#lounge
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Im making mini games into a one session
Its will have a list of modes no loading screen between modes time is up spawn and refresh into new mode
With physics animated
If i got the experienced modeller my team still have few experience with this stuff
Oh i've talked alot because i havent talk this much last 2 days ๐
How dire is funding?
The team ?
If you've got a team, but was primarily thinking just to stay afloat
Yes i got 2 modellers and 2 programmers
Programmers did nothing and they are offline idk
Modellers working
And they joined me for free just to develop their exp
lol
I did alot alone and sometimes youtube helps me
well, you definitely want to account for things not going as expected to plan
Yes thats why this lockdown littlebit useful xP
Eh yeah, I mean its a long road of stress and likely debt. Its probably unavoidable if you like doing it but yeah I mean, would put the company stuff off until you have something ready. Are you there yet?
Well if i got characters and ingame enviorment ready in 2 months like this way i can release 0.0.0.1 version
Alot of p
0
Even if i couldnt made this game i like to keep learning ue4
I started in 2016 and i quit because of the work and started in 2018 my pc broke and bought new one in dec 2019 started again
๐ i hope i will stay alive this time to continue haha
Wait minute i think corona came because i have started again ๐ค
is it possible for a macro to be called outside of the BP holding the macro? like if the macro is on a component blueprint can i call the macro from the actor blueprint that the component is attached to?
Yeah, not suggesting you stop or anything. If you've got no one relying on you its not as big of a risk but if your putting things like needing to prove something on the line with the company it can get messy is all. Marketing and actually reaching an audience is not really a logical process compared to the authoring part
Name of company is important of course though yeah,
Yes the hardest thing here where im living is creating company its need alot of fund monthly accountant and taxes
Thats why i was asking if i can use just a virtual name
Yep as hightide mentioned, this sort of thing you'll want to research for your area
call it "untitled game studio" worked for the untitled goose game
Or " No company exist " might work also lol
Also p@t i found something related to the delete bug
is macro libraries the only way to call a macro from another bp?
When im deleting something are referenced somewhere will freeze
@zinc matrix really i never tried but i dont think you can call macro
@fallow finch welcome to UE4 we have something called macros which are nearly the same things as functions with little differences just to annoy you when you gotta choose which one to use
They have distinct differences and uses.
You can't use a macro from one BP in another. It's just like copying and pasting the code into place so if you want to use it in multiple BPs then create a Macro library. I'd recommend creating a directory in the content directory with a unique name and keeping your libraries there or even maintaining them in a separate project and migrating them when you need to add to them or change something.
@plucky pagoda i can't use a macro library because i cant use vars in that which is why i'm doing them in an actor component
hope they fixed the macro performance issue
@dense storm lol i'm on 4.22
Crazy and stupid are in the water or something. I'm not sure how much longer I can deal with all the stupid going on. (To clarify this is a general statement about the people I've had to deal with the past few days and not anything about the convos here)
@plucky pagoda proud to be on the list
Like I said It has nothing to do with anything here. Dealing with a lot of stupid people today and yesterday.
lol well i feel stupid because i cant even add a simple fisher yates shuffle method to an array
and i wouldn't even attempt to do that in BP
i'm trying to do it in a macro lol
btw
@dense storm what would you recomend
Maybe
it has a shuffle function but i need a seed
yeah like what i do
void APrefabRandomizer::ShuffleArray(T& InArray, FRandomStream& InRandomStream)
{
const int32 LastIndex = InArray.Num() - 1;
for (int32 i = 0; i < LastIndex; ++i)
{
int32 Index = InRandomStream.RandRange(0, LastIndex);
if (i != Index)
{
InArray.Swap(i, Index);
}
}
}```
RandomStream is a seeded random
should be easy to do in BP tbh
(not)
You can do that in BP. You get randoms in BP using a stream.
what i just tried and failed with
Your output is inside the for loop
lol
why didn't you seed the random stream
before passing it in
and pass around the stream
I can't count how many times I've been debugging something only to realize I never even called the code I'm troubleshooting.
seed once, pass the stream around
i'm a bit lost at what you mean, i have my seed node plugged in however the problem is it doesnt work perfectly while the array will always follow the same order based off the seed, where they elements are placed in the array isnt the same, basically it can go, 15 7 9 13, but if i run it again it may go, 9 13 15 7
well
seed the random
then pass that random into your macro
you should pass in a random and a seed
its one or the other
shouldnt*
like in my shuffle above, i just pass in the RandomStream
not the seed, the RandomStream is already seeded (which is important for me cause everything has to be randomized the same)
as i load the same map on all clients
i need the exact same layout
no replication involved apart from the seed the server sends to the client
i seed my random stream now before calling the macro and no change same problem
i didnt change the seed, notice how the order stays 19 12 5 17 it's just the position or the index of each item that changed
the second time tho is it the same array as the first
in the same order?
cause a seed is guarenteed to create the same random
yeah everything is the same in the second pic all i did was call the shuffle macro again and re print each index
yeah so what are you expecting to happen?
its calling the same random
with the same seed
yeah but then the index of each element shouldnt change right?
why wouldn't it?
you are looping back through that array
and swapping
so what is going to happen?
the first time you shuffle
you change the indexes
it should print out the exact same as the first shuffle
the second time you shuffle, you change the indexes
no
it will print the exact same, if the order was the same
so if you had say 1 2 3 4 in your array,and you shuffle
it would be say 3 1 2 4
the next time your shuffle, it will be 4 2 1 3
cause your moving the indexes
if you shuffled 1 2 3 4 again with the same seed, it will be 3 1 2 4
if you shufffled 3 1 2 4 again, it will be 4 2 1 3
omg i'm a fucking idiot thank you so much
it's because i'm running this shuffle in the editor i'm not taking into account that the array is being saved each time i run the shuffle so i'm reshuffling the shuffled array, like you stated
yep
1 2 3 4 shuffled with a seeded random
will always be the same
so it would always be say 3 1 2 4 everytime you shuffle an array with 1 2 3 4
i feel so stupid for not realizing that, i went and edited my code to be the same as yours and couldnt understand why i got the same results
heh
mine has to work
its important, i have 8 player game, where every player loads a randomly generated map, and they MUST match
funny thing is your and my methods are the same with yours being longer and i think more performance heavy
well obviously but if both were made in c++ then mine would be lighter
everytime you call a funciton in BP (like swap, etc) is a call from VM-Native->VM
where VM is expensive
so it would be a lot cheaper if that was done in c++
i can shuffle 900 elements in abour .003ms
about*
last time i profiled it
probably quicker than that, was about 2 years since i profiled it ๐
yeah but i think you can slice that to even less because i think your method may have the possibility of double shuffling
no double shuffling in my method
its exactly the same as what you did
this bp is the same as my c++ code
except your output node is in the wrong place
i have one additional check
Index != I
that is all
which you are missing and you should add
๐
tho
it should be fine
i dont think my method requires it
due to my random stream using the index as it's min wheres yours uses 0 very slight difference but it helps
eh?
your is identical to mine..
for (int32 i = 0; i < LastIndex; ++i) is the same as https://www.thegames.dev/snaps/Discord_YybedHi7f8.png
yes that part is perfectly the same
so what is different?
Yours which grabs any int, including ones less then the index?
mine that grabs any in =< than the index meaning it cant grab any int that is less than the index because that already got shuffeld
i might be wrong but this is how i do it due to c# in unity it could reshuffle an element if the random nmr happened to be les than the index
why?
index is 7, max is say 8
you will only select 7 or 8,
mine will select any index already shuffled
you are breaking your random
i dont want it to select an idex that has been shuffeld
that is not a yates shuffle then
yates shuffle is random between 0 and max
you have broken your yates shuffle
fisher yates is different i believe
that is fisher yates
here see this line
you have broken your fisher yates shuffle
which is what my if (Index != i) prevents swapping the same index
and saving some cycles
that is what mine does just in reverse notice how int j can be anything from 0 to i? i keeps decreasing meaning any index shuffeld cant be shuffeld again because it will be greater then i, in mine it is just reverse
then what would it be?
`using System.Collections;
public class Utilities {
public static T[] ShuffleArray<T> (T[] array, int seed)
{
System.Random prng = new System.Random (seed);
for (int i = 0; i < array.Length -1; i++)
{
int randomIndex = prng.Next (i, array.Length);
T tempItem = array[randomIndex];
array [randomIndex] = array [i];
array [i] = tempItem;
}
return array;
}
}
`
how my code for the shuffle looks in C#
it seems like items can be shuffeld more than once there
that is the idea of a fisher yates shuffle
we can argue this to the cows come home ๐
but what i showed above is a true fisher yates shuffle
I believe you have to store that random off to a local variable
before checking it. otherwise its different every time
void APrefabRandomizer::ShuffleArray(T& InArray, FRandomStream& InRandomStream)
{
const int32 LastIndex = InArray.Num() - 1;
for (int32 i = 0; i < LastIndex; ++i)
{
int32 Index = InRandomStream.RandRange(0, LastIndex);
if (i != Index)
{
InArray.Swap(i, Index);
}
}
}```
well this is what i do in c++
that is true fisher yates seeded shuffle
you need to add a "Local Integer"
and set it inside the for loop to the random
before comparing it
otherwise random will return something else after the branch
ah correct
in his BP, he is using Current Index and Max fed into the RandomRange
which breaks a fisher yates shuffle
after some checking fisher yates mustnt be able to shuffle an item more than once
where did you read that?
i'm honestly unsure, i'm not familiar with it
but yeah i would think sending it any old place would do
yeah thats also going reverse
reverse is not needed
i get so confused with all these different shuffling names
:/
so yeah to me it doesn't matter, mine works fine
but if yours works, i aint shuffling a deck of cards ๐
wonder what my shufffle is called then
and for true fisheryates, you need to iterate backwards
never said it was a problem it's just not optimal but the difference in performance is so marginal
come up with a cool name
superbowl shuffle https://www.youtube.com/watch?v=I-U8E-NiPlw
yeah mine dowsnt itirate backwards thats the only dif
could do that but not needed
@dense storm i believe yours is an inside out fisher yates shuffle
not sure though just a bit of a guess off of memory
none the less tho this was interesting and i'm thankful you are someone that didnt see it as an arguement but a light debate for interest
Do any of you guys like lofi and chill beats?
If I were doing a shuffle Id leave the array as is and pass back a shuffled list of indices instead
Anyone know anything about audio and mixers? I just bought a new closed back headset and I was looking into purchasing a mixer so I can play my voice back into my headphones. Kinda like a homemade sidetone. I found some but they say they use "Phantom Power" but my microphone says not to use any Phantom power or it will damage my microphone. I'm not an expert on these things.
what is the actual use of the costruction script
lol you keep getting answers in lounge
its for blue collar workers
but construction script is a thing where it runs at cook time, but not at runtime, for things that are already placed inside the level
it will run when you spawn things (at runtime as well)
but not when they can be cooked, rather, outside of editor i mean
Every time you change a property in the details panel, it re-runs the constructor script
Learn how to create a construction script blueprint in UE4 that adds spline-meshes between each points on a spline. This is a nice way to create complex bended shapes likes tubes, roads, etc...
the constructor script sets that model, up then its cooked when packaged instead of recalcuated at runtime
well i see that useful for mainly property setting of objects but never really used it much thats why i'm asking to hear what people use it for
its basically the save space to add components in blueprints if you need to do so by property as well
You might do something computationally heavy, like aligning a heap of components to the surface under the actor. You dont need to do that every time, just the once
yeah, and the user pays no penalty if its cooked
https://youtu.be/Cpzdz25eJCk chill Video Game Beats livestream
Multistreaming with https://restream.io/
Just playing around mixing records..
Also, the stream may cut out because of internet issues, so if it suddenly skips, thats why. sorry.
Connect with me on various platforms...
Official Site: http://mercuriusfm.com
Instag...
so if u compile master, is it normal stuff its really broken, like crashes when renaming stuff?
Yeah
ahh k
my version has a completely broken material editor, and saving and compiling is funky too ๐
my materials uncompile themselves ๐
ill skip that until other have tested it ๐
altho injecting 100% alcohol in ur blood sounds kinda fun
Trump should try it himself
dunno how that will kill a virus in ur lungs, but im not a doctor or a president, so what do i know? ๐
mayB he is tryin to kill off retarded ppl ๐
all his followers ๐
make america smart again ๐
is sayin stuff like that not 10.000s of lawsuits waitin to happen?
Could always start eating tidepods again
put the disinfectant in your vape so it disinfects your lungs... smh this is easy
Pres Trump is the only fucker who can go on TV to millions of people and Legit suggest injecting disinfectant into people and NOT be arrested for conspiracy to murder !
๐คฃ
hi guys
@lusty elk I have only tried Oceanology. The free community project looks beautiful, but is a bit trickier to integrate currently
yeah it's not fun to have a big plugin sitting there, always causing issues when you want to upgrade and stuff, and it's a bit unwieldy to work with as well
Yeah
that looks like DFAO self occlusion
tends to fix itself if you increase DF resolution of the asset
music for friday https://twitter.com/Darudevil/status/1253701682632032257?s=20
Solidarity through music spreads! The @HUS_uutisoi midwives took part in the #darude Sandstorm balcony jam, safety distances accounted for! Sending my wholehearted support to the mothers, support partners, midwives, and all healthcare workers โ THANK YOU!
โคโคโค https://t.co/Gl...
epic didnt prove a point to lower 30% share
I love how gi.biz always seems to say something, without saying anything at all. The articles there are as amusing as R.T. sometimes.
it's like Kotaku for game devs ๐
I enter support servers for free libs and I get offered paid plugins
What can be next
Nature of the beast I suppose
I won't add support to any of the social media and the end pretty bored of this situation
Discord changed the api, the docs come with commets fro UE4 where name "Unity Editor"
Twitch changed the api too
and a thirdty party app too
they expect me to have a database in my own site with their clients
host these and store their api keys
one data base per platform ob
guys is armor paint free for UE4 users?
Sounds like programmer speak to me.
well that's spot on lol
The bloody toilet paper war has gone too far lol
You know how many police shooting vids I seen at a bloody store. Folks going nuts.
I wish there was a universal language called Kumbaya and everyone used it
oh noes globalism is attacking us
gotta love when you disconnect and reconnect a blueprint pin and it somehow brakes your shader cache
what work
that bald forehead is hipnotizing
are these 2 the same if i wanna block outgoing connections? https://i.imgur.com/52LjyWl.png
did I just pass 3591 opportunities to join the circus? https://i.imgur.com/efucRoq.png
Going back to 1992 and revisiting the nostalgic San Andreas in the mod pack of GTA San Andreas Definitive edition. I recommend you to watch the video Grand Theft Auto: San Andreas - Remastered Trailer (4K) (fan-made) by Welcome to the '80s for even deeper immersion: https://ww...
Music credits: Tangerine Dream, Woody Jackson, The Alchemist, Oh No & DJ Shadow
Song name: 1. We Were Set Up - Flying Helicopter/Plane Theme
Made/released: 24-25 September 2013
This video is only for experimental demonstration purposes, any releases that may follow will be la...
I was wondering how does Fortnite spawn chests/weapons etc randomly across the map. Anyone have any idea or guide to share?
they aren't random
They place it by hand?
they always appear in the same predefined places
There are lots of chests, weapons, llamas, ammos etc to place by hand.
@bleak arch but epic has the staff seeing as they took all the unreal tournament staff to work on fortnite
when paragon was cancel they move everyone even 2 "cancel" mobile games to fortnite
Yeah that is right. I thought they made an automated way to spawn stuff outside of buildings and set locations (like socket) inside buildings.
imo the only thing epic actually has going for them right now that is decent is UE
the "cancel" mobile games are Battle Breakers and SpyJinx both are tech demos for mobile
and People Can Fly left after all there projects got cancel or problem with epic or tim
anything they release is tech demos so it makes you wonder if they even had an idea when its canceled before release
epic now have release less games/tech demos then last generation more have current tech demos are made by Microsoft or a indie studio
@zinc matrix thats a blinkered outlook. Are you aware of the other investments that Epic make? Or how important they are to game developers overall? If anything, Epic is on top of the world right now, UE is just a part of it
most of there games get cancel even do there in the top
Epic has become a godfather of digital entertainment
UE bring most of money for the company
Even cinema would be less without Epic
UE branching out help them in the long run
I think that the majority of games are cancelled and never see life
That isnt just exlusive to Epic
most do now due to the internet
@rich quiver Epic as a game developer is a dichotomy. On one side, you have all the failed attempts that weren't so much failures as not public choice. On the other, you have Fortnite, which makes them more money than you can eat. So which is it?
Epic games problems really on announcing real games to early like square enix then silence for years
you think? So why is it common policy in games dev to announce games at the first opportunity for marketing?
fortnite was announce in 2011 and open beta started in 2016
so Fortnite dev started before UE4, but uses UE4. So in other words, they were building the engine
it started in UE3/UDK
yes I know.
Hello, everyone! I am new to both Unreal Engine 4 and this discord server (but definitely not new to programming, 10+ years experience in C++ and Python dev after college...). I am making a mobile video game and I have a question that I cannot quite find the answer to in a lengthy Google search yesterday. Where should I post this question?
What is the question about?
I asked it in #design-chat
After reading the channel header, I think that's where it belongs
Finally starting on the game I switched to UE to make. Feel like I've reached the point I have the skills to make it.
congratulations ๐
Thanks.
I switched to UE from Unity because Unity wouldn't run on my iMac after their latest update. I like UE better now anyway, now that I've gotten used to both of them.
i do prefer UE but there are things i do miss from unity
I ran into some issues with Unity that would have required source access. I'm not sure it would still be an issue today though. I'm too far in with UE to even consider switching at this point though. There's a few things I do like better in Unity but I dislike the company as it is today.
I don't know anything about the companies (in that sense) behind either engine
I am trying to use the blueprints in UE... I am beginning to think I should just write it in C++. For non-coders, blueprints are a beautifully designed visual scripting system, I think it's great. But a lot of very simple things to write in C++ (for an experienced dev) become laborious in blueprints.
What do y'all use?
For coders it can be very elegant too
You want to understand it
If your writing c++ I mean
BP benefits greatly from an understanding of coding logic, structures, best practices and on an on.
It basically is coding. I look at it kinda like C++ is a pen and paper, and blueprints are like those refrigerator magnets with words and phrases already written on them. You can't write Shakespeare with those, but you can sure as hell write Twilight with 'em ๐
At points I find it frustrating to work with nodes when I could type it out so much faster. Especially having to switch from mouse to keyboard so much. But yeah, it is coding. It's just a visual representation of code.
Took a break from UE4 to learn some Java.... I reallly prefer ue4 blueprints
I prefer blueprints because I'm more of an artist than a coder
Java's not so bad, depending on what you're trying to do, and if you know what you're doing
Also it's easier to upgrade, move, rename, etc projects that are 100% bp
afaik, Java's primary uses fall into programming networking stuff, but then again I don't know much about it, that's just what I heard
good point, DEATHCLONIC
DEATH, I can't @ your name for some reason
I started going back into Java cause I was playing a lot of Rise To Ruins, which is made in java
@raw rose oh there it is
Lol
and I wanna make a game that is 2d, or psuedo 2d, and UE4 isnt very good for 2d
Yeah, I was only half joking. Java is a perfectly viable language I am sure... it's just... I like my poetry written in French, not Vietnamese
But yeah I feel tethered to a project when c++ is enabled
I am making my 2D mobile game in UE, I am having no problems with it so far
one day someone will make a legit blueprint compiler
All 2D games made in either UE or Unity are both simply 3D games with the camera constrained on one or more axes, right?
2D is much harder in UE. You can get there but there's a lot of ground work you have to lay down.
Not really.
no? Explain, please (honest question)
unity has some super fancy high end 2D stuff
and what is invalid about my assumption?
There's different physics engines in some cases. Different rendering methods. In UE you do use a lot of 3D stuff, like collision, but you don't have to.
as in photoshop compatible filters and 2D physics engine
2D lighting
that said, while i'd never use unity for 3D, there are also better 2D engines out there
unity is completely avoidable
You can get the lighting in UE but you have to do it yourself and that means having an understanding of the process. In Unity you just go it's already set up.
My intuition tells me that, yes, the whole Z-axis aspect of 3D gaming (made to look like 2D) would put an unnecessary strain on the computing resources
The main draw is the platforms it can target. I mean that's the biggest thing UE and Unity have going. You can develop on one Engine for just about every platform.
well cali_west reality is you've got direct2D or whatever it is
But I'm already knee-deep in the UE waters making my 2D game, so I'm just gonna roll with it
or directx
of course there are other things, but as far as multi platform there isn't anything that is really specific to 2D rendering in terms of apis beyond d2D and i think that has been shoveled?
@plucky pagoda agreed. God knows how much work went into just that part of the engine, the publishing to various platforms aspect
Do you have shadows and lighting setup in your 2D game?
so you'd likely end up being 3D at some point
I don't envision many shadows in my game, it's pretty much a retro-style overhead camera pixel graphics game
but lighting will play a part
It's something to tackle early.
Are you going route of shadow complex at all?
For now, I am just going to go with very simple lighting, basically a single, sun-like light that lights everything equally. I want to just get the game mechanics done first
Any of y'all care to comment on my question I asked in #design-chat ?
I would think it's an easy question for any experienced user (I am not very experienced yet)
thanks @plucky pagoda
I'm gonna go do that now. Was nice chatting with y'all
And done. My UI system is now in a separate project and stripped to bare bones for importing into new projects as needed.
I am calling my game "Kitty Catastrophe". It's a game where you have to herd kitty cats from their food trough to their litter box before they crap all over your apartment lol
Got the idea from that old quote where a project manager is asked "What's it like to lead a team of programmers?" to which he replied "It's like herding cats."
I gave a rabbit wings from a crow model, stuck a jet engine to its back. Shoved a scope in its eye and made it shoot "pew pew" bullets.
@plucky pagoda judging by your profile pic it sounds like your imagination
oh good lord why does that look like kanjaroo jack fell in a time portal
I think I saw in the rules that you shouldn't
kangaroo*
hmmm... it doesn't explicitly say "no profanity"
I guess I made that up as I skim-read it
are those purple things the pew pews?
Rabbit's Revenge
you can curse in this channel, but only if its not at someone
still looks better than 3D model i have ever made
We'll that takes away half the fun
heh yeah. hows things Mike?
Those are all assets from the free stuff
Overload on BS.
Longingly dreaming of a purge week.
like the movie? ๐
May your armpits be infected with the fleas of a thousand camels. That's a decent curse.
Probably, haven't seen it but pretty sure I get the idea.
hahaha some random assholes have been driving by and playing it a few days ago
@mossy nexus my preferred insult is calling someone a clownshoe.
The Purge didn't look like my kind of horror movie. I didn't see it either
The police in one of the cities here were using the siren from the movie to inform people of the stay at home order.
there was a good Purge movie, cant remember which one it was tho
Blasting it from their patrol cars
Hereditary was scary af, I loved that one
@fathom wadi mine usually goes: you're a menstruating cunt
I think you have 20 or so to pick from
Mine is currently either muppet, if I'm feeling generous. Or Egotesticle Cockwomble if not.
self censor.
I prefer calling people a turkey
@zinc matrix that too deterministic. I prefer a global insult myself
once a friend of mine called someone "an Arang ee satan bummy wharf" and I never understood it, but I laughed anyway
you white-meat turkey...
wow @plucky pagoda it wasn't very hard at all to convert my collider and mesh into just the mesh, I thought it would be a pain in the ass
@plucky pagoda Next time they do that, blast this at them. https://www.youtube.com/watch?v=wL1HnDGTAK8
Opening sequence from the first edition of Z Cars featuring Stratford Johns. Z Cars was broadcast on British television from 1962 until 1978.
earphone overload btw.
ouch earphone warning came late lol
or even better. The theme from Naked Gun
Have you ever setup multiplayer where players can drop in and out at anytime?
I'm going to have to go over all this stuff again.
I guess so but only with dedicated server
Yeah, I'm wanting to do it with the listen server on a client. Idk, I'm starting on a new project and just going to go step by step through it.
yeah that requires the middle man approach. gonna have to save as much reference data as possible to recreate a session
its a pain and should be solved by now
I think I might have had Covid19 last month. Whatever it was my mind has not been the same.
They just released a new list of symptoms and three of the things on it where part of what I went through in February.
@plucky pagoda what kind of transform mobility would I need for my areas of Influence spheres? I am reading the documentation but the wording seems vague for the static types. I am thinking I would need to make them "stationary" due to the fact that I will have to change the properties of the mesh's material (transparency) at runtime...
on https://docs.unrealengine.com/en-US/Engine/Actors/Mobility/index.html I am getting confused at the sentence "Not, however, that their Materials can still be animated." under the section for static mesh actors
Setting that controls whether an Actor will be allowed to move or change in some way during gameplay.
I guess this kinda stuff belongs in #design-chat ...
what is #niagara ? never heard of it
@halcyon lake if something moves, mobility should be set as so. If not, it should be stationary. Im not sure materials get the same benefits of optimisation but likely they have some for static materials on a stationary mesh in a specific lighting setup, but im not sure about that (not a lighting guy).
Thanks, @fathom wadi . I guess what I am getting at is trying to understand just what the mobility settings do. My actors that contain the mesh in question are definitely going to be moving, but the mesh itself will cast no shadows, will not be affected by lighting, etc. As far as painting the screen goes, they are essentially static. So, just because they are attached to a moving actor means I must make them "movable"? As an example, think of a halo visual (my mesh in question) around the head of a moving actor (the angel). The halo visual affects absolutely nothing, it's just a visual.
Imagine you are the lighting engine and you need to know which objects move so it doesn't apply specific baked lighting to an object, or needs to know to update the lighting and shadows in realtime instead of baking it into the main lightmap texture. This would define such parameters. Some things require it, sometimes it doesn't.
so, since my halos cast no shadows and aren't affected by lighting, I should make them static?
they would look the same whether they're in a dark room or on a sunny beach
or... that is my intention at least
guess it depends. I mean you can't have static objects attached to a moveable object. You would have to make them both one or the other
no worries
I guess I was just confused as to why the setting is called "mobility" when it seems to be more concerned with lighting and shadows than mobility. But I understand now as it applies to how much the engine can assume it can prerender according to... well... if it will ever move
yep
sidenote: where should I have asked that question
what channel
I am just getting used to this discord server's layout
well if you wanted some info that is specific and technically orientated, one of the focused rooms is your best bet. If its just a general query or perhaps its not a technical question and more a basic one, then the #ue4-general channel is a one-stop shop for all. Just remember to try not to double post if you dont get answers immediately. Give it another look and come back later so it doesn't seem as though you are spamming the issue
#ue4-general seems to be the most active for questions like this, but there was a troll in there just a moment ago that was really being a huge turkey
I know I lost my temper for a moment
haha ^ he knows who I'm talking about
I have a question about character blueprints. So let's say I have a tiny model and not a humanoid. Can i scale my capsule to the model's height, or does it have to be at human height
@zinc matrix #noob
lmao
@zinc matrix what do you mean by "capsule"? Like a capsule collider? Of course you can scale it. (My input on this is very amateur... I'm a beginner, too, but I think that's what you're talking about?)
@zinc matrix you can scale it to a degree sure.
Now that I've gone to the trouble of setting this up so it can be dropped into any project I'm wondering if I should replace the graphics I used from an asset with my own and put it on the market.
yes. yes you should
It's basically a right click migrate and you have full working UI menus with controller input.
Even added a PC controller with a menu input graph that you can copy to another PC and then just call from the input events
I also think that Epic should release a PS4/5 store where you can associatively connect your PSN and Epic accounts, then get free games for console too.
Sure
I should be working right now, but I seem to have lost my motivation. It used to be to get the skills to make the game I wanted to, but everytime I get somewhere, money gets in the way. So I start to do marketplace items for money, and then I lose motivation for that because its not what I want to be doing. So I go around in circles, darting between communities, getting nothing done. I need a real project and a team I can work with. This solo dev thing is only good for a while
I took some time and just made some BS projects the last few weeks.
Did a flight sim, a twin stick thing and a rabbit insanity thing
I was getting burnt out
@fathom wadi work with me! I feel the same way. Except my biggest obstacle to solo game dev is the artwork. By far, the artwork involved. I can handle the engineering easily.
I did all that and got to the point I needed money, so started on a game, then needed money, so started on marketplace items, then they took so long I just lost the will to finish them. I will force myself at some point, perhaps after I leave the house for a change
I've been putting off making the game I want to because of how ambitious it is, but then I just end up getting bored and unmotivated. So I'm just going to go for it now. The hardest part's the multiplayer so I'm taking my time and planning out how to set that up so that everything can grow as needed.
my main reason for being in game dev is to make a game, but I never believed, and still don't, that I can even get the license to make it. So I always thought of it as a pipe dream. One worthy striving for, but never to acheive
What do you need a license for? There's usually a way to make most things generic in some way.
That's also why I separated the UI stuff into a project today and I'm starting on my function and macro stuff now, to give myself some tools that will be easier to manage.
its a game based on a Japanese comic and movies. But its a protected license. Even Hollywood has failed to get it's hands on it for a reboot
It wouldn't be the same. It's a style + era that needs the authenticity.
I see
Trailer for the first LONE WOLF AND CUB film.
@fathom wadi Like I said, the artwork.
I suck at visual arts.
You wouldn't need to worry about licensing if you made all your own artwork.
I started making a model of Tomisaburo Wakayama once. But then thought how insulting would that be to his family if I went and put him in a game. And then I started thinking, who can do this justice in today's age?
He's talking more about the storyline, world and characters.
Just use it as inspiration. But I agree, fuck using someone else's IP. Not worth it. Come up with your own.
yeah the artwork you can always pay for. Getting Japanese licensing without being Japanese, that might be a little tougher.
Idk, I'm hoping to work something out with this DND guy sometime in the not too distant future.
Its always been a pipe dream like I said. I never expected to ever get a license. But if a studio gets the license, I want to be ready to throw my CV into the mix and get a job on it
Marc, how about this for a story: Sometime in the future, or an alternate present, whatever, the human race split into 2 genetically distinct species; one like modern humans, and the other grew avian features that weren't fully developed such as feathers by their shoulder blades, and an involuntary squaaaaaawwk! noise that they emitted when startled, known as the "chicken people". After a world war ended in regular humans winning and enslaving the chicken people, a resistance movement began, surrounding a legend told amongst the chicken people: that sometime during the world war, the regular people found a magical relic that could allow any chicken person holding it to fly. They tried to destroy it, but couldn't, and instead, hid it deep within an abandoned bunker used during the war. This is the story of the chicken person who one day, stumbled upon something while exploring an old bunker in the woods...
lol
That's an original. You can use it though
๐
Even better would be the addition of a militia of chicken people who wouldn't fight in the world war, but formed a group to fight after, and they were called "The Chicken Hawks".
A manipulative son has limited time to use salvage to build an orphaned killer whale.
That was the synopsis for the very first DnD game I ever played. I was a chicken person
I invented the narrative
I like this one "A claustrophobic stripper has 24 hours to reclaim the lost city of the ancients."
My first DnD I was an elf who didn't want to go on an adventure. So I lazily made up stupid things as I went. Like we entered a room with four candles, one on each wall. In the room was a table with 4 orcs. They notice us enter the room and appear to prepare for battle. So I said "I run around and blow out each candle one by one". So we rolled for it. Ended up with 1 candle left. Being that I was an elf, I could see in low light. So I said "Then I fart and shout "Who did that? Cmon admit it". I wasn't invited back again.
I like DnD. Happy times
What about loading a sublevel from a client into the persistent level of a listen server?
easy
I was hoping it was.
by easy, I mean, easy-ish
Yeah.
still needs to load level from client to listen server and make sure its registered with the Asset Registry etc. But technically the level could come from anywhere. It would miss some of the "in-folder" features of streaming levels, but if you dont care about that, anything goes
I was thinking the easiest way to do it would be to make it a level and load it in as a sublevel since you can set the location of sublevels.
I always have doubts about stuff like this for licensing purposes. It seems a bit of a runaround for "mod style" games from what I recall.
Like what can you ship in terms of code to do the stuff you need etc
I don't think it needs any editor code to that?
Not sure tbh. I read some stuff early on because I wanted to load assets dynamically and it seemed to read like I wasn't allowed to do stuff
saying that, the license changes and evolves so it might be different now I dunno. They haven't added those mod type editors on the launcher for some time
oh goood..
The other option was to store everything needed to make a home area and just build it from data stored with the players profile.
I'll have to look into it a bit this week while I'm working out how to set it all up.
centralised data with external access could be doable. Like remote editing in a way
where would be the best channel for me to ask questions
i have a BUNCH of "stupid" questions which i dont wanna send into the wrong channel lol
hi
lads
if you dont lift sweaty gamedev misters..
then you dont know what is life
New game idea. It's called "My Squeaky Eye". It's about a guy who notices that when he rubs his eye, it makes a squeaking noise. So he tried to squeak his eye along with his favourite tunes. It's similar gameplay to Guitar Hero but comes with a haptic eye patch with built in audio for people who need to emulate squeaky eyes.
its the 2020 videogame trend is dead by daylight clones ๐
2 did release this month
Predator Hunting Grounds
Resident evil resistance
could be worse. All we had at one point was first person shooters and RPG's that took a years worth of reading to complete.
the fps trend lasted almost 10 years
huhu
RPG/JRPG in general will never die
they are still making fps games, just now they bolt on a "game as a service" and a battle royale clone to keep the illusion that the game is actually interesting in any way
I played a cover shooter once. I killed three duvets and an eiderdown
character action games is still to expensive to make
V4 i luv u
the only thing you need to do with an FPS, is make the graphics shiny, import the same 20 guns models being re-used around the place, and advertise it with no gameplay footage at all.
I think the best new game mode to come out of development in recent years is the Life is Strange style. Absolutely pointless storyline, narrative that makes you want to never have kids (and sell the ones you have), and a gameplay system that can be played by someone with one finger.
gearbox is the only company with a company only that make gun models for the game
red storm entertainment used to do that too. probably still have some hand in it
yup
they cities and some games
and the owner of Tom Clancy name since its tom clancy studio
Hi everyone ๐๐ป new to the discord this is the general chat ?
yes @frozen shuttle
I am new to this discord as well, just joined today. #ue4-general appears to be the general chat for more serious questions... this is the whatever-the-hell, truly general chat
I call this place troll land or Karolโs dwelling. #more-resources will help you find the right channel for your needs
well Hi anyways ๐ hahah i posted who i am in the looking for work
glad to meet like minded hive borg mind people
true fact, I don't trust people called Levi, because its an anagram of evil. ยฌ_ยฌ
its not true, I just read it once about a murderer called Levi and he etched evil onto his knife
and my great great great grand daddy wrote a book
Yusuf Rahim (born Levi Rabetts; 17 May 1968), better known as Levi Bellfield, is an English serial killer. He was found guilty on 25 February 2008 of the murders of Marsha McDonnell and Amรฉlie Delagrange and the attempted murder of Kate Sheedy, and sentenced to life imprisonme...
this is a great place. I keep me feet up in here all the time
some amazing people here too
welcome
Didn't we have a channel where we could go live? screen share?
You mean like #share-your-stream ?
no
Its in the voice channel
hmmm... it automatically says streaming ended
Only happens in this discord, I can stream fine on my own discord
Maybe its been disabled for this one
We have disabled Live Streams in the voice chat channels.
Can anyone share some shareX settings, so I can upload 30 second recordings without hitting discord upload limits?
I've seen people do it
Probably Moderators
http://tomscott.com - Or: what you see when you die.
If you liked this, you may also enjoy two novels that provided inspiration for it: Jim Munroe's Everyone in Silico, where I first found the idea of a corporate-sponsored afterlife; and Rudy Rucker's trippy Postsingular, whi...
I've watched it several times over the last few days, and it still messes with my head.
While he's making a jest at lawyers, this video is so much deeper than that
quick random question, i've hearrd of many devs (me included) that's moved from unity to unreal but never from unreal to unity, have you guys ever?
I had no problem with Unity, other than when I updated it to the newest version it wouldn't launch without crashing on my iMac. So I switched to Unreal hehe
https://www.youtube.com/watch?v=IFe9wiDfb0E
@agile egret bruh after that last "welcome to life do you wish to continue" i was like naah i'm out i'll die with my copyrighted memories
http://tomscott.com - Or: what you see when you die.
If you liked this, you may also enjoy two novels that provided inspiration for it: Jim Munroe's Everyone in Silico, where I first found the idea of a corporate-sponsored afterlife; and Rudy Rucker's trippy Postsingular, whi...
hahaha
Now you have a reason to die rich
If this ever becomes real, this is exactly how its going to play out. If you have money you are good, if you don't you are a slave to companies if you want to "live"
@halcyon lake i switched to unreal the moment it went free because i saw it as a better engine (still do but i'm honestly struggling to learrn it properly or effectivly IMO)
Now you have a reason to die rich
@agile egret time to pull out my poetry book and write rap songs and rap them faster then eminem then
If this ever becomes real, this is exactly how its going to play out. If you have money you are good, if you don't you are a slave to companies if you want to "live"
@agile egret we pretty much are already a slave to a company but i see that as worse that's like limbo lol
If this ever becomes real, this is exactly how its going to play out. If you have money you are good, if you don't you are a slave to companies if you want to "live"
@agile egret i'm religious but do think it's a possibility and i gotta agree this is 99.9% likely how it will play out and the only way that it will be different is if Elon Musk is the one to be hosting it all lol
^ Elon would be a great "life hosting provider"
We could go to mars or any other planet
exactly, that's how he has immortality planned out
elon is the best thing to come from this shitty country of mine
imagine my difficulty trying to find a tutorial on how to use the tutorial actor
google just blew up
is it only me
@azure chasm wtf you just broke my brain
or is this mars rocket shit not gonna work
i dont even know what you are trying to say
i get landing a rocket in reverse
on a flat surface
but on mars
...
lol
yeah theres a tutorial actor
mars is fairly flat
for making tutorials for people
to use in editor things
trying to make some stuff for level designers
has fancy hat and all
cool maybe i could use it i suck at everything besides programming there i atleast know 0.01%
well lucky for you
blueprints is life
ah you suck at everything
except
programming?
if you ever have some time, take a look at the official ue4 twin stick shooter tutorial... even if you dont plan on making a game like that, he goes through almost every tool in the engine in around like 23 videos... and its by epic so its an official tutorial....
yeah i can atleast do "hello world" in blueprints without googling how lmao
I posted this in #ue4-general with no luck. Maybe one of you can answer it:
I am getting frustrated with this... It looks to me like there is no way (in blueprints) to create a public static class variable?? I have class Foo with public static float Bar, so I should be able to access this class variable via Foo::Bar (in regular code). How the hell do I do this with blueprints? Don't tell me they made it so that this isn't possible...
will do honestly i need to learn a hell of a lot still
create the variable in your blueprint class, and then use the node "get class defaults" @halcyon lake
!!?? cool lemme try
You don't have to instance the blueprint this way
https://www.youtube.com/watch?v=ZbwEMnSrgWY
if you have any questions watch this, 4 mins. @halcyon lake
What is the Get Class Defaults Node in Unreal Engine 4
Source Files: https://github.com/MWadstein/wtf-hdi-files
YAY!! @agile egret thank you! I have been looking for this for hours now. Why the hell did they call it that and not just static variable
well, i guess they're probably not implemented as an actual static variable behind the scenes maybe
You are lucky, as you learn more, you will start to have questions that very very few people can answer, and those people are usually never around
Thanks again
np
Does he have videos on using vectors in inverted spheres on a rotating axis? Cause I've been sitting on that issue for over a year now
Does he have videos on using vectors in inverted spheres on a rotating axis? Cause I've been sitting on that issue for over a year now
@agile egret cut the red wire
are you making a closed world game
where you are inside the sphere
trying to get out using the vectors
solve the math and win!
plot twist: its down top view
Its just a moon in a sky sphere, the issue, is the "face" of the moon is not rotating correctly
ah i see
The HUD moon, is the 2d representation of the "topocentric" view from your lat/long on earth
I need my 3d version to have the same rotation, but it slides, and then comes back.
do you wanna build a solar system?
I'm working on the new environment project, from the ocean project. This includes simulated weather and mathematically accurate sun/moon rotation
that's probably very hard without greating "true gravity"
I can do most of the work. its the graphics part that give me a hard time. I usually figure it all out myself, but when it comes to the math in materials and in 3D space I start to loose it
debug lines and spheres flying all over the place usually does it for me, after hours of frustration
lol maths and i'm already gone usually, i got 14% for finals when i was in high school
all the maths they told us we wouldnt need in life....
Hey, apart from geometry and calc, I could have skipped the rest
(highschool wise)
wasted 3 years learning german
still cant speak it
hahaha i have used some of that maths before in programming but i understand it better then
hahahaha don't worry i got german blood and cant speak it
doesn't that make you a traitor lol
So be it. I've been here since I was 2
I slept through most of my math classes in highschool lol
@broken sigil i should've done the same
Anyways, pretty much unless I get time to suddenly take a few semesters worth of classes, I am at the mercy of help. If and when someone you can, does show up
chronic insomniac here so i'm pretty much always here but i dont know much thats the catch 22 lol
I ended up learning vector math later on my own since that's mostly the only part that you really need when it comes to (game) programming
im starting a petition to get Quaternion maths renamed to "World Direction Normal Stick Through A Ball To Stop Half-Arsed Euler Calculations". It's much easier to say and makes more sense.
yeah and it points that way ---->
and you can rotate around it with relative calculations !
I think I was making the whole thing earlier more complicated than it is. Seems to be working now. just taking it very slow building up the multiplayer stuff.
If I become a nitro booster you think I can get some special request kind of help? xD
Doubt it.
I got a special request, if someone could program me a make a game button thatd be great thanks.
Kinda getting into Devs. A lot of actors I like are in it.
@pearl elk already on it lmao
Oh man that show, I just finished watching it, bit of an odd one though lol
you know what blows my mind
windy ears
the fact that Unreal has gotten this far when it doesnt follow a cartizian plane
its more a cartesian cube if anything as its 3d :p
A cartisian plane x increases from left to right, y increases from bottom to top
it's not a complaint actually, it just really baffels me
I mean if you look at the origin from above on the Z axis you do have a plane defined by an x and y axis.
You have a great many coordinate systems
technically it is right. Its just theres another axis in 3d and you have to choose a forward vector axis so its X-forward in unreal's case
We should use polar coordinates.
No reason though, just to make it unique.
Ugh, I need to setup another PC for testing multiplayer.
Too many errors you only find when you're actually on another system.
ignore z for a moment and look at it top down (picture is still sending so now i'm trying to explain with words lol)
No reason though, just to make it unique.
@plucky pagoda just for the memes
bruh my internet is like nope
I mean it's all perspective.
If you look at it from the right perspective you can be looking at a cartesian plane.
i need to get you guys to see it to understand
I think you might be out of luck. It's an abstraction useful for defining a fictional point in a fictional space.
If you look at it from the right perspective you can be looking at a cartesian plane.
@plucky pagoda yeah and that right perspective is upside down for some reason
To you maybe. But those of us who live below the x,y plane are looking right side up.
Screen coordinates, Im all about those world coords ๐
bruh you are going to deep into this
lol
but locally we have a pivot so you never know maybe bones
the pic is sending of what i mean, chill i'm from africa i got slow internet lol
To you maybe. But those of us who live below the x,y plane are looking right side up.
@plucky pagoda please we all know that australia doesn't exist
Im on an island so reception may be weak ๐
Idk, I'm having a hard time getting used to 4.25. Using z as forward and x as up is weird.
Id like to see you program that into a planes autopilot
@plucky pagoda bro you nearly wrecked me cause i'm on 4.22 and havent followed any updates i nearly believed you until i reread that
I thought UE4 lets you change the coordinate system if you want and even constrain it on planes
thats why its forward vector not X vector
@plucky pagoda say what? z-forward?
lol
lol this poor pic is still trying to send
x increases left to right but y increases top to bottom
um
omg it finally uploaded but all of you probably lost the plot now
You forgot to flip your screen.
It is actually z depth for 2d, they dont call it a z buffer for nothin ๐
x increases left to right but y increases top to bottom
@zinc matrix it happend to me ones with sockets
i dont think its relate but ...
the rotation in that screenshot spins my head
What resolution is this screen jeez, chunky
that's the thing this is top down so IMO it should be flipped as that would be a cartisian plane
1920x1080
@pearl elk bro you are my hero!!!!!
Just set your gravity scale to a negative and it's fixed.
its more confusing than my Path of Exile build
Im not sure what I did this time
Just set your gravity scale to a negative and it's fixed.
@plucky pagoda thats not the point jeeze!!!! fml either you're a troll or completely oblivious in a covo with me
My point is it's all arbitrary.
n-dimensional hyperspace is more interesting ๐
Only when n is undefined.
hyperspace doesn't exist since intergalactic ADHD medicine was created
Oh man send my shrink the info on that.
@pearl elk notice how the buttons are cut off? it's cause of windows screen size zoom thingy and you just made me realize that (i installed a clean windows recently so things are a bit wonky)
I drank my daily dose of disinfectant
My adhd is off the hook lately.
my social anxiety has been just fine ๐
My point is it's all arbitrary.
@plucky pagoda thats the point i just made, you're trying to make a pont where no point needs to be made an goes completely off topic
@pearl elk mine too recently but i cant say why because i'll offend the sick and dying
you should see some of the extra long bars I get in windows since I have a vertical screen
I go to look at it on the horizontal one its like wtf whys this so loong cat
I want something like a 74" 4:3 ๐
@pearl elk the only long bar i wanna see is one that sells alcohol
wtf 25" 16:9 is like the limit for me
silly sod. they could just look at it if they took that picture of it out of the way
@fathom wadi i have the feeling you are the server troll
but it doesnt look the same as on a cartesian polaroid @fathom wadi
@zinc matrix this is the lounge. We are being communal and having conversation and a laugh. I've done no trolling here.
have you guys seen that show, Keeping up with the Cartesians?
@fathom wadi well thanks for confirming
You really need to chill out a bit man
@pearl elk that sounds like a much better show then the real one lol
@pearl elk is that the one with the graph where they plot the size of a huge arse?
cant even make a joke these days ๐ฆ
Automod
yeah any words it catches sends it off to streamer or the mod. In this case the streamer didn't find me amusing enough.
ugh, going to have to look up how to debug network connections.
I can connect fine to session on the same machine but once I go to two machines I get a weird error.
its called a firewall ๐
I thought it was , but doesn't seem like it is.
but probably, windows firewalls are a pita
I need to test this project Lan at some point
I'm going to have to put another pc next to my desk for testing. It's too slow otherwise. I need to be able to package and test quickly at this point in the process.
Either that or setup a remote to one
I usually remote in and use both that way, what I really need is some AI to play against
I was wondering why it took so long to load my project...
wash your hands after doing that
after doing what
the thing you are implying
I thought breaking ecosystems is what humans are good at
only if its full of life
i wasnt implying anything my man
then what was the point of sharing that? ๐ค
butt flakes
should compile
work its a different thing
I managed to get the class loading and all
Yesterday entered the Discord GameSDK support channel
nobody gave me support
and a lady was trying to sell me her plugin that will release to the marketplace
hevedy you very nice person
@shut bloom let me halp you
can help you to get it compiling
but can't manage to get the spot on Discord or anything
as these people gave me no support
The docs are incomplete and their official server for support its a joke
plus the UE4 Code comments @shut bloom
``
you're welcome
Super::BeginPlay();
/*
Grab that Client ID from earlier
Discord.CreateFlags.Default will require Discord to be running for the game to work
If Discord is not running, it will:
1. Close your game
2. Open Discord
3. Attempt to re-open your game
Step 3 will fail when running directly from the Unity editor
Therefore, always keep Discord running during tests, or use Discord.CreateFlags.NoRequireDiscord
*/
auto result = discord::Core::Create(461618159171141643, DiscordCreateFlags_Default, &core);
Step 3 will fail when running directly from the Unity editor
Therefore, always keep Discord running during tests, or use Discord.CreateFlags.NoRequireDiscord
*/
auto result = discord::Core::Create(461618159171141643, DiscordCreateFlags_Default, &core);
the what
Step 3 will fail when running directly from the Unity editor
lmao
you have to call
the
"Initialize( const FString& _ApplicationId, const FString& _State, const FString& _Details )"
from your app
then on tick the Update
"UpdateActivity( const FString& _State, const FString& _Details )"
that to set the activity
and make sure you add this to the tick
VirtualTickObject()
and still will do nothing but if Discord its closed
will crash your whole game
๐ค
thats the feature
so if someone find out it how to send the presene and get it working
are welcome
Re entered their channel and no help so I'm done with that
Not even their C# or C++ example works
ruined
and it works for every single human on earth execept me
well works
it works 100% everytime right?
i have problem because once i didnt wash teeth very long
they looked not very clean... aaaaand... i made a photo of it
and sent to someone
and unfortunatelly facebook connected him and people who know me
and i think he showed them
honestly i wonder if he showed them or not
i hope not
Karol, is that you?
Yes Remco
why you say so?
so are there any smart people who wanna teach me how to make my game yeah i said teach me how to make MY game
hahahaha
@zinc matrix Like Karol, you use this Discord as a blog
Changing your name doesnโt delete note
Or your block status
This is how we know
Aside from behavior
i have no idea who is this karol guy
Keyboard recommendations? Using a Logitech wave now.
I like typing and deleting so my name pops up
@neon iris i dont think its selfaware yet
The other keyboard I use to like but it's not great for dev work is the kinesis advantage.
mine survived many beers dropped on it ๐
Mine's starting to protest. It might have diabetes from all the soda.
Mostly it's from my 3 year old.
i open my cans really low now, u get like tiny specs on ur monitor from opening cans
I've taken it apart and cleaned it a bunch but the keys are starting to stick.
I have a tiny desk and a 3 year old that thinks all her drinks need to sit next to my keyboard to be safe.
Why are you giving your toddler soft drinks? ๐
too young for cocaine
never too young
Mostly it's water and choclate milk
nobody is too young for cocaine. As long as they share ยฌ_ยฌ
Chocolate milk soda?
Sure.
as the old joke says "If Hitler had coke, there would be jews in the bathroom saying 'I know you didn't do it' sniiiiiiffffff, 'I like your moustache' sniiiiifffff, 'fkin Himmler' sniiiiif"
oh....
he did had coke, but the times werent good for ingredients, so he created a fantasy drink ๐
might be pushing it
Huh
no he was pushing the third reich. the drugs were secondary :p
lol, I bought a case of yoohoo as a treat since we're stuck at home. 48 little drink boxes of it and the kids destroyed it in 2 days.
I thought I had it hid too.

They like dark chocolate almond milk though
We're use to having one or two big field trips a week and everyone's getting antsy.
I need a tutor
your money is shady bro
thats all
ugh yeah going to have to buy a new keyboard. ctrl keys are borked
buying personal time
my personal time aint for sell
hahahahaha
maybe, what are you looking for?
i respect my personal time
well im a 3d artist and can make all of my own content
Do you have a portfolio link?
not so much on the engine side other than my section of art and staging and level stuff
is it ok to throw it here my link?
and do dumb decisions repeated ad infinitum count against being smart?
Idk. Maybe.
You can dm it if you're worried. or post it in WIP,
I mean they're pretty laid back on things when they can be.
and not afraid to say "hey stop that"
I'm trying to figure out and flesh out an idea and I don't even know if its possible or feasible and yeah i know I'm one of them the idea guys
Just about anything is feasible.
I dont think its an issue if you share your portfolio link here
it isnt advertising a product or alike
well I by no means am expert pro status but I love being creative.. hold on
I'm starting to get into this DEVs show. But I'm worried it's starting to go down hill as the episodes go on.
else we could always bribe @deep glen with an BBQ party
So many shows start off with amazing potential and fall to the way side by the end.
ooh I love your sci fi style @frozen shuttle
thank you sir!