#lounge
1 messages ยท Page 4 of 1
Aww... That kinda nice
there is currently a (mediocre) anime airing where the MC basically uses some blueprint/node-like system to combine magics.
also kinda interesting idea for magic-based gameplay
girls can't be programmers smh
Two Worlds 2 had my favorite magic system in any game. I really want a good magic game. Most games really do some simple magic stuff ๐ญ
seems eyes gotten an improvement
yea, I can see how playing with magic in that game would be a lot of fun.
I would make it myself - but I'm a dumb dumb with vfx. Stuff is confusing yo' (and I suck with art)
wouldnt that be Four Worlds ๐ค
dark angels
this idea makes me think of Spellbreak, albiet probably on a more complex scale as SB is fairly simplified (unfortunately SB is also dying, as blizzard bought the company and rolled the dev team into Dragonflight lol)
lolwhat
O_o
kinda sus
we're doomed
Hmmm... I guess I'm a girl? News to me
do you also return 5 just to be random?
I must have misunderstood the post because isnt the entire right code redundant?
I assumed it was talking about the book comments
no it actually functions, as long as a != b
otherwise it's 5
but also the else if is very sexy
Literally just a minute ago labeled my Material Function output as 32 bit float. Remaining lifetime of the piece (if broken or repairing). Minimum value is 0 (never negative).
I'm like... I write too many comments. Brain must be mush rn.
future brain will thank you
All the low level bit shifting, bit alignment etc is annoying to me
Aligning consts between HLSL and C++ is also a PITA
And my material still doesn't work because something mismatches between HLSL and c++
{
return (x < y) ? x : y
}``` pretty sure this was valid code even in 2016
pretty sure the point of the post is not to be good code
what is the point? to pit the sexes against each other in an idiotic way?
I think it's a joke
pretty sure I know girls who could out write me in terms of sort functions
yes well call me crazy but I like programmer jokes to be functional
perhaps a joke for non-programmers hence the comments
Meanwhile, here is the results of my awesome HSLS rotation!
{
return x ^ ((x ^ y) & -(x < y));
}
how are you trying to rotate it? @night grove
looks good
ship it
SHIP IT!
I think the princess is in another castle
Long story short, I botched it on multiple levels
Slightly longer story, currently doing my quat compression wrong
any reason you arent using rotateAboutAxis?
Also, quat rotation in material is bad. Going to be switching to axis of rotation + angle so I can fix the nromals
I think this was the original tweet, so pretty much everything is photoshop https://twitter.com/karliekloss/status/697837478141632512
Jinx! Just saying I'm switching to that
MotherFucking_Luos
triggering the bot again, huh
it is my duty
Nice, will check it out a little later
Even with rotation axis + angle, I'll still pass the data in as a compressed quat
showed that about an hour ago so had it open still
It's easy to go from quat to angle / axis
its a function I made, that is all
amogus
damn so VRC adding EAC and the community is super mad about it steam reviews are dropping people mass canceling subscritions
their servers is a dumbseter fire rn
they had to disable reactiosn cuz they got so many dislikes
ye
also their new eac stuff has broken using the unity sdk'
cuz when u try to launch a test instance of th egame to test ur worls the anticheat kicks u
so i cant even work on my world rn sense i cant test my code
EAC getting in the way of mods?
Yeah, it's a lot better
ye
Why would they care to add any form of cheat detection to VR chat?
ans most of the mods fix the game issues cuz the devs wont
ye but has a modding communuty do to the devs not fixing all the performance and security issues
I only used it briefly, so I'm a bit uneducated
I was pretty sure their lifeblood is the modding scene
the game is super unoptimized and buggy
So I'm not sure why they would do anything to harm that
the devs balemd mods for all the secutiry problems
Well it's unity so.... surprise!
ye
What security problems are they concerned about?
unreal would be better for a VRC game
lol
acccountnhacking getting other clients ips
then there are also crashes
๐คฃ
how about a VCR game?
wat VCR stand for
It's quite sad most the VR dev scene is on Unity
I really wish there was a larger group using VR so it got more dev attention from Epic
Chicken and egg problem I suppose
unreal or godot i feel, would be better engines for a game like VRchat
haha. ouch
Is Godot VR any good now?
I looked at it a couple years ago and it was not ready for a commercial game.
I was really put off with the "community management" skills of the main dev working on the VR on Godot
ye i think godot 4 willl be pretty good for indi stuff but for bigger projects unreal will still be king
He seemed more interested in the "shiny new feature" than getting a reliable VR framework
But again, this was a couple years ago, a lot could have changed
I was trying to be diplomatic on my labeling
also unreal will handel all those weebs anime avatars with millions of polygons and sussy physics simluation better than unity or godor
Basically I reported bugs and he told me to bugger off
I even offered to help fix them
Then it got heated... I decided the only winning move was not to play
ye theres some dev drama with godot
Same story with Unity tbh
I don't know about PRs, maybe if you have a source license?
bug reports but not PRs
But you can submit bug reports with test projects... that they never look at or open.
Works on my end!
XD
Oh I see
That's almost worse than ignoring it
main thing for me godot has over unreal is running on lowend hardware
and also beijg easier to ad mod support
This is true tbh
4 cm
If I were doing a 2d game, I would 100% be on Godot
Godot is a lot lighter than both Unreal and Unity
im using UE on linux rn
If you need a fairly low tech game it would be a good platform
ah so you already hate yourself
You would lose a LOT of engine features though
How did you know?
main prob i have with UE on linux is it only works on devices with deticated graphics
I hate seeing other people. Especially that idiot I see in the mirror
I also hate shifting bits around
@sand oxide Goddess save me!
WHAT!?
the grapes are pills

I legit was forced to use Mac for Unity development at one company because the executive staff thought the devs should use the same hardware as the consumers
(Mobile games)
Yeah
mobile unity consumers use mac?
UE on linux still pretty buggy but its gotten much better
few years a go it was way worse
No their main target was iPhone users, so naturally that meant all devs should use apple products
ah
did you heard tho unreal now has prebuilt binarys for linux
so no more building from source if u dont want to
Does Fortnite run on Linux?
why linux
I believe that Laura really really really wants Linux to work - after all, she does seem to test Linux things with UE often enough.
the one who favors C++ and arch linux over everything?
Then you get older and realize all that matters is paying the bills
linux runs so much better on my computer too
Erebel (moderator) is part of the team that created splitgate.
like on windows i was having lots of frame dips
I wish that game was also marketed enough
was quite an alternative to halo infinite
they had 600k players in the early days when it just launched
Apparently they got like 100 million in funding. I don't think they need marketing ๐
Running your end product on Linux is different than developing on Linux though
split gates a pretty fun fps
(I saw a job post from them awhile ago and they mentioned this)
its like halo and portal had a baby
I played in 2021 and found no online players
was always shooting me to a room full of bots
I played when it released - was fun
i was playing the game till rly late last night lol
its halo infinite with portal 2's portals
also got cross play so i can play with my xbox friends while on linux
wish the game had mac support tho
so i could also play on my mac too when im not at home
Eh - I'd prefer game devs not support mac personally
asking linux support is fine but why mac 
Apple can f right off
apple ๐
ye i constaly complaine with a few others inapple discord about apples gaming support
why do people still use linux
main reason i got the mac was for the arm processor
cuz it best os ๐
no
only valid part is "not microsoft" but its not enough on its own
The HDMI port on my gpu kicked the bucket today. I'm now down to being a 2 monitor peasant ๐ญ
for me gaming on linux way better than windows all my games run better even if they dont support linux
ladies
do y'all have google accounts
ye?
that is microsoft
What
wat
google is microsoft
wdym
max confusion level reached
or am i thinking of something else
i thought apple was fruit
fruit is macrohard
make yahoo great again
searX gang
idk i loved its themes when i was a child
was better than anything else
also yahoo answers was fun
probably dead today
quora replaced it
i miss forums too
wasnt a bad decade tbh
MyBB & vBulletin
i still carry the trauma of not being able to pay for vbulletin - i wanted to create my own forum so much xD
forums weren't bad, people would still derail and start flame wars tho. but it wasn't social media level shittiness
I remember mostly forums were fighting which each other
other than people in forums
ah fair
some of the forums i were in were smaller, like starcraft map making groups lol
old beyond unreal forums ftw
but it was chill most of the time
forums at 2008: golden age
forums at 2022: illegal business, hacker platforms, other forums that didnt update their layouts since 2002
internet was better in 2008
The best illegal forums are the ones that started legit, then got compromised hacked and taken over.
๐ totally
Best part about this? Was caused by my diagnostics init code that was supposed to be setting unused transforms to identity, but had some indexing issues due to my changed compression format. IOW: The HLSL was fine.
(Diagnostics init as in, init code that doesn't run in shipping builds and just zeroes things out to make debugging easier)
Yeah. Still working on transform compression
I made some really stupid mistakes due to misunderstanding of UE texture sampling. edit: My misunderstanding on how it works
Now I'm removing part of the compression
But that means rearranging all the bits
damn the reviews for VRC on steam have droped it to mixed now
people rly dont like this uodate
withen a few hours they managed to go from very positive to mixed
what did they change?
they added EAC
cant even open the game no more
cuz of my mods im getting insta kicked
and the vanilla client is terrable
no joke a UE5 tech demo runs better than VRC in a public lobby dose
i cant use my FSR mod anymore
Meta people must be celebrating right now
VR Chat is the closest real thing to a "meta verse" there is
for now
Unrelated to UE, I made the front page of reddit today haha
I've been wondering the same
lol
It's a social platform
Mods are their lifeblood
Anomaly said it was to prevent account theft or smth
Discord bans you for using modded clients too tho if you're caught lol
But Easy Cheat doesn't really work for that does it?
Yeah I don't think it does unless it's supposed to somehow preventing from apps that try to hack your client from running
I really cannot fathom the decision making that went into cutting mod support so viciously for that game
could also be the usual thing where they want users to pay for stuff that mods introduce
can't be free to run all the servers for it
back in my day you could use whichever irc client you wanted
Finally found the game Laura is working on
It wasnt a bad game, but literally zero players are playing it ๐
I'm a fan of fast paced shooters so I was liked it a lot
It was very UT-like!
how is it that they create the most advanced and user-friendly game engine in the world but they create possibly the slowest damn launcher since the aol days lol
(the game library and store side, not the engine launcher)
Was that the Nexuiz fork? RIP arena FPS in general, though Halo comes pretty close
Computers
so guys if I modelled something in unreal exported it
and then sold it to a client are there any licensing issues
i mean the license says that it's free for linear production
but doesn't say anything about exporting objects from unreal
At least historically there wasn't much you'd be exporting out of Unreal, to not be brought back in again. Interesting question though.
so for example i use the control rig features to animate a character
and then i export the fbx with all the animations and sell them
or similarly selling modelled objects with the new modelling tools in ue5
dont take legal advices from internet
even for simple things
Epic said tutorials will be reviewed but I'm able to see my article on community hub 
the internet is much better for illegal advice
can you give me one
ok, you didn't hear it from me, but use "advices" because "advice" is already plural... so that's 1 rule you can break
next... download all the things you don't own
here's some more good illegal advice.... the less there are of an animal the more delicious it must be
so get yourself a plate of endangered species
What? ๐ค
obviously there are less of them because people ate the rest
mmm... dodo...
but what if hunters just killed them and didnt even care
poor dinosaurs.... got eaten by some other dinos before we could even get a bite
i'd like to eat a dinosaur tbh
maybe I can try to bite one of the dino bones in museum - not sure how would society react though
cough American bison cough
they're just big chicken nuggets that run around and roar at things
ebola.. somehow evolved by.. one human, and a monkey.. uh
even 1 case of ebola is countless individual ebola viruses, but viruses don't usually get counted as alive anyway
Illegal advice, tell people to use void main()
hear me out..... hot reload... eh?
bro UE4 wiped all my games
Please take a seat over there...
I've got a pair programming interview coming up and I have no idea what to expect? Never had one before, going to be weird
I have to talk through stuff I'm planning and doing instead of actually planning and doing. Confuzzle
agreed. humans are terrible.
Mapa hash.
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just say hashmap to everything
the VRC discod has now truned from ranting about EAC to having heated debates over which linux DE is the best
never knew so many VRC users are linux users
like people be in heated debates on how their DE or window manager is better
we all know it's xfce anyway
kde gang
Bruh I actually used a hashmap too haha, well a dict
And was asked if hashing UUID or str had significant performance differences
Imagine not using Pantheon
til you can't X (close) the Launcher when in Settings, big brain.
But did you know close and minimise have different startup times, even if both actually minimise?
They behave different tho.
One keeps it in the task bar, the other in the quick launcher
I think one kills the GUI task, the other suspends it yeah
What did they change
they added EAC
Which bans modded clients, which were very popular.
can we ban boilerplate?
its to protect peoples relationships
there are plenty of hardware anticheats used since medival time so
yeah the ole ring on the finger doesnt work so well
i think VRC should just let people use workshop to make mods
cuz this update has revealed how many people use mods despite them not being allowed so why not allow them
if u go workshop rout ud be able to make it more offical
I don't know what mods were possible
I'm surprised it's not a free for all, with a title like 'VR Chat'
i think most common were tools
How do you have a 3d chatroom without custom models?
and tools are gone (cant patch from what friend said)
i think i can still do dll injects
cuz the game docent care if il kill EAC
like after the game finished loading i killed every EAC process running and the game didnt care
so maybe u can dll inject mods but wont be as easy as before
What kind of tools?
wdym mods or game sdk stuff
damn the VRC discord server is a hot mess rn
2b2t prob has a more civilized chat than VRC discord rn
One of life's golden rules, it is - don't fuck with autism
80% of VRChat is screaming, and that's without any particular reason. Given a reason...
Is that vrc important or popular?
well it has more players than BF2042 ๐
Was that the latest, controversial one?
I think I tried once to play bf, was not fun.
Yeah, also on Origin and consoles unlike VRC
*in multiplayer
I had a blast with 3 and 4, there onwards I checked out though. V was pretty good towards the end too
I think I played two single-player campaigns, kinda similar they were.
The campaigns are pretty meh, people play them for the multiplayer really. BC2 and maybe 3 had interesting enough campaigns though
you mean GAS?
I loved the war story format they just wernt long enough
I mean all of it
then we can focus on writing the good bits
UATTRIBUTE()
could be groovy
this could be possible without any sarcasm, only if we would be able to extent the reflection system without engine changes ๐ฅฒ
you reminded me all the boilerplate i wrote just because we dont have this feature
UE5 was a good opportunity but as I suggested the other day I think to minimise technical debt on Fortnite it was decided against
they moved many things to C# though, there are still hope
well not just Fortnite to be fair, everyone porting will benefit from stability
If Im honest I dont pay great attention to all the low level stuff, when it impacts me greatly I do but apart from that Im just a lowly gameplay programmer
Im okay to stay in my lane
I always complain about incomplete/missing features because even if someone is very smart and experienced programmer they'll just waste time for implementing or fixing something that Epic was suppose to do
So I time to time follow changes on engine code -- though I'm not able to deep dive into low level stuff too ๐
yeah thats what it boils ๐ down to for me too, its about making the most of programming time by focusing where its needed most. When there are all these other distractions it doesnt help productivity
when the boilerplate and modularity ends up being more code than monolithic style ๐ฌ
I just stole everything from Lyra and GASShooter
first two weeks was tough
now I dont even waste time for doing things
development is getting faster exponentially
I want to feel like its my fault for not just doing the work but I know in the back of my mind there is a better way to do all of this.
I guess if they made it too easy anyone could do it
maybe it's a way to gatekeep the unskilled fellows out of it . so bad games get made less
Well most of what I want to do is fairly simple but made more complex for reasons. If they wanted less bad games then making this simple stuff more accessible and robust would be the way to go not gatekeeping
Theres still plenty of room for savvy programmers to flex
this is an example though, the amount of times Ive had to write or copy/paste this sort of junk
Didnt you just fork and take required things?
its basically standard gameplay language, no one should be writing it like this anymore
sure implementation might differ but thats where you write the actual code, the important stuff
I want to implement concept of health
mana, stamina, etc infact I can just go implement concept <t>
then I can just modify it on the function end, skipping so much rework
and if that doesnt tickle your fancy you can go low level and flex
maybe we should petition epic to get on there shit and beef up the engine technical team
they have the money
well theres only so much Epic can do within the confines of C++
ah at this point its more about the technical limitations of the language?
still they've worked some miracles so far lol
why would they care? random small devs are just side money for them... large studios are their real customers and this isn't much of an issue to them
Yeah thats a good point. most studios probably have their own technical director/team
For me its about the language and trying to come up with a simpler form more specific for gameplay, thats why I got interested in Unreal Engine originally. Blueprint isnt terrible, it gets alot right but its no replacement for a slick text based language, I know Verse is on the way but Im not convinced its going to solve anything, from what Ive seen its still old fashioned paradigms
hmm i see
Never got to understand that obsession with getters and setters. Is like an itch.
tbh even if I had a big studio at my disposal in terms of development costs its not worthwhile to pursue this, I would put resources into a game project not R&D which would make a large portion of the team redundant
c# is really bad for it, its like this:
getters and setters everywhere
Yeah, that they got joked about since ages.
so fair lol
Some ppl like to decorate
that sort of thing can be great for low level where you need that sort of control over public sets and gets
interesting
I find though I end up using memory I shouldnt need to, which is actually a low level concern
I shouldnt have to duplicate a variable temporarily because systems arnt integrated
ye i get that
good example might be player groundspeed, thats not an attribute, to make it an attribute you need to duplicate it and reassign unless you modify or recreate CMC
hmm i see
I'm defininetly stoked to dive into Unreal
tho honestly I am not stoked to learn Blender
never really liked the UI in terms of usability or the one-million-hotkey thing
but c++ and blueprints should be fun
There are many values like that. Can be done with post attribute changed handler.
yeah it can be done but I think it would be cleaner if there were a way to flag a UPROPERTY as an attribute then it could compile all that boilerplate for you
and it would be easier to support it in BP in the future
is the engine code on github? can you open this as an issue xD?
thats just one example, there are plenty of others where I look at code and just think why does this even exist, its like that big roast pig you see on every feast table ever
So, you are very new to ue?
Yeah, I was working on a 2d isometric game in Unity but I had to do some jankiness to get around Unitys c# sandbox bullshit and kinda got tired of the project
I agree that the different modules should be better integrated, but I kind of doubt that. There is a huge tech debt in ue
basically unity has a provided class from their API called Monobehaviour, for game code, and to serialize it in XML you need to do some serious gymnastics. kinda blew holes in my modding plans for that game.
Every project older than a month has lots of tech debt ๐
Yeah I dont want to seem unreasonable, just for me Ive been around a long time and you get so used to being shrugged off you just stop bothering even trying to talk to anyone at Epic about it.
I feel like even if I got the ear of someone important and they agreed there is still nothing they could actually do
i think a few "game maker" softwares do try to achieve that, but they don't have much flexibility because they are all kinda like small scale stuff...

well to go down this path even further.... JS lets you do some true madness and you can definitely make some nice clean looking code but the lack of structure isn't really a boon in my opinion
so i've heard, lmao!
theres a dude in this writing-group discord im in thats making a file viewer... in javascript... rofl
another example might be spawning, just setting up a transform to pass to a spawn function is needlessly complex. It was sooo much easier to do in uscript, I understand why there might need to be complexity but most of the time I dont need that ability. The default is complexity always, rather than simple until complexity is required
and even he admits that its pain and suffering (to develop in haha)
You can just do this though
private int number { public get; public set; }
its like meeting someone who speaks old english, youre just like pffft what a toff, you dont sit and admire their tone
right because by going the "complex" route first they ensure most of the features make it in before they get bored and move on to the next project.... the wrapper for easy mode is an after thought and not really as important as the functionality being present
ye true. i've kinda forgot the simpler/cleaner forms of some of this stuff.
ES6 (JS) lets you make getter/setters for fictional members so there's that
Not sure how Verse is old-fashioned though, the syntax looks like very tidy, first-class async programming. Kinda reminds me of Go, but more domain focussed, and for games instead.
yeah I guess thats true, at the end of the day its a graphics engine and the gameplay features are secondary
People see a language that's not a C copypaste syntax wise, and swear to never even try it.
I prefer to not talk about that monstrosity
I just wanna complain about the stuff they don't finish exposing functionality for even in c++
I just spent a week in typescript so I gotta get it out of my system
TS is so much saner too haha. Never try JS :))))
the issue is just that youre comparing it to general programming languages which doesnt give me hope about being domain specific
TS is just JS tho... breaking TS syntax/rules doesn't prevent anything from running as is
The syntax for Unreal Verse looks aight, i can dig it
TS saves you from a lot of potential JS bugs though, if you're using it even moderately right
Id say thats very fair, they are the ones who make us use C++ so its the least they can do
Yeah the syntax is the least important anyway. If it's a productive experience, I'd learn French verbs to program in it lol
I feel like the 2nd clause in your sentence is doing heavy lifting ๐
Moderately right == not marking every var as Any
always fun finding completely private classes and then finding out they exposed a couple things to BP that even c++ doesn't have access to; usually both crowds are missing the important stuff
The SK forums absolutely love the product too, which is always promising. the iteration times are about to skyrocket if it lands in similar form
unfortunately old school C++rs will always go private before explicitly moving things to public
a good example I can remember is pixel streaming letting you bind in BP only
first book I read on C++ all accessors were done through public interfaces
not a single public var lol
never understood the over use of private... I'm old school too, but I've always preferred protected as a default
yeah same, protected makes more sense for extensibility doesnt it
maybe because I learned JAVA early on and extending classes just infected my thinking
does UE have out of the box pathfinding or do you have to write a*/etc or use a plugin?
navmesh
noice
or did you mean something else
nah navmesh sounds about right
I definitely picked Java up quicker than I did C++, its why I didnt code for HL but I did for Q3
and obviously UT2003
Java is fun. Java FX is a nice app development framework imo.
Which did you learn first though?
I learned c++ and JAVA at the same time starting in 97
'11 onwards C++ started getting some much needed updates, while Java had a steady cadence of new shit
JavaFX was a nice replacement for Swing which was a nice replacement/addon for awt
Swing is to slate as JavaFX is to UMG
yeah it wasnt until later C++ versions that it got my interest, I think I started with C++ late 90s too but it just didnt stick, especially pointers
My first GUI app was using some JavaFX bindings for Kotlin haha
Dark times
90s first thing I chewed on until it sank were c++ ptrs
I wrote an OpenGL window with a floating box and quickly went back to game scripting
I usually just learn what I need and use what makes sense for my specific project
most of my professional life was doing Java stuff for gov/big business obsessed with it for no good reason most of the time
I do like exploring math problems, Ive done quite abit with set theory
I started writing a java fx app, basically i wrote a modloader for Space Haven, and then I jumped to c# and win forms working on more modding tools (an XML boilerplate generator for rimworld modding), and then i got into Unity.
but this was all this year ๐ฌ
I've been trying to switch languages every job, but now with a few YoE seems like stack experience is the only way to move forward ๐ฌ
my main langs have ended up being: c/c++, c#, JAVA, ES6/JS-variants, and I retired php but it gets an honorable mention
Sounds nice.
weirdest langs I used for one off projects were FORTRAN and LISP
the modloader took 19 days to complete but ended up breaking due to an ingame crash that i wasn't sure how to resolve. the rimworld xml boilerplate generator got handed off to a friend cuz she is a way better programmer than i am lol, and that unity game i just got bored of/decided to shelve
yup thats why I apply this stuff to languages, I see code repetition as a set theory problem
Lua is a sometimes script for me too
Swift for me, there's a lot of syntax sugar. Almost too much at times, and XCode is a bit weird as well
Python and PERL I've used, but dislike
I hate apple so I think you know what I think of XCode and swift lol
My mains are Go, Python, and either JS or Java/Kotlin I suppose.
You can tell I was born close to 2000 lol
script kiddy (jk all in good fun)
Compiled languages are for the people that want paid coffee breaks, I've got bugs to write m8
true
script makes them bugs way faster
In my defence of being a newb programmer, I do have another skillset. I went to art school for uni lol, and can do all that with ease, except for 3d modelling.
programming is dope but it was super hard to wrap my head around most of its concepts and ideas
can't you meet halfway and use babel to transpile some JS
Go is nice though, compiles super fast and Is a tidy language in general. Nice parallelism features too
some things just arnt possible without a VM running when it comes to dynamic language features
Only if it's from something with sex appeal, like Elm
you wanna know why Rider hogs RAM, yup
I personally like JIT compiling... it's like laying then rails as the train chases you down
Jetbrains have a Rust based IDE coming up though, will be interesting
when you got the UE VM running you have access to all the uprops etc
Is Rider worth the license cost/are you doing yourself a disservice by using visual studio?
I knew Rider was a JVM monster when I installed it... I came to terms with the JVM 25 years ago lol
If I could answer yes an infinite number of times I would (but that's just my opinion)
cuz i've used jetbrains java ide and it was pretty solid ngl
Personally, worth it, but I also use their other IDEs so I'm more used to them. Try the free trial
VS still needs Vax doesnt it or is my VS2022 just broken
Yeah VAX or R# are the recommendations
Webstorm might be my favorite JetBrains IDE... it just brings so much to the JS table
GoLand makes VS code look like a garage project. The Go LSP (and debugger?) is quite meh, they wrote their own
dotUltimate from JB comes with Rider and R# (and more stuff) and it's something like $10 more a year than just Rider btw
yeh I need to check out Go at some point I guess
I sense Jet fans
I like tools that make my life easier ๐คท
also a PSA: JB prices are going up (in Oct I think) get your licenses while they're cheaper
Thats why I use VS ๐
good to know
not going up by that much tho
I like visual studio too ngl, but IntelliJ was way way better than Eclipse or whatever other IDEs there are for Java. So i kinda think JetBrains / rider might be aight
atleast for UE
Rider is better than VS for UE dev work because of the extra UE specific stuff it has.... I use VS for general c++ (might change that but been in UE land recently)
Tho its clearly not without some overhead/ram usage haha?
and while I'm giving hot takes... VSCode is worthless I'd rather use Notepad++
ye no programmer i've ever met likes VSCode
well if you're a game dev you should have a decent machine imo
ngl, I agree
VS won't tell you if a function is used in BP or what the BP overridden property values are, etc. I don't consider VS to be as feature complete as Rider for UE
I wish that were true for me... I meet tons of these misguided souls in #cpp when they wander in and get mad we all tell them to install a real IDE
Yeah. I have a ryzen 5 3600, a 6gb 1660 super and 16 gbs of ram. But I don't have many expenses and can spend a fair bit of cash on upgrade parts when needed.
probably upgrading ram first, before even openign UE lol
sounds like a laptop... I'd suggest a desktop (cheaper parts easier to upgrade)
Nah just a cheapo desktop build
none of my machines have under 32GB of ram anymore
True is more tuned, but frankly these 2 example features kinda does not sound so tempting.
my laptop is maxed at 40 because it has an 8gb soldered on
damn eh
There's plenty more, I just dunno what's exclusive because I didn't use VS much. They're pretty helpful though
I'll get some more 8gb sticks or maybe 4x 16 gb sticks
my main PC has 64gb and UE finds a use for all of it
RAM is important but the guideline is 2gb per thread (which is 2x cores) so a quadcore processor needs 16gb to have all it wants available with the default compile settings
Honestly for unity dev, it was fine having a more mid-tier rig, for both development and hardware testing/benchmarking. I didnt want a super powerful machine that couldn't run the game, as it doesn't represent most pc gamers hardware (the steam user stats say that the 1080 or something is the most popular card but its been months since i've check)
a bigger deal is getting an SSD/M2 drive to replace any HDDs you have
but now I need to upgrade this rig and maybe build a test rig lol
I have an SSD for my OS, and ill probably install the engine on it as well.
tho I do have an HDD with my boughten games/data/whatever on it xD
OS is unimportant... SSD for the place you're compiling to/form
opening a million tiny text files has a big impact
yeah makes sense.
nvme
I agree, but I don't wanna just say throw money at everything..... that said I only have PCIE4.0 NVME M2 drives now
Haha but at a certain points its all you can do?
ssd will get you 90% of the benefit, nvme is icing on the cake
#career-chat if you don't get answers here
aaha sorry
PS UE5 seems to default to compiling with $coreCount instead of $threadCount parallelism, which is surprising
In practice, doesn't seem to make much difference IME. Curious change from UE4 though
well you can always change the config file
most of the time peeps do that to make it use less RAM because they have some toaster/laptop
Ah I did change it, but compile times didn't move drastically. Linker and library creation steps take ages and block anyway
My bottleneck is me making mistakes and taking extra time to correct them ๐ง
hahahaha, that's why I don't get the people obsessed with reducing compile times to the point of absurdity
thinking about stuff before/while you code is always the bottleneck
compile times give you the time to stop and reflect on your code and life
5 hours of brute forcing can save you 5 minutes of reading the docs. The benefits are obvious
but those 5 hours of "wasted" time will help you understand the situation thoroughly as opposed to the surface details from the doc
you will never forget what you did wrong there
the thing is are you just trying to get something done at any cost, or are you trying to learn/understand what you're doing and make sure you're taking the seemingly best approach
that's how you get spaghetti
The docs have horrible navigation TBH, best way is to just google it and restrict
thats wrong.
this is what i end up doing for anything ๐
the whole point of brute forcing is to do something irational
I dunno BP is just the spirit animal of getting stuff done without understanding for me
hahahaha
STOP
Ideally docs should warn you of pitfalls, deprecations, alternatives, etc. That's not oftenn the case
don't worry, i just added it because it felt kinda empty
dont be upset, eat some spageth
nobody wants to write docs... we all know this
you document it so well taking a few months
and next update it goes away
that too
now this is safe for hug i would say
that tree
which tree?
the Octree?
maybe Tim's tree
Our Tree ๐ฅ
Sparse voxel octree
My issue with docs is that they phase out community efforts to document their shit, like WTF
best comment in the UE codebase:
/** An Octree. */
Foster it, encourage it, maybe contribute to it. Don't just start removing valuable material
well maybe there's a reason we all hang in an unofficial community Discord?
I thought Epic added a place for the community to contribute tutorials and other docs
The "Dev hub", but I haven't found anything helpful there. Maybe it'll develop over time, or I just haven't looked into relevant topics yet
It is relatively new but tbh it is pretty easy to use markdown on github for documentation
Like .MD files? Hasn't that been a thing forever?
Yeah it has, simple straight forward so Im not sure why you'd write it on Epics domain
Maybe if you hate MS
a while...
GitHub is just hosting those files, you can mirror them to GitLab or something if you'd like
I love these progress videos
I hope at some point you can pick directions for the AI if you like the look of where something was heading before it changed
Ive seen some which look amazing then they come sharper and its like oh crap looked better before
Heres a crazy idea. Start a fan wiki for unreal documentation for "educational purposes".
copyright proof xD
Let's call it the community wiki, be sure it's a wiki by the community
hnng
There are some tricks like specifying at what % to stop
They also released a much better upscaler like yesterday
Ah makes sense
They shoulda called the dev tutorial section megarants
that kind of effect in unreal engine for characters be fricking sweet
totes ethereal
Oh yeah this morphing effect would be sick
Can it do faces for UVing
Oh I have some with nice looking mouths
Heaps better than the mutants it was doing in the old version
Some of those effects are pretty wild, that bokeh effect (selective focus/rack focus) in particular is really nice
the feather and cloth textures are really nice
stuff like that is fairly complex to render/paint properly
MJ is getting more and more impressive quickly
word
Also some mechs in ww1 because why not
lol, howl's was bright and fun castle
Yeah but just the sort of hodge-podge/slapped together feeling of the mech
Also have these slightly disturbing looking angels which I think look absolutely sick
You should apply at Blizzard with these see if they let you in lol
Lol
The sense of atmosphere is crazy with the angel paintings ngl
esp the first one, that smoky gray in the background is v nice
Mj lets me express my twisted ideas and thoughts ๐
I think our guy here generates these instead of morning coffee.
How did you know, are you spying on me lol
can you basically throw anything in the prompt box? can you try "sci-fi gladiators" as a prompt ;)?
That last one is almost like some sort of multiverse arms
Sure
noice
Any specific style?
Isnt there a hindu deity with many arms
Something more realistic/painterly, not abstract
theres a couple
Generating
the creator of the AI? the prompt-giver? seems like a tough question to sus out
hahahahahah
With MJs license you own the generated images
thats pretty awesome of them (the devs) to do that
nft mine
I'm also probably heavily biased towards MJ since I have a role in their server lol
I'm so weary of all this supposed innovation and e-finance shit. Like shit if Volcker (the fed economist who fought inflation in the 70s) thought the ATM was peak finance....
lmao
Meh MJ seems to produce better results then DALLE or w/e
but DALLE is more meme worthy tbh
the latest Dalle also does amazing stuff
I might have to give it a shot again
Atleast I can punch in "Communist Mcdonalds" without the devs looking at me sideways
Still early days yet, all this AI stuff will continually get better. I wouldnt be surprised if we are running AI filters for things other than RT for games in a few years
Yeah eh
@gusty star
whoa
I like how it stuck to the classic warm/cool orange/blue palette.
Some of MJs stylistic flourishes make me think alot of uh
wtf is his name
frank frazetta
some of those background washes are so frazetta esque
and the characters too, its weird.
Doing another run
i should just pay blueman to generate concept art for me non-stop XD
yeah no kidding, honestly
and blueman seems to love doing it
(both top tier concept artists btw)
yea, i know who they are
my bad
feng zui is like holds up hand high level
ikr
i remember watching his design cinema back in 2012 lol
such a legend
tho his school in singapore is like 50k singaporean dollars a year ๐ฌ
but 4real blue man seems to be the man to know in this case lol
Sure, go for it
we also like you โค๏ธ !
those progress videos are so epic
poggers*? those progress videos are poggers
it's so clean and steady
and all shifts are gradual
nothing sudden
i am sure there is going to be a channel on yt which can live off of posting these as satisfying vids
yeah eh
honestly these AIs represent an insane cost saving. Learning art is hard as fuq, and takes so much practice to master.
Even something as niche as concept art could be huge value.
also, is there a channel we are allowed to share our art station link in? share-your-stream maybe?
actually maybe not, seems to be v dev focused there. hmm
UE works can be shared either in #work-in-progress or in #released
The server is about UE, so yeah.
True lol
Eh not a big deal really
I could just slap it into my profile if i really wanted to tbh
but theres no real point tbf, im not looking for work or anything
that tiny human looks so adorable ๐
Yeah don't know why he is tiny lol
But it looks cool
flex on others, and well, free marketing
These are so wild!!!! i love the knight esque feel to their armour
I wonder at what point we'll get a pinterest spinoff for ai-generated stuff
i bet pinterest is already filled with a lot of ai art
and ai will auto post to socials someday so well, more audience
true eh
well its getting late in canada-land, I should sleep. and thanks again for running that prompt for me Blue Man, these images are so juicy.
those look grape
do cars count as mount in games?
So i should look up how to make a mount blueprint?
as a non-blueprinter/coder I cannot answer that in good faith
lmao.
since this is lounge I thought you where joking
because in theory a car could be a mount
kinda like the "is a hotdog a sandwich or a taco"
You will probably find more by searching for car or vehicle interaction system or something like that
"how to mount a car" would probably give weird results
Lol I have a weird image in my mind
same
there is a game where you can mount everything, dont remember the name but was posted on reddit a while back
kawaiii
ooh
wonder what midjourney would do with something smurfs
add something like steampunk, or nightmare or whatever XD
Trying stormtroopers as smurfs ๐
lol
ooh
starship trooper smurf mix
them fighting insects
i'd watch that if its grim and dark
Oh no I won't be able to unsee the things it is generating lmao
haha
midjourney also doesnt allow the more lewd side of things. makes me wonder if there is a server out there that does.
Oh I've seen some nsfw stuff that slips through the filter and it's ummm... Yeah...
hehe
where do you get these iomages from
Generated with Midjourney
link?
DM, I'll give you a link to the server, it's open beta (paid with 25 free images as a trial)
Yeah lol
๐
well
since i was attacked by a moderator on here
for saying curse words
ive been saying holy honey
i was violently attacked.
Was it me, legit can't remember lol
i was threatened
if i dont comply the police will be called
itll be over for me
grapes will be my only food for the rest of my life
Well good luck unseeing this lol
You were supposed to do holy honey ๐ฆ
It's cooking
My MJ invite expired in the mail. I'm getting jelly of the big Blue Man
It's open beta, anyone can join now
Oh just you keep adding to my list lol
Nothing can ruin The Princess Bride. It's 100% wholesome and perfect
these are just wonderful
haha, awesome
fuck me
Third one is perfect
that is indeed holy honey.
oooh
so cool!!!
thats def. some royal jelly right there
give me a second to show what i came up with
mhhh
dalle only came up with normal honey
Also looks pretty nice, is that mini or Dall-e 2
craiyon dalle
ill do spider honey now
ohhhhhhhhhhhhhhh
yummy. silky honey with extra legs.
oh god...
i love the second last
this is so amazing ๐ฎ
This is turning out so well but I also hate it lol
haha
why...
Ah MJ does not seem to do free usage anymore, minimum is that US$10/m, or friend pass thingo
You do get 25 free images but that's lifetime
what about Fly Honey like in Earthbound/Mother2
Not sure that's the case still, but I signed up sans-invite, may be it
Type /info in one of the newbie channels, it will tell you how many you have left
In their server
Enjoy, I hate it lol
Not sure if I ruined it or made it better
Oh shit I just figured out how it works. WTF is that UX haha
Seems very... viral though
The server is at 700k members lol
Discord engineers are sweating RN
Discord is the home of the perpetually horny simps huh
Yeah I like the middle one a lot
Jesus every time I look at this I feel like it's crawling on me ๐
Lol
well he's not an alien technically but here's a future cat in space
https://en.wikipedia.org/wiki/Cat_(Red_Dwarf)
maybe Meow from Space Dandy counts as an alien cat
he looks more like an otter to me
I would have asked for Garfield, but I expect it somehow to be too dramatic.
I walked to 70s directly
in my area is filming ride out tv series based on this guy https://en.wikipedia.org/wiki/Jarno_Saarinen
Jarno Karl Keimo Saarinen (11 December 1945 โ 20 May 1973) was a Finnish professional Grand Prix motorcycle road racer. In the early 1970s, he was considered one of the most promising and talented motorcycle racers of his era until he was killed during the 1973 Nations Grand Prix in Italy. Saarinen's death led to increased demands for better saf...
see i am much less scary than that atleast
are we certain of that
That is pretty cool ngl
Wait is this ai generated or someone else artist?
Wow, never seen ai generate in high quality
i have never heard blueman be so openly against about something, this is the most critisism blue man has ever given anything. so based on this i feel yes!
this is not ai generated https://pbs.twimg.com/media/FYiCoRZXoAI025e?format=jpg&name=large
pretty sure that one was solicited
everybody here wants to make their nightmares real
I got 50 with my dual accounts ๐
not much for all time though
nah you know I had these, but that won't stop me from making more if I wanted
@ionic flame, :8ball: My sources say no.
I'd just make more discords using disposable emails if I wanted to keep getting trials
yeah they are
i think you can get disposable discord accounts even without emails
just that they are more likely to get blocked
even if you need phone numbers you can get disposable ones too
too much effort to make a robot doodle for me though
no you just enter a name and you get an account
this is why a few discord servers i manage has duplicate accounts of same people, they join with new accounts each time to look at something ๐คฆโโ๏ธ
it would be hilarious to think Hojo did that
they are all online so probably not but xD
...
that's a really good prank
i want to hug you as thanks for protecting from such a fraud profile
You have an eHug addiction SMH
.. that seems to be true
but it's because y'all are so huggable
i bet you are also resisting the urge to do it.
but worry not! they don't mind it much here, so go ahead!
it's an all you can eat buffet !!!
whatever's the real one, i have only met them twice in my lifetime !!
yes, twice
like in lounge
#lounge meeting
no i think the same account
it still had the note i left from the first time
am I responsible for all the note taking?
I think this habit of making dossiers is kinda my fault
mojo jojojo is where its at
yes! please take responsibility!!
||actually no xD, i did this before as well||
you'll see... even in the past I was behind everything
i really like the idea of you being behind me, for note taking
not literally behind you... I just put everything into motion... in the future, but also the past...
i wanted to ping mako for the "past future" name plug, but discord doesn't let me ๐ญ
also yes, motion is better
we now have atleast 2 similarities then ๐ค
Xero let's get married
jk ofc
I can't I'm already married... to science!
worry not ! i am also experimental
"man of culture science".gif
I've just been watching fighting games at .25x speed on YT, and holy shit the amount of animations and little effects that drive the game feel scares me
they must be happy with you for giving them that high retention
I'm too potato to understand this, but yes
more watch time = more audience retention on yt
= more boost to video impressions
Oh righto, makes sense
there are a few "algorithm breaking videos" that also use this technique , with a mix of few others
literally asking the audience to watch it slower, and they do
what i really want to know is what i did to break youtubes algo for language detection. its sending me ads in french rn lol