#lounge
1 messages ยท Page 252 of 1
Hes pissing
Heh. Me either.
I don't ever make shipping builds as I get sea sick.
was very strange day without discord
isnt that just Rocket League ๐ฎ
is it still going on?
Day 438. I'm still not used to the new icon
you should check your computers clock
I think you might be in a time and space kerfuffle
am I horrible for being kind of pumped that Dianne feinstein died
determining that would require more context
I hate topology
This is just the worst
Maybe I shouldn't have picked a weirdly proportioned owl man demon with funny legs as the first character I try and model
Oh that kind of topology.
Armpits
Just zbrush the hell out of it and retopo later. Topology shmopology.
My rectangles have too many sides
That's 100% what I'm doing from now on
WOO
It crashed and I haven't saved for like an hour
I'm going to make something that gives me more room to actually see what I'm doing tomorrow
I thought it would be easier because skinny
That was not the case
hah
cool character though
Here we go again https://www.reuters.com/world/us-monitoring-large-serbian-force-along-kosovo-border-white-house-2023-09-29/
Turkey might involve too
God damn it serbia
Im on Serbia's side tho
You cant just move into a country, by the masses, and try to become your own country
U.s shouldn't even recognize Kosovo
hello from native americans
Let them reclaim their territory they won from ottoman empire fair and square years ago
As long as another Duke doesnt get assassinated its ok
Im on Serbia's side tho
You cant just move into a country, by the masses, and try to become your own country
These two statements seem contradictory, or at least the latter is a non sequitur. It might apply to other conflicts, but not this one.
I just finished installing my new PSU and custom cables
Pro tip of the day: Walls dont work like this at corners
Good to see source engine still being source engine.
Maybe itโs one of those brick effect wallpapers
Actually the only way to get that is manually doing it
It can happen accidentally if the walls align at the right grid coordinate and the uv coords match.
But I was thinking more about the stairs.
Yeah is true on that first one too yeah
but is strange because ALL the corners in that room match
the person making it had a bad night or something
It's a paper since is under the walls frame in other places
Hi all! I run a virtual production studio in NYC and unfortunately missed out on tickets to Unreal Fest 2023. My partner and I would really love to go! Please message me if you have 2 tickets you'd be willing to sell us, we'd be very grateful. Thank you!!
Might have more luck in #industry-chat
stop being silly
i mean it.
There is no brick wallpaper
its a lie
everyone in october 1st be like ๐
Wonders what you're talking about
Clearly everyone is going to die on October 1st
mirogaming08 knows something about a mass extinction event that we are blind to
what's this
today is october /1
Guess we're safe then ๐คฃ
WHATTTT
????
LAURA
HOW DID U KNOW
iam SCARED
do you know where iam from
laura ??
๐ค
am i that easy to guess ๐ฆ ?
this is unfair
i like quokka
whether its sad or not
always smile
like drug addicted people
spicy or raw?
always happy ๐
oh
drug addicts don't smile much
no
hm
Have you never seen We Happy Few? :P
idk why vfx people uses
houdini
instead of
maya
or blender
correct me
if iam wrong
iam noob here
Probably because Houdini is designed around procedural stuff
Maya is the work of the devil
The other 2 arent
no, but i have to deal with drug addicts all the time
devils
๐ฆ
like blizzard ?
like how i wasted 140 dollars
just to play diablo 4?
"deal" might be bad phrased in that matter
imagine buying SC2, getting banned for some made up reason and then blackmailed to send them a copy of your ID to proof that you are you
while they didn't have the ID in the first place
๐
so any ID would have worked
anyone whos willing to send their ID probably deserves the account
xD
is there any doc website about
Unreal engine for Unity developers
just for documentation
Actor = Game Object ?
Actor Component = Component?
Map = Scene ?
?????
Imagine getting Cod Warzone for free with your intel cpu, but actually it wasn't warzone because they added it to a whole new thing and I can't even remember and can't find where it was
i think lauras unity => UE stuff is pinned in #ue5-general
okay
A small collection of things that I wish I was told when I jumped ship.
now tell dieter to pay
Best thing about Source Engine 2 is that you can open and close the toilets and get inside
the portable ones
Me on the toilette when things have become stuck...
a nice place to sink
Also this counts in realtime the num of people that fall from the building
yes
there are 2 cardboards I found with that across the map
it counts people that fall from the building, not total sure but it seems like that
also the toilets in vertigo can be opened with e
Do they still have silver ranks and novas and all that?
Sup meatbags!
It's sourcers now
Well, at least we are safe because no one uses bing.
Or clippy as we used to call it.
anyone got recommendations for a standing desk chair
as in you can use it both while standing and while seated?
Simple answer: just don't use bing.
more like leaning
Chair Standing... I played that game
@median wraith for the love of god what does valve mean by their tickless servers for cs2
there's no ticks, no Lyme's disease
and no religion too
@broken sigil https://youtu.be/-xtYm_poF_8?si=1Ooymv1cuPXFeAiV
shawty get around.
art by JSaurer:
https://www.pinterest.com.au/pin/475129829420254444/
You're welcome
Why video unavailable
Seems like there is a sync between players to prevent them to see different things
I wish they made a anti cheat as good as the new bomb inspect animation
3 cheaters out of the 40 games I played is unacceptable
Needs to be 0
Is it as smooth as 128 tick was
Gotta relearn 200 nade lineups, some preaims and well be golden
the video explains it
there is a recalibration all the time
they know, look at the white backgrounds @sand oxide will love it
also the windows bar at the top
thats interesting
yesterday Riot games...today UMG...what's next???
and norton midnight commander on the right
your first color scheme looks like it was made by some coffee brand
God. I've only just realised, ensign hoshi from enterprise. Her name literally translates as star :/
Is enterprise any good? I only watched TNG and DS9 and both were amazing
test? huh. couldnt msg in another channel for some reason
I had a message take a couple of minutes to send just now.
Mabye Discord being Discord again.
It was better than I could've realized
damn clouds
I have to go out with people and have fun tonight. I want to go home and make game stuff. ๐ฆ
I just got a new monitor and SSD. Tweaking the monitors a little right now
Just rub it in...
colors are very different between the two, like... quite noticeably
hm. new monitor is 350cd, vs 300. and 1000:1 vs 3000:1 why are my colors so diff. new has HDR but but its not on atm
ah. monitor settings
Obviously a good hacker.
Hm. I wonder if Steams Move Content thing in the library works good
hey, good morning guys.
hope you all do better than yesterday
steam move content works fine in my experience
or just uninstall all those games you play instead of building your own
If only
@broken sigil dont you love misinformation
Guy on youtube who makes propaganda against china said they was throwing a petty party over their pandas and making the U.S and other countries return all their captive pandas back to china
One google search explains it's because if a contract agreement between zoos and wildlife officials is ending soon. Nothing about a petty dispute
Tiktok is a hell of a place for dumbasses
They're endangered
Atleast china cares about its local wildlife
Wish I could say that about its own citizens
Why does 1941 sound so familiar
Cant quite put my superior finger on it
Wasnt that the year a german scientist/rocket engineer fled to the U.S to help with space program
The one who made the v2 or b2 or whatever-the-fuck2 rocket propulsion engine or whatever
Ah I was close, 1942

Looks pretty low quality to me, why not make it a vector image instead
Go ahead infinite upscale/downscale quality and transparency
Now were getting somewhere
One contract ending would be trivial news. This being essentially the last such contract, which no new contracts being renewed or even being negotiated, is a curiosity.
you'll have to ask whoever made that reaction over at the SC server ๐
It's their native animal, they have all the rights to them
Not sad news to me, none of the zoos near me within 300 miles have pandas
Sloths
And Chinese data mining.
Now those are interesting animals
The only animal that shares the same name as a sin
Living wage is so high because the governments are ran by satan and making people work themselves to death is sloth
Wake up people
That would be a useful point if you're arguing that the pandas are being deliberately withdrawn.
Guy who makes youtube shorts/Tiktoks said they were deliberately doing it ๐
Contracts ending and our relations with china are pretty terrible rn so obviously they arent gonna come to terms and extend/renew contracts
A less conspiratorial argument: Most of these pands are old and it wouldn't look great to have them all dying of old age at the same time in the US.
Theres only two zoos in the u.s that I know of that houses these pandas
Far asf away from me
Paying 7 months worth of rent to go see an obese lazy bear eat bamboo sounds boring
People. Amiright?
I demand a panda for myself too
Just go to Panda Express. For all your panda needs
Anyone here work at NetEase Games?
crazy me thinking there would be any kind of data structure involved here. O(n) it is
I mean a data structure other than a list, that is
i know unreal dev will never care about a nobody like me
but i just wanna say im so happy about unreal. look at how far it came...
cyberpunk and lies of P uses this engine! like wth. so proud of unreal
Cyberpunk 2077 doesn't use ue
weird. i swear i saw an article saying the dev is using unreal ๐ค
after the mess CD Projekt got into with Cyberpunk, they announced that they were switching to Unreal, presumably for Witcher 4
here's a recent article about the topic https://gameranx.com/updates/id/477414/article/cd-projekt-red-director-comments-on-unreal-engine-5-transition/
๐
wowww unreal dev/CEO must be jumping for joy
the most biggest game ever go to use THEIR engine?!
bet they feel like "we've come this far"
im sure its just another game to Epic and Tim, there's endless numbers of AAA games shipped with unreal spanning multiple decades
Im sure it's a drop in the water compared to fortnite money
why does bing start its conversation like this lol?
cause LLMs are crap masquerading as a revolution
let's burn down france
shit is on fire then...
that is not a goose, that is illegal
you should check out his channel
cyriak is a legend
maybe you've seen his cows before?
surreal bovine choreography.
No cows were harmed during the making of this video, though their future prospects probably aren't as optimistic.
music is available here: http://cyriak.co.uk/music.html
Software used: adobe after effects
that is for 12 years old
i am an aldult now
16 is not an adult
I'm 40 and I'm still not an adult
being old suuucks
How can you operate this discord though? It's a miracle
I just make pfist do it
Do the grandkids help? ๐
im so young i think i can finish and publish a novel in my 30s
i barely know english now
Im not far off from 40, I hope I'll finally make a UE game by then
you should be working on your gravestone instead
unreal engine 6
I'd have to be immortal to have a chance at finishing my game
Don't think so, UE4 had like 9 years or what
Wasnt worth making a game before Playstation 6 anyways
Of updates
well moose's law now it's 4 years
It's a lot easier now since I don't have to bake anything, I might have a chance
They barely released 5 though
you can wait 20 years and whisper to your AIs how you would like your game to be
"make me something to milk those whales"
ohno
After you're dead an AI will resurrect your consciousness based on your online presence and you'll have a chance to finish it
that does sound like an expensive service
probably provided by elon musk
10 millions dollar per use
Why was this the first thing I read in lounge today ๐
vsauce really has changed a lot https://youtu.be/4R1WPK3u8II
Mario Farts when a mushroom upsets his stomach. Edited and voice by Michael Stevens -- the bearded nun!!
Subscribe to Vsauce! http://www.youtube.com/subscription_center?add_user=vsauce
but he did though
Do psychedelic drugs really bring about self-healing and personal enlightenment? New research says they may. In this episode, I travel to the Amazonian jungle of Peru to experience the mind-expanding effects of the psychedelic brew Ayahuasca. Iโm joined by Imperial College Londonโs Head of Psychedelic Research, Dr. Robin Carhart-Harris, who m...
its okay ๐ฆ
as long as you are happy !! its fine!!
ewww kids
if there are womens that wanted to be single mother, so sperm donor is not really unethical?
???
wait first of all
but like i was watching youtube about this stuff and there is a guy that have 19 children
i have noone
like how is this even real
wtf
is it ethical to you guys
how do u have 19 kids ?
??????????????????
can his sperm
produce that much ?
thats Crazy
yeah one cum of you can produce 1000+ kids
that's not weird, that's science
What the fuck is happening in here
Science
we talking about ethical issues of having many childrens
i was scrolling youtube as usual
and discussing how powerful the cum is
Ofcourse, totally natural, our go to topic to cool off from unreal engine grind
but if you really think about it, if you fucked someone and have 1 child, and then spend not enough time to raise the child, people called you unethical
this guy just donate sperm, make 20 child, pay 0 time, 0 money, actually he even earn money for donating sperm, and that is a normal ethical thing
how is this even worked
wtf
i have no idea
thats not how it works, none of this is how it works
stay in school kids
unless youre in murica
do i looked like a sperm doctor
then dont go when the quiet kid tells you not to
my apologies, i mistook you for someone with a non negative int mod
I just spent a good 6 hours updating my knowledge on emulation model ripping and learning some blender, this is body harvest for N64.
I was doing it as a study project I found out I could stitch everything together then bake the landscape and create things 1:1 in unreal, no idea if it's worth the trouble, but I could do just the first little area, for fun.
N64 dumped like 5k textures because of how things were done, noone's dumped body harvest assets yet.
that gives me
wow3
Warcraft 3
it's complainemnt
i lvoe it
Ty, but it's an N64 rom rip
;-;
dump the ram from an emulator and stitch it together
hell no, lol
this is just a fun thing to do, might do a youtube series
eh, it's been done and dusted, i'd rather do my own things
i will watch it i think that's really intresteting thing to watch
OOOOO
i like this!!!
making something fresh O.O
thats what i like to hear
I reckon I should probably document it as a journey thing
that implies me ... you are going to make like website
wonder if I should have a fresh youtube channel
and post what you have done ?
nah
oo
I don't have a ton of time nowadays at the moment
I got a few other projects I was supposed to be doing
i can see that you are programmer O_O
FUN
is it for your job ?
or personal
tech artist
oooo
personal and part of a job
you are expensive dude
i love it
i respect TA
they know how to code
and art
at the same time
which makes me think TA jobs are hot
My art is not great but I can code things to look good
i cant do it like this
all i can do is
make a box
and minecraft
iam uni student at the moment
i enjoy all ur stuff you made
big respect โค๏ธ
Anyone know of seesaawiki? Is it a safe site? There's something I want to download from there but I'm unfamiliar with it and am unsure whether I should.
Lauraaaa
Ta, but its just memory dumps from n64 games, also, body harvest works pretty well now for emulation if anyone wants to know
Body harvest had an issue with the first bridge, you couldn't pass it, it appears fixed though.
It was a pain in the butt to get exporting, I might do an up to date tutorial on it
Valorant is just weeaboo CS:GO
Fair
Did you see how they're doing smoke in the new Counter Strike?
They basically use voxels that can be affected by things like bullet trace, to clear holes you can see through in the smoke.
iceberg for unity, i wonder if anyone made one for unreal
lol
how these are relevant with unity
i thought its c# implementation was too bad it couldnt even attempt doing those
for UE at the most bottom you would see BPVM, LinkerLoad, ScriptSerialization, Cooker etc
a little bit above you'd see material compiler
UHT internals etc
Ohyeah I've seen unreal gpu/cpu debugger, have no idea what 90% stuff on there is
Is there any active mods rn?
kismet compiler ๐ญ
true
its not that complex and undocumented though
kismet compiler is a pseudo compiler lol
hacks on top of hacks to support damn nodes
awful algorithms to traverse through non existing AST
its still a product of a giga brain person but it just awful
multi-day debugging processes with zero useful diagnostic information
CDOs
making the animation budget system work
i dont get why things like big o, and lambdas are so far down that iceberg lol
dot product as well
Unity is mostly casual and hypercasual scale
They dont need to learn it earlier xD
if you completely ignore the docs and just read the code, its a hell of a lot easier
Anim instancing is also quite difficult
yeah
for unreal
branchless code is a super cool thing though, completely not unity specific
also not sure how it would be impossible to do branchless in unity, at least for your own code
whether it would have the impact you want is debatable
mono backend will have branches nevertheless, no?
that's why I said for your own code
ah fair
the null object pattern is a good example of branchless
what does it do?
instead of null checking, you use a specific implementation that does what you want when the reference is null
compare it to the null object, which is a Singleton but comparing it voids the point
the point is: you don't need to care that it's null
it works exactly as it should when you call it's functions
branching can make up a lot of runtime assuming your function overhead is low
the number one reason it is often ignored is that function overhead is rarely low
but in languages like Smalltalk, it is used heavily
do TYT ever require this
no
did you ever require this
it's not about it being required, it's a technique
in this case i learned about how you can apply branchless and nullobject pattern in college
standard fare
ok its not standard fare, it was a really fucking good professor
i have used nullobject pattern but rarely to overtake branching overhead
any relations with red black trees?
xD
๐
that guy was my worst professor
he was a total asshole
he would grade using an automation system
and i would always go above and beyond
so my programs would fail and hed be like "tough luck fuck you"
tbf there's something totally valid to that style, because it mimicks what we do with TDD
but he was not teaching TDD
and didnt even mention testing at all
it was just a way for him to be lazy sadly
sounds like a terrible person
my second favorite professor was also fantastic -- he had one course where you would implement a filesystem or a shell
he knew i had been programming for a decade before college, so he told me instead of writing it in python as everyone else was, i had to use C++
laura is all our professor
agreed
well, snarky, but a good teacher
the snark is the fun though
who doesnt like get bullied for using printf
i learned so much about UNIX writing a shell in C/C++ as it was intended
its for my own good
C and UNIX are made for each other
i wonder if Laura know half the universe worth of information about unreal did she actually made any game
i have written shells in JS, ruby and C# since then
these are beyond my level
...all painful
I survive with 3 brain cells dont torture me
i am currently, on the side, working on a blueprint-like graph that compiles down to Typescript
i know someone who did it for JS
the use case is for automation workflow systems, to replace a tool called Vantage that we use at TYT
which is the absolute worst graphical programming language i have ever encountered
what did you think it was
and dont think i dont know your creeping on my github
and a Turkish partnering with an Armenian person to lead the company, who said we dont like each other 
our name is horrid
and someone from Georgia leading the engineering
you told me that
...nooo i dont think i did
im from michigan but i live in california
makes sense
not "TYT" but "The Young Turks"
its too political especially since US is conflicting with Turkey these days
no its not that
never mind i guess
you are turkish right? you know the implication, its bad
The Young Turks were a historial group attempted a coup against Ottoman ruler and succeeded
then ruined the country
sure
thats what I know of them
they're famous by losing balkans and causing 2 million of Turks to die
its because especially since karabagh war people assume we'll be enemies everywhere as individuals
meanwhile we get along pretty much well
anyway yeah i think your current endeavor is very similar to my work making an object graph compile to TS
so hmu if theres anything i can help with
btw @timber viper
You could say I have been playing TF2 just a bit since we last played ๐
siliex has plenty of good points but i want to mention that BP is specifically designed to not be impossible to convert to the normal textual language. for instance, you cannot branch two things off a normal exec pin
you're thinkign similar to how epic thought back at the day
hence why they removed
they failed
epic fails at a lot of things
they are not the litmus test we should judge ourselves against
worldpartition doesnt even work
not the only subsystem
not being productive i see
as long as I work on bytecode how graph looks like doesnt matter
I'm slightly addicted to it ๐
And the new Cyberpunk dlc is fueling that addiction even more lol
that might be the biggest disconnect on this discusison
my compiler operates from the graph
theres no bytecode that i made up that im converting down
yes but the same is true of BP
technically yeah
i think the biggest challenge of what im thinking of is mapping from K2_* to native stuff
but technically
if you generate out some C++ that calls the K2_* stuff, it kind of still works, and you can edit it after the fact
The problem with interpreting BP nodes themselves is that you end up with a whole bunch of "snowflake" implementations for specific nodes
While interpreting bytecode doesn't have that issue, you are "just" interpreting exactly what the BP compiler generated, there are a lot less edge cases
ExpandNode and custom thunks are biggest problems
so recursions and latent actions are
rest is easy peasy
these 4 things limit you to bytecode
yes this is true -- but if you dont have a snowflake, the base rules should still work
yeah tbf i am very focused on the functions
the event graph is...
more of a pain in the ass
probably will never 100% work out the gate but i wouldnt want it to
not really the point
yeah i looked at it but there was a lot going on
thats the most readable you can get
here in lounge i can look closer if you resend
hold on
you can ignore the sequence's local scope
it was an optional thingy
but this is how it was working when I first started
I could have an AST instead of a string builder and use const variables inside of inlining things to func params
would make it more readable
but...
imagine this is conntected to somewhere else
from same output
yeah
thats what I did
but then
here is how delay works
this is no fun to nest
or wrap it to a function
because it wont be readable in any way
co_await?
back at the day it was just becoming a thing ๐
its a thing now though
this still didnt support K2Nodes that expand and custom thunk functions
and was verrryy error prone
yeah things like custom chunks, assuming you have no "snowflake" for it, will just not work
there was no way to convert SpawnActor
also some things are protected or private
yet accessible on BP
yeah i was thinking about this converting some spawnactors
one of those weird places where BP has more capabilities than C++
so how does SpawnActor do its thing in BPVM?
i assume it uses deferred spawn
internally yea but thats cpp part
exposeonspawn thigny is interesting
it might be a custom thunk or some k2node node thigny that expands to moon
by adding Set nodes all over the place
somewhat ironically
custom chunks are a place where an actual VM replacement would work better
because while you cant call them from c++
you can certainly emit their code
not to change topic but just wanted to add this to not leave a bad impression, i just understood what you mean
lol yeah
and i was rather happy to see both working together
we mean it to be the dictionary definition: rebels fighting for a cause
but for armenians it is not an appreciated name
its understandable, though fun thing is
no one likes young turks lol
they served no one
not even Turks
so yeah
definitely an odd naming choice
how about your TS thingy
doesnt it have awful thingies somewhere
suffering from similar things?
not yet
the most difficult things are branch prediction
and not in the CPU sense
if it would be JS and not TS I would ask how do you handle implicit operations
the TS part isnt very impactful compared to JS
the trickiest bit is detecting when lines reconverge
which GUI framework you're using?
to produce code that isnt repetitive
the graph itself uses Diazo, a library i wrote
its open source
but highly angular tied
Documentation for diazo
they are not aware yet
consider branch -> (A) node1 -> node2
and (B) -> node3 -> node2
if you are converting that to text
you would ideally get
if (branch) {
node1
} else {
node3
}
node2
but you have to detect the reconvergence
and its not always possible to do
but when you fail, the result is just duplicated code
it still works
beyond that, in fireflow (the name of the language), the diazo graph nodes actually specific the fireflow ast information directly
so all of the conversion to TS is encoded in the data itself
there's a few special cases, but most cases are handled there
this all happens in an AST right?
the reason I'm doing this is because TS is also a supported workflow language
you're not doing fancy string builder stuff
there is an AST yes that describes the targetable parts of TS
no
some riot employee told me when he worked on a similar case he wrapped the logic in a function
none of that either
each node is just a construct of TS
like an if statement or a function call, or a variable assignment
there are a few places where the design of the graphical language differs a lot to BP to make it map more cleanly though
the goal is to write your workflow in graphical language and have the option to convert it permanently to TS
God of war's new lang to replace lua
So whats the current progress?
works pretty good, I'd say about 90% of what I want to be exposed is there
last time I worked on it I shifted to the Pipelines part
because LiveFire is a media server
workflows is just half of it
How things are reflected to graph
Pipelines uses Diazo to construct ffmpeg graphs
how do you mean?
Is graph aware a func or variable exist in TS or do user implement things there directly
you start with graph and you can optionally permanently convert it to TS and edit the TS
you cannot go the other direction
Hmm
there is a wrinkle here about exposing APIs
TS doesn't have any way to expose type information at runtime
so to ensure that all your TS library code and the engines own code is 100% exposed in a convenient way, I've got this: https://typescript-rtti.org/
but the devil is in the fucking details here
my solution is one of many

and they all have problems
there is no reflection in TS
No in general
the term rtti here is a bit of a misnomer
Term wise
in C++ it refers to runtime type checks
tsrtti can do that, but it's just the mechanism that the metadata is encoded and accessed
so it's probably more correctly described as reflection
the quandary I currently face is that import based metadata has a lot of problems, so it's probably best to use a central store of metadata for the entire compilation, but certain tools in the ecosystem do not compile your code as an entire bundle (jest) so that is problematic
the current version uses import based metadata
but I have a branch that changes it to central store instead
there is also deepkit and tst-reflect which provide similar functionality
but as much as I'd like to not, there's problems with both
it doesn't block fireflow, because I can manually construct nodes for each necessary API function, but tsrtti will allow it to be general purpose and require zero manual work to expose functions
and sure, I could add my own UPROPERTY decorator
I'd like to not
mainly because LiveFire also uses conduit https://github.com/astronautlabs/conduit
I assume UHT like thingy wouldnt work with TS either
and conduit let's you skip all of this shit and just use the rpc layer directly
You have a lot of things in github
yeah
all just stuff to make a good foundation really
people are super into trpc these days but it requires a special dsl that I cannot stand. and grpc requires an idl
I really want something that works across rpc, rest, and in-app plugin in one fell swoop
unreal is just the fun stuff!!
my games gonna be shit and I love it
At least the combat will be
I needed a C++ RPC library for some stuff I'm working on... considered using grpc but as soon as a I saw how much pain in the as* it is to work with I ended up writing my own C++ RPC system which right now is used across all our internal tools lol
yeah grpc is pretty painful
I'd like to say conduit is a thing for that but it's pretty specific to JS at the moment
I want to add more libraries for different languages and platforms
but the semantics are all JS semantics
bit of an impedance mismatch
it does the job ๐
could do something like delegate macros do to put the names inline
surely painful though
The problem with that is I would need (like UE does) to have macros for every number of parameters you want to support, like 1, 2, 3, etc...
This can support whatever number of parameters you want
And any type can be made RPC compatible as long as it has either a serialization member function implemented or a global function (and same for deserialization)
a lot less painful to use from C++ than protobuf ๐
Only annoying things is missing argument names in RPC declarations
actually just thought of something that should allow me to support names easily
nice
gonna try to implement that tomorrow
Why is it "unreal source" now?
We are preparing for Unreals return
In a few months it'll be Fortnite Source.
When Valve buys Epic
Nothing is like closing your eyes as for a sec and falling into a 3 hours nap by mistake
Oh wait it was only 1 hour
I was talking to rezonant and saw BM typing.. Then lost connection xD
Might as well use blender
After messing with Maya for a week
And returning to Blender and turning on "Industry Compatible" controls
Blender feels mostly nicer
Its pretty useable, just need some uv plugins
Extruding on a plane or axis and needing a hotkey for that is annoying, but it's 'okay'
average everyday experience as a dad putting kids to sleep
I use a plugin that makes blender have the same controls as ue bc I canโt be bothered to remember two control schemes lmao
thanks for constantly reminding me I shouldnt be a dad
Industry compatible is basically the same, but with alt instead of right click
you are welceom
Yeah but you will have no problems going to sleep at night ever
i wouldnt bet on that
unless one of your kids dont come home
I'll just have one or two puppies
with a cute little cat that cuddles a lot
and not a damn kid
i cant even take care of myself
but cats can disappear
Doesnt blender have the shift + extrude with auto topo? I use it all the time in 3ds
dw i'll pamper it endlessly and pet it aggressivelly enough to prevent that
my sister's current cats choose violence over affection and fight me
and they win
mfers
i'll specifically take the one who is into cuddles from shelter
i'll tell them this is my only condition
gimme anything
you could have the nicest littler fluffer... then that day comes when it brings back a murder victim
look at me, arnt I cute, I murdered this for you

still cute
cats saved from shelter tend to be more grateful i think
they dont born into wealth and affection
they come from a harsh life
cats of tiktok

i mean maybe thats fine
if I have a dog
i can cuddle with it instead
meanwhile cat can continue being asshole
yea i think dogs are more affectionate
dog can nom on the cat
reminds me of our retriever a decade ago... that 35kg dog was afraid of the cat and sat on a chair while the cat roamed around the chair...
one day the cat hit my brother and the retriever got over it and chased it to nowhere xD
i think cats need to grow up with the dog to learn how to deal with dog behavior...
cat chased the retriever?
no, the other way around
lol so retriever finally found enough bravery
apparently the dog overcame his fear of the cat in that moment
My family cat did that
#petting-zoo message
Put it in one of our slippers and waited for someone to come by
lol
they do that to protect the hunt since they trust u
whats worse is when they bring the mouse alive
He ran away after I moved out

ouch 
We had him for years, adopted him as a little wittle kitten
He went outside a lot and would sometimes go away for a couple days then come back.
so he was an outside cat inside
About a month after I moved out my mom called me worried, telling me boots hasn't been home for almost a week. I told her don't worry, he does this all the time
Then another week went. Eventually a month. And we realized he probably wasn't coming back ;-;
He was an inside cat 100%. Until my mom had a lil too much to drink, put a leash on him, and took him for a walk xD

Then from that day on, he liked going outside for a while every couple days
Yeah
i hope he's fine and will return though
It's been 3+ years
:\
He's gone gone
My mom's house is out in the woods so either a) he's living his best life with some cute cat wife, b) wandered into some other family's property and was taken in or c) || most likely killed by a coyote/fox/bear/etc. ||
My mom has his brother and sister too. They don't go outside for anywhere as long as boots did. Thankfully.
Lets hope for a or b
Yea. I think he livin it up
He probably got a family and shit.
I did not mean to dampen the mood of lounge ๐
Idek why I kept telling that story but alas, the tale of boots has been shared.
You still playing code vein?
No
Im angry
I dont want to keep returning back to city ruins
Its a bad game design
It didnt tell me where should I go next in a level where I 100% finished already
Kept roaming around like an idiot for a hour and couldnt find the next mission area
That's how like, all soulslikes are >.>
They have better level design
Thats how like, all RPGs are ๐
It makes sense when you get lost
It sends me to a place where I completely finished
I know all doors and exits
None of them lead me to snow area
you need to unlock the ancient tome which tells you the most efficient way to complete quests
Oooooo you're at that part
I vaguely remember that
Ridge of Frozen Souls
Has Calamari played code vein too?
Where is this damn tome
you need to teleport to the inner tower
From where
no idea Ive never played it
XD
Winged gate sounds familiar tbh
I lost too much motivation to play after roaming around and cant find I was thinking of removing it to download ff14*
I might give a final chance tomorrow
the curse of the open world, I stopped playing Starfield and got into the CP2077 DLC instead ๐
I believe in you 
I'd offer to guide you, but I don't have it downloaded on PC, nor is it fresh in my mind 
Arigatou nevertheless
Which reminds me, I still gotta beat God of War and Death Stranding sigh
Oof beating death stranding
I arrived to ship
Then stopped
Game told me I should better finish quests first, more than twice. I figured if I dont ending of the game will be rough
But had no energy to finish all of them either
Though that boss fight was awesome
Yeah the story is pretty intriguing but its a slog between those parts. I could rush it I suppose but wheres the fun in that
Ive played it on both, much of a muchness...
Weapons are definitely easier to use on PC
It tells you they'll be abandoned, not that you have to finish them. And you don't. I don't think there's a single thing in that area that actually needs finishing by the time you're able to leave, but ||it doesn't get any more fun unless you're desperate to shoot something||.
I enjoyed the hiking, sometimes I'll pick a spot and just walk to see if I can get there
Anyone wonder and amazed that Godot surpassed fking CRYENGINE?
Really something to be proud of. Grats godot
I heard documentation of cryengine isn't great, and it's hard to use.
Oh ... hmm. I thought they were the top 3 game engine behind unreal and unity.
On technical merit. For popularity/usability, I think not so much.
And then there's that lumberyard issue.
hmm if we are ranking top 3 technical merit Unity aint on my list ๐
not with the world slowest scripting language and terrible bindings
all top 3 spots are taken by XII
just because GDScript is so slow I cant market bp2cpp as Blueprint is slowest language ever written
and this annoy me
gds2bp when?
its actually fairly easy
assuming it has no weird things like lambdas etc
if its something like a pythonic language with no quirks, just operators, variables, functions etc
it would take me 2 weeks or so to do that
Lol
But I would ruin the โจsimplicity โจ
And reduz would be sad
then would give a speech on twitter about why current setup makes sense and why we misunderstand his implementations
Why would they accept the PRs when theres a better version coming next month ๐
Open 3d egine (O3DE) is amazon's lumberyard they opensourced and I don't really see anyone using it. Guess it must be really unpopular
Marketing as always, whatever the good a tool is, you need marketing
Amazon paid for the whole Cryengine once Crytek became almost to the bankrupt, and that covered years of support and source
Lumberyard basically was Cryengine 4 then updated with the exact things Crytek did for Cryengine V
everything is cryengine
and then they released all of this under open source
in part because Crytek ended the updated so often also
Every engine for me is cry
Urho3D is abandoned damm
that used to be a decent base engine
damm my name was there, seems like one of the devs shutdown it all and kicked the people wtf
I'm old
Well this is interesting, seems like COD is using realtime light (or looks like it), as result the new COD looks worse than the new CS2, that's something I never expected to say
yeah
this is an MW2 map no?
did they just rework it?
Yeah those are the MW2 maps
how does it look worse than in mw2
they remade all the MW2 maps it seems
realtime illumination I want to think
well it looks like shit
in their screenshots looks better than the actual video they made
Invasion looks better so
idk what happened in the illumination of the rest
I worked on assets on one of these remakes ๐ฅ
those cars look like ass though
yeah that's right we didn't do the cars
at this point idk how they use this editor vista
Imagine using that with nanite ha
architectural mode should be a thing individually from the models
I mean both came from the same father
Yeah, I was about to say
but Source 2 made the way correctly




