#lounge
1 messages ยท Page 378 of 1
Yeah, I get that one ๐
my bouquet was even in the paper
Looks like it would be a great mantle piece
(together with my wife and me)
not my best picture that day
but it was from the paper photographer
our own photographer was way better
damn, i thought you are older
F
bruh
in the wedding pic you got some
that was over 3 years ago even ๐
in your PFP it's less
Thenk, ill check
I had hair back then too
Big facts
ok, the downscaling didn't do well to that pic (imho)
damm you are in the newspaper?
in the local newspaper in spain you only show once you die lol
Admittedly my hair was longer on the day of wedding
I left it a bit longer cause my wife prefers it wildly long, but I prefer short, so I went in the middle
looks like nice couple, congrats both
btw. dieter
wasn't the other table the last piece?
This one
it's not like everyone makes the same thing
I just made this table
there's 2 more lessons I can spend on something else
but the full course is 4 years if I keep going
make a birb house
this was just the first year
Dew it
I think I'm gonna make a new table top for my desk
you really got something for tables...
isn't everything a table really
I made a sort of spice rack for my mom
I made like 5 chairs during my woodworking days lol
I will make a workbench at some point
at home though, don't have the time to do it in 2 lessoons
Everything is a shelf. Tables are shelves. Beds are shelves. Shelves are shelves
the annoying thing is I don't have a place I could put the workbench permanently really atm
so it's handy that it's just 2 foldable saw horses and 2 planks atm
didn't you just build a big ass house?
it's not build yet
and don't wanna do woodworking in my living room lol
but once I get a proper lock and electricity in the garden shed, maybe I can do it there
but guess then you got enough other shit to do...
partially
ah
REINFORCEMENTS
You just need a Palpatine MK1 actually.
A little bit of Sith lightning solves every problem.
Yeah, called Victoria Falls now
the jitter is gone, building is going much more smoothly now
10 min and ive already made like a third of the ship
nobody even knows about it yet
๐ฅน
i was advised not to announce it in this very chat before artwork was complete
I've already blackmailed everyone in the Lounge to buy 10 copies each when my game releases.
You'll buy 20.
$3 for Exit Option.
anyway, artwork should be done quickly, just need to texture the blocks
right now they look ugly as shit cause of the white default material
Remember to have 20 pre-made ships and sell all of them for $40,000.
You must learn from Chris Roberts.
Ok, sell them for $80,000.
pretty soon now that everything seems to be working, hopefully
im actually excited, work had gotten pretty slow for a couple months and now im finally back on track

oh ffs, something broke with the ship reloading
Show us a screenie, so we can temper our expectations.
i would, if the last 20 min of work didnt just go poof because of the screenshot i posted above
sounds like an excuse to me
Indeed.
is your entire ship stored in a single array?
listen just cause laura left doesnt mean you guys have to pick up her slack in bullying me
no, the sequence in which the blocks are to be loaded and connected is saved on disk on a json when the game is closed
its saying that json is invalid for some reason
https://www.youtube.com/watch?v=vovkzbtYBC8 just wait this one there will be
Assassin's Creed Codename Red becomes Assassin's Creed Shadows. Watch the Official Cinematic World Premiere Trailer on May 15, 9 AM PT.
this was the best method i found of saving the information, if you guys have a better solution im all ears
ooh another assassins creed game for them to fuck up
woohoo
it was all downhill after syndicate
Ubi and EA - they are the same pic.jpg
iirc, it was something Asian... there are still several places to explore on Earth.
AssCreed: Arctic Storm
AssCreed: Ocean Sense
etc
have you asked AI?
what are you saving?
are you trying to tell me skull and bones isn't in fact a AAAA game ๐ฎ
why the hell would i do that
to get a solution that you haven't thought of.
you may check codename hexe
strings and transforms
yeah its gonna think so deep itll hallucinate methods that doesnt exist
If you've never asked, how'd you know? ๐คท
i have, when i was starting to learn ue. it wasted months of my life
what error message are you getting with the json?
im looking into it, there's no problem parsing the thing, its just saying the information present in the json is invalid
and what is making the json invalid?
thats what im trying to figure out
saving binary would be faster and more space efficient prbably though. But reading it or recovering from partial data loss would be harder
do you have the json? cause you can just throw it in a validator for starterst
seeing if the json is actually proper json
such as jsonlint.com
this of course just tells you if it's valid json
it could still be correct json but just not match the struct you're loading it into somehow
but you could check that if you make a json schema like your struct and throw those in a validatos
like the parser would throw an error?
so where does it go wrong?
so the json basically contains 3 bits of information, the serialised (to a string) mesh, its relative transform and its current build status. the mesh is reconstructing, but somehow its not encoding the transforms properly
oh ffs
found it
what was the issue?
wrong order of calling the functions
smh my head
Janisku is DJ'ing gifs as background as ever.
he is the resident gif lord
waits
ig that means we get our screenshot now?
yeah, after i rebuild the ship. so should be like another 20 min
And look at what the AI said.
I didn't share that with you because you hate AI and didn't deserve it.
๐
all my homies hate ai
It's okay.
It's not your fault.
It's AI's fault.
Only if it tried to marry you.
Nah, it lacks the needed hardware.
check my bio
Then you and AI should be fine.
๐
Actually, before AI suggested checking the execution order, it basically said what Dieter suggested.
Check that the json can be parsed and validate it.
turns out I am AI after all
๐
I am happy with the way Co-Pilot is turning out.
It gives you the sources it is using and everything. Very convenient.
Of course, I think the signed-in version works better than the guest version.
I thought you were talking about json for some reason and was very confused lol
hate it when my json makes things up
imagine how much drinkng you could do
that's because blender was so shit only those obsessed with it could use it
making it more accessible brings in more people
including people that have a harder time with it
What's clippy?
First time using it I was like "Damm someone made Golum inside it"
Oh, from the clip in old MS Office?
I might have had one of those.
what are the most decent bots now on Discord ?
I noticed my bots don't send dms anymore
i did just learn some movie studios uses unreal
happy for you
Disney
They are the reason we now have the seat fees
ok
A behind the scenes look at the groundbreaking virtual production technology used on The Mandalorian, Season One.
Over 50 percent of The Mandalorian Season 1 was filmed using this ground-breaking new methodology, eliminating the need for location shoots entirely. Instead, actors in The Mandalorian performed in an immersive and massive 20โ high ...
they put unreal on a giant screen wall
cause it was too hard to get reflection correctly on the helmet
I don't speak danish
sorry is looks interesting the virtual production
6,661 pages finished.
about 11,000 to go. ๐
I have to say, the live screen adaptation really changed way too much from the book. They removed so many cool scenes and made the characters' alignments very one-dimensional.
I know it's to be expected, but the anime was more faithful in this regard, although it too cut out many good scenes.
you're writing your book way faster than Lawdy, damn
Umm... I am not writing. I am reading.
I finished writing around three books long before Lawdy decided to write. ๐
that's more impressive :D
were they shit books though
I had my picture in the Indian Express newspaper, too, for winning a competition with a short novel. That was a while ago though. I didn't preserve it.
People liked it. ๐ It got some good reviews.
I did receive a publishing contract, but I was under 18 at that time and I knew my conservative dad would never acquiesce to sign it.
I tried negotiating with the publisher, but the USA didn't do jury-rigging the way Indians did around the law.
Let me get my time machine, you tense-insensitive twat. ๐
You can read? ๐ค
There's one big one.
Here we go.
What started as a small story turned into a 64 A4-size manuscript.
you should sue jonathan blow
he's developing a language called jai
so he claims to be jaidev
I thought you said "i didn't deserve it" and i agreed
No wonder you get bad results from AI.
In my defense i cant read
There was a politician in India who had my name too.
The guy was a terror in Maharashtra.
Get a brain chip.
Reading is for neanderthals. Trust in Neuralink โข๏ธ
Neuralink had its first BSOD btw
well ended using back the Dyno
is the guy dead?
Nah, he just couldnโt do shit for a while until they fixed it. They considered removing it but thought that might kill him or something so they decided to actually fix it instead ๐
Now it's working better than before.
Basically, the strands that lowered from the chip to his brain cell/stem/whatever had raised due to a software glitch.
They updated the software and the strands lowered once more, and the connection is better than before.
I had posted the article earlier, he's playing Slay the Spire and other games now. ๐
Hold, mighty Templars! HOLD!
We shall slay all evil in our path.
KNOCK ARROWS!
๐น
Which moba is that?
Damn we are actually living in cyberpunk
It has multiplayer, but I am in Survival mode, single player. Age of Darkness: Final Stand.
It's deeply frustrating, because the end-game requires some serious strategic planning and microing.
But until the end-game, the carnage you wreak is awesome. ๐
Assasins creed shadows looks shogun-y
They surround us! They defile our lands!
Sword and arrow, lads! Slaughter them all!
I wouldn't call 280 bucks cheap lol
Bet the in-game store has cheap skins and lootboxes.
300โฌ that used to come with tbe console
By the light of day,
we shall cleanse all shadows.
Burn the unrighteous,
Destroy the mutants!
VATS! Physics extraordinaire!
lol the dog with glasses https://youtube.com/shorts/88mCHbVrtxY?si=mO-5WJQp7qSXJKN2
you can also change the icons if you find a specific folder
You can even change the font
If you use blueprints, look up electronic nodes and darker nodes. Life changers
RIP Laura and her comic sans ue5
For UE5.4 you need a SVG editor like Affinity Designer or Adobe Illustrator
Inkscape's good too
Yeah, I used inkscape to help with the initial vectors, Affinity for cleanup
She'll be back, hopefully
wha happun?
Oh yeah no doubt, it's just gonna be a while
Bot data scraping made her go get some milk
so she got screwed by not having 2FA?
Eh I don't even think it was that. She was talking about leaving for a while
Then we shall rain fire and brimstone on EVIL!
Eyyy sounds like something I need
2FA didn't stop the bot data scraping
It's not a bot hijacking your account, it was a user in the server
That's unfortunate. Well, all we can do is perform the red panda ritual and hope it works
I have no idea what that even means, was it the bot service thing that was in the news a week ago?
Also look up autocomments. I can't live without these 3 anymore lol
Not sure what you mean but it was the spy.pet thing from a few weeks ago
Now I should probably not tell you this but you can find the icons Unreal uses (if you use the source code only I believe) here:
<..YourUEInstallPathHere..>\Engine\Content\Slate\Starship\Common
ah, yeah i think it was that.
Starship? Wut
not sure what it was about
You can change the icons even in a launcher build :P
how do you think I got komiUE5 theme
Why does slate have a folder called starship
Basically tons of bots in tons of servers scraping lots of users messages to build profiles, that may or may not have been used to personally target them
No no, i meant weird folder name
yeesh
Starship is ue5's styling framework
I don't wanna break anything so I'll probably just stick to the normal stuff
Ohhh
the only thing you will break is people's sanity
What does autocomments do?
To replace the big logo in UE 5.4 -> UELogo.svg
Oh shiiii that's dope!
replace the small logo -> unreal-small.svg
(and it'll appear in the livecoding view)
dope is certainly a word for it :P
not the word I'd use with that much pink, but a word
Pretty comments and group moving nodes. Also auto sizes itself so no more fiddling with the comment borders
What in name of tim Sweeney
I don't use the source code tho so I probably can't bur it's still cool tho
Ooo oke oke I will get it
Cyberpink 2077
you can even replace the icons here, though I opted to only replace the background svg for this:
unreal-circle-thin.svg
You can do it all on a launcher build
the icons are still there
the fonts too if you're so inclined
keep in mind, whatever you replace will appear anywhere the icon is used. So be prepared to see icons where you never thought to see icons replaced* before
i mean yeah the irony is that I should probably use the dark default UE5 for the pink Komi icons to actually work better
Yeah, as nice as a summer horror movie
but the pink is fun too
Did Laura use a horribly pink IDE? Or am I imagining that?
it looks easier to see the details too
Laura used bright white
Ah ok I think I get it so I basically just download an icon and rename it to the same name as the previous icon?
And comic sans
no not really. You can download some SVGs but you may have to make custom SVGs
if you want the Komi SVGs i can send them
Tank game! Show!
It's not a tank game I'm focusing on, just an M1A1 Abrams to get used to UE C++
Ah its oke I was thinking of making it kirby
like a 24 hour only first-project
do you want the pink UE theme then?
for ultra kirby
sad murica noises
Its' called KawaiiUnreal because i wasn't thinking clearly when I named it
Im calling BM
BM?
I don't think you were thinking clearly at any point in the creation of that
slightly curious to know if updating a minor version resets the svgs ๐ค
BlueMan. You may have heard of his group.
I mean I made the theme on my birthday... so I was kinda distracted with celebrating that and having fun
@broken sigil down with the ban hammer, pronto
Was thinking of making it more lighter pink can u download themes online or something I thought it was all personal customization?
you can personalise it by editing the theme
He's blue daabaadeedaabaadiiiiie

That's... horrifying
That's just a flashbang
It's all just one panel, there's no separation
Y'all are abusing your eyeballs
Now what would be cool is an automatic theme that used colours from the current viewport to create matching tones.
Some needs to make a mood lighting plugin that changes theme based on perceived mood
3+ crashes in an hour? changes to blue sad tones
Laura would have called you weak for saying that ๐คฃ
That's what Laura used btw iirc
have fun.
It was a goddamn flashbang
Thx
I'm not weak for one reason. I've stared into many a flashbang while in airsoft arenas
For the average user, it's a promised demise of their eyeballs, for me it's tuesday.
Smoke Grenades and Claymores Strapped to the chest for the respective days
yes we had someone do the latter in an arena and run into the enemy spawn
I've had my fair share of staring directly at burning magnesium, so I've built somewhat of a flashbang tolerance.
Probably at the cost of some vision quality tho, idk
.... For airsoft? You guys have claymore airsoft?
What
Yeah both the sword and explosive device
No ๐
one guy brought in a rubber claymore once, another guy brought in a claymore device full of BBs and gas powered
Im assuming this is murica. Damn, one of the few times I'm jelly
no, UK
Close enough
Airsofters get pretty serious about the sport
How dare you compare us to those savages ๐ฅฒ
Like this
:)))))
my dad's more serious about it than I am. But we have a lot of kit, even an M249 SAW that I get to use exclusively becuase it's 5KGs heavy
I sometimes watch airsoft youtube, its funny
I wanted to get into Airsoft but theres no fields around me
That and the good stuff is expensive
you don't need a field to get into it, just a safe place in your back garden or inside, a good enough hoover if indoors and ยฃ40 spare
A good airsoft gun isn't necessarily expensive. We have two M9 Berettas that are gas-powered, costing ยฃ19 each and the put the fear of god into anyone who gets put on the end of them because they have an insane FPS
Think I'm going to get into shooting once I get a car though. Went once as a child and it was a very fun sport. There's a range near me that's willing to train me up too, just need a car for law reasons :P
Yeah I do have a couple.
Funnily enough one of them is a gas M9
"Hey no full auto in the building"
"That wasn't full auto. This is full auto"
๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ
I believe my fav guns are probably my two M1911 Nighthawk replicas. One Silver and One Black.
blowback and fun as hell
about ยฃ150 each though....
Fps?
I kinda get bored of backyard shooting tbh. There's only so many times I could plink cans :P.
Was thinking of getting my solid colour license so I could get a nice little gas blowback to play with.
I do plan on seeking out a field when I can drive though... Seems like a fun way to get a bit more active
Feet per second
Ah
Dual wielding to victory?
Do they make Warhammer 40k bolter styled airsoft guns? Cause if so im buying one right now
I think at their weakest they're 315, at their strongest they're 470? Depends on the gas and ambient temperature of the arena (as well as BB weights but we use .2/.22g exclusively for pistols for safety)
Yes
Wild
LINK
NOW
Lay into the Empire's enemies with the CronoArms Heretic.ย If you're a marine in spacer looking to bolt down some enemies with some explosive mini-rockets, look no further. Custom Made to Order. 1 Month lead time is required. Will be sold with mandated orange tip. Can be disabled and made inert for cosplay use. Comes i
We didn't even get it to 470 ourselves, someone at the range doing a marshal safety brief borrowed it and showed how easily you can misjudge FPS with Gas and BBs using their own Magazine cartridges.
I don't have a link, they're out of production anyway and have been for a long while.
That color is terrible, i hope they have other colors
Website has other colours
And they look so plasticy and awful.
You can have any custom colour
they look like beginner cosplay stuff
They really do
I certainly wouldn't drop ยฃ400 on one
Though I imagine a good chunk of that is the M4 it comes with
God fucking dammit, that's like what, 500$
For ยฃ400 I would learn to how make them from scratch.
for ยฃ400 I'd just buy more C++ books
I don't need c++ books!
Slate books?
I'd be the one writing them at this point.
I like reading C++ books but yeah this UE C++ book is uh... something
not sure if it's efficient or the right kind of C++ (Packt - Doran, J. Sherif, W. & Whittle, S.)
that looks like a botched version of 2004 Steam
Heh.
What's everyone's opinions on exceptions? This came up at my company last night.
Idk why but it gives me TF2 vibes
replace ue5 logo with source or steam logo
Can't explain it
exceptions as in programming related or company policy exceptions?
c++ exceptions
I like exceptions
You're the exception! ๐
They're useful. Sometimes they help be more descriptive, sometimes they're annoying and vauge as hell. It's never cut and dry. Same in C# too.
I don't like or dislike them, honestly. I just write code however I need to based on the libraries at hand.
The one thing I learnt in C# that I've never used or had reason to use is custom Exception Classes.
I haven't done c# in so long.
That's the approach I take with most things. It's easier to be flexible on the current project than it is to be headstrong on everything
I've never used them :p granted pretty much all my c++ use has been in UE
I last used them in TS. I'm thankful to not be working primarily with TS anymore 
Heh, I've found the opposite to be true ๐
that has to be the the only Exceptions joke i've heard in 4 years of programming, and still it fell through
Can't say I've used them much in C++
Finally someone got it!
C# is rather frequent tho
back to back like that? Jesus christ I should just call you the stack
Heap that praise on me!
i very visibly, very audibly groaned and my neighbours heard it
you really love your programming puns
they probably think you are watching pr0n
So much I got sent to the pun-itentiary.
Looks pretty nice.
me and the wife go through pun chains its funny
When I'm doing SQL, my statements are always prepared.
I don't know whether to be surprised that I understand what you say completely or disappointed in myself for being way too deep into programming and just enough SQL (somehow) to understand you to begin with
When I do SQL, I just select * from * and say deal with it.
That's just how it be in #lounge
good points well made
I'm getting work done!
uh-huh
I was too slow to link it.
searching for a gif popped up with this, which reminded me of a good song I used to listen to 
Pre-order "A Wonderful Life" now: https://smarturl.it/MRH-AWonderfulLife
Out June 19
Directed and Produced by Steve Felton
Production by Co. SK1 Industries
Out of curiousity, does the order of includes matter in the .cpp file too (i.e. className.h is last aswell) or can it be at the top with the non-header includes staying in the .cpp file?
i'm sure that discord image isn't a uobject, Visual Studio...
it mostly doesn't but it can
Like if the header depends on some defines it can matter
like windows NOMINMAX
tho those are very specific use cases
thank you, is it still best practice to have the class' own header file last in the .cpp file?
Thanks, I was confused because although I follow the practice of .generated.h (well you kinda have to) being last in the header, I didn't really know if that would reflect in the .cpp so i changed the order in my classes just in case
the more I'm using UE C++, the more it's beocoming something just... between C++11 and C#.
why unlearn?
frankly I'm just loving C++ at long last
the more I'm practising with UE5 it's getting comfortable and I hope to get that same level of ability I have in C# with the language over time
Wait, what? The class's own header should be first, surely?
i don't even know
That way your "required includes" code inspection won't break.
The way I do things (and basically everyone I know):
- Header: base classes, other shit, generated.h (if required)
- Cpp: class header, other headers
thanks
With an optional blank line between each of those categories.
It helps your IDE in sorting new includes.
And they shoudl be arranged in alphabetical order.
like this?
Yes
I prefer to have the own header be the first always
My reply was mostly how it works in CPP in general but UE with its UHT does enforce class's own header to be first if it has reflected types
Though, and this is a me thing, I always include the full relative path inside the project.
So something like /Foo/Moo.h will include /Foo/Poo/Ooo.h as /Foo/Poo/Ooo.h and not Poo/Ooo.h
Helps with the sorting
(it naturally groups related classes together as well)
if I ever run into a situation like that, I'll do that too as that's very helpful
One super good reason for it is that it becomes very easy to spot duplicates. And it's easy to see if a certain file is included.
Gotta love the example names ๐
UE5 C++ is standard C++20 (quite literally same language and compiler)
But UE has UHT, which is a separate tool which runs before the compiler and generates extra boilerplate code for any of the BP/reflected stuff
But the way UE USTRUCTs and UCLASS are designed is very C#-like (ish)
Also, if you ever use this formatting: cpp CallSomeFunction(FirstArg , SecondArg , ThirdArg , FourthArg); I may murder your face.
LetsCallAFunctionWithAReallyLongNameAndSeeHowTheFirstArgumentIsHardToSee(FirstArg
, SecondArg
, ThirdArg);```
I uh... I don't like doing that even in C#
Never do it, ever.
One other really good way to spot duplicates and reduntant includes is with an IDE that can grey them out 
True true.
so how do you fix it
It woudl be better to move the FirstArg to the next line and put the commas at the end.
i have this urge to look at its correct form even though i have never cpp
LetsCallAFunctionWithAReallyLongNameAndSeeHowTheFirstArgumentIsHardToSee(
FirstArg,
SecondArg,
ThirdArg);```
Is a lot more readable.
ah
you are right
Myself I'd even shift the ); to the next line too.
it's such a small thing but it can probably help a lot when skimming
The exception to this is constructors because (at least for us) we generally do this: cpp SomeClass::SomeClass(...) : BaseClass(...) , VarOne(...) , VarTwo(...) { }
Worse than blueprint spaghetti.
Cos that's intentional.
... yeah okay cpp looks confusing
The BaseClass(...) bit calls the base class constructor and the var lines initialise teh variables of the current class.
well
not like i can tell if it's weird
epic has some of these where there's like a full page with constructor inits before the actual code starts
hi
That's just bad class design, not bad constructor formatting ๐
i think i saw it in uworld or aactor the other day
what i am confused by is, why is there two someclass::someclass
is it some oop thing where one is under the other, because I can't see any other use where it makes sense
Constructors are functions which are named the same as their class and are used to create (or construct) objects of that class.
So the first SomeClass is saying that it's in the scope of SomeClass and the second one is the constructor function also called SomeClass
If there was some other function, let's say called ToString(), you might have SomeClass::ToString() as the function definition
does this mean someclass has a function in it like someclass.someclass as a constructor?
wait is this how you add more functions under the class? with ::?
#1 yes!
#2 no
tbh :: does look cool
In c++ the class declaration (I do declare!) and the definition (what it is) are usually separated.
So in teh "header" you might have something like: ```cpp
class SomeClass
{
public:
SomeClass(int Moo);
String ToString();
private:
int _Moo;
};and then in the cpp file, you would include that header at the top and then do something likecpp
SomeClass::SomeClass(int Moo)
: _Moo(Moo)
{
}
String SomeClass::ToString()
{
return FormatIntAsString(_Moo);
}```
This is party pseudo code...
So to add a new function, you would generally need to add something to both the header and the cpp file.
There are exceptions, of course, depending on your needs.
i see, i think this makes more sense now, the structure is seperated from the details, or something it seems
But why tho
Exactly.
Because compilers weren't very smart back in the day.
Yeah but weโre in C++20
And it's still c++.
i guess having it seperate makes it easier to read or something so they kept it
I like it a lot, honestly.
It makes getting an overview of a class a lot easier.
yea, but nowadays a good IDE could handle that
yeah imagine you go through the ue5 engine code, the overview would help getting familiar with what variables you might need to focus on
I agree with Daekesh. I like being able to just see a general view without the visual bloat from all the details.
But as Ben said, I think a modern IDE could handle that by just collapsing everything :p
I mean I still need to read a lot more on cpp but this public/private thing and having to call the class twice confuses me
Exactly! That's exactly why I format my class layouts like I do. I group everything that's public at the top, then protected and then private below.
i like how java just puts public/private on everything
I don't like mixing public and private stuff.
If I am looking at a class to use it, I don't need to know abo ut all the protected or private methods.
Why are they at the top getting in the way?
And that is the majority of use cases.
I dislike how Java and C# do that. I like a single public:.
Is private just to keep designers from touching that code or what
Something's that are private are still exposed to BP regardless :p
private is for things which should not be touched by anyone outside the class. Internals.
i understand public and private but what's protected, like something locked during complex async stuff?
So if itโs a solo project everything can be public then?
protected is stuff that only subclasses can use, not outside objects.
it's also handy because that stuff won't even get listed by the IDE in autocomplete
Just because it's a solo project doesn't mean you can forget about good class design.
so if you have a variable with a specific setter/getter and the var is private but the setter public, you wont by accident write directly to the variable
even for solo it has advantages
This has massive advantages when you want to reject new values, modify the data or respond to the data being changed.
how loyal of them
Epic is in the process of adding getters/setters to the engine to fix all their crappy exposed variables
I hate when things are private with no getter and I just happen to need to get it 
Technically there's an AllowPrivateAccess meta... but does that really do anything, except break Remote Control?!
Lauraโs blog said it did
It stops UHT from yelling at you when you try to expose a private var 
Something along the lines of even stuff you want public access to should be private with that meta specifier
So it's just a compile time check that doesn't actually do anything. Fantastic.
Don't take my word as an absolute to what it does though >.>
RC went ham with it and refuses to resolve private properties without that tag.
spent way too much time on some of these getting the author medal 
so you finished horizon forbidden west? and the dlc?
not yet, took a 2-3 day break
Gonna be playing it later today
never gonna finish if you keep taking breaks :p

Did the same with the first one too
Took a break after first 90 hours
and that took you 2 yrs?
I liked more the older ones tbh
3-4 months ๐
kona 2 released half year ago and have 100 reviews wtf
I didn't even see the game anywhere
RL actually might be fun on rog ally
Lol I guess you missed the GamersNexus video on how ASUS is trying to scam people with the warranty on those
I dont live in US
my warranty is guaranteed by the store I bought the ally
its store's problem if theyre getting scammed by asus
Ah if the storeโs got you thatโs good
ye
not that store warranty is awesome either but at least not on asus level 
asus is really something else
It's Trackmania but yeah I feel like it's one of the games that might be great for a handheld
Tho I feel like I would destroy the sticks lol
so my windows turn black but don't really shutdown the computer and now at boot is like in the perma boot screen with windows at the top , ideas?
Press f5 a lot when you boot and try to get into recovery.
Is that even a thing any more?
Or create a boot usb drive and use the recovery on that.
didn't that use to be F8?
well fml, I just spent 2 hours debugging C++ for a translation of a blueprint function... only to discover I had misinterpreted VectorForward and VectorRight as actor unit vectors, not world unit vectors
truly tonight is smoothbrain night
Hmm?
They did different things... F5 was safe mode, f8 was the menu?!
i thought the menu had the rescue option
You know you can ask, right? ๐
so maybe F5 is a shortcut, yea
yeah, I misread the comments early on in the documentation which was mb
uh?
You find the only code in the entire engine that has comments and you misread them?!
Yeah, I don't know either.
I didn't even read the engine comments, just the blueprint tooltip I misread when hunting for the right logic
Heh.
I misread the name as if it were the current AActor's forward vector, not the global unit vector so it uh- that was fun to debug
"It works when I look forward damn it!!!"
When it comes to LineTraceSingleForObjects, do I just give it a reference to the class or GetWorld()
they are... inputs, that's to be sure
both
I'm used to the WCO being GetWorld() so far so i-
definitely not a thing I see in the BP side of things
it can be any actor/component/etc from the world that you want to trace in
ah, okay
WCO is just used to invoke GetWorld() on it, to get a valid world
@fleet tangle i finally managed to get a moving tank that can rotate it's turret and gun working almost entirely in C++ (all maths and actual movement is done in C++, just a few reference passes from BP)
There were easy parts, then there was LineTraceSingleForObjects
shopping for crap on amazon, damn this must be some high quality plastic
lol, it is prolly next to the gmo free salt.
They're already working on another assassins creed game
Ubisoft is fucking relentless
But is it any good
Doesn't matter as long it has sales.
Besides, they have a few more civilisations to cover.
@unreal ether that screenshot is gonna have to wait another day, making a smol ship is fast but making a large sized one that you can walk around in is really time consuming right now. I realised i need to write a mirror function
I want them to do Peru, Portugal, Antarctica (polar bears), various African countries (especially Ethiopia)...
Of course, Mexico, Australia, Russia, different parts of India.
So many themes remain.
After that, they can do Elon Musk on Mars, Jeff Bezos in the asteroid belts, etc. etc.
Saudi, Yemen, Iran, etc
There are like 200 countries, they barely started.
Then there are planets too.
Moon AssCreed
assassins creed pacific islands
Then, Ubi can purchase the D&D franchise and do crossovers.
Assassin's Creed: Dungeon Heights
AC: Dragon's Fallacy
assassin's creed pink flags
play off of Dogma and steal their franchise.
After they purchase Marvel and DC comics, we'll get AC: Thanos' Snap
Wouldn't it be awesome if a human assassin ended up killing Thanos instead of superheroes?
you really like companies buying other companies huh
"I will snap my fingers and end the...."
throat slice
gurgle gurgle
The world is saved!
Gotta rank up, bruh!
Gotta level up!
Play the game!
To the top! Then A LEAAPPPP OF FAITH!
Bro
One thing I did like about Valhalla was when that assassin reaches your character the leap of faith
LoF is iconic thanks to Ubi.
Didn't some idiot try it out and end up dead IRL?
googles
If you stay inside the leaf pile, the assassin thinks you died and starts talking to himself and shit
The only Ass game I played was Valhalla and I wanted to puke after few hours. I watched a bit from the other games and is still a hard pass. The only good thing I heard about it it has kinda interesting main plot.
Black flag was good
black flags is a pretty good one imo, very different from the others and yet so similar
I really like the victorian era one too
Ah, no one died IRL trying a leap of faith. It has been done by two stunt men and they almost broke the record for the leap from the highest point.
I admit, I haven't seen that one, I think ๐ค
its the best ac game
Ezio Auditoirre made AC games great.
Black flag is also the game they were building their AAAA off of.
It was then that people really started loving AC and it became a franchise.
The ship combat system
Black Flag was icing on the cake, but came later.
How they fucked it up so badly is beyond me
They didn't screw it up. Everything is intentional.
They stopped caring, since it's a money mine.
Some themes are of course more interesting than others; so I get it.
The Pirates Ass looks just icing on a shit then ๐ค
There was a colonial AC game, too.
No ones gonna buy a game that people are negatively reviewing and shit dude.
i might buy it for like 5$ after a couple years just for laughs lol
That's actually not true. People buy stuff just fine, so long as there's enough hype and marketing.
The bad reviews come later.
Actually, I just read that Valhalla Ass was one of their best selling ones.
You're insane for thinking the first ever AAAA game would ever be that low
i own anthem and i find that hilarious
Now, if you did some kind of open beta and got panned, that's different.
It actually is really good
Which is also why the closed betas have NDAs and shit.
If you think of it as a viking game
Still not trying, but I will keep it in mind.
๐ค Wasn't there some NDA story recently with a video game publisher, regarding YT creators?
Like acbf is thought of as a pirate game over anything else
I swear I read it just a day or two ago and people were complaining about the NDA's t&c.
Valhalla feels like it just fucking goes on and on forever man. I'm never getting close to the end
Pretty long is an understatement
BUT, after a bit, it's just like every other AC game.
Too damn long
Which kinda made me put the proverbial controller down.
I didn't finish Origins and Odyssey either.
OWN Anthem? Why?
You can still play it 'for free' on EA Play.
Feels like genshin inpacts combat style
Brb. Gotta get my room cleaned.
Each weapon can have random effects applied, and just like genshin, the effects you want is crit rate, and crit dmg
My brothers build does roughly 200-330k damage per crit, and that only takes off a small portion of a weaker enemy variants bar
its funny
All done. Room's clean. ๐
I played Anthem for a bit, but never finished the campaign.
It was okay and then got boring.
The new Pathfinder: Wrath of the Righteous archetypes are interesting.
They introduced Drunken Master monk and Dual 2-handed Weapon Wielding Titan Fighter.
back for a bit
16 bits
๐ the good old days
went to buy wood last time, they told me "if you want you can call ahead to know what sizes we have in stock", now I called and they said "you should really come to the store to see what sizes we have in stock"
then if you go in they'll say you shoulda called cause they're out of stock
Hows that upholstery pillow thing going for your bench
Ur getting married?
I already did
Oh congrats
thank you
sounds like fun
Was fun
why did you do that
Too young, might not have been the right choice for the time
hey
what a freaking monkey cat
YODA cat!!!
Nicely done! Looks good. When're you going to make it shoot? Do the tracks move in the correct directions?
Lol
ouw... did i eat too much icecream or too few gummibears last night ouw...
but mmh, linetraces, so cool, but somehow they often just pass through surfaces when i use em -.-
probably cause you're doing it wrong
nah its actually physics... like if you drive 80k/h, you have a one in 10 billion or so chance to pass straight through a building because your molecules would be at the right spot to not hit the buildings molecules... afaik that wouldnt work due to electromagnetic fields but hey, theoretical
if the trace originates from inside a mesh, you need to set the mesh collision to double sided geometry. otherwise itll pass straight through whatever was inside
It's nowhere near 10 billion.
ye i forgot the exact number yo... if there even is an exact one XD
we calculated it in school so must be tru tru
I'm not sure it's possible to represent the number in a human understandable system.
school neva lie
It's that big
oh i can visualize big things
powers of 10 wants to talk to you
If it were a single atom, it might still be that big. Let alone the number of atoms it takes to make a car and a person.
screw atoms, those are mostly empty space with some force shit, and tiny thingies swirling round
I included that in my statement.
in my case a procedural mesh on which i drop clutter from above and determine height location via linetraces versus the procedural ground mesh... like 90 in 100 work or so, but some go right through and i need safety mechanics to clear those, delays and such
10^(10^(10^(10^(10^(10)))))
there, thats a gigantic number. keep going and im sure you can stuff in enough zeroes XD
unreal physics in general are very fps dependant and have a random element or somin i think... tried building my own vehicle physics and its hella crazy lol
And probably doesn't even approach the value fro a single atom passing through a building unscathed.
pah, minor difficulties to scientific greatness
That's why you do fixed step async physics if you care about reliability and consistency.
point is its not hard to represent mind boggling numbers in powers of 10. sure, you are about as precise as a death star trying to kill a mosquito with its main laser but you'd be in the ballpark XD
i heard the deathstar can actually kill a whole swarm of mosquitos pretty decently
and the planet theyre on too
for this thought experiment assume the mosquito can fly in space and is nowhere near a planet
jedi mosquitos arent a thing, theyre sith by nature
help me with an actual math problem im having, i want to do the following but cant for the life of me figure out where to start:
Freeze the camera in a certain direction and imagine there's a flat 2d plane right in front of it perpendicular to the orientation of the camera. i click in screenspace on the plane somewhere and depending on the position of the cursor, i want to project a line from the world location of the plane in a direction that is consistent with the fov of the camera for about X units and then find the end point of the line
like you want to project a point of a plane in front of the camera onto another plane in front of the camer but x units closer?
x units farther but yes, essentially. i want to take the fov of the camera into account
here's a quick ms paint awrd winning pic
ok that image confused me
mission successfully failed
don't you just want to get the vector of the camera origin to the world position of the point on the plane and then add x * normalized vector to the world pos?
oh nevermind
it's japanese, not spanish
yes but if you do that and connect the two end points, the line formed is perpendicular to both the planes. that doesnt take into account the fov, right?
some idiot edited the wiki of Yasuke
now they corrected it
well what you'de be projecting on would not really be a flat plane, but if you took that position on the curved plane and the original one on the other plane the line formed would be aimed at the camera
If its using the camera, shouldn't it automatically account for the cameras fov?
yes but i want to do some separate calculation that has nothing to do with how the camera works inside unreal
hmm, thats true
okay thats a start
idk exactly what you're trying to achieve of course
Hes making a functional laser pointer in unreal ๐ฎ
i just want to make a marquee selection box for 3D. the method i thought of was, click on 4 points on the screen while the camera is frozen, propagate the points X units into the world from screenspace taking fov into account. that gives me the first face of the box and then i can propagate those original 4 points X+x1 distance where x1 is another value and that gives me a closed box. then do an overlap check and everything that touches that volume is selected
From the point you clicked?
(on the plane)
yesh
Deproject into the world. It's a pretty standard thing.
We do it slightly differently because we focus on 2d planes, but yeah.
We work with 2d planes in the frustum, rather than 3d deprojection. Changes the depth a little is all.
i dont need full accuracy, close enough will do
makes sense
eyyyy, this is exactly what i need
so, do you guys bake bread while working or just me?
Is this called working?
if anyone asks sure
I prefer to take naps while working.
I only do that during meetings
Very considerate of you.
@empty dune
out of my head, somin like:
get cursor clicks in xy screen space, which activates a line trace,
transform clicklocation from screen to world space, + a few units in front of cam,
get forward vector cam, input (multiply or somin) that in the line trace,
get hit location blabla
didnt have to do all that, just the deproject function was good enough
sweet ๐
this
thanks for helping!
This is cool and all but you fixed your JSON issue and we still have no screenshot smh
its taking too long to place every single block by hand, i need a symmetry/mirror function. this marquee selection is for that mirror function
Just hand it off to some 13 year old that really likes Minecraft building
okay, i conscript you!
throws pokeball
excuse you
i will not be excused
lets meet in the middle. excised
You can meet a little closer to me. Exercise
give an inch and they take a mile, smh. extinction, final offer
Counter offer: exile
Rejected. Extortion
Offer accepted: Path of Exile.
Fine, Excommunication
Sounds exhilarating
what the fuck
these algoithms are getting too strong
can't wait until there's an algorithm that can detect and solve all my problems
i had to translate that term... is it what snakes do when they change their skin?
yes, humans do it too, pretty much every animal does it
its basically shedding of dead skins
who's we in this context?
german language
ah right
but it's also a beauty thing
where you scrub your skin with a brush or something to get rid of the dead skin cells and open your pores
I don't think they call the snake skin thing exfoliating though but I'm not native
afaik they call that "shedding"
or molting
maybe raindust likes dead skin
he likes dead cats, so it would make sense
I do
raindust is crazy
I got loyalty, got royalty inside my DNA
Me too
this one's for you @summer cedar
But how does it taste?
like bread
do you eat it in a single day?
Me likies!
Do you use any jam, mayo, or other spreads while eating it?
Or dips.
garlic mayo is actually quite good. ๐
I mostly eat salami on my bread
You never told me if you smashed Satan's head with the other bread.
I like Hershey's chocolate spread, too.
But, the sister-in-law....
we don't have hershey's here
๐ฅฒ
I always eat Kwata chocolate spread
Peanut Butter is also great.
sometimes Nutella if the kwata runs out
it's not
It is.
we have a joke here in the balkans: what are you eating there? just bread? have some bread with it
Right.
Left.
Straight
Girl
just the one?
Nutella is the most delicious thing in existence.
if you hate the environment that is
also meh
I prefer kwatta
I'm not a nut eating kinda guy
||I prefer to do the nutting||
Me either, but I love hazelnut chocolate combination.
nutella bananas strawberry crepes
now that looks good
