#lounge

1 messages Β· Page 90 of 1

deep copper
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oh i know roughly about them, unicode has way more chars than ascii

primal summit
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Ascii is 8 bits (1 byte), and much simpler, so we'll go with that. How many discrete numbers, letters, and symbols are you familiar with in the english language?

deep copper
#

26 letters, smal and cap so x2, 10 digits, and symbols idk how to count those in any order

primal summit
#

8 bits allow 256 different combinations, more than the typically used set, so some combinations aren't needed

deep copper
#

wait there are unnecessary stuff in it too then ?!

primal summit
#

in ascii, some were reserved for control characters to tell the screen what to do (up, down, newline, left, right, rtl or ltr, and so on), but there are still more options than that can fill

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so some were drawing characters, some literally nothing

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now onto multi-byte unicode...

deep copper
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somehow, it's kinda mysterious and scary, these un-needed void character

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i think i am aware of there being multiple types of unicode, each with different size of byte used

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the point was so that every language and every character in the universe can be represented by unicode char set or something

pearl elk
#

aliens will message us in unicode

deep copper
#

we got a cool Egyptian bird in it

primal summit
deep copper
deep copper
primal summit
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yep

deep copper
#

i think some were made up of 2 chars or something, the emojis

primal summit
#

yeah, there are modifiers

deep copper
#

either way, most solutions about fixing unsupported char involves switching to unicode i think

primal summit
#

are you familiar with diacritics?

deep copper
#

probably not the term, i am bad at remembering term names

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is it like ô✠modification stuff in other languages

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where symbols get added

primal summit
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yeah

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well not oe

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that's it's own letter

deep copper
#

cool ! i recall this roughly then, it kinda makes sense though, so that's what combo emojis used huh πŸ€”

primal summit
#

Γ‘ Γ  Γ£ Γ€

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technically, you can stack diacritics in unicode

deep copper
deep copper
pearl elk
#

Id just cheat, use arabic numerals underneath and just unicode the buttons

primal summit
#

yep

deep copper
# primal summit yep

wait, so then, wouldn't that lead to infinite possibilities or like a real high amount of characters being possible?

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it's already high i think but combo and stacking would be, quite big

bleak remnant
#

what's it for c++? i cannot find anything

pearl elk
#

I wonder what a Mayan calculator would be like

bleak remnant
#

they didnt have those back then

pearl elk
#

Im sure theyve upgraded their tablets by now

deep copper
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i think it would be big

primal summit
deep copper
#

i have seen that !!!

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i always wondered what in the world that was and how it was a thing

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so it's just stacking and stuff

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this just blew my mind

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aaa

primal summit
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it makes it nearly impossible to ping and thus use bots to moderate, and on a big server, finding them in the scroll list is very hard, so they can suck a ban for being "clever" or "creative"

deep copper
#

this doesn't even stay in its line

quasi mantle
primal summit
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but they kind of have to

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how do you define legit vs not diacritic use?

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a lot of different-looking english characters are actually cryllic, and blocking the non-latin character set alienates asia

quasi mantle
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Fortunately since I'm coding a discord bot in C++, I can have it instaban Zalgo character

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And by Zalgo characters I mean the one mangling characters beyond line boundaries

deep copper
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make it auto give hugs to people

quasi mantle
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Perhaps there should be threshold on minimum allowed zalgo characters before the bot insta-ban it πŸ€”

deep copper
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4 seems like a sane limit?

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increase it when someone complaints

primal summit
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start by requiring the first 3 characters to be on the standard US english keyboard layout

deep copper
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oh that would be best for banning and searching and pining

primal summit
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or just drop them into a warning room where they can't type or see other channels and have 24 hours to remedy the issue

deep copper
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lock them in a room with zalgo character message explaining their crimes and asking them to repent

quasi mantle
topaz depot
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lock them in a room with affectionateUser

deep copper
quasi mantle
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The soft ban system is still experimental, and I'm still testing the waters with alt accounts

primal summit
deep copper
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soft ban sounds like a gummy bear ban hammer

quasi mantle
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So Japanese username cannot be the reason for (soft) banning

primal summit
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adjust as appropriate

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also it need not be their user name, just their displayed nickname

deep copper
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start with 3 digit number, then

deep copper
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it would look really weird, probably not needed if #id numbers worked that way

quasi mantle
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Nah, just limiting dialect character should do

I mean, surely legitimate names won't have as much dialect character as that presented by Zalgo texts.

deep copper
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yes!

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there should already by some zalgo identifying algorithms

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i believe someone would have tried dealing with this sometime probably

quasi mantle
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Arabic can contain at most 3 diacritical marks per letter, for example

warm bloom
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I've done a decent amount of research and I think I may go with procedural generation for my landscape

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seems like a fun thing to mess with

quasi mantle
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The Quran would have 3 diacritical marks on a single Arabic letter, including madda (longer vowels, longer than the long variations of the normal harakats/vowels)

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Even then AFAIK it's kinda rare to do so in modern writing of Arabic names

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So max 3 diacritical mark per letter should suffice

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If one letter contains 4 or more marks, then the bot would detect it as Zalgo text and issue an "entryway soft ban"

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At least this way the bot could ban zalgo text without becoming racist by accident

warm bloom
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that's interesting lol

bleak remnant
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@sand oxide what is std::strlen equivalent in c++?

bleak remnant
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I want to use a char*

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or should I just not

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ig i need to use the C method then

quasi mantle
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TsubasaSleep I'm still exhausted

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I don't know why I felt wasted this weekend

broken sigil
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It only took me almost 4 days of pain to upgrade the project to 5.1 πŸ₯Ή

glass comet
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big rip

quasi mantle
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Though it's better than a month trying to fix broken UE4 source because I tried to foolishly backport UE5 bugfixes

Also better animation tools yay KanaYay

broken sigil
#

One thing I'm noticing is that shader compiling is noticeably faster in 5.1 compared to 5.0

quasi mantle
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Heh, I skipped 5.0 entirely, so I have no idea how significant that is

celest musk
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you could have done it in an hour if midjourney was down

broken sigil
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It also runs better, went from 140-150 fps to 200 in my test level

celest musk
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something might be broken πŸ˜›

primal summit
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um... short chain hydrocarbons are often a useful component of food, so start there

mossy nexus
primal summit
graceful sequoia
#

mmm nanite trees

zinc solstice
warm bloom
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LMAO

broken sigil
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Yes πŸ₯²
FTopLevelAssetPath changes from FName were driving me insane

graceful sequoia
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i knew 5.1 upgrade was going too well... "this world contains invalid actors, click Repair." (clicks repair) Access Violation

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yeah this is WP

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everything looks mostly fine though except um... i think im missing some post process volumes in the outliner

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which is what led me to this little message

broken sigil
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You know what else is fun, epic not including a template specialization for TIntVector<int64>(FVector)... there is one for both int32 and uint32...
Like there is a new type FInt64Vector even exposed to BPs but they just forgot to implement that specialization 😐
Should I do a pull request πŸ˜…

graceful sequoia
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should be merged by UE6

broken sigil
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πŸ₯Ή

graceful sequoia
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ill make my own UDN, with blackjack, and hookers

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maybe ill just ignore it

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what could go wrong

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ohhhhh thanks Output Log

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nah this is fine, riverology isnt upgraded and i yeeted it

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yeeting?

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for this upgrade, yes

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only Logic Driver was upgraded

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i wanted to play with nanite trees

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well i personally am a disciple of Oceanology

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Riverology is a much lower (water) volume offset of it

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also nowhere near as good (yet, hopefully)

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all i had to deal with in C++ was LowEntry making some convenience blueprints available for PS4 and Xbox One, and also removing SM4 from my project config [technically this wasnt C++ but it was a pretty bare assertion]

warm bloom
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ue6 will only come out after Fortnite 2 is released obviously

broken sigil
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Sounds more like a UE7 feature to me

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One would think πŸ˜…

graceful sequoia
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i can say that the texture corruption bug i run into when enabling nanite on stuff still exists --- thats the one that made me think my GPU was defective. just only happens when, say, enabling nanite on a crapload of foliage meshes

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hows everyone been anyway, its been ages

broken sigil
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I got covid πŸ₯³

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lmao

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More like watery, and looking like I'm crying while trying to upgrade the project to 5.1 πŸ˜…

graceful sequoia
broken sigil
graceful sequoia
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I have not managed to get it at all so far

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I think I might have super powers

warm bloom
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I've yet to get COVID too

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and I've had about every other sickness

graceful sequoia
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yeah the common cold swept LA, I got that

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despite always masking in public

warm bloom
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I gave up masking tbh

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I did it for like two years

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I can't be bothered anymore

graceful sequoia
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maybe I got it but it was symptomless. just a typhoid mary

warm bloom
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especially my county has like no cases going on

graceful sequoia
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it's been a good summer. but I'm sure winter will spike up

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(assuming US/northern hemi)

broken sigil
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So good chance you maybe had it but didn't feel anything

graceful sequoia
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I wonder if I've got surprises lurking there

warm bloom
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how long y'all think for 5.2 to come out

broken sigil
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Mostly yeah

graceful sequoia
warm bloom
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nothing

graceful sequoia
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just need to ride that New Version high

warm bloom
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just wanna hear some guesstimates

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exactly

graceful sequoia
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freebasing epic software

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welp I have no idea. I just got out of hibernation to check out 5.1

warm bloom
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honestly I think quixel releases are more exciting for me

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I check it daily

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to see some new photogrammetry scans

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it's so sexy

graceful sequoia
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for me, WP fixes, better nanite coverage, and stability fixes have been what I was waiting on

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took a hot minute to figure out WPs new panel UI with "regions". I did accidentally load the entire open world because of that

warm bloom
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honestly I'm more interested in performance updates behind the scenes

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that change nothing visible

graceful sequoia
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well I can add to the "shader compilation is faster" story

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was fairly quick despite me expecting it to take literally forever on my puny i9 and 3080ti

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maybe I'm just beaten down at this point though

warm bloom
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maybe it's placebo

graceful sequoia
#

yeah

warm bloom
#

they told you it's faster

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so your brain is tricking you into thinking it is

graceful sequoia
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it feels faster and that's all we need

warm bloom
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in reality it's 50% slower

graceful sequoia
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well I did go do other stuff, because I'm not a monster

warm bloom
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when is epic games gonna use the Fortnite money to simply fast-forward the entirety of time itself

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to speed up compilation

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that's the real update we need

graceful sequoia
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I'm frightened of what that will mean for society, but hey if musk can burn 44 billion in a week, anything is possible

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and that wasn't even for anything remotely useful to society

warm bloom
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it's just to meme on us

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the 99 percentiles

primal summit
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roll back time to the late 20s and invest in the remaining stocks

graceful sequoia
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but we can all be verified now that it means nothing!!

warm bloom
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I'd be fine with Twitter disappearing

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that is acceptable

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that is beneficial to society

graceful sequoia
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same, something will take it's place. I do hope it's mastodon though it needs more UX TLC. that's something I hope to help with. it's just RoR and sidekiq with some federated magic sprinkles

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has been very cool going through and seeing my Twitter follows list have like a 50%ish mastodon availability rate

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@sand oxide how's the coroutines wizardry going?

primal summit
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irc, icq, or bust

graceful sequoia
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nice

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Won't Fix

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same as my baby issue

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fixed, never update the old records

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yeah

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Metrics (TM)

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there are goals going on

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bonuses are at stake

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welp glad they're fixing stuff

tulip orbit
#

convert 5.0 project to 5.1.. yey or ney?

graceful sequoia
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well, VC and all

graceful sequoia
tulip orbit
#

VC?

graceful sequoia
#

version control

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or a backup copy or whatever sheesh

tulip orbit
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oh, solo project, dont have that so I dont think it'd be an issue

graceful sequoia
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same, but better believe I made a copy

tulip orbit
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whats the assets issue? I scrolled up and saw a mention but didnt feel like scrolling lots

graceful sequoia
#

and not through UE's horrifying in-built mechanism

tulip orbit
#

I just use the launchers copy thing 😐

graceful sequoia
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my projects too big to trust it

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I did a bad, I have too many marketplace assets

tulip orbit
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heh, my project is still small enough... kindof a 😦

graceful sequoia
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keep it that way, use test projects correctly

tulip orbit
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good ol asset dump projects

graceful sequoia
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lesson learned party_manny

tulip orbit
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has it been?

graceful sequoia
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anyway SM4 is gone and there's some changes to platform defines

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that's all I hit

tulip orbit
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I'm not even sure what SM4 is πŸ™‚

graceful sequoia
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and plugins not being updated

graceful sequoia
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it would only come into play if you customized your SM4 settings

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and you, well, care about sm4

tulip orbit
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or even know what it is πŸ˜„

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<- noob

graceful sequoia
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old cards and systems on old drivers support sm4

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you'd care if you were targetting them, I am surprised this wasn't automatic

tulip orbit
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Ah, yeah I dont think thats going to concern me. my "goal" is nanite and future hardware

graceful sequoia
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yeah same. if you crash on RHIDefinition, it'll be because your referencing SM4 in your project configs

tulip orbit
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only if UE did it automatically I guess

graceful sequoia
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nah if you don't touch this in your 5.0 version you won't hit it

deep copper
graceful sequoia
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^^ happening at twitter rn

rare sparrow
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Does that guy not have a driver's seat? 🀨

tulip orbit
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not anymore

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mighta been fun

broken sigil
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Damn Stranger Things S4 is good...
Episode 4 probably has one of the best scenes in any show or movie

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Kinda glad I only started watching it like 2 weeks ago so I don't have to wait for each season to come out πŸ˜…

tulip orbit
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yah that show is awesome

broken sigil
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It's legit 10/10

tulip orbit
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cant wait for S5

queen python
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@pulsar sapphire it truly is insane in the membrane

timber viper
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that was the peak quality for me

fathom wadi
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mr robot ❀️

proud jay
timber viper
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ikr

broken sigil
broken sigil
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But sadly 5 is the last one

tulip orbit
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Heh, naw it needs to end before it becomes another Lost or GoT

proud jay
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kind of got disinterested in ST with season 2

broken sigil
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4 so far is a masterpiece in my opinion, I loved all of them but 3 and 4 are a huge step up

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1st is awesome as well, been a long time since something got me as interested as ST

tulip orbit
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wierd, my project backups are showing up in the 5.1 browser, but not the actual project

tulip orbit
#

damn seasons

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freezing rain outside right now

proud jay
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so hail?

tulip orbit
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not big enough to be hail

quasi mantle
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The manga version was way better

tulip orbit
#

hm, if I go for a nap, UE might be done compiling shaders by the time I wake up

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😦

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well, I'm going to trick it. It'll look like I'm sleeping, but I'll actually be laying there wishing I was asleep, but thinking about all the times I f*cked up in life

quasi mantle
proud jay
#

doesn't help that dynamically is spelled wrong in the petition

ancient ingot
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🀣

hard token
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Can anyone point me to a decent start to start making a space game similar to Star Citizen? :P

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Looking at procedural planet generation and whatnot at the moment. Looks damn neat!

quasi mantle
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Here's for Tessellation Tears Tuesday tomorrow
πŸ₯‚

zinc matrix
#

Hello guys, 3 days ago I decided with a colleague from my company that we would like to start a new game, an ambitious but small project at the same time, but we have a problem, we can't decide what type of game you would like too. We want both, so we still have to ask the public.

The games will be cross platform, meaning you can play on your phone with those on your PC.

Link: https://strawpoll.com/polls/7MZ0zw55Bno/

These are pictures of in-game assets to give you a better idea of ​​what it will be like

hard token
#

Thanks Laura, was expecting to get flamed but you were kind and not a troll.. I appreciatge that!

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Viking game eh? Neat

quasi mantle
fathom wadi
#

88million km to be exact πŸ˜„

hard token
#

I was hoping to build individual instances for each solar system.. then have "warps" between em. :D

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88million KM.. lmao. Lord I hope that is enough to model small solar systems!

quasi mantle
hard token
#

Yeah, was hoping to put multiplayer into the thing as well. Appreciate the pointers folks!

fathom wadi
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that might change at some point. It's currently the uncapped distance but its says in the source it might be reduced later on

zinc matrix
proud jay
#

how do you have assets if you don't know what game to make

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or is this just inspiration

hard token
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I'm natively a web developer, mostly JS and some GOlang.. Hoping it transfers over some.

Also did a bunch of Flash actionscript back in the day too.. (RIP Flash)

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APpreciate the friendly woelcome and share of knowledge though, was concerned that it might be one of those "Game devs eat their own young" situation.. But you guys are aweosme XD

proud jay
#

if you're just starting with games, my advice is start small and finish something

quasi mantle
hard token
#

I've done web games.. But yeah you're probably correct. :D

fathom wadi
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I have a question which should probably go in gameplay ability channel, but I want a more casual point of view, but if you were thinking about starting a new project and wanted to implement GAS in a multiplayer environment, would you build on top of Lyra or would you feel the extra time to micro-manage the best practices there would feel stiff and awkward to develop with?

hard token
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You can do gasless transactions with signing in some instances I think Marc.

zinc matrix
hard token
#

Atleast on some EVM networks. :)

fathom wadi
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i meant gameplay ability system

hard token
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Which one brings you joy K4sper. XD

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Ahh, sorry Marc.. COme from the crypto space / solidity so figured gas meant transaction fees. XD

quasi mantle
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I was starting off as a Doom modder (that never had public mods, but for the good as I was 7 years old at that time, and it can haunt me decades later in Doomworld forums)

hard token
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lol Makato!

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My first modding experience was.. need for speed 2 of all things.

fathom wadi
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yeah I know what you meant and then I realised the term πŸ™‚ Some new metamask and crypto sign in plugins coming soon from what I've seen. Saves rolling your own

hard token
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Hell yeah, good to know. Not trying to make a crypto game though.. Got enough of those. :)

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Coming in to learn UE5 to get away from crypto coding honestly.. it loses it's appeal after some time.

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I did do maps in Unreal (the original) but upon opening UE5 litearlly nothing is the same as it was in UE1.. lmao

quasi mantle
hard token
#

Most the crypto games are garbage!

proud jay
#

most crypto is garbage

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sorry I misspelled all

hard token
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lol, touche salesman!

fathom wadi
#

yeah I figured I won't be bloating with any of the Shooter module stuff or anything. I think the project would be fairly large in terms of gameplay abilities as its many characters with many different abilities. As you would get in a moba or arpg. So it makes sense to go the Lyra route but when I start watching the setup videos I can see it's very strict on development encapsulation of code. Everything is boilerplate, even what you write yourself πŸ˜„ I guess its worth it to learn either way but iteration time is important in this case.

hard token
#

I just code in the space because it's the best bang for my buck.. No computer science degrees but can make decent money doing solidity and integrations for firms as a 3rd party contractor. :D

fathom wadi
#

I guess it will shine in multiplayer later on

quasi mantle
fathom wadi
#

yeah thats my other thought. Why not just implement gas? But does Lyra have better replication features built in etc?

hard token
#

actually do have a 1950x XD

fathom wadi
#

I meant in terms of already written code for multiplayer. I imagine from scratch I'm writing all that myself. Which I don't mind but I've not done it with GAS before so I might save time there if I can understand quickly enough

quasi mantle
#

What was the one Star Wars ship that looked like the triangle ship?

fathom wadi
#

I noticed GAS uses the same kind of ownership as usual so thats a plus

quasi mantle
#

My memory isn't the strongest to Star Wars universe

hard token
proud jay
#

something seems off about this wallmart picture for jewelry box...

hard token
#

It's an isometric hexagon? XD

proud jay
#

proposing to someone on their wedding day might be considered rude in some cultures

hard token
#

HAHAHAHA

quasi mantle
hard token
#

whooshed me

quasi mantle
#

I was (and still am) practicing photo editing, so those are what I picked up immediately

proud jay
#

you mean (and still am)

quasi mantle
#

patch note v1.1.0

  • fixed grammatical error
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That escalated quickly

proud jay
#

the internet probably

quasi mantle
hard token
#

Erm.. wait is lude jokery going to get me banned? XD

proud jay
quasi mantle
#

Though you can do tentacles with Niagara, similar to how Returnal did it

hard token
#

Ah, yep

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That is too spicy for chat

quasi mantle
#

difference being Returnal used their own particle system instead of the built in one

hard token
#

Don't want to be that guy who teaches someone that.

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I assume you were all corrupted enough to know what I was talking about and forgot their might be squeekers in here.

quasi mantle
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I spoiled the VFX secret anyway Kotohoops

hard token
#

What you guys and gals use for modelling?

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Blender?

quasi mantle
hard token
#

Assuming unlimited budget.. what is the other alternatives?

fathom wadi
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I'm blender because it feels better than any other app I've used

quasi mantle
hard token
#

Ah. Ok. Just making sure I'm on the right path for modelling. :D thanks for the answers / infos!

proud jay
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only modeling I do these days is in fusion 360, but that's not very game friendly lol

hard token
#

Oooh. I hear Maya is pretty decent

quasi mantle
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Oh yeah Fusion 360 as well

proud jay
#

if you're just starting out, definitely blender, cause it's free

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great price

fathom wadi
#

they are all good tbh

quasi mantle
#

F360 seem to excel when it comes to hard surface modelling

hard token
#

kk. Right on. appreciate it. :D

proud jay
#

I use it for designing 3d prints

hard token
#

The light mapping and stuff is so much more advanced then it was back when I was making maps for the original unreal tournament. 0_0

quasi mantle
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Blender kinda sucks for hard surface modelling, particularly fighting with UV mapping

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I have lost interest to continue working on my custom Suomi m/-31 model because of it KanaAAAAA

hard token
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has no idea what that is

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Suomi is an anime character?

quasi mantle
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Suomi m/-31 (or KP/-31), a sub machine gun so good that they named a whole country after it

hard token
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HAhahahahaa

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Nice!

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Looks a lot liek a PpSH

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ERm.. "Papishaw"

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I guess the PPSH was top ejecting where the soumi-31 was a side eejector.. looks liek both are open bolt machine pews though

unborn lotus
hard token
#

lol. Ok. Maya is more for like.. Movie models or?

quasi mantle
#

I did not miss 3ds Max clunkiness

quasi mantle
hard token
#

Ah. I see.

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I've got uhh.. Some cad software of some sort.. but not sure it's really what I'm looking for to make spaceship models.

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can't remember the name.. 6AM here and I'm on round 3 of covid, fml

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XD

hard token
#

Solidworks

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Was using it to do 3D printing models. :3

proud jay
#

I mean Maya is used for modeling in games though

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more and more over max tbh

hard token
#

Will check out blender here.. I had it installed.. but doesn't seem to be anymore.

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Not even sure UE5 is going to boot for me.. XD

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Had 5.0.3 installed.. Updated to 5.1.. Not it doesn't launch.. Excellent. lol fml

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OO there we go

quasi mantle
hard token
#

Just had to ctrl+alt+del the borked one and run it again.

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the first run attempt didn't even pop up the prelaoding screen for some reason

quasi mantle
#

Somehow I had less issues with custom 5.1 that I forked few days before preview 1 come out, than what people reported the launch version to be

hard token
#

Nor did it fire windows firewall

#

Awell.. such is software. Demons are real and they live in code XD

quasi mantle
#

Oh... didn't know there was a Swedish variation of KP/-31, and 9mm version of the ammo

Guess I'll roll that one for my main character, since she's primarily uses 9mm ammo for firearms

hard token
#

Swore it was a PPSH when I first saw the thing.. very close looking weapons!

unborn lotus
# proud jay more and more over max tbh

For sure, most game studios use Maya...but that doesn't mean it's the best suited tool for the job. It's like a Stockholm syndrome situation πŸ˜… 3ds is king for archviz and it's a joy to use compared to Maya

hard token
#

lol. stockholm XD

#

lol. Lord even with a 16 core processor those shaders take a minute.. WTF

quasi mantle
hard token
#

That I did not know!

#

Friggin Turdeau banned almost all the cool guns up here in Canada recently sadly. :/

#

Does the shaders compiling grow with more materials you have or?

quasi mantle
hard token
#

Ah. good to know. APprecaite the infos

zinc solstice
proud jay
#

I did it boys

#

official factorio player

#

only took me like 9 hours

#

easy

inland oriole
#

I never finished the tutorial.

#

πŸ˜‚

cursive crypt
#

I never did the last one.

#

Was too impatient.

#

But frankly, they are the only thing resembling as a story in this game.

#

Anyway, I have now to finish reworking my main train station.

#

Shit, a train just ran over me. My first for so much hundred of hours.

proud jay
#

rip

cursive crypt
#

Earned an achievement tho.

fleet tangle
#

What game?

cursive crypt
#

factorio

fleet tangle
#

I couldn't get over how bad the graphics are for that. 😦

cursive crypt
#

huh, really, I kinda consider the graphics the best part of it. Unobtrusive.

#

I mean, I wouldn't mind HD textures, but I don't care really.

#

It has nice antialiasing btw

carmine frigate
fleet tangle
#

That's the sonic 2 opening graphic isn't it?

cursive crypt
#

I was just thinking it was the best.
However, I don't remember whether it was the opening or closing sequence πŸ€”

tulip orbit
#

I dont think they had them till about 200+ hrs into me playing tho

cursive crypt
#

Care to explain btw?

tulip orbit
#

huh, thats.. wierd

cursive crypt
#

It has coal filter at right, forgot to include it.

tulip orbit
#

ah, yes

cursive crypt
#

?

tulip orbit
#

what you said

cursive crypt
#

wdym? I meant, I forgot to include it in the screenshot.

tulip orbit
#

yes but thats probably why its doing that, the coal filter

cursive crypt
#

hmm.... like it reserves the lane for the left belt say?

#

Weird

tulip orbit
#

still odd its doing that, but yeah maybe

#

I'll test out once I get in game. Attempting to reinstall 5.1 in a proper location first, but it seems the drive I was going to put it on is too full, only 63GB free

cursive crypt
#

eww

tulip orbit
#

Hopefully I didnt need that engine install πŸ˜„ its getting deleted!

#

frees up 160gb tho

#

so factorio. I made a custom map, I'm nearly done the playthrough... started with 8 full blue lanes of copper and iron each... Still feels like I'm running low 😦 Thinking of adding another 8 of each, if I have room... or possibly adjusting the map and starting over πŸ˜„ ...again

cursive crypt
#

oof wow

#

Don't say you are a beginner

#

I'm barely keep 30 spm and I feel like a god.

#

Like 2-3 belts of copper/iron

tulip orbit
#

I'm not but I keep making the same mistakes, making things too congested, and then running out of belts for copper mainly

cursive crypt
#

Copper is never enuf late in the game

tulip orbit
#

never enough greens and reds either

cursive crypt
#

Greens are kinda easier I think. Reds bug me out. Like there are so many things to go wrong before their stage.

#

Like the freaking coal I showed you earlier.

tulip orbit
#

Hard to see, but my char is right between the greens and reds. each stack of greens uses 2 full blue copper belts, and an iron belt

cursive crypt
#

lol, these square mines

#

You even build roads

tulip orbit
#

yah, I throw main paths in the map editor for getting around easier

cursive crypt
#

hmm... yours look fine

fading goblet
#

opened UE5 again

#

and ehh programming animations annoys me

tulip orbit
#

grr... I'm under making red circuits by about 100/m

cursive crypt
#

1k is middle game as far I understood today on reddit

tulip orbit
#

I'm at about 1.1/k

soft night
#

ryog have you played Stronghold games?

cursive crypt
#

No, what is that? πŸ€”

soft night
#

castle sim

#

The original castle sim, Stronghold HD allows you to design, build and destroy historical castles. Engage in medieval warfare against the AI in one of two single player campaigns or online with up to 8 players.With 21 missions to test your mettle and four renegade lords to defeat, it is up to you to reunite medieval England and take back your la...

Price

$5.99

Recommendations

6514

Metacritic

81

β–Ά Play video
cursive crypt
#

hmm... kinda familiar interface

#

Nice

cursive crypt
#

That yellow belt is beautiful.

tulip orbit
#

I'm up to 1.8 now but I have to increase my petroleum rate to keep up

cursive crypt
#

I tried to use prod+speed beacons and stuff goes on insane numbers. Like 20 refineries and wants like 50k oil...wtf

fleet tangle
#

Bah.

#

I may have to purchase this game now.

tulip orbit
#

heh, because of my congestion with the greens/reds, I'm not making many modules, so instead ive got 12 refineries atm

cursive crypt
#

12? isn't that kinda low?

#

I use like 10 now

#

I mean on 50% capacity

tulip orbit
#

I've finished the game with 8, but I wasnt making as many reds that time

cursive crypt
#

This is my 2nd. On my first, I was doing something like ~10 spm, lol

fleet tangle
#

Is it MP? I'm not sure if this is the one my friend wanted me to play...

cursive crypt
#

yep, goes well with a friendo

celest musk
#

Minecraft > FactorIO

fleet tangle
cursive crypt
#

I kinda realise that, but I hate surrounding everything with beacons.

fleet tangle
#

Neat!

celest musk
#

this flowchart πŸ˜„

#

for a minecraft mod^

cursive crypt
#

troll

celest musk
#

no, its real

cursive crypt
#

eww, 3d

celest musk
#

way more fun to jump around and setup the machines :>

tulip orbit
#

augh, I hated that brine/chlorine setup

fleet tangle
#

That looks like work, not fun !

cursive crypt
#

df is pyanadons or whatever

#

I see it ocassionally

#

Really? Do you need material science to use it?

celest musk
#

well, i guess crafting the actual machines for that 5x ore processing stuff in MC, would expand the flowchart quite a bit...

cursive crypt
#

I like how they add stuff, but I kinda want it more close to the reality. Not making lubricant for trains from cow milk.

fleet tangle
#

Are you saying Lactoglide isn't a real thing?!

celest musk
#

there was another chemical mod for minecraft, which got quite deep into chemistry, but hadn't overall a great game value ;/

#

what? you can automate anything in modded minecraft

#

most mods are

#

which is the whole point of expert packs

cursive crypt
#

At least there is not so much digging in factorio, also - better graphic πŸ˜›

celest musk
#

it's not about the graphics πŸ˜„

cursive crypt
#

That, I haven't heard of.

celest musk
#

buildcraft? that was one of the first minecraft tech mods

#

i haven't played factorio, but to me it looks like a management/simulation version of tech modded minecraft πŸ˜„

fleet tangle
#

Also a fantastic name.

cursive crypt
cursive crypt
#

Is hard to make a pcb

celest musk
#

ah yea i think i saw some videos of satisfactory

fleet tangle
#

The one thing Satisfactory lacks is threat.

celest musk
#

yea, creepers ftw

fleet tangle
#

It has absolutely zero challenge.

cursive crypt
fleet tangle
#

Threat.

#

In factorio there are monsters that invade your factory, right? Unless you turn them off or whatever.

celest musk
#

next game i'm gonna get is desperados III i guess

fleet tangle
#

In MC you have creepers and other random stuff.

celest musk
#

satisfactory looks like something i could get lost in for weeks, high risk...

#

talking about getting lost... i should get back to work 😭

fleet tangle
#

Lol

#

It's fun. I did a whole planet, getting it all producing stuff.

#

But then you go into space and I was like "I cba to do this on 100 other planets"

zinc matrix
#

Hello everyone,

I am very new to Unreal Engine stuff. I am not so much trying to develop a new UE game, just trying to mod existing ones (specifically, I'm trying to mod Alice Madness Returns in UE3 build 690 without the use of a UDK since the game shipped with cooked assets). If I did not join the right Discord server for that, please let me know. It doesn't look like I did, but I figured I'd ask and confirm first before leaving.

zinc matrix
#

Got it, sorry about that everyone. Take care.

celest musk
#

specially modding of closed games isn't a tolerated topic here

fleet tangle
#

Good luck.

cursive crypt
fleet tangle
#

I find that important in games, I guess. Not just endless build, but actually some challenge.

cursive crypt
#

I go a lot with just bullets. Just reload them where needed. May turrets just hang around doing nothing.

tulip orbit
#

and I like that satisfactory doesnt have a lot of aggro wildlife, cause I can just focus on building. But its a nice change of pace to clear out some enemies to get to a new node every now and then

fleet tangle
#

Yeah.

#

I thought Satisfactory was awesome.

#

I just thought it was pretty limited in production trees and challenge.

tulip orbit
#

well it is still early access. and there might be modding in the future to add more challenging production runs. Cant remember what they said about mods tho

fleet tangle
#

Wow it's still early access?!

tulip orbit
#

yeah, I think the goal is full version next year, dont quote me tho

fleet tangle
#

Cool.

#

Maybe I'll check it out agaim when it's released!

tulip orbit
#

yeah. I'm looking forward to the final tier

#

none that I'm aware of. Still EA, and I'm not sure if they've bothered to add mod support yet

#

oh... nm. I just found some mods

#

Tho, until its out of EA, why mod? it changes/breaks the mods every 6mo or so

fleet tangle
#

Because mod developers will keep them up to date?

tulip orbit
#

yeah true

fleet tangle
#

Tbh mods are the lifeblood of these games. Any game like this without mod support is doomed to fail.

#

Like that warhammer game going into beta without mouse sensitivity options lol

#

How do you even let people play an fps game without these most basic options?!

tulip orbit
#

yeah

deep copper
#

that's right! where's the hug button?!

tulip orbit
#

broke from overuse

celest musk
#

yea mod developers can be incredible patient...

deep copper
tulip orbit
#

is ded

glacial finch
#

What are you guys doing with your lives? I often wonder what I should do with mine. πŸ€”

broken sigil
glacial finch
tulip orbit
#

I am wasting mine

primal summit
#

Many things! A nice job, some land in the forest to homestead on, a project car, a robotics hobby, and gaming. No time for game dev though.

deep copper
tulip orbit
#

naw. time for sleep

deep copper
deep copper
#

jk

primal summit
#

Is C&C++ an updated version of the game Command and Conquer (C&C)?

pearl elk
#

I guess thats an issue with early access, it was the same with The Forest, by the time the game actually came out I was done with it

pearl elk
#

7 Days to Die will have been early access for a decade soon

fleet tangle
#

And it still looks like arse

pearl elk
#

Surely at some point you just kick it out the door and say youre on your own

fleet tangle
#

And the building system is arse too.

pearl elk
#

honestly NMS feels like an early access game half the time to me lol

primal summit
#

star citizen is still in public pre-alpha tech demo

fleet tangle
#

And it will be forever.

pearl elk
#

It could be a byproduct of games as a service, it has this feel to it where you can tell the developers added a system then went off to work on something else. Then they come back to it and fix it but break other things, it feels different to those 90s/00s games that just were

primal summit
#

I seriously wonder, though, would anyone buy a non-early-access full release anymore?

pearl elk
#

Does it come with a preorder bonus?

primal summit
fleet tangle
#

Still good though

#

When you don't crash.

primal summit
pearl elk
#

I think this is the part where I throw my undies on stage

#

and the Award for Early Access Game of the Year goes to...

#

because if I were on Early Access Id only hit the release button in a slow year lol

#

"its okay guys God of War just came out, we'll just keep patching till next year"

fleet tangle
broken sigil
#

You left πŸ€”

pearl elk
#

What if... there was no game it was entirely DLC, like Power Rangers or Voltron, the DLC combines to make the game

fleet tangle
#

Technically if it's only available online, isn't teh entire game DLC?

pearl elk
#

shhh dont give them ideas about getting an entire game at a one time cost

pearl elk
#

Hows the Covids going?

broken sigil
#

Better today, my nose is full and that's about it

pearl elk
#

Ive had a bug, this weather here is nuts. Its almost summer and its still cold and raining heaps

primal summit
#

isn't that the roblox business model?

pearl elk
#

Games are simply Gameplay Features now, you dont download the assets separately because they come bundled with the engine and are unlocked at a price πŸ˜›

#

imagine generating a megascan

#

then all you have to do is distribute the seed data and bake it on the users side, woohoo procedural everythang

pearl elk
#

I forgot how cool this was, just in time for the awards πŸ˜›

white oxide
#

a game called outer wilds and outer worlds coming out about the same time was the worst marketing mistake

cursive crypt
#

OWch

slate drift
#

They prolly didn't use coros in development that's why

slate drift
#

Is it known for unity devs to use them?

white oxide
#

ive found a huge following in trying to rebuild moderately popular flash games and early era mobile games

#

totally overhauling mechanics and graphics to what unreal can power

#

and godot for the smaller games

broken sigil
#

But the DLC was so good tho ||ignoring the fact that I and my heart were consistently feeling like I was running a marathon, the dlc is more like a horror game lol ||

white oxide
#

the trick is finding old games that have a following but with a development team thats totally indifferent to the fact that you cant play their games anymore

#

DLC wise, the only game that i am willing to buy DLC day 1 is Sins of a solar empire

broken sigil
#

Outer wilds is my like top 5 games ever πŸ₯Ή

white oxide
#

aside from sins of a solar empire... i dont really have a favorite CONSTANT REPLAY game

broken sigil
#

Tbf the game is very confusing at the start, having no clue what do to

But that's also why I like it, the solution is literally right in front of you the whole time from the start

white oxide
#

the very first pc game i got holds a special place in my heart but none seem to scratch the itch

#

games without tutorials suck

#

games that build the tutorial into the story are epic

broken sigil
#

||you know there is a sleep feature to fast forward time πŸ˜›||

quasi mantle
#

Also I don't like tutorials that become part of the story
What if I'm playing it for the second time and I already know the drill?

#

The more subtle variant is more excusable though

white oxide
#

counting modern games

#

when theres literally no indication what to do

#

FPS doesnt count

quasi mantle
white oxide
#

yes

quasi mantle
#

git gud

white oxide
#

but then im into flight sims and strategy games

broken sigil
#

||Btw if you decide to play the DLC, it is very eerie the whole way through but there isn't anything that scary, just a tiny bit creepy, wish I knew that when I played it instead of sweating the whole way lol||

white oxide
#

hehe

broken sigil
#

πŸ₯²

white oxide
#

should wait till i have the monetary and team resources to make the games i WANT to make

#

not ones i know will sell

#

let the depravity out

#

a pyros deam game

#

everything can be set on fire

broken sigil
#

My other top 5 games ever include Shadow of the colossus and Jack and Dexter series, those were so good

quasi mantle
#

Speaking of Elden Ring

There's a cool way that it does "input reading", so basically your player's animation would trigger some enemy attacks to try cancel your action.

It's like when your parents slaps your hand when you're almost doing something

white oxide
#

your invincible and you have all sorts of blow torches and such

quasi mantle
#

That may not be the best analogy

but I'm thinking of implementing similar mechanic

white oxide
#

In Space Empires: Starfury you are on a wild intergalactic ride through the Space Empires universe. You are an undercover agent for the TCN (Terran Confederation Navy) trying to determine the cause of a recent escalation of pirate attacks in the Neutral territories. At the controls of your own vessel, you can decide whether to explore the univer...

Price

$9.99

β–Ά Play video
#

i found this in clearance at my local discount book store

#

discounted to $0.99

#

i know literally every part of that game

#

even built a 4th campaign

#

one of the only games my first rig could play

#

my first computer in 2012 was 50mhz CPU, 256mb ram, and had a 3.5 inch floppy drive

#

and it was a laptop

#

its still working today

#

paid 3 months of free lawncare for it

#

which was basically moving grass 3-4 times

quasi mantle
white oxide
#

i just hope my current project can manifest the crafting mechanic i envision for it

#

ability to upgrade weapons and devices beyond stock specs and even craft whole items via internal blueprints

quasi mantle
white oxide
#

take a nuke and strap more nuclear material to it to give your missiles "radiation" seeping damage

#

take pulse beam weapons and add something to give more range or more damage

#

the original game were bassing it off had cool crafting stuff but it felt a shadow of its potential

white oxide
#

also 2 internal card ports to add wifi support and such

#

also 32gb IDE HDD

#

thing still runs

#

it begs to die

#

but its on hard hand wired power

quasi mantle
white oxide
#

the screen doesnt work so it uses an old VGA square monitor

#

an original pentium silver

#

things currently frankenstiened

quasi mantle
#

Windows 98/2000?

white oxide
#

XP home

#

SP 1

#

upgraded to SP 3 after i found the special floppies on ebay

#

you HAD to upgrade the OS with floppies

#

it wouldnt accept any other format

#

it still runs

#

i use it for playing 16 bit games

quasi mantle
#

That's insane
I was already using Windows 7 netbooks, at the time when netbook was the craze, run PS1 games fine, and yes it runs Doom (or GZDoom, rather)

white oxide
#

i use it mainly to play this:

#

and this:

#

honestly surface thunder would be epic

#

today

#

rebuild the graphics...

#

was incredibly fun take on the board game

#

better than even the awesome movie

quasi mantle
#

I don't want to pretend I know any of those lol

white oxide
#

before my time

#

just happened to play them at day care and loved them

glacial finch
#

What is it called when something very sharply changes colour midway through?

#

Like how this midway changes from white to blue/black.

white oxide
#

split?

#

idk

glacial finch
#

Is there a word for that?

#

YEAH!

#

SPLIT!

#

I think that's it, thank you. :)

white oxide
#

probably in german

white oxide
white oxide
#

this time the CGI is a little too obvious

soft night
#

the trick on vandamne thing was that he had hidden robe latched to belt and mirrors

#

i havent got anything broken when dropped from that heigh to my back

white oxide
#

im just excited that i finally have a surplus of revshare devs

#

theres a differenc between dropping from a stationary and moving height

#

because you have the impact force potential

bleak remnant
#

cpp

#

getting the hang of it, didn't really need any help besides the "putting multiple structs in structs" thing and converting an integer to an FText

primal summit
#

I hear you can treat data as typeless with null pointers

#

all hail the null pointer

bleak remnant
#

Hopefully I won't struggle with like lambdas and stuff in the future

primal summit
#

16:16, ahh, void*

#

void pointers

bleak remnant
#

Wdym by typeless

primal summit
#

Consider a text string. You want to convert everything to uppercase, which is easiest by ANDing a specific bit. You can't do boolean operations on chars. Or the quake 3 small angle approximation, which involves integer and boolean operations on raw floating point.

#

erm, fast inverse square root...

bleak remnant
#

Why would ANDing something be an easy way to convert something to uppercase?

#

Just show a code example if you want to show me

pearl elk
#

Quake 3 sucked lolol

primal summit
#

honestly, I suck at C and I doubt you know the assembly to make sense of it, but uppercase letters start at 0100 0001 binary and lowercase at 1100 0001, meaning you can OR each character with 1000 0000 binary to convert to upper, or AND with 0111 1111 binary to convert to lowercase, or XOR with 1000 0000 binary to flip case

#

a single cycle boolean operation vs a lookup table or function call

bleak remnant
#

Ahh

primal summit
#

I mostly do embedded robotics stuff where every byte and every cycle counts

#

and function calls take cache-invalidating jumps and stack operations and all kinds of slowness

pearl elk
#

strafe jumping robots?

primal summit
#

sorry it's not the code example you asked for, hope it helps

primal summit
#

mostly but not entirely hobby

bleak remnant
primal summit
#

ahh

primal summit
#

hope I explained well enough

bleak remnant
#

Yeah you did

#

I still don't quite understand what typeless means though

tulip orbit
bleak remnant
#

Lol

primal summit
#

In C++(and other typed languages), char, int, float, arrays, strings are all treated differently. You can't do certain things to certain types. Operations to add a pair of floats use different instructions than operations adding a pair of ints. You can't add characters. Typeless languages view all data as just 1s and 0s. I can add characters, although the result may not make sense. I can use integer operations on floats, although the result won't be the same as using floating point operations. If I add 1 to a float with an integer instruction, I'm increasing the exponent instead of adding 1. If I add 1 to a character, I get the next letter. I can do character, floating point, logic, and integer operations on 4 different elements of an array, then use a 5th as a target pointer for a function call. I can use data as instructions and instructions as data in the most extreme of cases.

#

types remove the programmer's responsibility for data management but also restrict the programmer

tulip orbit
#

blueprints ftw

bleak remnant
#

Ic now

bleak remnant
#

C'mon I'm basically a hacker now

tulip orbit
#

my blueprints are colorful enough πŸ™‚

bleak remnant
bleak remnant
#

I'm literally living in Cyberpunk 2077

tulip orbit
#

text code is sooo 80s

bleak remnant
#

So cool right? 😎

primal summit
#

Typed languages have very good uses, but it feels dishonest to not know that it's all the same under the hood.

primal summit
quasi mantle
#

Are we in #cpp? Asking for a friend

primal summit
#

πŸ€·β€β™‚οΈ

quasi mantle
#

OyasuMizuki πŸšͺ

bleak remnant
#

Let's just be real here

tulip orbit
tulip orbit
#

Does this look right? I:\UE_5.1\Engine\Binaries\Win64\UnrealEditor.exe "F:\UE4\Towny 5.1\Towny.uproject" -run=DataLayerToAssetCommandlet OpenWorld -DestinationFolder="\DataLayers\" // [Project] -run=DataLayerToAssetCommandlet [LevelName] -DestinationFolder=[Folder]

#

Didnt see any errors before the window closed... warning is gone...

#

nm. still there

bronze axle
#

RIP Jason David Frank.

tulip orbit
#

who?

tulip orbit
#

man, picking landscape textures is hard 😦

nimble kayak
#

@tulip orbit in case you still didn't get the data layer commandlet working, try this:
UnrealEditor.exe "F:/UE4/Towny 5.1/Towny.uproject" -run=DataLayerToAssetCommandlet "OpenWorld" -DestinationFolder="/Game/DataLayers/"

#

i just spent the last hour trying to get it to work for my project and i just did

tulip orbit
#

Ooh, ok I will try that! Thanks! Is game/datalayers best place to put the info?

#

probably have to close the project before running it too eh?

nimble kayak
#

yeah i'd close it first. Regarding that path, I had just tried "/DataLayers/" like you did at first, but by that point it specifically warned me it had to start with one among a big list of other folders including "/Game/", which is the root of all asset folders. Only after changing it to like shown above did it work

#

I had also previously ran into a bunch of issues previously like stuff not being in quotes that needed to as well. Try out the command exactly as i wrote it to you

tulip orbit
#

Ok very much thanks

nimble kayak
#

let me know if it works or not

tulip orbit
#

Looks like its still giving me the ambiguous long package name

#

My OpenWorld map is in Towny5.1/Content/Maps

#

Do I need to have the map registered in a map list somewhere?

nimble kayak
#

does it say "the path does not start with a '/', which is required for LongPackageNames"?

#

and no, not that I know of. The correct way to specify the map name is indeed just in quotes without .umap at the end

tulip orbit
#

[2022.11.21-06.43.27:022][ 0]LogWorldParitionCommandletUtils: Loading level OpenWorld. [2022.11.21-06.43.27:030][ 0]LogPackageName: Warning: SearchForPackageOnDisk: Found ambiguous long package name for 'OpenWorld'. Returning '/Engine/Maps/Templates/OpenWorld.umap', but could also be '/Engine/Maps/Templates/Thumbnails/OpenWorld.uasset'. [2022.11.21-06.43.27:030][ 0]LogPackageName: SearchForPackageOnDisk took 0.008s to resolve OpenWorld.

nimble kayak
#

The long package name error was fixed for me by using -DestinationFolder="/Game/DataLayers/"

#

ahh, i see. It's not sure which asset it is because they are named the same

#

Try to enter the level name as "OpenWorld.umap"

tulip orbit
#

woo that looks like it worked, warning is gone

#

reopening project

#

noticed some other neat warnings too. Get a map check error MapCheck: Warning: Actor needs resave WorldDataLayers (/Game/TopDown/Maps/TopDownMap) ...oh its on the TopDownMap which I can pretty much get rid of at this point

#

Huh, still getting the data layers message in the data layer tab

#

at this point I'm going to write it off as a 5.1 bug

nimble kayak
#

hmm, I see - are the data layer assets in the folder for you at least?

tulip orbit
#

no...

nimble kayak
#

oof

#

one possibility is that when we specified the .umap extension, that actually prevented it from finding it at all, even though it also removed the ambiguous asset name problem. If you want to try again, what I'd try is to first temporarily delete the Thumbnails/OpenWorld asset (make sure you're deleting the thumbnail and not that actual level πŸ˜… ), then use the original command I sent (where the level name does not end with .umap)

tulip orbit
#

hm

#

I tried renaming the world and now nothing loads in it

#

uh oh

#

clicked Validate Assets, and now its compiling shaders but is locked up. Lots of external actors in the message log that has no data validation

primal summit
#

Fret not, for these things happen.

tulip orbit
#

copied over the umap file from a backup

#

Ok, data layer warning is gone, but so is the single data layer I had

#

everything else seems intact...

#

Ok, I'm going for a smoke 😬

#

oh, lol, I spelled Content in my commandlet as "Conent" lol

#

my folder structure is gone too, but everything seems to be there

quasi mantle
#

truly magnificent logo

proud jay
#

I get the sauce part

#

but what is the rest of the logo

celest musk
#

looks like the valve logo?

#

or some part of it

deep copper
#

even the fonts look identical

proud jay
#

ah I see

quasi mantle
#

The sauce (a spoonerism to "Source") draws subtitle (similar to subtitle/close caption icon)
And the design mimics that of the Source engine logo, because how the plugin is similar to Source engine subtitles

proud jay
#

I never heard spoonerism, but googling it I don't think it applies

quasi mantle
#

It was born out of frustration on how lacking option for subtitles in Unreal Engine (and subsequent UE games), and how shit the built-in one is

quasi mantle
celest musk
#

smart guys bethesda/id

#

they have put doom eternal on sale one week before the madness, so people won't pick anything else over it πŸ˜„

proud jay
#

mick gordon madness?

#

or like sales madness?

celest musk
#

sales madness

#

since i guess a lot of games go on sale on black friday

proud jay
#

damn it's a good sale even

#

But I already bought the DOOM before that and barely played it lol

celest musk
#

yea as one reviewer said "you get a bad ass metal album and a great game on top"

proud jay
#

also, it has all this DLC and season pass nonesense

celest musk
#

i just got the deluxe edition, whatever...

proud jay
#

it's not buying them that's the problem, I just hate the idea

celest musk
#

apparently it contains an DLC which expands the solo campaign a bit

regal pecan
#

support bad business practices!

celest musk
#

i do like DLC's if they add value to a good base game

proud jay
#

if you really want to make DLC's just make them

celest musk
#

i do dislike sims4 like DLCs tho πŸ˜„

proud jay
#

the pass is such a dumb concept

regal pecan
#

(referring mostly to the soundtrack stuff)
I'm doubtful about the base game after having played DOOM.

proud jay
#

and also, don't make what was clearly supposed to be part of the base game DLC

#

I dno if doom does that, but plenty of games do

celest musk
#

i have trust in ID/Bethesda

tulip orbit
#

DLC: Player savegames. DLC: Mouselook

celest musk
#

they didn't pull of much stupid things, they even removed denuvo from doom eternal after players complained

proud jay
#

I mean bethesda did make fallout 67...

regal pecan
#

Denuvo is frequently removed a few months after launch to thwart pirating orgs' incomes.

celest musk
#

who made fallout 76 then?

proud jay
#

adsehteb

#

can't say there's many game developers or publishers I trust these days

#

I think maybe devolver digital comes closest

broken sigil
#

I trust EA

regal pecan
#

I trust them all to take my money when given the chance. It's the cornerstone of our relationship.

proud jay
#

trust to ruin everything?

broken sigil
proud jay
#

but think of the players' sense of progression

regal pecan
#

Bethesda is owned by Microsoft, so that's interesting.

proud jay
#

wait I mean sense of pride and accomplishment

#

for buying things of course

proud jay
regal pecan
#

Sounds like an EA/Twitter deal would be a natural fit.

quasi mantle
celest musk
#

and facebook goes to ubisoft?

#

wait, facebook has working servers...

#

what a good fit

proud jay
#

ABK is shutting down things in China

#

rip money

#

I just think it's a failed power play

celest musk
#

they all make awesome games tho, they just like to sprinkle a bit of poop on them before release

proud jay
#

or not finish them

broken sigil
# celest musk wait, facebook has working servers...

My god what pain in the butt was the crew to play with a friend, first you need to port forward about 7 different ports, then it uses a very broken p2p system, then when you finally connect he could see me but I couldn't see him

proud jay
#

nice

deep copper
fathom wadi
#

I played quake over 9600baud serial cables. Pain is temporary πŸ˜„

bleak remnant
celest musk
#

where do you live?

tulip orbit
#

looks like hawaii

proud jay
#

I think he said from midwest usa at some point

tulip orbit
#

so what I said

proud jay
#

I don't think hawaii is very midwest

tulip orbit
#

close enough?

#

especially if you define california as "central"

proud jay
#

but no one does

#

midwest is actually the northern central part of america

#

but americans be wild

#

The Midwestern United States, also referred to as the Midwest or the American Midwest, is one of four census regions of the United States Census Bureau (also known as "Region 2"). It occupies the northern central part of the United States. It was officially named the North Central Region by the Census Bureau until 1984. It is between the Northea...

tulip orbit
#

well thats just wrong

cursive crypt
#

West is germany and france, etc.

proud jay
#

I mean, those aren't really in the us

cursive crypt
#

it is us

proud jay
#

so weird to define them with midwestern usa

cursive crypt
#

europe

celest musk
#

πŸ˜„

#

are they fricking serious?

#

at best it's central

proud jay
#

idk man

#

I'm not american

#

facts

tulip orbit
#

jeebus, here's a nostalgia trip. https://www.youtube.com/watch?v=CmE5gaB4pro

[ENG]
In this serie, we made a collage 150 Best of Pc Games of 90's. This is second part between years 1996-2000. 80 different games with their own sfx and musics..

If we could add each memorable games to video, it should up to 1 hour :) So we decide split video 2 main pieces. (first part 1990-1995 already availeable on channel)

You can find ...

β–Ά Play video
proud jay
#

VS using 97% of CPU, time for lunch

quasi mantle
#

Game Of The Year 2022

celest musk
#

category: Horror/Survival?

quasi mantle
celest musk
#

and rider is GOTY in category: games for kid? πŸ˜„

quasi mantle
cursive crypt
#

wtf

#

90s were... few years ago.

#

aww... civ2

bleak remnant
quasi mantle
#

Their first book I think was called the Book of JetBrains Genesis or something

quasi mantle
#

Probably it'll take a while until they reach Book of Rider Revelation

cursive crypt
#

omg, I know too many of these games

cursive crypt
unborn lotus
#

those are grandpa games

proud jay
#

or grandma

#

sexist

unborn lotus
#

uh it's short for grandparent, all inclusive

oblique cloak
#

was 75''

#

_<

bleak remnant
oblique cloak
#

buffalo

bleak remnant
oblique cloak
#

ahh that lake effect snow

#

lol

bleak remnant
oblique cloak
#

shit sucks i had to pay 250 dollars to get all this done.

bleak remnant
#

Get what done

oblique cloak
#

snow plowing, shoveling

#

i broke my back at work, i can't do much. like a cripple now

#

lol

#

a bunch of sweet liitle kids came over and asked to shovel the side walks, gave them 20 each

bleak remnant
#

πŸ˜‚

#

Maybe I should do that

#

I have nothing else to do besides coding

oblique cloak
#

its what ever you know? it made them happy

#

lol

#

i feel that now

warm bloom
#

tbh I've done that when I was younger

#

easy money

#

and you get to do labor

bleak remnant
#

You didn't go to school?

warm bloom
#

what?

#

no I'm talking about shoveling snow for money

#

usually when it snows that much you'd be off school anyway lol

proud jay
#

weird americans with their snow days