#lounge

1 messages · Page 188 of 1

fathom wadi
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I'm not a violent man, but when violent people threaten you, you have to fight fire with fire sometimes.

carmine frigate
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tough guy when he is in a group of friends holding a knife against a lil girl... not so much when i walk past his mum and start beatin the shit out of him

unborn lotus
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Theft like that was super common, not so much now. A neighbour pushed his kid through an open window in the stairwell of our house in order to steal from the basement...or kids jumping the fence inside. Weird it hasn't happened in a ton of years

carmine frigate
#

bit weird if you steal like that from ur own neighbourhood

fathom wadi
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reminds of a time when I was forced to do a burglary by the gang that bullied me. They tried to force me into a second one but I threw a screwdriver they made me carry into a garden and ran away. They followed me to my house and broke the window to try get in. When my parents got home they made me goto the police to tell them what happened. They were arrested and did a couple of months time. When they got out my older brother hunted them down. He caught one in a shop, dragged him out by his neck, practically slaughtered him in the street and put the fear of god into him. Bear in mind, my brother is a war hero. He had extremely good tolerance, but when faced with me being turned into a criminal and his mother's house being attacked, he had to do something or they would have carried on.

carmine frigate
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yea its more easy to handle stuff that happens too urself

fathom wadi
#

my story was so close to becoming the plot from Dead Man's Shoes that it triggers me to watch the movie, even though it's a masterpiece.

worldly mesa
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maya is basically the worst piece of software i've ever had the displeasure of using. /rant

carmine frigate
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blender....

carmine frigate
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it comes with a free cube

fathom wadi
worldly mesa
#

indeed

unborn lotus
#

I have to use Maya for work 😔

carmine frigate
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i never used maya.... blender fit all my needs.. im no pro tho

fathom wadi
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I had used 3dsm for years before maya tho. So moving to maya was confusing a little. Then by the time I was used to Maya, I tried Blender and forgot about Autodesk completely

worldly mesa
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very sorry ^^^

carmine frigate
unborn lotus
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Maya from like 2017 was even more horrendous...at least now it has some cool features

fathom wadi
#

pipelines for maya often take precedence in preference

unborn lotus
#

With their plugins

carmine frigate
#

well whatever workflow works best i guess

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made anything cool? pics 🙂

unborn lotus
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Except the money I made spent

carmine frigate
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I made this... you can still see the blender cube! 🙂

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i guess im a bit better now... and that was old blender... 2.7 something

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blender 3 is way better

worldly mesa
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yeah., blender did not really get 'mainstream' for me until they started updating the UI for like, 2.8 or 2.9. 3.x is nearly usable! 🙂

fathom wadi
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yeah I hated my first use of Blender with 2.7. It was like using a 3d version of GIMP. When 2.8 hit I was all in

carmine frigate
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yea 2.8 was soo much better

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goin back to 2.7 would be horror for me

worldly mesa
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i wonder if they will continue major UI updates for 4, or if this is it for a while (probably the latter)

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indeed ^^

carmine frigate
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dunno... lol i never boot blender a 2nd time i download the latest

fathom wadi
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that doesn't show the actual quality of the final product. it was in editor so the outlines don't look right

carmine frigate
#

that mouth wave is dope, no idea how u did that

fathom wadi
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sine wave managed by rig empties

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or bones

carmine frigate
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shader?

fathom wadi
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I used both for different things

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yeah

carmine frigate
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ahh cool

fathom wadi
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the eyes was a spritesheet I navigate with a 9-slice based on bone position

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the eye position was based on the front rig handle (looks like a peanut) so I could have more control

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pretty standard stuff for a 2d face rig really. I was gonna do the other characters too but got sidetracked into some Hair Groom modelling

carmine frigate
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ahh i havent tried too much of that

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mantaflow is super dope tho

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well a lot of the new stuff is super dope, i havent done that much unreal or blender lately

fathom wadi
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me neither. Been looking for a new home. Without any luck. But this weekend with the release of UEFN I've been learning Verse and teaching the kids how to use it. And for no apparent reason except she wrote her own IP, my wife started to learn Unreal 4 :/

carmine frigate
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yea, was wondering if i should try that

fathom wadi
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might have to apply for a mega grant just to fund my family's unreal usage. I mean there are 5 of us using it now.

carmine frigate
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bet doin those tutorials might get a ton of views if you make em

fathom wadi
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6 more kids and I can register as a studio

carmine frigate
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aiming to make somekind of mod?

fathom wadi
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well the kids are just learning what they can. so fortnite interests them as they played it for years. My wife is a horror movie critic in her spare time, so she made an IP for a whole horror themed universe like Stephen King did with Maine.

carmine frigate
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any way to monetize?... dont think that whole support a creator will bring in a decent amount of cash

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prolly more money in making youtube tuts... but than you can prolly make more by doin tuts on where to find what for missions or some shit 😛

fathom wadi
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she doesn't want to monetize the IP, she just wants to visualise it. She would make little parts of it in The Sims and other stuff like that. So for years I've said use UE4 and she finally decided to.
As for UEFN, it's a gold rush so it's going to be a content overload of crap until the quality is fine tuned out of it. Those people will persistently earn so that's great. Tutorials too for sure. Learning Verse via videos is a requirement for some learning ability methods so I guess people will be hungry for those.

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But the documentation on the website is nothing to be sniffed at either. They did a good job getting that much info even though some things changed along the way.

carmine frigate
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well you should have a big advantage over ppl just starting

fathom wadi
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Yeah I'm trying to relay that advantage over to my kids though. As much as I'd like to exploit this situation and earn as much as I can from it, I also want to earn more than trickle income.

carmine frigate
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ive seen tutorials from ppl using the engine for a month or 2 basically copy some1 else his youtube tutorial and saying horrible bad practice

fathom wadi
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yes I've been in several arguments with people recently who have blatently copied a tutorial from 6-12 months earlier, and they copy things like deprecated code and use methods that were just fixes in the first place.

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yet they are trying to monetize that

carmine frigate
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well ive talked too some ppl... not 100ks of views but they still got some decent money... nothing too sneeze at

fathom wadi
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at the cost of a personal sense of honour, money isn't that important to me. I'd rather promote the previous tutorial and add my own flavour, at the very minimum make it something new.

carmine frigate
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ow yea... if you makesomething based on some1s paper.. should totally include links... that wil also save questions

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i think if you are persistent and put in the effort it could pay off

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could ask MathewW hes done tons and tons of smll vids

fathom wadi
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yeah it paid off more in his position at Epic than the revenue from YT really there tho I presume 🙂

carmine frigate
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yea, i really dont know

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i just showed my only youtube vid and it never got many views 😛

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tut on how i made it with blender character and unreal tag might have gotten loads

bleak remnant
carmine frigate
#

totally recommend I am Boris and Gamey Mcgameface

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ownreal editor is kinda broken i think.. firebase got some changes and never took the time to fix it

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lol just played gamey 😛

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Gratz @proud jay for top10 highscore 😄

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damn that game still makes me laugh

proud jay
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BORIS

carmine frigate
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yea... when i submitted that I allmost died laughing... knowing some judges from epic were gunna play that 😛

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wonder if they made it too the part where they puked on eachother

fathom wadi
#

that's like chaos physics when you add too many anchors and try knock it down 😄

sturdy citrus
#

This is hilarious

fathom wadi
#

it is funnier than cats tho

fleet tangle
primal summit
torn zenith
#

@tribal geyser Hello, I wanted to ask about something, and it has personal information

tribal geyser
torn zenith
tribal geyser
ancient ingot
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ancient ingot
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Gusher!!

ancient ingot
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not even 9am and the engine is crashing on me 😡

pearl elk
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poor engine, its just trying to do its thing and youre giving it crashy code

ancient ingot
#

lol nope, not me this time, im trying to migrate over the lyra animations and it just shits itself

cursive crypt
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There are so much issues 😩

ancient ingot
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😭

pearl elk
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well theres your issue, lyra

ancient ingot
#

what is this shootercore plugin ? is that meat to be the ACTUAL framework we can use independant of the lyra example ?

pearl elk
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shootercore is the core of the shooter

ancient ingot
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so unhelpful lol

pearl elk
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shootercore is a new genre of music

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it takes hardcore, gabba and trap and blends it with a smooth Seattle jazz

ancient ingot
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😂 behave

pearl elk
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I think its just a way for them to use game features plugins to separate the shooter stuff out, not that it really splits out much of the shooter mechanics

ancient ingot
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i mean if you wanted to you could rip out the AI stuff, but so much of it relies on the other lyra stuff its practically useless

pearl elk
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Modular gameplay will always have that same issue, its more about the development speed and the developers choices than the ability to make modular systems

tulip orbit
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Whoops. Thought I'd try out the "Build minimap" option in the build menu..... ran for about 4 min before I decided to hit stop... its been stopping for another 5min

ancient ingot
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😂 pleb

pearl elk
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I think it just ends up confusing alot of people and adding alot of boilerplate for abstractions which dont need to exist in most projects

ancient ingot
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yep id go with that

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@rancid root we got a spammerrrrrrrrrrrrrrrr

ancient ingot
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every time 😡

pearl elk
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You have a bug in an AnimBP

ancient ingot
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not my animbp thats lyras

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im just doing Migrate > Animations

pearl elk
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same engine versions?

ancient ingot
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yep, not sure whats up with it, ill try copying them via explorer, i dont need any of the data in the anim anyway just the anim itself

pearl elk
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heh this is funny, this is in a check()

tulip orbit
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ok, took about 10min to stop. now I dont have a minimap at all

pearl elk
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you got a megamap

ancient ingot
tulip orbit
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not really. playable size is the 2kmx2km default

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I'm still learning world partition and how to do all this stuff

ancient ingot
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ahh then you shouldnt have had an issue creating a minimap 2x2 is tiny

pearl elk
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check(ParentAnimClass->GetSparseClassDataStruct());

tulip orbit
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oh not even...

rancid root
ancient ingot
#

ooo

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@rancid root okies fella 🙂

tulip orbit
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one of us, one of us

rancid root
#

Makes it easier for us to track what's going on :)

ancient ingot
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@tulip orbit if you have it try journeymans minimap

pearl elk
tulip orbit
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right now I was trying to get an update of the minimap in the world partition window. Just fiddling around really.

ancient ingot
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ohhhhh oopse

pearl elk
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yeah I dunno if its BP struct or in a .h

ancient ingot
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World Partition is aswesome

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ill check now

tulip orbit
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it would be awesome, if I knew what I was doing with it. how to use it efficiently/properly

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it also seems I built my town centered on a WP grid line, instead of in the middle of a grid square, Dunno if thats going to affect streaming down the road

ancient ingot
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hehe keep playing, thats how i learnt it

fluid bloom
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it's a fucken blizzard outside

ancient ingot
pearl elk
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Thats the Tag plugin

ancient ingot
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is it standard practice to forward declare all your classes at the start of a header file ?

pearl elk
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It could be a missing plugin, might wanna cross check that

ancient ingot
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ill check the BP's

fluid bloom
pearl elk
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if you look in lyras uproject it'll show all the enabled plugins

tulip orbit
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question, so in my town, I have a bunch of NPCs going around doing their thing, say my player walks out of range, and half the town is unloaded, and so a BP that the NPC is trying to reference isnt loaded, will that throw errors? or the NPC will just go idle till the rest of the town is loaded?

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or with my Player shop, I have a furnace that smelts ore with a timer. furnace gets unloaded cause the player wanders off, is the state saved automatically? or when it loads back in, the state is reset?

ancient ingot
ancient ingot
pearl elk
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Im guessing that anim motion warping Epic raves on about

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Animation Locomotion Library

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and nope, no anim warping

ancient ingot
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ok so im just gonna do what i said yesterday, crack on with the course but your the Lyra anims instead on the AnimStarterPack shite, just need to get rid of the montages etc etc

pearl elk
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Youre gonna install Angelscript and give up C++ for good you say 😛

ancient ingot
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lemme get ths course done first, i need the code to start my proper project

pearl elk
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ask chatgpt

ancient ingot
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haha itll prolly come back with php or something silly

fiery locust
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Hey there 👋 - any news about an active Twinmotion-Discord-Community?

tulip orbit
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huh, well with the default settings, running to one of the far edges of my map, I'm only like 3cells out, and my entire world as it is is loaded...

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loading about 4-5cells past my town I think, from the other edge

ancient ingot
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what do you have loading range set to ?

pearl elk
# ancient ingot haha itll prolly come back with php or something silly
#include "MyActor.h"
#include "Components/StaticMeshComponent.h"

AMyActor::AMyActor()
{
    // Create a new static mesh component and attach it to the root component
    MeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
    RootComponent = MeshComponent;

    // Load a static mesh from file and set it as the mesh for the component
    static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshAsset(TEXT("/Game/StarterContent/Shapes/Shape_Sphere.Shape_Sphere"));
    if (MeshAsset.Succeeded())
    {
        MeshComponent->SetStaticMesh(MeshAsset.Object);
    }
}```
tulip orbit
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its set to the default of the open world map? cell size of 25600, loading range of 76800

ancient ingot
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hmm those values should be ok as a start, have epic gone and fucked it up again :/

storm lark
fiery locust
storm lark
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ay, i just want a place for quickfire chat

tulip orbit
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K, so I halved the default numbers, still a pretty huge area. But I did manage to discover that if I run back in town, the NPCs sit idle, because of the way I've set them up I think, cause once I was in town, they went to their job when it updated the hour (when it checks for work)

storm lark
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like how can i ever control my movie camera's acceleration

tulip orbit
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and it was loading the world landscape oddly, there were sections that were loaded, but they must be part of the HLOD system which I havent rebuilt

cursive crypt
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Which is also bad 🙂

tulip orbit
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yeah, I'm gonna have to do some more testing. I think I might make me a vehicle so I can drive out of range faster

cursive crypt
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Streaming is a PITA on its own.

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Imagine when your navmesh starts to break.

pearl elk
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dynamic navmesh gen

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then when you get out of range you just simulate approximations and use that data when you pull everything back in as you come back within range

tulip orbit
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oh god, yeah thanks for reminding me.... at some point I'm going to have to learn how to have a navmesh on a huge world 😓

ancient ingot
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since when did "Bulk Edit Via Property Matrix" crash the editor 😐 ?

pearl elk
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its too bulky

ancient ingot
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😂

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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000001a0

FUCK YOUUUUUUUUUUUU

pearl elk
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so many zeros

ancient ingot
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to many

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wont even work with 1

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thats kinda fucked up

ancient ingot
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🫦

fluid bloom
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client's CTO: "make the conversion method into an interface + implementation and then add the interface to the startup configuration so it can be injected via dependency injection by the runtime"

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me: "why not just make a static function?"

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I wish people kept things simple

cursive crypt
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KISS is hard actually

fiery locust
tulip orbit
zinc matrix
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I watched some videos about quantum computing and they said main advantages of quantum computing is its ability to perform certain types of calculations much faster than classical computers.
Do you guys think quantum computer will impact the field of AI?

tulip orbit
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I took a break to have some food, and watched some vids about making hover vehicles.... now I've forgotten what i was doing, and tired.

cursive crypt
#

Mondays be like

tulip orbit
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pretty much my every day

cursive crypt
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Everyday is Monday. Fantastic.

tulip orbit
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yup

fluid bloom
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it has snowed like 10 cm today

fluid bloom
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goddamn it

tulip orbit
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thats a lot of snow. we had about 2cm, but its mostly melted

cursive crypt
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Snow be an wonder in 50 years

fluid bloom
#

snowapocalypse in Helsinki

fiery locust
cursive crypt
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Got curious and: const_cast<> is used 1713 times in UE 🎉

fleet tangle
#

You could say it's used constantly.

pearl elk
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As opposed to a dynamic cast?

cursive crypt
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92 times

ancient ingot
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well feck me backwards with a hedgehog UE Launcher will not change the Vaultcache location for love nor money

fleet tangle
ancient ingot
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Multiplayer in its current state is unstable and should not be used. Support cannot be provided for it. There's no guarantee this will improve in future releases```

got to love seeing that on a MULTIPLAYER plugin 😂
fleet tangle
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Lol

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Which?

ancient ingot
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Voxel

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so rather than oh i dont know, remove the example (so people that are blind can fuck thesemselves over for a few days) they leave it there lol

cursive crypt
fleet tangle
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Dyanmic_cast is disabled, though!

cursive crypt
#

uuuh, no?

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It is just a predefined macro (lol) which fallbacks to native one.

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Or does Cast

ancient ingot
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o macros are fun, i followed one yesterday for ages!

ancient ingot
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it went something like this, peek definition > peek definition> peek definition> peek definition> peek definition> peek definition> peek definition> peek definition> peek definition> peek definition> peek definition> peek definition> peek definition> peek definition> peek definition> peek definition> peek definition> peek definition

sweet rose
#

Why are mods removing Server Home

broken sigil
ancient ingot
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Dam you Discord 😡

broken sigil
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It's going away in general, not just this server

ancient ingot
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hi BM ❤️

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anyone here used Voxel Farm with Unreal ?

cursive crypt
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Werent they long gone

broken sigil
ancient ingot
cursive crypt
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At some point they oriented themselves more toward the Mining industry.

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I'm surprised they still keep around the UE

ancient ingot
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ye thats what uingine did too

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so apparently the dude on the voxel plugin site said if i have networking experience i should be able to make it work in MP 😐

cursive crypt
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It is a good tech, but they have pretty low interest in small devs and entertainment in general.

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You can, there was one famous MMO using voxelfarm

ancient ingot
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I want to have a space > planet surface solution, seems like voxels is the way to go, i dont want to fake it with a sphere and weird transitions

celest musk
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well, if you have networking experience you can for sure rollup your own solution 😄

fleet tangle
ancient ingot
cursive crypt
fleet tangle
#

I'm not sure how dynamic_cast triggers Cast then.

cursive crypt
#

It is forwarded.

fleet tangle
#

Ah.

fleet tangle
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The regular one is disabled!

cursive crypt
#

ffs

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Nooo, you are trollin me

fleet tangle
#

🙂

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They disable rtti which is what dynamic_cast uses, doesn't it?

cursive crypt
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The forward to their cast, depending on the type params. They fallback to your native one if it fails. From there on, is whatever.

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I have never used it tho 🤔

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Maybe PC explode

ancient ingot
#

rtti ?

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<--- dunce remember

cursive crypt
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runtime type id

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It is up to the compiler whether to use one for dyncast

ancient ingot
proud jay
#

since when do you do programming coffee man @ancient ingot

ancient ingot
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shh im pretending!

proud jay
#

aren't we all

sweet rose
proud jay
#

does anyone use it though?

sweet rose
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I used it all the time

cursive crypt
#

mmm... orange jam

fleet tangle
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As long as it's not marmalade.

cursive crypt
#

Is fantastic with yogurt.

sweet rose
proud jay
#

who

sweet rose
celest musk
#

that's a pretty confident answer considering that the rules haven't been made clear

cursive crypt
#

Hey, we made several hours w/o someone bringing up chatgpt & co.

celest musk
#

https://youtu.be/zRKB4M77Hds?t=296 this is way better than chat gpt

AI VTuber "Neuro-sama" goes on a speed dating show with some pretty interesting VTubers including... a horse?

Vedal here! I'm the developer for Neuro-Sama, an AI VTuber who streams on Twitch! Neuro-sama is known for gaslighting and roasting her dates so we tried turning it into a competition! We put her up against "The Lettiverse", a collection...

▶ Play video
cursive crypt
#

What in the degenerate world, is even that?

celest musk
#

the pink hair one is a vtuber, the brown hair one is an AI bot

sweet rose
#

rat burgers

cursive crypt
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And I bet ppl watch with interest.

celest musk
#

they sure do

sweet rose
celest musk
#

way more entertaining than chat gpt

zinc matrix
sweet rose
sweet rose
celest musk
#

total degeneracy is all the censorship taken in place

fleet tangle
#

Nothing wrong with a bit of degeneracy. Just maybe not here.

cursive crypt
#

Some ppl watch sport, other movies, 3rd - waifu ai

zinc matrix
#

faifu ai may just be next thing

fleet tangle
#

I mean it's been a thing for ages with dating games. And those shitty desktop apps that put naked people on your screen.

cursive crypt
#

*screw

fleet tangle
#

Autocorrect. 😦

cursive crypt
#

It was better 😏

fleet tangle
#

🙂

sweet rose
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One of my favorite bands just reunited

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🥹

tulip orbit
#

Abba?

quaint cosmos
#

3

tulip orbit
cursive crypt
#

bonk bonk bonk bonk ...

fleet tangle
#

Zz top. Where the one guy called beard doesn't have a beard.

cursive crypt
celest musk
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lose balance and that cat is a pancake... that video is more degenerated than any waifu thing can ever be

cursive crypt
#

A catpan then

celest musk
#

until you are the cat

cursive crypt
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If he fart strong enough, cat will be blown away - cat safe.

celest musk
#

or another kind of death

timber viper
proud jay
#

lmao "this technology is still weeks away" https://www.youtube.com/watch?v=qLGmj86-j4k

Take a first look at Unreal Engine 5.2 and it's new substrate material framework and experimental procedural generation tools. It also announcement updates to its Fortnite editor and supports animations in its metahuman framework.

#unrealengine #tech #thecodereport

💬 Chat with Me on Discord

https://discord.gg/fireship

🔗 Resources

Unreal 5...

▶ Play video
fathom wadi
#

I never understood those types of videos. Like... if I wanted to know about it I'd goto the Epic website and look at the information rather than get it second hand so someone can get paid. It's like watching those videos where people react to a video where someone else is reacting. The McDonald's of internet videos.

oblique cloak
#

can we have a section for work in progress for fortnite?

cursive crypt
#

A summary could be useful. A filler, is annoying.

fathom wadi
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they should retitle the video "5.2 second or third look I dunno, but all I'm saying is subscribe and like pls"

zinc matrix
#

i like how many videos there are about UE5.2. the only difference between those videos is sponsors. rest of them is just from the epics gdc clip 🙂

fathom wadi
#

there is a bit of a rush on right now for Diablo 4 videos as the beta weekend ended. But instead of being positive, they are mostly clickbait titles like "D4 in trouble" and "D4 Huge Concerns". But at someone who has put in a solid 5k hours into the previous 4 iterations (including D2R), I have to say they improved so much from the graphics to the sheer brutality and intelligence in the storytelling. It went from Whimsyshire to snapping bones levels of intensity. Which was one of the major things that D3 players wanted originally. The game ran fine for a beta test, I experienced no bugs at all, and without knowing what comes after Act 1 and lvl 25, we can't even know how it's gonna be. It's all pure clickbait so meh.

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it's time someone came up with an AI that scans your Youtube recommendations for clickbait and hides it. Force content creators into making actual content

zinc matrix
#

that would be nice

oblique cloak
#

Diablo was only fun when real money was involved.

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the grind felt worth it in every way

fathom wadi
#

honestly it wasn't fun the way they did it with D3

cursive crypt
#

Wasnt fun since 2.

fathom wadi
#

D2 with d2jsp was ok. I can dig that because its external and doesn't bother me

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but with D3 you couldn't find items and had to buy them but the price kept going up exponentially

cursive crypt
#

gacha

fathom wadi
#

I made just enough to pay for my copy of D3 from the auction house. That's all I wanted really. Some people were microtrading on there like it was the NASDAQ

oblique cloak
#

lol

#

i used to do this back in the day go into free mmo rpgs, and buy all the gems. and resell them for 50% more than their values

fathom wadi
#

2 socket manticore for demon hunter was the prize I was after. I bought mine when it was worth £11. Which is kinda sick of an item that you needed to break past the torment level

cursive crypt
#

Trading in these games is addicting.
I remember doing a mini ass python framework to handle the ff14 marketplace.
Got some good pseudo money at some niche products.

zinc matrix
#

best thing ive sold was some csgo skin. got ~100€ from it. got my money back from all cs games

#

and some kid probably gambled it away..

oblique cloak
#

yeah those sites really got me with my skins all scams lost a lot lol

cursive crypt
#

Da hell? Why there is no Brown FColor in UE...

zinc matrix
#

but theres transparent..

#

wonder whats the purpose for that

cursive crypt
#

Brushes or something

agile leaf
#

Me driving through the "we ran out of budget" streets of my 3rld world country.

celest musk
#

which shouldn't blend in by default

zinc matrix
#

ive only used it for my debug lines

#

it makes it more interesting

oblique cloak
#

fortnite logic.

fathom wadi
#

thats an odd requirement

sweet rose
oblique cloak
#

guess i will be editing my map for 21 days straight

#

lol

sweet rose
#

weeds out bad creators

fathom wadi
#

well I find it odd

carmine frigate
turbid spindleBOT
carmine frigate
#

battlefort impact 2

fathom wadi
#

i get they don't want the spam of crap, but surely there is a better way than to gatekeep the entry to such a degree. I mean, popularity is going to hide a lot of the crap anyway and promoted content can filter through some of those who get caught up in the spam. I dunno. It's not my company so I just find it odd

carmine frigate
#

what is... Found disallowed object type

#

i cant seem to duplicate a bp and put it in the lvl

oblique cloak
fathom wadi
#

in uefn or real unreal?

oblique cloak
#

output log

carmine frigate
#

i wunna change the plane make it faster but it wont allow it

oblique cloak
#

i had over 900+ errors

#

lol

fathom wadi
#

you would need to have the right include

carmine frigate
#

i need to start it from scratch?

fathom wadi
#

I'm presuming you are wanting to access the properties of the plane, so you would need to do it with Verse right? Unless the detail panel properties handle it. All those assets look to be read only to me in terms of editing directly tho, so you need to access them at runtime as instances

carmine frigate
#

i duplicated it to my own folder

fathom wadi
#

I wouldn't be doing that. The Fortnite assets should stay exactly where they are and be referenced from there. Epic will update and deal with those assets so you don't have to.

carmine frigate
#

how do i override code?

#

i dont really want the biplane... i want my own version and use it as a start point

old sedge
storm lark
oblique cloak
#

hmmm

fleet tangle
#

Where's that from?

fleet tangle
#

Looks totally legit!

narrow patrol
#

It doesn't look like much, but man if you know you know.

#

Shit is like 2 weeks of work right there.

celest musk
#

i paid like $50 for a save game plugin which i'm probably not going to use -.-

#

out of not knowing a way to handle things, and after all it made it more complicated than coming up with an own solution

night grove
narrow patrol
#

Yeah in developing this, especially the WAY I did it, I took a really big assumption: Namely, that it was never going to be enough to just restore actor data in-place, that cases where I'd need additional custom logic to restore from a save would be the rule, not the exception

#

and that turned out to be 100% right. No state change in an actor is JUST the state.

#

You can't just flip a boolean value to set a door as closed, you need to actually close it.

night grove
#

I wonder if this was what lead to the invention of rogue-likes? "Hmmm it's too tough making a save system, lets make the player do it all in one run!"

celest musk
#

some game types have it easy tho... store the level, store the points, save system done

narrow patrol
#

Ironically my game has roguelike elements 😛

night grove
#

I'm intentionally avoiding game saving right now

#

But I'm also doing multiplayer, so I'm part way on some of the state serialization

celest musk
#

so do i, it's probably a big mistake tho

night grove
#

I have parts that scare me in regards to saving

#

I'll probably never allow saving mid "match"

#

And just expose a very basic progression system

narrow patrol
#

Honestly a lot of roguelikes do way MORE work on saving these days than more classic games. Opening up the menu and pressing "quicksave / load" is easy mode. But if you take something like Dark Souls / Elden Ring for example, people aren't even really aware of when it's saving and what.

#

Undertale, another famous example that has a MUCH deeper save system than it appears to.

oblique cloak
#

TBH i wasted like 3k on assets from the marketplace.. no shame on 50 lol

narrow patrol
#

FWIW I think there is a right time to build a save system. Do it too late, and you gotta go back and change a TON of actors to be saveable. But if you do it too early, before you have enough complex actors, there's a good chance you'll build the WRONG save system, and later realize it can't support something you need to do.

night grove
#

I've been very depressed at the poor quality of so many of them

oblique cloak
#

yupp

#

good example lemme find it.

night grove
#

I have some character models that look great, but the rigging and animation is garbage

celest musk
#

however i also have good experience

narrow patrol
night grove
#

I'm a coder... SOOO MANY code assets I'm like: "Yeah I'm not taking that to prod"

celest musk
zinc matrix
#

hmm i am about to buy Voxel Plugin. Have anyone used it?

night grove
#

I used it a lot

celest musk
#

took me like a month or smth, which was waaaaaay beyond the $50 for the plugin -.- (but learned a bunch of UE internal stuff, and was able to add some features that i wanted)

night grove
#

I added my own multiplayer support to Voxel Plugin

#

and deleted it a few months ago

#

Voxel Plugin in itself is awesome.

oblique cloak
night grove
#

It just didn't work for me

oblique cloak
#

i had it sense day one.

night grove
#

As in, I didn't like the cubic aesthetic and don't need voxel landscapes rn

narrow patrol
night grove
#

I'm using Dungeon Architect now, and it is fantastic

#

But I'm realizing I have to write so much custom that when I ship it will barely be the same

#

But that may be a me problem

#

Same story with lyra

#

I'm at a very large percentage rewrite

zinc matrix
#

Dungeon architect look easy to write

#

Unlike voxel plugin

narrow patrol
night grove
narrow patrol
#

Because like.. if it's GOOD, that would solve so much for me. But if it's bad, that's a lot of money

night grove
#

It looks like he kinda piggy backed on Behavior Trees, or at least the UI resembles it.

zinc matrix
night grove
#

The danger with random content is you don't want to spawn too many actors

#

I'm personally finding its better to use larger modular pieces that can internally self randomize

#

You don't want 12 floor tiles for a single room for example

#

It really depends on the project

zinc matrix
#

i haven't figured complex shape like lyra yet but that is possible

celest musk
#

it's about buying stuff that you have to rework for hours to be usable

#

but i also had something similar with a $20 pack, wrote in the review that the author could've used HISM instead of a merged mesh with 100k tri's, to cut it down to ~2k and they implemented the fix in an update

night grove
celest musk
#

some authors just don't know and need a heads up

kindred field
#

This is such a cool server. Really looking forward to utilizing it.

narrow patrol
#

Yeah I LOVE to be utilized!

pearl elk
#

utilize me senpai

fleet tangle
#

Can I utilise you to fix undo errors

#

?

tulip orbit
#

I wrote my own dungeon generation system as well, and it works very well for what I've got written so far, only real issue is I'm currently limited to flat dungeons

#

as for the save system issues discussed above, I just found this last night: https://github.com/sinbad/SPUD , and it looks like it'll save all the states and save game data for me, everything I need

pearl elk
#

I have a question, do you think Epic knows Vector2D exists?

pearl elk
#

My AI friends concur

zinc matrix
#

Which is explained in this video
https://www.youtube.com/watch?v=rBY2Dzej03A
Most of us proc gen people have already watched this

This video describes an algorithm for procedurally generating 2D and 3D dungeons.

Read the original blog post here: https://vazgriz.com/119/procedurally-generated-dungeons/

Github repo: https://github.com/vazgriz/DungeonGenerator

0:00 Intro
1:03 2D Algorithm
3:40 2D Dungeon Example
4:17 3D Algorithm
8:39 3D Dungeon Example

#gamedev #unity3d

▶ Play video
tulip orbit
#

k, I havent watched that ... but I will now!

pearl elk
#

What if my dungeons are 4D?

zinc matrix
#

you haven't watch that..? first search on youtube index

#

i spent the last 2 months just writing the 2d version of this

tulip orbit
#

depending on what you search for? When I was looking for ways to generate on google, I didnt see that

zinc matrix
#

i searched for procedural generation in unreal

#

in unity

#

maze procedural generation, dungeon proc..

#

i search every keyword possible

#

Youtube search is dogshit btw

#

it only show you first 9 or 10 results

primal summit
#

google site:youtube.com

tulip orbit
#

ah well, I dont remember what I searched, but it was years ago that I wrote my main dungeon algo

pearl elk
#

I wonder if ChatGPT can write a dungeon generator

#
void generateDungeon() {
    // Initialize the dungeon layout to empty spaces
    for (int i = 0; i < dungeonWidth; i++) {
        for (int j = 0; j < dungeonHeight; j++) {
            dungeon[i][j] = ' ';
        }
    }
    
    // Generate the rooms
    for (int i = 0; i < numRooms; i++) {
        int roomWidth = rand() % 10 + 5;
        int roomHeight = rand() % 10 + 5;
        int roomX = rand() % (dungeonWidth - roomWidth - 1) + 1;
        int roomY = rand() % (dungeonHeight - roomHeight - 1) + 1;
        for (int x = roomX; x < roomX + roomWidth; x++) {
            for (int y = roomY; y < roomY + roomHeight; y++) {
                dungeon[x][y] = '.';
            }
        }
    }
    
    // Generate the corridors
    for (int i = 0; i < complexity; i++) {
        int x1 = rand() % dungeonWidth;
        int y1 = rand() % dungeonHeight;
        int x2 = rand() % dungeonWidth;
        int y2 = rand() % dungeonHeight;
        while (x1 != x2 || y1 != y2) {
            if (x1 < x2) {
                x1++;
            } else if (x1 > x2) {
                x1--;
            }
            if (y1 < y2) {
                y1++;
            } else if (y1 > y2) {
                y1--;
            }
            dungeon[x1][y1] = '#';
        }
    }
}```
celest musk
#

this looks sus

#

does it just generate corridors without taking the room locations into account?

pearl elk
#

I like how it generates a maze using ascii characters then tells me to replace those characters with meshes in UE5

celest musk
#

it wont even really work for an ascii game

#

as it might have diagonal corridors?!

#

guess we will keep our jobs for another week or two...

pearl elk
#

good luck using a multi dimensional array in UE 😛

celest musk
#

you can in c++

narrow patrol
#

it's also got a 3 layer deep for loop which apparently has complexity proportional to the width and height of the rooms?!

celest musk
tulip orbit
#

watched the vid Viktor linked, my dungeon generation is a lot simpler, even the 2d side of it

narrow patrol
#

Fine insofar as it doesn't break I guess?

celest musk
#

fine in so far that it decides where to place a room and the 2 inner layers just fill the array with dots for the room (i have no idea how that could be done better)

pearl elk
#

cmon be nice, this AI has no idea how to code

#

still writing better arrays than me at year 2

narrow patrol
#

It's very much writing job interview code. No integration points, no compartmentalization, basic built in structs and functions only.

pearl elk
#

It has a limited amount of characters, I had to force it to produce this code because it said the question was too large of a scope for a single answer

#

Its not wrong, I put it down to user error 😛

celest musk
#
|                                |
|                                |
|                                |
|                                |
|        ............            |
|        ............            |
|        ............            |
|        ............            |
|        ............            |
|        ............            |
|        ............            |
|        ......................  |
|        ......................  |
|        ......................  |
|        ......................  |
|              ................  |
|              ................  |
|              ................  |
|         .....................  |
|         .....................  |
|         .....................  |
|         .....................  |
|         .....................  |
|         .....................  |
|         .....................  |
|         .....................  |
|         ...........#.........  |
|         ..........#..........  |
|         ..################...  |
|         ..#######...           |
|                                |
|                                |
#

that's a 32x32 "dungeon" generated by that code...

#

with 5 rooms^

pearl elk
#

glorious, how did it write code that runs

#

better than half my code already 😛

celest musk
#

i even asked it to translate that function to php for my test

#

since i couldn't bother me to compile it etc.

pearl elk
#

do you think your room size might be too large for the dungeon?

celest musk
#

could be, yea

#

it's between 5 and 14

pearl elk
#

Not like it used a complex packing algorithm

celest musk
#

it works, but it's worth nothing 😄

pearl elk
#

Well it put discord through its paces

#

29 lines left

celest musk
#

yea but you see the general "pattern"

#

also the cropped part is just those 2 corridors going down further

pearl elk
#

Those are secret rooms

celest musk
#

yea it's honestly just crap

#

could at least store the room positions in some temporary variable and use them for the corridors

pearl elk
#

I'll tell it you said that

celest musk
#

then it might start to get usable

pearl elk
#

It wants to talk with you 😂

#

Take you out back and rough you up

scenic aspen
#

VS 17.5 is looking pretty good

pearl elk
#

VS Code does this for me already 😛

celest musk
#

asked it to add that temporary location thing

#

it did however nonsense interpreting the data, since it randomized what room it picked to connect

pearl elk
pearl elk
celest musk
#

so if you argue with it for a few hours, you might get there

zinc matrix
pearl elk
#

I do this with my planetary systems, some of them are so junk for gameplay lol

kindred field
celest musk
zinc matrix
gray solar
#

Hey there, I have an idea for my first game, but I really want to take in the advice of starting small instead of with a "dream game". Do you mind if I bounce some ideas around with you guys to make sure my first project is scalable and sounds fun, maybe get some advice before I prematurely jump into things.

zinc matrix
#

*Star Citizen

pearl elk
gray solar
#

Thanks. 🙂

pearl elk
#

No everything games please

tulip orbit
pearl elk
zinc matrix
pearl elk
gray solar
#

So, a little background; I'm an author who writes online stories with 3D illustrations, and since because of that, I already have character models, background assets, and music, I want to use these resources to make video game spin offs.

zinc matrix
#

That background sound like you will be using Blueprint in the future

#

(I am so sorry)

gray solar
#

I am planning on making a game based off of my current ongoing fantasy online story.

gray solar
#

I'm thinking of a top-down rogue-like waves of endless monsters game broken up by puzzles.

zinc matrix
#

That was it?

#

The idea is quite short isn't it?

gray solar
#

This is the art style for the project; a mix of western animation and ghibli-inspired backgrounds.

zinc matrix
#

That girl looked just like Korra

gray solar
gray solar
#

So do you think a top down game like that is alright for a first game/does it fit with the art style? I want thinking maybe the style is a bit too proportionate for a top down and that maybe 3rd person would be better?

zinc matrix
#

Have you think of Unity? I think as a writer/artist Unity is much easier to learn and also your game sound ok in Unity

gray solar
gray solar
#

And I've learned a lot about it.

knotty skiff
#

Hello Unreal chat

zinc matrix
#

A top-down rogue-like waves of endless monsters game broken up by puzzles, i personally think that is not to ambitious for a first project

#

I mean, i am making a proc gen game as my first lul

#

So far so good

gray solar
gray solar
zinc matrix
#

But notice that as a writer, sometimes people misunderstanding the difference between a novel and a game.
Good writing and good art don't mean a good game.
You need good game design, and as a creator, you need to play a lot of games.

tulip orbit
#

My current project is fairly open world with some procedural dungeon generation in it..... its probably too big for me realistically

zinc matrix
#

I have seen people focus too much on art and writing, they forgot about the gameplay.

pearl elk
#

maybe a visual novel type game would be a good place to start

gray solar
pearl elk
#

I think playing to your strengths is a good idea rather than biting off too much early on. Motivation is a huge part of it, staying the course and actually getting a project completed

gray solar
#

I'm almost considering the feature to toggle between top down and third person, but I'm not sure how players will react to that concept.

zinc matrix
gray solar
#

I'm thinking of adding 3 types of creatures/enemies to start and having 3 playable characters and 3 maps.

tulip orbit
#

I'm just kinda picking at the different aspects a bit at a time. not really completing any portion, but getting it far enough along... for a while I kept putting things off cause I needed animations, I've got a few now but not really enough

#

my dungeon is viable, and playable, but doesnt have monsters yet and is kinda boring, but its there

zinc matrix
#

damn, you have reached the point when you need more money to get the job done
i haven't get there yet

#

well, you either learned animations or make some money..

tulip orbit
#

I have no money for paying for anything, so yeah probably doing what I need with control rig...

zinc matrix
tulip orbit
#

hopefully epic releases a good anim pack on the marketplace, that isnt full of stolen animations this time

pearl elk
#

My game has only 1 playable character 😦

gray solar
zinc matrix
tulip orbit
#

I'm still using manny 😦

pearl elk
#

manny for the money

gray solar
pearl elk
#

I was thinking of beat boxing over my game for the soundtrack, what you guys rekon?

pearl elk
#

ARTS

#

Youre a drug dealer and you have to build up trap houses in the ghetto

#

Its kinda like the Sims

#

but the cops raid your houses, find your stashes

gray solar
#

Okay, well, that'd probably fit.

#

@zinc matrix Thanks for the advice, by the way. It's helping me kind of narrow down/affirm things.

#

Only other thing is I'm planning on having comic panels as cut scenes with a camera that moves over them for the player to read.

#

Which is something I've seen in games before and liked, but also scales down the production a bit.

zinc matrix
#

You seem to mind so much about visual things. Some games have dogshit visual and graphics but still sell well like Valheim.
I am not saying that caring about those is bad, it is just something you shouldn't do at the very begin of your dev

pearl elk
gray solar
zinc matrix
#

Well, we are all developers in here so we don't rlly give a sh*t about visual stuff until the last day before publish

gray solar
#

Haha

#

Cool, I'll hunker down and focus on making the core game fun to play; the graphics can just dress it up

tulip orbit
zinc matrix
gray solar
pearl elk
tulip orbit
#

wuh? isnt that how everybody jumps IRL?

pearl elk
#

yes I immediately act like Im falling off a cliff 2" off the ground 😛

tulip orbit
#

yup, I make it seem like I fell off a mountain every drop I go over

gray solar
#

@zinc matrix Also, which one did you think looked like Korra? Just out of curiosity.

zinc matrix
#

the left one, obviously

gray solar
tulip orbit
#

while I was waiting for my project to clone in the launcher (my ver of source control), I just found the old DnD games on steam.... Eye of the Beholder!

gray solar
#

Anyway, I gotta head out. Nice talking to y'all. 😄

tulip orbit
#

I played so much of Eye of the Beholder3 back when I was a kid.... so very tempted

pearl elk
#

Be careful, youre tainted by modern luxuries now

tulip orbit
#

yeah, thats the one thing holding me back.

pearl elk
#

I tried playing some of the older Total War games, jeebus they are terrible lol

zinc matrix
#

I want to join you guys too but i spent my whole childhood playing League of Legends

pearl elk
#

Youre still a child then 😛

tulip orbit
#

I tried playing an old point and click adventure a while ago, man what a slog that was...

pearl elk
#

Im waiting for the "my grandad used to play Halo"

tulip orbit
#

The original halo? Or the 3rd remaster?

pearl elk
#

remaster chief edition

#

I have no issues being my age in regards to gaming tbh, I saw the arcade, played plenty of pinball, saw the first handhelds, the first consoles all the way through, the first FPS and 3d games

tulip orbit
#

I am still feeling pretty tempted to get EoB.... partially because I currently dont know what to work on in my project

pearl elk
#

Maybe it'll inspire you, speaking of I just had an epiphany

#

I dont take into account the time that has passed on the game map when I come back to the planetary view

regal pecan
tulip orbit
#

How hard is it to make a tree-based node editor like the behaviour tree for a custom system? I know the dialogue plugin I use has one built, I'd like one for my quest system. Right now the quests are in a data table and its hard to follow and edit in there

regal pecan
#

I know my dialogue plugin has one built
How hard was that to do?

tulip orbit
#

I dunno, it was a plugin from the mp, so I just added to project

regal pecan
#

Ah I thought it was "my" in the sense you made it.

tulip orbit
#

ah, sorry

pearl elk
#

I think its easier to make subeditors with UE5 versus UE4, I get the impression Epic optimised alot of things behind the scenes

tulip orbit
#

so far I havent found any recent info, but found a graph editor base plugin from 3 yrs ago

pearl elk
#

I think most of the stuff is geared towards getting new people into UE

#

The PCG plugin might be a good place to look since its still WIP and not too bloaty yet

tulip orbit
pearl elk
#

Yeah I think its all the same underlying base for the grid etc, the nodes are different for BTs obviously

#

That dialog one looks more like AnimBP

tulip orbit
#

I think that pic is examples what you can set up with different settings in the plugin

#

and it would probably be a good base to work off of

pearl elk
#

Who knows, I find with tools I just spend too much time debugging tools and not enough time working on the game

#

so now I make really cheap test tools lol

#

Editor Utility Widgets are your friend

tulip orbit
#

I should look into those

pearl elk
#

I find em super handy for mocking things up, I made a quick palette generator

tulip orbit
#

otherwise its continue with my existing system, inside the datatable, or buy a quest system off the MP, which may or may not be a pain to implement and be hard to work with

pearl elk
#

I prefer the side view branch for narrative stuff personally

tulip orbit
#

ah, I prefer top down, like the 2nd half of the pic I linked, but maybe thats just what Im used to

pearl elk
#

Either way you'll need to be careful of lock conditions

tulip orbit
#

lock conditions?

#

crap I gotta get ready for work 😦

pearl elk
#

There must be a way to mitigate those but thats more of an issue across missions not just with a single

#

if you do a mission which disables access to another

#

Can lead to a position where you cant progress the story

cursive crypt
#

Why not use BPs too? Just thinking aloud.

#

You can just make few dedicated nodes and start slapping them around instead of full blown Editor.

#

At some point you may start need anyway things like accessing vars, looping and etc anyway.

pearl elk
#

I guess it depends on what you require a node to do as to how simple it is to add

cursive crypt
#

Kinda. Note you will have to create them anyway on custom editor.

pearl elk
#

Im just thinking the complexity of what youre doing overall, if it is not far off a custom editor

cursive crypt
#

True, however, try to keep it simple, sexy.

#

aka KISS

pearl elk
#

I try not to write completely custom nodes at all if Im honest, I tend to stick to the auto generated ones using the meta data

cursive crypt
#

This even better.

pearl elk
#

Thankfully Epic have been doing my work for me lately

#

Remind me to send them a nice gift basket

cursive crypt
#

What work? Shaky UE?

pearl elk
#

GETDIFU

#

Get Epic to do it for you

cursive crypt
#

Get what?

pearl elk
#

difu

cursive crypt
#

wtf is difu

pearl elk
#

do it for you

cursive crypt
#

oof

#

But, still, wdym up there - the PCG ?

pearl elk
#

yeah PCG, Scriptable Editor Tools

#

hopefully we get the landscape baking to nanite from FN

cursive crypt
#

Hmm....

pearl elk
#

Ive still got acouple of tools up my sleeve though

cursive crypt
#

Im into navigation recently, like river navmeshes e.g.

pearl elk
#

I could never seem to get the different navmeshes working. Im fairly sure youre meant to be able to have different ones based on the pawn type

cursive crypt
#

Hmm

#

Unsure.

#

You can have different over the world.

#

They seem to move now toward multiresolution meshes btw

#

At least in 5.2 they introduce a 3 levels of cell size.

pearl elk
#

ahh thats definitely good to know

cursive crypt
#

Don't level up your expectations yet tho. Afaik, currently it is a build/compile time toggle between these.

#

Navmeshes are big in memory.

#

Gotta check myself later

pearl elk
#

In umm Hidden and Dangerous you used to have these flags which were helpers for the navmeshes to help slice it into the right sized chunks

cursive crypt
#

Only tiles in UE 🙂

pearl elk
#

I used dynamic navmesh generation but I seem to remember having to trick the engine with a controller class attached to an actor

cursive crypt
#

You need an Invoker component, the controller has one builtin

#

Now, thinking more of it, I think there should be a system (existing/creating) to have several overlayed navmeshes and switch them per agent 🤔 ...

pearl elk
#

Yeah it took alittle bit to setup but it seemed to work well, main issue is when the AI wants needs to go further than the mesh allows

cursive crypt
#

Definitely

pearl elk
#

Thats what I was talking about before, theres meant to be a system for multiple agents, the navmesh is meant to be coloured for each one but Ive never seen it function correctly

cursive crypt
#

Might check later, but as I said, they huge in memory, so it will be a balance.

pearl elk
#

well ideally you only want to save the differences between the navmeshes since agents should be able to share

cursive crypt
#

Invokers are nice, but quite heavy on speed instead.

pearl elk
#

yeah invokers work well but you wouldnt want to be dynamically generating too much so its still a balance

cursive crypt
#

Except if you dont implement your own navmesh

pearl elk
#

I have some agents which can climb well but would still use mostly the same base navmesh

cursive crypt
#

Aand, stee, vertical, overhang and etc. nav is totally different beast

pearl elk
#

yup its a pain in the butts, just give everyone a step height of 1m 😛

cursive crypt
#

lol, yeah, I don't think Recast can handle it 🤔

pearl elk
#

I wanna know how Borderlands 2 did its AI

cursive crypt
#

lol, just saw a YT thumbnail about it hour ago

pearl elk
#

I think even in BL3 they still used the deprecated Autodesk Gameware

#

Gameware Navigation in specific

cursive crypt
pearl elk
#

I might have watched this but I'll do it again

#

I just know BL has a wide variety in agents

#

I should use Epics PCG plugin to make some guns

#

bazillions of barrels 😛

worldly mesa
#

AHHHHHH!.. Inhale AHHHHHH! sorry. Just still fighting Maya for the sole purpose if the damn ML Deformer plugin. I despise all things Maya. (expect people named that, .. maybe)

zinc matrix
worldly mesa
#

Lol, i hope and pray that they will port the ML plugin to Blender. I tried to get CGPT to do it, but it refused

zinc matrix
#

wasnt there some experimental plugin for UE for that?

worldly mesa
#

this is it.. it is half maya, half UE

zinc matrix
#

aah

worldly mesa
#

in the end, all maya is doing is generating random poses based on Joints and Limits (that you set) then exporting them as an animation. but, it is also exporting that 20 to 50k frames of random poses as an Alembic Cache too, that matches. then UE does the actual ML work, with that info. Totally within the ability of Blender, but i can't write Python to save my life

#

Literally, that's it. Blender Python -generate random poses within these limit parameters. Ok, save that as FBX. Now, Save that same thing as Alembic Geometry Cache. That is it. and i cannot do it 😦

#

I am close. I mean, i 've been working on a random pose generator, but my problem is not the concept, it is the Syntax. Which is what i use CGPT for, but they keep nerfing it to hell

zinc matrix
#

interesting. ive never tried that.

#

ive only messed with animations as much as trying some mediapipe based motion capturing plugins. not very good results as it doesnt know depth that well with one camera.

worldly mesa
#

so you've played with the freemocap project?

#

He thinks he got single camera working pretty well now

#

I have not had opportunity to try it yet

zinc matrix
#

nah, that i couldnt make work at all 😄

#

its called BlenderARMocap

worldly mesa
#

🙂 no worries. The ML concept is rather different too, though.. These random poses are for the ML Learning Algorithms to fix the deformations

worldly mesa
zinc matrix
#

if i could just make poses with it without keyframing by hand, i would be happy 😄

worldly mesa
#

🙂

#

I've come to the conclusion we are getting closer to a minor utopia, but we are at the phase where you either pay with cash, or with your time

#

I am at the point where i need more of both :/

#

By that, i mean, you could spend your time to hand fix the keyframes, or you could pay someone to do it, or you could pay for a professional rig with multi cameras, etc that would do it much better

zinc matrix
#

yea, that would be the best option until these ai things evolve enough one day

pearl elk
#

But I wanted to pay with exposure

worldly mesa
#

😛

#

i've got CGPT writing me a better Random Pose script right now. I am going to eliminate Maya in this ML procedure.

#

I am going to have to change my name to 'HunanbeanAndTheMachine' 😁

#

uhoh, i sense incoming jokes

pearl elk
#

Puny hunan

worldly mesa
#

lol

worldly mesa
#

Ok, i got the working script out of CGPT for random poses within defined parameters. Man, that was like pulling teeth :/

#

AND a thumbs up from the hulk! a Win Win

pearl elk
#

I think Im gonna need to write some stuff ontop of PCG plugin but Epic has said big changes are on the way for it so I dunno what to do... Twiddle my thumbs I suppose

worldly mesa
#

Yeah, probably best to work on something else, unless you are quick at it

#

hell, i've been twiddling my thumbs about Epic since 2014 i think :/

pearl elk
#

Its abit like that, when will the lighting get as good as The Elemental... oh finally

worldly mesa
#

watching trailer now

#

Neat!

pearl elk
#

Its looking abit dated now but the SVOGI was top notch

worldly mesa
#

But, i'd imagine Lumen is superior

pearl elk
#

Well there was no hardware option back when this was made

worldly mesa
#

Epic Games impressed gamers back in 2012 when it showcased its latest game engine, Unreal Engine 4, with its Global Illumination support. The Elemental Tech Demo was a beauty to behold, however its latest version – which ran on Sony’s PS4 – did not feature any of it. Naturally, a lot of PC gamers blamed … Continue reading Epic Games’ Tim Sweeney...

pearl elk
#

In all honesty Im kinda glad because I was running pretty mid end hardware back then lol]\

worldly mesa
#

same. and i was still running it up until 9 months ago :/ 🙂

fluid bloom
#

heh, I managed to build lyra from the ground up so that it includes the bare minimum code (plus the plugins) and it finally builds

#

too bad the editor crashes on startup

pearl elk
#

please share

fluid bloom
#

I mean it's basically a copy paste exercise

#

I might just bin this tbh

#

I only want the ability system + input thingies for my toy project 😄

pearl elk
#

Its a whole lot of stuff just for acouple of bits of boilerplate

#

I mean the problem it sets out to solve is one Epic created so why not tackle the actual issue... The need to write the boilerplate

#

I did see one thing on github which lets you create the attributes in an editor config but it still requires the other ability system boilerplate

fluid bloom
#

tbh lyra has a lot more boilerplate than just the ability system 😄

#

asset manager... input stuff, settings, performance counter thingies

ancient ingot
#

Lyra is a piece of shit, its layers of complexity on top of layers of complexity, and for no reason.

#

Mod orgy again ?

fluid bloom
#

can't say if it's a piece of shit or not tbh

pearl elk
fluid bloom
#

sure

pearl elk
#

Slacker Wizard Project 😛

ancient ingot
#

yus !

pearl elk
#

"we write code so you dont have to"

fluid bloom
#

make some slate gui and then slap on some python script to do the code gen 😛

ancient ingot
#

hey mons, you think you could rewrite the voxel plugin network code ?

pearl elk
#

I think someone could pay me to do it 😛

ancient ingot
#

😉

#

will discuss on the weekend 😛

pearl elk
#

Its not that I want to get paid for my hours, its the pain and suffering for having to use C++ 🤣

ancient ingot
#

yes i know lol

#

i spoke to one of the devs yesterday and the problem they have with MP is a usage case where : if a player joins after a gazillion edits to the world, how can it sync those updates in a fashion that does not overload the client etc etc

#

also where the feck is Dieter, @proud jay i need coffee !!!

fluid bloom
ancient ingot
#

that semi colon pain 😦

cursive crypt
#

C++ is bae

#

Also, errors are kinda understandable nowadays

#

Maybe Epic should start to port to Modules the headers, if it wasnt for the ton of macros they used.

ancient ingot
#

Epics Macros are Rabbit Holes, very deep rabbit holes

soft night
#

c++ is not pain ata all

#

Starting April 15th, only verified accounts will be eligible to be in For You recommendations.

The is the only realistic way to address advanced AI bot swarms taking over. It is otherwise a hopeless losing battle.

Voting in polls will require verification for same reason.

Likes

122545

Retweets

14750

cursive crypt
#

But can't bots have paid accounts too?

soft night
#

yeah they can

#

the bots get created to be on blue checkmarks more and more

cursive crypt
#

So, it is an wining battle for Twitter

soft night
#

as verified more and more is not excisting on twittter

cursive crypt
#

Maybe they need to add another color mark, say Yellow, for bots.
I see many ppl enjoy listening to bots rambling.

#

Or just talking to bots, out of amusement.

soft night
#

like blueman?

cursive crypt
#

Not only. It frequent to see chatbot history posted here.

#

Including waifu bots

zinc matrix
#

...waifu bots?

#

asking for a friend

cursive crypt
#

Yesterday they were posting some anime

pearl elk
cursive crypt
#

It is so better to communicate with bots.

soft night
#

mons or more ai where ai build more ais

#

bots what build bots

pearl elk
#

funny thing is Elon probably created bots to do the job of alot of the people he fired

#

then he complains about bots 😛

cursive crypt
#

Some young colleagues are totally out of the physical communication with other humans.
They exist in internet, chat friends and now - chat bots.

zinc matrix
#

blame the parents, they are the ones who give iphones to 2 year olds 😛

cursive crypt
#

Doesn't matter parents, kids, grandpas... The effect is that.

#

Everyone contributes.

pearl elk
#

My grandma sent me a friend request on farmville

cursive crypt
#

The new lifeform, based on silicon, not carbon, is emerging.

#

Submit.

ancient ingot
#

im based on silicon

cursive crypt
#

Dont lie, you are coffee based. We know.

ancient ingot
#

well there is that ....... ☕

proud jay
ancient ingot
#

I'm downloading Rider 😐

soft night
#

downloading earth 2.0 where no humans only organic what is not humans

ancient ingot
#

i will come to earth 2.0 with you

proud jay
ancient ingot
#

She's lovely 😉

silk lily
#

you cant even be in this world..you can only purchase tiles images of real world

soft night
#

that is not earth 2.0 at all

proud jay
#

no it's earth 2

ancient ingot
#

Earth 3.0 is gonna rock !

#

Cocaine + Hookers all night long baby !

soft night
#

earth 2 will be created when 2 parallel earths are used as fuel to make earth2.0

ancient ingot
#

😮

proud jay
#

clearly earth 2 will run on the blockchain

ancient ingot
#

and it'll be an NFT !

proud jay
#

you'll be an nft tooo

ancient ingot
#

I've been an NFT for years !

proud jay
#

you're streets ahead

ancient ingot
#

lol had to update Visual Studio to uninstall it 😐

proud jay
#

why you uninstall it

#

Rider still needs VS build tools lmao

#

cause it's shit

ancient ingot
#

i know,. but i messed up my install somehow so im deleting it and going to try a fresh install

#

but yeah Rider needing VS is a bit fucking silly

proud jay
#

who doesn't like paying 2 licenses instead of one though

ancient ingot
#

hell why dont we make it 3

proud jay
#

which one will you be adding

ancient ingot
#

hmm not sure, maybe VAX cause i like throwing away good money, or github co-pilot hmmm

proud jay
#

definitely thought you were going to say OnlySheep

ancient ingot
#

😂

#

rebooooooooooooot

proud jay
#

das boot

ancient ingot
#

Booted

ancient ingot
#

Freaky !!

proud jay
#

no u

ancient ingot
#

thats not meeee

proud jay
#

or is it

ancient ingot
#

you will never know 😉

silk lily
#

imma be 20 next yearalex hopefully i can go to GDC

soft night
#

what if dieter isnt dieter

proud jay
#

that shit ain't cheap

silk lily
#

me looking at my $500 in my bank account

#

😭

ancient ingot
proud jay
#

please do

ancient ingot
#

😲 🫂

ancient ingot
#

👀

#

Can a blocking volume be circular ?

silk lily
ancient ingot
#

$2k 😮 fuck that, ill watch it on YT instead

pearl elk
#

Then you got the $20 bottles of water from the vending machines 😛

silk lily
pearl elk
#

Have you ever been to SF?

silk lily
#

SF?

ancient ingot
#

San Francisco

silk lily
#

ahh no

#

heard everything there is really expensive tho

pearl elk
#

Ive not heard the best things about it in terms of places to visit

#

Another person on Twitter showed a picture, their side mirror got stolen while at GDC... not the plastic bit, just the mirror glass lol

pearl elk
#

The ladies seem to have the worst horror stories though

#

Not to mention the positive covid tests

silk lily
#

lots of grabbers stories ive heard

ancient ingot
pearl elk
#

Drink spikers... Is nothing sacred

silk lily
ancient ingot
#

just as bad in miami too

pearl elk
#

Im sure GDC is amazing but lots of negatives too

silk lily
#

after they got back from GDC

pearl elk
#

I do wish they would change the venue occasionally, its too far for me to travel

soft night
#

some could use game engines own entity system do make visualization of that

ancient ingot
pearl elk
ancient ingot
#

😂

#

23 hours for you to come to Wales iirc

pearl elk
#

I was thinking Dubai tbh, I guess that could be considered further but theres more direct flights

ancient ingot
#

ye Dubai is a major hub i think

pearl elk
#

Never been a fan of the Bay area, Im sure its nice but I even hated driving around it in Watch Dogs 2 lol

ancient ingot
#

lol i was going to go anywhere in the U.S it wouldnt be SF, maybe Miami for the WMF

proud jay
#

what's wmf

#

woman man fight?

ancient ingot
#

Winter music festival

soft night
#

is it strange that australia is entering on eurovision song contests for some time now

ancient ingot
#

ye thats odd

pearl elk
ancient ingot
#

lol

#

they both wear mankini's

ancient ingot
#

😂

pearl elk
unreal ether
#

Because it's mostly European countries, hence eurovision

pearl elk
unreal ether
#

I too find it a bit strange. But welcome the Aussies

ancient ingot
pearl elk
#

Thatd be cheap but I think theres alot of crime there so maybe not much better than SF 😛

ancient ingot
#

dammit

pearl elk
#

Remember to bring cash for police bribes

ancient ingot
#

lol

#

GDC China would be...........fun