#lounge
1 messages · Page 238 of 1
That's the only one I know of!
think I like that one though. I'll give it a shot, thanks!
Np
Someone posted it in here a few months ago.
I was quite shocked how good it was.
yeah this clip really shows off the simulation itself. pretty impressive
https://www.youtube.com/watch?v=6uyPh1OuPl4
Engine version 4.26.2???
The fact it's doing all that dynamically is just fantastic.
Non-replicatable which is understandable and on second thought unnecessary
holy shit 250+ fps too during all that
How many tens of thousands does it cost to buy? 😄
lol
Glad to see them be honest on the plug-ins drawbacks
Well, drawbacks, actually incompatibilities
$475.27 but thats actually probably worth it for a serious project. Making good water is really hard
yeah open world not supported but not a deal breaker for me
replication I wouldn't expect anyway. Just need a custom movement mode when in water to account for buoyancy
Yeah, that's what I was thinking too
You just won't be running away together from a tidal wave
my only real requirement is that it doesn't depend on landscape with I don't think it does anyway
well there goes Unity's prospective future
that is written quite confusingly
We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
who pays that? The game dev? The buyer? What happens to free game downloads? Are free games with unity now forbidden? How does that allow creators to keep "ongoing financial gains from player engagement"?
I guess it's the devs who pay it
Their whole thing is you're only paying for the game install and not game related things like microtransactions and merch, like the revenue share model is
Unreal counts game merch, crowd funding and microtransactions into the 5%, this does not
What service handles microtransactions usually?
this is not that bad actually. unless youre making free games. Then RIP
You.
Typically though the platform api
Well, I mean, like there are ad services provided by Google (and Unity apparently), are there similar ones for microtransactions
okay i thought some more and id say this is actually a good thing. unless youre making free games. Then RIP
Ah. Normally it's part of the platform api
So steam sdk and Google play sdk have microtransactions handled
Which is where things like EOS come in, as they abstract it into platform agnostic calls
But they aren't "handling" it
Oh thanks
first good thing unity has done in a while lol. atleast if it works like i am assuming
You do get services like XSolla and such, but they're normally awful
They're also more handling the backend implementation of the consequence of buying the microtransaction, rather than the purchase
I'm just wondering how Unity and Epic know the revenue from microtransactions, but I'm guessing developers have to report that
of course they have to
over here private business have to keep every single receipt in the books for at least five years iirc
I'm so glad I don't have to handle the business side of things
Unity has a tracker in runtime services. They don't know about microtransactions and don't care. Because you only pay for installs. Which is what the tracker is for
With epic you provide them with income reports, like the government. They don't know, but if you lie, they will sue. They don't know about it intrinsically, just what you provide to them.
every piece of money has to have a paper trail of you receiving it and the money going somewhere
im surprised people are loosing their mind over this new pricing model. Its so much better than the revenue share model, especially since now you can make the customer pay for the install cost
I think Unity has a much larger marketshare of low cost games
I don't know that sector well though
this model is only a problem if you somehow have a large userbase and still make absolutely no money
although i wonder, does it count unique installs? raw install numbers? first time installs per user account?
cause thats where this can become funky
Yeah
People are losing their mind because there was no revshare. You just paid for the engine. Now you still do that, have to pay 2k a year to ship on console, and pay an install fee
I feel it's going to be raw install numbers
The other main big thing is trust. This has applied with no warning.
And they reserve the right to change it at any time
whaa, there was a revshare. something like 8% over 100k USD
im pretty sure there was a rev share
I just checked, you only pay per seat for the engine previously
No rev share model. That was their appeal to indies
That's why they're freaking out, it's an additional cost.
Especially one that can screw people over
#programmer-hangout message
@empty dune
That's another reason for the freakout
i was under the impression there was a rev share model and this was replacing it
No one's crying someone that made 16 million off 800000 copies has to now pay an extra 160k, it's the consequences this can have, and the sheer greed
yeah this is terrible
Nope
Pretty sure the reason they threw that in was to throw shade at unreal for its 5% over 1 million clause
And as previously mentioned, it covers not direct game related income like merch, crowd funding, and microtransactions.
Whereas the install fee is only for the game install
I really hope the tracker is only for unique installs though
Otherwise you could bankrupt a Dev by setting up a bot to install and uninstall
Game merch?
Yeah. If it's profits related to the title it counts towards the revenue you own
So like t-shirts with your game cover on count
That sounds very odd
It does, but it's in the terms :P
well, RIP unity, you will be missed by approx 7 people
I miss it. It was my 2d go to. Now to have to pay 2k a year to get a product on consoles, should I want to, has deterred me
godot is great now, isnt it? or so ive heard
Time to resume work on my simple 2d only engine :P
Still needs heavy work
But yeah it's way better
This weird mix of like rap, metal, and a whole bunch of different genres is surprisingly good lol
Metal part starts 1:50
"Watch The World Burn" by @FallingInReverse
Stream & download: https://fallinginreverse.ffm.to/watchtheworldburn
Song produced by Tyler Smyth and Ronnie Radke
Vocal Production: Charles Massabo
Song engineered, mixed and mastered by Tyler Smyth
Song written by Ronnie Radke, Tyler Smyth, Cody Quistad, Christian Thompson and Tyler Burgess
Direc...
Unity executing order 66 on its userbase, circa 2023, colorised
lmao
If your release makes over 1 million in gross revenue, you don't have to pay anything in quarters that make less than 10k
damn this guy has some pretty impressive vocal abilities
https://youtu.be/ESOjt2_yJrU
"Last Resort (Reimagined)" by @FallingInReverse
Stream & download: https://fallinginreverse.ffm.to/lastresort
Written by David Buckner, Tobin Esperance, Jerry Horton & Jacoby Shaddix
Produced by Ronnie Radke and Tyler Smyth
Orchestral / piano arrangement by Sean Rooney
Mixed and mastered by Tyler Smyth
CREW:
Director: Jensen Noen
Producers: P...
Like if you released some stream game and everyone buys it at once, you're not on the hook trying to manage finances each quarter afterwards
When like 30 people are buying it a month
the ue finance model is really kind even for AAA
I have no qualms paying for tangentially related things, because if i'm ever in the position to pay, its no huge deal, and if everything crashes, no harm no foul
Here's also a section on Kickstarter, because I was curious about that as well
ah i misread the merch thing
Star Wars game made me be like "wait..."
less than 10k a quarter for a company is real bad
Yeah, but it's nice if you're mid-high successful one year and coasting, or working on one project for a very long time, like the Dwarf Fortress people
As like an individual or very small team
Dwarf Fortress! I'm so happy for those guys. What an awesome underdog story
Always good to see the little guy succeed. Even if they are a dwarf.
Can't wait for the magic update
So, who do you think is buying Unity? Place your bets. For me, it's Apple.
Microsoft
Whole big push with Windows 12 where you can make games with integrated AI and Unity
well that could be cool. maybe they'd actually get moved to a modern .net runtime within the next decade...
apple buying unity would be funny. They should by cryengine or something no one cares about
rpg builder or something
Think Gamepass store like the Epic Marketplace
Unity could definitley benefit from microsoft ownership though. I'd be all for that
Unity has some really really great developers too but they're always hindered by their slow ass devops cycle
Alexandre Mutel is a god among men when it comes to .net dev and gaming
Are you high? Unreal docs that are useful ?!
ah you're right my bad. i fixed it
😛
Callback function signatures feel like they'd be an easy add, but they don't exist
Add to what?
docs
haha
Or the engine source.
Yeah, you have to use the engine source
I use the api docs quite a lot.
phew cleaned up some overgrowth on my building plot yeez that was a lot
this is now
still not perfect
im curious, what is the benefit of using virtual assets?
Virtually nothing!
seriously lol, i wanna know
Does that page not say?
Time to watch Code Geass for around 41th time
wait, since when can you do links with text like that?
its empty
Since discord allowed hackers to perform clickbaits more safely
[name](link)
it just makes dealing with SC a much more pleasent less painful experience
It's been a thing in markdown since forever. On discord? No idea.
I know markdown, but it didn't use to work
How many frames are you getting rendering that? /s
FAIL
rip troll fail
Never gonna link you up?

am i the only one who rick rolls himself once in a while because the song is nice?
ah, thanks!
All I needed to see
Idk what you're talking about 
yes but the rest of us know kek

You know its a strong anime character when they shit like this:
ORD textures. The D stands for Displacement?
Despair
that's a weird way to shit imo
you fool
ah you even hid the link through bitly lmao
.
1.4 billion. Jesus
Even used a url shortener. 
it works!
what works
a linux fan boi?
but that worked before
hm
Baby Shark has more views than people on the planet
I DIDNT KNOW
is she shitting here as well?
the extra views were from the sharks on this planet
this feature actually
should be special for
nitro users
not for peasants
reject loli, embrace unreal engine 5.3
fuji is not loli
hey!
please dont give discord ideas
what is this from?
mushoku tensei
oooo its on my watch list
I don't disagree
There's a lot of shows I should have binged
And have been on my watch list for too long
Anohana has been on my list for years at this point ;-;
There's a third season of mob psycho? time to re-binge i guess
no I passed 20 many years ago
this guy makes such nice films https://youtu.be/kFFSFxjg-TY
Deep within a midlife adventure crisis, I find myself in Tasmania, about to descend a sickly orange, biologically dead river the locals call pumpkin soup. Seeking out places that aren't always the prettiest, wildest or biggest, the Queen river, after 100 years of runoff from a mine, is considered the most polluted river in Australia.
For two ...
I've also had that on my list for a long time ;-;
She's so awesome lol
you can remove it - prety much boring
You are a classic already
i have no idea why its so popular in Japan
its 2011 made so probably at the date it was quite great
Ain't no removing it. Once it's on my list, I've already committed to watching it. One day.
but today its just an average shounen
I watch a lot of older stuff so 
I think I've probably watched only a handful of shows that came out since 2020
why
why not
BOFURI, Princess Connect, Shadows House, Somali and the Forest Spirit, Wandering Witch, and The Great Jahy-sama Will Not Be Defeated are the only shows I've watched that started >=2020
The Great Jahy-sama Will Not Be Defeated 
Princess Connect was meh for me
didnt continue after ep3
felt like crunchyoll just trying to milk isekai genre
jahy-sama was great though
i enjoyed it a lot
funny how they sell usb-c as a feature lol
as if they would've done it if not forced by EU
Fantastic show!
All great, except Somali - never seen it.
Even princess Connect?
Does it get better
some really cool webb results, found liquid ocean and possibly plankton farts
"These initial Webb observations also provided a possible detection of a molecule called dimethyl sulfide (DMS). On Earth, this is only produced by life. The bulk of the DMS in Earth’s atmosphere is emitted from phytoplankton in marine environments"
@sand oxide damm this is cool https://www.cppstories.com/2021/designated-init-cpp20/
New Standard, new ways to initialize objects!
With C++20, we get a handy way of initializing data members. The new feature is called designated initializers and might be familiar to C programmers.
Let’s have a look at this small feature:
The basics Designated Initialization is a form of Aggregate Initialization.
but c# has had this for years
c++ once again taking the L
of course they chose wild syntax for it
lol! unity is moving to a charge per install (of your game, not the engine).. at this point the information says reinstalls count too. 20 cents per install/reinstall
Bet the same ones that dislike the videos of the game will pay for it to run a script and install/uninstall all the day long
yep, all part of the arguments against it. it is truly absurd. even established devs in unity have publically stated they are walking away from unity effective immediately
We chose this because each time a game is downloaded, the Unity Runtime is also installed
At least that sounds like comically explained rent-seeking behavior, as opposed to the following word salad:
Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Money me, me money now, give money, money to me give, is money? for me. Yes, money now yes. - Unity
"We chose to fleece this sheep because it is covered in wool, a valuable commodity."
@sand oxide hey, what is the name of that engine you linked the other day, which is like a copy of Unreal, but not as good?
i think so, thanks! 🙂 (it is for a conversation elsewhere)
Flax sounds like a laxative for fat people
remember when I wanted to make an engine?
ah shit what was it called?
Fantasia
lol! i remember 🙂
i really think Unreal and Flax usage is about to get a huge influx
idk what flax is but Unreal, prolly not
both of them are for fairly different target audiences
Unity = low-end hardware, f2p, in-built monetization system, C#, etc
Unreal is not that
well, there are a Ton of hobbyists who will give it a try, just because, but for serious devs, yeah, you are right
but really, check out Flax, as they say " it is like Unity and Unreal had a baby" just like your Reality engine! 🙂
lemme do that right now
I imagine a lot of studios will switch to Unreal since the Unity scandal over install fees 😄
check out #programmer-hangout they've been discussing it 🙂
I'd rather not tbh 😄
took me a second...
Unity did clarify that the install fee is per install
literally if you uninstall and reinstall, new fee
So retarded.
Even if somebody pirates your program and installs it, you get charged.
oh hey
they promised that's fine
A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.```
lol
I mean, we all know this isn't going to work either
none of this makes any sense
since it's totally out of their control
Unity bought IronSource a while back
"they believe"
sounds good to me
IronSource was last straw for me with Unity
today just made me feel good about leaving the sinking ship
they even scrapped unity plus now
it is almost like blackrock wants to buy unity ok, i've seen too many memes
basically everyone who kept on plus sub paid for nothing as they can't keep the sub live anymore to get rid of the unity splash
no doubt a full reversal or a huge amount of lawsuits are coming
instead they now put splashscreen removal option behind 2k/year paywall
when everyone knows that option should never been hidden from the free / lower tier
they really have over estimated their worth as a tool, and their position in the scheme of things
it only hurts unity
I bet they just designed this to hit hard for big F2P games and wanted piece of that cake
totally underestimating average devs reaction
thinking it wouldn't concern them
I can't even imagine that meeting where they all sat down, discussed these changes and agreed that it is a good idea
considering the unity ceo called game devs 'fucking idiots' i do not think they care much what anyone not themselves thinks. there was context, but it does not make it better
meanwhile, while sad, some of these have been funny
https://twitter.com/devolverdigital/status/1701685282129539485
https://twitter.com/DesolusDev/status/1701715805954806091?s=20
https://twitter.com/TafferKing451/status/1701712677729689822?s=20
https://twitter.com/BezbroOfficial/status/1701715718792732764
so after killing EA, he moved on to Unity.. grand.
I think they will backtrack and put the cost somewhere else. Likely hitting the license cost at the backend of medium to high sales. Please the majority and screw those who can't back out of their development cycles at such a late stage.
meanwhile... EA using Unreal Engine like 🥶
they are all self destructing and i just do not get it
I have little sympathy, the sooner they die the sooner they release the IPs to someone who will use em properly 😛
go check the unity discord if you want to see ten thousand people yelling 🙂
grabs popcorn
in all seriousness I feel really bad for all unity devs
same. it is brutal!
so whats the short version of the drama?
Godot discord is helms deep
20 cents charge on developers per game install
it doesn't have a hard one per turn clause
uninstall and install again? 20 cents
press f5 on a webgl game? 20 cents
unity corp is charging per install of your game now. including reinstalls. they keep track of installs in private, with private methods, such as IronSource. there is the possibility for a dev to actually owe more money than they made on a game. we already know russia and china (and others) have bot farms for the sole purpose of messing with the west. they can easily exploit and cause havoc
ooof thats rough, as if times wernt hard enough as it is
it sounds like Elemental Code exaggerated, but no. it is exactly that, at this point
funnily enough their stock didnt tank so maybe its to appease the shareholders
they also removed the Pro tier, and due to the contract you 'sign' those people are out the money, but non of the benefit anymore. they are also forcing several thousand dollars per chair per year for their first tier paid accounts
they literally committed corporate suicide, but they don't feel it yet
no, no, the CEO sold 2000 shares 6 days ago
they want the stock to tank
sell, dump, buy low
the blackrock tactic (i take too many memes at face value)
or just run to bahamas
it is basically what the boomer generation seems to be doing.. they seem to think they can take the money to their grave with them (i only know what i see. i obviously cannot speak about everyone. also, i am the generation after them, not one of the new generations)
reality is better than fiction
oh god it's bad, I had to join to see what's going on there
Don't you need to do identity verification to join? I cba to do that just to see a mob lynching lol
I just joined, selecte a role and can see all the channels

Huh, i heard someone tell me it needed identity verification
Nvm then, time to watch a mob lynch
This is permanently happening on the unity discord
Oh, I'm in the Unity discord. Almost forgot.
looks at server
"••• Several people are typing..."
Unity needs money, they don't have an awesome game, so this is what the CEO decides to do?
You should watch server insights and see what the new members graph looks like over the next few days
I think they are starting to state that re-installs won't count.
I certainly will be.
Is that public?
The next few days will be fun.
Damn, doesn't look like even the community managers on that discord like this change
This is a reply from a community manager
No, but I will generally answer questions about it.
Lots of folks there were talking about Unreal and moving to it. So if there is a huge spike would be nice to know if they are acting on that talk
I am curious, too.
And yea the mods there have let folks fume but in an organized fashion.
I posted on X inviting Unity developers with an interest in moving to Unreal to join us here. It got 10 reposts, so we'll see if anything comes of that.
Apparently their CEO once stated the genius idea to charge folks to reload their gun in battle field. And now as acting CEO they get this 😦
I'd hate to see Unity die a slow and painful death
Mod team ready the battle ships! lol
Like imagine having your game already out, even worse, a F2P game and you wake up to this news
Seems like it is going to hurt the developers that are just barely able to get traction and taste that success.
While most people obviously are not making it, most people want to get there and hope to and this fiasco makes Unity less appealing...
And what bothers me the most about it is that it seems Unity devs just need to trust that their system for tracking installs works? Like can you even dispute it? What does that process even look like? Reminds me of how insurance companies just tell you, yup stats are in, wrecks are worse for your state and city so bill is up. What can you say or do except accept it.
A pricing model that is obfuscated by and set by their algorthim, that is like the real win for them.
my man here @broken sigil tanking the heat with me ❤️
Yeah, I'm watching the chaos 🥲
Kind of sad that the most time I've spent and been active in the Unity discord is for this.
I am just worried about unity engineers 😰
mobs don't usually distinguish friend from foe
I love how you're just there saying "more engines exist teehee hint hint nudge nudge"
yeah, which have nothing to do with this but are getting attacked and I bet they are getting threats already
😂
Was it that obvious lol
I mean i knew you're a slackers mod, so it was obvious to me. If they didn't have that info, not sure
Maybe repost and repin that "Unity to unreal port" guide
Nah, I am not saying "nudge nudge" I am saying "Learn another engine or you will be miserable"
Same goes for us Unrealers 👀
don't be a one trick pony 😛
Oh god that one guy freaking out over there was annoying
Getting prepared to receive the influx of Unity users abandoning ship, intro courses at the ready.
I will probably add resources to the new server guide for folks coming from Unity.
Yessssss, our numbers must grow, ACTION STATIONS
We're closing in on 100K already. It's crazy.
@dusky kettle It's your time to shine 😂
Lmao
Can we hold the line?
If a Unity dev is interested in switching to Unreal, we welcome them with open arms.
I feel bad for all the unity staff who don't wear a suit. They must be getting hell right now
Ik, im just joking
The biggest complaint I've had from my unity buds has been that the engine is intimidating and I've had them asking questions to gpt 4 and they're all getting comfy with it - wonder how feasible it would be to custom train a model
Imagine if epic announces today that they will now start developing c# support
Man
That would be funny
Repost if you're on X and want to help spread the word.
https://twitter.com/unrealslackers/status/1701702721131438222
If you're a #Unity developer getting started with Unreal Engine 5, our Discord server is a great place to get support and connect with other devs. We welcome people regardless of background or experience level. Come join us!
I've managed to avoid twitter my entire life.. is it finally time to make an account
can I get some love for pixijs? 🤣
We are nice people, a bit geeky and not ver PR-friendly 😅
https://twitter.com/MiltonCandelero/status/1701773995144519797
Hello! Friendly reminder: If you make web games there is a better world and it's free!
#PixiJS is not only free but open source, with an intuitive API, amazing performance and a community to match.
Join us on discord, Unity refugees welcome!
https://t.co/bvtVHHfp3t
Im wondering if i should share that from my personal account or my studio account
hopefully 100 people that follow me, and 2 of them that actually see the stuff I post (every 2 years) will help 
I am pretty much studio friendly 😅
But hey, everything helps ❤️
#ue5-general will be fun over the next few weeks xD
"Unity refugees welcome" my sides
Oh i was referring to pfist's post.... I don't make web games 😶
dont worry, I love you anyway (?)
Ok I actually laughed at this lol
I wonder how long until the us market opens
It'll be fun to watch the stock price
Ah, 7 pm ist, which means 11 more hours to go
The fact the CEO sold stock on the 6th is just the cherry on top of all this
Like he knew... he knew what he was doing.. and he knew the reaction it would get..
And they went through with it...
twice the boolean, for extra pleasure
damn, I don't have nitro to leak some party mannys emotes in the unity discord 🤣
if you make 1.000.001 dollars unreal takes 5 cents.
Most of them only know epic store exclusive bad epic make fortnite epic bad
yeah
I don't think they even read the ue terms of use properly
Or at all
They're worried about blueprints and c++, they have no idea how easy it can get
Relatively that is
There's plenty of "oh you think this should work? Well, this is unreal engine, fuck you" moments, ngl
they are scared about pointers... I am scared of C# because I am never sure when I am sharing a reference and when I am duplicating memory 😅
In its defence (boo me out) there is something to be said for the iteration speed in Unity and C#, I almost always have a copy of both open - prototyping ideas in unity and implementing it finally int UE
Yeah in my mind ptrs and refs are straight forward to understand so the ptr fear is always a bit odd to me lol
also we are basically providing UE support in the unity server lmao
Yeeeeehhhh boiiii
LOL I just hopped in, amazing
I fear C++ pointers, I learned to love them again with Go
it's c++ pointers but without aritmethics
I started in unity and the most shocking part to me was learning all the Unreal way of doing things. Like there is a game mode and a controller and pawns and all these things already there it's not just free form do whatever you want Unity style. I mean you can but might as well work with what's there not against it.
Unreal is spooky like that at first. I didn't understood why so many clases until I read the network bible 🤷♀️
Once you understand that, it makes a lot of sense 😅
well, I am going to bed, it's stupidly late here
yeah the arithmetics can be a bit dangerous, especially if you aren't aware that + 1 won't move it by 1 byte but by 1 * sizeof(PtrType)
Learning unreal is hell at first but once you cross a certain threshold of knowledge i feel like you can start to appreciate how unreal does things
That's not to say i still don't get frustrated with it though lol
On the plus side, i think we can expect quite a few more beginner tutorials as the refugees start flocking lol
I was considering making a full tutorial series for unreal beginners 🤷♀️
we will see 😅
did you check out the learning portal yet? https://dev.epicgames.com/community/unreal-engine/learning
Their logic isn't quite right, but it is true free games will be unaffected.
yeah
You have to pass the revenue and installs threshold before the runtime fee kicks in.
There's a lot of miscommunication and misunderstanding going on, which is mostly Unity's fault.
They did a very bad job communicating this plan.
I don't think they could have handled this more poorly.
No matter what they do, they just permanently lost a lot of trust.
Yeah, it's been handled super badly
Even if they revert I can bet a lot of devs will switch elsewhere
Many Unity developers already had one foot out the door because of previous missteps.
I reckon this will be the final straw for them.
I, for one, Never trusted them! Ha, haha, haha (Robin hoods away, 'men is tights' style)
After I checking their policy, it doesn't affect most of the indie developers actually. But Unity made a really poor public announcement. Maybe indie devs has already consider about Unreal or even godot?
Haha! I'm working as hard as I can 😄
I hope to release it soon
I hope it works out, good luck 
Thank you! It'll eventually be in a good shape to get released, hopefully within a month
It was for pocket money
There are other insider trades that look alarming tho
Even tho I'm not a huge fan of C# I'm actually looking forward to it
From the stuff you showed it looks well made
There's 4th attempt for ue c#?
Issue with this isnt people getting c# running on unreal
Many have fone that
Olsson is working on it, this one actually looks good
It just never gets mass adoption because epic isnt the one doing it
Well. Past things looked good as well
It never was about anything but long term support lacking
You need official support
And epic has openly been against c# support
Devs cant just risk it if it is maintained by 3rd party
Pretty sure this is a plugin so it at least less painful to maintain than an engine fork
I'm sorry to put it out so blunt
Dont get me wrong, I love c#
Easily my fav prog lang
I actually dislike C# 😅
But I'm interested in this integration
The company where I'm at might start using this C# integration in near future, so I can work on it full-time.
would you agree if a software company had zero digital footprint it never actually existed?
Even with live++, it is pretty horrible in almost all ways in comparison
or at least not as an official registered company
You even got some interest from epic 👀 #programmer-hangout message
they added me too! 
seems they listened
almost got me
Manual how?
while the new pricing of unity is wild, people make it seem worse than it is even
you can single handledly bankrupt a smaller company by just sniffing packets and then make a generator that will make packets that look legit to Unity
they have a copy paste reply for that
which was essentially "dont worry, trust us bro"
their actual reply mentioned that "demos mostly wont trigger runtime fees"
what the fuck is mostly?????
they explained this in their faq
it IS as bad as users are making it out to be
meh
they themselves dont know how it will work
Doesn't prevent a big mob from reinstalling the game
too many edge cases for this to be a good idea
There are literally so many better payment models, and they chose this
well, it's unity
In the other side they did all the scripting compilation tools on it
don't expect them to make good decisions
Also hello! long time I don't see 0lento over here
This dudes gave free marketing to Godot, is an Exodus to Godot over UE somehow
yes, exactly! Very fun for a developer to pay a fee because a user removed some crucial files and now have to reinstall

i mean one guy called me out of touch with reality when i said 1080 is no longer a beefy gpu and said that to use ue you need to be rich
unity users are for some reason deathly afraid of ue
bUt C# iS sO sLoW
I do use on Tools for packaging the game and such, is easier usually and you have the common libs included also the ide used to be better for syntax and debug, still I do remember the golden age of XNA by the time of Terraria and such, good times, used to learn it by that time with mini game examples
The problem is you need a tech artist or someone with exp on UE to setup the settings and things to eaxh specific project, otherwise they will keep on default things and they think they are restricted by
Also a person were real mad by the time on the data sharing on UE because told them there are z2 checkboxes, and they claim that's much, they need to focus on the game itself
if you make a game, at least know the tech you are using sir
thats alright but their particular complaint was that you need to be "rich" to use ue because it needs a heavy system apparently. when i said i can use it on 1080s, they called me out of touch with reality because "1080 is a beefy gpu"
lol
were testing a project with a friend yesterday and he have a 1060 at 1080p,turns out to have 55FPS on max settings, so is good but could be better, somehow the pp still takes the overall
it always depends of what you are looking for
maybe like 5 years ago
But it's a fact that if you go to mobile VR devices you will need to edit the engine if you need an extra boost for large projects
But usually clients/companies don't want/have time for that
I had one of those!
Back before I knew what I was doing and would buy a gpu by reading the numbers on the side of the box
you can get x10 of those for the same price of the 4080RTX
that could be an interesting comparison
1070s now are under a hundred
(context)
Oh cool, there's actually some activity on the Unreal reddit
It's been so dead since they stopped allowing images
Hmm this Unity thing is weird, do banking systems even do half cents? $0.125 is 12.5c right
Yes
Only an EA exec coulda come up with this shit lol
I forgot exactly how much precision it is, but I vaguely think it's 0.000 or 0.0000
they don't charge it directly at the time of install
they'll probably look at month/year basis and round down to the nearest cent
I could be wrong about this, I could have sworn I saw a law somewhere, but now I can't find it
na usually everything is quarter
well, I just meant they don't do it instantly
🤣
whats the difference between vulkan and DX12 from an end user standpoint? ive noticed DX12 is a slight bit less wearing on my lower end rigs
stardock makes really good desktop toys
alongside epic strategy games
i mean from the gamer's perspective
assuming reasonable setup
I have to stay off humble bundle. Every time I open that site I end up buying another music or sound or asset pack
My sound/music library alone is over 500gb now
in ideal circumstances, you shouldn't notice any difference
i have 20 gb of music, but then its unique for me so
dad runs a community band with 60 members. lets me slip in any music i write and get sheet music to
then get 60 people of varried talent to play the music for me after months of practice
it all sounds a lot alike (same source and instruments) but hey unique is unique right?
havent gotten any actual asset music yet though
What you really need is a hundred gb of people freezing celery and breaking it and labeling it everything from "Bone Cracking34.wav" to "PD39,Polystyrene,Snap,Bone,Break,Gore,Quick,Fast,Sharp" to "ANF_03". So it's impossible to find anything
HAHA
tbh if i went for breaking bones id use something a little more realistic
i know how to make ballistics gel, and livstock bones are easy to get around here, so getting actual crack and squish would be easy
I just break my own arm for realism
same for gun sounds, texas fck yeah our private range has the right outdoor acustics and space to setup multiple mic's and record anything from a .22 to a .50
and i have marines with all the special permits to carry the heavy stuff
family is nice for this
you own people? I thought that was illegal
my brothers team, they come over off duty and chill
plus private ranges are rare because you know bullets
I don't know bullets personally
were lucky our property has the right mix of HV power lines, water pipes, and such that the backdrop to our range is 15 miles of empty fields
and your shooting down into a creek with a high bank and gentle slope
and with acres of open and wooded space we can get that perfect acustic
I like how random sound effects end up having other uses that they would be perfect for
agreed
wilhelm scream for button click
Like this would be a perfect "bullet hitting an energy shield being absorbed" kinda sound once you cut it up
i encountered a unity game on steam where the dev apparently couldnt afford sound effects so when you do or buy things its literally just the guy making his own sound effects
or a spaceship passing by if you slow it down
when you buy something, a distinctly german man saying "ch-ching"
ah yeah I saw a funny game with this, not sure if that was the reason
The sound effect I used for two giants punching each other was like "large boulder falling"
yeah using the same sound effect at different speds and time to make use of limited resources is a lost art
compacting a game seems to have been lost recently, with all these games hitting 100-200gb in file size
Luckily SSD prices have plumeted
I'd love to be an audio engineer because good sound effects are like one of my favorite things
don't let your dreams be dreams
both games are free, so he doesn't have to pay a dime to unity...
but it's free publicity after all, i guess some just ride with that train...
Fun fact the 200.000$ apply to any game you sold, so if you reached that and 200.000 life time downloads per app you have to pay from that app, or thats what they claim
but at the bottom it claims to be per app so idk
also... "generally"
as for the c# plugin thing
I hate to be the guy saying it.. but anything that needs constant maintenance between engine versions, it's doomed to fail after few major engine versions
we only have examples of this type of thing constantly failing on all game engines with some kind of marketplace
if it's open source and not paid thing, you may get slightly more mileage
but they all get dropped eventually
for paid assets in this category is just hard big nope
because the moment the income dries, asset gets dropped by the developer
and it will happen
I really wish it weren't like this but I can't think of single counterexample where it worked
also.. none of this is personal and I'm not trying to say anything against some individual dev in question here, it's just how history has taught us for these things to go
kinda fool me once kinda deal where it's really hard to convince one that THIS time it'll work differently
Unreal not having first party C# support is kinda bit fail on Epic, because this is single handedly biggest reason many Unity devs didn't jump the ship even in the early UE 4 days
they try to do verse now, which is nothing like this and at first glance looks even more scary to learn than c++
(if you are seasoned c# developer coming from Unity that is)
fancy automation on these things can also just leave you dead int the water when some major api change in the future breaks everything
there's always some level of risk on committing to something like this and I dunno if it's worth the gains
personally, I don't see it being worth it
even when c# is easily most productive programming language I've ever used
I haven't done Rust and I know people praise for it, but have done things in probably two dozen different languages in past
yes
but also c++ api breaking on your project doesn't compare to whole programming language integration where you implement also all things you don't even use
I mean a lot of people moves to Godot and they don't even using C# at all, despite it have support, the scripting from them is atractive, problem with BPs is they are hard for repositories and for editing, cloning and cleanup
But I like them as middle point
at this point still don't know why Fortnite have a scripting language but no UE itself
Hello, good morning, is the dumpster still burning?
Yes, I think unreal biggest fault is no real way to fast iterate in code
I went to bed and left BM doing unreal engine support in the unity discord.... that fire 😅
How much is Epic paying for Unreal Engine sales staff to man the Unity chat? 😛
20c per Unreal Engine Install by a former Unity dev 😛
I cant wait until hackers get into every Unity game on the planet through their nice pre-programmed back door
Every single unity game now collects data, I hope you have your gdpr and data safety forms ready 👀
how can I install FMOD for Unreal Engine 5.3.0?
I tried to install the version for UE5.2 but it doesn't work
Is there any workaround to make FMOD work on UE5.3?
I know that stuff well
Tbh didn't regret the Unreal Engine switch from Unity at all
Since what's happening now on Unity
$0.20 fee
Im gonna buy Unity shares then set up scripts to download, install and uninstall my Unity games all day every day
so wb fmod 5.3
people moving to godot is something I'm super doubtful to work nicely
people keep saying they do it
but there's no known godot games, or if there are, they must be something you can calculate with one hands fingers
also people now knowing any better, think going to godot from unity is like just opening different brand product with everything being the same, they count that it's C# support saves the day
The sonic colours was it? that was broken to hell? That was made in Godot
🥲
Brotato was godot and the only godot game I've played
there a lot of that style recently made with it
A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.FeaturesAuto-firing weapons by default with a manual aiming optionFast runs (under 30 minutes)Dozens of charac...
$4.99
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so 2D
Dome Keeper, Halls of Torment, Lumencraft etc
Join Sonic in the high-speed adventure of a lifetime in Sonic Colors: Ultimate! Digital Deluxe includes the Ultimate Cosmetic Pack and the Ultimate Music Pack. Color the Universe!
$39.99
321
the fact that they could ship 3D title with godot is somewhat surprising
this would have been fine.. in 2013
I mean sidescrollers are fine etc
in 2020 had a client making a 3x3km map in the moon
it worked on godot 3
had to make a LODs system myself
godot and 3D has this strong Ogre3D wibe for me
like, people want to like it, but games using it just look seriously dated
well.. it had gameloop
but sure
I'm mainly discussing godot's renderer here as well
which is the single biggest thing that matters here
the main pain on Godot editor is some times the nodes system, you expect a better artist friendly aproach, good part is you can make retro looking games fine, even use directly the old school editors like radiant etc
I don't know why more people didn't release those FPS retro shooters on it
Godot 3D still have things to improve for sure
also noticed Ogre3D released a new version recently that allows to render multiple shadows from different light points
idk if that were possitble on UE4
O3DE is interesting
Cryengine V? I mean Lumberyard ? I mean O3DE ?
It's an evolution of Amazon's Lumberyard and Shatterline feels surprisingly competently made on it
O3DE have good rendering engine, Godot have good dev tools
but O3DE doesn't even have anything left of CE anymore
they literally replaced everything
main thing with CE and O3DE right now is that their iteration times are even worse than with Unreal
and that's saying a lot
CE makes 0 sense too because it's more expensive than Unreal even and you get Crytek in equation
it's not that great time to go "engine shopping" right now
godot is most interesting free engine out there right now
but it doesn't directly replace engines like unity
I mean, right now UE is way ahead of any of those, that's good and bad, you always want someone to compete
But yet still, we are better than when I started on this things back in 2008
unity could still catch up kinda easy in some fields i guess
the big benefit of unreal is that epic goes ahead and acquires whatever they would like to have in the engine, while with unity it's pretty much up to their marketplace
ok I've seen verse mentionned here and I have a question about it :
just what is it gonna be, long term?
is it gonna be an alternative to blueprint nodes for high level scripting/gameplay programming like how godot supports both gdscript and c#, or is it gonna fullfill a wholy different purpose and be meant to be used alongside both blueprint and c++?
what
oh
i'm also talking about stuff like PowerIK which just got the new FullBodyIK solver in UE
like stuff under the hood where epic hires the plugin devs (and ofc the bigger things like RAD with oodle and bink etc.)
so will you be able to define actors, components, etc with verse like you can with blueprint or is it just straight up not gonna be able to do that?
hopefully it reaches that point then cause I'm slowly but surely getting tired of blueprint spaghetti
yeah I see, like the other features that were made for fortnite first
they are called multi in verse
c++ is never gonna be as simple as c# in terms of syntax etc though
yeah
it's just not what it's here for which is fine but yeah
isn't it pretty close though? i don't know c# so i can't compare the two
but i don't feel like c++ makes it super hard (when used with frameworks like UE)
If only there were a scripting language especially for gameplay... funny how we wish for features we had in the late 90s
c# doesn't split its classes into 2 files and also does things like value vs reference a bit more automatically if that makes any sense
ok, the boilerplate is also the only thing that came to my mind which is sometimes annoying in UE
godot has its own but I'm not a massive fan of it either
but overall having a separate header can be somewhat nicer to read (even tho i guess any modern IDE can abstract that for the user in C#!?)
is that a thing some modern IDEs can do? or is that theoretical
well i would guess that they can do it, if they want to...
so it was more of a question than a fact
I get the argument for having the header separated but I think it's weird having to define a function in one file then have to define it again in another this time with the actual code
when there's no extra information in the header function signature vs the cpp one
as far as I know at least
isn't it also affecting the compiler output? iirc the linking behaves different if a function is fully declared in the header vs. cpp file
I spent like a week trying to learn verse. I regret it
My uneducated opinion on verse is it's being built for LLM to process easier than for humans to process easier. But I haven't done anything with it so hope to be told otherwise.
"Car, Truck, House. That red car just hit that blue truck in front of that brick house." What do you mean .h files aren't useful? This makes total sense! /s
hehe uningine show now that they have no runtime fee
iirc the compiler basically aligns all the headers first then all the function declarations so functions from classes can call other functions from other classes since they're already declared
but yeah that seems like c# just solved that better
The header is just to save a step in compilation iirc
In all the other languages, "headers" are derived from code first, and then you build
ah
bit ironic since in my experience c# in unity compiles much faster than c++ in unreal lol
xD
this is the premise to a katamari damaci level
rolling up unity's PR mistakes into a ball to reach critical mass
Aren't you running inside dotnet? 🤔
(I honestly am not savvy enough here )
what if I just want to stand in the doorway?
House 11
there's a new season of house?
Yes, in it, dieter has to pay (starfield reference)
Windows 11 is the closest I've been to moving to Linux
I feel it's the clock to midnight
blender users be like
Hmm, I've never thought about Unreal's coordinate system like this. https://twitter.com/bwithers/status/1701943178134163884
@FreyaHolmer So when we are talking about movement the first component is forwards the second is right left and the third is up down. Its much more sane than component 1 is forward component 2 is up. It makes sense in 3d vs what unity did which makes sense in 2d.
on a map you also have x/y without any height
so adding another axis to the map makes it Z
The only bad part is that like Unreal is unique
I started with Unreal, so I never thought about how different coordinate systems would be to work with in code. Unreal's does make a lot of sense for 3D
3dsmaz is Z up, but of course Maya isn't 🫠
RHR is just weird.
What were they even thinking with that
they probably just did what everyone elsedid
specially thinking about all the 3D software, where the impact might have been not sooo big
No wait, nevermind, I realized that I don't like the way that UE does it. I just forgot
also y forward, x right would make more sense imho
since you could count it from the fingers, but whatever
guess both works
why? the only hustle is if you import something from a different coord system
or work with hardware that works in a different system
y forward makes sense if you look at it from above where x is left right and y is forward back, y up makes sense if you're looking it like a 2d game where left right is x, up down is y, and layers are z
No real reason, just trying to think 'what makes the most sense'
render pipelines could also play a role in how a coord system is picked
e.g. they all have x/y on the flat surface and z as depth
at least opengl/vulkan
Seems like many people are coming over to unreal after unity announced the install fee (myself included)
you should come over because they announced that you have to trust them and their spyware on the metrics
the fee seems fair
Thsi is similar in slate vs world. It's annoying that the top-left is 0,0 in slate 😛
in vulkan you can apparently "fix" it with an api call tho 😛
Makes perfect sense in 2d land, though.
Yeah, but that involves me learning linear algebra
i made something like that, which worked, and then i just forgot everything i "learned" in the process
and i think it was some kind of protection in my brain from going more insane
Z is ALWAYS up in any physics/maths related stuff, maybe other fields too
I thought you made this, someone posted the same on Twitter 
that is something they've been working to change with the new gui system
forgot what it's called
Z in your face
So why is Unity shooting themselves in the foot?
Probably billions of installs on mobile and they're trying to get a bigger piece of that
I crushed my finger pretty bad
get Z flammenwerfer. We need to werf lots of flammen
unity already has crap pricing for teams, why not charge for the platform in the first place
Unity CEOs, internal board discussion, circa 2023, colorised
Need surgery
No
wait is the 50% of all revenue serious? for unity?
at that point why would anyone use their system
thats not shooting your foot, thats taking a ball of thermite and setting it on fire while its in your pocket
i would have said the 50% part was an obvious joke because they used the word fuck in it but the ceo already called his userbase "fucking idiots" sooooo....
Buy Cult of the Lamb now, cause we're deleting it on Jan 1st. 😘
41637
5492
there were three rings of power(unity, unreal, godot). one just decided the pain of existence is too great
one decided a few extra dollars was worth losing like 90% of their midrange client base
"but they were decived, for a 4th ring was forged, the weakest of them all, known as game maker"
400x slower than JIT 
still unreal getting an influx of creators might be cool
more new projects, ideas, assets all that
unreal offering extra free assets next month to get new unity transfers some stuff to build with
one can dream
Apparently Unity thought it was easier to nuke itself than compete with Unreal
At least you didn’t waste 10 years like some did
never learned it because felt that its power vs pricing and the crap they charge to have more than one person on the team pales compared to unreals "we dont care what you do how you do it until your millionaires"
amazing luck and timing
some here have invested decade+ on their engine
the whole thing does suck... I still like the engine itself
unity tries to boost income a bit, loses vastly more because games made with their engine are either getting pulled or going free
also sucks that now unreal has even less competition
that can't be good for anyone
true but at least its not because unreal just hostile takeover'd one of the others, it was simply one of their greedy exec's who killed it
people who has been only using Unreal for past decade may not realize that many cutting edge new feats on unreal appeared little after Unity announced they have this tech
self destruction > murder
Unreal is now a monopoly
before that they were completely uninterested on implementing them
altho.. this has happened notably less in past few years
because Unity has just focused into nongame specific things
not really a monopoly, but i can see a huge surge in 3D games with unreal, and maybe godot gets some new hardcore members that really enhance the engine
for 3D yeah, for a low cost 2D game its great
Unreal doesn't compete in that space
and nobody should even consider unreal for small 2D game
Instead of fixing core issues they just add workarounds
tbh im surprised more push wasnt made by godot to really support web based games after flash died
PaperZD made it viable
And I see no reason not to use unreal for 2D tbh
yeah I don't know about that one
no, unreal running 2D is like using a fire truck to water the ground
Unreal is very modular
😶
Siege and the Sandfox uses Unreal
it is, but its still got the power to do so much more that ripping those parts out is kinda breaking what the engine excels at
UE for 2d is like a 700hp V8 in a lawnmower
exactly
^
unreal by default has a lot of missing features for 2D dev. but nothing that a bit of cha-ching from the ue marketplace cant solve
now I want lawnmower like that
PaperZD is free
they make them, its called a tractor + brush hog
that too
its how most of us mow our fields
I disagree
i love this part of unreal. unless what youre trying is really innovative/batshit insane, there's nothing a bit of cha-ching cant solve
Untruthful.
or alternatively you need super wide tires
You’ve obviously never made a 2D game in unreal
doesnt unreal pretty much bloat the base game to a minimum of like 500mb?
Honda UK built a CBR RR 1000cc motorcycle powered Lawn Mower with a top speed of 150 MPH and a 0-60 time of under 3 second. They call it the Mean Mower V2 AND they let Me Drive it. I'm one of only 8 people on the Planet to drive it. Build by Team Dynamics Motorsport in the UK. The World's Fastest Lawn Mower. According to the Guinness Book of W...
I like to do comparisons by numbers
this really looks like fun
That is if you keep the default plugins
i tried, gave up when i realised that wasnt what i wanted to make
if you don't see many games on the market using tool x for task y, it probably isn't that well suitable for it
agreed
there are always exceptions
most 2D games were one of 3 things: java, unity, godot
but in general that applies
Their thinking is bidimensional, we think 5D here
yes a time traveling game that somehow runs on a random stone
Godot’s only selling point is 2D, once you cross to 3D it stinks
cause anything made in the last 10 years will 100% work on windows 95 right?
I actually prefer Unity HDRP visuals over what Unreal does
i love the seething hatred you have of unity
well time travel gotta go back a ways
hey, i have fond memories of win95
yeah it's not just this
but stock aces and like is pretty bad
my whole time in UE4 was using forward path btw
it's not really that feasible anymore with ue5
The “Unreal Look” is dev laziness
but luckily we can now have optional forward mode with potato renderer, aka mobile renderer
it's not all about PP though
It actually is
underlying shading has subtle differences too
not all PBR is equal
for example you take Unity as example
their built-in renderer is PBR
URP is PBR
and HDRP is PBR
they all have notable shading quality difference
Built is isn’t pbr (?)
