#lounge
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and also ps2
or both most time
and yet it still managed to push games forward
like really forwards
the next gen consoles will just own pcs for like 12 months
the average pc mayB ๐
then there will be new gen of CPUs which might be faster about 30-40% than current gen
that's hilarious ๐
man I hated unified shaders so bad for awhile cuz it screwed up the performance on cards without em ๐
but then games will be even more optimized
and new CPUs will bottleneck simply because of quite lot of abstractions layers on windows
the problem is that we have reached a plateau on single-thread
so single-thread will, at best, be 10-20% more than console
and that gets eaten by OS overheads and driver overheads
we will have moar cores tho
16 cores on the ryzen
scaling is a bitch....
amd is pushing IPC hard
ahmdalhs
windows i just not optimized to efficiently manage that many cores
at least current Windows 10
eh
idk about Core
I'm sure the scheduler gets improved from time to time
while my 3600 is hz the same as my old cpu the IPC is much higher
it is
but it must serve lowest common denominator
it's not linux where you can compile kernel with scheluder optimized for your use case
thing is that the consoles are a 3700 equivalent cpu
with a bit lower clocsk
8 cores of ryzen-gen2
parallelism does work better with fixed hardware requirements, far more predictable outcomes
but the thing is... consoles do get a x2 on cpu wpoer
due to what monsium says
on console you can do a job system and have it super calculated
you have 7 cores
render thread, game thread, 5 workers
pinned
and all the stuff done on your engine. The level of control means you can calculate everything so much better
and you can tune your job systems to extreme perf and 95% cpu utilization
yeah on PC you might have 8 threads, 12, 24 but if its fixed its easier to optimise for
AMD cpu needs to be in balance to get the real perf out of it tho
altho there is not much OC room there is a lot of tweaking
mem speed and timings are pretty important
goes for RAM too, you can push it down to the byte and know every console has that exact amount
so far it looks good but we will have to see
Well as always the first round of games will be decent but the consoles wont really get pushed until the second and third rounds of games
games like God of War and Horizon Zero dawn came out later in the PS4s life same with Detroit though it was clear the hardware couldnt keep up with that game
Its much more about how much money you can pour into development if you really want something tecchy so we may get to a point where even big publishers dont see the benefit to go all out ๐
those who have big R&D depratments will go all in
gamers expect AAA games to e shiny
Here I'm more interested how much all in can Epic go with general purpose engine
Im quite impressed with the games that have been coming out already, if they go too much over that I might not even notice the subtle differences
you will RayTracing will make big difference long term
yeah I dunno, I feel like HDR will do more for me at this point. Id be willing to sacrifice 4K to get RTX though I think
I think of RTX as more of an advantage to development rather than the end user, but it trickles down
I'd say it will be the difference like when we first got programmable shaders
more subtle but noticeable once you turn it off
natural shadows, natural lighting effects (GI)
it adds up, and once you turn it off, it just doesn't look right
Im glad volumetrics made a come back in recent times, that makes a huge difference
its true unless you have amazing artists who fill in the blanks when it is turned off. I mean, bar a few things you cant do, you can emulate what RTX does in a lot of cases, because we've been doing that for years
Issue I find with simulation is that art typically fakes reality to make it look more interesting
its like faking perspective in 2d
you can emulate
yeah but we all suspend disbelief when we play games anyway
if you have static enviroment
lots of games want to get out of it
not to mention it simplify piepline
yeah I've been noticing that
and speed up production
did UE4 have any serious volumetric upgrades since the addition? Any interfacing with external apps that do it better?
yeah forsure I do like more dynamic environments, its just the focus seems to be on realism for RTX rather than boosting performance
@solid aurora i want to see their ecs stuffs
because ECS works extremelly well on background loading scenario
i dunno about this gen of RT
look at the insane costs of spaning stuff in current unreal
in ecs you spawn things for free
i think its one of the reasons unity is doing what they are doing
I don't even spawn anymore, if I have more than 3 things I need to spawn in frame
I do pool
;/
with their new subscenes and stuff, you can basically memcopy the memory chunks to ram, and then connect them
yea pool is easy to set up
and you instantiate parts of levels in no cost
Yeah I really hoped they show the ECS (Valkyrie) in some GDC talk
or at least annouce it
its perfect match for consoles right now
they didnt do any of the GDC talks did they? I was hoping theyd do em on the stream instead
not to mention it's perfect for cutining Fortnite server costs
I guess like everybody else ๐
but they still finished the gdc demos
so maybe later ?
@fringe sundial afair in their new system, there were no parts at all. The default solution just loaded any actors that were in particular chunk of quad tree and that's it
but it was extensible to make your own world partitioning if you need one
I do wonder though that if each actor on scene is in separate file
so ECS is comin to unreal?
sounds good
@solid aurora in unity, new ECS loading system works by subscenes
subscenes are a binary blob of a bunch of entities
niagara is already basically ECS right?
so when loading, it just memcopies from file into RAM, and then "connects" those entities to the main system
the 16 kb chunks
@carmine frigate very similar
Chaos as well
i dunno about choas,. it allways crashed my PIE or editor
it works seamlessly on master
hmm i had a chaos in allmost current master, didnt test it but the build was kinda crashy was doin other experimental plugins tho
I use Chaos for few months now
aisde from sometimes "someone forgot to merge something and it doesn't compile"
no issues
although
I do not use physics beyond collisions, traces and cloth
it might be my RX580 8gig, it said something about vid mem a few times i think
so perhaps some AMD mem leak?
also a friend of mine gets crashes on fortnite since chaos
had same issue on Nvidia
it's hardly connected to chaos
and more to DirectX 12
and slate
but only tested like 2 or 3 hours in that test map
but if i log in in and go afk, do nothing i come back and mem crash
and source builds are kinda big so i dont keep too many of em
@carmine frigate are you getting next gen radeon cards?
i hope so ๐
raytraceon cards
from what i see on console stats they gunna be good
i went low end this time cuz the whole 2000 lineup wasnt too impressive
might get a 400$ card when rdna2 comes out
this1 doin allright for now, bought it used for 100$
could have gone 1080ti for 300, but navi was just around the corner
2080ti i didnt want out of principle ๐
just aint payin that
DXR 1.1 give some raytracing power also for amd too
yea thats kinda cool, im really fan of high fps tho
i think 120fps medium settings loosk better than 60 ultra
just visual speaking
when target DirectX 12 Ultimate it give some power to target
in some games fps doesnt matter that much tho
DirectX 12 Ultimate is the newest version of the API and new gold standard for the next-generation of games. With GeForce RTX, youโre ready: https://www.nvidia.com/en-us/geforce/news/geforce-rtx-ready-for-directx-12-ultimate
DirectX 12 Ultimate takes games to a whole new lev...
ye that mesh shading looks dope
lol they scared to do DX13
@pearl elk the DirectX 12 Ultimate is name for DirectX 12.2
microsoft continuing on the tradition of their confusing as fuck naming conventions
Direct X Series X One X 9 14 21
DIrectX ultimate support windows 10 and xbox series X
I dunno how they missed the opportunity to do DX X and Windows X and the XBox
X doesnt mark the spot I suppose
Im not crying, I have dirt in my eye
so many epic games releasing so close together
now I have to play the new ori, doom eternal, half life alyx, who knows what else
animal crossing switch only?
yuz
๐ฆ
console exclusives ๐
im not bothered by it
all exculives go like that right @alpine fern
well yeah I don't play xbox and ps4 games either since I don't have those systems
doubt there are any ps5 games atm :p
fixed
the only game im annoyed with being exclusive is the new senua one.
but itll either end up on pc or ps5 at some point i hope
PS5 will be backwards compatible for like 4000 titles or somethin
so if you got a PS4 pleb you'll basically be playing like Pro with better FPS
from what I heard the new Xbox doesnt have any exclusives
well there is e3 press
Theyre trying to guide people through a steady upgrade instead of making it a wall
Halo Infinite coming to it
Some games if you buy on Xbone you get it on Series X too
ps5 get backward compability to ps4 and ps4 pro
so yeah if you have games on external drive it helps
it doesnt mean there is no exclusives
there isnt, not yet
its too early for those
its because they want to support the previous gen still which makes sense
the One X is still pretty powerful
hopefully the older Xbone just drops off
i heard monsolympian have support for atari games still
lol Im a new game snob, I rarely play older games
mainly because Ive already played lots of em
I sure wish c++ had rust style enums and pattern matching
more like unions which were wrongly named "enum"
tagged unions more like
whatca you talkin' about? ๐ค
doesn't make it less useful tho
sometimes it would be super nice to have that
watch them add it to c++23
but you need to use over engineered cursed syntax to work with it
making it useless
hence why I want rust style pattern matching too ๐
maybe in 30 years we'll have this advanced game engines written in rust ๐ค
if unreal was written in rust it would take like one week to compile
maybe in 30 yrs we wont need rust
I'd rather use that than whatever monstrosity C++ is after 30 years from now ๐
true but there will be new languages, python is barely 30
Yeah, wonder what will be the new hype after few years...
new language called Crust
it takes all the crap from other languages and compiles into one
in 30 years you talk to an AI and it writes the optimal implementation for you
Hope not
I sure do hope so, I really need that sort of tech now because writing code is tedious
Me not, will type a lot of bullshit.
who better to know what a machine wants than the machine itself
That big
but then I'd have to learn which one is a bracket, which is a parenthesis and which is a curly bracket or brace.... I got confused already
no human will still understand how the computers work since the AI designed those too
when the system eventually crashes, no one can fix it, throwing us back to the stone age
8" floppies yay
Hmmm... until the hardware does not change, so not and the low level langs.
Guess the middleware will be pushing.
Like UE, or whatever human interface assisted IDEs
you ever see The Fly?
Expelled one the other day. Don't like them flying at my room.
But you talk about else?
its a movie
What is interesting about it?
The computer is giving us its interpretation... of a steak. It's, uh translating it for us; it's rethinking it, rather than *reproducing* it, and something is getting lost in the translation.
lots of stuff
he tells the computer to be creative and it splices him with a fly
Computers creative? Hmm... lol
yes well the computer he uses to do teleportation is pretty funny, its almost as good as the one in Tron
wait is it actually a thing
you still need std variant...

but basically its like a turbocharged switch
can also be used as switch replacement
each day thats less readable lol
I had an std variant once. But that's another story.
what do people think about using std in unreal projects?
dont
thats what everyone says
more like ๐ฎ::variant
one that you might want to use is std::algorithm
unreal basically just has sort
but std algo has a lot of fun stuff on it
and it works on TArrays
but what if there is no specific case for it in Unreal. Do you write new unreal based stuff for it or defer to std for an edge case?
never had to set precision?
?
floating point precision
what do you mean floating point precision
0.123456 is unreals fpp to 6 decimals. What do you do when you need more for accuracy?
std::algorithm deals with data structures mainly based on a quick look
just use double?
@fluid bloom it doesnt
it takes iterators, and does stuff on them
it does not do anything data structure related
The algorithms library defines functions for a variety of purposes (e.g. searching, sorting, counting, manipulating) that operate on ranges of elements. Note that a range is defined as [first, last) where last refers to the element past the last element to inspect or modify.
I love <algorithm>
why is it one header
gosh
how the hell do they even maintain these
There are some pushes wrt to lib maintainers in the latest standards - sure
I guess C++ match/inspect stuff doesn't support ranges?
You can't just change or add stuff in that lang like its a toy in your home, it is too used everywhere
Python said that once. :p
?
they had a set of rules. They kind of go out of the window when popularity ensues, especially in open source.
Python been always kinda hmm... how to say? Like a tool made by your buddy in a garage? Anyway, it never changed so much between 2 and 3 and is quite old too.
this thing in that paper looks like a disaster..
match (or inspect in c++ speak) expressions would help a ton in situations like that
am more talking about how balancing your tree should not cause all these unnecessary memory allocations and frees and updating ref counts
Tree balancing, booooring
@alpine fern you mean the make shared calls or what?
yes
looked at the pattern match version of that balance, the syntax is really, really noisy and confusing
that seems to be the point of most of the "modern" c++ things...
"how can we compress this syntax?" "what do you mean for what reason?"
at this point aren't we due a new ground breaking language anyway? Something that caters for AI and quantum systems?
we have blueprints ๐
at some point I imagine C++ has to ditch some old syntax in order to make way for new and maybe better things if they want it ๐
Old syntax? That lang is updated each 3 years as of recently. Some things are obsoleted, new are added and so on. Its changing.
Never thought I'm gonna see end of the world before modules.
I see this on the marketplace
Then enter and is this
๐
oh man when you look at the pic and then what is there, you think "is that an instagram filter?"
Seriously Epic shouldn't allow this crap
why? its megascans tho
are doing it with every pacl
incredible, I clicked an unrealengine.com link and it worked the first time
me too I was gonna say something
its because the link
maybe with everyone at home, the login servers are switched off :p
its the filtered one
๐ค
I'm looking for a realistic foliage pack with trees
but
hevForest most real looking than real forest
there actually no real tree only stomps or half trees. good luck with that. some bushes would be good though.
Needs shrubberies
what?
Call of Duty Warzone is brilliant and offers up some very fun gaming moments. Here are some crazy things you can do that not many people know about! Cheers to R/CoDWarzone for the clips. Leave a LIKE and a comment, thanks for watching.
๐
๐ฆ
ugh... I just added debugging symbols.
Dial up speeds ...
(See other videos and more at: http://uniformstories.com/) A crazy funny 911 call involving a deer, a dog, and a man in a phone booth.
Was gonna start up a sidescrolling project, then remembered I had one started already, so I opened that again.... such spaghetti!
was in 4.20, so I upgraded it to 4.23
Mine needs a fair bit of adjustment. Controls feel really... sloppy? loose? need to tighten things up a bit
4.23 adds a lot of nice features that improve workflow. Little editor tweaks and stuff. 4.22 to 4.24 all those versions have seen big improvements.
Was thinking of bringing it to .24, but I'd have to dl/install it and I didnt feel like waiting
I ported things from 4.25
and the engine is heavy edited
don't plan to update soon
Will make a video about the changes and all probably ๐ค
XD
lol
Yeah, tried to add debugging symbols and losing an hour or so of work time.
Bah, it was my fault. The encryption on my VPN was slowing it down.
goddamnit. accidently double clicked and it opened VS >_<
what about 600 years?
Today we celebrate 3 years of exploring the galaxy with great friends. Happy Birthday, Mass Effect: Andromeda! https://t.co/JKIcBoDr0y
328
2004
Have assigned c++ files to text editor instead. Screw vs
https://i.gyazo.com/796012841280efc5dbb64e684275e0ba.gif I think I need to stop adding details.
iunno, just adding unneeded detail, like frogs riding the waterway
I do have them, but that would mean even more stuff
so imma not add them to the waterway hehe
also, is it just me or is discord slow af atm
Hi do we have an UE4 team for Folding@Home?
I'd imagine the whole ue4 community can turn up a huge amount of processing power
busy compiling shaders
i got a free week of pornhub im downloading it all
@carmine frigate in a week: https://i.imgur.com/MdDUrDM.gif
https://i.imgur.com/cQBTU94.png the clamp will be lower of course. but do youthink this setup will make the wheel non-wobbly?
meanwhile I got a grappling hook working in my game ๐
clamped to a table is a good idea
@tulip orbit ... look closer. regarding physics
look how bad the setup is
steering wheel isn't fully pressed onto table.
bcs. table model is special
oh, yeah you want it pressed against it... The clamps arent the best to begin with
arent the best?
Well, they're only plastic... it'd be better if they were metal
its not about the material im talking..
Mines attached to a special made table, and I got it clamped on good once, and havent moved it since so its pretty solid
yeah it might be
yea could also buy an expensive model and end up with a ghetto clamp ๐
ghetto clamps clamp the best
if you uncertain it'll stick, just put some antislip material under the area where the clamp touches the table underneath
basically the main reason why the clamps do now always hold is because the wheel can move under a lot of force, having more friction to the clamps pressure area will help on that
@zinc matrix
could do similar thing on top of the table too
I have that type of attachement on my old logitech wheel, it doesn't slip that easliy
Grrr.. Trying to make a grappling/rope swing. But the player continuously lowers down over time ๐ฆ
I feel that the thrustmaster fastening is more wonky tbh
@stiff crystal ya but i had logitech GT once and i was not able to clamp it onto my shitty table
but according to my todays planning in blender, it should be clampable
what am i missing
any women (30+) in here right now?
need some feedback on project of mine
need a woman's opinion .. as they are the target audience for that project
need to ask only few quick questions
that doesn't look weird at all ๐
ofcourse a DM is okay ๐
@junior tide do gays count too?
26 yo
single and versatile in bed. not just in bed
now this started to go more weirder
nah, the client said women only ๐
( i am serious)
i am gay
XD
gays can be pretty feminine
your client should want gays too
i had momo pedal and wheel before what got broken spring on one side
Thanks for the offer, but looking to hear a 30+ women's opinion
it used 2 springs to keep it middle like recover if you not hold the wheel
@soft night hm ok
@zinc matrix it can be different based of manufacturers
what do you mean
i think other what i had didnt use springs to center the wheel
okey? but what do you mean .. i dont get it
is thsi related to me?
@zinc matrix nice
omg again same Bug !!
ol
nice what?
why you post weird stuff
nice but weird?
what?
WHY
you said nice to me, and then weird.
i dont get it
@soft night proken spring on the pedal?
I've had two of those momo wheels, still have one for device support testing purposes
both of them had worn out bearings on the pedals, making them not go 100% in games
@stiff crystal on wheel
had to fix boths pedalsets manually by machining new plastic bearings for them (originals are just narrow plastic walls that wear into oval shape)
ah, I haven't really had issues on the momo's wheel
besides it being super noisy and it resists all movement due to the mechanism ๐
on my logitech g25 however, I had whole internal structure fractured
had to epox glue it back together
logitech build quality doesn't really impress me on these wheels
can't expect wonders from plastic tho
the wheel what got that spring broke it was heavy used for sure
@zinc matrix get a WheelStandPro... great investment
--for when playing dark souls
lol
https://i.gyazo.com/2e650b4d151df9661a93d2e2fdf53191.gif when the shadows create an evil face.
lol
If I get corona, I get corona. At the end of the day, I'm not gonna let it stop me from partyingโ: Spring breakers are still flocking to Miami, despite coronavirus warnings. https://t.co/KoYKI8zNDH https://t.co/rfPfea1LrC
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@deep glen but they had to wait for 2-3 months for it, don't you think they deserve it hurr
Yo I'm new to game dev trying to learn some unreal 4 stuff and looking for someone who could join a screenshare and show me a few basics. I'm 100% willing to pay some $ too. Not looking for a ton of info, but just trying to get this idea off the ground. This is honestly really basic stuff and instead of watching hours and hours of tutorials that might cover what I'm trying to learn, I'd rather just pay someone to guide me
Plus lots of people can't work right now so it's a win win
if this is the wrong channel for this I'm sorry
It really should be under looking for talent. The mods are pretty laid back but this kind of stuff usually gets called out.
Honestly, you're better off following some tutorials or working through learn.unrealengine.com than paying someone when you're just getting acquainted with things. learn.unrealengine is really getting a lot of attention is turning into a great resource.
I've been digging through stuff for hours
And if I had someone to show me I would be working by now. Again I'm willing to pay
What engine did you use before?
I just don't have any game dev friends available so I figured I'd reach out here. I bet it would take like 20-30 minutes tops
I've done some basic python and C++
Game devving across the universe
Ended up getting help from a guy who posted in #looking-for-work and he lives like 20 minutes from my house. Small world.
Plus he made some extra money tonight and I'm no longer wanting to jump off my roof attempting to figure stuff out. Win-Win!
Wonder what stuff you try figure out require jumping off roofs.
Coulda just asked, might have got it for free ๐
Stuff for free doesnt worth that much does it.
What youre talking about is perceived value not real value
I probably could have
But times are tough for people right now. Lots of devs without work. And if the answers I needed didn't have value, I would have found them with google. I was happy to support the guy
What's the difference, Monsium?
Ive learn alot from people offering me advice and help, obviously its hit and miss because of the amount of people in here. Theres alot of people around who know their stuff, I like to think Im one of em ๐
The difference is paying $8 for a $4 coffee
I needed like a solid 30-45 minutes of someone's time. I wouldn't ask that of anyone I don't know for free.
It's called over priced, or perhaps all inclusive services (eg an extra cookie and a pot of water next to the mug)
Well thats nice of you but thats not to say its not being offered if you actually have something which requires that sort of attention. If you ask you might find there is a much more effective way to achieve what you want to do
I think real value is determined by how we perceive it's use of an object. Probably a bit over my head already with this.
And while I don't know programming/unreal well, I do enough video/audio/photo work to know that this shit has value even if you just give them your time.
Plus he had just lost his job I think so I was more than happy to pay. Shit's getting rough out there for people and I am lucky I still have full time work
idk
pay it forward I guess
Nikon, just call it an investment into learning. May it work out for ya.
exactly
I've tried diving into unreal multiple times over the years. Each time I'd get stuck, close the project, and never reopen them. I didn't want to do that again. Not today.
Fair enough, hell I even do that and Ive been using UE4 since beta
Sometimes the problem isnt the tools ๐
Nikon i like fiddling with projects of others, either free of paid, chances are theres a gem hiding in somewhere to be learned about.
There's nothing more frustrating than knowing you know something can be done, but not having the resources to help you get there. I know a shit ton about audio because I was lucky to work for a guy who was a GOD for that shit. He always was there when I'd get stuck. I just needed someone like that tonight for unreal ๐
One thing Ive found which helped me was not getting hung up on a single task, to move on to something else and come back. Obviously you dont want to jump to too many tasks, especially with bug fixing though Id get caught up and then things would grind to a halt. Coming back with fresh eyes helped me fix many bugs I coulda wasted days on.
my game controllers' sockets always break down after a short period of use, what do?
Especially the magic of 'next day'. I sit here and fix in 5 minutes, but seemingly wasted hours the day before.
I'm this way with new programs. If it's an issue in After Effects, then I just move on to another scene/project/whatever. But when it's a new program and I can't get it working I tend to just give up. Once I have a foundation, then I'm normally good moving forward.
I know I'm smart enough to learn this stuff, but I don't know why but I walk away too easy if I'm not invested enough into it and don't have someone to turn to with questions.
I need to learn programming though. The more I learn the more I realize I should have done this a long time ago. It jives with exactly like my brain works. Always a puzzle to solve.
Here are plenty of people you can ask
Programming can be tricky, some concepts just evade you for ages then they finally click and its those AHAH moments that will keep you going
Yes and learning of cpp programming can be a steep curve, but unreal cpp is relatively simplified and focusing on the task dealing with.
comments can be deceiving tho beware
C++ is really fun so far
I know I'm only into the easy stuff though
Just like math was all fun and games until the fucks started adding letters and shit
You questioned everything after that moment. All your math teachers before that failed to prepare you.
lol yeah well it gets far worse than that with C++ but I dont want to scare you away. Its almost like theres different tiers of C++
I do desktop support and have been stuck with nowhere to move up to so I'm trying to learn between calls
I'm learning jack shit. You can only fix a printer so many times
before you just hate everything
but I also work in healthcare so I try not to complain much considering my job is really secure
thankfully I can work from home
did you try kicking it ๐
I've asked people what floor they work on, and if the answer was 3 or higher have told them to find a window
I don't think that call got picked to review from my boss though
shame
i think did similar with web dev when shifting towards doing new stuff with unreal instead. you can learn in small steps and spending a few hours on every day gets you somewhere indeed. one must be passionate (or simply obsessed) with this stuff tho, that motivates beyond sanity
This whole thing is triggered by Satisfactory
I'm literally designing my own interface to build factories in the game instead of doing it in a cad drawing program
I'm trying to make a game to play another game
I'm an idiot
sandbox
That's cheating
Satisfactory is a fun game, Ive played a fair bit of it myself
This is what I've been doing for "fun"
editor is a very good tool for sandboxing and prototyping what you will run later. tho maybe i missed your point
i also built stuff like that in native instruments reaktor back in 2000s. jeskola buzz looks similar too
I'm in need of a reason to learn how to program and I'm using this as the excuse
I've had too many "I bet I could figure out how to do that myself" moments
and here we are
you were right actually with that assumption
I designed everything and built it, only to discover I missed a connection and had to change it. I couldn't do it without having to move a foundation one tile over, and grass stuck through
So I tore the entire thing down and started over
This game is not good for my ocd
Dont you need smelters infront of those assemblers?
V2 was much nicer though
oh yeah those are smelters I just copied them and didn't rename
oh right those would be forges cuz its coal for steel
err forges
whatever they're called now
I've played this game for like 5 days
the fuck is wrong with me
Someone help me I can't stop lol
lol Ive spent about 100hrs in it so far
and I swear Im getting worse at it every time I play
uhhh... how many days have I actually been playing it? Because I have 4 days in it... holy shit
Im glad they got the skipping the early game stuff now
Not going into the office along with no adult league hockey has wrecked my perception of time
Yeah I started like 3 days before the update
whenever that was
it felt like 5 days ago
Now I know who to ask about Unreal, and show finished factories to.
says 5 days of satisfactory experimental
but I was playing before they tracked that probably, I used to play the non experimental then changed over
5days of EA, 14days of experimental ๐
Never had any games I played to keep it installed
I lost my early saves cuz no cloud saves and I did a reinstall ๐ฆ
But a buddy had me try the cycle, and then I saw it again... this time I gave it a go
oh no
Theyve moved the spawn points now compared to those
Ive explored most of the map, its huge
I've only finished the first two space needle things. I'm not even that deep into it
but I want to get factories done of the three parts you need, and I want them to look nice
I just re-did my power plant situation too
I had trains once when they first came online but it was buggy
the liquids thing is cool, makes petroleum much more challenging
I used to have fuel come straight out of the ground into the power plants like I did with coal but now theres liquids you actually have to think more
I kept getting brown outs on my power turns out my water supply was dropping from going to too many coal power plants, much better than just infinite power production
yeah that's what I was running into
that's how this all started. I can't stand seeing stuff get backed up
or not having enough resources so machines idle
did you unlock overclocking yet? That lets you turn down machines speed so they use less power if they run out of resources
so I started with a piece of paper and a few drawing. Then I opened up an old cad program. And then after I realized I can't automate the program like I want, and even if I could don't want to invest time into it, realized I could do it in unreal
Yeah I did
overclocking saved one of my builds actually
I thought I needed 2 parts per minute. I needed 5. OC to 250% saved my ass
Im always shuffling around power cores
Maybe we'll play sometime
None of my friends want to buy it until it's out on steam. Since that's soon Im without buddies
I don't blame them though. It's like knowing a game is going f2p. I'd wait too
yeah I mostly play solo, Id imagine it'd be alot faster with a few people
Satisfactory helper to calculate your production needs.
When I played Ark, I'd stay back and build the base. Everyone else had other jobs
Look I know that's a thing you don't need to rub it in. I already know I'm fucking crazy ๐
๐
when update 3 first came out, none of the new stuff was in the calculators so I had to do all the math by hand on scrap paper
Where's the fun in using that when I can learn an entire new skill, get frustrated trying to learn it, and throwing money at the problem therefor spending more money on this than I did the game itself? Huh? That sounds like total fun to me sir
again
what the fuck is this game
I find its more the layout thats the issue rather than which machines to use
yeah I want to do both
Ive been cheating lately using the conveyor lifts since it allows you quickly to shortcut over the top
but I'd be lying if that calculator wouldn't have saved me literal hours of my life
my main iron/steel production is nice and neat cause i've done it enough times... but everything after is a terrible mess
especially now with all the pipes
Ive got a layout I like for smelters but constructors and assemblers are still a mess
You uncultured swine
lol coal is so funny now with pipes going everywhere
tear it all down and do it again like a real man
lol in the process of doing that
It's not the correct move
I need to use the vehicle bays but Im lazy so I just get to trains and use those instead
but dammit if it doesn't feel good in the moment
Have not tried them yet
I'm sure once I do I'll think "why the fuck did I wait again"
pathing the vehicles can be tricky but the annoying thing is stocking up the fuel manually, theyre not as useful until you have petrol and youre not far off trains by then anyway
This is mp?
that was my very first factory
yeah
Don't buy it it's fun as fuck
That makes more sense after you play it
Im not sure I like the new power poles, they are probably more performant
oh shit it's 2am
I cant sleep ๐ฆ guess I'll gamedev
cold shower ben taken
you are the only hope ben kenobi
i kinda liked the new starwars ๐
wasnt a big fan of the side stories
well the mandalorian is dope
with SD quality?
9 was better than 8 thats forsure
still all over the place and the cuts wernt as good, to me Solo has be the closest in terms of Lucas directing since he stopped
makes sense though since Ron Howard knew Lucas since American Graffiti
Dialoge of Palpatine was too limited to repetitive one liners, but I really loved the sound design
I was alittle disappointed by the music, it was abit too much in the background and just repeated similar themes we've heard in the original trilogy. Solo did that too but it blended it with alot more new music
Last 3 movies mostly recylced the emperors throne room theme though ๐
but maybe thats what they thought people wanted since the prequels didnt really get the buzz. Thing about the two new trilogies compared to the original, I feel like the second (5th) is the strongest movie but 8 and 2 are just shocking
I just cant stop wondering who and hoe they build that final fleet underwater
8 wasnt made by Abrahams, thats why it feels so off
true it was written by some other idiot who thought throwing people off the obvious path was being smart
might work fine for a murder mystery not so much for Star Wars
throws his lightsaber out the window
can somebody help me im stuck at packaging sandbox cleanup
I hated the most that no limbs were lost in 7 and 8 :P
lol spoilers
In all SW people lost limbs until disney took over
||I was waiting for it in 9, its like any minute now Rey will lose her hand||
||Abrahams wanted to mirror the original triology as much as possible, she shouldve lost her hand in ep 8 :D||
||Yes but she isnt a Skywalker so maybe it should have been Kylo who lost his||
There were a few nice touches in 9 so I do think JJ did well with the fan service
a lot of pretty dope settings
i should watch it sometime with set design in mind
I didn't watch the new ones, but had plans to do so, I still read the spoilers since I might die soon ๐ค
she screamed dark sides FAR more than anakin did on the prequels
why is packaging projects so hard
She woulda needed big boy pants to be dark side
im trying to package for linux on a windows
i keep getting stuck at sand box cleanup
pls help
hmm so now Australia is on lockdown
time to write that novel Ive always been meaning to write
are you using an official australia post box for packaging?
i only packaged a server for linux once long time ago
i did it over visual studio
how?
MonsBox the most used machine with MonsOS
i dunno i only build for linux once long time ago
;-;
how do i increase max memory?
@soft night if I did make an OS it probably would be widely used amongst gamers ๐
wow, looks like i wont be able to beat Doom Eternal ๐ฆ
good idea to make an enemy who is shielded almost 100% of the time with side buddies who screw you from behind
its easy to kill
nah its not, I cant even get close to killing the Marauder
have you not killed something not directly
might help if I had some of the remote explosive types but I dont
shows a flaw in the logic in the design of these games though, I had a similar issue in Hard Reset when I got all the grenade types but I needed laser and rockets to beat a certain boss. They never give you an indication of what you might need in advance
not have gun what do area damage on impact?
the shield blocks most of the damage as far as I can tell, the rockets off to the side seemed to do alittle bit but direct damage can only be done when its eyes flash green
lesser enemies are actually super accurate even at range
Ive had a few wallhack me
its a shame cuz the AI is actually pretty decent, they didnt have to rely on cheap stunts to make it difficult
i hate modern day AI. It's freaking terrible. Every AI I play against has some kind of shit loop you can send them into an cheese them. Figuring it out ruins my fun a lot of the time. I just read an article about The Division 2 AI and they had all these techniques and applications to make it seem as though it was complicated, and it's still fucking shit.
All that work could have gone on fixing the bugs that are wrecking the game currently
yeah I swear they make these enemies like this cuz some tester found and easy out like 1% of the general population would find
as you will know though, its easy to make easy AI, its easy to make difficult AI, its getting the middle ground and having a slight deviation for the deviation in skill from the user.
Im sure ID/Beth would do a decent job to a degree, but then that would come from ID and not Beth. :p
well I knew it'd be more difficult than the last Doom but Im playing on the second lowest difficulty and parts of it just feel like theyre there to shaft me
which is fine if you want to piss off your play testers and make it harder for em to speed run but it sucks if youre trying to have fun
I haven't bothered with DooM since 3. I don't know why it looks boring to me. I do like some of the animations, there are some cool ones in there. But the gameplay is kind of shit.
well it looks it
I find the general gameplay loop pretty fun its the set pieces I find annoying because the level design is pretty inspired at times
the whole "stop to do a gory animation" seems like polishing a turd to me
cool the first time you see it. Then its just stopping you from playing and forcing you into a few seconds of repeats.
you dont have to do those though
you can switch them off or just not do melee stuff?
yeah just dont press E, though you will still want to chainsaw to get ammo occasionally
infact theres a pretty big emphasis on your shoulder cannon thingo
I owuld have just taken a bible and holy water tbh. #logistics
I prefer how Shadow Warrior 2 handles the dash though it feels more natural
Well if you knew the story you would know why the Doom Slayer cant carry holy water
ahh didnt know there was a story :p
yeah its quite good tbh, still sticks to what made Doom great just adds a layer ontop
I was in discussion with some people last month about DooM storyline. I read a book that had no storyline. It just dropped Sarge into the mess and it was written from his inner thoughts throughout the book. But now I can't find it. Apparently it was a unofficial book, but it was epic.
Sarge is a Q3 character
yeah he was called Sarge in this book too. And in DooM 2 iirc
Maurader boss fight in DOOM Eternal.
lol how the hell did they do it, spoiler warning ๐
sup with them character models and lip sync? Thats ZZZ quality ๐
yes well I think the emphasis is on the gameplay not the cutscenes
yeah for sure
im a lip sync nazi tho. I lipread in real life so it always kicks my immersion in the teeth
Im surprised it has half decent voice acting at all, mind you I think they changed Vegas voice, I remember it sounding better
wait, you can pause the combat to use a menu?
yeah I should work on an AI markov chain for lip syncing and put my money where my mouth is
I barely ever use that selector, feels like a cheat to me
a vital part of DooM for me was the survival element. Saving evey bullet just in case. Does this utilise that kind of element?
yeah you gotta be really careful with ammo theres never enough
nice. One of the best things about DooM for me. When you had to make a decision to either get the hell out of there, or farm for ammo. Or accidentally finishing the level with not enough, and having to figure it out
youre kinda forced to use the chainsaw to get ammo
and that has limited fuel
there are pickups but its sporadic and cant really be relied on
sometimes I feel like the games mechanics are at odds with each other but it does fit with the more chaotic feel of this game and the whole hell on Earth thing. Its kinda odd though when you have heaps of extra ammo laying around you cant carry then on other maps youre running out all the time relying on the chainsaw
Ive actually been down to the chainsaw once and I couldnt use it cuz I was facing bigger enemies
think ill pick it up in a sale sometime. Im missing a good shooter game since Division 2 broke
Doom never did it for me.
I think doom 3โs pseudo dive into horror was the first to appeal and even that was meh
was the doom3 where you had to switch between gun and flashlight?
Gears 5 is even better you dont have a flashlight, this robot shines the light for you
"atmosphere woo"
โHow can we always have dynamic lighting without it being the boring but useful washout of a head mounted flashlight?โ
i finised the game on 3rd difficulty
ultra-violence
i think the mechanics work great and improve each other
the chainsaw ammo refills very fast, so you should be using it almost on cooldown
the crappy zombies are just walking ammo sacks
my fav shooter in quite a long time, enjoyed it a lot
@red basin yeah DooM3 never did it for me either. It scared the crap out of me tho. So it did it's job.
I dont think pickups are overly useful though cept for the powerups, I mean they are there but you dont really need to hunt for em. When youre hunting its mostly for someone to set on fire or chainsaw
Most of the time when I pickup armour its gone so quickly after I pick it up or in the next encounter its easier to just use the armour and health drops from enemies rather than bother with pickups
it has the feeling of pvp arena shooters, like unreal tournament
Yeah I got a very UT3 vibe from the Doom Fortress thingo
reminded me of the Necris asteroid ship
I miss being able to go have a quick game of UT. I would play UT4 more but its like sight seeing on the Titanic
we should all fix it for corona
i still need to get that doom vr thing
lol least its not like CoD where I had to blow up Olympus Mons ๐
sue them for PTSD
we all know MonsOlympus survived
he looks strangely like Jon Snow
he must know nothing
cept for that thing he does with his mouth ๐
๐
Ah. this is why I rarely c++. wierd compile errors "E0135 class "UObject" has no member "BeginPlay""
I think I might just be out of practise with shooters, I feel myself slippin, maybe Im just gettin old
is that weird though?
oh, well this class is based on AActor
Mons if you want to test yourself, go have a couple of hours in CS:GO, get owned by aimbots and wallhacks and then realise, it doesn't even matter anymore
I go deagle only in The Division 2 when everyone else is using the unlimited ammo Bullet King LMG. My accuracy gets upto 75% and they get 40-50%. I suspect I have way more fun gameplay wise. But then spray and pray is fun at times
I must admit I do prefer when I have a choice of tactics so I can choose the one I most like rather than being railroaded
hi
note to self, check output instead of reading errors of vs.
compile failed cause I forgot to give a function a return value
I never use the error thingo only the output ๐
I just presume its going to error before I write the code, so I have the fix in place for when I do mess it up
speaking of messing up, instant crashed the editor trying to use my c++ actor ๐
well, locked it up. froze
{
for (int o = 0; i < GridSizeY; o++)
{```
๐ค
youre declaring those variables in the loop, youre not accessing em outside of it are you?
No
Right now, it loops through every cell in the grid, gives the cell a random value (or it should)
maybe it should be if o < GridSizeY
yea looks like the second loop conditional is wrong
yeah. I laughed when I saw it
no wonder it wasnt working.... it was looping forever, but not a inf loop
gotta love copy/paste errors
I tend to use i,j,l myself I never really use o
it was next to the i ๐
Its the apocalypses so I listen the GTA radios
hows the lockdown going?
im guilty of i,j,k because javascript
I dunno why I dont use n, but I avoid o cuz it could be mistaken for 0
good, @pearl elk cornhub let me yesterday even see the 30โฌ invididual videos from their web for free
good day
๐ค
lol
nice material for gamedev references I mean
well we can always use more female protagonists
I saw one streamer girl she had a whole hoody filled with weed and it said, if you dont get high and game with your best friend are you even best friends
my kind of content ๐
I bet any person can difference americans or any other world streamers and the spanish or south american ones
is just absurd
not all but overall
something failed in the education
errors were made
education failed 20 errors and 15 warnings
how you noticed I'm using ad blocker if you I didn't gave you permission ?
Thats UE4 4.24
default engine from Epic launcher
This is my 4.21 custom engine branch with the scene for 4.21
I get more FPS and the light looks correct
how is this possible
are you asking for reals?
ah, infamous HevGI, obviously!
5FPS more in the 4.21
I have nothing from my light in this scene
well other than the local probes that are acting
4.24 is hopeless, leave it alone.
What's wrong with 4.24.3?
no clue
First one is better for MP
it is 3 full versions above 4.21, thats what is wrong.
๐คทโโ๏ธ I guess.
They completely changed the auto exposure
I thought there was something functionally wrong applicable to all ue4 users.
na is something with static shadows let me check
People were turning auto exposure off but that doesnt work so good anymore
Apart from shader compiler freezing few select systems, leading to inability to work with material editor for some users and insane shader bloat, there is nothing wrong with 4.24.
the new landscapes took me a nightmare performance on last versiojns
well thats a problem. Is it a hardware requirement issue.
Nah
as engine evolves and upgrades so should sys specs?
it seems like the project had disabled the static light for some reason on 4.24
still gives less FPS than 4.21
Landscapes have had alot more features added
despite my changes add 1ms to the whole engine
TLDR, Hevedy is our only hope. I hope I don't retire before trying out Hev GI!
lol you dont want to try that nightmare
what you see this morning was glaze of it
are like tentacles from some space monster
What makes you think so? I find aesthetical pleasure in trying out every GI out there! Especially, if material involved, as above, is like a prayer to flying spaghetti monster!
XD
Needs more samplers
All the people claps the medics at 8pm here every day
Thats deep @median wraith
nobody knows what the informatics does, the whole system keep online because the black magic
Thats perfectly fine. Whole world works like that.
Does magic really have colour or tint though?
Combination of every magic
All the people claps the medics at 8pm here every day
@median wraith where?
in spain
In spain in the membrane
๐ท ๐ช
I mean this whole thing is absurd, if someone thinks this virus will end like nothing is as crazy as the one that thought wont leave china
I have been self quarantined since 14 March.
Its just they know this year will be a mega crisis and they made a epilogue prologue, in 2007 they didnt had time for it
I'm since day 13
the hugging and kissing cultures seems more trouble with this one
Disbelief is the most destructive.
Too many people distrust govs and they don't believe the news either.
some news can get bigger effect
Well theres bound to be more cases than whats confirmed since lots of people arnt being tested
Ski centres advance closures amid rush on Lapland https://t.co/9J7mlwEoPP
As an American, I consume BBC news for outside perspective.
Whole spain was on streets by day 8M that was 1 week before the lockdown
and that spread the whole virus all over the country
We're on lockdown here now
people claiming mans kill more than coronavirus writen in papers that day
Now there are more deaths in half month than these since 15 years ago
@median wraith we have more deaths daily than from machist violence in 1 year
its crazy. I got some gas yesterday for $1.16 for a gallon.
Gas as cheap as water now.
@fringe sundial Yeah I mean we have now more deaths in total of coronavirus than the total count in 15 years of the other thing
Saudi Prince got into an oil price war with the Russians
They were meant to come to an agreement at the g20
Also, I'm a bit confused about take out food. Are the food workers wearing surgical masks and gloves now?
I know they don't wear masks here in the states.
Theyre meant to wear hair nets and gloves here even before the virus thing
Did they get face masks though?
They have to wear hairnets and gloves here also.
IDK, not trying to spread FUD, but I don't really trust our restaurants here, tbh.
I've been eating lots of PB and J.
My mother works in hotel restaurant. I wouldn't trust any restaurant ever.
I would avoid too much human contact with your foods, even the deli meats section
Thats why people went nuts and bought lots of long life foods
pretty freaking amazing - https://www.facebook.com/permalink.php?story_fbid=3081788678506529&id=620189511333137
oats, beans, PB&J, refined packaged bread.
stocked.
my wife is veganish so she got lots of veggies and there was almost nobody in the veg section.
She let the vegs sit for a few days and then washed them. There hasn't been info on long long the virus can live on organic surfaces.
I only see the inanimate surface research.
She let the vegs sit for a few days and then washed them mmm
You can safely assume that it has survive time similar to how long it stays on humans. Probably at least 72+ hours.
@primal spoke live longer than a normal virus but on main surfaces don't manage to live more than 3 days or so
sit->washed->stored->cooked->then consumed.
in organism idk
There's probably some in this discord who have the coronavirus, tbh.
someone claim the other day the grandmother dead and and can't even visit she
Yeah, lounge is contagious.
thats rough.
worst part
the mother have a cancer and them have to extract them
as the hospitals are collapsed can't end the surge
2020 kicked off with a pandemic. dang.
idk its what the guy posted but yeah from what he wrote
anyway a person that develop a cancer have a lot of chances of develop another one soon
but yeah gives you some years, or you could have luck and don't develop any one more
is the economy in Spain frozen or is still moving along?
We're hearing of another Great Depression here.
ha ha ha frozen yeah
