#recording
1 messages · Page 1 of 1 (latest)
You cannot record pixels that don't exist
do i have to just stay in 2560x1440
and change resolution ingame?
What exactly is your end goal here? If your game is outputting at 2134x1440, just record at that resolution. If you're recording at 2560x1440, you'll have to either stretch your input or add black bars, both of which will degrade the video quality
yeah but for other people
it looks like really strange
it's so compressed it's like someone has squished the screen kinda?
Stop using stretched resolution
looks too good
Use of the Custom Resolutions/Modes feature requires knowledge of your monitor’s supported timing standards and detailed timing parameters. This information must come from your monitor manufacturer. The appropriate timing standards or parameters must be used when adding a custom mode/resolution. Please note that any custom resolutions outside of manufacturer specifications may reduce system stability, cause reductions in computer performance or broken features such as HDR and G-Sync.
If you have issues reading text or seeing images due to the high resolution panel, please open the Settings app > System > Display > Scale and set your desired scale accordingly. If you are intending to set a custom resolution to create a stretched resolution for shooter games, please train your aim instead and adjust the FOV in your game settings accordingly.
That's a YOUR problem
The recording will capture whatever resolution you have set
There's not much we can do on fixing "strange" input resolutions. I'd suggest just recording at the actual resolution and fix it in post
That way you get both the original recording and the corrected recording.
just doesn’t work with nvidia