whether I should redo the eyelashes for the characters to use actual geometry.
Its been a while ago when I used it, other than 'fixing' the material problems, I've always only considered them as placeholders
They use 2-sided translucent materials for the eyelashes and it seems kinda stupid to make the draw calls of the entire mesh so expensive just for lashes
I figure if I remake the lashes as actual simple geometry, I can use a single material for the entire mesh and no need for any translucent
sexy
Actually, I could get rid of the alpha channel in all the diffuse textures that way too... I think thats what I'm gonna need to do.
could get away with just texture based ones and perhaps a little displacement on them
That'd be cheaper than their default for sure. I think the most performant would be the extra geometry though
if it was just a few I wouldn't care so much but there's going to be quite a few meshes and up to 50 per match at most
disk savings by removing the alpha channels from the diffuse for all will be pretty huge too I think. There's 15 variant diffuse textures for each character mesh so far
Making games really hard, You should make small games and collect money first then you can make a big game if you are lucky.
@zinc matrix Learn unreal engine make small games than you can make big games when you have budget.
Bought CoD4, I feel a lot noobier than in mw2019 but then again, the maps are small and the gunplay is different
If you obtain it during the set time period you keep it forever, like all the other EGS free games
So if it is in your library you should be good
yeah the usb was fake
i moved around 500gb of stuff to it
now i can't open the usb
shit. do you have a backup or is the original location still safe?
no
how big was the usb supposed to be?
my dad gave it to me
anything bigger than 256 GB is gonna be fake, and even that, if its legit is gonna be fucking expensive. Never trust Wish app's tech garbage lol
ooh yea I remember you mentioning that. It was a harddrive wasn't it?
no usb
oh crap. yeah sorry to hear that man
oh no
since it took up all the space on my 160gb hdd
so I have GTA V now ๐ฅณ this is madness
its pretty awesome isnt it
that's what i was trying to install
i have the steam version and now epic games version
but 1m dollars with the epic games
the drive i moved everything to the usb to had all my unreal engine projects
Didn't a bunch of people warn you about this just a few days ago?
oh you're running it on the flash drive. You should check if the files can be recovered off your actual harddrive. DO NOT run chkdsk on your harddrive (the one you moved files from)
A file listing doesn't mean the data is there.
nothing is missing either
try using Recuva to check for recoverable files on your harddrive before you do anything else
some of the space will be legit on the flash drive, and the rest won't. trust me, recover your files before you keeping playing around
yeah it opened
your system will overwrite free space as needed and you will lose stuff
Buy the biggest legit standard hard drive you can afford. Speed doesn't matter if you can't trust your storage or can't meet minimum needs for it.
Recover and un-delete files with Recuva, the award-winning file recovery tool by the makers of CCleaner. Download the latest version here.
are you opening those projects on the flash drive or your harddrive?
those 1 TB blue western digitals are dirty cheap now. $50 or less
2 TB is only a tiny bit more than the 1 TB too actually
๐
@rugged storm https://www.thegames.dev/snaps/explorer_6SgWYimMin.png ๐
4 of those drives are NVME, projects drive is NVME pci-e4 ๐
my goodness
i never asked
i was just showing how much space i was taking up
and how i can't install on them
this is source 4.24 build
im gonna give up on my game cause i started too big
but im having a hard time thinking of a simple game and concept
alright! So, idea 1:
Its a puzzle sort of game. very simple in concept. Assorted shaped blocks fall slowly from the top of the screen and you can rotate them and move it around before it reaches the bottom or other blocks. If you make a complete line, that line disappears.
The further you make it, the fast the blocks fall
lol hey tetris still sells on sale for $30+ on epic games store ;P
lol who buys it tho
nah I've got legit ideas but they definitely aren't simple ideas
just play on the old nokia
I'm a big fan of sandbox type stuff
same
i wanna make a game with level creator and make user levels
but that's too complex
Life is complex.
I dislike the tendency for people to suggest starting small. I've never done that. I've always tried to make something that was a stretch for my skills and every single time I've become better at this stuff as a result. It's boring not to push things.
same. I go balls deep right from the start. I think many people will do better if they have a strong passion for their project
you need to think 4th dimensionally
Pushing your skills is not the same a choosing a project that will that you 5 years to complete, Mr. Slivinski.
Starting small isn't starting easy. It is a matter of scale, a matter of the time it will take you to finish.
Making one good thing as opposed to making two dozen half assed things.
How are you supposed to learn how to make one good thing if you dont first make two dozen half assed things?
I wouldnt sprout shit like that unless Id seen inside a PS5 Devkit
Yeah people keep saying how the way PS5 loads stuff in directly from the SSD is good because less latency or something
I don't know the details.
They arnt taking into account the architectural differences between console and PC hardware, that PC is alot of parts from different manufacturers using standards to interconnect them. Consoles dont have that limitation
For all I know the SSD on the PS5 feeds directly into the GPU memory
ahh
No PC has that feature so to constrain consoles within the PC architectural limitations is narrow minded
Lets for instance say the PS5 is on par with modern PCs in regards to SSDs, I think Tims comment is still true for the most part since so few PCs are still sold standard with SSDs
If every PC came with a 1TB nvme running PCIE4 spec then sure, an average PC gamers machine will keep up.
oh you seem to know the context of this comment. You must have seen it ๐
I know the comments made by Tim in regards to PS5s storage being faster than most PCs. Im sure he wasnt talking about insane quantum storage or anythin
well I guess what I'm asking what's possible on PC, not exactly what's average.
Well PCIE4 is on Ryzens but consider AMD make these consoles chips
On PC alot is possible but its not the primary sales platform, games are typically optimized for mobile and console. If you want to tap out AMD or Nvidia, even Intel just focus on one manufacturer and forget support for anything else
kinda defeats the purpose of PC as a platform though ๐
Except on PC you can keep 88% of your earnings, and on Playstation you only keep 70% of your earnings...
Unless you use Steam...
and if you sell enough on steam, the cut goes down to 20
most people do not use Steam at all
People use Steam because they like it. Don't be unfair :P
Steam is a small platform when you are talking about consoles, mobile and PC gaming combined
There are more PS4 units sold than Steam users pretty sure
The point is, in some cases, not all cases, it makes sense to make a Playstation game, and then port it to PC simply because you can sell it to a wider audience while also making more money per sell.
Not saying that works across the board, but it is worth considering for a studio.
Usually PC is just a starting point, very few games are dead set PC hardware only always and forever
Unless you get into the genre of Anno and Civilization and Total War...
and if put on PC allow for downgrades and upgrades
Theres plenty of those sorts of games on console and mobile now, Id argue they arnt the best way to play but they still reach a larger audience
look at stuff like Gears Tactics and Halo Wars
I would make my game exclusive to Playstation if Sony offered, simply because it would be the best way to get people to actually see my game.
Not going to happen, as I make games people hate. But I'm just talking hypothetical.
You could do on PC what they showed on the PS5 is I guess what Im saying, is that if you focus on any set of hardware enough you can get the benefits. Its in the multiplatform support where sacrifices are made, eg. Fortnite will run on UE5 but it hardly looks like that PS5 demo
I think Epic could have been a nice thing for a lot of developers, but the backlash...
I don't think I have seen Total War or Anno on console though, and Civilization has some ports, but it is always a half assed version of the original.
So there are certainly games in that genre that are made for consoles. But there are also games in that genre that are made for PC and only PC without ever thinking about console.
If Epic Games offered to put my game on their store I wouldn't hesitate to say yes. If they wanted to pay me to make it exclusive I would jump at the idea.
Hypothetically... if I didn't make games that are intentionally bad games...
You'd get backlash though
On mobile they tend to go for the god game so you dont control every facet, with consoles they just simplify the UIs and what not but they are most definitely there
I think the way you respond to the backlash is important
I would embrace the backlash as I would be supporting a just cause.
I will not put my game on Steam.
Unless Steam lowers their % of sales.
the newer XCOM games for eg are on consoles
I would just say "look, we're a small dev team and Epic gives us the opportunity to get our game out there and be well compensated for it"
Anything other than that is non of the consumer's business.
Theres also various Anno ports for mobile
I would say, "Epic has treated game developers great and I want to support them".
Yeah that's not helping :P
I would never bash Steam using an online persona linked to my game studio.
But I would certainly support Epic.
The problem us, people don't want to be convinced
I think just saying how Epic is helping you personally is more powerful
I dont think its unprofessional to have honest opinions about things like Steam
if youre keeping quiet cuz of fear of backlash we have a word for that
it aint democracy
I agree with that, Mr. Olympus.
But as my game developer persona, I would rather focus on building up how much I love the Epic Games store and not go into negative territory.
ehh, I just think it's more powerful to say how Epic is helping you on a personal level.
It's impossible to argue with that
That actually goes to the heart of my main issue with Steam is its similar to Facebook, Twitter etc with its mob mentality rules
and if there's 100 devs saying Epic is helping them thrive in a hard industry
that makes a difference
too many people wanna shove their opinions down people's throats. It gets no where.
The things I would say as Mฤo, an internet profile that can't be tracked back to any business, are vastly different than the things I would say on an account linked to my work.
But a lot of that happens to do with the fact that I like to argue the extremes of a debate as opposed to being rational and sharing my true thoughts on things like politics. Not the best idea if I am representing a brand however.
hahah, sometimes we gotta just speak our minds ๐
Anyhoo, it seems like the Epic Exclusivity controversy stage has ended
Ive never been big on marketing spiel but sometimes people are trying to convey a message, sometimes they have to lay it on to try to build hype. They all do it, all rich people with businesses will lay it on from time to time
Is Epic even claiming more exclusives?
But the kind of games I make are so niche that most people won't like them to begin with.
The best case scenario for me, and I'm not counting on it, is that a small niche audience finds my game enjoyable and it spreads among similar players who have been waiting for something like that.
if you cant recognize it though Id worry, if Tim went into technical specifics on the PS5s SSD people would still whinge cuz they didnt understand what he said ๐
Epic will stop doing exclusives when Valve stops charging 30%.
That has always been public.
Valve drops the % and Tim Sweeny will put his own games on Valve.
What if Gabe didnt talk so smugly and actually talked about helping the games industry in the same way as Tim ๐
Gabe is lazy
Half Life Alyx is a miracle
great game honestly, but I hear a lot of bullshit happened just to get that game released.
you would never tell from playing it.
The thing is, if Steam actually helped you get visibility for your game, I would be happy to pay the 30%. Just like I would be ecstatic if Playstation wanted to pick up my game, and they charge the same 30%.
I havent played it, Im not really rushing to play VR though
Yeah VR is still pretty niche
I think maybe I should give it a shot before Im too old to though lol
But paying 30% to Sony is like paying for an NVMe drive.
Paying 30% to Steam is like paying for a busted up old HDD.
also I think if you go exclusive for Sony, you get %100 of the profit???
could be wrong about that
Maybe if you are some sort of flagship title or something... not for indie devs.
you are talking about being published by Sony or just publishing on PS in general?
cuz you may need to pay a publisher and Sony/Steam
which makes you wonder, who is actually my publisher ๐
Me.
I hate console exclusity though. Just because it's actually a barrier unlike Epic Exclusivity. Anyone can download Steam/Epic/Origin/U-play/Gog, whatever. Not everyone can buy a $300-$400 console though
but it's sorta a necessary evil I guess.
to me if I own my own IP then the publishing ends total cut should be 30%, not 20% on top of 30% or whatever
publishers and platforms can fight over that number themselves ๐
I guess it depends on how they funded your project... I guess that would vary a whole lot.
But I haven't really studied the business end of games.
Coronavirus!
ahh, that makes sense if it's only flagship titles
dry and lough cough
Does it feel like you're trying to dough something out of your lungs?
RIP Karol...
You have any other symptoms?
I hear VR cures eye disease
Press X to doubt
Finally I can make a game level with my MRI scans
I think if anything, it made my eye sight worse, lol
Thanks Epic
I will sell them on USB drives that I will send to you in the mail.
oh
I would sell them to you in person, but... well... I don't want to die like Karol with the coronavirus.
rip : <
My game isn't finished yet though. So I am not really all that concerned about when Unreal 5 is available.
If anything, the later it is released the better.
It it gets released around summer of next year, that would be ideal for me. Just in time for me to finish this game and start using Unreal 5 for the next one.
I'm working on something that will probably never get finished so I figured, maybe I'll just restart it in UE5
Do you want to put off you work for an entire year?
Do you have other things that you make for the game you could be doing such as music or Zbrush models or animations?
Things like that you could work on without the engine.
Yeah, that's probs what I will do.
If you are an artist, spending a year getting really good at Zbrush could certainly be a good thing to do.
Yeah true. I use Blender and could definitely use more practice ๐
But I personally am just going to finish my game in a year.
fun
I'm going to make a game on UE5 that has 2 TB of high poly assets : )
All with very bad topology
But PS5 only has a 1TB HDD ๐ฎ
Hopefully by the time I release my game the corona-virus isn't a thing anymore... Otherwise I might just have to not release it...
Good luck trying to get people to download a 2TB game
Be better off using some sort of streaming system with a cache
xD models will look horrible too. but there will be a LOT of detail : )
A lot of bad detail...
I might just have to thank corona virus at the end of my game
for helping me isolate and finally knuckle down
I don't mind being in quarantine. I actually enjoy that part.
man I hate isolating x_x
i luv it
But when it comes to selling my game, my whole strategy was to start at the grass roots level. Go to local videogame, comic book, and anime conventions and set up a booth and sell the game in person.
So my whole marketing strategy doesn't work. So when I finish my game I may just start on the 2nd on and not market the first. Then market them both at the same time when the whole quarantine thing is over.
I don't want to go down that route.
woohoo free exposure
why not go down that route?
I don't want to do online marketing.
do you not want it to be global wide?
My focus is on building from the grass roots up. Be out there and see the people I am selling my game to face to face. Hopefully they like it and share it with others.
If people at the grass roots level like it, then I will expand.
ahh that's a good start then, but eventually if you want to take making games serious, you're going to have to take advantage of the internet.
but I get what you're saying
That makes sense actually
I don't need to sell games. I will only expand if I find a following of people who actually want my game.
kinda testing the waters before you go in too deep
now i have so many files with code...
going through them and optimizing..
not so good idea..
I will put my game up on The Pirate Bay for people to torrent.
your game torrent will have no leechers
my games called The Pirate Bay
It will get a lot of hits on Google.
I'm going to pirate your free game >:D
kidding, I would actually support if I thought it was good. I don't like pirating
F2P, free to parlay
I like pie.
I like discussing lGBT issues with people who discriminate against me for being straight white cis male. It's tough tho
It's like... I fight for those rights, but I get discriminated against and insulted because I want equality.
The world is a vampire
That is an issue I have only really seen on the internet. I find the people are generally more reasonable in person.
But maybe that's just me.
People on the net seem to demand more
I think it is all just a result of
a) Twitter culture
and
b) Russia
You are right about that in a way. My daughter is bisexual and has a trans boyfriend. They talk to me about it in a very different way in real life.
I think one thing that a lot of people tend to forget about the internet is that there are
a) Regular trolls who just want to start shit online because they have nothing better to do
and
b) Russian payed trolls who go on the social media of NATO countries and just try to create arguments and hatred between people. They will literally just pop in, tell some lie about the time immigrants took over their small town in Sweden, and then watch as people in Europe start attacking each other because of it.
I get thrown in with the trolls because im SWCM and argue that equality means giving everyone the same opportunity regardless. Yet I get refused even an interview based on my SWCM attribute. To me that is as much discrimination as the reverse. But then I get told "it's not the same" or "it's justice". Literally someone just told me its justice to refuse me the interview/job. Does that sound right to you? Fighting discrimination with discrimination?
So like here in the United States, the Russian government backed trolls will one day be supporting Donald T Rump and posting something to piss off the Democrats. Then the next they will be posting something to piss off all tRump supporters and pretending to be a Bernie Sanders bro.
in spain, russian trolls back the catalonian separatists
and the rampaging feminists too
also the right-est leaning party
all 3 of those fully confirmed
separatists and rightleaning party 100% beyond any doubt, there were leaked messages and investigation of those talking with russian party members
I believe that in general most people agree on most stuff.
I think it is just social media culture, Russia, and Donald T Rump that cause people to be so polarized against each other.
I am pretty sure most white people think that it is wrong for unarmed black men to be shot in the street.
I think that most black people believe in the institution of police and just want more oversight on the bad cops.
But Twitter culture turns it into an us vs them kind of thing and just makes it impossible to find a common ground.
This is the biggest difference I see living in China, is that you do not have that kind of polarized political culture.
People in China don't see a new Unreal 5 demo and respond with, "But why isn't the character in the demo Asian?"
Why? Because China doesn't have the same social media culture as the United States.
Not that I am saying that China's iron fist approach to social media is good. I am just saying it is an interesting comparison to see the cause and effect.
I think there are certainly some good things each side could learn from the other.
Thats why I interact in the discussion. I used to be ignorant about LGBT issues. It's only through discourse that I had my mind changed and logic took over. Before them I was brainwashed by societal standards and religion. Now I pay my penance by helping the ignorant see the light, so to speak.
It's a warzone on twitter though. The more you discriminate against SWCM for the cause of "justice", the more you build the army you fight against. You need to discuss, not block, insult and refuse an opinion or the discussion.
One side effect of doing that is you get the little minions come out to throw salt with the anonymity of the internet behind them. Which causes more anger, more insults, more discrimination and reverts all the good that is done to a distant fading memory. I don't want to see that happen. The games industry has always been ahead of the game in this department, but its getting soiled by this kind of fight. I've seen horrid comments from what you would call "the right wing SWCMs". So I try act like a diplomat. But then I get thrown in with them.
Attacking people who are supporting your cause is generally a bad idea.
But in a lot of ways I think it is anti-lgbt people who go onto lgbt groups pretending to be part of the community. I think they pretend to be part of the group, insult all straight white males to push them away, and then disappear.
Strategically it seems to work very well.
Anyone got a spare 199K I can borrow?
Sure can you break a million?
Like if I were a racist, and I saw a lot of support for Black Lives Matters, I might go make up a story about how Santa Clause needs to be a Black Woman.
Then I go on social media pretending to be someone else and spreading this story about how Santa Clause needs to be a Black Woman.
But nobody in the actual community actually every supported that. It was the opposition that set up a strawman.
Then the opposition will knock down that strawman, act like he is a victor, and then use it as an example why nobody should support this group.
It is all fake.
sounds like standard 4chan operating procedures. I've seen that before
In fact, when Alyssa Wong was the victim of a hate campaign, I did the research and dug it back down to a photoshopped tweet from a 4chan group. TheQuartering was running a video slamming her as a racist bigot. So I informed him he was wrong and he should take the video down. I gave him the evidence. He completely ignored me and kept the video up because he was hitting views at 3x the rate of his usual shitty videos. Then the next day, when the internet had overtly proven the fake tweet, he didn't take down the video. He renamed it to offload his own blame. Pure scumbag.
That's social media culture for you.
I would link the video, as its a horrible diatribe, but I blocked the dickhead
If I ever met him, I would spit in his face
If something generates you money why would you stop?
Now that might seem against my own advice of revert the ignorance, but he isn't ignorant. He knew exactly what he was doing and did it for money.
Some Steamworks experts that release games on steam here ?
Because it is immoral to ruin other people's lives with lies.
some of these youtubers even generate hate against themselves to stir up drama in dry periods lol
Morality yeah. I have morals, I know you guys might not believe that but I do ;p
if something tastes good, why would you not eat it?
allergies
Im allergic to bullshit
I don't consider myself a good person, but I do have certain moral lines I won't cross.
I have done nothing but try to be a good person. However for some years, I was influenced by hatred, even from the religious side of my upbringing.
I would like to remain relatively neutral. Not destroy any lives, but also not feeling obligated to save the world either.
I have a temper too tho, especially for illogical bullshit
No ones perfect thats the thing, we are all different shades of good and bad
"I didn't break the world, it was this way when I found it" - Denis Leary
People dont tend to check themselves much online, they just go off on their justice rampage without considering their own mistakes and how others treated them
Just because youre part of some group doesnt give you any moral superiority over a person, we've all fucked up, best we can do is be honest and admit it and that we grew and became better people.
Im certainly not perfect but I live under the belief that you should try to be good to each other. Another reason I go off is bullying. That is my pet hate
rage tweeting == drunk driving
If youre hating IMO youre the one with the problem
Just because youre part of some group doesnt give you any moral superiority over a person, we've all fucked up, best we can do is be honest and admit it and that we grew and became better people.
@pearl elk this is why I admit I used to be racist. I used to be homophobic. I was brought into the light and now fight against racial hatred and bigotry. I don't deny I ever was that way because it should be known that I am ashamed of it
thing is homophobic implies a thing where you hate all gay people but I think that is the rarest case
catholic upbringing. I was taught it was against God
some people are just upset with acouple of gay people, it might not even be because they are gay but simply being gay gives them cause to hate against these upset people
I think homophobic implies that you have your nose in other people's business when you should be concerned about making games in Unreal...
Ive heard my gay brother spout homophobic shit so go figure ๐
His gay bf came into the room one time with heavy eyeliner on, my bro is like get that shit off your face you look like a poofter
thats meant as a joke tho right? Not like he's gonna start tying him to the back of his car and dragging him around until he is a stump.
Well thats the thing, most humans dont do crazy shit like that
but on places like Twitter all that frustration and anger from past acts like that come out over stupid little things
I guess its just like when my wife said she was going to dye her hair black and I said I don't want her to because she wouldn't suit it.
oh he called me a poof he must want to drag me behind a car or some complete anxious exaggeration
she did it anyway and I was fine with it ๐
Its like women with the wolf whistle, I get it can make em uncomfortable but in all honesty most men who would do that are just doing it in passing. Its not like theyre gonna follow her home and snif her leggings or anything perverted
My wife made a point that made me raise an eyebrow. She said "if all men stopped wolf whistling, I'd probably miss it"
I like to assume the best of people, sure I get screwed sometimes but most of the time its fine, people are generally alright
If youre scared of the boogeyman though youre easy to manipulate I think thats what most people miss in all of this
Wolves and sheep
I treat people generally how they treat me. I offer initial levels of respect as courtesy because someone has the start the respect chain.
i treat everyone with distain ๐
People are always out for your money. Other than that I don't think they care much about your race, religion, orientation, or whatever else.
Except Unity users.
They don't count as real people.
๐คฃ thats harsh !
copycat is good strat most of the time but bad when your opponent is also a copycat
if they copy my initial levels of respect, then everything is good
yes, but if there is a bug in the communiations it starts to spiral downwards
yeah miscommunication is a terrible spanner in the works. Especially on a platform with under 200 character limit
also this whole division of people into groups is not healthly imo
So many people do multiple post tweets now I wonder why they bother with a character limit
All it does is make things worse, the whole @ people isnt a great idea when they are making a comment in passing. Sometimes youre not looking for a huge chat just say something and move on
I had someone hammer me hard on Facebook a few months ago, I just make a comment about Star Wars on some scifi writers group and boom mega insult from no where. Not sure what the go was there but someone has problems
I only use Facebook to talk to old people.
I thought you had corona virus... why are you still here?
seeing your name cured me
In all honesty we built all these communication platforms then we fail to communicate and wonder what the problem is ๐
The people in charge of these platforms are incompetent at their jobs... but also the richest people in the world...
Hey, lets keep rewarding Mark Zuckerburg for not doing a good job at anything.
Does Mark Zuckerberg catch you as a brilliant communicator?
it was fun until poeple started using it in unintended ways
I thought it was more fun with myspace hacks ๐
The idea of capitalism is that the people who are the best will rise to the top and make the most money...
Then how come a guy who can't even keep Russian troll bots off his platform or protect peoples data is getting rewarded for failure after failure after failure.
Facebook used to be as horrid as twitter is now, but its gotten a lot less hostile. Now its more people just trying to have a laugh or vent safely. I get less abuse on Facebook.
Depends on where you go on Facebook.
I think it has always been easier to avoid the crazies by sticking only to select groups.
And there aren't any world leaders on Facebook using it to cyberbully political opponents or threaten foreign countries independent of congressional oversight.
Mark Zukerburg.. richest man in the world... Inventor of social media.... doesnt have to work... can enjoy himself.... 24/7...
trust me... zukerburg very rich
There will never be a point where I trust you.
funny
i wonder if i should restructure my unity project
theres no visible profit..
of doing that...
it would just calm me... and sattisffy.. but not help the game..
what do you think... Mao...
I think you should procrastinate and do anything to delay the release of your game.
Good suggestion.. something I excell at personally
Ive heard you can get procrastination cancer if youre not careful
I think i'm pretty good at procrastinating myself.. tho i've been slacking lately
You should help Karol then, Mr. Torbulous.
slacking at procrastination? I think I've been outranked
I would have disagreed with this sooner but....
Mao wants me to not realease.. game..
x)
If all you guys could stop making games thatd be great
I want to be the only game in 2021
If all you guys could stop making games thatd be great
@pearl elk
Ok.
I think Im getting better at this programming thing
Ive written a game with less classes than one of my mutator packs ๐
damn guyses..
im proud.. of my game..
but its not finished.. becus imperfectionist.. and always fix old code.. even if its working
You know, most of you could release games and I wouldnt even know about it
I should visit the releases channel more\
bruh, yall talking about being proud of your games
get on my level, Sony contacted me for a PS5 exclusivity deal
oh wait
that was a dream
no
Vodka?
maybe
I should make a game titled Vodka. It might sell.
package it with a bottle of vodka/
huh
Thought that said Coffee Stain for a sec
How to keep the game from being ruined... hmmmm...
Gotta be some sort of water proof cap I can put on the usb drive... Then put the cork in a bigger bottle of vodka, because those small bottles are lame.
EA?
Activision?
Take Two
Nintendo
Just let Nintendo buy your IP
so they can sit on it and do nothing with it.
My game...
a) wouldn't run on a Switch
b) has too much booze in it for Nintendo to publish
Mario Bar
Nintendo doesn't seem as sensitive to that kind of stuff anymore.
from what people are saying, Sony censors stuff more than Nintendo.
don't know if that's true ยฏ_(ใ)_/ยฏ
Nintendo and power in the same sentence.
oh yeah. They had Nintendo Power magazines
lol
My game is basically a kids friendly game that will be rated much higher because I won't take out the whisky drinking donkey.
game ratings are stupid
I blame media
No violence or bad language or naked people or adult content. Just a donkey that likes his whisky and a player character that uses whisky to get the donkey to follow him.
dude!! what the hell?! lmao
I think children of any age should be aware that whisky does exist and it makes people stupid.
hahaha
game ratings are stupid
@meager sorrel a lot of them are but they are a necessary evil. For the most part they are voluntary but if you sell a hard copy, it has to be rated to get sold in a store.
your game doesn't sound like it's any more sensitive than loony toons cartoons
@fathom wadi Sorry, I didn't mean ratings in general are stupid
I mean the way things get rated
like the criteria to reach E or T
a rated T game could be a rated PG movie
Mao, that is Whiskey not Whisky.
Some countries that don't rate alcohol as adult content would rate my game as E for Everyone.
I lost faith in the rating system when PEGI and the others rated FIFA as 3+ when it has a gambling system built in.
yarp
My next game will be called 'Money Laundering for Children'.
is that where you money launder on behalf of children, or where children money launder?
The children use FIFA to money launder for their parents.
E for excessive drinking
gambling mechanics in games with addicted gameplay to entice kids to impulse spend money? No issues here.
A skull?!?! Can't let the kids see that. Rate it T
FFVII Remake had to make Jenova's blood purple and sparkly
the original had red blood.
Internet can barely handle everyone at home for a few weeks and now suddenly we think its capable of sending entire online worlds yup
you hiring? ๐
Nope nothing to do with me
certainly wouldnt be asking someone to do what I could do myself ๐
I dunno. I would prefer to pay people to do the stuff I know :p
I might start outsourcing my own leads for a percentage :p
I could outsource all the costs to someone else hehe
Man I really like this Rider for Unreal, much better than Visual Slowdio
Well this one has a link plugin which runs when you run the game so it can get information back to the IDE
Any chance for a football game or is the market too saturated?
Anyone
That's not really a question that anyone can answer.
Nobody can accurately predict what will or won't sell. And nobody knows anything about said 'football' game.
I can predict that... The Culling Origins is DOA ๐
What I do know about sports games, is that the big attractions is to play as a specific real life player.
Or even which sport you are referring to, as different countries mean different things when people say 'football'.
As an indie developer you would have to find some sort of other draw to the game, as getting rights from a professional sports organization would cost millions...
Wild West themed anime soccer might work...
Yeah try to set yourself apart somehow, like Super Baseball 2020
(it was scifi at the time)
Donald T Rump Presents : MAGA Soccer!
Actually, I think a game about the origins of football would be really cool. Have famous historical players from before the 1920s or something...
But an actual speculative fiction sports game about what sports might be like in 200 years might also be pretty badass.
I think there is a lot of really cool things you could do if you think outside the box.
Just don't make it an Assassin's Creed clone.
Starship Troopers has a really cool little side bit with that future NFL they play
Thats all you need is something to make the game different from the others, look at Rocket League thats essentially football
untitled ball dissinfection game
Imagine the enemy though. A bunch of arses firing poos back
Joerg is brilliant! "Let me show it's features ahahaha"
When making games, remember, don't be another Bethesda. https://twitter.com/MrEinFan/status/1262012626835513350?s=20
Bethesderr
Steam reviews mean less than nothing.
they already have peoples money
A review can't be a bool, it is that simple. Steams system is broken to the very core.
To be even slightly legitimate there needs to be at least 3 options.
But with the current system you can't just say, "I didn't find the game great or inspiring, but it is solid for the kind of game it is and I could see why other people might like it."
You either have to love the game or tell other people to avoid the game. No in between.
Bethesdas current reputation is 76 atoms
its written in Mons76 atoms
Life?
Free Nature HD Stock Video Footage.
how many instances can you run of ue4 with a 3950x ? could i be compiling code and working on a separate game at the same time?
That's all going to depend on what is in your game...
good point
just wondering on what my next upgrade will be , i have 2133mhz memory
and a 3800x
If it looks like a Unity game you can probably run 100.
lol, post processing in ue4 to make it look like a unity game
is expensive
was looking at memory but now its not only about speed you also have like c12-c19
ive gotta go get a 2nd degree in computer science just to build a rig now
If you have a 3800x, why would you need to build a computer now?
is c12 better than c19
Go build a game or something.
ship it :?P
Come back in two years and ask me about what computer parts you should buy.
but my daughter told me to work on my kids game while im building this game
just thought, like the minutes i spend
packaging
could add up
to dev time
but for memory
just contemplate about life ๐
but then id need a laptop that i could strap to my chest so i can keep working while doing something else
Well, instead of upgrading to a more expensive PC, just get a second cheap one to use while waiting.
can prolly bake the pots in ur pc when compiling ๐
are we still talking about games
If my good PC is busy compiling or rendering I just use my laptop.
mayB just not take advice from ur kids ๐
Vodka.
should be the other way around
Don't drink vodka with a straw...
hehe, yeah that would not be a good idea
Drink it with a fork!
Most vodka in 2020 doesn't actually come from potatoes.
My game requires me to do a lot of research.
playing games is not research (90% of the times)
I spend a lot of time researching where technology came from.
Like how the printing press evolved during the industrial revolution.
ddidnt we learn all this in school already
I think most people learned about the Guttenberg Press and then never revisited printing again.
Just like history class will teach you about the history of some stupid wars, but not teach you about the evolution of beds throughout time or who invented the toilet.
But we spend much more of our life sleeping and pooping than fighting wars.
what i find funny
Did you know that Rome had public restrooms?
is how in america, people dont use bidets
we use so much toilet paper
if we had bidets there would be no shortage
i think every country ive gone to in the entire world used bidets
except for the us
In Rome they used a stick...
That's where they got the phrase 'wrong end of the stick' for when someone at a public restroom picked up the stick from the poop end...
But it was still 100x better in 200ce Rome than in 1700 London...
yeah its funny how we "advance" but also regress in so many aspects
Took well over a thousand years, but cities in Europe eventually reached larger sizes than that of Rome and such, but they didn't have any sort of running water or sanitation... so the whole city smelled like poop.
reminds of Rio during carnivals
If you are going to have over 1,000,000 people, you are going to need some well planned out sewer systems.
But these are the kind of things I want to be plot points in my games. The changes of the industrial revolution and how people are trying to adapt to something better.
I don't care about saving the world or shooting zombies or some macho guy wanting to be the strongest fighter.
I want to have a world of people exploring innovations and science.
And fluffy animals with cute ears.
It sounds really exciting and a really good change from the norm, but are you working on it
I'm prototyping a new map mechanic to see if it works or not.
I don't want to use map markers of a mini map for my game.
So I am trying something a little bit different.
my goodness im gonna die before gta 5 finishes downloading
Likely.
o_0
i hate it because i do not see performance improvement over ryzen 3 2200g in terms of gaming. Plus , it never hits 4.2 Ghz turbo as advertised + it's hot like hell. IT easily gets 90c+ in cinebench 20. P.S keep in mind i have rx 570 4gb which is bottleneck a lot ,real pair would be rx 5700xt maybe thats why i dont see improvement in gaming. Still ,it should develop at least 30% improvement over 2200g in gaming ,because of superior single core speed
maybe a better cooler? maybe some fans?
mt 3950x never goes past 70 under full load
Translation :"I don't know what I'm doing and this hammer sucks at removing screws."
I wanna return my toaster, it's shit at making tea.
๐
or a setup like mine
keep it chilled
(note this was before i turned of the rainbow puke)
I'm using the retail fan on a 2700x and it runs very cool in a mini tower.
heats up the room something fierce though
I have a 3700x in a full tower case, with enough fans that can peel the wallpaper off at full speed.
I think I only added one or two small case fans
In fact, I had to take out my exhaust fan as it was actually slowing down the exhaust from my intake fans.
Two, one in the front pulling air in and one in the back also pulling in fan on cpu directs air out
I have a fan that's supposed to go under the GPU put everything's already well under spec
two front intake max 1000rpm, plus two on the bottom around 800-900ish.
The stock coolers on the Xs are pretty good
yup. I find I don't have to touch my fans at all. I can turn them on to full power but no real difference. They are pretty good at low speeds anyway.
I forget about the psu which also pulls air out.
three cinebench runs
highest temps 71.5
noice
71.9
what app is that? I need to install one again. Probably install MSIs and CPUz
yep.
I've used it.
My temps are higher than last time I looked. Probably need to clear out some dust.
ukaos how many instances of ue5 are you running at once
im worried that ill get a 3950x and not feel any difference from the 3800x
since the clock speed is the same (just more cores)
Its fun when you spend about 12 hrs or so re-writing dungeon generation code so it looks the same ๐
maybe I spent more than that, but approx.
There are wall tiles and floor tiles. Originally I was placing the walls using several different wall meshes placing them in the wall tile location, so I needed several different meshes that worked together to make a seamless wall
now I just have a straight wall piece that gets used along all the walls, and a column mesh to fill in gaps at the corners
so instead of using the bitmask on the wall tile of what walls its connected to, I go off the bitmask of the floor tile, where the walls are
if that makes sense?
What I can do now, is make several different looking straight wall pieces, instead of having to make sure everything fits with the inside corner, and the outside corner, and a peninsula, etc..
that does look neat
Thanks ๐
My problem now, is that I need to actually make proper art pieces so it doesnt look so monotone and boring
there have been at least 2 dungeon assets for free on the marketplace, if thats the style you are going for
I'm currently using textures from one of them
I also had to re-write some other aspects, and remake stuff cause I changed the scale of the dungeon and my character
I doubt that the actual assets from the packs will be the correct size to fit my current scale
might be worth looking into tho
why would you rescale your character
sounds like a recipe for a lot of unneeded re-work
I tend to use just one set of geometry and let materials change its appearance. You only need one wall, one inside corner, one outside corner. You can also use worldspace aligned materials and then scale the wall geometry rather than using multiple pieces per section.
THeres been a lot of re-work on this project as I learn and fix things. The project started as Paper2d, then went 3d, but I kept the scale of the original 2d stuff, so tiles were 100x100x250 or something. Now its scaled more to the UE4 mannequin, tiles of 200x200x300
ah i see (sounds a lot like my first project lol)
Sort of how 9 slicing works, you stretch the middle sections and use unscaled corners.
Hm, I'm not very skilled with mats yet for that. But I'm thinking wall sections with alcoves, half-broken, etc..
ive spent the last couple builds trying to figure out why my game instance isnt getting linked ๐ค
what mike said about world aligned
the materials kinda auto align
no matter in what position
or how you stretch them
its really
really
easy to make it from a youtube tutorial
and then you can make it a material instance with the texture itself as a parameter2d
meanign you can plug in
any texture
as you desire , along the way of your development
You can use trim where the walls meet and some adjustments to light building to hide the seems. Worldspace alignment and using vertex normals can let you do a lot in the material though.
oh, WorldAlignedUVs, yeah thats how I'm texturing the meshes currently, but that was just me being lazy for making proper meshes and texturing properly in substance
You're using a bitwise generator to build the level?
I generate a tile map using a BSP type generation, then use a bitmask to determine where the walls are
Tile map is just ints: 0 - empty, 1 - floor , 2 wall
Ah, are you using a noise library?
Nope
Looks good so far. I love procedural generation of anything.
Thanks, its come a long way since my first few iterations. With my recent changes it'll allow much more diversity
lol, re-enabled the deco walls, it broke.
I'm working on something similar now and testing out different methods. It's something I've experimented with a lot. I'm leaning towards building the meshes at runtime now though or using an in editor function to place it all in the level based on parameters. I'm looking to generate instanced meshes for previewing then adding them to the level afterwards.
building meshes at runtime is too hard for me, I think it'd be more work?
Maybe. It's really just a rectangle that gets made. The outside geometry like corners uses all prebuilt meshes. The main reason is to avoid seams and make light building easier. It does reduce draw calls but it's really not a needed optimization.
But you can do things like place your corners and then build the geometry in between.
but when procedural, you cant really build static lighting tho right? has to be dynamic at runtime?
Yeah, if you're building them at runtime dynamic is the way to go.
thats what I thought. Thats something I'm having trouble with, lighting the dungeon properly
One thing that can help with seams is to add a bevel to the edges or a plane that offers a very slight overlap.
Sometimes I add a bit of geometry on the edges that acts to overlap. Like a tongue and groove.
Yeah. I'll probably have to do that with my good meshes
3 wall torches on screen and its already killing performance ๐ฆ
reduce their attenuation?
still a pretty good drop
Just point lights?
yup
wouldnt cast light on characters and such tho
Yeah, it would.
if I disable either the pointlight or the particle effect, I get a 5fps avg improvement, only with both disabled do I get a decent fps
You can use stationary lighting to combine the benefits of built lighting and dynamic.
still not as high as expected
What's the attenuation on them? I know with mine I increased the intensity but set the falloff to be fairly close.
500
500-250 no change
I think theres a problem elsewhere, I disabled shadows and its still hitting perf.
Eh, will do more fine-tuning perf wise later.
I'm sure ue5 will be out by the time I need to really worry about perf ๐
did you check the shader complexity(by using the shader complexity view mode)
hm, its all blue
for light complexity, shadercomplexity is all green
...
yeah im just saying, cause i had that exact issue with a torch, because of transparency
OH, hmm. 1 sec
could be quad overdraw then on the particles...