#lounge

1 messages · Page 238 of 1

dim ruin
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are there any other really nice ones I've missed?

fleet tangle
#

That's the only one I know of!

dim ruin
#

think I like that one though. I'll give it a shot, thanks!

fleet tangle
#

Np

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Someone posted it in here a few months ago.

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I was quite shocked how good it was.

dim ruin
worldly sapphire
#

Engine version 4.26.2???

fleet tangle
#

The fact it's doing all that dynamically is just fantastic.

worldly sapphire
#

Non-replicatable which is understandable and on second thought unnecessary

dim ruin
#

holy shit 250+ fps too during all that

fleet tangle
#

How many tens of thousands does it cost to buy? 😄

dim ruin
#

lol

worldly sapphire
#

Glad to see them be honest on the plug-ins drawbacks

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Well, drawbacks, actually incompatibilities

dim ruin
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$475.27 but thats actually probably worth it for a serious project. Making good water is really hard

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yeah open world not supported but not a deal breaker for me

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replication I wouldn't expect anyway. Just need a custom movement mode when in water to account for buoyancy

worldly sapphire
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Yeah, that's what I was thinking too

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You just won't be running away together from a tidal wave

dim ruin
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my only real requirement is that it doesn't depend on landscape with I don't think it does anyway

fluid bloom
dim ruin
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well there goes Unity's prospective future

fluid bloom
#

that is written quite confusingly

#

We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
who pays that? The game dev? The buyer? What happens to free game downloads? Are free games with unity now forbidden? How does that allow creators to keep "ongoing financial gains from player engagement"?

#

I guess it's the devs who pay it

unreal ether
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Their whole thing is you're only paying for the game install and not game related things like microtransactions and merch, like the revenue share model is

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Unreal counts game merch, crowd funding and microtransactions into the 5%, this does not

worldly sapphire
#

What service handles microtransactions usually?

empty dune
unreal ether
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Typically though the platform api

worldly sapphire
# unreal ether You.

Well, I mean, like there are ad services provided by Google (and Unity apparently), are there similar ones for microtransactions

empty dune
unreal ether
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So steam sdk and Google play sdk have microtransactions handled

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Which is where things like EOS come in, as they abstract it into platform agnostic calls

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But they aren't "handling" it

worldly sapphire
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Oh thanks

empty dune
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first good thing unity has done in a while lol. atleast if it works like i am assuming

unreal ether
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You do get services like XSolla and such, but they're normally awful

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They're also more handling the backend implementation of the consequence of buying the microtransaction, rather than the purchase

worldly sapphire
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I'm just wondering how Unity and Epic know the revenue from microtransactions, but I'm guessing developers have to report that

fluid bloom
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of course they have to

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over here private business have to keep every single receipt in the books for at least five years iirc

worldly sapphire
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I'm so glad I don't have to handle the business side of things

unreal ether
fluid bloom
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every piece of money has to have a paper trail of you receiving it and the money going somewhere

empty dune
#

im surprised people are loosing their mind over this new pricing model. Its so much better than the revenue share model, especially since now you can make the customer pay for the install cost

worldly sapphire
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I think Unity has a much larger marketshare of low cost games

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I don't know that sector well though

empty dune
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this model is only a problem if you somehow have a large userbase and still make absolutely no money

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although i wonder, does it count unique installs? raw install numbers? first time installs per user account?

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cause thats where this can become funky

worldly sapphire
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Yeah

unreal ether
worldly sapphire
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I feel it's going to be raw install numbers

unreal ether
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The other main big thing is trust. This has applied with no warning.

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And they reserve the right to change it at any time

empty dune
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im pretty sure there was a rev share

unreal ether
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Not for unity.

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Unity only had to pay for the engine per seat I'm 99.9999% sure

empty dune
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nope

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just checked

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rev share above 100k

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oh wait

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nvm

unreal ether
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I just checked, you only pay per seat for the engine previously

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No rev share model. That was their appeal to indies

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That's why they're freaking out, it's an additional cost.

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Especially one that can screw people over

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That's another reason for the freakout

empty dune
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i was under the impression there was a rev share model and this was replacing it

unreal ether
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No one's crying someone that made 16 million off 800000 copies has to now pay an extra 160k, it's the consequences this can have, and the sheer greed

empty dune
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yeah this is terrible

unreal ether
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Pretty sure the reason they threw that in was to throw shade at unreal for its 5% over 1 million clause

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And as previously mentioned, it covers not direct game related income like merch, crowd funding, and microtransactions.

Whereas the install fee is only for the game install

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I really hope the tracker is only for unique installs though

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Otherwise you could bankrupt a Dev by setting up a bot to install and uninstall

unreal ether
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So like t-shirts with your game cover on count

slim atlas
#

unity is going downhill currently 😄

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i am so glad i am on unreal

unreal ether
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Crowd funding for development count

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With unreal

woven wing
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That sounds very odd

unreal ether
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It does, but it's in the terms :P

empty dune
#

well, RIP unity, you will be missed by approx 7 people

unreal ether
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I miss it. It was my 2d go to. Now to have to pay 2k a year to get a product on consoles, should I want to, has deterred me

empty dune
unreal ether
#

Time to resume work on my simple 2d only engine :P

unreal ether
#

But yeah it's way better

broken sigil
#

This weird mix of like rap, metal, and a whole bunch of different genres is surprisingly good lol
Metal part starts 1:50

https://youtu.be/qMXESlny4-I

"Watch The World Burn" by @FallingInReverse
Stream & download: https://fallinginreverse.ffm.to/watchtheworldburn

Song produced by Tyler Smyth and Ronnie Radke
Vocal Production: Charles Massabo
Song engineered, mixed and mastered by Tyler Smyth
Song written by Ronnie Radke, Tyler Smyth, Cody Quistad, Christian Thompson and Tyler Burgess

Direc...

▶ Play video
empty dune
broken sigil
#

lmao

woven wing
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Reading the EULA now, and this rule is nice

median wraith
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less than 10k ?

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what that even means

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like whats the context

woven wing
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If your release makes over 1 million in gross revenue, you don't have to pay anything in quarters that make less than 10k

broken sigil
# broken sigil This weird mix of like rap, metal, and a whole bunch of different genres is surp...

damn this guy has some pretty impressive vocal abilities
https://youtu.be/ESOjt2_yJrU

"Last Resort (Reimagined)" by @FallingInReverse
Stream & download: https://fallinginreverse.ffm.to/lastresort

Written by David Buckner, Tobin Esperance, Jerry Horton & Jacoby Shaddix
Produced by Ronnie Radke and Tyler Smyth
Orchestral / piano arrangement by Sean Rooney
Mixed and mastered by Tyler Smyth

CREW:
Director: Jensen Noen
Producers: P...

▶ Play video
woven wing
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Like if you released some stream game and everyone buys it at once, you're not on the hook trying to manage finances each quarter afterwards

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When like 30 people are buying it a month

unreal ether
woven wing
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Didn't know this

unreal ether
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I have no qualms paying for tangentially related things, because if i'm ever in the position to pay, its no huge deal, and if everything crashes, no harm no foul

woven wing
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Here's also a section on Kickstarter, because I was curious about that as well

unreal ether
woven wing
#

Star Wars game made me be like "wait..."

median wraith
woven wing
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Yeah, but it's nice if you're mid-high successful one year and coasting, or working on one project for a very long time, like the Dwarf Fortress people

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As like an individual or very small team

dim ruin
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Dwarf Fortress! I'm so happy for those guys. What an awesome underdog story

fleet tangle
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Always good to see the little guy succeed. Even if they are a dwarf.

woven wing
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Can't wait for the magic update

fervent wagon
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So, who do you think is buying Unity? Place your bets. For me, it's Apple.

woven wing
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Microsoft

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Whole big push with Windows 12 where you can make games with integrated AI and Unity

dim ruin
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well that could be cool. maybe they'd actually get moved to a modern .net runtime within the next decade...

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apple buying unity would be funny. They should by cryengine or something no one cares about

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rpg builder or something

woven wing
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Think Gamepass store like the Epic Marketplace

dim ruin
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Unity could definitley benefit from microsoft ownership though. I'd be all for that

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Unity has some really really great developers too but they're always hindered by their slow ass devops cycle

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Alexandre Mutel is a god among men when it comes to .net dev and gaming

zinc wagon
fleet tangle
#

Are you high? Unreal docs that are useful ?!

zinc wagon
fleet tangle
#

😛

woven wing
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Callback function signatures feel like they'd be an easy add, but they don't exist

fleet tangle
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Add to what?

woven wing
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docs

fleet tangle
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Oh

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Just use the API docs for that.

woven wing
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haha

fleet tangle
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Or the engine source.

woven wing
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Yeah, you have to use the engine source

fleet tangle
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I use the api docs quite a lot.

woven wing
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Oh wtf, it is on there now

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I could have sworn

proud jay
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phew cleaned up some overgrowth on my building plot yeez that was a lot

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this is now

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still not perfect

empty dune
fleet tangle
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Virtually nothing!

empty dune
fleet tangle
#

Does that page not say?

timber viper
#

Time to watch Code Geass for around 41th time

proud jay
empty dune
timber viper
fleet tangle
#

[name](link)

zinc wagon
fleet tangle
#

It's been a thing in markdown since forever. On discord? No idea.

proud jay
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I know markdown, but it didn't use to work

woven wing
empty dune
#

FAIL

proud jay
#

rip troll fail

fleet tangle
#

Never gonna link you up?

lofty lark
empty dune
#

am i the only one who rick rolls himself once in a while because the song is nice?

timber viper
woven wing
woven wing
#

All I needed to see

lofty lark
empty dune
lofty lark
timber viper
#

You know its a strong anime character when they shit like this:

woven wing
#

ORD textures. The D stands for Displacement?

empty dune
zinc wagon
proud jay
zinc wagon
woven wing
woven wing
#

1.4 billion. Jesus

lofty lark
zinc wagon
timber viper
zinc wagon
#

it works!

timber viper
#

what works

proud jay
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but that worked before

timber viper
#

hm

woven wing
#

Baby Shark has more views than people on the planet

zinc wagon
zinc wagon
zinc wagon
empty dune
timber viper
#

this feature actually

should be special for

nitro users

not for peasants

empty dune
#

reject loli, embrace unreal engine 5.3

zinc wagon
timber viper
#

a few seconds in this gif costed more than whole mob psycho budget probably

lofty lark
timber viper
#

mushoku tensei

lofty lark
#

oooo its on my watch list

timber viper
#

why

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you should have already binging it

lofty lark
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I don't disagree

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There's a lot of shows I should have binged

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And have been on my watch list for too long

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Anohana has been on my list for years at this point ;-;

timber viper
#

Right now I'm finishing fate/zero

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and mob pschyo s3

lofty lark
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There's a third season of mob psycho? time to re-binge i guess

median wraith
#

someone else do 20 years today ?

proud jay
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no I passed 20 many years ago

lofty lark
fleet tangle
timber viper
median wraith
timber viper
#

its 2011 made so probably at the date it was quite great

lofty lark
timber viper
#

but today its just an average shounen

lofty lark
#

I think I've probably watched only a handful of shows that came out since 2020

timber viper
#

old animes can be great

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but the popularity of fate/zero deceived me

proud jay
#

anyone watched apple event?

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anything interesting?

timber viper
#

iphone 15 will run console games

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ac mirage, re7 etc

proud jay
#

why

timber viper
#

why not

proud jay
#

good point

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too bad they only get usb-c now

lofty lark
proud jay
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I get a new one from work next month

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so stuck with lightning for another 3 years

timber viper
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Princess Connect was meh for me

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didnt continue after ep3

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felt like crunchyoll just trying to milk isekai genre

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jahy-sama was great though

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i enjoyed it a lot

proud jay
#

funny how they sell usb-c as a feature lol

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as if they would've done it if not forced by EU

fleet tangle
timber viper
#

Does it get better

fleet tangle
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I've watched both seasons

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I enjoyed it!

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Peko princess is funny!

river sable
#

some really cool webb results, found liquid ocean and possibly plankton farts

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"These initial Webb observations also provided a possible detection of a molecule called dimethyl sulfide (DMS). On Earth, this is only produced by life. The bulk of the DMS in Earth’s atmosphere is emitted from phytoplankton in marine environments"

median wraith
#
C++ Stories

New Standard, new ways to initialize objects!
With C++20, we get a handy way of initializing data members. The new feature is called designated initializers and might be familiar to C programmers.
Let’s have a look at this small feature:
The basics   Designated Initialization is a form of Aggregate Initialization.

proud jay
#

but c# has had this for years

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c++ once again taking the L

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of course they chose wild syntax for it

worldly mesa
#

lol! unity is moving to a charge per install (of your game, not the engine).. at this point the information says reinstalls count too. 20 cents per install/reinstall

proud jay
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lol

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that's shit

worldly mesa
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indeed!

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ah, i was ranting elsewhere 🙂

median wraith
woven wing
#

Build HLODs, load the whole map anyways, 3ms faster

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I don't understand anything

worldly mesa
regal pecan
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We chose this because each time a game is downloaded, the Unity Runtime is also installed

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At least that sounds like comically explained rent-seeking behavior, as opposed to the following word salad:

#

Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.

woven wing
#

Money me, me money now, give money, money to me give, is money? for me. Yes, money now yes. - Unity

regal pecan
#

"We chose to fleece this sheep because it is covered in wool, a valuable commodity."

worldly mesa
#

@sand oxide hey, what is the name of that engine you linked the other day, which is like a copy of Unreal, but not as good?

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i think so, thanks! 🙂 (it is for a conversation elsewhere)

fathom wadi
#

Flax sounds like a laxative for fat people

fleet tangle
#

Flax ⬆️

chrome gull
#

ah shit what was it called?

worldly mesa
chrome gull
#

no

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Reality!

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it was called reality

worldly mesa
#

lol! i remember 🙂

chrome gull
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wish it existed rn so I can money

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too bad I don't have the skillset

worldly mesa
#

i really think Unreal and Flax usage is about to get a huge influx

chrome gull
#

idk what flax is but Unreal, prolly not

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both of them are for fairly different target audiences

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Unity = low-end hardware, f2p, in-built monetization system, C#, etc

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Unreal is not that

worldly mesa
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well, there are a Ton of hobbyists who will give it a try, just because, but for serious devs, yeah, you are right

chrome gull
#

ah i see what you mean

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damn it I really wish I had my own engine

worldly mesa
#

but really, check out Flax, as they say " it is like Unity and Unreal had a baby" just like your Reality engine! 🙂

chrome gull
#

lemme do that right now

fathom wadi
#

I imagine a lot of studios will switch to Unreal since the Unity scandal over install fees 😄

worldly mesa
fathom wadi
#

I'd rather not tbh 😄

stiff crystal
late solstice
#

took me a second...

stiff crystal
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Unity did clarify that the install fee is per install

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literally if you uninstall and reinstall, new fee

fleet tangle
#

So retarded.

stiff crystal
#

it's impossible

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it can't happen

fleet tangle
#

Even if somebody pirates your program and installs it, you get charged.

stiff crystal
#

oh hey

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they promised that's fine

#
A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.```
#

lol

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I mean, we all know this isn't going to work either

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none of this makes any sense

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since it's totally out of their control

worldly mesa
#

Unity bought IronSource a while back

stiff crystal
#

"they believe"

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sounds good to me

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IronSource was last straw for me with Unity

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today just made me feel good about leaving the sinking ship

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they even scrapped unity plus now

worldly mesa
#

it is almost like blackrock wants to buy unity ok, i've seen too many memes

stiff crystal
#

basically everyone who kept on plus sub paid for nothing as they can't keep the sub live anymore to get rid of the unity splash

worldly mesa
#

no doubt a full reversal or a huge amount of lawsuits are coming

stiff crystal
#

instead they now put splashscreen removal option behind 2k/year paywall

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when everyone knows that option should never been hidden from the free / lower tier

worldly mesa
#

they really have over estimated their worth as a tool, and their position in the scheme of things

stiff crystal
#

it only hurts unity

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I bet they just designed this to hit hard for big F2P games and wanted piece of that cake

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totally underestimating average devs reaction

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thinking it wouldn't concern them

broken sigil
#

I can't even imagine that meeting where they all sat down, discussed these changes and agreed that it is a good idea

worldly mesa
#

considering the unity ceo called game devs 'fucking idiots' i do not think they care much what anyone not themselves thinks. there was context, but it does not make it better

stiff crystal
#

meanwhile, while sad, some of these have been funny

#

Definitely include what engine you’re using in game pitches.

It’s important information!

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Meanwhile, at Unity HQ:

▶ Play video
worldly mesa
#

so after killing EA, he moved on to Unity.. grand.

fathom wadi
#

I think they will backtrack and put the cost somewhere else. Likely hitting the license cost at the backend of medium to high sales. Please the majority and screw those who can't back out of their development cycles at such a late stage.

pearl elk
worldly mesa
#

they are all self destructing and i just do not get it

pearl elk
#

I have little sympathy, the sooner they die the sooner they release the IPs to someone who will use em properly 😛

cobalt oracle
#

Did hell broke lose already? 👀

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am I too late to the funeral?

worldly mesa
broken sigil
worldly mesa
#

same. it is brutal!

pearl elk
#

so whats the short version of the drama?

cobalt oracle
#

Godot discord is helms deep

cobalt oracle
#

it doesn't have a hard one per turn clause

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uninstall and install again? 20 cents

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press f5 on a webgl game? 20 cents

worldly mesa
#

unity corp is charging per install of your game now. including reinstalls. they keep track of installs in private, with private methods, such as IronSource. there is the possibility for a dev to actually owe more money than they made on a game. we already know russia and china (and others) have bot farms for the sole purpose of messing with the west. they can easily exploit and cause havoc

pearl elk
#

ooof thats rough, as if times wernt hard enough as it is

worldly mesa
#

it sounds like Elemental Code exaggerated, but no. it is exactly that, at this point

pearl elk
#

funnily enough their stock didnt tank so maybe its to appease the shareholders

worldly mesa
#

they also removed the Pro tier, and due to the contract you 'sign' those people are out the money, but non of the benefit anymore. they are also forcing several thousand dollars per chair per year for their first tier paid accounts

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they literally committed corporate suicide, but they don't feel it yet

cobalt oracle
#

they want the stock to tank

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sell, dump, buy low

worldly mesa
#

the blackrock tactic (i take too many memes at face value)

cobalt oracle
#

or just run to bahamas

worldly mesa
#

it is basically what the boomer generation seems to be doing.. they seem to think they can take the money to their grave with them (i only know what i see. i obviously cannot speak about everyone. also, i am the generation after them, not one of the new generations)

broken sigil
worldly mesa
#

indeed. can't blame 'em though

#

and that has been going on for hours!

empty dune
broken sigil
empty dune
#

Huh, i heard someone tell me it needed identity verification

#

Nvm then, time to watch a mob lynch

cobalt oracle
#

This is permanently happening on the unity discord

rare sparrow
#

Oh, I'm in the Unity discord. Almost forgot.
looks at server
"••• Several people are typing..."

bronze axle
#

That must be fun.

#

What a day.

still geyser
#

Unity needs money, they don't have an awesome game, so this is what the CEO decides to do?

rare sparrow
still geyser
#

I think they are starting to state that re-installs won't count.

still geyser
#

Is that public?

bronze axle
#

The next few days will be fun.

broken sigil
#

Damn, doesn't look like even the community managers on that discord like this change
This is a reply from a community manager

bronze axle
still geyser
bronze axle
#

I am curious, too.

still geyser
#

And yea the mods there have let folks fume but in an organized fashion.

bronze axle
#

I posted on X inviting Unity developers with an interest in moving to Unreal to join us here. It got 10 reposts, so we'll see if anything comes of that.

still geyser
#

Apparently their CEO once stated the genius idea to charge folks to reload their gun in battle field. And now as acting CEO they get this 😦

#

I'd hate to see Unity die a slow and painful death

still geyser
bronze axle
#

^ John Riccitiello

broken sigil
#

Like imagine having your game already out, even worse, a F2P game and you wake up to this news

still geyser
#

Seems like it is going to hurt the developers that are just barely able to get traction and taste that success.

#

While most people obviously are not making it, most people want to get there and hope to and this fiasco makes Unity less appealing...

#

And what bothers me the most about it is that it seems Unity devs just need to trust that their system for tracking installs works? Like can you even dispute it? What does that process even look like? Reminds me of how insurance companies just tell you, yup stats are in, wrecks are worse for your state and city so bill is up. What can you say or do except accept it.

#

A pricing model that is obfuscated by and set by their algorthim, that is like the real win for them.

cobalt oracle
#

my man here @broken sigil tanking the heat with me ❤️

broken sigil
still geyser
#

Kind of sad that the most time I've spent and been active in the Unity discord is for this.

cobalt oracle
#

I am just worried about unity engineers 😰

#

mobs don't usually distinguish friend from foe

empty dune
broken sigil
broken sigil
empty dune
empty dune
cobalt oracle
#

don't be a one trick pony 😛

empty dune
#

Oh god that one guy freaking out over there was annoying

true fable
bronze axle
empty dune
bronze axle
#

We're closing in on 100K already. It's crazy.

broken sigil
#

@dusky kettle It's your time to shine 😂

broken sigil
bronze axle
empty dune
bronze axle
#

If a Unity dev is interested in switching to Unreal, we welcome them with open arms.

empty dune
#

I feel bad for all the unity staff who don't wear a suit. They must be getting hell right now

true fable
#

The biggest complaint I've had from my unity buds has been that the engine is intimidating and I've had them asking questions to gpt 4 and they're all getting comfy with it - wonder how feasible it would be to custom train a model

empty dune
#

Imagine if epic announces today that they will now start developing c# support

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Man

#

That would be funny

bronze axle
true fable
#

I've managed to avoid twitter my entire life.. is it finally time to make an account

empty dune
#

The duty calls

#

We must answer

cobalt oracle
# broken sigil https://tenor.com/view/im-doing-my-part-serious-stare-gif-11979677

can I get some love for pixijs? 🤣
We are nice people, a bit geeky and not ver PR-friendly 😅
https://twitter.com/MiltonCandelero/status/1701773995144519797

Hello! Friendly reminder: If you make web games there is a better world and it's free!
#PixiJS is not only free but open source, with an intuitive API, amazing performance and a community to match.
Join us on discord, Unity refugees welcome!
https://t.co/bvtVHHfp3t

empty dune
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Im wondering if i should share that from my personal account or my studio account

broken sigil
cobalt oracle
empty dune
true fable
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"Unity refugees welcome" my sides

empty dune
cobalt oracle
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dont worry, I love you anyway (?)

empty dune
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I don't even know what pixijs is xD

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Im assuming the js is java script

cobalt oracle
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the fastest ™ webgl engine for 2d graphics (?)

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yeah

broken sigil
empty dune
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I wonder how long until the us market opens

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It'll be fun to watch the stock price

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Ah, 7 pm ist, which means 11 more hours to go

still geyser
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The fact the CEO sold stock on the 6th is just the cherry on top of all this

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Like he knew... he knew what he was doing.. and he knew the reaction it would get..

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And they went through with it...

cobalt oracle
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damn, I don't have nitro to leak some party mannys emotes in the unity discord 🤣

broken sigil
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huuuuuuhhhh

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That's an odd take lol

cobalt oracle
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if you make 1.000.001 dollars unreal takes 5 cents.

empty dune
broken sigil
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yeah

empty dune
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I don't think they even read the ue terms of use properly

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Or at all

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They're worried about blueprints and c++, they have no idea how easy it can get

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Relatively that is

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There's plenty of "oh you think this should work? Well, this is unreal engine, fuck you" moments, ngl

cobalt oracle
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they are scared about pointers... I am scared of C# because I am never sure when I am sharing a reference and when I am duplicating memory 😅

true fable
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In its defence (boo me out) there is something to be said for the iteration speed in Unity and C#, I almost always have a copy of both open - prototyping ideas in unity and implementing it finally int UE

broken sigil
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Yeah in my mind ptrs and refs are straight forward to understand so the ptr fear is always a bit odd to me lol

broken sigil
cobalt oracle
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Yeeeeehhhh boiiii

true fable
cobalt oracle
still geyser
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I started in unity and the most shocking part to me was learning all the Unreal way of doing things. Like there is a game mode and a controller and pawns and all these things already there it's not just free form do whatever you want Unity style. I mean you can but might as well work with what's there not against it.

cobalt oracle
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Unreal is spooky like that at first. I didn't understood why so many clases until I read the network bible 🤷‍♀️
Once you understand that, it makes a lot of sense 😅

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well, I am going to bed, it's stupidly late here

broken sigil
empty dune
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Learning unreal is hell at first but once you cross a certain threshold of knowledge i feel like you can start to appreciate how unreal does things

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That's not to say i still don't get frustrated with it though lol

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On the plus side, i think we can expect quite a few more beginner tutorials as the refugees start flocking lol

cobalt oracle
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I was considering making a full tutorial series for unreal beginners 🤷‍♀️
we will see 😅

worldly mesa
bronze axle
broken sigil
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yeah

bronze axle
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You have to pass the revenue and installs threshold before the runtime fee kicks in.

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There's a lot of miscommunication and misunderstanding going on, which is mostly Unity's fault.

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They did a very bad job communicating this plan.

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I don't think they could have handled this more poorly.

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No matter what they do, they just permanently lost a lot of trust.

broken sigil
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Yeah, it's been handled super badly
Even if they revert I can bet a lot of devs will switch elsewhere

bronze axle
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Many Unity developers already had one foot out the door because of previous missteps.

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I reckon this will be the final straw for them.

worldly mesa
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I, for one, Never trusted them! Ha, haha, haha (Robin hoods away, 'men is tights' style)

dusky bobcat
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After I checking their policy, it doesn't affect most of the indie developers actually. But Unity made a really poor public announcement. Maybe indie devs has already consider about Unreal or even godot?

dusky kettle
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I hope to release it soon

broken sigil
dusky kettle
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Thank you! It'll eventually be in a good shape to get released, hopefully within a month

stiff crystal
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There are other insider trades that look alarming tho

broken sigil
stiff crystal
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There's 4th attempt for ue c#?

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Issue with this isnt people getting c# running on unreal

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Many have fone that

broken sigil
stiff crystal
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It just never gets mass adoption because epic isnt the one doing it

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Well. Past things looked good as well

stiff crystal
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It never was about anything but long term support lacking

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You need official support

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And epic has openly been against c# support

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Devs cant just risk it if it is maintained by 3rd party

broken sigil
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Pretty sure this is a plugin so it at least less painful to maintain than an engine fork

stiff crystal
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I'm sorry to put it out so blunt

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Dont get me wrong, I love c#

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Easily my fav prog lang

broken sigil
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I actually dislike C# 😅
But I'm interested in this integration

stiff crystal
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C# iteration speed is amazing

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Using c++ on unreal is sooooo slow

dusky kettle
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The company where I'm at might start using this C# integration in near future, so I can work on it full-time.

white oxide
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would you agree if a software company had zero digital footprint it never actually existed?

stiff crystal
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Even with live++, it is pretty horrible in almost all ways in comparison

white oxide
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or at least not as an official registered company

fluid bloom
deep glen
fluid bloom
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almost got me

dusky kettle
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Manual how?

proud jay
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while the new pricing of unity is wild, people make it seem worse than it is even

dusky kettle
proud jay
empty dune
proud jay
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yup

empty dune
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their actual reply mentioned that "demos mostly wont trigger runtime fees"

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what the fuck is mostly?????

proud jay
empty dune
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explain "mostly"

proud jay
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not that I understand what they mean

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seems subjective

empty dune
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it IS as bad as users are making it out to be

proud jay
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meh

empty dune
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they themselves dont know how it will work

dusky kettle
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Doesn't prevent a big mob from reinstalling the game

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too many edge cases for this to be a good idea

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There are literally so many better payment models, and they chose this

proud jay
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well, it's unity

median wraith
proud jay
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don't expect them to make good decisions

median wraith
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Also hello! long time I don't see 0lento over here

median wraith
dusky kettle
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yes, exactly! Very fun for a developer to pay a fee because a user removed some crucial files and now have to reinstall

empty dune
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unity users are for some reason deathly afraid of ue

proud jay
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bUt C# iS sO sLoW

median wraith
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I do use on Tools for packaging the game and such, is easier usually and you have the common libs included also the ide used to be better for syntax and debug, still I do remember the golden age of XNA by the time of Terraria and such, good times, used to learn it by that time with mini game examples

median wraith
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Also a person were real mad by the time on the data sharing on UE because told them there are z2 checkboxes, and they claim that's much, they need to focus on the game itself

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if you make a game, at least know the tech you are using sir

empty dune
median wraith
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it always depends of what you are looking for

median wraith
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But it's a fact that if you go to mobile VR devices you will need to edit the engine if you need an extra boost for large projects

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But usually clients/companies don't want/have time for that

woven wing
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I was using UE on a 1070 and 3930k originally

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It was more than fine

median wraith
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I used to work on the 970, good luck now

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Even used UE4 with the 9800GTX+

woven wing
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I had one of those!

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Back before I knew what I was doing and would buy a gpu by reading the numbers on the side of the box

median wraith
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you can get x10 of those for the same price of the 4080RTX

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that could be an interesting comparison

woven wing
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1070s now are under a hundred

median wraith
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it says the 3080RTX is 18 times better so

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you will end saving money it seems

empty dune
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BOURGEOIS

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OUT OF TOUCH

woven wing
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Oh cool, there's actually some activity on the Unreal reddit

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It's been so dead since they stopped allowing images

pearl elk
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Hmm this Unity thing is weird, do banking systems even do half cents? $0.125 is 12.5c right

woven wing
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Yes

pearl elk
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Only an EA exec coulda come up with this shit lol

woven wing
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I forgot exactly how much precision it is, but I vaguely think it's 0.000 or 0.0000

proud jay
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they'll probably look at month/year basis and round down to the nearest cent

woven wing
median wraith
proud jay
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well, I just meant they don't do it instantly

median wraith
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🤣

woven wing
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Bad timing Humble

white oxide
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whats the difference between vulkan and DX12 from an end user standpoint? ive noticed DX12 is a slight bit less wearing on my lower end rigs

white oxide
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alongside epic strategy games

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i mean from the gamer's perspective

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assuming reasonable setup

woven wing
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I have to stay off humble bundle. Every time I open that site I end up buying another music or sound or asset pack

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My sound/music library alone is over 500gb now

proud jay
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in ideal circumstances, you shouldn't notice any difference

woven wing
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That's not even the free Sonnis collections!

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Fair

white oxide
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i have 20 gb of music, but then its unique for me so

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dad runs a community band with 60 members. lets me slip in any music i write and get sheet music to

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then get 60 people of varried talent to play the music for me after months of practice

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it all sounds a lot alike (same source and instruments) but hey unique is unique right?

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havent gotten any actual asset music yet though

woven wing
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What you really need is a hundred gb of people freezing celery and breaking it and labeling it everything from "Bone Cracking34.wav" to "PD39,Polystyrene,Snap,Bone,Break,Gore,Quick,Fast,Sharp" to "ANF_03". So it's impossible to find anything

white oxide
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HAHA

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tbh if i went for breaking bones id use something a little more realistic

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i know how to make ballistics gel, and livstock bones are easy to get around here, so getting actual crack and squish would be easy

proud jay
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I just break my own arm for realism

white oxide
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same for gun sounds, texas fck yeah our private range has the right outdoor acustics and space to setup multiple mic's and record anything from a .22 to a .50

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and i have marines with all the special permits to carry the heavy stuff

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family is nice for this

proud jay
white oxide
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my brothers team, they come over off duty and chill

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plus private ranges are rare because you know bullets

proud jay
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I don't know bullets personally

white oxide
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were lucky our property has the right mix of HV power lines, water pipes, and such that the backdrop to our range is 15 miles of empty fields

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and your shooting down into a creek with a high bank and gentle slope

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and with acres of open and wooded space we can get that perfect acustic

woven wing
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I like how random sound effects end up having other uses that they would be perfect for

white oxide
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agreed

woven wing
empty dune
woven wing
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Like this would be a perfect "bullet hitting an energy shield being absorbed" kinda sound once you cut it up

proud jay
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or farts

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or aliens

white oxide
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i encountered a unity game on steam where the dev apparently couldnt afford sound effects so when you do or buy things its literally just the guy making his own sound effects

proud jay
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or a spaceship passing by if you slow it down

white oxide
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when you buy something, a distinctly german man saying "ch-ching"

proud jay
woven wing
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The sound effect I used for two giants punching each other was like "large boulder falling"

white oxide
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yeah using the same sound effect at different speds and time to make use of limited resources is a lost art

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compacting a game seems to have been lost recently, with all these games hitting 100-200gb in file size

woven wing
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Luckily SSD prices have plumeted

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I'd love to be an audio engineer because good sound effects are like one of my favorite things

proud jay
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don't let your dreams be dreams

celest musk
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but it's free publicity after all, i guess some just ride with that train...

median wraith
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but at the bottom it claims to be per app so idk

stiff crystal
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as for the c# plugin thing

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I hate to be the guy saying it.. but anything that needs constant maintenance between engine versions, it's doomed to fail after few major engine versions

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we only have examples of this type of thing constantly failing on all game engines with some kind of marketplace

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if it's open source and not paid thing, you may get slightly more mileage

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but they all get dropped eventually

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for paid assets in this category is just hard big nope

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because the moment the income dries, asset gets dropped by the developer

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and it will happen

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I really wish it weren't like this but I can't think of single counterexample where it worked

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also.. none of this is personal and I'm not trying to say anything against some individual dev in question here, it's just how history has taught us for these things to go

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kinda fool me once kinda deal where it's really hard to convince one that THIS time it'll work differently

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Unreal not having first party C# support is kinda bit fail on Epic, because this is single handedly biggest reason many Unity devs didn't jump the ship even in the early UE 4 days

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they try to do verse now, which is nothing like this and at first glance looks even more scary to learn than c++

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(if you are seasoned c# developer coming from Unity that is)

stiff crystal
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fancy automation on these things can also just leave you dead int the water when some major api change in the future breaks everything

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there's always some level of risk on committing to something like this and I dunno if it's worth the gains

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personally, I don't see it being worth it

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even when c# is easily most productive programming language I've ever used

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I haven't done Rust and I know people praise for it, but have done things in probably two dozen different languages in past

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yes

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but also c++ api breaking on your project doesn't compare to whole programming language integration where you implement also all things you don't even use

median wraith
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I mean a lot of people moves to Godot and they don't even using C# at all, despite it have support, the scripting from them is atractive, problem with BPs is they are hard for repositories and for editing, cloning and cleanup

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But I like them as middle point

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at this point still don't know why Fortnite have a scripting language but no UE itself

cobalt oracle
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Hello, good morning, is the dumpster still burning?

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Yes, I think unreal biggest fault is no real way to fast iterate in code

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I went to bed and left BM doing unreal engine support in the unity discord.... that fire 😅

pearl elk
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How much is Epic paying for Unreal Engine sales staff to man the Unity chat? 😛

pearl elk
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20c per Unreal Engine Install by a former Unity dev 😛

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I cant wait until hackers get into every Unity game on the planet through their nice pre-programmed back door

cobalt oracle
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Every single unity game now collects data, I hope you have your gdpr and data safety forms ready 👀

pearl elk
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are they allowed to collect install data from minors?

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oh shi...

limber ivy
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how can I install FMOD for Unreal Engine 5.3.0?

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I tried to install the version for UE5.2 but it doesn't work

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Is there any workaround to make FMOD work on UE5.3?

woven wing
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I think I might be getting eyefatigue

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Literally "touch grass" syndrome

limber ivy
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Tbh didn't regret the Unreal Engine switch from Unity at all

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Since what's happening now on Unity

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$0.20 fee

pearl elk
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Im gonna buy Unity shares then set up scripts to download, install and uninstall my Unity games all day every day

limber ivy
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so wb fmod 5.3

soft night
stiff crystal
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people moving to godot is something I'm super doubtful to work nicely

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people keep saying they do it

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but there's no known godot games, or if there are, they must be something you can calculate with one hands fingers

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also people now knowing any better, think going to godot from unity is like just opening different brand product with everything being the same, they count that it's C# support saves the day

cobalt oracle
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🥲

woven wing
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Brotato was godot and the only godot game I've played

fleet tangle
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Oh that was godot?

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That game is awesome.

median wraith
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there a lot of that style recently made with it

stiff crystal
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A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.FeaturesAuto-firing weapons by default with a manual aiming optionFast runs (under 30 minutes)Dozens of charac...

Price

$4.99

Recommendations

46269

▶ Play video
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so 2D

median wraith
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Dome Keeper, Halls of Torment, Lumencraft etc

stiff crystal
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the fact that they could ship 3D title with godot is somewhat surprising

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this would have been fine.. in 2013

median wraith
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I mean sidescrollers are fine etc

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in 2020 had a client making a 3x3km map in the moon

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it worked on godot 3

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had to make a LODs system myself

stiff crystal
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godot and 3D has this strong Ogre3D wibe for me

median wraith
#

technically now is better but....

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Ogre3D is only render engine

stiff crystal
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like, people want to like it, but games using it just look seriously dated

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well.. it had gameloop

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but sure

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I'm mainly discussing godot's renderer here as well

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which is the single biggest thing that matters here

median wraith
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the main pain on Godot editor is some times the nodes system, you expect a better artist friendly aproach, good part is you can make retro looking games fine, even use directly the old school editors like radiant etc

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I don't know why more people didn't release those FPS retro shooters on it

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Godot 3D still have things to improve for sure

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also noticed Ogre3D released a new version recently that allows to render multiple shadows from different light points

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idk if that were possitble on UE4

woven wing
#

O3DE is interesting

median wraith
#

Cryengine V? I mean Lumberyard ? I mean O3DE ?

woven wing
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It's an evolution of Amazon's Lumberyard and Shatterline feels surprisingly competently made on it

stiff crystal
#

that engine I wouldn't touch even with long stick

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and I actually like cryengine

median wraith
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O3DE have good rendering engine, Godot have good dev tools

stiff crystal
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but O3DE doesn't even have anything left of CE anymore

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they literally replaced everything

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main thing with CE and O3DE right now is that their iteration times are even worse than with Unreal

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and that's saying a lot

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CE makes 0 sense too because it's more expensive than Unreal even and you get Crytek in equation

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it's not that great time to go "engine shopping" right now

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godot is most interesting free engine out there right now

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but it doesn't directly replace engines like unity

median wraith
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I mean, right now UE is way ahead of any of those, that's good and bad, you always want someone to compete

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But yet still, we are better than when I started on this things back in 2008

celest musk
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unity could still catch up kinda easy in some fields i guess

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the big benefit of unreal is that epic goes ahead and acquires whatever they would like to have in the engine, while with unity it's pretty much up to their marketplace

pallid yacht
#

ok I've seen verse mentionned here and I have a question about it :
just what is it gonna be, long term?
is it gonna be an alternative to blueprint nodes for high level scripting/gameplay programming like how godot supports both gdscript and c#, or is it gonna fullfill a wholy different purpose and be meant to be used alongside both blueprint and c++?

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what

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oh

celest musk
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i'm also talking about stuff like PowerIK which just got the new FullBodyIK solver in UE

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like stuff under the hood where epic hires the plugin devs (and ofc the bigger things like RAD with oodle and bink etc.)

pallid yacht
#

so will you be able to define actors, components, etc with verse like you can with blueprint or is it just straight up not gonna be able to do that?

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hopefully it reaches that point then cause I'm slowly but surely getting tired of blueprint spaghetti

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yeah I see, like the other features that were made for fortnite first

pearl elk
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they are called multi in verse

pallid yacht
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c++ is never gonna be as simple as c# in terms of syntax etc though

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yeah

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it's just not what it's here for which is fine but yeah

celest musk
#

isn't it pretty close though? i don't know c# so i can't compare the two

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but i don't feel like c++ makes it super hard (when used with frameworks like UE)

pearl elk
#

If only there were a scripting language especially for gameplay... funny how we wish for features we had in the late 90s

pallid yacht
#

c# doesn't split its classes into 2 files and also does things like value vs reference a bit more automatically if that makes any sense

celest musk
#

ok, the boilerplate is also the only thing that came to my mind which is sometimes annoying in UE

pallid yacht
celest musk
#

but overall having a separate header can be somewhat nicer to read (even tho i guess any modern IDE can abstract that for the user in C#!?)

pallid yacht
#

is that a thing some modern IDEs can do? or is that theoretical

celest musk
#

well i would guess that they can do it, if they want to...

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so it was more of a question than a fact

pallid yacht
#

I get the argument for having the header separated but I think it's weird having to define a function in one file then have to define it again in another this time with the actual code

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when there's no extra information in the header function signature vs the cpp one

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as far as I know at least

celest musk
#

isn't it also affecting the compiler output? iirc the linking behaves different if a function is fully declared in the header vs. cpp file

woven wing
#

I spent like a week trying to learn verse. I regret it

still geyser
woven wing
#

"Car, Truck, House. That red car just hit that blue truck in front of that brick house." What do you mean .h files aren't useful? This makes total sense! /s

soft night
#

hehe uningine show now that they have no runtime fee

pallid yacht
#

but yeah that seems like c# just solved that better

cobalt oracle
#

In all the other languages, "headers" are derived from code first, and then you build

pallid yacht
#

ah

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bit ironic since in my experience c# in unity compiles much faster than c++ in unreal lol

cobalt oracle
#

C# isn't exactly compiled

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Until you hit the il2cpp step

celest musk
pallid yacht
#

rolling up unity's PR mistakes into a ball to reach critical mass

cobalt oracle
#

Aren't you running inside dotnet? 🤔
(I honestly am not savvy enough here )

tulip orbit
#

what if I just want to stand in the doorway?

soft night
#

House 11

proud jay
#

there's a new season of house?

empty dune
cobalt oracle
#

Windows 11 is the closest I've been to moving to Linux

#

I feel it's the clock to midnight

river sable
#

blender users be like

rare sparrow
#

Hmm, I've never thought about Unreal's coordinate system like this. https://twitter.com/bwithers/status/1701943178134163884

@FreyaHolmer So when we are talking about movement the first component is forwards the second is right left and the third is up down. Its much more sane than component 1 is forward component 2 is up. It makes sense in 3d vs what unity did which makes sense in 2d.

fleet tangle
#

Z being up does make total sense.

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The LHR too.

celest musk
#

on a map you also have x/y without any height

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so adding another axis to the map makes it Z

woven wing
#

The only bad part is that like Unreal is unique

rare sparrow
#

I started with Unreal, so I never thought about how different coordinate systems would be to work with in code. Unreal's does make a lot of sense for 3D

unborn lotus
fleet tangle
#

RHR is just weird.

woven wing
#

What were they even thinking with that

celest musk
#

they probably just did what everyone elsedid

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specially thinking about all the 3D software, where the impact might have been not sooo big

woven wing
#

No wait, nevermind, I realized that I don't like the way that UE does it. I just forgot

celest musk
#

also y forward, x right would make more sense imho

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since you could count it from the fingers, but whatever

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guess both works

celest musk
#

or work with hardware that works in a different system

woven wing
#

y forward makes sense if you look at it from above where x is left right and y is forward back, y up makes sense if you're looking it like a 2d game where left right is x, up down is y, and layers are z

celest musk
#

what is Z in unity?

#

forward?

woven wing
#

Yes

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like 'deeper' if you look at it from a 2d sidescroller kinda view

woven wing
celest musk
#

render pipelines could also play a role in how a coord system is picked

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e.g. they all have x/y on the flat surface and z as depth

#

at least opengl/vulkan

spare jacinth
#

Seems like many people are coming over to unreal after unity announced the install fee (myself included)

celest musk
#

you should come over because they announced that you have to trust them and their spyware on the metrics

#

the fee seems fair

fleet tangle
celest musk
#

in vulkan you can apparently "fix" it with an api call tho 😛

fleet tangle
#

Makes perfect sense in 2d land, though.

woven wing
#

Yeah, but that involves me learning linear algebra

celest musk
#

i made something like that, which worked, and then i just forgot everything i "learned" in the process

#

and i think it was some kind of protection in my brain from going more insane

empty dune
median wraith
pallid yacht
#

that is something they've been working to change with the new gui system

#

forgot what it's called

celest musk
#

Z in your face

stiff crystal
steel summit
#

So why is Unity shooting themselves in the foot?

woven wing
#

Probably billions of installs on mobile and they're trying to get a bigger piece of that

open fog
#

I crushed my finger pretty bad

empty dune
#

get Z flammenwerfer. We need to werf lots of flammen

white oxide
#

unity already has crap pricing for teams, why not charge for the platform in the first place

empty dune
open fog
#

It is squashed

#

Under a rock

empty dune
#

tf

#

i thought you were joking omg

open fog
#

Need surgery

empty dune
#

fuckkkk

#

hope youre not american....

open fog
#

No

white oxide
#

wait is the 50% of all revenue serious? for unity?

#

at that point why would anyone use their system

#

thats not shooting your foot, thats taking a ball of thermite and setting it on fire while its in your pocket

empty dune
soft night
empty dune
#

there were three rings of power(unity, unreal, godot). one just decided the pain of existence is too great

white oxide
#

one decided a few extra dollars was worth losing like 90% of their midrange client base

#

"but they were decived, for a 4th ring was forged, the weakest of them all, known as game maker"

timber viper
#

400x slower than JIT sad

white oxide
#

still unreal getting an influx of creators might be cool

#

more new projects, ideas, assets all that

#

unreal offering extra free assets next month to get new unity transfers some stuff to build with

#

one can dream

hazy oar
#

At least you didn’t waste 10 years like some did

white oxide
#

never learned it because felt that its power vs pricing and the crap they charge to have more than one person on the team pales compared to unreals "we dont care what you do how you do it until your millionaires"

stiff crystal
#

amazing luck and timing

#

some here have invested decade+ on their engine

#

the whole thing does suck... I still like the engine itself

white oxide
#

unity tries to boost income a bit, loses vastly more because games made with their engine are either getting pulled or going free

stiff crystal
#

also sucks that now unreal has even less competition

#

that can't be good for anyone

white oxide
#

true but at least its not because unreal just hostile takeover'd one of the others, it was simply one of their greedy exec's who killed it

stiff crystal
#

people who has been only using Unreal for past decade may not realize that many cutting edge new feats on unreal appeared little after Unity announced they have this tech

white oxide
#

self destruction > murder

hazy oar
#

Unreal is now a monopoly

stiff crystal
#

before that they were completely uninterested on implementing them

#

altho.. this has happened notably less in past few years

#

because Unity has just focused into nongame specific things

white oxide
#

not really a monopoly, but i can see a huge surge in 3D games with unreal, and maybe godot gets some new hardcore members that really enhance the engine

hazy oar
#

Godot sucks

#

And it’s sad that it does

white oxide
#

for 3D yeah, for a low cost 2D game its great

stiff crystal
#

Unreal doesn't compete in that space

#

and nobody should even consider unreal for small 2D game

hazy oar
#

Instead of fixing core issues they just add workarounds

white oxide
#

tbh im surprised more push wasnt made by godot to really support web based games after flash died

hazy oar
stiff crystal
#

lol

#

oh not 2D

hazy oar
#

And I see no reason not to use unreal for 2D tbh

stiff crystal
#

yeah I don't know about that one

white oxide
#

no, unreal running 2D is like using a fire truck to water the ground

hazy oar
#

Unreal is very modular

stiff crystal
#

😶

hazy oar
#

Siege and the Sandfox uses Unreal

white oxide
#

it is, but its still got the power to do so much more that ripping those parts out is kinda breaking what the engine excels at

broken sigil
#

UE for 2d is like a 700hp V8 in a lawnmower

white oxide
#

exactly

stiff crystal
#

^

empty dune
#

unreal by default has a lot of missing features for 2D dev. but nothing that a bit of cha-ching from the ue marketplace cant solve

stiff crystal
#

now I want lawnmower like that

broken sigil
#

Lol

#

Ngl sounds fun

white oxide
#

they make them, its called a tractor + brush hog

empty dune
white oxide
#

its how most of us mow our fields

stiff crystal
#

only seen diesel tractors

#

never one with v8

hazy oar
empty dune
#

i love this part of unreal. unless what youre trying is really innovative/batshit insane, there's nothing a bit of cha-ching cant solve

stiff crystal
#

weight mostly

#

it sinks to ground

hazy oar
#

Untruthful.

stiff crystal
#

or alternatively you need super wide tires

hazy oar
#

You’ve obviously never made a 2D game in unreal

white oxide
#

doesnt unreal pretty much bloat the base game to a minimum of like 500mb?

celest musk
stiff crystal
#

I like to do comparisons by numbers

celest musk
#

this really looks like fun

hazy oar
empty dune
stiff crystal
#

if you don't see many games on the market using tool x for task y, it probably isn't that well suitable for it

white oxide
#

agreed

stiff crystal
#

there are always exceptions

white oxide
#

most 2D games were one of 3 things: java, unity, godot

stiff crystal
#

but in general that applies

hazy oar
#

Their thinking is bidimensional, we think 5D here

stiff crystal
#

you mean, using.. love

#

oh wait, that was the 4th dimension

white oxide
#

yes a time traveling game that somehow runs on a random stone

hazy oar
#

Godot’s only selling point is 2D, once you cross to 3D it stinks

white oxide
#

cause anything made in the last 10 years will 100% work on windows 95 right?

stiff crystal
#

I actually prefer Unity HDRP visuals over what Unreal does

empty dune
#

i love the seething hatred you have of unity

white oxide
#

well time travel gotta go back a ways

empty dune
#

hey, i have fond memories of win95

stiff crystal
#

yeah it's not just this

#

but stock aces and like is pretty bad

#

my whole time in UE4 was using forward path btw

#

it's not really that feasible anymore with ue5

hazy oar
#

The “Unreal Look” is dev laziness

stiff crystal
#

but luckily we can now have optional forward mode with potato renderer, aka mobile renderer

#

it's not all about PP though

hazy oar
#

It actually is

stiff crystal
#

underlying shading has subtle differences too

#

not all PBR is equal

#

for example you take Unity as example

#

their built-in renderer is PBR

#

URP is PBR

#

and HDRP is PBR

#

they all have notable shading quality difference

hazy oar
#

Built is isn’t pbr (?)

stiff crystal
#

where HDRP is most physically correct and pay bigger price of it in terms of perf

#

yes it is