#low 1% fps
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3200 MHz
and it would be stuttering on TAAs even more if it was the ssd no ?
because i just find it weird that i'm not having any lags on heavy games that would require a proper M.2 SSD, even though on comp games who usually wouldn't require that much performance its just stuttering most of the time and doesn't feel smooth

Wait. Your time spy score is flagged
Why?
(A normal run will have a green tick)
probably an adrenalin option which makes the graphics different, to get more fps and it doesnt count ?
like different i mean tesselation or whatever
for texture filtering its set on perf, and tesselation on amd optimized
Can you redo your 3DMark with no driver tampering?
yuppp
give me like 10-15 minutes so i reset the drivers and then install back 3DMark
How did you "reset the drivers"?
well by installing them back
and choosing a clean install
but no matter what it says the driver isnt validated
i installed them back 3 times, changed every setting back to default by hand but no
can it be the driver version ?
Keep in mind that AMD defaults != no tampering
what do you mean
i just don't get how i lost 500+ points over settings
What settings did you modify?
Do you even know what does the settings do at the first place before touching them?
yeah i do
no overclocks at all
super res : on (so i can get to higher resolutions than my screen)
frame gen : on (only on some supported games so its automatically activated)
anti-lag : on
texture filtering : performance
tesselation mode : amd optimized
virutal super resolution (for games without anti aliasing)
gpu rendering : on (like fsr)
and also rebar on and thats it
...this is the very definition of "changed settings"
Change them to the "don't let AMD do anything" settings so that the only setting get flagged is that you're not on WHQL driver or it's green
@deft crane
im on whql though
OK. Still, your settings listed indicate that settings were changed...
Please remove these changes and retest
Your score may be lower. This is normal. We want this kind of score so we can make a proper check
i tried all three different installation modes
with all of them on the clean install option
didn't touch any of the settings
and still always had the test flagged
i know the texture filtering and tesselation mode can make it flagged but they were clearly on default
Unfortunately, AMD default ≠ clean
how do i do then
You already know where the settings are. Change them in the same locations.
i tried removing them already
its still flagged
before removing them it was saying that it was coming from those, now it just says that the driver isnt valid
does a fan curve impact that ?
because i think i have one on afterburner
As long as the only flag is that the driver isn't valid it's good enough for us
Now, resend the 3DMark results screenshot
i relaunch one or the old one ?
.
i'ma just relaunch one
give me a sec
i fcking did it
but i don't get something
why is there nobody else now
and wait its weird, my graphical score is 1000 higher than before, and cpu is 400 lower
hmm... starting to get an idea..
You know how to use HWINFO?
Use the following benchmarks and monitoring tools to determine if your PC is performing as it should.
Benchmarks
3DMark
Black Myth: Wukong Benchmark Tool
Cinebench 2024
Cinebench R23 (TechSpot download)
CrystalDiskMark
Stability
OCCT
Memtest86
Memtest86+
Please note that these two software are similar but distinct to each other
Monitoring
CrystalDiskInfo
HWINFO
HWINFO has two modes, Summary and Sensors. Normally, when asked, you'll want to use the Sensors-only mode to get the information that may be needed (e.g. temperatures, power usage, clock speeds.)
When opening HWINFO, make sure to tick "Sensors-only" so that it does not open the summary display first. Then click Start.
On some hardware, HWINFO may ask if you want to monitor them or not, as there may be some potential conflicts if they were monitored. Usually these aren't important enough to matter if it's being monitored or not.
Once HWINFO's sensor status window open, look for the relevant sections and screenshot them. If you're unsure, screenshot the entire thing. This window is scrollable, so you'll need to scroll and take multiple screenshots.
If you know what you're doing, these are the items you'll probably need (names may vary; below are samples from Intel CPUs; some items may not exist for your particular system):
- Core VIDs
- CPU Package Temperature
- Core Thermal Throttling
- Package/Ring Thermal Throttling
- CPU Package Power
- PL1 Power Limit (Static)
- PL2 Power Limit (Static)
- MOS
- VR VOUT
- +12V
- Vcore
- CPU Fan
- Pump Fan
- GPU Temperature
- GPU Hot-spot
- GPU Core Clock
- GPU Power
- GPU +12V
- GPU Fan
- GPU Performance Limit Reasons
- Windows Hardware Errors (WHEA)
yes i do
have HWINFO open in the back in sensors-only mode. Run 3DMark once more, and show the contents of HWINFO after 3DMark finishes. I need the entire thing.
(You'll need to scroll and take multiple screenshots.)
i know don't worry
well give me a sec
@robust pewter btw now my score is flagged again even though i didn't modify anything
and the cpu score went up by 500 just randomly
@deft crane what do you think? I noticed the SSD has an abnormally high amount of writes vs reads
Texture filtering should be default. Virtual super resolution should be off
SATA SSD, MX500.
Also 2 more things
- Is your bios updated to the latest?
- What Windows version you are using?
@karmic kindle
STOP CROPPING AND SHOW THE ENTIRE DAMN THING
FFS How the hell I suppose to know how your run to run results are
yes
can i access the results without running it back 😭
sorry
Please fill up the following:
In order to understand your problem/issue further, we would like you to provide additional specs of your PC/Laptop. Please provide the following specs:
- Laptop Model (If you are using a laptop)
- CPU Model
- Motherboard Model
- RAM Model & Speed (Please tell us if you have enabled XMP or using custom timings)
- GPU Model
- SSD/HDD Model & Capacity (Specify where is Windows installed to)
- PSU Model & Capacity (Not applicable for laptop)
- Windows Version (Please also state the Windows version as well, such as 23H2 or 24H2, etc.)
- Monitor model, resolution, refresh rate and cable used (HDMI or DisplayPort)
- Apps & games you are trying to run (Please also specify where you get your games from like Steam/Battle.net/Xbox Game pass)
In addition to the following specs, we would like you to answer the following questions:
- Have you reinstalled the Nvidia Drivers by removing them with DDU and reinstalling them by downloading the drivers manually and installing them?
- Have you made any changes to your PC/Laptop in the past few days (such as software/hardware install)?
- Have you encountered any error codes/bluescreens/graphical glitches when encountering the problem? Describe steps to reproduce the problem. Please send a photo/screenshot/video of the problem here as well.
Part List - Intel Core i5-14600KF, Radeon RX 6800, NZXT H9 Flow ATX Mid Tower
Could you open your task manager?
alright 32gb, not an issue
Unless you have saved it, no
i didn't do any changes or whatsoever, and i know that without the fan curve im using, the gpu crashes on dx12 games
I actually need to see the graph and the runs of the 3D mark to see where the hitches or any abnormalities
even better, upload the 3dmark results file here if you're lazy to screenshot
they are all stable with like 50°C for the gpu on average
and 60°C for the cpu
around yk
I need to see the graph
i'll run it again and send it back
though wait i might have one older
they are all kinda the same
like its from today
Looks normal
So I noticed you're on 1080p and using FSR
I think you're having a CPU bottlenecks
Could you try this
crank up the settings instead for all games
don't use low
use high or ultra
and see what's your framerate
and disable FSR or any upscaling
well on valorant and cs its not changing anything
fsr is kinda making me loses fps so i stopped using it since 3-4 days
You are most likely on CPU bottlenecks
the 6800 is a 1440p card
and for call of duty i have less fps but its more stable
should i disable frame gen ?
1080p 165hz
alrightt
If at 60-70, yes
Above 70 FPS? NO
Keep in mind you frame gen framerate MUST NOT EXCEED Monitor Hz
YOU WILL HAVE STUTTERING
- Your input rate (base FPS) will stay the same or even be reduced, so although smoothness/motion clarity increases, input lag will not decrease even though the resulting FPS is higher. On slower GPUs, activating FG while GPU-limited will have a base FPS reduction which worsens input lag.
- Most FG tech require or recommend Hardware Accelerated GPU Scheduling to be enabled.
- If enabling Vsync via the NVIDIA App or Control Panel, the max FPS will be automatically set to a value slightly lower than the display max. Make sure that this value divided by your FG multiplier exceeds the minimum input FPS. (e.g. if your max FPS ends up being 120, 2x is ideal (60), 3x is acceptable (40), but 4x is not usable as its input rate is 30, which is less than 40).
- To use FG with Vsync, enable it from the NVIDIA App/Control Panel. The in-game option will be non-functional.
Use the /latency command for further details on what's considered an acceptable latency. An acceptable base FPS is also listed for each FG tech, which likely will result in an average PC latency of around 75ms or less, if met.
DLSS FG
- 40+ to 80+ (2x) / 120+ (3x) / 160+ (4x)
- DLSS FG requires explicit game support.
- DLSS FG (2x) requires a RTX 40 series GPU or newer.
- DLSS MFG (3x and 4x) requires a RTX 50 series GPU or newer.
- DLSS FG will automatically turn on NVIDIA Reflex with no option to turn it off.
- On the newest model, VRAM usage increase is negligible with the 2x option, and slight to moderate for 3x and 4x.
Smooth Motion
- 60+ to 120+
- Smooth Motion can be applied to DirectX 11, DirectX 12, and Vulkan games from the NVIDIA App.
- Smooth Motion requires a RTX 50 series GPU or newer. Support for RTX 40 series GPUs will arrive in a future update.
- Smooth Motion will automatically set Low Latency Mode to On, with no option to adjust the setting.
- Due to the way Smooth Motion works (at the very end of display chain of a game), the quality and latency impact will be worse than an in-engine FG implementation.
- Best used in games that do not support FG, and especially ones with a hardcoded FPS cap.
- Can be stacked with other FG methods.
FSR3 FG
- 60+ to 120+
- FSR3 FG requires explicit game support.
- FSR3 FG recommends a RTX 20 series GPU or newer, or an AMD RX 5000 series or newer.
- It is possible to replace DLSS FG with FSR3 FG in single-player games where needed (e.g. games that don't allow you to use DLSS SR with FSR3 FG).
- VRAM usage is in between DLSS MFG x3 and x4.
Lossless Scaling
- 60+ to 120+ (for x2)
- Third party, paid software.
- Due to the way Lossless Scaling works (at the very end of display chain of a game), the quality and latency impact will be significantly worse than an in-engine FG implementation.
- Can be stacked with other FG methods.
Exercise strong caution in the following situations before enabling frame generation; it may cause adverse effects in performance, frame pacing, and latency.
Low FPS
Your base input is your final displayed FPS divided by the FG factor.
- Base input rate lower than 40 FPS for DLSS FG
- Base input rate lower than 60 FPS for all other FG
- Also check /latency for details on how much latency is too much
Low GPU Performance
You may be able to obtain a higher FPS using FSR3 FG, but you will forfeit latency reduction from Reflex, if you're currently using it.
- A GPU slower than the equivalent of a 4060 Ti for 1080p
- A GPU slower than the equivalent of a 4070/5060 Ti for 1440p
- A GPU slower than the equivalent of a 4080/5070 Ti for 4K
Low VRAM
-
Enabling ray tracing will cause you to use about 1-2GB of extra VRAM, so be careful!
-
DLSS 4 x2 FG's VRAM impact is considered negligible and do not need to follow the below guidelines, except when multitasking with other VRAM-using apps or when right on the line
-
If you're currently not using any upscaling to start with, strongly consider enabling a super resolution tech to provide some VRAM relief.
-
Less than 10GB of VRAM for 1440p and below
-
Less than 12GB of VRAM for 4K
well i do that on the games with fg but
on val for example
higher settings are kinda disadvantaging you
how do i do there
cause warzone ultra 1080p no fg im at 200 fps
Yeah you're pretty much good
You don't need FG
if you really want to game at 1080p for that 500fps you should buy AMD like a 9800x3d
the i5 14600k is actually a decent CPU
it's just that for your use case you are reaching CPU bottlenecks
either get a 1440p monitor
i mean i wanted to go with the 7800X3D at first but i saw that this one had similar performances on softwares and for cheaper so i went with this one
or crank up settings
so val i play on 1440p ?
Well this is what we call, user error. You dig your own grave
To be clear, it's not a bad chip and it's actually quite decent
Yes
well i think i tried already but i still have the issue
You just bought the 3nd tier chip for the things you want to do
Crank up your graphical settings
i mean on the side i'm working with after effects and also ableton for music, ableton requires a really good cpu, so its basically the higher threads and cores you have, the more capacity you have to use synths and etc which are cpu expensive
and i was worried that a 7800x3d wasnt enough
well as i said its a competitive disadvantage
because to lose all bottleneck i need to go on 4k max settings
Check your average PCL
whats thatt
Also one more thing on Valorant, it's a DX11 game
so for Radeon GPU, they actually have to build shaders in the background
Like I said, it's a decent CPU and there is actually nothing wrong with the CPU
just don't expect 500 FPS kind of things on that CPU at 1080p as you are reaching CPU bottlenecks
alright alrightt
wait ima read it
this is exactly the thing i have
how do i disable those
because i have no clue on what those are
@deft crane @robust pewter
It's just a bunch of registry fixes. Though I wouldn't touch them unless you know what you're doing
best way is to load into the game, go to the shooting range, play each weapon and agent for 2-3 minutes each agent using their powers
but the lags start back whenever i relaunch a match
so if i can fix it i really wanna do it
like if you know how i can do please show me
You actually have to spend longer time in the shooting range
let it compile all the shaders
so i just take every agent, use every util, shoot and everything and then i launch ?
Yes, and the Shader Cache is set to ON
not AMD Optimised
Radeon Adrenaline software
The same thing you always adjust
i don't have a setting like that though
the only amd optimized option i can choose is on the tesselation mode
the only thing about shaders is to reset the shader cache
Open the gaming tab
select Valorant game
there should be an option for Shader cache
there isnt any 😭
download the app and set the shader cache to ON
alrightt
Disable AFMF for Valorant
You're going to have stutters
Your settings ain't default, and we asked you if it's default
@robust pewter
i put them back like that to see if it was making changes
other than that except anti lag there was nothing on
wait its mpogpufix right ?
yes
its telling me its not safe
on virus total, as i usually drop stuff from github there
actually nevermind i don't care
where is AFMF
so shader cache is already ON then
and thats it ?
shooting range for 7 minutes - 15 minutes
with all characters and guns and effects like smoke and ability
your stutter should be gone by then
also turn off AFMF for Valorant as well
it's the game issue refusing to optimsied for AMD
where do i turn it off
but isn't there a way to fix this entirely, instead of having to go to the shooting range and all ?
i can't test if it still stutters just yet btw i'll send it over the day when i have time
i never played val with afmf on btw
@robust pewter those are for the ssd as you said it was weird
You posted it in your screenshot and you can't tell where it is?
YES YES YES YES
i never enabled this one though and removed it right after the screenshot
man the thing is its been 20 minutes in the range right now and i'm not even at half of the agents
like its working but its taking way way way too long

Remember: driver updates will nuke this progress, so unless needed, avoid updating your driver.
Game updates may also nuke this progress. not much you can do against this
well its like that since i got the pc soo
i only updated my drivers once to be able to play the last of us 2
and i didnt get a single issue on it
is this normal ?
@deft crane Does the cache get deleted when closing the game ?
im so dumb i just closed it to dodge a map after loading everything in the range for 30 minutes
thank god it stays
it works thank you
i'm at 200fps for the 1% lows
DirectX 12, Vulkan, and some late-generation DirectX 11 games need to perform a step called shader compilation to render graphics.
This can be done either on startup, on first load, or on the fly while playing the game. Some may even do a mix of any of the above methods.
This shader compilation step is specific to the combination of the game version, driver, and the video card in a very exact manner, so if any of them changes, you will need to recompile shaders. For some games, changing the rendering mode (e.g. turning ray-tracing on and off, or changing graphics APIs) will also trigger shader recompilation.
If the game compiles shaders on the fly, either exclusively or as needed, you may encounter frame time spikes or freezes as the game waits for the shader to compile, or some objects may be missing or corrupted for a few moments. The intensity of these spikes or freezes will highly depend on both your CPU and the graphics card driver.
Nope. But you need to do it with each driver update