I found a very odd effect of combining Vignette with DLSS in Horizon Forbidden West.
This happens at all DLSS qualities and also with DLAA. It doesn’t happen with Vignette off, and it doesn’t happen with FSR or XeSS.
One perhaps important detail is that I forced DLSS 4 Transformer through the Nvidia App.
It’s very strange. Like, surely DLSS should have enough information from the game to know not to mess with the Vignette filter?
Pic 1 is when moving the camera away from the shown corner
Pic 2 is when moving towards the corner.
Anybody have any ideas?
I only just discovered this cause I only just decided to turn vignette on, realizing it actually looks a lot better in this particular game.
Important to mention this is stricly DLSS, not DLSS FG