#Latest Game Ready Driver update causing performance issues
1 messages · Page 1 of 1 (latest)
In order to understand your problem/issue further, we would like you to provide additional specs of your PC/Laptop. Please provide the following specs:
- Laptop Model (If you are using a laptop)
- CPU Model
- Motherboard Model
- RAM Model & Speed (Please tell us if you have enabled XMP or using custom timings)
- GPU Model
- SSD/HDD Model & Capacity (Specify where is Windows installed to)
- PSU Model & Capacity (Not applicable for laptop)
- Windows Version (Please also state the Windows version as well, such as 23H2 or 24H2, etc.)
- Monitor model, resolution, refresh rate and cable used (HDMI or DisplayPort)
- Apps & games you are trying to run (Please also specify where you get your games from like Steam/Battle.net/Xbox Game pass)
In addition to the following specs, we would like you to answer the following questions:
- Have you reinstalled the Nvidia Drivers by removing them with DDU and reinstalling them by downloading the drivers manually and installing them?
- Have you made any changes to your PC/Laptop in the past few days (such as software/hardware install)?
- Have you encountered any error codes/bluescreens/graphical glitches when encountering the problem? Describe steps to reproduce the problem. Please send a photo/screenshot/video of the problem here as well.
Probably should roll back the drivers to the last version that they worked
Warning: Genshin Impact and Zenless Zone Zero are late generation DirectX 11 games with on the fly shader compilation
Any performance tests from the first few hours of running or encountering new objects should be considered invalid
Also, it's generally agreed that 2.0 areas in ZZZ are heavier than past
Please note that changing the drivers will reset the shader cache, similar to updating or DDUing
DirectX 12, Vulkan, and some late-generation DirectX 11 games need to perform a step called shader compilation to render graphics.
This can be done either on startup, on first load, or on the fly while playing the game. Some may even do a mix of any of the above methods.
This shader compilation step is specific to the combination of the game version, driver, and the video card in a very exact manner, so if any of them changes, you will need to recompile shaders. For some games, changing the rendering mode (e.g. turning ray-tracing on and off, or changing graphics APIs) will also trigger shader recompilation.
If the game compiles shaders on the fly, either exclusively or as needed, you may encounter frame time spikes or freezes as the game waits for the shader to compile, or some objects may be missing or corrupted for a few moments. The intensity of these spikes or freezes will highly depend on both your CPU and the graphics card driver.
I'd suggest warming up shader deliberately (try visiting every accessible location and rotating your camera 360 degrees)
So it only compiles new characters/effects
Also to be sure I'd also check 3dmark and hwinfo
To rule out actual issues
Use the following benchmarks and monitoring tools to determine if your PC is performing as it should.
Benchmarks
3DMark
Black Myth: Wukong Benchmark Tool
Cinebench 2024
Cinebench R23 (TechSpot download)
CrystalDiskMark
Stability
OCCT
Memtest86
Memtest86+
Please note that these two software are similar but distinct to each other
Monitoring
CrystalDiskInfo
HWINFO