#lounge
1 messages Β· Page 90 of 1
oh i know roughly about them, unicode has way more chars than ascii
Ascii is 8 bits (1 byte), and much simpler, so we'll go with that. How many discrete numbers, letters, and symbols are you familiar with in the english language?
26 letters, smal and cap so x2, 10 digits, and symbols idk how to count those in any order
8 bits allow 256 different combinations, more than the typically used set, so some combinations aren't needed
wait there are unnecessary stuff in it too then ?!
in ascii, some were reserved for control characters to tell the screen what to do (up, down, newline, left, right, rtl or ltr, and so on), but there are still more options than that can fill
so some were drawing characters, some literally nothing
now onto multi-byte unicode...
somehow, it's kinda mysterious and scary, these un-needed void character
i think i am aware of there being multiple types of unicode, each with different size of byte used
the point was so that every language and every character in the universe can be represented by unicode char set or something
aliens will message us in unicode
we got a cool Egyptian bird in it
not really, but they try to be inclusive and comprehensive
your pfp goes well with this
oh yeah, didn't they also include emojis ?
yep
i think some were made up of 2 chars or something, the emojis
yeah, there are modifiers
either way, most solutions about fixing unsupported char involves switching to unicode i think
are you familiar with diacritics?
probably not the term, i am bad at remembering term names
is it like ôâŠmodification stuff in other languages
where symbols get added
cool ! i recall this roughly then, it kinda makes sense though, so that's what combo emojis used huh π€
this makes sense, probably easier to make chars this way too
as in, more than 2?
Id just cheat, use arabic numerals underneath and just unicode the buttons
yep
wait, so then, wouldn't that lead to infinite possibilities or like a real high amount of characters being possible?
it's already high i think but combo and stacking would be, quite big
what's it for c++? i cannot find anything
I wonder what a Mayan calculator would be like
they didnt have those back then
Im sure theyve upgraded their tablets by now
i think it would be big
look up zalgo and see why it's a bannable offense on several servers I'm on
AH
i have seen that !!!
i always wondered what in the world that was and how it was a thing
so it's just stacking and stuff
this just blew my mind
aaa
it makes it nearly impossible to ping and thus use bots to moderate, and on a big server, finding them in the scroll list is very hard, so they can suck a ban for being "clever" or "creative"
mh! special characters were already notorious enough
this doesn't even stay in its line
Zalgo username is just annoying server griefing
Discord shouldn't even allow Zalgo character, but here we are
but they kind of have to
how do you define legit vs not diacritic use?
a lot of different-looking english characters are actually cryllic, and blocking the non-latin character set alienates asia
Fortunately since I'm coding a discord bot in C++, I can have it instaban Zalgo character
And by Zalgo characters I mean the one mangling characters beyond line boundaries
make it auto give hugs to people
Perhaps there should be threshold on minimum allowed zalgo characters before the bot insta-ban it π€
start by requiring the first 3 characters to be on the standard US english keyboard layout
oh that would be best for banning and searching and pining
or just drop them into a warning room where they can't type or see other channels and have 24 hours to remedy the issue
lock them in a room with zalgo character message explaining their crimes and asking them to repent
That might be too cruel, just the limit might be doable
Also my server has "soft ban" system, where the bot would remember someone supposed to be banned and assigned the soft ban role where they can't see all but one ban explanation channel.
lock them in a room with affectionateUser
i like this
The soft ban system is still experimental, and I'm still testing the waters with alt accounts
the reason for first 3 is easy to ping for basically anyone
soft ban sounds like a gummy bear ban hammer
Except my server is putting CJK people under consideration
So Japanese username cannot be the reason for (soft) banning
adjust as appropriate
also it need not be their user name, just their displayed nickname
start with 3 digit number, then
it would look really weird, probably not needed if #id numbers worked that way
Nah, just limiting dialect character should do
I mean, surely legitimate names won't have as much dialect character as that presented by Zalgo texts.
yes!
there should already by some zalgo identifying algorithms
i believe someone would have tried dealing with this sometime probably
Arabic can contain at most 3 diacritical marks per letter, for example
I've done a decent amount of research and I think I may go with procedural generation for my landscape
seems like a fun thing to mess with
The Quran would have 3 diacritical marks on a single Arabic letter, including madda (longer vowels, longer than the long variations of the normal harakats/vowels)
Even then AFAIK it's kinda rare to do so in modern writing of Arabic names
So max 3 diacritical mark per letter should suffice
If one letter contains 4 or more marks, then the bot would detect it as Zalgo text and issue an "entryway soft ban"
At least this way the bot could ban zalgo text without becoming racist by accident
that's interesting lol
@sand oxide what is std::strlen equivalent in c++?
It only took me almost 4 days of pain to upgrade the project to 5.1 π₯Ή
big rip
Try 2 weeks 
Though it's better than a month trying to fix broken UE4 source because I tried to foolishly backport UE5 bugfixes
Also better animation tools yay 
One thing I'm noticing is that shader compiling is noticeably faster in 5.1 compared to 5.0
Heh, I skipped 5.0 entirely, so I have no idea how significant that is
you could have done it in an hour if midjourney was down
It also runs better, went from 140-150 fps to 200 in my test level
something might be broken π
um... short chain hydrocarbons are often a useful component of food, so start there
In 2018 Eric Idle released a sortautobiogrophy titled "Always look on the bright side of Life".
On Monday, October 22nd, he sat down with Professor Brian Cox to have a little chat about that book on stage of the Barbican Hall, London.
At the end of that evening, Eric performed "The Galaxy Song" (from Monty Phyton's "Meaning Of Life") with Brian...
@deep copper https://m.xkcd.com/2700
mmm nanite trees
LMAO
Yes π₯²
FTopLevelAssetPath changes from FName were driving me insane
i knew 5.1 upgrade was going too well... "this world contains invalid actors, click Repair." (clicks repair) Access Violation
yeah this is WP
everything looks mostly fine though except um... i think im missing some post process volumes in the outliner
which is what led me to this little message
You know what else is fun, epic not including a template specialization for TIntVector<int64>(FVector)... there is one for both int32 and uint32...
Like there is a new type FInt64Vector even exposed to BPs but they just forgot to implement that specialization π
Should I do a pull request π
should be merged by UE6
π₯Ή
ill make my own UDN, with blackjack, and hookers
maybe ill just ignore it
what could go wrong
ohhhhh thanks Output Log
nah this is fine, riverology isnt upgraded and i yeeted it
yeeting?
for this upgrade, yes
only Logic Driver was upgraded
i wanted to play with nanite trees
well i personally am a disciple of Oceanology
Riverology is a much lower (water) volume offset of it
also nowhere near as good (yet, hopefully)
all i had to deal with in C++ was LowEntry making some convenience blueprints available for PS4 and Xbox One, and also removing SM4 from my project config [technically this wasnt C++ but it was a pretty bare assertion]
ue6 will only come out after Fortnite 2 is released obviously
i can say that the texture corruption bug i run into when enabling nanite on stuff still exists --- thats the one that made me think my GPU was defective. just only happens when, say, enabling nanite on a crapload of foliage meshes
hows everyone been anyway, its been ages
I got covid π₯³
lmao
More like watery, and looking like I'm crying while trying to upgrade the project to 5.1 π
that sucks, but feels inevitable at this point
yeah, it's my 3d time
1 time wasn't great, 2nd time barely felt it and now 3rd time feels like a really bad cold
maybe I got it but it was symptomless. just a typhoid mary
especially my county has like no cases going on
it's been a good summer. but I'm sure winter will spike up
(assuming US/northern hemi)
my 2nd time was basically symptomless, if my sister didn't have symptoms I wouldn't even know that I had it
So good chance you maybe had it but didn't feel anything
so asset stuff was the main pain of 5.1?
I wonder if I've got surprises lurking there
how long y'all think for 5.2 to come out
Mostly yeah
what are you waiting on?
nothing
just need to ride that New Version high
freebasing epic software
welp I have no idea. I just got out of hibernation to check out 5.1
honestly I think quixel releases are more exciting for me
I check it daily
to see some new photogrammetry scans
it's so sexy
for me, WP fixes, better nanite coverage, and stability fixes have been what I was waiting on
took a hot minute to figure out WPs new panel UI with "regions". I did accidentally load the entire open world because of that
honestly I'm more interested in performance updates behind the scenes
that change nothing visible
well I can add to the "shader compilation is faster" story
was fairly quick despite me expecting it to take literally forever on my puny i9 and 3080ti
maybe I'm just beaten down at this point though
maybe it's placebo
yeah
it feels faster and that's all we need
in reality it's 50% slower
well I did go do other stuff, because I'm not a monster
when is epic games gonna use the Fortnite money to simply fast-forward the entirety of time itself
to speed up compilation
that's the real update we need
I'm frightened of what that will mean for society, but hey if musk can burn 44 billion in a week, anything is possible
and that wasn't even for anything remotely useful to society
roll back time to the late 20s and invest in the remaining stocks
but we can all be verified now that it means nothing!!
I'd be fine with Twitter disappearing
that is acceptable
that is beneficial to society
same, something will take it's place. I do hope it's mastodon though it needs more UX TLC. that's something I hope to help with. it's just RoR and sidekiq with some federated magic sprinkles
has been very cool going through and seeing my Twitter follows list have like a 50%ish mastodon availability rate
@sand oxide how's the coroutines wizardry going?
irc, icq, or bust
nice
Won't Fix
same as my baby issue
fixed, never update the old records
yeah
Metrics (TM)
there are goals going on
bonuses are at stake
welp glad they're fixing stuff
convert 5.0 project to 5.1.. yey or ney?
sure, why not
well, VC and all
I've had little problems so far, the blue one has spent days on it, something about "assets"
VC?
oh, solo project, dont have that so I dont think it'd be an issue
same, but better believe I made a copy
whats the assets issue? I scrolled up and saw a mention but didnt feel like scrolling lots
and not through UE's horrifying in-built mechanism
I just use the launchers copy thing π
not sure.
my projects too big to trust it
I did a bad, I have too many marketplace assets
heh, my project is still small enough... kindof a π¦
keep it that way, use test projects correctly
good ol asset dump projects
lesson learned 
has it been?
anyway SM4 is gone and there's some changes to platform defines
that's all I hit
I'm not even sure what SM4 is π
and plugins not being updated
shader model 4
it would only come into play if you customized your SM4 settings
and you, well, care about sm4
old cards and systems on old drivers support sm4
you'd care if you were targetting them, I am surprised this wasn't automatic
Ah, yeah I dont think thats going to concern me. my "goal" is nanite and future hardware
yeah same. if you crash on RHIDefinition, it'll be because your referencing SM4 in your project configs
only if UE did it automatically I guess
nah if you don't touch this in your 5.0 version you won't hit it
π
^^ happening at twitter rn
Does that guy not have a driver's seat? π€¨
Damn Stranger Things S4 is good...
Episode 4 probably has one of the best scenes in any show or movie
Kinda glad I only started watching it like 2 weeks ago so I don't have to wait for each season to come out π
yah that show is awesome
It's legit 10/10
cant wait for S5
@pulsar sapphire it truly is insane in the membrane
even better than mr robot season 4 episode 7?
that was the peak quality for me
mr robot β€οΈ
that was so good
ikr
Haven't watched it
But this ST S4 E4 ending scene is easily in my top 2 scenes ever
I want at least another 5 seasons π
But sadly 5 is the last one
Heh, naw it needs to end before it becomes another Lost or GoT
kind of got disinterested in ST with season 2
4 so far is a masterpiece in my opinion, I loved all of them but 3 and 4 are a huge step up
1st is awesome as well, been a long time since something got me as interested as ST
wierd, my project backups are showing up in the 5.1 browser, but not the actual project
so hail?
not big enough to be hail
The manga version was way better
hm, if I go for a nap, UE might be done compiling shaders by the time I wake up
π¦
well, I'm going to trick it. It'll look like I'm sleeping, but I'll actually be laying there wishing I was asleep, but thinking about all the times I f*cked up in life
I was having a vague memory of someone joking about change.org petition of DX11 Tessellation in UE5
Well...
https://www.change.org/p/epic-games-add-tessellation-back-to-unreal-engine-5
doesn't help that dynamically is spelled wrong in the petition
π€£
Can anyone point me to a decent start to start making a space game similar to Star Citizen? :P
Looking at procedural planet generation and whatnot at the moment. Looks damn neat!
Here's for Tessellation Tears Tuesday tomorrow
π₯
Hello guys, 3 days ago I decided with a colleague from my company that we would like to start a new game, an ambitious but small project at the same time, but we have a problem, we can't decide what type of game you would like too. We want both, so we still have to ask the public.
The games will be cross platform, meaning you can play on your phone with those on your PC.
Link: https://strawpoll.com/polls/7MZ0zw55Bno/
These are pictures of in-game assets to give you a better idea of ββwhat it will be like
Thanks Laura, was expecting to get flamed but you were kind and not a troll.. I appreciatge that!
Viking game eh? Neat
If you want to go big, look into UE5's Large World Coordinate
It covers quite large space, without Origin Rebasing hack (that falls short in multiplayer)
88million km to be exact π
I was hoping to build individual instances for each solar system.. then have "warps" between em. :D
88million KM.. lmao. Lord I hope that is enough to model small solar systems!
I don't know, but I felt like asking for other developers isn't going to generate reliable metrics 
Yeah, was hoping to put multiplayer into the thing as well. Appreciate the pointers folks!
that might change at some point. It's currently the uncapped distance but its says in the source it might be reduced later on
Every vote is still a vote π
how do you have assets if you don't know what game to make
or is this just inspiration
I'm natively a web developer, mostly JS and some GOlang.. Hoping it transfers over some.
Also did a bunch of Flash actionscript back in the day too.. (RIP Flash)
APpreciate the friendly woelcome and share of knowledge though, was concerned that it might be one of those "Game devs eat their own young" situation.. But you guys are aweosme XD
if you're just starting with games, my advice is start small and finish something
If you're going to deal with UI, some front end webdev could carry over, mainly on how to construct the UI.
I've done web games.. But yeah you're probably correct. :D
I have a question which should probably go in gameplay ability channel, but I want a more casual point of view, but if you were thinking about starting a new project and wanted to implement GAS in a multiplayer environment, would you build on top of Lyra or would you feel the extra time to micro-manage the best practices there would feel stiff and awkward to develop with?
You can do gasless transactions with signing in some instances I think Marc.
We got assets for both games but we don't know which one we should continue working on it
Atleast on some EVM networks. :)
i meant gameplay ability system
Which one brings you joy K4sper. XD
Ahh, sorry Marc.. COme from the crypto space / solidity so figured gas meant transaction fees. XD
I was starting off as a Doom modder (that never had public mods, but for the good as I was 7 years old at that time, and it can haunt me decades later in Doomworld forums)
yeah I know what you meant and then I realised the term π Some new metamask and crypto sign in plugins coming soon from what I've seen. Saves rolling your own
Hell yeah, good to know. Not trying to make a crypto game though.. Got enough of those. :)
Coming in to learn UE5 to get away from crypto coding honestly.. it loses it's appeal after some time.
I did do maps in Unreal (the original) but upon opening UE5 litearlly nothing is the same as it was in UE1.. lmao
Yeah, this server's general consensus is not aligning well with crypto games, to put it bluntly 
Most the crypto games are garbage!
lol, touche salesman!
yeah I figured I won't be bloating with any of the Shooter module stuff or anything. I think the project would be fairly large in terms of gameplay abilities as its many characters with many different abilities. As you would get in a moba or arpg. So it makes sense to go the Lyra route but when I start watching the setup videos I can see it's very strict on development encapsulation of code. Everything is boilerplate, even what you write yourself π I guess its worth it to learn either way but iteration time is important in this case.
I just code in the space because it's the best bang for my buck.. No computer science degrees but can make decent money doing solidity and integrations for firms as a 3rd party contractor. :D
I guess it will shine in multiplayer later on
Whoa, you're doing development in the ISS?
yeah thats my other thought. Why not just implement gas? But does Lyra have better replication features built in etc?
lol, nah.. I'm on a TR-3B :3
actually do have a 1950x XD
I meant in terms of already written code for multiplayer. I imagine from scratch I'm writing all that myself. Which I don't mind but I've not done it with GAS before so I might save time there if I can understand quickly enough
What was the one Star Wars ship that looked like the triangle ship?
I noticed GAS uses the same kind of ownership as usual so thats a plus
My memory isn't the strongest to Star Wars universe
something seems off about this wallmart picture for jewelry box...
It's an isometric hexagon? XD
proposing to someone on their wedding day might be considered rude in some cultures
HAHAHAHA
Badly edited hands, and the product placement
whooshed me
I was (and still am) practicing photo editing, so those are what I picked up immediately
you mean (and still am)
the internet probably

Erm.. wait is lude jokery going to get me banned? XD
Though you can do tentacles with Niagara, similar to how Returnal did it
difference being Returnal used their own particle system instead of the built in one
Don't want to be that guy who teaches someone that.
I assume you were all corrupted enough to know what I was talking about and forgot their might be squeekers in here.
I spoiled the VFX secret anyway 
I'm Blender all the way because of budget
Assuming unlimited budget.. what is the other alternatives?
I'm blender because it feels better than any other app I've used
Houdini, Maya, ZBrush, Marvelous Designer (for clothing)
Ah. Ok. Just making sure I'm on the right path for modelling. :D thanks for the answers / infos!
only modeling I do these days is in fusion 360, but that's not very game friendly lol
Oooh. I hear Maya is pretty decent
Oh yeah Fusion 360 as well
they are all good tbh
F360 seem to excel when it comes to hard surface modelling
kk. Right on. appreciate it. :D
it's great for parametric stuff
I use it for designing 3d prints
The light mapping and stuff is so much more advanced then it was back when I was making maps for the original unreal tournament. 0_0
Blender kinda sucks for hard surface modelling, particularly fighting with UV mapping
I have lost interest to continue working on my custom Suomi m/-31 model because of it 
Suomi m/-31 (or KP/-31), a sub machine gun so good that they named a whole country after it
HAhahahahaa
Nice!
Looks a lot liek a PpSH
ERm.. "Papishaw"
I guess the PPSH was top ejecting where the soumi-31 was a side eejector.. looks liek both are open bolt machine pews though
Not Maya π 3ds Max for sure
lol. Ok. Maya is more for like.. Movie models or?
I did not miss 3ds Max clunkiness
It was primarily for animation (it started off as Alias PowerAnimator before Autodesk scoop many 3D software devs)
Ah. I see.
I've got uhh.. Some cad software of some sort.. but not sure it's really what I'm looking for to make spaceship models.
can't remember the name.. 6AM here and I'm on round 3 of covid, fml
XD
AutoCAD?
Will check out blender here.. I had it installed.. but doesn't seem to be anymore.
Not even sure UE5 is going to boot for me.. XD
Had 5.0.3 installed.. Updated to 5.1.. Not it doesn't launch.. Excellent. lol fml
OO there we go
Compiling Shaders?
Just had to ctrl+alt+del the borked one and run it again.
the first run attempt didn't even pop up the prelaoding screen for some reason
Somehow I had less issues with custom 5.1 that I forked few days before preview 1 come out, than what people reported the launch version to be
Nor did it fire windows firewall
Awell.. such is software. Demons are real and they live in code XD
Oh... didn't know there was a Swedish variation of KP/-31, and 9mm version of the ammo
Guess I'll roll that one for my main character, since she's primarily uses 9mm ammo for firearms
Swore it was a PPSH when I first saw the thing.. very close looking weapons!
For sure, most game studios use Maya...but that doesn't mean it's the best suited tool for the job. It's like a Stockholm syndrome situation π 3ds is king for archviz and it's a joy to use compared to Maya
lol. stockholm XD
lol. Lord even with a 16 core processor those shaders take a minute.. WTF
Funny you mention it, considering KP/-31 came out first, then Soviets just copy the homework, kind of
That I did not know!
Friggin Turdeau banned almost all the cool guns up here in Canada recently sadly. :/
Does the shaders compiling grow with more materials you have or?
If you're using 5.1, it depends on what you have in the scene, aka On Demand Shader Compilation (ODSC)
IMO it's kind of a mix bag though
Ah. good to know. APprecaite the infos
i need this https://twitter.com/i/status/1594077336130838528
wtf
I never did the last one.
Was too impatient.
But frankly, they are the only thing resembling as a story in this game.
Anyway, I have now to finish reworking my main train station.
Shit, a train just ran over me. My first for so much hundred of hours.
rip
Earned an achievement tho.
What game?
I couldn't get over how bad the graphics are for that. π¦
huh, really, I kinda consider the graphics the best part of it. Unobtrusive.
I mean, I wouldn't mind HD textures, but I don't care really.
It has nice antialiasing btw
now do shenzhen io π
That's the sonic 2 opening graphic isn't it?
I was just thinking it was the best.
However, I don't remember whether it was the opening or closing sequence π€
lol, I've got about 830hrs in that game and I dont think I've ever done them
I dont think they had them till about 200+ hrs into me playing tho
Care to explain btw?
huh, thats.. wierd
It has coal filter at right, forgot to include it.
ah, yes
?
what you said
wdym? I meant, I forgot to include it in the screenshot.
yes but thats probably why its doing that, the coal filter
still odd its doing that, but yeah maybe
I'll test out once I get in game. Attempting to reinstall 5.1 in a proper location first, but it seems the drive I was going to put it on is too full, only 63GB free
eww
Hopefully I didnt need that engine install π its getting deleted!
frees up 160gb tho
so factorio. I made a custom map, I'm nearly done the playthrough... started with 8 full blue lanes of copper and iron each... Still feels like I'm running low π¦ Thinking of adding another 8 of each, if I have room... or possibly adjusting the map and starting over π ...again
oof wow
Don't say you are a beginner
I'm barely keep 30 spm and I feel like a god.
Like 2-3 belts of copper/iron
I'm not but I keep making the same mistakes, making things too congested, and then running out of belts for copper mainly
Copper is never enuf late in the game
never enough greens and reds either
Greens are kinda easier I think. Reds bug me out. Like there are so many things to go wrong before their stage.
Like the freaking coal I showed you earlier.
Hard to see, but my char is right between the greens and reds. each stack of greens uses 2 full blue copper belts, and an iron belt
hmm... yours look fine
grr... I'm under making red circuits by about 100/m
1k is middle game as far I understood today on reddit
I'm at about 1.1/k
ryog have you played Stronghold games?
No, what is that? π€
castle sim
The original castle sim, Stronghold HD allows you to design, build and destroy historical castles. Engage in medieval warfare against the AI in one of two single player campaigns or online with up to 8 players.With 21 missions to test your mettle and four renegade lords to defeat, it is up to you to reunite medieval England and take back your la...
$5.99
6514
81
Just reached 900/min btw
That yellow belt is beautiful.
I'm up to 1.8 now but I have to increase my petroleum rate to keep up
I tried to use prod+speed beacons and stuff goes on insane numbers. Like 20 refineries and wants like 50k oil...wtf
heh, because of my congestion with the greens/reds, I'm not making many modules, so instead ive got 12 refineries atm
I've finished the game with 8, but I wasnt making as many reds that time
This is my 2nd. On my first, I was doing something like ~10 spm, lol
Is it MP? I'm not sure if this is the one my friend wanted me to play...
yep, goes well with a friendo
Minecraft > FactorIO
A friend_io_
I kinda realise that, but I hate surrounding everything with beacons.
Neat!
troll
eww, 3d
augh, I hated that brine/chlorine setup
That looks like work, not fun !
df is pyanadons or whatever
I see it ocassionally
Really? Do you need material science to use it?
well, i guess crafting the actual machines for that 5x ore processing stuff in MC, would expand the flowchart quite a bit...
I like how they add stuff, but I kinda want it more close to the reality. Not making lubricant for trains from cow milk.
Are you saying Lactoglide isn't a real thing?!
there was another chemical mod for minecraft, which got quite deep into chemistry, but hadn't overall a great game value ;/
what? you can automate anything in modded minecraft
most mods are
which is the whole point of expert packs
At least there is not so much digging in factorio, also - better graphic π
it's not about the graphics π
That, I haven't heard of.
buildcraft? that was one of the first minecraft tech mods
i haven't played factorio, but to me it looks like a management/simulation version of tech modded minecraft π
Satisfactory is a great one for graphics, if you do like graphics.
Also a fantastic name.
lol
Heard is kinda similar.
Is hard to make a pcb
ah yea i think i saw some videos of satisfactory
The one thing Satisfactory lacks is threat.
yea, creepers ftw
It has absolutely zero challenge.
threat or thread?
Threat.
In factorio there are monsters that invade your factory, right? Unless you turn them off or whatever.
next game i'm gonna get is desperados III i guess
In MC you have creepers and other random stuff.
satisfactory looks like something i could get lost in for weeks, high risk...
talking about getting lost... i should get back to work π
Lol
It's fun. I did a whole planet, getting it all producing stuff.
But then you go into space and I was like "I cba to do this on 100 other planets"
Hello everyone,
I am very new to Unreal Engine stuff. I am not so much trying to develop a new UE game, just trying to mod existing ones (specifically, I'm trying to mod Alice Madness Returns in UE3 build 690 without the use of a UDK since the game shipped with cooked assets). If I did not join the right Discord server for that, please let me know. It doesn't look like I did, but I figured I'd ask and confirm first before leaving.
yea wrong server
Got it, sorry about that everyone. Take care.
specially modding of closed games isn't a tolerated topic here
Good luck.
yeah, they get annoyed if you start poison their air
I find that important in games, I guess. Not just endless build, but actually some challenge.
I go a lot with just bullets. Just reload them where needed. May turrets just hang around doing nothing.
I'm playing in peaceful mode cause I'd rather just build
and I like that satisfactory doesnt have a lot of aggro wildlife, cause I can just focus on building. But its a nice change of pace to clear out some enemies to get to a new node every now and then
Yeah.
I thought Satisfactory was awesome.
I just thought it was pretty limited in production trees and challenge.
well it is still early access. and there might be modding in the future to add more challenging production runs. Cant remember what they said about mods tho
Wow it's still early access?!
yeah, I think the goal is full version next year, dont quote me tho
yeah. I'm looking forward to the final tier
none that I'm aware of. Still EA, and I'm not sure if they've bothered to add mod support yet
oh... nm. I just found some mods
Tho, until its out of EA, why mod? it changes/breaks the mods every 6mo or so
Because mod developers will keep them up to date?
yeah true
Tbh mods are the lifeblood of these games. Any game like this without mod support is doomed to fail.
Like that warhammer game going into beta without mouse sensitivity options lol
How do you even let people play an fps game without these most basic options?!
yeah
that's right! where's the hug button?!
broke from overuse
yea mod developers can be incredible patient...
is yours available?
is ded
What are you guys doing with your lives? I often wonder what I should do with mine. π€
I ask myself that daily π
Same. π€
I am wasting mine
Many things! A nice job, some land in the forest to homestead on, a project car, a robotics hobby, and gaming. No time for game dev though.
trying to hug people
can i attempt to fix it ?
naw. time for sleep
then, i will cut to the point, let's hug
also goodnight
jk
Is C&C++ an updated version of the game Command and Conquer (C&C)?
Satisfactory 2 when? lol
I guess thats an issue with early access, it was the same with The Forest, by the time the game actually came out I was done with it
7 Days to Die will have been early access for a decade soon
And it still looks like arse
Surely at some point you just kick it out the door and say youre on your own
And the building system is arse too.
honestly NMS feels like an early access game half the time to me lol
star citizen is still in public pre-alpha tech demo
And it will be forever.
It could be a byproduct of games as a service, it has this feel to it where you can tell the developers added a system then went off to work on something else. Then they come back to it and fix it but break other things, it feels different to those 90s/00s games that just were
I seriously wonder, though, would anyone buy a non-early-access full release anymore?
Does it come with a preorder bonus?
The Truth has been spoken!
nope, just a functioning, complete game with no DLCs or feature additions
I think this is the part where I throw my undies on stage
and the Award for Early Access Game of the Year goes to...
because if I were on Early Access Id only hit the release button in a slow year lol
"its okay guys God of War just came out, we'll just keep patching till next year"
Question isn't who woudl buy it, but who would actually sell one of those these days? π
You left π€
What if... there was no game it was entirely DLC, like Power Rangers or Voltron, the DLC combines to make the game
Technically if it's only available online, isn't teh entire game DLC?
shhh dont give them ideas about getting an entire game at a one time cost
Better today, my nose is full and that's about it
Ive had a bug, this weather here is nuts. Its almost summer and its still cold and raining heaps
ooh, like sell the game engine, then games to play on it?
isn't that the roblox business model?
Games are simply Gameplay Features now, you dont download the assets separately because they come bundled with the engine and are unlocked at a price π
imagine generating a megascan
then all you have to do is distribute the seed data and bake it on the users side, woohoo procedural everythang
This comedic cinematic trailer for The Outer Worlds 2 pokes fun at the usual game announcement trailers. It was shown during the Xbox & Bethesda Games Showcase. The Outer Worlds sequel will be an Xbox Console Exclusive.
#IGN #Gaming #E32021
I forgot how cool this was, just in time for the awards π
a game called outer wilds and outer worlds coming out about the same time was the worst marketing mistake
OWch
They prolly didn't use coros in development that's why
Is it known for unity devs to use them?
ive found a huge following in trying to rebuild moderately popular flash games and early era mobile games
totally overhauling mechanics and graphics to what unreal can power
and godot for the smaller games
But the DLC was so good tho ||ignoring the fact that I and my heart were consistently feeling like I was running a marathon, the dlc is more like a horror game lol ||
the trick is finding old games that have a following but with a development team thats totally indifferent to the fact that you cant play their games anymore
DLC wise, the only game that i am willing to buy DLC day 1 is Sins of a solar empire
Outer wilds is my like top 5 games ever π₯Ή
aside from sins of a solar empire... i dont really have a favorite CONSTANT REPLAY game
Tbf the game is very confusing at the start, having no clue what do to
But that's also why I like it, the solution is literally right in front of you the whole time from the start
the very first pc game i got holds a special place in my heart but none seem to scratch the itch
games without tutorials suck
games that build the tutorial into the story are epic
||you know there is a sleep feature to fast forward time π||
So by definition OG Doom (and arcade games in general) are bad?
Also I don't like tutorials that become part of the story
What if I'm playing it for the second time and I already know the drill?
The more subtle variant is more excusable though
counting modern games
when theres literally no indication what to do
FPS doesnt count
yes
git gud
but then im into flight sims and strategy games
||Btw if you decide to play the DLC, it is very eerie the whole way through but there isn't anything that scary, just a tiny bit creepy, wish I knew that when I played it instead of sweating the whole way lol||
hehe
π₯²
should wait till i have the monetary and team resources to make the games i WANT to make
not ones i know will sell
let the depravity out
a pyros deam game
everything can be set on fire
My other top 5 games ever include Shadow of the colossus and Jack and Dexter series, those were so good
Speaking of Elden Ring
There's a cool way that it does "input reading", so basically your player's animation would trigger some enemy attacks to try cancel your action.
It's like when your parents slaps your hand when you're almost doing something
your invincible and you have all sorts of blow torches and such
That may not be the best analogy
but I'm thinking of implementing similar mechanic
all time historically favorite game: https://store.steampowered.com/app/1380260/Space_Empires_Starfury/
In Space Empires: Starfury you are on a wild intergalactic ride through the Space Empires universe. You are an undercover agent for the TCN (Terran Confederation Navy) trying to determine the cause of a recent escalation of pirate attacks in the Neutral territories. At the controls of your own vessel, you can decide whether to explore the univer...
$9.99
i found this in clearance at my local discount book store
discounted to $0.99
i know literally every part of that game
even built a 4th campaign
one of the only games my first rig could play
my first computer in 2012 was 50mhz CPU, 256mb ram, and had a 3.5 inch floppy drive
and it was a laptop
its still working today
paid 3 months of free lawncare for it
which was basically moving grass 3-4 times
Similar mechanic would be like this:
If a party member had the HP drained down to 0, and other party member revives downed party member, the enemy would immediately attack revived party member and drain the HP back to 0.
Admittedly that sounds devilish, but I think it could have player to try strategize around it.
i just hope my current project can manifest the crafting mechanic i envision for it
ability to upgrade weapons and devices beyond stock specs and even craft whole items via internal blueprints
I thought you got it in 1998 or something, considering 50 MHz was the lower end range for the era (within 486 range, laptops at the time would've support higher clock Pentium), though 256 MB RAM would've been insane at that time
take a nuke and strap more nuclear material to it to give your missiles "radiation" seeping damage
take pulse beam weapons and add something to give more range or more damage
the original game were bassing it off had cool crafting stuff but it felt a shadow of its potential
it was a laptop which had a 3.5 inch floppy and DVDRW
also 2 internal card ports to add wifi support and such
also 32gb IDE HDD
thing still runs
it begs to die
but its on hard hand wired power
50 MHz and a DVD drive?
Either that's a frankensteined 90s machine, or you mistype 500 MHz
the screen doesnt work so it uses an old VGA square monitor
an original pentium silver
things currently frankenstiened
Windows 98/2000?
XP home
SP 1
upgraded to SP 3 after i found the special floppies on ebay
you HAD to upgrade the OS with floppies
it wouldnt accept any other format
it still runs
i use it for playing 16 bit games
That's insane
I was already using Windows 7 netbooks, at the time when netbook was the craze, run PS1 games fine, and yes it runs Doom (or GZDoom, rather)
i use it mainly to play this:
and this:
honestly surface thunder would be epic
today
rebuild the graphics...
was incredibly fun take on the board game
better than even the awesome movie
I don't want to pretend I know any of those lol
What is it called when something very sharply changes colour midway through?
Like how this midway changes from white to blue/black.
nudges wheel now your either paste or have a broken bone
this time the CGI is a little too obvious
the trick on vandamne thing was that he had hidden robe latched to belt and mirrors
i havent got anything broken when dropped from that heigh to my back
im just excited that i finally have a surplus of revshare devs
theres a differenc between dropping from a stationary and moving height
because you have the impact force potential
cpp
getting the hang of it, didn't really need any help besides the "putting multiple structs in structs" thing and converting an integer to an FText
I hear you can treat data as typeless with null pointers
all hail the null pointer
Hopefully I won't struggle with like lambdas and stuff in the future
Wdym
I learned about * from https://youtu.be/j0_u26Vpb4w
The unimaginable evil of C++ is unleashed. Be afraid. Global Variables, Macros, Void*, Goto, Namespace STD, New & Delete, all the tools every C++ programmer needs... right?
Patreon: https://www.patreon.com/javidx9
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https:...
16:16, ahh, void*
void pointers
Wdym by typeless
Consider a text string. You want to convert everything to uppercase, which is easiest by ANDing a specific bit. You can't do boolean operations on chars. Or the quake 3 small angle approximation, which involves integer and boolean operations on raw floating point.
erm, fast inverse square root...
Why would ANDing something be an easy way to convert something to uppercase?
Just show a code example if you want to show me
Quake 3 sucked lolol
honestly, I suck at C and I doubt you know the assembly to make sense of it, but uppercase letters start at 0100 0001 binary and lowercase at 1100 0001, meaning you can OR each character with 1000 0000 binary to convert to upper, or AND with 0111 1111 binary to convert to lowercase, or XOR with 1000 0000 binary to flip case
a single cycle boolean operation vs a lookup table or function call
Ahh
I mostly do embedded robotics stuff where every byte and every cycle counts
and function calls take cache-invalidating jumps and stack operations and all kinds of slowness
strafe jumping robots?
sorry it's not the code example you asked for, hope it helps
autonomous toys and sensor systems and fixed industrial robotics fun
mostly but not entirely hobby
I was talking about the typeless part
ahh
hope I explained well enough
get better hardware π
Lol
In C++(and other typed languages), char, int, float, arrays, strings are all treated differently. You can't do certain things to certain types. Operations to add a pair of floats use different instructions than operations adding a pair of ints. You can't add characters. Typeless languages view all data as just 1s and 0s. I can add characters, although the result may not make sense. I can use integer operations on floats, although the result won't be the same as using floating point operations. If I add 1 to a float with an integer instruction, I'm increasing the exponent instead of adding 1. If I add 1 to a character, I get the next letter. I can do character, floating point, logic, and integer operations on 4 different elements of an array, then use a 5th as a target pointer for a function call. I can use data as instructions and instructions as data in the most extreme of cases.
types remove the programmer's responsibility for data management but also restrict the programmer
blueprints ftw
Ic now
B-But what about the cool code colors?
C'mon I'm basically a hacker now
my blueprints are colorful enough π
You sure about that?
I'm literally living in Cyberpunk 2077
text code is sooo 80s
Typed languages have very good uses, but it feels dishonest to not know that it's all the same under the hood.
π
π€·ββοΈ
πͺ
They're interchangeable tbh
Let's just be real here
You asked, I delivered. Now that we know what War Pigs sounds like with Deck the Halls lyrics, why not see what Deck the Halls sounds like with War Pigs lyrics? Yet again, it works perfectly!
I hope you enjoy this version! It was, of course, incredibly fun to create. And again, thank you all so much for the support. I love making these videos a...
Does this look right? I:\UE_5.1\Engine\Binaries\Win64\UnrealEditor.exe "F:\UE4\Towny 5.1\Towny.uproject" -run=DataLayerToAssetCommandlet OpenWorld -DestinationFolder="\DataLayers\" // [Project] -run=DataLayerToAssetCommandlet [LevelName] -DestinationFolder=[Folder]
Didnt see any errors before the window closed... warning is gone...
nm. still there
RIP Jason David Frank.
who?
man, picking landscape textures is hard π¦
@tulip orbit in case you still didn't get the data layer commandlet working, try this:
UnrealEditor.exe "F:/UE4/Towny 5.1/Towny.uproject" -run=DataLayerToAssetCommandlet "OpenWorld" -DestinationFolder="/Game/DataLayers/"
i just spent the last hour trying to get it to work for my project and i just did
Ooh, ok I will try that! Thanks! Is game/datalayers best place to put the info?
probably have to close the project before running it too eh?
yeah i'd close it first. Regarding that path, I had just tried "/DataLayers/" like you did at first, but by that point it specifically warned me it had to start with one among a big list of other folders including "/Game/", which is the root of all asset folders. Only after changing it to like shown above did it work
I had also previously ran into a bunch of issues previously like stuff not being in quotes that needed to as well. Try out the command exactly as i wrote it to you
Ok very much thanks
let me know if it works or not
Looks like its still giving me the ambiguous long package name
My OpenWorld map is in Towny5.1/Content/Maps
Do I need to have the map registered in a map list somewhere?
does it say "the path does not start with a '/', which is required for LongPackageNames"?
and no, not that I know of. The correct way to specify the map name is indeed just in quotes without .umap at the end
[2022.11.21-06.43.27:022][ 0]LogWorldParitionCommandletUtils: Loading level OpenWorld. [2022.11.21-06.43.27:030][ 0]LogPackageName: Warning: SearchForPackageOnDisk: Found ambiguous long package name for 'OpenWorld'. Returning '/Engine/Maps/Templates/OpenWorld.umap', but could also be '/Engine/Maps/Templates/Thumbnails/OpenWorld.uasset'. [2022.11.21-06.43.27:030][ 0]LogPackageName: SearchForPackageOnDisk took 0.008s to resolve OpenWorld.
The long package name error was fixed for me by using -DestinationFolder="/Game/DataLayers/"
ahh, i see. It's not sure which asset it is because they are named the same
Try to enter the level name as "OpenWorld.umap"
woo that looks like it worked, warning is gone
reopening project
noticed some other neat warnings too. Get a map check error MapCheck: Warning: Actor needs resave WorldDataLayers (/Game/TopDown/Maps/TopDownMap) ...oh its on the TopDownMap which I can pretty much get rid of at this point
Huh, still getting the data layers message in the data layer tab
at this point I'm going to write it off as a 5.1 bug
hmm, I see - are the data layer assets in the folder for you at least?
no...
oof
one possibility is that when we specified the .umap extension, that actually prevented it from finding it at all, even though it also removed the ambiguous asset name problem. If you want to try again, what I'd try is to first temporarily delete the Thumbnails/OpenWorld asset (make sure you're deleting the thumbnail and not that actual level π ), then use the original command I sent (where the level name does not end with .umap)
hm
I tried renaming the world and now nothing loads in it
uh oh
clicked Validate Assets, and now its compiling shaders but is locked up. Lots of external actors in the message log that has no data validation
Fret not, for these things happen.
copied over the umap file from a backup
Ok, data layer warning is gone, but so is the single data layer I had
everything else seems intact...
Ok, I'm going for a smoke π¬
oh, lol, I spelled Content in my commandlet as "Conent" lol
my folder structure is gone too, but everything seems to be there
truly magnificent logo
even the fonts look identical
ah I see
The sauce (a spoonerism to "Source") draws subtitle (similar to subtitle/close caption icon)
And the design mimics that of the Source engine logo, because how the plugin is similar to Source engine subtitles
I never heard spoonerism, but googling it I don't think it applies
It was born out of frustration on how lacking option for subtitles in Unreal Engine (and subsequent UE games), and how shit the built-in one is
It's just run of the mill Helvetica lol
smart guys bethesda/id
they have put doom eternal on sale one week before the madness, so people won't pick anything else over it π
damn it's a good sale even
But I already bought the DOOM before that and barely played it lol
yea as one reviewer said "you get a bad ass metal album and a great game on top"
also, it has all this DLC and season pass nonesense
i just got the deluxe edition, whatever...
with only 12 properly mastered trackss π
it's not buying them that's the problem, I just hate the idea
apparently it contains an DLC which expands the solo campaign a bit
support bad business practices!
i do like DLC's if they add value to a good base game
if you really want to make DLC's just make them
i do dislike sims4 like DLCs tho π
the pass is such a dumb concept
(referring mostly to the soundtrack stuff)
I'm doubtful about the base game after having played DOOM.
and also, don't make what was clearly supposed to be part of the base game DLC
I dno if doom does that, but plenty of games do
i have trust in ID/Bethesda
DLC: Player savegames. DLC: Mouselook
they didn't pull of much stupid things, they even removed denuvo from doom eternal after players complained
I mean bethesda did make fallout 67...
Denuvo is frequently removed a few months after launch to thwart pirating orgs' incomes.
who made fallout 76 then?
adsehteb
can't say there's many game developers or publishers I trust these days
I think maybe devolver digital comes closest
I trust EA
I trust them all to take my money when given the chance. It's the cornerstone of our relationship.
trust to ruin everything?
To add microtransactions to everything
but think of the players' sense of progression
Bethesda is owned by Microsoft, so that's interesting.
well only since march, don't think there's much effect yet
Sounds like an EA/Twitter deal would be a natural fit.
Unfortunately EA is too western centric, if they expand to the east, they could rake in millions by MT and gachas
and facebook goes to ubisoft?
wait, facebook has working servers...
what a good fit
ABK is shutting down things in China
rip money
I just think it's a failed power play
they all make awesome games tho, they just like to sprinkle a bit of poop on them before release
or not finish them
My god what pain in the butt was the crew to play with a friend, first you need to port forward about 7 different ports, then it uses a very broken p2p system, then when you finally connect he could see me but I couldn't see him
nice
ohhhhh
I played quake over 9600baud serial cables. Pain is temporary π
where do you live?
looks like hawaii
I think he said from midwest usa at some point
so what I said
I don't think hawaii is very midwest
but no one does
midwest is actually the northern central part of america
but americans be wild
The Midwestern United States, also referred to as the Midwest or the American Midwest, is one of four census regions of the United States Census Bureau (also known as "Region 2"). It occupies the northern central part of the United States. It was officially named the North Central Region by the Census Bureau until 1984. It is between the Northea...
well thats just wrong
West is germany and france, etc.
I mean, those aren't really in the us
it is us
so weird to define them with midwestern usa
europe
jeebus, here's a nostalgia trip. https://www.youtube.com/watch?v=CmE5gaB4pro
[ENG]
In this serie, we made a collage 150 Best of Pc Games of 90's. This is second part between years 1996-2000. 80 different games with their own sfx and musics..
If we could add each memorable games to video, it should up to 1 hour :) So we decide split video 2 main pieces. (first part 1990-1995 already availeable on channel)
You can find ...
VS using 97% of CPU, time for lunch
Game Of The Year 2022
category: Horror/Survival?
Psychological Horror
Scarier than Hideo Kojima's P.T.
and rider is GOTY in category: games for kid? π
Heard it's best selling on religious store joints
ReTRo???
wtf
90s were... few years ago.
aww... civ2
Term was probably coined before "manifest destiny"
I guess it's selling so much on religious groups, apparently there are Riderology cult establishing
Their first book I think was called the Book of JetBrains Genesis or something
Probably it'll take a while until they reach Book of Rider Revelation
omg, I know too many of these games
u are so bad for reminding me T.T
those are grandpa games
uh it's short for grandparent, all inclusive
Where?
buffalo
True
shit sucks i had to pay 250 dollars to get all this done.
Get what done
snow plowing, shoveling
i broke my back at work, i can't do much. like a cripple now
lol
a bunch of sweet liitle kids came over and asked to shovel the side walks, gave them 20 each
You didn't go to school?
what?
no I'm talking about shoveling snow for money
usually when it snows that much you'd be off school anyway lol
weird americans with their snow days
I'm still exhausted