#lounge

1 messages ยท Page 686 of 1

zinc matrix
solar nebula
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And if you land on the ground before making a second jump, this also resets the permission to make a second jump

quiet narwhal
signal citrus
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lol

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that is a very strange thing to be built in

zinc matrix
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ahemm

quiet narwhal
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doublearu jumparu?

signal citrus
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quintuple jump

solar nebula
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@signal citrus not as strange if you remember that the primary design principle of CMC is that it must do everything and it must fit in a single cpp file

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๐Ÿ˜„

signal citrus
quiet narwhal
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I dont think there is a max value.. soo yeah like the tooltip even references unlimited jumps lol

zinc matrix
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so

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there is no way to boolean input actions?

quiet narwhal
signal citrus
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nope degast

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no way

quiet narwhal
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there is no way to do what you want how you want it, correct

solar nebula
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@zinc matrix we gave you like 3 different ways to do this

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So yes, there is no way

zinc matrix
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fuug

solar nebula
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Except actually doing it

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xD

zinc matrix
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no plugins in the market?

quiet narwhal
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actually if you want to do it you need to create a custom input poller on the tick

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then you could disable calling events if you wanted to

solar nebula
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You should run an instance of Unity engine in background

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You can send data to unity, make the character jump there and then read it back to unreal

signal citrus
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but can you boolean the input matheww

solar nebula
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I'm sure that you can boolean the input in Unity right

quiet narwhal
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yeah if you have like a sequence that calls the actual events in the tick you could disable events before they are called every frame

zinc matrix
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hmm

signal citrus
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i want it to work the other way i wanted it to though

quiet narwhal
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but thats just re engineering something that doesnt need to be changed

zinc matrix
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I think everything need to be changed

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๐Ÿ™‚

solar nebula
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I think you don't have enough experience yet to make a judgement like that (and that's okay, we all were at that point, for real)

quiet narwhal
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technically input is on update in Unity and you could branch not checking it so I guess that would work as well, basically do the same thing in UE4

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but then again ugh... having all input polled in update is annoying lol

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i mean technically it's done anyways for you in the background in UE4 because.. uh... how else could you detect input is done without polling

zinc matrix
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I understand

signal citrus
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i really dislike input in both

quiet narwhal
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but hell rebuild the input poller in tick ๐Ÿ™‚

signal citrus
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give me timestamps and way more data, i'd be happy, i'd be using flicks on joysticks and stuff

zinc matrix
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and here i was today working on AI 8 hours

quiet narwhal
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the new input system in Unity is much nicer than the old one but still tied to C# for polling so it can only get so good

solar nebula
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Yeah, it would be nice to have input timestamps

zinc matrix
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and have a problem with fucking doublejump xD

quiet narwhal
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well double jump is built it, takes 2 seconds to flip a value from 1 to 2 and its done

signal citrus
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1khz input polling at least please

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yeah double jump โœ…

zinc matrix
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how would i change built in doublejump animation for the second jump?

quiet narwhal
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I actually don't know if input is polled faster than frame rate but that's a curious question

zinc matrix
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is it just 2x jump functions

signal citrus
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its not

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i've looked all into it

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all the events run once, inbetween (frame) presses outside of keyboard do nothing

quiet narwhal
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jump event -> add 1 to jump counter -> do normal jump event

zinc matrix
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can i change the second jump Z ?

quiet narwhal
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in the anim bp you pull in the value during the event graph and your jump blendspace can play whatever animation you want

signal citrus
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unreal doesn't know which button you hit first if they both were hit in the same frame for example

quiet narwhal
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@signal citrus damn I wonder if there is a way to replace the input system with like a plugin to do that

signal citrus
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๐Ÿ™

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i'm very close to writing one myself

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cause its the weakest thing in the engine

solar nebula
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Amusingly our train sim could benefit from 1000 hz polling and properly ordered events big time ๐Ÿ˜„

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I know it sounds like a game where you make a lot of inputs, but you actually kinda do in some edge cases

north torrent
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How would you possibly hit two buttons at the same time at 60 frames per second though?

signal citrus
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very easy

north torrent
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Or am I missing the point here?

signal citrus
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have your game care

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and its an immediate problem

quiet narwhal
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@zinc matrix you can change values by checking which jump # you are on before calling the jump event sure

signal citrus
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nah Mao just if you have like this button then that button does A and that button then this button does B

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pressing both at the same time is like nuh-uh, so you mentally have to consider the framerate which makes that approach bad

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in a perfect world framerate would be constant

solar nebula
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@north torrent fascinatingly under the right circumstances people can make inputs with timing on order of 0-10 msec and less

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Including negative times where the human makes the input before the time when he's supposed to make it

signal citrus
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depressing two buttons at the same time with one thumb is easy though, and rolling a thumb over two will get the order wrong

solar nebula
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The exact nature of these sorta inputs depend on how the humans perceive the data and how well their brain can "simulate" what is happening in the game as far as predictive input is concerned

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I've never looked at this in videogame context, but this is something considered in aerospace, pilots can make very fine and very interesting inputs

quiet narwhal
solar nebula
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Or in simpler words, your brain can push two buttons within 10 msec spacing between the two and consciously decide which button acts first

zinc matrix
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hmmm

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Btw

signal citrus
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yeah

zinc matrix
#

did the built in 2 jumpo

signal citrus
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that is good words

zinc matrix
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And it still jumps

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falling

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while falling

quiet narwhal
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it should jump once since you have it set to 2, you dont want to allow any jumping when falling?

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setting it to 2 allows 1 air jump, when falling you are in the air

zinc matrix
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fug

solar nebula
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I can't give a detailed explanation for biological aspects of this, but the tl;dr is that there are several pathways between your sensory organs and muscles

zinc matrix
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i thought it allows just 2 from ground

signal citrus
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like the dance game, which button gets pressed first sets a tile of what the other buttons tweak when pressed in addition to. so left direction and b then right does one thing, where b then left does another thing

solar nebula
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The normal pathway is very long, the signal travels from your eyes into your brain, through the visual decoding circuitry, it goes into decision making parts, then it travels from that part down to the muscles

signal citrus
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game falls apart with the framerate, consistenly giving me headaches

solar nebula
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This pathway gives about 200-250 msec reaction time at best

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This is the normal path for decisions made with expectation, but without predictable conditions

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The other pathway is same, but assumes that your decision making parts aren't ready - this is about 600-1200 msec reaction time

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The last pathway is going through your 'spine', your body can make oscillators and pathways for you that wire your sensory parts directly to muscles through a simple transformation

tulip orbit
signal citrus
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1khz input would let you pretty smoothly base actions off acceleration of the stick too

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rather than its position

solar nebula
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This pathway has like 50-200 msec reaction time, but the brain starts adjusting these circuits by predicting what movements you must do way before your muscles start working

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Through this pathway you can get zero or negative input latency between your eyes and your fingers, fascinatingly

quiet narwhal
signal citrus
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negative latency is a thing

solar nebula
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Your brain predicts the potential input and energizes your muscles, and within 50 msec or better your 'spine' can decide whether action must be continued or not

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Combine all this together and you can close the buttons contacts precisely with nearly 0 msec latency - but if prediction misbehaves or the actions are unpredictable, it reverts to 50-200 msec or the input is made incorrectly

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This is partly why it's important for videogames to give linear feedback to the player (this isn't something you have to think about consciously too much, it's something you can feel)

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Brain only can predict linear response, it cannot predict quadratic processes for example

signal citrus
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i really do wonder about what the brain does with something like stadia, where the picture is constant but theres a defined gap of time you have to play between your thumb and video feed

solar nebula
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You can only steer a car when there is a linear response between turn rate and steering wheel deflection, when you ruin this relationship the car starts feeling "off" and shitty

signal citrus
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yeah accelerators are weird too

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the resistance tries to be linear even though the action is not

north torrent
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My brain is linear.

signal citrus
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nice

zinc matrix
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mathewW what is that variable numjump

signal citrus
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believe its one you make degast

zinc matrix
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i know

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but default value

signal citrus
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0

solar nebula
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@signal citrus yeah all controls are linearized for the humans

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@north torrent everyones brains are linear ๐Ÿ˜„

signal citrus
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idk about dolphins

solar nebula
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I'm pretty sure it's same for every living being on earth

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There are only some exceptional people who are really good at linearization - they are STILL operating in linear terms, but their brains can map non-linear inputs to linear ones

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These people become test pilots

signal citrus
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our concept of linear could just mean feels good too though

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as well as our explainations of math

zinc matrix
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@quiet narwhal thanks, but absolutely doesnt work for me at all.

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now it just jumps as much as possible and makes a double jump on first jump

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if u were trying to help me

solar nebula
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@signal citrus the concept of brain being linear can be probably tied to actual chemical/electric potentials that occur in the brain I imagine ๐Ÿ˜„

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I dunno enough about biological aspects of it

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Just the control theory aspects of it

signal citrus
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yeah, chemicals

solar nebula
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Like the linear perception of brightness is tied to non-linear reaction of retina to the light

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The light power vs light brightness dependency is not linear, but the response of the retina is also non-linear

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Though this is not a great example

signal citrus
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but could we not measure light by how its perceived too?

solar nebula
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Because the vision system grew and self-adapted itself

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@signal citrus you can measure the perceived light by taking the signals from the visual cortex

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They exist there

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Just uhh, hard to get

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You could get visible light as seen by the retina in form of chemical/electric potentials

signal citrus
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yeah i just mean, when i'm trying to set up relationships with numbers to numbers

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it kind of seems like everythings speaking linear differently to eachother

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it kind of feels like we just get things into a place we can number and refer to its linear relation to other things

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but i do get what you mean, i just think about that a lot too

solar nebula
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There is an effect to where all data visualization strives to be linear as to be perceived best by human brain

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People feel most comfortable with linear data outputs

quiet narwhal
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I don't know what to say then because as tested it double jumps when it's on the ground and will not jump it all when falling

solar nebula
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So there is a bit of a bias where the way we display and illustrate numbers is linearized compared to the real process

quiet narwhal
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And it has twice the velocity during the second jump only

solar nebula
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Stuff like log scale

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https://en.wikipedia.org/wiki/Logarithmic_scale <-- example of a human bias towards linearization of data, but this has strong practical reasons obviously

A logarithmic scale is a nonlinear scale used for a large range of positive multiples of some quantity. Common uses include earthquake strength, sound loudness, light intensity, and pH of solutions.
It is based on orders of magnitude, rather than a standard linear scale, so th...

summer flax
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Super interesting discussion and it led me to find out ... there's a signaling protein in our bodies named after Sonic https://en.wikipedia.org/wiki/Sonic_hedgehog

Sonic hedgehog is a secreted protein that in humans is encoded by the SHH gene. It is the best studied ligand of the hedgehog signaling pathway, others being desert hedgehog (DHH) and Indian hedgehog (IHH). It plays a key role in the development of animals, from insects to ma...

solar nebula
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The perception of for example log scale data has issues - the linearity of brain can make you misunderstand the magnitude of numbers

signal citrus
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doesn't that just favor the problems of less number though? assigning linear color scale i mean

solar nebula
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I mean more that looking at a graph, you might misunderstand relationships between numbers on an intuitive level

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One sec

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There is this one great study case that happened and reminded everyone about data perception

zinc matrix
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mathewW i made sure i had exactly same setup in the bp

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I guess numjump was 0

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i tried 1 and 2 too

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I am using a dynamicnode plugin in my project maybe that is affecting somehow

signal citrus
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degast that ++ increments the number by one

zinc matrix
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yes

signal citrus
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so it starts at 1 by the time it hits that select

solar nebula
zinc matrix
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๐Ÿ˜„ What a silly problem

quiet narwhal
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Yep numjump default is 0. First jump it becomes 1 and you jump normal. Next time it becomes 2 and you jump higher. 2 is the max in the character so you now fall. When you land it resets back to 0. The check for is falling and numjump == 0 prevents you from jumping when falling unless you already jumped so if falling off a ledge you can't jump at all

zinc matrix
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yup thought so

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just did not help at all

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made my char double jump on single jump press

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also could do infinite jumps

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and jump from fall

signal citrus
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@summer flax lol

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interesting read too blackfox

solar nebula
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@summer flax yeah that's great, apparently there's a whole family of hedgehogs there

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And a robotnik xD

summer flax
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๐Ÿ™‚

zinc matrix
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guys

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im getting close

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i managed to do a double jump and not when falling without initial jump from ground

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but only when i release the jump button

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Im going to sleep when i get this right xD

zinc matrix
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I made it

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Shall I screenshot it?

jovial talon
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@winged hazel Happy birthday!

winged hazel
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ha! thanks

azure chasm
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Glassbeaver sound like a beer drinknin name ... like your building some sort of Beer dam to horde all that alkie for yourself @winged hazel

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how fucking hard is it to use a ps4 controller in windows

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in 2020

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with ue4

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do i have to launch ue4 from steam again

zinc matrix
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Sorry, this is the right way ๐Ÿ™‚

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good night

plucky pagoda
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@quiet narwhal @zinc matrix Character already has a JumpCount Variable that increments when the player jumps. If I understand correctly, you could use onJump to set a sentinel, then clear it in the onlanded event. If the character is falling and the sentinel hasn't been set disallow the jump request.

azure chasm
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i hate timelines

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they say they are safer than event ticks

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but you cant control

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the tick of the timeline

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in bp's

plucky pagoda
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I love timelines. YOu have complete control.

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But they aren't for everything.

azure chasm
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oh yeah no ok i dont hate them lol

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i use them for a lot as well

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but as far as better than event tick

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you can control the tick freq

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in bp ...

plucky pagoda
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If you use normalized values you can set the playrate to anything. Between timelines and event timers you can do most anything that needs to be over time or repeated.

azure chasm
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event timers yes

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what do you mean set playrate to anything?

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isnt the timeline always running at delta time

plucky pagoda
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maybe, but you can control the rate at which it plays which would change how much it changes each tick

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or how far it moves on a curve

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etc

azure chasm
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i still dont understand... can you can control if runs at every tick

plucky pagoda
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I don't know for 100%.

azure chasm
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because if not, than its not better for autoloopign something like a fan for example.. might as well leave it on event tick and set freq lower (although for the sakes of argumentation, you could just rotate it on vertex shader but im just trying to make a point about performance using timelines vs tick)

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yeah me neither, idk

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the truth is there is never a best use scenario

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everything is dependant

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on what you need

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to do

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also publix had a 2 4 1 pale ale special, so opinions might be not be 100% on point at this time

carmine frigate
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i heared timers are more efficient but didnt bother testing, and i dont see why they would be

stiff crystal
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@azure chasm doesn't it just... work?

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oh wait this wasn't scrolled down

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that was to the ps4 controller

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how hard is it... to make discord behave like everyone would expect

fluid bloom
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hard

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well, for discord that is

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...did I link that already? ๐Ÿค”

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having a deja vu feeling while watching this ๐Ÿ˜„

fathom wadi
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Rei... I think you are missing some vital info from Timelines dude. You can control them the same way as Tick. Even better is you can control the count, where in Tick, you have to adapt the count (and it's a persistent tick).

zinc matrix
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im mega hungry

stiff crystal
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been polling gdcvault each day now to see when the rest of GDC2018 talks get released behind the paywall

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nothing yet :p

zinc matrix
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nice man

zinc matrix
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rr

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food been ate coffee been devoured

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now its time to transfusion it into development

deep glen
median wraith
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LOL

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If this ever happen to me as dev remember me to do other kind of job

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But can't happen if you never release a game

zinc matrix
mild root
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I've seen a "tutorial" where author didn't achieve consistent result and even admits it, yet everyone in the comment section seems to be happy about it. Were these comments written by paid spambots?
https://www.youtube.com/watch?v=X5l0u7M-ILo

This episode begins to add the chasing behaviour to the AI, allowing them to see the player and chase them using the AI perception system.

Support me on Patreon and get access to videos early, join our developer community on Discord, get exclusive behind the scenes videos on ...

โ–ถ Play video
real palm
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@mild root welcome to YouTube tutorials

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One of the most popular channels implemented an inventory by making a set of integers in the game instance

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and dragged separate image widgets into the umg

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Better make that the centerpiece we recommend newcomers

mild root
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assembling weapon-like piece of functionality with one hardcoded weapon and calling it a "system"

real palm
mild root
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and so on

real palm
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Yeah Iunno

mild root
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I am not a newcomer, just was looking for ai perception overview, but this stuff is not only useless, it does more harm

real palm
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But AI that aren't 100% the same each time might be good. Those people might not understand that we aren't talking about that when we call something inconsistent

raw rose
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Make better tutorials

real palm
#

That is a bullshit argument

raw rose
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We must combat the bad ones

real palm
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and I have

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I can no longer make tuts

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But I made a little proto tutorial which properly explains something in BP I've never heard of any tutorial tackle, not even the official ones

mild root
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I don't need good tutorials, what are we, looking for making competitors?
I'll keep my knowledge to myself kekeke

real palm
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Also I jumped the gun a lil there deathclonic

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@mild root Well hope you find a good reference

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It's going to be a struggle

mild root
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as usual

raw rose
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I think I had trouble with that

fringe sundial
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youtube gamedevs tend to be absolutely worthless

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unity is even worse

raw rose
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I don't remember what exactly anymore

fringe sundial
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but man, someone of these ue4 youtubers suck

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if my english/voice wasnt as bad, i would make the videos myself. Actually tried

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there is so much bad knowledge being spread

mild root
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I consider these "youtube gamedevs" as frauds, most of them

raw rose
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I have good English

real palm
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And anytime you call it out, mostly, or direct someone away... they resist it

mild root
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really just poorly made junior-level stuff

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not even intermediate

real palm
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You can't call it junior

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Absolute novice work

mild root
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well, noob

fringe sundial
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junior is above that bruh

mild root
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newcomer

fringe sundial
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yeah noob is a good tag

real palm
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Straight off the street

mild root
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but still it is so wrong

fringe sundial
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noob -> novice -> junior

real palm
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Blind leading the blind

carmine frigate
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first u watch a tutorial on how to do something, now u can make a tutorial on how to do it urself ๐Ÿ˜›

mild root
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especially from architecture perspective

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training of bad habits

fringe sundial
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the thing is that real tutorials arent what interest people

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noobs just want noob stuff

real palm
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YOU WANT THEM TO ARCHITECT A SYSTEM!?

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B R U H

mild root
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I AM SORRY FOR SAYING THAT

real palm
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nobody has time for that

raw rose
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People just want something that works. Regardless of how

real palm
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we have to make 10 games on video

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and all from nothing

fringe sundial
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for a while ive thought of doing a tut series where you remake classic games on ue4

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or just cpp

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stuff like snake, pong, arkanoid, space invaders

real palm
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so the inventory can be friggen anything so long as it is quick

fringe sundial
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that sort of thing

real palm
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that'd be just fine and then they go and label them as education

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Enjoy making your game mechanic vlog. No, really.

raw rose
fringe sundial
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i published this

real palm
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But to sit there and call yourself a learning channel when you do that is just Insanity

fringe sundial
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made a small guide of some of the typical things i see for perf

real palm
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Oh? the one you showed in the other place?

fringe sundial
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yeah, i publised it

real palm
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Updooted

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@raw rose That looks more like a portfolio

raw rose
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They're all free to download

real palm
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Yeah but a vlog is long form

raw rose
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Yeah so he would be going into detail on every part

mossy nexus
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The one you linked, he works for Ubisoft.

carmine frigate
#

i found that stat command that show blueprint time kinda handy

raw rose
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Elhoussine?

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Oh yeah I guess he is. That's cool

fringe sundial
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@carmine frigate yeah stat stuff is great

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but now that Insights is a thing, stat stuff is a bit less useful except to get a quick overview

plucky pagoda
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I made two tutorials. 5 minutes after posting the first one I realized half of the math in it was wrong, redundant or just canceled itself out.

alpine fern
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isn't stat what you use now to make zones in insights tho?

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so it's still very useful

deep glen
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@fringe sundial Im actually almost done with an optimization guide as well, but more related to materials and such

fringe sundial
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@alpine fern nope, there is a TRACE thingy which is more tuned for insights

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STAT is the old one, insights supports them from backwards compat

alpine fern
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oh interesting

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I've been using the QUICK_CYCLE_COUNTER thingy to make zones because I didn't know of anything else

plucky pagoda
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Is Pillars of Eternity 2 any good?

mossy nexus
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Prefered the 1st

rain steppe
#

I don't like obsidian games.

bold fulcrum
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Do you think it could be mutual ?

stiff crystal
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when I used UE4 more I did a macro to replace the multiple macros to setup profiling with a simple to use one-liner

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could just paste that thing anywhere on my project

alpine fern
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huh, what multiple macros?

stiff crystal
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DECLARE_CYCLE_STAT + SCOPE_CYCLE_COUNTER

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I guess QUICK_CYCLE_COUNTER doesn't need the former?

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wait, is that even a thing?

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I don't see it on github search

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@alpine fern

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again, last time I used these was on 4.15, so ๐Ÿ˜„

alpine fern
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oh it's slightly different

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like this

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QUICK_SCOPE_CYCLE_COUNTER(GetAllDerivedClasses);

signal citrus
#

that intel flaw is kinda nuts

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if there were any consoles out there using intel, it'd be game over lol

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maybe a problem for like public computer labs, but i kinda doubt they really have much protection on the boot sequence to begin with

north torrent
#

If you go to a public computer lab, wipe the keyboard and mouse with alcohol wipes, otherwise you might get coronavirus.

signal citrus
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that dirty, dirty, plastic keyboard cover/lunch placemat

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@zinc matrix its a Zenith Extreme II

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3970x

zinc matrix
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Oh its a threadripper board

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Makes sense

stiff crystal
#

I'm more curious how you spend 44GB of it now

zinc matrix
#

Its easy to do that

stiff crystal
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I'm currently at 12GB in normal use

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but I suppose OS allocates more of that in a system like that

signal citrus
zinc matrix
#

If you have Maya, Substance Painter, Unreal Engine, Chrome, and Photoshop open all at the same time, expect to use 40+gb

stiff crystal
#

why would you have all those open at once? ๐Ÿ˜„

signal citrus
#

gg adode desktop services

zinc matrix
#

I do rn lmao

signal citrus
#

i've got a threadripper

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everything is fine

stiff crystal
#

also, you could just run agisoft and it could consume more alone

zinc matrix
#

I want a threadripper so bad but I have to save for furniture lmao

stiff crystal
#

I'm still bit bummed I didn't wait for 3950x

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but it is what it is

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honestly the delay on 3900x was so bad that I didn't expect 3950x to be available till about now.. but it's been in stock after month of it's release (when it eventually got out, months later than it was supposed to)

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even on 12 core, it pains when you see things only use 1-2 hw threads for processing ๐Ÿ˜„

signal citrus
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they'll be announcing fourth series soon 0lento so you did good

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this month

stiff crystal
#

well, we'll see if it's compatible with x570 in the first place

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also... isn't the 4000 ryzens just some laptop cpu's first?

#

and the real deal is coming next summer earliest?

#

@signal citrus

signal citrus
#

desktop 4000 series is announcing this month

#

laptops are out now yeah

stiff crystal
#

doesn't mean they ship those until fall tho ๐Ÿ˜„

signal citrus
#

it doesn't but would you consider a 3950x knowing that? haha

#

i mean

stiff crystal
#

after the fiasco with 39x0 releases, I don't believe anything they say for the release dates before I see things in stock ๐Ÿ˜„

signal citrus
#

knowing the jump it likely will be

stiff crystal
#

oh I'm not upgrading this now ๐Ÿ™‚

#

this is fine

#

just saying aloud that 3950x would have been nicer pick IMO

#

it runs cooler on regular desktop use as well

signal citrus
#

likely 6 months of not having a 3900x though

#

i imagine the quality of life on 3900x is good

zinc matrix
#

omg

#

i will NEVER finish mY GAME !!

#

NEVERRR

#

it takes too much time if your doing anything else than 2d platformer

#

my impatience kicks in

tulip orbit
#

I know what you mean ๐Ÿ˜ฆ

zinc matrix
#

i love the feeling of satisfaction that comes from it though.. when you cnonect bunch of features together..

#

and it works well.. dang. feels nice

#

like your a PRO

tulip orbit
#

that might be one of my issues, I havent had one of those little successes in a while

#

been trying to model the player ship exterior, and its taking forever, feels like I'm not getting anywhere

stiff crystal
#

or... just don't make MMORPG on your own

#

there's plenty of genres between MMOs and 2D platforms :p

zinc matrix
#

no there are none

tulip orbit
#

mine is basically a FPS

zinc matrix
#

the worst is when you spend many long hours on simple feature

#

that should take much less

tulip orbit
#

no the worst is when you're staring at your project and have no idea what to work on, and seem to be braindead, so you play a game instead

#

like I'm doing right now

north torrent
#

That is why I think it is important to have a schedule for your game design.

Set short term goals that a measurable, have a list of tasks that need done to complete said goal and move to the next stage of development, and a schedule for when you will work on the tasks with a deadline.

I find that just working on a project when you feel like working on a project is a good way to never finish the project.

deep glen
#

^

tulip orbit
#

One of the reasons I've never made a schedule is that I've only been working on my project part time on the weekend, or in the morning before my day job, so its been a whenever I have time/energy. After work I'm typically too tired to work on a game

zinc matrix
#

@tulip orbit LOL drink some coffee and you will stop playing

#

and start deving

tulip orbit
#

but I just got laid off, so until I find a new job, I have lots of time to work on the game. Just feel sorta, lost. frustrated with the ship

#

I just finished my second cup of coffee ๐Ÿ˜„

zinc matrix
#

why you got kicked my friend?

north torrent
#

Right now I can either work on...
-Terrain Height Maps
-Terrain Textures in Substance Designer
-Dialogue Interface in UMG
-Character Music Theme Concepts

At this point in time I only schedule 9 hours a week that I am required to be working on my game. That is 1 hour a day and 3 on Saturday.

I usually end up doing more than that, but I keep the requirment low so it doesn't add stress to my life.

In the end I usually want to keep working after the hour because it is fun.

tulip orbit
#

Got some health issues, so I have been missing too much time at work, guess they had enough. ๐Ÿ˜ฆ Good chance now to find a better paying job anyway

zinc matrix
#

yeah dont worry about them

north torrent
#

I personally found it helpful for my mental state to have a set part of the day I spend looking for jobs.

So if you set aside 3 hours in the morning to apply and search for jobs, and you get that done, you can go about the rest of your time without feeling stressed about it.

Otherwise all the time you spend with your family or playing games or eating pancakes, that stress of needing to look for a job will weigh over your head.

#

My main goal is to not let my personal time and my work time overlap and contaminate each other with the coronavirus.

tulip orbit
#

I opted to take a day or two to rest and relax, let my brain reset and recover before worrying about my job situation

#

maybe after lunch I'll take a look at my project and make a list of things to do

#

I'm sure I can come up with more than a few items

north torrent
#

Honestly, if I would have learned this stuff sooner I would have been much much more successful early in my game design career.

tulip orbit
#

Yeah thats my problem with my current project. Even if I get the main gameplay features done, and all the basics are there already, I've only got one level so far... gonna need a loot more, unless I get a procedural level system in place

#

and it took me about 1 1/2 mo of parttimeing it to get my level to its current state

zinc matrix
#

๐Ÿ˜ฎ

#

hackered ye

rare mauve
#

my city of 1M people had our first corona virus case. toilet paper out of stock EVERYWHERE. why do people think hoarding TP is going to save them!??!

bold fulcrum
#

Won't save, but will certainly improve quality of life towards the end.

silk raptor
#

good evening everyone

zinc matrix
#

Tell me when they will start selling Ryzen's for toilet paper

#

preferably used one (paper)

cerulean arrow
#

yeah... I was building a top down game in unity where you controlled the wind

#

long story short

#

hard coded vertex shader limitations killed my project

honest scroll
#

Mhmmm

#

The best line I heard in this channel so far is

north torrent
#

Are there really people in the world that don't already have a month supply of toilet paper sitting in a closet?

Crazy...

honest scroll
#

"Unity makes projects easy to start, and impossible to finish"

cerulean arrow
#

I'd agree entirely

honest scroll
#

In UE things take a small bit longer to set up, and then they WORK

#

And they look good and I don't have to do them over again

north torrent
#

For programmers or for artists?

cerulean arrow
#

btw.. if ya need a tester for landscape stuff...I'm up for that...

honest scroll
#

Both

#

I might send ya a copy of the pack for free yeah if you're down to play with it ๐Ÿ™‚

north torrent
#

I've never seen Unity as easy to start for someone who is on the artist side of things.

honest scroll
#

@north torrent : Possibly agreed

cerulean arrow
#

I've been building a master material also.. but... I keep running into issues with features just not working the way I want them to...

#

the whole 12 texture thing blows....

honest scroll
#

In UE?

cerulean arrow
#

not everything can be shared texture space

honest scroll
#

How come?

cerulean arrow
#

had issues with the world space shit...

#

yells silently

honest scroll
#

Sorry, friend messaged me

#

What kind of issues?

north torrent
#

Eats cheeseburger moderately silently

honest scroll
#

So far I haven't wanted to really try to make one master material

#

My pack has one master material for rocks/hard surfaces, one for foliage, one for crystals/glassy stuff, and then the landscape automaterial

#

I can say right now that automaterials are AMAZING

cerulean arrow
#

haha that they are

honest scroll
#

Did Joe Garth invent that concept?

mossy nexus
#

yup. cars look shit without them

honest scroll
#

With Brushify?

mossy nexus
#

nope

cerulean arrow
#

I actually got so irritated at it.. I decided to build something without terrain entirely

honest scroll
#

Hahaha

#

But, UE terrain is good!

mossy nexus
#

first one on the MP was LAM

honest scroll
#

I thought he did that though

#

Oh I guess not

north torrent
#

Lots of new tools for terrain in 2.24.

honest scroll
#

That was VEA

#

Still

#

I mean, UE's material editor just blows me away

#

The amount of craaaaazy next gen stuff that is possible

cerulean arrow
#

ue4 terrain is awful!

honest scroll
#

๐Ÿ˜ฎ

cerulean arrow
#

in the name of backwards / cross platform compatibility.. the terrain system is 16 + years old

north torrent
#

I had a job back in 2012 were I was 80% doing crazy materials in UE3 and 20% doing particle effects and lighting.

honest scroll
#

gazes at his lovely UE terrain

cerulean arrow
honest scroll
#

That's hotttt

north torrent
#

Anyone who doesn't like Unreal terrain just isn't doing it right.

honest scroll
#

So far I love UE everything

cerulean arrow
#

have you looked at red dead 2 terrain....

honest scroll
#

Except the way that scroll windows don't autoscroll up or down when I'm trying to drag and drop

#

And I mouse over the top or bottom with the window with my payload

#

Other than that, everything ๐Ÿ˜„

north torrent
#

I could make Read Dead 2 terrain in Unreal if you gave me 5 years,

honest scroll
#

RDR2 is pretty amazing, but I've learned to stop comparing myself to the teams with $10m graphics budgets

#

It's nice enough we're getting access to all those Quixel assets ๐Ÿ˜„

north torrent
#

More like $100 million...

honest scroll
#

I mean JUST the graphics

#

Like, the engine and the shaders and whatnot

mossy nexus
#

you could just create a high res landscape and scale it down so it's super detailed lol

honest scroll
#

Yes, that game easily had a nine figure budget

#

But it's a billion+ dollar title

mossy nexus
#

and then don't have anything else in, coz your fps is shit

cerulean arrow
#

the issue is how we are still stuck on 16 textures total with a custom shader for terrain

north torrent
#

I am going to make a Red Dead 2 quality map. It will just be really, really small.

honest scroll
#

@cerulean arrow : Shared space has been working pretty well for me

cerulean arrow
#

or 12 if you use the material editor

north torrent
#

It won't have all the different biomes and vast exporable area of Red Dead.

But doing that quality is a small scene is far from impossible.

cerulean arrow
#

like.. you can get a long way by packing carefully

honest scroll
#

I mean, small scenes can be nearly photorealistic now in UE

#

Koola's work comes to mind

cerulean arrow
#

very very very small scenes

honest scroll
mossy nexus
#

could you do some clever texture atlas stuff for landscape textures?

cerulean arrow
#

@honest scroll I'd be very interested in seeing what you have tho

honest scroll
#

Gimme a few days for the final polish and you'll be the first one I send it to ๐Ÿ˜„

cerulean arrow
#

sounds good mate ๐Ÿ™‚

#

I'm making a waterfall atm

honest scroll
#

That's on my list!

#

I need to write a real water shader for UE some time this year hopefully

#

So not easy though

#

It's the underwater stuff/caustics that kill

mossy nexus
#

@cerulean arrow you saw the fluid sim video? It's rather nice.

north torrent
#

I'm not going to go for photorealistic though.

I'm using Red Dead 2 as my target for quality, but I am going to try to stylize things as much as I can without cutting down the quality of the textures and super high res models.

cerulean arrow
#

no ?

mossy nexus
cerulean arrow
north torrent
#

Damn... I miss making particle effects...

mossy nexus
#

I may be risking the wrath of peoples, but RedDead 2s landscape isn't all that great. A lot of the textures and foliage meshes etc are super basic. Even at high settings.

#

I spent far too long closely examining a lot of stuff.

north torrent
#

It is nothing special in and of itself.

It is really just the combination of everything at such a scale that is impressive.

mossy nexus
#

Where it excels though is combining it all, to trick you into thinking it's good.

cerulean arrow
#

sure it's low poly...

north torrent
#

And the snow tracks are damn good, I still haven't duplicated that part yet.

cerulean arrow
#

but ask yourself this... how many times did you see a tiling texture... other then a few floaters / strechies... it was pretty much perfect

#

and I worry about spotify these days

mossy nexus
#

yup, I'm keen on learning to use... erm.. scholastic? texturing

#

goodbye tiling

#

demo project I saw had 24 textures, looks pretty good.He was using triplaner too.

north torrent
#

Most great things are just a collection of simple things we could all do. But when you pile it up into an organized form with a lot of care it becomes something amazing.

cerulean arrow
#

this is true for the most part

#

but there are some real limitations to the terrain system

#

as much as I like the idea of trying to make systems that work on everything

#

it's just not viable for high end stuff

#

even with the resources that epic has

north torrent
#

I'm planning to spend 3 months at the end of my project just adding particle effects, doing lighting, post process volumes, and all the final polish pieces for my scene.

300 hours in total of just doing polish stuff...

mossy nexus
cerulean arrow
#

I was just about to post that lol

mossy nexus
#

it's impressive

zinc matrix
#

gello

#

hello

#

is that the famous unreal slackers server

honest scroll
#

@mossy nexus : Stochastic

#

You're thinking of stochastic texturing

#

It's not perfect, but it is indeed way better for textures that can support it

#

Just remember, you can only stochastically tile irregular textures. So, tree bark yes, separated wood planks with nails etc. no

mossy nexus
#

well, yeah having messed up planks would be... erm... different?! ๐Ÿ˜„

zinc matrix
#

is here anyone

north torrent
#

YouTube adds are weird sometimes...

silk raptor
#

@north torrent the chinese buffed pillow guy its appearing to you too ?

zinc matrix
#

@north torrent youtube is infected by corona virus

north torrent
#

No, I just got an add about vagina care products...

Not doing a good job at spying on me, Google...

silk raptor
#

okay,more weird than mine(i think)

north torrent
#

And it was a really loud add, way louder than the music I was listening to... so everyone looked at me odd when it played.

zinc matrix
#

tldr: teachers use app store to give homework to students, students downvote the app to get rid of it from appstore

north torrent
#

It just really loud shouted "Take care of your vagina as well as you take care of your face"...

zinc matrix
#

wtf dude did you just said the V word

north torrent
#

Is there something wrong with that?

zinc matrix
#

PleAsE mInD yOuR WoRdInG

#

like there are some women here they could be offended

north torrent
#

Do they not teach you about that in school, Karol?

mossy nexus
#

I can see why people block you John.

zinc matrix
#

i don't know whos Karol, why do you associate me with him

#

@mossy nexus yes, why?

mossy nexus
#

because you come across as immature, childish and annoying at times.

zinc matrix
#

i just defended women...

north torrent
#

The school I work for in Shanghai is using 'Tencent Class' to do online teaching until school opens up next week.

deep glen
#

woman can defend themselves, and even though its lounge, lets not have talks about peens and vajj's ok :)

zinc matrix
#

haha yes i guess they can

north torrent
#

I heard Japanese school won't open until April now, but in most parts of China other than Wuhan school should be back in business in just over a week.

zinc matrix
#

i wonder how many in Wuhan really died. currently stats show about 4k deaths globally

north torrent
#

Right now we are doing online classes so that we can get enough school days to not have to extend the school year into summer vacation time.

mossy nexus
#

Hopefully they aren't jumping the gun on getting back to normal. Be really bad if all that did was increase the spread again.

north torrent
#

There are very few cases outside of Wuhan, and you can't just shut life down forever. That would be way more dangerous than and virus could be.

#

Society colapsing and turning to anarchy because nobody can go to work and make money to pay for rent and buy food... That would have 10x the death toll of a silly little virus.

mossy nexus
#

yup.

north torrent
#

In the US where most families live paycheck to paycheck without any money in savings, closing things down would certainly be more dangerous that just letting people get sick.

#

You can shut down basketball games and stuff like GDC. But people need to work.

mossy nexus
#

Offt. a hotel that was being used as a quarantine location in China collapsed. Nasty.

cerulean arrow
#

what happened to my chat about fun images

#

can we just move the BS to reddit where it belongs

mossy nexus
#

you went away. we improvised.

zinc matrix
#

yeah its weird that it collapsed

#

maybe someone was scared of them and did it in 'old ways'

mossy nexus
#

Pick a fun topic Altermind!

north torrent
#

Buildings that were build in 2018 shouldn't just colapse 2 years later. Something is off.

cerulean arrow
#

ummmmm talk about volumetric clouds

#

or go listen to weird as music

mossy nexus
#

and how in 4.25 they still suck?

north torrent
#

Clouds are part of the last stage of my project. It will be a long time before I get to those.

zinc matrix
#

cloud are hard

cerulean arrow
#

clouds are 50% of my project lol

north torrent
#

I used volumetric clouds in the Cryenging back in the day.

zinc matrix
#

whats volumetric

north torrent
#

Something too difficult for Karols to understand.

zinc matrix
#

i checked out unity assets and the free cloud packs there were kind of simple and not good fit for my game

mossy nexus
zinc matrix
#

they were just sphere shaders and the sphere was above the game area. id rather want something thats morethick than 1 pixel, and is everywhere

cerulean arrow
#

oh yes

#

I saw that @mossy nexus ... almost wet myself

north torrent
#

I do like fluffy things.

mossy nexus
#

I'm looking forward to the tutorial

#

although, I'd like to see a shader complexity shot

cerulean arrow
#

makes mine look like shit

#

and koola irritates me !

mossy nexus
#

well to be fair, he does work for Epic so you'd expect something amazing ๐Ÿ˜„

cerulean arrow
#

I'm just to all over the place

mossy nexus
#

have you looked at the fluid volumetrics stuff in 4.25?

north torrent
#

My scene I am making is high in the mountains, so I have debated on having a layer of clouds like that.

But I'll worry about that later after I have blocked out the whole thing and prototyped the gameplay elements.

Gotta work one step at a time.

cerulean arrow
mossy nexus
#

I always love floating islands

north torrent
#

Floating islands do generally need clouds.

Unless it is Arizona.

cerulean arrow
mossy nexus
#

cascade volumetrics?

cerulean arrow
#

ray marched clouds and standard ue4 volumetrics

mossy nexus
#

Nice.

cerulean arrow
#

I need to make some dead trees I think

signal citrus
north torrent
#

I don't see myself using it for anything in my current project.

signal citrus
#

the current version of it is really undocumented

#

but its pretty cool still

north torrent
#

Would end up taking me more time to learn than the time it would save. Maybe on my next project I will try it.

signal citrus
north torrent
#

I've split my project up into sections so that I won't keep hopping between different programs all the time.

In July, August, and September I will be a full time 3d modeler. I'll just be using Zbrush, Marvelous Designer, and Substance Painter. Making characters and props and homes.

Won't touch Unreal at all for those 3 months.

zinc matrix
#

good

#

no touching

north torrent
#

The input of Karols is not really necessary when it comes to matters of real game development,

deep glen
#

not sure that imput is really necessary when it comes to matters of karol development

north torrent
#

Karols are very skilled at multiplying across Discord accounts.

zinc matrix
#

whos karol though

north torrent
#

You, as well as 5 other accounts you have.

zinc matrix
#

thats my only acc and im not the person you take me for

north torrent
#

I already know your multiple accounts, so there is no reason to waste time pretending otherwise.

zinc matrix
#

which one

north torrent
#

This conversation is over.

zinc matrix
#

hello i hope im not interupting but i am a brand new baby game dev whoes gone from rpgmaker to unity to gms2 and now trying unreal and id like some advise, ive herd unreal has more then one way to code, is their a way thats easier for newcommers or is it better to jumpo head first into hard coding with c++, and are theyre any good tutorials on basic 3d movement ive tried searching for some but most ive found are just demenstations not actualy tutorials

signal citrus
north torrent
#

Thank you for interrupting.

deep glen
#

mao, that could come across as offensive towards GO

zinc matrix
#

@signal citrus thaknyou i always forget about pins

signal citrus
#

๐Ÿ‘

zinc matrix
#

haha me too

#

i never read em

#

but thats because there are so many channels

north torrent
#

Are you coming to Unreal as an Artist or as a Programmer, Mr. Owl?

zinc matrix
#

all and none, i have basic art skills and a basic understanding of coding but im not confident enouph in my skills to work in teams so im a do it youself kinda gal, basicly ima all rounder

north torrent
#

If you want to make a project on your own, just remember that organization of your time is a very important aspect.

I wish I was taught that earlier in my game development days.

zinc matrix
#

alright thanks ill keep that in mind

cerulean arrow
#

breakdown of tasks / assets and learning to know when working on something too long is diminishing returns

#

that's what gets most ppl

#

even vets

zinc matrix
#

thanks it helped, my games finished now

#

all thanks to u

north torrent
#

You're welcome.

zinc matrix
#

i will never be able to thank u appropriately for that advice

deep glen
north torrent
#

That looks painful...

cerulean arrow
#

looks like an old pelter script

north torrent
#

Have you ever played Stardew Valley, Mr. Tech Artist?

deep glen
#

@cerulean arrow max is an old pelter script :p

cerulean arrow
#

yes.. I've played Stardew valley

#

why ?

fathom wadi
#

@deep glen thats trippy. I hate that UV editor though. Not saying its bad, I just hate it ๐Ÿ˜„

#

Been playing with Blender's recently and its basic but works. The new UDIM stuff is cool tho

north torrent
#

I want to make a game like Stardew Valley, but looks like Red Dead Redemption 2.

I'm not going to, because it is a crazy idea... But I would still like to...

#

But the only animals would be Ducks, Yaks, and fluffy Bumblebees.

fathom wadi
#

not that crazy. Everyone has free megascans now so with a few extra tools, you could probably do better than RDR if you didn't care about console performance

north torrent
#

Have you seen the scope of Stardew Valley, Mr. Rogerson?

fathom wadi
#

nope, but I think of scope in smaller scopes :p

north torrent
#

Not really. It is simple pixel art with no voice acting, so the scope of the game is rather huge.

#

But yes, I can and will make a small scene that is the quality of Red Dead Redemption 2. It is certainly something obtainable by anyone who is willing to put in the time.

#

Just on a small scale.

fathom wadi
#

all great ideas start small

north torrent
#

I'm more interested in making a small slice of a AAA game than making a large game with lower graphics.

Just my personal preference.

More like portfolio piece than a full blown game.

#

Have you ever owned a duck, Mr. Rogerson?

fathom wadi
#

best way to get money would be to have a quality vertical slice to show people. Then you can make the big game with help and teamwork

#

No but I have eaten a few

#

one of my favourite meats, if I had any

#

much prefer a potato though. You can do a lot with potatoes

honest scroll
#

@zinc matrix : What are you trying to make? :>

fathom wadi
#

can't get water on a potato's back tho

honest scroll
#

The nice thing about UE is that you almost don't have to code at all until you get pretty advanced.

zinc matrix
#

2.5d sidescroller (not platformer, side scroller) turn absed rpg

honest scroll
#

Blueprints and Material Graphs can do a lot of what used to require code in the bad old days

#

Arguably you could do a basic version of that in UE without writing a line of code ๐Ÿ˜„

zinc matrix
#

yeah if i can figure out how to place a character model XD

fathom wadi
#

you could combine the side scroller and turn based rpg packs but it would need some customising

north torrent
#

If you are just making a game as a hobby, then Blueprints is all you need.

zinc matrix
#

well im hoping to become a profesional but right now im still learning

fathom wadi
#

if you are making games as a hobby, quit and get a better hobby you nerd :p

north torrent
#

If you want to work in the game industry, at some point you will end up choosing if you are an artist, designer, or programmer.

fathom wadi
#

I'd rather have a sporting hobby so I wasn't sat in this damn chair every day, all day

north torrent
#

Well, Mr. Rogerson, my day job is chasing 9 year olds around a school. I want a quiet hobby that lets me sit down.

#

Not a great hobby if your day job is at a desk though.

fathom wadi
#

yeah my day job is this, my hobby is also this. So it was a self-deprecating statement tbh :p

north torrent
#

Are you a masochist?

honest scroll
#

I would start with the Side Scroller template, @zinc matrix

fathom wadi
#

no I am driven by fate to do this

zinc matrix
#

i cant find the sidescroller template :p

#

i found the jrpg one

honest scroll
#

Let me help

#

I mean, or whatever version you're using ๐Ÿ˜„

zinc matrix
#

oh that template, yeah ive got that one XD i thought their was one in the amrketplace

honest scroll
#

There are!

deep glen
#

learning tab

honest scroll
#

Should be some good templates in the marketplace

fathom wadi
#

well time to go do a bit of both of my hobbies. Being lazy and programming stuff, and also being lazy and watching other people do sports from my lazy chair. Coding + UFC = zen.

north torrent
#

Why not fight UFC while you watch other people code?

neon iris
#

The world is left with less hugs and piss covered shoes.

signal citrus
#

A reminder of who runs the show in the industry yeah

north torrent
#

Do you like ducks, Mr. Soulless Pat?

neon iris
#

How else would you mark your dominance

deep glen
#

I forgot how annoying unwrapping can be

signal citrus
#

Ducks can be cool. But yeah, good point. Kinda wish people would stop throwing the indie word around so much though.

#

What are you unwrapping luos?

north torrent
#

We should retire the word 'Indie' in 2020.

signal citrus
#

It'd be up to microsoft and the other big pushlishers that pulled out really

deep glen
plucky pagoda
#

That's impressive

#

My favorite part is the bot replying to a bot

alpine fern
#

are they really bots though?

plucky pagoda
#

It does look more like someone with a ton of accounts.

deep glen
#

check the dates

#

its not a casual reply to my prev post

plucky pagoda
#

or just bored and using scripts. None of the links would net any benefit

deep glen
#

oh well, banned most

plucky pagoda
#

yeah, Bots don't ussually create an account and not post anything for months though. but who knows. It's still funny

#

ah, I guess most of them were created and then posted immediately.

deep glen
#

perhaps first post was written in a way that it attracts bots :p

neon iris
#

Holy crap Luos

signal citrus
#

you get all the answers

#

it's weird not all of these accounts are suspended lol

deep glen
#

i removed about 6, then reported it to admin as my break was over

neon iris
#

~3am crunch?

deep glen
#

nah, just random modeling stuff

neon iris
#

The addiction break in that case? ๐Ÿ˜œ

deep glen
#

midnight snack break

neon iris
#

Some might call that breakfast. Others, sneaky food heist.

deep glen
#

some lotus water shrine thing

#

I wish max 2020 still had a working vine/ivy generator

#

might have to pesker hev or so for a few :p

neon iris
#

Or use Houdini

deep glen
#

dont have a license atm

neon iris
#

Hell, even blender has an ivy generator

deep glen
#

dont know blender, so by the time I have a proper one working, its easier to puppy-eye a buddy :p

neon iris
#

Literally a button and move the origin point around ๐Ÿ˜œ

deep glen
#

dont make me puppy eye you :p

neon iris
#

Itโ€™s just a button!

signal citrus
#

luos we want to help you get off this max thing. its treating you badly

deep glen
#

once I'll move away from the testing phase and what not I will probably (and finally) move to blender

signal citrus
#

heh ๐Ÿ‘

north torrent
#

Is 3ds Max now considered an abusive partner?

zinc matrix
#

yes

#

horrible but so good

deep glen
#

ive had 3dsmax induced Stockholm syndrome for the past 15-ish years.

signal citrus
#

they took softimage from me.

#

I could have been an artist.

zinc matrix
#

JINN > Softimage

north torrent
#

I'm making a list of all the products you could make from a duck, yak, bumblebee hive, and a field of wheat...

zinc matrix
#

whole lot of manure

deep glen
#

i'd add a herb garden to that list

north torrent
#

If you have an entire forest, is it easier to forage for herbs or grow them?

signal citrus
#

did you go through all that spice already?

zinc matrix
#

It's nice to have your own forest. I have part of family that is richer than me and they didn't knew what to do with some land they had, so they grow forest there and now they go collect mushrooms there.

north torrent
#

I am just making a small prototype.

Like a Harvest Moon / Stardew Valley type farming game. But since it is just a proof of concept kind of thing, I wanted to see what I could make with the smallest amount of variables.

signal citrus
#

random houdini question, can a packed primitive be packed offline?

zinc matrix
#

I have no idea without testing. I have database for my own stuff because I have so much shit that I don't remember, and you ask me this?

signal citrus
#

lol

#

๐Ÿคท

zinc matrix
#

Just pack some geo, then merge it with some unpacked and pack this merged stuff. Then see what will happen once you unpack it.

#

Worked. Yes you can.

#

Thank you offline.

signal citrus
#

Thank you offline

#

packs are quite cool.

north torrent
#

I just Googled 'Yak Bacon'...

tulip orbit
#

seems like a normal thing to do ๐Ÿค”

north torrent
#

I have found out that you can make a lot of things with just these 4 ingredients... Under videogame logic that is, in the real world you would need a few more items.

#

But more than enough for my little test.

tulip orbit
#

a stardew valley type game is something I've wanted to try making for a while

north torrent
#

My prototype will only have one Yak, some ducks, some wheat, and a beehive.

tulip orbit
#

not gonna turn it into a full game?

north torrent
#

Who knows. I'll worry about that if the prototype works out.

tulip orbit
#

fair enough

north torrent
#

If I was going to make it into a full game, it would be more story driven.

#

Right now it is just something I am going to try to add to my short little story game to give the player a few more things to do.

Make my 90 minute game have a few more hours of play time... maybe...

Just an idea I am playing around with.

#

More quality over quantity. I would rather take a small handful of crops and be able to present that at modern AAA quality graphics than to try to go super expansive with it.

tulip orbit
#

yah

zinc matrix
#

I need to stop coffee for a while

north torrent
#

Drink all the coffee.

tulip orbit
#

except mine

north torrent
#

Especially his.

zinc matrix
#

I drink so much of it, it stopped working

tulip orbit
#

I need my coffee to exist

zinc matrix
#

But without coffee i cant dev lol

tulip orbit
#

sounds like you have a drinking problem

#

better go get more coffee ๐Ÿ™‚

north torrent
#

And a yak.

sinful plume
cold matrix
#

who else is workin late tonight?

unborn lotus
#

It's 8 AM

signal citrus
#

thats not late night

stiff crystal
#

live and learn... rainbows aren't actually arches

#

no wonder people can't find that treasure at the end of it!

carmine frigate
#

real life looks fake

#

thats a badly done rainbow ๐Ÿ˜›

soft night
#

yeah rainbows can be shown as full circle

carmine frigate
#

why is it so round

soft night
#

those guys are so high so it shows

carmine frigate
#

cicrular or spherical?

#

cant be circular right?

#

they aint spritesheets

#

right?

zinc matrix
#

What if rainbows were toxic

#

Rainbows are tears of Gods...

north torrent
#

Can rainbows catch the coronavirus?

soft night
carmine frigate
#

bein super stupid is kinda hip, it gets super promoted

#

stupid or social awkward seems to be really funny or something

#

basically why i dont like the big bang theory

fluid bloom
#

wonderful, my character in black mesa is stuck in a crouching position and reloading from same doesn't help

zinc matrix
#

when i use a usb 3.0 hub and all slots have a usb inside them, and only one of them is editing huge files, will the 5 gbps work?

#

or does every slot automatically reserve a fixed amount of speed?

zinc matrix
#

@fluid bloom ok

#

you should be able to open console and use commands to fly or not collide

fluid bloom
#

I started from an earlier save that didn't have stuck crouch

zinc matrix
#

is there something like velcro. where i can attach one thing to another thing. but it should be hard plastic or metal. like a rail or so
i dont like that if you attach something to velcro, it's wobbly. like i wanna attach 2 things, and dont want it to move 1 mm

ancient hornet
#

glue?

plucky pagoda
#

WTF, has anyone actually read the Unity TOS?

#

"Furthermore, if you are a Legal Entity, Unity or its authorized representatives may upon reasonable prior notice access and inspect your facilities and computer systems to review and verify your compliance with the Agreement. Any such inspection shall be conducted during regular business hours at your facilities or electronically via remote access"

zinc matrix
#

xD

fringe sundial
#

same thing on autodesk

#

do you know who doesnt have that sort of clause? Blender

#

blender has NO clause other than the GPL itself

zinc matrix
#

id like to be visited by unity at my home

#

why not ๐Ÿ˜ฎ

#

i could kidnap one of them and ill make them one of mine

plucky pagoda
#

Wow. YEah. I'm really thinking about taking Unity to court. I've been using Unity since close to its beginning but this issue I'm having with them now might be enough to make me write them off as an option.

bold fulcrum
#

Unreal's agreement does not have that, does it? I mean audits for sure but rest.. ?

plucky pagoda
#

No, Epic's audit clause is reasonable and nothing beyond standard.

#

and it doesn't ask for access to computer systems.

bold fulcrum
#

This must have been relatively new, as I don't remember that clause from Unity 4xx

fringe sundial
#

they will just literally lawsuit you to death if you piss them off

#

Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. Their software catalog starts with early computers such as the Atari series of computers and DOS based machines, and after 1996, they ...

#

(to be fair, SK literally stole the source code)

plucky pagoda
#

Yeah. I know. I'm thinking of just downloading my thousands of assets to a back up and canceling my account.

bold fulcrum
#

On July 19, 2007, Silicon Knights sued Epic Games for failure to "provide a working game engine", causing the Ontario-based game developer to "experience considerable losses."[11] The suit alleged that Epic Games was "sabotaging" Unreal Engine 3 licensees. Epic's licensing document stated that a working version of the engine would be available within six months of the Xbox 360 developer kits being released. Silicon Knights claimed that Epic not only missed this deadline, but that when a working version of the engine was eventually released, the documentation was insufficient. The game studio also claimed Epic had withheld vital improvements to the game engine, claiming they were "game specific", while also using licensing fees to fund development of its own titles rather than the engine itself.[12]

#

I mean... yeah, could be deal of reasons beneath, but picture of warmongering lawyers on Epic's behalf pursuing poor indies does not fit in here ๐Ÿ™‚

plucky pagoda
#

Yeah, I don't disagree with Epic's position in that case. At least on the surface from what I've read. I've seen it before but I don't know anything that's not on that wiki page.

#

I'm going to close the door. I don't want to do business with them after this. At this point the only thing I would maybe use Unity for is a 2D game and there are other options now including UE that would meet my needs.

#

For Mobile I wouldn't use Unity anyway.

fringe sundial
#

what did unity do to you?

bold fulcrum
#

Show me on this GameObject, where they touched you ๐Ÿ™‚

plucky pagoda
#

It's stupid, but it's the principle. I signed up for what I thought was a trial to check out the changes to the learning stuff.

#

And now they want me to pay for a whole year and are refusing to let up. I mean I can afford to pay it, but I'm a stickler for principle.

deep glen
open wing
#

Does anyone else use windows 10, the auto snapping is nice but you can't grab the middle bar to adjust within the same program?

deep glen
#

i disabled that right away

open wing
#

I kind of of like it myself but it seems to not allow the auto adjust with windows from the same programme

plucky pagoda
#

Ah, mines a little different than that. One of the Stardock mods must change it.

open wing
#

unless I'm missing something :>

plucky pagoda
#

I hate windows 10, the stardock mods make it a little more useable. Replaces the startmenu, taskbar, fences for the desktop

#

and some others.

zinc matrix
#

so guys I want to make a reporting bug application with filling email, choosing category of the bug and I want to d this when i click one button in the menu in my game-so what you can advice me?

plucky pagoda
#

I can give you the advice that you not ask the same question in multiple channels as it annoys people.

zinc matrix
#

you saw that Mathew told me to write it here? @plucky pagoda

#

...

#

I did this in google form but there is no option for put email to receive these applications

plucky pagoda
#

In your question above you didn't ask about google forms. I mean it's a google form, add what you want or ask on google forms support. I've not seen many people use google forms for this though. Most people either use a service or write their own. A few of the mods on here have recommended a service in the past if you use the search feature.

zinc matrix
#

okay thank you for the advice, can you tell me this service that they recommend it?

plucky pagoda
zinc matrix
#

you could write me that it is in the pinned messages-lol

plucky pagoda
#

....

zinc matrix
#

I want to make report a bug application for my project not to post bug or problem in the forum for ue 4 @plucky pagoda

quiet narwhal
#

a google search says that forms does not email you, you need to review the forms online. you can turn on notifications if you want an email in the settings.

zinc matrix
#

so I need to turn on notifications to can put email where I will receive all the applications?

#

Karol?

#

??

#

I coudn't setup it, I added the notification tool and now I received this:

#

@quiet narwhal

sage tendon
#

Why not just make a own form web page that sends you it by mail

plucky pagoda
#

Why do so many game developers start their games with a huge tiresome unskipable exposition dump? If anything is suited to 'in medias res' it's a video game.

stiff crystal
#

obvious solution to that is to not have a budget to make intro sequence

#

AAA games are worst on that front

plucky pagoda
#

Indie games are showing a trend for it more and more. Almost like people think it's required.

alpine fern
#

it's even worse when they do that, but at the same time are too dumb to properly detect resolution / full screen the game, and you can't access settings while it runs

stiff crystal
#

ah, I really hate that

#

I feel stuff like that happens because game was designed to run on consoles

plucky pagoda
#

That's literally what just happened trying out a game a few minutes ago. Screen was black, then frozen image and about halfway through it refreshed and started playing

stiff crystal
#

nobody stopped to think about PCs

alpine fern
#

so I'm looking at this tiny stretched rectangle of a movie

stiff crystal
#

but there can be one even more annoying thing

plucky pagoda
#

^ games that drop you right into a fight that's already causing damage on first load instead of a menu

stiff crystal
#

imagine you played through some game that took you 15 hours and then when you get to final cinematic, game sets checkpoint and crashes, then on next run since it did that checkpoint to the permanent save, you can't even see what happened

#

this happened to me on second newest Tomb Raider

#

I had to watch the ending from youtube to know what happened there ๐Ÿ˜„

plucky pagoda
#

They're were a couple of NES or SNES games that did that. IIRC one even borked all your saves.

#

Yeah anything like that can kill a game or company. I was wrong it wasn't SNES it was sega

north torrent
#

There was no YouTube back in those days either...

fathom wadi
#

@stiff crystal I played through over 100 hours of Final Fantasy XV, got to the end boss and the game wouldn't advance. I never watched the end fight but I did go to youtube to check what was supposed to happen to progress. Had to uninstall it because it was 150gb or something :/

north torrent
#

Up until the last decade, it seemed like it was mandatory for every game to have one level that was just near impossible compared to the rest of the game.

Back in the SNES and original Playstation days it always seemed to be some stupid little trick you had to do, but the game didn't tell you or leave hints. There was no YouTube or developed online communities to figure out the answers either.

Created a lot of unfinished games that player liked outherwise.

fathom wadi
#

I recall an old friend of mine trying to lie to me, saying he completed FF7, 100%, without a guide. Anyone who has tried to 100% it or read a guide knows thats not feasibly possible

azure chasm
#

yeah there were so many secrets in ff7

fathom wadi
#

I saw him complete it with the end game weapons too and even just that was confusing enough to need a guide

azure chasm
#

i dislike how the earlier FF had airships and where basically open world

#

and the new ones are this fake open world

fathom wadi
#

15 felt open world in a way. In that you could go exploring. But there wasn't much there unless you went the story routes

azure chasm
#

to me tho, you give me an airship to travel the world, and then dont provide that in your next game

#

its a downgrade

#

i will only even play a ff if there is an airship again

#

so its remake for me lol

fathom wadi
#

yeah I went from FFX to FF13 and was like "wait... they stripped all the gameplay out for quick time cutscenes?"

azure chasm
#

Lol

fathom wadi
#

2 hours of the start of that game is just pressing one button

fringe sundial
#

FF15 sucked

#

even worse than 13

#

at least 13 tried

#

15 is just a last minute "oh shit we gotta ship" and it really shows, with everything cool happening ofscreen

zinc matrix
#

Last one I enjoyed was FF8. And it's also last one I finished. Tried never ones but didn't liked any.

fathom wadi
#

15 was what I expect from a final fantasy game. It starts with hype, then ends up with me thinking "this is a strange story but I dont care" and ends up with either burn-out or the game breaks ๐Ÿ˜„

tulip orbit
#

I really only played 10 and 12, but I loved them both

fathom wadi
#

10 was epic. It was the first one I truly loved as a game

#

7 I only played for the street cred really

tulip orbit
#

I fell asleep trying to play 13

fathom wadi
#

me too

#

I was super hyped for that game too. I would have finished it if the gameplay hadn't been so simplified in the early game. I know it got more complex but I was burned out by then

fringe sundial
#

so Italy coronavirus deaths have basically doubled, at 360 now. Cases have also increased massively to 7400, plus that whole cuarantine business

#

(in the last 24 hours)

tulip orbit
#

that sucks

#

not as much as FF13, but still

#

๐Ÿ˜‰

zinc matrix
#

mates

fathom wadi
#

its insane really. 16 million people quarantined

zinc matrix
#

i found meme company in google how to check if theyre copyrighted. i need their name

#

i mean theyre pretty much not a legit copmany but how to check if they have taken the rights to that name

fathom wadi
#

Why is it we can quarantine 16million people because of a flu that kills 2-3%, but we can't quarantine the 1% global elite who ensure millions die each year to keep them on the throne?

fringe sundial
#

@fathom wadi the combat in 13 did get pretty sweet past the halfway point

fathom wadi
#

yeah it was picking up as I quit the game. I might go back someday and grind it out

fringe sundial
#

when you start having to juggle the modes and actually select spells

#

but yeah it takes forever

north torrent
#

I am not a big fan of every game ever trying to have an open world.

It is great in some, but certainly not the answer for all games.

fathom wadi
#

yeah Devil May Cry V was one of the best games in recent times and it never had open world

#

but it could have easily

signal citrus
#

manditory mention of zelda breath of the wild

zinc matrix
#

open world best

north torrent
#

I liked how Final Fantasy X was like a long road with pit stops along the way. Walking from one end of that world to the other feels more like an acomplishment to me than walking across an Assassin's Creed map.

fathom wadi
#

man that game got boring after 20 or so shrines

signal citrus
#

is shrines what you went after?